Chaos Ruler

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About classes | Class list | Skill list | Extended Mastery | Master Level | Ultimate Mastery


Chaos Ruler gran sprite.png

Chaos Ruler gran icon.jpg

Chaos Ruler gran.png

Chaos Ruler djeeta icon.jpg

Chaos Ruler djeeta.png
Chaos Ruler djeeta sprite.png
Class Data
Class line Class 150001 sw icon.pngEnhancerClass 150101 sw icon.pngArcana DuelerClass 150201 sw icon.pngDark FencerClass 150301 sw icon.pngChaos Ruler
Description Dominate the battlefield through disorder and masterfully devious tricks.
Style Label Type Special.png Specialty Label Weapon Sabre.png Label Weapon Dagger.png
Prerequisites CP square.jpg CP ×2,500
Fencer Distinction square.jpg Fencer Distinction ×20
Trophy Gold square.png Superior Arcane DuelistRewards
Crystal square.jpg Crystal ×50
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1Icon Bonus Debuff Success.png Debuff success rate +8%   Total:
Icon Bonus Debuff Success.png Debuff success rate +24%
Icon Bonus Debuff Resist.png Debuff resistance +6%
Lvl 5Icon Bonus Debuff Resist.png Debuff resistance +3%
Lvl 10 Icon Bonus Debuff Success.png Debuff success rate +8%
Lvl 15Icon Bonus Debuff Resist.png Debuff resistance +3%
Lvl 20Icon Bonus Debuff Success.png Debuff success rate +8%
Completion Bonuses Icon Bonus Debuff Resist.png Debuff resistance +1% and Icon Bonus Debuff Success.png Debuff success rate +1%
Class Weapon Weapon s 1040013200 note.jpg Original Sin
Release date 2016-08-25 Other sites Icon Gamewith.pngGamewith
Support Skills
Demolish Boost to debuff success rate.
7% boost to debuff resistance.[1]
Hasty Action 1-turn cut to skill cooldowns.
Vengeance Unlocks at Master Level 20:
1-turn cut to debuff skill cooldowns.
Master Level BonusesRequirements to unlock Master Levels
Lvl 1 - Lvl 16 Icon Bonus Charge Bar.png Charge Bar Gain +2%
Lvl 2 Icon Bonus Debuff Success.png Debuff success rate +2% Lvl 17 Icon Bonus Debuff Success.png Debuff success rate +2%
Lvl 3 Icon Bonus Debuff Resist.png Debuff resistance +3% Lvl 18 Icon Bonus Debuff Resist.png Debuff resistance +3%
Lvl 4 Icon Bonus Charge Bar.png Charge Bar Gain +2% Lvl 19 Icon Bonus Charge Bar.png Charge Bar Gain +2%
Lvl 5 Icon Bonus Debuff Success.png Debuff success rate +2% Lvl 20 New Support Skill
Dark Fencer alternate color class outfits
Lvl 6 Icon Bonus Charge Bar.png Charge Bar Gain +2% Lvl 21 Icon Bonus Debuff Success.png Debuff success rate +2%
Lvl 7 Icon Bonus Debuff Success.png Debuff success rate +2% Lvl 22 Icon Bonus Charge Bar.png Charge Bar Gain +2%
Lvl 8 Icon Bonus Debuff Resist.png Debuff resistance +3% Lvl 23 Icon Bonus Debuff Success.png Debuff success rate +2%
Lvl 9 Icon Bonus Charge Bar.png Charge Bar Gain +2% Lvl 24 Icon Bonus Debuff Resist.png Debuff resistance +3%
Lvl 10 Icon Bonus Debuff Success.png Debuff success rate +2%
Enhancer alternate color class outfits
Lvl 25 Icon Bonus Charge Bar.png Charge Bar Gain +2%
Lvl 11 Icon Bonus Charge Bar.png Charge Bar Gain +2% Lvl 26 Icon Bonus Debuff Success.png Debuff success rate +2%
Lvl 12 Icon Bonus Debuff Success.png Debuff success rate +2% Lvl 27 Icon Bonus Charge Bar.png Charge Bar Gain +2%
Lvl 13 Icon Bonus Debuff Resist.png Debuff resistance +3% Lvl 28 Icon Bonus Debuff Success.png Debuff success rate +2%
Lvl 14 Icon Bonus Charge Bar.png Charge Bar Gain +2% Lvl 29 Icon Bonus Debuff Success.png Debuff success rate +2%
Lvl 15 Icon Bonus Debuff Success.png Debuff success rate +2%
Arcana Dueler alternate color class outfits
Lvl 30 Upgrade Skill 1
Chaos Ruler alternate color class outfits
Total Master Level Bonuses
Icon Bonus Debuff Resist.png Debuff resistance +15%
Icon Bonus Debuff Success.png Debuff success rate +24%
Icon Bonus Charge Bar.png Charge Bar Gain +20%
New Support Skill: Vengeance
Skill Upgrade: Stall III
Alternate color class outfits
Job ico perfection.pngUltimate Mastery Level BonusesRequirements to unlock Ultimate Mastery
Lvl 1 Icon Bonus Attack.png ATK +3500 Lvl 4 Icon Bonus Double Attack.png DA +7%
Lvl 2 Icon Bonus HP.png HP +1500 Lvl 5 Icon Bonus Triple Attack.png TA +7%
Lvl 3 Icon Bonus Debuff Success.png Debuff Success Rate +7% Lvl 6 Icon Bonus Skill DMG Cap.png Skill DMG Cap +5%

Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Ability Slow.png
Ability m 1589 1.png
Stall III Elemental damage to a foe.
Inflict Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
.
At level 30:
Also inflict Status AttackDownStack.png10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
and Status DefenseDownStack.png10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
.[2]
5T Lvl 30:
180s
No 1

Extended Mastery Skills

Icon Skill Name Effect C/DCooldown DurDuration EMPCost in EMP Notes
Ability Ougi.png Uprising Target ally gains Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Multiplier: NormalDuration: 3 turns
, Status DoubleUp.png30~35% DA UpDouble attack rate is boosted
Strength: 30~35%Duration: 3 turns
, and Status Uplift.png20% UpliftedCharge bar is boosted on every turn
Strength: 20%Duration: 3 turns
.[2]
8T 3T 30
Ability Pilfer.png Unpredictable Inflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
, Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
, and a random debuff on all foes.
6T 180s 15 Random debuffs are: Status DoubleDown.pngDA DownDouble attack rate is lowered
Duration: 180 seconds
, Status TripleDown.pngTA DownTriple attack rate is lowered
Duration: 180 seconds
, Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 180 seconds
, Status Burned.pngBurned (3000)HP is lowered on every turn
Strength: 3000Duration: 180 seconds
, Status Sleep 3.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)
Duration: 3 turnsTakes 25% more damage
Local status effect
, Status Charm.pngCharmedAttacks are slightly limited
Duration: 180 seconds
, Status Paralysis Purple.pngParalyzedCan't attack
Duration: 60 secondsThis type of Paralysis is on a separate resistance counter
than the normal (yellow) Paralysis debuff.
, and Status Petrified Purple.pngPetrifiedStops enemy's charge diamonds from filling.
Duration: 60 secondsThis type of Petrified is on a separate resistance counter
than the normal (blue) Petrified debuff.
.
Ability Chaos.png Chaos Status Chaos.pngChaosAllies' and foes' debuff resistance and foes' special attack DMG are modified as time passes
Duration: 180 secondsField effect
to the field, lowering all foes' and allies' debuff resistance every 60 seconds.
Debuff resistance lowered by 5% / 10% / 15%.
16T 180s 20 With this effect, allies' and foes' debuff resistance is lowered and foes' special attack DMG is boosted.
The debuff resistance hit rate and the special attack DMG boost amount will be modified at 60 and 120 seconds.
Ability Absorption.png Absorption All allies gain Status Absorb DMG.png30% DMG AbsorptionPartially absorbs DMG to recover HP
Strength: 30%Duration: 2 turns
.
6T 2T 20 Heals 30% of the damage taken rounded down at the end of the turn.
Does not activate if the character dies before the end of the turn.[3]

Ultimate Mastery Skills

  • Requires Ultimate Mastery Lvl 6.
Icon Skill Name Effect C/DCooldown DurDuration MaterialsMaterials consumed to learn Notes
Ability m 2005 1.png Bleak Disorder 2-hit elemental DMG to a foe.
Inflict elemental DEF Down (Stackable), Status 6110.pngDA Down (Stackable)Double attack rate is lowered (Stackable)
Duration: 180 seconds
, and Status 6111.pngTA Down (Stackable)Triple attack rate is lowered (Stackable)
Duration: 180 seconds
.
(When a foe has 12 or more debuffs: Activates upon normal attacks.)
6T 180s
Ability m 2006 4.png Flames of Chaos Various debuffs to all foes. 14T 180s / 6T
Ability m 2007 4.png Malignity Inflict Status 6802 1 1.pngMalignityElemental DMG dealt by foes is reduced to 0 (Can't be removed / Can't be extended)
Duration: 1 turn
on all foes.
Self-inflict Status 1111 3.pngMalignityCan't use skills (Can't be removed / Duration can't be cut)
Duration: 2 turns
.
12T 1T / 2T

Gameplay Notes

Unpredictable

The random debuffs are:

  • Status DoubleDown.pngDA DownDouble attack rate is lowered
    Duration: 180 seconds
    (Likely);
  • Status TripleDown.pngTA DownTriple attack rate is lowered
    Duration: 180 seconds
    (Likely);
  • Status DoubleDown.pngDA DownDouble attack rate is lowered
    Duration: 180 seconds
    + Status TripleDown.pngTA DownTriple attack rate is lowered
    Duration: 180 seconds
    (Common);
  • Status Blind.pngBlindedAttacks have a slight chance to miss
    Duration: 180 seconds
    (Common; stronger than Wizard-line Ability Blind.png BlindInflict Status Blind.pngBlindedAttacks have a slight chance to miss
    Duration: 180 seconds
    on a foe.
    ;
  • Status Burned.pngBurned (3000)HP is lowered on every turn
    Strength: 3000Duration: 180 seconds
    (Uncommon);
  • Status Sleep 3.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)
    Duration: 3 turnsTakes 25% more damage
    Local status effect
    (Rare);
  • Status Charm.pngCharmedAttacks are slightly limited
    Duration: 180 seconds
    (Rare; very high charm activation rate);
  • Status Paralysis Purple.pngParalyzedCan't attack
    Duration: 60 secondsThis type of Paralysis is on a separate resistance counter
    than the normal (yellow) Paralysis debuff.
    (Very Rare);
  • Status Petrified Purple.pngPetrifiedStops enemy's charge diamonds from filling.
    Duration: 60 secondsThis type of Petrified is on a separate resistance counter
    than the normal (blue) Petrified debuff.
    (Very Rare).

Chaos

  • Lowers the debuff resistance of all allies, foes, and parties based on Status Chaos.pngChaosAllies' and foes' debuff resistance and foes' special attack DMG are modified as time passes
    Field effect
    duration.
Time Debuff Resistance Down
3:00~2:00 5%
1:59~1:00 10%
0:59~0:00 15%

Bleak Disorder

Flames of Chaos

The various debuffs are:

  • Status DebuffResDown.pngDebuff Res. DownDebuff resistance is lowered
    Duration: 180 seconds
  • Status Putrefy.pngPutrefied (10000)HP is lowered on every turn
    Strength: 10000Duration: 180 seconds
  • Status DoubleDown.pngDA DownDouble attack rate is lowered
    Duration: 180 seconds
  • Status TripleDown.pngTA DownTriple attack rate is lowered
    Duration: 180 seconds
  • Status 7129 1.pngThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
  • Status 7392 1.pngSingedHP is lowered on every turn based on Singed lvl (Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
  • Status 72971.pngGlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
  • Status 7435 1.pngToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
  • Status Blind 6.pngBlindedAttacks have a slight chance to miss
    Duration: 6 turnsLocal status effect
  • Status Accuracy Lowered 6.pngAccuracy LoweredAttacks and special attacks have a chance to miss
    Duration: 6 turnsLocal status effect
  • Status SA DMG Lowered 6.pngSpecial Attack DMG LoweredFoe's special attack DMG is lowered
    Duration: 6 turnsLocal status effect
  • Status 7564 6.pngSupplemental DMG (30000)DMG taken is supplemented
    Strength: 30000Duration: 6 turns

Resources

Alternate Colors

Obtained from Class 150301 sw icon.pngChaos Ruler: Master Level 30

Assessment

Class Assessment banner.png

Whats This.png This section contains subjective remarks about this class.
Relevancy of information and recommended weapons can quickly change over time.
Use substantial discretion before heavily investing resources.

Overview

Chaos Ruler is a class that excels in debuffing the enemy and is commonly used for high difficulty content. Chaos Ruler is able to use skills more frequently than other classes through its support skills Icon Support Skill.png Hasty Action1-turn cut to skill cooldowns. and Icon Support Skill.png Vengeance1-turn cut to debuff skill cooldowns.. With Ultimate Mastery, Chaos Ruler can be a solid option especially for V2 Raids where debuff omens are prevalent.

Skill Overview

Class Skill

Skill Priority Comments
Ability Slow.png 
Stall IIIElemental damage to a foe.
Inflict Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
.
At level 30:
Also inflict Status AttackDownStack.png10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
and Status DefenseDownStack.png10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
.
Default
  • A useful source of Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
    and also able to provide valuable debuffs.

Extended Mastery

Skill Priority Comments
Ability Ougi.png 
UprisingTarget ally gains Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Multiplier: NormalDuration: 3 turns
, Status DoubleUp.png30~35% DA UpDouble attack rate is boosted
Strength: 30~35%Duration: 3 turns
, and Status Uplift.png20% UpliftedCharge bar is boosted on every turn
Strength: 20%Duration: 3 turns
.
Low
  • Provides mediocre buffs to only one ally.
Ability Pilfer.png 
UnpredictableInflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
, Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
, and a random debuff on all foes.
Medium
  • An upgraded version of Ability Miserable.png Miserable MistInflict Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    on all foes.
    .
  • Due to subskill restrictions, it may be tough to find room for this skill, especially once Ultimate Mastery skills are unlocked.
Ability Chaos.png 
ChaosStatus Chaos.pngChaosAllies' and foes' debuff resistance and foes' special attack DMG are modified as time passes
Duration: 180 secondsField effect
to the field, lowering all foes' and allies' debuff resistance every 60 seconds.
Debuff resistance lowered by 5% / 10% / 15%.
Low
  • A unique field effect but ultimately outclassed by other skills Chaos Ruler provides.
Ability Absorption.png 
AbsorptionAll allies gain Status Absorb DMG.png30% DMG AbsorptionPartially absorbs DMG to recover HP
Strength: 30%Duration: 2 turns
.
Low
  • A rare source of DMG Absorption. (See Damage Absorption for more details.)
  • Can be situationally useful for harder content if sustain is needed.

Ultimate Mastery

Skill Priority Comments
Ability m 2005 1.png 
Bleak Disorder2-hit elemental DMG to a foe.
Inflict elemental DEF Down (Stackable), Status 6110.pngDA Down (Stackable)Double attack rate is lowered (Stackable)
Duration: 180 seconds
, and Status 6111.pngTA Down (Stackable)Triple attack rate is lowered (Stackable)
Duration: 180 seconds
.
(When a foe has 12 or more debuffs: Activates upon normal attacks.)
High
  • A strong skill that can also be auto-activated with conditions that aren't too restrictive.
  • Helpful in clearing debuff and hit count omens in V2 raids.
Ability m 2006 4.png 
Flames of ChaosVarious debuffs to all foes.
Medium
  • A skill that can single-handedly deal with many debuff omens in V2 raids.
Ability m 2007 4.png 
MalignityInflict Status 6802 1 1.pngMalignityElemental DMG dealt by foes is reduced to 0 (Can't be removed / Can't be extended)
Duration: 1 turn
on all foes.
Self-inflict Status 1111 3.pngMalignityCan't use skills (Can't be removed / Duration can't be cut)
Duration: 2 turns
.
Medium
  • Can be used to circumvent a dangerous trigger or omen.

Notable Main Weapon Options

Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.

Feel free to explore and experiment with weapons available to you.

For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.

Class Champion Weapon Overview

Weapon Info Comments
Weapon s 1040013200 note.jpg
Original Sin
Skill charge attack.png Aberrant PhantasmMassive Dark DMG to a foe.
All allies gain Status DoubleUp.png30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and Status TripleUp.png20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
Original Sin is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option. Better alternatives are listed below.
Ws skill job weapon.png Vigilante's NatureWhen main weapon: 10% boost to all allies' skill hit rate. MC gains immunity to skill sealing debuffs
Emblem of Humanity square.jpg Vigilante's HumanityWhen main weapon: Boost to double attack rate based on foe's number of debuffs (MC only)
Emblem of Divinity square.jpg Vigilante's DivinityWhen main weapon: All allies gain an enhanced Status Drain.pngDrainNormal attack and C.A. DMG dealt is partially absorbed to HP
(1000 HP drain cap) as well as Status Strength.pngStrengthATK is greatly boosted based on how high HP is
upon using Ability Snatch.png Blood SwordGain Status Drain.pngDrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: 5% of damage dealt (Healing cap: 500 HP)Duration: 3 turns
.
Emblem of Devilry square.jpg Vigilante's DevilryWhen main weapon: Also grants Status Uplift.png30% UpliftedCharge bar is boosted on every turn
Strength: 30%
to target ally upon using Ability Ougi.png UprisingTarget ally gains Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Multiplier: NormalDuration: 3 turns
, Status DoubleUp.png30~35% DA UpDouble attack rate is boosted
Strength: 30~35%Duration: 3 turns
, and Status Uplift.png20% UpliftedCharge bar is boosted on every turn
Strength: 20%Duration: 3 turns
.

Farmable Options

Weapon Element Source Charge Attack Comments
Weapon m 1040017200.jpg
Sword of Valorblaze
Label Element Fire.png Icon sort expedition skill 13.pngWeapon Series:
Seraphic Weapons
Skill charge attack.png 
Arkhangelsky SoborMassive Fire damage to a foe.
All allies gain Status FireAtkUp.png20% Fire ATK UpFire ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status WindResUp.png20% Wind DMG LoweredWind DMG is lowered
Strength: 20%Duration: 3.5 turnsWind DEF Up. Not a Damage Cut.
Reduces Wind damage taken on a multiplier
separate from Damage Cuts.Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
  • An accessible option if lacking other better weapons.
Weapon m 1040019700.jpg
Fateless
Label Element Water.png Item kind icon 010.pngTreasure Trade:
Astral Weapons
Skill charge attack.png 
Frigid StingMassive Water damage to a foe.
Remove 1 buff.
After 4★:
All allies also gain Status 1383.png15% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Weapon m 1040112300.jpg
Kris of Hypnos
Label Element Water.png Notification icon 13.pngRaid:
Leviathan Malice (Raid)
Skill charge attack.png 
Void RegionMassive Water damage to a foe.
All allies gain Status Uplift.png10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 4★:
All allies gain Status Armored.png100% / 30% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 30% less damage.Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
Verification needed.
.
Last Sahrivar icon.jpg
Last Sahrivar
Label Element Earth.png Notification icon 13.pngSpecial Quest:
Xeno Vohu Manah Clash
Skill charge attack.png 
Atar450%Massive Earth damage to a foe.
Gain Status EarthAtkUp.png20% Earth ATK UpEarth ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
All allies gain Status Water Switch.pngWater SwitchElemental DMG from foes turns into water DMG
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 5★:
Damage increased to 550%.
Buff increased to Status EarthAtkUp.png25% Earth ATK UpEarth ATK is boosted
Strength: 25%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and now affects all allies.
  • MC gains Status Adjudicator's Revelation.pngAdjudicator's RevelationDMG dealt is supplemented upon taking DMG (Stacks up to 5 times / Can't be removed)
    Duration: Indefinite
    (Stackable) upon taking damage.
  • Status Water Switch.pngWater SwitchElemental DMG from foes turns into water DMG
    Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    can offer extra defence against powerful foes that deal multi-element damage.

Dark Opus (Light)
Label Element Light.png Item kind icon 010.pngTreasure Trade:
Dark Opus Weapons
Skill charge attack.png 
Apocalyptic MessiahMassive Light damage to a foe. / All allies gain Status Aurora Crest 1.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
Additional effect based on the pendulum.
Weapon m 1040016300.jpg
Hollowsky Blade
Label Element Dark.png Item kind icon 010.pngTreasure Trade:
Shop
Skill charge attack.png 
Hollow SlashMassive Dark damage to a foe.
Inflict Status DebuffResDown.png10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 90%
.
After 4★:
Also inflict Status AttackDownStack.png10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 90%
and Status DefenseDownStack.png10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 90%
.
  • Provides additional debuffs on C.A. which can help with debuff omens or reaching Ability m 2005 1.png Bleak Disorder2-hit elemental DMG to a foe.
    Inflict elemental DEF Down (Stackable), Status 6110.pngDA Down (Stackable)Double attack rate is lowered (Stackable)
    Duration: 180 seconds
    , and Status 6111.pngTA Down (Stackable)Triple attack rate is lowered (Stackable)
    Duration: 180 seconds
    .
    (When a foe has 12 or more debuffs: Activates upon normal attacks.)
    's autocast requirements.
  • Offers extra debuff success rate.
  • The supplemental damage supplied by the weapon stacks with other commonly used sources up to a shared cap, which can make this weapon awkward to use. See Supplemental Damage for more info.

Premium Draw Options

Stamp129.png WARNING!
Players should not uncap weapons in this list using Damascus Ingot square.jpg Damascus Ingots, Gold Brick square.jpg Gold Bricks or duplicates until they reach a point in their progression to fully understand their value.
Weapon Element Source Charge Attack Comments
Weapon m 1040110600.jpg
Mirror-Blade Shard
Label Element Earth.png Notification icon 5.pngFlash Gala Skill charge attack.png 
Foulkon BladeMassive Earth damage to a foe.
Gain Status Mirror-Blade Eruption.pngMirror-Blade EruptionDEF is boosted / Deals earth DMG to all foes 1 turns later (Can't be removed)
Strength: 20% DEF Up / 450% (Damage cap: ~700,000)Duration: 3.5 turns (DEF) / 1.5 turns (DMG)
(400% Earth damage to all foes 1.5 and 3.5 turns after charge attack [Damage cap: ~700,000]).
After 4★:
Also remove 1 buff from a foe.
  • Provides a dispel on C.A.
Weapon m 1040024200.jpg
Claíomh Solais Díon
Label Element Wind.png Notification icon 5.pngFlash Gala Skill charge attack.png 
Shamed Be Whoever Bears EvilMassive Wind damage to a foe.
Gain Status Shield.pngShield (3500)Next ATK received will be ineffective for a fixed amount
Strength: 3500Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status Repel.pngUnchallenged (1 time)Next DMG received will be ineffective
Duration: Indefinite
.
After 4★:
Status Shield.pngShield (3500)Next ATK received will be ineffective for a fixed amount
Strength: 3500Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
now affects all allies.
Also remove 1 debuff from all allies.
  • Even at 0★, this weapon provides very strong weapon skills provided you meet its requirement.
  • Status Shield.pngShield (3500)Next ATK received will be ineffective for a fixed amount
    Strength: 3500Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    and Status Repel.pngUnchallenged (1 time)Next DMG received will be ineffective
    Duration: Indefinite
    provide valuable sustain in harder content.
  • Removes one debuff on C.A.
Weapon m 1040116600.jpg
Eternal Signature
Label Element Dark.png Notification icon 5.pngFlash Gala Skill charge attack.png 
Lasting ImpressionMassive Dark damage to a foe.
Randomly inflict one of the following debuffs: Status 7213.png10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable / Can't be removed)
Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: IndefiniteLocal status effect
or Status 7214.png10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable / Can't be removed)
Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: IndefiniteLocal status effect
.
After 4★:
Status 7215.png10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable / Can't be removed)
Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: IndefiniteLocal status effect
now a possible random debuff.
  • Even at 0★, this weapon provides very strong weapon skills provided you meet its requirement.
  • Inflicts an unremovable debuff on C.A. which can help clear debuff omens or reach Ability m 2005 1.png Bleak Disorder2-hit elemental DMG to a foe.
    Inflict elemental DEF Down (Stackable), Status 6110.pngDA Down (Stackable)Double attack rate is lowered (Stackable)
    Duration: 180 seconds
    , and Status 6111.pngTA Down (Stackable)Triple attack rate is lowered (Stackable)
    Duration: 180 seconds
    .
    (When a foe has 12 or more debuffs: Activates upon normal attacks.)
    's autocast requirements.

References