Chaos Ruler
About classes | Class list | Skill list | Extended Mastery | Master Level | Ultimate Mastery
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Class Data | |||||||||||||||
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Class line | ![]() ![]() ![]() ![]() |
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Description | Dominate the battlefield through disorder and masterfully devious tricks. | ||||||||||||||
Style | ![]() |
Specialty | ![]() ![]() |
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Prerequisites | ![]() ![]() ![]() ![]() | ||||||||||||||
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20. |
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Completion Bonuses | ![]() ![]() |
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Class Weapon | ![]() |
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Release date | 2016-08-25 | Other sites | ![]() |
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Support Skills | |||||||||||||||
Demolish | Boost to debuff success rate. 7% boost to debuff resistance.[1] |
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Hasty Action | 1-turn cut to skill cooldowns. | ||||||||||||||
Vengeance | Unlocks at Master Level 20: 1-turn cut to debuff skill cooldowns. |
Master Level BonusesRequirements to unlock Master Levels
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Total Master Level Bonuses | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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New Support Skill: Vengeance Skill Upgrade: Stall III Alternate color class outfits |
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Contents
Skills
Icon | Skill Name | Effect | C/DCooldown in Turns | DurDuration in Turns or Seconds | SubSubskill usable on other classes | LVLClass level required | Notes |
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Stall III | Elemental damage to a foe. Inflict ![]() . At level 30: Also inflict ![]() Strength: 10% (Max: 30%)Duration: 180 seconds and ![]() Strength: 10% (Max: 30%)Duration: 180 seconds.[2] |
5T | Lvl 30: 180s |
No | 1 |
Extended Mastery Skills
Icon | Skill Name | Effect | C/DCooldown | DurDuration | EMPCost in EMP | Notes |
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Uprising | Target ally gains ![]() Strength: 50%Multiplier: NormalDuration: 3 turns, ![]() Strength: 30~35%Duration: 3 turns, and ![]() Strength: 20%Duration: 3 turns.[2] |
8T | 3T | 30 | |
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Unpredictable | Inflict ![]() Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, ![]() Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, and a random debuff on all foes. |
6T | 180s | 15 | Random debuffs are: ![]() Duration: 180 seconds, ![]() Duration: 180 seconds, ![]() Duration: 180 seconds, ![]() Strength: 3000Duration: 180 seconds, ![]() Duration: 3 turnsTakes 25% more damage Local status effect, ![]() Duration: 180 seconds, ![]() Duration: 60 secondsThis type of Paralysis is on a separate resistance counter than the normal (yellow) Paralysis debuff., and ![]() Duration: 60 secondsThis type of Petrified is on a separate resistance counter than the normal (blue) Petrified debuff.. |
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Chaos | ![]() Duration: 180 secondsField effect to the field, lowering all foes' and allies' debuff resistance every 60 seconds. Debuff resistance lowered by 5% / 10% / 15%. |
16T | 180s | 20 | With this effect, allies' and foes' debuff resistance is lowered and foes' special attack DMG is boosted. The debuff resistance hit rate and the special attack DMG boost amount will be modified at 60 and 120 seconds. |
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Absorption | All allies gain ![]() Strength: 30%Duration: 2 turns. |
6T | 2T | 20 | Heals 30% of the damage taken rounded down at the end of the turn. Does not activate if the character dies before the end of the turn.[3] |
Ultimate Mastery Skills
- Requires Ultimate Mastery Lvl 6.
Icon | Skill Name | Effect | C/DCooldown | DurDuration | MaterialsMaterials consumed to learn | Notes |
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Bleak Disorder | 2-hit elemental DMG to a foe. Inflict elemental DEF Down (Stackable), ![]() Duration: 180 seconds, and ![]() Duration: 180 seconds. (When a foe has 12 or more debuffs: Activates upon normal attacks.) |
6T | 180s | ||
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Flames of Chaos | Various debuffs to all foes. | 14T | 180s / 6T | ||
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Malignity | Inflict ![]() Duration: 1 turn on all foes. Self-inflict ![]() Duration: 2 turns. |
12T | 1T / 2T |
Gameplay Notes
Unpredictable
The random debuffs are:
DA DownDouble attack rate is lowered
Duration: 180 seconds (Likely);TA DownTriple attack rate is lowered
Duration: 180 seconds (Likely);DA DownDouble attack rate is lowered
Duration: 180 seconds +TA DownTriple attack rate is lowered
Duration: 180 seconds (Common);BlindedAttacks have a slight chance to miss
Duration: 180 seconds (Common; stronger than Wizard-lineBlindInflict
BlindedAttacks have a slight chance to miss
Duration: 180 seconds on a foe.;Burned (3000)HP is lowered on every turn
Strength: 3000Duration: 180 seconds (Uncommon);SleepCan't attack and takes big DMG (Ends upon taking DMG)
Duration: 3 turnsTakes 25% more damage
Local status effect (Rare);CharmedAttacks are slightly limited
Duration: 180 seconds (Rare; very high charm activation rate);ParalyzedCan't attack
Duration: 60 secondsThis type of Paralysis is on a separate resistance counter
than the normal (yellow) Paralysis debuff. (Very Rare);PetrifiedStops enemy's charge diamonds from filling.
Duration: 60 secondsThis type of Petrified is on a separate resistance counter
than the normal (blue) Petrified debuff. (Very Rare).
Chaos
- Lowers the debuff resistance of all allies, foes, and parties based on
ChaosAllies' and foes' debuff resistance and foes' special attack DMG are modified as time passes
Field effect duration.
Time | Debuff Resistance Down |
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3:00~2:00 | 5% |
1:59~1:00 | 10% |
0:59~0:00 | 15% |
Bleak Disorder
- Inflicts one of the following based on the MC's element:
Fire DEF Down (Stackable)DEF is lowered for fire DMG (Stackable)
Duration: 180 secondsWater DEF Down (Stackable)DEF is lowered for water DMG (Stackable)
Duration: 180 secondsEarth DEF Down (Stackable)DEF is lowered for earth DMG (Stackable)
Duration: 180 secondsWind DEF Down (Stackable)DEF is lowered for wind DMG (Stackable)
Duration: 180 secondsLight DEF Down (Stackable)DEF is lowered for light DMG (Stackable)
Duration: 180 secondsDark DEF Down (Stackable)DEF is lowered for dark DMG (Stackable)
Duration: 180 seconds
Flames of Chaos
The various debuffs are:
Debuff Res. DownDebuff resistance is lowered
Duration: 180 secondsPutrefied (10000)HP is lowered on every turn
Strength: 10000Duration: 180 secondsDA DownDouble attack rate is lowered
Duration: 180 secondsTA DownTriple attack rate is lowered
Duration: 180 secondsThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 secondsSingedHP is lowered on every turn based on Singed lvl (Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 secondsGlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 secondsToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 secondsBlindedAttacks have a slight chance to miss
Duration: 6 turnsLocal status effectAccuracy LoweredAttacks and special attacks have a chance to miss
Duration: 6 turnsLocal status effectSpecial Attack DMG LoweredFoe's special attack DMG is lowered
Duration: 6 turnsLocal status effectSupplemental DMG (30000)DMG taken is supplemented
Strength: 30000Duration: 6 turns
Resources
- Reddit Class Discussion (2019-10-26)
- Reddit Class Discussion (2022-02-02) (post-Master Level Update)
- Reddit Class Discussion (2023-07-20) (post-Ultimate Mastery Update)
Alternate Colors
Obtained from Chaos Ruler: Master Level 30
Assessment
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This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources. |
Overview
Chaos Ruler is a class that excels in debuffing the enemy and is commonly used for high difficulty content. Chaos Ruler is able to use skills more frequently than other classes through its support skills Hasty Action1-turn cut to skill cooldowns. and
Vengeance1-turn cut to debuff skill cooldowns.. With Ultimate Mastery, Chaos Ruler can be a solid option especially for V2 Raids where debuff omens are prevalent.
Skill Overview
Class Skill
Skill | Priority | Comments |
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![]() Stall IIIElemental damage to a foe. Inflict ![]() . At level 30: Also inflict ![]() Strength: 10% (Max: 30%)Duration: 180 seconds and ![]() Strength: 10% (Max: 30%)Duration: 180 seconds. |
Default |
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Extended Mastery
Skill | Priority | Comments |
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![]() UprisingTarget ally gains ![]() Strength: 50%Multiplier: NormalDuration: 3 turns, ![]() Strength: 30~35%Duration: 3 turns, and ![]() Strength: 20%Duration: 3 turns. |
Low |
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![]() UnpredictableInflict ![]() Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, ![]() Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, and a random debuff on all foes. |
Medium |
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![]() Chaos ![]() Duration: 180 secondsField effect to the field, lowering all foes' and allies' debuff resistance every 60 seconds. Debuff resistance lowered by 5% / 10% / 15%. |
Low |
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![]() AbsorptionAll allies gain ![]() Strength: 30%Duration: 2 turns. |
Low |
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Ultimate Mastery
Skill | Priority | Comments |
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![]() Bleak Disorder2-hit elemental DMG to a foe. Inflict elemental DEF Down (Stackable), ![]() Duration: 180 seconds, and ![]() Duration: 180 seconds. (When a foe has 12 or more debuffs: Activates upon normal attacks.) |
High |
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![]() Flames of ChaosVarious debuffs to all foes. |
Medium |
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![]() MalignityInflict ![]() Duration: 1 turn on all foes. Self-inflict ![]() Duration: 2 turns. |
Medium |
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Notable Main Weapon Options
Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.
Feel free to explore and experiment with weapons available to you.
For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.
Class Champion Weapon Overview
Weapon | Info | Comments |
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![]() Original Sin |
![]() All allies gain ![]() Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and ![]() Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. |
Original Sin is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option. Better alternatives are listed below. |
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![]() ![]() (1000 HP drain cap) as well as ![]() upon using ![]() ![]() Strength: 5% of damage dealt (Healing cap: 500 HP)Duration: 3 turns. | ||
![]() ![]() Strength: 30% to target ally upon using ![]() ![]() Strength: 50%Multiplier: NormalDuration: 3 turns, ![]() Strength: 30~35%Duration: 3 turns, and ![]() Strength: 20%Duration: 3 turns. |
Farmable Options
Weapon | Element | Source | Charge Attack | Comments |
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![]() Sword of Valorblaze |
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![]() Seraphic Weapons |
![]() Arkhangelsky SoborMassive Fire damage to a foe. All allies gain ![]() Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 20%Duration: 3.5 turnsWind DEF Up. Not a Damage Cut. Reduces Wind damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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![]() Fateless |
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![]() Astral Weapons |
![]() Frigid StingMassive Water damage to a foe. Remove 1 buff. After 4★: All allies also gain ![]() Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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![]() Kris of Hypnos |
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![]() Leviathan Malice (Raid) |
![]() Void RegionMassive Water damage to a foe. All allies gain ![]() Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 4★: All allies gain ![]() Strength: 100% chance of taking 30% less damage.Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.Verification needed. . |
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![]() Last Sahrivar |
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![]() Xeno Vohu Manah Clash |
![]() Atar450%Massive Earth damage to a foe. Gain ![]() Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. All allies gain ![]() Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 5★: Damage increased to 550%. Buff increased to ![]() Strength: 25%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and now affects all allies. |
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Dark Opus (Light) |
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![]() Dark Opus Weapons |
![]() Apocalyptic MessiahMassive Light damage to a foe. / All allies gain ![]() Duration: Indefinite. Additional effect based on the pendulum. |
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![]() Hollowsky Blade |
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![]() Shop |
![]() Hollow SlashMassive Dark damage to a foe. Inflict ![]() Strength: 10% (Max: 30%)Base Accuracy: 90%. After 4★: Also inflict ![]() Strength: 10% (Max: 30%)Base Accuracy: 90% and ![]() Strength: 10% (Max: 30%)Base Accuracy: 90%. |
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Premium Draw Options
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WARNING! Players should not uncap weapons in this list using ![]() ![]() |
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Weapon | Element | Source | Charge Attack | Comments |
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![]() Mirror-Blade Shard |
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![]() Foulkon BladeMassive Earth damage to a foe. Gain ![]() Strength: 20% DEF Up / 450% (Damage cap: ~700,000)Duration: 3.5 turns (DEF) / 1.5 turns (DMG) (400% Earth damage to all foes 1.5 and 3.5 turns after charge attack [Damage cap: ~700,000]). After 4★: Also remove 1 buff from a foe. |
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![]() Claíomh Solais Díon |
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![]() Shamed Be Whoever Bears EvilMassive Wind damage to a foe. Gain ![]() Strength: 3500Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Duration: Indefinite. After 4★: ![]() Strength: 3500Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. now affects all allies. Also remove 1 debuff from all allies. |
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![]() Eternal Signature |
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![]() Lasting ImpressionMassive Dark damage to a foe. Randomly inflict one of the following debuffs: ![]() Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: IndefiniteLocal status effect or ![]() Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: IndefiniteLocal status effect. After 4★: ![]() Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: IndefiniteLocal status effect now a possible random debuff. |
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References
- ↑ jpokiehl, Chaos Field. https://twitter.com/jpokiehl/status/885134326903390208
- ↑ 2.0 2.1 GameWith, Chaos Ruler. https://グランブルーファンタジー.gamewith.jp/article/show/36755
- ↑ zekasyuz, Absorption. https://twitter.com/zekasyuz/status/976806779932745728