Sidewinder
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About Classes | Class List | Class Skills | Extended Mastery | Master Level | Ultimate Mastery
Style | |
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SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid. | |
CCWClass Champion Weapon | Rosenbogen |
Unlock Requirements |
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CP ×500 Lvl 20 Archer and Raider |
ID | 170201 |
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NameJP | サイドワインダー |
Release Date | ? |
Other Sites |
Outflank foes and slide other members into your party. |
Support SkillsDoes not work as a sub ally unless explicitly stated. | |||
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Icon | Name | Effect | Obtained |
Dodge This | Boost to ATK against foes with a debuff. | Lvl 1 |
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Target | 200% boost to Bullseye Run100% elemental damage to a foe (Damage cap: ~580,000). (+100% damage per debuff on foe.) damage. Bullseye Run100% elemental damage to a foe (Damage cap: ~580,000). (+100% damage per debuff on foe.)'s cooldown reduced by 1 turn. |
Lvl 1 |
Base Skills | ||||||
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Icon | Name | Effect | Cooldown | Duration | SubSubskill usable on other classes | Obtained |
Quick Step II | Gain Dodge AllTakes no DMG or debuffs while in effect Duration: 1 turn and 100% ATK UpATK is boosted Strength: 100%Duration: 1 turn . |
5T | 1T | No | Lvl 1 | |
Rain of Arrows III | 300% elemental damage to all foes. Inflict 25% ATK DownATK is lowered Strength: 25%Duration: 180 seconds. |
5T | 180s | Yes | 5 | |
Bullseye Run | 100% elemental damage to a foe (Damage cap: ~580,000). (+100% damage per debuff on foe.) |
7T | - | Yes | 15 |
Extended Mastery Skills | |||||
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Icon | Name | Effect | Cooldown | Duration | EMPCost in EMP |
Steady Aim | Inflict Steady AimTargeted by a skill Duration: 180 seconds on a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. |
5T | 180s | 5 | |
Change | Main Character switches positions with a sub ally. | 2T | 8 |
Level Bonuses | |||||||||||||
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Total Stat Bonuses These bonuses only apply to this class. | Completion Bonuses Unlocked at level 20. These bonuses are applied while as any class. | ||
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ATK +1000 Skill DMG +15% | Debuff success rate +3% |
Gameplay Notes
- Alternate sprite colors are unlocked at Nighthound: Master Level 20
Facsimile Compatibility
Icon | Skill | Copyable? |
---|---|---|
Quick Step II | Yes | |
Rain of Arrows III | Yes | |
Bullseye Run | Yes | |
Steady Aim | Yes | |
Change | Yes |
Assessment
A very versatile class and worth unlocking early for most players for the Rain of Arrows III300% elemental damage to all foes.
Inflict 25% ATK DownATK is lowered
Strength: 25%Duration: 180 seconds. subskill.
- Rain of Arrows III300% elemental damage to all foes.
Inflict 25% ATK DownATK is lowered
Strength: 25%Duration: 180 seconds. alone accounts for half of the 50% ATK Down cap, and can reach the cap in combination with Miserable MistInflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. or other skills, reducing enemy damage tremendously. The area nuke is a nice bonus, too. - Quick Step IIGain Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn and 100% ATK UpATK is boosted
Strength: 100%Duration: 1 turn . is an excellent survival and damage tool, especially combined with a charge attack, Bullseye Run, or reliable multi-attack. When combined with SubstituteGain SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn ., it can completely negate enemy single-target attacks, including multi-hit charge attacks. - Bullseye Run100% elemental damage to a foe (Damage cap: ~580,000).
(+100% damage per debuff on foe.) is a respectable nuke, often useful when entering a Raid in progress or to nudge an enemy mode bar or HP trigger in a pinch.
Overall, Sidewinder is a more burst-oriented alternative to Dark Fencer, especially in Raids where the latter's skills may be ineffective or redundant.
- Steady AimInflict Steady AimTargeted by a skill
Duration: 180 seconds on a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%. is not worth buying as RampageGain 20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 3 turns and 10% TA UpTriple attack rate is boosted
Strength: 10%Duration: 3 turns. or Double Trouble IIIGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn .
Spear: All parties gain 10% DA UpDouble attack rate is boosted
Strength: 10%Duration: 3 turnsWithout other buffs and 5~10% TA UpTriple attack rate is boosted
Strength: 5~10%Duration: 3 turnsMaximum effect at 3 buffs..
Axe: Inflict DA DownDouble attack rate is lowered
and TA DownTriple attack rate is lowered
on one enemy. are likely to provide more damage and charge bar. - ChangeMain Character switches positions with a sub ally. may be worth buying to improve Pendant farming by swapping with an R or SR character or for creative/niche setups and combos, but is rarely competitive with other subskills for normal battles.
Note that Ranger (along with Harpist and Lancer) classes require more EXP to level than the other class lines.