Sword Master

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Sword Master gran sprite.png Sword Master gran icon.jpg Sword Master djeeta icon.jpg Sword Master djeeta sprite.png
Class Data
Class line Sword MasterGlorybringer
Description Harness the energy of the sword to wield powers unique to each blade.
Style Label Type Special.png Specialty Label Weapon Sabre.png Label Weapon Katana.png
Prerequisites CP square.jpg CP ×1,000
Warrior Creed square.jpg Warrior Creed ×5
- host and clear Co-op Quests Amidst Severe Cliffs.
Amidst severe cliffs.jpg
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1Icon Bonus Attack.png ATK +300 Icon Bonus HP.png HP +60   Total:
Icon Bonus Attack.png ATK +1500
Icon Bonus HP.png HP +300
Lvl 5Icon Bonus Attack.png ATK +300 Icon Bonus HP.png HP +60
Lvl 10 Icon Bonus Attack.png ATK +300 Icon Bonus HP.png HP +60
Lvl 15Icon Bonus Attack.png ATK +300 Icon Bonus HP.png HP +60
Lvl 20Icon Bonus Attack.png ATK +300 Icon Bonus HP.png HP +60
Master Bonuses Icon Bonus Attack.png ATK +2%
Class Weapon Aschallon square.jpg Aschallon
Support Skills
Kenshin Unleash the power hidden within your sword or katana (effects differ based on main weapon).
Overpower When sword spirit is released: gain 20% boost to
ATKNormal modifier
, 10% reduced DEF, and Hostility Boosted (Hostility + 10).
Recommended Extended Mastery Perks
Attack, Double Attack, HP.
Recommended Subskills
-

Skills

Icon Skill Name Effect
C/DCooldown in Turns
DurDuration in Turns or Seconds
SubSubskill usable on other classes
LVLClass level required
Notes
Ability SwordRelease.png Awakening Blade Call forth the main weapon's hidden power. 10T ? No 1 Grants 15 stacks of energy used for Resonating Blade and other effects
Ability SwordResonance.png Resonating Blade Effects vary based on main weapon. ? ? No 5 Can only be used while energy is available. Drains 2-3 stacks depending on the weapon.
Ability SwordHeal.png Energize Restore energy. Costs 30% charge bar. Can only be used while energy is available. 3T - No 15

Extended Mastery Skills

Icon Skill Name Effect
C/DCooldown
DurDuration
EMPCost in EMP
Notes
Ability Counter.png Contrablade Guts effect to caster / Counter upon taking DMG (2 times) / Boost to hostility 6T 2T 35

Assessment

None yet.



Sword Abilities[edit]

Your main hand weapon dictates what Sword Master's various abilities do. Every weapon has four effects:

  • Awaken: The effect that happens when you cast Awakening Blade. This does not cost energy.
  • Resonance: Each weapon has a special skill that can be cast via Resonating Blade, spending some energy in the process.
  • Attack: Effects will be added to each attack as long as you have Energy. Only one energy will be spent a turn even if you perform a multi-attack.
  • Defend: Whenever the main character is hit, some energy will be spent to activate an effect. Most Defend effects can happen multiple times per turn, which can put a heavy drain on the Sword Master's energy reserves against multi-target fights.

See this Google Spreadsheet for details: https://docs.google.com/spreadsheets/d/1Qn76lemsOMnK0EZnS4UIdcsKZ9vcj8GUD_KL61UPmxg Some weapons also have this information available on this wiki (WIP).

Class Navigation
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II WarriorSentinelClericSorcererRaiderArcana DuelerKung Fu ArtistArcherBardDragoon
III Weapon MasterHoly SaberBishopHermitHawkeyeDark FencerOgreSidewinderSuperstarValkyrie
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EX I AlchemistNinjaSamuraiSword MasterGunslingerMysticAssassinDrum MasterDancerMechanic
EX II GlorybringerNekomancer