Lumberjack
About Classes | Class List | Class Skills | Extended Mastery | Master Level | Ultimate Mastery
Style | |
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SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid. | |
CCWClass Champion Weapon | Tall-Tale Teller Rip Van Winkle |
Unlock Requirements |
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Berserker Lvl 20 Elysian Lvl 20 CP ×4,000 Forester's Distinction ×20 Easy as Falling off a LogClear the quest Forest Communicator Rewards Crystal ×50 - Clear Chapter 95 Quest: Forest Communicator. |
ID | 410301 |
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NameJP | ランバージャック |
Release Date | 2020-03-10 |
Other Sites | gbf-wiki (Japanese wiki)GameWithKamigame |
Those who walk the forests' shaded paths form deep friendships with its denizens and strive most for balance. |
Support SkillsDoes not work as a sub ally unless explicitly stated. | |||
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Icon | Name | Effect | Obtained |
Walker of Forested Ways | Boost to MC's stats based on number of turns passed: 3% boost to ATKMultiplier: Unique per turn (Max: 30%) 3% boost to DEF per turn (Max: 30%) Boost to multiattack rate per turn.Verification needed. |
Lvl 1 |
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Bask in the Forest | Restore all allies' HP (Healing cap: 1000) upon chain burst activation.[1] | Master Lvl 20 |
Base Skills | ||||||
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Icon | Name | Effect | Cooldown | Duration | SubSubskill usable on other classes | Obtained |
Woodcutter's Song | Gain Woodcutter's SongFor every 3 skills used: Forest friends come to the rescue Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) Duration: 3 turns. At level 30: Woodcutter's SongFor every 3 skills used: Forest friends come to the rescue Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) Duration: 3 turns duration increased to 4 turns. |
6T | 3T Lvl 30: 4T |
No | Lvl 1 |
Extended Mastery Skills | |||||
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Icon | Name | Effect | Cooldown | Duration | EMPCost in EMP |
Laughing Logger | 400% elemental damage to a foe (Damage cap: ~630,000). Gain ~70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: ~70% chance of dealing 30% more damage.Duration: 3 turns. From 2nd cast onward: Also gain KeenSupplemental DMG to critical hits Strength: (Damage cap: 50,000)Duration: 3 turns. From 3rd cast onward: Also gain 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 15%Duration: 3 turns.[1] |
5T | 3T | 35 | |
Leaf Burning | Gain Leaf BurningEvery turn while in effect: All allies' ATK and DEF are boosted (Stackable) / Charge bar is boosted (Can't be removed / Ends when endurance hits 0) Duration: Indefinite and a 4000-damage shield effect. (Every turn during Leaf Burning: All allies gain 4% ATK Up (Stackable / Max: 20%)ATK is boosted while active (Stackable) Strength: 4% (Max: 20%)Multiplier: Unique StackableDuration: IndefiniteStacking: Teamwide, 4% DEF Up (Stackable / Max: 20%)DEF is boosted while active (Stackable) Strength: 4% (Max: 20%)Duration: Indefinite, and Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%.[1][2] Leaf Burning ends when shield effect ends.) |
10T | - | 40 | |
Dappled Sunlight | Restore 10% of all allies' HP (Healing cap: 1500).[1] From 2nd cast onward: Also remove 1 debuff from all allies. From 3rd cast onward: All allies also gain VeilDebuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
6T | - | 30 |
Ultimate Mastery Skills | |||||
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Icon | Name | Effect | Cooldown | Duration | MaterialsMaterials consumed to learn |
Verdant Melody | All allies gain 20% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 20%Duration: 3 turns.[1] From 2nd cast onward: All allies also gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns. From 3rd cast onward: All allies also gain Double StrikeAttacks twice each turn Duration: 1 turn . |
8T | 3T / 1T |
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Birdsong of Balmy Breeze | Gain Birdsong of Balmy BreezeAll allies' HP is restored at end of turn / Dispel Cancel effect (1 time) every 5 turns / Remove 1 debuff from all allies when a foe uses a special attack (Can't be removed) Duration: Indefinite. (Can't be recast.) |
- | - | ||
Log Lop | 3-hit, 150% elemental damage to all foes (Damage cap: ~185,000 per hit). All allies gain 10% DA Up (Stackable / Max: 50%)Double attack rate is boosted (Stackable) Strength: 10% (Max: 50%)Duration: Indefinite, 5% TA Up (Stackable / Max: 25%)Triple attack rate is boosted (Stackable) Strength: 5% (Max: 25%)Duration: Indefinite, and 2% DMG Cap Up (Stackable / Max: 10%)Maximum amount of DMG that can be dealt per hit is boosted (Stackable) Strength: 2% (Max: 10%)Duration: Indefinite.[3] (While Woodcutter's SongFor every 3 skills used: Forest friends come to the rescue Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) is in effect: Auto-activates upon normal attacks.) |
6T | - |
Level Bonuses | |||||||||||||
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Total Stat Bonuses These bonuses only apply to this class. | Completion Bonuses Unlocked at level 20. These bonuses are applied while as any class. | ||
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Skill DMG +30% Healing +10% |
Boost to main weapon's ATK when main weapon is an axe +3% |
Master Level Bonuses Requirements to unlock Master Levels
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Total Stat Bonuses These bonuses only apply to this class. | Skill Bonuses | ||
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ATK +2000 Healing +14% Skill DMG +10% Skill DMG Cap +10% |
New Support Skill: Bask in the Forest Skill Upgrade: Woodcutter's SongGain Woodcutter's SongFor every 3 skills used: Forest friends come to the rescue Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) Duration: 3 turns. At level 30: Woodcutter's SongFor every 3 skills used: Forest friends come to the rescue Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) Duration: 3 turns duration increased to 4 turns. |
Ultimate Mastery Level Bonuses These bonuses only apply to this class. Requirements to unlock Ultimate Mastery
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Gameplay Notes
Woodcutter's Song
- Woodcutter's SongFor every 3 skills used: Forest friends come to the rescue
Upon using charge attack: Forest friends come to the rescue
Upon taking DMG: Forest friends come to the rescue
When foe uses a special attack: Forest friends come to the rescue
(Can't be removed)
Duration: 3 turns activates an effect based on the condition met. Each condition has a chance to activate an enhanced effect.[1] - Damage dealt by Woodcutter's SongFor every 3 skills used: Forest friends come to the rescue
Upon using charge attack: Forest friends come to the rescue
Upon taking DMG: Forest friends come to the rescue
When foe uses a special attack: Forest friends come to the rescue
(Can't be removed)
Duration: 3 turns is treated as skill damage. - Skills cast by any ally, including the MC, count towards the 3 skills used condition.
- Skills with a 0-turn cooldown and auto-activated skills do not count.
- Skills that activate twice conditionally (e.g. Lily's Frozen Gale150%-200% Water damage to all foes (Damage cap: ~420,000).
Raise foes' GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10).
At level 75:
Damage increased to 250%-350%.
At level 100:
Damage increased to 400%.
Damage cap increased to ~500,000.
Also inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 95%Duration: 180 seconds and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 95%Duration: 180 seconds.
(When exactly 2 races among main allies: Damage cap increased to ~600,000.
When 3 or more races among main allies: Activates twice.), or Lucio's Out of the Ashes800% Light damage to a foe (Damage cap: ~1,000,000).
Raise Wings of JusticeMultiattack rate is boosted based on Wings of Justice lvl (Can't be removed)
Duration: Indefinite lvl by 1.
At level 75:
Damage increased to 900%. after a charge attack) only count as one activation, even if they activate twice. - Casting Woodcutter's Song again while the buff is still active (via DeltaMassive Dark damage to all foes. End all allies' skill cooldowns. or similar effects) will not increment the skill count and will instead reset it.
Condition | Common Effect | Rare Effect |
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For every 3 skills used | 200% elemental damage to all foes (Damage cap: ~300,000). Inflict 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds. |
400% elemental damage to all foes (Damage cap: ~630,000). Inflict 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds. All allies gain 50% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 50%Duration: Indefinite and 15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Strength: 15%Duration: Indefinite. |
Upon MC using charge attack | 200% elemental damage to all foes (Damage cap: ~300,000). All allies gain StrengthATK is greatly boosted based on how high HP is Strength: 20%-10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
400% elemental damage to all foes (Damage cap: ~630,000). All allies gain StrengthATK is greatly boosted based on how high HP is Strength: 20%-10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and 30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 30%Duration: 3 turns. |
Upon MC taking DMG | Restore 20% of all allies' HP (Healing cap: 1000). | Restore 20% of all allies' HP (Healing cap: 3000). All allies gain Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: Indefinite. |
When foe uses a special attack | 200% elemental damage to all foes (Damage cap: ~300,000). Inflict BlindedAttacks have a slight chance to miss Duration: 180 seconds. |
400% elemental damage to all foes (Damage cap: ~630,000). Inflict BlindedAttacks have a slight chance to miss Duration: 180 seconds and PetrifiedStops enemy's charge diamonds from filling. Duration: 3 turnsLocal status effect. |
Leaf Burning
- Other ShieldNext ATK received will be ineffective for a fixed amount
buffs and WardWard.
Last Words: Can reuse a random summon.
have no effect on the MC while Leaf BurningEvery turn while in effect: All allies' ATK and DEF are boosted (Stackable) / Charge bar is boosted (Can't be removed / Ends when endurance hits 0)
Duration: Indefinite is active.- Likewise, the Shield Effect will overwrite any existing ShieldNext ATK received will be ineffective for a fixed amount
effect on the MC, regardless of remaining strength.
- Likewise, the Shield Effect will overwrite any existing ShieldNext ATK received will be ineffective for a fixed amount
- The charge gain is considered a 10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: Indefinite effect and as a result other uplift buffs will not stack with it.
Birdsong of Balmy Breeze
- Birdsong of Balmy BreezeAll allies' HP is restored at end of turn / Dispel Cancel effect (1 time) every 5 turns / Remove 1 debuff from all allies when a foe uses a special attack (Can't be removed)
Duration: Indefinite grants the following effects:- Restore all allies' HP at end of turn (Healing cap: 1000).
- All allies gain Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
Duration: Indefinite every 5 turns. - Remove 1 debuff from all allies when a foe uses a special attack.
Facsimile Compatibility
Icon | Skill | Copyable? | Notes |
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Woodcutter's Song | No | ||
Laughing Logger | Yes | Copies the base effect. | |
Leaf Burning | No | ||
Dappled Sunlight | Yes | Copies the base effect. | |
Verdant Melody | No | ||
Birdsong of Balmy Breeze | No | ||
Log Lop | No |
Resources
- Reddit Class Discussion (2020-04-24)
- Reddit Class Discussion (2022-06-21) (post-Master Level Update)
- Reddit Class Discussion (2023-10-11) (post-Ultimate Mastery Update)
Assessment
This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources. |
Overview
Lumberjack is a balanced class that provides both offensive and defensive buffs along with reliable healing capabilities. A notable feature of the class is that several of its class and Ultimate Mastery skills gain increased potency with additional casts. This combination makes Lumberjack perform well in Full Auto situations, particularly those that are on the tougher side.
Skill Overview
Class Skill
Skill | Priority | Comments |
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Woodcutter's SongGain Woodcutter's SongFor every 3 skills used: Forest friends come to the rescue Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) Duration: 3 turns. At level 30: Woodcutter's SongFor every 3 skills used: Forest friends come to the rescue Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) Duration: 3 turns duration increased to 4 turns. |
Default |
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Extended Mastery
Skill | Priority | Comments |
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Laughing Logger400% elemental damage to a foe (Damage cap: ~630,000). Gain ~70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: ~70% chance of dealing 30% more damage.Duration: 3 turns. From 2nd cast onward: Also gain KeenSupplemental DMG to critical hits Strength: (Damage cap: 50,000)Duration: 3 turns. From 3rd cast onward: Also gain 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 15%Duration: 3 turns. |
Low |
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Leaf BurningGain Leaf BurningEvery turn while in effect: All allies' ATK and DEF are boosted (Stackable) / Charge bar is boosted (Can't be removed / Ends when endurance hits 0) Duration: Indefinite and a 4000-damage shield effect. (Every turn during Leaf Burning: All allies gain 4% ATK Up (Stackable / Max: 20%)ATK is boosted while active (Stackable) Strength: 4% (Max: 20%)Multiplier: Unique StackableDuration: IndefiniteStacking: Teamwide, 4% DEF Up (Stackable / Max: 20%)DEF is boosted while active (Stackable) Strength: 4% (Max: 20%)Duration: Indefinite, and Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%. Leaf Burning ends when shield effect ends.) |
Medium |
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Dappled SunlightRestore 10% of all allies' HP (Healing cap: 1500). From 2nd cast onward: Also remove 1 debuff from all allies. From 3rd cast onward: All allies also gain VeilDebuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
Low |
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Ultimate Mastery
Skill | Priority | Comments |
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Verdant MelodyAll allies gain 20% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 20%Duration: 3 turns. From 2nd cast onward: All allies also gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns. From 3rd cast onward: All allies also gain Double StrikeAttacks twice each turn Duration: 1 turn . |
High |
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Birdsong of Balmy BreezeGain Birdsong of Balmy BreezeAll allies' HP is restored at end of turn / Dispel Cancel effect (1 time) every 5 turns / Remove 1 debuff from all allies when a foe uses a special attack (Can't be removed) Duration: Indefinite. (Can't be recast.) |
High |
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Log Lop3-hit, 150% elemental damage to all foes (Damage cap: ~185,000 per hit). All allies gain 10% DA Up (Stackable / Max: 50%)Double attack rate is boosted (Stackable) Strength: 10% (Max: 50%)Duration: Indefinite, 5% TA Up (Stackable / Max: 25%)Triple attack rate is boosted (Stackable) Strength: 5% (Max: 25%)Duration: Indefinite, and 2% DMG Cap Up (Stackable / Max: 10%)Maximum amount of DMG that can be dealt per hit is boosted (Stackable) Strength: 2% (Max: 10%)Duration: Indefinite. (While Woodcutter's SongFor every 3 skills used: Forest friends come to the rescue Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) is in effect: Auto-activates upon normal attacks.) |
High |
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Notable Main Weapon Options
Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.
Feel free to explore and experiment with weapons available to you.
For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.
Class Champion Weapon Overview
Weapon | Info | Comments |
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Tall-Tale Teller |
Secluded CabinMassive Dark damage to a foe. Gain 30% Skill DMG UpSkill DMG is boosted Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and 10% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Tall-Tale Teller is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option. Better alternatives are listed below. |
Rugged Woodcutter's NatureWhen main weapon (MC only): 30% Bonus Elemental DMG effect while Woodcutter's SongFor every 3 skills used: Forest friends come to the rescue Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) is in effect. | ||
Rugged Woodcutter's ApexWhen main weapon: When main weapon (MC only): Gain KeenSupplemental DMG to critical hits Strength: (Damage cap: 50,000)Duration: 3 turns from 1st cast of Laughing Logger400% elemental damage to a foe (Damage cap: ~630,000). Gain ~70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: ~70% chance of dealing 30% more damage.Duration: 3 turns. From 2nd cast onward: Also gain KeenSupplemental DMG to critical hits Strength: (Damage cap: 50,000)Duration: 3 turns. From 3rd cast onward: Also gain 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 15%Duration: 3 turns. onward and 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 15%Duration: 3 turns from 2nd cast onward. |
Weapon | Info | Comments |
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Rip Van Winkle |
Secluded CabinMassive Dark damage to a foe. Gain 15% Healing UpHealing skill's healing amount is boosted Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and 15% Healing Cap UpHealing skill's healing cap is boosted Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Rip Van Winkle is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option. Better alternatives are listed below. |
Kind Woodcutter's NatureWhen main weapon: All other allies gain Shield (2500)Next ATK received will be ineffective for a fixed amount Strength: 2500 upon using Leaf BurningGain Leaf BurningEvery turn while in effect: All allies' ATK and DEF are boosted (Stackable) / Charge bar is boosted (Can't be removed / Ends when endurance hits 0) Duration: Indefinite and a 4000-damage shield effect. (Every turn during Leaf Burning: All allies gain 4% ATK Up (Stackable / Max: 20%)ATK is boosted while active (Stackable) Strength: 4% (Max: 20%)Multiplier: Unique StackableDuration: IndefiniteStacking: Teamwide, 4% DEF Up (Stackable / Max: 20%)DEF is boosted while active (Stackable) Strength: 4% (Max: 20%)Duration: Indefinite, and Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%. Leaf Burning ends when shield effect ends.). | ||
Kind Woodcutter's ApexWhen main weapon: Remove 1 debuff from all allies from 1st cast of Dappled SunlightRestore 10% of all allies' HP (Healing cap: 1500). From 2nd cast onward: Also remove 1 debuff from all allies. From 3rd cast onward: All allies also gain VeilDebuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". onward and grant all allies Veil (1 time)Debuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." from 2nd cast onward. |
Farmable Options
Weapon | Element | Source | Charge Attack | Comments |
---|---|---|---|---|
Draconic Harp |
Treasure Trade: Draconic Weapons |
Hadron BlazeMassive Fire damage to a foe. All allies gain Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite. After 5★: All allies also gain RefreshHP is restored on every turn Strength: (Healing cap: 1500)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Dark Opus (Fire) |
Treasure Trade: Dark Opus Weapons |
Apocalyptic IgnitionMassive Fire damage to a foe. / All allies gain Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. Additional effect based on the pendulum. |
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Dante Alighieri |
Special Quest: Xeno Cocytus Clash |
Disperazione Finale450%Massive Water damage to a foe. All allies gain 25% Debuff Success BoostedDebuff success rate is boosted Strength: 25%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and StrengthATK is greatly boosted based on how high HP is Strength: 30%-10%Duration: 2.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 5★: Damage increased to 550%. StrengthATK is greatly boosted based on how high HP is Strength: 45%-15%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 3 turns remaining. effect increased. 25% Debuff Success BoostedDebuff success rate is boosted Strength: 25%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and StrengthATK is greatly boosted based on how high HP is Strength: 45%-15%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 3 turns remaining. duration increased to 3.5 turns. |
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Dark Opus (Earth) |
Treasure Trade: Dark Opus Weapons |
Apocalyptic DriveMassive Earth damage to a foe. / All allies gain Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. Additional effect based on the pendulum. |
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True Judgement Lyre |
Special Quest: Xeno Vohu Manah Clash |
Sefrou Dakhma450%Massive Earth damage to a foe. Restore 10% of all allies' HP (Healing cap: 700). All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: (Healing cap: 200) or 10% charge barDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 5★: Damage increased to 550%. Healing cap increased to 2000. |
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Spring's Whisperings |
Event: Rise of the Beasts |
Budding OrchestrationMassive Wind damage to a foe. All allies gain 20% DA UpDouble attack rate is boosted Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and 20% TA UpTriple attack rate is boosted Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 4★: Increased to 25% DA UpDouble attack rate is boosted Strength: 25%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and 25% TA UpTriple attack rate is boosted Strength: 25%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Harp of Everlore |
Weapon Series: Seraphic Weapons |
Eternal GraceMassive Light damage to a foe. All allies gain 20% Light ATK UpLight ATK is boosted Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and 20% Dark DMG LoweredDark DMG is lowered Strength: 20%Duration: 3.5 turnsDark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Scythe of Darkherald |
Weapon Series: Seraphic Weapons |
Body-on-Body ParadeMassive Dark damage to a foe. All allies gain 20% Dark ATK UpDark ATK is boosted Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and 20% Light DMG LoweredLight DMG is lowered Strength: 20%Duration: 3.5 turnsLight DEF Up. Not a Damage Cut. Reduces Light damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Zechariah |
Raid: Avatar (Raid) |
Sounding ProphecyMassive Dark damage to a foe. All allies gain 10% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite and RefreshHP is restored on every turn Strength: (Healing cap: 600)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Premium Draw Options
WARNING! Players should not uncap weapons in this list using Damascus Ingots, Gold Bricks or duplicates until they reach a point in their progression to fully understand their value. |
Weapon | Element | Source | Charge Attack | Comments |
---|---|---|---|---|
Crimson Scale |
Premium Gala | DamnatioMassive Fire damage to a foe. All allies gain 20% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: All allies also gain Charge Bar +15%Instantly boosts Charge Bar by 15% Strength: 15%. |
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Harmonia |
Flash Gala | Arbitration RayMassive Light damage to a foe. Restore 10% of all allies' HP (Healing cap: 1000). After 4★: Also inflict DelayReduce a foe's filled charge diamonds by 1 . |
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Gold Moon Options
WARNING! Weapons in this section require a significant Gold Moon investment. The player should be absolutely positive before making the purchase. |
Weapon | Element | Source | Charge Attack | Comments |
---|---|---|---|---|
Ereshkigal |
Trade Moons: Gold Moon ×150 |
KurnugiaUnworldly Dark damage to a foe (Damage cap: ~2,550,000). All other Dark allies gain Double StrikeAttacks twice each turn Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. until end of turn. After 4★: MC also gains Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 GameWith, Lumberjack. https://グランブルーファンタジー.gamewith.jp/article/show/180318
- ↑ Midokuni, Stackable Attack https://gbf.wiki/User:Midokuni/data/Attack_Logs/Stack#Lumberjack
- ↑ GBF CN Wiki, Lumberjack. https://gbf.huijiwiki.com/wiki/兽王