Lumberjack
About classes | Class list | Skill list | Extended Mastery | Master Level | Ultimate Mastery
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Class line | ![]() |
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Description | Those who walk the forests' shaded paths form deep friendships with its denizens and strive most for balance. | ||||||||||||||
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Specialty | ![]() ![]() |
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Prerequisites | ![]() ![]() ![]() ![]() ![]() Rewards ![]() | ||||||||||||||
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20. |
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Completion Bonuses | ![]() |
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Class Weapon | ![]() ![]() |
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Release date | 2020-03-10 | Other sites | ![]() (Japanese wiki) ![]() ![]() |
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Support Skills | |||||||||||||||
Walker of Forested Ways | Boost to MC's stats based on number of turns passed: 3% boost to ATKMultiplier: Unique per turn (Max: 30%) 3% boost to DEF per turn (Max: 30%) Boost to multiattack rate per turn.Verification needed. |
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Bask in the Forest | Unlocks at Master Level 20: Restore all allies' HP (Healing cap: 1000) upon chain burst activation.[1] |
Master Level BonusesRequirements to unlock Master Levels
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Total Master Level Bonuses | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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New Support Skill: Bask in the Forest Skill Upgrade: Woodcutter's Song |
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Skills
Icon | Skill Name | Effect | C/DCooldown in Turns | DurDuration in Turns or Seconds | SubSubskill usable on other classes | LVLClass level required | Notes |
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Woodcutter's Song | Gain ![]() Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) Duration: 3 turns. At level 30: ![]() Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) Duration: 3 turns duration increased to 4 turns. |
6T | 3T Lvl 30: 4T |
No | 1 | See Gameplay Notes. |
Extended Mastery Skills
Icon | Skill Name | Effect | C/DCooldown | DurDuration | EMPCost in EMP | Notes |
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Laughing Logger | 400% elemental damage to a foe (Damage cap: ~630,000). Gain ![]() Strength: ~70% chance of dealing 30% more damage.Duration: 3 turns. From 2nd cast onward: Also gain ![]() Strength: (Damage cap: 50,000)Duration: 3 turns. From 3rd cast onward: Also gain ![]() Strength: 15%Duration: 3 turns.[1] |
5T | 3T | 35 | |
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Leaf Burning | Gain ![]() Duration: Indefinite and a 4000-damage shield effect. (Every turn during Leaf Burning: All allies gain ![]() Strength: 4% (Max: 20%)Multiplier: Unique StackableDuration: IndefiniteStacking: Teamwide, ![]() Strength: 4% (Max: 20%)Duration: Indefinite, and ![]() Strength: 10%.[1][2] Leaf Burning ends when shield effect ends.) |
10T | - | 40 | |
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Dappled Sunlight | Restore 10% of all allies' HP (Healing cap: 1500).[1] From 2nd cast onward: Also remove 1 debuff from all allies. From 3rd cast onward: All allies also gain ![]() "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
6T | - | 30 |
Ultimate Mastery Skills
- Requires Ultimate Mastery Lvl 6.
Icon | Skill Name | Effect | C/DCooldown | DurDuration | MaterialsMaterials consumed to learn | Notes |
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Verdant Melody | All allies gain ![]() Strength: 20%Duration: 3 turns.[1] From 2nd cast onward: All allies also gain ![]() Strength: 20%Duration: 3 turns. From 3rd cast onward: All allies also gain ![]() Duration: 1 turn . |
8T | 3T / 1T |
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Birdsong of Balmy Breeze | Gain ![]() Duration: Indefinite. (Can't be recast.) |
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Log Lop | 3-hit, 150% elemental damage to all foes (Damage cap: ~185,000 per hit). All allies gain ![]() Duration: Indefinite, ![]() Duration: Indefinite, and ![]() Strength: 2% (Max: 10%)Duration: Indefinite.[1] (While ![]() Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) is in effect: Auto-activates upon normal attacks.) |
6T | - |
Gameplay Notes
Woodcutter's Song
Woodcutter's SongFor every 3 skills used: Forest friends come to the rescue
Upon using charge attack: Forest friends come to the rescue
Upon taking DMG: Forest friends come to the rescue
When foe uses a special attack: Forest friends come to the rescue
(Can't be removed)
Duration: 3 turns activates an effect based on the condition met. Each condition has a chance to activate an enhanced effect.[1]- Damage dealt by
Woodcutter's SongFor every 3 skills used: Forest friends come to the rescue
Upon using charge attack: Forest friends come to the rescue
Upon taking DMG: Forest friends come to the rescue
When foe uses a special attack: Forest friends come to the rescue
(Can't be removed)
Duration: 3 turns is treated as skill damage. - Skills cast by any ally, including the MC, count towards the 3 skills used condition.
- Skills with a 0-turn cooldown and auto-activated skills do not count.
- Skills that activate twice conditionally (e.g. Lily's
Frozen Gale150%-200% Water damage to all foes (Damage cap: ~420,000).
Raise foes'GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10).
At level 75:
Damage increased to 250%-350%.
At level 100:
Damage increased to 400%.
Damage cap increased to ~500,000.
Also inflict10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 95%Duration: 180 seconds and10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 95%Duration: 180 seconds.
(When exactly 2 races among main allies: Damage cap increased to ~600,000.
When 3 or more races among main allies: Activates twice.), or Lucio'sOut of the Ashes800% Light damage to a foe (Damage cap: ~1,000,000).
RaiseWings of JusticeMultiattack rate is boosted based on Wings of Justice lvl (Can't be removed)
Duration: Indefinite lvl by 1.
At level 75:
Damage increased to 900%. after a charge attack) only count as one activation, even if they activate twice. - Casting Woodcutter's Song again while the buff is still active (via
DeltaMassive Dark damage to all foes. End all allies' skill cooldowns. or similar effects) will not increment the skill count and will instead reset it.
Condition | Common Effect | Rare Effect |
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For every 3 skills used | 200% elemental damage to all foes (Damage cap: ~300,000). Inflict ![]() Strength: 10% (Max: 30%)Duration: 180 seconds and ![]() Strength: 10% (Max: 30%)Duration: 180 seconds. |
400% elemental damage to all foes (Damage cap: ~630,000). Inflict ![]() Strength: 10% (Max: 30%)Duration: 180 seconds and ![]() Strength: 10% (Max: 30%)Duration: 180 seconds. All allies gain ![]() Strength: 50%Duration: Indefinite and ![]() Strength: 15%Duration: Indefinite. |
Upon MC using charge attack | 200% elemental damage to all foes (Damage cap: ~300,000). All allies gain ![]() Strength: 20%-10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
400% elemental damage to all foes (Damage cap: ~630,000). All allies gain ![]() Strength: 20%-10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 30%Duration: 3 turns. |
Upon MC taking DMG | Restore 20% of all allies' HP (Healing cap: 1000). | Restore 20% of all allies' HP (Healing cap: 3000). All allies gain ![]() Strength: 2000Duration: Indefinite. |
When foe uses a special attack | 200% elemental damage to all foes (Damage cap: ~300,000). Inflict ![]() Duration: 180 seconds. |
400% elemental damage to all foes (Damage cap: ~630,000). Inflict ![]() Duration: 180 seconds and ![]() Duration: 3 turnsLocal status effect. |
Leaf Burning
- Other
ShieldNext ATK received will be ineffective for a fixed amount
buffs andWardWard.
Last Words: Can reuse a random summon.
have no effect on the MC whileLeaf BurningEvery turn while in effect: All allies' ATK and DEF are boosted (Stackable) / Charge bar is boosted (Can't be removed / Ends when endurance hits 0)
Duration: Indefinite is active.- Likewise, the Shield Effect will overwrite any existing
ShieldNext ATK received will be ineffective for a fixed amount
effect on the MC, regardless of remaining strength.
- Likewise, the Shield Effect will overwrite any existing
- The charge gain is considered a
10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: Indefinite effect and as a result other uplift buffs will not stack with it.
Birdsong of Balmy Breeze
Birdsong of Balmy BreezeAll allies' HP is restored at end of turn / Dispel Cancel effect (1 time) every 5 turns / Remove 1 debuff from all allies when a foe uses a special attack (Can't be removed)
Duration: Indefinite grants the following effects:- Restore all allies' HP at end of turn (Healing cap: 1000).
- All allies gain
Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
Duration: Indefinite every 5 turns. - Remove 1 debuff from all allies when a foe uses a special attack.
Resources
- Reddit Class Discussion (2020-04-24)
- Reddit Class Discussion (2022-06-21) (post-Master Level Update)
Assessment
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This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources. |
Overview
Lumberjack is a balanced class that provides both offensive and defensive buffs along with reliable healing capabilities. A notable feature of the class is that several of its class and Ultimate Mastery skills gain increased potency with additional casts. This combination makes Lumberjack perform well in Full Auto situations, particularly those that are on the tougher side.
Skill Overview
Class Skill
Skill | Priority | Comments |
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![]() Woodcutter's SongGain ![]() Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) Duration: 3 turns. At level 30: ![]() Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) Duration: 3 turns duration increased to 4 turns. |
Default |
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Extended Mastery
Skill | Priority | Comments |
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![]() Laughing Logger400% elemental damage to a foe (Damage cap: ~630,000). Gain ![]() Strength: ~70% chance of dealing 30% more damage.Duration: 3 turns. From 2nd cast onward: Also gain ![]() Strength: (Damage cap: 50,000)Duration: 3 turns. From 3rd cast onward: Also gain ![]() Strength: 15%Duration: 3 turns. |
Low |
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![]() Leaf BurningGain ![]() Duration: Indefinite and a 4000-damage shield effect. (Every turn during Leaf Burning: All allies gain ![]() Strength: 4% (Max: 20%)Multiplier: Unique StackableDuration: IndefiniteStacking: Teamwide, ![]() Strength: 4% (Max: 20%)Duration: Indefinite, and ![]() Strength: 10%. Leaf Burning ends when shield effect ends.) |
Medium |
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![]() Dappled SunlightRestore 10% of all allies' HP (Healing cap: 1500). From 2nd cast onward: Also remove 1 debuff from all allies. From 3rd cast onward: All allies also gain ![]() "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
Low |
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Ultimate Mastery
Skill | Priority | Comments |
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![]() Verdant MelodyAll allies gain ![]() Strength: 20%Duration: 3 turns. From 2nd cast onward: All allies also gain ![]() Strength: 20%Duration: 3 turns. From 3rd cast onward: All allies also gain ![]() Duration: 1 turn . |
High |
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![]() Birdsong of Balmy BreezeGain ![]() Duration: Indefinite. (Can't be recast.) |
High |
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![]() Log Lop3-hit, 150% elemental damage to all foes (Damage cap: ~185,000 per hit). All allies gain ![]() Duration: Indefinite, ![]() Duration: Indefinite, and ![]() Strength: 2% (Max: 10%)Duration: Indefinite. (While ![]() Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) is in effect: Auto-activates upon normal attacks.) |
High |
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Notable Main Weapon Options
Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.
Feel free to explore and experiment with weapons available to you.
For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.
Class Champion Weapon Overview
Weapon | Info | Comments |
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![]() Tall-Tale Teller |
![]() Gain ![]() Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and ![]() Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Tall-Tale Teller is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option. Better alternatives are listed below. |
![]() ![]() Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) is in effect. | ||
![]() ![]() Strength: (Damage cap: 50,000)Duration: 3 turns from 1st cast of ![]() Gain ![]() Strength: ~70% chance of dealing 30% more damage.Duration: 3 turns. From 2nd cast onward: Also gain ![]() Strength: (Damage cap: 50,000)Duration: 3 turns. From 3rd cast onward: Also gain ![]() Strength: 15%Duration: 3 turns. onward and ![]() Strength: 15%Duration: 3 turns from 2nd cast onward. |
Weapon | Info | Comments |
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![]() Rip Van Winkle |
![]() Gain ![]() Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and ![]() Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Rip Van Winkle is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option. Better alternatives are listed below. |
![]() ![]() Strength: 2500 upon using ![]() ![]() Duration: Indefinite and a 4000-damage shield effect. (Every turn during Leaf Burning: All allies gain ![]() Strength: 4% (Max: 20%)Multiplier: Unique StackableDuration: IndefiniteStacking: Teamwide, ![]() Strength: 4% (Max: 20%)Duration: Indefinite, and ![]() Strength: 10%. Leaf Burning ends when shield effect ends.). | ||
![]() ![]() From 2nd cast onward: Also remove 1 debuff from all allies. From 3rd cast onward: All allies also gain ![]() "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". onward and grant all allies ![]() "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." from 2nd cast onward. |
Farmable Options
Weapon | Element | Source | Charge Attack | Comments |
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![]() Draconic Harp |
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![]() Draconic Weapons |
![]() Hadron BlazeMassive Fire damage to a foe. All allies gain ![]() (Effect removed on next all-foe all-ally attack) Duration: Indefinite. After 5★: All allies also gain ![]() Strength: (Healing cap: 1500)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Dark Opus (Fire) |
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![]() Dark Opus Weapons |
![]() Apocalyptic IgnitionMassive Fire damage to a foe. / All allies gain ![]() Duration: Indefinite. Additional effect based on the pendulum. |
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![]() Dante Alighieri |
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![]() Xeno Cocytus Clash |
![]() Disperazione Finale450%Massive Water damage to a foe. All allies gain ![]() Strength: 25%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and ![]() Strength: 30%-10%Duration: 2.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 5★: Damage increased to 550%. ![]() Strength: 45%-15%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 3 turns remaining. effect increased. ![]() Strength: 25%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 45%-15%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 3 turns remaining. duration increased to 3.5 turns. |
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Dark Opus (Earth) |
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![]() Dark Opus Weapons |
![]() Apocalyptic DriveMassive Earth damage to a foe. / All allies gain ![]() Duration: Indefinite. Additional effect based on the pendulum. |
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![]() True Judgement Lyre |
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![]() Xeno Vohu Manah Clash |
![]() Sefrou Dakhma450%Massive Earth damage to a foe. Restore 10% of all allies' HP (Healing cap: 700). All allies gain ![]() Strength: (Healing cap: 200) or 10% charge barDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 5★: Damage increased to 550%. Healing cap increased to 2000. |
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![]() Spring's Whisperings |
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![]() Rise of the Beasts |
![]() Budding OrchestrationMassive Wind damage to a foe. All allies gain ![]() Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and ![]() Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 4★: Increased to ![]() Strength: 25%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and ![]() Strength: 25%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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![]() Harp of Everlore |
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![]() Seraphic Weapons |
![]() Eternal GraceMassive Light damage to a foe. All allies gain ![]() Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 20%Duration: 3.5 turnsDark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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![]() Scythe of Darkherald |
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![]() Seraphic Weapons |
![]() Body-on-Body ParadeMassive Dark damage to a foe. All allies gain ![]() Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 20%Duration: 3.5 turnsLight DEF Up. Not a Damage Cut. Reduces Light damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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![]() Zechariah |
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![]() Avatar (Raid) |
![]() Sounding ProphecyMassive Dark damage to a foe. All allies gain ![]() Strength: 10% (Max: 30%)Duration: Indefinite and ![]() Strength: (Healing cap: 600)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Premium Draw Options
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WARNING! Players should not uncap weapons in this list using ![]() ![]() |
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Weapon | Element | Source | Charge Attack | Comments |
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![]() Crimson Scale |
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![]() DamnatioMassive Fire damage to a foe. All allies gain ![]() Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: All allies also gain ![]() Strength: 15%. |
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![]() Harmonia |
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![]() Arbitration RayMassive Light damage to a foe. Restore 10% of all allies' HP (Healing cap: 1000). After 4★: Also inflict ![]() . |
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Gold Moon Options
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WARNING! Weapons in this section require a significant ![]() The player should be absolutely positive before making the purchase. |
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Weapon | Element | Source | Charge Attack | Comments |
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![]() Ereshkigal |
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![]() KurnugiaUnworldly Dark damage to a foe (Damage cap: ~2,550,000). All other Dark allies gain ![]() Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. until end of turn. After 4★: MC also gains ![]() Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 GameWith, Lumberjack. https://グランブルーファンタジー.gamewith.jp/article/show/180318
- ↑ Midokuni, Stackable Attack https://gbf.wiki/User:Midokuni/data/Attack_Logs/Stack#Lumberjack