Berserker
About Classes | Class List | Class Skills | Extended Mastery | Master Level | Ultimate Mastery
Style | |
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SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid. | |
CCWClass Champion Weapon | Berserker's Barrage |
Unlock Requirements |
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CP ×2,500 Gladiator Distinction ×20 Superior DuelistClear the quest Search for an Heir with a Fighter-type class. Rewards Crystal ×50 |
ID | 100301 |
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NameJP | ベルセルク |
Release Date | 2016-03-10 |
Other Sites | GameWithKamigame |
Show your wild side with mix-and-match skills for a dynamically defying fighting style. |
Support SkillsDoes not work as a sub ally unless explicitly stated. | |||
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Icon | Name | Effect | Obtained |
Battle Instincts | Boost to double attack rate. 10% boost to max HP. |
Lvl 1 |
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Revenge Run Amok | Slight chance of Dodge-and-Counter effect (1 time). | Lvl 1 |
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Trample | Supplement damage upon triple attacks (Damage cap: 100,000). | Master Lvl 20 |
Base Skills | ||||||
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Icon | Name | Effect | Cooldown | Duration | SubSubskill usable on other classes | Obtained |
Full Arsenal III | Gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%., 50% ATK UpATK is boosted Strength: 50%Multiplier: NormalDuration: 1 turn , and 30% C.B. DMG UpChain burst DMG is boosted Strength: 30%Duration: 1 turn . At level 30: Also gain 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 20%Duration: Indefinite and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Strength: 10%Duration: Indefinite. |
5T | 1T | No | Lvl 1 |
Extended Mastery Skills | |||||
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Icon | Name | Effect | Cooldown | Duration | EMPCost in EMP |
Armor Break II | 300% Elemental damage to a foe.[1] Inflict 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Single. |
5T | 180s | 30 | |
Rage IV | All parties gain 40% ATK UpATK is boosted Strength: 40%Multiplier: NormalDuration: 3 turns. All allies gain 5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 5%Duration: 3 turns. (Consumes 30% of charge bar.) |
5T | 3T | 25 | |
Rampage II | Gain 100% DA UpDouble attack rate is boosted Strength: 100% and 50% TA UpTriple attack rate is boosted Strength: 50%. Self-inflict 30% DEF DownDEF is lowered Strength: 30%. |
6T | 3T | 15 | |
Ulfhedinn | Gain UlfhedinnATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed) Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: UniqueDuration: 4 turns.[1] (Consumes 100% of charge bar.) |
5T | 4T | 50 |
Ultimate Mastery Skills | |||||
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Icon | Name | Effect | Cooldown | Duration | MaterialsMaterials consumed to learn |
Ferocious Roar | Axe- and sabre-specialty allies gain 30% DA UpDouble attack rate is boosted Strength: 30%Duration: 4 turns, 30% TA UpTriple attack rate is boosted Strength: 30%Duration: 4 turns and 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 4 turns.[1] |
6T | 4T | ||
Beast Fang | 400% Elemental damage to a foe (Damage cap: ~635,000). Inflict 25% ATK DownATK is lowered Strength: 25%Duration: 180 secondsStacking: Single and 25% DEF DownDEF is lowered Strength: 25%Duration: 180 secondsStacking: Single. Gain 50% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted (Can't be extended) Strength: 50%Duration: 2 turns.[1] (When UlfhedinnATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed) is in effect: Auto-activates upon normal attacks.) |
7T | 180s / 2T | ||
Bloodzerker | Gain BloodzerkerWhen consuming 25% of current HP upon using charge attack: Sharp boost to ATK (1 hit) (Can't be removed / Ends when HP hits 25% or lower) Duration: Indefinite (Ends if HP is 25% or lower or upon recast). BloodzerkerWhen consuming 25% of current HP upon using charge attack: Sharp boost to ATK (1 hit) (Can't be removed / Ends when HP hits 25% or lower) : When consuming 25% of current HP upon using charge attack: Gain 50% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining..[1] |
0T | - |
Level Bonuses | |||||||||||||
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Total Stat Bonuses These bonuses only apply to this class. | Completion Bonuses Unlocked at level 20. These bonuses are applied while as any class. | ||
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ATK +6000 HP +1000 |
ATK +2% and HP +1% |
Master Level Bonuses Requirements to unlock Master Levels
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Total Stat Bonuses These bonuses only apply to this class. | Skill Bonuses | ||
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ATK +3600 HP +1500 DMG Cap +10% |
New Support Skill: Trample Skill Upgrade: Full Arsenal IIIGain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%., 50% ATK UpATK is boosted Strength: 50%Multiplier: NormalDuration: 1 turn , and 30% C.B. DMG UpChain burst DMG is boosted Strength: 30%Duration: 1 turn . At level 30: Also gain 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 20%Duration: Indefinite and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Strength: 10%Duration: Indefinite. Alternate color class outfits |
Ultimate Mastery Level Bonuses These bonuses only apply to this class. Requirements to unlock Ultimate Mastery
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Gameplay Notes
- Alternate sprite colors are unlocked at Berserker: Master Level 30
Facsimile Compatibility
Icon | Skill | Copyable? |
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Full Arsenal III | Yes | |
Armor Break II | Yes | |
Rage IV | Yes | |
Rampage II | Yes | |
Ulfhedinn | No | |
Ferocious Roar | No | |
Beast Fang | No | |
Bloodzerker | No |
Resources
- Reddit Class Discussion (2019-11-22)
- Reddit Class Discussion (2020-03-28) (post-March 2020 EMP Update)
- Reddit Class Discussion (2022-09-21) (post-Master Level Update)
- Reddit Class Discussion (2023-05-31) (post-Ultimate Mastery Update)
Assessment
This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources. |
Overview
Berserker is a very offense-oriented class, with the added benefit of offering useful utility skills. The class excels in short manual burst strategies but can also be a formidable choice for Full Auto situations when more defensive skills are not needed. Prior to achieving Ultimate Mastery, Viking can be seen as almost a strict upgrade over Berserker. However, once Ultimate Mastery is attained, the class has many advantages over its row V counterpart and proves to be superior in a wide range of setups.
Skill Overview
Class Skill
Skill | Priority | Comments |
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Full Arsenal IIIGain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%., 50% ATK UpATK is boosted Strength: 50%Multiplier: NormalDuration: 1 turn , and 30% C.B. DMG UpChain burst DMG is boosted Strength: 30%Duration: 1 turn . At level 30: Also gain 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 20%Duration: Indefinite and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Strength: 10%Duration: Indefinite. |
Default |
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Extended Mastery
Skill | Priority | Comments |
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Armor Break II300% Elemental damage to a foe. Inflict 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Single. |
Low |
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Rage IVAll parties gain 40% ATK UpATK is boosted Strength: 40%Multiplier: NormalDuration: 3 turns. All allies gain 5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 5%Duration: 3 turns. (Consumes 30% of charge bar.) |
Low |
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Rampage IIGain 100% DA UpDouble attack rate is boosted Strength: 100% and 50% TA UpTriple attack rate is boosted Strength: 50%. Self-inflict 30% DEF DownDEF is lowered Strength: 30%. |
Low |
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UlfhedinnGain UlfhedinnATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed) Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: UniqueDuration: 4 turns. (Consumes 100% of charge bar.) |
High |
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Ultimate Mastery
Skill | Priority | Comments |
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Ferocious RoarAxe- and sabre-specialty allies gain 30% DA UpDouble attack rate is boosted Strength: 30%Duration: 4 turns, 30% TA UpTriple attack rate is boosted Strength: 30%Duration: 4 turns and 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 4 turns. |
Medium |
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Beast Fang400% Elemental damage to a foe (Damage cap: ~635,000). Inflict 25% ATK DownATK is lowered Strength: 25%Duration: 180 secondsStacking: Single and 25% DEF DownDEF is lowered Strength: 25%Duration: 180 secondsStacking: Single. Gain 50% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted (Can't be extended) Strength: 50%Duration: 2 turns. (When UlfhedinnATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed) is in effect: Auto-activates upon normal attacks.) |
High |
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BloodzerkerGain BloodzerkerWhen consuming 25% of current HP upon using charge attack: Sharp boost to ATK (1 hit) (Can't be removed / Ends when HP hits 25% or lower) Duration: Indefinite (Ends if HP is 25% or lower or upon recast). BloodzerkerWhen consuming 25% of current HP upon using charge attack: Sharp boost to ATK (1 hit) (Can't be removed / Ends when HP hits 25% or lower) : When consuming 25% of current HP upon using charge attack: Gain 50% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
Low |
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Notable Main Weapon Options
Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.
Feel free to explore and experiment with weapons available to you.
For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.
Class Champion Weapon Overview
Weapon | Info | Comments |
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Berserker's Barrage |
Savage SurgeMassive Dark DMG to a foe / All allies gain 40% ATK UpATK is boosted Strength: 40%Multiplier: NormalDuration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and 5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 5%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
Berserker's Barrage is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option. Better alternatives are listed below. |
Barbarian's NatureWhen main weapon: Also gain 10% C.A. DMG UpCharge attack DMG is boosted Strength: 10%Duration: 1 turn and 10% 10% C.A. DMG Cap UpCharge attack DMG cap is boosted Strength: 10%Duration: 1 turn upon using Full Arsenal IIIGain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%., 50% ATK UpATK is boosted Strength: 50%Multiplier: NormalDuration: 1 turn , and 30% C.B. DMG UpChain burst DMG is boosted Strength: 30%Duration: 1 turn . At level 30: Also gain 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 20%Duration: Indefinite and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Strength: 10%Duration: Indefinite. | ||
Barbarian's HumanityWhen main weapon: 10% boost to charge attack DMG cap (MC only) | ||
Barbarian's DivinityWhen main weapon: Power RaiseGain 50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 50% chance of dealing 50% more damage.Duration: 3 turns. affects all allies | ||
Barbarian's DevilryWhen main weapon: Rage IVAll parties gain 40% ATK UpATK is boosted Strength: 40%Multiplier: NormalDuration: 3 turns. All allies gain 5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 5%Duration: 3 turns. (Consumes 30% of charge bar.) doesn't use up charge bar |
Farmable Options
Weapon | Element | Source | Charge Attack | Comments |
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Dark Opus (Fire) |
Treasure Trade: Dark Opus Weapons |
Apocalyptic IgnitionMassive Fire damage to a foe. / All allies gain Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. Additional effect based on the pendulum. |
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Sword of Valorblaze |
Weapon Series: Seraphic Weapons |
Arkhangelsky SoborMassive Fire damage to a foe. All allies gain 20% Fire ATK UpFire ATK is boosted Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and 20% Wind DMG LoweredWind DMG is lowered Strength: 20%Duration: 3.5 turnsWind DEF Up. Not a Damage Cut. Reduces Wind damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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True Infernal Flamescythe |
Special Quest: Xeno Ifrit Clash |
True Soulfire Immolation450%Massive Fire damage to a foe. Inflict Burned (5000)HP is lowered on every turn Strength: 5000Base Accuracy: 25%Duration: 180 seconds. All allies gain 30% DA UpDouble attack rate is boosted Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and 30% TA UpTriple attack rate is boosted Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 5★: Damage increased to 550%. Burned (5000)HP is lowered on every turn Strength: 5000Duration: 180 seconds base accuracy increased. |
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Fateless |
Treasure Trade: Astral Weapons |
Frigid StingMassive Water damage to a foe. Remove 1 buff. After 4★: All allies also gain 15% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Last Sahrivar |
Special Quest: Xeno Vohu Manah Clash |
Atar450%Massive Earth damage to a foe. Gain 20% Earth ATK UpEarth ATK is boosted Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. All allies gain Water SwitchElemental DMG from foes turns into water DMG Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 5★: Damage increased to 550%. Buff increased to 25% Earth ATK UpEarth ATK is boosted Strength: 25%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and now affects all allies. |
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Dark Opus (Light) |
Treasure Trade: Dark Opus Weapons |
Apocalyptic MessiahMassive Light damage to a foe. / All allies gain Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. Additional effect based on the pendulum. |
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True Purity Sunblade |
Special Quest: Xeno Corow Clash |
Font of Orion450%Massive Light damage to a foe Inflict BlindedAttacks have a slight chance to miss Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. All allies gain 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 5★: Damage increased to 550%Massive. BlindedAttacks have a slight chance to miss Duration: 3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining. duration increased to 3.5 turns and now affects all foes. |
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Scythe of Darkherald |
Weapon Series: Seraphic Weapons |
Body-on-Body ParadeMassive Dark damage to a foe. All allies gain 20% Dark ATK UpDark ATK is boosted Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and 20% Light DMG LoweredLight DMG is lowered Strength: 20%Duration: 3.5 turnsLight DEF Up. Not a Damage Cut. Reduces Light damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Premium Draw Options
WARNING! Players should not uncap weapons in this list using Damascus Ingots, Gold Bricks or duplicates until they reach a point in their progression to fully understand their value. |
Weapon | Element | Source | Charge Attack | Comments |
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Crimson Scale |
Premium Gala | DamnatioMassive Fire damage to a foe. All allies gain 20% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: All allies also gain Charge Bar +15%Instantly boosts Charge Bar by 15% Strength: 15%. |
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Evanescence |
Premium Gala | Nine-Winged ButterflyMassive Wind damage to a foe. All allies gain 20% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: All allies also gain Charge Bar +15%Instantly boosts Charge Bar by 15% Strength: 15%. |
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Gold Moon Options
WARNING! Weapons in this section require a significant Gold Moon investment. The player should be absolutely positive before making the purchase. |
Weapon | Element | Source | Charge Attack | Comments |
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Hrunting |
Trade Moons: Gold Moon ×150 |
Here at LastUnworldly Earth damage to a foe (Damage cap: ~2,550,000). All Earth allies gain Blood SacrificeHP is lowered every turn Strength: 10% of max HP (Damage cap: 1000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: All Earth allies also gain DMG Mitigation (2000)DMG taken is lowered by a fixed amount Strength: 2000Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining.. |
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Ereshkigal |
Trade Moons: Gold Moon ×150 |
KurnugiaUnworldly Dark damage to a foe (Damage cap: ~2,550,000). All other Dark allies gain Double StrikeAttacks twice each turn Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. until end of turn. After 4★: MC also gains Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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