Doctor
About classes | Class list | Skill list | Extended Mastery
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Class Data | |||||||||||||||
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Class line | ![]() ![]() |
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Description | Put on the lab coat and prove you'll stop at nothing to nurse your allies back to health. | ||||||||||||||
Style | ![]() |
Specialty | ![]() ![]() |
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Prerequisites | ![]() ![]() ![]() Rewards ![]() Change the ![]() Clear Chapter 63 Story: Boundless Joy | ||||||||||||||
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20. |
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Master Bonuses | ![]() |
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Class Weapon | ![]() |
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Release date | 2018-12-18 | Other sites | ![]() (Japanese wiki) ![]() ![]() |
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Support Skills | |||||||||||||||
Medical Expertise | 20% boost to greenRestore 50% of an ally's HP. Medical Expertise: increased to 60%. and blueRestore 35% of all allies' HP. Medical Expertise: increased to 42%. potion effects to all allies. |
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Lifesaver | Restore 10% HP to all allies (Healing cap: 1500) at end of turn if an ally is almost knocked out. | ||||||||||||||
Base Multiattack Rates | |||||||||||||||
Base DA RateIncluding Support Skills/Level Bonuses | 4%[1] | Base TA RateIncluding Support Skills/Level Bonuses | 1%[1] | ||||||||||||
Recommended Extended Mastery Perks | |||||||||||||||
ATK, HP, Total Party HP | |||||||||||||||
Recommended Subskills | |||||||||||||||
Extended Mastery Skills: |
Contents
Skills
Icon | Skill Name | Effect | C/DCooldown in Turns | DurDuration in Turns or Seconds | SubSubskill usable on other classes | LVLClass level required | Notes |
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Potion Refinement | Create 1 green potion. All allies gain ![]() Duration: 1 turn . |
6T | 1T | No | 1 |
Extended Mastery Skills
Icon | Skill Name | Effect | C/DCooldown | DurDuration | EMPCost in EMP | Notes |
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Nutrients | All allies gain ![]() Strength: 45%-15%Duration: 3 turns and ![]() Strength: 1000Duration: 3 turns.[2] |
6T | 3T | 25 | |
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Maddening Vitality | Grant another ally ![]() Duration: 4 turns, ![]() Strength: 70%Duration: 4 turns, and ![]() Strength: 300%Duration: 4 turnsCounter attacks grant 5% charge bar per hit.. Inflict ![]() Strength: 10%Can't be removed.At 100%, leaves 1 max HP (Max: 90%) on ally.[2] |
3T | 4T | 40 | Can't target MC. Can't be used on characters with less than 20% of their max HP. |
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Adrenaline Rush | All allies gain ![]() Strength: 100%Duration: 2 turns. Inflict ![]() Duration: 3 turns on all allies after effect ends. |
9T | 2T | 30 |
Assessment
Doctor is a compelling, flexible support option for damage-oriented players that want to keep their own party healthy. Instead of skills that provide party-wide heals, Doctor synthesizes Green Potions for powerful single-target healing. Because potions heal based on a percentage of the target's max HP and have no cap, and can be used while afflicted by debuffs that limit character actions (like ParalyzedCan't attack
or Skill SealedCan't use skills
), this makes Doctor a powerful healer in difficult battles.
The class has supportive abilities beyond mere healing; it can remove all debuffs through VaccineRemoves all debuffs at turn end (Can't be removed)
, and provides powerful buffs such as StrengthATK is greatly boosted based on how high HP is
, Recovery Cap BoostedRecovery cap is boosted
Strength: 1000 HPDuration: 3 turns, HypeATK is boosted
, and Charge Bar Gain UpCharge bar gain is boosted
. However, because the class' abilities are relegated to your own party, it is potentially less helpful in difficult raids with multiple players compared to other classes.
Skills
Potion RefinementCreate 1 green potion.
All allies gainVaccineRemoves all debuffs at turn end (Can't be removed)
Duration: 1 turn .: An upgraded version of the Alchemist class skill.VaccineRemoves all debuffs at turn end (Can't be removed)
removes all debuffs from the party at the end of the turn. While powerful, because it only lasts for one turn, you may be forced to pick between immediately using the skill for a green potion or saving it for a enemy special attack with debuffs. Furthermore, while potions can be used even if MC is hit withSkill SealedCan't use skills
, MC won't be able to use this skill for more green potions or for its debuff removal. On the other hand, it can be timed preemptively (as a psuedo-ImmuneDebuffs will be nullified
Duration: 1 turn ) to remove debuffs from MC such asSkill SealedCan't use skills
andSleepCan't attack and takes big DMG (Ends upon taking DMG)
Takes 25% more damage that cannot otherwise be healed with skills.NutrientsAll allies gain
StrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 3 turns andRecovery Cap Boosted (1000)Recovery cap is boosted
Strength: 1000Duration: 3 turns.: Doctor's default EM skill choice. Most of its noticed value will come from theStrengthATK is greatly boosted based on how high HP is
buff it provides, but theRecovery Cap BoostedRecovery cap is boosted
puts in a ton of work since it's a large relative increase to otherwise small heals such asRefreshHP is restored on every turn
,DrainDamage dealt is partially absorbed to HP
, and the Doctor's support skill Lifesaver.Maddening VitalityGrant another ally
HypeATK is boosted
Duration: 4 turns,70% Debuff Res. UpDebuff resistance is boosted
Strength: 70%Duration: 4 turns, andCounters on DMG (5 times)Counters upon taking DMG
Strength: 300%Duration: 4 turnsCounter attacks grant 5% charge bar per hit..
Inflict10% Max HP Lowered (Stackable)Max HP is lowered (Stackable)
Strength: 10%Can't be removed.At 100%, leaves 1 max HP (Max: 90%) on ally.: Always worth considering, this EM skill will turn an ally into a bit of monster. A good option for a party that already wants to focus hostility onto a specific ally or if the party has one ally with a particularly high damage potential they need help reaching. Becomes more compelling in shorter fights where this skill's downside can't become a liability. See the Hype page for more information on theHypeATK is boosted
status effect.Adrenaline RushAll allies gain
100% Charge Bar Gain UpCharge bar gain is boosted (Can't be removed / Shorted effect after effect ends)
Strength: 100%Duration: 2 turns.
InflictShortedCharge bar is frozen (Can't be removed)
Duration: 3 turns on all allies after effect ends.: The most situational EM skill option. Very powerful with the right support and has very strong synergy with Charge Boosting skills, summon calls, and the like. However, its 2-turn effect is followed by 3 turns of zero charge bar gain, making it less suitable for longer battles.
How to Play
Doctor is a relatively straightforward class. As long as players adjust skills and weapons to fit their party and the content they're tackling, this class can carry them through difficult solo content.
Recommended Main Weapons
Unlike most other EXII classes, Doctor does not rely on its Class Champion Weapon Psycho Syringe and can get by with any decently-powerful main weapon. Its weapon proficiencies, Gun and Dagger, are also fairly common.
- Farmable options:
- Any element:
Four-Sky Blade Sterling or its element-changed forms
Summer's Mirage
Clarion,
Winter's Frostnettle,
Sunshine Blade (4★),
Kris of Hypnos (4★)
Spymur's Vision,
Nibelung Messer,
Peridot Edge
Dandelion,
Plume of Suparna,
V.A.R.I.S.,
Rose Crystal Knife,
Zircon Crossbow
Flamma Orbis,
Love Live Light (4★)
Phantasmas (4★),
Draconic Fire
- Any element:
- Premium Draw options:
Delta Quartz (4★)
Arsene (4★),
Mirror-Blade Shard
Love Eternal,
Reunion (4★)
Ivory Ark
Arachne (4★),
Bloody Scar (4★),
Parazonium (4★)
Subskills
- A common setup for Doctor is
NutrientsAll allies gain
StrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 3 turns andRecovery Cap Boosted (1000)Recovery cap is boosted
Strength: 1000Duration: 3 turns. + two flex slots. - A more niche composition is
NutrientsAll allies gain
StrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 3 turns andRecovery Cap Boosted (1000)Recovery cap is boosted
Strength: 1000Duration: 3 turns. +Maddening VitalityGrant another ally
HypeATK is boosted
Duration: 4 turns,70% Debuff Res. UpDebuff resistance is boosted
Strength: 70%Duration: 4 turns, andCounters on DMG (5 times)Counters upon taking DMG
Strength: 300%Duration: 4 turnsCounter attacks grant 5% charge bar per hit..
Inflict10% Max HP Lowered (Stackable)Max HP is lowered (Stackable)
Strength: 10%Can't be removed.At 100%, leaves 1 max HP (Max: 90%) on ally. + flex slot. - Typical flex slot recommendations:
Just the CureRestore 25% of all allies' HP (Healing cap: 1500).: Recommended for party-wide healing if you can't get by with your limited stock of blue potions, which Doctor can't create. Has an upgrade available from Psycho Syringe's Emblem of Humanity.
Splitting SpiritSacrifice 50% of current HP to increase charge bar by 3% for every 250 HP lost.: Useful for topping off charge bar (since Doctor has a negligible innate multiattack rate), and the HP cost can be offset by a green potion.
Out of SightGain
Hostility DownLess likely to be attacked
Strength: -10. Target ally gainsHostility UpMore likely to be attacked
Strength: +30.: Only used together with Maddening Vitality if someone in the party likes taking hits. Has a soft synergy with Psycho Syringe'sDEF Up (Stackable)DEF is boosted while active (Stackable)
buff, so Doctors using both the CCW and Maddening Vitality may get enough value out of this skill.Bard SongHarp: All allies gain
RefreshHP is restored on every turn
Strength: 5% maximum HP
(Healing cap: 300 HP).
Others: All allies gainRefreshHP is restored on every turn
Strength: 3% maximum HP
(Healing cap: 150 HP).: Very situational, but has potential to be worth considering in rare cases. Combined with Doctor's Nutrients buff, this can heal upwards of 3750 over its 5-turn duration but requires a very large HP pool (over 38k to get the max healing). Doctors should generally avoid this, but it may sometimes be helpful.
Resources
- Reddit Class Discussion (2019-08-16)
- Reddit Class Discussion (2020-03-21) (post-January 2020 Update)
Class Navigation | |
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I | Fighter • Knight • Priest • Wizard • Thief • Enhancer • Grappler • Ranger • Harpist • Lancer |
II | Warrior • Sentinel • Cleric • Sorcerer • Raider • Arcana Dueler • Kung Fu Artist • Archer • Bard • Dragoon |
III | Weapon Master • Holy Saber • Bishop • Hermit • Hawkeye • Dark Fencer • Ogre • Sidewinder • Superstar • Valkyrie • Gladiator |
IV | Berserker • Spartan • Sage • Warlock • Bandit Tycoon • Chaos Ruler • Luchador • Nighthound • Elysian • Apsaras |
Chrysaor • Lumberjack • Cavalier • Monk • Robin Hood | |
EX I | Alchemist • Ninja • Samurai • Sword Master • Gunslinger • Mystic • Assassin • Drum Master • Dancer • Mechanic |
EX II | Doctor • Runeslayer • Kengo • Glorybringer • Soldier • Nekomancer • Tormentor • Rising Force |
References
- ↑ 1.0 1.1 hiroXgbf, http://hiroxgbf.blog.fc2.com/blog-entry-7.html
- ↑ 2.0 2.1 Gamewith, Doctor. https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/134578