Chaos Ruler

From Granblue Fantasy Wiki
Jump to navigation Jump to search

About classes | Class list | Skill list | Extended Mastery | Master Level


Chaos Ruler gran sprite.png

Chaos Ruler gran icon.jpg

Chaos Ruler gran.png

Chaos Ruler djeeta icon.jpg

Chaos Ruler djeeta.png
Chaos Ruler djeeta sprite.png
Class Data
Class line Class 150001 sw icon.pngEnhancerClass 150101 sw icon.pngArcana DuelerClass 150201 sw icon.pngDark FencerClass 150301 sw icon.pngChaos Ruler
Description Dominate the battlefield through disorder and masterfully devious tricks.
Style Label Type Special.png Specialty Label Weapon Sabre.png Label Weapon Dagger.png
Prerequisites CP square.jpg CP ×2,500
Fencer Distinction square.jpg Fencer Distinction ×20
Trophy Gold square.png Superior Arcane DuelistRewards
Crystal square.jpg Crystal ×50
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1Icon Bonus Debuff Success.png Debuff success rate +8%   Total:
Icon Bonus Debuff Success.png Debuff success rate +24%
Icon Bonus Debuff Resist.png Debuff resistance +6%
Lvl 5Icon Bonus Debuff Resist.png Debuff resistance +3%
Lvl 10 Icon Bonus Debuff Success.png Debuff success rate +8%
Lvl 15Icon Bonus Debuff Resist.png Debuff resistance +3%
Lvl 20Icon Bonus Debuff Success.png Debuff success rate +8%
Completion Bonuses Icon Bonus Debuff Resist.png Debuff resistance +1% and Icon Bonus Debuff Success.png Debuff success rate +1%
Class Weapon Original Sin square.jpg Original Sin
Release date 2016-08-25 Other sites Icon Gamewith.pngGamewith
Support Skills
Demolish Boost to debuff success rate.
7% boost to debuff resistance.[1]
Hasty Action 1-turn cut to skill cooldowns.
Vengeance Unlocks at Master Level 20:
1-turn cut to debuff skill cooldowns.
Base Multiattack Rates
Base DA RateIncluding Support Skills/Level Bonuses 7%[2] Base TA RateIncluding Support Skills/Level Bonuses 3%[2]
Recommended Extended Mastery Perks
Attack, Debuff Success
Recommended Subskills

Extended Mastery Skills:
Ability Pilfer.png UnpredictableInflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
, Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
, and a random debuff on all foes.
: An improved Ability Miserable.png Miserable MistInflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
and Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
on all foes.
and the main reason to play the class.
Ability Ougi.png UprisingTarget ally gains Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Duration: 3 turns
, Status DoubleUp.png30~35% DA UpDouble attack rate is boosted
Strength: 30~35%Duration: 3 turns
, and Status Uplift.png20% UpliftedCharge bar is boosted on every turn
Strength: 20%Duration: 3 turns
.
: Increases frequency of powerful charge attacks for one ally.
Subskills:
Ability Arrow.png Rain of Arrows III300% elemental damage to all foes.
Inflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Duration: 180 seconds
.
: Fully reaches Status AttackDown.pngATK DownATK is lowered
's cap with Ability Pilfer.png UnpredictableInflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
, Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
, and a random debuff on all foes.
.
Ability ArmorBreak.png Armor Break100% elemental damage to a foe.
Inflict Status DefenseDown.png20% DEF DownDEF is lowered
Strength: 20%Base Accuracy: 80%Duration: 180 secondsStacking: Single
.[3]
: Nearly reaches Status DefenseDown.pngDEF DownDEF is lowered
's cap with Ability Pilfer.png UnpredictableInflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
, Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
, and a random debuff on all foes.
.
Ability Gravity.png Gravity WaveInflict Status Gravity.pngGravitySpecial attack max charge turn is extended
Duration: 180 seconds
on a foe.
: Reduces the frequency of foe charge attacks.
Ability Convert.png Splitting SpiritConvert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar.
(Consumes up to 50% of current HP.)
: Alternative to Ability Ougi.png UprisingTarget ally gains Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Duration: 3 turns
, Status DoubleUp.png30~35% DA UpDouble attack rate is boosted
Strength: 30~35%Duration: 3 turns
, and Status Uplift.png20% UpliftedCharge bar is boosted on every turn
Strength: 20%Duration: 3 turns
.
for rushing the MC's charge attack.

Master Level BonusesRequirements to unlock Master Levels
Lvl 1 - Lvl 16 Icon Bonus Charge Bar.png Charge Bar Gain +2%
Lvl 2 Icon Bonus Debuff Success.png Debuff success rate +2% Lvl 17 Icon Bonus Debuff Success.png Debuff success rate +2%
Lvl 3 Icon Bonus Debuff Resist.png Debuff resistance +3% Lvl 18 Icon Bonus Debuff Resist.png Debuff resistance +3%
Lvl 4 Icon Bonus Charge Bar.png Charge Bar Gain +2% Lvl 19 Icon Bonus Charge Bar.png Charge Bar Gain +2%
Lvl 5 Icon Bonus Debuff Success.png Debuff success rate +2% Lvl 20 New Support Skill
Dark Fencer alternate color class outfits
Lvl 6 Icon Bonus Charge Bar.png Charge Bar Gain +2% Lvl 21 Icon Bonus Debuff Success.png Debuff success rate +2%
Lvl 7 Icon Bonus Debuff Success.png Debuff success rate +2% Lvl 22 Icon Bonus Charge Bar.png Charge Bar Gain +2%
Lvl 8 Icon Bonus Debuff Resist.png Debuff resistance +3% Lvl 23 Icon Bonus Debuff Success.png Debuff success rate +2%
Lvl 9 Icon Bonus Charge Bar.png Charge Bar Gain +2% Lvl 24 Icon Bonus Debuff Resist.png Debuff resistance +3%
Lvl 10 Icon Bonus Debuff Success.png Debuff success rate +2%
Enhancer alternate color class outfits
Lvl 25 Icon Bonus Charge Bar.png Charge Bar Gain +2%
Lvl 11 Icon Bonus Charge Bar.png Charge Bar Gain +2% Lvl 26 Icon Bonus Debuff Success.png Debuff success rate +2%
Lvl 12 Icon Bonus Debuff Success.png Debuff success rate +2% Lvl 27 Icon Bonus Charge Bar.png Charge Bar Gain +2%
Lvl 13 Icon Bonus Debuff Resist.png Debuff resistance +3% Lvl 28 Icon Bonus Debuff Success.png Debuff success rate +2%
Lvl 14 Icon Bonus Charge Bar.png Charge Bar Gain +2% Lvl 29 Icon Bonus Debuff Success.png Debuff success rate +2%
Lvl 15 Icon Bonus Debuff Success.png Debuff success rate +2%
Arcana Dueler alternate color class outfits
Lvl 30 Upgrade Skill 1
Chaos Ruler alternate color class outfits
Total Master Level Bonuses
Icon Bonus Debuff Resist.png Debuff resistance +15%
Icon Bonus Debuff Success.png Debuff success rate +24%
Icon Bonus Charge Bar.png Charge Bar Gain +20%
New Support Skill: Vengeance
Skill Upgrade: Stall III
Alternate color class outfits

Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Ability Slow.png
Ability m 1589 1.png
Stall III Elemental damage to a foe.
Inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
.
At level 30:
Also inflict Status AttackDownStack.png10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
and Status DefenseDownStack.png10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
.
5T Lvl 30:
180s
No 1

Extended Mastery Skills

Icon Skill Name Effect C/DCooldown DurDuration EMPCost in EMP Notes
Ability Ougi.png Uprising Target ally gains Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Duration: 3 turns
, Status DoubleUp.png30~35% DA UpDouble attack rate is boosted
Strength: 30~35%Duration: 3 turns
, and Status Uplift.png20% UpliftedCharge bar is boosted on every turn
Strength: 20%Duration: 3 turns
.
8T 3T 30
Ability Pilfer.png Unpredictable Inflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
, Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
, and a random debuff on all foes.
6T 180s 15 Random debuffs are: Status DoubleDown.pngDA DownDouble attack rate is lowered
Duration: 180 seconds
, Status TripleDown.pngTA DownTriple attack rate is lowered
Duration: 180 seconds
, Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 180 seconds
, Status Burned.pngBurned (3000)HP is lowered on every turn
Strength: 3000Duration: 180 seconds
, Status Sleep 3.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)
Duration: 3 turnsTakes 25% more damage
Local status effect
, Status Charm.pngCharmedAttacks are slightly limited
Duration: 180 seconds
, Status Paralysis Purple.pngParalyzedCan't attack
Duration: 60 secondsThis type of Paralysis is on a separate resistance counter
than the normal (yellow) Paralysis debuff.
, and Status Petrified Purple.pngPetrifiedStops enemy's charge diamonds from filling.
Duration: 60 secondsThis type of Petrified is on a separate resistance counter
than the normal (blue) Petrified debuff.
.
Ability Chaos.png Chaos Status Chaos.pngChaosAllies' and foes' debuff resistance and foes' special attack DMG are modified as time passes
Duration: 180 secondsField effect
to the field, lowering all foes' and allies' debuff resistance every 60 seconds.
Debuff resistance lowered by 5% / 10% / 15%.
16T 180s 20 With this effect, allies' and foes' debuff resistance is lowered and foes' special attack DMG is boosted.
The debuff resistance hit rate and the special attack DMG boost amount will be modified at 60 and 120 seconds.
Ability Absorption.png Absorption All allies gain Status Absorb DMG.png30% DMG AbsorptionPartially absorbs DMG to recover HP
Strength: 30%Duration: 2 turns
.
6T 2T 20 Heals 30% of the damage taken rounded down at the end of the turn.
Does not activate if the character dies before the end of the turn.[4]

Gameplay Notes

Unpredictable

The random debuffs are:

  • Status DoubleDown.pngDA DownDouble attack rate is lowered
    Duration: 180 seconds
    (Likely);
  • Status TripleDown.pngTA DownTriple attack rate is lowered
    Duration: 180 seconds
    (Likely);
  • Status DoubleDown.pngDA DownDouble attack rate is lowered
    Duration: 180 seconds
    + Status TripleDown.pngTA DownTriple attack rate is lowered
    Duration: 180 seconds
    (Common);
  • Status Blind.pngBlindedAttacks have a slight chance to miss
    Duration: 180 seconds
    (Common; stronger than Wizard-line Ability Blind.png BlindInflict Status Blind.pngBlindedAttacks have a slight chance to miss
    Duration: 180 seconds
    on a foe.
    ;
  • Status Burned.pngBurned (3000)HP is lowered on every turn
    Strength: 3000Duration: 180 seconds
    (Uncommon);
  • Status Sleep 3.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)
    Duration: 3 turnsTakes 25% more damage
    Local status effect
    (Rare);
  • Status Charm.pngCharmedAttacks are slightly limited
    Duration: 180 seconds
    (Rare; very high charm activation rate);
  • Status Paralysis Purple.pngParalyzedCan't attack
    Duration: 60 secondsThis type of Paralysis is on a separate resistance counter
    than the normal (yellow) Paralysis debuff.
    (Very Rare);
  • Status Petrified Purple.pngPetrifiedStops enemy's charge diamonds from filling.
    Duration: 60 secondsThis type of Petrified is on a separate resistance counter
    than the normal (blue) Petrified debuff.
    (Very Rare).

Chaos

  • Lowers the debuff resistance of all allies, foes, and parties based on Status Chaos.pngChaosAllies' and foes' debuff resistance and foes' special attack DMG are modified as time passes
    Field effect
    duration.
Time Debuff Resistance Down
3:00~2:00 5%
1:59~1:00 10%
0:59~0:00 15%

Assessment

Skills

A strong generalist fighter with a focus on debuffing, Chaos Ruler is a direct improvement to Dark Fencer with added flexibility and power - combining the chance of unique strong debuffs (Status Paralysis Purple.pngParalyzedCan't attack
This type of Paralysis is on a separate resistance counter
than the normal (yellow) Paralysis debuff.
or Status Petrified Purple.pngPetrifiedStops enemy's charge diamonds from filling.
This type of Petrified is on a separate resistance counter
than the normal (blue) Petrified debuff.
) with whole-party survivability and sharp increases in power for a favored ally.

  • Ability Slow.png Stall IIIElemental damage to a foe.
    Inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    .
    At level 30:
    Also inflict Status AttackDownStack.png10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
    Strength: 10% (Max: 30%)Duration: 180 seconds
    and Status DefenseDownStack.png10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
    Strength: 10% (Max: 30%)Duration: 180 seconds
    .
    is an excellent skill for dealing with bosses with strong charge attacks, and can help delay them enough to hit the end of Overdrive before the charge attack happens. Combine with Ability Gravity.png Gravity WaveInflict Status Gravity.pngGravitySpecial attack max charge turn is extended
    Duration: 180 seconds
    on a foe.
    for the best effect.
  • Ability Pilfer.png UnpredictableInflict Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
    , Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
    , and a random debuff on all foes.
    is a direct upgrade to Ability Miserable.png Miserable MistInflict Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    on all foes.
    and the primary reason to play Chaos Ruler. It reliably provides 25% Status AttackDown.pngATK DownATK is lowered
    and Status DefenseDown.pngDEF DownDEF is lowered
    in addition to one other random debuff. Most notable of them are Status Paralysis Purple.pngParalyzedCan't attack
    This type of Paralysis is on a separate resistance counter
    than the normal (yellow) Paralysis debuff.
    and Status Petrified Purple.pngPetrifiedStops enemy's charge diamonds from filling.
    This type of Petrified is on a separate resistance counter
    than the normal (blue) Petrified debuff.
    , which do not increase a boss' resistance to the normal versions of those debuffs, making them safe to apply at any time regardless of raid's debuff coordination.
  • Ability Ougi.png UprisingTarget ally gains Status AttackUp.png50% ATK UpATK is boosted
    Strength: 50%Duration: 3 turns
    , Status DoubleUp.png30~35% DA UpDouble attack rate is boosted
    Strength: 30~35%Duration: 3 turns
    , and Status Uplift.png20% UpliftedCharge bar is boosted on every turn
    Strength: 20%Duration: 3 turns
    .
    combines a good boost to double attack rates and a boost to charge bar gain to rapidly increase how many charge attacks a select character will do. The very strong Status AttackUp.png50% ATK UpATK is boosted
    Strength: 50%Duration: 3 turns
    will also significantly increase that character's power. Worth taking if you want a specific team member charge attacking much more often than normal.
  • Ability Chaos.png ChaosStatus Chaos.pngChaosAllies' and foes' debuff resistance and foes' special attack DMG are modified as time passes
    Duration: 180 secondsField effect
    to the field, lowering all foes' and allies' debuff resistance every 60 seconds.
    Debuff resistance lowered by 5% / 10% / 15%.
    reduces the debuff resistance of all parties and foes while also increasing foe special attack DMG. Chaos should only be considered as a skill for very coordinated use to land certain status effects in fights where the enemy gains resistance over time. In any other fight it is likely to do more harm than good and not worth using. The Status Chaos.pngChaosAllies' and foes' debuff resistance and foes' special attack DMG are modified as time passes
    Field effect
    Field lasts 180 seconds and amplifies over time, having a 10/20/30% effect at 0/60/120 seconds.
  • Ability Absorption.png AbsorptionAll allies gain Status Absorb DMG.png30% DMG AbsorptionPartially absorbs DMG to recover HP
    Strength: 30%Duration: 2 turns
    .
    So long as your allies do not die, this skill will heal back a good amount of the damage taken and greatly increase survivability. This skill should not be used on a boss that can inflict allies with Status Zombie.pngZombifiedReceives DMG if healed
    as it will make things significantly worse!

Notable Main Weapons

As the Chaos Ruler has both Dagger and Sword specialty, there are many strong weapon choices available. The class is a debuff-focused generalist, so there are no 'perfect fit' weapon candidates, but none are counterproductive for the class either. Experiment to find one that fits your team and the fight you are taking on.

  • Original Sin square.jpg Original Sin is a leading contender to be used as the Chaos Ruler's mainhand weapon. It provides a strong party-wide boost to multiattack on charge attack, debuffs become easier to land for the whole party, and the MC can no longer have their skills sealed.
    • Vigilante's Humanity - Boosts the MC's double attack depending on the enemy's debuff count. The MC may have trouble stacking debuffs quickly to enable this boost if you only bring Ability Pilfer.png UnpredictableInflict Status AttackDown.png25% ATK DownATK is lowered
      Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
      , Status DefenseDown.png25% DEF DownDEF is lowered
      Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
      , and a random debuff on all foes.
      , so bring a debuffer ally or more debuff skills if you wish to pick this option.
    • Vigilante's Divinity - Enhances Ability Snatch.png Blood SwordGain Status Drain.pngDrainDamage dealt is partially absorbed to HP
      Strength: 5% of damage dealt (Healing cap: 500 HP)Duration: 3 turns
      .
      to become a healing engine and damage boost for the whole party. Perfect for Stamina-based grids. Strong, but requires committing to bringing Ability Snatch.png Blood SwordGain Status Drain.pngDrainDamage dealt is partially absorbed to HP
      Strength: 5% of damage dealt (Healing cap: 500 HP)Duration: 3 turns
      .
      to all fights.
    • Vigilante's Devilry - Provides a significant burst of charge bar to the target of Ability Ougi.png UprisingTarget ally gains Status AttackUp.png50% ATK UpATK is boosted
      Strength: 50%Duration: 3 turns
      , Status DoubleUp.png30~35% DA UpDouble attack rate is boosted
      Strength: 30~35%Duration: 3 turns
      , and Status Uplift.png20% UpliftedCharge bar is boosted on every turn
      Strength: 20%Duration: 3 turns
      .
      , enabling even quicker access to a charge attack. Worth considering if you always take Ability Ougi.png UprisingTarget ally gains Status AttackUp.png50% ATK UpATK is boosted
      Strength: 50%Duration: 3 turns
      , Status DoubleUp.png30~35% DA UpDouble attack rate is boosted
      Strength: 30~35%Duration: 3 turns
      , and Status Uplift.png20% UpliftedCharge bar is boosted on every turn
      Strength: 20%Duration: 3 turns
      .
      as a skill.
  • Weapon s 1040016300.jpg Hollowsky Blade gives a dark sabre/dagger team strong EX ATK up and an increase to debuff success rate. It also provides more Supplemental Damage the more debuffs are present on the enemy, which Chaos Ruler can easily provide.

Resources

Alternate Colors

Obtained from Class 150301 sw icon.pngChaos Ruler: Master Level 30

References