Sage
Main Character
About Classes | Class List | Class Skills
Player Growth Systems: Rank | EXP | Extended Mastery | Master Level | Ultimate Mastery
Style | |
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SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid. | |
CCWClass Champion Weapon | Hallowed Pilgrimage |
Unlock Requirements |
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CP ×2,500 Pilgrim Distinction ×20 Superior ClergyRewards Crystal ×50 |
ID | 120301 |
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NameJP | セージ |
Release Date | 2016-03-10 |
Other Sites | gbf-wiki (Japanese wiki)GameWith |
Lead your party out of a pinch with your battle wits and healing wisdom. |
Support SkillsDoes not work as a sub ally unless explicitly stated. | |||
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Icon | Name | Effect | Obtained |
Ray of Hope | 5% boost to healing. 20% boost to healing cap. 100% boost to MC's HP restored upon revival.Also affects summons such as Europa and AutoreviveRecovers once from a knockout while in effect on MC.[1] Reduces ReviveRevive an ally with 25% HP.'s cooldown by 2 turns. Gain Enchanted: Ray of HopeATK is boosted Duration: 1 turn upon using Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]). At level 30: Healing cap increased to 5000 (1500 for other parties)Verification needed. . 2-turn cut to all allies' debuff durations.. |
Lvl 1 |
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Timeless Teachings | Immunity to Skill SealedCan't use skills . |
Lvl 1 |
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Heavenly Call | Starts battle with AutoreviveRecovers once from a knockout while in effect (Can't be removed) Duration: Indefinite. |
Master Lvl 20 |
Base Skills | ||||||
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Icon | Name | Effect | Cooldown | Duration | SubSubskill usable on other classes | Obtained |
Panacea III | Restore HP to all parties (Healing cap: 3000 [1500 for other parties]). At level 30: Healing cap increased to 5000 (1500 for other parties)Verification needed. . 2-turn cut to all allies' debuff durations. |
5T | - | No | Lvl 1 |
Extended Mastery Skills | |||||
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Icon | Name | Effect | Cooldown | Duration | EMPCost in EMP |
Blessing II | 350%-500% Light damage to all foes. Inflict Holy SpikeHP is lowered on every turn Strength: 5000 DMG per turnDuration: 180 seconds. |
7T | 180s | 10 | |
Dispel Deluge | Remove 1 buff from all foes. | 5T | - | 25 | |
Peace of Mind | Remove 1 debuff from all allies. All allies gain Shield (500)Next ATK received will be ineffective for a fixed amount Strength: 500Duration: 3 turns. |
5T | 3T | 15 |
Ultimate Mastery Skills | |||||
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Icon | Name | Effect | Cooldown | Duration | MaterialsMaterials consumed to learn |
Path Illuminated | Elemental damage to all foes. Restore all allies' HP (Healing cap: 1000). All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%. |
5T | - | ||
Lapin Blanc | Gain Lapin BlancLe Retour du Lapin effect to caster when autorevived (1 time / Can't be removed) Duration: Indefinite. (Can't be recast.) |
- | - | ||
Cathedral's Benison | All allies gain Shield (10,000)Next ATK received will be ineffective for a fixed amount Strength: 10,000Duration: Indefinite and Cathedral's BenisonBuffs can't be removed or shortened / Elemental DMG taken is converted to the element MC has superiority against / Elemental DMG is reduced (Can't be removed / Ends upon taking DMG 2 times) Duration: Indefinite. (Cathedral's Benison ends upon taking damage 2 times.) |
16T | - |
Level Bonuses | |||||||||||||
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Total Stat Bonuses These bonuses only apply to this class. | Completion Bonuses Unlocked at level 20. These bonuses are applied while as any class. | ||
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Healing +24% Debuff resistance +6% |
Healing +2% Debuff resistance +1% |
Master Level Bonuses Requirements to unlock Master Levels
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Total Stat Bonuses These bonuses only apply to this class. | Skill Bonuses | ||
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HP +2700 Debuff Resistance +30% Healing +24% |
New Support Skill: Heavenly Call Skill Upgrade: Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]). At level 30: Healing cap increased to 5000 (1500 for other parties)Verification needed. . 2-turn cut to all allies' debuff durations. Alternate color class outfits |
Ultimate Mastery Level Bonuses These bonuses only apply to this class. Requirements to unlock Ultimate Mastery
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Gameplay Notes
- Alternate sprite colors are unlocked at Sage: Master Level 30
Panacea III
- Debuff durations cannot be cut to 0 turns. They can be cut to a minimum of 1 turn remaining.
- Debuffs that activate at the end of their duration, such as DeathKnocked out after
and Soulfire ImmolationKnocked out after 5 turns.
(Effect can be passed to ally by using a skill. Passed effect can't be removed.)
, are unaffected by cuts to debuff duration.
Lapin Blanc
- Le Retour du Lapin3-hit elemental DMG to a foe after normal attacks / Maximum amount of DMG that can be dealt per hit is boosted / Buffs can't be removed or shortened / Debuff resistance is boosted / Triple attack rate is boosted (Can't be removed)
Duration: Indefinite grants the following effects:[2]- 3-hit elemental damage to a foe after normal attacks
- 10% DMG Cap Up
- Buffs can't be removed or shortened
- Debuff immunity
- Guaranteed TA
Cathedral's Benison
- Cathedral's BenisonBuffs can't be removed or shortened / Elemental DMG taken is converted to the element MC has superiority against / Elemental DMG is reduced (Can't be removed / Ends upon taking DMG 2 times)
Duration: Indefinite grants the following effects:- Buffs can't be removed or shortened
- Elemental DMG taken is converted to the element MC has superiority against
- Elemental DMG taken is lowered by ~20% for the element MC has superiority against[3]
Facsimile Compatibility
Icon | Skill | Copyable? |
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Panacea III | Yes | |
Blessing II | Yes | |
Dispel Deluge | Yes | |
Peace of Mind | Yes | |
Path Illuminated | No | |
Lapin Blanc | No | |
Cathedral's Benison | No |
Resources
- Reddit Class Discussion (2019-12-06)
- Reddit Class Discussion (2023-02-22) (post-Master Level Update)
- Reddit Class Discussion (2023-06-28) (post-Ultimate Mastery Update)
Assessment
This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources. |
Overview
Sage is a class primarily centered around defense and sustainability. Before Ultimate Mastery, Sage does not offer anything noteworthy over its row V counterpart, Iatromantis. With Ultimate Mastery, it gains some niche skills that could prove beneficial in challenging raids. Nonetheless, the Sage's relative lack of offensive capabilities and utility in comparison to other classes leads to it being less frequently employed overall.
Skill Overview
Class Skill
Skill | Priority | Comments |
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Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]). At level 30: Healing cap increased to 5000 (1500 for other parties)Verification needed. . 2-turn cut to all allies' debuff durations. |
Default |
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Extended Mastery
Skill | Priority | Comments |
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Blessing II350%-500% Light damage to all foes. Inflict Holy SpikeHP is lowered on every turn Strength: 5000 DMG per turnDuration: 180 seconds. |
Low |
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Dispel DelugeRemove 1 buff from all foes. |
Medium | |
Peace of MindRemove 1 debuff from all allies. All allies gain Shield (500)Next ATK received will be ineffective for a fixed amount Strength: 500Duration: 3 turns. |
Medium |
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Ultimate Mastery
Skill | Priority | Comments |
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Path IlluminatedElemental damage to all foes. Restore all allies' HP (Healing cap: 1000). All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%. |
Medium |
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Lapin BlancGain Lapin BlancLe Retour du Lapin effect to caster when autorevived (1 time / Can't be removed) Duration: Indefinite. (Can't be recast.) |
Low |
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Cathedral's BenisonAll allies gain Shield (10,000)Next ATK received will be ineffective for a fixed amount Strength: 10,000Duration: Indefinite and Cathedral's BenisonBuffs can't be removed or shortened / Elemental DMG taken is converted to the element MC has superiority against / Elemental DMG is reduced (Can't be removed / Ends upon taking DMG 2 times) Duration: Indefinite. (Cathedral's Benison ends upon taking damage 2 times.) |
Medium |
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Notable Main Weapon Options
Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.
Feel free to explore and experiment with weapons available to you.
For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.
Class Champion Weapon Overview
Weapon | Info | Comments |
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Hallowed Pilgrimage |
Dharmic DoctrineMassive Dark DMG to a foe. Heal all allies up to 700 HP840 with the 20% boost to healing cap from Ray of Hope.. All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 200 HP/turn or 10% charge bar/turnDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Hallowed Pilgrimage is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option. Better alternatives are listed below. |
Saint's NatureWhen main weapon: Increase healing of Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]). At level 30: Healing cap increased to 5000 (1500 for other parties)Verification needed. . 2-turn cut to all allies' debuff durations.'s by 20% (Healing cap: 4200). MC gains AutorevivedRecovers once from a knockout while in effect upon using Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]). At level 30: Healing cap increased to 5000 (1500 for other parties)Verification needed. . 2-turn cut to all allies' debuff durations. | ||
Saint's HumanityWhen main weapon: 25% boost to debuff resistance (MC Only) | ||
Saint's DivinityWhen main weapon: Reduce the cooldown of White WallAll allies gain Shield (1500)Next ATK received will be ineffective for a fixed amount Strength: 1500Duration: 3 turns. to 6 turns and increase shield endurance to Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 3 turns | ||
Saint's DevilryWhen main weapon: Lessen all allies' DMG taken by 10% from foes affected by Holy SpikeHP is lowered on every turn |
Farmable Options
Weapon | Element | Source | Charge Attack | Comments |
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Al-Abad |
Raid: Atum (Raid) |
Maftooh Al-AineinMassive Fire damage to a foe. Restore 10% of all allies' HP (Healing cap: 700). After 4★: Also remove 1 debuff from all allies. |
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True Glacial Dream Staff |
Special Quest: Xeno Cocytus Clash |
Deluge of Raw Agony450%Massive Water damage to a foe. Restore 10% of all allies' HP (Healing cap: 700) and remove 1 debuff. After 5★: Damage increased to 550%. Healing cap increased to 1500. All allies also gain RefreshHP is restored on every turn Strength: 5% of max HP (Healing cap: 500)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Dark Opus (Water) |
Treasure Trade: Dark Opus Weapons |
Apocalyptic GlacierMassive Water damage to a foe. / All allies gain Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. Additional effect based on the pendulum. |
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Wand of Charmtide |
Weapon Series: Seraphic Weapons |
Tide's EmbraceMassive Water damage to a foe. All allies gain 20% Water ATK UpWater ATK is boosted Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and 20% Fire DMG LoweredFire DMG is lowered Strength: 20%Duration: 3.5 turnsFire DEF Up. Not a Damage Cut. Reduces Fire damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Exo Kshathra |
Event: Exo Vohu Manah Crucible |
Atas Ma'daniMassive Earth damage to a foe. Remove 1 debuff from all allies. After 4★: Also inflict 50% Accuracy LoweredAttacks and special attacks have a chance to miss Strength: 50%Duration: 1.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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Yggdrasil's Bough |
Treasure Trade: Astral Weapons |
Axis GardenMassive Earth damage to a foe. All allies gain Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 4★: All allies also gain StrengthATK is greatly boosted based on how high HP is Strength: 30%-10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Dark Opus (Wind) |
Treasure Trade: Dark Opus Weapons |
Apocalyptic SquallMassive Wind damage to a foe. / All allies gain Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. Additional effect based on the pendulum. |
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True Conviction Flashspear |
Special Quest: Xeno Sagittarius Clash |
Astra Horizon II450%Massive Wind damage to a foe. Remove 1 buff. Absorb mode bar to gain up to Charged +20%Instantly boosts Charge Bar by 20% Strength: 20%Unaffected by charge bar gain effects. After 5★: Damage increased to 550%. Now removes 2 buffs and can gain up to Charged +30%Instantly boosts Charge Bar by 30% Strength: 30%Unaffected by charge bar gain effects. |
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Luminiera Lance Credo |
Raid: Luminiera Credo Omega (Raid) |
Tepnon PhosMassive Light damage to a foe. Remove 1 buff. All allies gain Shield (1000)Next ATK received will be ineffective for a fixed amount Strength: 1000Duration: Indefinite. |
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Premium Draw Options
WARNING! Players should not uncap weapons in this list using Damascus Ingots, Gold Bricks or duplicates until they reach a point in their progression to fully understand their value. |
Weapon | Element | Source | Charge Attack | Comments |
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Galilei's Insight |
Flash Gala | Tyros WonderMassive Water damage to a foe. Gain Shield (3500)Next ATK received will be ineffective for a fixed amount Strength: 3500Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Unchallenged (1 time)Next DMG received will be ineffective Duration: Indefinite. After 4★: Shield (3500)Next ATK received will be ineffective for a fixed amount Strength: 3500Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. now affects all allies. Also remove 1 debuff from all allies. |
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Gambanteinn |
Premium Gala | Io's PromiseMassive Light damage to a foe. Restore allies' HP (Healing cap: 1000). All allies gain RefreshHP is restored on every turn Strength: (Healing cap: 250)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 4★: Now restores 15% of all allies' HP (Healing cap: 2000). RefreshHP is restored on every turn Strength: (Healing cap: 600)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.'s healing cap increased to 600. |
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Skeletal Eclipse |
Premium Gala | Calamitous RainMassive Dark damage to a foe. Inflict 25% ATK DownATK is lowered Strength: 25%Duration: 180 seconds and 25% DEF DownDEF is lowered Strength: 25%Duration: 180 seconds on all foes. After 4★: Also inflict DelayReduce a foe's filled charge diamonds by 1 on all foes. |
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References
- ↑ zekasyuz, https://twitter.com/zekasyuz/status/926844719874715648
- ↑ GameWith, Sage. https://グランブルーファンタジー.gamewith.jp/article/show/25262
- ↑ Kamigame, Sage. https://kamigame.jp/グラブル/ジョブ/セージ.html