BASE DA/TAThis class's base double attack rate and triple attack rate.Classes with support skills that grant guaranteed multiattacks may have very high values.
4% DA / 1% TA
Style
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid.
SaluteWhen your party is completely knocked out, you may salute other parties in the raid to grant them a boost to stats. The boost is based on the class of the MC.Salute values are unknown and is considered to not make a significant difference in most cases.
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Put on the lab coat and prove you'll stop at nothing to nurse your allies back to health.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon
Name
Effect
Obtained
Medical Expertise 医療の心得
20% boost to greenRestore 50% of an ally's HP. Medical Expertise: increased to 60%. and blueRestore 35% of all allies' HP. Medical Expertise: increased to 42%. potion effects to all allies.
Lvl 1
Lifesaver ライフセービング
Restore 10% HP to all allies (Healing cap: 1500) at end of turn if an ally is below 25% HP.
Lvl 1
Potion Enhancement ポーションモディファイ
30% boost to target's charge bar upon using a potion.
Master Lvl 20
Base Skills
Icon
Name
Effect
Cooldown
Duration
SubSubskill usable on other classes
Obtained
Potion Refinement ポーションリファイン
Create 1 green potion. All allies gain VaccineRemoves all debuffs at turn end (Can't be removed) Duration: 1 turn . At level 30: All allies also gain 10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable) Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite and 10% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite.
6T
1T
No
Lvl 1
Extended Mastery Skills
Icon
Name
Effect
Cooldown
Duration
EMPCost in EMP
Nutrients ニュートリエント
All allies gain StrengthATK is greatly boosted based on how high HP is Strength: 45%-15%Duration: 3 turns and Recovery Cap Boosted (1000)Recovery cap is boosted Strength: 1000Duration: 3 turns.[1]
6T
3T
25
Maddening Vitality マッドバイタリティ
Grant another ally HypeATK is boosted Duration: 4 turns, 70% Debuff Res. UpDebuff resistance is boosted Strength: 70%Duration: 4 turns, and Tank-and-Counter (5 times)Counters upon taking DMG Strength: 300%Duration: 4 turnsCounter attacks grant 5% charge bar per hit.. Inflict 10% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed) Strength: 10% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP on target ally.[1]
3T
4T
40
Adrenaline Rush アドレナリンラッシュ
All allies gain 100% Charge Bar Gain UpCharge bar gain is boosted (Can't be removed / Shorted effect after effect ends) Strength: 100%Duration: 2 turns. Inflict ShortedCharge bar is frozen (Can't be removed) Duration: 3 turns on all allies after effect ends.
9T
2T
30
Ultimate Mastery Skills
Icon
Name
Effect
Cooldown
Duration
MaterialsMaterials consumed to learn
Primary Care プライマリ・ケア
Grant another ally Primary Care[Element] ATK is boosted / DEF is boosted / Double attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Charge bar gain is boosted (Can't be removed) Duration: Indefinite[Element] is the MC's current element. (When Primary Care[Element] ATK is boosted / DEF is boosted / Double attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Charge bar gain is boosted (Can't be removed) [Element] is the MC's current element is already granted: Restore target's HP [Healing cap: 10,000] and remove all debuffs.)
Grant another ally C.A. Reactivation (1 time)Charge attack reactivates (1 time / Can't be removed) Duration: Indefinite, 60% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time / Can't be removed) Strength: 60%Duration: Indefinite, and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time / Can't be removed) Strength: 10%Duration: Indefinite.[1] Inflict OutperformHP is lowered on every turn (Can't be removed) Strength: (Damage cap: 1000)Duration: 5 turns on target ally.
All allies gain 100% Debuff Res. UpDebuff resistance is boosted (Can't be removed) Strength: 100%Duration: 5 turns, Dispel CancelBuffs can't be removed or shortened (Can't be removed) Duration: 5 turns, and UnchallengedNext DMG received will be ineffective (Can't be removed) Duration: 1 turn .[1] (Uses 1 green potion.)
Total Stat Bonuses These bonuses only apply to this class.
Skill Bonuses
HP +3500 Debuff Resistance +20% Charge Bar Gain +20%
New Support Skill: Potion Enhancement Skill Upgrade:Potion RefinementCreate 1 green potion. All allies gain VaccineRemoves all debuffs at turn end (Can't be removed) Duration: 1 turn . At level 30: All allies also gain 10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable) Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite and 10% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite.
Ultimate Mastery Level Bonuses These bonuses only apply to this class. Requirements to unlock Ultimate Mastery
Can't be used on characters whose Max HP Lowered (Stackable)Max HP is lowered (Stackable / Can't be removed) Duration: IndefiniteAt 100%, leaves 1 max HP is at least 90%.
Primary Care
Primary Care[Element] ATK is boosted / DEF is boosted / Double attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Charge bar gain is boosted (Can't be removed) Duration: Indefinite[Element] is the MC's current element grants the following effects:[1]
This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources.
Overview
Doctor is a class that primarily specializes in healing and buffing allies. Historically, the class has been used for more high difficulty raids due its archetype. However, the class is not commonly utilized and tends to be overshadowed, even with its Ultimate Mastery skills.
Skill Overview
Class Skill
Skill
Priority
Comments
Potion RefinementCreate 1 green potion. All allies gain VaccineRemoves all debuffs at turn end (Can't be removed) Duration: 1 turn . At level 30: All allies also gain 10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable) Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite and 10% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite.
Default
At Master level 30, potions can be used to grant charge bar to allies through Potion Enhancement30% boost to target's charge bar upon using a potion..
Extended Mastery
Skill
Priority
Comments
NutrientsAll allies gain StrengthATK is greatly boosted based on how high HP is Strength: 45%-15%Duration: 3 turns and Recovery Cap Boosted (1000)Recovery cap is boosted Strength: 1000Duration: 3 turns.
Low
Provides allies with a decent offensive buff however faces tough competition against Doctor's Ultimate Mastery skills.
Maddening VitalityGrant another ally HypeATK is boosted Duration: 4 turns, 70% Debuff Res. UpDebuff resistance is boosted Strength: 70%Duration: 4 turns, and Tank-and-Counter (5 times)Counters upon taking DMG Strength: 300%Duration: 4 turnsCounter attacks grant 5% charge bar per hit.. Inflict 10% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed) Strength: 10% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP on target ally.
Low
The buffs this skill grants are not noteworthy and additionally, it inflicts a significant debuff onto the target ally.
Adrenaline RushAll allies gain 100% Charge Bar Gain UpCharge bar gain is boosted (Can't be removed / Shorted effect after effect ends) Strength: 100%Duration: 2 turns. Inflict ShortedCharge bar is frozen (Can't be removed) Duration: 3 turns on all allies after effect ends.
Low
This skill does not provide enough benefit and also comes with a heavy downside which cannot be removed.
Ultimate Mastery
Skill
Priority
Comments
Primary CareGrant another ally Primary Care[Element] ATK is boosted / DEF is boosted / Double attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Charge bar gain is boosted (Can't be removed) Duration: Indefinite[Element] is the MC's current element. (When Primary Care[Element] ATK is boosted / DEF is boosted / Double attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Charge bar gain is boosted (Can't be removed) [Element] is the MC's current element is already granted: Restore target's HP [Healing cap: 10,000] and remove all debuffs.)
Medium
Provides a powerful, unremovable buff to another ally.
Can also be used to heal in longer content.
OutperformGrant another ally C.A. Reactivation (1 time)Charge attack reactivates (1 time / Can't be removed) Duration: Indefinite, 60% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time / Can't be removed) Strength: 60%Duration: Indefinite, and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time / Can't be removed) Strength: 10%Duration: Indefinite. Inflict OutperformHP is lowered on every turn (Can't be removed) Strength: (Damage cap: 1000)Duration: 5 turns on target ally.
Medium
Most notably able to grant another ally C.A. Reactivation (1 time) (1 time)Charge attack reactivates (1 time / Can't be removed) Duration: Indefinite which can be used to clear certain omens in V2 Raids.
High ImmunityAll allies gain 100% Debuff Res. UpDebuff resistance is boosted (Can't be removed) Strength: 100%Duration: 5 turns, Dispel CancelBuffs can't be removed or shortened (Can't be removed) Duration: 5 turns, and UnchallengedNext DMG received will be ineffective (Can't be removed) Duration: 1 turn . (Uses 1 green potion.)
Medium
UnchallengedNext DMG received will be ineffective (Can't be removed) Duration: 1 turn can be used to circumvent powerful enemy special attacks.
The green potion cost can be easily alleviated through Potion RefinementCreate 1 green potion. All allies gain VaccineRemoves all debuffs at turn end (Can't be removed) Duration: 1 turn . At level 30: All allies also gain 10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable) Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite and 10% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite..
Clear-Cut DiagnosisMassive550% elemental damage elemental damage to a foe. 20% bonus damage to PoisonedHP is lowered on every turn foes. Inflicts a random debuff. (PoisonedHP is lowered on every turn Strength: 30,000 HPDuration: 180 seconds, BlindedAttacks have a slight chance to miss Duration: 180 seconds, SleepCan't attack and takes big DMG (Ends upon taking DMG) Duration: 1.5 turnsTakes 25% more damage Local status effectApplied during the attack phase. On the next turn, it'll have 1 turn remaining., or ParalyzedCan't attack Duration: 0.5-1.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0-1 turns remaining..)
Psycho Syringe is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option.
Doctor's NatureWhen main weapon (MC only / Upon using potion): Target gains 10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable) Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite, 10% DEF Up (Stackable / Max: 50%)DEF is boosted while active (Stackable) Strength: 10% (Max: 50%)Duration: Indefinite, 50% Debuff Res. UpDebuff resistance is boosted Strength: 50%Duration: 3 turns, and RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: (Healing cap: 500) or 10% charge bar if HP is fullDuration: 3 turns.
Doctor's HumanityWhen main weapon: Boost to Just the Cure's specs Healing Cap increased by 500. / Immunity to Zombie effect.
Doctor's DivinityWhen main weapon: All allies gain Veil (1 time)Debuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." at battle start.
Doctor's DevilryWhen main weapon (MC only): All allies gain 100% ATK UpATK is boosted Strength: 100%Duration: 2 turns and 50% DEF DownDEF is lowered (Can't be removed) Strength: 50%Duration: 2 turns upon using healing skills.