Chaos Ruler

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About classes | Class list | Skill list | Extended Mastery


Chaos Ruler gran sprite.png Chaos Ruler gran icon.jpg Chaos Ruler djeeta icon.jpg Chaos Ruler djeeta sprite.png
Class Data
Class line Class 150001 sw icon.pngEnhancerClass 150101 sw icon.pngArcana DuelerClass 150201 sw icon.pngDark FencerClass 150301 sw icon.pngChaos Ruler
Description Dominate the battlefield through disorder and masterfully devious tricks.
Style Label Type Special.png Specialty Label Weapon Sabre.png Label Weapon Dagger.png
Prerequisites CP square.jpg CP ×2,500
Fencer Distinction square.jpg Fencer Distinction ×20
Trophy Gold square.png Superior Arcane DuelistRewards
Crystal square.jpg Crystal ×50
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1Icon Bonus Debuff Success.png Debuff success rate +8%   Total:
Icon Bonus Debuff Success.png Debuff success rate +24%
Icon Bonus Debuff Resist.png Debuff resistance +6%
Lvl 5Icon Bonus Debuff Resist.png Debuff resistance +3%
Lvl 10 Icon Bonus Debuff Success.png Debuff success rate +8%
Lvl 15Icon Bonus Debuff Resist.png Debuff resistance +3%
Lvl 20Icon Bonus Debuff Success.png Debuff success rate +8%
Master Bonuses Icon Bonus Debuff Resist.png Debuff resistance +1% and Icon Bonus Debuff Success.png Debuff success rate +1%
Class Weapon Original Sin square.jpg Original Sin
Support Skills
Demolish Boost to debuff success rate / 7% Boost to debuff resistance
Hasty Action Reduce skill-use turn by 1
Base Multiattack Rates
Base DA RateIncluding Support Skills/Level Bonuses 7%[1] Base TA RateIncluding Support Skills/Level Bonuses 3%[1]
Recommended Extended Mastery Perks
Attack, Debuff Success
Recommended Subskills

Extended Mastery Skills:

Ability Pilfer.png Unpredictable
Inflict
Status AttackDown.png25% ATK DownATK is lowered

Strength: 25%
Base Accuracy: 100%
Duration: 180 seconds
Dual-sided
,
Status DefenseDown.png25% DEF DownDEF is lowered

Strength: 25%
Base Accuracy: 100%
Duration: 180 seconds
Dual-sided
and 1 random debuff on all enemies.
: A better Miserable Mist and the reason to play the class.
Ability Ougi.png Uprising
Target ally gains
Status AttackUp.png50% ATK UpATK is boosted

Strength: 50%
Duration: 3 turns
,
Status DoubleUp.png30~35% DA UpDouble attack rate is boosted

Strength: 30~35%
Duration: 3 turns
and
Status Uplift.png20% UpliftedCharge bar is boosted on every turn

Strength: 20%
Duration: 3 turns
.
: Increases frequency of powerful charge attacks for one ally.

Subskills:

Ability Arrow.png Rain of Arrows III
300% Elemental DMG to all enemies and inflict Status AttackDown.png25% ATK DownATK is lowered

Strength: 25%
Duration: 180 seconds
Stacking: Single
.
: Fully reaches ATK Down cap with Unpredictable.
Ability ArmorBreak.png Defense Breach
Elemental DMG to one enemy and inflict
Status DefenseDown.png20% DEF DownDEF is lowered

Strength: 20%
Base Accuracy: 80%
Duration: 180 seconds
Single-sided
.
: Nearly reaches DEF Down cap with Unpredictable.
Ability Gravity.png Gravity Wave
Inflict Status Gravity.pngGravitySpecial attack max charge turn is extended
on one enemy.
: Reduces the frequency of enemy charge attacks.
Ability Convert.png Splitting Spirit
Sacrifice 50% of current HP to increase charge bar by 3% for every 250 HP lost.
: Alternative to Uprising for rushing the MC's charge attack.

Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Ability Slow.png Stall III Elemental damage to one enemy. Inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
.
5T - No 1

Extended Mastery Skills

Icon Skill Name Effect C/DCooldown DurDuration EMPCost in EMP Notes
Ability Ougi.png Uprising Target ally gains Status AttackUp.png50% ATK UpATK is boosted

Strength: 50%
Duration: 3 turns
, Status DoubleUp.png30~35% DA UpDouble attack rate is boosted

Strength: 30~35%
Duration: 3 turns
and Status Uplift.png20% UpliftedCharge bar is boosted on every turn

Strength: 20%
Duration: 3 turns
.
8T 3T 30
Ability Pilfer.png Unpredictable Inflict Status AttackDown.png25% ATK DownATK is lowered

Strength: 25%
Base Accuracy: 100%
Duration: 180 seconds
Dual-sided
, Status DefenseDown.png25% DEF DownDEF is lowered

Strength: 25%
Base Accuracy: 100%
Duration: 180 seconds
Dual-sided
and 1 random debuff on all enemies.
6T 180s 15 Random debuffs include:
Status DoubleDown.pngDA DownDouble attack rate is lowered
, Status TripleDown.pngTA DownTriple attack rate is lowered
, Status Burned.pngBurnedHP is lowered on every turn
, Status Sleep 3.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)

Duration: 3 turns
Takes 25% more damage
Local status effect
, Status Blind.pngBlindedAttacks have a slight chance to miss
,
Status Charm.pngCharmedAttacks are slightly limited
, Status Paralysis Purple.pngParalyzedCan't attack

This type of Paralysis is on a separate resistance counter
than the normal (yellow) Paralysis debuff.
and Status Petrified Purple.pngPetrifiedStops enemy's charge diamonds from filling.

This type of Petrified is on a separate resistance counter
than the normal (blue) Petrified debuff.
Ability Pilfer.png Chaos Deploy the Status Chaos.pngChaos field effect, lowering all enemies' and allies' debuff resistance every 60 seconds.
Debuff resistance lowered by 5% / 10% / 15%.
16T 180s 20
With this effect, allies' and foes' debuff resistance is lowered and foes' special attack DMG is boosted. The debuff resistance hit rate and the special attack DMG boost amount will be modified periodically.
Ability Absorption.png Absorption All allies gain Status Absorb DMG.png30% Absorb DMGAbsorbs some DMG to recover HP

Strength: 30%
Duration: 2 turns
.
6T 2T 20 Heals 30% of the damage taken rounded down at the end of the turn. Does not activate if the character dies before the end of the turn.[2]

Assessment

Excellent for all the same reasons as Dark Fencer, with the added flexibility to omit Gravity and the chance to secure both solo and multiplayer battles when Unpredictable lands its unique Paralysis or Petrify.

  • Unpredictable is a direct upgrade to Miserable Mist and the primary reason to play Chaos Ruler, reliably providing -25% ATK and DEF Down in addition to 1 other random debuff. Most notable are the random Paralysis and Petrify, which do not increase boss resistance to the normal versions of those debuffs, making them safe to apply at any time regardless of raid debuff coordination. The random debuffs provided are:
  • Status DoubleDown.pngDA DownDouble attack rate is lowered
    (Likely)
  • Status TripleDown.pngTA DownTriple attack rate is lowered
    (Likely)
  • Status DoubleDown.pngDA DownDouble attack rate is lowered
    + Status TripleDown.pngTA DownTriple attack rate is lowered
    (Common)
  • Status Blind.pngBlindedAttacks have a slight chance to miss
    (Common; stronger than Wizard-line Blind)
  • Status Burned.pngBurnedHP is lowered on every turn
    (Uncommon)
  • Status Sleep 3.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)

    Duration: 3 turns
    Takes 25% more damage
    Local status effect
    (Rare)
  • Status Charm.pngCharmedAttacks are slightly limited
    (Rare; strongest charm in the game)
  • Status Paralysis Purple.pngParalyzedCan't attack

    This type of Paralysis is on a separate resistance counter
    than the normal (yellow) Paralysis debuff.
    (Very Rare)
  • Status Petrified Purple.pngPetrifiedStops enemy's charge diamonds from filling.

    This type of Petrified is on a separate resistance counter
    than the normal (blue) Petrified debuff.
    (Very Rare)
  • Uprising is good for boosting an ally's charge bar generation to increase the frequency of powerful charge attacks, such as Katalina (Grand)'s or the MC with Four-Sky Blade, but is often overshadowed by more standard subskills and never necessary due to Unpredictable fulfilling the EM skill requirement
  • Chaos reduces the debuff resistance of all parties and foes while also increasing foe special attack DMG. Outside of very coordinated use to land certain status effects, it is likely to do more harm than good and usually not worth using. The Chaos Field lasts 180 seconds and amplifies over time, having a 10/20/30% effect at 0/60/120 seconds

Overall, Chaos Ruler further improves one of the strongest Row III classes, Dark Fencer, enough to be a worthwhile for players looking to optimize the Dark Fencer's kit for high-level content or expand its options for solo play.

Class Navigation
I FighterKnightPriestWizardThiefEnhancerGrapplerRangerHarpistLancer
II WarriorSentinelClericSorcererRaiderArcana DuelerKung Fu ArtistArcherBardDragoon
III Weapon MasterHoly SaberBishopHermitHawkeyeDark FencerOgreSidewinderSuperstarValkyrieGladiator
IV BerserkerSpartanSageWarlockBandit TycoonChaos RulerLuchadorNighthoundElysianApsarasChrysaor
EX I AlchemistNinjaSamuraiSword MasterGunslingerMysticAssassinDrum MasterDancerMechanic
EX II DoctorRuneslayerKengoGlorybringerSoldierNekomancer

References[edit]

  • 1.0 1.1 hiroXgbf http://hiroxgbf.blog.fc2.com/blog-entry-7.html
  • zekasyuz Absorption https://twitter.com/zekasyuz/status/976806779932745728