Berserker

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About classes | Class list | Skill list | Extended Mastery | Master Level | Ultimate Mastery


Row 4 Class
Berserker

Jobs 1138x1138 100301 0.png
 
Jobs 1138x1138 100301 1.png

Leader sd 100301 sw 0 01.png
 
Leader sd 100301 sw 1 01.png

Leader sd 100302 sw 0 01.png
 
Leader sd 100302 sw 1 01.png

Leader sd 100303 sw 0 01.png
 
Leader sd 100303 sw 1 01.png

Leader sd 100304 sw 0 01.png
 
Leader sd 100304 sw 1 01.png

Leader sd 100305 sw 0 01.png
 
Leader sd 100305 sw 1 01.png

Leader m 100301 01.jpgLeader sd m 100301 01.jpgLeader s 100301 01.jpgLeader s 100301 sw 0 01.jpgLeader s 100301 sw 1 01.jpgLeader raid normal 100301 sw 0 01.jpgLeader raid normal 100301 sw 1 01.jpgLeader jobm 100301 sw 0 01.jpgLeader jobm 100301 sw 1 01.jpgLeader quest 100301 sw 0 01.jpgLeader quest 100301 sw 1 01.jpgLeader t 100301 sw 0 01.pngLeader t 100301 sw 1 01.pngLeader jlon 100301 sw 0 01.pngLeader jlon 100301 sw 1 01.pngJob name 100301.png

Style Attack
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid. Sabre Axe
CCWClass Champion Weapon Weapon s 1040308400 note.jpg Berserker's Barrage
Unlock Requirements
CP square.jpg CP ×2,500
Gladiator Distinction square.jpg Gladiator Distinction ×20
Trophy Gold square.png Superior DuelistClear the quest Search for an Heir with a Fighter-type class.
Rewards
Crystal square.jpg Crystal ×50

ID 100301
NameJP ベルセルク
Release Date 2016-03-10
Other Sites Icon Gamewith.pngGameWithIcon Kamigame.pngKamigame

Show your wild side with mix-and-match skills for a dynamically defying fighting style.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon Name Effect Obtained
Icon Support Skill.png Battle Instincts Boost to double attack rate.
10% boost to max HP.
Lvl 1
Icon Support Skill.png Revenge Run Amok Slight chance of Dodge-and-Counter effect (1 time). Lvl 1
Icon Support Skill.png Trample Supplement damage upon triple attacks (Damage cap: 100,000). Master Lvl 20
Base Skills
Icon Name Effect Cooldown Duration SubSubskill usable on other classes Obtained
Ability Burst.png
Ability m 1587 3.png
Full Arsenal III Gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
, Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Multiplier: NormalDuration: 1 turn
, and Status 1457.png30% C.B. DMG UpChain burst DMG is boosted
Strength: 30%Duration: 1 turn
.
At level 30:
Also gain Status C.A. DMG Boosted (1 time).png20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 20%Duration: Indefinite
and Status CA DMG Cap.png10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 10%Duration: Indefinite
.
5T 1T No Lvl 1
Extended Mastery Skills
Icon Name Effect Cooldown Duration EMPCost in EMP
Ability m 11 1.png Armor Break II 300% Elemental damage to a foe.[1]
Inflict Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Single
.
5T 180s 30
Ability m 14 3.png Rage IV All parties gain Status AttackUp.png40% ATK UpATK is boosted
Strength: 40%Multiplier: NormalDuration: 3 turns
.
All allies gain Status DamageCapUp.png5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 5%Duration: 3 turns
.
(Consumes 30% of charge bar.)
5T 3T 25
Ability m 45 3.png Rampage II Gain Status DoubleUp.png100% DA UpDouble attack rate is boosted
Strength: 100%
and Status TripleUp.png50% TA UpTriple attack rate is boosted
Strength: 50%
.
Self-inflict Status DefenseDown.png30% DEF DownDEF is lowered
Strength: 30%
.
6T 3T 15
Ability Ulfhedinn.png Ulfhedinn Gain Status 3097.pngUlfhedinnATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed)
Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: UniqueDuration: 4 turns
.[1]
(Consumes 100% of charge bar.)
5T 4T 50
Ultimate Mastery Skills
Icon Name Effect Cooldown Duration MaterialsMaterials consumed to learn
Ability m 1977 3.png Ferocious Roar Axe- and sabre-specialty allies gain Status DoubleUp.png30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 4 turns
, Status TripleUp.png30% TA UpTriple attack rate is boosted
Strength: 30%Duration: 4 turns
and Status 1383.png20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 4 turns
.[1]
6T 4T
Ability m 1978 1.png Beast Fang 400% Elemental damage to a foe (Damage cap: ~635,000).
Inflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Duration: 180 secondsStacking: Single
and Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Duration: 180 secondsStacking: Single
.
Gain Status DamageCapUp.png50% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted (Can't be extended)
Strength: 50%Duration: 2 turns
.[1]
(When Status 3097.pngUlfhedinnATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed)
is in effect: Auto-activates upon normal attacks.)
7T 180s / 2T
Ability m 1979 3.png Bloodzerker Gain Status 3191.pngBloodzerkerWhen consuming 25% of current HP upon using charge attack: Sharp boost to ATK (1 hit) (Can't be removed / Ends when HP hits 25% or lower)
Duration: Indefinite
(Ends if HP is 25% or lower or upon recast).
Status 3191.pngBloodzerkerWhen consuming 25% of current HP upon using charge attack: Sharp boost to ATK (1 hit) (Can't be removed / Ends when HP hits 25% or lower)
: When consuming 25% of current HP upon using charge attack: Gain Status 1457.png50% Sharp ATK Up (1 time)ATK is sharply boosted
Strength: 50%Multiplier: AssassinDuration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.[1]
0T -
Level Bonuses
Lvl 1Icon Bonus Attack.png ATK +2000
Lvl 5Icon Bonus HP.png HP +500
Lvl 10Icon Bonus Attack.png ATK +2000
Lvl 15Icon Bonus HP.png HP +500
Lvl 20Icon Bonus Attack.png ATK +2000
Total Stat Bonuses These bonuses only apply to this class. Completion Bonuses Unlocked at level 20.
These bonuses are applied while as any class.
Icon Bonus Attack.png ATK +6000
Icon Bonus HP.png HP +1000
Icon Bonus Attack.png ATK +2% and Icon Bonus HP.png HP +1%
Master Level Bonuses Requirements to unlock Master Levels
Lvl 1 - Lvl 16 Icon Bonus Attack.png DMG Cap +1%
Lvl 2 Icon Bonus Attack.png ATK +300 Lvl 17 Icon Bonus Attack.png ATK +300
Lvl 3 Icon Bonus HP.png HP +300 Lvl 18 Icon Bonus Attack.png DMG Cap +1%
Lvl 4 Icon Bonus Attack.png DMG Cap +1% Lvl 19 Icon Bonus Attack.png ATK +300
Lvl 5 Icon Bonus HP.png HP +300 Lvl 20 New Support Skill
Weapon Master alternate color class outfits
Lvl 6 Icon Bonus Attack.png ATK +300 Lvl 21 Icon Bonus Attack.png ATK +300
Lvl 7 Icon Bonus Attack.png DMG Cap +1% Lvl 22 Icon Bonus Attack.png DMG Cap +1%
Lvl 8 Icon Bonus Attack.png ATK +300 Lvl 23 Icon Bonus Attack.png ATK +300
Lvl 9 Icon Bonus HP.png HP +300 Lvl 24 Icon Bonus Attack.png DMG Cap +1%
Lvl 10 Icon Bonus Attack.png DMG Cap +1%
Fighter alternate color class outfits
Lvl 25 Icon Bonus Attack.png ATK +300
Lvl 11 Icon Bonus Attack.png ATK +300 Lvl 26 Icon Bonus Attack.png DMG Cap +1%
Lvl 12 Icon Bonus HP.png HP +300 Lvl 27 Icon Bonus Attack.png ATK +300
Lvl 13 Icon Bonus Attack.png ATK +300 Lvl 28 Icon Bonus Attack.png DMG Cap +1%
Lvl 14 Icon Bonus Attack.png DMG Cap +1% Lvl 29 Icon Bonus HP.png HP +300
Lvl 15 Icon Bonus Attack.png ATK +300
Warrior alternate color class outfits
Lvl 30 Upgrade Full Arsenal III
Berserker alternate color class outfits
Total Stat Bonuses These bonuses only apply to this class. Skill Bonuses
Icon Bonus Attack.png ATK +3600
Icon Bonus HP.png HP +1500
Icon Bonus Attack.png DMG Cap +10%
New Support Skill: Trample
Skill Upgrade: Ability Burst.png Full Arsenal IIIGain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
, Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Multiplier: NormalDuration: 1 turn
, and Status 1457.png30% C.B. DMG UpChain burst DMG is boosted
Strength: 30%Duration: 1 turn
.
At level 30:
Also gain Status C.A. DMG Boosted (1 time).png20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 20%Duration: Indefinite
and Status CA DMG Cap.png10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 10%Duration: Indefinite
.

Alternate color class outfits
Ultimate Mastery Level Bonuses These bonuses only apply to this class.
Requirements to unlock Ultimate Mastery
Lvl 1 Icon Bonus Attack.png ATK +3500 Lvl 4 Icon Bonus CA DMG.png C.A. DMG +7%
Lvl 2 Icon Bonus HP.png HP +1500 Lvl 5 Icon Bonus Attack.png Chain Burst DMG Cap +7%
Lvl 3 Icon Bonus Debuff Success.png Debuff Success Rate +7% Lvl 6 Icon Bonus Attack.png DMG Cap +12%

Gameplay Notes

Status Sketching.pngFacsimile Compatibility

Icon Skill Copyable?
Ability Burst.png Full Arsenal III Yes
Ability m 11 1.png Armor Break II Yes
Ability m 14 3.png Rage IV Yes
Ability m 45 3.png Rampage II Yes
Ability Ulfhedinn.png Ulfhedinn No
Ability m 1977 3.png Ferocious Roar No
Ability m 1978 1.png Beast Fang No
Ability m 1979 3.png Bloodzerker No

Resources

Assessment

Class Assessment banner.png

Whats This.png This section contains subjective remarks about this class.
Relevancy of information and recommended weapons can quickly change over time.
Use substantial discretion before heavily investing resources.

Overview

Berserker is a very offense-oriented class, with the added benefit of offering useful utility skills. The class excels in short manual burst strategies but can also be a formidable choice for Full Auto situations when more defensive skills are not needed. Prior to achieving Ultimate Mastery, Leader s 100401 01.jpg Viking can be seen as almost a strict upgrade over Berserker. However, once Ultimate Mastery is attained, the class has many advantages over its row V counterpart and proves to be superior in a wide range of setups.

Skill Overview

Class Skill

Skill Priority Comments
Ability Burst.png 
Full Arsenal IIIGain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
, Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Multiplier: NormalDuration: 1 turn
, and Status 1457.png30% C.B. DMG UpChain burst DMG is boosted
Strength: 30%Duration: 1 turn
.
At level 30:
Also gain Status C.A. DMG Boosted (1 time).png20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 20%Duration: Indefinite
and Status CA DMG Cap.png10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 10%Duration: Indefinite
.
Default

Extended Mastery

Skill Priority Comments
Ability m 11 1.png 
Armor Break II300% Elemental damage to a foe.
Inflict Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Single
.
Low
  • Useful in capping DEF down on the foe with MC alone, however will ultimately be replaced by Ability m 1978 1.png Beast Fang400% Elemental damage to a foe (Damage cap: ~635,000).
    Inflict Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%Duration: 180 secondsStacking: Single
    and Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%Duration: 180 secondsStacking: Single
    .
    Gain Status DamageCapUp.png50% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted (Can't be extended)
    Strength: 50%Duration: 2 turns
    .
    (When Status 3097.pngUlfhedinnATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed)
    is in effect: Auto-activates upon normal attacks.)
    .
Ability m 14 3.png 
Rage IVAll parties gain Status AttackUp.png40% ATK UpATK is boosted
Strength: 40%Multiplier: NormalDuration: 3 turns
.
All allies gain Status DamageCapUp.png5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 5%Duration: 3 turns
.
(Consumes 30% of charge bar.)
Low
  • Can be a useful damage buff for developing grids but its 30% charge bar cost may end up being too clunky to use, especially in Full Auto.
  • If an ATK Up buff is required, Ability m 14 3.png Rage IIIAll parties gain Status AttackUp.png30% ATK UpATK is boosted
    Strength: 30%Duration: 3 turns
    .
    may be a better option due to having no negative downsides.
Ability m 45 3.png 
Rampage IIGain Status DoubleUp.png100% DA UpDouble attack rate is boosted
Strength: 100%
and Status TripleUp.png50% TA UpTriple attack rate is boosted
Strength: 50%
.
Self-inflict Status DefenseDown.png30% DEF DownDEF is lowered
Strength: 30%
.
Low
  • Offers a less-than-ideal buff to MC and also inflicts a self debuff.
  • If multiattack is needed, Ability Ulfhedinn.png UlfhedinnGain Status 3097.pngUlfhedinnATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed)
    Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: UniqueDuration: 4 turns
    .
    (Consumes 100% of charge bar.)
    or Ability m 1977 3.png Ferocious RoarAxe- and sabre-specialty allies gain Status DoubleUp.png30% DA UpDouble attack rate is boosted
    Strength: 30%Duration: 4 turns
    , Status TripleUp.png30% TA UpTriple attack rate is boosted
    Strength: 30%Duration: 4 turns
    and Status 1383.png20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 4 turns
    .
    is recommended as they bring far more potent buffs.
Ability Ulfhedinn.png 
UlfhedinnGain Status 3097.pngUlfhedinnATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed)
Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: UniqueDuration: 4 turns
.
(Consumes 100% of charge bar.)
High
  • Provides a powerful buff to MC and pairs extremely well with Ability m 1978 1.png Beast Fang400% Elemental damage to a foe (Damage cap: ~635,000).
    Inflict Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%Duration: 180 secondsStacking: Single
    and Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%Duration: 180 secondsStacking: Single
    .
    Gain Status DamageCapUp.png50% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted (Can't be extended)
    Strength: 50%Duration: 2 turns
    .
    (When Status 3097.pngUlfhedinnATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed)
    is in effect: Auto-activates upon normal attacks.)
    .
  • Very usable in Full Auto, as MC will always have enough charge bar due to it having the same cooldown as Ability Burst.png Full Arsenal IIIGain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    , Status AttackUp.png50% ATK UpATK is boosted
    Strength: 50%Multiplier: NormalDuration: 1 turn
    , and Status 1457.png30% C.B. DMG UpChain burst DMG is boosted
    Strength: 30%Duration: 1 turn
    .
    At level 30:
    Also gain Status C.A. DMG Boosted (1 time).png20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 20%Duration: Indefinite
    and Status CA DMG Cap.png10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
    Strength: 10%Duration: Indefinite
    .
    (provided you are not running Ability m 14 3.png Rage IVAll parties gain Status AttackUp.png40% ATK UpATK is boosted
    Strength: 40%Multiplier: NormalDuration: 3 turns
    .
    All allies gain Status DamageCapUp.png5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 5%Duration: 3 turns
    .
    (Consumes 30% of charge bar.)
    in the 2nd skill slot).

Ultimate Mastery

Skill Priority Comments
Ability m 1977 3.png 
Ferocious RoarAxe- and sabre-specialty allies gain Status DoubleUp.png30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 4 turns
, Status TripleUp.png30% TA UpTriple attack rate is boosted
Strength: 30%Duration: 4 turns
and Status 1383.png20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 4 turns
.
Medium
  • Provides a source of Bonus DMG to the party that does not conflict with any other source in the game, provided that they are Axe or Sabre-specialty (See Bonus Damage for more details).
Ability m 1978 1.png 
Beast Fang400% Elemental damage to a foe (Damage cap: ~635,000).
Inflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Duration: 180 secondsStacking: Single
and Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Duration: 180 secondsStacking: Single
.
Gain Status DamageCapUp.png50% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted (Can't be extended)
Strength: 50%Duration: 2 turns
.
(When Status 3097.pngUlfhedinnATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed)
is in effect: Auto-activates upon normal attacks.)
High
  • A powerful skill that helps cap ATK and DEF Down debuffs on the enemy alongside Ability m 44 4.png Miserable MistInflict Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    on all foes.
    .
  • Auto-activates when used with Ability Ulfhedinn.png UlfhedinnGain Status 3097.pngUlfhedinnATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed)
    Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: UniqueDuration: 4 turns
    .
    (Consumes 100% of charge bar.)
    , creating a strong skill pairing.
Ability m 1979 3.png 
BloodzerkerGain Status 3191.pngBloodzerkerWhen consuming 25% of current HP upon using charge attack: Sharp boost to ATK (1 hit) (Can't be removed / Ends when HP hits 25% or lower)
Duration: Indefinite
(Ends if HP is 25% or lower or upon recast).
Status 3191.pngBloodzerkerWhen consuming 25% of current HP upon using charge attack: Sharp boost to ATK (1 hit) (Can't be removed / Ends when HP hits 25% or lower)
: When consuming 25% of current HP upon using charge attack: Gain Status 1457.png50% Sharp ATK Up (1 time)ATK is sharply boosted
Strength: 50%Multiplier: AssassinDuration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Low
  • Faces tough competition with Berserker's other skills. Does not provide enough benefit compared to other class skills.

Notable Main Weapon Options

Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.

Feel free to explore and experiment with weapons available to you.

For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.

Class Champion Weapon Overview

Weapon Info Comments
Weapon s 1040308400 note.jpg
Berserker's Barrage
Skill charge attack.png Savage SurgeMassive Dark DMG to a foe / All allies gain Status AttackUp.png40% ATK UpATK is boosted
Strength: 40%Multiplier: NormalDuration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status DamageCapUp.png5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 5%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Berserker's Barrage is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option. Better alternatives are listed below.
Ws skill job weapon.png Barbarian's NatureWhen main weapon: Also gain Status 1457.png10% C.A. DMG UpCharge attack DMG is boosted
Strength: 10%Duration: 1 turn
and 10% Status CA DMG Cap.png10% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 10%Duration: 1 turn
upon using Ability Burst.png Full Arsenal IIIGain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
, Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Multiplier: NormalDuration: 1 turn
, and Status 1457.png30% C.B. DMG UpChain burst DMG is boosted
Strength: 30%Duration: 1 turn
.
At level 30:
Also gain Status C.A. DMG Boosted (1 time).png20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 20%Duration: Indefinite
and Status CA DMG Cap.png10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 10%Duration: Indefinite
.
Emblem of Humanity square.jpg Barbarian's HumanityWhen main weapon: 10% boost to charge attack DMG cap (MC only)
Emblem of Divinity square.jpg Barbarian's DivinityWhen main weapon: Ability m 90 3.png Power RaiseGain Status CriticalUp.png50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50% chance of dealing 50% more damage.Duration: 3 turns
.
affects all allies
Emblem of Devilry square.jpg Barbarian's DevilryWhen main weapon: Ability m 14 3.png Rage IVAll parties gain Status AttackUp.png40% ATK UpATK is boosted
Strength: 40%Multiplier: NormalDuration: 3 turns
.
All allies gain Status DamageCapUp.png5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 5%Duration: 3 turns
.
(Consumes 30% of charge bar.)
doesn't use up charge bar

Farmable Options

Weapon Element Source Charge Attack Comments

Dark Opus (Fire)
Label Element Fire.png Treasure Trade:
Dark Opus Weapons
Skill charge attack.png 
Apocalyptic IgnitionMassive Fire damage to a foe. / All allies gain Status Hellfire Crest 1.pngHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
Additional effect based on the pendulum.
Weapon m 1040017200.jpg
Sword of Valorblaze
Label Element Fire.png Weapon Series:
Seraphic Weapons
Skill charge attack.png 
Arkhangelsky SoborMassive Fire damage to a foe.
All allies gain Status FireAtkUp.png20% Fire ATK UpFire ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status WindResUp.png20% Wind DMG LoweredWind DMG is lowered
Strength: 20%Duration: 3.5 turnsWind DEF Up. Not a Damage Cut.
Reduces Wind damage taken on a multiplier
separate from Damage Cuts.Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
  • An accessible option if lacking other better weapons.
Weapon m 1040306300.jpg
True Infernal Flamescythe
Label Element Fire.png Special Quest:
Xeno Ifrit Clash
Skill charge attack.png 
True Soulfire Immolation450%Massive Fire damage to a foe.
Inflict Status Burned.pngBurned (5000)HP is lowered on every turn
Strength: 5000Base Accuracy: 25%Duration: 180 seconds
.
All allies gain Status DoubleUp.png30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and Status TripleUp.png30% TA UpTriple attack rate is boosted
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 5★:
Damage increased to 550%.
Status Burned.pngBurned (5000)HP is lowered on every turn
Strength: 5000Duration: 180 seconds
base accuracy increased.
  • Provides MC with 20% Bonus DMG effect against foes inflicted with Status Burned.pngBurnedHP is lowered on every turn
    .
  • Raises the party's multiattack rate on C.A.
Weapon m 1040019700.jpg
Fateless
Label Element Water.png Treasure Trade:
Astral Weapons
Skill charge attack.png 
Frigid StingMassive Water damage to a foe.
Remove 1 buff.
After 4★:
All allies also gain Status 1383.png15% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Last Sahrivar icon.jpg
Last Sahrivar
Label Element Earth.png Special Quest:
Xeno Vohu Manah Clash
Skill charge attack.png 
Atar450%Massive Earth damage to a foe.
Gain Status EarthAtkUp.png20% Earth ATK UpEarth ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
All allies gain Status Water Switch.pngWater SwitchElemental DMG from foes turns into water DMG
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 5★:
Damage increased to 550%.
Buff increased to Status EarthAtkUp.png25% Earth ATK UpEarth ATK is boosted
Strength: 25%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and now affects all allies.
  • MC gains Status Adjudicator's Revelation.pngAdjudicator's RevelationDMG dealt is supplemented upon taking DMG (Stacks up to 5 times / Can't be removed)
    Duration: Indefinite
    (Stackable) upon taking damage.
  • Status Water Switch.pngWater SwitchElemental DMG from foes turns into water DMG
    Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    can offer extra defence against powerful foes that deal multi-element damage.

Dark Opus (Light)
Label Element Light.png Treasure Trade:
Dark Opus Weapons
Skill charge attack.png 
Apocalyptic MessiahMassive Light damage to a foe. / All allies gain Status Aurora Crest 1.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
Additional effect based on the pendulum.
True Purity Sunblade icon.jpg
True Purity Sunblade
Label Element Light.png Special Quest:
Xeno Corow Clash
Skill charge attack.png 
Font of Orion450%Massive Light damage to a foe
Inflict Status Blind 2.pngBlindedAttacks have a slight chance to miss
Duration: 2.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
All allies gain Status Uplift.png10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 5★:
Damage increased to 550%Massive.
Status Blind 3.pngBlindedAttacks have a slight chance to miss
Duration: 3.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
duration increased to 3.5 turns and now affects all foes.
  • Provides the party with an ATK boost depending on how high MC's HP is.
Weapon m 1040310800.jpg
Scythe of Darkherald
Label Element Dark.png Weapon Series:
Seraphic Weapons
Skill charge attack.png 
Body-on-Body ParadeMassive Dark damage to a foe.
All allies gain Status DarkAtkUp.png20% Dark ATK UpDark ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status LightResUp.png20% Light DMG LoweredLight DMG is lowered
Strength: 20%Duration: 3.5 turnsLight DEF Up. Not a Damage Cut.
Reduces Light damage taken on a multiplier
separate from Damage Cuts.Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
  • An accessible option if lacking other better weapons.

Premium Draw Options

Stamp129.png WARNING!
Players should not uncap weapons in this list using Damascus Ingot square.jpg Damascus Ingots, Gold Brick square.jpg Gold Bricks or duplicates until they reach a point in their progression to fully understand their value.
Weapon Element Source Charge Attack Comments
Weapon m 1040315900.jpg
Crimson Scale
Label Element Fire.png Premium Gala Skill charge attack.png 
DamnatioMassive Fire damage to a foe.
All allies gain Status 1383.png20% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
All allies also gain Status Uplift.pngCharge Bar +15%Instantly boosts Charge Bar by 15%
Strength: 15%
.
  • Even at 0★, this weapon provides 50,000 Supplemental Damage and does not strictly need to be uncapped for Omega grids.
  • Even at 0★, this weapon provides a significant teamwide Status 1383.png20% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    effect on C.A. and does not strictly need to be uncapped for Omega grids.
Weapon m 1040022000.jpg
Evanescence
Label Element Wind.png Premium Gala Skill charge attack.png 
Nine-Winged ButterflyMassive Wind damage to a foe.
All allies gain Status 1383.png20% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
All allies also gain Status Uplift.pngCharge Bar +15%Instantly boosts Charge Bar by 15%
Strength: 15%
.
  • Even at 0★, this weapon provides a significant teamwide Status 1383.png20% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    effect on C.A. and does not strictly need to be uncapped for Omega grids.

Gold Moon Options

Stamp329.png WARNING!
Weapons in this section require a significant Gold Moon square.jpg Gold Moon investment.
The player should be absolutely positive before making the purchase.
Weapon Element Source Charge Attack Comments
Weapon m 1040022900.jpg
Hrunting
Label Element Earth.png Trade Moons:
Gold Moon square.jpg Gold Moon ×150
Skill charge attack.png 
Here at LastUnworldly Earth damage to a foe (Damage cap: ~2,550,000).
All Earth allies gain Status Blood Sacrifice.pngBlood SacrificeHP is lowered every turn
Strength: 10% of max HP (Damage cap: 1000)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
All Earth allies also gain Status 7343.pngDMG Mitigation (2000)DMG taken is lowered by a fixed amount
Strength: 2000Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
.
  • Provides MC with Status 3170.pngSavage MythologyTakes DMG every turn / ATK is boosted / DEF is sharply boosted / Attacks twice each turn (Can't be removed)
    when used as a main weapon. This buff also activates the second weapon skill which provides Status 1383.png30% Bonus Earth DMG (1 time)Deals bonus earth DMG for normal attacks (1 time)
    Strength: 30%Duration: 1 turn
    .
  • Berserker is able to maximize the benefits Hrunting provides through skills such as Ability Ulfhedinn.png UlfhedinnGain Status 3097.pngUlfhedinnATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed)
    Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: UniqueDuration: 4 turns
    .
    (Consumes 100% of charge bar.)
    and Ability m 1978 1.png Beast Fang400% Elemental damage to a foe (Damage cap: ~635,000).
    Inflict Status AttackDown.png25% ATK DownATK is lowered
    Strength: 25%Duration: 180 secondsStacking: Single
    and Status DefenseDown.png25% DEF DownDEF is lowered
    Strength: 25%Duration: 180 secondsStacking: Single
    .
    Gain Status DamageCapUp.png50% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted (Can't be extended)
    Strength: 50%Duration: 2 turns
    .
    (When Status 3097.pngUlfhedinnATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed)
    is in effect: Auto-activates upon normal attacks.)
    and is able to improve MC's personal damage to a massive degree.
Weapon m 1040315100.jpg
Ereshkigal
Label Element Dark.png Trade Moons:
Gold Moon square.jpg Gold Moon ×150
Skill charge attack.png 
KurnugiaUnworldly Dark damage to a foe (Damage cap: ~2,550,000).
All other Dark allies gain Status Routine Step.pngDouble StrikeAttacks twice each turn
Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
until end of turn.
After 4★:
MC also gains Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
  • Provides a charge attack effect similar to that of a Dark Opus Weapon equipped with Chain of Falsehood square.jpg Chain of Falsehood, however requires no additional skill presses to get started.
  • Ability Burst.png Full Arsenal IIIGain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    , Status AttackUp.png50% ATK UpATK is boosted
    Strength: 50%Multiplier: NormalDuration: 1 turn
    , and Status 1457.png30% C.B. DMG UpChain burst DMG is boosted
    Strength: 30%Duration: 1 turn
    .
    At level 30:
    Also gain Status C.A. DMG Boosted (1 time).png20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 20%Duration: Indefinite
    and Status CA DMG Cap.png10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
    Strength: 10%Duration: Indefinite
    .
    can be used to gain an additional burst turn once Status 1413 8.pngTell IbrahimInstant C.A. standby at end of turn (Can't be removed / Can't be extended)
    Duration: 2 turns
    has expired.

References