Chaos Ruler

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Chaos Ruler gran sprite.png Chaos Ruler gran icon.jpg Chaos Ruler djeeta icon.jpg Chaos Ruler djeeta sprite.png
Class Data
Class line EnhancerArcana DuelerDark FencerChaos Ruler
Description Dominate the battlefield through disorder and masterfully devious tricks.
Style Label Type Special.png Specialty Label Weapon Sabre.png Label Weapon Dagger.png
Prerequisites CP square.jpg CP ×2,500
Fencer Distinction square.jpg Fencer Distinction ×20
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1Icon Bonus Debuff Success.png Debuff success rate +8%   Total:
Icon Bonus Debuff Success.png Debuff success rate +24%
Icon Bonus Debuff Resist.png Debuff resistance +6%
Lvl 5Icon Bonus Debuff Resist.png Debuff resistance +3%
Lvl 10 Icon Bonus Debuff Success.png Debuff success rate +8%
Lvl 15Icon Bonus Debuff Resist.png Debuff resistance +3%
Lvl 20Icon Bonus Debuff Success.png Debuff success rate +8%
Master Bonuses Icon Bonus Debuff Resist.png Debuff resistance +1% and Icon Bonus Debuff Success.png Debuff success rate +1%
Class Weapon Original Sin square.jpg Original Sin
Support Skills
Demolish Boost to debuff success rate / 7% Boost to debuff resistance
Hasty Action Reduce skill-use turn by 1
Base Multiattack Rates
Base DA RateIncluding Support Skills/Level Bonuses
7%[1]
Base TA RateIncluding Support Skills/Level Bonuses
3%[1]
Recommended Extended Mastery Perks
Attack, Debuff Success
Recommended Subskills

Extended Mastery Skills:

Ability Pilfer.png 
UnpredictableInflict
Status AttackDown.png25% ATK DownATK is lowered

Strength: 25%
Base Accuracy: 100%
Duration: 180 seconds
Dual-sided
,
Status DefenseDown.png25% DEF DownDEF is lowered

Strength: 25%
Base Accuracy: 100%
Duration: 180 seconds
Dual-sided
and 1 random debuff on all enemies.
: A better Miserable Mist and the reason to play the class.
Ability Ougi.png 
UprisingTarget ally gains
Status AttackUp.png50% ATK UpATK is boosted

Strength: 50%
Duration: 3 turns
,
Status DoubleUp.png30~35% DA UpDouble attack rate is boosted

Strength: 30~35%
Duration: 3 turns
and
Status Uplift.png20% UpliftedCharge bar is boosted on every turn

Strength: 20%
Duration: 3 turns
.
: Increases frequency of powerful charge attacks for one ally.

Subskills:

Ability Arrow.png 
Rain of Arrows III300% Elemental DMG to all enemies and inflict
Status AttackDown.png25% ATK DownATK is lowered

Strength: 25%
Duration: 180 seconds
Stacking: Single
.
: Fully reaches ATK Down cap with Unpredictable.
Ability ArmorBreak.png 
Defense BreachElemental DMG to one enemy and inflict
Status DefenseDown.png20% DEF DownDEF is lowered

Strength: 20%
Base Accuracy: 80%
Duration: 180 seconds
Single-sided
.
: Nearly reaches DEF Down cap with Unpredictable.
Ability Gravity.png 
Gravity WaveInflict
Status Gravity.pngGravitySpecial attack max charge turn is extended
on one enemy.
: Reduces the frequency of enemy charge attacks.
Ability Convert.png 
Splitting SpiritSacrifice 50% of current HP to increase charge bar by 3% for every 250 HP lost.
: Alternative to Uprising for rushing the MC's charge attack.

Skills

Icon Skill Name Effect
C/DCooldown in Turns
DurDuration in Turns or Seconds
SubSubskill usable on other classes
LVLClass level required
Notes
Ability Slow.png Stall III Elemental damage to one enemy. Inflict
Status Gravity.pngDelayReduces foe Charge Diamonds by 1
.
5T - No 1

Extended Mastery Skills

Icon Skill Name Effect
C/DCooldown
DurDuration
EMPCost in EMP
Notes
Ability Ougi.png Uprising Target ally gains
Status AttackUp.png50% ATK UpATK is boosted

Strength: 50%
Duration: 3 turns
,
Status DoubleUp.png30~35% DA UpDouble attack rate is boosted

Strength: 30~35%
Duration: 3 turns
and
Status Uplift.png20% UpliftedCharge bar is boosted on every turn

Strength: 20%
Duration: 3 turns
.
8T 3T 30
Ability Pilfer.png Unpredictable Inflict
Status AttackDown.png25% ATK DownATK is lowered

Strength: 25%
Base Accuracy: 100%
Duration: 180 seconds
Dual-sided
,
Status DefenseDown.png25% DEF DownDEF is lowered

Strength: 25%
Base Accuracy: 100%
Duration: 180 seconds
Dual-sided
and 1 random debuff on all enemies.
6T 180s 15 Random debuffs include:
Status DoubleDown.pngDA DownDouble attack rate is lowered
,
Status TripleDown.pngTA DownTriple attack rate is lowered
,
Status Burned.pngBurnedHP is lowered on every turn
,
Status Sleep 3.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)

Duration: 3 turns
Takes 25% more damage
Local status effect
,
Status Blind.pngBlindedAttacks have a slight chance to miss
,
Status Charm.pngCharmedAttacks are slightly limited
,
Status Paralysis Purple.pngParalyzedCan't attack

This type of Paralysis is on a separate resistance counter
than the normal (yellow) Paralysis debuff.
and
Status Petrified Purple.pngPetrifiedStops enemy's charge diamonds from filling.

This type of Petrified is on a separate resistance counter
than the normal (blue) Petrified debuff.
Ability Pilfer.png Chaos Deploy the Status Chaos.pngChaos field effect, lowering all enemies' and allies' debuff resistance every 60 seconds.
Debuff resistance lowered by 5% / 10% / 15%.
16T 180s 20
With this effect, allies' and foes' debuff resistance is lowered and foes' special attack DMG is boosted. The debuff resistance hit rate and the special attack DMG boost amount will be modified periodically.
Ability Absorption.png Absorption All allies gain
Status Absorb DMG.png30% Absorb DMGAbsorbs some DMG to recover HP

Strength: 30%
Duration: 2 turns
.
6T 2T 20 Heals 30% of the damage taken rounded down at the end of the turn. Does not activate if the character dies before the end of the turn.[2]

Assessment

Excellent for all the same reasons as Dark Fencer, with the added flexibility to omit Gravity and the chance to secure both solo and multiplayer battles when Unpredictable lands its unique Paralysis or Petrify.

  • Unpredictable is a direct upgrade to Miserable Mist and the primary reason to play Chaos Ruler, reliably providing -25% ATK and DEF Down in addition to 1 other random debuff. Most notable are the random Paralysis and Petrify, which do not increase boss resistance to the normal versions of those debuffs, making them safe to apply at any time regardless of raid debuff coordination. The random debuffs provided are:
  • Status DoubleDown.pngDA DownDouble attack rate is lowered
    (Likely)
  • Status TripleDown.pngTA DownTriple attack rate is lowered
    (Likely)
  • Status DoubleDown.pngDA DownDouble attack rate is lowered
    +
    Status TripleDown.pngTA DownTriple attack rate is lowered
    (Common)
  • Status Blind.pngBlindedAttacks have a slight chance to miss
    (Common; stronger than Wizard-line Blind)
  • Status Burned.pngBurnedHP is lowered on every turn
    (Uncommon)
  • Status Sleep 3.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)

    Duration: 3 turns
    Takes 25% more damage
    Local status effect
    (Rare)
  • Status Charm.pngCharmedAttacks are slightly limited
    (Rare; strongest charm in the game)
  • Status Paralysis Purple.pngParalyzedCan't attack

    This type of Paralysis is on a separate resistance counter
    than the normal (yellow) Paralysis debuff.
    (Very Rare)
  • Status Petrified Purple.pngPetrifiedStops enemy's charge diamonds from filling.

    This type of Petrified is on a separate resistance counter
    than the normal (blue) Petrified debuff.
    (Very Rare)
  • Uprising is good for boosting an ally's charge bar generation to increase the frequency of powerful charge attacks, such as Katalina (Grand)'s or the MC with Four-Sky Blade, but is often overshadowed by more standard subskills and never necessary due to Unpredictable fulfilling the EM skill requirement
  • Chaos reduces the debuff resistance of all parties and foes while also increasing foe special attack DMG. Outside of very coordinated use to land certain status effects, it is likely to do more harm than good and usually not worth using. The Chaos Field lasts 180 seconds and amplifies over time, having a 10/20/30% effect at 0/60/120 seconds

Overall, Chaos Ruler augments one of the strongest Row III classes enough to be a high-priority Row IV class worthwhile for players looking to optimize Dark Fencer's kit for high-level content or expand its options for solo play.

Class Navigation
I FighterKnightPriestWizardThiefEnhancerGrapplerRangerHarpistLancer
II WarriorSentinelClericSorcererRaiderArcana DuelerKung Fu ArtistArcherBardDragoon
III Weapon MasterHoly SaberBishopHermitHawkeyeDark FencerOgreSidewinderSuperstarValkyrie
IV BerserkerSpartanSageWarlockBandit TycoonChaos RulerLuchadorNighthoundElysianApsaras
EX I AlchemistNinjaSamuraiSword MasterGunslingerMysticAssassinDrum MasterDancerMechanic
EX II RuneslayerKengoGlorybringerNekomancer

References[edit]

  • 1.0 1.1 hiroXgbf http://hiroxgbf.blog.fc2.com/blog-entry-7.html
  • zekasyuz Absorption https://twitter.com/zekasyuz/status/976806779932745728