Sword Master

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Sword Master gran icon.jpgSword Master djeeta icon.jpg
Class Data
Description Harness the energy of the sword to wield powers unique to each blade.
Style Label Type Special.png Specialty Label Weapon Sabre.png Label Weapon Katana.png
Prerequisites 1000 CP, Warrior Creed square.jpg Warrior Creed x5
Trophy: Climbing the Wall - host and clear coop quest Amidst Severe Cliffs.
Amidst severe cliffs.jpg
Level Bonuses Attack +300, HP +60, total Attack +1500, HP +300
Master Bonuses Attack +2%
Support Skills
Kenshin Unleash the power hidden within your sword or katana (effects differ based on main weapon).
Overpower When sword spirit is released: gain
Status AttackUp.png20% ATK UpATK is boosted

Strength: 20%
Status DefenseDown.png10% DEF DownDEF is lowered

Strength: 10%
Status AggroUpArrow.pngHostility BoostedMore likely to be attacked
Recommended Extended Mastery Perks
Attack, Double Attack. Avoid HP.
Recommended Subskills


Icon Skill Name Effect
C/DCooldown in Turns
DurDuration in Turns or Seconds
SubSubskill usable on other classes
LVLClass level required
Ability SwordRelease.png Awakening Blade Call forth the main weapon's hidden power. 10T ? No 1 Grants 15 stacks of energy used for Resonating Blade and other effects
Ability SwordResonance.png Resonating Blade Effects vary based on main weapon. ? ? No 5 Can only be used while energy is available. Drains 2-3 stacks depending on the weapon.
Ability SwordHeal.png Energize Restore energy. Costs 30% charge bar. Can only be used while energy is available. 3T - No 15


None yet.

Sword Abilities[edit]

Your main hand weapon dictates what Sword Master's various abilities do. Every weapon has four effects:

  • Awaken: The effect that happens when you cast Awakening Blade. This does not cost energy.
  • Resonance: Each weapon has a special skill that can be cast via Resonating Blade, spending some energy in the process.
  • Attack: Effects will be added to each attack as long as you have Energy. Only one energy will be spent a turn even if you perform a multi-attack.
  • Defend: Whenever the main character is hit, some energy will be spent to activate an effect. Most Defend effects can happen multiple times per turn, which can put a heavy drain on the Sword Master's energy reserves against multi-target fights.

See this Google Spreadsheet for details: https://docs.google.com/spreadsheets/d/1Qn76lemsOMnK0EZnS4UIdcsKZ9vcj8GUD_KL61UPmxg Some weapons also have this information available on this wiki (WIP).