BASE DA/TAThis class's base double attack rate and triple attack rate.Classes with support skills that grant guaranteed multiattacks may have very high values.
4% DA / 1% TA
Style
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid.
SaluteWhen your party is completely knocked out, you may salute other parties in the raid to grant them a boost to stats. The boost is based on the class of the MC.Salute values are unknown and is considered to not make a significant difference in most cases.
gbf-wiki (Japanese wiki)GameWithHuiji Wiki (Chinese wiki)GBF Asset LookupGBF Animation Player
Emerge from the blood-soaked shadows to dispatch evil with a burning vengeance.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon
Name
Effect
Obtained
Dark Marksman 闇の射撃手
Guaranteed double attacks. Into Hiding effect. Raise Dark ReputationBased on Dark Reputation: Chance to take no DMG or debuffs / Boost to ATK / Boost to skill DMG cap / Supplement skill DMG / 1-turn reduction to skill cooldowns (Can't be removed / Max: 5) Duration: Indefinite by 1 at end of turn when MC didn't take damage (Max: 5). (Gain effects in order based on Dark ReputationBased on Dark Reputation: Chance to take no DMG or debuffs / Boost to ATK / Boost to skill DMG cap / Supplement skill DMG / 1-turn reduction to skill cooldowns (Can't be removed / Max: 5) :[1] 1: 20% chance to dodge all attacks from foes. 2: 30% boost to ATKMultiplier:Perpetuity. 3: 10% boost to skill damage cap. 4: Supplement skill damage [Damage cap: 50,000]. 5: 1-turn reduction to skill cooldowns.)
Lvl 1
Requiem of Vengeance 復讐の鎮魂歌
Starts battle with Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: Indefinite and Requiem of Vengeance (1 time)When an ally is knocked out: Consume this effect / End cooldown for Parabellum Rain / Fully restore HP and remove all debuffs (Can't be removed) Duration: Indefinite. When an ally is knocked out: End cooldown for Parabellum Rain8-hit, 200% Elemental damage to random foes (Damage cap: ~90,000 per hit). Inflict Supplemental DMG (30,000)DMG taken is supplemented Strength: 30,000Duration: 1 turn Local status effect on all foes. Gain Guns of Dead NightNormal attacks deal 2-hit DMG to random foes / 3-hit elemental DMG to a foe after normal attacks (Can't be removed) Duration: 2 turns. (When Dark ReputationBased on Dark Reputation: Chance to take no DMG or debuffs / Boost to ATK / Boost to skill DMG cap / Supplement skill DMG / 1-turn reduction to skill cooldowns (Can't be removed / Max: 5) is 5: Hit number doubles. Extend Guns of Dead NightNormal attacks deal 2-hit DMG to random foes / 3-hit elemental DMG to a foe after normal attacks (Can't be removed) 's duration by 1 turn. Gain Double StrikeAttacks twice each turn Duration: 1 turn .). Fully restore MC's HP and remove all debuffs. (Consumes Requiem of Vengeance (1 time)When an ally is knocked out: Consume this effect / End cooldown for Parabellum Rain / Fully restore HP and remove all debuffs (Can't be removed) .)
Lvl 1
Consequences Overdue コンセクエンス・リロード
Starts battle with Consequences Overdue (1 time)When Dark Reputation is 5: Consume this effect / End cooldown for all skills (Can't be removed) Duration: Indefinite. When Dark ReputationBased on Dark Reputation: Chance to take no DMG or debuffs / Boost to ATK / Boost to skill DMG cap / Supplement skill DMG / 1-turn reduction to skill cooldowns (Can't be removed / Max: 5) is 5: End cooldown for all skills. (Consumes Consequences Overdue (1 time)When Dark Reputation is 5: Consume this effect / End cooldown for all skills (Can't be removed) .)
Lvl 1
Base Skills
Icon
Name
Effect
Cooldown
Duration
SubSubskill usable on other classes
Obtained
Parabellum Rain レイン・オブ・パラベラム
8-hit, 200% Elemental damage to random foes (Damage cap: ~90,000 per hit). Inflict Supplemental DMG (30,000)DMG taken is supplemented Strength: 30,000Duration: 1 turn Local status effect on all foes.[1] Gain Guns of Dead NightNormal attacks deal 2-hit DMG to random foes / 3-hit elemental DMG to a foe after normal attacks (Can't be removed) Duration: 2 turns. (When Dark ReputationBased on Dark Reputation: Chance to take no DMG or debuffs / Boost to ATK / Boost to skill DMG cap / Supplement skill DMG / 1-turn reduction to skill cooldowns (Can't be removed / Max: 5) is 5: Hit number doubles. Extend Guns of Dead NightNormal attacks deal 2-hit DMG to random foes / 3-hit elemental DMG to a foe after normal attacks (Can't be removed) 's duration by 1 turn. Gain Double StrikeAttacks twice each turn Duration: 1 turn .)
9T
2T / 1T
No
Lvl 1
Extended Mastery Skills
Icon
Name
Effect
Cooldown
Duration
EMPCost in EMP
Blood Oath ブラッド・オウス・マーカー
Consume 10% max HP from caster and an ally of the same element as caster to swear a blood oath. (Caster and ally gain OathmarkedWhile in effect: Hit to DEF / Boost to triple attack rate and skill specs / Charge attacks deal bonus elemental DMG (Can't be removed / Ends if MC is not a main ally) Duration: Indefinite.) When in a blood oath with two or more other allies at end of turn: Remove OathmarkedWhile in effect: Hit to DEF / Boost to triple attack rate and skill specs / Charge attacks deal bonus elemental DMG (Can't be removed / Ends if MC is not a main ally) from all allies. Caster takes Plain damage worth 50% of current HP.
6T
-
30
Bespoke Tailoring コンチネンタル・テーラー
Gain Unchallenged (2 times)Next DMG received will be ineffective Duration: Indefinite, Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time) Duration: Indefinite. (When Dark ReputationBased on Dark Reputation: Chance to take no DMG or debuffs / Boost to ATK / Boost to skill DMG cap / Supplement skill DMG / 1-turn reduction to skill cooldowns (Can't be removed / Max: 5) is 5: Affects all allies.)
9T
-
40
Sei Colpi セイスヘイヴン
6-hit, 100% Elemental damage to all foes (Damage cap: ~135,000 per hit). Inflict 25% ATK DownATK is lowered Strength: 25%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Duration: 180 secondsStacking: Dual.[1] Remove 1 buff. Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite. (When a foe uses a special attack: End cooldown.)
6T
180s
50
Level Bonuses
Lvl 1
ATK +1000
Lvl 5
Triple Attack Rate +5%
Lvl 10
Debuff Success Rate +8%
Lvl 15
Triple Attack Rate +5%
Lvl 20
ATK +2000 Skill DMG +10%
Total Stat Bonuses These bonuses only apply to this class.
Completion Bonuses Unlocked upon reaching the class's max level. These bonuses are applied while as any class.
An ally with Into Hiding won't be targeted by a foe's one-ally attack if there is another ally available to target.
Can still be targeted by special attacks which conditionally targets specific allies.
Requiem of Vengeance
MC starts battle with Requiem of Vengeance (1 time)When an ally is knocked out: Consume this effect / End cooldown for Parabellum Rain / Fully restore HP and remove all debuffs (Can't be removed) Duration: Indefinite, which is consumed when its condition is met.
If MC is revived (including AutoreviveRecovers once from a knockout while in effect ), Requiem of Vengeance (1 time)When an ally is knocked out: Consume this effect / End cooldown for Parabellum Rain / Fully restore HP and remove all debuffs (Can't be removed) Duration: Indefinite is restored and reusable again, even if it was consumed previously in battle.
Consequences Overdue
MC starts battle with Consequences Overdue (1 time)When Dark Reputation is 5: Consume this effect / End cooldown for all skills (Can't be removed) Duration: Indefinite, which is consumed when its condition is met.
If MC is revived (including AutoreviveRecovers once from a knockout while in effect ), Consequences Overdue (1 time)When Dark Reputation is 5: Consume this effect / End cooldown for all skills (Can't be removed) Duration: Indefinite is restored and reusable again, even if it was consumed previously in battle.
Parabellum Rain
Guns of Dead NightNormal attacks deal 2-hit DMG to random foes / 3-hit elemental DMG to a foe after normal attacks (Can't be removed) Duration: 2 turns grants the following effects:[1]
After normal attacks: 3-hit, 100% Elemental damage to a foe (Damage cap: ~90,000 per hit).
This damage is treated as skill damage.
Blood Oath
OathmarkedWhile in effect: Hit to DEF / Boost to triple attack rate and skill specs / Charge attacks deal bonus elemental DMG (Can't be removed / Ends if MC is not a main ally) Duration: Indefinite grants the following effects:[1]
30% DEF Down
100% TA Up
40% Skill DMG Up
20% Skill DMG Cap Up
After charge attacks: Deal 300% Elemental damage to a foe (Damage cap: ~615,000).
This damage is treated as skill damage.
OathmarkedWhile in effect: Hit to DEF / Boost to triple attack rate and skill specs / Charge attacks deal bonus elemental DMG (Can't be removed / Ends if MC is not a main ally) Duration: Indefinite is removed from other allies if the MC is moved to a sub ally position or knocked out.
This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources.
Overview
Boogeyman is a strong option for Full Auto setups, especially when consistent Dispels are required. For this reason, it tends to be used during Unite and Fight. The class also offers respectable skill damage and defensive utility.
Skill Overview
Class Skill
Skill
Priority
Comments
Parabellum Rain8-hit, 200% Elemental damage to random foes (Damage cap: ~90,000 per hit). Inflict Supplemental DMG (30,000)DMG taken is supplemented Strength: 30,000Duration: 1 turn Local status effect on all foes. Gain Guns of Dead NightNormal attacks deal 2-hit DMG to random foes / 3-hit elemental DMG to a foe after normal attacks (Can't be removed) Duration: 2 turns. (When Dark ReputationBased on Dark Reputation: Chance to take no DMG or debuffs / Boost to ATK / Boost to skill DMG cap / Supplement skill DMG / 1-turn reduction to skill cooldowns (Can't be removed / Max: 5) is 5: Hit number doubles. Extend Guns of Dead NightNormal attacks deal 2-hit DMG to random foes / 3-hit elemental DMG to a foe after normal attacks (Can't be removed) 's duration by 1 turn. Gain Double StrikeAttacks twice each turn Duration: 1 turn .)
Default
Deals strong skill damage and also provides MC with a powerful offensive buff.
Extended Mastery
Skill
Priority
Comments
Blood OathConsume 10% max HP from caster and an ally of the same element as caster to swear a blood oath. (Caster and ally gain OathmarkedWhile in effect: Hit to DEF / Boost to triple attack rate and skill specs / Charge attacks deal bonus elemental DMG (Can't be removed / Ends if MC is not a main ally) Duration: Indefinite.) When in a blood oath with two or more other allies at end of turn: Remove OathmarkedWhile in effect: Hit to DEF / Boost to triple attack rate and skill specs / Charge attacks deal bonus elemental DMG (Can't be removed / Ends if MC is not a main ally) from all allies. Caster takes Plain damage worth 50% of current HP.
Low
Provides MC and an ally with with a offensive buff alongside -30% DEF.
Seldom sees use since it cannot be used in Full Auto.
Bespoke TailoringGain Unchallenged (2 times)Next DMG received will be ineffective Duration: Indefinite, Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time) Duration: Indefinite. (When Dark ReputationBased on Dark Reputation: Chance to take no DMG or debuffs / Boost to ATK / Boost to skill DMG cap / Supplement skill DMG / 1-turn reduction to skill cooldowns (Can't be removed / Max: 5) is 5: Affects all allies.)
High
Provides the team with defensive buffs that are often useful in Full Auto setups.
Sei Colpi6-hit, 100% Elemental damage to all foes (Damage cap: ~135,000 per hit). Inflict 25% ATK DownATK is lowered Strength: 25%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Duration: 180 secondsStacking: Dual. Remove 1 buff. Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite. (When a foe uses a special attack: End cooldown.)
High
The main reason Boogeyman is utilized.
Provides a Dispel and the cooldown is reset whenever an enemy uses a special attack.
Also inflicts 25% ATK DownATK is lowered Strength: 25%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Duration: 180 secondsStacking: Dual however this does not stack with Miserable MistInflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes..
Roses of VengeanceMassive Elemental damage to a foe. Gain 30% Skill DMG UpSkill DMG is boosted Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and 10% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted Strength: 10%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Additional effect at 5★: Also deal multi-hit, 100% Bonus Elemental damage (Damage cap: ~120,000 per hit / Max: 5 hits) based on Dark ReputationBased on Dark Reputation: Chance to take no DMG or debuffs / Boost to ATK / Boost to skill DMG cap / Supplement skill DMG / 1-turn reduction to skill cooldowns (Can't be removed / Max: 5) .
Lux in Tenebris is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option.
Revenger's CallingWhen main weapon: 200% Elemental damage to a foe (Damage cap: ~470,000) upon OathmarkedWhile in effect: Hit to DEF / Boost to triple attack rate and skill specs / Charge attacks deal bonus elemental DMG (Can't be removed / Ends if MC is not a main ally) allies' triple attacks.
Revenger's PrideWhen main weapon (MC only): Bespoke TailoringGain Unchallenged (2 times)Next DMG received will be ineffective Duration: Indefinite, Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time) Duration: Indefinite. (When Dark ReputationBased on Dark Reputation: Chance to take no DMG or debuffs / Boost to ATK / Boost to skill DMG cap / Supplement skill DMG / 1-turn reduction to skill cooldowns (Can't be removed / Max: 5) is 5: Affects all allies.)'s cooldown changes to 7 turns.
Revenger's GeniusWhen main weapon (MC only): Increase Sei Colpi6-hit, 100% Elemental damage to all foes (Damage cap: ~135,000 per hit). Inflict 25% ATK DownATK is lowered Strength: 25%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Duration: 180 secondsStacking: Dual. Remove 1 buff. Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite. (When a foe uses a special attack: End cooldown.)'s specs. (Inflict 20% Debuff Res. DownDebuff resistance is lowered Strength: 20%Duration: 180 seconds and 50% Accuracy LoweredAttacks and special attacks have a chance to miss Strength: 50%Duration: 3 turnsLocal status effect on all foes.)
Revenger's CauseRaise Dark ReputationBased on Dark Reputation: Chance to take no DMG or debuffs / Boost to ATK / Boost to skill DMG cap / Supplement skill DMG / 1-turn reduction to skill cooldowns (Can't be removed / Max: 5) Duration: Indefinite by 1 at battle start. Gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns upon using Parabellum Rain8-hit, 200% Elemental damage to random foes (Damage cap: ~90,000 per hit). Inflict Supplemental DMG (30,000)DMG taken is supplemented Strength: 30,000Duration: 1 turn Local status effect on all foes. Gain Guns of Dead NightNormal attacks deal 2-hit DMG to random foes / 3-hit elemental DMG to a foe after normal attacks (Can't be removed) Duration: 2 turns. (When Dark ReputationBased on Dark Reputation: Chance to take no DMG or debuffs / Boost to ATK / Boost to skill DMG cap / Supplement skill DMG / 1-turn reduction to skill cooldowns (Can't be removed / Max: 5) is 5: Hit number doubles. Extend Guns of Dead NightNormal attacks deal 2-hit DMG to random foes / 3-hit elemental DMG to a foe after normal attacks (Can't be removed) 's duration by 1 turn. Gain Double StrikeAttacks twice each turn Duration: 1 turn .).
This class's design and skills are inspired by the titular character from the media franchise John Wick.
"Boogeyman" is one of the aliases used to refer to John Wick.
The bouquet may be a nod to the iconic Terminator 2: Judgment Day scene where Terminator (played by Arnold Schwarzenegger) retrieves a gun from a box of flowers (roses).
Etymology
A Boogeyman is a mythical creature typically used to frighten children into good behavior. Boogeymen have no specific appearances, and conceptions vary drastically by household and culture, but they are most commonly depicted as monsters that punish children for misbehavior.
Sei Colpi6-hit, 100% Elemental damage to all foes (Damage cap: ~135,000 per hit). Inflict 25% ATK DownATK is lowered Strength: 25%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Duration: 180 secondsStacking: Dual. Remove 1 buff. Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite. (When a foe uses a special attack: End cooldown.) means "six shots" in Italian.
Parabellum Rain8-hit, 200% Elemental damage to random foes (Damage cap: ~90,000 per hit). Inflict Supplemental DMG (30,000)DMG taken is supplemented Strength: 30,000Duration: 1 turn Local status effect on all foes. Gain Guns of Dead NightNormal attacks deal 2-hit DMG to random foes / 3-hit elemental DMG to a foe after normal attacks (Can't be removed) Duration: 2 turns. (When Dark ReputationBased on Dark Reputation: Chance to take no DMG or debuffs / Boost to ATK / Boost to skill DMG cap / Supplement skill DMG / 1-turn reduction to skill cooldowns (Can't be removed / Max: 5) is 5: Hit number doubles. Extend Guns of Dead NightNormal attacks deal 2-hit DMG to random foes / 3-hit elemental DMG to a foe after normal attacks (Can't be removed) 's duration by 1 turn. Gain Double StrikeAttacks twice each turn Duration: 1 turn .) is likely a reference to the film title John Wick: Chapter 3 – Parabellum.