Damage Absorption

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About Status Effects
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Partially absorbs DMG to recover HP

About Damage Absorption

DMG AbsorptionPartially absorbs DMG to recover HP
heals the affected character at the end of turn based on the amount of elemental damage taken from foes.

  • The amount of damage-to-healing is determined by the strength of the damage absorption effect.
  • The healing effect is treated as a self-heal. Thus, it is affected by the character's healing specs.
  • Damage absorption does not reduce the original amount of damage taken.
  • Plain damage does not trigger damage absorption

Sources

Main Character

Icon Name Source Targets Duration Cooldown Notes
Chaos Ruler  
AbsorptionAll allies gain 30% DMG AbsorptionPartially absorbs DMG to recover HP
Strength: 30%Duration: 2 turns
.
All allies 2 turns 6 turns

Characters

Icon Name Element Source Targets Duration Cooldown Notes

Vane (Halloween)  
Everyone's ShieldWhen Switching to Main Ally:
Activate  RitterseeleGain RitterseeleDMG and DMG cap for normal attacks and counterattacks are boosted / DEF is boosted / Debuff resistance is boosted / C.A. DMG is boosted / C.A. DMG cap is boosted / Chain burst DMG is boosted / Chain burst DMG cap is boosted (Can't be removed)
Duration: 5 turns
.
.
Gain SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks / Can't be removed)
Duration: 3 turns
, UndyingCan withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: 3 turns
, and 30% DMG AbsorptionPartially absorbs DMG to recover HP (Can't be removed)
Strength: 30%Duration: 3 turnsHealing cap: 5000
.
(Can't be reactivated.)
Self 3 turns - Can't be reactivated.

Yuisis  
Skyblade Sunrise500%Massive Wind damage to a foe.
Gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: (Healing cap: 1000)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 30% DMG AbsorptionPartially absorbs DMG to recover HP
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Raise ChivalryBoost to charge bar gain and healing specs based on Chivalry lvl when in Starslayer mode /
Boost to C.A. DMG and C.A. DMG cap based on Chivalry lvl when in Heavensbane mode
Duration: IndefiniteCan't be removed
lvl by 1.
Self 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
- Requires 5★.
Starslayer mode only.

Ejaeli
 Serenata CurativaRestore 10% of all allies' HP (Healing cap: 1000) and remove 1 debuff.
At level 90:
All allies also gain 20% DMG AbsorptionPartially absorbs DMG to recover HP
Strength: 20%Duration: 3 turns
.
All allies 3 turns 7 turns Requires level 90 (5★).

Weapons

Icon Name Element Source Targets Duration Notes

Belfast  
Dragon PlungeMassive Fire damage to a foe.
All allies gain 20% Wind CutWind DMG is cut 20%
Duration: 2.5 turnsWind Damage Cut.Applied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 4★:
Gain 30% DMG AbsorptionPartially absorbs DMG to recover HP
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Main Character 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.

Ringed Armguards  
Tenacious ThrashMassive Dark damage to a foe.
Gain 30% DMG AbsorptionPartially absorbs DMG to recover HP
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Main Character 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.

Equivalent Buffs

Icon Name Element Source Targets Duration Cooldown Notes

Anre
 One-Rift's BenedictionAll allies gain Rift's BenedictionAbsorbs some DMG to recover HP
Strength: 100%Duration: 3 turnsDoes not absorb Plain Damage
, 50% Fire DMG LoweredFire DMG is lowered
Strength: 50%Duration: 3 turnsFire DEF Up. Not a Damage Cut.
Reduces Fire damage taken on a multiplier
separate from Damage Cuts.
, 50% Water DMG LoweredWater DMG is lowered
Strength: 50%Duration: 3 turnsWater DEF Up. Not a Damage Cut.
Reduces Water damage taken on a multiplier
separate from Damage Cuts.
, 50% Earth DMG LoweredEarth DMG is lowered
Strength: 50%Duration: 3 turnsEarth DEF Up. Not a Damage Cut.
Reduces Earth damage taken on a multiplier
separate from Damage Cuts.
, 50% Wind DMG LoweredWind DMG is lowered
Strength: 50%Duration: 3 turnsWind DEF Up. Not a Damage Cut.
Reduces Wind damage taken on a multiplier
separate from Damage Cuts.
, 50% Light DMG LoweredLight DMG is lowered
Strength: 50%Duration: 3 turnsLight DEF Up. Not a Damage Cut.
Reduces Light damage taken on a multiplier
separate from Damage Cuts.
, and 50% Dark DMG LoweredDark DMG is lowered
Strength: 50%Duration: 3 turnsDark DEF Up. Not a Damage Cut.
Reduces Dark damage taken on a multiplier
separate from Damage Cuts.
.
(Can't recast.)
All allies 3 turns - Requires level 100 (5★).
Can't be recast.

Nier  
The Lovers UprightWhen Switching to Main Ally:
All Dark allies gain ThirstingRecovers once from a knockout while in effect / Partially absorbs DMG to recover HP (Can't be removed)
Strength: 15% DMG AbsorptionDuration: Indefinite
.
(Can't be reactivated.)
At level 95:
Also remove all debuffs from Dark allies.
(Can't be reactivated.)
Dark allies Indefinite - Can't be reactivated.

Jin (Summer)
 Towel DryGrant Towel DryAbsorbs some water DMG to recover HP
Strength: 30%Duration: 1 turn
Lvl 65:
2 turns
to an ally.
One ally 1 turn
Lvl 65:
2 turns
6 turns Water damage absorption only.