Sage

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Main Character
About Classes | Class List | Class Skills
Player Growth Systems: Rank | EXP | Extended Mastery | Master Level | Ultimate Mastery


Row 4 Class
Sage
BASE DA/TAThis class's base double attack rate and triple attack rate.Classes with support skills that grant guaranteed multiattacks may have very high values. 4% DA / 1% TA
Style
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid.
SaluteWhen your party is completely knocked out, you may salute other parties in the raid to grant them a boost to stats. The boost is based on the class of the MC.
Salute values are unknown and is considered to not make a significant difference in most cases.
Healing Up
CCWClass Champion Weapon Hallowed Pilgrimage
Unlock Requirements
CP ×2,500
Pilgrim Distinction ×20
Superior ClergyRewards
Crystal ×50
ID 120301
NameJP セージ
Release Date 2016-03-10
Other Sites gbf-wiki
(Japanese wiki)
GameWithHuiji Wiki
(Chinese wiki)
GBF Asset LookupGBF Animation Player
Lead your party out of a pinch with your battle wits and healing wisdom.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon Name Effect Obtained
Ray of Hope
希望の光
5% boost to healing.
20% boost to healing cap.
100% boost to MC's HP restored upon revival.Also affects summons such as Europa and AutoreviveRecovers once from a knockout while in effect
on MC.
[1]
Reduces  ReviveRevive an ally with 25% HP.'s cooldown by 2 turns.
Gain Enchanted: Ray of HopeATK is boosted
Duration: 1 turn
upon using  Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]).
At level 30:
Healing cap increased to 5000 (1500 for other parties)Verification needed. .
2-turn cut to all allies' debuff durations.
.
Lvl 1
Timeless Teachings
不屈の説法
Immunity to Skill SealedCan't use skills
.
Lvl 1
Heavenly Call
ヘヴンリィコール
Starts battle with AutoreviveRecovers once from a knockout while in effect (Can't be removed)
Duration: Indefinite
.
Master Lvl 20
Base Skills
Icon Name Effect Cooldown Duration SubSubskill usable on other classes Obtained

Panacea III
ヒールオールIII
Restore HP to all parties (Healing cap: 3000 [1500 for other parties]).
At level 30:
Healing cap increased to 5000 (1500 for other parties)Verification needed. .
2-turn cut to all allies' debuff durations.
5T - No Lvl 1
Extended Mastery Skills
Icon Name Effect Cooldown Duration EMPCost in EMP
Blessing II
シャイニングII
350%-500% Light damage to all foes.
Inflict Holy SpikeHP is lowered on every turn
Strength: 5000 DMG per turnDuration: 180 seconds
.
7T 180s 10
Dispel Deluge
ディスペル・シージ
Remove 1 buff from all foes. 5T - 25
Peace of Mind
キュアーフェン
Remove 1 debuff from all allies.
All allies gain Shield (500)Next ATK received will be ineffective for a fixed amount
Strength: 500Duration: 3 turns
.
5T 3T 15
Ultimate Mastery Skills
Icon Name Effect Cooldown Duration MaterialsMaterials consumed to learn
Path Illuminated
イルミネイトパス
250% Elemental damage to all foes (Damage cap: ~630,000).[2]
Restore all allies' HP (Healing cap: 1000).
All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
5T -
Lapin Blanc
ブランシュラパン
Gain Lapin BlancLe Retour du Lapin effect to caster when autorevived (1 time / Can't be removed)
Duration: Indefinite
. (Can't be recast.)
- -
Cathedral's Benison
カテドラル
All allies gain Shield (10,000)Next ATK received will be ineffective for a fixed amount
Strength: 10,000Duration: Indefinite
and Cathedral's BenisonBuffs can't be removed or shortened / Elemental DMG taken is converted to the element MC has superiority against / Elemental DMG is reduced (Can't be removed / Ends upon taking DMG 2 times)
Duration: Indefinite
.
(Cathedral's Benison ends upon taking damage 2 times.)
16T -
Level Bonuses
Lvl 1 Healing +8%
Lvl 5 Debuff resistance +3%
Lvl 10 Healing +8%
Lvl 15 Debuff resistance +3%
Lvl 20 Healing +8%
Total Stat Bonuses These bonuses only apply to this class. Completion Bonuses Unlocked upon reaching the class's max level.
These bonuses are applied while as any class.
Healing +24%
Debuff resistance +6%
Healing +2%
Debuff resistance +1%
Master Level Bonuses Requirements to unlock Master Levels
Lvl 1 - Lvl 16 HP +300
Lvl 2 Debuff resistance +3% Lvl 17 Debuff resistance +3%
Lvl 3 Healing +3% Lvl 18 HP +300
Lvl 4 Debuff resistance +3% Lvl 19 Debuff resistance +3%
Lvl 5 Healing +3% Lvl 20 New Support Skill
Bishop alternate color class outfits
Lvl 6 HP +300 Lvl 21 Debuff resistance +3%
Lvl 7 Healing +3% Lvl 22 HP +300
Lvl 8 Debuff resistance +3% Lvl 23 Debuff resistance +3%
Lvl 9 Healing +3% Lvl 24 HP +300
Lvl 10 HP +300
Priest alternate color class outfits
Lvl 25 Healing +3%
Lvl 11 Debuff resistance +3% Lvl 26 HP +300
Lvl 12 Healing +3% Lvl 27 Healing +3%
Lvl 13 HP +300 Lvl 28 HP +300
Lvl 14 Debuff resistance +3% Lvl 29 Debuff resistance +3%
Lvl 15 Healing +3%
Cleric alternate color class outfits
Lvl 30 Upgrade Panacea III
Sage alternate color class outfits
Total Stat Bonuses These bonuses only apply to this class. Skill Bonuses
HP +2700
Debuff Resistance +30%
Healing +24%
New Support Skill: Heavenly Call
Skill Upgrade:  Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]).
At level 30:
Healing cap increased to 5000 (1500 for other parties)Verification needed. .
2-turn cut to all allies' debuff durations.

Alternate color class outfits
Ultimate Mastery Level Bonuses These bonuses only apply to this class.
Requirements to unlock Ultimate Mastery
Lvl 1 ATK +1500 Lvl 4 Debuff Resistance +15%
Lvl 2 HP +3000 Lvl 5 Healing +10%
Lvl 3 DEF +7% Lvl 6 DMG Cap +12%

Grid Suggestions

Gameplay Notes

Panacea III

  • Debuff durations cannot be cut to 0 turns. They can be cut to a minimum of 1 turn remaining.
  • Debuffs that activate at the end of their duration, such as DeathKnocked out after
    and Soulfire ImmolationKnocked out after 5 turns.
    (Effect can be passed to ally by using a skill. Passed effect can't be removed.)
    , are unaffected by cuts to debuff duration.

Lapin Blanc

  • Le Retour du Lapin3-hit elemental DMG to a foe after normal attacks / Maximum amount of DMG that can be dealt per hit is boosted / Buffs can't be removed or shortened / Debuff resistance is boosted / Triple attack rate is boosted (Can't be removed)
    Duration: Indefinite
    grants the following effects:[3]
    • 3-hit, 100% Elemental damage to a foe after normal attacks (Damage cap: ~180,000 per hit)[2]
    • 10% DMG Cap Up
    • Buffs can't be removed or shortened
    • Debuff immunity
    • Guaranteed TA

Cathedral's Benison

  • Cathedral's BenisonBuffs can't be removed or shortened / Elemental DMG taken is converted to the element MC has superiority against / Elemental DMG is reduced (Can't be removed / Ends upon taking DMG 2 times)
    Duration: Indefinite
    grants the following effects:
    • Buffs can't be removed or shortened
    • Elemental DMG taken is converted to the element MC has superiority against
    • Elemental DMG taken is lowered by ~20% for the element MC has superiority against[4]

Facsimile Compatibility

Icon Skill Copyable?
Panacea III Yes
Blessing II Yes
Dispel Deluge Yes
Peace of Mind Yes
Path Illuminated No
Lapin Blanc No
Cathedral's Benison No

Assessment

This section contains subjective remarks about this class.
Relevancy of information and recommended weapons can quickly change over time.
Use substantial discretion before heavily investing resources.

Overview

Sage is a class that focuses on healing. However, even with Ultimate Mastery the class seldom sees use.

Skill Overview

Class Skill

Skill Priority Comments

 Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]).
At level 30:
Healing cap increased to 5000 (1500 for other parties)Verification needed. .
2-turn cut to all allies' debuff durations.
Default
  • A strong heal that can be auto-activated through  Amyntiko FosAll allies gain Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    and Guaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: Indefinite
    .
    MC gains Therapeutic StanceClass's first-slot skill activates when a foe uses a special attack (Can't be removed)
    Duration: Indefinite
    .
    .
  • Compared to  Vita BrevisRestore all parties' HP (Healing cap: 5000 [2500 for other parties]).
    Remove 1 debuff from all parties.
    1-turn cut to all allies' debuff durations.
    , it provides more reduction to debuff durations so it can be more useful if the foe inflicts unremoveable debuffs.

Extended Mastery

Skill Priority Comments

 Blessing II350%-500% Light damage to all foes.
Inflict Holy SpikeHP is lowered on every turn
Strength: 5000 DMG per turnDuration: 180 seconds
.
Low
  • A poor damage skill that also inflicts a lacking debuff.

 Dispel DelugeRemove 1 buff from all foes.
Low
  • Has the same 5T cooldown like  DispelRemoves 1 buff from a foe., so it can be seen as a strict upgrade. However the majority of fights in the game are against a single enemy.
  • Can be brought alongside  DispelRemoves 1 buff from a foe. if many sources of Dispel are needed.

 Peace of MindRemove 1 debuff from all allies.
All allies gain Shield (500)Next ATK received will be ineffective for a fixed amount
Strength: 500Duration: 3 turns
.
Low
  • An alternative to  ClarityRemove 1 debuff from all parties.. Peace of Mind has 1T longer cooldown in exchange for Shield (500)Next ATK received will be ineffective for a fixed amount
    Strength: 500Duration: 3 turns
    .

Ultimate Mastery

Skill Priority Comments

 Path Illuminated250% Elemental damage to all foes (Damage cap: ~630,000).
Restore all allies' HP (Healing cap: 1000).
All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
Low
  • A damage skill that provides additional sustain and is activatable in Full Auto setups.

 Lapin BlancGain Lapin BlancLe Retour du Lapin effect to caster when autorevived (1 time / Can't be removed)
Duration: Indefinite
. (Can't be recast.)
Low
  • Provides very powerful buffs to MC but it can be overly cumbersome to trigger the autorevive requirement.

 Cathedral's BenisonAll allies gain Shield (10,000)Next ATK received will be ineffective for a fixed amount
Strength: 10,000Duration: Indefinite
and Cathedral's BenisonBuffs can't be removed or shortened / Elemental DMG taken is converted to the element MC has superiority against / Elemental DMG is reduced (Can't be removed / Ends upon taking DMG 2 times)
Duration: Indefinite
.
(Cathedral's Benison ends upon taking damage 2 times.)
Medium
  • A situationally strong defensive buff.
  • Possesses an extremely long cooldown.
  • The large Shield (10000)Next ATK received will be ineffective for a fixed amount
    Strength: 10000Duration: Indefinite
    provided can be useful against foes that only inflict debuffs if damage is taken.

Class Champion Weapon Overview

Weapon Info Comments

Hallowed Pilgrimage
 Dharmic DoctrineMassive elemental DMG to a foe.
Heal all allies up to 700 HP840 with the 20% boost to healing cap from Ray of Hope.. All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 200 HP/turn or 10% charge bar/turnDuration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Hallowed Pilgrimage is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option.
Saint's NatureWhen main weapon: Increase healing of  Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]).
At level 30:
Healing cap increased to 5000 (1500 for other parties)Verification needed. .
2-turn cut to all allies' debuff durations.
's by 20% (Healing cap: 4200). MC gains AutorevivedRecovers once from a knockout while in effect
upon using  Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]).
At level 30:
Healing cap increased to 5000 (1500 for other parties)Verification needed. .
2-turn cut to all allies' debuff durations.
Saint's HumanityWhen main weapon: 25% boost to debuff resistance (MC Only)
Saint's DivinityWhen main weapon: Reduce the cooldown of  White WallAll allies gain Shield (1500)Next ATK received will be ineffective for a fixed amount
Strength: 1500Duration: 3 turns
.
to 6 turns and increase shield endurance to Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 3 turns
Saint's DevilryWhen main weapon: Lessen all allies' DMG taken by 10% from foes affected by Holy SpikeHP is lowered on every turn

Resources

References