Sage

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About classes | Class list | Skill list | Extended Mastery | Master Level


Sage gran sprite.png

Sage gran icon.jpg

Sage gran.png

Sage djeeta icon.jpg

Sage djeeta.png
Sage djeeta sprite.png
Class Data
Class line Class 120001 wa icon.pngPriestClass 120101 wa icon.pngClericClass 120201 wa icon.pngBishopClass 120301 wa icon.pngSage
Description Lead your party out of a pinch with your battle wits and healing wisdom.
Style Label Type Heal.png Specialty Label Weapon Staff.png Label Weapon Spear.png
Prerequisites CP square.jpg CP ×2,500
Pilgrim Distinction square.jpg Pilgrim Distinction ×20
Trophy Gold square.png Superior ClergyRewards
Crystal square.jpg Crystal ×50
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1Icon Bonus Healing.png Healing +8%   Total:
Icon Bonus Healing.png Healing +24%
Icon Bonus Debuff Resist.png Debuff resistance +6%
Lvl 5Icon Bonus Debuff Resist.png Debuff resistance +3%
Lvl 10 Icon Bonus Healing.png Healing +8%
Lvl 15Icon Bonus Debuff Resist.png Debuff resistance +3%
Lvl 20Icon Bonus Healing.png Healing +8%
Completion Bonuses Icon Bonus Healing.png Healing +2% and Icon Bonus Debuff Resist.png Debuff resistance +1%
Class Weapon Hallowed Pilgrimage square.jpg Hallowed Pilgrimage
Release date 2016-03-10 Other sites Icon Gamewith.pngGamewith
Support Skills
Ray of Hope 5% boost to healing.
20% boost to healing cap.
100% boost to restored HP amount upon revival.Also affects summons such as Europa and Status AutoRevive.pngAutoreviveRecovers once from a knockout while in effect
on MC.
[1]
Reduces Ability Revive.png ReviveResurrects one party member at 25% Max HP and places them in sub slot 1.'s cooldown by 2 turns.
Gain Status AttackUp.pngEnchanted: Ray of HopeATK is boosted
Duration: 1 turn
upon using Ability HealAll.png Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]).
At level 30:
Healing cap increased to 5000 (1500 for other parties)Verification needed. .
Adds 2-turn cut to all allies' debuff durations.
.
Timeless Teachings Immunity to Status SkillSeal.pngSkill SealedCan't use skills
.
Heavenly Call Unlocks at Master Level 20:
Starts battle with Status AutoRevive.pngAutorevivedRecovers once from a knockout while in effect (Can't be removed)
Duration: Indefinite
.
Base Multiattack Rates
Base DA RateIncluding Support Skills/Level Bonuses 4%[2] Base TA RateIncluding Support Skills/Level Bonuses 1%[2]
Recommended Extended Mastery Perks
-
Recommended Subskills

Extended Mastery Skills:
Ability Veil.png VeilAll allies gain Status Veil.pngVeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
: Powerful defense against debuffs on a short cooldown.
Ability Dispel.png Dispel DelugeRemove 1 buff from all foes.: Against particular foes.

Subskills:
Ability Miserable.png Miserable MistInflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
and Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
on all foes.
: Massive increase to effective damage and survivability in solo play.
Ability ClearAll.png ClarityRemove 1 debuff from all parties.: Raid-wide debuff clear for assisting others or as a backup to Veil.
Ability Piercing.png Double Trouble IIIGain Status TripleUp.png100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 1 turn
.
Spear: All parties gain Status DoubleUp.png10% DA UpDouble attack rate is boosted
Strength: 10%Duration: 3 turnsWithout other buffs
and Status TripleUp.png5~10% TA UpTriple attack rate is boosted
Strength: 5~10%Duration: 3 turnsMaximum effect at 3 buffs.
.
Axe: Inflict Status DoubleDown.pngDA DownDouble attack rate is lowered
and Status TripleDown.pngTA DownTriple attack rate is lowered
on one enemy.
: (with Spear main-hand) Raid-wide DA/TA and one guaranteed TA for charge bar acceleration.
Ability Cover.png SubstituteGain Status Substitute.pngSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn
.
: Can combine with Nirvana square.jpg Nirvana/Hallowed Pilgrimage square.jpg Hallowed Pilgrimage's Status AutoRevive.pngAutoreviveRecovers once from a knockout while in effect
to negate certain foe charge attacks.
Ability HealAll.png Just the CureRestore 25% of all allies' HP (Healing cap: 1500). / Ability Regen.png Bard SongHarp: All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: 5% maximum HP
(Healing cap: 300 HP)
.
Others: All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: 3% maximum HP
(Healing cap: 150 HP)
.
: Additional healing.
Ability Revive.png ReviveResurrects one party member at 25% Max HP and places them in sub slot 1.: Though more situational than the rest, it can be an important safety line in difficult battles where elixirs can't be used and bosses can easily knock out party members. Though useful on any class in this situation, Sage's support skills both reduce its lengthy cooldown and make it much more effective.

Master Level BonusesRequirements to unlock Master Levels
Lvl 1 - Lvl 16 Icon Bonus HP.png HP +300
Lvl 2 Icon Bonus Debuff Resist.png Debuff resistance +3% Lvl 17 Icon Bonus Debuff Resist.png Debuff resistance +3%
Lvl 3 Icon Bonus Healing.png Healing +3% Lvl 18 Icon Bonus HP.png HP +300
Lvl 4 Icon Bonus Debuff Resist.png Debuff resistance +3% Lvl 19 Icon Bonus Debuff Resist.png Debuff resistance +3%
Lvl 5 Icon Bonus Healing.png Healing +3% Lvl 20 New Support Skill
Bishop alternate color class outfits
Lvl 6 Icon Bonus HP.png HP +300 Lvl 21 Icon Bonus Debuff Resist.png Debuff resistance +3%
Lvl 7 Icon Bonus Healing.png Healing +3% Lvl 22 Icon Bonus HP.png HP +300
Lvl 8 Icon Bonus Debuff Resist.png Debuff resistance +3% Lvl 23 Icon Bonus Debuff Resist.png Debuff resistance +3%
Lvl 9 Icon Bonus Healing.png Healing +3% Lvl 24 Icon Bonus HP.png HP +300
Lvl 10 Icon Bonus HP.png HP +300
Priest alternate color class outfits
Lvl 25 Icon Bonus Healing.png Healing +3%
Lvl 11 Icon Bonus Debuff Resist.png Debuff resistance +3% Lvl 26 Icon Bonus HP.png HP +300
Lvl 12 Icon Bonus Healing.png Healing +3% Lvl 27 Icon Bonus Healing.png Healing +3%
Lvl 13 Icon Bonus HP.png HP +300 Lvl 28 Icon Bonus HP.png HP +300
Lvl 14 Icon Bonus Debuff Resist.png Debuff resistance +3% Lvl 29 Icon Bonus Debuff Resist.png Debuff resistance +3%
Lvl 15 Icon Bonus Healing.png Healing +3%
Cleric alternate color class outfits
Lvl 30 Upgrade Panacea III
Sage alternate color class outfits
Total Master Level Bonuses
Icon Bonus HP.png HP +2700
Icon Bonus Debuff Resist.png Debuff Resistance +30%
Icon Bonus Healing.png Healing +24%
New Support Skill: Heavenly Call
Skill Upgrade: Panacea III
Alternate color class outfits

Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Ability HealAll.png
Ability m 1596 2.png
Panacea III Restore HP to all parties (Healing cap: 3000 [1500 for other parties]).
At level 30:
Healing cap increased to 5000 (1500 for other parties)Verification needed. .
Adds 2-turn cut to all allies' debuff durations.
5T - No 1

Extended Mastery Skills

Icon Skill Name Effect C/DCooldown DurDuration EMPCost in EMP Notes
Ability Light.png Blessing II 350%-500% Light damage to all foes.
Inflict Status Holy Spike.pngHoly SpikeHP is lowered on every turn
Strength: 5000 DMG per turnDuration: 180 seconds
.
7T 180s 10
Ability Dispel.png Dispel Deluge Remove 1 buff from all foes. 5T - 25
Ability Clear.png Peace of Mind Remove 1 debuff from all allies.
All allies gain Status Shield.pngShield (500)Next ATK received will be ineffective for a fixed amount
Strength: 500Duration: 3 turns
.
5T 3T 15

Assessment

For most players, Sage will be the ideal first Row IV due to its versatility: Panacea and Veil (or Dispel, where relevant) are very powerful in almost every battle and for almost every team, allowing the remaining subskills to be tailored for individual situations.

  • Ability Veil.png VeilAll allies gain Status Veil.pngVeilDebuffs will be nullified (1 time)
    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    .
    lasts until consumed and can block multiple debuffs at a time, effectively negating the debuff component of many battles.
  • Ability Dispel.png Dispel DelugeRemove 1 buff from all foes. is simply an all-foe version of Bishop's Ability Dispel.png DispelRemoves 1 buff from a foe. and an alternative to Veil for the mandatory Extended Mastery Skill.
  • Ability Clear.png Peace of MindRemove 1 debuff from all allies.
    All allies gain Status Shield.pngShield (500)Next ATK received will be ineffective for a fixed amount
    Strength: 500Duration: 3 turns
    .
    is usually worse than Ability ClearAll.png ClarityRemove 1 debuff from all parties. due to its longer cooldown and it not being raid-wide, but has niche value as an Extended Mastery alternative to Veil, or in battles where multiple debuff removal skills are desired.

In practice, Veil, Status SkillSeal.pngSkill SealedCan't use skills
immunity, and potentially even Status AutoRevive.pngAutoreviveRecovers once from a knockout while in effect
(via Nirvana square.jpg Nirvana/Hallowed Pilgrimage square.jpg Hallowed Pilgrimage) make Sage an excellent raid support, capable of reliably offering Panacea, Clarity, Dispel, or other skills as needed. Even for players with under-developed grids, Sage (along with Holy Saber and Spartan) is one of the best classes with which to legitimately contribute to difficult high-level raids. As Panacea can keep teams alive almost indefinitely with damage cut from characters and summons, Sage is no less resilient in solo content, and even its offensive capabilities are respectable due to the Ray of Hope passive, guaranteed triple-attacks from Double Trouble, and the flexibility to safely dip into Enmity or maintain Stamina via Panacea.

Sage's one weakness is that it doesn't strictly offer anything that cannot be replicated by other characters or summons in solo play. Therefore, players whose characters already bring Veil, Dispel, and powerful healing may wish to prioritize more offensive classes such as Chaos Ruler or Elysian. In fights where enemies don't really deal a lot of damage overall but have powerful Charge attacks, Spartan may also outclass the Sage by providing a powerful damage reduction skill when it matters the most, while also being much harder to knock out without needing the class weapon. Sage is also far from the only viable class for healing purposes, with classes such as Doctor and Lumberjack providing far more unique abilities. However, they are harder to unlock and use effectively.

Notable Main Weapons

Sage has strong choices of a variety of staves and spears for each element. There is not necessarily a need for a Sage to wield a staff or spear that interacts with its healing abilities at all, and many players may just choose a strong offensive spear or staff that goes well with the rest of their team. Still, a player may find use for healing-centric main weapons in select circumstances.

  • Hallowed Pilgrimage square.jpg Hallowed Pilgrimage - The Class Champion Weapon significantly improves healing potential for the class. The MC also gains access to Status AutoRevive.pngAutoreviveRecovers once from a knockout while in effect
    , which when combined with Ability Cover.png SubstituteGain Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 1 turn
    .
    allows bypassing certain boss triggers. Its strength is somewhat counterbalanced by weak emblems.
    • Saint's Humanity - 25% resistance to debuffs is a decent amount, but it is of extremely limited use since it is limited to protecting the MC (which is already immune to one of the most dangerous debuffs and has tools to negate or remove many others).
    • Saint's Divinity - Improves the strength of the shield from White Wall to a decent 2000 on a 6 turn cooldown, which is better than some characters. The best emblem for normal use, though still not an amazing choice.
    • Saint's Devilry - Transforms Ability Light.png Blessing II350%-500% Light damage to all foes.
      Inflict Status Holy Spike.pngHoly SpikeHP is lowered on every turn
      Strength: 5000 DMG per turnDuration: 180 seconds
      .
      from being nearly useless into a minor damage reduction, but it is doubtful whether it is worth spending an emblem on it.

Other spears and staves that directly benefit or directly benefit from Sage's healing when wielded as a main weapon include:

Label Element Earth.png

  • Weapon s 1040416500.jpg Dawn Rising - Applies a strong stacking attack buff to the party each time a green-border skill (healing etc) is used. Sage has access to several of this type of skill and thus can power up the party relatively easily.

Label Element Water.png

  • True Glacial Dream Staff square.jpg True Glacial Dream Staff - The healing on charge attack is boosted by Sage's increased healing cap.
  • Weapon s 1040409100.jpg Stardust Holly Rod ⚠️Crystal square.jpgDamascus Ingot square.jpg⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. - Boosts healing power and healing cap of the MC after a charge attack. Also includes a bonus shield at the start of a fight.

Label Element Fire.png

  • Weapon s 1040416300.jpg Kaladanda - The healing on charge attack is boosted by Sage's increased healing cap.
  • Weapon s 1040401300.jpg Sunflower Wand ⚠️Crystal square.jpgDamascus Ingot square.jpg⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. - Boosts healing power and healing cap of the MC after a charge attack.
  • Weapon s 1040416800.jpg Tropical Fairy ⚠️Crystal square.jpgDamascus Ingot square.jpg⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. - The healing when Status Hellfire Crest 1.pngHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    is 5 at the end of turn boosted by Sage's increased healing cap.

Label Element Dark.png

  • Weapon s 1040212400.jpg Cherubim's Lance - The healing on charge attack is boosted by Sage's increased healing cap.
  • Weapon s 1040414600.jpg Majestas - The healing on charge attack is boosted by Sage's increased healing cap.

Label Element Light.png

  • Weapon s 1040417800.jpg Auguste Commemorative Staff - The healing on charge attack is boosted by Sage's increased healing cap.
  • Weapon s 1040404300.jpg Gambanteinn ⚠️Crystal square.jpgDamascus Ingot square.jpg⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. - The healing on charge attack is boosted by Sage's increased healing cap.

Label Element Wind.png

  • Weapon s 1040213100.jpg Cardinal Spear ⚠️Crystal square.jpgDamascus Ingot square.jpg⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. - Boosts Recovery Cap after a charge attack.
  • Weapon s 1040416700.jpg Draconic Rod - provides Status Shield.pngShield (2000)Next ATK received will be ineffective for a fixed amount
    Strength: 2000Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    and clear 1 debuff from all allies on charge attack.

Resources

Alternate Colors

Obtained from Class 120301 wa icon.pngSage: Master Level 30

References