Sidewinder
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About classes | Class list | Skill list | Extended Mastery | Master Level | Ultimate Mastery
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Class Data | |||||||||||||||
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Class line | ![]() ![]() ![]() ![]() |
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Description | Outflank foes and slide other members into your party. | ||||||||||||||
Style | ![]() |
Specialty | ![]() ![]() |
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Prerequisites | ![]() Lvl 20 Archer and Raider | ||||||||||||||
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20. |
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Completion Bonuses | ![]() |
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Class Weapon | ![]() |
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Release date | ? | Other sites | |||||||||||||
Support Skills | |||||||||||||||
Dodge This | Boost to ATK against foes with a debuff. | ||||||||||||||
Target | 200% boost to ![]() ![]() |
Skills
Icon | Skill Name | Effect | C/DCooldown in Turns | DurDuration in Turns or Seconds | SubSubskill usable on other classes | LVLClass level required | Notes |
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Quick Step II | Gain ![]() Duration: 1 turn and ![]() Strength: 100%Duration: 1 turn . |
5T | 1T | No | 1 | |
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Rain of Arrows III | 300% elemental damage to all foes. Inflict ![]() Strength: 25%Duration: 180 seconds. |
5T | 180s | Yes | 5 | |
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Bullseye Run | (100% + 100% per target's debuff) elemental damage to a foe (Damage cap: ~580,000). | 7T | - | Yes | 15 |
Extended Mastery Skills
Icon | Skill Name | Effect | C/DCooldown | DurDuration | EMPCost in EMP | Notes |
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Steady Aim | Inflict ![]() Duration: 180 seconds on a foe. Gain ![]() Strength: 20%. |
5T | 180s | 5 | ![]() Duration: 180 seconds has no actual effect. Its value lies in boosting the damage of skills like ![]() and activating ![]() |
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Change | Switches position with a sub member. | 2T | 8 |
Assessment
A very versatile class and worth unlocking early for most players for the Rain of Arrows III300% elemental damage to all foes.
Inflict 25% ATK DownATK is lowered
Strength: 25%Duration: 180 seconds. subskill.
Rain of Arrows III300% elemental damage to all foes.
Inflict25% ATK DownATK is lowered
Strength: 25%Duration: 180 seconds. alone accounts for half of the 50% ATK Down cap, and can reach the cap in combination withMiserable MistInflict
25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. or other skills, reducing enemy damage tremendously. The area nuke is a nice bonus, too.Quick Step IIGain
Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn and100% ATK UpATK is boosted
Strength: 100%Duration: 1 turn . is an excellent survival and damage tool, especially combined with a charge attack, Bullseye Run, or reliable multi-attack. When combined withSubstituteGain
SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn ., it can completely negate enemy single-target attacks, including multi-hit charge attacks.Bullseye Run(100% + 100% per target's debuff) elemental damage to a foe (Damage cap: ~580,000). is a respectable nuke, often useful when entering a Raid in progress or to nudge an enemy mode bar or HP trigger in a pinch.
Overall, Sidewinder is a more burst-oriented alternative to Dark Fencer, especially in Raids where the latter's skills may be ineffective or redundant.
Steady AimInflict
Steady AimTargeted by a skill
Duration: 180 seconds on a foe.
GainCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%. is not worth buying asRampageGain
20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 3 turns and10% TA UpTriple attack rate is boosted
Strength: 10%Duration: 3 turns. orDouble Trouble IIIGain
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn .
Spear: All parties gain10% DA UpDouble attack rate is boosted
Strength: 10%Duration: 3 turnsWithout other buffs and5~10% TA UpTriple attack rate is boosted
Strength: 5~10%Duration: 3 turnsMaximum effect at 3 buffs..
Axe: InflictDA DownDouble attack rate is lowered
andTA DownTriple attack rate is lowered
on one enemy. are likely to provide more damage and charge bar.ChangeSwitches position with a sub member. may be worth buying to improve Pendant farming by swapping with an R or SR character or for creative/niche setups and combos, but is rarely competitive with other subskills for normal battles.
Note that Ranger (along with Harpist and Lancer) classes require more EXP to level than the other class lines.
Alternate Colors
Obtained from Nighthound: Master Level 20