Berserker
About classes | Class list | Skill list | Extended Mastery | Master Level | Ultimate Mastery
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Class Data | |||||||||||||||
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Class line | ![]() ![]() ![]() ![]() ![]() |
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Description | Show your wild side with mix-and-match skills for a dynamically defying fighting style. | ||||||||||||||
Style | ![]() |
Specialty | ![]() ![]() |
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Prerequisites | ![]() ![]() ![]() Rewards ![]() | ||||||||||||||
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20. |
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Completion Bonuses | ![]() ![]() |
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Class Weapon | ![]() |
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Release date | 2016-03-10 | Other sites | ![]() ![]() |
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Support Skills | |||||||||||||||
Battle Instincts | Boost to double attack rate. 10% boost to max HP. |
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Revenge Run Amok | Slight chance of Dodge-and-Counter effect (1 time). | ||||||||||||||
Trample | Unlocks at Master Level 20: Supplement damage upon triple attacks (Damage cap: 100,000). |
Master Level BonusesRequirements to unlock Master Levels
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Total Master Level Bonuses | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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New Support Skill: Trample Skill Upgrade: Full Arsenal III Alternate color class outfits |
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Contents
Skills
Icon | Skill Name | Effect | C/DCooldown in Turns | DurDuration in Turns or Seconds | SubSubskill usable on other classes | LVLClass level required | Notes |
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Full Arsenal III | Gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%., ![]() Strength: 50%Multiplier: NormalDuration: 1 turn , and ![]() Strength: 30%Duration: 1 turn . At level 30: Also gain ![]() Strength: 20%Duration: Indefinite and ![]() Strength: 10%Duration: Indefinite. |
5T | 1T | No | 1 |
Extended Mastery Skills
Icon | Skill Name | Effect | C/DCooldown | DurDuration | EMPCost in EMP | Notes |
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Armor Break II | 300% Elemental damage to a foe.[1] Inflict ![]() Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Single. |
5T | 180s | 30 | |
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Rage IV | All parties gain ![]() Strength: 40%Multiplier: NormalDuration: 3 turns. All allies gain ![]() Strength: 5%Duration: 3 turns. (Consumes 30% of charge bar.) |
5T | 3T | 25 | |
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Rampage II | Gain ![]() Strength: 100% and ![]() Strength: 50%. Self-inflict ![]() Strength: 30%. |
6T | 3T | 15 | |
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Ulfhedinn | Gain ![]() Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: UniqueDuration: 4 turns.[1] (Consumes 100% of charge bar.) |
5T | 4T | 50 |
Ultimate Mastery Skills
- Requires Ultimate Mastery Lvl 6.
Icon | Skill Name | Effect | C/DCooldown | DurDuration | MaterialsMaterials consumed to learn | Notes |
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Ferocious Roar | Axe- and sabre-specialty allies gain ![]() Strength: 30%Duration: 4 turns, ![]() Strength: 30%Duration: 4 turns and ![]() Strength: 20%Duration: 4 turns.[1] |
6T | 4T | ||
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Beast Fang | 400% Elemental damage to a foe (Damage cap: ~635,000). Inflict ![]() Strength: 25%Duration: 180 secondsStacking: Single and ![]() Strength: 25%Duration: 180 secondsStacking: Single. Gain ![]() Strength: 50%Duration: 2 turns.[1] (When ![]() is in effect: Auto-activates upon normal attacks.) |
7T | 180s / 2T | ||
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Bloodzerker | Gain ![]() Duration: Indefinite (Ends if HP is 25% or lower or upon recast). ![]() : When consuming 25% of current HP upon using charge attack: Gain ![]() Strength: 50%Multiplier: AssassinDuration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining..[1] |
0T | - |
Assessment
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This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources. |
An aggressive attacking class, focused around multiattacks for the MC and charge attacking often, along with strong ATK Up and DEF Down capabilities. Naturally pairs well with characters that also focus on charge attacks, especially for shorter fights. On the other hand, this single-minded focus can cause problems in more difficult battles, especially solo. In raid battles, the class struggles to contribute benefits to other parties, as Attack Buffs are plentiful and DEF Down cap can be hit in many different ways.
Full Arsenal IIIGain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%., 50% ATK UpATK is boosted
Strength: 50%Multiplier: NormalDuration: 1 turn , and 30% C.B. DMG UpChain burst DMG is boosted
Strength: 30%Duration: 1 turn .
At level 30:
Also gain 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 20%Duration: Indefinite and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 10%Duration: Indefinite. allows you to instantly deal immense charge attack damage, or immediately gain a full bar for UlfhedinnGain
UlfhedinnATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed)
Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: UniqueDuration: 4 turns.
(Consumes 100% of charge bar.).
The rest of the team can be assisted with the use of utility skills such as Armor Break II300% Elemental damage to a foe.
Inflict 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Single. and Rage IVAll parties gain
40% ATK UpATK is boosted
Strength: 40%Multiplier: NormalDuration: 3 turns.
All allies gain 5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 5%Duration: 3 turns.
(Consumes 30% of charge bar.). (If using Rage IVAll parties gain
40% ATK UpATK is boosted
Strength: 40%Multiplier: NormalDuration: 3 turns.
All allies gain 5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 5%Duration: 3 turns.
(Consumes 30% of charge bar.), remember to use it before any use of Full Arsenal IIIGain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%., 50% ATK UpATK is boosted
Strength: 50%Multiplier: NormalDuration: 1 turn , and 30% C.B. DMG UpChain burst DMG is boosted
Strength: 30%Duration: 1 turn .
At level 30:
Also gain 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 20%Duration: Indefinite and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 10%Duration: Indefinite., lest you waste meter!)
Rampage IIGain
100% DA UpDouble attack rate is boosted
Strength: 100% and 50% TA UpTriple attack rate is boosted
Strength: 50%.
Self-inflict 30% DEF DownDEF is lowered
Strength: 30%. is not recommended due to the fact that it reduces defense while the DA/TA boost can be easily replaced with support from other characters or charge attack effects.
UlfhedinnGain
UlfhedinnATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed)
Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: UniqueDuration: 4 turns.
(Consumes 100% of charge bar.) is an especially strong skill. It provides large unique bonuses to ATK+DEF, along with bonus damage, but users should take note that it locks your own skills upon use. Make sure to use any other skills you need to before using UlfhedinnGain
UlfhedinnATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed)
Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: UniqueDuration: 4 turns.
(Consumes 100% of charge bar.). It also provides guaranteed triple attacks, which will help you regain the meter you spent to use it. The debuff immunity can also be incredibly useful in avoiding specific trigger attack debuffs that would shut down charge attacks.
Notable Main Weapons
Berzerker faces strong competition for its mainhand slot. Nearly all swords and axes are fine to use, though given that Berserker charge attacks more often than other classes weapons with a strong charge attack effect should be prioritised.
Berserker's Barrage - The Berserker CCW, though strong, may be difficult to justify creating if you already have a strong sword or axe for that element. Building a
Berserker's Barrage is also not a very long-term investment, as the successor class to
Berserker,
Viking, cannot make use of the Barbarian's Nature skill. If you do choose to build one, note that the strong
40% ATK UpATK is boosted
Strength: 40%Multiplier: NormalDuration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining. and5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 5%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining. on Charge Attack may mean you no longer need to takeRage IVAll parties gain
40% ATK UpATK is boosted
Strength: 40%Multiplier: NormalDuration: 3 turns.
All allies gain5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 5%Duration: 3 turns.
(Consumes 30% of charge bar.) as a skill. Note thatFull Arsenal IIIGain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.,50% ATK UpATK is boosted
Strength: 50%Multiplier: NormalDuration: 1 turn , and30% C.B. DMG UpChain burst DMG is boosted
Strength: 30%Duration: 1 turn .
At level 30:
Also gain20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 20%Duration: Indefinite and10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 10%Duration: Indefinite. is significantly improved with the class weapon, gaining additional10% C.A. DMG UpCharge attack DMG is boosted
Strength: 10%Duration: 1 turn and10% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 10%Duration: 1 turn upon use.- Barbarian's Humanity - Improving the MC's charge attack damage cap will always be useful.
- Barbarian's Divinity - Turns
Power RaiseGain
50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50% chance of dealing 50% more damage.Duration: 3 turns. into a strong (though chance-based) buff for the whole party. Powerful, but locks you into taking the skill. - Barbarian's Devilry - removes the charge bar cost for
Rage IVAll parties gain
40% ATK UpATK is boosted
Strength: 40%Multiplier: NormalDuration: 3 turns.
All allies gain5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 5%Duration: 3 turns.
(Consumes 30% of charge bar.). Only of use if you are still taking the skill to buff other members of your raid, since the CCW provides it for free for your own party on charge attack.
Ereshkigal 🛑This weapon requires many Gold Moons to acquire, and may also require the use of several Damascus Ingots to uncap to its full potential. Think very carefully before making the heavy commitment to acquiring this weapon! -
Full Arsenal IIIGain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.,50% ATK UpATK is boosted
Strength: 50%Multiplier: NormalDuration: 1 turn , and30% C.B. DMG UpChain burst DMG is boosted
Strength: 30%Duration: 1 turn .
At level 30:
Also gain20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 20%Duration: Indefinite and10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 10%Duration: Indefinite. allows for an additional turn of the teamDouble StrikeAttacks twice each turn
effect fromKurnugiaUnworldly Dark damage to a foe (Damage cap: ~2,550,000).
All other Dark allies gainDouble StrikeAttacks twice each turn
Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining. until end of turn.
After 4★:
MC also gainsGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.. that would otherwise be difficult to achieve.UlfhedinnGain
UlfhedinnATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed)
Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: UniqueDuration: 4 turns.
(Consumes 100% of charge bar.)'s guaranteed triple attacks, strong Bonus Damage and ATK Up, will work well with any weapon that can provideSharp ATK UpATK is sharply boosted
.Draconic Buster -
Vortex SphereMassive Water damage to a foe.
Gain25% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 25% chance of dealing 50% more damage.Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining..
After 5★:
Also gain50% Sharp ATK Up (1 time)ATK is sharply boosted
Strength: 50%Multiplier: AssassinDuration: 1 turn .
- Once Master Level 20 is reached:
- Any axe or sabre that provides
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
on charge attack can be useful to activate the new passive ability. This includes weapons such asSnap Blade,
Sol Remnant,
Teiwaz⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead.,
True Tiger's Bane⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead., and
Lu Woh's Horn.
- Said passive also further increases synergy with
Hollowsky Axe setups. The weapon itself makes for a pretty decent mainhand in Earth grids on a more party-oriented setup.
- Any axe or sabre that provides
- After Ultimate Mastery is achieved:
- Bloodzerker provides guaranteed
Sharp ATK UpATK is sharply boosted
after a charge attack, provided the MC has enough health to pay as a cost. Therefore:- Weapons that heal the MC will enable Bloodzerker to be used for longer.
Barbell⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. -
Heavy Weight TrainingMassive Earth damage to a foe.
All allies gainStrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining..
After 4★:
Restore 10% of MC's HP (Healing cap: 2000).Clucky Lantern⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. -
Song of the LanternMassive Fire damage to a foe.
InflictBurned (5000)HP is lowered on every turn
Strength: 5000Duration: 180 seconds.
Restore 10% of all allies' HP (Healing cap: 1000).Ninth Head of the Cartload⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. -
Primate's Prance: Virtue of the MonkeyMassive Water damage to a foe.
Restore 20% of all allies' HP (Healing cap: 1500).
All allies gainShield (1500)Next ATK received will be ineffective for a fixed amount
Strength: 1500Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining..
After 4★:
Remove 1 buff from the foe.Ukonvasara⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. -
MeteoriteMassive Light damage to a foe.
Restore 100 + 10% HP (Healing cap: 1500).
After 4★:
Heal increased to 100 + 15% HP (Healing Cap: 2000).Blade of the Scourged (heal chance on attack)
Blutgang⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. -
Sword of DelusionMassive Dark damage to a foe.
GainDrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: 10% of damage dealt (Healing cap: 500 HP)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining..
After 4★:DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: 10% of damage dealt (Healing cap: 1000 HP)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.'s healing cap increased to 1000 and now affects all allies.
MC also gains15% C.A. DMG Up (Stackable / Max: 60%)Charge attack DMG is boosted (Stackable)
Strength: 15% (Max: 60%)Duration: Indefinite and3% C.A. DMG Cap Up (Stackable / Max: 12%)Charge attack DMG cap is boosted (Stackable)
Strength: 3% (Max: 12%)Duration: Indefinite.Dainsleif -
Hyeznin RuneMassive Fire damage to a foe.
Restore MC's HP (Healing cap: 1500).
After 4★:
Healing cap increased to 2000.Excalibur🛑This weapon requires many Gold Moons to acquire, and may also require the use of several Damascus Ingots to uncap to its full potential. Think very carefully before making the heavy commitment to acquiring this weapon! -
King's SwordMassive Dark damage to a foe.
Gain30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 30%Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining..
After 4★:
Effect increased to50% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 50%Duration: 5.5 turnsApplied during the attack phase.
On the next turn, it'll have 5 turns remaining..
Restore MC's HP (Healing cap: 5000).Vihta - (heal chance on attack)
Lyst Sin⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. -
ConvictionMassive Dark damage to a foe.
GainTA UpTriple attack rate is boosted
.
After 4★:
All allies gainDrainNormal attack and C.A. DMG dealt is partially absorbed to HP
.Calamitous Aquashade⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. -
Torrential ThunderstrikeMassive Water damage to a foe.
All Water allies gainTank-and-Counter (3 times)Counters upon taking DMG
Strength: 200%Duration: 2.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase.
On the next turn, it'll have 2 turns remaining..
After 4★:
All Water allies also gainDrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: (Healing cap: 500)Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining..
- Weapons that provide
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
on charge attack will maximise the benefit gained from theSharp ATK UpATK is sharply boosted
.Snap Blade -
KlingentornadoMassive Wind damage to a foe.
GainGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining..Ereshkigal🛑This weapon requires many Gold Moons to acquire, and may also require the use of several Damascus Ingots to uncap to its full potential. Think very carefully before making the heavy commitment to acquiring this weapon! -
KurnugiaUnworldly Dark damage to a foe (Damage cap: ~2,550,000).
All other Dark allies gainDouble StrikeAttacks twice each turn
Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining. until end of turn.
After 4★:
MC also gainsGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining..Lu Woh's Horn -
Arclight BlastMassive Light damage to a foe.
All allies gain15% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining..
After 4★:
MC also gainsGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining..Sol Remnant -
Prominence EruptionMassive Fire damage to a foe.
GainGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining..
After 4★:
Also gain10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 10%Multiplier: SeraphicDuration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining..Teiwaz⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. -
Tempestuous PummelMassive Water damage to a foe.
GainGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining..True Tiger's Bane⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. -
Purity's CounterattackMassive Wind damage to a foe.
GainGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining..
After 4★:
Also gain10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 10%Multiplier: SeraphicDuration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining..
- The natural lowering of HP from the activation of Bloodzerker will work well with weapons that provide
JammedATK is greatly boosted based on how low HP is
Gram⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. -
Saga of the VolsungsMassive Dark damage to a foe.
InflictDelayReduce a foe's charge diamonds by 1
.
After 4★:
GainJammedATK is greatly boosted based on how low HP is
.Blossom Axe⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. -
Swirling Petal ShowerMassive Water damage to a foe.
GainDEF UpDEF is boosted
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining..
After 4★:
Buff increased to30% DEF UpDEF is boosted
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining. and now affects all allies.
All allies also gainJammedATK is greatly boosted based on how low HP is
Strength: 20%-60%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining..
- Weapons that heal the MC will enable Bloodzerker to be used for longer.
- Beast Fang's repeated automatic activation from
UlfhedinnGain
UlfhedinnATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed)
Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: UniqueDuration: 4 turns.
(Consumes 100% of charge bar.) will work well with any weapon that increases skill damage cap.Sword on the Cob⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. -
Mays EvertaMassive Light damage to a foe.
All allies gainSkill DMG UpSkill DMG is boosted
andSkill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
.
After 4★:
Also remove 1 debuff from all allies.
- Bloodzerker provides guaranteed
Alternate Colors
Obtained from Berserker: Master Level 30
Resources
- Reddit Class Discussion (2019-11-22)
- Reddit Class Discussion (2020-03-28) (post-March 2020 EMP Update)
- Reddit Class Discussion (2022-09-21) (post-Master Level Update)
- Reddit Class Discussion (2023-05-31) (post-Ultimate Mastery Update)