BASE DA/TAThis class's base double attack rate and triple attack rate.Classes with support skills that grant guaranteed multiattacks may have very high values.
7% DA / 3% TA
Style
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid.
SaluteWhen your party is completely knocked out, you may salute other parties in the raid to grant them a boost to stats. The boost is based on the class of the MC.Salute values are unknown and is considered to not make a significant difference in most cases.
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Dominate the battlefield through disorder and masterfully devious tricks.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon
Name
Effect
Obtained
Demolish デモリッシュ
5% boost to debuff success rate. 7% boost to debuff resistance.[1][2]
Lvl 1
Hasty Action ヘイスティアクション
1-turn reduction to skill cooldowns.
Lvl 1
Vengeance ヴェンジェンス
1-turn reduction to debuff skill cooldowns.
Master Lvl 20
Base Skills
Icon
Name
Effect
Cooldown
Duration
SubSubskill usable on other classes
Obtained
Stall III ディレイIII
Elemental damage to a foe. Inflict DelayReduce a foe's filled charge diamonds by 1 . At level 30: Also inflict 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds.[3]
5T
Lvl 30: 180s
No
Lvl 1
Extended Mastery Skills
Icon
Name
Effect
Cooldown
Duration
EMPCost in EMP
Uprising アップリフト
Target ally gains 50% ATK UpATK is boosted Strength: 50%Multiplier: NormalDuration: 3 turns, 30~35% DA UpDouble attack rate is boosted Strength: 30~35%Duration: 3 turns, and 20% UpliftedCharge bar is boosted on every turn Strength: 20%Duration: 3 turns.[3]
8T
3T
30
Unpredictable アンプレディクト
Inflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, and a random debuff on all foes.
6T
180s
15
Chaos カオス
ChaosAllies' and foes' debuff resistance and foes' special attack DMG are modified as time passes Duration: 180 secondsField effect to the field.
16T
180s
20
Absorption アブソーブ
All allies gain 30% DMG AbsorptionPartially absorbs DMG to recover HP Strength: 30%Duration: 2 turns.
6T
2T
20
Ultimate Mastery Skills
Icon
Name
Effect
Cooldown
Duration
MaterialsMaterials consumed to learn
Bleak Disorder ブリークディスオーダー
2-hit, 150% Elemental damage to a foe (Damage cap: ~180,000 per hit).[4] Inflict 10% Element DEF Down (Stackable / Max: 40%)Element DEF Down debuff based on weapon element Strength: 10% (Max: 40%)Duration: 180 seconds, DA Down (Stackable)Double attack rate is lowered (Stackable) Duration: 180 seconds, and TA Down (Stackable)Triple attack rate is lowered (Stackable) Duration: 180 seconds. (When a foe has 12 or more debuffs: Activates upon normal attacks.)
Inflict MalignityElemental DMG dealt by foes is reduced to 0 (Can't be removed / Can't be extended) Duration: 1 turn on all foes. Self-inflict MalignityCan't use skills (Can't be removed / Duration can't be cut) Duration: 2 turns.
New Support Skill Dark Fencer alternate color class outfits
Lvl 6
Charge Bar Gain +2%
Lvl 21
Debuff success rate +2%
Lvl 7
Debuff success rate +2%
Lvl 22
Charge Bar Gain +2%
Lvl 8
Debuff resistance +3%
Lvl 23
Debuff success rate +2%
Lvl 9
Charge Bar Gain +2%
Lvl 24
Debuff resistance +3%
Lvl 10
Debuff success rate +2% Enhancer alternate color class outfits
Lvl 25
Charge Bar Gain +2%
Lvl 11
Charge Bar Gain +2%
Lvl 26
Debuff success rate +2%
Lvl 12
Debuff success rate +2%
Lvl 27
Charge Bar Gain +2%
Lvl 13
Debuff resistance +3%
Lvl 28
Debuff success rate +2%
Lvl 14
Charge Bar Gain +2%
Lvl 29
Debuff success rate +2%
Lvl 15
Debuff success rate +2% Arcana Dueler alternate color class outfits
Lvl 30
Upgrade Skill 1 Chaos Ruler alternate color class outfits
Total Stat Bonuses These bonuses only apply to this class.
Skill Bonuses
Debuff resistance +15% Debuff success rate +24% Charge Bar Gain +20%
New Support Skill: Vengeance Skill Upgrade:Stall IIIElemental damage to a foe. Inflict DelayReduce a foe's filled charge diamonds by 1 . At level 30: Also inflict 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds. Alternate color class outfits
Ultimate Mastery Level Bonuses These bonuses only apply to this class. Requirements to unlock Ultimate Mastery
DA DownDouble attack rate is lowered Duration: 180 seconds (Likely);
TA DownTriple attack rate is lowered Duration: 180 seconds (Likely);
DA DownDouble attack rate is lowered Duration: 180 seconds + TA DownTriple attack rate is lowered Duration: 180 seconds (Common);
BlindedAttacks have a slight chance to miss Duration: 180 seconds (Common; stronger than Wizard-line BlindInflict BlindedAttacks have a slight chance to miss Duration: 180 seconds on a foe.;
Burned (3000)HP is lowered on every turn Strength: 3000Duration: 180 seconds (Uncommon);
SleepCan't attack and takes big DMG (Ends upon taking DMG) Duration: 3 turnsTakes 25% more damage Local status effect (Rare);
CharmedAttacks are slightly limited Duration: 180 seconds (Rare; very high charm activation rate);
ParalyzedCan't attack Duration: 60 secondsThis type of Paralysis is on a separate resistance counter than the normal (yellow) Paralysis debuff. (Very Rare);
PetrifiedCharge diamonds don't fill up Duration: 60 secondsThis type of Petrified is on a separate resistance counter than the normal (blue) Petrified debuff. (Very Rare).
Chaos
Allies' and foes' debuff resistance and foes' special attack damage are modified based on ChaosAllies' and foes' debuff resistance and foes' special attack DMG are modified as time passes Duration: 180 secondsField effect duration.[1][2]
Time
Debuff Res. Down
Special Attack DMG Up
3:00~2:00
5%
10%
1:59~1:00
10%
20%
0:59~0:00
15%
30%
Bleak Disorder
Inflicts one of the following based on the MC's element:
ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
SingedHP is lowered on every turn based on Singed lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
This skill can be copied, but will target the same character as the original cast.
Unpredictable
Yes
Chaos
Yes
Absorption
Yes
Bleak Disorder
No
Flames of Chaos
No
Malignity
No
Assessment
This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources.
Overview
Chaos Ruler is a class that is used when debuffs are frequently needed. The class is able to use skills more frequently than other classes through its support skills Hasty Action1-turn reduction to skill cooldowns. and Vengeance1-turn reduction to debuff skill cooldowns.. Prior to Ultimate Mastery, the class sees less use due to a lack of good skills.
Skill Overview
Class Skill
Skill
Priority
Comments
Stall IIIElemental damage to a foe. Inflict DelayReduce a foe's filled charge diamonds by 1 . At level 30: Also inflict 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds.
Default
A useful source of DelayReduce a foe's filled charge diamonds by 1 and also able to provide valuable debuffs.
Extended Mastery
Skill
Priority
Comments
UprisingTarget ally gains 50% ATK UpATK is boosted Strength: 50%Multiplier: NormalDuration: 3 turns, 30~35% DA UpDouble attack rate is boosted Strength: 30~35%Duration: 3 turns, and 20% UpliftedCharge bar is boosted on every turn Strength: 20%Duration: 3 turns.
A rare source of DMG Absorption. (See Damage Absorption for more details.)
Can be situationally useful for harder content if sustain is needed.
Ultimate Mastery
Skill
Priority
Comments
Bleak Disorder2-hit, 150% Elemental damage to a foe (Damage cap: ~180,000 per hit). Inflict 10% Element DEF Down (Stackable / Max: 40%)Element DEF Down debuff based on weapon element Strength: 10% (Max: 40%)Duration: 180 seconds, DA Down (Stackable)Double attack rate is lowered (Stackable) Duration: 180 seconds, and TA Down (Stackable)Triple attack rate is lowered (Stackable) Duration: 180 seconds. (When a foe has 12 or more debuffs: Activates upon normal attacks.)
High
A strong skill that can also be auto-activated with conditions that aren't too restrictive.
Helpful in clearing debuff and hit count omens in V2 raids.
A skill that can single-handedly deal with many debuff omens in V2 raids.
MalignityInflict MalignityElemental DMG dealt by foes is reduced to 0 (Can't be removed / Can't be extended) Duration: 1 turn on all foes. Self-inflict MalignityCan't use skills (Can't be removed / Duration can't be cut) Duration: 2 turns.
Low
Can be used to circumvent a dangerous trigger or omen.
Original Sin is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option.
Vigilante's NatureWhen main weapon: 10% boost to all allies' skill hit rate. MC gains immunity to skill sealing debuffs
Vigilante's HumanityWhen main weapon: Boost to double attack rate based on foe's number of debuffs (MC only)
Vigilante's DivinityWhen main weapon: All allies gain an enhanced DrainNormal attack and C.A. DMG dealt is partially absorbed to HP (1000 HP drain cap) as well as StrengthATK is greatly boosted based on how high HP is upon using Blood SwordGain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP Strength: 5% of damage dealt (Healing cap: 500 HP)Duration: 3 turns.
Vigilante's DevilryWhen main weapon: Also grants 30% UpliftedCharge bar is boosted on every turn Strength: 30% to target ally upon using UprisingTarget ally gains 50% ATK UpATK is boosted Strength: 50%Multiplier: NormalDuration: 3 turns, 30~35% DA UpDouble attack rate is boosted Strength: 30~35%Duration: 3 turns, and 20% UpliftedCharge bar is boosted on every turn Strength: 20%Duration: 3 turns.