BASE DA/TAThis class's base double attack rate and triple attack rate.Classes with support skills that grant guaranteed multiattacks may have very high values.
4% DA / 1% TA
Style
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid.
SaluteWhen your party is completely knocked out, you may salute other parties in the raid to grant them a boost to stats. The boost is based on the class of the MC.Salute values are unknown and is considered to not make a significant difference in most cases.
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Lead your party out of a pinch with your battle wits and healing wisdom.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon
Name
Effect
Obtained
Ray of Hope 希望の光
5% boost to healing. 20% boost to healing cap. 100% boost to MC's HP restored upon revival.Also affects summons such as Europa and AutoreviveRecovers once from a knockout while in effect on MC.[1] Reduces ReviveRevive an ally with 25% HP.'s cooldown by 2 turns. Gain Enchanted: Ray of HopeATK is boosted Duration: 1 turn upon using Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]). At level 30: Healing cap increased to 5000 (1500 for other parties)Verification needed. . 2-turn cut to all allies' debuff durations..
Starts battle with AutoreviveRecovers once from a knockout while in effect (Can't be removed) Duration: Indefinite.
Master Lvl 20
Base Skills
Icon
Name
Effect
Cooldown
Duration
SubSubskill usable on other classes
Obtained
Panacea III ヒールオールIII
Restore HP to all parties (Healing cap: 3000 [1500 for other parties]). At level 30: Healing cap increased to 5000 (1500 for other parties)Verification needed. . 2-turn cut to all allies' debuff durations.
5T
-
No
Lvl 1
Extended Mastery Skills
Icon
Name
Effect
Cooldown
Duration
EMPCost in EMP
Blessing II シャイニングII
350%-500% Light damage to all foes. Inflict Holy SpikeHP is lowered on every turn Strength: 5000 DMG per turnDuration: 180 seconds.
7T
180s
10
Dispel Deluge ディスペル・シージ
Remove 1 buff from all foes.
5T
-
25
Peace of Mind キュアーフェン
Remove 1 debuff from all allies. All allies gain Shield (500)Next ATK received will be ineffective for a fixed amount Strength: 500Duration: 3 turns.
5T
3T
15
Ultimate Mastery Skills
Icon
Name
Effect
Cooldown
Duration
MaterialsMaterials consumed to learn
Path Illuminated イルミネイトパス
250% Elemental damage to all foes (Damage cap: ~630,000).[2] Restore all allies' HP (Healing cap: 1000). All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%.
All allies gain Shield (10,000)Next ATK received will be ineffective for a fixed amount Strength: 10,000Duration: Indefinite and Cathedral's BenisonBuffs can't be removed or shortened / Elemental DMG taken is converted to the element MC has superiority against / Elemental DMG is reduced (Can't be removed / Ends upon taking DMG 2 times) Duration: Indefinite. (Cathedral's Benison ends upon taking damage 2 times.)
Upgrade Panacea III Sage alternate color class outfits
Total Stat Bonuses These bonuses only apply to this class.
Skill Bonuses
HP +2700 Debuff Resistance +30% Healing +24%
New Support Skill: Heavenly Call Skill Upgrade:Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]). At level 30: Healing cap increased to 5000 (1500 for other parties)Verification needed. . 2-turn cut to all allies' debuff durations. Alternate color class outfits
Ultimate Mastery Level Bonuses These bonuses only apply to this class. Requirements to unlock Ultimate Mastery
Debuff durations cannot be cut to 0 turns. They can be cut to a minimum of 1 turn remaining.
Debuffs that activate at the end of their duration, such as DeathKnocked out after and Soulfire ImmolationKnocked out after 5 turns. (Effect can be passed to ally by using a skill. Passed effect can't be removed.) , are unaffected by cuts to debuff duration.
Lapin Blanc
Le Retour du Lapin3-hit elemental DMG to a foe after normal attacks / Maximum amount of DMG that can be dealt per hit is boosted / Buffs can't be removed or shortened / Debuff resistance is boosted / Triple attack rate is boosted (Can't be removed) Duration: Indefinite grants the following effects:[3]
3-hit, 100% Elemental damage to a foe after normal attacks (Damage cap: ~180,000 per hit)[2]
10% DMG Cap Up
Buffs can't be removed or shortened
Debuff immunity
Guaranteed TA
Cathedral's Benison
Cathedral's BenisonBuffs can't be removed or shortened / Elemental DMG taken is converted to the element MC has superiority against / Elemental DMG is reduced (Can't be removed / Ends upon taking DMG 2 times) Duration: Indefinite grants the following effects:
Buffs can't be removed or shortened
Elemental DMG taken is converted to the element MC has superiority against
Elemental DMG taken is lowered by ~20% for the element MC has superiority against[4]
This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources.
Overview
Sage is a class that focuses on healing. However, even with Ultimate Mastery the class seldom sees use.
Skill Overview
Class Skill
Skill
Priority
Comments
Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]). At level 30: Healing cap increased to 5000 (1500 for other parties)Verification needed. . 2-turn cut to all allies' debuff durations.
Default
A strong heal that can be auto-activated through Amyntiko FosAll allies gain Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and Guaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: Indefinite. MC gains Therapeutic StanceClass's first-slot skill activates when a foe uses a special attack (Can't be removed) Duration: Indefinite..
Compared to Vita BrevisRestore all parties' HP (Healing cap: 5000 [2500 for other parties]). Remove 1 debuff from all parties. 1-turn cut to all allies' debuff durations., it provides more reduction to debuff durations so it can be more useful if the foe inflicts unremoveable debuffs.
Extended Mastery
Skill
Priority
Comments
Blessing II350%-500% Light damage to all foes. Inflict Holy SpikeHP is lowered on every turn Strength: 5000 DMG per turnDuration: 180 seconds.
Low
A poor damage skill that also inflicts a lacking debuff.
Has the same 5T cooldown like DispelRemoves 1 buff from a foe., so it can be seen as a strict upgrade. However the majority of fights in the game are against a single enemy.
Can be brought alongside DispelRemoves 1 buff from a foe. if many sources of Dispel are needed.
Peace of MindRemove 1 debuff from all allies. All allies gain Shield (500)Next ATK received will be ineffective for a fixed amount Strength: 500Duration: 3 turns.
Low
An alternative to ClarityRemove 1 debuff from all parties.. Peace of Mind has 1T longer cooldown in exchange for Shield (500)Next ATK received will be ineffective for a fixed amount Strength: 500Duration: 3 turns.
Ultimate Mastery
Skill
Priority
Comments
Path Illuminated250% Elemental damage to all foes (Damage cap: ~630,000). Restore all allies' HP (Healing cap: 1000). All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%.
Low
A damage skill that provides additional sustain and is activatable in Full Auto setups.
Lapin BlancGain Lapin BlancLe Retour du Lapin effect to caster when autorevived (1 time / Can't be removed) Duration: Indefinite. (Can't be recast.)
Low
Provides very powerful buffs to MC but it can be overly cumbersome to trigger the autorevive requirement.
Cathedral's BenisonAll allies gain Shield (10,000)Next ATK received will be ineffective for a fixed amount Strength: 10,000Duration: Indefinite and Cathedral's BenisonBuffs can't be removed or shortened / Elemental DMG taken is converted to the element MC has superiority against / Elemental DMG is reduced (Can't be removed / Ends upon taking DMG 2 times) Duration: Indefinite. (Cathedral's Benison ends upon taking damage 2 times.)
Medium
A situationally strong defensive buff.
Possesses an extremely long cooldown.
The large Shield (10000)Next ATK received will be ineffective for a fixed amount Strength: 10000Duration: Indefinite provided can be useful against foes that only inflict debuffs if damage is taken.
Dharmic DoctrineMassive elemental DMG to a foe. Heal all allies up to 700 HP840 with the 20% boost to healing cap from Ray of Hope.. All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 200 HP/turn or 10% charge bar/turnDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.
Hallowed Pilgrimage is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option.
Saint's NatureWhen main weapon: Increase healing of Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]). At level 30: Healing cap increased to 5000 (1500 for other parties)Verification needed. . 2-turn cut to all allies' debuff durations.'s by 20% (Healing cap: 4200). MC gains AutorevivedRecovers once from a knockout while in effect upon using Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]). At level 30: Healing cap increased to 5000 (1500 for other parties)Verification needed. . 2-turn cut to all allies' debuff durations.
Saint's HumanityWhen main weapon: 25% boost to debuff resistance (MC Only)
Saint's DivinityWhen main weapon: Reduce the cooldown of White WallAll allies gain Shield (1500)Next ATK received will be ineffective for a fixed amount Strength: 1500Duration: 3 turns. to 6 turns and increase shield endurance to Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 3 turns
Saint's DevilryWhen main weapon: Lessen all allies' DMG taken by 10% from foes affected by Holy SpikeHP is lowered on every turn