Sage

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About Classes | Class List | Class Skills | Extended Mastery | Master Level | Ultimate Mastery


Row 4 Class
Sage
 

 
 
 
 
 

ID 120301
NameJP セージ
Release Date 2016-03-10
Other Sites gbf-wiki
(Japanese wiki)
GameWith
Lead your party out of a pinch with your battle wits and healing wisdom.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon Name Effect Obtained
Ray of Hope 5% boost to healing.
20% boost to healing cap.
100% boost to MC's HP restored upon revival.Also affects summons such as Europa and AutoreviveRecovers once from a knockout while in effect
on MC.
[1]
Reduces  ReviveRevive an ally with 25% HP.'s cooldown by 2 turns.
Gain Enchanted: Ray of HopeATK is boosted
Duration: 1 turn
upon using  Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]).
At level 30:
Healing cap increased to 5000 (1500 for other parties)Verification needed. .
2-turn cut to all allies' debuff durations.
.
Lvl 1
Timeless Teachings Immunity to Skill SealedCan't use skills
.
Lvl 1
Heavenly Call Starts battle with AutoreviveRecovers once from a knockout while in effect (Can't be removed)
Duration: Indefinite
.
Master Lvl 20
Base Skills
Icon Name Effect Cooldown Duration SubSubskill usable on other classes Obtained

Panacea III Restore HP to all parties (Healing cap: 3000 [1500 for other parties]).
At level 30:
Healing cap increased to 5000 (1500 for other parties)Verification needed. .
2-turn cut to all allies' debuff durations.
5T - No Lvl 1
Extended Mastery Skills
Icon Name Effect Cooldown Duration EMPCost in EMP
Blessing II 350%-500% Light damage to all foes.
Inflict Holy SpikeHP is lowered on every turn
Strength: 5000 DMG per turnDuration: 180 seconds
.
7T 180s 10
Dispel Deluge Remove 1 buff from all foes. 5T - 25
Peace of Mind Remove 1 debuff from all allies.
All allies gain Shield (500)Next ATK received will be ineffective for a fixed amount
Strength: 500Duration: 3 turns
.
5T 3T 15
Ultimate Mastery Skills
Icon Name Effect Cooldown Duration MaterialsMaterials consumed to learn
Path Illuminated Elemental damage to all foes.
Restore all allies' HP (Healing cap: 1000).
All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
5T -
Lapin Blanc Gain Lapin BlancLe Retour du Lapin effect to caster when autorevived (1 time / Can't be removed)
Duration: Indefinite
. (Can't be recast.)
- -
Cathedral's Benison All allies gain Shield (10,000)Next ATK received will be ineffective for a fixed amount
Strength: 10,000Duration: Indefinite
and Cathedral's BenisonEffects that remove buffs are nullified / Elemental DMG taken is converted to the element MC has superiority against / Elemental DMG taken is lowered (Can't be removed / Ends upon taking DMG 2 times)
Duration: Indefinite
.
(Cathedral's Benison ends upon taking damage 2 times.)
16T -
Level Bonuses
Lvl 1 Healing +8%
Lvl 5 Debuff resistance +3%
Lvl 10 Healing +8%
Lvl 15 Debuff resistance +3%
Lvl 20 Healing +8%
Total Stat Bonuses These bonuses only apply to this class. Completion Bonuses Unlocked at level 20.
These bonuses are applied while as any class.
Healing +24%
Debuff resistance +6%
Healing +2%
Debuff resistance +1%
Master Level Bonuses Requirements to unlock Master Levels
Lvl 1 - Lvl 16 HP +300
Lvl 2 Debuff resistance +3% Lvl 17 Debuff resistance +3%
Lvl 3 Healing +3% Lvl 18 HP +300
Lvl 4 Debuff resistance +3% Lvl 19 Debuff resistance +3%
Lvl 5 Healing +3% Lvl 20 New Support Skill
Bishop alternate color class outfits
Lvl 6 HP +300 Lvl 21 Debuff resistance +3%
Lvl 7 Healing +3% Lvl 22 HP +300
Lvl 8 Debuff resistance +3% Lvl 23 Debuff resistance +3%
Lvl 9 Healing +3% Lvl 24 HP +300
Lvl 10 HP +300
Priest alternate color class outfits
Lvl 25 Healing +3%
Lvl 11 Debuff resistance +3% Lvl 26 HP +300
Lvl 12 Healing +3% Lvl 27 Healing +3%
Lvl 13 HP +300 Lvl 28 HP +300
Lvl 14 Debuff resistance +3% Lvl 29 Debuff resistance +3%
Lvl 15 Healing +3%
Cleric alternate color class outfits
Lvl 30 Upgrade Panacea III
Sage alternate color class outfits
Total Stat Bonuses These bonuses only apply to this class. Skill Bonuses
HP +2700
Debuff Resistance +30%
Healing +24%
New Support Skill: Heavenly Call
Skill Upgrade:  Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]).
At level 30:
Healing cap increased to 5000 (1500 for other parties)Verification needed. .
2-turn cut to all allies' debuff durations.

Alternate color class outfits
Ultimate Mastery Level Bonuses These bonuses only apply to this class.
Requirements to unlock Ultimate Mastery
Lvl 1 ATK +1500 Lvl 4 Debuff Resistance +15%
Lvl 2 HP +3000 Lvl 5 Healing +10%
Lvl 3 DEF +7% Lvl 6 DMG Cap +12%

Gameplay Notes

Panacea III

  • Debuff durations cannot be cut to 0 turns. They can be cut to a minimum of 1 turn remaining.
  • Debuffs that activate at the end of their duration, such as DeathKnocked out after
    and Soulfire ImmolationKnocked out after 5 turns.
    (Effect can be passed to ally by using a skill. Passed effect can't be removed.)
    , are unaffected by cuts to debuff duration.

Lapin Blanc

  • Le Retour du Lapin3-hit elemental DMG to a foe after normal attacks / Maximum amount of DMG that can be dealt per hit is boosted / Effects that remove buffs will be nullified / Debuff resistance is boosted / Triple attack rate is boosted (Can't be removed)
    Duration: Indefinite
    grants the following effects:[2]
    • 3-hit elemental damage to a foe after normal attacks
    • 10% DMG Cap Up
    • Dispel Cancel effect
    • Debuff immunity
    • Guaranteed TA

Cathedral's Benison

  • Cathedral's BenisonEffects that remove buffs are nullified / Elemental DMG taken is converted to the element MC has superiority against / Elemental DMG taken is lowered (Can't be removed / Ends upon taking DMG 2 times)
    Duration: Indefinite
    grants the following effects:
    • Dispel Cancel effect
    • Elemental DMG taken is converted to the element MC has superiority against
    • Elemental DMG taken is lowered by ~20% for the element MC has superiority against[3]

Facsimile Compatibility

Icon Skill Copyable?
Panacea III Yes
Blessing II Yes
Dispel Deluge Yes
Peace of Mind Yes
Path Illuminated No
Lapin Blanc No
Cathedral's Benison No

Resources

Assessment

This section contains subjective remarks about this class.
Relevancy of information and recommended weapons can quickly change over time.
Use substantial discretion before heavily investing resources.

Overview

Sage is a class primarily centered around defense and sustainability. Before Ultimate Mastery, Sage does not offer anything noteworthy over its row V counterpart, Iatromantis. With Ultimate Mastery, it gains some niche skills that could prove beneficial in challenging raids. Nonetheless, the Sage's relative lack of offensive capabilities and utility in comparison to other classes leads to it being less frequently employed overall.

Skill Overview

Class Skill

Skill Priority Comments
 
Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]).
At level 30:
Healing cap increased to 5000 (1500 for other parties)Verification needed. .
2-turn cut to all allies' debuff durations.
Default
  • A strong heal that can be auto-activated through  Amyntiko FosAll allies gain Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    and Guaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: Indefinite
    .
    MC gains Therapeutic StanceFirst-slot skill activates when a foe uses a special attack (Can't be removed)
    Duration: Indefinite
    .
    .
  • Compared to  Vita BrevisRestore all parties' HP (Healing cap: 5000 [2500 for other parties]).
    Remove 1 debuff from all parties.
    1-turn cut to all allies' debuff durations.
    , it provides more reduction to debuff durations so it can be more useful if the foe inflicts unremoveable debuffs.

Extended Mastery

Skill Priority Comments
 
Blessing II350%-500% Light damage to all foes.
Inflict Holy SpikeHP is lowered on every turn
Strength: 5000 DMG per turnDuration: 180 seconds
.
Low
  • A poor damage skill that also inflicts a lacking debuff.
 
Dispel DelugeRemove 1 buff from all foes.
Medium
  • Has the same 5T cooldown like  DispelRemoves 1 buff from a foe., so it can be seen as a strict upgrade. However the majority of fights in the game are against a single enemy.
  • Can be brought alongside  DispelRemoves 1 buff from a foe. if many sources of dispel are needed.
 
Peace of MindRemove 1 debuff from all allies.
All allies gain Shield (500)Next ATK received will be ineffective for a fixed amount
Strength: 500Duration: 3 turns
.
Medium
  • An alternative to  ClarityRemove 1 debuff from all parties.. Peace of Mind has 1T longer cooldown in exchange for Shield (500)Next ATK received will be ineffective for a fixed amount
    Strength: 500Duration: 3 turns
    .

Ultimate Mastery

Skill Priority Comments
 
Path IlluminatedElemental damage to all foes.
Restore all allies' HP (Healing cap: 1000).
All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
Medium
  • A damage skill that provides additional sustain and is activatable in Full Auto setups.
 
Lapin BlancGain Lapin BlancLe Retour du Lapin effect to caster when autorevived (1 time / Can't be removed)
Duration: Indefinite
. (Can't be recast.)
Low
  • Provides very powerful buffs to MC but it can be overly cumbersome to trigger the autorevive requirement.
 
Cathedral's BenisonAll allies gain Shield (10,000)Next ATK received will be ineffective for a fixed amount
Strength: 10,000Duration: Indefinite
and Cathedral's BenisonEffects that remove buffs are nullified / Elemental DMG taken is converted to the element MC has superiority against / Elemental DMG taken is lowered (Can't be removed / Ends upon taking DMG 2 times)
Duration: Indefinite
.
(Cathedral's Benison ends upon taking damage 2 times.)
Medium
  • A situationally strong defensive buff.
  • Possesses an extremely long cooldown.
  • The large Shield (10000)Next ATK received will be ineffective for a fixed amount
    Strength: 10000Duration: Indefinite
    provided can be useful against foes that only inflict debuffs if damage is taken.


Notable Main Weapon Options

Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.

Feel free to explore and experiment with weapons available to you.

For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.

Class Champion Weapon Overview

Weapon Info Comments

Hallowed Pilgrimage
 Dharmic DoctrineMassive Dark DMG to a foe.
Heal all allies up to 700 HP840 with the 20% boost to healing cap from Ray of Hope.. All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 200 HP/turn or 10% charge bar/turnDuration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
Hallowed Pilgrimage is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option. Better alternatives are listed below.
Saint's NatureWhen main weapon: Increase healing of  Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]).
At level 30:
Healing cap increased to 5000 (1500 for other parties)Verification needed. .
2-turn cut to all allies' debuff durations.
's by 20% (Healing cap: 4200). MC gains AutorevivedRecovers once from a knockout while in effect
upon using  Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]).
At level 30:
Healing cap increased to 5000 (1500 for other parties)Verification needed. .
2-turn cut to all allies' debuff durations.
Saint's HumanityWhen main weapon: 25% boost to debuff resistance (MC Only)
Saint's DivinityWhen main weapon: Reduce the cooldown of  White WallAll allies gain Shield (1500)Next ATK received will be ineffective for a fixed amount
Strength: 1500Duration: 3 turns
.
to 6 turns and increase shield endurance to Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 3 turns
Saint's DevilryWhen main weapon: Lessen all allies' DMG taken by 10% from foes affected by Holy SpikeHP is lowered on every turn

Farmable Options

Weapon Element Source Charge Attack Comments

Al-Abad
Raid:
Atum (Raid)
 
Maftooh Al-AineinMassive Fire damage to a foe.
Restore 10% of all allies' HP (Healing cap: 700).
After 4★:
Also remove 1 debuff from all allies.
  • Provides additional healing and debuff removal on C.A.

True Glacial Dream Staff
Special Quest:
Xeno Cocytus Clash
 
Deluge of Raw Agony450%Massive Water damage to a foe.
Restore 10% of all allies' HP (Healing cap: 700) and remove 1 debuff.
After 5★:
Damage increased to 550%.
Healing cap increased to 1500.
All allies also gain RefreshHP is restored on every turn
Strength: 5% of max HP (Healing cap: 500)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
  • Provides additional healing and RefreshHP is restored on every turn
    Strength: 5% of max HP (Healing cap: 500)Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    on C.A.
  • Also removes one debuff on C.A.

Dark Opus (Water)
Treasure Trade:
Dark Opus Weapons
 
Apocalyptic GlacierMassive Water damage to a foe. / All allies gain Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
Additional effect based on the pendulum.

Wand of Charmtide
Weapon Series:
Seraphic Weapons
 
Tide's EmbraceMassive Water damage to a foe.
All allies gain 20% Water ATK UpWater ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 20% Fire DMG LoweredFire DMG is lowered
Strength: 20%Duration: 3.5 turnsFire DEF Up. Not a Damage Cut.
Reduces Fire damage taken on a multiplier
separate from Damage Cuts.Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
  • An accessible option if lacking other better weapons.

Exo Kshathra
Event:
Exo Vohu Manah Crucible
 
Atas Ma'daniMassive Earth damage to a foe.
Remove 1 debuff from all allies.
After 4★:
Also inflict 50% Accuracy LoweredAttacks and special attacks have a chance to miss
Strength: 50%Duration: 1.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
  • Attack Awakening is preferred for main weapon purposes due to its strong stat boosts and passive buffs.
  • Provides 20% Bonus DMG effect to MC when not debuffed.
  • Removes one debuff on C.A.

Yggdrasil's Bough
Treasure Trade:
Astral Weapons
 
Axis GardenMassive Earth damage to a foe.
All allies gain Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 4★:
All allies also gain StrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.

Dark Opus (Wind)
Treasure Trade:
Dark Opus Weapons
 
Apocalyptic SquallMassive Wind damage to a foe. / All allies gain Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
Additional effect based on the pendulum.

True Conviction Flashspear
Special Quest:
Xeno Sagittarius Clash
 
Astra Horizon II450%Massive Wind damage to a foe.
Remove 1 buff.
Absorb mode bar to gain up to Charged +20%Instantly boosts Charge Bar by 20%
Strength: 20%Unaffected by charge bar gain effects
.
After 5★:
Damage increased to 550%.
Now removes 2 buffs and can gain up to Charged +30%Instantly boosts Charge Bar by 30%
Strength: 30%Unaffected by charge bar gain effects
.
  • Can dispel up to two times on C.A. which can be situationally useful.
  • Helps free up skill slots since  DispelRemoves 1 buff from a foe. or  Dispel DelugeRemove 1 buff from all foes. may not be necessary.

Luminiera Lance Credo
Raid:
Luminiera Credo Omega (Raid)
 
Tepnon PhosMassive Light damage to a foe.
Remove 1 buff.
All allies gain Shield (1000)Next ATK received will be ineffective for a fixed amount
Strength: 1000Duration: Indefinite
.
  • Dispels 1 buff and provides Shield (1000)Next ATK received will be ineffective for a fixed amount
    Strength: 1000Duration: Indefinite
    on C.A.

Premium Draw Options

WARNING!
Players should not uncap weapons in this list using Damascus Ingots, Gold Bricks or duplicates until they reach a point in their progression to fully understand their value.
Weapon Element Source Charge Attack Comments

Galilei's Insight
Flash Gala  
Tyros WonderMassive Water damage to a foe.
Gain Shield (3500)Next ATK received will be ineffective for a fixed amount
Strength: 3500Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Unchallenged (1 time)Next DMG received will be ineffective
Duration: Indefinite
.
After 4★:
Shield (3500)Next ATK received will be ineffective for a fixed amount
Strength: 3500Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
now affects all allies.
Also remove 1 debuff from all allies.
  • Shield (3500)Next ATK received will be ineffective for a fixed amount
    Strength: 3500Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    and Unchallenged (1 time)Next DMG received will be ineffective
    Duration: Indefinite
    provide valuable sustain in harder content.
  • Unchallenged (1 time)Next DMG received will be ineffective
    Duration: Indefinite
    may be detrimental if attempting to use  Lapin BlancGain Lapin BlancLe Retour du Lapin effect to caster when autorevived (1 time / Can't be removed)
    Duration: Indefinite
    . (Can't be recast.)
    .
  • Removes one debuff on C.A.

Gambanteinn
Premium Gala  
Io's PromiseMassive Light damage to a foe.
Restore allies' HP (Healing cap: 1000).
All allies gain RefreshHP is restored on every turn
Strength: (Healing cap: 250)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 4★:
Now restores 15% of all allies' HP (Healing cap: 2000).
RefreshHP is restored on every turn
Strength: (Healing cap: 600)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
's healing cap increased to 600.
  • Provides additional healing and RefreshHP is restored on every turn
    Strength: (Healing cap: 600)Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    on C.A.

Skeletal Eclipse
Premium Gala  
Calamitous RainMassive Dark damage to a foe.
Inflict 25% ATK DownATK is lowered
Strength: 25%Duration: 180 seconds
and 25% DEF DownDEF is lowered
Strength: 25%Duration: 180 seconds
on all foes.
After 4★:
Also inflict DelayReduce a foe's filled charge diamonds by 1
on all foes.
  • Inflicts DelayReduce a foe's filled charge diamonds by 1
    on C.A. which can be useful in harder content.

References