|Class line||Priest ⇢ Cleric ⇢ Bishop ⇢ Sage|
|Description||Lead your party out of a pinch with your battle wits and healing wisdom.|
|Prerequisites||Trophy, and Superior Clergy|
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
|Healing +8% and Debuff resistance +3%, total +24% and +9%|
|Master Bonuses||Healing +2% and Debuff resistance +1%|
|Ray of Hope||5% boost to healing,
20% boost to healing cap and
100% boost to Revive's restore amountAlso affects summons such as Europa and on MC.
Reduces Revive's cooldown by 2 turns.
|Timeless Teachings||Immunity to.|
|Recommended Extended Mastery Perks|
Extended Mastery Skills:
VeilAll allies gain , nullifying the next debuff received: Powerful defense against debuffs on a short cooldown.
Dispel DelugeRemove 1 buff from all enemies.: Against particular enemies.
Miserable MistInflict and on all enemies.: Massive increase to effective damage and survivability in solo play.
ClarityRemove 1 debuff from all parties.: Raid-wide debuff clear for assisting others or as a backup to Veil.
Double Trouble IIIGain: (with Spear main-hand) Raid-wide DA/TA and one guaranteed TA for charge bar acceleration.
Spear: All parties gain and .
Axe: Inflict and on one enemy..
SubstituteGain .: Can combine with 's to negate certain enemy charge attacks.
Just the CureRestore 25% HP to all allies (Healing cap: 1500 HP)./
Bard SongAll allies gain .: Additional healing.
C/DCooldown in Turns
DurDuration in Turns or Seconds
SubSubskill usable on other classes
LVLClass level required
|Panacea III||Restore HP to all parties, capped at 3600 HP (1500 HP for other parties) total.||5T||-||No||1||Affects all players.
Healing cap increased to 4200 HP (1750 HP for other parties) with .
Extended Mastery Skills
EMPCost in EMP
|Blessing II||Deal 350%-500% Light damage to all enemies and inflict.||7T||-||10|
|Dispel Deluge||Remove 1 buff from all enemies.||5T||-||25|
|Peace of Mind||Remove 1 debuff from all allies. All allies gain 500-damage.||5T||3T||15|
For most players, Sage will be the ideal first Row IV due to its versatility: Panacea and Veil (or Dispel, where relevant) are very powerful in almost every battle and for almost every team, allowing the remaining subskills to be tailored for individual situations.
- Veil lasts until consumed and can block multiple debuffs at a time, effectively negating the debuff component of many battles.
- Dispel Deluge is simply an all-enemy version of Bishop's DispelRemoves one buff from a foeand an alternative to Veil for the mandatory Extended Mastery Skill.
- Peace of Mind is usually worse than ClarityRemove 1 debuff from all parties.due to its longer cooldown and it not being raid-wide, but has niche value as an Extended Mastery alternative to Veil, or in battles where multiple debuff removal skills are desired.
Sage's one weakness is that it doesn't strictly offer anything that cannot be replicated by other characters or summons in solo play. Therefore, players whose characters already bring Veil, Dispel, and powerful healing may wish to prioritize more offensive classes such as Chaos Ruler or Elysian.
|I||Fighter • Knight • Priest • Wizard • Thief • Enhancer • Grappler • Ranger • Harpist • Lancer|
|II||Warrior • Sentinel • Cleric • Sorcerer • Raider • Arcana Dueler • Kung Fu Artist • Archer • Bard • Dragoon|
|III||Weapon Master • Holy Saber • Bishop • Hermit • Hawkeye • Dark Fencer • Ogre • Sidewinder • Superstar • Valkyrie|
|IV||Berserker • Spartan • Sage • Warlock • Bandit Tycoon • Chaos Ruler • Luchador • Nighthound • Elysian • Apsaras|
|EX||Alchemist • Ninja • Samurai • Sword Master • Gunslinger • Mystic • Assassin • Drum Master • Dancer • Mechanic|