Berserker

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About classes | Class list | Skill list | Extended Mastery | Master Level


Berserker gran sprite.png

Berserker gran icon.jpg

Berserker gran.png

Berserker djeeta icon.jpg

Berserker djeeta.png
Berserker djeeta sprite.png
Class Data
Class line Class 100001 sw icon.pngFighterClass 100101 sw icon.pngWarriorClass 100201 sw icon.pngWeapon MasterClass 100301 sw icon.pngBerserkerClass 100401 sw icon.pngViking
Description Show your wild side with mix-and-match skills for a dynamically defying fighting style.
Style Label Type Attack.png Specialty Label Weapon Sabre.png Label Weapon Axe.png
Prerequisites CP square.jpg CP ×2,500
Gladiator Distinction square.jpg Gladiator Distinction ×20
Trophy Gold square.png Superior DuelistClear the quest Search for an Heir with a Fighter-type class.
Rewards
Crystal square.jpg Crystal ×50
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1Icon Bonus Attack.png ATK +2000   Total:
Icon Bonus Attack.png ATK +6000
Icon Bonus HP.png HP +1000
Lvl 5Icon Bonus HP.png HP +500
Lvl 10 Icon Bonus Attack.png ATK +2000
Lvl 15Icon Bonus HP.png HP +500
Lvl 20Icon Bonus Attack.png ATK +2000
Completion Bonuses Icon Bonus Attack.png ATK +2% and Icon Bonus HP.png HP +1%
Class Weapon Weapon s 1040308400 note.jpg Berserker's Barrage
Release date 2016-03-10 Other sites Icon Gamewith.pngGamewith
Support Skills
Battle Instincts Boost to double attack rate.
10% Boost to maximum HP.
Revenge Run Amok Slight chance to dodge and counter a foe's one-ally attack.
Trample Unlocks at Master Level 20:
Supplement damage upon triple attacks (Damage cap: 100,000).
Base Multiattack Rates
Base DA RateIncluding Support Skills/Level Bonuses 25%[1] Base TA RateIncluding Support Skills/Level Bonuses 5%[1]
Recommended Extended Mastery Perks
Attack, Charge Attack Damage Up, Debuff Success Rate, Damage Cap Up
Recommended Subskills

Extended Mastery Skills:
Ability ArmorBreak.png Armor Break IIElemental damage to one foe.
Inflict Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Single
.
: Deals good damage and reaches DEF Down's cap with Ability Miserable.png Miserable MistInflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
and Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
on all foes.
.
Ability Rage.png Rage IVAll parties gain Status AttackUp.png40% ATK UpATK is boosted
Strength: 40%Multiplier: NormalDuration: 3 turns
.
All allies gain Status DamageCapUp.png5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 5%Duration: 3 turns
.
(Consumes 30% of charge bar.)
: Large boost to damage output with a high cost, which is offset by Ability Burst.png Full ArsenalGain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
.
.
Ability Ulfhedinn.png UlfhedinnGain Status 3097.pngUlfhedinnATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed)
Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: UniqueDuration: 4 turns
.
(Consumes 100% of charge bar.)
: Great for Full Auto.
Subskills:
Ability Arrow.png Rain of Arrows III300% elemental damage to all foes.
Inflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Duration: 180 seconds
.
: Reaches ATK Down's cap with Ability Miserable.png Miserable MistInflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
and Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
on all foes.
.
Ability Miserable.png Miserable MistInflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
and Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
on all foes.
: Great utility.

Master Level BonusesRequirements to unlock Master Levels
Lvl 1 - Lvl 16 Icon Bonus EM Star Cap.png DMG Cap +1%
Lvl 2 Icon Bonus Attack.png ATK +300 Lvl 17 Icon Bonus Attack.png ATK +300
Lvl 3 Icon Bonus HP.png HP +300 Lvl 18 Icon Bonus EM Star Cap.png DMG Cap +1%
Lvl 4 Icon Bonus EM Star Cap.png DMG Cap +1% Lvl 19 Icon Bonus Attack.png ATK +300
Lvl 5 Icon Bonus HP.png HP +300 Lvl 20 New Support Skill
Weapon Master alternate color class outfits
Lvl 6 Icon Bonus Attack.png ATK +300 Lvl 21 Icon Bonus Attack.png ATK +300
Lvl 7 Icon Bonus EM Star Cap.png DMG Cap +1% Lvl 22 Icon Bonus EM Star Cap.png DMG Cap +1%
Lvl 8 Icon Bonus Attack.png ATK +300 Lvl 23 Icon Bonus Attack.png ATK +300
Lvl 9 Icon Bonus HP.png HP +300 Lvl 24 Icon Bonus EM Star Cap.png DMG Cap +1%
Lvl 10 Icon Bonus EM Star Cap.png DMG Cap +1%
Fighter alternate color class outfits
Lvl 25 Icon Bonus Attack.png ATK +300
Lvl 11 Icon Bonus Attack.png ATK +300 Lvl 26 Icon Bonus EM Star Cap.png DMG Cap +1%
Lvl 12 Icon Bonus HP.png HP +300 Lvl 27 Icon Bonus Attack.png ATK +300
Lvl 13 Icon Bonus Attack.png ATK +300 Lvl 28 Icon Bonus EM Star Cap.png DMG Cap +1%
Lvl 14 Icon Bonus EM Star Cap.png DMG Cap +1% Lvl 29 Icon Bonus HP.png HP +300
Lvl 15 Icon Bonus Attack.png ATK +300
Warrior alternate color class outfits
Lvl 30 Upgrade Full Arsenal III
Berserker alternate color class outfits
Total Master Level Bonuses
Icon Bonus Attack.png ATK +3600
Icon Bonus HP.png HP +1500
Icon Bonus EM Star Cap.png DMG Cap +10%
New Support Skill: Trample
Skill Upgrade: Full Arsenal III
Alternate color class outfits

Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Ability Burst.png
Ability m 1587 3.png
Full Arsenal III Gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
, Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Multiplier: NormalDuration: 1 turn
, and Status Defiance.png30% C.B. DMG UpChain burst DMG is boosted
Strength: 30%Duration: 1 turn
.
At level 30:
Also gain Status C.A. DMG Boosted (1 time).png20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 20%Duration: Until used
and Status CA DMG Cap.png10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 10%Duration: Until used
.
5T 1T No 1

Extended Mastery Skills

Icon Skill Name Effect C/DCooldown DurDuration EMPCost in EMP Notes
Ability ArmorBreak.png Armor Break II Elemental damage to one foe.
Inflict Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Single
.
5T 180s 30
Ability Rage.png Rage IV All parties gain Status AttackUp.png40% ATK UpATK is boosted
Strength: 40%Multiplier: NormalDuration: 3 turns
.
All allies gain Status DamageCapUp.png5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 5%Duration: 3 turns
.
(Consumes 30% of charge bar.)
5T 3T 25
Ability Rampage.png Rampage II Gain Status DoubleUp.png100% DA UpDouble attack rate is boosted
Strength: 100%
and Status TripleUp.png50% TA UpTriple attack rate is boosted
Strength: 50%
.
Self-inflict Status DefenseDown.png30% DEF DownDEF is lowered
Strength: 30%
.
6T 3T 15
Ability Ulfhedinn.png Ulfhedinn Gain Status 3097.pngUlfhedinnATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed)
Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: UniqueDuration: 4 turns
.[2]
(Consumes 100% of charge bar.)
5T 4T 50

Assessment

An aggressive attacking class, focused around multiattacks for the MC and charge attacking often, along with strong ATK Up and DEF Down capabilities. Naturally pairs well with characters that also focus on charge attacks, especially for shorter fights. On the other hand, this single-minded focus can cause problems in more difficult battles, especially solo. In raid battles, the class struggles to contribute benefits to other parties, as Attack Buffs are plentiful and DEF Down cap can be hit in many different ways.

Ability Burst.png Full Arsenal IIIGain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
, Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Multiplier: NormalDuration: 1 turn
, and Status Defiance.png30% C.B. DMG UpChain burst DMG is boosted
Strength: 30%Duration: 1 turn
.
At level 30:
Also gain Status C.A. DMG Boosted (1 time).png20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 20%Duration: Until used
and Status CA DMG Cap.png10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 10%Duration: Until used
.
allows you to instantly deal immense charge attack damage, or immediately gain a full bar for Ability Ulfhedinn.png UlfhedinnGain Status 3097.pngUlfhedinnATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed)
Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: UniqueDuration: 4 turns
.
(Consumes 100% of charge bar.)
.

The rest of the team can be assisted with the use of utility skills such as Ability ArmorBreak.png Armor Break IIElemental damage to one foe.
Inflict Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Single
.
and Ability Rage.png Rage IVAll parties gain Status AttackUp.png40% ATK UpATK is boosted
Strength: 40%Multiplier: NormalDuration: 3 turns
.
All allies gain Status DamageCapUp.png5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 5%Duration: 3 turns
.
(Consumes 30% of charge bar.)
. (If using Ability Rage.png Rage IVAll parties gain Status AttackUp.png40% ATK UpATK is boosted
Strength: 40%Multiplier: NormalDuration: 3 turns
.
All allies gain Status DamageCapUp.png5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 5%Duration: 3 turns
.
(Consumes 30% of charge bar.)
, remember to use it before any use of Ability Burst.png Full Arsenal IIIGain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
, Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Multiplier: NormalDuration: 1 turn
, and Status Defiance.png30% C.B. DMG UpChain burst DMG is boosted
Strength: 30%Duration: 1 turn
.
At level 30:
Also gain Status C.A. DMG Boosted (1 time).png20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 20%Duration: Until used
and Status CA DMG Cap.png10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 10%Duration: Until used
.
, lest you waste meter!)

Ability Rampage.png Rampage IIGain Status DoubleUp.png100% DA UpDouble attack rate is boosted
Strength: 100%
and Status TripleUp.png50% TA UpTriple attack rate is boosted
Strength: 50%
.
Self-inflict Status DefenseDown.png30% DEF DownDEF is lowered
Strength: 30%
.
is not recommended due to the fact that it reduces defense while the DA/TA boost can be easily replaced with support from other characters or charge attack effects.

Ability Ulfhedinn.png UlfhedinnGain Status 3097.pngUlfhedinnATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed)
Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: UniqueDuration: 4 turns
.
(Consumes 100% of charge bar.)
is an especially strong skill. It provides large unique bonuses to ATK+DEF, along with bonus damage, but users should take note that it locks your own skills upon use. Make sure to use any other skills you need to before using Ability Ulfhedinn.png UlfhedinnGain Status 3097.pngUlfhedinnATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed)
Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: UniqueDuration: 4 turns
.
(Consumes 100% of charge bar.)
. It also provides guaranteed triple attacks, which will help you regain the meter you spent to use it. The debuff immunity can also be incredibly useful in avoiding specific trigger attack debuffs that would shut down charge attacks.

Notable Main Weapons

Berzerker faces strong competition for its mainhand slot. Nearly all swords and axes are fine to use, though given that Berserker charge attacks more often than other classes weapons with a strong charge attack effect should be prioritised.

  • Weapon s 1040308400 note.jpg Berserker's Barrage - The Berserker CCW, though strong, may be difficult to justify creating if you already have a strong sword or axe for that element. Building a Weapon s 1040308400 note.jpg Berserker's Barrage is also not a very long-term investment, as the successor class to Class 100301 sw square.jpg Berserker, Class 100401 sw square.jpg Viking, cannot make use of the Barbarian's Nature skill. If you do choose to build one, note that the strong Status AttackUp.png40% ATK UpATK is boosted
    Strength: 40%Multiplier: NormalDuration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    and Status DamageCapUp.png5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 5%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    on Charge Attack may mean you no longer need to take Ability Rage.png Rage IVAll parties gain Status AttackUp.png40% ATK UpATK is boosted
    Strength: 40%Multiplier: NormalDuration: 3 turns
    .
    All allies gain Status DamageCapUp.png5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
    Strength: 5%Duration: 3 turns
    .
    (Consumes 30% of charge bar.)
    as a skill. Note that Ability Burst.png Full Arsenal IIIGain Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
    , Status AttackUp.png50% ATK UpATK is boosted
    Strength: 50%Multiplier: NormalDuration: 1 turn
    , and Status Defiance.png30% C.B. DMG UpChain burst DMG is boosted
    Strength: 30%Duration: 1 turn
    .
    At level 30:
    Also gain Status C.A. DMG Boosted (1 time).png20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 20%Duration: Until used
    and Status CA DMG Cap.png10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
    Strength: 10%Duration: Until used
    .
    is significantly improved with the class weapon, gaining additional Status Defiance.png10% C.A. DMG UpCharge attack DMG is boosted
    Strength: 10%Duration: 1 turn
    and Status CA DMG Cap.png10% C.A. DMG Cap UpCharge attack DMG cap is boosted
    Strength: 10%Duration: 1 turn
    upon use.
    • Barbarian's Humanity - Improving the MC's charge attack damage cap will always be useful.
    • Barbarian's Divinity - Turns Ability Critical.png Power RaiseGain Status CriticalUp.png50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
      Strength: 50% chance of dealing 50% more damage.Duration: 3 turns
      .
      into a strong (though chance-based) buff for the whole party. Powerful, but locks you into taking the skill.
    • Barbarian's Devilry - removes the charge bar cost for Ability Rage.png Rage IVAll parties gain Status AttackUp.png40% ATK UpATK is boosted
      Strength: 40%Multiplier: NormalDuration: 3 turns
      .
      All allies gain Status DamageCapUp.png5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
      Strength: 5%Duration: 3 turns
      .
      (Consumes 30% of charge bar.)
      . Only of use if you are still taking the skill to buff other members of your raid, since the CCW provides it for free for your own party on charge attack.
  • Once Master Level 20 is reached:
    • Any axe or sabre that provides Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
      on charge attack can be useful to activate the new passive ability. This includes weapons such as Snap Blade square.jpg Snap Blade, Weapon s 1040311800.jpg Sol Remnant, Weapon s 1040312600.jpg Teiwaz⚠️Crystal square.jpgDamascus Ingot square.jpg⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead., Weapon s 1040311700.jpg True Tiger's Bane⚠️Crystal square.jpgDamascus Ingot square.jpg⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead., and Weapon s 1040313000.jpg Lu Woh's Horn.
    • Said passive also further increases synergy with Weapon s 1040310300.jpg Hollowsky Axe setups. The weapon itself makes for a pretty decent mainhand in Earth grids on a more party-oriented setup.

Alternate Colors

Obtained from Class 100301 sw icon.pngBerserker: Master Level 30

Resources

References