Berserker

From Granblue Fantasy Wiki
Jump to navigation Jump to search

About classes | Class list | Skill list | Extended Mastery


Berserker gran sprite.png

Berserker gran icon.jpg

Berserker gran.png

Berserker djeeta icon.jpg

Berserker djeeta.png
Berserker djeeta sprite.png
Class Data
Class line Class 100001 sw icon.pngFighterClass 100101 sw icon.pngWarriorClass 100201 sw icon.pngWeapon MasterClass 100301 sw icon.pngBerserker
Description Show your wild side with mix-and-match skills for a dynamically defying fighting style.
Style Label Type Attack.png Specialty Label Weapon Sabre.png Label Weapon Axe.png
Prerequisites CP square.jpg CP ×2,500
Gladiator Distinction square.jpg Gladiator Distinction ×20
Trophy Gold square.png Superior DuelistClear the quest Search for an Heir with a Fighter-type class.
Rewards
Crystal square.jpg Crystal ×50
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1Icon Bonus Attack.png ATK +2000   Total:
Icon Bonus Attack.png ATK +6000
Icon Bonus HP.png HP +1000
Lvl 5Icon Bonus HP.png HP +500
Lvl 10 Icon Bonus Attack.png ATK +2000
Lvl 15Icon Bonus HP.png HP +500
Lvl 20Icon Bonus Attack.png ATK +2000
Master Bonuses Icon Bonus Attack.png ATK +2% and Icon Bonus HP.png HP +1%
Class Weapon Weapon s 1040308400 note.jpg Berserker's Barrage
Release date ? Other sites
Support Skills
Battle Instincts Boost to double attack rate.
Boost to maximum HP.
Revenge Run Amok Slight chance to dodge and counter a foe's one-ally attack.
Base Multiattack Rates
Base DA RateIncluding Support Skills/Level Bonuses 25%[1] Base TA RateIncluding Support Skills/Level Bonuses 5%[1]
Recommended Extended Mastery Perks
Attack, Charge Attack Damage Up, Debuff Success Rate, Damage Cap Up
Recommended Subskills

Extended Mastery Skills:
Ability ArmorBreak.png Armor Break IIElemental damage to one foe.
Inflict Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Single
.
: Deals good damage and reaches DEF Down's cap with Ability Miserable.png Miserable MistInflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
and Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
on all foes.
.
Ability Rage.png Rage IVAll parties gain Status AttackUp.png40% ATK UpATK is boosted
Strength: 40%Duration: 3 turnsStacking: Single
.
All allies gain Status DamageCapUp.png5% DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount
Strength: 5%Duration: 3 turns
.
(Consumes 30% of charge bar.)
: Large boost to damage output with a high cost, which is offset by Ability Burst.png Full ArsenalGain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
.
.
Ability Ulfhedinn.png UlfhedinnGain Status 3097.pngUlfhedinnATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed)
Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: UniqueDuration: 4 turns
.
(Consumes 100% of charge bar.)
: Great for Full Auto.
Subskills:
Ability Arrow.png Rain of Arrows III300% elemental damage to all foes.
Inflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Duration: 180 seconds
.
: Reaches ATK Down's cap with Ability Miserable.png Miserable MistInflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
and Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
on all foes.
.
Ability Miserable.png Miserable MistInflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
and Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
on all foes.
: Great utility.

Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Ability Burst.png Full Arsenal III Gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
, Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Duration: 1 turn
, and Status Defiance.png30% C.B. DMG UpChain burst DMG is boosted
Strength: 30%Duration: 1 turn
.
5T 1T No 1

Extended Mastery Skills

Icon Skill Name Effect C/DCooldown DurDuration EMPCost in EMP Notes
Ability ArmorBreak.png Armor Break II Elemental damage to one foe.
Inflict Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Single
.
5T 180s 30
Ability Rage.png Rage IV All parties gain Status AttackUp.png40% ATK UpATK is boosted
Strength: 40%Duration: 3 turnsStacking: Single
.
All allies gain Status DamageCapUp.png5% DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount
Strength: 5%Duration: 3 turns
.
(Consumes 30% of charge bar.)
5T 3T 25
Ability Rampage.png Rampage II Gain Status DoubleUp.png100% DA UpDouble attack rate is boosted
Strength: 100%
and Status TripleUp.png50% TA UpTriple attack rate is boosted
Strength: 50%
.
Self-inflict Status DefenseDown.png30% DEF DownDEF is lowered
Strength: 30%
.
6T 3T 15
Ability Ulfhedinn.png Ulfhedinn Gain Status 3097.pngUlfhedinnATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed)
Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: UniqueDuration: 4 turns
.[2]
(Consumes 100% of charge bar.)
5T 4T 50

Assessment

Overall, a very useful update to Weapon Master, focused around doing as much damage as possible, especially with repeated Charge Attacks.

Ability Burst.png Full Arsenal IIIGain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
, Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Duration: 1 turn
, and Status Defiance.png30% C.B. DMG UpChain burst DMG is boosted
Strength: 30%Duration: 1 turn
.
allows you to instantly deal immense charge attack damage, or immediately gain a full bar for Ability Ulfhedinn.png UlfhedinnGain Status 3097.pngUlfhedinnATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed)
Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: UniqueDuration: 4 turns
.
(Consumes 100% of charge bar.)
.

The rest of the team can be assisted with the use of utility skills such as Ability ArmorBreak.png Armor Break IIElemental damage to one foe.
Inflict Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Single
.
and Ability Rage.png Rage IVAll parties gain Status AttackUp.png40% ATK UpATK is boosted
Strength: 40%Duration: 3 turnsStacking: Single
.
All allies gain Status DamageCapUp.png5% DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount
Strength: 5%Duration: 3 turns
.
(Consumes 30% of charge bar.)
. (If using Ability Rage.png Rage IVAll parties gain Status AttackUp.png40% ATK UpATK is boosted
Strength: 40%Duration: 3 turnsStacking: Single
.
All allies gain Status DamageCapUp.png5% DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount
Strength: 5%Duration: 3 turns
.
(Consumes 30% of charge bar.)
, remember to use it before any use of Ability Burst.png Full Arsenal IIIGain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
, Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Duration: 1 turn
, and Status Defiance.png30% C.B. DMG UpChain burst DMG is boosted
Strength: 30%Duration: 1 turn
.
, lest you waste meter!)

For soloing content, running Ability ArmorBreak.png Armor Break IIElemental damage to one foe.
Inflict Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Single
.
, Ability Arrow.png Rain of Arrows III300% elemental damage to all foes.
Inflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Duration: 180 seconds
.
and Ability Miserable.png Miserable MistInflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
and Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
on all foes.
is also acceptable.

Ability Rampage.png Rampage IIGain Status DoubleUp.png100% DA UpDouble attack rate is boosted
Strength: 100%
and Status TripleUp.png50% TA UpTriple attack rate is boosted
Strength: 50%
.
Self-inflict Status DefenseDown.png30% DEF DownDEF is lowered
Strength: 30%
.
is not recommended due to the fact that it reduces defense while the DA/TA boost can be easily replaced with support from other characters or charge attack effects.

Ability Ulfhedinn.png UlfhedinnGain Status 3097.pngUlfhedinnATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed)
Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: UniqueDuration: 4 turns
.
(Consumes 100% of charge bar.)
is an especially strong skill. It provides large unique bonuses to ATK+DEF, along with bonus damage, but users should take note that it locks your own skills upon use. Make sure to use any other skills you need to before using Ability Ulfhedinn.png UlfhedinnGain Status 3097.pngUlfhedinnATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed)
Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: UniqueDuration: 4 turns
.
(Consumes 100% of charge bar.)
. It also provides guaranteed triple attacks, which will help you regain the meter you spent to use it.

Recommended Main Weapons

Berzerker faces strong competition for its mainhand slot. Weapon s 1040308400 note.jpg Berserker's Barrage, though strong, may be difficult to justify creating if you already have a strong sword or axe for that element. If you do choose to build one, note that the strong Status AttackUp.png40% ATK UpATK is boosted
Strength: 40%Multiplier: NormalDuration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status DamageCapUp.png5% DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount
Strength: 5%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
on Charge Attack may mean you no longer need to take Ability Rage.png Rage IVAll parties gain Status AttackUp.png40% ATK UpATK is boosted
Strength: 40%Duration: 3 turnsStacking: Single
.
All allies gain Status DamageCapUp.png5% DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount
Strength: 5%Duration: 3 turns
.
(Consumes 30% of charge bar.)
as a skill. Note that Ability Burst.png Full Arsenal IIIGain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
, Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Duration: 1 turn
, and Status Defiance.png30% C.B. DMG UpChain burst DMG is boosted
Strength: 30%Duration: 1 turn
.
is significantly improved with the class weapon, gaining additional Status Defiance.png10% C.A. DMG UpCharge attack DMG is boosted
Strength: 10%Duration: 1 turn
and 10% Status CA DMG Cap.png10% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 10%Duration: 1 turn
upon use.

When choosing a mainhand other than Weapon s 1040308400 note.jpg Berserker's Barrage, consider the strength of its charge attack as your main priority. Give special precedence to those weapons that provide partywide multiattack buffs, such as Weapon s 1040306300.jpg True Infernal Flamescythe, Hermanubis square.jpg Hermanubis, 4★ Weapon s 1040309000.jpg Certificus, etc. These will help you attack more times, thus gaining more charge bar, thus charge attacking more, thus attacking more times in a virtuous cycle.

Resources

Class Navigation
I FighterKnightPriestWizardThiefEnhancerGrapplerRangerHarpistLancer
II WarriorSentinelClericSorcererRaiderArcana DuelerKung Fu ArtistArcherBardDragoon
III Weapon MasterHoly SaberBishopHermitHawkeyeDark FencerOgreSidewinderSuperstarValkyrieGladiator
IV BerserkerSpartanSageWarlockBandit TycoonChaos RulerLuchadorNighthoundElysianApsarasChrysaorLumberjackCavalierMonk
EX I AlchemistNinjaSamuraiSword MasterGunslingerMysticAssassinDrum MasterDancerMechanic
EX II DoctorRuneslayerKengoGlorybringerSoldierNekomancerTormentorRising Force


References