Chaos Ruler

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About classes | Class list | Skill list | Extended Mastery


Chaos Ruler gran sprite.png Chaos Ruler gran icon.jpg Chaos Ruler djeeta icon.jpg Chaos Ruler djeeta sprite.png
Class Data
Class line Class 150001 sw icon.pngEnhancerClass 150101 sw icon.pngArcana DuelerClass 150201 sw icon.pngDark FencerClass 150301 sw icon.pngChaos Ruler
Description Dominate the battlefield through disorder and masterfully devious tricks.
Style Label Type Special.png Specialty Label Weapon Sabre.png Label Weapon Dagger.png
Prerequisites CP square.jpg CP ×2,500
Fencer Distinction square.jpg Fencer Distinction ×20
Trophy Gold square.png Superior Arcane DuelistRewards
Crystal square.jpg Crystal ×50
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1Icon Bonus Debuff Success.png Debuff success rate +8%   Total:
Icon Bonus Debuff Success.png Debuff success rate +24%
Icon Bonus Debuff Resist.png Debuff resistance +6%
Lvl 5Icon Bonus Debuff Resist.png Debuff resistance +3%
Lvl 10 Icon Bonus Debuff Success.png Debuff success rate +8%
Lvl 15Icon Bonus Debuff Resist.png Debuff resistance +3%
Lvl 20Icon Bonus Debuff Success.png Debuff success rate +8%
Master Bonuses Icon Bonus Debuff Resist.png Debuff resistance +1% and Icon Bonus Debuff Success.png Debuff success rate +1%
Class Weapon Original Sin square.jpg Original Sin
Support Skills
Demolish Boost to debuff success rate.
7% boost to debuff resistance.[1]
Hasty Action 1-turn cut to skill cooldowns.
Base Multiattack Rates
Base DA RateIncluding Support Skills/Level Bonuses 7%[2] Base TA RateIncluding Support Skills/Level Bonuses 3%[2]
Recommended Extended Mastery Perks
Attack, Debuff Success
Recommended Subskills

Extended Mastery Skills:
Ability Pilfer.png UnpredictableInflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
, Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
, and a random debuff on all enemies.
: An improved Ability Miserable.png Miserable MistInflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
and Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
on all enemies.
and the main reason to play the class.
Ability Ougi.png UprisingTarget ally gains Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Duration: 3 turns
, Status DoubleUp.png30~35% DA UpDouble attack rate is boosted
Strength: 30~35%Duration: 3 turns
, and Status Uplift.png20% UpliftedCharge bar is boosted on every turn
Strength: 20%Duration: 3 turns
.
: Increases frequency of powerful charge attacks for one ally.
Subskills:
Ability Arrow.png Rain of Arrows III300% elemental damage to all enemies.
Inflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Duration: 180 seconds
.
: Fully reaches Status AttackDown.png ATK DownATK is lowered
's cap with Ability Pilfer.png UnpredictableInflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
, Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
, and a random debuff on all enemies.
.
Ability ArmorBreak.png Defense Breach100% elemental damage to one enemy and inflict Status DefenseDown.png20% DEF DownDEF is lowered
Strength: 20%Base Accuracy: 80%Duration: 180 secondsStacking: Single
.
: Nearly reaches Status DefenseDown.png DEF DownDEF is lowered
's cap with Ability Pilfer.png UnpredictableInflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
, Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
, and a random debuff on all enemies.
.
Ability Gravity.png Gravity WaveInflict Status Gravity.pngGravitySpecial attack max charge turn is extended
Duration: 180 seconds
on one enemy.
: Reduces the frequency of enemy charge attacks.
Ability Convert.png Splitting SpiritSacrifice 50% of current HP to increase charge bar by 3% for every 250 HP lost.: Alternative to Ability Ougi.png UprisingTarget ally gains Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Duration: 3 turns
, Status DoubleUp.png30~35% DA UpDouble attack rate is boosted
Strength: 30~35%Duration: 3 turns
, and Status Uplift.png20% UpliftedCharge bar is boosted on every turn
Strength: 20%Duration: 3 turns
.
for rushing the MC's charge attack.

Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Ability Slow.png Stall III Elemental damage to one enemy.
Inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
.
5T - No 1

Extended Mastery Skills

Icon Skill Name Effect C/DCooldown DurDuration EMPCost in EMP Notes
Ability Ougi.png Uprising Target ally gains Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Duration: 3 turns
, Status DoubleUp.png30~35% DA UpDouble attack rate is boosted
Strength: 30~35%Duration: 3 turns
, and Status Uplift.png20% UpliftedCharge bar is boosted on every turn
Strength: 20%Duration: 3 turns
.
8T 3T 30
Ability Pilfer.png Unpredictable Inflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
, Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
, and a random debuff on all enemies.
6T 180s 15 Random debuffs are: Status DoubleDown.pngDA DownDouble attack rate is lowered
, Status TripleDown.pngTA DownTriple attack rate is lowered
, Status Blind.pngBlindedAttacks have a slight chance to miss
, Status Burned.pngBurnedHP is lowered on every turn
, Status Sleep 3.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)
Duration: 3 turnsTakes 25% more damage
Local status effect
, Status Charm.pngCharmedAttacks are slightly limited
, Status Paralysis Purple.pngParalyzedCan't attack
This type of Paralysis is on a separate resistance counter
than the normal (yellow) Paralysis debuff.
, and Status Petrified Purple.pngPetrifiedStops enemy's charge diamonds from filling.
This type of Petrified is on a separate resistance counter
than the normal (blue) Petrified debuff.
.
Ability Pilfer.png Chaos Deploy the Status Chaos.pngChaosAllies' and foes' debuff resistance and foes' special attack DMG are modified as time passes
Field effect
field effect, lowering all enemies' and allies' debuff resistance every 60 seconds.
Debuff resistance lowered by 5% / 10% / 15%.
16T 180s 20 With this effect, allies' and foes' debuff resistance is lowered and foes' special attack DMG is boosted.
The debuff resistance hit rate and the special attack DMG boost amount will be modified at 60 and 120 seconds.
Ability Absorption.png Absorption All allies gain Status Absorb DMG.png30% Absorb DMGAbsorbs some DMG to recover HP
Strength: 30%Duration: 2 turns
.
6T 2T 20 Heals 30% of the damage taken rounded down at the end of the turn.
Does not activate if the character dies before the end of the turn.[3]

Assessment

Excellent for all the same reasons as Dark Fencer, with the added flexibility to omit Gravity and the chance to secure both solo and multiplayer battles when Ability Pilfer.png UnpredictableInflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
, Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
, and a random debuff on all enemies.
lands its unique Status Paralysis Purple.pngParalyzedCan't attack
This type of Paralysis is on a separate resistance counter
than the normal (yellow) Paralysis debuff.
or Status Petrified Purple.pngPetrifiedStops enemy's charge diamonds from filling.
This type of Petrified is on a separate resistance counter
than the normal (blue) Petrified debuff.
.

  • Ability Pilfer.png UnpredictableInflict Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
    , Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
    , and a random debuff on all enemies.
    is a direct upgrade to Ability Miserable.png Miserable MistInflict Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    on all enemies.
    and the primary reason to play Chaos Ruler. It reliably provides 25% Status AttackDown.png ATK DownATK is lowered
    and Status DefenseDown.png DEF DownDEF is lowered
    in addition to one other random debuff. Most notable of them are Status Paralysis Purple.pngParalyzedCan't attack
    This type of Paralysis is on a separate resistance counter
    than the normal (yellow) Paralysis debuff.
    and Status Petrified Purple.pngPetrifiedStops enemy's charge diamonds from filling.
    This type of Petrified is on a separate resistance counter
    than the normal (blue) Petrified debuff.
    , which do not increase a boss' resistance to the normal versions of those debuffs, making them safe to apply at any time regardless of raid's debuff coordination.
    The random debuffs provided are:
  • Status DoubleDown.pngDA DownDouble attack rate is lowered
    (Likely);
  • Status TripleDown.pngTA DownTriple attack rate is lowered
    (Likely);
  • Status DoubleDown.pngDA DownDouble attack rate is lowered
    + Status TripleDown.pngTA DownTriple attack rate is lowered
    (Common);
  • Status Blind.pngBlindedAttacks have a slight chance to miss
    (Common; stronger than Wizard-line Ability Blind.png BlindInflict Status Blind.pngBlindedAttacks have a slight chance to miss
    Duration: 180 seconds
    on a foe.
    ;
  • Status Burned.pngBurnedHP is lowered on every turn
    (Uncommon);
  • Status Sleep 3.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)
    Duration: 3 turnsTakes 25% more damage
    Local status effect
    (Rare);
  • Status Charm.pngCharmedAttacks are slightly limited
    (Rare; strongest charm in the game);
  • Status Paralysis Purple.pngParalyzedCan't attack
    This type of Paralysis is on a separate resistance counter
    than the normal (yellow) Paralysis debuff.
    (Very Rare);
  • Status Petrified Purple.pngPetrifiedStops enemy's charge diamonds from filling.
    This type of Petrified is on a separate resistance counter
    than the normal (blue) Petrified debuff.
    (Very Rare).
  • Uprising is good for boosting an ally's charge bar generation to increase the frequency of powerful charge attacks, such as Katalina (Grand)'s or the MC with Four-Sky Blade, but is often overshadowed by more standard subskills and never necessary due to Unpredictable fulfilling the EM skill requirement
  • Chaos reduces the debuff resistance of all parties and foes while also increasing foe special attack DMG. Outside of very coordinated use to land certain status effects, it is likely to do more harm than good and usually not worth using. The Chaos Field lasts 180 seconds and amplifies over time, having a 10/20/30% effect at 0/60/120 seconds

Overall, Chaos Ruler further improves one of the strongest Row III classes, Dark Fencer, enough to be a worthwhile for players looking to optimize the Dark Fencer's kit for high-level content or expand its options for solo play.

Class Navigation
I FighterKnightPriestWizardThiefEnhancerGrapplerRangerHarpistLancer
II WarriorSentinelClericSorcererRaiderArcana DuelerKung Fu ArtistArcherBardDragoon
III Weapon MasterHoly SaberBishopHermitHawkeyeDark FencerOgreSidewinderSuperstarValkyrieGladiator
IV BerserkerSpartanSageWarlockBandit TycoonChaos RulerLuchadorNighthoundElysianApsarasChrysaor
EX I AlchemistNinjaSamuraiSword MasterGunslingerMysticAssassinDrum MasterDancerMechanic
EX II DoctorRuneslayerKengoGlorybringerSoldierNekomancerTormentor

References[edit | edit source]