Sage
About classes | Class list | Skill list | Extended Mastery | Master Level | Ultimate Mastery
|
|||||||||||||||
Class Data | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Class line | ![]() ![]() ![]() ![]() ![]() |
||||||||||||||
Description | Lead your party out of a pinch with your battle wits and healing wisdom. | ||||||||||||||
Style | ![]() |
Specialty | ![]() ![]() |
||||||||||||
Prerequisites | ![]() ![]() ![]() ![]() | ||||||||||||||
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20. |
|
||||||||||||||
Completion Bonuses | ![]() ![]() |
||||||||||||||
Class Weapon | ![]() |
||||||||||||||
Release date | 2016-03-10 | Other sites | ![]() |
||||||||||||
Support Skills | |||||||||||||||
Ray of Hope | 5% boost to healing. 20% boost to healing cap. 100% boost to restored HP amount upon revival.Also affects summons such as Europa and ![]() on MC.[1] Reduces ![]() Gain ![]() Duration: 1 turn upon using ![]() At level 30: Healing cap increased to 5000 (1500 for other parties)Verification needed. . Adds 2-turn cut to all allies' debuff durations.. |
||||||||||||||
Timeless Teachings | Immunity to ![]() . |
||||||||||||||
Heavenly Call | Unlocks at Master Level 20: Starts battle with ![]() Duration: Indefinite. |
Master Level BonusesRequirements to unlock Master Levels
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Total Master Level Bonuses | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() ![]() ![]() |
New Support Skill: Heavenly Call Skill Upgrade: Panacea III Alternate color class outfits |
![]()
| |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Contents
Skills
Icon | Skill Name | Effect | C/DCooldown in Turns | DurDuration in Turns or Seconds | SubSubskill usable on other classes | LVLClass level required | Notes |
---|---|---|---|---|---|---|---|
![]() ![]() |
Panacea III | Restore HP to all parties (Healing cap: 3000 [1500 for other parties]). At level 30: Healing cap increased to 5000 (1500 for other parties)Verification needed. . Adds 2-turn cut to all allies' debuff durations. |
5T | - | No | 1 | Debuff durations cannot be cut to 0 turns. They can be cut to a minimum of 1 turn remaining. Debuffs that activate at the end of their duration, such as ![]() or ![]() (Effect can be passed to ally by using a skill. Passed effect can't be removed.) , are unaffected by cuts to debuff duration. |
Extended Mastery Skills
Icon | Skill Name | Effect | C/DCooldown | DurDuration | EMPCost in EMP | Notes |
---|---|---|---|---|---|---|
![]() |
Blessing II | 350%-500% Light damage to all foes. Inflict ![]() Strength: 5000 DMG per turnDuration: 180 seconds. |
7T | 180s | 10 | |
![]() |
Dispel Deluge | Remove 1 buff from all foes. | 5T | - | 25 | |
![]() |
Peace of Mind | Remove 1 debuff from all allies. All allies gain ![]() Strength: 500Duration: 3 turns. |
5T | 3T | 15 |
Ultimate Mastery Skills
- Requires Ultimate Mastery Lvl 6.
Icon | Skill Name | Effect | C/DCooldown | DurDuration | MaterialsMaterials consumed to learn | Notes |
---|---|---|---|---|---|---|
![]() |
Path Illuminated | Elemental damage to all foes. Restore all allies' HP (Healing cap: 1000). All allies gain ![]() Strength: 10%. |
5T | - | ||
![]() |
Lapin Blanc | Gain ![]() Duration: Indefinite. (Can't be recast.) |
- | - | ||
![]() |
Cathedral's Benison | All allies gain ![]() Strength: 10000Duration: Indefinite and ![]() Duration: Indefinite. (Cathedral's Benison ends upon taking damage 2 times.) |
16T | - |
Gameplay Notes
Lapin Blanc
Le Retour du Lapin3-hit elemental DMG to a foe after normal attacks / Maximum amount of DMG that can be dealt per hit is boosted / Effects that remove buffs will be nullified / Debuff resistance is boosted / Triple attack rate is boosted (Can't be removed)
Duration: Indefinite grants the following effects:[2]- 3-hit elemental damage to a foe after normal attacks
- 10% DMG Cap Up
- Dispel Cancel effect
- Debuff immunity
- Guaranteed TA
Cathedral's Benison
Cathedral's BenisonEffects that remove buffs are nullified / Elemental DMG taken is converted to the element MC has superiority against / Elemental DMG taken is lowered (Can't be removed / Ends upon taking DMG 2 times)
Duration: Indefinite grants the following effects:- Dispel Cancel effect
- Elemental DMG taken is converted to the element MC has superiority against
- Elemental DMG taken is lowered by ~20% for the element MC has superiority against[3]
Resources
- Reddit Class Discussion (2019-12-06)
- Reddit Class Discussion (2023-02-22) (post-Master Level Update)
- Reddit Class Discussion (2023-06-28) (post-Ultimate Mastery Update)
Alternate Colors
Obtained from Sage: Master Level 30
Assessment
![]() |
This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources. |
Overview
Sage is a class primarily centered around defense and sustainability. Before Ultimate Mastery, Sage does not offer anything noteworthy over its row V counterpart, Iatromantis. With Ultimate Mastery, it gains some niche skills that could prove beneficial in challenging raids. Nonetheless, the Sage's relative lack of offensive capabilities and utility in comparison to other classes leads to it being less frequently employed overall.
Skill Overview
Class Skill
Skill | Priority | Comments |
---|---|---|
![]() Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]). At level 30: Healing cap increased to 5000 (1500 for other parties)Verification needed. . Adds 2-turn cut to all allies' debuff durations. |
Default |
|
Extended Mastery
Skill | Priority | Comments |
---|---|---|
![]() Blessing II350%-500% Light damage to all foes. Inflict ![]() Strength: 5000 DMG per turnDuration: 180 seconds. |
Low |
|
![]() Dispel DelugeRemove 1 buff from all foes. |
Medium | |
![]() Peace of MindRemove 1 debuff from all allies. All allies gain ![]() Strength: 500Duration: 3 turns. |
Medium |
|
Ultimate Mastery
Skill | Priority | Comments |
---|---|---|
![]() Path IlluminatedElemental damage to all foes. Restore all allies' HP (Healing cap: 1000). All allies gain ![]() Strength: 10%. |
Medium |
|
![]() Lapin BlancGain ![]() Duration: Indefinite. (Can't be recast.) |
Low |
|
![]() Cathedral's BenisonAll allies gain ![]() Strength: 10000Duration: Indefinite and ![]() Duration: Indefinite. (Cathedral's Benison ends upon taking damage 2 times.) |
Medium |
|
Notable Main Weapon Options
Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.
Feel free to explore and experiment with weapons available to you.
For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.
Class Champion Weapon Overview
Weapon | Info | Comments |
---|---|---|
![]() Hallowed Pilgrimage |
![]() Heal all allies up to 700 HP840 with the 20% boost to healing cap from Ray of Hope.. All allies gain ![]() Strength: 200 HP/turn or 10% charge bar/turnDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. |
Hallowed Pilgrimage is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option. Better alternatives are listed below. |
![]() ![]() At level 30: Healing cap increased to 5000 (1500 for other parties)Verification needed. . Adds 2-turn cut to all allies' debuff durations.'s by 20% (Healing cap: 4200). MC gains ![]() upon using ![]() At level 30: Healing cap increased to 5000 (1500 for other parties)Verification needed. . Adds 2-turn cut to all allies' debuff durations. | ||
![]() | ||
![]() ![]() ![]() Strength: 1500Duration: 3 turns. to 6 turns and increase shield endurance to ![]() Strength: 2000Duration: 3 turns | ||
![]() ![]() |
Farmable Options
Weapon | Element | Source | Charge Attack | Comments |
---|---|---|---|---|
![]() Al-Abad |
![]() |
![]() Atum (Raid) |
![]() Maftooh Al-AineinMassive Fire damage to a foe. Restore 10% of all allies' HP (Healing cap: 700). After 4★: Also remove 1 debuff from all allies. |
|
![]() True Glacial Dream Staff |
![]() |
![]() Xeno Cocytus Clash |
![]() Deluge of Raw Agony450%Massive Water damage to a foe. Restore 10% of all allies' HP (Healing cap: 700) and remove 1 debuff. After 5★: Damage increased to 550%. Healing cap increased to 1500. All allies also gain ![]() Strength: 5% of max HP (Healing cap: 500)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|
Dark Opus (Water) |
![]() |
![]() Dark Opus Weapons |
![]() Apocalyptic GlacierMassive Water damage to a foe. / All allies gain ![]() Duration: Indefinite. Additional effect based on the pendulum. |
|
![]() Wand of Charmtide |
![]() |
![]() Seraphic Weapons |
![]() Tide's EmbraceMassive Water damage to a foe. All allies gain ![]() Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 20%Duration: 3.5 turnsFire DEF Up. Not a Damage Cut. Reduces Fire damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|
Exo Kshathra |
![]() |
![]() Exo Vohu Manah Crucible |
![]() Atas Ma'daniMassive Earth damage to a foe. Remove 1 debuff from all allies. After 4★: Also inflict ![]() Strength: 50%Duration: 1.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
|
![]() Yggdrasil's Bough |
![]() |
![]() Astral Weapons |
![]() Axis GardenMassive Earth damage to a foe. All allies gain ![]() Strength: 2000Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 4★: All allies also gain ![]() Strength: 30%-10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|
Dark Opus (Wind) |
![]() |
![]() Dark Opus Weapons |
![]() Apocalyptic SquallMassive Wind damage to a foe. / All allies gain ![]() Duration: Indefinite. Additional effect based on the pendulum. |
|
![]() True Conviction Flashspear |
![]() |
![]() Xeno Sagittarius Clash |
![]() Astra Horizon II450%Massive Wind damage to a foe. Remove 1 buff. Absorb mode bar to gain up to ![]() Strength: 20%Unaffected by charge bar gain effects. After 5★: Damage increased to 550%. Now removes 2 buffs and can gain up to ![]() Strength: 30%Unaffected by charge bar gain effects. |
|
Premium Draw Options
![]() |
WARNING! Players should not uncap weapons in this list using ![]() ![]() |
---|
Weapon | Element | Source | Charge Attack | Comments |
---|---|---|---|---|
![]() Galilei's Insight |
![]() |
![]() |
![]() Tyros WonderMassive Water damage to a foe. Gain ![]() Strength: 3500Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Duration: Indefinite. After 4★: ![]() Strength: 3500Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. now affects all allies. Also remove 1 debuff from all allies. |
|
![]() Gambanteinn |
![]() |
![]() |
![]() Io's PromiseMassive Light damage to a foe. Restore allies' HP (Healing cap: 1000). All allies gain ![]() Strength: (Healing cap: 250)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 4★: Now restores 15% of all allies' HP (Healing cap: 2000). ![]() Strength: (Healing cap: 600)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.'s healing cap increased to 600. |
|
![]() Skeletal Eclipse |
![]() |
![]() |
![]() Calamitous RainMassive Dark damage to a foe. Inflict ![]() Strength: 25%Duration: 180 seconds and ![]() Strength: 25%Duration: 180 seconds on all foes. After 4★: Also inflict ![]() on all foes. |
|
References
- ↑ zekasyuz, https://twitter.com/zekasyuz/status/926844719874715648
- ↑ GameWith, Sage. https://グランブルーファンタジー.gamewith.jp/article/show/25262
- ↑ Kamigame, Sage. https://kamigame.jp/グラブル/ジョブ/セージ.html