Elemental Rigor
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About Status Effects
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Elemental Rigor is a buff that upon dealing skill damage deals a certain percent of total damage dealt as additional instance of damage.
- It will only be triggered by elemental skill damage. Plain damage and summon call damage that is affected by Skill Damage Cap Up/Skill Damage Amplify/Skill Supplemental will not trigger it.
- However, bonus damage from some summon calls (such as
Yggdrasil OmegaLuminox GenesiUnworldly Earth damage to all foes (Damage cap: ~1,500,000).
300% Bonus Earth damage to all foes (Damage cap: ~635,000).
All allies gain 10% Healing UpHealing skill's healing amount is boosted
Strength: 10%Duration: 3 turns, 10% Healing Cap UpHealing skill's healing cap is boosted
Strength: 10%Duration: 3 turns, and 2 random buffs. at 6★), if it's treated as Skill damage, will trigger Rigor.
- However, bonus damage from some summon calls (such as
- One skill activation will only trigger one instance of Rigor, regardless of how many hits the original skill dealt.
- In cases like
Futsunomitama's
Thunder God's AuthorityWhen main weapon (MC only):
Upon using first-slot skill:
4-hit, 200% Light damage to all foes (Damage cap: ~425,000 per hit).
Raise all foes' ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 2 (Max: 10).
All Light allies gain Supplemental Skill DMGSkill DMG dealt is supplemented
Strength: 30,000Duration: 3 turns., Maria Theresa's
Justice ReversedWhen Sub Ally:
When an ally casts a buff-removing skill:
300% Water damage to all foes (Damage cap: ~480,000).
Inflict 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds.
At level 95:
Damage increased to 500%. Damage cap increased to ~720,000.
Also inflict 10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds.
At level 110:
Skill upgrades to:
When Sub Ally:
Amplifies Water allies' skill damage by 10%.
When an ally casts a buff-removing skill:
1000% Water damage to all foes (Damage cap: ~1,160,000).
Inflict 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds, 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds, and 10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds.
All Water allies gain Supp. DMG (Stackable / Max: 30,000)DMG dealt is supplemented (Stackable)
Strength: 10,000 (Max: 30,000)Duration: Indefinite.
(When a foe doesn't have removable buffs: Hit number doubles.) or Lobelia's
Renegade FirebrandAll Earth allies gain
Thunderbolt of DisasterATK and skill accuracy are boosted / Deals 500% earth DMG to a foe upon using a skill (Can't be removed)
Strength: 10% ATK Up / 10% Skill accuracyMultiplier: PerpetuityDuration: Indefinite.
(Consumes 10 Magic CrestMagic is amplified (Can't be removed)
.), the additional skill nuke counts as a separate skill activation, so both original skill damage and additional skill damage can trigger one instance of RigorDeals bonus elemental DMG to foe upon dealing elemental skill DMG
.
- In cases like
RigorDeals bonus elemental DMG to foe upon dealing elemental skill DMG
final damage is calculated via multiplying the total final damage dealt by the original skill (including any applicable amplification or supplemental) by this buff strength percentage. Rigor damage is calculated after the original damage is calculated fully. It is the final damage in the literal sense.- Regardless of the original damage element (including Destruction Damage), it will be converted into the Rigor's effect element at the same fixed ratio.
- Damage dealt by
RigorDeals bonus elemental DMG to foe upon dealing elemental skill DMG
cannot exceed Special Damage Cap. DMG Taken AmplifiedDMG taken is amplified (Can't be removed / Can't be extended)
Local status effect effects are not consumed by the Rigor hits because they are not amplified by it.
- Certain conditions and character passives that track hit counts normally count
RigorDeals bonus elemental DMG to foe upon dealing elemental skill DMG
additional damage as one skill damage hit.
Sources
Characters
| Icon | Name | Element | Source | Targets | Strength | Duration | Cooldown | Notes |
|---|---|---|---|---|---|---|---|---|
| Wizard Origin | Aether XenoglossiaEnd cooldown for all allies' damage skills. All allies gain Duration: 1 turn . (Can only be used when MC has 10 Crests of own element. Can't recast.) |
All allies | 20% | 1 turn | - | Requires 10 Elemental Crest Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite. Can't recast. |
Weapons
| Icon | Name | Element | Source | Targets | Strength | Duration | Notes |
|---|---|---|---|---|---|---|---|
| Blazing Mistral | Crimson Splendor IIWhen main weapon (MC only): Upon using first-slot skill: 2-hit, 800% Fire damage to all foes (Damage cap: ~1,020,000). Inflict Duration: Indefinite on all foes. ( Duration: Indefinite effect specs increase up on each activation [Max: Lvl 3].) All Fire allies gain Strength: 10%Duration: 3 turns. |
Fire allies | 10% | 3 turns | Must be used as a main weapon. Requires lvl 250. | ||
| Murcielago | Lluvia de Saetas IIWhen main weapon (MC only): Upon casting first-slot skill: 10-hit Wind damage to all foes (Damage cap: 150,000 per hit) All Wind allies gain Strength: (Healing cap: 2000)Duration: 5 turns and Strength: 10%Duration: 5 turns. |
Wind allies | 10% | 5 turns | Must be used as a main weapon. Requires lvl 240. | ||
| Futsunomitama | Thunder God's Authority IIWhen main weapon (MC only): Upon using first-slot skill: 4-hit, 200% Light damage to all foes (Damage cap: ~425,000 per hit). Raise all foes' Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 2 (Max: 10). All Light allies gain Strength: 30,000Duration: 3 turns and Strength: 10%Duration: 3 turns. |
Light allies | 10% | 3 turns | Must be used as a main weapon. Requires lvl 220. | ||
| White Sword of Splendor | Zion's RigorBig Light Rigor effect to light allies (After dealing skill DMGMistranslated in-game as "light skill DMG" to a foe: Foe takes 1 hit of bonus light DMG) |
Light allies | 2% at SL15 | Indefinite | Boostable. Max: 20%. | ||
| Zosimos | Authentic Memoirs IIWhen main weapon (MC only): Amplify Dark allies' skill damage by 4% per their number of (Max: 20%). Dark Rigor effect to Dark allies based on their number of (Max: 10%). When a Dark chain burst activates: Restore 10% of Dark allies' HP (Healing cap: 1000). All Dark allies gain 1 Duration: Indefinite. |
Dark allies | 2~10% | Indefinite | Must be used as a main weapon. Requires lvl 240. Strength is based on amount of Duration: Indefinites on each ally. |
Other
- In Evoking Solomonis, one of the Rare Guidebooks gives 20% Elemental Rigor. Additional copies stack additively with no apparent upper limit.






















