Doctor
Main Character
About Classes | Class List | Class Skills
Player Growth Systems: Rank | EXP | Extended Mastery | Master Level | Ultimate Mastery
BASE DA/TAThis class's base double attack rate and triple attack rate.Classes with support skills that grant guaranteed multiattacks may have very high values.Due to a game update, base DA/TA values are no longer obtainable from in-game data files. Exact values for classes released after 2023-10-10 are currently inaccessible. | 4% DA / 1% TA |
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Style | |
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid. | |
CCWClass Champion Weapon | Psycho Syringe |
Unlock Requirements |
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CP ×3,000 Alchemist Distinction ×20 Does It Hurt When I Do This?Complete the quest A Healer's Resolve Rewards Crystal ×50 - Clear Chapter 1 (115) Quest: A Healer's Resolve Change the Faust's Element Clear Chapter 63 Story: Boundless Joy |
ID | 200301 |
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NameJP | ドクター |
Release Date | 2018-12-18 |
Other Sites | gbf-wiki (Japanese wiki)GameWithKamigame |
Put on the lab coat and prove you'll stop at nothing to nurse your allies back to health. |
Support SkillsDoes not work as a sub ally unless explicitly stated. | |||
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Icon | Name | Effect | Obtained |
Medical Expertise | 20% boost to greenRestore 50% of an ally's HP. Medical Expertise: increased to 60%. and blueRestore 35% of all allies' HP. Medical Expertise: increased to 42%. potion effects to all allies. |
Lvl 1 |
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Lifesaver | Restore 10% HP to all allies (Healing cap: 1500) at end of turn if an ally is almost knocked out. | Lvl 1 |
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Potion Enhancement | 30% boost to target's charge bar upon using a potion. | Master Lvl 20 |
Base Skills | ||||||
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Icon | Name | Effect | Cooldown | Duration | SubSubskill usable on other classes | Obtained |
Potion Refinement | Create 1 green potion. All allies gain VaccineRemoves all debuffs at turn end (Can't be removed) Duration: 1 turn . At level 30: All allies also gain 10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable) Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite and 10% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. |
6T | 1T | No | Lvl 1 |
Extended Mastery Skills | |||||
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Icon | Name | Effect | Cooldown | Duration | EMPCost in EMP |
Nutrients | All allies gain StrengthATK is greatly boosted based on how high HP is Strength: 45%-15%Duration: 3 turns and Recovery Cap Boosted (1000)Recovery cap is boosted Strength: 1000Duration: 3 turns.[1] |
6T | 3T | 25 | |
Maddening Vitality | Grant another ally HypeATK is boosted Duration: 4 turns, 70% Debuff Res. UpDebuff resistance is boosted Strength: 70%Duration: 4 turns, and Tank-and-Counter (5 times)Counters upon taking DMG Strength: 300%Duration: 4 turnsCounter attacks grant 5% charge bar per hit.. Inflict 10% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed) Strength: 10% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP on target ally.[1] |
3T | 4T | 40 | |
Adrenaline Rush | All allies gain 100% Charge Bar Gain UpCharge bar gain is boosted (Can't be removed / Shorted effect after effect ends) Strength: 100%Duration: 2 turns. Inflict ShortedCharge bar is frozen (Can't be removed) Duration: 3 turns on all allies after effect ends. |
9T | 2T | 30 |
Ultimate Mastery Skills | |||||
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Icon | Name | Effect | Cooldown | Duration | MaterialsMaterials consumed to learn |
Primary Care | Grant another ally Primary Care[Element] ATK is boosted / DEF is boosted / Double attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Charge bar gain is boosted (Can't be removed) Duration: Indefinite[Element] is the MC's current element. (When Primary Care[Element] ATK is boosted / DEF is boosted / Double attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Charge bar gain is boosted (Can't be removed) [Element] is the MC's current element is already granted: Restore target's HP [Healing cap: 10,000] and remove all debuffs.) |
10T | - | ||
Outperform | Grant another ally C.A. Reactivation (1 time)Charge attack reactivates (1 time / Can't be removed) Duration: Indefinite, 60% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time / Can't be removed) Strength: 60%Duration: Indefinite, and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time / Can't be removed) Strength: 10%Duration: Indefinite.[1] Inflict OutperformHP is lowered on every turn (Can't be removed) Strength: (Damage cap: 1000)Duration: 5 turns on target ally. |
8T | - | ||
High Immunity | All allies gain 100% Debuff Res. UpDebuff resistance is boosted (Can't be removed) Strength: 100%Duration: 5 turns, Dispel CancelBuffs can't be removed or shortened (Can't be removed) Duration: 5 turns, and UnchallengedNext DMG received will be ineffective (Can't be removed) Duration: 1 turn .[1] (Uses 1 green potion.) |
12T | 5T / 1T |
Level Bonuses | |||||||||||||
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Total Stat Bonuses These bonuses only apply to this class. | Completion Bonuses Unlocked at level 20. These bonuses are applied while as any class. | ||
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Healing +15% HP +2000 |
Boost to DEF when HP is full +3% |
Master Level Bonuses Requirements to unlock Master Levels
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Total Stat Bonuses These bonuses only apply to this class. | Skill Bonuses | ||
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HP +3500 Debuff Resistance +20% Charge Bar Gain +20% |
New Support Skill: Potion Enhancement Skill Upgrade: Potion RefinementCreate 1 green potion. All allies gain VaccineRemoves all debuffs at turn end (Can't be removed) Duration: 1 turn . At level 30: All allies also gain 10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable) Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite and 10% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. |
Ultimate Mastery Level Bonuses These bonuses only apply to this class. Requirements to unlock Ultimate Mastery
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Gameplay Notes
Primary Care
- Primary Care[Element] ATK is boosted / DEF is boosted / Double attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Charge bar gain is boosted (Can't be removed)
Duration: Indefinite[Element] is the MC's current element grants the following effects:[1]- 50% Elemental ATK Up based on MC's element
- 100% DEF Up
- Guaranteed DA
- 10% DMG Cap Up
- 10% Charge Bar Gain Up
Facsimile Compatibility
Icon | Skill | Copyable? |
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Potion Refinement | No | |
Nutrients | No | |
Maddening Vitality | No | |
Adrenaline Rush | No | |
Primary Care | No | |
Outperform | No | |
High Immunity | No |
Resources
- Reddit Class Discussion (2019-08-16)
- Reddit Class Discussion (2020-03-21) (post-January 2020 Update)
- Reddit Class Discussion (2022-02-16) (post-Master Level Update)
- Reddit Class Discussion (2023-10-25) (post-Ultimate Mastery Update)
Assessment
This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources. |
Overview
Doctor is a class that primarily specializes in healing and buffing allies. Historically, the class has been used for more challenging content due to its emphasis on support rather than offense. Doctor is the only class that is able to create potions during battle which can be employed for various effects beyond just healing. The class tends to only be used with its Ultimate Mastery skills.
Skill Overview
Class Skill
Skill | Priority | Comments |
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Potion RefinementCreate 1 green potion. All allies gain VaccineRemoves all debuffs at turn end (Can't be removed) Duration: 1 turn . At level 30: All allies also gain 10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable) Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite and 10% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. |
Default |
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Extended Mastery
Skill | Priority | Comments |
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NutrientsAll allies gain StrengthATK is greatly boosted based on how high HP is Strength: 45%-15%Duration: 3 turns and Recovery Cap Boosted (1000)Recovery cap is boosted Strength: 1000Duration: 3 turns. |
Medium |
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Maddening VitalityGrant another ally HypeATK is boosted Duration: 4 turns, 70% Debuff Res. UpDebuff resistance is boosted Strength: 70%Duration: 4 turns, and Tank-and-Counter (5 times)Counters upon taking DMG Strength: 300%Duration: 4 turnsCounter attacks grant 5% charge bar per hit.. Inflict 10% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed) Strength: 10% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP on target ally. |
Low |
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Adrenaline RushAll allies gain 100% Charge Bar Gain UpCharge bar gain is boosted (Can't be removed / Shorted effect after effect ends) Strength: 100%Duration: 2 turns. Inflict ShortedCharge bar is frozen (Can't be removed) Duration: 3 turns on all allies after effect ends. |
Low |
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Ultimate Mastery
Skill | Priority | Comments |
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Primary CareGrant another ally Primary Care[Element] ATK is boosted / DEF is boosted / Double attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Charge bar gain is boosted (Can't be removed) Duration: Indefinite[Element] is the MC's current element. (When Primary Care[Element] ATK is boosted / DEF is boosted / Double attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Charge bar gain is boosted (Can't be removed) [Element] is the MC's current element is already granted: Restore target's HP [Healing cap: 10,000] and remove all debuffs.) |
High |
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OutperformGrant another ally C.A. Reactivation (1 time)Charge attack reactivates (1 time / Can't be removed) Duration: Indefinite, 60% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time / Can't be removed) Strength: 60%Duration: Indefinite, and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time / Can't be removed) Strength: 10%Duration: Indefinite. Inflict OutperformHP is lowered on every turn (Can't be removed) Strength: (Damage cap: 1000)Duration: 5 turns on target ally. |
High |
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High ImmunityAll allies gain 100% Debuff Res. UpDebuff resistance is boosted (Can't be removed) Strength: 100%Duration: 5 turns, Dispel CancelBuffs can't be removed or shortened (Can't be removed) Duration: 5 turns, and UnchallengedNext DMG received will be ineffective (Can't be removed) Duration: 1 turn . (Uses 1 green potion.) |
High |
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Notable Main Weapon Options
Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.
Feel free to explore and experiment with weapons available to you.
For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.
Class Champion Weapon Overview
Weapon | Info | Comments |
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Psycho Syringe |
Clear-Cut DiagnosisMassive550% Dark damage Dark damage to a foe. 20% bonus damage to PoisonedHP is lowered on every turn foes. Inflicts a random debuff. (PoisonedHP is lowered on every turn Strength: 30,000 HPDuration: 180 seconds, BlindedAttacks have a slight chance to miss Duration: 180 seconds, SleepCan't attack and takes big DMG (Ends upon taking DMG) Duration: 1.5 turnsTakes 25% more damage Local status effectApplied during the attack phase. On the next turn, it'll have 1 turn remaining., or ParalyzedCan't attack Duration: 0.5-1.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0-1 turns remaining..) |
Psycho Syringe is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option. Better alternatives are listed below. |
Doctor's NatureWhen main weapon (MC only / Upon using potion): Target gains 10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable) Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite, 10% DEF Up (Stackable / Max: 50%)DEF is boosted while active (Stackable) Strength: 10% (Max: 50%)Duration: Indefinite, 50% Debuff Res. UpDebuff resistance is boosted Strength: 50%Duration: 3 turns, and RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: (Healing cap: 500) or 10% charge bar if HP is fullDuration: 3 turns. | ||
Doctor's HumanityWhen main weapon: Boost to Just the Cure's specs Healing Cap increased by 500. / Immunity to Zombie effect. | ||
Doctor's DivinityWhen main weapon: All allies gain Veil (1 time)Debuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." at battle start. | ||
Doctor's DevilryWhen main weapon (MC only): All allies gain 100% ATK UpATK is boosted Strength: 100%Duration: 2 turns and 50% DEF DownDEF is lowered (Can't be removed) Strength: 50%Duration: 2 turns upon using healing skills. |
Farmable Options
Weapon | Element | Source | Charge Attack | Comments |
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Kris of Hypnos |
Raid: Leviathan Malice (Raid) |
Void RegionMassive Water damage to a foe. All allies gain 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 4★: All allies gain 100% / 30% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 30% less damage.Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.Verification needed. . |
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Abydos |
Raid: Osiris (Raid) |
OsireionMassive Dark damage to a foe. All allies gain 20% DMG CutTaking 20% less DMG Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining. until end of turn. After 4★: Restore all allies' HP (Healing cap: 3000). |
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Pain of Death |
Treasure Trade: New World Foundation Weapons |
Triumph of DeathUnworldly Dark damage to a foe (Damage cap: ~2,550,000). Self-inflict ShortedCharge bar is frozen Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. Ally in fourth position gains AutoreviveRecovers once from a knockout while in effect Strength: 30% of max HPDuration: Indefinite. After 4★: AutoreviveRecovers once from a knockout while in effect Strength: 40% of max HPDuration: Indefinite now restores 40% of max HP. After 5★: AutoreviveRecovers once from a knockout while in effect Strength: 60% of max HPDuration: Indefinite now restores 60% of max HP. |
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Premium Draw Options
WARNING! Players should not uncap weapons in this list using Damascus Ingots, Gold Bricks or duplicates until they reach a point in their progression to fully understand their value. |
Weapon | Element | Source | Charge Attack | Comments |
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Gospel of Water and Sky |
Flash Gala | Sacred WordMassive Water damage to a foe. All allies gain 100% / 40% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 40% less damage.Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 4★: Also restore 10% of all allies' HP (Healing cap: 1500). |
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Mirror-Blade Shard |
Flash Gala | Foulkon BladeMassive Earth damage to a foe. Gain Mirror-Blade EruptionDEF is boosted / Deals earth DMG to all foes 1 turns later (Can't be removed) Strength: 20% DEF Up / 450% (Damage cap: ~700,000)Duration: 3.5 turns (DEF) / 1.5 turns (DMG) (400% Earth damage to all foes 1.5 and 3.5 turns after charge attack [Damage cap: ~700,000]). After 4★: Also remove 1 buff from a foe. |
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Piercing Galewing |
Flash Gala | Quilling Dust DevilMassive Wind damage to a foe. Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite. After 4★: All allies also gain Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%. |
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Eternal Signature |
Flash Gala | Lasting ImpressionMassive Dark damage to a foe. Randomly inflict one of the following debuffs: 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable / Can't be removed) Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: IndefiniteLocal status effect or 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable / Can't be removed) Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: IndefiniteLocal status effect. After 4★: 10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable / Can't be removed) Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: IndefiniteLocal status effect now a possible random debuff. |
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