Sidewinder

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About classes | Class list | Skill list | Extended Mastery


Sidewinder gran sprite.png Sidewinder gran icon.jpg Sidewinder djeeta icon.jpg Sidewinder djeeta sprite.png
Class Data
Class line Class 170001 bw icon.pngRangerClass 170101 bw icon.pngArcherClass 170201 bw icon.pngSidewinderClass 170301 bw icon.pngNighthound
Description Outflank foes and slide other members into your party.
Style Label Type Balance.png Specialty Label Weapon Bow.png Label Weapon Gun.png
Prerequisites CP square.jpg CP ×500
Lvl 20 Archer and Raider
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1Icon Bonus Attack.png ATK +200 Icon Bonus Attack.png Skill DMG +3%   Total:
Icon Bonus Attack.png ATK +1000 Icon Bonus Attack.png Skill DMG +15%
Lvl 5Icon Bonus Attack.png ATK +200 Icon Bonus Attack.png Skill DMG +3%
Lvl 10 Icon Bonus Attack.png ATK +200 Icon Bonus Attack.png Skill DMG +3%
Lvl 15Icon Bonus Attack.png ATK +200 Icon Bonus Attack.png Skill DMG +3%
Lvl 20Icon Bonus Attack.png ATK +200 Icon Bonus Attack.png Skill DMG +3%
Master Bonuses Icon Bonus Debuff Success.png Debuff success rate +3%
Class Weapon Rosenbogen square.jpg Rosenbogen
Support Skills
Dodge This Boost to ATK against foes with a debuff.
Target 200% boost to Ability Killstreak.png Bullseye Run
(100% + 100% per target's debuff) elemental damage to one enemy. (Damage cap: ~580,000.)
damage.
1-turn cut to Ability Killstreak.png Bullseye Run
(100% + 100% per target's debuff) elemental damage to one enemy. (Damage cap: ~580,000.)
's cooldown.
Base Multiattack Rates
Base DA RateIncluding Support Skills/Level Bonuses Base TA RateIncluding Support Skills/Level Bonuses
Recommended Extended Mastery Perks
Attack, Double Attack, HP
Recommended Subskills
Ability Miserable.png Miserable Mist
Inflict Status AttackDown.png25% ATK DownATK is lowered

Strength: 25%
Base Accuracy: 80%
Duration: 180 seconds
Stacking: Dual
and Status DefenseDown.png25% DEF DownDEF is lowered

Strength: 25%
Base Accuracy: 80%
Duration: 180 seconds
Stacking: Dual
on all enemies.
: Massive increase to effective damage and survivability.
Ability Gravity.png Gravity Wave
Inflict Status Gravity.pngGravitySpecial attack max charge turn is extended

Duration: 180 seconds
on one enemy.
: Reduces frequency of enemy charge attacks.
Ability Cover.png Substitute
Gain Status Substitute.pngSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)

Duration: 1 turns
.
: Combines well with Ability Evasion.png Quick Step II
Gain Status DefenseUp.pngOther SelfTakes no DMG or debuffs while in effect

Duration: 1 turns
and Status AttackUp.png100% ATK UpATK is boosted

Strength: 100%
Duration: 1 turns
.
.

Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Ability Evasion.png Quick Step II Gain Status DefenseUp.pngOther SelfTakes no DMG or debuffs while in effect

Duration: 1 turns
and Status AttackUp.png100% ATK UpATK is boosted

Strength: 100%
Duration: 1 turns
.
5T 1T No 1
Ability Arrow.png Rain of Arrows III 300% elemental damage to all enemies.
Inflict Status AttackDown.png25% ATK DownATK is lowered

Strength: 25%
Duration: 180 seconds
.
5T 180s Yes 5
Ability Killstreak.png Bullseye Run (100% + 100% per target's debuff) elemental damage to one enemy. (Damage cap: ~580,000.) 7T - Yes 15

Extended Mastery Skills

Icon Skill Name Effect C/DCooldown DurDuration EMPCost in EMP Notes
Ability Blind.png Steady Aim Inflict Status Target.pngSteady AimTargeted by a skill

Duration: 180 seconds
on a foe.
Gain Status Uplift.png20% Charge BoostInstantly boosts Charge Bar by 20%

Strength: 20%
.
5T 180s 5 Status Target.pngSteady AimTargeted by a skill

Duration: 180 seconds
has no actual effect.
Its value lies in boosting the damage of skills like Ability Killstreak.png Bullseye Run
(100% + 100% per target's debuff) elemental damage to one enemy. (Damage cap: ~580,000.)
.
Ability Switch.png Change Switches position with a sub member. 2T 8

Assessment

A very versatile class and worth unlocking early for most players for the Ability Arrow.png Rain of Arrows III
300% elemental damage to all enemies.
Inflict Status AttackDown.png25% ATK DownATK is lowered

Strength: 25%
Duration: 180 seconds
.
subskill.
  • Ability Arrow.png Rain of Arrows III
    300% elemental damage to all enemies.
    Inflict Status AttackDown.png25% ATK DownATK is lowered

    Strength: 25%
    Duration: 180 seconds
    .
    alone accounts for half of the 50% ATK Down cap, and can reach the cap in combination with Ability Miserable.png Miserable Mist
    Inflict Status AttackDown.png25% ATK DownATK is lowered

    Strength: 25%
    Base Accuracy: 80%
    Duration: 180 seconds
    Stacking: Dual
    and Status DefenseDown.png25% DEF DownDEF is lowered

    Strength: 25%
    Base Accuracy: 80%
    Duration: 180 seconds
    Stacking: Dual
    on all enemies.
    or other skills, reducing enemy damage tremendously. The area nuke is a nice bonus, too.
  • Ability Evasion.png Quick Step II
    Gain Status DefenseUp.pngOther SelfTakes no DMG or debuffs while in effect

    Duration: 1 turns
    and Status AttackUp.png100% ATK UpATK is boosted

    Strength: 100%
    Duration: 1 turns
    .
    is an excellent survival and damage tool, especially combined with a charge attack, Bullseye Run, or reliable multi-attack. When combined with Ability Cover.png Substitute
    Gain Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)

    Duration: 1 turns
    .
    , it can completely negate enemy single-target attacks, including multi-hit charge attacks.
  • Ability Killstreak.png Bullseye Run
    (100% + 100% per target's debuff) elemental damage to one enemy. (Damage cap: ~580,000.)
    is a respectable nuke, often useful when entering a Raid in progress or to nudge an enemy mode bar or HP trigger in a pinch.

Overall, Sidewinder is a more burst-oriented alternative to Dark Fencer, especially in Raids where the latter's skills may be ineffective or redundant.

  • Ability Blind.png Steady Aim
    Inflict Status Target.pngSteady AimTargeted by a skill

    Duration: 180 seconds
    on a foe.
    Gain Status Uplift.png20% Charge BoostInstantly boosts Charge Bar by 20%

    Strength: 20%
    .
    is not worth buying as Ability Rampage.png Rampage
    Gain Status DoubleUp.png20% DA UpDouble attack rate is boosted

    Strength: 20%
    Duration: 3 turns
    and Status TripleUp.png10% TA UpTriple attack rate is boosted

    Strength: 10%
    Duration: 3 turns
    .
    or Ability Piercing.png Double Trouble III
    Gain Status TripleUp.png100% TA UpTriple attack rate is boosted

    Strength: 100%
    Duration: 1 turns
    .
    Spear: All parties gain Status DoubleUp.png10% DA UpDouble attack rate is boosted

    Strength: 10%
    Duration: 3 turns
    Without other buffs
    and Status TripleUp.png5% TA UpTriple attack rate is boosted

    Strength: 5%
    Duration: 3 turns
    Without other buffs
    .
    Axe: Inflict Status DoubleDown.pngDA DownDouble attack rate is lowered
    and Status TripleDown.pngTA DownTriple attack rate is lowered
    on one enemy.
    are likely to provide more damage and charge bar.
  • Ability Switch.png Change
    Switches position with a sub member.
    may be worth buying to improve Pendant farming by swapping with an R or SR character or for creative/niche setups and combos, but is rarely competitive with other subskills for normal battles.

Note that Ranger (along with Harpist and Lancer) classes require more EXP to level than the other class lines.

Class Navigation
I FighterKnightPriestWizardThiefEnhancerGrapplerRangerHarpistLancer
II WarriorSentinelClericSorcererRaiderArcana DuelerKung Fu ArtistArcherBardDragoon
III Weapon MasterHoly SaberBishopHermitHawkeyeDark FencerOgreSidewinderSuperstarValkyrieGladiator
IV BerserkerSpartanSageWarlockBandit TycoonChaos RulerLuchadorNighthoundElysianApsarasChrysaor
EX I AlchemistNinjaSamuraiSword MasterGunslingerMysticAssassinDrum MasterDancerMechanic
EX II DoctorRuneslayerKengoGlorybringerSoldierNekomancer