Berserker
From Granblue Fantasy Wiki
|
|||||||||||||||
Class Data | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Class line | Fighter ⇢ Warrior ⇢ Weapon Master ⇢ Berserker | ||||||||||||||
Description | Show your wild side with mix-and-match skills for a dynamically defying fighting style. | ||||||||||||||
Style | ![]() |
Specialty | ![]() ![]() |
||||||||||||
Prerequisites | ![]() ![]() | ||||||||||||||
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
|
|
||||||||||||||
Master Bonuses | ![]() ![]() |
||||||||||||||
Class Weapon | ![]() |
||||||||||||||
Support Skills | |||||||||||||||
Battle Instincts | Boost to double attack rate / Boost to max HP | ||||||||||||||
Revenge Run Amok | Slight chance to Dodge and counter a foe's one-ally attack | Base Multiattack Rates | |||||||||||||
Base DA RateIncluding Support Skills/Level Bonuses |
25%[1] | Base TA RateIncluding Support Skills/Level Bonuses |
5%[1] | ||||||||||||
Recommended Extended Mastery Perks | |||||||||||||||
Attack, Charge Attack Damage Up, Debuff Success Rate, Damage Cap Up | |||||||||||||||
Recommended Subskills | |||||||||||||||
Extended Mastery Skills: ![]() Armor Break IIElemental DMG to one foe and inflict . : Berserker's selling point. Deal good damage on its own and help reach DEF down cap with Mist. ![]() Rage IVAll parties gain and all allies gain : Large boost to damage output with a high cost, which is nullified by Full Arsenal. ![]() Strength: 5% Duration: 3 turns Subskills: ![]() Rain of Arrows III300% Elemental DMG to all enemies and inflict . : Lowers enemies' offensive power while dealing decent damage. Also help reaching ATK down cap. ![]() Miserable MistInflict and on all enemies. : Overall good utility but no damage, either this or RoA. |
Skills
Icon | Skill Name | Effect | C/DCooldown in Turns |
DurDuration in Turns or Seconds |
SubSubskill usable on other classes |
LVLClass level required |
Notes |
---|---|---|---|---|---|---|---|
![]() |
Full Arsenal III | Gain C.A. Instant StandbyInstantly sets Charge Bar to 100% , , and .Unaffected by Charge Bar Speed status effects. No effect when afflicted by Shorted debuffs. No effect when Charge Bar is above 100%. |
5T | 1T | No | 1 |
Extended Mastery Skills
Icon | Skill Name | Effect | C/DCooldown |
DurDuration |
EMPCost in EMP |
Notes |
---|---|---|---|---|---|---|
![]() |
Armor Break II | Elemental DMG to one foe and inflict . | 5T | 180s | 30 | |
![]() |
Rage IV | All parties gain and all allies gain ![]() Strength: 5% Duration: 3 turns |
5T | 3T | 25 | |
![]() |
Rampage II | Gain and . Self-inflict . | 6T | 3T | 15 |
Assessment
Overall, a very useful update to Weapon Master. Instantly deal immense charge attack damage with Full Arsenal III while maintaining utility for allies with Armor Break II and Rage IV. For soloing content, running Armor Break II, Rain of Arrows III and Miserable Mist is also acceptable. Rampage II is quite a bad EMP investment, due to the fact that it reduces defense while the DA/TA boost can be easily replaced with support from other characters, so it's not recommended.
Berserker is highly recommended if you have a compatible main hand with good charge attack effects, such as True Infernal Flamescythe,
Hermanubis, 4★
Certificus, etc...
Class Navigation | |
---|---|
I | Fighter • Knight • Priest • Wizard • Thief • Enhancer • Grappler • Ranger • Harpist • Lancer |
II | Warrior • Sentinel • Cleric • Sorcerer • Raider • Arcana Dueler • Kung Fu Artist • Archer • Bard • Dragoon |
III | Weapon Master • Holy Saber • Bishop • Hermit • Hawkeye • Dark Fencer • Ogre • Sidewinder • Superstar • Valkyrie |
IV | Berserker • Spartan • Sage • Warlock • Bandit Tycoon • Chaos Ruler • Luchador • Nighthound • Elysian • Apsaras |
EX I | Alchemist • Ninja • Samurai • Sword Master • Gunslinger • Mystic • Assassin • Drum Master • Dancer • Mechanic |
EX II | Doctor • Runeslayer • Kengo • Glorybringer • Nekomancer |
- ↑ 1.0 1.1 hiroXgbf http://hiroxgbf.blog.fc2.com/blog-entry-7.html