Berserker

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About classes | Class list | Skill list | Extended Mastery | Master Level | Ultimate Mastery


Berserker gran sprite.png

Berserker gran icon.jpg

Berserker gran.png

Berserker djeeta icon.jpg

Berserker djeeta.png
Berserker djeeta sprite.png
Class Data
Class line Class 100001 sw icon.pngFighterClass 100101 sw icon.pngWarriorClass 100201 sw icon.pngWeapon MasterClass 100301 sw icon.pngBerserkerClass 100401 sw icon.pngViking
Description Show your wild side with mix-and-match skills for a dynamically defying fighting style.
Style Label Type Attack.png Specialty Label Weapon Sabre.png Label Weapon Axe.png
Prerequisites CP square.jpg CP ×2,500
Gladiator Distinction square.jpg Gladiator Distinction ×20
Trophy Gold square.png Superior DuelistClear the quest Search for an Heir with a Fighter-type class.
Rewards
Crystal square.jpg Crystal ×50
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1Icon Bonus Attack.png ATK +2000   Total:
Icon Bonus Attack.png ATK +6000
Icon Bonus HP.png HP +1000
Lvl 5Icon Bonus HP.png HP +500
Lvl 10 Icon Bonus Attack.png ATK +2000
Lvl 15Icon Bonus HP.png HP +500
Lvl 20Icon Bonus Attack.png ATK +2000
Completion Bonuses Icon Bonus Attack.png ATK +2% and Icon Bonus HP.png HP +1%
Class Weapon Weapon s 1040308400 note.jpg Berserker's Barrage
Release date 2016-03-10 Other sites Icon Gamewith.pngGamewithIcon Kamigame.pngKamigame
Support Skills
Battle Instincts Boost to double attack rate.
10% boost to max HP.
Revenge Run Amok Slight chance of Dodge-and-Counter effect (1 time).
Trample Unlocks at Master Level 20:
Supplement damage upon triple attacks (Damage cap: 100,000).
Master Level BonusesRequirements to unlock Master Levels
Lvl 1 - Lvl 16 Icon Bonus Attack.png DMG Cap +1%
Lvl 2 Icon Bonus Attack.png ATK +300 Lvl 17 Icon Bonus Attack.png ATK +300
Lvl 3 Icon Bonus HP.png HP +300 Lvl 18 Icon Bonus Attack.png DMG Cap +1%
Lvl 4 Icon Bonus Attack.png DMG Cap +1% Lvl 19 Icon Bonus Attack.png ATK +300
Lvl 5 Icon Bonus HP.png HP +300 Lvl 20 New Support Skill
Weapon Master alternate color class outfits
Lvl 6 Icon Bonus Attack.png ATK +300 Lvl 21 Icon Bonus Attack.png ATK +300
Lvl 7 Icon Bonus Attack.png DMG Cap +1% Lvl 22 Icon Bonus Attack.png DMG Cap +1%
Lvl 8 Icon Bonus Attack.png ATK +300 Lvl 23 Icon Bonus Attack.png ATK +300
Lvl 9 Icon Bonus HP.png HP +300 Lvl 24 Icon Bonus Attack.png DMG Cap +1%
Lvl 10 Icon Bonus Attack.png DMG Cap +1%
Fighter alternate color class outfits
Lvl 25 Icon Bonus Attack.png ATK +300
Lvl 11 Icon Bonus Attack.png ATK +300 Lvl 26 Icon Bonus Attack.png DMG Cap +1%
Lvl 12 Icon Bonus HP.png HP +300 Lvl 27 Icon Bonus Attack.png ATK +300
Lvl 13 Icon Bonus Attack.png ATK +300 Lvl 28 Icon Bonus Attack.png DMG Cap +1%
Lvl 14 Icon Bonus Attack.png DMG Cap +1% Lvl 29 Icon Bonus HP.png HP +300
Lvl 15 Icon Bonus Attack.png ATK +300
Warrior alternate color class outfits
Lvl 30 Upgrade Full Arsenal III
Berserker alternate color class outfits
Total Master Level Bonuses
Icon Bonus Attack.png ATK +3600
Icon Bonus HP.png HP +1500
Icon Bonus Attack.png DMG Cap +10%
New Support Skill: Trample
Skill Upgrade: Full Arsenal III
Alternate color class outfits
Job ico perfection.pngUltimate Mastery Level BonusesRequirements to unlock Ultimate Mastery
Lvl 1 Icon Bonus Attack.png ATK +3500 Lvl 4 Icon Bonus CA DMG.png C.A. DMG +7%
Lvl 2 Icon Bonus HP.png HP +1500 Lvl 5 Icon Bonus Attack.png Chain Burst DMG Cap +7%
Lvl 3 Icon Bonus Debuff Success.png Debuff Success Rate +7% Lvl 6 Icon Bonus Attack.png DMG Cap +12%

Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Ability Burst.png
Ability m 1587 3.png
Full Arsenal III Gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
, Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Multiplier: NormalDuration: 1 turn
, and Status Defiance.png30% C.B. DMG UpChain burst DMG is boosted
Strength: 30%Duration: 1 turn
.
At level 30:
Also gain Status C.A. DMG Boosted (1 time).png20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 20%Duration: Indefinite
and Status CA DMG Cap.png10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 10%Duration: Indefinite
.
5T 1T No 1

Extended Mastery Skills

Icon Skill Name Effect C/DCooldown DurDuration EMPCost in EMP Notes
Ability ArmorBreak.png Armor Break II 300% Elemental damage to a foe.[1]
Inflict Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Single
.
5T 180s 30
Ability Rage.png Rage IV All parties gain Status AttackUp.png40% ATK UpATK is boosted
Strength: 40%Multiplier: NormalDuration: 3 turns
.
All allies gain Status DamageCapUp.png5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 5%Duration: 3 turns
.
(Consumes 30% of charge bar.)
5T 3T 25
Ability Rampage.png Rampage II Gain Status DoubleUp.png100% DA UpDouble attack rate is boosted
Strength: 100%
and Status TripleUp.png50% TA UpTriple attack rate is boosted
Strength: 50%
.
Self-inflict Status DefenseDown.png30% DEF DownDEF is lowered
Strength: 30%
.
6T 3T 15
Ability Ulfhedinn.png Ulfhedinn Gain Status 3097.pngUlfhedinnATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed)
Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: UniqueDuration: 4 turns
.[1]
(Consumes 100% of charge bar.)
5T 4T 50

Ultimate Mastery Skills

  • Requires Ultimate Mastery Lvl 6.
Icon Skill Name Effect C/DCooldown DurDuration MaterialsMaterials consumed to learn Notes
Ability m 1977 3.png Ferocious Roar Axe- and sabre-specialty allies gain Status DoubleUp.png30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 4 turns
, Status TripleUp.png30% TA UpTriple attack rate is boosted
Strength: 30%Duration: 4 turns
and Status 1383.png20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 4 turns
.[1]
6T 4T
Ability m 1978 1.png Beast Fang 400% Elemental damage to a foe (Damage cap: ~635,000).
Inflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Duration: 180 secondsStacking: Single
and Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Duration: 180 secondsStacking: Single
.
Gain Status DamageCapUp.png50% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted (Can't be extended)
Strength: 50%Duration: 2 turns
.[1]
(When Status 3097.pngUlfhedinnATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed)
is in effect: Auto-activates upon normal attacks.)
7T 180s / 2T
Ability m 1979 3.png Bloodzerker Gain Status 3191.pngBloodzerkerWhen consuming 25% of current HP upon using charge attack: Sharp boost to ATK (1 hit) (Can't be removed / Ends when HP hits 25% or lower)
Duration: Indefinite
(Ends if HP is 25% or lower or upon recast).
Status 3191.pngBloodzerkerWhen consuming 25% of current HP upon using charge attack: Sharp boost to ATK (1 hit) (Can't be removed / Ends when HP hits 25% or lower)
: When consuming 25% of current HP upon using charge attack: Gain Status Defiance.png50% Sharp ATK Up (1 time)ATK is sharply boosted
Strength: 50%Multiplier: AssassinDuration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.[1]
0T -

Assessment

Stamp18.png This section contains subjective remarks about this class.
Relevancy of information and recommended weapons can quickly change over time.
Use substantial discretion before heavily investing resources.

An aggressive attacking class, focused around multiattacks for the MC and charge attacking often, along with strong ATK Up and DEF Down capabilities. Naturally pairs well with characters that also focus on charge attacks, especially for shorter fights. On the other hand, this single-minded focus can cause problems in more difficult battles, especially solo. In raid battles, the class struggles to contribute benefits to other parties, as Attack Buffs are plentiful and DEF Down cap can be hit in many different ways.

Ability Burst.png Full Arsenal IIIGain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
, Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Multiplier: NormalDuration: 1 turn
, and Status Defiance.png30% C.B. DMG UpChain burst DMG is boosted
Strength: 30%Duration: 1 turn
.
At level 30:
Also gain Status C.A. DMG Boosted (1 time).png20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 20%Duration: Indefinite
and Status CA DMG Cap.png10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 10%Duration: Indefinite
.
allows you to instantly deal immense charge attack damage, or immediately gain a full bar for Ability Ulfhedinn.png UlfhedinnGain Status 3097.pngUlfhedinnATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed)
Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: UniqueDuration: 4 turns
.
(Consumes 100% of charge bar.)
.

The rest of the team can be assisted with the use of utility skills such as Ability ArmorBreak.png Armor Break II300% Elemental damage to a foe.
Inflict Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Single
.
and Ability Rage.png Rage IVAll parties gain Status AttackUp.png40% ATK UpATK is boosted
Strength: 40%Multiplier: NormalDuration: 3 turns
.
All allies gain Status DamageCapUp.png5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 5%Duration: 3 turns
.
(Consumes 30% of charge bar.)
. (If using Ability Rage.png Rage IVAll parties gain Status AttackUp.png40% ATK UpATK is boosted
Strength: 40%Multiplier: NormalDuration: 3 turns
.
All allies gain Status DamageCapUp.png5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 5%Duration: 3 turns
.
(Consumes 30% of charge bar.)
, remember to use it before any use of Ability Burst.png Full Arsenal IIIGain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
, Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Multiplier: NormalDuration: 1 turn
, and Status Defiance.png30% C.B. DMG UpChain burst DMG is boosted
Strength: 30%Duration: 1 turn
.
At level 30:
Also gain Status C.A. DMG Boosted (1 time).png20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 20%Duration: Indefinite
and Status CA DMG Cap.png10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 10%Duration: Indefinite
.
, lest you waste meter!)

Ability Rampage.png Rampage IIGain Status DoubleUp.png100% DA UpDouble attack rate is boosted
Strength: 100%
and Status TripleUp.png50% TA UpTriple attack rate is boosted
Strength: 50%
.
Self-inflict Status DefenseDown.png30% DEF DownDEF is lowered
Strength: 30%
.
is not recommended due to the fact that it reduces defense while the DA/TA boost can be easily replaced with support from other characters or charge attack effects.

Ability Ulfhedinn.png UlfhedinnGain Status 3097.pngUlfhedinnATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed)
Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: UniqueDuration: 4 turns
.
(Consumes 100% of charge bar.)
is an especially strong skill. It provides large unique bonuses to ATK+DEF, along with bonus damage, but users should take note that it locks your own skills upon use. Make sure to use any other skills you need to before using Ability Ulfhedinn.png UlfhedinnGain Status 3097.pngUlfhedinnATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed)
Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: UniqueDuration: 4 turns
.
(Consumes 100% of charge bar.)
. It also provides guaranteed triple attacks, which will help you regain the meter you spent to use it. The debuff immunity can also be incredibly useful in avoiding specific trigger attack debuffs that would shut down charge attacks.

Notable Main Weapons

Berzerker faces strong competition for its mainhand slot. Nearly all swords and axes are fine to use, though given that Berserker charge attacks more often than other classes weapons with a strong charge attack effect should be prioritised.

  • Weapon s 1040308400 note.jpg Berserker's Barrage - The Berserker CCW, though strong, may be difficult to justify creating if you already have a strong sword or axe for that element. Building a Weapon s 1040308400 note.jpg Berserker's Barrage is also not a very long-term investment, as the successor class to Class 100301 sw square.jpg Berserker, Class 100401 sw square.jpg Viking, cannot make use of the Barbarian's Nature skill. If you do choose to build one, note that the strong Status AttackUp.png40% ATK UpATK is boosted
    Strength: 40%Multiplier: NormalDuration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    and Status DamageCapUp.png5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 5%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    on Charge Attack may mean you no longer need to take Ability Rage.png Rage IVAll parties gain Status AttackUp.png40% ATK UpATK is boosted
    Strength: 40%Multiplier: NormalDuration: 3 turns
    .
    All allies gain Status DamageCapUp.png5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 5%Duration: 3 turns
    .
    (Consumes 30% of charge bar.)
    as a skill. Note that Ability Burst.png Full Arsenal IIIGain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
    , Status AttackUp.png50% ATK UpATK is boosted
    Strength: 50%Multiplier: NormalDuration: 1 turn
    , and Status Defiance.png30% C.B. DMG UpChain burst DMG is boosted
    Strength: 30%Duration: 1 turn
    .
    At level 30:
    Also gain Status C.A. DMG Boosted (1 time).png20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 20%Duration: Indefinite
    and Status CA DMG Cap.png10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
    Strength: 10%Duration: Indefinite
    .
    is significantly improved with the class weapon, gaining additional Status Defiance.png10% C.A. DMG UpCharge attack DMG is boosted
    Strength: 10%Duration: 1 turn
    and Status CA DMG Cap.png10% C.A. DMG Cap UpCharge attack DMG cap is boosted
    Strength: 10%Duration: 1 turn
    upon use.
    • Barbarian's Humanity - Improving the MC's charge attack damage cap will always be useful.
    • Barbarian's Divinity - Turns Ability Critical.png Power RaiseGain Status CriticalUp.png50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
      Strength: 50% chance of dealing 50% more damage.Duration: 3 turns
      .
      into a strong (though chance-based) buff for the whole party. Powerful, but locks you into taking the skill.
    • Barbarian's Devilry - removes the charge bar cost for Ability Rage.png Rage IVAll parties gain Status AttackUp.png40% ATK UpATK is boosted
      Strength: 40%Multiplier: NormalDuration: 3 turns
      .
      All allies gain Status DamageCapUp.png5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
      Strength: 5%Duration: 3 turns
      .
      (Consumes 30% of charge bar.)
      . Only of use if you are still taking the skill to buff other members of your raid, since the CCW provides it for free for your own party on charge attack.
  • Weapon s 1040315100.jpg Ereshkigal 🛑This weapon requires many Gold Moons to acquire, and may also require the use of several Damascus Ingots to uncap to its full potential. Think very carefully before making the heavy commitment to acquiring this weapon! - Ability Burst.png Full Arsenal IIIGain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
    , Status AttackUp.png50% ATK UpATK is boosted
    Strength: 50%Multiplier: NormalDuration: 1 turn
    , and Status Defiance.png30% C.B. DMG UpChain burst DMG is boosted
    Strength: 30%Duration: 1 turn
    .
    At level 30:
    Also gain Status C.A. DMG Boosted (1 time).png20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 20%Duration: Indefinite
    and Status CA DMG Cap.png10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
    Strength: 10%Duration: Indefinite
    .
    allows for an additional turn of the team Status Routine Step.pngDouble StrikeAttacks twice each turn
    effect from Skill charge attack.png KurnugiaUnworldly Dark damage to a foe (Damage cap: ~2,550,000).
    All other Dark allies gain Status Routine Step.pngDouble StrikeAttacks twice each turn
    Duration: 0.5 turnsApplied during the attack phase.
    On the next turn, it'll have 0 turns remaining.
    until end of turn.
    After 4★:
    MC also gains Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1.5 turnsApplied during the attack phase.
    On the next turn, it'll have 1 turn remaining.
    .
    that would otherwise be difficult to achieve.
  • Ability Ulfhedinn.png UlfhedinnGain Status 3097.pngUlfhedinnATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed)
    Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: UniqueDuration: 4 turns
    .
    (Consumes 100% of charge bar.)
    's guaranteed triple attacks, strong Bonus Damage and ATK Up, will work well with any weapon that can provide Status Defiance.pngSharp ATK UpATK is sharply boosted
    .
  • Once Master Level 20 is reached:
    • Any axe or sabre that provides Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
      on charge attack can be useful to activate the new passive ability. This includes weapons such as Snap Blade square.jpg Snap Blade, Weapon s 1040311800.jpg Sol Remnant, Weapon s 1040312600.jpg Teiwaz⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead., Weapon s 1040311700.jpg True Tiger's Bane⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead., and Weapon s 1040313000.jpg Lu Woh's Horn.
    • Said passive also further increases synergy with Weapon s 1040310300.jpg Hollowsky Axe setups. The weapon itself makes for a pretty decent mainhand in Earth grids on a more party-oriented setup.
  • After Ultimate Mastery is achieved:
    • Bloodzerker provides guaranteed Status Defiance.pngSharp ATK UpATK is sharply boosted
      after a charge attack, provided the MC has enough health to pay as a cost. Therefore:
      • Weapons that heal the MC will enable Bloodzerker to be used for longer.
        • Weapon s 1040313600.jpg Barbell⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. - Skill charge attack.png Heavy Weight TrainingMassive Earth damage to a foe.
          All allies gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
          Strength: 30%-10%Duration: 2.5 turnsApplied during the attack phase.
          On the next turn, it'll have 2 turns remaining.
          .
          After 4★:
          Restore 10% of MC's HP (Healing cap: 2000).
        • Weapon s 1040315200.jpg Clucky Lantern⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. - Skill charge attack.png Song of the LanternMassive Fire damage to a foe.
          Inflict Status Burned.pngBurned (5000)HP is lowered on every turn
          Strength: 5000Duration: 180 seconds
          .
          Restore 10% of all allies' HP (Healing cap: 1000).
        • Weapon s 1040314200.jpg Ninth Head of the Cartload⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. - Skill charge attack.png Primate's Prance: Virtue of the MonkeyMassive Water damage to a foe.
          Restore 20% of all allies' HP (Healing cap: 1500).
          All allies gain Status Shield.pngShield (1500)Next ATK received will be ineffective for a fixed amount
          Strength: 1500Duration: 2.5 turnsApplied during the attack phase.
          On the next turn, it'll have 2 turns remaining.
          .
          After 4★:
          Remove 1 buff from the foe.
        • Weapon s 1040300000.jpg Ukonvasara⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. - Skill charge attack.png MeteoriteMassive Light damage to a foe.
          Restore 100 + 10% HP (Healing cap: 1500).
          After 4★:
          Heal increased to 100 + 15% HP (Healing Cap: 2000).
        • Weapon s 1040009500.jpg Blade of the Scourged (heal chance on attack)
        • Weapon s 1040008700.jpg Blutgang⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. - Skill charge attack.png Sword of DelusionMassive Dark damage to a foe.
          Gain Status Drain.pngDrainNormal attack and C.A. DMG dealt is partially absorbed to HP
          Strength: 10% of damage dealt (Healing cap: 500 HP)Duration: 2.5 turnsApplied during the attack phase.
          On the next turn, it'll have 2 turns remaining.
          .
          After 4★:
          Status Drain.pngDrainNormal attack and C.A. DMG dealt is partially absorbed to HP
          Strength: 10% of damage dealt (Healing cap: 1000 HP)Duration: 2.5 turnsApplied during the attack phase.
          On the next turn, it'll have 2 turns remaining.
          's healing cap increased to 1000 and now affects all allies.
          MC also gains Status 1477.png15% C.A. DMG Up (Stackable / Max: 60%)Charge attack DMG is boosted (Stackable)
          Strength: 15% (Max: 60%)Duration: Indefinite
          and Status 1334.png3% C.A. DMG Cap Up (Stackable / Max: 12%)Charge attack DMG cap is boosted (Stackable)
          Strength: 3% (Max: 12%)Duration: Indefinite
          .
        • Weapon s 1040000000.jpg Dainsleif - Skill charge attack.png Hyeznin RuneMassive Fire damage to a foe.
          Restore MC's HP (Healing cap: 1500).
          After 4★:
          Healing cap increased to 2000.
        • Excalibur square.jpg Excalibur🛑This weapon requires many Gold Moons to acquire, and may also require the use of several Damascus Ingots to uncap to its full potential. Think very carefully before making the heavy commitment to acquiring this weapon! - Skill charge attack.png King's SwordMassive Dark damage to a foe.
          Gain Status 1383.png30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
          Strength: 30%Duration: 5.5 turnsApplied during the attack phase.
          On the next turn, it'll have 5 turns remaining.
          .
          After 4★:
          Effect increased to Status 1383.png50% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
          Strength: 50%Duration: 5.5 turnsApplied during the attack phase.
          On the next turn, it'll have 5 turns remaining.
          .
          Restore MC's HP (Healing cap: 5000).
        • Weapon s 1040022300.jpg Vihta - (heal chance on attack)
        • Weapon s 1040003600.jpg Lyst Sin⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. - Skill charge attack.png ConvictionMassive Dark damage to a foe.
          Gain Status TripleUp.pngTA UpTriple attack rate is boosted
          .
          After 4★:
          All allies gain Status Drain.pngDrainNormal attack and C.A. DMG dealt is partially absorbed to HP
          .
        • Weapon s 1040315500.jpg Calamitous Aquashade⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. - Skill charge attack.png Torrential ThunderstrikeMassive Water damage to a foe.
          All Water allies gain Status Counter.pngTank-and-Counter (3 times)Counters upon taking DMG
          Strength: 200%Duration: 2.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase.
          On the next turn, it'll have 2 turns remaining.
          .
          After 4★:
          All Water allies also gain Status Drain.pngDrainNormal attack and C.A. DMG dealt is partially absorbed to HP
          Strength: (Healing cap: 500)Duration: 2.5 turnsApplied during the attack phase.
          On the next turn, it'll have 2 turns remaining.
          .
      • Weapons that provide Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
        on charge attack will maximise the benefit gained from the Status Defiance.pngSharp ATK UpATK is sharply boosted
        .
      • The natural lowering of HP from the activation of Bloodzerker will work well with weapons that provide Status Jammed.pngJammedATK is greatly boosted based on how low HP is
        • Weapon s 1040005800.jpg Gram⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. - Skill charge attack.png Saga of the VolsungsMassive Dark damage to a foe.
          Inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
          .
          After 4★:
          Gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
          .
        • Weapon s 1040306900.jpg Blossom Axe⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. - Skill charge attack.png Swirling Petal ShowerMassive Water damage to a foe.
          Gain Status DefenseUp.pngDEF UpDEF is boosted
          Duration: 2.5 turnsApplied during the attack phase.
          On the next turn, it'll have 2 turns remaining.
          .
          After 4★:
          Buff increased to Status DefenseUp.png30% DEF UpDEF is boosted
          Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
          On the next turn, it'll have 3 turns remaining.
          and now affects all allies.
          All allies also gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
          Strength: 20%-60%Duration: 3.5 turnsApplied during the attack phase.
          On the next turn, it'll have 3 turns remaining.
          .
    • Beast Fang's repeated automatic activation from Ability Ulfhedinn.png UlfhedinnGain Status 3097.pngUlfhedinnATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed)
      Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: UniqueDuration: 4 turns
      .
      (Consumes 100% of charge bar.)
      will work well with any weapon that increases skill damage cap.
      • Weapon s 1040016600.jpg Sword on the Cob⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. - Skill charge attack.png Mays EvertaMassive Light damage to a foe.
        All allies gain Status AttackUp.pngSkill DMG UpSkill DMG is boosted
        and Status Skill DMG Cap Up.pngSkill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
        .
        After 4★:
        Also remove 1 debuff from all allies.

Alternate Colors

Obtained from Class 100301 sw icon.pngBerserker: Master Level 30

Resources

References