Doctor

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Main Character
About Classes | Class List | Class Skills
Player Growth Systems: Rank | EXP | Extended Mastery | Master Level | Ultimate Mastery


EX 2 Class
Doctor
BASE DA/TAThis class's base double attack rate and triple attack rate.Classes with support skills that grant guaranteed multiattacks may have very high values. 4% DA / 1% TA
Style
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid.
SaluteWhen your party is completely knocked out, you may salute other parties in the raid to grant them a boost to stats. The boost is based on the class of the MC.
Salute values are unknown and is considered to not make a significant difference in most cases.
Healing Up
CCWClass Champion Weapon Psycho Syringe
Unlock Requirements
CP ×3,000
Alchemist Distinction ×20
Does It Hurt When I Do This?Complete the quest A Healer's Resolve
Rewards
Crystal ×50
- Clear Chapter 1 (115) Quest: A Healer's Resolve
Change the Faust's Element
Clear Chapter 63 Story: Boundless Joy
ID 200301
NameJP ドクター
Release Date 2018-12-18
Other Sites gbf-wiki
(Japanese wiki)
GameWithKamigameHuiji Wiki
(Chinese wiki)
GBF Asset LookupGBF Animation Player
Put on the lab coat and prove you'll stop at nothing to nurse your allies back to health.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon Name Effect Obtained
Medical Expertise
医療の心得
20% boost to greenRestore 50% of an ally's HP.
Medical Expertise: increased to 60%.
and blueRestore 35% of all allies' HP.
Medical Expertise: increased to 42%.
potion effects to all allies.
Lvl 1
Lifesaver
ライフセービング
Restore 10% HP to all allies (Healing cap: 1500) at end of turn if an ally is below 25% HP. Lvl 1
Potion Enhancement
ポーションモディファイ
30% boost to target's charge bar upon using a potion. Master Lvl 20
Base Skills
Icon Name Effect Cooldown Duration SubSubskill usable on other classes Obtained
Potion Refinement
ポーションリファイン
Create 1 green potion.
All allies gain VaccineRemoves all debuffs at turn end (Can't be removed)
Duration: 1 turn
.
At level 30:
All allies also gain 10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite
and 10% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
6T 1T No Lvl 1
Extended Mastery Skills
Icon Name Effect Cooldown Duration EMPCost in EMP
Nutrients
ニュートリエント
All allies gain StrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 3 turns
and Recovery Cap Boosted (1000)Recovery cap is boosted
Strength: 1000Duration: 3 turns
.[1]
6T 3T 25
Maddening Vitality
マッドバイタリティ
Grant another ally HypeATK is boosted
Duration: 4 turns
, 70% Debuff Res. UpDebuff resistance is boosted
Strength: 70%Duration: 4 turns
, and Tank-and-Counter (5 times)Counters upon taking DMG
Strength: 300%Duration: 4 turnsCounter attacks grant 5% charge bar per hit.
.
Inflict 10% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed)
Strength: 10% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP
on target ally.[1]
3T 4T 40
Adrenaline Rush
アドレナリンラッシュ
All allies gain 100% Charge Bar Gain UpCharge bar gain is boosted (Can't be removed / Shorted effect after effect ends)
Strength: 100%Duration: 2 turns
.
Inflict ShortedCharge bar is frozen (Can't be removed)
Duration: 3 turns
on all allies after effect ends.
9T 2T 30
Ultimate Mastery Skills
Icon Name Effect Cooldown Duration MaterialsMaterials consumed to learn
Primary Care
プライマリ・ケア
Grant another ally Primary Care[Element] ATK is boosted / DEF is boosted / Double attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Charge bar gain is boosted (Can't be removed)
Duration: Indefinite[Element] is the MC's current element
.
(When Primary Care[Element] ATK is boosted / DEF is boosted / Double attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Charge bar gain is boosted (Can't be removed)
[Element] is the MC's current element
is already granted:

Restore target's HP [Healing cap: 10,000] and remove all debuffs.)
10T -
Outperform
トランセンド
Grant another ally C.A. Reactivation (1 time)Charge attack reactivates (1 time / Can't be removed)
Duration: Indefinite
, 60% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time / Can't be removed)
Strength: 60%Duration: Indefinite
, and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time / Can't be removed)
Strength: 10%Duration: Indefinite
.[1]
Inflict OutperformHP is lowered on every turn (Can't be removed)
Strength: (Damage cap: 1000)Duration: 5 turns
on target ally.
8T -
High Immunity
ハイ・イミューニティ
All allies gain 100% Debuff Res. UpDebuff resistance is boosted (Can't be removed)
Strength: 100%Duration: 5 turns
, Dispel CancelBuffs can't be removed or shortened (Can't be removed)
Duration: 5 turns
, and UnchallengedNext DMG received will be ineffective (Can't be removed)
Duration: 1 turn
.[1]
(Uses 1 green potion.)
12T 5T /
1T
Level Bonuses
Lvl 1 Healing +5%
Lvl 5 HP +1000
Lvl 10 Healing +5%
Lvl 15 HP +1000
Lvl 20 Healing +5%
Total Stat Bonuses These bonuses only apply to this class. Completion Bonuses Unlocked upon reaching the class's max level.
These bonuses are applied while as any class.
Healing +15%
HP +2000
Boost to DEF when HP is full +3%
Master Level Bonuses Requirements to unlock Master Levels
Lvl 1 - Lvl 16 HP +500
Lvl 2 Debuff Resistance +2% Lvl 17 Debuff Resistance +2%
Lvl 3 Charge Bar Gain +2% Lvl 18 Charge Bar Gain +2%
Lvl 4 HP +500 Lvl 19 Debuff Resistance +2%
Lvl 5 Debuff Resistance +2% Lvl 20 New Support Skill
Lvl 6 Charge Bar Gain +2% Lvl 21 Debuff Resistance +2%
Lvl 7 HP +500 Lvl 22 Charge Bar Gain +2%
Lvl 8 Debuff Resistance +2% Lvl 23 Debuff Resistance +2%
Lvl 9 Charge Bar Gain +2% Lvl 24 Charge Bar Gain +2%
Lvl 10 HP +500 Lvl 25 HP +500
Lvl 11 Debuff Resistance +2% Lvl 26 Charge Bar Gain +2%
Lvl 12 Charge Bar Gain +2% Lvl 27 Debuff Resistance +2%
Lvl 13 Debuff Resistance +2% Lvl 28 Charge Bar Gain +2%
Lvl 14 HP +500 Lvl 29 HP +500
Lvl 15 Charge Bar Gain +2% Lvl 30 Upgrade Skill 1
Total Stat Bonuses These bonuses only apply to this class. Skill Bonuses
HP +3500
Debuff Resistance +20%
Charge Bar Gain +20%
New Support Skill: Potion Enhancement
Skill Upgrade:  Potion RefinementCreate 1 green potion.
All allies gain VaccineRemoves all debuffs at turn end (Can't be removed)
Duration: 1 turn
.
At level 30:
All allies also gain 10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite
and 10% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Ultimate Mastery Level Bonuses These bonuses only apply to this class.
Requirements to unlock Ultimate Mastery
Lvl 1 ATK +1500 Lvl 4 TA +7%
Lvl 2 HP +3000 Lvl 5 C.A. DMG +12%
Lvl 3 Debuff Resistance +15% Lvl 6 C.A. DMG Cap +5%

Grid Suggestions

Gameplay Notes

Maddening Vitality

  • Can't be used on characters whose Max HP Lowered (Stackable)Max HP is lowered (Stackable / Can't be removed)
    Duration: IndefiniteAt 100%, leaves 1 max HP
    is at least 90%.

Primary Care

  • Primary Care[Element] ATK is boosted / DEF is boosted / Double attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Charge bar gain is boosted (Can't be removed)
    Duration: Indefinite[Element] is the MC's current element
    grants the following effects:[1]
    • 50% Elemental ATK Up based on MC's element
    • 100% DEF Up
    • Guaranteed DA
    • 10% DMG Cap Up
    • 10% Charge Bar Gain Up

Facsimile Compatibility

Icon Skill Copyable?
Potion Refinement No
Nutrients No
Maddening Vitality No
Adrenaline Rush No
Primary Care No
Outperform No
High Immunity No

Assessment

This section contains subjective remarks about this class.
Relevancy of information and recommended weapons can quickly change over time.
Use substantial discretion before heavily investing resources.

Overview

Doctor is a class that primarily specializes in healing and buffing allies. Historically, the class has been used for more high difficulty raids due its archetype. However, the class is not commonly utilized and tends to be overshadowed, even with its Ultimate Mastery skills.

Skill Overview

Class Skill

Skill Priority Comments

 Potion RefinementCreate 1 green potion.
All allies gain VaccineRemoves all debuffs at turn end (Can't be removed)
Duration: 1 turn
.
At level 30:
All allies also gain 10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite
and 10% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Default
  • At Master level 30, potions can be used to grant charge bar to allies through  Potion Enhancement30% boost to target's charge bar upon using a potion..

Extended Mastery

Skill Priority Comments

 NutrientsAll allies gain StrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 3 turns
and Recovery Cap Boosted (1000)Recovery cap is boosted
Strength: 1000Duration: 3 turns
.
Low
  • Provides allies with a decent offensive buff however faces tough competition against Doctor's Ultimate Mastery skills.

 Maddening VitalityGrant another ally HypeATK is boosted
Duration: 4 turns
, 70% Debuff Res. UpDebuff resistance is boosted
Strength: 70%Duration: 4 turns
, and Tank-and-Counter (5 times)Counters upon taking DMG
Strength: 300%Duration: 4 turnsCounter attacks grant 5% charge bar per hit.
.
Inflict 10% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed)
Strength: 10% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP
on target ally.
Low
  • The buffs this skill grants are not noteworthy and additionally, it inflicts a significant debuff onto the target ally.

 Adrenaline RushAll allies gain 100% Charge Bar Gain UpCharge bar gain is boosted (Can't be removed / Shorted effect after effect ends)
Strength: 100%Duration: 2 turns
.
Inflict ShortedCharge bar is frozen (Can't be removed)
Duration: 3 turns
on all allies after effect ends.
Low
  • This skill does not provide enough benefit and also comes with a heavy downside which cannot be removed.

Ultimate Mastery

Skill Priority Comments

 Primary CareGrant another ally Primary Care[Element] ATK is boosted / DEF is boosted / Double attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Charge bar gain is boosted (Can't be removed)
Duration: Indefinite[Element] is the MC's current element
.
(When Primary Care[Element] ATK is boosted / DEF is boosted / Double attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Charge bar gain is boosted (Can't be removed)
[Element] is the MC's current element
is already granted:

Restore target's HP [Healing cap: 10,000] and remove all debuffs.)
Medium
  • Provides a powerful, unremovable buff to another ally.
  • Can also be used to heal in longer content.

 OutperformGrant another ally C.A. Reactivation (1 time)Charge attack reactivates (1 time / Can't be removed)
Duration: Indefinite
, 60% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time / Can't be removed)
Strength: 60%Duration: Indefinite
, and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time / Can't be removed)
Strength: 10%Duration: Indefinite
.
Inflict OutperformHP is lowered on every turn (Can't be removed)
Strength: (Damage cap: 1000)Duration: 5 turns
on target ally.
Medium

 High ImmunityAll allies gain 100% Debuff Res. UpDebuff resistance is boosted (Can't be removed)
Strength: 100%Duration: 5 turns
, Dispel CancelBuffs can't be removed or shortened (Can't be removed)
Duration: 5 turns
, and UnchallengedNext DMG received will be ineffective (Can't be removed)
Duration: 1 turn
.
(Uses 1 green potion.)
Medium
  • UnchallengedNext DMG received will be ineffective (Can't be removed)
    Duration: 1 turn
    can be used to circumvent powerful enemy special attacks.
  • The green potion cost can be easily alleviated through  Potion RefinementCreate 1 green potion.
    All allies gain VaccineRemoves all debuffs at turn end (Can't be removed)
    Duration: 1 turn
    .
    At level 30:
    All allies also gain 10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
    Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite
    and 10% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable)
    Strength: 10% (Max: 30%)Duration: Indefinite
    .
    .

Class Champion Weapon Overview

Weapon Info Comments

Psycho Syringe
 Clear-Cut DiagnosisMassive550% elemental damage elemental damage to a foe.
20% bonus damage to PoisonedHP is lowered on every turn
foes.
Inflicts a random debuff. (PoisonedHP is lowered on every turn
Strength: 30,000 HPDuration: 180 seconds
, BlindedAttacks have a slight chance to miss
Duration: 180 seconds
, SleepCan't attack and takes big DMG (Ends upon taking DMG)
Duration: 1.5 turnsTakes 25% more damage
Local status effectApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
, or ParalyzedCan't attack
Duration: 0.5-1.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 0-1 turns remaining.
.)
Psycho Syringe is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option.
Doctor's NatureWhen main weapon (MC only / Upon using potion): Target gains 10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite
, 10% DEF Up (Stackable / Max: 50%)DEF is boosted while active (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
, 50% Debuff Res. UpDebuff resistance is boosted
Strength: 50%Duration: 3 turns
, and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 500) or 10% charge bar if HP is fullDuration: 3 turns
.
Doctor's HumanityWhen main weapon: Boost to Just the Cure's specs Healing Cap increased by 500. / Immunity to Zombie effect.
Doctor's DivinityWhen main weapon: All allies gain Veil (1 time)Debuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
at battle start.
Doctor's DevilryWhen main weapon (MC only): All allies gain 100% ATK UpATK is boosted
Strength: 100%Duration: 2 turns
and 50% DEF DownDEF is lowered (Can't be removed)
Strength: 50%Duration: 2 turns
upon using healing skills.

Resources

References