Berserker
About classes | Class list | Skill list | Extended Mastery
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Class Data | |||||||||||||||
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Class line | ![]() ![]() ![]() ![]() |
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Description | Show your wild side with mix-and-match skills for a dynamically defying fighting style. | ||||||||||||||
Style | ![]() |
Specialty | ![]() ![]() |
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Prerequisites | ![]() ![]() ![]() Rewards ![]() | ||||||||||||||
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20. |
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Master Bonuses | ![]() ![]() |
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Class Weapon | ![]() |
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Release date | 2016-03-10 | Other sites | ![]() |
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Support Skills | |||||||||||||||
Battle Instincts | Boost to double attack rate. Boost to maximum HP. |
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Revenge Run Amok | Slight chance to dodge and counter a foe's one-ally attack. | ||||||||||||||
Base Multiattack Rates | |||||||||||||||
Base DA RateIncluding Support Skills/Level Bonuses | 25%[1] | Base TA RateIncluding Support Skills/Level Bonuses | 5%[1] | ||||||||||||
Recommended Extended Mastery Perks | |||||||||||||||
Attack, Charge Attack Damage Up, Debuff Success Rate, Damage Cap Up | |||||||||||||||
Recommended Subskills | |||||||||||||||
Extended Mastery Skills: |
Contents
Skills
Icon | Skill Name | Effect | C/DCooldown in Turns | DurDuration in Turns or Seconds | SubSubskill usable on other classes | LVLClass level required | Notes |
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Full Arsenal III | Gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%., ![]() Strength: 50%Duration: 1 turn , and ![]() Strength: 30%Duration: 1 turn . |
5T | 1T | No | 1 |
Extended Mastery Skills
Icon | Skill Name | Effect | C/DCooldown | DurDuration | EMPCost in EMP | Notes |
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Armor Break II | Elemental damage to one foe. Inflict ![]() Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Single. |
5T | 180s | 30 | |
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Rage IV | All parties gain ![]() Strength: 40%Duration: 3 turnsStacking: Single. All allies gain ![]() Strength: 5%Duration: 3 turns. (Consumes 30% of charge bar.) |
5T | 3T | 25 | |
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Rampage II | Gain ![]() Strength: 100% and ![]() Strength: 50%. Self-inflict ![]() Strength: 30%. |
6T | 3T | 15 | |
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Ulfhedinn | Gain ![]() Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: UniqueDuration: 4 turns.[2] (Consumes 100% of charge bar.) |
5T | 4T | 50 |
Assessment
Overall, a very useful update to Weapon Master, focused around doing as much damage as possible, especially with repeated Charge Attacks.
Full Arsenal IIIGain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%., 50% ATK UpATK is boosted
Strength: 50%Duration: 1 turn , and 30% C.B. DMG UpChain burst DMG is boosted
Strength: 30%Duration: 1 turn . allows you to instantly deal immense charge attack damage, or immediately gain a full bar for UlfhedinnGain
UlfhedinnATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed)
Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: UniqueDuration: 4 turns.
(Consumes 100% of charge bar.).
The rest of the team can be assisted with the use of utility skills such as Armor Break IIElemental damage to one foe.
Inflict 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Single. and Rage IVAll parties gain
40% ATK UpATK is boosted
Strength: 40%Duration: 3 turnsStacking: Single.
All allies gain 5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 5%Duration: 3 turns.
(Consumes 30% of charge bar.). (If using Rage IVAll parties gain
40% ATK UpATK is boosted
Strength: 40%Duration: 3 turnsStacking: Single.
All allies gain 5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 5%Duration: 3 turns.
(Consumes 30% of charge bar.), remember to use it before any use of Full Arsenal IIIGain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%., 50% ATK UpATK is boosted
Strength: 50%Duration: 1 turn , and 30% C.B. DMG UpChain burst DMG is boosted
Strength: 30%Duration: 1 turn ., lest you waste meter!)
For soloing content, running Armor Break IIElemental damage to one foe.
Inflict 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Single., Rain of Arrows III300% elemental damage to all foes.
Inflict 25% ATK DownATK is lowered
Strength: 25%Duration: 180 seconds. and Miserable MistInflict
25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. is also acceptable.
Rampage IIGain
100% DA UpDouble attack rate is boosted
Strength: 100% and 50% TA UpTriple attack rate is boosted
Strength: 50%.
Self-inflict 30% DEF DownDEF is lowered
Strength: 30%. is not recommended due to the fact that it reduces defense while the DA/TA boost can be easily replaced with support from other characters or charge attack effects.
UlfhedinnGain
UlfhedinnATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed)
Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: UniqueDuration: 4 turns.
(Consumes 100% of charge bar.) is an especially strong skill. It provides large unique bonuses to ATK+DEF, along with bonus damage, but users should take note that it locks your own skills upon use. Make sure to use any other skills you need to before using UlfhedinnGain
UlfhedinnATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed)
Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: UniqueDuration: 4 turns.
(Consumes 100% of charge bar.). It also provides guaranteed triple attacks, which will help you regain the meter you spent to use it.
Notable Main Weapons
Berzerker faces strong competition for its mainhand slot. Nearly all swords and axes are fine to use, though given that Berserker charge attacks more often than other classes weapons with a strong charge attack effect should be prioritised.
Berserker's Barrage - The Berserker CCW, though strong, may be difficult to justify creating if you already have a strong sword or axe for that element. If you do choose to build one, note that the strong
40% ATK UpATK is boosted
Strength: 40%Multiplier: NormalDuration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining. and5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 5%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining. on Charge Attack may mean you no longer need to takeRage IVAll parties gain
40% ATK UpATK is boosted
Strength: 40%Duration: 3 turnsStacking: Single.
All allies gain5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 5%Duration: 3 turns.
(Consumes 30% of charge bar.) as a skill. Note thatFull Arsenal IIIGain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.,50% ATK UpATK is boosted
Strength: 50%Duration: 1 turn , and30% C.B. DMG UpChain burst DMG is boosted
Strength: 30%Duration: 1 turn . is significantly improved with the class weapon, gaining additional10% C.A. DMG UpCharge attack DMG is boosted
Strength: 10%Duration: 1 turn and10% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 10%Duration: 1 turn upon use.- Barbarian's Humanity - Improving the MC's charge attack damage cap will always be useful.
- Barbarian's Divinity - Turns
Power RaiseGain
50% / 50% Critical Hit Rate UpDMG is slightly boosted for critical hits
Strength: 50% chance of dealing 50% more damage.Duration: 3 turns. into a strong (though chance-based) buff for the whole party. Powerful, but locks you into taking the skill. - Barbarian's Devilry - removes the charge bar cost for
Rage IVAll parties gain
40% ATK UpATK is boosted
Strength: 40%Duration: 3 turnsStacking: Single.
All allies gain5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 5%Duration: 3 turns.
(Consumes 30% of charge bar.). Only of use if you are still taking the skill to buff other members of your raid, since the CCW provides it for free for yourself on charge attack.
When choosing a mainhand other than Berserker's Barrage, consider the strength of its charge attack as your main priority. Give special precedence to those weapons that provide partywide multiattack buffs, such as
True Infernal Flamescythe,
Hermanubis, 4★
Certificus, 4★
Hollowsky Axe, 4★
Yahata's Naginata,etc. These will help you attack more times, thus gaining more charge bar, thus charge attacking more, thus attacking more times in a virtuous cycle.
Resources
- Reddit Class Discussion (2019-11-22)
- Reddit Class Discussion (2020-03-28) (post-March 2020 EMP Update)
Class Navigation | |
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I | Fighter • Knight • Priest • Wizard • Thief • Enhancer • Grappler • Ranger • Harpist • Lancer |
II | Warrior • Sentinel • Cleric • Sorcerer • Raider • Arcana Dueler • Kung Fu Artist • Archer • Bard • Dragoon |
III | Weapon Master • Holy Saber • Bishop • Hermit • Hawkeye • Dark Fencer • Ogre • Sidewinder • Superstar • Valkyrie • Gladiator |
IV | Berserker • Spartan • Sage • Warlock • Bandit Tycoon • Chaos Ruler • Luchador • Nighthound • Elysian • Apsaras |
Chrysaor • Lumberjack • Cavalier • Monk • Robin Hood | |
EX I | Alchemist • Ninja • Samurai • Sword Master • Gunslinger • Mystic • Assassin • Drum Master • Dancer • Mechanic |
EX II | Doctor • Runeslayer • Kengo • Glorybringer • Soldier • Nekomancer • Tormentor • Rising Force |
References
- ↑ 1.0 1.1 hiroXgbf, http://hiroxgbf.blog.fc2.com/blog-entry-7.html
- ↑ GameWith, Berserker https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/25260