Chaos Ruler
About classes | Class list | Skill list | Extended Mastery | Master Level | Ultimate Mastery
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Class Data | |||||||||||||||
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Class line | ![]() ![]() ![]() ![]() |
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Description | Dominate the battlefield through disorder and masterfully devious tricks. | ||||||||||||||
Style | ![]() |
Specialty | ![]() ![]() |
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Prerequisites | ![]() ![]() ![]() ![]() | ||||||||||||||
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20. |
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Completion Bonuses | ![]() ![]() |
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Class Weapon | ![]() |
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Release date | 2016-08-25 | Other sites | ![]() |
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Support Skills | |||||||||||||||
Demolish | Boost to debuff success rate. 7% boost to debuff resistance.[1] |
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Hasty Action | 1-turn cut to skill cooldowns. | ||||||||||||||
Vengeance | Unlocks at Master Level 20: 1-turn cut to debuff skill cooldowns. |
Master Level BonusesRequirements to unlock Master Levels
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Total Master Level Bonuses | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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New Support Skill: Vengeance Skill Upgrade: Stall III Alternate color class outfits |
Contents
Skills
Icon | Skill Name | Effect | C/DCooldown in Turns | DurDuration in Turns or Seconds | SubSubskill usable on other classes | LVLClass level required | Notes |
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Stall III | Elemental damage to a foe. Inflict ![]() . At level 30: Also inflict ![]() Strength: 10% (Max: 30%)Duration: 180 seconds and ![]() Strength: 10% (Max: 30%)Duration: 180 seconds. |
5T | Lvl 30: 180s |
No | 1 |
Extended Mastery Skills
Icon | Skill Name | Effect | C/DCooldown | DurDuration | EMPCost in EMP | Notes |
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Uprising | Target ally gains ![]() Strength: 50%Duration: 3 turns, ![]() Strength: 30~35%Duration: 3 turns, and ![]() Strength: 20%Duration: 3 turns. |
8T | 3T | 30 | |
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Unpredictable | Inflict ![]() Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, ![]() Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, and a random debuff on all foes. |
6T | 180s | 15 | Random debuffs are: ![]() Duration: 180 seconds, ![]() Duration: 180 seconds, ![]() Duration: 180 seconds, ![]() Strength: 3000Duration: 180 seconds, ![]() Duration: 3 turnsTakes 25% more damage Local status effect, ![]() Duration: 180 seconds, ![]() Duration: 60 secondsThis type of Paralysis is on a separate resistance counter than the normal (yellow) Paralysis debuff., and ![]() Duration: 60 secondsThis type of Petrified is on a separate resistance counter than the normal (blue) Petrified debuff.. |
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Chaos | ![]() Duration: 180 secondsField effect to the field, lowering all foes' and allies' debuff resistance every 60 seconds. Debuff resistance lowered by 5% / 10% / 15%. |
16T | 180s | 20 | With this effect, allies' and foes' debuff resistance is lowered and foes' special attack DMG is boosted. The debuff resistance hit rate and the special attack DMG boost amount will be modified at 60 and 120 seconds. |
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Absorption | All allies gain ![]() Strength: 30%Duration: 2 turns. |
6T | 2T | 20 | Heals 30% of the damage taken rounded down at the end of the turn. Does not activate if the character dies before the end of the turn.[2] |
Gameplay Notes
Unpredictable
The random debuffs are:
DA DownDouble attack rate is lowered
Duration: 180 seconds (Likely);TA DownTriple attack rate is lowered
Duration: 180 seconds (Likely);DA DownDouble attack rate is lowered
Duration: 180 seconds +TA DownTriple attack rate is lowered
Duration: 180 seconds (Common);BlindedAttacks have a slight chance to miss
Duration: 180 seconds (Common; stronger than Wizard-lineBlindInflict
BlindedAttacks have a slight chance to miss
Duration: 180 seconds on a foe.;Burned (3000)HP is lowered on every turn
Strength: 3000Duration: 180 seconds (Uncommon);SleepCan't attack and takes big DMG (Ends upon taking DMG)
Duration: 3 turnsTakes 25% more damage
Local status effect (Rare);CharmedAttacks are slightly limited
Duration: 180 seconds (Rare; very high charm activation rate);ParalyzedCan't attack
Duration: 60 secondsThis type of Paralysis is on a separate resistance counter
than the normal (yellow) Paralysis debuff. (Very Rare);PetrifiedStops enemy's charge diamonds from filling.
Duration: 60 secondsThis type of Petrified is on a separate resistance counter
than the normal (blue) Petrified debuff. (Very Rare).
Chaos
- Lowers the debuff resistance of all allies, foes, and parties based on
ChaosAllies' and foes' debuff resistance and foes' special attack DMG are modified as time passes
Field effect duration.
Time | Debuff Resistance Down |
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3:00~2:00 | 5% |
1:59~1:00 | 10% |
0:59~0:00 | 15% |
Assessment
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This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources. |
Skills
A strong generalist fighter with a focus on debuffing, Chaos Ruler is a direct improvement to Dark Fencer with added flexibility and power - combining the chance of unique strong debuffs (ParalyzedCan't attack
This type of Paralysis is on a separate resistance counter
than the normal (yellow) Paralysis debuff. or PetrifiedStops enemy's charge diamonds from filling.
This type of Petrified is on a separate resistance counter
than the normal (blue) Petrified debuff.) with whole-party survivability and sharp increases in power for a favored ally.
Stall IIIElemental damage to a foe.
InflictDelayReduce a foe's filled charge diamonds by 1
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At level 30:
Also inflict10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds and10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds. is an excellent skill for dealing with bosses with strong charge attacks, and can help delay them enough to hit the end of Overdrive before the charge attack happens. Combine withGravity WaveInflict
GravitySpecial attack max charge turn is extended
Duration: 180 seconds on a foe. for the best effect.UnpredictableInflict
25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual,25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, and a random debuff on all foes. is a direct upgrade toMiserable MistInflict
25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. and the primary reason to play Chaos Ruler. It reliably provides 25%ATK DownATK is lowered
andDEF DownDEF is lowered
in addition to one other random debuff. Most notable of them areParalyzedCan't attack
This type of Paralysis is on a separate resistance counter
than the normal (yellow) Paralysis debuff. andPetrifiedStops enemy's charge diamonds from filling.
This type of Petrified is on a separate resistance counter
than the normal (blue) Petrified debuff., which do not increase a boss' resistance to the normal versions of those debuffs, making them safe to apply at any time regardless of raid's debuff coordination.UprisingTarget ally gains
50% ATK UpATK is boosted
Strength: 50%Duration: 3 turns,30~35% DA UpDouble attack rate is boosted
Strength: 30~35%Duration: 3 turns, and20% UpliftedCharge bar is boosted on every turn
Strength: 20%Duration: 3 turns. combines a good boost to double attack rates and a boost to charge bar gain to rapidly increase how many charge attacks a select character will do. The very strong50% ATK UpATK is boosted
Strength: 50%Duration: 3 turns will also significantly increase that character's power. Worth taking if you want a specific team member charge attacking much more often than normal.Chaos
ChaosAllies' and foes' debuff resistance and foes' special attack DMG are modified as time passes
Duration: 180 secondsField effect to the field, lowering all foes' and allies' debuff resistance every 60 seconds.
Debuff resistance lowered by 5% / 10% / 15%. reduces the debuff resistance of all parties and foes while also increasing foe special attack DMG. Chaos should only be considered as a skill for very coordinated use to land certain status effects in fights where the enemy gains resistance over time. In any other fight it is likely to do more harm than good and not worth using. TheChaosAllies' and foes' debuff resistance and foes' special attack DMG are modified as time passes
Field effect Field lasts 180 seconds and amplifies over time, having a 10/20/30% effect at 0/60/120 seconds.AbsorptionAll allies gain
30% DMG AbsorptionPartially absorbs DMG to recover HP
Strength: 30%Duration: 2 turns. So long as your allies do not die, this skill will heal back a good amount of the damage taken and greatly increase survivability. This skill should not be used on a boss that can inflict allies withZombifiedReceives DMG if healed
as it will make things significantly worse!
Notable Main Weapons
As the Chaos Ruler has both Dagger and Sword specialty, there are many strong weapon choices available. The class is a debuff-focused generalist, so there are no 'perfect fit' weapon candidates, but none are counterproductive for the class either. Experiment to find one that fits your team and the fight you are taking on.
Original Sin is a leading contender to be used as the Chaos Ruler's mainhand weapon. It provides a strong party-wide boost to multiattack on charge attack, debuffs become easier to land for the whole party, and the MC can no longer have their skills sealed.
- Vigilante's Humanity - Boosts the MC's double attack depending on the enemy's debuff count. The MC may have trouble stacking debuffs quickly to enable this boost if you only bring
UnpredictableInflict
25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual,25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, and a random debuff on all foes., so bring a debuffer ally or more debuff skills if you wish to pick this option. - Vigilante's Divinity - Enhances
Blood SwordGain
DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: 5% of damage dealt (Healing cap: 500 HP)Duration: 3 turns. to become a healing engine and damage boost for the whole party. Perfect for Stamina-based grids. Strong, but requires committing to bringingBlood SwordGain
DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: 5% of damage dealt (Healing cap: 500 HP)Duration: 3 turns. to all fights. - Vigilante's Devilry - Provides a significant burst of charge bar to the target of
UprisingTarget ally gains
50% ATK UpATK is boosted
Strength: 50%Duration: 3 turns,30~35% DA UpDouble attack rate is boosted
Strength: 30~35%Duration: 3 turns, and20% UpliftedCharge bar is boosted on every turn
Strength: 20%Duration: 3 turns., enabling even quicker access to a charge attack. Worth considering if you always takeUprisingTarget ally gains
50% ATK UpATK is boosted
Strength: 50%Duration: 3 turns,30~35% DA UpDouble attack rate is boosted
Strength: 30~35%Duration: 3 turns, and20% UpliftedCharge bar is boosted on every turn
Strength: 20%Duration: 3 turns. as a skill.
- Vigilante's Humanity - Boosts the MC's double attack depending on the enemy's debuff count. The MC may have trouble stacking debuffs quickly to enable this boost if you only bring
Hollowsky Blade gives a dark sabre/dagger team strong EX ATK up and an increase to debuff success rate. It also provides more Supplemental Damage the more debuffs are present on the enemy, which Chaos Ruler can easily provide.
Resources
- Reddit Class Discussion (2019-10-26)
- Reddit Class Discussion (2022-02-02) (post-Master Level Update)
Alternate Colors
Obtained from Chaos Ruler: Master Level 30
References
- ↑ jpokiehl, Chaos Field. https://twitter.com/jpokiehl/status/885134326903390208
- ↑ zekasyuz, Absorption. https://twitter.com/zekasyuz/status/976806779932745728