Paladin

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Main Character
About Classes | Class List | Class Skills
Player Growth Systems: Rank | EXP | Extended Mastery | Master Level | Ultimate Mastery


Row 5 Class
Paladin
BASE DA/TAThis class's base double attack rate and triple attack rate.Classes with support skills that grant guaranteed multiattacks may have very high values. 7% DA / 3% TA
Style
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid.
SaluteWhen your party is completely knocked out, you may salute other parties in the raid to grant them a boost to stats. The boost is based on the class of the MC.
Salute values are unknown and is considered to not make a significant difference in most cases.
DEF Up
SystemsSpecial systems and Class-Specific Equipment utilized by this class. Shield
CCWClass Champion Weapon Royal Deliverance
Unlock Requirements
Spartan Master Lvl 30
Cavalier Master Lvl 30
CP ×10,000
Protector's VowClear the quest A Proud Guardian
Rewards
Crystal ×50
- Clear Chapter 18 Quest: A Proud Guardian.
ID 110401
NameJP パラディン
Release Date 2022-03-24
Other Sites gbf-wiki
(Japanese wiki)
GameWithHuiji Wiki
(Chinese wiki)
GBF Asset LookupGBF Animation Player
The best tools for defending allies: a sturdy shield and holy armor inherited from a predecessor.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon Name Effect Obtained
Best Offense Is A Good Defense
盾の守護
Cap damage taken at 10,000.
Boost to attack specs based on number of shields acquired.
Lvl 1
Holy Knight's Pride
聖騎士の誇り
Start battle with Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: Indefinite
.
Lvl 1
Base Skills
Icon Name Effect Cooldown Duration SubSubskill usable on other classes Obtained
Elemental Phalanx
エレメンタル・ファランクス
All allies gain 80% superior elemental DMG Cut80% Fire CutFire DMG is cut 80%
Duration: 1 turn Fire Damage Cut.

80% Water CutWater DMG is cut 80%
Duration: 1 turn Water Damage Cut.

80% Earth CutEarth DMG is cut 80%
Duration: 1 turn Earth Damage Cut.

80% Wind CutWind DMG is cut 80%
Duration: 1 turn Wind Damage Cut.

80% Light CutLight DMG is cut 80%
Duration: 1 turn Light Damage Cut.

80% Dark CutDark DMG is cut 80%
Duration: 1 turn Dark Damage Cut.
and superior Elemental SwitchFire SwitchElemental DMG from foes turns into fire DMG
Duration: 1 turn

Water SwitchElemental DMG from foes turns into water DMG
Duration: 1 turn

Earth SwitchElemental DMG from foes turns into earth DMG
Duration: 1 turn

Wind SwitchElemental DMG from foes turns into wind DMG
Duration: 1 turn

Light SwitchElemental DMG from foes turns into light DMG
Duration: 1 turn

Dark SwitchElemental DMG from foes turns into dark DMG
Duration: 1 turn

.
All other parties gain 80% DMG CutTaking 80% less DMG
Strength: 80%Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
.
5T 1T No Lvl 1
Extended Mastery Skills
Icon Name Effect Cooldown Duration EMPCost in EMP
Noblesse Proteger
ノブレス・プロテジー
Gain Substitute (All-Ally)Receives all attacks in place of allies
(Includes all-ally attacks)
Duration: 1 turn
and Shield (10000)Next ATK received will be ineffective for a fixed amount
Strength: 10000Duration: Indefinite
.
6T 1T 50
Boosted Resistance
フルレジスト
All allies gain 200% Debuff Res. UpDebuff resistance is boosted
Strength: 200%Duration: 5 turns
and Dispel CancelBuffs can't be removed or shortened
Duration: 5 turns
.[1]
10T 5T 40
Sacred Protection
セイクリッド・プロテクション
All allies gain DMG Mitigation (10000)DMG taken is lowered by a fixed amount
Strength: 10000Duration: 1 turn
.[1]
6T 1T 30


Level Bonuses
Lvl 1 HP +1000
Lvl 5 DEF +30%
Lvl 10 HP +1000
Lvl 15 Debuff Resistance +30%
Lvl 20 HP +2000
DEF +10%
Total Stat Bonuses These bonuses only apply to this class. Completion Bonuses Unlocked upon reaching the class's max level.
These bonuses are applied while as any class.
HP +4000
DEF +40%
Debuff Resistance +30%
Boost to DEF for classes not row V +5%

Grid Suggestions

Gameplay Notes

Shields

Main article: Shield (Equipment)
Icon Name Effect Obtained From: Release Date

Round Shield HP +50 Crafted:
Affinity Seed ×40
Blood Amber ×20
2022-03-24

Buckler Dodge Rate +1% Crafted:
Dydroit Stone ×40
Iron Cluster ×20
2022-03-24

Knight Shield DEF +1% Default 2022-03-24

Scutum DEF +3% Default 2022-03-24

Mythril Shield HP +75 Crafted:
Steel Liquid ×40
Gray Sandstone ×20
Rusty Eave ×10
2022-03-24

Holy Shield Dark Resistance +3% Default 2022-03-24

Tiamat Shield Wind ATK +5% Possible drop:
Tiamat Omega Extreme (Raid)
Tiamat Omega Impossible (Raid)
2022-08-24

Rose Crystal Shield Superior Element Resistance +5% Possible drop:
Rose Queen (Raid)
2023-01-25

Spartan Shield DEF +5% Default 2022-03-24

Malice Adarga ATKMultiplier: Normal +5% Possible drop:
Tiamat Malice (Raid)
Leviathan Malice (Raid)
Luminiera Malice (Raid)
2022-03-24

Archangel's Shield HP +100 Possible drop:
The Four Primarchs
2022-03-24

Colossus Wall Fire ATK +5% Possible drop:
Colossus Omega (Raid)
Colossus Omega Impossible (Raid)
2022-03-24

Bahamut Shield C.A. DMG +5% Possible drop:
Wings of Terror
Wings of Terror (Impossible)
2022-03-24

Soul of Oneness Fire and Water DEF +5% Crafted:
Twin Elements Anima ×100
Twin Elements Omega Anima ×10
Possible drop:
Twin Elements Showdown
2022-08-24

Eutr Nogadr Ldeysh Debuff Resistance +10% Possible drop:
Lindwurm (Raid)
2022-08-24

Hero's Shield DEF +10% Crafted:
Gilgamesh Anima ×150
Possible drop:
Gilgamesh Showdown
2022-08-24

Shield of Lamentation N.A. DMG +3% Possible drop:
Grand Order (Raid)
Grand Order Impossible (Raid)
2022-08-24

Huanglong Shield Light ATK +5% Possible drop:
Huanglong (Raid)
Huanglong and Qilin (Raid)
2023-01-25

Qilin Shield Dark ATK +5% Possible drop:
Qilin (Raid)
Huanglong and Qilin (Raid)
2023-01-25

Nibelung Mauer Water Resistance +7% Possible drop:
Godsworn Alexiel (Raid)
2023-01-25

Obelisk Charge Bar Gain +5% Possible drop:
Ennead Raids
2023-01-25

Shield of the Enthroned Slight chance of 99% Repel effect (1 time).
Additional effect upon using  Shield of ValorDeploy Shield of ValorCan't normal attack or use charge attack / Receives all attacks in place of allies (Includes all-ally attacks) / DEF is boosted / Caps DMG taken at 5,000 per hit / Counters upon taking DMG /
At end of turn: 1100% elemental DMG to all foes / DMG taken is amplified (20 hits)
(Can't be removed)
Duration: 1 turn
.
At level 30:
Also gain Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: 1 turn
.
:
All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
Possible drop:
Atum (Raid)
2024-09-17

Lustrous Wall Dark Resistance +7% Possible drop:
Horus (Raid)
2024-09-17

Eth Ldog Ldeysh HP +80
Additional effect upon using  Shield of ValorDeploy Shield of ValorCan't normal attack or use charge attack / Receives all attacks in place of allies (Includes all-ally attacks) / DEF is boosted / Caps DMG taken at 5,000 per hit / Counters upon taking DMG /
At end of turn: 1100% elemental DMG to all foes / DMG taken is amplified (20 hits)
(Can't be removed)
Duration: 1 turn
.
At level 30:
Also gain Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: 1 turn
.
:
Gain 100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 2 turns
.
Possible drop:
Six-Dragon Advent: Gold
Galleon (Raid)
2024-09-17

Eth Ckalb Ldeysh C.A. DMG Cap +3% Possible drop:
Six-Dragon Advent: Black
Fediel (Raid)
2024-09-17

Moonhill Remove 1 debuff every 5 turns Possible drop:
Diaspora (Raid)
2024-09-17

Shield of Tenets Supplement all allies' C.A. DMG +100,000 Possible drop:
Super Ultimate Bahamut (Raid)
2024-09-17

New World Shield Amplify Superior Elemental DMG +3% Possible drop:
The World (Raid)
The World (Replicard Sandbox)
2025-09-25

Anima Animus Shield Debuff Resistance +5%
Light Resistance +5%
Possible drop:
Anima-Animus Core (Raid)
2025-09-25

ESV Shield (Man-Portable) While Substitute is in effect: DEF +15% EVANGELION: Bonds of Phantasmal Blue 2025-11-10

Best Offense Is A Good Defense

  • The cap to damage taken is applied after most other forms of damage reduction. For example, consider a special attack which deals 9,999,999 Dark damage to all allies:
    • If 95% DMG CutTaking 95% less DMG
      Damage Cut reducing damage taken for all elements.
      Warning! Does not work for Plain Damage!
      is in effect, the damage is reduced to 499,999 before being reduced to 10,000.
    • If ShieldNext ATK received will be ineffective for a fixed amount
      is in effect, the special attack first subtracts the damage absorbed by the shield before being reduced to 10,000.
    • If DMG MitigationDMG taken is lowered by a fixed amount
      is in effect, the damage is reduced to 10,000 and then reduced by the strength of the DMG Mitigation.
    • Additionally, if a form of Substitute (All-Ally)Receives all attacks in place of allies
      (Includes all-ally attacks)
      is in effect, the substituting character takes one attack for each party member, with each attack being reduced to 10,000. In a 4-man party, this results in a total of 40,000.
  • Boost to attack specs based on number of shields acquired.[1]
    • 5% ATKNormal modifier Up (Max: 100%)
    • 10% DA Up (Max: 100%)
    • 5% TA Up (Max: 100%)

Facsimile Compatibility

Icon Skill Copyable?
Elemental Phalanx No
Noblesse Proteger No
Boosted Resistance Yes
Sacred Protection No

Assessment

This section contains subjective remarks about this class.
Relevancy of information and recommended weapons can quickly change over time.
Use substantial discretion before heavily investing resources.

Overview

Paladin is a class that favors defense over offense. It only provides skills that offer defensive utility and as a result, it is not used in any optimized teams. Instead, it finds its place in budget setups that require the additional survivability it offers.

Skill Overview

Class Skill

Skill Priority Comments

 Elemental PhalanxAll allies gain 80% superior elemental DMG Cut80% Fire CutFire DMG is cut 80%
Duration: 1 turn Fire Damage Cut.

80% Water CutWater DMG is cut 80%
Duration: 1 turn Water Damage Cut.

80% Earth CutEarth DMG is cut 80%
Duration: 1 turn Earth Damage Cut.

80% Wind CutWind DMG is cut 80%
Duration: 1 turn Wind Damage Cut.

80% Light CutLight DMG is cut 80%
Duration: 1 turn Light Damage Cut.

80% Dark CutDark DMG is cut 80%
Duration: 1 turn Dark Damage Cut.
and superior Elemental SwitchFire SwitchElemental DMG from foes turns into fire DMG
Duration: 1 turn

Water SwitchElemental DMG from foes turns into water DMG
Duration: 1 turn

Earth SwitchElemental DMG from foes turns into earth DMG
Duration: 1 turn

Wind SwitchElemental DMG from foes turns into wind DMG
Duration: 1 turn

Light SwitchElemental DMG from foes turns into light DMG
Duration: 1 turn

Dark SwitchElemental DMG from foes turns into dark DMG
Duration: 1 turn

.
All other parties gain 80% DMG CutTaking 80% less DMG
Strength: 80%Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
.
Default
  • A mechanically powerful skill that can be combined with other skills or summons to fully nullify incoming damage. (See Damage Cut for more details)
  • A strict upgrade over its Row IV counterpart:  Phalanx IIIAll parties gain 70% DMG CutTaking 70% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    and 40% Debuff Res. UpDebuff resistance is boosted
    Strength: 40%Duration: 1 turn
    .
    At level 30:
    All allies also gain 100% / 30% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 30% less damage.Duration: 1 turn
    .
    .
  • Due to the elemental switch, this skill does work in raids where DMG Cut NullifiedNullifies 'all elemental DMG cut' (Can't be removed)
    exists.

Extended Mastery

Skill Priority Comments

 Noblesse ProtegerGain Substitute (All-Ally)Receives all attacks in place of allies
(Includes all-ally attacks)
Duration: 1 turn
and Shield (10000)Next ATK received will be ineffective for a fixed amount
Strength: 10000Duration: Indefinite
.
High
  • Can be used in conjunction with  Sacred ProtectionAll allies gain DMG Mitigation (10000)DMG taken is lowered by a fixed amount
    Strength: 10000Duration: 1 turn
    .
    to fully nullify incoming damage for the party.

 Boosted ResistanceAll allies gain 200% Debuff Res. UpDebuff resistance is boosted
Strength: 200%Duration: 5 turns
and Dispel CancelBuffs can't be removed or shortened
Duration: 5 turns
.
Medium
  • A situationally useful defensive buff that can protect your team from debuffs and Dispel effects.

 Sacred ProtectionAll allies gain DMG Mitigation (10000)DMG taken is lowered by a fixed amount
Strength: 10000Duration: 1 turn
.
High
  • A defensive skill that can help deal with powerful enemy attacks.
  • Can be used in conjunction with  Noblesse ProtegerGain Substitute (All-Ally)Receives all attacks in place of allies
    (Includes all-ally attacks)
    Duration: 1 turn
    and Shield (10000)Next ATK received will be ineffective for a fixed amount
    Strength: 10000Duration: Indefinite
    .
    to fully nullify incoming damage for the party.

Class Champion Weapon Overview

Weapon Info Comments

Royal Deliverance
 Noblesse BladeMassive Elemental damage to a foe.
Remove 1 buff.
Additional effect at 5★:
Restore MC's HP (Healing cap: 5000).
All allies also gain Shield (3,000)Next ATK received will be ineffective for a fixed amount
Strength: 3,000Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Royal Deliverance can be a main weapon option if the additional skill effects are desired. Typically it is used for:
Holy Knight's ApexWhen main weapon (MC only):
Boost to  Noblesse ProtegerGain Substitute (All-Ally)Receives all attacks in place of allies
(Includes all-ally attacks)
Duration: 1 turn
and Shield (10000)Next ATK received will be ineffective for a fixed amount
Strength: 10000Duration: Indefinite
.
's specs.
(Gain UnchallengedNext DMG received will be ineffective
Duration: 1 turn
upon use.)
Holy Knight's NatureWhen main weapon (MC only):
Boost to  Boosted ResistanceAll allies gain 200% Debuff Res. UpDebuff resistance is boosted
Strength: 200%Duration: 5 turns
and Dispel CancelBuffs can't be removed or shortened
Duration: 5 turns
.
's specs.
(Extend duration of 200% Debuff Res. UpDebuff resistance is boosted
Strength: 200%
and Dispel CancelBuffs can't be removed or shortened
by 5 turns.)
Holy Knight's ProwessWhen main weapon (MC only):
Boost to  Sacred ProtectionAll allies gain DMG Mitigation (10000)DMG taken is lowered by a fixed amount
Strength: 10000Duration: 1 turn
.
's specs.
(All allies gain Charge Bar +50%Instantly boosts Charge Bar by 50%
Strength: 50%
upon use.)
Holy Knight's RadianceWhen main weapon (MC only):
All allies gain 100% DMG AbsorptionPartially absorbs DMG to recover HP
Strength: 100%Duration: 1 turn
upon using  Elemental PhalanxAll allies gain 80% superior elemental DMG Cut80% Fire CutFire DMG is cut 80%
Duration: 1 turn Fire Damage Cut.

80% Water CutWater DMG is cut 80%
Duration: 1 turn Water Damage Cut.

80% Earth CutEarth DMG is cut 80%
Duration: 1 turn Earth Damage Cut.

80% Wind CutWind DMG is cut 80%
Duration: 1 turn Wind Damage Cut.

80% Light CutLight DMG is cut 80%
Duration: 1 turn Light Damage Cut.

80% Dark CutDark DMG is cut 80%
Duration: 1 turn Dark Damage Cut.
and superior Elemental SwitchFire SwitchElemental DMG from foes turns into fire DMG
Duration: 1 turn

Water SwitchElemental DMG from foes turns into water DMG
Duration: 1 turn

Earth SwitchElemental DMG from foes turns into earth DMG
Duration: 1 turn

Wind SwitchElemental DMG from foes turns into wind DMG
Duration: 1 turn

Light SwitchElemental DMG from foes turns into light DMG
Duration: 1 turn

Dark SwitchElemental DMG from foes turns into dark DMG
Duration: 1 turn

.
All other parties gain 80% DMG CutTaking 80% less DMG
Strength: 80%Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
.
.

Resources

References