Sidewinder

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About classes | Class list | Skill list | Extended Mastery | Master Level | Ultimate Mastery


Sidewinder gran sprite.png

Sidewinder gran icon.jpg

Sidewinder gran.png

Sidewinder djeeta icon.jpg

Sidewinder djeeta.png
Sidewinder djeeta sprite.png
Class Data
Class line Class 170001 bw icon.pngRangerClass 170101 bw icon.pngArcherClass 170201 bw icon.pngSidewinderClass 170301 bw icon.pngNighthound
Description Outflank foes and slide other members into your party.
Style Label Type Balance.png Specialty Label Weapon Bow.png Label Weapon Gun.png
Prerequisites CP square.jpg CP ×500
Lvl 20 Archer and Raider
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1Icon Bonus Attack.png ATK +200 Icon Bonus Skill DMG Cap.png Skill DMG +3%   Total:
Icon Bonus Attack.png ATK +1000 Icon Bonus Skill DMG Cap.png Skill DMG +15%
Lvl 5Icon Bonus Attack.png ATK +200 Icon Bonus Skill DMG Cap.png Skill DMG +3%
Lvl 10 Icon Bonus Attack.png ATK +200 Icon Bonus Skill DMG Cap.png Skill DMG +3%
Lvl 15Icon Bonus Attack.png ATK +200 Icon Bonus Skill DMG Cap.png Skill DMG +3%
Lvl 20Icon Bonus Attack.png ATK +200 Icon Bonus Skill DMG Cap.png Skill DMG +3%
Completion Bonuses Icon Bonus Debuff Success.png Debuff success rate +3%
Class Weapon Weapon s 1040701700.jpg Rosenbogen
Release date ? Other sites
Support Skills
Dodge This Boost to ATK against foes with a debuff.
Target 200% boost to Ability Killstreak.png Bullseye Run(100% + 100% per target's debuff) elemental damage to a foe (Damage cap: ~580,000). damage.
Ability Killstreak.png Bullseye Run(100% + 100% per target's debuff) elemental damage to a foe (Damage cap: ~580,000).'s cooldown reduced by 1 turn.


Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Ability Evasion.png Quick Step II Gain Status DefenseUp.pngDodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
and Status AttackUp.png100% ATK UpATK is boosted
Strength: 100%Duration: 1 turn
.
5T 1T No 1
Ability Arrow.png Rain of Arrows III 300% elemental damage to all foes.
Inflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Duration: 180 seconds
.
5T 180s Yes 5
Ability Killstreak.png Bullseye Run (100% + 100% per target's debuff) elemental damage to a foe (Damage cap: ~580,000). 7T - Yes 15

Extended Mastery Skills

Icon Skill Name Effect C/DCooldown DurDuration EMPCost in EMP Notes
Ability Blind.png Steady Aim Inflict Status 4002.pngSteady AimTargeted by a skill
Duration: 180 seconds
on a foe.
Gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
5T 180s 5 Status 4002.pngSteady AimTargeted by a skill
Duration: 180 seconds
has no actual effect.
Its value lies in boosting the damage of skills like Ability Killstreak.png Bullseye Run(100% + 100% per target's debuff) elemental damage to a foe (Damage cap: ~580,000).
and activating Weapon s 1040707500 note.jpg Maverick's Emblem of Divinity effect.
Ability m 98 3.png Change Switches position with a sub member. 2T 8

Assessment

A very versatile class and worth unlocking early for most players for the Ability Arrow.png Rain of Arrows III300% elemental damage to all foes.
Inflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Duration: 180 seconds
.
subskill.

  • Ability Arrow.png Rain of Arrows III300% elemental damage to all foes.
    Inflict Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%Duration: 180 seconds
    .
    alone accounts for half of the 50% ATK Down cap, and can reach the cap in combination with Ability Miserable.png Miserable MistInflict Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    on all foes.
    or other skills, reducing enemy damage tremendously. The area nuke is a nice bonus, too.
  • Ability Evasion.png Quick Step IIGain Status DefenseUp.pngDodge AllTakes no DMG or debuffs while in effect
    Duration: 1 turn
    and Status AttackUp.png100% ATK UpATK is boosted
    Strength: 100%Duration: 1 turn
    .
    is an excellent survival and damage tool, especially combined with a charge attack, Bullseye Run, or reliable multi-attack. When combined with Ability Cover.png SubstituteGain Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 1 turn
    .
    , it can completely negate enemy single-target attacks, including multi-hit charge attacks.
  • Ability Killstreak.png Bullseye Run(100% + 100% per target's debuff) elemental damage to a foe (Damage cap: ~580,000). is a respectable nuke, often useful when entering a Raid in progress or to nudge an enemy mode bar or HP trigger in a pinch.

Overall, Sidewinder is a more burst-oriented alternative to Dark Fencer, especially in Raids where the latter's skills may be ineffective or redundant.

  • Ability Blind.png Steady AimInflict Status 4002.pngSteady AimTargeted by a skill
    Duration: 180 seconds
    on a foe.
    Gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    is not worth buying as Ability Rampage.png RampageGain Status DoubleUp.png20% DA UpDouble attack rate is boosted
    Strength: 20%Duration: 3 turns
    and Status TripleUp.png10% TA UpTriple attack rate is boosted
    Strength: 10%Duration: 3 turns
    .
    or Ability Piercing.png Double Trouble IIIGain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    .
    Spear: All parties gain Status DoubleUp.png10% DA UpDouble attack rate is boosted
    Strength: 10%Duration: 3 turnsWithout other buffs
    and Status TripleUp.png5~10% TA UpTriple attack rate is boosted
    Strength: 5~10%Duration: 3 turnsMaximum effect at 3 buffs.
    .
    Axe: Inflict Status DoubleDown.pngDA DownDouble attack rate is lowered
    and Status TripleDown.pngTA DownTriple attack rate is lowered
    on one enemy.
    are likely to provide more damage and charge bar.
  • Ability m 98 3.png ChangeSwitches position with a sub member. may be worth buying to improve Pendant farming by swapping with an R or SR character or for creative/niche setups and combos, but is rarely competitive with other subskills for normal battles.

Note that Ranger (along with Harpist and Lancer) classes require more EXP to level than the other class lines.

Alternate Colors

Obtained from Class 170301 bw icon.pngNighthound: Master Level 20