Sidewinder

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Sidewinder gran icon.jpgSidewinder djeeta icon.jpg
Class Data
Description Outflank foes and slide other members into your party.
Style Label Type Balance.png Specialty Label Weapon Bow.png Label Weapon Gun.png
Prerequisites CP square.jpg CP ×500, Lvl 20 Archer and Raider
Level Bonuses ATK +200 and Skill DMG +3%, total +1000 and +15%
Master Bonuses Debuff success rate +3%
Support Skills
Dodge This Increases Attack against enemies with debuffs.
Target Increases the effectiveness of Bullseye Run and reduces its cooldown by 1 turn.
Recommended Extended Mastery Perks
Attack, Double Attack, HP
Recommended Subskills
Ability Miserable.png 
Miserable MistInflict
Status AttackDown.png25% ATK DownATK is lowered

Strength: 25%
Base AccuracySee Debuff Resistance for details.
: 80%
Duration: 180 seconds
and
Status DefenseDown.png25% DEF DownDEF is lowered

Strength: 25%
Base AccuracySee Debuff Resistance for details.
: 80%
Duration: 180 seconds
on all enemies.
: Massive increase to effective damage and survivability.
Ability Gravity.png 
Gravity WaveInflict
Status Gravity.pngGravitySpecial attack max charge turn is extended
on one enemy.
: Reduces frequency of enemy charge attacks.
Ability Cover.png 
SubstituteGain
Status Substitute.pngSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)

Duration: 1 turns
.
: Combines well with Quick Step II.

Skills

Icon Skill Name Effect
C/DCooldown in Turns
DurDuration in Turns or Seconds
SubSubskill usable on other classes
LVLClass level required
Notes
Ability Evasion.png Quick Step II Gain
Status DefenseUp.pngOther SelfTakes no DMG or debuffs while in effect

Duration: 1 turns
and
Status AttackUp.png100% ATK UpATK is boosted

Strength: 100%
Duration: 1 turns
.
5T 1T No 1
Ability Arrow.png Rain of Arrows III 300% Elemental DMG to all enemies and inflict
Status AttackDown.png25% ATK DownATK is lowered

Strength: 25%
Duration: 180 seconds
.
5T 180s Yes 5
Ability Killstreak.png Bullseye Run Elemental DMG to one enemy based on the number of debuffs the enemy has. 7T - Yes 15 Base damage is 3x for Sidewinder and 1x for other jobs.

Damage is increased by 1x for each debuff.

The damage cap is around 580,000.

Extended Mastery Skills

Icon Skill Name Effect
C/DCooldown
DurDuration
EMPCost in EMP
Notes
Ability Blind.png Steady Aim Inflict Steady Aim on one enemy and gain charge bar. 5T 180s 5 Steady Aim has no actual status effect, it is used purely for increasing the damage of abilities like Bullseye Run.
Ability Switch.png Change Switches position with a sub member. 2T 8

Assessment

A very versatile class and worth unlocking early for most players for the Ability Arrow.png 
Rain of Arrows III300% Elemental DMG to all enemies and inflict
Status AttackDown.png25% ATK DownATK is lowered

Strength: 25%
Duration: 180 seconds
.
subskill.
  • Ability Arrow.png 
    Rain of Arrows III300% Elemental DMG to all enemies and inflict
    Status AttackDown.png25% ATK DownATK is lowered

    Strength: 25%
    Duration: 180 seconds
    .
    alone accounts for half of the 50% ATK Down cap, and can reach the cap in combination with Ability Miserable.png 
    Miserable MistInflict
    Status AttackDown.png25% ATK DownATK is lowered

    Strength: 25%
    Base AccuracySee Debuff Resistance for details.
    : 80%
    Duration: 180 seconds
    and
    Status DefenseDown.png25% DEF DownDEF is lowered

    Strength: 25%
    Base AccuracySee Debuff Resistance for details.
    : 80%
    Duration: 180 seconds
    on all enemies.
    or other skills, reducing enemy damage tremendously. The area nuke is a nice bonus, too.
  • Ability Evasion.png 
    Quick Step IIGain
    Status DefenseUp.pngOther SelfTakes no DMG or debuffs while in effect

    Duration: 1 turns
    and
    Status AttackUp.png100% ATK UpATK is boosted

    Strength: 100%
    Duration: 1 turns
    .
    is an excellent survival and damage tool, especially combined with a charge attack, Bullseye Run, or reliable multi-attack. When combined with Ability Cover.png 
    SubstituteGain
    Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)

    Duration: 1 turns
    .
    , it can completely negate enemy single-target attacks, including multi-hit charge attacks.
  • Ability Killstreak.png 
    Bullseye RunElemental DMG to one enemy based on the number of debuffs the enemy has.
    is a respectable nuke, often useful when entering a Raid in progress or to nudge an enemy mode bar or HP trigger in a pinch.

Overall, Sidewinder is a more burst-oriented alternative to Dark Fencer, especially in Raids where the latter's skills may be ineffective or redundant.

  • Ability Blind.png 
    Steady AimInflict Steady Aim on one enemy and gain charge bar.
    is not worth buying as Ability Rampage.png 
    RampageGain
    Status DoubleUp.png20% DA UpDouble attack rate is boosted

    Strength: 20%
    Duration: 3 turns
    and
    Status TripleUp.png10% TA UpTriple attack rate is boosted

    Strength: 10%
    Duration: 3 turns
    .
    or Double Trouble III are likely to provide more damage and charge bar.
  • Ability Switch.png 
    ChangeSwitches position with a sub member.
    may be worth buying to improve Pendant farming by swapping with an R or SR character or for creative/niche setups and combos, but is rarely competitive with other subskills for normal battles.
Note that Ranger (along with Harpist and Lancer) classes require more EXP to level than the other class lines.
  1. Great Sundome http://greatsundome.hatenablog.com/entry/2015/10/11/175521