Wizard Origin

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Main Character
About Classes | Class List | Class Skills
Player Growth Systems: Rank | EXP | Extended Mastery | Master Level | Ultimate Mastery


Origin Class
Wizard Origin
BASE DA/TAThis class's base double attack rate and triple attack rate.Classes with support skills that grant guaranteed multiattacks may have very high values. 7% DA / 3% TA
Style
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid.
SaluteWhen your party is completely knocked out, you may salute other parties in the raid to grant them a boost to stats. The boost is based on the class of the MC.
Salute values are unknown and is considered to not make a significant difference in most cases.
ATK Up
SystemsSpecial systems and Class-Specific Equipment utilized by this class. Manatura
Unlock Requirements
Clear Azure Sky Passage Quest: Back Where It All Began
Warlock Ultimate Mastery Lvl 6
CP ×30,000
ID 130501
NameJP ウィザード・オリジン
Release Date 2026-07-02
Other Sites gbf-wiki
(Japanese wiki)
GameWithKamigameHuiji Wiki
(Chinese wiki)
GBF Asset LookupGBF Animation Player
Upon reflecting on a path marked by countless trials, peerless mastery of one's spells has been attained.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon Name Effect Obtained
Overbrimming Crests
オーバーブリム・クレスト
Before attacking: Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
of own element to MC.
Upon gaining a Crest of own element: 1-turn cut to MC's damage skill standbys.
(Based on the number of MC's Crests of own element:
Boost to ATK, DEF, multiattack rate, and DMG cap.)
At level 30:
MC's max number of Crests increases to 10.
Lvl 1
Pride of Wizard
プライド・オブ・ウィザード
50% boost to ATK and HP of equipped Staffs and Harps. Lvl 1
Abyssal Pact
アビサル・パクト
No charge bar gain.
Activate manatura's skill effects without consuming charge bar upon normal attacks or charge attacks.
At level 20:
Boost to manatura's skill effect specs.
Lvl 1
Base Skills
Icon Name Effect Cooldown Duration SubSubskill usable on other classes Obtained
Aether Blast IV
エーテルブラストIV
200% Elemental damage to all foes (Damage cap: 185,000 per hit).[1]
All allies gain 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
. (Crest gained based on caster's element.)
MC gains 50% Skill DMG UpSkill DMG is boosted (Can't be removed)
Strength: 50%Duration: 5 turns
and 30% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted (Can't be removed)
Strength: 30%Duration: 5 turns
.
(Hit number increases for each Crest of own element [Max: 6 hits])
At level 50:
MC also gains Supplemental Skill DMGSkill DMG dealt is supplemented (Can't be removed)
Strength: 30,000Duration: 5 turns
.[2]
(Maximum hit number increased for each Crest of own element [Max: 11 hits].)
6T 5T No Lvl 1
Extended Mastery Skills
Icon Name Effect Cooldown Duration EMPCost in EMP
Burst Refrain
バースト・リフレイン
Unlocks at level 10:
10-hit, 300% Elemental damage to all foes (Damage cap: 405,000 per hit).[3]
Inflict 50% DEF DownDEF is lowered
Strength: 50%Duration: 2 turnsLocal status effect
and 50% Accuracy LoweredAttacks and special attacks have a chance to miss
Strength: 50%Duration: 2 turnsLocal status effect
.[2]
Remove 3 buffs.
Gain C.A. FlashConsumes this effect instead of charge bar to activate
Duration: 1 turn
and C.A. ReactivationCharge attack reactivates
Duration: 1 turn
.
Ready in
5 turns
5-turn cooldown at start of battle.
/
12 turns12-turn cooldown upon use.
2T / 1T 100
High Chaser
ハイチェイサー
Unlocks at level 30:
All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 5 turns
, 10% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
Strength: 10%Duration: 5 turns
, and 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 20% more damage.Duration: 5 turns
.[2]
(When MC has 10 Crests of own element:
All allies also gain Double StrikeAttacks twice each turn
Duration: 1 turn
.)
14T 5T / 1T 300
Aether Xenoglossia
エーテル・ゼノグロシア
Unlocks at level 50:
End cooldown for all allies' damage skills.
All allies gain Boundless StaffDMG dealt is supplemented / DMG taken is lowered by a fixed amount / Deals bonus elemental DMG to foe upon dealing elemental skill DMG (Can't be removed)
Duration: 1 turn
.
(Can only be used when MC has 10 Crests of own element.
Can't recast.)
- 1T 500


Level Bonuses
Lvl 1 Skill DMG Cap +10%
Lvl 5 ATK +5000
HP +1000
Lvl 10 Skill DMG +20%
Skill DMG Cap +10%
Lvl 15 ATK +5000
HP +2000
Lvl 20Enhance  Abyssal PactNo charge bar gain.
Activate manatura's skill effects without consuming charge bar upon normal attacks or charge attacks.
At level 20:
Boost to manatura's skill effect specs.
Lvl 25 Debuff Success Rate +10%
Lvl 30Enhance  Overbrimming CrestsBefore attacking: Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
of own element to MC.
Upon gaining a Crest of own element: 1-turn cut to MC's damage skill standbys.
(Based on the number of MC's Crests of own element:
Boost to ATK, DEF, multiattack rate, and DMG cap.)
At level 30:
MC's max number of Crests increases to 10.
Lvl 35 Skill DMG +30%
Skill DMG Cap +10%
Lvl 40 Cap on settable EM skills +1
Lvl 45 Triple attack rate +10%
Lvl 50Enhance  Aether Blast IV200% Elemental damage to all foes (Damage cap: 185,000 per hit).
All allies gain 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
. (Crest gained based on caster's element.)
MC gains 50% Skill DMG UpSkill DMG is boosted (Can't be removed)
Strength: 50%Duration: 5 turns
and 30% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted (Can't be removed)
Strength: 30%Duration: 5 turns
.
(Hit number increases for each Crest of own element [Max: 6 hits])
At level 50:
MC also gains Supplemental Skill DMGSkill DMG dealt is supplemented (Can't be removed)
Strength: 30,000Duration: 5 turns
.
(Maximum hit number increased for each Crest of own element [Max: 11 hits].)
Total Stat Bonuses These bonuses only apply to this class. Completion Bonuses Unlocked upon reaching the class's max level.
These bonuses are applied while as any class.
Skill DMG Cap +30%
ATK +10000
HP +3000
Skill DMG +50%
Debuff Success Rate +10%
Triple attack rate +10%
Cap on settable EM skills +1
Enhance  Abyssal PactNo charge bar gain.
Activate manatura's skill effects without consuming charge bar upon normal attacks or charge attacks.
At level 20:
Boost to manatura's skill effect specs.

Enhance  Overbrimming CrestsBefore attacking: Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
of own element to MC.
Upon gaining a Crest of own element: 1-turn cut to MC's damage skill standbys.
(Based on the number of MC's Crests of own element:
Boost to ATK, DEF, multiattack rate, and DMG cap.)
At level 30:
MC's max number of Crests increases to 10.

Enhance  Aether Blast IV200% Elemental damage to all foes (Damage cap: 185,000 per hit).
All allies gain 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
. (Crest gained based on caster's element.)
MC gains 50% Skill DMG UpSkill DMG is boosted (Can't be removed)
Strength: 50%Duration: 5 turns
and 30% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted (Can't be removed)
Strength: 30%Duration: 5 turns
.
(Hit number increases for each Crest of own element [Max: 6 hits])
At level 50:
MC also gains Supplemental Skill DMGSkill DMG dealt is supplemented (Can't be removed)
Strength: 30,000Duration: 5 turns
.
(Maximum hit number increased for each Crest of own element [Max: 11 hits].)
ATK +2%
Skill DMG +3%

Grid Suggestions

Gameplay Notes

  • When Wizard Origin is unlocked, Wizard can no longer be used.
    • Any completion bonuses and extended mastery upgrades from the original Wizard class are inherited.

Manaturas

Main article: Manatura

The Wizard Origin class conjures a manatura in battle. Manaturas have two main effects, a skill effect that, upon consuming charge bar, activates after every normal attack and charge attack, and a passive, support effect.

  • You can conjure a manatura by tapping on the Manatura button on the Party screen while in the Wizard Origin class.
  • Only one type of manatura can be conjured at a time.
  • Manaturas can either be obtained as loot from specific quests and raids, or formed a pact with in exchange of materials.
    • If more than one of the same type of manatura is obtained as loot, the excess manatura will be automatically sold for rupies.
    • Manaturas can still be obtained as loot even if Manadiver and Wizard Origin has not yet been unlocked.
Icon Name Manadiver Effect Wizard Origin Effect Obtained From: Release Date

Burlona Skill:
All allies gain 5% ATK Up (Stackable / Max: 25%)ATK is boosted while active (Stackable)
Strength: 5% (Max: 25%)Multiplier: Unique StackableDuration: Indefinite
and 5% DEF Up (Stackable / Max: 25%)DEF is boosted while active (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.
Support:
5% boost to each ally's ATKMultiplier: Normal based on their number of Crests of their element (Max: 25%).
Skill:
All allies gain 10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite
and 10% DEF Up (Stackable / Max: 50%)DEF is boosted while active (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
.
Support:
5% boost to each ally's ATKMultiplier: Normal based on their number of Crests of their element (Max: 25%).
Default 2023-01-25

Schalk Skill:
Inflict 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
on a foe.
(Consumes 20% of charge bar.)
Support:
5% boost to each ally's DEF based on their number of Crests of their element (Max: 25%).
Skill:
Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds
and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds
on a foe.
Support:
5% boost to each ally's DEF based on their number of Crests of their element (Max: 25%).
Default 2023-01-25

Leviathan Mino Skill:
When MC has 1 or more Crests of their element:
6-hit, 100% Elemental damage to random foes (Damage cap: 73,750 per hit).
Inflict SubmergedDMG taken is supplemented
Strength: 1% of foe's max HP (Damage cap: 30,000)Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
on all foes.
(Consumes 30% of charge bar.)
Support:
10% Bonus Elemental DMG effect against foes with SubmergedDMG taken is supplemented (Can't be removed)
Local status effect
.
Skill:
When MC has 1 or more Crests of their element:
6-hit, 150% Elemental damage to random foes (Damage cap: 100,000 per hit).
Inflict SubmergedDMG taken is supplemented
Strength: 1% of foe's max HP (Damage cap: 30,000)Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
on all foes.
Support:
10% Bonus Elemental DMG effect against foes with SubmergedDMG taken is supplemented (Can't be removed)
Local status effect
.
Pact:
Leviathan Anima ×500
Leviathan Omega Anima ×300
Fanned Fin ×100
Possible drop:
Leviathan Omega Extreme (Raid)
Leviathan Omega Impossible (Raid)
2023-01-25

Yggdrasil Mino Skill:
When MC has 1 or more Crests of their element:
4-hit, 100% Elemental damage to random foes (Damage cap: 73,750 per hit).
All other allies gain Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
(Consumes 30% of charge bar.)
Support:
At end of turn after taking damage:
4-hit, 100% Elemental damage to random foes (Damage cap: 73,750 per hit).
Skill:
When MC has 1 or more Crests of their element:
4-hit, 150% Elemental damage to random foes (Damage cap: 100,000 per hit).
All other allies gain Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Support:
At end of turn after taking damage:
4-hit, 100% Elemental damage to random foes (Damage cap: 73,750 per hit).
Pact:
Yggdrasil Anima ×500
Yggdrasil Omega Anima ×300
Genesis Bud ×100
Possible drop:
Yggdrasil Omega Extreme (Raid)
Yggdrasil Omega Impossible (Raid)
2023-01-25

Bahamut Mino Skill:
When MC has 3 or more Crests of their element:
8-hit, 100% Elemental damage to random foes (Damage cap: 73,750 per hit).
(Consumes 75% of charge bar.)
Support:
100% boost to C.A. damage and 50% boost to C.A. damage cap for MC.
Skill:
When MC has 3 or more Crests of their element:
8-hit, 150% Elemental damage to random foes (Damage cap: 100,000 per hit).
Support:
100% boost to C.A. damage and 50% boost to C.A. damage cap for MC.
Pact:
Primeval Horn ×1,000
Possible drop:
Proto Bahamut (Raid)
Proto Bahamut (Impossible)
2023-01-25

Lu Woh Mino Skill:
Restore all allies' HP (Healing cap: 1000) and remove 1 debuff.
(Consumes 30% of charge bar.)
Support:
30% boost to MC's charge bar gain.
Skill:
Restore all allies' HP (Healing cap: 1500) and remove 1 debuff.
Support:
30% boost to MC's charge bar gain.
Pact:
Thunderbolt Wheel ×500
Possible drop:
Six-Dragon Advent: White
Lu Woh (Raid)
2023-01-25

Mini Mimic Skill:
Raise a foe's BountyItem drop rate is boosted
lvl by 1.
Support:
3% boost to item drop rate.
Skill:
Raise a foe's BountyItem drop rate is boosted
lvl by 2.
Support:
3% boost to item drop rate.
Possible drop:
Arcarum: The World Beyond
Replicard Sandbox
2023-01-25

Ouroboros Mino Skill:
When MC has 1 or more Crests of their element:
6-hit, 100% Elemental damage to all foes (Damage cap: 111,250 per hit).
Inflict 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
.
(Consumes 30% of charge bar.)
Support:
30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).
Skill:
When MC has 1 or more Crests of their element:
6-hit, 150% Elemental damage to all foes (Damage cap: 135,000 per hit).
Inflict 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
.
Support:
30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).
Alchemy Lab
Trade:
Fragment of Creation ×30,000
Eternity Sand ×1
Must first trade for Dagger of Truth
2023-09-06

Europa Mino Skill:
When MC has 1 or more Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
:

3-hit, 200% Water damage to random foes (Damage cap: 345,000 per hit).
Raise foes' GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
lvl by 1 (Max: 10).
All Water allies gain 5% TA Up (Stackable / Max: 25%)Triple attack rate is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.
(Consumes 30% of charge bar.)
Support:
10% Bonus Water DMG effect to Water allies against foes with GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
.
Skill:
When MC has 1 or more Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
:

3-hit, 300% Water damage to random foes (Damage cap: 405,000 per hit).
Raise foes' GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
lvl by 1 (Max: 10).
All Water allies gain 5% TA Up (Stackable / Max: 25%)Triple attack rate is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.
Support:
10% Bonus Water DMG effect to Water allies against foes with GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
.
Pact:
Europa Anima ×300
Europa Omega Anima ×150
True Water Anima ×300
Possible drop:
Europa (Raid)
2024-09-17

Wilnas Mino Skill:
When MC has 1 or more Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
:

1200% Fire damage to all foes (Damage cap: 1,305,000).
When MC has 5 or more Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
:

Remove 1 buff from all foes.
(Consumes 70% of charge bar.)
Support:
10% boost to skill damage (Max: 50%) and 2% boost to skill damage cap (Max: 10%) for Fire allies based on their number of Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
.
Skill:
When MC has 1 or more Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
:

1500% Fire damage to all foes (Damage cap: 1,610,000).
When MC has 5 or more Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
:

Remove 1 buff from all foes.
Support:
10% boost to skill damage (Max: 50%) and 2% boost to skill damage cap (Max: 10%) for Fire allies based on their number of Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
.
Pact:
Smoldering Rubble ×500
Possible drop:
Wilnas (Raid)
Six-Dragon Advent: Red
2024-09-17

Agastia Simulacrum Skill:
100% Elemental damage to a foe (Damage cap: 170,000).
Gain 10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite
, 10% DEF Up (Stackable / Max: 50%)DEF is boosted while active (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
, 10% DA Up (Stackable / Max: 50%)Double attack rate is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
, and 4% TA Up (Stackable / Max: 20%)Triple attack rate is boosted (Stackable)
Strength: 4% (Max: 20%)Duration: Indefinite
.
Support:
9% boost to C.A. damage (Max: 90%) and 3% boost to C.A. damage cap (Max: 30%) for MC based on MC's number of buffs.
When MC has 12 or more buffs:
10-hit Elemental damage to random foes (Damage cap: 111,250 per hit) upon using charge attack.
Skill:
150% Elemental damage to a foe (Damage cap: 215,000).
Gain 10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite
, 10% DEF Up (Stackable / Max: 50%)DEF is boosted while active (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
, 10% DA Up (Stackable / Max: 50%)Double attack rate is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
, and 4% TA Up (Stackable / Max: 20%)Triple attack rate is boosted (Stackable)
Strength: 4% (Max: 20%)Duration: Indefinite
.
Support:
9% boost to C.A. damage (Max: 90%) and 3% boost to C.A. damage cap (Max: 30%) for MC based on MC's number of buffs.
When MC has 12 or more buffs:
10-hit Elemental damage to random foes (Damage cap: 111,250 per hit) upon using charge attack.
Possible drop:
Agastia (Raid)
2024-09-17

Dark Rapture Simulacrum Skill:
When MC has 1 or more Crests of their element:
900% Elemental damage to a foe (Damage cap: 1,025,000).
Inflict 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
Strength: 30%Duration: 0.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
.
(Consumes 30% of charge bar.)
Support:
30% boost to ATKMultiplier: Perpetuity, 25% boost to double attack rate, 25% boost to triple attack rate, 10% boost to damage cap, and +10 boost to hostility for MC.
(Consumes 10% HP each turn.)
Skill:
When MC has 1 or more Crests of their element:
1200% Elemental damage to a foe (Damage cap: 1,345,000).
Inflict 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
Strength: 30%Duration: 0.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
.
Support:
30% boost to ATKMultiplier: Perpetuity, 25% boost to double attack rate, 25% boost to triple attack rate, 10% boost to damage cap, and +10 boost to hostility for MC.
(Consumes 10% HP each turn.)
Possible drop:
Dark Rapture (Hard)
Dark Rapture Zero
2024-09-17

Chachazero Skill:
When MC has 1 or more Crests of their element:
2-hit, 150% Elemental damage to a foe (Damage cap: 170,000 per hit).
(When Evangeline A.K. McDowell is in the party:
Consumes additional 10% of charge bar. Hit number doubles.)
(Consumes 20% of charge bar.)
Support:
Supplemental skill damage to all allies (Damage cap: 30,000).
Skill:
When MC has 1 or more Crests of their element:
2-hit, 200% Elemental damage to a foe (Damage cap: 235,000 per hit).
(When Evangeline A.K. McDowell is in the party: Hit number doubles.)
Support:
Supplemental skill damage to all allies (Damage cap: 30,000).
Negima! Magister Negi Magi: An Epic to Span a Sky 2025-02-10

Perfida Skill:
When MC has 1 or more Crests of their element:
3-hit, 200% Elemental damage to a foe (Damage cap: 155,000 per hit).
Inflict Debuff Res. Down (Stackable)Debuff resistance is lowered (Stackable)
Duration: 180 seconds
.
(Consumes 30% of charge bar.)
Support:
MC starts battle with Full Restore (1 time)When an ally is almost knocked out at end of turn: Consume this effect and 5 Crests of MC's element to fully restore all allies HP (Can't be removed)
Duration: IndefiniteUnofficial status name
.
When an ally is below 25% HP at end of turn: Consume 5 Crests and Full Restore (1 time)When an ally is almost knocked out at end of turn: Consume this effect and 5 Crests of MC's element to fully restore all allies HP (Can't be removed)
Unofficial status name
to fully restore all allies' HP.
Skill:
When MC has 1 or more Crests of their element:
3-hit, 300% Elemental damage to a foe (Damage cap: 215,000 per hit).
Inflict Debuff Res. Down (Stackable)Debuff resistance is lowered (Stackable)
Duration: 180 seconds
.
Support:
MC starts battle with Full Restore (1 time)When an ally is almost knocked out at end of turn: Consume this effect and 5 Crests of MC's element to fully restore all allies HP (Can't be removed)
Duration: IndefiniteUnofficial status name
.
When an ally is below 25% HP at end of turn: Consume 5 Crests and Full Restore (1 time)When an ally is almost knocked out at end of turn: Consume this effect and 5 Crests of MC's element to fully restore all allies HP (Can't be removed)
Unofficial status name
to fully restore all allies' HP.
Possible drop:
Esoteric Mastery Trial (Raid)
2025-03-25

Qilin Simulacrum Skill:
When MC has 1 or more Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
:

5-hit, 100% Dark damage to random foes (Damage cap: 92,500 per hit).
All Dark allies gain Supplemental Skill DMG (Stackable / Max: 50,000)Skill DMG dealt is supplemented (Stackable)
Strength: 10,000 (Max: 50,000)Duration: Indefinite
.
(Consumes 40% of charge bar.)
Support:
Raise MC's DeltaAt lvl 6: Reset lvl / 1-turn cut to MC's damage skill cooldowns (Can't be removed)
Duration: Indefinite
lvl by 1 each time a Dark ally uses a damage skill (Max: 6).
(When DeltaAt lvl 6: Reset lvl / 1-turn cut to MC's damage skill cooldowns (Can't be removed)
lvl reaches 6:
Reset lvl. 1-turn cut to MC's damage skill cooldowns.)
Skill:
When MC has 1 or more Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
:

5-hit, 150% Dark damage to random foes (Damage cap: 100,000 per hit).
All Dark allies gain Supplemental Skill DMG (Stackable / Max: 50,000)Skill DMG dealt is supplemented (Stackable)
Strength: 10,000 (Max: 50,000)Duration: Indefinite
.
Support:
Raise MC's DeltaAt lvl 6: Reset lvl / 1-turn cut to MC's damage skill cooldowns (Can't be removed)
Duration: Indefinite
lvl by 1 each time a Dark ally uses a damage skill (Max: 6).
(When DeltaAt lvl 6: Reset lvl / 1-turn cut to MC's damage skill cooldowns (Can't be removed)
lvl reaches 6:
Reset lvl. 1-turn cut to MC's damage skill cooldowns.)
Pact:
Qilin Omega Anima ×100
Possible drop:
Qilin (Raid)
Huanglong and Qilin (Raid)
2025-09-25

Coco and Mimi Skill:
2-hit, 100% Elemental damage to all foes (Damage cap: 170,000 per hit).
MC and allies of the same element gain 5% TA Up (Stackable / Max: 25%)Triple attack rate is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
and Supp. N.A. DMG (Stackable / Max: 20,000)Normal attack DMG dealt is supplemented (Stackable)
Strength: 4,000 (Max: 20,000)Duration: Indefinite
.
(Consumes 33% of charge bar.)
Support:
When MC has 3 or more Crests of their element before attacking:
Consume 3 Crests.
MC and allies of the same element gain Flurry (2-hit)Normal attacks deal 2-hit DMG to random foes
Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
.
Skill:
2-hit, 150% Elemental damage to all foes (Damage cap: 235,000 per hit).
MC and allies of the same element gain 5% TA Up (Stackable / Max: 25%)Triple attack rate is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
and Supp. N.A. DMG (Stackable / Max: 20,000)Normal attack DMG dealt is supplemented (Stackable)
Strength: 4,000 (Max: 20,000)Duration: Indefinite
.
Support:
When MC has 3 or more Crests of their element before attacking:
Consume 3 Crests.
MC and allies of the same element gain Flurry (2-hit)Normal attacks deal 2-hit DMG to random foes
Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
.
Possible drop:
Alchemy Lab Gold Extraction
2025-09-25

Hexachromatic Simulacrum Skill:
When MC has 5 or more Crests of their element:
150% Fire, Water, Earth, Wind, Light and Dark damage to all foes (Ignores Fire, Water, Earth, Wind, Light, and Dark elemental resistances / Damage cap: 295,000 per hit).
Inflict 10% Fire DEF Down (Stackable / Max: 30%)DEF is lowered for fire DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
, 10% Water DEF Down (Stackable / Max: 30%)DEF is lowered for water DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
, 10% Earth DEF Down (Stackable / Max: 30%)DEF is lowered for earth DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
, 10% Wind DEF Down (Stackable / Max: 30%)DEF is lowered for wind DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
, 10% Light DEF Down (Stackable / Max: 30%)DEF is lowered for light DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
, and 10% Dark DEF Down (Stackable / Max: 30%)DEF is lowered for dark DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
.
Raise all allies' Origination's HaloBased on lvl: Multiattack rate is boosted / DMG dealt is supplemented (Max: Lvl 5 / Can't be removed)
lvl by 1 (Max: 5).
(While Origination's HaloBased on lvl: Multiattack rate is boosted / DMG dealt is supplemented (Max: Lvl 5 / Can't be removed)
is in effect:
10% DA Up and 4% TA Up per lvl / Supplemental Damage effect [Damage cap: 20,000 per lvl].)
(Consumes 100% of charge bar.)
Support:
3 Crests of own element to MC at battle start.
Skill:
When MC has 5 or more Crests of their element:
200% Fire, Water, Earth, Wind, Light and Dark damage to all foes (Ignore Fire, Water, Earth, Wind, Light, and Dark elemental resistances / Damage cap: 350,000 per hit).
Inflict 10% Fire DEF Down (Stackable / Max: 30%)DEF is lowered for fire DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
, 10% Water DEF Down (Stackable / Max: 30%)DEF is lowered for water DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
, 10% Earth DEF Down (Stackable / Max: 30%)DEF is lowered for earth DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
, 10% Wind DEF Down (Stackable / Max: 30%)DEF is lowered for wind DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
, 10% Light DEF Down (Stackable / Max: 30%)DEF is lowered for light DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
, and 10% Dark DEF Down (Stackable / Max: 30%)DEF is lowered for dark DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
.
Raise all allies' Origination's HaloBased on lvl: Multiattack rate is boosted / DMG dealt is supplemented (Max: Lvl 5 / Can't be removed)
lvl by 1 (Max: 5).
(While Origination's HaloBased on lvl: Multiattack rate is boosted / DMG dealt is supplemented (Max: Lvl 5 / Can't be removed)
is in effect:
10% DA Up and 4% TA Up per lvl / Supplemental Damage effect [Damage cap: 20,000 per lvl].)
Support:
3 Crests of own element to MC at battle start.
Pact:
Provenance Crystal ×600
Possible drop:
Hexachromatic Hierarch (Raid)
2026-08-25

Clockwork Octavia No. 3.5 Skill:
When MC has 1 or more Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
:

4-hit 150% Water DMG to all foes (Damage cap: 185,000 per hit).
Inflict 10% Water DEF Down (Stackable / Max: 30%)DEF is lowered for water DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
.
Raise MC's Electrical Storage (Manatura)When lvl is 3: Consumes all lvls before attacking to boost water allies' critical hit rate and DMG cap / Amplify normal attack DMG (Max: 3 / Can't be removed)
lvl by 1 (Max: Lvl 3).
(When Electrical Storage (Manatura)When lvl is 3: Consumes all lvls before attacking to boost water allies' critical hit rate and DMG cap / Amplify normal attack DMG (Max: 3 / Can't be removed)
lvl is 3
: Consume all lvls before attacking to grant Water allies 100% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 50% more damage.Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
, 30% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 30%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
, and 30% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
Strength: 30%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.)
(Consumes 40% of charge bar.)
Support:
Start battle with 3 Backup Power SupplyConsumes 1 Backup Power Supply to activate Clockwork Octavia No. 3.5's skill effects when charge bar is insufficient (Max: 3 / Can't be removed)
.
Consume 1 Backup Power SupplyConsumes 1 Backup Power Supply to activate Clockwork Octavia No. 3.5's skill effects when charge bar is insufficient (Max: 3 / Can't be removed)
instead to activate skill effects when charge bar is insufficient.
Skill:
When MC has 1 or more Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
:

4-hit 200% Water DMG to all foes (Damage cap: 225,000 per hit).
Inflict 10% Water DEF Down (Stackable / Max: 30%)DEF is lowered for water DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
.
Raise MC's Electrical Storage (Manatura)When lvl is 3: Consumes all lvls before attacking to boost water allies' critical hit rate and DMG cap / Amplify normal attack DMG (Max: 3 / Can't be removed)
lvl by 1 (Max: Lvl 3).
(When Electrical Storage (Manatura)When lvl is 3: Consumes all lvls before attacking to boost water allies' critical hit rate and DMG cap / Amplify normal attack DMG (Max: 3 / Can't be removed)
lvl is 3
: Consume all lvls before attacking to grant Water allies 100% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 50% more damage.Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
, 30% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 30%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
, and 30% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
Strength: 30%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.)
Support:
Start battle with 3 Backup Power SupplyConsumes 1 Backup Power Supply to activate Clockwork Octavia No. 3.5's skill effects when charge bar is insufficient (Max: 3 / Can't be removed)
.
Consume 1 Backup Power SupplyConsumes 1 Backup Power Supply to activate Clockwork Octavia No. 3.5's skill effects when charge bar is insufficient (Max: 3 / Can't be removed)
instead to activate skill effects when charge bar is insufficient.
Alchemy Lab
Trade:
Fragment of Creation ×20,000
Automagod Plating ×240
Ultima Unit ×240
Ultimate Memory ×120
2026-08-25

Abyssal Pact

  •  Abyssal PactNo charge bar gain.
    Activate manatura's skill effects without consuming charge bar upon normal attacks or charge attacks.
    At level 20:
    Boost to manatura's skill effect specs.
    prevents any charge bar gain from sources such as attacking, Charge Bar +Instantly boosts Charge Bar by
    , Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    , etc.
    • Can still gain charge bar from battle start effects (e.g.,  TsuchinokoMain Aura130% boost to Earth Elemental ATK.
      30% boost to charge bar at battle start.
      Chance to encounter Tsuchinoko at end of battle.
      , Illnott (Summer)'s  Summer PrankWhen Illnott is a main ally at battle start: 40% boost to Earth allies' charge bars., Strike Time, Crew Skills, etc.)
  • Can gain Charge Bar Gain UpCharge bar gain is boosted
    effects, but they do not affect the MC's charge bar gain.

Overbrimming Crests

  • Boost to MC's ATK, DEF, multiattack rate, and damage cap based on the number of Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    of own element.[2]
Crests ATK UpMultiplier: Perpetuity DEF Up DA Up TA Up DMG Cap Up
1 10% 10% 20% 10% 2%
2 20% 20% 40% 20% 4%
3 30% 30% 60% 30% 6%
4 40% 40% 80% 40% 8%
5 50% 50% 100% 50% 10%
6 60% 60% 120% 60% 12%
7 70% 70% 140% 70% 14%
8 80% 80% 160% 80% 16%
9 90% 90% 180% 90% 18%
10 100% 100% 200% 100% 20%
  • MC does not gain Crest from attacking with Instant Attack.
  • At level 30, external effects based on the number of Crests (such as Lily's  Shine Crystal10% boost to DEF.
    At level 95:
    Boost to DEF now applies to all allies.
    Fire damage reduction to Water allies based on their number of Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    .
    (Fire damage reduction takes effect even when Lily is a sub ally.)
    , Zosimos's  CheirokmetaWhen main weapon (MC only):
    Gain 1 CheirokmetaFor every 3 skills used: Oblivion Crest to dark allies / Random buff (Can't be removed)
    Duration: Indefinite
    upon using a skill.
    (For every 3 skills used:
    All Dark allies gain 1 Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    and a random buff. [Additional buffs based on number of Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    upon activation.])
    , and  SurtrSub AuraBoost to Fire allies' Fire Elemental ATK based on number of Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    (Up to 35%).
    ) are capped at 5 Crests even though MC themselves can gain up to 10 Crests.

Aether Xenoglossia

  • Boundless StaffDMG dealt is supplemented / DMG taken is lowered by a fixed amount / Deals bonus elemental DMG to foe upon dealing elemental skill DMG (Can't be removed)
    Duration: 1 turn
    grants the following effects:[2]
    • Supplement DMG (Damage cap: 100,000)
    • 10000 DMG Mitigation effect
    • 20% Elemental Rigor effect

Uncap Materials

Uncap 1★
Uncap 2★
Uncap 3★

Facsimile Compatibility

Icon Skill Copyable?
Aether Blast IV No
Burst Refrain No
High Chaser No
Aether Xenoglossia Unknown

Assessment

This section contains subjective remarks about this class.
Relevancy of information and recommended weapons can quickly change over time.
Use substantial discretion before heavily investing resources.

Overview

Wizard Origin is a strong offensive class that is capable of dealing high amounts of skill damage and providing powerful normal attack-related buffs. It is able to use Manaturas, much like its Row V counterpart, Manadiver.

 Abyssal PactNo charge bar gain.
Activate manatura's skill effects without consuming charge bar upon normal attacks or charge attacks.
At level 20:
Boost to manatura's skill effect specs.
is arguably the most defining feature of the class. At the cost of having no charge bar gain, it improves the skill specs of all manaturas and allows them to activate with no charge bar cost. As a result, Wizard Origin is a strong option for both Full Auto and manual setups that focus on normal attack and skill damage output.

Skill Overview

Class Skill

Skill Priority Comments

 Aether Blast IV200% Elemental damage to all foes (Damage cap: 185,000 per hit).
All allies gain 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
. (Crest gained based on caster's element.)
MC gains 50% Skill DMG UpSkill DMG is boosted (Can't be removed)
Strength: 50%Duration: 5 turns
and 30% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted (Can't be removed)
Strength: 30%Duration: 5 turns
.
(Hit number increases for each Crest of own element [Max: 6 hits])
At level 50:
MC also gains Supplemental Skill DMGSkill DMG dealt is supplemented (Can't be removed)
Strength: 30,000Duration: 5 turns
.
(Maximum hit number increased for each Crest of own element [Max: 11 hits].)
Default
  • A strong damage skill that also provides an Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    for all allies.
  • Provides MC with skill specs that will further improve their skill damage output.

Extended Mastery

Skill Priority Comments

 Burst Refrain10-hit, 300% Elemental damage to all foes (Damage cap: 405,000 per hit).
Inflict 50% DEF DownDEF is lowered
Strength: 50%Duration: 2 turnsLocal status effect
and 50% Accuracy LoweredAttacks and special attacks have a chance to miss
Strength: 50%Duration: 2 turnsLocal status effect
.
Remove 3 buffs.
Gain C.A. FlashConsumes this effect instead of charge bar to activate
Duration: 1 turn
and C.A. ReactivationCharge attack reactivates
Duration: 1 turn
.
High
  • An extremely powerful damage skill that also notably provides 3 Dispels and 50% DEF DownDEF is lowered
    Strength: 50%Duration: 2 turnsLocal status effect
    .
  • C.A. FlashConsumes this effect instead of charge bar to activate
    Duration: 1 turn
    allows MC to charge attack, which is otherwise difficult due to  Abyssal PactNo charge bar gain.
    Activate manatura's skill effects without consuming charge bar upon normal attacks or charge attacks.
    At level 20:
    Boost to manatura's skill effect specs.
    .

 High ChaserAll allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 5 turns
, 10% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
Strength: 10%Duration: 5 turns
, and 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 20% more damage.Duration: 5 turns
.
(When MC has 10 Crests of own element:
All allies also gain Double StrikeAttacks twice each turn
Duration: 1 turn
.)
High
  • A very potent skill that provides strong normal attack-related buffs.
    • Additionally provides Double StrikeAttacks twice each turn
      Duration: 1 turn
      if MC has 10 crests.

 Aether XenoglossiaEnd cooldown for all allies' damage skills.
All allies gain Boundless StaffDMG dealt is supplemented / DMG taken is lowered by a fixed amount / Deals bonus elemental DMG to foe upon dealing elemental skill DMG (Can't be removed)
Duration: 1 turn
.
(Can only be used when MC has 10 Crests of own element.
Can't recast.)
Medium
  • A powerful utility skill that is able to reset the cooldown of all allies' damage skills.
  • Also provides 100,000 supplemental DMG and 20% Rigor, allowing for a strong burst turn.
  • Can only be used once per battle.

Manatura Usage

Manatura Usage Comments

Leviathan Mino
Support
10% Bonus Elemental DMG effect against foes with SubmergedDMG taken is supplemented (Can't be removed)
Local status effect
.
Skill
When MC has 1 or more Crests of their element:
6-hit, 150% Elemental damage to random foes (Damage cap: 100,000 per hit).
Inflict SubmergedDMG taken is supplemented
Strength: 1% of foe's max HP (Damage cap: 30,000)Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
on all foes.
High
  • A relatively easy to acquire Manatura that provides high damage for a low charge bar cost. It is generally considered the default choice for most situations.
  • The SubmergedDMG taken is supplemented (Can't be removed)
    Local status effect
    debuff is useful in boosting team damage output but does not stack with other local status effects that have overlapping effects. Only the highest strength takes effect.
  • The 10% Bonus Damage against foes with SubmergedDMG taken is supplemented (Can't be removed)
    Local status effect
    does not stack with other A-sided passives. See Bonus Damage#Passives for more info.

Ouroboros Mino
Support
30,000 + 5,000 Supplemental Damage to all allies based on their number of Crests of their element (Max: 55,000).
Skill
When MC has 1 or more Crests of their element:
6-hit, 150% Elemental damage to all foes (Damage cap: 135,000 per hit).
Inflict 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
.
High
  • A strict upgrade over Leviathan Mino albeit much more challenging to obtain. Once acquired, it should be used as the go-to Manatura over Leviathan Mino.
  • The Supplemental Damage provided by this Manatura stacks with all other sources of supplemental damage in the game.

Hexachromatic Simulacrum
Support
3 Crests of own element to MC at battle start.
Skill
When MC has 5 or more Crests of their element:
200% Fire, Water, Earth, Wind, Light and Dark damage to all foes (Ignore Fire, Water, Earth, Wind, Light, and Dark elemental resistances / Damage cap: 350,000 per hit).
Inflict 10% Fire DEF Down (Stackable / Max: 30%)DEF is lowered for fire DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
, 10% Water DEF Down (Stackable / Max: 30%)DEF is lowered for water DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
, 10% Earth DEF Down (Stackable / Max: 30%)DEF is lowered for earth DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
, 10% Wind DEF Down (Stackable / Max: 30%)DEF is lowered for wind DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
, 10% Light DEF Down (Stackable / Max: 30%)DEF is lowered for light DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
, and 10% Dark DEF Down (Stackable / Max: 30%)DEF is lowered for dark DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
.
Raise all allies' Origination's HaloBased on lvl: Multiattack rate is boosted / DMG dealt is supplemented (Max: Lvl 5 / Can't be removed)
lvl by 1 (Max: 5).
(While Origination's HaloBased on lvl: Multiattack rate is boosted / DMG dealt is supplemented (Max: Lvl 5 / Can't be removed)
is in effect:
10% DA Up and 4% TA Up per lvl / Supplemental Damage effect [Damage cap: 20,000 per lvl].)
High
  • A strict upgrade over Ouroboros Mino in nearly all situations. Once acquired, it should be used as the go-to Manatura over Ouroboros Mino.
  • Provides up to 20% TA rate and 100,000 Supplemental Damage that stacks with all other sources of supplemental damage in the game.
  • Although capable of inflicting 6 debuffs every activation, the accuracy is subject to elemental resistances. e.g. Against a fire foe, landing debuffs other than 10% Water DEF Down (Stackable / Max: 30%)DEF is lowered for water DMG (Stackable)
    Strength: 10% (Max: 30%)Duration: 180 seconds
    will be difficult.

Dark Rapture Simulacrum
Support
30% boost to ATKMultiplier: Perpetuity, 25% boost to double attack rate, 25% boost to triple attack rate, 10% boost to damage cap, and +10 boost to hostility for MC.
(Consumes 10% HP each turn.)
Skill
When MC has 1 or more Crests of their element:
1200% Elemental damage to a foe (Damage cap: 1,345,000).
Inflict 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
Strength: 30%Duration: 0.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
.
Medium
  • An alternative to Ouroboros Mino for short burst rotations. It is typically used when more Triple Attack rate or raw damage is needed on MC.
  • The HP cost per turn makes it difficult to use in longer setups.

Clockwork Octavia No. 3.5
Support
Start battle with 3 Backup Power SupplyConsumes 1 Backup Power Supply to activate Clockwork Octavia No. 3.5's skill effects when charge bar is insufficient (Max: 3 / Can't be removed)
.
Consume 1 Backup Power SupplyConsumes 1 Backup Power Supply to activate Clockwork Octavia No. 3.5's skill effects when charge bar is insufficient (Max: 3 / Can't be removed)
instead to activate skill effects when charge bar is insufficient.
Skill
When MC has 1 or more Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
:

4-hit 200% Water DMG to all foes (Damage cap: 225,000 per hit).
Inflict 10% Water DEF Down (Stackable / Max: 30%)DEF is lowered for water DMG (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
.
Raise MC's Electrical Storage (Manatura)When lvl is 3: Consumes all lvls before attacking to boost water allies' critical hit rate and DMG cap / Amplify normal attack DMG (Max: 3 / Can't be removed)
lvl by 1 (Max: Lvl 3).
(When Electrical Storage (Manatura)When lvl is 3: Consumes all lvls before attacking to boost water allies' critical hit rate and DMG cap / Amplify normal attack DMG (Max: 3 / Can't be removed)
lvl is 3
: Consume all lvls before attacking to grant Water allies 100% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 50% more damage.Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
, 30% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 30%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
, and 30% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
Strength: 30%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.)
Medium
  • A Manatura designed specifically for Water teams. Since it also requires Fragment of Creation to create, it should be prioritized lower than Ouroboros Mino which can be used for all elements.
  • Provides powerful buffs, particularly for normal attack-focused setups.

Europa Mino
Support
10% Bonus Water DMG effect to Water allies against foes with GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
.
Skill
When MC has 1 or more Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
:

3-hit, 300% Water damage to random foes (Damage cap: 405,000 per hit).
Raise foes' GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
lvl by 1 (Max: 10).
All Water allies gain 5% TA Up (Stackable / Max: 25%)Triple attack rate is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
.
Medium
  • A Manatura designed specifically for Water teams.
  • Mainly competes with Leviathan Mino as they provide similar benefits. Europa Mino's Skill will tend to deal more damage and be more useful if quicker stacking of GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    is needed.
  • The teamwide 10% Bonus Damage against foes with GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    does not stack with other A-sided passives. See Bonus Damage#Passives for more info.

Lu Woh Mino
Support
30% boost to MC's charge bar gain.
Skill
Restore all allies' HP (Healing cap: 1500) and remove 1 debuff.
Niche

Perfida
Support
MC starts battle with Full Restore (1 time)When an ally is almost knocked out at end of turn: Consume this effect and 5 Crests of MC's element to fully restore all allies HP (Can't be removed)
Duration: IndefiniteUnofficial status name
.
When an ally is below 25% HP at end of turn: Consume 5 Crests and Full Restore (1 time)When an ally is almost knocked out at end of turn: Consume this effect and 5 Crests of MC's element to fully restore all allies HP (Can't be removed)
Unofficial status name
to fully restore all allies' HP.
Skill
When MC has 1 or more Crests of their element:
3-hit, 300% Elemental damage to a foe (Damage cap: 215,000 per hit).
Inflict Debuff Res. Down (Stackable)Debuff resistance is lowered (Stackable)
Duration: 180 seconds
.
Niche
  • A niche Manatura that can provide a full heal once per battle.
  • This manatura's skill can deal over 2,000,000 damage per hit more easily compared to other commonly used manaturas such as Ouroboros Mino. This can be useful for some raid omens.

Coco and Mimi
Support
When MC has 3 or more Crests of their element before attacking:
Consume 3 Crests.
MC and allies of the same element gain Flurry (2-hit)Normal attacks deal 2-hit DMG to random foes
Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
.
Skill
2-hit, 150% Elemental damage to all foes (Damage cap: 235,000 per hit).
MC and allies of the same element gain 5% TA Up (Stackable / Max: 25%)Triple attack rate is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
and Supp. N.A. DMG (Stackable / Max: 20,000)Normal attack DMG dealt is supplemented (Stackable)
Strength: 4,000 (Max: 20,000)Duration: Indefinite
.
Niche
  • A Manatura that can be used for shorter normal attack burst rotations.
  • It is typically used over other stronger manaturas due to being able to provide Flurry (2-hit)Normal attacks deal 2-hit DMG to random foes
    Duration: 0.5 turnsApplied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    .

Agastia Simulacrum
Support
9% boost to C.A. damage (Max: 90%) and 3% boost to C.A. damage cap (Max: 30%) for MC based on MC's number of buffs.
When MC has 12 or more buffs:
10-hit Elemental damage to random foes (Damage cap: 111,250 per hit) upon using charge attack.
Skill
150% Elemental damage to a foe (Damage cap: 215,000).
Gain 10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite
, 10% DEF Up (Stackable / Max: 50%)DEF is boosted while active (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
, 10% DA Up (Stackable / Max: 50%)Double attack rate is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
, and 4% TA Up (Stackable / Max: 20%)Triple attack rate is boosted (Stackable)
Strength: 4% (Max: 20%)Duration: Indefinite
.
Niche
  • Due to  Abyssal PactNo charge bar gain.
    Activate manatura's skill effects without consuming charge bar upon normal attacks or charge attacks.
    At level 20:
    Boost to manatura's skill effect specs.
    , Wizard Origin is unable to perform charge attacks frequently. Since Agastia Simulacrum is designed for charge attack setups, it is rarely used on Wizard Origin outside of 0b Charge attack setups.

Wilnas Mino
Support
10% boost to skill damage (Max: 50%) and 2% boost to skill damage cap (Max: 10%) for Fire allies based on their number of Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
.
Skill
When MC has 1 or more Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
:

1500% Fire damage to all foes (Damage cap: 1,610,000).
When MC has 5 or more Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
:

Remove 1 buff from all foes.
Niche
  • A Manatura designed specifically for Fire teams.
  • Can be useful in raids where Dispel is frequently needed.

Qilin Simulacrum
Support
Raise MC's DeltaAt lvl 6: Reset lvl / 1-turn cut to MC's damage skill cooldowns (Can't be removed)
Duration: Indefinite
lvl by 1 each time a Dark ally uses a damage skill (Max: 6).
(When DeltaAt lvl 6: Reset lvl / 1-turn cut to MC's damage skill cooldowns (Can't be removed)
lvl reaches 6:
Reset lvl. 1-turn cut to MC's damage skill cooldowns.)
Skill
When MC has 1 or more Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
:

5-hit, 150% Dark damage to random foes (Damage cap: 100,000 per hit).
All Dark allies gain Supplemental Skill DMG (Stackable / Max: 50,000)Skill DMG dealt is supplemented (Stackable)
Strength: 10,000 (Max: 50,000)Duration: Indefinite
.
Niche
  • A Manatura designed specifically for Dark teams.
  • Being able to lower MC's damage skill cooldowns can be situationally useful.

Yggdrasil Mino
Support
At end of turn after taking damage:
4-hit, 100% Elemental damage to random foes (Damage cap: 73,750 per hit).
Skill
When MC has 1 or more Crests of their element:
4-hit, 150% Elemental damage to random foes (Damage cap: 100,000 per hit).
All other allies gain Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Low
  • A Manatura that provides a mix of offense and defense. It is generally more useful for fights where enemies have attack-all properties on their normal attacks.
  • As it provides less damage compared to Leviathan Mino or Ouroboros Mino, it is typically only used if the additional sustain through Shield (2000)Next ATK received will be ineffective for a fixed amount
    Strength: 2000Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    is needed.

Bahamut Mino
Support
100% boost to C.A. damage and 50% boost to C.A. damage cap for MC.
Skill
When MC has 3 or more Crests of their element:
8-hit, 150% Elemental damage to random foes (Damage cap: 100,000 per hit).
Low
  • A Manatura that is easily outperformed by other commonly used manatura such as Ouroboros Mino.

Resources

References