Sage

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Sage gran icon.jpgSage djeeta icon.jpg
Class Data
Description Lead your party out of a pinch with your battle wits and healing wisdom.
Style Label Type Heal.png Specialty Label Weapon Staff.png Label Weapon Spear.png
Prerequisites 2500 CP, 20 Pilgrim Distinctions and Superior Clergy Trophy
Level Bonuses Healing +8% and Debuff resistance +3%, total +24% and +9%
Master Bonuses Healing +2% and Debuff resistance +1%
Support Skills
Ray of Hope 5% boost to healing,
20% boost to healing cap and
100% boost to Revive's restore amountAlso affects summons such as Europa and
Status AutoRevive.pngAutoreviveRecovers once from a knockout while in effect
on MC
.[1]

Reduces Revive's cooldown by 2 turns.

Gain
Status AttackUp.pngEnchanted: SalvationATK is boosted

Duration: 1 turns
upon using Panacea III.
Timeless Teachings Immunity to
Status SkillSeal.pngSkill SealedCan't use skills
.
Recommended Extended Mastery Perks
-
Recommended Subskills

Extended Mastery Skills:

Ability Veil.png 
VeilAll allies gain
Status Veil.pngVeilImmune to debuffs.
Lasts until it resists at least 1 debuff.
, nullifying the next debuff recieved
: Powerful defense against debuffs on a short cooldown.
Ability Dispel.png 
Dispel DelugeRemove 1 buff from all enemies.
: Against particular enemies.

Subskills:

Ability Miserable.png 
Miserable MistInflict
Status AttackDown.png25% ATK DownATK is lowered

Strength: 25%
Base AccuracySee Debuff Resistance for details.
: 80%
Duration: 180 seconds
and
Status DefenseDown.png25% DEF DownDEF is lowered

Strength: 25%
Base AccuracySee Debuff Resistance for details.
: 80%
Duration: 180 seconds
on all enemies.
: Massive increase to effective damage and survivability in solo play.
Ability ClearAll.png 
ClarityRemove 1 debuff from all parties.
: Raid-wide debuff clear for assisting others or as a backup to Veil.
Ability Piercing.png 
Double Trouble IIIGain
Status TripleUp.png100% TA UpTriple attack rate is boosted

Strength: 100%
Duration: 1 turns
.
Spear: All parties gain
Status DoubleUp.pngDA UpDouble attack rate is boosted

Duration: 3 turns
and
Status TripleUp.pngTA UpTriple attack rate is boosted

Duration: 3 turns
.
Axe: Inflict
Status DoubleDown.pngDA DownDouble attack rate is lowered
and
Status TripleDown.pngTA DownTriple attack rate is lowered
on one enemy.
: (with Spear main-hand) Raid-wide DA/TA and one guaranteed TA for charge bar acceleration.
Ability Cover.png 
SubstituteGain
Status Substitute.pngSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)

Duration: 1 turns
.
: Can combine with Nirvana square.jpg Nirvana's
Status AutoRevive.pngAutoreviveRecovers once from a knockout while in effect
to negate certain enemy charge attacks.
Ability HealAll.png 
Just the CureRestore 25% HP to all allies (Healing cap: 1500 HP).
/ Ability Regen.png 
Bard SongAll allies gain
Status Heal.pngRefreshHP is restored on every turn
.
: Additional healing.

Skills

Icon Skill Name Effect
C/DCooldown in Turns
DurDuration in Turns or Seconds
SubSubskill usable on other classes
LVLClass level required
Notes
Ability HealAll.png Panacea III Restore HP to all parties, capped at 3600 HP (1500 HP for other parties) total. 5T - No 1 Affects all players.
Healing cap increased to 4200 HP (1750 HP for other parties) with Nirvana square.jpg Nirvana.

Extended Mastery Skills

Icon Skill Name Effect
C/DCooldown
DurDuration
EMPCost in EMP
Notes
Ability Light.png Blessing II Deal 350%-500% Light damage to all enemies and inflict
Status Holy Spike.pngHoly SpikeHP is lowered on every turn

Strength: 5000 DMG per turn.
.
7T - 10
Ability Dispel.png Dispel Deluge Remove 1 buff from all enemies. 5T - 25
Ability Clear.png Peace of Mind Remove 1 debuff from all allies. All allies gain 500-damage
Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
.
5T 3T 15

Assessment

For most players, Sage will be the ideal first Row IV due to its versatility: Panacea and Veil (or Dispel, where relevant) are very powerful in almost every battle and for almost every team, allowing the remaining subskills to be tailored for individual situations.

  • Veil lasts until consumed and can block multiple debuffs at a time, effectively negating the debuff component of many battles.
  • Dispel Deluge is simply an all-enemy version of Bishop's Ability Dispel.png 
    DispelRemoves one buff from a foe
    and an alternative to Veil for the mandatory Extended Mastery Skill.
  • Peace of Mind is usually worse than Ability ClearAll.png 
    ClarityRemove 1 debuff from all parties.
    due to its longer cooldown and it not being raid-wide, but has niche value as an Extended Mastery alternative to Veil, or in battles where multiple debuff removal skills are desired.
In practice, Veil,
Status SkillSeal.pngSkill SealedCan't use skills
immunity, and potentially even
Status AutoRevive.pngAutoreviveRecovers once from a knockout while in effect
(via Nirvana square.jpg Nirvana) make Sage an excellent raid support, capable of reliably offering Panacea, Clarity, Dispel, or other skills as needed. Even for players with under-developed grids, Sage (along with Holy Saber and Spartan) is one of the best classes with which to legitimately contribute to difficult high-level raids. As Panacea can keep teams alive almost indefinitely with damage cut from characters and summons, Sage is no less resilient in solo content, and even its offensive capabilities are respectable due to the Ray of Hope passive, guaranteed triple-attacks from Double Trouble, and the flexibility to safely dip into Enmity or maintain Stamina via Panacea.

Sage's one weakness is that it doesn't strictly offer anything that cannot be replicated by other characters or summons. Therefore, players whose characters already bring Veil, Dispel, and powerful healing may wish to prioritize more offensive classes such as Chaos Ruler or Elysian.

References[edit]

  1. https://twitter.com/zekasyuz/status/926844719874715648