Chaos Ruler

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Main Character
About Classes | Class List | Class Skills
Player Growth Systems: Rank | EXP | Extended Mastery | Master Level | Ultimate Mastery


Row 4 Class
Chaos Ruler
BASE DA/TAThis class's base double attack rate and triple attack rate.Classes with support skills that grant guaranteed multiattacks may have very high values. 7% DA / 3% TA
Style
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid.
SaluteWhen your party is completely knocked out, you may salute other parties in the raid to grant them a boost to stats. The boost is based on the class of the MC.
Salute values are unknown and is considered to not make a significant difference in most cases.
Skill DMG Up
CCWClass Champion Weapon Original Sin
Unlock Requirements
CP ×2,500
Fencer Distinction ×20
Superior Arcane DuelistRewards
Crystal ×50
ID 150301
NameJP カオスルーダー
Release Date 2016-08-25
Other Sites gbf-wiki
(Japanese wiki)
GameWithHuiji Wiki
(Chinese wiki)
GBF Asset LookupGBF Animation Player
Dominate the battlefield through disorder and masterfully devious tricks.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon Name Effect Obtained
Demolish
デモリッシュ
5% boost to debuff success rate.
7% boost to debuff resistance.[1][2]
Lvl 1
Hasty Action
ヘイスティアクション
1-turn reduction to skill cooldowns. Lvl 1
Vengeance
ヴェンジェンス
1-turn reduction to debuff skill cooldowns. Master Lvl 20
Base Skills
Icon Name Effect Cooldown Duration SubSubskill usable on other classes Obtained

Stall III
ディレイIII
Elemental damage to a foe.
Inflict DelayReduce a foe's filled charge diamonds by 1
.
At level 30:
Also inflict 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
.[3]
5T Lvl 30:
180s
No Lvl 1
Extended Mastery Skills
Icon Name Effect Cooldown Duration EMPCost in EMP
Uprising
アップリフト
Target ally gains 50% ATK UpATK is boosted
Strength: 50%Multiplier: NormalDuration: 3 turns
, 30~35% DA UpDouble attack rate is boosted
Strength: 30~35%Duration: 3 turns
, and 20% UpliftedCharge bar is boosted on every turn
Strength: 20%Duration: 3 turns
.[3]
8T 3T 30
Unpredictable
アンプレディクト
Inflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
, 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
, and a random debuff on all foes.
6T 180s 15
Chaos
カオス
ChaosAllies' and foes' debuff resistance and foes' special attack DMG are modified as time passes
Duration: 180 secondsField effect
to the field.
16T 180s 20
Absorption
アブソーブ
All allies gain 30% DMG AbsorptionPartially absorbs DMG to recover HP
Strength: 30%Duration: 2 turns
.
6T 2T 20
Ultimate Mastery Skills
Icon Name Effect Cooldown Duration MaterialsMaterials consumed to learn
Bleak Disorder
ブリークディスオーダー
2-hit, 150% Elemental damage to a foe (Damage cap: ~180,000 per hit).[4]
Inflict 10% Element DEF Down (Stackable / Max: 40%)Element DEF Down debuff based on weapon element
Strength: 10% (Max: 40%)Duration: 180 seconds
, DA Down (Stackable)Double attack rate is lowered (Stackable)
Duration: 180 seconds
, and TA Down (Stackable)Triple attack rate is lowered (Stackable)
Duration: 180 seconds
.
(When a foe has 12 or more debuffs: Activates upon normal attacks.)
6T 180s
Flames of Chaos
フレイム・オブ・カオス
Inflict various debuffs on all foes. 14T 180s / 6T
Malignity
イノーミティー
Inflict MalignityElemental DMG dealt by foes is reduced to 0 (Can't be removed / Can't be extended)
Duration: 1 turn
on all foes.
Self-inflict MalignityCan't use skills (Can't be removed / Duration can't be cut)
Duration: 2 turns
.
12T 1T / 2T
Level Bonuses
Lvl 1 Debuff success rate +8%
Lvl 5 Debuff resistance +3%
Lvl 10 Debuff success rate +8%
Lvl 15 Debuff resistance +3%
Lvl 20 Debuff success rate +8%
Total Stat Bonuses These bonuses only apply to this class. Completion Bonuses Unlocked upon reaching the class's max level.
These bonuses are applied while as any class.
Debuff success rate +24%
Debuff resistance +6%
Debuff resistance +1% and Debuff success rate +1%
Master Level Bonuses Requirements to unlock Master Levels
Lvl 1 - Lvl 16 Charge Bar Gain +2%
Lvl 2 Debuff success rate +2% Lvl 17 Debuff success rate +2%
Lvl 3 Debuff resistance +3% Lvl 18 Debuff resistance +3%
Lvl 4 Charge Bar Gain +2% Lvl 19 Charge Bar Gain +2%
Lvl 5 Debuff success rate +2% Lvl 20 New Support Skill
Dark Fencer alternate color class outfits
Lvl 6 Charge Bar Gain +2% Lvl 21 Debuff success rate +2%
Lvl 7 Debuff success rate +2% Lvl 22 Charge Bar Gain +2%
Lvl 8 Debuff resistance +3% Lvl 23 Debuff success rate +2%
Lvl 9 Charge Bar Gain +2% Lvl 24 Debuff resistance +3%
Lvl 10 Debuff success rate +2%
Enhancer alternate color class outfits
Lvl 25 Charge Bar Gain +2%
Lvl 11 Charge Bar Gain +2% Lvl 26 Debuff success rate +2%
Lvl 12 Debuff success rate +2% Lvl 27 Charge Bar Gain +2%
Lvl 13 Debuff resistance +3% Lvl 28 Debuff success rate +2%
Lvl 14 Charge Bar Gain +2% Lvl 29 Debuff success rate +2%
Lvl 15 Debuff success rate +2%
Arcana Dueler alternate color class outfits
Lvl 30 Upgrade Skill 1
Chaos Ruler alternate color class outfits
Total Stat Bonuses These bonuses only apply to this class. Skill Bonuses
Debuff resistance +15%
Debuff success rate +24%
Charge Bar Gain +20%
New Support Skill: Vengeance
Skill Upgrade:  Stall IIIElemental damage to a foe.
Inflict DelayReduce a foe's filled charge diamonds by 1
.
At level 30:
Also inflict 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
.

Alternate color class outfits
Ultimate Mastery Level Bonuses These bonuses only apply to this class.
Requirements to unlock Ultimate Mastery
Lvl 1 ATK +3500 Lvl 4 DA +7%
Lvl 2 HP +1500 Lvl 5 TA +7%
Lvl 3 Debuff Success Rate +7% Lvl 6 Skill DMG Cap +5%

Grid Suggestions

Gameplay Notes

Unpredictable

  • Randomly inflicts one of the following debuffs:
    • DA DownDouble attack rate is lowered
      Duration: 180 seconds
      (Likely);
    • TA DownTriple attack rate is lowered
      Duration: 180 seconds
      (Likely);
    • DA DownDouble attack rate is lowered
      Duration: 180 seconds
      + TA DownTriple attack rate is lowered
      Duration: 180 seconds
      (Common);
    • BlindedAttacks have a slight chance to miss
      Duration: 180 seconds
      (Common; stronger than Wizard-line  BlindInflict BlindedAttacks have a slight chance to miss
      Duration: 180 seconds
      on a foe.
      ;
    • Burned (3000)HP is lowered on every turn
      Strength: 3000Duration: 180 seconds
      (Uncommon);
    • SleepCan't attack and takes big DMG (Ends upon taking DMG)
      Duration: 3 turnsTakes 25% more damage
      Local status effect
      (Rare);
    • CharmedAttacks are slightly limited
      Duration: 180 seconds
      (Rare; very high charm activation rate);
    • ParalyzedCan't attack
      Duration: 60 secondsThis type of Paralysis is on a separate resistance counter
      than the normal (yellow) Paralysis debuff.
      (Very Rare);
    • PetrifiedCharge diamonds don't fill up
      Duration: 60 secondsThis type of Petrified is on a separate resistance counter
      than the normal (blue) Petrified debuff.
      (Very Rare).

Chaos

  • Allies' and foes' debuff resistance and foes' special attack damage are modified based on ChaosAllies' and foes' debuff resistance and foes' special attack DMG are modified as time passes
    Duration: 180 secondsField effect
    duration.[1][2]
Time Debuff Res. Down Special Attack DMG Up
3:00~2:00 5% 10%
1:59~1:00 10% 20%
0:59~0:00 15% 30%

Bleak Disorder

Flames of Chaos

Facsimile Compatibility

Icon Skill Copyable? Notes
Stall III Yes
Uprising Yes*Yes, but with caveats. This skill can be copied, but will target the same character as the original cast.
Unpredictable Yes
Chaos Yes
Absorption Yes
Bleak Disorder No
Flames of Chaos No
Malignity No

Assessment

This section contains subjective remarks about this class.
Relevancy of information and recommended weapons can quickly change over time.
Use substantial discretion before heavily investing resources.

Overview

Chaos Ruler is a class that is used when debuffs are frequently needed. The class is able to use skills more frequently than other classes through its support skills  Hasty Action1-turn reduction to skill cooldowns. and  Vengeance1-turn reduction to debuff skill cooldowns.. Prior to Ultimate Mastery, the class sees less use due to a lack of good skills.

Skill Overview

Class Skill

Skill Priority Comments

 Stall IIIElemental damage to a foe.
Inflict DelayReduce a foe's filled charge diamonds by 1
.
At level 30:
Also inflict 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
.
Default
  • A useful source of DelayReduce a foe's filled charge diamonds by 1
    and also able to provide valuable debuffs.

Extended Mastery

Skill Priority Comments

 UprisingTarget ally gains 50% ATK UpATK is boosted
Strength: 50%Multiplier: NormalDuration: 3 turns
, 30~35% DA UpDouble attack rate is boosted
Strength: 30~35%Duration: 3 turns
, and 20% UpliftedCharge bar is boosted on every turn
Strength: 20%Duration: 3 turns
.
Low
  • Provides mediocre buffs to only one ally.

 UnpredictableInflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
, 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
, and a random debuff on all foes.
Low
  • An upgraded version of  Miserable MistInflict 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    on all foes.
    .
  • Due to subskill restrictions, it may be tough to find room for this skill, especially once Ultimate Mastery skills are unlocked.

 ChaosChaosAllies' and foes' debuff resistance and foes' special attack DMG are modified as time passes
Duration: 180 secondsField effect
to the field.
Low
  • A unique field effect but ultimately outclassed by other skills Chaos Ruler provides.

 AbsorptionAll allies gain 30% DMG AbsorptionPartially absorbs DMG to recover HP
Strength: 30%Duration: 2 turns
.
Low
  • A rare source of DMG Absorption. (See Damage Absorption for more details.)
  • Can be situationally useful for harder content if sustain is needed.

Ultimate Mastery

Skill Priority Comments

 Bleak Disorder2-hit, 150% Elemental damage to a foe (Damage cap: ~180,000 per hit).
Inflict 10% Element DEF Down (Stackable / Max: 40%)Element DEF Down debuff based on weapon element
Strength: 10% (Max: 40%)Duration: 180 seconds
, DA Down (Stackable)Double attack rate is lowered (Stackable)
Duration: 180 seconds
, and TA Down (Stackable)Triple attack rate is lowered (Stackable)
Duration: 180 seconds
.
(When a foe has 12 or more debuffs: Activates upon normal attacks.)
High
  • A strong skill that can also be auto-activated with conditions that aren't too restrictive.
  • Helpful in clearing debuff and hit count omens in V2 raids.

 Flames of ChaosInflict various debuffs on all foes.
Medium
  • A skill that can single-handedly deal with many debuff omens in V2 raids.

 MalignityInflict MalignityElemental DMG dealt by foes is reduced to 0 (Can't be removed / Can't be extended)
Duration: 1 turn
on all foes.
Self-inflict MalignityCan't use skills (Can't be removed / Duration can't be cut)
Duration: 2 turns
.
Low
  • Can be used to circumvent a dangerous trigger or omen.

Class Champion Weapon Overview

Weapon Info Comments

Original Sin
 Aberrant PhantasmMassive elemental DMG to a foe.
All allies gain 30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and 20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
Original Sin is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option.
Vigilante's NatureWhen main weapon: 10% boost to all allies' skill hit rate. MC gains immunity to skill sealing debuffs
Vigilante's HumanityWhen main weapon: Boost to double attack rate based on foe's number of debuffs (MC only)
Vigilante's DivinityWhen main weapon: All allies gain an enhanced DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
(1000 HP drain cap) as well as StrengthATK is greatly boosted based on how high HP is
upon using  Blood SwordGain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: 5% of damage dealt (Healing cap: 500 HP)Duration: 3 turns
.
Vigilante's DevilryWhen main weapon: Also grants 30% UpliftedCharge bar is boosted on every turn
Strength: 30%
to target ally upon using  UprisingTarget ally gains 50% ATK UpATK is boosted
Strength: 50%Multiplier: NormalDuration: 3 turns
, 30~35% DA UpDouble attack rate is boosted
Strength: 30~35%Duration: 3 turns
, and 20% UpliftedCharge bar is boosted on every turn
Strength: 20%Duration: 3 turns
.

Resources

References