Damage Absorption

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About Status Effects
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Status Absorb DMG.png Partially absorbs DMG to recover HP

About Damage Absorption

Status Absorb DMG.pngDMG AbsorptionPartially absorbs DMG to recover HP
heals the affected character at the end of turn based on the amount of elemental damage taken from foes.

  • The amount of damage-to-healing is determined by the strength of the damage absorption effect.
  • The healing effect is treated as a self-heal. Thus, it is affected by the character's healing specs.
  • Damage absorption does not reduce the original amount of damage taken.
  • Plain damage does not trigger damage absorption

Sources

Main Character

Icon Name Source Targets Duration Cooldown Notes
Class 150301 sw square.jpg Chaos Ruler Ability Absorption.png 
AbsorptionAll allies gain Status Absorb DMG.png30% DMG AbsorptionPartially absorbs DMG to recover HP
Strength: 30%Duration: 2 turns
.
All allies 2 turns 6 turns

Characters

Icon Name Element Source Targets Duration Cooldown Notes
Npc m 3040360000 01.jpg
Vane (Halloween) Label Element Wind.png Icon Support Skill.png 
Everyone's ShieldWhen Switching to Main Ally:
Activate Ritterseele.
Gain Status Substitute.pngSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks / Can't be removed)
Duration: 3 turns
, Status Lethal Attack Dodged.pngUndyingCan withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: 3 turns
, and Status Absorb DMG.png30% DMG AbsorptionPartially absorbs DMG to recover HP (Can't be removed)
Strength: 30%Duration: 3 turnsHealing cap: 5000
.
(Can't be reactivated.)
Self 3 turns - Can't be reactivated.
Npc m 3040105000 01.jpg
Yuisis Label Element Wind.png Skill charge attack.png 
Skyblade Sunrise500%Massive Wind damage to a foe.
Gain Status Drain.pngDrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: (Healing cap: 1000)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status Absorb DMG.png30% DMG AbsorptionPartially absorbs DMG to recover HP
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Raise Status Chivalry1.pngChivalryBoost to charge bar gain and healing specs based on Chivalry lvl when in Starslayer mode /
Boost to C.A. DMG and C.A. DMG cap based on Chivalry lvl when in Heavensbane mode
Duration: IndefiniteCan't be removed
lvl by 1.
Self 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
- Requires 5★.
Starslayer mode only.
Npc m 3030061000 01.jpg
Ejaeli Label Element Water.png Ability Heal.png
 Serenata CurativaRestore 10% of all allies' HP (Healing cap: 1000) and remove 1 debuff.
At level 90:
All allies also gain Status Absorb DMG.png20% DMG AbsorptionPartially absorbs DMG to recover HP
Strength: 20%Duration: 3 turns
.
All allies 3 turns 7 turns Requires level 90 (5★).

Weapons

Icon Name Element Source Targets Duration Notes
Weapon m 1040216400.jpg
Belfast Label Element Fire.png Skill charge attack.png 
Dragon PlungeMassive Fire damage to a foe.
All allies gain Status Wind Cut 20.png20% Wind CutWind DMG is cut 20%
Duration: 2.5 turnsWind Damage Cut.Applied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 4★:
Gain Status Absorb DMG.png30% DMG AbsorptionPartially absorbs DMG to recover HP
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Main Character 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
Weapon m 1040613100 note.jpg
Ringed Armguards Label Element Any.png Skill charge attack.png 
Tenacious ThrashMassive Dark damage to a foe.
Gain Status Absorb DMG.png30% DMG AbsorptionPartially absorbs DMG to recover HP
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Main Character 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.

Equivalent Buffs

Icon Name Element Source Targets Duration Cooldown Notes
Npc m 3040030000 01.jpg
Anre Label Element Water.png Ability One-Rift's Benediction.png
 One-Rift's BenedictionAll allies gain Status Rift's Benediction.pngRift's BenedictionAbsorbs some DMG to recover HP
Strength: 100%Duration: 3 turnsDoes not absorb Plain Damage
, Status FireResUp.png50% Fire DMG LoweredFire DMG is lowered
Strength: 50%Duration: 3 turnsFire DEF Up. Not a Damage Cut.
Reduces Fire damage taken on a multiplier
separate from Damage Cuts.
, Status WaterResUp.png50% Water DMG LoweredWater DMG is lowered
Strength: 50%Duration: 3 turnsWater DEF Up. Not a Damage Cut.
Reduces Water damage taken on a multiplier
separate from Damage Cuts.
, Status EarthResUp.png50% Earth DMG LoweredEarth DMG is lowered
Strength: 50%Duration: 3 turnsEarth DEF Up. Not a Damage Cut.
Reduces Earth damage taken on a multiplier
separate from Damage Cuts.
, Status WindResUp.png50% Wind DMG LoweredWind DMG is lowered
Strength: 50%Duration: 3 turnsWind DEF Up. Not a Damage Cut.
Reduces Wind damage taken on a multiplier
separate from Damage Cuts.
, Status LightResUp.png50% Light DMG LoweredLight DMG is lowered
Strength: 50%Duration: 3 turnsLight DEF Up. Not a Damage Cut.
Reduces Light damage taken on a multiplier
separate from Damage Cuts.
, and Status DarkResUp.png50% Dark DMG LoweredDark DMG is lowered
Strength: 50%Duration: 3 turnsDark DEF Up. Not a Damage Cut.
Reduces Dark damage taken on a multiplier
separate from Damage Cuts.
.
(Can't recast.)
All allies 3 turns - Requires level 100 (5★).
Can't be recast.
Npc m 3040169000 01.jpg
Nier Label Element Dark.png Icon Arcarum Sub Support Skill.png 
Death ReversedOnly when MC's element is Dark: MC starts battle with Status Love's Redemption 13.pngDeath Reversed (13 times)MC can withstand lethal DMG a set number of times when Nier is a sub ally and MC is not almost knocked out (Leaves 1 HP / Can't be removed)
Duration: Indefinite
.
When Sub Ally: Dark MC can withstand lethal damage until end of turn when MC is above 25% HP (Leaves 1 HP).
(Status Love's Redemption 13.pngDeath ReversedMC can withstand lethal DMG a set number of times when Nier is a sub ally and MC is not almost knocked out (Leaves 1 HP / Can't be removed)
Duration: Indefinite
lowers by 1 at end of turn upon taking lethal damage.)
At level 95:
Dark MC's buffs can't be removed.
Dark allies Indefinite - Can't be reactivated.
Npc m 3030178000 01.jpg
Jin (Summer) Label Element Earth.png Ability Towel Dry.png
 Towel DryGrant Status Towel Dry.pngTowel DryAbsorbs some water DMG to recover HP
Strength: 30%Duration: 1 turn
Lvl 65:
2 turns
to an ally.
One ally 1 turn
Lvl 65:
2 turns
6 turns Water damage absorption only.