Chaos Ruler
Main Character
About Classes | Class List | Class Skills
Player Growth Systems: Rank | EXP | Extended Mastery | Master Level | Ultimate Mastery
Style | |
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SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid. | |
CCWClass Champion Weapon | Original Sin |
Unlock Requirements |
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CP ×2,500 Fencer Distinction ×20 Superior Arcane DuelistRewards Crystal ×50 |
ID | 150301 |
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NameJP | カオスルーダー |
Release Date | 2016-08-25 |
Other Sites | gbf-wiki (Japanese wiki)GameWith |
Dominate the battlefield through disorder and masterfully devious tricks. |
Support SkillsDoes not work as a sub ally unless explicitly stated. | |||
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Icon | Name | Effect | Obtained |
Demolish | Boost to debuff success rate. 7% boost to debuff resistance.[1] |
Lvl 1 |
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Hasty Action | 1-turn cut to skill cooldowns. | Lvl 1 |
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Vengeance | 1-turn cut to debuff skill cooldowns. | Master Lvl 20 |
Base Skills | ||||||
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Icon | Name | Effect | Cooldown | Duration | SubSubskill usable on other classes | Obtained |
Stall III | Elemental damage to a foe. Inflict DelayReduce a foe's filled charge diamonds by 1 . At level 30: Also inflict 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds.[2] |
5T | Lvl 30: 180s |
No | Lvl 1 |
Extended Mastery Skills | |||||
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Icon | Name | Effect | Cooldown | Duration | EMPCost in EMP |
Uprising | Target ally gains 50% ATK UpATK is boosted Strength: 50%Multiplier: NormalDuration: 3 turns, 30~35% DA UpDouble attack rate is boosted Strength: 30~35%Duration: 3 turns, and 20% UpliftedCharge bar is boosted on every turn Strength: 20%Duration: 3 turns.[2] |
8T | 3T | 30 | |
Unpredictable | Inflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, and a random debuff on all foes. |
6T | 180s | 15 | |
Chaos | ChaosAllies' and foes' debuff resistance and foes' special attack DMG are modified as time passes Duration: 180 secondsField effect to the field, lowering all foes' and allies' debuff resistance every 60 seconds. Debuff resistance lowered by 5% / 10% / 15%. |
16T | 180s | 20 | |
Absorption | All allies gain 30% DMG AbsorptionPartially absorbs DMG to recover HP Strength: 30%Duration: 2 turns. |
6T | 2T | 20 |
Ultimate Mastery Skills | |||||
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Icon | Name | Effect | Cooldown | Duration | MaterialsMaterials consumed to learn |
Bleak Disorder | 2-hit elemental DMG to a foe. Inflict elemental DEF Down (Stackable), DA Down (Stackable)Double attack rate is lowered (Stackable) Duration: 180 seconds, and TA Down (Stackable)Triple attack rate is lowered (Stackable) Duration: 180 seconds. (When a foe has 12 or more debuffs: Activates upon normal attacks.) |
6T | 180s | ||
Flames of Chaos | Various debuffs to all foes. | 14T | 180s / 6T | ||
Malignity | Inflict MalignityElemental DMG dealt by foes is reduced to 0 (Can't be removed / Can't be extended) Duration: 1 turn on all foes. Self-inflict MalignityCan't use skills (Can't be removed / Duration can't be cut) Duration: 2 turns. |
12T | 1T / 2T |
Level Bonuses | |||||||||||||
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Total Stat Bonuses These bonuses only apply to this class. | Completion Bonuses Unlocked at level 20. These bonuses are applied while as any class. | ||
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Debuff success rate +24% Debuff resistance +6% |
Debuff resistance +1% and Debuff success rate +1% |
Master Level Bonuses Requirements to unlock Master Levels
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Total Stat Bonuses These bonuses only apply to this class. | Skill Bonuses | ||
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Debuff resistance +15% Debuff success rate +24% Charge Bar Gain +20% |
New Support Skill: Vengeance Skill Upgrade: Stall IIIElemental damage to a foe. Inflict DelayReduce a foe's filled charge diamonds by 1 . At level 30: Also inflict 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds. Alternate color class outfits |
Ultimate Mastery Level Bonuses These bonuses only apply to this class. Requirements to unlock Ultimate Mastery
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Gameplay Notes
- Alternate sprite colors are unlocked at Chaos Ruler: Master Level 30
Unpredictable
The random debuffs are:
- DA DownDouble attack rate is lowered
Duration: 180 seconds (Likely); - TA DownTriple attack rate is lowered
Duration: 180 seconds (Likely); - DA DownDouble attack rate is lowered
Duration: 180 seconds + TA DownTriple attack rate is lowered
Duration: 180 seconds (Common); - BlindedAttacks have a slight chance to miss
Duration: 180 seconds (Common; stronger than Wizard-line BlindInflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds on a foe.; - Burned (3000)HP is lowered on every turn
Strength: 3000Duration: 180 seconds (Uncommon); - SleepCan't attack and takes big DMG (Ends upon taking DMG)
Duration: 3 turnsTakes 25% more damage
Local status effect (Rare); - CharmedAttacks are slightly limited
Duration: 180 seconds (Rare; very high charm activation rate); - ParalyzedCan't attack
Duration: 60 secondsThis type of Paralysis is on a separate resistance counter
than the normal (yellow) Paralysis debuff. (Very Rare); - PetrifiedStops enemy's charge diamonds from filling.
Duration: 60 secondsThis type of Petrified is on a separate resistance counter
than the normal (blue) Petrified debuff. (Very Rare).
- DA DownDouble attack rate is lowered
Chaos
- Lowers the debuff resistance of all allies, foes, and parties based on ChaosAllies' and foes' debuff resistance and foes' special attack DMG are modified as time passes
Field effect duration.
Time | Debuff Resistance Down |
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3:00~2:00 | 5% |
1:59~1:00 | 10% |
0:59~0:00 | 15% |
Bleak Disorder
- Inflicts one of the following based on the MC's element:
- Fire DEF Down (Stackable)DEF is lowered for fire DMG (Stackable)
Duration: 180 seconds - Water DEF Down (Stackable)DEF is lowered for water DMG (Stackable)
Duration: 180 seconds - Earth DEF Down (Stackable)DEF is lowered for earth DMG (Stackable)
Duration: 180 seconds - Wind DEF Down (Stackable)DEF is lowered for wind DMG (Stackable)
Duration: 180 seconds - Light DEF Down (Stackable)DEF is lowered for light DMG (Stackable)
Duration: 180 seconds - Dark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable)
Duration: 180 seconds
- Fire DEF Down (Stackable)DEF is lowered for fire DMG (Stackable)
Flames of Chaos
The various debuffs are:
- Debuff Res. DownDebuff resistance is lowered
Duration: 180 seconds - Putrefied (10,000)HP is lowered on every turn
Strength: 10,000Duration: 180 seconds - DA DownDouble attack rate is lowered
Duration: 180 seconds - TA DownTriple attack rate is lowered
Duration: 180 seconds - ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds - SingedHP is lowered on every turn based on Singed lvl (Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds - GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds - ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds - BlindedAttacks have a slight chance to miss
Duration: 6 turnsLocal status effect - Accuracy LoweredAttacks and special attacks have a chance to miss
Duration: 6 turnsLocal status effect - Special Attack DMG LoweredFoe's special attack DMG is lowered
Duration: 6 turnsLocal status effect - Supplemental DMG (30,000)DMG taken is supplemented
Strength: 30,000Duration: 6 turnsLocal status effect
- Debuff Res. DownDebuff resistance is lowered
Facsimile Compatibility
Icon | Skill | Copyable? | Notes |
---|---|---|---|
Stall III | Yes | ||
Uprising | Yes*Yes, but with caveats. | This skill can be copied, but will target the same character as the original cast. | |
Unpredictable | Yes | ||
Chaos | Yes | ||
Absorption | Yes | ||
Bleak Disorder | No | ||
Flames of Chaos | No | ||
Malignity | No |
Resources
- Reddit Class Discussion (2019-10-26)
- Reddit Class Discussion (2022-02-02) (post-Master Level Update)
- Reddit Class Discussion (2023-07-20) (post-Ultimate Mastery Update)
Assessment
This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources. |
Overview
Chaos Ruler is a class that focusses on debuffing the enemy and is most commonly used for high difficulty content. Chaos Ruler is able to use skills more frequently than other classes through its support skills Hasty Action1-turn cut to skill cooldowns. and Vengeance1-turn cut to debuff skill cooldowns.. Prior to Ultimate Mastery, the class sees less use, however once it is attained, Chaos Ruler becomes a solid option especially for V2 Raids where debuff omens are prevalent.
Skill Overview
Class Skill
Skill | Priority | Comments |
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Stall IIIElemental damage to a foe. Inflict DelayReduce a foe's filled charge diamonds by 1 . At level 30: Also inflict 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds. |
Default |
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Extended Mastery
Skill | Priority | Comments |
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UprisingTarget ally gains 50% ATK UpATK is boosted Strength: 50%Multiplier: NormalDuration: 3 turns, 30~35% DA UpDouble attack rate is boosted Strength: 30~35%Duration: 3 turns, and 20% UpliftedCharge bar is boosted on every turn Strength: 20%Duration: 3 turns. |
Low |
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UnpredictableInflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, and a random debuff on all foes. |
Medium |
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ChaosChaosAllies' and foes' debuff resistance and foes' special attack DMG are modified as time passes Duration: 180 secondsField effect to the field, lowering all foes' and allies' debuff resistance every 60 seconds. Debuff resistance lowered by 5% / 10% / 15%. |
Low |
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AbsorptionAll allies gain 30% DMG AbsorptionPartially absorbs DMG to recover HP Strength: 30%Duration: 2 turns. |
Low |
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Ultimate Mastery
Skill | Priority | Comments |
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Bleak Disorder2-hit elemental DMG to a foe. Inflict elemental DEF Down (Stackable), DA Down (Stackable)Double attack rate is lowered (Stackable) Duration: 180 seconds, and TA Down (Stackable)Triple attack rate is lowered (Stackable) Duration: 180 seconds. (When a foe has 12 or more debuffs: Activates upon normal attacks.) |
High |
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Flames of ChaosVarious debuffs to all foes. |
Medium |
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MalignityInflict MalignityElemental DMG dealt by foes is reduced to 0 (Can't be removed / Can't be extended) Duration: 1 turn on all foes. Self-inflict MalignityCan't use skills (Can't be removed / Duration can't be cut) Duration: 2 turns. |
Medium |
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Notable Main Weapon Options
Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.
Feel free to explore and experiment with weapons available to you.
For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.
Class Champion Weapon Overview
Weapon | Info | Comments |
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Original Sin |
Aberrant PhantasmMassive Dark DMG to a foe. All allies gain 30% DA UpDouble attack rate is boosted Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and 20% TA UpTriple attack rate is boosted Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
Original Sin is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option. Better alternatives are listed below. |
Vigilante's NatureWhen main weapon: 10% boost to all allies' skill hit rate. MC gains immunity to skill sealing debuffs | ||
Vigilante's HumanityWhen main weapon: Boost to double attack rate based on foe's number of debuffs (MC only) | ||
Vigilante's DivinityWhen main weapon: All allies gain an enhanced DrainNormal attack and C.A. DMG dealt is partially absorbed to HP (1000 HP drain cap) as well as StrengthATK is greatly boosted based on how high HP is upon using Blood SwordGain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP Strength: 5% of damage dealt (Healing cap: 500 HP)Duration: 3 turns. | ||
Vigilante's DevilryWhen main weapon: Also grants 30% UpliftedCharge bar is boosted on every turn Strength: 30% to target ally upon using UprisingTarget ally gains 50% ATK UpATK is boosted Strength: 50%Multiplier: NormalDuration: 3 turns, 30~35% DA UpDouble attack rate is boosted Strength: 30~35%Duration: 3 turns, and 20% UpliftedCharge bar is boosted on every turn Strength: 20%Duration: 3 turns. |
Farmable Options
Weapon | Element | Source | Charge Attack | Comments |
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Sword of Valorblaze |
Weapon Series: Seraphic Weapons |
Arkhangelsky SoborMassive Fire damage to a foe. All allies gain 20% Fire ATK UpFire ATK is boosted Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and 20% Wind DMG LoweredWind DMG is lowered Strength: 20%Duration: 3.5 turnsWind DEF Up. Not a Damage Cut. Reduces Wind damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Fateless |
Treasure Trade: Astral Weapons |
Frigid StingMassive Water damage to a foe. Remove 1 buff. After 4★: All allies also gain 15% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Kris of Hypnos |
Raid: Leviathan Malice (Raid) |
Void RegionMassive Water damage to a foe. All allies gain 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 4★: All allies gain 100% / 30% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 30% less damage.Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.Verification needed. . |
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Last Sahrivar |
Special Quest: Xeno Vohu Manah Clash |
Atar450%Massive Earth damage to a foe. Gain 20% Earth ATK UpEarth ATK is boosted Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. All allies gain Water SwitchElemental DMG from foes turns into water DMG Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 5★: Damage increased to 550%. Buff increased to 25% Earth ATK UpEarth ATK is boosted Strength: 25%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and now affects all allies. |
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Dark Opus (Light) |
Treasure Trade: Dark Opus Weapons |
Apocalyptic MessiahMassive Light damage to a foe. / All allies gain Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. Additional effect based on the pendulum. |
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Hollowsky Blade |
Treasure Trade: Shop |
Hollow SlashMassive Dark damage to a foe. Inflict 10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable) Strength: 10% (Max: 30%)Base Accuracy: 90%. After 4★: Also inflict 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable) Strength: 10% (Max: 30%)Base Accuracy: 90% and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable) Strength: 10% (Max: 30%)Base Accuracy: 90%. |
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Premium Draw Options
WARNING! Players should not uncap weapons in this list using Damascus Ingots, Gold Bricks or duplicates until they reach a point in their progression to fully understand their value. |
Weapon | Element | Source | Charge Attack | Comments |
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Gospel of Water and Sky |
Flash Gala | Sacred WordMassive Water damage to a foe. All allies gain 100% / 40% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 40% less damage.Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 4★: Also restore 10% of all allies' HP (Healing cap: 1500). |
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Mirror-Blade Shard |
Flash Gala | Foulkon BladeMassive Earth damage to a foe. Gain Mirror-Blade EruptionDEF is boosted / Deals earth DMG to all foes 1 turns later (Can't be removed) Strength: 20% DEF Up / 450% (Damage cap: ~700,000)Duration: 3.5 turns (DEF) / 1.5 turns (DMG) (400% Earth damage to all foes 1.5 and 3.5 turns after charge attack [Damage cap: ~700,000]). After 4★: Also remove 1 buff from a foe. |
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Claíomh Solais Díon |
Flash Gala | Shamed Be Whoever Bears EvilMassive Wind damage to a foe. Gain Shield (3500)Next ATK received will be ineffective for a fixed amount Strength: 3500Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Unchallenged (1 time)Next DMG received will be ineffective Duration: Indefinite. After 4★: Shield (3500)Next ATK received will be ineffective for a fixed amount Strength: 3500Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. now affects all allies. Also remove 1 debuff from all allies. |
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Eternal Signature |
Flash Gala | Lasting ImpressionMassive Dark damage to a foe. Randomly inflict one of the following debuffs: 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable / Can't be removed) Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: IndefiniteLocal status effect or 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable / Can't be removed) Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: IndefiniteLocal status effect. After 4★: 10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable / Can't be removed) Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: IndefiniteLocal status effect now a possible random debuff. |
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References
- ↑ jpokiehl, Chaos Field. https://twitter.com/jpokiehl/status/885134326903390208
- ↑ 2.0 2.1 GameWith, Chaos Ruler. https://グランブルーファンタジー.gamewith.jp/article/show/36755