Break Boosted

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About Status Effects
Glossary | Quick Navigation | Field Effects | Overeffects


About Break Boosted

Break Boosted (Time)Break mode time is extended
increases the time it takes for a foe to exit its Break mode, while Break Boosted (DMG)DMG needed to switch to normal mode is boosted
increases the amount of DMG it can take without switching back to the normal mode.
The debuffs are often collectively referred to as "Break lock" or "Break keep".
Both have an indefinite duration per se as they end only once the new requirements have been met.
If a foe is inflicted with either of those 2 debuffs while outside Break mode, the debuffs will miss.

A foe currently inflicted with Break lock will have drastically increased resistance (>100%) to further Break locks of its type during its duration regardless of its strength. For example, Break Boosted (Time)Break mode time is extended
from Will (SR)Mortal SinInflict Break Boosted (Time)Break mode time is extended
and 20% Mode Bar CutCut to foe's mode bar
Strength: 20%
on a foe.
will make the Break Boosted (Time)Break mode time is extended
part of TienThe Final OrderGain 180% Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode
Strength: 180%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack
and 20% ATK UpATK is boosted
Strength: 20%Multiplier: NormalDuration: 1 turn
.
At level 75:
Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode
Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack
increased to 280%.
At level 85:
Also inflict OnslaughtTakes effects that activate against foes in break
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect
, Break Boosted (Time)Break mode time is extended
, and Break Boosted (DMG)DMG needed to switch to normal mode is boosted
on a foe.
miss but not Break Boosted (DMG)DMG needed to switch to normal mode is boosted
. Likewise, Ferry (Halloween)Persistive AugmentationInflict Break Boosted (Time)Break mode time is extended
and Break Boosted (DMG)DMG needed to switch to normal mode is boosted
on a foe.
All allies gain 20% Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode
Strength: 20%Multiplier: AssassinDuration: 1 turn
.
At level 65:
Effect enhanced.
will make both of of Tien's Break locks miss. As an exception both of Hawkeye's  Extend BreakInflict Break Boosted (Time)Break mode time is extended
and Break Boosted (DMG)DMG needed to switch to normal mode is boosted
on a foe.
debuffs can stack with other Break locks but will have the same interaction with its own debuffs (i.e. it can land even if TienThe Final OrderGain 180% Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode
Strength: 180%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack
and 20% ATK UpATK is boosted
Strength: 20%Multiplier: NormalDuration: 1 turn
.
At level 75:
Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode
Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack
increased to 280%.
At level 85:
Also inflict OnslaughtTakes effects that activate against foes in break
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect
, Break Boosted (Time)Break mode time is extended
, and Break Boosted (DMG)DMG needed to switch to normal mode is boosted
on a foe.
is used but not if  Extend BreakInflict Break Boosted (Time)Break mode time is extended
and Break Boosted (DMG)DMG needed to switch to normal mode is boosted
on a foe.
is used a second time while it is still in effect).

Break Boosted (Time) Sources

Break mode time is extended.

Source
Element Character Skill Summon Call

TienThe Final OrderGain 180% Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode
Strength: 180%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack
and 20% ATK UpATK is boosted
Strength: 20%Multiplier: NormalDuration: 1 turn
.
At level 75:
Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode
Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack
increased to 280%.
At level 85:
Also inflict OnslaughtTakes effects that activate against foes in break
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect
, Break Boosted (Time)Break mode time is extended
, and Break Boosted (DMG)DMG needed to switch to normal mode is boosted
on a foe.

Suframare (Summer)Frost BiteInflict Break Boosted (Time)Break mode time is extended
and Break Boosted (DMG)DMG needed to switch to normal mode is boosted
on a foe.
All allies gain 10% Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode
Strength: 10%Duration: 1 turn
.

 Macula Marius (Summon)Froststar StaffMassive Water damage to all foes.
Inflict Break Boosted (DMG)DMG needed to switch to normal mode is boosted
and Break Boosted (Time)Break mode time is extended
.

 Medusa (Summon)MedusianaMassive Earth damage to all foes and inflict Break Boosted (Time)Break mode time is extended
and Break Boosted (DMG)DMG needed to switch to normal mode is boosted
.

Sakura ShingujiHyakka Ryoran250% Wind damage to a foe.
Inflict Break Boosted (Time)Break mode time is extended
and Break Boosted (DMG)DMG needed to switch to normal mode is boosted
.

MimlemelRevery HornInflict Break Boosted (Time)Break mode time is extended
on a foe.

HelnarApyre BiteInflict Break Boosted (Time)Break mode time is extended
and Break Boosted (DMG)DMG needed to switch to normal mode is boosted
on a foe.
At level 80:
Break Boosted (Time)Break mode time is extended
and Break Boosted (DMG)DMG needed to switch to normal mode is boosted
duration increased.
All allies also gain 20% Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode
Strength: 20%Multiplier: AssassinDuration: 1 turn
.

Ceylan (Event)LexiconLight damage to a foe.
(Bonus effects change according to foe's mode)
Normal: Inflict Debuff Res. DownDebuff resistance is lowered
Duration: 180 seconds
.
Overdrive: Inflict Mode Bar CutCut to foe's mode bar
.
Break: Inflict Break Boosted (Time)Break mode time is extended
.

Ferry (Halloween)Persistive AugmentationInflict Break Boosted (Time)Break mode time is extended
and Break Boosted (DMG)DMG needed to switch to normal mode is boosted
on a foe.
All allies gain 20% Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode
Strength: 20%Multiplier: AssassinDuration: 1 turn
.
At level 65:
Effect enhanced.

Will (SR)Mortal SinInflict Break Boosted (Time)Break mode time is extended
and 20% Mode Bar CutCut to foe's mode bar
Strength: 20%
on a foe.

 Extend BreakInflict Break Boosted (Time)Break mode time is extended
and Break Boosted (DMG)DMG needed to switch to normal mode is boosted
on a foe.

 Drive It InElemental damage to a foe.
Spear: Inflict Break Boosted (Time)Break mode time is extended
on a foe in Break.
Axe: Inflict Mode Bar CutCut to foe's mode bar
on a foe in Overdrive.
(Spear)
 Drive It In II300% Elemental damage to a foe.
Spear: Inflict Break Boosted (Time)Break mode time is extended
on a foe in Break.
Axe: Inflict Mode Bar CutCut to foe's mode bar
on a foe in Overdrive.

 Thunder on the Water3-hit, 100% elemental damage to a foe (Damage cap: ~200,000 per hit).
Inflict Break Boosted (Time)Break mode time is extended
to a foe in Break.
(Boost to specs based on number of axes and spears equipped.)
At level 30:
Additional boost to specs based on number of axes and spears equipped.

Secret Gear Selectively SkilledUse a secret gear (item is used up).
 ExecuteUse secret gear.
(Consumes secret gear.
Raise ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
Duration: Indefinite
lvl by 1 upon using secret gear.)
At level 30:
30% chance to not consume a secret gear when it's used.
- Tranquilizing Powder (Max: 10/battle)

Break Boosted (DMG) Sources

DMG needed to switch to normal mode is boosted.

Source
Element Character Skill Summon Call

TienThe Final OrderGain 180% Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode
Strength: 180%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack
and 20% ATK UpATK is boosted
Strength: 20%Multiplier: NormalDuration: 1 turn
.
At level 75:
Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode
Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack
increased to 280%.
At level 85:
Also inflict OnslaughtTakes effects that activate against foes in break
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect
, Break Boosted (Time)Break mode time is extended
, and Break Boosted (DMG)DMG needed to switch to normal mode is boosted
on a foe.

Suframare (Summer)Frost BiteInflict Break Boosted (Time)Break mode time is extended
and Break Boosted (DMG)DMG needed to switch to normal mode is boosted
on a foe.
All allies gain 10% Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode
Strength: 10%Duration: 1 turn
.

 Macula Marius (Summon)Froststar StaffMassive Water damage to all foes.
Inflict Break Boosted (DMG)DMG needed to switch to normal mode is boosted
and Break Boosted (Time)Break mode time is extended
.

 Medusa (Summon)MedusianaMassive Earth damage to all foes and inflict Break Boosted (Time)Break mode time is extended
and Break Boosted (DMG)DMG needed to switch to normal mode is boosted
.

Sakura ShingujiHyakka Ryoran250% Wind damage to a foe.
Inflict Break Boosted (Time)Break mode time is extended
and Break Boosted (DMG)DMG needed to switch to normal mode is boosted
.

HelnarApyre BiteInflict Break Boosted (Time)Break mode time is extended
and Break Boosted (DMG)DMG needed to switch to normal mode is boosted
on a foe.
At level 80:
Break Boosted (Time)Break mode time is extended
and Break Boosted (DMG)DMG needed to switch to normal mode is boosted
duration increased.
All allies also gain 20% Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode
Strength: 20%Multiplier: AssassinDuration: 1 turn
.

Ferry (Halloween)Persistive AugmentationInflict Break Boosted (Time)Break mode time is extended
and Break Boosted (DMG)DMG needed to switch to normal mode is boosted
on a foe.
All allies gain 20% Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode
Strength: 20%Multiplier: AssassinDuration: 1 turn
.
At level 65:
Effect enhanced.

 Extend BreakInflict Break Boosted (Time)Break mode time is extended
and Break Boosted (DMG)DMG needed to switch to normal mode is boosted
on a foe.

References