BASE DA/TAThis class's base double attack rate and triple attack rate.Classes with support skills that grant guaranteed multiattacks may have very high values.
7% DA / 3% TA
Style
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid.
SaluteWhen your party is completely knocked out, you may salute other parties in the raid to grant them a boost to stats. The boost is based on the class of the MC.Salute values are unknown and is considered to not make a significant difference in most cases.
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The best tools for defending allies: a sturdy shield and holy armor inherited from a predecessor.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon
Name
Effect
Obtained
Best Offense Is A Good Defense 盾の守護
Cap damage taken at 10,000. Boost to attack specs based on number of shields acquired.
Lvl 1
Holy Knight's Pride 聖騎士の誇り
Start battle with Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: Indefinite.
Lvl 1
Base Skills
Icon
Name
Effect
Cooldown
Duration
SubSubskill usable on other classes
Obtained
Elemental Phalanx エレメンタル・ファランクス
All allies gain 80% superior elemental DMG Cut80% Fire CutFire DMG is cut 80% Duration: 1 turn Fire Damage Cut. 80% Water CutWater DMG is cut 80% Duration: 1 turn Water Damage Cut. 80% Earth CutEarth DMG is cut 80% Duration: 1 turn Earth Damage Cut. 80% Wind CutWind DMG is cut 80% Duration: 1 turn Wind Damage Cut. 80% Light CutLight DMG is cut 80% Duration: 1 turn Light Damage Cut. 80% Dark CutDark DMG is cut 80% Duration: 1 turn Dark Damage Cut. and superior Elemental SwitchFire SwitchElemental DMG from foes turns into fire DMG Duration: 1 turn Water SwitchElemental DMG from foes turns into water DMG Duration: 1 turn Earth SwitchElemental DMG from foes turns into earth DMG Duration: 1 turn Wind SwitchElemental DMG from foes turns into wind DMG Duration: 1 turn Light SwitchElemental DMG from foes turns into light DMG Duration: 1 turn Dark SwitchElemental DMG from foes turns into dark DMG Duration: 1 turn . All other parties gain 80% DMG CutTaking 80% less DMG Strength: 80%Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!.
5T
1T
No
Lvl 1
Extended Mastery Skills
Icon
Name
Effect
Cooldown
Duration
EMPCost in EMP
Noblesse Proteger ノブレス・プロテジー
Gain Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn and Shield (10000)Next ATK received will be ineffective for a fixed amount Strength: 10000Duration: Indefinite.
6T
1T
50
Boosted Resistance フルレジスト
All allies gain 200% Debuff Res. UpDebuff resistance is boosted Strength: 200%Duration: 5 turns and Dispel CancelBuffs can't be removed or shortened Duration: 5 turns.[1]
10T
5T
40
Sacred Protection セイクリッド・プロテクション
All allies gain DMG Mitigation (10000)DMG taken is lowered by a fixed amount Strength: 10000Duration: 1 turn .[1]
6T
1T
30
Level Bonuses
Lvl 1
HP +1000
Lvl 5
DEF +30%
Lvl 10
HP +1000
Lvl 15
Debuff Resistance +30%
Lvl 20
HP +2000 DEF +10%
Total Stat Bonuses These bonuses only apply to this class.
Completion Bonuses Unlocked upon reaching the class's max level. These bonuses are applied while as any class.
Additional effect upon using Shield of ValorDeploy Shield of ValorCan't normal attack or use charge attack / Receives all attacks in place of allies (Includes all-ally attacks) / DEF is boosted / Caps DMG taken at 5,000 per hit / Counters upon taking DMG / At end of turn: 1100% elemental DMG to all foes / DMG taken is amplified (20 hits) (Can't be removed) Duration: 1 turn . At level 30: Also gain Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: 1 turn .:
Additional effect upon using Shield of ValorDeploy Shield of ValorCan't normal attack or use charge attack / Receives all attacks in place of allies (Includes all-ally attacks) / DEF is boosted / Caps DMG taken at 5,000 per hit / Counters upon taking DMG / At end of turn: 1100% elemental DMG to all foes / DMG taken is amplified (20 hits) (Can't be removed) Duration: 1 turn . At level 30: Also gain Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: 1 turn .:
Gain 100% TA UpTriple attack rate is boosted Strength: 100%Duration: 2 turns.
The cap to damage taken is applied after most other forms of damage reduction. For example, consider a special attack which deals 9,999,999 Dark damage to all allies:
If 95% DMG CutTaking 95% less DMG Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! is in effect, the damage is reduced to 499,999 before being reduced to 10,000.
If ShieldNext ATK received will be ineffective for a fixed amount is in effect, the special attack first subtracts the damage absorbed by the shield before being reduced to 10,000.
If DMG MitigationDMG taken is lowered by a fixed amount is in effect, the damage is reduced to 10,000 and then reduced by the strength of the DMG Mitigation.
Additionally, if a form of Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) is in effect, the substituting character takes one attack for each party member, with each attack being reduced to 10,000. In a 4-man party, this results in a total of 40,000.
Boost to attack specs based on number of shields acquired.[1]
This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources.
Overview
Paladin is a class that favors defense over offense. It only provides skills that offer defensive utility and as a result, it is not used in any optimized teams. Instead, it finds its place in budget setups that require the additional survivability it offers.
Skill Overview
Class Skill
Skill
Priority
Comments
Elemental PhalanxAll allies gain 80% superior elemental DMG Cut80% Fire CutFire DMG is cut 80% Duration: 1 turn Fire Damage Cut. 80% Water CutWater DMG is cut 80% Duration: 1 turn Water Damage Cut. 80% Earth CutEarth DMG is cut 80% Duration: 1 turn Earth Damage Cut. 80% Wind CutWind DMG is cut 80% Duration: 1 turn Wind Damage Cut. 80% Light CutLight DMG is cut 80% Duration: 1 turn Light Damage Cut. 80% Dark CutDark DMG is cut 80% Duration: 1 turn Dark Damage Cut. and superior Elemental SwitchFire SwitchElemental DMG from foes turns into fire DMG Duration: 1 turn Water SwitchElemental DMG from foes turns into water DMG Duration: 1 turn Earth SwitchElemental DMG from foes turns into earth DMG Duration: 1 turn Wind SwitchElemental DMG from foes turns into wind DMG Duration: 1 turn Light SwitchElemental DMG from foes turns into light DMG Duration: 1 turn Dark SwitchElemental DMG from foes turns into dark DMG Duration: 1 turn . All other parties gain 80% DMG CutTaking 80% less DMG Strength: 80%Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!.
Default
A mechanically powerful skill that can be combined with other skills or summons to fully nullify incoming damage. (See Damage Cut for more details)
A strict upgrade over its Row IV counterpart: Phalanx IIIAll parties gain 70% DMG CutTaking 70% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and 40% Debuff Res. UpDebuff resistance is boosted Strength: 40%Duration: 1 turn . At level 30: All allies also gain 100% / 30% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 30% less damage.Duration: 1 turn ..
Due to the elemental switch, this skill does work in raids where DMG Cut NullifiedNullifies 'all elemental DMG cut' (Can't be removed) exists.
Extended Mastery
Skill
Priority
Comments
Noblesse ProtegerGain Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn and Shield (10000)Next ATK received will be ineffective for a fixed amount Strength: 10000Duration: Indefinite.
High
Can be used in conjunction with Sacred ProtectionAll allies gain DMG Mitigation (10000)DMG taken is lowered by a fixed amount Strength: 10000Duration: 1 turn . to fully nullify incoming damage for the party.
A defensive skill that can help deal with powerful enemy attacks.
Can be used in conjunction with Noblesse ProtegerGain Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn and Shield (10000)Next ATK received will be ineffective for a fixed amount Strength: 10000Duration: Indefinite. to fully nullify incoming damage for the party.
Noblesse BladeMassive Elemental damage to a foe. Remove 1 buff. Additional effect at 5★: Restore MC's HP (Healing cap: 5000). All allies also gain Shield (3,000)Next ATK received will be ineffective for a fixed amount Strength: 3,000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining..
Royal Deliverance can be a main weapon option if the additional skill effects are desired. Typically it is used for:
100% uptime on Boosted ResistanceAll allies gain 200% Debuff Res. UpDebuff resistance is boosted Strength: 200%Duration: 5 turns and Dispel CancelBuffs can't be removed or shortened Duration: 5 turns..
Holy Knight's ApexWhen main weapon (MC only): Boost to Noblesse ProtegerGain Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn and Shield (10000)Next ATK received will be ineffective for a fixed amount Strength: 10000Duration: Indefinite.'s specs. (Gain UnchallengedNext DMG received will be ineffective Duration: 1 turn upon use.)
Holy Knight's NatureWhen main weapon (MC only): Boost to Boosted ResistanceAll allies gain 200% Debuff Res. UpDebuff resistance is boosted Strength: 200%Duration: 5 turns and Dispel CancelBuffs can't be removed or shortened Duration: 5 turns.'s specs. (Extend duration of 200% Debuff Res. UpDebuff resistance is boosted Strength: 200% and Dispel CancelBuffs can't be removed or shortened by 5 turns.)
Holy Knight's ProwessWhen main weapon (MC only): Boost to Sacred ProtectionAll allies gain DMG Mitigation (10000)DMG taken is lowered by a fixed amount Strength: 10000Duration: 1 turn .'s specs. (All allies gain Charge Bar +50%Instantly boosts Charge Bar by 50% Strength: 50% upon use.)
Holy Knight's RadianceWhen main weapon (MC only): All allies gain 100% DMG AbsorptionPartially absorbs DMG to recover HP Strength: 100%Duration: 1 turn upon using Elemental PhalanxAll allies gain 80% superior elemental DMG Cut80% Fire CutFire DMG is cut 80% Duration: 1 turn Fire Damage Cut. 80% Water CutWater DMG is cut 80% Duration: 1 turn Water Damage Cut. 80% Earth CutEarth DMG is cut 80% Duration: 1 turn Earth Damage Cut. 80% Wind CutWind DMG is cut 80% Duration: 1 turn Wind Damage Cut. 80% Light CutLight DMG is cut 80% Duration: 1 turn Light Damage Cut. 80% Dark CutDark DMG is cut 80% Duration: 1 turn Dark Damage Cut. and superior Elemental SwitchFire SwitchElemental DMG from foes turns into fire DMG Duration: 1 turn Water SwitchElemental DMG from foes turns into water DMG Duration: 1 turn Earth SwitchElemental DMG from foes turns into earth DMG Duration: 1 turn Wind SwitchElemental DMG from foes turns into wind DMG Duration: 1 turn Light SwitchElemental DMG from foes turns into light DMG Duration: 1 turn Dark SwitchElemental DMG from foes turns into dark DMG Duration: 1 turn . All other parties gain 80% DMG CutTaking 80% less DMG Strength: 80%Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!..