Berserker

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Berserker gran icon.jpgBerserker djeeta icon.jpg
Class Data
Description Show your wild side with mix-and-match skills for a dynamically defying fighting style.
Style Label Type Attack.png Specialty Label Weapon Sabre.png Label Weapon Axe.png
Prerequisites 2500 CP, 20 Gladiator Distinctions and Superior Duelist Trophy
Level Bonuses ATK +2000 and HP +500, total +6000 and +1000
Master Bonuses ATK +2% and HP +1%
Support Skills
Battle Instincts Boost to double attack rate / Boost to max HP
Revenge Run Amok Slight chance to Dodge and counter a foe's one-ally attack
Recommended Extended Mastery Perks
Attack, Charge Attack Damage Up, Debuff Success Rate, Damage Cap Up
Recommended Subskills

Extended Mastery Skills:

  • Armor Break II: Berserker's selling point. Deal good damage on its own and help reach DEF down cap with Mist
  • Rage IV: Large boost to damage output with a high cost, which is nullified by Full Arsenal.

Subslot:

  • Rain of Arrow: Lowers enemies' offensive power while dealing decent damage. Also help reaching ATK down cap
  • Miserable Mist: Overall good utility but no damage, either this or RoA.

Skills

Icon Skill Name Effect
C/DCooldown in Turns
DurDuration in Turns or Seconds
SubSubskill usable on other classes
LVLClass level required
Notes
Ability Burst.png Full Arsenal III Gain
C.A. Instant StandbyInstantly sets Charge Bar to 100%

Unaffected by Charge Bar Speed status effects.
No effect when afflicted by Shorted debuffs.
No effect when Charge Bar is above 100%.
,
Status AttackUp.png50% ATK UpATK is boosted

Strength: 50%
Duration: 1 turns
, and
Status Defiance.pngChain Burst DMG BoostedChain burst DMG is boosted

Strength: 30%
Duration: 1 turns
.
5T 1T No 1

Extended Mastery Skills

Icon Skill Name Effect
C/DCooldown
DurDuration
EMPCost in EMP
Notes
Ability ArmorBreak.png Armor Break II Elemental DMG to one foe and inflict
Status DefenseDown.png25% DEF DownDEF is lowered

Strength: 25%
Duration: 180 seconds
.
5T 180s 30
Ability Rage.png Rage IV All parties gain
Status AttackUp.png40% ATK UpATK is boosted

Strength: 40%
Duration: 3 turns
and all allies gain
Status DamageCapUp.pngDMG Cap BoostedCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount

Strength: 5%
Duration: 3 turns
(Costs 30% charge bar)
5T 3T 25
Ability Rampage.png Rampage II Gain
Status DoubleUp.png100% DA UpDouble attack rate is boosted

Strength: 100%
and
Status TripleUp.png50% TA UpTriple attack rate is boosted

Strength: 50%
. Self-inflict
Status DefenseDown.png30% DEF DownDEF is lowered

Strength: 30%
.
6T 3T 15

Assessment

Overall, a very useful update to Weapon Master. Instantly deal immense charge attack damage with Full Arsenal III while maintaining utility for allies with Armor Break II and Rage IV. For soloing content, running Armor Break II, Rain of Arrows III and Miserable Mist is also acceptable. Rampage II is quite a bad EMP investment, due to the fact that it reduces defense while the DA/TA boost can be easily replaced with support from other characters, so it's not recommended. Berserker is highly recommended if you have a good main hand that the class can use, namely True Infernal Flamescythe square.jpg True Infernal Flamescythe or the non-limited Rose Crystal Sword square.jpg Rose Crystal Sword, etc...