Elemental Rigor

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Deals bonus DMG to foe upon dealing elemental skill DMG

Elemental Rigor is a buff that upon dealing skill damage deals a certain percent of total damage dealt as additional instance of damage.

  • It will only be triggered by elemental skill damage. Plain damage and summon call damage that is affected by Skill Damage Cap Up/Skill Damage Amplify/Skill Supplemental will not trigger it.
    • However, bonus damage from some summon calls (such as  Yggdrasil OmegaLuminox GenesiUnworldly Earth damage to all foes (Damage cap: ~1,500,000).
      300% Bonus Earth damage to all foes (Damage cap: ~635,000).
      All allies gain 10% Healing UpHealing skill's healing amount is boosted
      Strength: 10%Duration: 3 turns
      , 10% Healing Cap UpHealing skill's healing cap is boosted
      Strength: 10%Duration: 3 turns
      , and 2 random buffs.
      at 6★), if it's treated as Skill damage, will trigger Rigor.
  • One skill activation will only trigger one instance of Rigor, regardless of how many hits the original skill dealt.
  • RigorDeals bonus elemental DMG to foe upon dealing elemental skill DMG
    final damage is calculated via multiplying the total final damage dealt by the original skill (including any applicable amplification or supplemental) by this buff strength percentage. Rigor damage is calculated after the original damage is calculated fully. It is the final damage in the literal sense.
    • Regardless of the original damage element (including Destruction Damage), it will be converted into the Rigor's effect element at the same fixed ratio.
    • Damage dealt by RigorDeals bonus elemental DMG to foe upon dealing elemental skill DMG
      cannot exceed Special Damage Cap.
    • DMG Taken AmplifiedDMG taken is amplified (Can't be removed / Can't be extended)
      Local status effect
      effects are not consumed by the Rigor hits because they are not amplified by it.
  • Certain conditions and character passives that track hit counts normally count RigorDeals bonus elemental DMG to foe upon dealing elemental skill DMG
    additional damage as one skill damage hit.

Sources

Characters

Icon Name Element Source Targets Strength Duration Cooldown Notes

Wizard Origin
 Aether XenoglossiaEnd cooldown for all allies' damage skills.
All allies gain Boundless StaffDMG dealt is supplemented / DMG taken is lowered by a fixed amount / Deals bonus elemental DMG to foe upon dealing elemental skill DMG (Can't be removed)
Duration: 1 turn
.
(Can only be used when MC has 10 Crests of own element.
Can't recast.)
All allies 20% 1 turn - Requires 10 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
Can't recast.

Weapons

Icon Name Element Source Targets Strength Duration Notes

Blazing Mistral  
Crimson Splendor IIWhen main weapon (MC only):
Upon using first-slot skill:
2-hit, 800% Fire damage to all foes (Damage cap: ~1,020,000).
Inflict Crimson ScarBased on lvl: ATK, DEF, debuff resistance, and accuracy are lowered / DMG taken is supplemented (Max: 3 / Can't be removed)
Duration: Indefinite
on all foes.
(Crimson ScarBased on lvl: ATK, DEF, debuff resistance, and accuracy are lowered / DMG taken is supplemented (Max: 3 / Can't be removed)
Duration: Indefinite
effect specs increase up on each activation [Max: Lvl 3].)
All Fire allies gain 10% Fire RigorDeals bonus fire DMG to foe upon dealing elemental skill DMG
Strength: 10%Duration: 3 turns
.
Fire allies 10% 3 turns Must be used as a main weapon.
Requires lvl 250.

Murcielago  
Lluvia de Saetas IIWhen main weapon (MC only):
Upon casting first-slot skill:
10-hit Wind damage to all foes (Damage cap: 150,000 per hit)
All Wind allies gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: (Healing cap: 2000)Duration: 5 turns
and 10% Wind RigorDeals bonus wind DMG to foe upon dealing elemental skill DMG
Strength: 10%Duration: 5 turns
.
Wind allies 10% 5 turns Must be used as a main weapon.
Requires lvl 240.

Futsunomitama  
Thunder God's Authority IIWhen main weapon (MC only):
Upon using first-slot skill:
4-hit, 200% Light damage to all foes (Damage cap: ~425,000 per hit).
Raise all foes' ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
lvl by 2 (Max: 10).
All Light allies gain Supplemental Skill DMGSkill DMG dealt is supplemented
Strength: 30,000Duration: 3 turns
and 10% Light RigorDeals bonus light DMG to foe upon dealing elemental skill DMG
Strength: 10%Duration: 3 turns
.
Light allies 10% 3 turns Must be used as a main weapon.
Requires lvl 220.

White Sword of Splendor  
Zion's RigorBig Light Rigor effect to light allies (After dealing skill DMGMistranslated in-game as "light skill DMG" to a foe: Foe takes 1 hit of bonus light DMG)
Light allies 2% at SL15 Indefinite Boostable. Max: 20%.

Zosimos  
Authentic Memoirs IIWhen main weapon (MC only):
Amplify Dark allies' skill damage by 4% per their number of Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
(Max: 20%).
Dark Rigor effect to Dark allies based on their number of Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
(Max: 10%).
When a Dark chain burst activates:
Restore 10% of Dark allies' HP (Healing cap: 1000).
All Dark allies gain 1 Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
Dark allies 2~10% Indefinite Must be used as a main weapon.
Requires lvl 240.
Strength is based on amount of Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
s on each ally.

Other

  • In Evoking Solomonis, one of the Rare Guidebooks gives 20% Elemental Rigor. Additional copies stack additively with no apparent upper limit.