Chaos Ruler

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About classes | Class list | Skill list | Extended Mastery


Chaos Ruler gran sprite.png

Chaos Ruler gran icon.jpg

Chaos Ruler gran.png

Chaos Ruler djeeta icon.jpg

Chaos Ruler djeeta.png
Chaos Ruler djeeta sprite.png
Class Data
Class line Class 150001 sw icon.pngEnhancerClass 150101 sw icon.pngArcana DuelerClass 150201 sw icon.pngDark FencerClass 150301 sw icon.pngChaos Ruler
Description Dominate the battlefield through disorder and masterfully devious tricks.
Style Label Type Special.png Specialty Label Weapon Sabre.png Label Weapon Dagger.png
Prerequisites CP square.jpg CP ×2,500
Fencer Distinction square.jpg Fencer Distinction ×20
Trophy Gold square.png Superior Arcane DuelistRewards
Crystal square.jpg Crystal ×50
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1Icon Bonus Debuff Success.png Debuff success rate +8%   Total:
Icon Bonus Debuff Success.png Debuff success rate +24%
Icon Bonus Debuff Resist.png Debuff resistance +6%
Lvl 5Icon Bonus Debuff Resist.png Debuff resistance +3%
Lvl 10 Icon Bonus Debuff Success.png Debuff success rate +8%
Lvl 15Icon Bonus Debuff Resist.png Debuff resistance +3%
Lvl 20Icon Bonus Debuff Success.png Debuff success rate +8%
Master Bonuses Icon Bonus Debuff Resist.png Debuff resistance +1% and Icon Bonus Debuff Success.png Debuff success rate +1%
Class Weapon Original Sin square.jpg Original Sin
Release date ? Other sites
Support Skills
Demolish Boost to debuff success rate.
7% boost to debuff resistance.[1]
Hasty Action 1-turn cut to skill cooldowns.
Base Multiattack Rates
Base DA RateIncluding Support Skills/Level Bonuses 7%[2] Base TA RateIncluding Support Skills/Level Bonuses 3%[2]
Recommended Extended Mastery Perks
Attack, Debuff Success
Recommended Subskills

Extended Mastery Skills:
Ability Pilfer.png UnpredictableInflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
, Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
, and a random debuff on all foes.
: An improved Ability Miserable.png Miserable MistInflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
and Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
on all foes.
and the main reason to play the class.
Ability Ougi.png UprisingTarget ally gains Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Duration: 3 turns
, Status DoubleUp.png30~35% DA UpDouble attack rate is boosted
Strength: 30~35%Duration: 3 turns
, and Status Uplift.png20% UpliftedCharge bar is boosted on every turn
Strength: 20%Duration: 3 turns
.
: Increases frequency of powerful charge attacks for one ally.
Subskills:
Ability Arrow.png Rain of Arrows III300% elemental damage to all foes.
Inflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Duration: 180 seconds
.
: Fully reaches Status AttackDown.pngATK DownATK is lowered
's cap with Ability Pilfer.png UnpredictableInflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
, Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
, and a random debuff on all foes.
.
Ability ArmorBreak.png Armor Break100% elemental damage to a foe.
Inflict Status DefenseDown.png20% DEF DownDEF is lowered
Strength: 20%Base Accuracy: 80%Duration: 180 secondsStacking: Single
.[3]
: Nearly reaches Status DefenseDown.pngDEF DownDEF is lowered
's cap with Ability Pilfer.png UnpredictableInflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
, Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
, and a random debuff on all foes.
.
Ability Gravity.png Gravity WaveInflict Status Gravity.pngGravitySpecial attack max charge turn is extended
Duration: 180 seconds
on a foe.
: Reduces the frequency of foe charge attacks.
Ability Convert.png Splitting SpiritSacrifice 50% of current HP to increase charge bar by 3% for every 250 HP lost.: Alternative to Ability Ougi.png UprisingTarget ally gains Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Duration: 3 turns
, Status DoubleUp.png30~35% DA UpDouble attack rate is boosted
Strength: 30~35%Duration: 3 turns
, and Status Uplift.png20% UpliftedCharge bar is boosted on every turn
Strength: 20%Duration: 3 turns
.
for rushing the MC's charge attack.

Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Ability Slow.png Stall III Elemental damage to a foe.
Inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
.
5T - No 1

Extended Mastery Skills

Icon Skill Name Effect C/DCooldown DurDuration EMPCost in EMP Notes
Ability Ougi.png Uprising Target ally gains Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Duration: 3 turns
, Status DoubleUp.png30~35% DA UpDouble attack rate is boosted
Strength: 30~35%Duration: 3 turns
, and Status Uplift.png20% UpliftedCharge bar is boosted on every turn
Strength: 20%Duration: 3 turns
.
8T 3T 30
Ability Pilfer.png Unpredictable Inflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
, Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
, and a random debuff on all foes.
6T 180s 15 Random debuffs are: Status DoubleDown.pngDA DownDouble attack rate is lowered
, Status TripleDown.pngTA DownTriple attack rate is lowered
, Status Blind.pngBlindedAttacks have a slight chance to miss
, Status Burned.pngBurnedHP is lowered on every turn
, Status Sleep 3.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)
Duration: 3 turnsTakes 25% more damage
Local status effect
, Status Charm.pngCharmedAttacks are slightly limited
, Status Paralysis Purple.pngParalyzedCan't attack
This type of Paralysis is on a separate resistance counter
than the normal (yellow) Paralysis debuff.
, and Status Petrified Purple.pngPetrifiedStops enemy's charge diamonds from filling.
This type of Petrified is on a separate resistance counter
than the normal (blue) Petrified debuff.
.
Ability Chaos.png Chaos Deploy the Status Chaos.pngChaosAllies' and foes' debuff resistance and foes' special attack DMG are modified as time passes
Field effect
field effect, lowering all foes' and allies' debuff resistance every 60 seconds.
Debuff resistance lowered by 5% / 10% / 15%.
16T 180s 20 With this effect, allies' and foes' debuff resistance is lowered and foes' special attack DMG is boosted.
The debuff resistance hit rate and the special attack DMG boost amount will be modified at 60 and 120 seconds.
Ability Absorption.png Absorption All allies gain Status Absorb DMG.png30% DMG AbsorptionPartially absorbs DMG to recover HP
Strength: 30%Duration: 2 turns
.
6T 2T 20 Heals 30% of the damage taken rounded down at the end of the turn.
Does not activate if the character dies before the end of the turn.[4]

Gameplay Notes

Unpredictable

The random debuffs are:

  • Status DoubleDown.pngDA DownDouble attack rate is lowered
    (Likely);
  • Status TripleDown.pngTA DownTriple attack rate is lowered
    (Likely);
  • Status DoubleDown.pngDA DownDouble attack rate is lowered
    + Status TripleDown.pngTA DownTriple attack rate is lowered
    (Common);
  • Status Blind.pngBlindedAttacks have a slight chance to miss
    (Common; stronger than Wizard-line Ability Blind.png BlindInflict Status Blind.pngBlindedAttacks have a slight chance to miss
    Duration: 180 seconds
    on a foe.
    ;
  • Status Burned.pngBurnedHP is lowered on every turn
    (Uncommon);
  • Status Sleep 3.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)
    Duration: 3 turnsTakes 25% more damage
    Local status effect
    (Rare);
  • Status Charm.pngCharmedAttacks are slightly limited
    (Rare; strongest charm in the game);
  • Status Paralysis Purple.pngParalyzedCan't attack
    This type of Paralysis is on a separate resistance counter
    than the normal (yellow) Paralysis debuff.
    (Very Rare);
  • Status Petrified Purple.pngPetrifiedStops enemy's charge diamonds from filling.
    This type of Petrified is on a separate resistance counter
    than the normal (blue) Petrified debuff.
    (Very Rare).

Assessment

Skills

A strong generalist fighter with a focus on debuffing, Chaos Ruler is a direct improvement to Dark Fencer with added flexibility and power - combining the chance of unique strong debuffs (Status Paralysis Purple.pngParalyzedCan't attack
This type of Paralysis is on a separate resistance counter
than the normal (yellow) Paralysis debuff.
or Status Petrified Purple.pngPetrifiedStops enemy's charge diamonds from filling.
This type of Petrified is on a separate resistance counter
than the normal (blue) Petrified debuff.
) with whole-party survivability and sharp increases in power for a favored ally.

  • Ability Slow.png Stall IIIElemental damage to a foe.
    Inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    .
    is an excellent skill for dealing with bosses with strong charge attacks, and can help delay them enough to hit the end of Overdrive before the charge attack happens. Combine with Ability Gravity.png Gravity WaveInflict Status Gravity.pngGravitySpecial attack max charge turn is extended
    Duration: 180 seconds
    on a foe.
    for the best effect.
  • Ability Pilfer.png UnpredictableInflict Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
    , Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
    , and a random debuff on all foes.
    is a direct upgrade to Ability Miserable.png Miserable MistInflict Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    on all foes.
    and the primary reason to play Chaos Ruler. It reliably provides 25% Status AttackDown.pngATK DownATK is lowered
    and Status DefenseDown.pngDEF DownDEF is lowered
    in addition to one other random debuff. Most notable of them are Status Paralysis Purple.pngParalyzedCan't attack
    This type of Paralysis is on a separate resistance counter
    than the normal (yellow) Paralysis debuff.
    and Status Petrified Purple.pngPetrifiedStops enemy's charge diamonds from filling.
    This type of Petrified is on a separate resistance counter
    than the normal (blue) Petrified debuff.
    , which do not increase a boss' resistance to the normal versions of those debuffs, making them safe to apply at any time regardless of raid's debuff coordination.
  • Ability Ougi.png UprisingTarget ally gains Status AttackUp.png50% ATK UpATK is boosted
    Strength: 50%Duration: 3 turns
    , Status DoubleUp.png30~35% DA UpDouble attack rate is boosted
    Strength: 30~35%Duration: 3 turns
    , and Status Uplift.png20% UpliftedCharge bar is boosted on every turn
    Strength: 20%Duration: 3 turns
    .
    's combines a good boost to double attack rates and a boost to charge bar gain to rapidly increase how many charge attacks a select character will do. The very strong Status AttackUp.png50% ATK UpATK is boosted
    Strength: 50%Duration: 3 turns
    will also significantly increase that character's power. Worth taking if you want a specific team member charge attacking much more often than normal.
  • Ability Chaos.png ChaosDeploy the Status Chaos.pngChaosAllies' and foes' debuff resistance and foes' special attack DMG are modified as time passes
    Field effect
    field effect, lowering all foes' and allies' debuff resistance every 60 seconds.
    Debuff resistance lowered by 5% / 10% / 15%.
    reduces the debuff resistance of all parties and foes while also increasing foe special attack DMG. Chaos should only be considered as a skill for very coordinated use to land certain status effects in fights where the enemy gains resistance over time. In any other fight it is likely to do more harm than good and not worth using. The Status Chaos.pngChaosAllies' and foes' debuff resistance and foes' special attack DMG are modified as time passes
    Field effect
    Field lasts 180 seconds and amplifies over time, having a 10/20/30% effect at 0/60/120 seconds.
  • Ability Absorption.png AbsorptionAll allies gain Status Absorb DMG.png30% DMG AbsorptionPartially absorbs DMG to recover HP
    Strength: 30%Duration: 2 turns
    .
    So long as your allies do not die, this skill will heal back a good amount of the damage taken and greatly increase survivability. This skill should not be used on a boss that can inflict allies with Status Zombie.pngZombifiedReceives DMG if healed
    as it will make things significantly worse!

Recommended Main Weapons

  • Original Sin square.jpg Original Sin is a leading contender to be used as the Chaos Ruler's mainhand weapon. It provides a strong party-wide boost to multiattack on charge attack, debuffs become easier to land for the whole party, and the MC can no longer have their skills sealed.
Vigilante's Humanity - Boosts the MC's double attack depending on the enemy's debuff count. The MC mayhave trouble stacking debuffs quickly to enable this boost if you only bring Ability Pilfer.png UnpredictableInflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
, Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
, and a random debuff on all foes.
, so bring a debuffer ally or more debuff EMP skills if you wish to pick this option.
Vigilante's Divinity - Enhances Ability Snatch.png Blood SwordGain Status Drain.pngDrainDamage dealt is partially absorbed to HP
Duration: 3 turns(Healing cap: 500 HP)
.
to become a healing engine and damage boost for the whole party. Perfect for Stamina-based grids. Strong, but requires committing to bringing Ability Snatch.png Blood SwordGain Status Drain.pngDrainDamage dealt is partially absorbed to HP
Duration: 3 turns(Healing cap: 500 HP)
.
to all fights.
Vigilante's Devilry - Provides a significant burst of charge bar to the target of Ability Ougi.png UprisingTarget ally gains Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Duration: 3 turns
, Status DoubleUp.png30~35% DA UpDouble attack rate is boosted
Strength: 30~35%Duration: 3 turns
, and Status Uplift.png20% UpliftedCharge bar is boosted on every turn
Strength: 20%Duration: 3 turns
.
, enabling even quicker access to a charge attack. Worth considering if you always take Ability Ougi.png UprisingTarget ally gains Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Duration: 3 turns
, Status DoubleUp.png30~35% DA UpDouble attack rate is boosted
Strength: 30~35%Duration: 3 turns
, and Status Uplift.png20% UpliftedCharge bar is boosted on every turn
Strength: 20%Duration: 3 turns
.
as a skill.

As the Chaos Ruler has both Dagger and Sword specialty, there are many strong weapon choices available, especially among swords. The class is a generalist, so there are no 'perfect fit' weapon candidates, but none are counterproductive for the class either. Experiment to find one that fits your team and the fight you are taking on.

  • One weapon to note is the Four-Sky Blade Sterling square.jpg Four-Sky Blade Sterling and its upgraded forms. Like Original Sin square.jpg Original Sin it provides a party-wide multiattack boost on Charge Attack. The Four-Sky Blade's effect is already stronger in its base form and gets even further increased in its final, upgraded form. Original Sin, however, has better integration with the Chaos Ruler's skills.
  • Weapon s 1040016300.jpg Hollowsky Blade gives a sabre/dagger team strong EX ATK up and an increase to debuff success rate. It also provides more Supplemental Damage the more debuffs are present on the enemy, which Chaos Ruler can easily provide.

Resources

Class Navigation
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References