Boogeyman

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Main Character
About Classes | Class List | Class Skills | Tracer Skills
Player Growth Systems: Rank | EXP | Extended Mastery | Master Level | Ultimate Mastery


Row 5 Class
Boogeyman
BASE DA/TAThis class's base double attack rate and triple attack rate.Classes with support skills that grant guaranteed multiattacks may have very high values. 4% DA / 1% TA
Style
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid.
SaluteWhen your party is completely knocked out, you may salute other parties in the raid to grant them a boost to stats. The boost is based on the class of the MC.
Salute values are unknown and is considered to not make a significant difference in most cases.
ATK Up
CCWClass Champion Weapon Lux in Tenebris
Unlock Requirements
Nighthound Master Lvl 30
Robin Hood Master Lvl 30
CP ×10,000
Dark AvengerClear the quest The Boogeyman Cometh
Rewards
Crystal ×50
- Clear Chapter 62 Story: Stars Beyond the Sky and Chapter 15 (37/50/53) Quest: The Boogeyman Cometh.
ID 170401
NameJP ブギーマン
Release Date 2025-03-10
Other Sites gbf-wiki
(Japanese wiki)
GameWithHuiji Wiki
(Chinese wiki)
GBF Asset LookupGBF Animation Player
Emerge from the blood-soaked shadows to dispatch evil with a burning vengeance.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon Name Effect Obtained
Dark Marksman
闇の射撃手
Guaranteed double attacks.
Into Hiding effect.
Raise Dark ReputationBased on Dark Reputation: Chance to take no DMG or debuffs / Boost to ATK / Boost to skill DMG cap / Supplement skill DMG / 1-turn reduction to skill cooldowns (Can't be removed / Max: 5)
Duration: Indefinite
by 1 at end of turn when MC didn't take damage (Max: 5).
(Gain effects in order based on Dark ReputationBased on Dark Reputation: Chance to take no DMG or debuffs / Boost to ATK / Boost to skill DMG cap / Supplement skill DMG / 1-turn reduction to skill cooldowns (Can't be removed / Max: 5)
:
[1]
1: 20% chance to dodge all attacks from foes.
2: 30% boost to ATKMultiplier: Perpetuity.
3: 10% boost to skill damage cap.
4: Supplement skill damage [Damage cap: 50,000].
5: 1-turn reduction to skill cooldowns.)
Lvl 1
Requiem of Vengeance
復讐の鎮魂歌
Starts battle with Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: Indefinite
and Requiem of Vengeance (1 time)When an ally is knocked out: Consume this effect / End cooldown for Parabellum Rain / Fully restore HP and remove all debuffs (Can't be removed)
Duration: Indefinite
.
When an ally is knocked out:
End cooldown for  Parabellum Rain8-hit, 200% Elemental damage to random foes (Damage cap: ~90,000 per hit).
Inflict Supplemental DMG (30,000)DMG taken is supplemented
Strength: 30,000Duration: 1 turn Local status effect
on all foes.
Gain Guns of Dead NightNormal attacks deal 2-hit DMG to random foes / 3-hit elemental DMG to a foe after normal attacks (Can't be removed)
Duration: 2 turns
.
(When Dark ReputationBased on Dark Reputation: Chance to take no DMG or debuffs / Boost to ATK / Boost to skill DMG cap / Supplement skill DMG / 1-turn reduction to skill cooldowns (Can't be removed / Max: 5)
is 5:

Hit number doubles.
Extend Guns of Dead NightNormal attacks deal 2-hit DMG to random foes / 3-hit elemental DMG to a foe after normal attacks (Can't be removed)
's duration by 1 turn.
Gain Double StrikeAttacks twice each turn
Duration: 1 turn
.)
.
Fully restore MC's HP and remove all debuffs.
(Consumes Requiem of Vengeance (1 time)When an ally is knocked out: Consume this effect / End cooldown for Parabellum Rain / Fully restore HP and remove all debuffs (Can't be removed)
.)
Lvl 1
Consequences Overdue
コンセクエンス・リロード
Starts battle with Consequences Overdue (1 time)When Dark Reputation is 5: Consume this effect / End cooldown for all skills (Can't be removed)
Duration: Indefinite
.
When Dark ReputationBased on Dark Reputation: Chance to take no DMG or debuffs / Boost to ATK / Boost to skill DMG cap / Supplement skill DMG / 1-turn reduction to skill cooldowns (Can't be removed / Max: 5)
is 5:

End cooldown for all skills.
(Consumes Consequences Overdue (1 time)When Dark Reputation is 5: Consume this effect / End cooldown for all skills (Can't be removed)
.)
Lvl 1
Base Skills
Icon Name Effect Cooldown Duration SubSubskill usable on other classes Obtained
Parabellum Rain
レイン・オブ・パラベラム
8-hit, 200% Elemental damage to random foes (Damage cap: ~90,000 per hit).
Inflict Supplemental DMG (30,000)DMG taken is supplemented
Strength: 30,000Duration: 1 turn Local status effect
on all foes.[1]
Gain Guns of Dead NightNormal attacks deal 2-hit DMG to random foes / 3-hit elemental DMG to a foe after normal attacks (Can't be removed)
Duration: 2 turns
.
(When Dark ReputationBased on Dark Reputation: Chance to take no DMG or debuffs / Boost to ATK / Boost to skill DMG cap / Supplement skill DMG / 1-turn reduction to skill cooldowns (Can't be removed / Max: 5)
is 5:

Hit number doubles.
Extend Guns of Dead NightNormal attacks deal 2-hit DMG to random foes / 3-hit elemental DMG to a foe after normal attacks (Can't be removed)
's duration by 1 turn.
Gain Double StrikeAttacks twice each turn
Duration: 1 turn
.)
9T 2T /
1T
No Lvl 1
Extended Mastery Skills
Icon Name Effect Cooldown Duration EMPCost in EMP
Blood Oath
ブラッド・オウス・マーカー
Consume 10% max HP from caster and an ally of the same element as caster to swear a blood oath. (Caster and ally gain OathmarkedWhile in effect: Hit to DEF / Boost to triple attack rate and skill specs / Charge attacks deal bonus elemental DMG (Can't be removed / Ends if MC is not a main ally)
Duration: Indefinite
.)
When in a blood oath with two or more other allies at end of turn:
Remove OathmarkedWhile in effect: Hit to DEF / Boost to triple attack rate and skill specs / Charge attacks deal bonus elemental DMG (Can't be removed / Ends if MC is not a main ally)
from all allies.
Caster takes Plain damage worth 50% of current HP.
6T - 30
Bespoke Tailoring
コンチネンタル・テーラー
Gain Unchallenged (2 times)Next DMG received will be ineffective
Duration: Indefinite
, Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
, and Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
Duration: Indefinite
.
(When Dark ReputationBased on Dark Reputation: Chance to take no DMG or debuffs / Boost to ATK / Boost to skill DMG cap / Supplement skill DMG / 1-turn reduction to skill cooldowns (Can't be removed / Max: 5)
is 5:
Affects all allies.)
9T - 40
Sei Colpi
セイスヘイヴン
6-hit, 100% Elemental damage to all foes (Damage cap: ~135,000 per hit).
Inflict 25% ATK DownATK is lowered
Strength: 25%Duration: 180 secondsStacking: Dual
and 25% DEF DownDEF is lowered
Strength: 25%Duration: 180 secondsStacking: Dual
.[1]
Remove 1 buff.
Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite
.
(When a foe uses a special attack: End cooldown.)
6T 180s 50


Level Bonuses
Lvl 1 ATK +1000
Lvl 5 Triple Attack Rate +5%
Lvl 10 Debuff Success Rate +8%
Lvl 15 Triple Attack Rate +5%
Lvl 20 ATK +2000
Skill DMG +10%
Total Stat Bonuses These bonuses only apply to this class. Completion Bonuses Unlocked upon reaching the class's max level.
These bonuses are applied while as any class.
Triple Attack Rate +10%
Debuff Success Rate +8%
Skill DMG +10%
ATK +3000
Boost to main weapon's ATK when main weapon is a gun+3%

Grid Suggestions

Gameplay Notes

Dark Marksman

  • An ally with Into Hiding won't be targeted by a foe's one-ally attack if there is another ally available to target.
    • Can still be targeted by special attacks which conditionally targets specific allies.

Requiem of Vengeance

  • MC starts battle with Requiem of Vengeance (1 time)When an ally is knocked out: Consume this effect / End cooldown for Parabellum Rain / Fully restore HP and remove all debuffs (Can't be removed)
    Duration: Indefinite
    , which is consumed when its condition is met.
  • If MC is revived (including AutoreviveRecovers once from a knockout while in effect
    ), Requiem of Vengeance (1 time)When an ally is knocked out: Consume this effect / End cooldown for Parabellum Rain / Fully restore HP and remove all debuffs (Can't be removed)
    Duration: Indefinite
    is restored and reusable again, even if it was consumed previously in battle.

Consequences Overdue

  • MC starts battle with Consequences Overdue (1 time)When Dark Reputation is 5: Consume this effect / End cooldown for all skills (Can't be removed)
    Duration: Indefinite
    , which is consumed when its condition is met.
  • If MC is revived (including AutoreviveRecovers once from a knockout while in effect
    ), Consequences Overdue (1 time)When Dark Reputation is 5: Consume this effect / End cooldown for all skills (Can't be removed)
    Duration: Indefinite
    is restored and reusable again, even if it was consumed previously in battle.

Parabellum Rain

  • Guns of Dead NightNormal attacks deal 2-hit DMG to random foes / 3-hit elemental DMG to a foe after normal attacks (Can't be removed)
    Duration: 2 turns
    grants the following effects:[1]
    • 2-hit Flurry effect
    • After normal attacks: 3-hit, 100% Elemental damage to a foe (Damage cap: ~90,000 per hit).
      • This damage is treated as skill damage.

Blood Oath

  • OathmarkedWhile in effect: Hit to DEF / Boost to triple attack rate and skill specs / Charge attacks deal bonus elemental DMG (Can't be removed / Ends if MC is not a main ally)
    Duration: Indefinite
    grants the following effects:[1]
    • 30% DEF Down
    • 100% TA Up
    • 40% Skill DMG Up
    • 20% Skill DMG Cap Up
    • After charge attacks: Deal 300% Elemental damage to a foe (Damage cap: ~615,000).
      • This damage is treated as skill damage.
  • OathmarkedWhile in effect: Hit to DEF / Boost to triple attack rate and skill specs / Charge attacks deal bonus elemental DMG (Can't be removed / Ends if MC is not a main ally)
    Duration: Indefinite
    is removed from other allies if the MC is moved to a sub ally position or knocked out.

Facsimile Compatibility

Icon Skill Copyable?
Parabellum Rain No
Blood Oath No
Bespoke Tailoring No
Sei Colpi No

Assessment

This section contains subjective remarks about this class.
Relevancy of information and recommended weapons can quickly change over time.
Use substantial discretion before heavily investing resources.

Overview

Boogeyman is a strong option for Full Auto setups, especially when consistent Dispels are required. For this reason, it tends to be used during Unite and Fight. The class also offers respectable skill damage and defensive utility.

Skill Overview

Class Skill

Skill Priority Comments

 Parabellum Rain8-hit, 200% Elemental damage to random foes (Damage cap: ~90,000 per hit).
Inflict Supplemental DMG (30,000)DMG taken is supplemented
Strength: 30,000Duration: 1 turn Local status effect
on all foes.
Gain Guns of Dead NightNormal attacks deal 2-hit DMG to random foes / 3-hit elemental DMG to a foe after normal attacks (Can't be removed)
Duration: 2 turns
.
(When Dark ReputationBased on Dark Reputation: Chance to take no DMG or debuffs / Boost to ATK / Boost to skill DMG cap / Supplement skill DMG / 1-turn reduction to skill cooldowns (Can't be removed / Max: 5)
is 5:

Hit number doubles.
Extend Guns of Dead NightNormal attacks deal 2-hit DMG to random foes / 3-hit elemental DMG to a foe after normal attacks (Can't be removed)
's duration by 1 turn.
Gain Double StrikeAttacks twice each turn
Duration: 1 turn
.)
Default
  • Deals strong skill damage and also provides MC with a powerful offensive buff.

Extended Mastery

Skill Priority Comments

 Blood OathConsume 10% max HP from caster and an ally of the same element as caster to swear a blood oath. (Caster and ally gain OathmarkedWhile in effect: Hit to DEF / Boost to triple attack rate and skill specs / Charge attacks deal bonus elemental DMG (Can't be removed / Ends if MC is not a main ally)
Duration: Indefinite
.)
When in a blood oath with two or more other allies at end of turn:
Remove OathmarkedWhile in effect: Hit to DEF / Boost to triple attack rate and skill specs / Charge attacks deal bonus elemental DMG (Can't be removed / Ends if MC is not a main ally)
from all allies.
Caster takes Plain damage worth 50% of current HP.
Low
  • Provides MC and an ally with with a offensive buff alongside -30% DEF.
  • Seldom sees use since it cannot be used in Full Auto.

 Bespoke TailoringGain Unchallenged (2 times)Next DMG received will be ineffective
Duration: Indefinite
, Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
, and Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
Duration: Indefinite
.
(When Dark ReputationBased on Dark Reputation: Chance to take no DMG or debuffs / Boost to ATK / Boost to skill DMG cap / Supplement skill DMG / 1-turn reduction to skill cooldowns (Can't be removed / Max: 5)
is 5:
Affects all allies.)
High
  • Provides the team with defensive buffs that are often useful in Full Auto setups.

 Sei Colpi6-hit, 100% Elemental damage to all foes (Damage cap: ~135,000 per hit).
Inflict 25% ATK DownATK is lowered
Strength: 25%Duration: 180 secondsStacking: Dual
and 25% DEF DownDEF is lowered
Strength: 25%Duration: 180 secondsStacking: Dual
.
Remove 1 buff.
Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite
.
(When a foe uses a special attack: End cooldown.)
High
  • The main reason Boogeyman is utilized.
  • Provides a Dispel and the cooldown is reset whenever an enemy uses a special attack.
  • Also inflicts 25% ATK DownATK is lowered
    Strength: 25%Duration: 180 secondsStacking: Dual
    and 25% DEF DownDEF is lowered
    Strength: 25%Duration: 180 secondsStacking: Dual
    however this does not stack with  Miserable MistInflict 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    on all foes.
    .

Class Champion Weapon Overview

Weapon Info Comments

Lux in Tenebris
 Roses of VengeanceMassive Elemental damage to a foe.
Gain 30% Skill DMG UpSkill DMG is boosted
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 10% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
Strength: 10%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Additional effect at 5★:
Also deal multi-hit, 100% Bonus Elemental damage (Damage cap: ~120,000 per hit / Max: 5 hits) based on Dark ReputationBased on Dark Reputation: Chance to take no DMG or debuffs / Boost to ATK / Boost to skill DMG cap / Supplement skill DMG / 1-turn reduction to skill cooldowns (Can't be removed / Max: 5)
.
Lux in Tenebris is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option.
Revenger's CallingWhen main weapon:
200% Elemental damage to a foe (Damage cap: ~470,000) upon OathmarkedWhile in effect: Hit to DEF / Boost to triple attack rate and skill specs / Charge attacks deal bonus elemental DMG (Can't be removed / Ends if MC is not a main ally)
allies' triple attacks.
Revenger's PrideWhen main weapon (MC only):
 Bespoke TailoringGain Unchallenged (2 times)Next DMG received will be ineffective
Duration: Indefinite
, Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
, and Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
Duration: Indefinite
.
(When Dark ReputationBased on Dark Reputation: Chance to take no DMG or debuffs / Boost to ATK / Boost to skill DMG cap / Supplement skill DMG / 1-turn reduction to skill cooldowns (Can't be removed / Max: 5)
is 5:
Affects all allies.)
's cooldown changes to 7 turns.
Revenger's GeniusWhen main weapon (MC only):
Increase  Sei Colpi6-hit, 100% Elemental damage to all foes (Damage cap: ~135,000 per hit).
Inflict 25% ATK DownATK is lowered
Strength: 25%Duration: 180 secondsStacking: Dual
and 25% DEF DownDEF is lowered
Strength: 25%Duration: 180 secondsStacking: Dual
.
Remove 1 buff.
Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite
.
(When a foe uses a special attack: End cooldown.)
's specs.
(Inflict 20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Duration: 180 seconds
and 50% Accuracy LoweredAttacks and special attacks have a chance to miss
Strength: 50%Duration: 3 turnsLocal status effect
on all foes.)
Revenger's CauseRaise Dark ReputationBased on Dark Reputation: Chance to take no DMG or debuffs / Boost to ATK / Boost to skill DMG cap / Supplement skill DMG / 1-turn reduction to skill cooldowns (Can't be removed / Max: 5)
Duration: Indefinite
by 1 at battle start.
Gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
upon using  Parabellum Rain8-hit, 200% Elemental damage to random foes (Damage cap: ~90,000 per hit).
Inflict Supplemental DMG (30,000)DMG taken is supplemented
Strength: 30,000Duration: 1 turn Local status effect
on all foes.
Gain Guns of Dead NightNormal attacks deal 2-hit DMG to random foes / 3-hit elemental DMG to a foe after normal attacks (Can't be removed)
Duration: 2 turns
.
(When Dark ReputationBased on Dark Reputation: Chance to take no DMG or debuffs / Boost to ATK / Boost to skill DMG cap / Supplement skill DMG / 1-turn reduction to skill cooldowns (Can't be removed / Max: 5)
is 5:

Hit number doubles.
Extend Guns of Dead NightNormal attacks deal 2-hit DMG to random foes / 3-hit elemental DMG to a foe after normal attacks (Can't be removed)
's duration by 1 turn.
Gain Double StrikeAttacks twice each turn
Duration: 1 turn
.)
.

Resources

Trivia

  • This class's design and skills are inspired by the titular character from the media franchise John Wick.
    • "Boogeyman" is one of the aliases used to refer to John Wick.
  • The bouquet may be a nod to the iconic Terminator 2: Judgment Day scene where Terminator (played by Arnold Schwarzenegger) retrieves a gun from a box of flowers (roses).

Etymology

  • A Boogeyman is a mythical creature typically used to frighten children into good behavior. Boogeymen have no specific appearances, and conceptions vary drastically by household and culture, but they are most commonly depicted as monsters that punish children for misbehavior.
  •  Sei Colpi6-hit, 100% Elemental damage to all foes (Damage cap: ~135,000 per hit).
    Inflict 25% ATK DownATK is lowered
    Strength: 25%Duration: 180 secondsStacking: Dual
    and 25% DEF DownDEF is lowered
    Strength: 25%Duration: 180 secondsStacking: Dual
    .
    Remove 1 buff.
    Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    .
    (When a foe uses a special attack: End cooldown.)
    means "six shots" in Italian.
  •  Parabellum Rain8-hit, 200% Elemental damage to random foes (Damage cap: ~90,000 per hit).
    Inflict Supplemental DMG (30,000)DMG taken is supplemented
    Strength: 30,000Duration: 1 turn Local status effect
    on all foes.
    Gain Guns of Dead NightNormal attacks deal 2-hit DMG to random foes / 3-hit elemental DMG to a foe after normal attacks (Can't be removed)
    Duration: 2 turns
    .
    (When Dark ReputationBased on Dark Reputation: Chance to take no DMG or debuffs / Boost to ATK / Boost to skill DMG cap / Supplement skill DMG / 1-turn reduction to skill cooldowns (Can't be removed / Max: 5)
    is 5:

    Hit number doubles.
    Extend Guns of Dead NightNormal attacks deal 2-hit DMG to random foes / 3-hit elemental DMG to a foe after normal attacks (Can't be removed)
    's duration by 1 turn.
    Gain Double StrikeAttacks twice each turn
    Duration: 1 turn
    .)
    is likely a reference to the film title John Wick: Chapter 3 – Parabellum.

References