Damage Absorption
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About Status Effects
Glossary | Quick Navigation | Field Effects
Partially absorbs DMG to recover HP
About Damage Absorption
DMG AbsorptionPartially absorbs DMG to recover HP
heals the affected character at the end of turn based on the amount of elemental damage taken from foes.
- The amount of damage-to-healing is determined by the strength of the damage absorption effect.
- The healing effect is treated as a self-heal. Thus, it is affected by the character's healing specs.
- Damage absorption does not reduce the original amount of damage taken.
- Plain damage does not trigger damage absorption
Sources
Main Character
Icon | Name | Source | Targets | Duration | Cooldown | Notes |
---|---|---|---|---|---|---|
Chaos Ruler | AbsorptionAll allies gain 30% DMG AbsorptionPartially absorbs DMG to recover HP Strength: 30%Duration: 2 turns. |
All allies | 2 turns | 6 turns |
Characters
Icon | Name | Element | Source | Targets | Duration | Cooldown | Notes |
---|---|---|---|---|---|---|---|
Vane (Halloween) | Everyone's ShieldWhen Switching to Main Ally: Activate RitterseeleGain RitterseeleDMG and DMG cap for normal attacks and counterattacks are boosted / DEF is boosted / Debuff resistance is boosted / C.A. DMG is boosted / C.A. DMG cap is boosted / Chain burst DMG is boosted / Chain burst DMG cap is boosted (Can't be removed) Duration: 5 turns.. Gain SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks / Can't be removed) Duration: 3 turns, UndyingCan withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: 3 turns, and 30% DMG AbsorptionPartially absorbs DMG to recover HP (Can't be removed) Strength: 30%Duration: 3 turnsHealing cap: 5000. (Can't be reactivated.) |
Self | 3 turns | - | Can't be reactivated. | ||
Yuisis | Skyblade Sunrise500%Massive Wind damage to a foe. Gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP Strength: (Healing cap: 1000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and 30% DMG AbsorptionPartially absorbs DMG to recover HP Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Raise ChivalryBoost to charge bar gain and healing specs based on Chivalry lvl when in Starslayer mode / Boost to C.A. DMG and C.A. DMG cap based on Chivalry lvl when in Heavensbane mode Duration: IndefiniteCan't be removed lvl by 1. |
Self | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
- | Requires 5★. Starslayer mode only. | ||
Ejaeli | Serenata CurativaRestore 10% of all allies' HP (Healing cap: 1000) and remove 1 debuff. At level 90: All allies also gain 20% DMG AbsorptionPartially absorbs DMG to recover HP Strength: 20%Duration: 3 turns. |
All allies | 3 turns | 7 turns | Requires level 90 (5★). |
Weapons
Icon | Name | Element | Source | Targets | Duration | Notes |
---|---|---|---|---|---|---|
Belfast | Dragon PlungeMassive Fire damage to a foe. All allies gain 20% Wind CutWind DMG is cut 20% Duration: 2.5 turnsWind Damage Cut.Applied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 4★: Gain 30% DMG AbsorptionPartially absorbs DMG to recover HP Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Main Character | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
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Ringed Armguards | Tenacious ThrashMassive Dark damage to a foe. Gain 30% DMG AbsorptionPartially absorbs DMG to recover HP Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Main Character | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
Equivalent Buffs
Icon | Name | Element | Source | Targets | Duration | Cooldown | Notes |
---|---|---|---|---|---|---|---|
Anre | One-Rift's BenedictionAll allies gain Rift's BenedictionAbsorbs some DMG to recover HP Strength: 100%Duration: 3 turnsDoes not absorb Plain Damage, 50% Fire DMG LoweredFire DMG is lowered Strength: 50%Duration: 3 turnsFire DEF Up. Not a Damage Cut. Reduces Fire damage taken on a multiplier separate from Damage Cuts., 50% Water DMG LoweredWater DMG is lowered Strength: 50%Duration: 3 turnsWater DEF Up. Not a Damage Cut. Reduces Water damage taken on a multiplier separate from Damage Cuts., 50% Earth DMG LoweredEarth DMG is lowered Strength: 50%Duration: 3 turnsEarth DEF Up. Not a Damage Cut. Reduces Earth damage taken on a multiplier separate from Damage Cuts., 50% Wind DMG LoweredWind DMG is lowered Strength: 50%Duration: 3 turnsWind DEF Up. Not a Damage Cut. Reduces Wind damage taken on a multiplier separate from Damage Cuts., 50% Light DMG LoweredLight DMG is lowered Strength: 50%Duration: 3 turnsLight DEF Up. Not a Damage Cut. Reduces Light damage taken on a multiplier separate from Damage Cuts., and 50% Dark DMG LoweredDark DMG is lowered Strength: 50%Duration: 3 turnsDark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts.. (Can't recast.) |
All allies | 3 turns | - | Requires level 100 (5★). Can't be recast. | ||
Nier | The Lovers UprightWhen Switching to Main Ally: All Dark allies gain ThirstingRecovers once from a knockout while in effect / Partially absorbs DMG to recover HP (Can't be removed) Strength: 15% DMG AbsorptionDuration: Indefinite. (Can't be reactivated.) At level 95: Also remove all debuffs from Dark allies. (Can't be reactivated.) |
Dark allies | Indefinite | - | Can't be reactivated. | ||
Jin (Summer) | Towel DryGrant Towel DryAbsorbs some water DMG to recover HP Strength: 30%Duration: 1 turn Lvl 65: 2 turns to an ally. |
One ally | 1 turn Lvl 65: 2 turns |
6 turns | Water damage absorption only. |