Break Boosted
About Status Effects
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About Break Boosted

increases the time it takes for a foe to exit its Break mode, while 
increases the amount of DMG it can take without switching back to the normal mode.
The debuffs are often collectively referred to as "Break lock" or "Break keep".
Both have an indefinite duration per se as they end only once the new requirements have been met.
If a foe is inflicted with either of those 2 debuffs while outside Break mode, the debuffs will miss.
A foe currently inflicted with Break lock will have drastically increased resistance (>100%) to further Break locks of its type during its duration regardless of its strength. For example, 
from 

and 20% Mode Bar CutCut to foe's mode bar
Strength: 20% on a foe. will make the 
part of 

Strength: 180%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack and 
Strength: 20%Multiplier: NormalDuration: 1 turn .
At level 75:
Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack increased to 280%.
At level 85:
Also inflict 
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect, 
, and 
on a foe. miss but not 
. Likewise, 

and 
on a foe.
All allies gain 
Strength: 20%Multiplier: AssassinDuration: 1 turn .
At level 65:
Effect enhanced. will make both of of Tien's Break locks miss. As an exception both of 


and 
on a foe. debuffs can stack with other Break locks but will have the same interaction with its own debuffs (i.e. it can land even if 

Strength: 180%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack and 
Strength: 20%Multiplier: NormalDuration: 1 turn .
At level 75:
Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack increased to 280%.
At level 85:
Also inflict 
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect, 
, and 
on a foe. is used but not if 

and 
on a foe. is used a second time while it is still in effect).
Break Boosted (Time) Sources
Break mode time is extended.
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Break Boosted (DMG) Sources
DMG needed to switch to normal mode is boosted.
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