Lumberjack

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About Classes | Class List | Class Skills | Extended Mastery | Master Level | Ultimate Mastery


Row 4 Class
Lumberjack
 

 

ID 410301
NameJP ランバージャック
Release Date 2020-03-10
Other Sites gbf-wiki
(Japanese wiki)
GameWithKamigame
Those who walk the forests' shaded paths form deep friendships with its denizens and strive most for balance.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon Name Effect Obtained
Walker of Forested Ways Boost to MC's stats based on number of turns passed:
3% boost to ATKMultiplier: Unique per turn (Max: 30%)
3% boost to DEF per turn (Max: 30%)
Boost to multiattack rate per turn.Verification needed.
Lvl 1
Bask in the Forest Restore all allies' HP (Healing cap: 1000) upon chain burst activation.[1] Master Lvl 20
Base Skills
Icon Name Effect Cooldown Duration SubSubskill usable on other classes Obtained
Woodcutter's Song Gain Woodcutter's SongFor every 3 skills used: Forest friends come to the rescue
Upon using charge attack: Forest friends come to the rescue
Upon taking DMG: Forest friends come to the rescue
When foe uses a special attack: Forest friends come to the rescue
(Can't be removed)
Duration: 3 turns
.
At level 30:
Woodcutter's SongFor every 3 skills used: Forest friends come to the rescue
Upon using charge attack: Forest friends come to the rescue
Upon taking DMG: Forest friends come to the rescue
When foe uses a special attack: Forest friends come to the rescue
(Can't be removed)
Duration: 3 turns
duration increased to 4 turns.
6T 3T
Lvl 30:
4T
No Lvl 1
Extended Mastery Skills
Icon Name Effect Cooldown Duration EMPCost in EMP
Laughing Logger 400% elemental damage to a foe (Damage cap: ~630,000).
Gain ~70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: ~70% chance of dealing 30% more damage.Duration: 3 turns
.
From 2nd cast onward: Also gain KeenSupplemental DMG to critical hits
Strength: (Damage cap: 50,000)Duration: 3 turns
.
From 3rd cast onward: Also gain 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 15%Duration: 3 turns
.[1]
5T 3T 35
Leaf Burning Gain Leaf BurningEvery turn while in effect: All allies' ATK and DEF are boosted (Stackable) / Charge bar is boosted (Can't be removed / Ends when endurance hits 0)
Duration: Indefinite
and a 4000-damage shield effect.
(Every turn during Leaf Burning: All allies gain 4% ATK Up (Stackable / Max: 20%)ATK is boosted while active (Stackable)
Strength: 4% (Max: 20%)Multiplier: Unique StackableDuration: IndefiniteStacking: Teamwide
, 4% DEF Up (Stackable / Max: 20%)DEF is boosted while active (Stackable)
Strength: 4% (Max: 20%)Duration: Indefinite
, and Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.[1][2]
Leaf Burning ends when shield effect ends.)
10T - 40
Dappled Sunlight Restore 10% of all allies' HP (Healing cap: 1500).[1]
From 2nd cast onward: Also remove 1 debuff from all allies.
From 3rd cast onward: All allies also gain VeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
6T - 30
Ultimate Mastery Skills
Icon Name Effect Cooldown Duration MaterialsMaterials consumed to learn
Verdant Melody All allies gain 20% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 20%Duration: 3 turns
.[1]
From 2nd cast onward: All allies also gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
.
From 3rd cast onward: All allies also gain Double StrikeAttacks twice each turn
Duration: 1 turn
.
8T 3T /
1T
Birdsong of Balmy Breeze Gain Birdsong of Balmy BreezeAll allies' HP is restored at end of turn / Dispel Cancel effect (1 time) every 5 turns / Remove 1 debuff from all allies when a foe uses a special attack (Can't be removed)
Duration: Indefinite
.
(Can't be recast.)
- -
Log Lop 3-hit, 150% elemental damage to all foes (Damage cap: ~185,000 per hit).
All allies gain 10% DA Up (Stackable / Max: 50%)Double attack rate is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
, 5% TA Up (Stackable / Max: 25%)Triple attack rate is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
, and 2% DMG Cap Up (Stackable / Max: 10%)Maximum amount of DMG that can be dealt per hit is boosted (Stackable)
Strength: 2% (Max: 10%)Duration: Indefinite
.[3]
(While Woodcutter's SongFor every 3 skills used: Forest friends come to the rescue
Upon using charge attack: Forest friends come to the rescue
Upon taking DMG: Forest friends come to the rescue
When foe uses a special attack: Forest friends come to the rescue
(Can't be removed)
is in effect:
Auto-activates upon normal attacks.)
6T -
Level Bonuses
Lvl 1 Skill DMG +10%
Lvl 5 Healing +5%
Lvl 10 Skill DMG +10%
Lvl 15 Healing +5%
Lvl 20 Skill DMG +10%
Total Stat Bonuses These bonuses only apply to this class. Completion Bonuses Unlocked at level 20.
These bonuses are applied while as any class.
Skill DMG +30%
Healing +10%
Boost to main weapon's ATK when main weapon is an axe +3%
Master Level Bonuses Requirements to unlock Master Levels
Lvl 1 - Lvl 16 ATK +400
Lvl 2 Skill DMG Cap +1% Lvl 17 Skill DMG Cap +1%
Lvl 3 Healing +2% Lvl 18 Healing +2%
Lvl 4 ATK +400 Lvl 19 Skill DMG +2%
Lvl 5 Skill DMG Cap +1% Lvl 20 New Support Skill
Lvl 6 Healing +2% Lvl 21 Skill DMG Cap +1%
Lvl 7 Skill DMG +2% Lvl 22 Healing +2%
Lvl 8 Skill DMG Cap +1% Lvl 23 ATK +400
Lvl 9 Healing +2% Lvl 24 Skill DMG Cap +1%
Lvl 10 ATK +400 Lvl 25 ATK +400
Lvl 11 Skill DMG Cap +1% Lvl 26 Skill DMG +2%
Lvl 12 Healing +2% Lvl 27 Skill DMG Cap +1%
Lvl 13 Skill DMG +2% Lvl 28 Skill DMG +2%
Lvl 14 Skill DMG Cap +1% Lvl 29 Skill DMG Cap +1%
Lvl 15 Healing +2% Lvl 30 Upgrade Woodcutter's Song
Total Stat Bonuses These bonuses only apply to this class. Skill Bonuses
ATK +2000
Healing +14%
Skill DMG +10%
Skill DMG Cap +10%
New Support Skill: Bask in the Forest
Skill Upgrade:  Woodcutter's SongGain Woodcutter's SongFor every 3 skills used: Forest friends come to the rescue
Upon using charge attack: Forest friends come to the rescue
Upon taking DMG: Forest friends come to the rescue
When foe uses a special attack: Forest friends come to the rescue
(Can't be removed)
Duration: 3 turns
.
At level 30:
Woodcutter's SongFor every 3 skills used: Forest friends come to the rescue
Upon using charge attack: Forest friends come to the rescue
Upon taking DMG: Forest friends come to the rescue
When foe uses a special attack: Forest friends come to the rescue
(Can't be removed)
Duration: 3 turns
duration increased to 4 turns.
Ultimate Mastery Level Bonuses These bonuses only apply to this class.
Requirements to unlock Ultimate Mastery
Lvl 1 ATK +1500 Lvl 4 Healing +10%
Lvl 2 HP +3000 Lvl 5 TA +7%
Lvl 3 Debuff Resistance +15% Lvl 6 DMG Cap +12%

Gameplay Notes

Woodcutter's Song

  • Woodcutter's SongFor every 3 skills used: Forest friends come to the rescue
    Upon using charge attack: Forest friends come to the rescue
    Upon taking DMG: Forest friends come to the rescue
    When foe uses a special attack: Forest friends come to the rescue
    (Can't be removed)
    Duration: 3 turns
    activates an effect based on the condition met. Each condition has a chance to activate an enhanced effect.[1]
  • Damage dealt by Woodcutter's SongFor every 3 skills used: Forest friends come to the rescue
    Upon using charge attack: Forest friends come to the rescue
    Upon taking DMG: Forest friends come to the rescue
    When foe uses a special attack: Forest friends come to the rescue
    (Can't be removed)
    Duration: 3 turns
    is treated as skill damage.
  • Skills cast by any ally, including the MC, count towards the 3 skills used condition.
    • Skills with a 0-turn cooldown and auto-activated skills do not count.
    • Skills that activate twice conditionally (e.g. Lily's  Frozen Gale150%-200% Water damage to all foes (Damage cap: ~420,000).
      Raise foes' GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
      Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
      lvl by 1 (Max: 10).
      At level 75:
      Damage increased to 250%-350%.
      At level 100:
      Damage increased to 400%.
      Damage cap increased to ~500,000.
      Also inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
      Strength: 10% (Max: 40%)Base Accuracy: 95%Duration: 180 seconds
      and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
      Strength: 10% (Max: 40%)Base Accuracy: 95%Duration: 180 seconds
      .
      (When exactly 2 races among main allies: Damage cap increased to ~600,000.
      When 3 or more races among main allies: Activates twice.)
      , or Lucio's  Out of the Ashes800% Light damage to a foe (Damage cap: ~1,000,000).
      Raise Wings of JusticeMultiattack rate is boosted based on Wings of Justice lvl (Can't be removed)
      Duration: Indefinite
      lvl by 1.
      At level 95:
      Damage increased to 1600%.
      Damage cap increased to ~1,400,000.
      Also inflict DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
      Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect
      .
      after a charge attack) only count as one activation, even if they activate twice.
    • Casting Woodcutter's Song again while the buff is still active (via  DeltaMassive Dark damage to all foes. End all allies' skill cooldowns. or similar effects) will not increment the skill count and will instead reset it.
Condition Common Effect Rare Effect
For every 3 skills used 200% elemental damage to all foes (Damage cap: ~300,000).
Inflict 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
.
400% elemental damage to all foes (Damage cap: ~630,000).
Inflict 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
.
All allies gain 50% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 50%Duration: Indefinite
and 15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 15%Duration: Indefinite
.
Upon MC using charge attack 200% elemental damage to all foes (Damage cap: ~300,000).
All allies gain StrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
400% elemental damage to all foes (Damage cap: ~630,000).
All allies gain StrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 30%Duration: 3 turns
.
Upon MC taking DMG Restore 20% of all allies' HP (Healing cap: 1000). Restore 20% of all allies' HP (Healing cap: 3000).
All allies gain Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: Indefinite
.
When foe uses a special attack 200% elemental damage to all foes (Damage cap: ~300,000).
Inflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds
.
400% elemental damage to all foes (Damage cap: ~630,000).
Inflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds
and PetrifiedStops enemy's charge diamonds from filling.
Duration: 3 turnsLocal status effect
.

Leaf Burning

  • Other ShieldNext ATK received will be ineffective for a fixed amount
    buffs and WardWard.
    Last Words: Can reuse a random summon.
    have no effect on the MC while Leaf BurningEvery turn while in effect: All allies' ATK and DEF are boosted (Stackable) / Charge bar is boosted (Can't be removed / Ends when endurance hits 0)
    Duration: Indefinite
    is active.
    • Likewise, the Shield Effect will overwrite any existing ShieldNext ATK received will be ineffective for a fixed amount
      effect on the MC, regardless of remaining strength.
  • The charge gain is considered a 10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: Indefinite
    effect and as a result other uplift buffs will not stack with it.

Birdsong of Balmy Breeze

  • Birdsong of Balmy BreezeAll allies' HP is restored at end of turn / Dispel Cancel effect (1 time) every 5 turns / Remove 1 debuff from all allies when a foe uses a special attack (Can't be removed)
    Duration: Indefinite
    grants the following effects:
    • Restore all allies' HP at end of turn (Healing cap: 1000).
    • All allies gain Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
      Duration: Indefinite
      every 5 turns.
    • Remove 1 debuff from all allies when a foe uses a special attack.

Facsimile Compatibility

Icon Skill Copyable? Notes
Woodcutter's Song No
Laughing Logger Yes Copies the base effect.
Leaf Burning No
Dappled Sunlight Yes Copies the base effect.
Verdant Melody No
Birdsong of Balmy Breeze No
Log Lop No

Resources

Assessment

This section contains subjective remarks about this class.
Relevancy of information and recommended weapons can quickly change over time.
Use substantial discretion before heavily investing resources.

Overview

Lumberjack is a balanced class that provides both offensive and defensive buffs alongside debuffs and reliable healing capabilities. It is a strong class for newer and intermediate accounts for this reason. A notable feature of the class is that several of its class and Ultimate Mastery skills gain increased potency with additional casts. This combination makes Lumberjack perform exceptionally well in Full Auto situations, particularly those that are on the tougher side.

Skill Overview

Class Skill

Skill Priority Comments

 Woodcutter's SongGain Woodcutter's SongFor every 3 skills used: Forest friends come to the rescue
Upon using charge attack: Forest friends come to the rescue
Upon taking DMG: Forest friends come to the rescue
When foe uses a special attack: Forest friends come to the rescue
(Can't be removed)
Duration: 3 turns
.
At level 30:
Woodcutter's SongFor every 3 skills used: Forest friends come to the rescue
Upon using charge attack: Forest friends come to the rescue
Upon taking DMG: Forest friends come to the rescue
When foe uses a special attack: Forest friends come to the rescue
(Can't be removed)
Duration: 3 turns
duration increased to 4 turns.
Default

Extended Mastery

Skill Priority Comments

 Laughing Logger400% elemental damage to a foe (Damage cap: ~630,000).
Gain ~70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: ~70% chance of dealing 30% more damage.Duration: 3 turns
.
From 2nd cast onward: Also gain KeenSupplemental DMG to critical hits
Strength: (Damage cap: 50,000)Duration: 3 turns
.
From 3rd cast onward: Also gain 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 15%Duration: 3 turns
.
Low
  • Provides additional buffs to MC upon each cast.
  •  Log Lop3-hit, 150% elemental damage to all foes (Damage cap: ~185,000 per hit).
    All allies gain 10% DA Up (Stackable / Max: 50%)Double attack rate is boosted (Stackable)
    Strength: 10% (Max: 50%)Duration: Indefinite
    , 5% TA Up (Stackable / Max: 25%)Triple attack rate is boosted (Stackable)
    Strength: 5% (Max: 25%)Duration: Indefinite
    , and 2% DMG Cap Up (Stackable / Max: 10%)Maximum amount of DMG that can be dealt per hit is boosted (Stackable)
    Strength: 2% (Max: 10%)Duration: Indefinite
    .
    (While Woodcutter's SongFor every 3 skills used: Forest friends come to the rescue
    Upon using charge attack: Forest friends come to the rescue
    Upon taking DMG: Forest friends come to the rescue
    When foe uses a special attack: Forest friends come to the rescue
    (Can't be removed)
    is in effect:
    Auto-activates upon normal attacks.)
    is recommended over this skill as it provides a buff to the whole party and will be cast more frequently.

 Leaf BurningGain Leaf BurningEvery turn while in effect: All allies' ATK and DEF are boosted (Stackable) / Charge bar is boosted (Can't be removed / Ends when endurance hits 0)
Duration: Indefinite
and a 4000-damage shield effect.
(Every turn during Leaf Burning: All allies gain 4% ATK Up (Stackable / Max: 20%)ATK is boosted while active (Stackable)
Strength: 4% (Max: 20%)Multiplier: Unique StackableDuration: IndefiniteStacking: Teamwide
, 4% DEF Up (Stackable / Max: 20%)DEF is boosted while active (Stackable)
Strength: 4% (Max: 20%)Duration: Indefinite
, and Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
Leaf Burning ends when shield effect ends.)
Medium
  • Provides a strong buff to the team provided the Shield (4000)Next ATK received will be ineffective for a fixed amount
    Strength: 4000
    is not lost.
  • More impactful in the early to mid-game, but its effectiveness diminishes as enemies start to deal enough damage to break through the shield consistently.

 Dappled SunlightRestore 10% of all allies' HP (Healing cap: 1500).
From 2nd cast onward: Also remove 1 debuff from all allies.
From 3rd cast onward: All allies also gain VeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
Low
  • Provides more beneficial effects on the 2nd and 3rd cast however it is ultimately outshined by  Birdsong of Balmy BreezeGain Birdsong of Balmy BreezeAll allies' HP is restored at end of turn / Dispel Cancel effect (1 time) every 5 turns / Remove 1 debuff from all allies when a foe uses a special attack (Can't be removed)
    Duration: Indefinite
    .
    (Can't be recast.)
    which is also activatable in Full Auto.

Ultimate Mastery

Skill Priority Comments

 Verdant MelodyAll allies gain 20% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 20%Duration: 3 turns
.
From 2nd cast onward: All allies also gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
.
From 3rd cast onward: All allies also gain Double StrikeAttacks twice each turn
Duration: 1 turn
.
High
  • Provides strong buffs with relatively low uptime.
  • This skill's value depends on how long the battle lasts.

 Birdsong of Balmy BreezeGain Birdsong of Balmy BreezeAll allies' HP is restored at end of turn / Dispel Cancel effect (1 time) every 5 turns / Remove 1 debuff from all allies when a foe uses a special attack (Can't be removed)
Duration: Indefinite
.
(Can't be recast.)
High
  • Very useful for longer and tougher fights.
  • A reliable source for sustain.

 Log Lop3-hit, 150% elemental damage to all foes (Damage cap: ~185,000 per hit).
All allies gain 10% DA Up (Stackable / Max: 50%)Double attack rate is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
, 5% TA Up (Stackable / Max: 25%)Triple attack rate is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
, and 2% DMG Cap Up (Stackable / Max: 10%)Maximum amount of DMG that can be dealt per hit is boosted (Stackable)
Strength: 2% (Max: 10%)Duration: Indefinite
.
(While Woodcutter's SongFor every 3 skills used: Forest friends come to the rescue
Upon using charge attack: Forest friends come to the rescue
Upon taking DMG: Forest friends come to the rescue
When foe uses a special attack: Forest friends come to the rescue
(Can't be removed)
is in effect:
Auto-activates upon normal attacks.)
High
  • Due to its interaction with Woodcutter's SongFor every 3 skills used: Forest friends come to the rescue
    Upon using charge attack: Forest friends come to the rescue
    Upon taking DMG: Forest friends come to the rescue
    When foe uses a special attack: Forest friends come to the rescue
    (Can't be removed)
    , it is able to build up its stackable buffs reliably while also providing consistent damage.

Notable Main Weapon Options

Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.

Feel free to explore and experiment with weapons available to you.

For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.

Class Champion Weapon Overview

Weapon Info Comments

Tall-Tale Teller
 Secluded CabinMassive Dark damage to a foe.
Gain 30% Skill DMG UpSkill DMG is boosted
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and 10% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Tall-Tale Teller is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option. Better alternatives are listed below.
Rugged Woodcutter's NatureWhen main weapon (MC only): 30% Bonus Elemental DMG effect while Woodcutter's SongFor every 3 skills used: Forest friends come to the rescue
Upon using charge attack: Forest friends come to the rescue
Upon taking DMG: Forest friends come to the rescue
When foe uses a special attack: Forest friends come to the rescue
(Can't be removed)
is in effect.
Rugged Woodcutter's ApexWhen main weapon: When main weapon (MC only): Gain KeenSupplemental DMG to critical hits
Strength: (Damage cap: 50,000)Duration: 3 turns
from 1st cast of  Laughing Logger400% elemental damage to a foe (Damage cap: ~630,000).
Gain ~70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: ~70% chance of dealing 30% more damage.Duration: 3 turns
.
From 2nd cast onward: Also gain KeenSupplemental DMG to critical hits
Strength: (Damage cap: 50,000)Duration: 3 turns
.
From 3rd cast onward: Also gain 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 15%Duration: 3 turns
.
onward and 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 15%Duration: 3 turns
from 2nd cast onward.
Weapon Info Comments

Rip Van Winkle
 Secluded CabinMassive Dark damage to a foe.
Gain 15% Healing UpHealing skill's healing amount is boosted
Strength: 15%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and 15% Healing Cap UpHealing skill's healing cap is boosted
Strength: 15%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Rip Van Winkle is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option. Better alternatives are listed below.
Kind Woodcutter's NatureWhen main weapon: All other allies gain Shield (2500)Next ATK received will be ineffective for a fixed amount
Strength: 2500
upon using  Leaf BurningGain Leaf BurningEvery turn while in effect: All allies' ATK and DEF are boosted (Stackable) / Charge bar is boosted (Can't be removed / Ends when endurance hits 0)
Duration: Indefinite
and a 4000-damage shield effect.
(Every turn during Leaf Burning: All allies gain 4% ATK Up (Stackable / Max: 20%)ATK is boosted while active (Stackable)
Strength: 4% (Max: 20%)Multiplier: Unique StackableDuration: IndefiniteStacking: Teamwide
, 4% DEF Up (Stackable / Max: 20%)DEF is boosted while active (Stackable)
Strength: 4% (Max: 20%)Duration: Indefinite
, and Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
Leaf Burning ends when shield effect ends.)
.
Kind Woodcutter's ApexWhen main weapon: Remove 1 debuff from all allies from 1st cast of  Dappled SunlightRestore 10% of all allies' HP (Healing cap: 1500).
From 2nd cast onward: Also remove 1 debuff from all allies.
From 3rd cast onward: All allies also gain VeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
onward and grant all allies Veil (1 time)Debuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
from 2nd cast onward.

Farmable Options

Weapon Element Source Charge Attack Comments

Draconic Harp
Treasure Trade:
Draconic Weapons
 
Hadron BlazeMassive Fire damage to a foe.
All allies gain Mirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite
.
After 5★:
All allies also gain RefreshHP is restored on every turn
Strength: (Healing cap: 1500)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
  • Provides RefreshHP is restored on every turn
    Strength: (Healing cap: 1500)Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    on C.A.
  • Weapon skills are especially good for harder content or longer full auto setups.

Dark Opus (Fire)
Treasure Trade:
Dark Opus Weapons
 
Apocalyptic IgnitionMassive Fire damage to a foe. / All allies gain Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
Additional effect based on the pendulum.

Dante Alighieri
Special Quest:
Xeno Cocytus Clash
 
Disperazione Finale450%Massive Water damage to a foe.
All allies gain 25% Debuff Success BoostedDebuff success rate is boosted
Strength: 25%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and StrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 2.5 turnsStacking: TeamwideApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 5★:
Damage increased to 550%.
StrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
effect increased.
25% Debuff Success BoostedDebuff success rate is boosted
Strength: 25%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and StrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
duration increased to 3.5 turns.

Dark Opus (Earth)
Treasure Trade:
Dark Opus Weapons
 
Apocalyptic DriveMassive Earth damage to a foe. / All allies gain Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
Additional effect based on the pendulum.

True Judgement Lyre
Special Quest:
Xeno Vohu Manah Clash
 
Sefrou Dakhma450%Massive Earth damage to a foe.
Restore 10% of all allies' HP (Healing cap: 700).
All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 200) or 10% charge barDuration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 5★:
Damage increased to 550%.
Healing cap increased to 2000.
  • Provides additional healing on C.A.

Spring's Whisperings
Event:
Rise of the Beasts
 
Budding OrchestrationMassive Wind damage to a foe.
All allies gain 20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and 20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 4★:
Increased to 25% DA UpDouble attack rate is boosted
Strength: 25%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and 25% TA UpTriple attack rate is boosted
Strength: 25%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
  • An accessible option if lacking other better weapons.

Harp of Everlore
Weapon Series:
Seraphic Weapons
 
Eternal GraceMassive Light damage to a foe.
All allies gain 20% Light ATK UpLight ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 20% Dark DMG LoweredDark DMG is lowered
Strength: 20%Duration: 3.5 turnsDark DEF Up. Not a Damage Cut.
Reduces Dark damage taken on a multiplier
separate from Damage Cuts.Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
  • An accessible option if lacking other better weapons.

Scythe of Darkherald
Weapon Series:
Seraphic Weapons
 
Body-on-Body ParadeMassive Dark damage to a foe.
All allies gain 20% Dark ATK UpDark ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 20% Light DMG LoweredLight DMG is lowered
Strength: 20%Duration: 3.5 turnsLight DEF Up. Not a Damage Cut.
Reduces Light damage taken on a multiplier
separate from Damage Cuts.Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
  • An accessible option if lacking other better weapons.

Zechariah
Raid:
Avatar (Raid)
 
Sounding ProphecyMassive Dark damage to a foe.
All allies gain 10% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
and RefreshHP is restored on every turn
Strength: (Healing cap: 600)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.

Premium Draw Options

WARNING!
Players should not uncap weapons in this list using Damascus Ingots, Gold Bricks or duplicates until they reach a point in their progression to fully understand their value.
Weapon Element Source Charge Attack Comments

Crimson Scale
Premium Gala  
DamnatioMassive Fire damage to a foe.
All allies gain 20% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
All allies also gain Charge Bar +15%Instantly boosts Charge Bar by 15%
Strength: 15%
.
  • Even at 0★, this weapon provides 50,000 Supplemental Damage and does not strictly need to be uncapped for Omega grids.
  • Even at 0★, this weapon provides a significant teamwide 20% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    effect on C.A. and does not strictly need to be uncapped for Omega grids.

Harmonia
Flash Gala  
Arbitration RayMassive Light damage to a foe.
Restore 10% of all allies' HP (Healing cap: 1000).
After 4★:
Also inflict DelayReduce a foe's filled charge diamonds by 1
.
  • Even at 0★, this weapon provides 50,000 supplemental damage and does not strictly need to be uncapped for Omega grids.
  • Provides additional healing and inflicts DelayReduce a foe's filled charge diamonds by 1
    on C.A.

Gold Moon Options

WARNING!
Weapons in this section require a significant Gold Moon investment.
The player should be absolutely positive before making the purchase.
Weapon Element Source Charge Attack Comments

Ereshkigal
Trade Moons:
Gold Moon ×150
 
KurnugiaUnworldly Dark damage to a foe (Damage cap: ~2,550,000).
All other Dark allies gain Double StrikeAttacks twice each turn
Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
until end of turn.
After 4★:
MC also gains Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
  • Provides a charge attack effect similar to that of a Dark Opus Weapon equipped with Chain of Falsehood, however requires no additional skill presses to get started.
  • Able to proc  Woodcutter's SongGain Woodcutter's SongFor every 3 skills used: Forest friends come to the rescue
    Upon using charge attack: Forest friends come to the rescue
    Upon taking DMG: Forest friends come to the rescue
    When foe uses a special attack: Forest friends come to the rescue
    (Can't be removed)
    Duration: 3 turns
    .
    At level 30:
    Woodcutter's SongFor every 3 skills used: Forest friends come to the rescue
    Upon using charge attack: Forest friends come to the rescue
    Upon taking DMG: Forest friends come to the rescue
    When foe uses a special attack: Forest friends come to the rescue
    (Can't be removed)
    Duration: 3 turns
    duration increased to 4 turns.
    's C.A. effect multiple times which provides the party with StrengthATK is greatly boosted based on how high HP is
    Strength: 20%-10%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    and also has a chance to grant 30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 30%Duration: 3 turns
    .
  •  Verdant MelodyAll allies gain 20% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
    Strength: 20%Duration: 3 turns
    .
    From 2nd cast onward: All allies also gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    .
    From 3rd cast onward: All allies also gain Double StrikeAttacks twice each turn
    Duration: 1 turn
    .
    provides a desirable buff for Ereshkigal setups. However the 2nd and 3rd effects are unlikely to appear as most rotations tend to be shorter.

References