Below is a rough overview of various weapons used in Optimus grids. For more information on weapon usage, see the other tabs.
Fundamental Pieces
These are core pieces to making an Optimus Dark grid. It is strongly recommended to have these before investing.
Manual Burst / Short Content
High Difficulty / Long Content
All relevant grid weapons for this section are considered Fundamental to Optimus Dark setups.
Used as a main weapon for Fighter Origin in optimized setups.Alternatives include: Fleuret de Diamant Herb Basket Serpentius Check Additional Weapons for further information.Trade with a Superlative Pick Ticket. Spending Gold Moons is not recommended
Low Priority
These weapons can favor a certain playstyle over others. Feel free to prioritize one section over another depending on your preferred playstyle.
Contextual / Niche Pieces
3rd
2nd
2nd
These weapons have situational or niche applications. Careful investment should be considered.
Premium Extensions
Premium options and related weapons for players who want to go even deeper into Dark.
Core Grid Weapons
Weapons that form the core foundation of many setups.
This weapon only having one aura-boosted skill makes it able to be used in both Optimus and Omega grids, though boosting the value makes this weapon shine a lot more in proper Optimus grids.
Provides 40% EX ATK, 25% DEF, and 7% Special DMG Cap Up when at least 4 weapons of the same weapon groupe.g., 4 Swords, 4 Spears, 4 Staves, etc. are equipped.
Lacks defensive modifiers so additional defensive weapons may be needed in the grid.
Although it provides significantly less damage than Excalibur, it provides extra sustain to help mitigate the extra damage MC will take from Dawnbreak400% Elemental damage to a foe (Damage cap: ~635,000). Inflict Supplemental DMG (30,000)DMG taken is supplemented Strength: 30,000Duration: 3 turnsLocal status effect. Gain Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed) Duration: Indefinite and Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. (Activates upon taking damage.).
Celestial weapons are an incredibly potent grid slot due to their combination of powerful offensive and defensive modifiers. Uniquely, the weapons will provide further bonuses to characters whose weapon proficiencies match the Celestial weapon.
Adjust the Celestial weapon type based on your party's proficiencies, or choose one for Voltage II synergy if your party's proficiencies are too spread out.
At lvl 200, the weapons can be equipped into the additional slots in Party Set Extra teams and are often one of the more powerful options available.
Each weapon can also be awakened, giving it the ability to adapt to whatever the team may need. Since awakening requires Crystallized Core ×170, extra care should be taken when choosing an awakening type.
Ultima weapons at lvl 200 are a staple in many intermediate to advanced grids due to the versatility of its weapon keys and the various effects they provide.
The 2nd key grants the entire team with a damage cap increase based on the key selected. This key does NOT stack with a Dark Opus Weapon's 2nd key of the same type, so make sure that they are different.
The 3rd key is most impactful since with Gauph Key Tria, the weapon now provides a Seraphic-type attack boost to the entire team, thereby replacing Seraphic Weapons. Depending on the team's needs Gauph Key Tessera and Gauph Key Dio may also be useful.
Once you have access to 5★ Destroyer Weapons, Ultima Weapons are not as ubiquitous in team setups due to their stronger Seraphic modifiers and other various effects.
All World weapons possess a damage amplification modifier, however it is limited to a certain damage type and only available to characters with certain weapon proficiencies.
As a result, these weapons are very specific to the composition of the team, not just from a character perspective but also the type of damage the team excels at.
World weapons can be equipped in the additional slots in Party Set Extra teams.
Notable Farmable Weapons
Farmable weapons that are used situationally alongside premium options.
These weapons are very high investment weapons that cost a substantial amount of Gold Moons. They are not recommended to be obtained until the player understands the value of their resources and what benefits they will gain from purchasing one.
Ereshkigal is an incredibly strong mainhand that is very burst oriented. It provides a large amount of quality-of-life as it optimizes the button presses needed and can even function extremely well in 0 button setups.
This weapon is seen in a wide variety of setups, from Manual Burst, Full Auto to even certain High Difficulty raids.
Zosimos is a strong offensive and defensive Staff mainhand that provides a multitude of buffs20% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turnsStacking: A 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 10%Duration: 3 turns 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 3 turns Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite 100% / 20% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 20% less damage.Duration: 3 turns When the MC has 5 Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) , all buffs are granted. based on how many Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) MC has.
This weapon's role is mostly in Full Auto and/or High Difficulty content, and synergizes well with Manadiver and characters that generate Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) , turning MC into a strong damage dealer and support.
In the current state of the game, any place that actively calls for Zosimos can also be handled with greater efficiency by Fighter Origin, thus rendering Zosimos hard to justify.
A weapon that has seen a resurgence due to Fighter Origin.
It most notably provides MC with 50% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks Strength: 50%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining. on its charge attack. This synergizes extremely well with Boundless BladeAttacks twice each turn / Triple attack rate is boosted / DMG is amplified / Activates a random damage skill after normal attacks / Debuff resistance is boosted / Buffs can't be removed or shortened (Can't be removed) , a buff provided by Unlimited BoostGain Unlimited BoostCharge attack switches to Boundless Blade and consumes Unlimited Boost instead of charge bar to activate / Uses charge attack when charge bar is full even if set to Hold / Maximum amount of DMG that can be dealt per C.A. to foes who cap C.A. DMG is boosted (Can't be removed) Duration: Indefinite. (Can only be used when BattleheartGains effects in order based on lvl: Boost to ATK and DEF / Boost to critical hit rate / Supplement DMG / Normal attacks deal 2-hit DMG to random foes / Counter upon taking DMG (1 hit) (Max: 5 / Can't be removed) lvl is 5. Can't recast.).
At 4★, sub aura provides Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." on top of its 100% / 50% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 50% less damage.Duration: 3 turns.
Useful in various setups that want a defensive buffs at the start of battle.
Used in burst setups by providing 35% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks Strength: 35%Duration: 1 turn , 100% DA UpDouble attack rate is boosted Strength: 100%Duration: 1 turn , and 50% TA UpTriple attack rate is boosted Strength: 50%Duration: 1 turn for 1 turn.
Useful in burst setups. Provides 50,000 general supplemental damage when you are above 80% HP.
A stronger Belial if the condition is met. The two summons do not stack.
Grid Templates
It's important to remember to adjust your grid depending on the content you wish to tackle. The grids in this section are only to serve as a general baseline for how grids are built.
Main Summon
Support Summon
Transcendence Lvl 5
Hades 6★
Transcendence Lvl 5
Hades 6★
Purgatory's PactSupplement dark allies' DMGAxe Voltage IIBoost to ATK based on how many axes are equippedPurgatory's QuintessenceBoost to dark allies' DMG cap
Purgatory's PactSupplement dark allies' DMGAxe Voltage IIBoost to ATK based on how many axes are equippedPurgatory's QuintessenceBoost to dark allies' DMG cap
Transcendence Lvl 5
Oblivion's ApotheosisBig boost to Dark allies' ATK and max HP / Big amplifying boost to DMGα Revelation Ruber II10% boost to normal attack DMG cap, 5% boost to double attack rate, and 5% boost to triple attack rateDivine Dark's Honing40% boost to Dark allies' ATKMultiplier:EX, 7% boost to DMG cap, and 30% boost to skill DMG capStacking: SpecialThis skill does not share the same maximum value as standard Skill DMG Cap Up skills.. AmplifyStacking: Special skill DMG by 10%. (Activates when any of Dark Omega, Dark Taboo, or Dark Optimus weapon skills have a boost of 280% or above.)
Optimus Exalto Caliginis30% boost to Dark's, Hatred's, and Oblivion's weapon skillsDark's FandangoSmall boost to dark allies' ATK / Small boost to triple attack rateOblivion's DeathstrikeBig Bonus Dark DMG effect to dark allies
Optimus Exalto Caliginis30% boost to Dark's, Hatred's, and Oblivion's weapon skillsDark's FandangoSmall boost to dark allies' ATK / Small boost to triple attack rateOblivion's DeathstrikeBig Bonus Dark DMG effect to dark allies
Labrys PlenumBig boost to axe-specialty allies' ATK and max HP / Big boost to axe-specialty allies' ATK based on how high HP isScandere Facultas50% boost to skill DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Purgatory's ManeuverSupplement dark allies' normal attack DMGOblivion's ImpalementDark allies ignore a big percentage of foes' DEF / Small boost to ATKGraphite AthosBoost to dark allies' multiattack rate / Amplify normal attack DMG (Boost to specs when any of dark Omega, dark Taboo, or dark Optimus weapon skills have a boost of 280% or above)
Purgatory's ManeuverSupplement dark allies' normal attack DMGOblivion's ImpalementDark allies ignore a big percentage of foes' DEF / Small boost to ATKGraphite AthosBoost to dark allies' multiattack rate / Amplify normal attack DMG (Boost to specs when any of dark Omega, dark Taboo, or dark Optimus weapon skills have a boost of 280% or above)
Oblivion's Might IIIMassive boost to dark allies' ATKHatred's StaminaMedium boost to dark allies' ATK based on how high HP is
Purgatory's PactSupplement dark allies' DMGAxe Voltage IIBoost to ATK based on how many axes are equippedPurgatory's QuintessenceBoost to dark allies' DMG cap
Purgatory's PactSupplement dark allies' DMGAxe Voltage IIBoost to ATK based on how many axes are equippedPurgatory's QuintessenceBoost to dark allies' DMG cap
Transcendence Lvl 5
Oblivion's ApotheosisBig boost to Dark allies' ATK and max HP / Big amplifying boost to DMGα Revelation Ruber II10% boost to normal attack DMG cap, 5% boost to double attack rate, and 5% boost to triple attack rateDivine Dark's Ruination40% boost to Dark allies' ATKMultiplier:EX, 7% boost to DMG cap, 25% boost to double attack rate, and 25% boost to triple attack rate. AmplifyStacking: Special normal attack DMG by 10%. (Activates when any of Dark Omega, Dark Taboo, or Dark Optimus weapon skills have a boost of 280% or above.)
Optimus Exalto Caliginis30% boost to Dark's, Hatred's, and Oblivion's weapon skillsDark's FandangoSmall boost to dark allies' ATK / Small boost to triple attack rateOblivion's DeathstrikeBig Bonus Dark DMG effect to dark allies
Optimus Exalto Caliginis30% boost to Dark's, Hatred's, and Oblivion's weapon skillsDark's FandangoSmall boost to dark allies' ATK / Small boost to triple attack rateOblivion's DeathstrikeBig Bonus Dark DMG effect to dark allies
Optimus Exalto Caliginis30% boost to Dark's, Hatred's, and Oblivion's weapon skillsDark's FandangoSmall boost to dark allies' ATK / Small boost to triple attack rateOblivion's DeathstrikeBig Bonus Dark DMG effect to dark allies
Oblivion's Might IIIMassive boost to dark allies' ATKHatred's StaminaMedium boost to dark allies' ATK based on how high HP is
Oblivion's Might IIIMassive boost to dark allies' ATKHatred's StaminaMedium boost to dark allies' ATK based on how high HP is
Labrys PlenumBig boost to axe-specialty allies' ATK and max HP / Big boost to axe-specialty allies' ATK based on how high HP isScandere Facultas50% boost to skill DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Bab-el-Mandebs can be run in situations where crit and a large HP pool is desired. This setup has returned with the addition of the Crit DMG Overskills.
Main Summon
Support Summon
Transcendence Lvl 5
Hades 6★
Transcendence Lvl 5
Hades 6★
Purgatory's PactSupplement dark allies' DMGAxe Voltage IIBoost to ATK based on how many axes are equippedPurgatory's QuintessenceBoost to dark allies' DMG cap
Purgatory's PactSupplement dark allies' DMGAxe Voltage IIBoost to ATK based on how many axes are equippedPurgatory's QuintessenceBoost to dark allies' DMG cap
Transcendence Lvl 5
Oblivion's ApotheosisBig boost to Dark allies' ATK and max HP / Big amplifying boost to DMGα Revelation Ruber II10% boost to normal attack DMG cap, 5% boost to double attack rate, and 5% boost to triple attack rateDivine Dark's Ruination40% boost to Dark allies' ATKMultiplier:EX, 7% boost to DMG cap, 25% boost to double attack rate, and 25% boost to triple attack rate. AmplifyStacking: Special normal attack DMG by 10%. (Activates when any of Dark Omega, Dark Taboo, or Dark Optimus weapon skills have a boost of 280% or above.)
Optimus Exalto Caliginis30% boost to Dark's, Hatred's, and Oblivion's weapon skillsDark's FandangoSmall boost to dark allies' ATK / Small boost to triple attack rateOblivion's DeathstrikeBig Bonus Dark DMG effect to dark allies
Optimus Exalto Caliginis30% boost to Dark's, Hatred's, and Oblivion's weapon skillsDark's FandangoSmall boost to dark allies' ATK / Small boost to triple attack rateOblivion's DeathstrikeBig Bonus Dark DMG effect to dark allies
Gladius PlenumBig boost to sabre-specialty allies' ATK and max HP / Big boost to sabre-specialty allies' ATK based on how high HP isScandere Facultas50% boost to skill DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Oblivion's Verity IIBig boost to dark allies' critical hit rateHatred's MajestyMedium boost to dark allies' ATK and max HP
Oblivion's Verity IIBig boost to dark allies' critical hit rateHatred's MajestyMedium boost to dark allies' ATK and max HP
Graphite ConvergenceWhen at least 4 weapons of the same weapon group are equipped: Boost to dark allies' ATK, DEF, and DMG capDark's MajestySmall boost to dark allies' ATK and max HP
Burst Setups
These setups aim to deal large amount of damage in as few turns as possible or in a short amount of time. These setups are typically used for farming raids with a minimum Blue Chest honors requirement or competing in Unite and Fight events.
Ereshkigal Burst
Ereshkigal teams function similarly to Chain of Falsehood setups. The key differences are that MC doesn't need to cast any skills to activate the Double Strike effect, and the Dark Opus Weapon is no longer required as a main weapon. Additionally, Ereshkigal boosts normal attack damage, further enhancing this playstyle.
Transcendence Lvl 5
Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar. (Consumes up to 50% of current HP.) Splitting SpiritNot SelectedNot Selected
GugalannaWhen main weapon: Amplify Dark allies' normal attack damage by 30%. 200% hit to Dark allies' charge bar gain.Disease DemonWhen main weapon: 20% boost to Dark allies' normal attack damage cap. 40% hit to Dark allies' skill damage cap.Tell IbrahimWhen main weapon (MC only): Start battle with 100% charge bar and Tell IbrahimInstant C.A. standby at end of turn (Can't be removed / Can't be extended) Duration: 2 turns for 2 turns.
Purgatory's PactSupplement dark allies' DMGAxe Voltage IIBoost to ATK based on how many axes are equippedPurgatory's QuintessenceBoost to dark allies' DMG cap
Purgatory's PactSupplement dark allies' DMGAxe Voltage IIBoost to ATK based on how many axes are equippedPurgatory's QuintessenceBoost to dark allies' DMG cap
Transcendence Lvl 5
Oblivion's ApotheosisBig boost to Dark allies' ATK and max HP / Big amplifying boost to DMGγ Revelation Ater II50% boost to C.A. DMG cap and 5% boost to special C.A. DMG capDivine Dark's Ruination40% boost to Dark allies' ATKMultiplier:EX, 7% boost to DMG cap, 25% boost to double attack rate, and 25% boost to triple attack rate. AmplifyStacking: Special normal attack DMG by 10%. (Activates when any of Dark Omega, Dark Taboo, or Dark Optimus weapon skills have a boost of 280% or above.)
Optimus Exalto Caliginis30% boost to Dark's, Hatred's, and Oblivion's weapon skillsDark's FandangoSmall boost to dark allies' ATK / Small boost to triple attack rateOblivion's DeathstrikeBig Bonus Dark DMG effect to dark allies
Optimus Exalto Caliginis30% boost to Dark's, Hatred's, and Oblivion's weapon skillsDark's FandangoSmall boost to dark allies' ATK / Small boost to triple attack rateOblivion's DeathstrikeBig Bonus Dark DMG effect to dark allies
Optimus Exalto Caliginis30% boost to Dark's, Hatred's, and Oblivion's weapon skillsDark's FandangoSmall boost to dark allies' ATK / Small boost to triple attack rateOblivion's DeathstrikeBig Bonus Dark DMG effect to dark allies
Oblivion's Might IIIMassive boost to dark allies' ATKHatred's StaminaMedium boost to dark allies' ATK based on how high HP is
Labrys PlenumBig boost to axe-specialty allies' ATK and max HP / Big boost to axe-specialty allies' ATK based on how high HP isScandere Facultas50% boost to skill DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Graphite ConvergenceWhen at least 4 weapons of the same weapon group are equipped: Boost to dark allies' ATK, DEF, and DMG capDark's MajestySmall boost to dark allies' ATK and max HP
Ilsa War EternalAll Dark allies gain 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 20% more damage.Duration: 5 turns, 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 15%Duration: 5 turns, and 20% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks Strength: 20%Duration: 5 turns. S1
Turn 2
Strong Alternative Characters:(Non-Exhaustive)
Criteria
Examples
Any characters that provide a source of Bonus DMGDeals bonus DMG for one-foe one-ally attacks :
Any characters that provide strong offensive buffs:
Any characters that deal high normal attack damage:
Any characters that deal additional damage after normal attacks:
Any characters that can innately Triple Attack:
Any characters that can conditionally Triple Attack or gain Guaranteed Triple Attacks from a skill use:
Any characters that provide offensive support as a sub ally:
Falsehood Burst
These setups will typically employ the use of Chain of Falsehood which provides 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%. Some setups may also use the Dark Opus Weapon as a main weapon to utilize the Double StrikeAttacks twice each turn granted on Charge Attack. Characters and summons that provide Bonus DMGDeals bonus DMG for one-foe one-ally attacks to the rest of the party, deal high normal attack damage through modifiers such as Sharp ATK UpATK is sharply boosted Assassin (Buff) or DMG AmplifiedDMG for normal attacks and counterattacks is amplified , provide an alternative source of Double StrikeAttacks twice each turn , or increase their normal attack hit count with FlurryNormal attacks deal multi-hit DMG to random foes effects are typically preferred.
All allies gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30% and 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 3 turns. (Additional effect when 7 Spirit SealConsumed upon using MC's skills (Max: 10 / Can't be removed) are consumed: Caster also gains Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. and C.A. Reactivation (1 time)Charge attack reactivates (1 time) Duration: Indefinite.) Celestial GenesisConvert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar. (Consumes up to 50% of current HP.) Splitting SpiritNot Selected
Lvl 250
Replacements: Triple Zero For no-summon call setups or more turns of Double StrikeAttacks twice each turn
Transcendence Lvl 5
Oblivion's ApotheosisBig boost to Dark allies' ATK and max HP / Big amplifying boost to DMGβ Revelation Albus II50% boost to skill DMG cap and 10% boost to skill hit rateDeceitful Fallacy20% Bonus Elemental DMG effect / 100% hit to charge bar gain
Oblivion's Might IIIMassive boost to dark allies' ATKHatred's StaminaMedium boost to dark allies' ATK based on how high HP is
Oblivion's Might IIIMassive boost to dark allies' ATKHatred's StaminaMedium boost to dark allies' ATK based on how high HP is
Graphite ConvergenceWhen at least 4 weapons of the same weapon group are equipped: Boost to dark allies' ATK, DEF, and DMG capDark's MajestySmall boost to dark allies' ATK and max HP
Purgatory's PactSupplement dark allies' DMGAxe Voltage IIBoost to ATK based on how many axes are equippedPurgatory's QuintessenceBoost to dark allies' DMG cap
Purgatory's PactSupplement dark allies' DMGAxe Voltage IIBoost to ATK based on how many axes are equippedPurgatory's QuintessenceBoost to dark allies' DMG cap
Labrys PlenumBig boost to axe-specialty allies' ATK and max HP / Big boost to axe-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to normal attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Optimus Exalto Caliginis30% boost to Dark's, Hatred's, and Oblivion's weapon skillsDark's FandangoSmall boost to dark allies' ATK / Small boost to triple attack rateOblivion's DeathstrikeBig Bonus Dark DMG effect to dark allies
Optimus Exalto Caliginis30% boost to Dark's, Hatred's, and Oblivion's weapon skillsDark's FandangoSmall boost to dark allies' ATK / Small boost to triple attack rateOblivion's DeathstrikeBig Bonus Dark DMG effect to dark allies
Optimus Exalto Caliginis30% boost to Dark's, Hatred's, and Oblivion's weapon skillsDark's FandangoSmall boost to dark allies' ATK / Small boost to triple attack rateOblivion's DeathstrikeBig Bonus Dark DMG effect to dark allies
Transcendence Lvl 3
Mistfall's ApotheosisBig boost to Dark allies' ATK and max HP / Big amplifying boost to DMGβ Revelation Albus50% boost to skill DMG cap and 5% boost to skill hit rateDeceitful Fallacy20% Bonus Elemental DMG effect / 100% hit to charge bar gain
Oblivion's Might IIIMassive boost to dark allies' ATKHatred's StaminaMedium boost to dark allies' ATK based on how high HP is
Oblivion's Might IIIMassive boost to dark allies' ATKHatred's StaminaMedium boost to dark allies' ATK based on how high HP is
Oblivion's Might IIIMassive boost to dark allies' ATKDark's TriumSmall boost to dark allies' multiattack rate
Purgatory's PactSupplement dark allies' DMGAxe Voltage IIBoost to ATK based on how many axes are equippedPurgatory's QuintessenceBoost to dark allies' DMG cap
Purgatory's PactSupplement dark allies' DMGAxe Voltage IIBoost to ATK based on how many axes are equippedPurgatory's QuintessenceBoost to dark allies' DMG cap
Labrys PlenumBig boost to axe-specialty allies' ATK and max HP / Big boost to axe-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to normal attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Graphite ConvergenceWhen at least 4 weapons of the same weapon group are equipped: Boost to dark allies' ATK, DEF, and DMG capDark's MajestySmall boost to dark allies' ATK and max HP
Graphite ConvergenceWhen at least 4 weapons of the same weapon group are equipped: Boost to dark allies' ATK, DEF, and DMG capDark's MajestySmall boost to dark allies' ATK and max HP
Graphite ConvergenceWhen at least 4 weapons of the same weapon group are equipped: Boost to dark allies' ATK, DEF, and DMG capDark's MajestySmall boost to dark allies' ATK and max HP
Rotation
Turn 1
Call BeelzebubChaos Legion2000% Elemental damage to all foes (Damage cap: ~2,430,000). Inflict 40% DEF DownDEF is lowered Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 secondsStacking: Summon and 20% Debuff Res. DownDebuff resistance is lowered Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. Additional effects based on MC's TranceAdditional effects based on lvl (Max: 3 / Can't be removed) lvl.
MC All allies gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30% and 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 3 turns. (Additional effect when 7 Spirit SealConsumed upon using MC's skills (Max: 10 / Can't be removed) are consumed: Caster also gains Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. and C.A. Reactivation (1 time)Charge attack reactivates (1 time) Duration: Indefinite.)
Ilsa War EternalAll Dark allies gain 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 20% more damage.Duration: 5 turns, 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 15%Duration: 5 turns, and 20% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks Strength: 20%Duration: 5 turns. S1
Cidala Tigered Up in a BowAll Dark allies gain StrengthATK is greatly boosted based on how high HP is Strength: 20%-10%Duration: 3 turns, 50% TA UpTriple attack rate is boosted Strength: 50%Duration: 3 turns, and 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 3 turns. (Upon consuming Magic Tiger IngredientTigered Up in a Bow and Served on a Silver Tiger gain additional effects / Both linked skills activate upon using one of them (Consumed upon linked skill use / Can't be removed) : Caster also gains 10% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks Strength: 10%Duration: 1 turn and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn .) S1
Turn 2
MC Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar. (Consumes up to 50% of current HP.)
This grid or team setup is old and may not work as optimally as it used to. Please use this section as a reference for creating your own updated setup.
Transcendence Lvl 3
Sky SupremacyBoost to Dark allies' skill specs based on their number of Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) . (Takes effect even when Forte is a sub ally.)
Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar. (Consumes up to 50% of current HP.) Splitting SpiritAll allies gain 10% x (Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) ) Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 10% x (Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) ) (Max: 80%)Duration: 1 turn (Max: 80%). (Consumes all Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) .) Dragon BreakInflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. Miserable Mist
Mistfall's Majesty IIIBig boost to Dark allies' ATK and max HPβ Revelation50% boost to skill DMG capDeceitful Fallacy20% Bonus Elemental DMG effect / 100% hit to charge bar gain
Oblivion's Might IIIMassive boost to dark allies' ATKHatred's StaminaMedium boost to dark allies' ATK based on how high HP is
Purgatory's PactSupplement dark allies' DMGAxe Voltage IIBoost to ATK based on how many axes are equippedPurgatory's QuintessenceBoost to dark allies' DMG cap
Purgatory's PactSupplement dark allies' DMGAxe Voltage IIBoost to ATK based on how many axes are equippedPurgatory's QuintessenceBoost to dark allies' DMG cap
Oblivion's Might IIIMassive boost to dark allies' ATKHatred's StaminaMedium boost to dark allies' ATK based on how high HP is
Replacements: Agonize Skeletal Eclipse is the ideal double Hades weapon slot, but the farmable alternative is okay.
Oblivion's TemperingBig boost to dark allies' skill DMG cap / Big supplemental boost to skill DMGDark's FandangoSmall boost to dark allies' ATK / Small boost to triple attack rate
Replacements: Agonize Skeletal Eclipse is the ideal double Hades weapon slot, but the farmable alternative is okay.
Oblivion's TemperingBig boost to dark allies' skill DMG cap / Big supplemental boost to skill DMGDark's FandangoSmall boost to dark allies' ATK / Small boost to triple attack rate
Luctor PlenumBig boost to melee-specialty allies' ATK and max HP / Big boost to melee-specialty allies' ATK based on how high HP isScandere Aggressio10% boost to normal attack DMG capFulgor ImpetusAmplifySeraphic modifier superior elemental DMG by 25%.
Oblivion's Verity IIBig boost to dark allies' critical hit rateHatred's MajestyMedium boost to dark allies' ATK and max HP
Oblivion's Verity IIBig boost to dark allies' critical hit rateHatred's MajestyMedium boost to dark allies' ATK and max HP
Did you know... Your Omega Dark Opus will provide more damage even if it is not boosted by your summons because of its strong unique Omega modifier. However, your HP will be much lower as a result. See Damage Formula for more info.
(Optional) Fediel Cursed FuneralAll Dark allies gain Shield (10,000)Next ATK received will be ineffective for a fixed amount Strength: 10,000Duration: Indefinite and Peace in DeathDebuff resistance is sharply boosted / Buffs can't be removed or shortened / Charge bar is boosted on every turn (Can't be removed / Ends upon taking DMG 2 times) Duration: Indefinite. (Peace in Death ends upon taking damage 2 times.) S1
Seox Gate of SinGain 20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified Strength: 20%Multiplier: SeraphicDuration: 3 turns. At level 95: Buff increased to 60% DMG AmplifiedDMG for normal attacks and counterattacks is amplified Strength: 60%Multiplier: SeraphicDuration: 3 turns. Also gain 60% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks Strength: 60%Duration: 3 turns. S1
MC Call forth the power of the tetra-elements to cast a spell. At level 30: Also gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. +
Turn 2
MC Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar. (Consumes up to 50% of current HP.)
Turn 3
Strong Alternative Characters:(Non-Exhaustive)
Criteria
Examples
Any characters that provide a source of Bonus DMGDeals bonus DMG for one-foe one-ally attacks :
Any characters that provide strong offensive buffs:
Any characters that deal high normal attack damage:
Any characters that deal additional damage after normal attacks:
Any characters that can innately Triple Attack:
Any characters that can conditionally Triple Attack or gain Guaranteed Triple Attacks from a skill use:
Any characters that provide offensive support as a sub ally:
Raid Setups
Important - Read Me!
The setups below serve as examples of ways to clear or farm a raid. You should think of them as: "this worked for someone" instead of "this is what you have to do." Not being able to reproduce these setups doesn't mean you can't do the raid! Instead, use them as inspiration to build your own!
For more info, including how to play around missing certain pieces, check the Advanced Grids FAQ.
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Raid Battle Selector
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Unite and Fight Setups
September 2025 Unite & Fight
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Raid Battle Selector
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