Berserker

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About classes | Class list | Skill list | Extended Mastery


Berserker gran sprite.png Berserker gran icon.jpg Berserker djeeta icon.jpg Berserker djeeta sprite.png
Class Data
Class line Class 100001 sw icon.pngFighterClass 100101 sw icon.pngWarriorClass 100201 sw icon.pngWeapon MasterClass 100301 sw icon.pngBerserker
Description Show your wild side with mix-and-match skills for a dynamically defying fighting style.
Style Label Type Attack.png Specialty Label Weapon Sabre.png Label Weapon Axe.png
Prerequisites CP square.jpg CP ×2,500
Gladiator Distinction square.jpg Gladiator Distinction ×20
Trophy Gold square.png Superior DuelistClear the quest Search for an Heir with a Fighter-type class.
Rewards
Crystal square.jpg Crystal ×50
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1Icon Bonus Attack.png ATK +2000   Total:
Icon Bonus Attack.png ATK +6000
Icon Bonus HP.png HP +1000
Lvl 5Icon Bonus HP.png HP +500
Lvl 10 Icon Bonus Attack.png ATK +2000
Lvl 15Icon Bonus HP.png HP +500
Lvl 20Icon Bonus Attack.png ATK +2000
Master Bonuses Icon Bonus Attack.png ATK +2% and Icon Bonus HP.png HP +1%
Class Weapon Weapon s 1040308400 note.jpg Berserker's Barrage
Support Skills
Battle Instincts Boost to double attack rate / Boost to max HP
Revenge Run Amok Slight chance to Dodge and counter a foe's one-ally attack
Base Multiattack Rates
Base DA RateIncluding Support Skills/Level Bonuses 25%[1] Base TA RateIncluding Support Skills/Level Bonuses 5%[1]
Recommended Extended Mastery Perks
Attack, Charge Attack Damage Up, Debuff Success Rate, Damage Cap Up
Recommended Subskills

Extended Mastery Skills:

Ability ArmorBreak.png Armor Break II
Elemental DMG to one foe and inflict
Status DefenseDown.png25% DEF DownDEF is lowered

Strength: 25%
Base Accuracy: 80%
Duration: 180 seconds
Stacking: Single
.
: Berserker's selling point. Deal good damage on its own and help reach DEF down cap with Mist.
Ability Rage.png Rage IV
All parties gain
Status AttackUp.png40% ATK UpATK is boosted

Strength: 40%
Duration: 3 turns
Stacking: Single
and all allies gain
Status DamageCapUp.png5% DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount

Strength: 5%
Duration: 3 turns
. (Uses 30% of charge bar)
: Large boost to damage output with a high cost, which is nullified by Full Arsenal.

Subskills:

Ability Arrow.png Rain of Arrows III
300% Elemental DMG to all enemies and inflict Status AttackDown.png25% ATK DownATK is lowered

Strength: 25%
Duration: 180 seconds
Stacking: Single
.
: Lowers enemies' offensive power while dealing decent damage. Also help reaching ATK down cap.
Ability Miserable.png Miserable Mist
Inflict Status AttackDown.png25% ATK DownATK is lowered

Strength: 25%
Base Accuracy: 80%
Duration: 180 seconds
Dual-sided
and Status DefenseDown.png25% DEF DownDEF is lowered

Strength: 25%
Base Accuracy: 80%
Duration: 180 seconds
Dual-sided
on all enemies.
: Overall good utility but no damage, either this or RoA.

Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Ability Burst.png Full Arsenal III Gain C.A. Instant StandbyInstantly sets Charge Bar to 100%

Unaffected by Charge Bar Speed status effects.
No effect when afflicted by Shorted debuffs.
No effect when Charge Bar is above 100%.
, Status AttackUp.png50% ATK UpATK is boosted

Strength: 50%
Duration: 1 turns
, and Status Defiance.png30% Chain Burst DMG BoostedChain burst DMG is boosted

Strength: 30%
Duration: 1 turns
.
5T 1T No 1

Extended Mastery Skills

Icon Skill Name Effect C/DCooldown DurDuration EMPCost in EMP Notes
Ability ArmorBreak.png Armor Break II Elemental DMG to one foe and inflict Status DefenseDown.png25% DEF DownDEF is lowered

Strength: 25%
Base Accuracy: 80%
Duration: 180 seconds
Stacking: Single
.
5T 180s 30
Ability Rage.png Rage IV All parties gain Status AttackUp.png40% ATK UpATK is boosted

Strength: 40%
Duration: 3 turns
Stacking: Single
and all allies gain Status DamageCapUp.png5% DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount

Strength: 5%
Duration: 3 turns
. (Uses 30% of charge bar)
5T 3T 25
Ability Rampage.png Rampage II Gain Status DoubleUp.png100% DA UpDouble attack rate is boosted

Strength: 100%
and Status TripleUp.png50% TA UpTriple attack rate is boosted

Strength: 50%
. Self-inflict Status DefenseDown.png30% DEF DownDEF is lowered

Strength: 30%
.
6T 3T 15

Assessment

Overall, a very useful update to Weapon Master. Instantly deal immense charge attack damage with Full Arsenal III while maintaining utility for allies with Armor Break II and Rage IV. For soloing content, running Armor Break II, Rain of Arrows III and Miserable Mist is also acceptable. Rampage II is quite a bad EMP investment, due to the fact that it reduces defense while the DA/TA boost can be easily replaced with support from other characters, so it's not recommended. Berserker is highly recommended if you have a compatible main hand with good charge attack effects, such as True Infernal Flamescythe square.jpg True Infernal Flamescythe, Hermanubis square.jpg Hermanubis, 4★ Weapon s 1040309000.jpg Certificus, etc...

Class Navigation
I FighterKnightPriestWizardThiefEnhancerGrapplerRangerHarpistLancer
II WarriorSentinelClericSorcererRaiderArcana DuelerKung Fu ArtistArcherBardDragoon
III Weapon MasterHoly SaberBishopHermitHawkeyeDark FencerOgreSidewinderSuperstarValkyrieGladiator
IV BerserkerSpartanSageWarlockBandit TycoonChaos RulerLuchadorNighthoundElysianApsarasChrysaor
EX I AlchemistNinjaSamuraiSword MasterGunslingerMysticAssassinDrum MasterDancerMechanic
EX II DoctorRuneslayerKengoGlorybringerSoldierNekomancer

References[edit]

  1. 1.0 1.1 hiroXgbf http://hiroxgbf.blog.fc2.com/blog-entry-7.html