|Class line||Priest ⇢ Cleric ⇢ Bishop ⇢ Sage|
|Description||Lead your party out of a pinch with your battle wits and healing wisdom.|
|Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.||
|Master Bonuses||Healing +2% and Debuff resistance +1%|
|Ray of Hope||5% boost to healing.
20% boost to healing cap.
100% boost to restored HP amount upon revival.Also affects summons such as Europa and on MC.
Reduces 's cooldown by 2 turns.
Gain upon using .
|Timeless Teachings||Immunity to.||Base Multiattack Rates|
|Base DA RateIncluding Support Skills/Level Bonuses||4%||Base TA RateIncluding Support Skills/Level Bonuses||1%|
|Recommended Extended Mastery Perks|
Extended Mastery Skills:
: Against particular enemies.
Subskills:: Massive increase to effective damage and survivability in solo play.
: Raid-wide debuff clear for assisting others or as a backup to Veil.
: (with Spear main-hand) Raid-wide DA/TA and one guaranteed TA for charge bar acceleration.
: Can combine with / 's to negate certain enemy charge attacks.
/ : Additional healing.
|Icon||Skill Name||Effect||C/DCooldown in Turns||DurDuration in Turns or Seconds||SubSubskill usable on other classes||LVLClass level required||Notes|
|Panacea III||Restore HP to all parties. (Healing cap: 3000 [1500 for other parties].)||5T||-||No||1|
Extended Mastery Skills
|Icon||Skill Name||Effect||C/DCooldown||DurDuration||EMPCost in EMP||Notes|
|Blessing II||Deal 350%-500% Light damage to all enemies and inflict.||7T||180s||10|
|Dispel Deluge||Remove 1 buff from all enemies.||5T||-||25|
|Peace of Mind||Remove 1 debuff from all allies.
All allies gain 500-damage .
For most players, Sage will be the ideal first Row IV due to its versatility: Panacea and Veil (or Dispel, where relevant) are very powerful in almost every battle and for almost every team, allowing the remaining subskills to be tailored for individual situations.
- lasts until consumed and can block multiple debuffs at a time, effectively negating the debuff component of many battles.
- is simply an all-enemy version of Bishop's and an alternative to Veil for the mandatory Extended Mastery Skill.
- is usually worse than due to its longer cooldown and it not being raid-wide, but has niche value as an Extended Mastery alternative to Veil, or in battles where multiple debuff removal skills are desired.
In practice, Veil, Holy Saber and Spartan) is one of the best classes with which to legitimately contribute to difficult high-level raids. As Panacea can keep teams alive almost indefinitely with damage cut from characters and summons, Sage is no less resilient in solo content, and even its offensive capabilities are respectable due to the Ray of Hope passive, guaranteed triple-attacks from Double Trouble, and the flexibility to safely dip into Enmity or maintain Stamina via Panacea.immunity, and potentially even (via / ) make Sage an excellent raid support, capable of reliably offering Panacea, Clarity, Dispel, or other skills as needed. Even for players with under-developed grids, Sage (along with
Sage's one weakness is that it doesn't strictly offer anything that cannot be replicated by other characters or summons in solo play. Therefore, players whose characters already bring Veil, Dispel, and powerful healing may wish to prioritize more offensive classes such as Chaos Ruler or Elysian.
|I||Fighter • Knight • Priest • Wizard • Thief • Enhancer • Grappler • Ranger • Harpist • Lancer|
|II||Warrior • Sentinel • Cleric • Sorcerer • Raider • Arcana Dueler • Kung Fu Artist • Archer • Bard • Dragoon|
|III||Weapon Master • Holy Saber • Bishop • Hermit • Hawkeye • Dark Fencer • Ogre • Sidewinder • Superstar • Valkyrie • Gladiator|
|IV||Berserker • Spartan • Sage • Warlock • Bandit Tycoon • Chaos Ruler • Luchador • Nighthound • Elysian • Apsaras • Chrysaor|
|EX I||Alchemist • Ninja • Samurai • Sword Master • Gunslinger • Mystic • Assassin • Drum Master • Dancer • Mechanic|
|EX II||Doctor • Runeslayer • Kengo • Glorybringer • Soldier • Nekomancer|