Doctor

From Granblue Fantasy Wiki
Jump to navigation Jump to search

About classes | Class list | Skill list | Extended Mastery | Master Level | Ultimate Mastery


Doctor gran sprite.png

Doctor gran icon.jpg

Doctor gran.png

Doctor djeeta icon.jpg

Doctor djeeta.png
Doctor djeeta sprite.png
Class Data
Class line Class 200201 kn icon.pngAlchemistClass 200301 kn icon.pngDoctor
Description Put on the lab coat and prove you'll stop at nothing to nurse your allies back to health.
Style Label Type Heal.png Specialty Label Weapon Dagger.png Label Weapon Gun.png
Prerequisites CP square.jpg CP ×3,000
Alchemist Distinction square.jpg Alchemist Distinction ×20
Trophy Gold square.png Does It Hurt When I Do This?Complete the quest A Healer's Resolve
Rewards
Crystal square.jpg Crystal ×50
- Clear Chapter 1 (115) Quest: A Healer's Resolve
Change the Weapon s 1040103000.jpg Faust's Element
Clear Chapter 63 Story: Boundless Joy
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1Icon Bonus Healing.png Healing +5%   Total:
Icon Bonus Healing.png Healing +15%
Icon Bonus HP.png HP +2000
Lvl 5Icon Bonus HP.png HP +1000
Lvl 10 Icon Bonus Healing.png Healing +5%
Lvl 15Icon Bonus HP.png HP +1000
Lvl 20Icon Bonus Healing.png Healing +5%
Completion Bonuses Icon Bonus Defense.png Boost to DEF when HP is full +3%
Class Weapon Weapon s 1040509700 note.jpg Psycho Syringe
Release date 2018-12-18 Other sites Icon gbf-wiki.pnggbf-wiki
(Japanese wiki)
Icon Gamewith.pngGamewithIcon Kamigame.pngKamigame
Support Skills
Medical Expertise 20% boost to greenRestore 50% of an ally's HP.
Medical Expertise: increased to 60%.
and blueRestore 35% of all allies' HP.
Medical Expertise: increased to 42%.
potion effects to all allies.
Lifesaver Restore 10% HP to all allies (Healing cap: 1500) at end of turn if an ally is almost knocked out.
Potion Enhancement Unlocks at Master Level 20:
30% boost to target's charge bar upon using a potion.
Master Level BonusesRequirements to unlock Master Levels
Lvl 1 - Lvl 16 Icon Bonus HP.png HP +500
Lvl 2 Icon Bonus Debuff Resist.png Debuff Resistance +2% Lvl 17 Icon Bonus Debuff Resist.png Debuff Resistance +2%
Lvl 3 Icon Bonus Charge Bar.png Charge Bar Gain +2% Lvl 18 Icon Bonus Charge Bar.png Charge Bar Gain +2%
Lvl 4 Icon Bonus HP.png HP +500 Lvl 19 Icon Bonus Debuff Resist.png Debuff Resistance +2%
Lvl 5 Icon Bonus Debuff Resist.png Debuff Resistance +2% Lvl 20 New Support Skill
Lvl 6 Icon Bonus Charge Bar.png Charge Bar Gain +2% Lvl 21 Icon Bonus Debuff Resist.png Debuff Resistance +2%
Lvl 7 Icon Bonus HP.png HP +500 Lvl 22 Icon Bonus Charge Bar.png Charge Bar Gain +2%
Lvl 8 Icon Bonus Debuff Resist.png Debuff Resistance +2% Lvl 23 Icon Bonus Debuff Resist.png Debuff Resistance +2%
Lvl 9 Icon Bonus Charge Bar.png Charge Bar Gain +2% Lvl 24 Icon Bonus Charge Bar.png Charge Bar Gain +2%
Lvl 10 Icon Bonus HP.png HP +500 Lvl 25 Icon Bonus HP.png HP +500
Lvl 11 Icon Bonus Debuff Resist.png Debuff Resistance +2% Lvl 26 Icon Bonus Charge Bar.png Charge Bar Gain +2%
Lvl 12 Icon Bonus Charge Bar.png Charge Bar Gain +2% Lvl 27 Icon Bonus Debuff Resist.png Debuff Resistance +2%
Lvl 13 Icon Bonus Debuff Resist.png Debuff Resistance +2% Lvl 28 Icon Bonus Charge Bar.png Charge Bar Gain +2%
Lvl 14 Icon Bonus HP.png HP +500 Lvl 29 Icon Bonus HP.png HP +500
Lvl 15 Icon Bonus Charge Bar.png Charge Bar Gain +2% Lvl 30 Upgrade Skill 1
Total Master Level Bonuses
Icon Bonus HP.png HP +3500
Icon Bonus Debuff Resist.png Debuff Resistance +20%
Icon Bonus Charge Bar.png Charge Bar Gain +20%
New Support Skill: Potion Enhancement
Skill Upgrade: Potion Refinement
Job ico perfection.pngUltimate Mastery Level BonusesRequirements to unlock Ultimate Mastery
Lvl 1 Icon Bonus Attack.png ATK +1500 Lvl 4 Icon Bonus Triple Attack.png TA +7%
Lvl 2 Icon Bonus HP.png HP +3000 Lvl 5 Icon Bonus CA DMG.png C.A. DMG +12%
Lvl 3 Icon Bonus Debuff Resist.png Debuff Resistance +15% Lvl 6 Icon Bonus CA DMG.png C.A. DMG Cap +5%

Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Ability Potion Refinement.png Potion Refinement Create 1 green potion.
All allies gain Status Vaccine.pngVaccineRemoves all debuffs at turn end (Can't be removed)
Duration: 1 turn
.
At level 30:
All allies also gain Status AttackUpStack.png10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite
and Status DefenseUpStack.png10% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
6T 1T No 1

Extended Mastery Skills

Icon Skill Name Effect C/DCooldown DurDuration EMPCost in EMP Notes
Ability Nutrients.png Nutrients All allies gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 3 turns
and Status HealUp.pngRecovery Cap Boosted (1000)Recovery cap is boosted
Strength: 1000Duration: 3 turns
.[1]
6T 3T 25
Ability Maddening Vitality.png Maddening Vitality Grant another ally Status 1502.pngHypeATK is boosted
Duration: 4 turns
, Status Veil.png70% Debuff Res. UpDebuff resistance is boosted
Strength: 70%Duration: 4 turns
, and Status Counter.pngTank-and-Counter (5 times)Counters upon taking DMG
Strength: 300%Duration: 4 turnsCounter attacks grant 5% charge bar per hit.
.
Inflict Status Max HP Down Stack.png10% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed)
Strength: 10% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP
on target ally.[1]
3T 4T 40 Can't target MC. Can't be used on characters with 90% max HP lowered.
Ability Adrenaline Rush.png Adrenaline Rush All allies gain Status Uplift.png100% Charge Bar Gain UpCharge bar gain is boosted (Can't be removed / Shorted effect after effect ends)
Strength: 100%Duration: 2 turns
.
Inflict Status Shorted.pngShortedCharge bar is frozen (Can't be removed)
Duration: 3 turns
on all allies after effect ends.
9T 2T 30

Ultimate Mastery Skills

  • Requires Ultimate Mastery Lvl 6.
Icon Skill Name Effect C/DCooldown DurDuration MaterialsMaterials consumed to learn Notes
Ability m 2141 3.png Primary Care Grant another ally Status 7646.pngPrimary Care[Element] ATK is boosted / DEF is boosted / Double attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Charge bar gain is boosted (Can't be removed)
Duration: Indefinite[Element] is the MC's current element
.
(When Status 7646.pngPrimary Care[Element] ATK is boosted / DEF is boosted / Double attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Charge bar gain is boosted (Can't be removed)
[Element] is the MC's current element
is already granted:

Restore target's HP [Healing cap: 10,000] and remove all debuffs.)
10T -
Ability m 2142 3.png Outperform Grant another ally Status C.A. Reactivation.pngC.A. Reactivation (1 time)Charge attack reactivates (1 time / Can't be removed)
Duration: Indefinite
, Status C.A. DMG Boosted (1 time).png60% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time / Can't be removed)
Strength: 60%Duration: Indefinite
, and Status CA DMG Cap.png10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time / Can't be removed)
Strength: 10%Duration: Indefinite
.[1]
Inflict Status 7647.pngOutperformHP is lowered on every turn (Can't be removed)
Strength: (Damage cap: 1000)Duration: 5 turns
on target ally.
8T -
Ability m 2143 3.png High Immunity All allies gain Status Veil.png100% Debuff Res. UpDebuff resistance is boosted (Can't be removed)
Strength: 100%Duration: 5 turns
, Status Dispel Cancel.pngDispel CancelEffects that remove buffs will be nullified (Can't be removed)
Duration: 5 turns
, and Status Repel.pngUnchallengedNext DMG received will be ineffective (Can't be removed)
Duration: 1 turn
.[1]
(Uses 1 green potion.)
12T 5T /
1T

Gameplay Notes

Primary Care

  • Status 7646.pngPrimary Care[Element] ATK is boosted / DEF is boosted / Double attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Charge bar gain is boosted (Can't be removed)
    Duration: Indefinite[Element] is the MC's current element
    grants the following effects:[1]
    • 50% Elemental ATK Up based on MC's element
    • 100% DEF Up
    • Guaranteed DA
    • 10% DMG Cap Up
    • 10% Charge Bar Gain Up

Resources

Assessment

Class Assessment banner.png

Whats This.png This section contains subjective remarks about this class.
Relevancy of information and recommended weapons can quickly change over time.
Use substantial discretion before heavily investing resources.

Overview

Doctor is a class that primarily specializes in healing and buffing allies. Historically, the class has been used for more challenging content due to its emphasis on support rather than offense. Doctor is the only class that is able to create potions during battle which can be employed for various effects beyond just healing.

Skill Overview

Class Skill

Skill Priority Comments
Ability Potion Refinement.png 
Potion RefinementCreate 1 green potion.
All allies gain Status Vaccine.pngVaccineRemoves all debuffs at turn end (Can't be removed)
Duration: 1 turn
.
At level 30:
All allies also gain Status AttackUpStack.png10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite
and Status DefenseUpStack.png10% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Default
  • At Master level 30, potions can be used to grant charge bar to allies through Icon Support Skill.png Potion Enhancement30% boost to target's charge bar upon using a potion..

Extended Mastery

Skill Priority Comments
Ability Nutrients.png 
NutrientsAll allies gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 3 turns
and Status HealUp.pngRecovery Cap Boosted (1000)Recovery cap is boosted
Strength: 1000Duration: 3 turns
.
Medium
  • Provides allies with a decent offensive buff however faces tough competition against Doctor's Ultimate Mastery skills.
Ability Maddening Vitality.png 
Maddening VitalityGrant another ally Status 1502.pngHypeATK is boosted
Duration: 4 turns
, Status Veil.png70% Debuff Res. UpDebuff resistance is boosted
Strength: 70%Duration: 4 turns
, and Status Counter.pngTank-and-Counter (5 times)Counters upon taking DMG
Strength: 300%Duration: 4 turnsCounter attacks grant 5% charge bar per hit.
.
Inflict Status Max HP Down Stack.png10% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed)
Strength: 10% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP
on target ally.
Low
  • The buffs this skill grants are not noteworthy and additionally, it inflicts a significant debuff onto the target ally.
Ability Adrenaline Rush.png 
Adrenaline RushAll allies gain Status Uplift.png100% Charge Bar Gain UpCharge bar gain is boosted (Can't be removed / Shorted effect after effect ends)
Strength: 100%Duration: 2 turns
.
Inflict Status Shorted.pngShortedCharge bar is frozen (Can't be removed)
Duration: 3 turns
on all allies after effect ends.
Low
  • This skill does not provide enough benefit and also comes with a heavy downside which cannot be removed.

Ultimate Mastery

Skill Priority Comments
Ability m 2141 3.png 
Primary CareGrant another ally Status 7646.pngPrimary Care[Element] ATK is boosted / DEF is boosted / Double attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Charge bar gain is boosted (Can't be removed)
Duration: Indefinite[Element] is the MC's current element
.
(When Status 7646.pngPrimary Care[Element] ATK is boosted / DEF is boosted / Double attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Charge bar gain is boosted (Can't be removed)
[Element] is the MC's current element
is already granted:

Restore target's HP [Healing cap: 10,000] and remove all debuffs.)
High
  • Provides a powerful, unremovable buff to another ally.
  • Can also be used to heal in longer content.
Ability m 2142 3.png 
OutperformGrant another ally Status C.A. Reactivation.pngC.A. Reactivation (1 time)Charge attack reactivates (1 time / Can't be removed)
Duration: Indefinite
, Status C.A. DMG Boosted (1 time).png60% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time / Can't be removed)
Strength: 60%Duration: Indefinite
, and Status CA DMG Cap.png10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time / Can't be removed)
Strength: 10%Duration: Indefinite
.
Inflict Status 7647.pngOutperformHP is lowered on every turn (Can't be removed)
Strength: (Damage cap: 1000)Duration: 5 turns
on target ally.
Medium
  • Most notably able to grant another ally Status C.A. Reactivation.pngC.A. Reactivation (1 time)Charge attack reactivates (1 time / Can't be removed)
    Duration: Indefinite
    which can be used to clear certain omens in V2 Raids.
Ability m 2143 3.png 
High ImmunityAll allies gain Status Veil.png100% Debuff Res. UpDebuff resistance is boosted (Can't be removed)
Strength: 100%Duration: 5 turns
, Status Dispel Cancel.pngDispel CancelEffects that remove buffs will be nullified (Can't be removed)
Duration: 5 turns
, and Status Repel.pngUnchallengedNext DMG received will be ineffective (Can't be removed)
Duration: 1 turn
.
(Uses 1 green potion.)
High
  • Status Repel.pngUnchallengedNext DMG received will be ineffective (Can't be removed)
    Duration: 1 turn
    can be used to circumvent powerful enemy special attacks.
  • The green potion cost can be easily alleviated through Ability Potion Refinement.png Potion RefinementCreate 1 green potion.
    All allies gain Status Vaccine.pngVaccineRemoves all debuffs at turn end (Can't be removed)
    Duration: 1 turn
    .
    At level 30:
    All allies also gain Status AttackUpStack.png10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
    Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite
    and Status DefenseUpStack.png10% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable)
    Strength: 10% (Max: 30%)Duration: Indefinite
    .
    .

Notable Main Weapon Options

Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.

Feel free to explore and experiment with weapons available to you.

For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.

Class Champion Weapon Overview

Weapon Info Comments
Weapon s 1040509700 note.jpg
Psycho Syringe
Skill charge attack.png Clear-Cut DiagnosisMassive550% Dark damage Dark damage to a foe.
20% bonus damage to Status Poison.pngPoisonedHP is lowered on every turn
foes.
Inflicts a random debuff. (Status Poison.pngPoisonedHP is lowered on every turn
Strength: 30,000 HPDuration: 180 seconds
, Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 180 seconds
, Status Sleep 1.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)
Duration: 1.5 turnsTakes 25% more damage
Local status effectApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
, or Status Paralyzed 1.pngParalyzedCan't attack
Duration: 0.5-1.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 0-1 turns remaining.
.)
Psycho Syringe is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option. Better alternatives are listed below.
Ws skill job weapon.png Doctor's NatureWhen main weapon (MC only / Upon using potion): Target gains Status AttackUpStack.png10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite
, Status DefenseUpStack.png10% DEF Up (Stackable / Max: 50%)DEF is boosted while active (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
, Status Veil.png50% Debuff Res. UpDebuff resistance is boosted
Strength: 50%Duration: 3 turns
, and Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 500) or 10% charge bar if HP is fullDuration: 3 turns
.
Emblem of Humanity square.jpg Doctor's HumanityWhen main weapon: Boost to Just the Cure's specs Healing Cap increased by 500. / Immunity to Zombie effect.
Emblem of Divinity square.jpg Doctor's DivinityWhen main weapon: All allies gain Status Veil.pngVeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
at battle start.
Emblem of Devilry square.jpg Doctor's DevilryWhen main weapon (MC only): All allies gain Status AttackUp.png100% ATK UpATK is boosted
Strength: 100%Duration: 2 turns
and Status DefenseDown.png50% DEF DownDEF is lowered (Can't be removed)
Strength: 50%Duration: 2 turns
upon using healing skills.

Farmable Options

Weapon Element Source Charge Attack Comments
Weapon m 1040112300.jpg
Kris of Hypnos
Label Element Water.png Notification icon 13.pngRaid:
Leviathan Malice (Raid)
Skill charge attack.png 
Void RegionMassive Water damage to a foe.
All allies gain Status Uplift.png10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 4★:
All allies gain Status Armored.png100% / 30% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 30% less damage.Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
Verification needed.
.
Weapon m 1040115500.jpg
Abydos
Label Element Dark.png Notification icon 13.pngRaid:
Osiris (Raid)
Skill charge attack.png 
OsireionMassive Dark damage to a foe.
All allies gain Status Dmg Cut 20.png20% DMG CutTaking 20% less DMG
Duration: 0.5 turnsDamage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!Applied during the attack phase.
On the next turn, it'll have 0 turns remaining.
until end of turn.
After 4★:
Restore all allies' HP (Healing cap: 3000).
Weapon m 1040113200.jpg
Pain of Death
Label Element Dark.png Item kind icon 010.pngTreasure Trade:
New World Foundation Weapons
Skill charge attack.png 
Triumph of DeathUnworldly Dark damage to a foe (Damage cap: ~2,550,000).
Self-inflict Status Shorted.pngShortedCharge bar is frozen
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
Ally in fourth position gains Status AutoRevive.pngAutoreviveRecovers once from a knockout while in effect
Strength: 30% of max HPDuration: Indefinite
.
After 4★:
Status AutoRevive.pngAutoreviveRecovers once from a knockout while in effect
Strength: 40% of max HPDuration: Indefinite
now restores 40% of max HP.
After 5★:
Status AutoRevive.pngAutoreviveRecovers once from a knockout while in effect
Strength: 60% of max HPDuration: Indefinite
now restores 60% of max HP.

Premium Draw Options

Stamp129.png WARNING!
Players should not uncap weapons in this list using Damascus Ingot square.jpg Damascus Ingots, Gold Brick square.jpg Gold Bricks or duplicates until they reach a point in their progression to fully understand their value.
Weapon Element Source Charge Attack Comments
Weapon m 1040110600.jpg
Mirror-Blade Shard
Label Element Earth.png Notification icon 5.pngFlash Gala Skill charge attack.png 
Foulkon BladeMassive Earth damage to a foe.
Gain Status Mirror-Blade Eruption.pngMirror-Blade EruptionDEF is boosted / Deals earth DMG to all foes 1 turns later (Can't be removed)
Strength: 20% DEF Up / 450% (Damage cap: ~700,000)Duration: 3.5 turns (DEF) / 1.5 turns (DMG)
(400% Earth damage to all foes 1.5 and 3.5 turns after charge attack [Damage cap: ~700,000]).
After 4★:
Also remove 1 buff from a foe.
Weapon m 1040116800.jpg
Piercing Galewing
Label Element Wind.png Notification icon 5.pngFlash Gala Skill charge attack.png 
Quilling Dust DevilMassive Wind damage to a foe.
Gain Status Dodge 1.pngDodge All (1 time)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite
.
After 4★:
All allies also gain Status Uplift.pngCharge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
  • Even at 0★, this weapon provides 50,000 Supplemental Damage and does not strictly need to be uncapped for Omega grids.
  • Status Dodge 1.pngDodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    from C.A. can be used to negate powerful enemy attacks.
Weapon m 1040116600.jpg
Eternal Signature
Label Element Dark.png Notification icon 5.pngFlash Gala Skill charge attack.png 
Lasting ImpressionMassive Dark damage to a foe.
Randomly inflict one of the following debuffs: Status 7213.png10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable / Can't be removed)
Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: IndefiniteLocal status effect
or Status 7214.png10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable / Can't be removed)
Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: IndefiniteLocal status effect
.
After 4★:
Status 7215.png10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable / Can't be removed)
Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: IndefiniteLocal status effect
now a possible random debuff.
  • Even at 0★, this weapon provides very strong weapon skills provided you meet its requirement.
  • Inflicts unremovable debuffs upon C.A., useful in harder content.

References