Berserker

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Main Character
About Classes | Class List | Class Skills
Player Growth Systems: Rank | EXP | Extended Mastery | Master Level | Ultimate Mastery


Row 4 Class
Berserker
BASE DA/TAThis class's base double attack rate and triple attack rate.Classes with support skills that grant guaranteed multiattacks may have very high values. 20% DA / 5% TA
Style
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid.
SaluteWhen your party is completely knocked out, you may salute other parties in the raid to grant them a boost to stats. The boost is based on the class of the MC.
Salute values are unknown and is considered to not make a significant difference in most cases.
DA Up
CCWClass Champion Weapon Berserker's Barrage
Unlock Requirements
CP ×2,500
Gladiator Distinction ×20
Superior DuelistClear the quest Search for an Heir with a Fighter-type class.
Rewards
Crystal ×50
ID 100301
NameJP ベルセルク
Release Date 2016-03-10
Other Sites gbf-wiki
(Japanese wiki)
GameWithKamigameHuiji Wiki
(Chinese wiki)
GBF Asset LookupGBF Animation Player
Show your wild side with mix-and-match skills for a dynamically defying fighting style.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon Name Effect Obtained
Battle Instincts
闘争本能
5% boost to double attack rate.
10% boost to max HP.
Lvl 1
Revenge Run Amok
逆襲
Slight chance of Dodge-and-Counter effect (1 time). Lvl 1
Trample
トランプル
Supplement damage upon triple attacks (Damage cap: 100,000). Master Lvl 20
Base Skills
Icon Name Effect Cooldown Duration SubSubskill usable on other classes Obtained

Full Arsenal III
ウェポンバーストIII
Gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
, 50% ATK UpATK is boosted
Strength: 50%Multiplier: NormalDuration: 1 turn
, and 30% C.B. DMG UpChain burst DMG is boosted
Strength: 30%Duration: 1 turn
.
At level 30:
Also gain 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 20%Duration: Indefinite
and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 10%Duration: Indefinite
.
5T 1T No Lvl 1
Extended Mastery Skills
Icon Name Effect Cooldown Duration EMPCost in EMP
Armor Break II
アーマーブレイクII
300% Elemental damage to a foe.[1]
Inflict 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Single
.
5T 180s 30
Rage IV
レイジIV
All parties gain 40% ATK UpATK is boosted
Strength: 40%Multiplier: NormalDuration: 3 turns
.
All allies gain 5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 5%Duration: 3 turns
.
(Consumes 30% of charge bar.)
5T 3T 25
Rampage II
ランページII
Gain 100% DA UpDouble attack rate is boosted
Strength: 100%
and 50% TA UpTriple attack rate is boosted
Strength: 50%
.
Self-inflict 30% DEF DownDEF is lowered
Strength: 30%
.
6T 3T 15
Ulfhedinn
ウールヴヘジン
Gain UlfhedinnATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed)
Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: PerpetuityDuration: 4 turns
.[1]
(Consumes 100% of charge bar.)
5T 4T 50
Ultimate Mastery Skills
Icon Name Effect Cooldown Duration MaterialsMaterials consumed to learn
Ferocious Roar
フェロシティロアー
Axe- and sabre-specialty allies gain 30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 4 turns
, 30% TA UpTriple attack rate is boosted
Strength: 30%Duration: 4 turns
and 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 4 turns
.[1]
6T 4T
Beast Fang
ビーストファング
400% Elemental damage to a foe (Damage cap: ~635,000).
Inflict 25% ATK DownATK is lowered
Strength: 25%Duration: 180 secondsStacking: Single
and 25% DEF DownDEF is lowered
Strength: 25%Duration: 180 secondsStacking: Single
.
Gain 50% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted (Can't be extended)
Strength: 50%Duration: 2 turns
.[1]
(When UlfhedinnATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed)
is in effect: Auto-activates upon normal attacks.)
7T 180s / 2T
Bloodzerker
狂戦の血
Gain BloodzerkerWhen consuming 25% of current HP upon using charge attack: Sharp boost to ATK (1 hit) (Can't be removed / Ends when HP hits 25% or lower)
Duration: Indefinite
(Ends if HP is 25% or lower or upon recast).
BloodzerkerWhen consuming 25% of current HP upon using charge attack: Sharp boost to ATK (1 hit) (Can't be removed / Ends when HP hits 25% or lower)
: When consuming 25% of current HP upon using charge attack: Gain 50% Sharp ATK Up (1 time)ATK is sharply boosted
Strength: 50%Multiplier: AssassinDuration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.[1]
0T -
Level Bonuses
Lvl 1 ATK +2000
Lvl 5 HP +500
Lvl 10 ATK +2000
Lvl 15 HP +500
Lvl 20 ATK +2000
Total Stat Bonuses These bonuses only apply to this class. Completion Bonuses Unlocked upon reaching the class's max level.
These bonuses are applied while as any class.
ATK +6000
HP +1000
ATK +2% and HP +1%
Master Level Bonuses Requirements to unlock Master Levels
Lvl 1 - Lvl 16 DMG Cap +1%
Lvl 2 ATK +300 Lvl 17 ATK +300
Lvl 3 HP +300 Lvl 18 DMG Cap +1%
Lvl 4 DMG Cap +1% Lvl 19 ATK +300
Lvl 5 HP +300 Lvl 20 New Support Skill
Weapon Master alternate color class outfits
Lvl 6 ATK +300 Lvl 21 ATK +300
Lvl 7 DMG Cap +1% Lvl 22 DMG Cap +1%
Lvl 8 ATK +300 Lvl 23 ATK +300
Lvl 9 HP +300 Lvl 24 DMG Cap +1%
Lvl 10 DMG Cap +1%
Fighter alternate color class outfits
Lvl 25 ATK +300
Lvl 11 ATK +300 Lvl 26 DMG Cap +1%
Lvl 12 HP +300 Lvl 27 ATK +300
Lvl 13 ATK +300 Lvl 28 DMG Cap +1%
Lvl 14 DMG Cap +1% Lvl 29 HP +300
Lvl 15 ATK +300
Warrior alternate color class outfits
Lvl 30 Upgrade Full Arsenal III
Berserker alternate color class outfits
Total Stat Bonuses These bonuses only apply to this class. Skill Bonuses
ATK +3600
HP +1500
DMG Cap +10%
New Support Skill: Trample
Skill Upgrade:  Full Arsenal IIIGain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
, 50% ATK UpATK is boosted
Strength: 50%Multiplier: NormalDuration: 1 turn
, and 30% C.B. DMG UpChain burst DMG is boosted
Strength: 30%Duration: 1 turn
.
At level 30:
Also gain 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 20%Duration: Indefinite
and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 10%Duration: Indefinite
.

Alternate color class outfits
Ultimate Mastery Level Bonuses These bonuses only apply to this class.
Requirements to unlock Ultimate Mastery
Lvl 1 ATK +3500 Lvl 4 C.A. DMG +7%
Lvl 2 HP +1500 Lvl 5 Chain Burst DMG Cap +7%
Lvl 3 Debuff Success Rate +7% Lvl 6 DMG Cap +12%

Grid Suggestions

Gameplay Notes

Facsimile Compatibility

Icon Skill Copyable?
Full Arsenal III Yes
Armor Break II Yes
Rage IV Yes
Rampage II Yes
Ulfhedinn No
Ferocious Roar No
Beast Fang No
Bloodzerker No

Assessment

This section contains subjective remarks about this class.
Relevancy of information and recommended weapons can quickly change over time.
Use substantial discretion before heavily investing resources.

Overview

Berserker is a strong offensive class that is also able to provide meaningful debuffs. The class focuses on making MC a strong damage dealer and it can be a powerful choice for both Full Auto and manual setups. For newer and intermediate accounts, Berserker can provide accessible damage while grids are still developing, even without Ultimate Mastery.

The skills learnt from Ultimate Mastery further improves this class to an incredible degree and many of its skills will also be used for Fighter Origin, a class that is seen as a direct upgrade over Berserker.

Skill Overview

Class Skill

Skill Priority Comments

 Full Arsenal IIIGain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
, 50% ATK UpATK is boosted
Strength: 50%Multiplier: NormalDuration: 1 turn
, and 30% C.B. DMG UpChain burst DMG is boosted
Strength: 30%Duration: 1 turn
.
At level 30:
Also gain 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 20%Duration: Indefinite
and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 10%Duration: Indefinite
.
Default

Extended Mastery

Skill Priority Comments

 Armor Break II300% Elemental damage to a foe.
Inflict 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Single
.
Low
  • Useful in capping DEF down on the foe with MC alone, however will ultimately be replaced by  Beast Fang400% Elemental damage to a foe (Damage cap: ~635,000).
    Inflict 25% ATK DownATK is lowered
    Strength: 25%Duration: 180 secondsStacking: Single
    and 25% DEF DownDEF is lowered
    Strength: 25%Duration: 180 secondsStacking: Single
    .
    Gain 50% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted (Can't be extended)
    Strength: 50%Duration: 2 turns
    .
    (When UlfhedinnATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed)
    is in effect: Auto-activates upon normal attacks.)
    .

 Rage IVAll parties gain 40% ATK UpATK is boosted
Strength: 40%Multiplier: NormalDuration: 3 turns
.
All allies gain 5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 5%Duration: 3 turns
.
(Consumes 30% of charge bar.)
Low
  • Can be a useful damage buff for developing grids but its 30% charge bar cost may end up being too clunky to use, especially in Full Auto.
  • If an ATK Up buff is required,  Rage IIIAll parties gain 30% ATK UpATK is boosted
    Strength: 30%Duration: 3 turns
    .
    may be a better option due to having no negative downsides.

 Rampage IIGain 100% DA UpDouble attack rate is boosted
Strength: 100%
and 50% TA UpTriple attack rate is boosted
Strength: 50%
.
Self-inflict 30% DEF DownDEF is lowered
Strength: 30%
.
Low
  • Offers a mediocre buff to MC and also inflicts a self debuff.
  • If multiattack is needed,  UlfhedinnGain UlfhedinnATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed)
    Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: PerpetuityDuration: 4 turns
    .
    (Consumes 100% of charge bar.)
    or  Ferocious RoarAxe- and sabre-specialty allies gain 30% DA UpDouble attack rate is boosted
    Strength: 30%Duration: 4 turns
    , 30% TA UpTriple attack rate is boosted
    Strength: 30%Duration: 4 turns
    and 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 4 turns
    .
    is recommended as they bring far more potent buffs.

 UlfhedinnGain UlfhedinnATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed)
Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: PerpetuityDuration: 4 turns
.
(Consumes 100% of charge bar.)
High
  • Provides a powerful buff to MC and pairs extremely well with  Beast Fang400% Elemental damage to a foe (Damage cap: ~635,000).
    Inflict 25% ATK DownATK is lowered
    Strength: 25%Duration: 180 secondsStacking: Single
    and 25% DEF DownDEF is lowered
    Strength: 25%Duration: 180 secondsStacking: Single
    .
    Gain 50% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted (Can't be extended)
    Strength: 50%Duration: 2 turns
    .
    (When UlfhedinnATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed)
    is in effect: Auto-activates upon normal attacks.)
    .
  • Very usable in Full Auto, as MC will always have enough charge bar due to it having the same cooldown as  Full Arsenal IIIGain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    , 50% ATK UpATK is boosted
    Strength: 50%Multiplier: NormalDuration: 1 turn
    , and 30% C.B. DMG UpChain burst DMG is boosted
    Strength: 30%Duration: 1 turn
    .
    At level 30:
    Also gain 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 20%Duration: Indefinite
    and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
    Strength: 10%Duration: Indefinite
    .
    (provided you are not running  Rage IVAll parties gain 40% ATK UpATK is boosted
    Strength: 40%Multiplier: NormalDuration: 3 turns
    .
    All allies gain 5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 5%Duration: 3 turns
    .
    (Consumes 30% of charge bar.)
    in the 2nd skill slot).

Ultimate Mastery

Skill Priority Comments

 Ferocious RoarAxe- and sabre-specialty allies gain 30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 4 turns
, 30% TA UpTriple attack rate is boosted
Strength: 30%Duration: 4 turns
and 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 4 turns
.
Medium
  • Provides a source of Bonus DMG to the party that does not conflict with any other source in the game, provided that they are Axe or Sabre-specialty (See Bonus Damage for more details).

 Beast Fang400% Elemental damage to a foe (Damage cap: ~635,000).
Inflict 25% ATK DownATK is lowered
Strength: 25%Duration: 180 secondsStacking: Single
and 25% DEF DownDEF is lowered
Strength: 25%Duration: 180 secondsStacking: Single
.
Gain 50% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted (Can't be extended)
Strength: 50%Duration: 2 turns
.
(When UlfhedinnATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed)
is in effect: Auto-activates upon normal attacks.)
High
  • A powerful skill that helps cap ATK and DEF Down debuffs on the enemy alongside  Miserable MistInflict 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    on all foes.
    .
  • Auto-activates when used with  UlfhedinnGain UlfhedinnATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed)
    Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: PerpetuityDuration: 4 turns
    .
    (Consumes 100% of charge bar.)
    , creating a strong skill pairing.

 BloodzerkerGain BloodzerkerWhen consuming 25% of current HP upon using charge attack: Sharp boost to ATK (1 hit) (Can't be removed / Ends when HP hits 25% or lower)
Duration: Indefinite
(Ends if HP is 25% or lower or upon recast).
BloodzerkerWhen consuming 25% of current HP upon using charge attack: Sharp boost to ATK (1 hit) (Can't be removed / Ends when HP hits 25% or lower)
: When consuming 25% of current HP upon using charge attack: Gain 50% Sharp ATK Up (1 time)ATK is sharply boosted
Strength: 50%Multiplier: AssassinDuration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Medium
  • Faces tough competition with Berserker's other skills.
  • Used in niche burst rotations.

Class Champion Weapon Overview

Weapon Info Comments

Berserker's Barrage
 Savage SurgeMassive elemental DMG to a foe / All allies gain 40% ATK UpATK is boosted
Strength: 40%Multiplier: NormalDuration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 5%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Berserker's Barrage is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option.
Barbarian's NatureWhen main weapon: Also gain 10% C.A. DMG UpCharge attack DMG is boosted
Strength: 10%Duration: 1 turn
and 10% 10% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 10%Duration: 1 turn
upon using  Full Arsenal IIIGain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
, 50% ATK UpATK is boosted
Strength: 50%Multiplier: NormalDuration: 1 turn
, and 30% C.B. DMG UpChain burst DMG is boosted
Strength: 30%Duration: 1 turn
.
At level 30:
Also gain 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 20%Duration: Indefinite
and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 10%Duration: Indefinite
.
Barbarian's HumanityWhen main weapon: 10% boost to charge attack DMG cap (MC only)
Barbarian's DivinityWhen main weapon:  Power RaiseGain 50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50% chance of dealing 50% more damage.Duration: 3 turns
.
affects all allies
Barbarian's DevilryWhen main weapon:  Rage IVAll parties gain 40% ATK UpATK is boosted
Strength: 40%Multiplier: NormalDuration: 3 turns
.
All allies gain 5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 5%Duration: 3 turns
.
(Consumes 30% of charge bar.)
doesn't use up charge bar

Resources

References