Sidewinder

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Sidewinder gran icon.jpgSidewinder djeeta icon.jpg
Class Data
Description Outflank foes and slide other members into your party.
Style Label Type Balance.png Specialty Label Weapon Bow.png Label Weapon Gun.png
Prerequisites 500 CP, Lvl 20 Archer and Raider
Level Bonuses ATK +200 and Skill DMG +3%, total +1000 and +15%
Master Bonuses Debuff success rate +3%
Support Skills
Dodge This Increases Attack against enemies with debuffs
Target Increases the effectiveness of Bullseye Run / Decreases the ability's cooldown
Recommended Extended Mastery Perks
Attack, Double Attack, HP
Recommended Subskills
  • Miserable Mist: Massive increase to effective damage and survivability
  • Gravity: Reduces frequency of enemy charge attacks
  • Substitute: Combines well with Quick Step II

Skills

Icon Skill Name Effect
C/DCooldown in Turns
DurDuration in Turns or Seconds
SubSubskill usable on other classes
LVLClass level required
Notes
Ability Evasion.png Quick Step II Dodges all attacks / Massively increases Attack (100% increase) / Dodges all debuffs 5T 1T No 1
Ability Arrow.png Rain of Arrows III Deals damage to all enemies with a chance of inflicting Attack Down (25%) status (3x damage) 5T 180s Yes 5
Ability Killstreak.png Bullseye Run Deals great damage to an enemy based on the number of debuffs the enemy has (Base damage is 3x for Sidewinder and 1x for other jobs / Damage is increased by 1x for each debuff / The damage cap is around 580,000) 7T - Yes 15

Extended Mastery Skills

Icon Skill Name Effect
C/DCooldown
DurDuration
EMPCost in EMP
Notes
Ability Blind.png Steady Aim Inflicts Steady Aim status on an enemy / Boosts the Charge bar (Steady Aim has no actual status effect, it is used purely for increasing the damage of abilities like Bullseye Run) 5T 180s 5
Ability Switch.png Change Switches position with a sub member 2T 8

Assessment

A very versatile class and worth unlocking early for most players for the Rain of Arrows III subskill.

  • Rain of Arrows III alone accounts for half of the 50% ATK Down cap, and can reach the cap in combination with Miserable Mist or other skills, reducing enemy damage tremendously. The area nuke is a nice bonus, too.
  • Quick Step II is an excellent survival and damage tool, especially combined with a charge attack, Bullseye Run, or reliable multi-attack. When combined with Substitute, it can completely negate enemy single-target attacks, including multi-hit charge attacks.
  • Bullseye Run is a respectable nuke, often useful when entering a Raid in progress or to nudge an enemy mode bar or HP trigger in a pinch.

Overall, Sidewinder is a more burst-oriented alternative to Dark Fencer, especially in Raids where the latter's skills may be ineffective or redundant.

  • Steady Aim is not worth buying as Rampage or Double Trouble II are likely to provide more damage and charge bar.
  • Change may be worth buying to improve Pendant farming by swapping with an R or SR character or for creative/niche setups and combos, but is rarely competitive with other subskills for normal battles.

Note that Ranger (along with Harpist and Lancer) classes require more EXP to level than the other class lines.