Chaos Ruler

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Main Character
About Classes | Class List | Class Skills
Player Growth Systems: Rank | EXP | Extended Mastery | Master Level | Ultimate Mastery


Row 4 Class
Chaos Ruler
 

 
 
 
 
 

ID 150301
NameJP カオスルーダー
Release Date 2016-08-25
Other Sites gbf-wiki
(Japanese wiki)
GameWith
Dominate the battlefield through disorder and masterfully devious tricks.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon Name Effect Obtained
Demolish Boost to debuff success rate.
7% boost to debuff resistance.[1]
Lvl 1
Hasty Action 1-turn cut to skill cooldowns. Lvl 1
Vengeance 1-turn cut to debuff skill cooldowns. Master Lvl 20
Base Skills
Icon Name Effect Cooldown Duration SubSubskill usable on other classes Obtained

Stall III Elemental damage to a foe.
Inflict DelayReduce a foe's filled charge diamonds by 1
.
At level 30:
Also inflict 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
.[2]
5T Lvl 30:
180s
No Lvl 1
Extended Mastery Skills
Icon Name Effect Cooldown Duration EMPCost in EMP
Uprising Target ally gains 50% ATK UpATK is boosted
Strength: 50%Multiplier: NormalDuration: 3 turns
, 30~35% DA UpDouble attack rate is boosted
Strength: 30~35%Duration: 3 turns
, and 20% UpliftedCharge bar is boosted on every turn
Strength: 20%Duration: 3 turns
.[2]
8T 3T 30
Unpredictable Inflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
, 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
, and a random debuff on all foes.
6T 180s 15
Chaos ChaosAllies' and foes' debuff resistance and foes' special attack DMG are modified as time passes
Duration: 180 secondsField effect
to the field, lowering all foes' and allies' debuff resistance every 60 seconds.
Debuff resistance lowered by 5% / 10% / 15%.
16T 180s 20
Absorption All allies gain 30% DMG AbsorptionPartially absorbs DMG to recover HP
Strength: 30%Duration: 2 turns
.
6T 2T 20
Ultimate Mastery Skills
Icon Name Effect Cooldown Duration MaterialsMaterials consumed to learn
Bleak Disorder 2-hit elemental DMG to a foe.
Inflict elemental DEF Down (Stackable), DA Down (Stackable)Double attack rate is lowered (Stackable)
Duration: 180 seconds
, and TA Down (Stackable)Triple attack rate is lowered (Stackable)
Duration: 180 seconds
.
(When a foe has 12 or more debuffs: Activates upon normal attacks.)
6T 180s
Flames of Chaos Various debuffs to all foes. 14T 180s / 6T
Malignity Inflict MalignityElemental DMG dealt by foes is reduced to 0 (Can't be removed / Can't be extended)
Duration: 1 turn
on all foes.
Self-inflict MalignityCan't use skills (Can't be removed / Duration can't be cut)
Duration: 2 turns
.
12T 1T / 2T
Level Bonuses
Lvl 1 Debuff success rate +8%
Lvl 5 Debuff resistance +3%
Lvl 10 Debuff success rate +8%
Lvl 15 Debuff resistance +3%
Lvl 20 Debuff success rate +8%
Total Stat Bonuses These bonuses only apply to this class. Completion Bonuses Unlocked at level 20.
These bonuses are applied while as any class.
Debuff success rate +24%
Debuff resistance +6%
Debuff resistance +1% and Debuff success rate +1%
Master Level Bonuses Requirements to unlock Master Levels
Lvl 1 - Lvl 16 Charge Bar Gain +2%
Lvl 2 Debuff success rate +2% Lvl 17 Debuff success rate +2%
Lvl 3 Debuff resistance +3% Lvl 18 Debuff resistance +3%
Lvl 4 Charge Bar Gain +2% Lvl 19 Charge Bar Gain +2%
Lvl 5 Debuff success rate +2% Lvl 20 New Support Skill
Dark Fencer alternate color class outfits
Lvl 6 Charge Bar Gain +2% Lvl 21 Debuff success rate +2%
Lvl 7 Debuff success rate +2% Lvl 22 Charge Bar Gain +2%
Lvl 8 Debuff resistance +3% Lvl 23 Debuff success rate +2%
Lvl 9 Charge Bar Gain +2% Lvl 24 Debuff resistance +3%
Lvl 10 Debuff success rate +2%
Enhancer alternate color class outfits
Lvl 25 Charge Bar Gain +2%
Lvl 11 Charge Bar Gain +2% Lvl 26 Debuff success rate +2%
Lvl 12 Debuff success rate +2% Lvl 27 Charge Bar Gain +2%
Lvl 13 Debuff resistance +3% Lvl 28 Debuff success rate +2%
Lvl 14 Charge Bar Gain +2% Lvl 29 Debuff success rate +2%
Lvl 15 Debuff success rate +2%
Arcana Dueler alternate color class outfits
Lvl 30 Upgrade Skill 1
Chaos Ruler alternate color class outfits
Total Stat Bonuses These bonuses only apply to this class. Skill Bonuses
Debuff resistance +15%
Debuff success rate +24%
Charge Bar Gain +20%
New Support Skill: Vengeance
Skill Upgrade:  Stall IIIElemental damage to a foe.
Inflict DelayReduce a foe's filled charge diamonds by 1
.
At level 30:
Also inflict 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
.

Alternate color class outfits
Ultimate Mastery Level Bonuses These bonuses only apply to this class.
Requirements to unlock Ultimate Mastery
Lvl 1 ATK +3500 Lvl 4 DA +7%
Lvl 2 HP +1500 Lvl 5 TA +7%
Lvl 3 Debuff Success Rate +7% Lvl 6 Skill DMG Cap +5%

Gameplay Notes

Unpredictable

The random debuffs are:

  • DA DownDouble attack rate is lowered
    Duration: 180 seconds
    (Likely);
  • TA DownTriple attack rate is lowered
    Duration: 180 seconds
    (Likely);
  • DA DownDouble attack rate is lowered
    Duration: 180 seconds
    + TA DownTriple attack rate is lowered
    Duration: 180 seconds
    (Common);
  • BlindedAttacks have a slight chance to miss
    Duration: 180 seconds
    (Common; stronger than Wizard-line  BlindInflict BlindedAttacks have a slight chance to miss
    Duration: 180 seconds
    on a foe.
    ;
  • Burned (3000)HP is lowered on every turn
    Strength: 3000Duration: 180 seconds
    (Uncommon);
  • SleepCan't attack and takes big DMG (Ends upon taking DMG)
    Duration: 3 turnsTakes 25% more damage
    Local status effect
    (Rare);
  • CharmedAttacks are slightly limited
    Duration: 180 seconds
    (Rare; very high charm activation rate);
  • ParalyzedCan't attack
    Duration: 60 secondsThis type of Paralysis is on a separate resistance counter
    than the normal (yellow) Paralysis debuff.
    (Very Rare);
  • PetrifiedStops enemy's charge diamonds from filling.
    Duration: 60 secondsThis type of Petrified is on a separate resistance counter
    than the normal (blue) Petrified debuff.
    (Very Rare).

Chaos

  • Lowers the debuff resistance of all allies, foes, and parties based on ChaosAllies' and foes' debuff resistance and foes' special attack DMG are modified as time passes
    Field effect
    duration.
Time Debuff Resistance Down
3:00~2:00 5%
1:59~1:00 10%
0:59~0:00 15%

Bleak Disorder

Flames of Chaos

The various debuffs are:

  • Debuff Res. DownDebuff resistance is lowered
    Duration: 180 seconds
  • Putrefied (10,000)HP is lowered on every turn
    Strength: 10,000Duration: 180 seconds
  • DA DownDouble attack rate is lowered
    Duration: 180 seconds
  • TA DownTriple attack rate is lowered
    Duration: 180 seconds
  • ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
  • SingedHP is lowered on every turn based on Singed lvl (Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
  • GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
  • ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
  • BlindedAttacks have a slight chance to miss
    Duration: 6 turnsLocal status effect
  • Accuracy LoweredAttacks and special attacks have a chance to miss
    Duration: 6 turnsLocal status effect
  • Special Attack DMG LoweredFoe's special attack DMG is lowered
    Duration: 6 turnsLocal status effect
  • Supplemental DMG (30,000)DMG taken is supplemented
    Strength: 30,000Duration: 6 turnsLocal status effect

Facsimile Compatibility

Icon Skill Copyable? Notes
Stall III Yes
Uprising Yes*Yes, but with caveats. This skill can be copied, but will target the same character as the original cast.
Unpredictable Yes
Chaos Yes
Absorption Yes
Bleak Disorder No
Flames of Chaos No
Malignity No

Resources

Assessment

This section contains subjective remarks about this class.
Relevancy of information and recommended weapons can quickly change over time.
Use substantial discretion before heavily investing resources.

Overview

Chaos Ruler is a class that focusses on debuffing the enemy and is most commonly used for high difficulty content. Chaos Ruler is able to use skills more frequently than other classes through its support skills  Hasty Action1-turn cut to skill cooldowns. and  Vengeance1-turn cut to debuff skill cooldowns.. Prior to Ultimate Mastery, the class sees less use, however once it is attained, Chaos Ruler becomes a solid option especially for V2 Raids where debuff omens are prevalent.

Skill Overview

Class Skill

Skill Priority Comments

 Stall IIIElemental damage to a foe.
Inflict DelayReduce a foe's filled charge diamonds by 1
.
At level 30:
Also inflict 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
.
Default
  • A useful source of DelayReduce a foe's filled charge diamonds by 1
    and also able to provide valuable debuffs.

Extended Mastery

Skill Priority Comments

 UprisingTarget ally gains 50% ATK UpATK is boosted
Strength: 50%Multiplier: NormalDuration: 3 turns
, 30~35% DA UpDouble attack rate is boosted
Strength: 30~35%Duration: 3 turns
, and 20% UpliftedCharge bar is boosted on every turn
Strength: 20%Duration: 3 turns
.
Low
  • Provides mediocre buffs to only one ally.

 UnpredictableInflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
, 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
, and a random debuff on all foes.
Medium
  • An upgraded version of  Miserable MistInflict 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    on all foes.
    .
  • Due to subskill restrictions, it may be tough to find room for this skill, especially once Ultimate Mastery skills are unlocked.

 ChaosChaosAllies' and foes' debuff resistance and foes' special attack DMG are modified as time passes
Duration: 180 secondsField effect
to the field, lowering all foes' and allies' debuff resistance every 60 seconds.
Debuff resistance lowered by 5% / 10% / 15%.
Low
  • A unique field effect but ultimately outclassed by other skills Chaos Ruler provides.

 AbsorptionAll allies gain 30% DMG AbsorptionPartially absorbs DMG to recover HP
Strength: 30%Duration: 2 turns
.
Low
  • A rare source of DMG Absorption. (See Damage Absorption for more details.)
  • Can be situationally useful for harder content if sustain is needed.

Ultimate Mastery

Skill Priority Comments

 Bleak Disorder2-hit elemental DMG to a foe.
Inflict elemental DEF Down (Stackable), DA Down (Stackable)Double attack rate is lowered (Stackable)
Duration: 180 seconds
, and TA Down (Stackable)Triple attack rate is lowered (Stackable)
Duration: 180 seconds
.
(When a foe has 12 or more debuffs: Activates upon normal attacks.)
High
  • A strong skill that can also be auto-activated with conditions that aren't too restrictive.
  • Helpful in clearing debuff and hit count omens in V2 raids.

 Flames of ChaosVarious debuffs to all foes.
Medium
  • A skill that can single-handedly deal with many debuff omens in V2 raids.

 MalignityInflict MalignityElemental DMG dealt by foes is reduced to 0 (Can't be removed / Can't be extended)
Duration: 1 turn
on all foes.
Self-inflict MalignityCan't use skills (Can't be removed / Duration can't be cut)
Duration: 2 turns
.
Medium
  • Can be used to circumvent a dangerous trigger or omen.

Notable Main Weapon Options

Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.

Feel free to explore and experiment with weapons available to you.

For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.

Class Champion Weapon Overview

Weapon Info Comments

Original Sin
 Aberrant PhantasmMassive Dark DMG to a foe.
All allies gain 30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and 20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
Original Sin is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option. Better alternatives are listed below.
Vigilante's NatureWhen main weapon: 10% boost to all allies' skill hit rate. MC gains immunity to skill sealing debuffs
Vigilante's HumanityWhen main weapon: Boost to double attack rate based on foe's number of debuffs (MC only)
Vigilante's DivinityWhen main weapon: All allies gain an enhanced DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
(1000 HP drain cap) as well as StrengthATK is greatly boosted based on how high HP is
upon using  Blood SwordGain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: 5% of damage dealt (Healing cap: 500 HP)Duration: 3 turns
.
Vigilante's DevilryWhen main weapon: Also grants 30% UpliftedCharge bar is boosted on every turn
Strength: 30%
to target ally upon using  UprisingTarget ally gains 50% ATK UpATK is boosted
Strength: 50%Multiplier: NormalDuration: 3 turns
, 30~35% DA UpDouble attack rate is boosted
Strength: 30~35%Duration: 3 turns
, and 20% UpliftedCharge bar is boosted on every turn
Strength: 20%Duration: 3 turns
.

Farmable Options

Weapon Element Source Charge Attack Comments

Sword of Valorblaze
Weapon Series:
Seraphic Weapons
 
Arkhangelsky SoborMassive Fire damage to a foe.
All allies gain 20% Fire ATK UpFire ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 20% Wind DMG LoweredWind DMG is lowered
Strength: 20%Duration: 3.5 turnsWind DEF Up. Not a Damage Cut.
Reduces Wind damage taken on a multiplier
separate from Damage Cuts.Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
  • An accessible option if lacking other better weapons.

Fateless
Treasure Trade:
Astral Weapons
 
Frigid StingMassive Water damage to a foe.
Remove 1 buff.
After 4★:
All allies also gain 15% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.

Kris of Hypnos
Raid:
Leviathan Malice (Raid)
 
Void RegionMassive Water damage to a foe.
All allies gain 10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 4★:
All allies gain 100% / 30% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 30% less damage.Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
Verification needed.
.

Last Sahrivar
Special Quest:
Xeno Vohu Manah Clash
 
Atar450%Massive Earth damage to a foe.
Gain 20% Earth ATK UpEarth ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
All allies gain Water SwitchElemental DMG from foes turns into water DMG
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 5★:
Damage increased to 550%.
Buff increased to 25% Earth ATK UpEarth ATK is boosted
Strength: 25%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and now affects all allies.
  • MC gains Adjudicator's RevelationDMG dealt is supplemented upon taking DMG (Stacks up to 5 times / Can't be removed)
    Duration: Indefinite
    (Stackable) upon taking damage.
  • Water SwitchElemental DMG from foes turns into water DMG
    Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    can offer extra defence against powerful foes that deal multi-element damage.

Dark Opus (Light)
Treasure Trade:
Dark Opus Weapons
 
Apocalyptic MessiahMassive Light damage to a foe. / All allies gain Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
Additional effect based on the pendulum.

Hollowsky Blade
Treasure Trade:
Shop
 
Hollow SlashMassive Dark damage to a foe.
Inflict 10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 90%
.
After 4★:
Also inflict 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 90%
and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 90%
.
  • Provides additional debuffs on C.A. which can help with debuff omens or reaching  Bleak Disorder2-hit elemental DMG to a foe.
    Inflict elemental DEF Down (Stackable), DA Down (Stackable)Double attack rate is lowered (Stackable)
    Duration: 180 seconds
    , and TA Down (Stackable)Triple attack rate is lowered (Stackable)
    Duration: 180 seconds
    .
    (When a foe has 12 or more debuffs: Activates upon normal attacks.)
    's autocast requirements.
  • Offers extra debuff success rate.
  • The supplemental damage supplied by the weapon stacks with other commonly used sources up to a shared cap, which can make this weapon awkward to use. See Supplemental Damage for more info.

Premium Draw Options

WARNING!
Players should not uncap weapons in this list using Damascus Ingots, Gold Bricks or duplicates until they reach a point in their progression to fully understand their value.
Weapon Element Source Charge Attack Comments

Gospel of Water and Sky
Flash Gala  
Sacred WordMassive Water damage to a foe.
All allies gain 100% / 40% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 40% less damage.Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 4★:
Also restore 10% of all allies' HP (Healing cap: 1500).

Mirror-Blade Shard
Flash Gala  
Foulkon BladeMassive Earth damage to a foe.
Gain Mirror-Blade EruptionDEF is boosted / Deals earth DMG to all foes 1 turns later (Can't be removed)
Strength: 20% DEF Up / 450% (Damage cap: ~700,000)Duration: 3.5 turns (DEF) / 1.5 turns (DMG)
(400% Earth damage to all foes 1.5 and 3.5 turns after charge attack [Damage cap: ~700,000]).
After 4★:
Also remove 1 buff from a foe.
  • Provides a dispel on C.A.

Claíomh Solais Díon
Flash Gala  
Shamed Be Whoever Bears EvilMassive Wind damage to a foe.
Gain Shield (3500)Next ATK received will be ineffective for a fixed amount
Strength: 3500Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Unchallenged (1 time)Next DMG received will be ineffective
Duration: Indefinite
.
After 4★:
Shield (3500)Next ATK received will be ineffective for a fixed amount
Strength: 3500Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
now affects all allies.
Also remove 1 debuff from all allies.
  • Even at 0★, this weapon provides very strong weapon skills provided you meet its requirement.
  • Shield (3500)Next ATK received will be ineffective for a fixed amount
    Strength: 3500Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    and Unchallenged (1 time)Next DMG received will be ineffective
    Duration: Indefinite
    provide valuable sustain in harder content.
  • Removes one debuff on C.A.

Eternal Signature
Flash Gala  
Lasting ImpressionMassive Dark damage to a foe.
Randomly inflict one of the following debuffs: 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable / Can't be removed)
Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: IndefiniteLocal status effect
or 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable / Can't be removed)
Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: IndefiniteLocal status effect
.
After 4★:
10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable / Can't be removed)
Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: IndefiniteLocal status effect
now a possible random debuff.
  • Even at 0★, this weapon provides very strong weapon skills provided you meet its requirement.
  • Inflicts an unremovable debuff on C.A. which can help clear debuff omens or reach  Bleak Disorder2-hit elemental DMG to a foe.
    Inflict elemental DEF Down (Stackable), DA Down (Stackable)Double attack rate is lowered (Stackable)
    Duration: 180 seconds
    , and TA Down (Stackable)Triple attack rate is lowered (Stackable)
    Duration: 180 seconds
    .
    (When a foe has 12 or more debuffs: Activates upon normal attacks.)
    's autocast requirements.

References