Break Boosted
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About Break Boosted
Break Boosted (Time)Break mode time is extended
increases the time it takes for a foe to exit its Break mode, while Break Boosted (DMG)DMG needed to switch to normal mode is boosted
increases the amount of DMG it can take without switching back to the normal mode.
The debuffs are often collectively referred to as "Break lock" or "Break keep".
Both have an indefinite duration per se as they end only once the new requirements have been met.
If a foe is inflicted with either of those 2 debuffs while outside Break mode, the debuffs will miss.
A foe currently inflicted with Break lock will have drastically increased resistance (>100%) to further Break locks of its type during its duration regardless of its strength. For example, Break Boosted (Time)Break mode time is extended
from Will (SR)
Mortal SinInflict
Break Boosted (Time)Break mode time is extended
and 20% Mode Bar CutCut to foe's mode bar
Strength: 20% on a foe. will make the Break Boosted (Time)Break mode time is extended
part of Tien
The Final OrderGain
Salted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 280%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack and 20% ATK UpATK is boosted
Strength: 20%Duration: 1 turn .
At level 75:
Effect enhanced.
At level 85:
Also inflict OnslaughtTakes effects that activate against foes in break
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect, Break Boosted (Time)Break mode time is extended
, and Break Boosted (DMG)DMG needed to switch to normal mode is boosted
on a foe. miss but not Break Boosted (DMG)DMG needed to switch to normal mode is boosted
. Likewise, Ferry (Halloween)
Persistive AugmentationInflict
Break Boosted (Time)Break mode time is extended
and Break Boosted (DMG)DMG needed to switch to normal mode is boosted
on a foe.
All allies gain Salted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 20%Multiplier: AssassinDuration: 1 turn .
At level 65:
Effect enhanced. will make both of of Tien's Break locks miss. As an exception both of Hawkeye's
Extend BreakInflict
Break Boosted (Time)Break mode time is extended
and Break Boosted (DMG)DMG needed to switch to normal mode is boosted
on a foe. debuffs can stack with other Break locks but will have the same interaction with its own debuffs (i.e. it can land even if Tien
The Final OrderGain
Salted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 280%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack and 20% ATK UpATK is boosted
Strength: 20%Duration: 1 turn .
At level 75:
Effect enhanced.
At level 85:
Also inflict OnslaughtTakes effects that activate against foes in break
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect, Break Boosted (Time)Break mode time is extended
, and Break Boosted (DMG)DMG needed to switch to normal mode is boosted
on a foe. is used but not if Extend BreakInflict
Break Boosted (Time)Break mode time is extended
and Break Boosted (DMG)DMG needed to switch to normal mode is boosted
on a foe. is used a second time while it is still in effect).
Break Boosted (Time) Sources
Break mode time is extended.
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Element | Character Skill | Summon Call |
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Break Boosted (DMG) Sources
DMG needed to switch to normal mode is boosted.
Source | ||
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Element | Character Skill | Summon Call |
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