Damage Absorption
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About Status Effects
Glossary | Quick Navigation | Field Effects
Partially absorbs DMG to recover HP
Contents
About Damage Absorption
DMG AbsorptionPartially absorbs DMG to recover HP
heals the affected character at the end of turn based on the amount of elemental damage taken from foes.
- The amount of damage-to-healing is determined by the strength of the damage absorption effect.
- The healing effect is treated as a self-heal. Thus, it is affected by the character's healing specs.
- Damage absorption does not reduce the original amount of damage taken.
- Plain damage does not trigger damage absorption
Sources
Main Character
Icon | Name | Source | Targets | Duration | Cooldown | Notes |
---|---|---|---|---|---|---|
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Chaos Ruler | ![]() AbsorptionAll allies gain ![]() Strength: 30%Duration: 2 turns. |
All allies | 2 turns | 6 turns |
Characters
Icon | Name | Element | Source | Targets | Duration | Cooldown | Notes |
---|---|---|---|---|---|---|---|
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Vane (Halloween) | ![]() |
![]() Everyone's ShieldWhen Switching to Main Ally: Activate Ritterseele. Gain ![]() (Excludes all-foe all-ally attacks / Can't be removed) Duration: 3 turns, ![]() Duration: 3 turns, and ![]() Strength: 30%Duration: 3 turnsHealing cap: 5000. (Can't be reactivated.) |
Self | 3 turns | - | Can't be reactivated. |
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Yuisis | ![]() |
![]() Skyblade Sunrise500%Massive Wind damage to a foe. Gain ![]() Strength: (Healing cap: 1000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Raise ![]() Boost to C.A. DMG and C.A. DMG cap based on Chivalry lvl when in Heavensbane mode Duration: IndefiniteCan't be removed lvl by 1. |
Self | 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
- | Requires 5★. Starslayer mode only. |
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Ejaeli | ![]() |
![]() Serenata CurativaRestore 10% of all allies' HP (Healing cap: 1000) and remove 1 debuff. At level 90: All allies also gain ![]() Strength: 20%Duration: 3 turns. |
All allies | 3 turns | 7 turns | Requires level 90 (5★). |
Weapons
Icon | Name | Element | Source | Targets | Duration | Notes |
---|---|---|---|---|---|---|
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Belfast | ![]() |
![]() Dragon PlungeMassive Fire damage to a foe. All allies gain ![]() Duration: 2.5 turnsWind Damage Cut.Applied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 4★: Gain ![]() Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Main Character | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
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Ringed Armguards | ![]() |
![]() Tenacious ThrashMassive Dark damage to a foe. Gain ![]() Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Main Character | 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
Equivalent Buffs
Icon | Name | Element | Source | Targets | Duration | Cooldown | Notes |
---|---|---|---|---|---|---|---|
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Anre | ![]() |
![]() One-Rift's BenedictionAll allies gain ![]() Strength: 100%Duration: 3 turnsDoes not absorb Plain Damage, ![]() Strength: 50%Duration: 3 turnsFire DEF Up. Not a Damage Cut. Reduces Fire damage taken on a multiplier separate from Damage Cuts., ![]() Strength: 50%Duration: 3 turnsWater DEF Up. Not a Damage Cut. Reduces Water damage taken on a multiplier separate from Damage Cuts., ![]() Strength: 50%Duration: 3 turnsEarth DEF Up. Not a Damage Cut. Reduces Earth damage taken on a multiplier separate from Damage Cuts., ![]() Strength: 50%Duration: 3 turnsWind DEF Up. Not a Damage Cut. Reduces Wind damage taken on a multiplier separate from Damage Cuts., ![]() Strength: 50%Duration: 3 turnsLight DEF Up. Not a Damage Cut. Reduces Light damage taken on a multiplier separate from Damage Cuts., and ![]() Strength: 50%Duration: 3 turnsDark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts.. (Can't recast.) |
All allies | 3 turns | - | Requires level 100 (5★). Can't be recast. |
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Nier | ![]() |
![]() Death ReversedOnly when MC's element is Dark: MC starts battle with ![]() Duration: Indefinite. When Sub Ally: Dark MC can withstand lethal damage until end of turn when MC is above 25% HP (Leaves 1 HP). ( ![]() Duration: Indefinite lowers by 1 at end of turn upon taking lethal damage.) At level 95: Dark MC's buffs can't be removed. |
Dark allies | Indefinite | - | Can't be reactivated. |
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Jin (Summer) | ![]() |
![]() Towel DryGrant ![]() Strength: 30%Duration: 1 turn Lvl 65: 2 turns to an ally. |
One ally | 1 turn Lvl 65: 2 turns |
6 turns | Water damage absorption only. |