Doctor

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Doctor gran sprite.png Doctor gran icon.jpg Doctor djeeta icon.jpg Doctor djeeta sprite.png
Class Data
Class line AlchemistDoctor
Description Put on the lab coat and prove you'll stop at nothing to nurse your allies back to health.
Style Label Type Heal.png Specialty Label Weapon Dagger.png Label Weapon Gun.png
Prerequisites CP square.jpg CP ×3,000
Alchemist Distinction square.jpg Alchemist Distinction ×20
Trophy Gold square.png Does It Hurt When I Do This?Complete the quest A Healer's Resolve
Rewards
Crystal square.jpg Crystal ×50
- Clear Chapter 1 (115) Quest: A Healer's Resolve
Change the Faust square.jpg Faust's Element
Clear Chapter 63 Story - Boundless Joy
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1Icon Bonus Healing.png Healing +5%   Total:
Icon Bonus Healing.png Healing +15%
Icon Bonus HP.png HP 2000
Lvl 5Icon Bonus HP.png HP +1000
Lvl 10 Icon Bonus Healing.png Healing +5%
Lvl 15Icon Bonus HP.png HP +1000
Lvl 20Icon Bonus Healing.png Healing +5%
Master Bonuses Icon Bonus Defense.png Boost to DEF when HP is full +3%
Class Weapon Weapon s 1040509700 note.jpg Psycho Syringe
Support Skills
Medical Expertise 20% boost to
greenRestore 50% of an ally's HP.
Medical Expertise: increased to 60%.
and
blueRestore 35% of all allies' HP.
Medical Expertise: increased to 42%.
potion effects to all allies
Lifesaver Restore 10% HP to all allies (Healing cap: 1500) at turn end if an ally is almost knocked out
Base Multiattack Rates
Base DA RateIncluding Support Skills/Level Bonuses
Base TA RateIncluding Support Skills/Level Bonuses
Recommended Extended Mastery Perks
ATK, HP, Total Party HP
Recommended Subskills

Extended Mastery Skills:

Ability Nutrients.png 
NutrientsAll allies gain
Status Strength.pngStrengthATK is greatly boosted as HP is raised

Strength: 45%-15%
Duration: 3 turns
and
Status HealUp.pngRecovery Cap BoostedRecovery cap is boosted

Strength: 1000 HP
Duration: 3 turns
.
: Solid increase to allies' damage and healing potential with a good duration and cooldown.
Ability Maddening Vitality.png 
Maddening VitalityGrant an ally
Status Hype1.pngHypedATK is boosted

Duration: 4 turns
,
Status Veil.png70% Debuff Res. UpDebuff resistance is boosted

Strength: 70%
Duration: 4 turns
, and
Status Counter.pngCounters on DMGCounters upon taking DMG

Strength: 300%
Duration: 4 turns
Counter attacks grant 5% charge bar per hit.
(5 hits).
Inflict
Status Max HP Down Stack.png10% Max HP Lowered (Stackable)Max HP is lowered (Stackable)

Strength: 10%
Can't be removed.
on ally.
: Powerful buff set to an ally, especially one with
Status Substitute.pngSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
or
Status AggroUpArrow.pngHostility UpMore likely to be attacked
.

Subskills:

Ability HealAll.png 
Just the CureRestore 25% HP to all allies (Healing cap: 1500 HP).
: If additional healing is needed, this will be the only meaningful option for most players.
Ability Miserable.png 
Miserable MistInflict
Status AttackDown.png25% ATK DownATK is lowered

Strength: 25%
Base Accuracy: 80%
Duration: 180 seconds
Dual-sided
and
Status DefenseDown.png25% DEF DownDEF is lowered

Strength: 25%
Base Accuracy: 80%
Duration: 180 seconds
Dual-sided
on all enemies.
: Overall very useful.

Skills

Icon Skill Name Effect
C/DCooldown in Turns
DurDuration in Turns or Seconds
SubSubskill usable on other classes
LVLClass level required
Notes
Ability Potion Refinement.png Potion Refinement Create 1 green potion.
All allies gain
Status Vaccine.pngVaccineRemoves all debuffs at turn end (Can't be removed)

Duration: 1 turns
.
6T 1T No 1

Extended Mastery Skills

Icon Skill Name Effect
C/DCooldown
DurDuration
EMPCost in EMP
Notes
Ability Nutrients.png Nutrients All allies gain
Status Strength.pngStrengthATK is greatly boosted as HP is raised

Strength: 45%-15%
Duration: 3 turns
and
Status HealUp.pngRecovery Cap BoostedRecovery cap is boosted

Strength: 1000 HP
Duration: 3 turns
.
6T 3T 25 [1]
Ability Maddening Vitality.png Maddening Vitality Grant an ally
Status Hype1.pngHypedATK is boosted

Duration: 4 turns
,
Status Veil.png70% Debuff Res. UpDebuff resistance is boosted

Strength: 70%
Duration: 4 turns
, and
Status Counter.pngCounters on DMGCounters upon taking DMG

Strength: 300%
Duration: 4 turns
Counter attacks grant 5% charge bar per hit.
(5 hits).
Inflict
Status Max HP Down Stack.png10% Max HP Lowered (Stackable)Max HP is lowered (Stackable)

Strength: 10%
Can't be removed.
on ally.
3T 4T 40 [1]
Can't target MC.
Ability Adrenaline Rush.png Adrenaline Rush All allies gain
Status Uplift.png100% Charge Bar Gain UpCharge bar gain is boosted

Strength: 100%
Duration: 2 turns
.
Inflict
Status Shorted.pngShortedCharge bar is frozen

Duration: 3 turns
Can't be removed
on all allies after effect ends.
9T 2T 30

Assessment

Doctor is quite different from its healing counterparts Sage and Alchemist, and offers a powerful offensive-oriented support option for players able to get the most out of its buffs. Some of its better aspects include: great supportive options for Main Weapon, good uptime on its
Status Strength.pngStrengthATK is greatly boosted as HP is raised
buff, ability to ramp and maintain
Status Hype1.pngHypedATK is boosted
, access to the most potent buff available, and it has the highest single-target healing through its green potions. However, almost all of a Doctor's benefits are localized to their own party, making them a selfish class option when compared to Sage, spear-wielding Apsaras, or even a supportive Runeslayer.

Selecting skills for Doctor will typically change based on the rest of your party, as with many advanced classes. Some of the more notable options are:

  • Ability Nutrients.png 
    NutrientsAll allies gain
    Status Strength.pngStrengthATK is greatly boosted as HP is raised

    Strength: 45%-15%
    Duration: 3 turns
    and
    Status HealUp.pngRecovery Cap BoostedRecovery cap is boosted

    Strength: 1000 HP
    Duration: 3 turns
    .
    — Doctor's default EM skill choice. Most of its noticed value will come from the
    Status Strength.pngStrengthATK is greatly boosted as HP is raised
    buff it provides, but the
    Status HealUp.pngRecovery Cap BoostedRecovery cap is boosted
    puts in a ton of work since it's a large relative increase to otherwise small heals such as
    Status Heal.pngRefreshHP is restored on every turn
    ,
    Status Drain.pngDrainDamage dealt is partially absorbed to HP
    , and the Doctor's support skill Lifesaver.
  • Ability Maddening Vitality.png 
    Maddening VitalityGrant an ally
    Status Hype1.pngHypedATK is boosted

    Duration: 4 turns
    ,
    Status Veil.png70% Debuff Res. UpDebuff resistance is boosted

    Strength: 70%
    Duration: 4 turns
    , and
    Status Counter.pngCounters on DMGCounters upon taking DMG

    Strength: 300%
    Duration: 4 turns
    Counter attacks grant 5% charge bar per hit.
    (5 hits).
    Inflict
    Status Max HP Down Stack.png10% Max HP Lowered (Stackable)Max HP is lowered (Stackable)

    Strength: 10%
    Can't be removed.
    on ally.
    — Always worth considering, this EM skill will turn an ally into a bit of monster. A good option for a party that already wants to focus hostility onto a specific ally or if the party has one ally with a particularly high damage potential they need help reaching. Becomes more compelling in shorter fights where this skill's downside can't become a liability. See the Hype page for more information on the
    Status Hype1.pngHypedATK is boosted
    status effect.
  • Ability Adrenaline Rush.png 
    Adrenaline RushAll allies gain
    Status Uplift.png100% Charge Bar Gain UpCharge bar gain is boosted

    Strength: 100%
    Duration: 2 turns
    .
    Inflict
    Status Shorted.pngShortedCharge bar is frozen

    Duration: 3 turns
    Can't be removed
    on all allies after effect ends.
    — The most situational EM skill option, but very powerful with the right support. Has very strong synergy with boosts to charge bar like summon calls such as Uriel's Terrablaze, character abilities such as Medusa's Eyes for Only You, and charge attacks such as the AK-4A's Lethal Scorpion or Arulumaya's Selene Timoria.
  • Ability HealAll.png 
    Just the CureRestore 25% HP to all allies (Healing cap: 1500 HP).
    — Recommended for party-wide healing whenever Doctor can't get by with their limited stock of blue potions. Has an upgrade available from Psycho Syringe's Emblem of Humanity.
  • Ability Regen.png 
    Bard SongAll allies gain
    Status Heal.pngRefreshHP is restored on every turn

    Strength: Non-Harp 3% maximum HP (Healing cap: 150 HP)/Harp 5% maximum HP (Healing cap: 300 HP)
    .
    — Very situational, but has potential to be worth considering in rare cases. Combined with Doctor's Nutrients buff, this can heal upwards of 3750 over its 5-turn duration but requires a very large HP pool (over 38k to get the max healing). Doctors should generally avoid this, but it may sometimes be helpful.
  • Ability Convert.png 
    Splitting SpiritSacrifice 50% of current HP to increase charge bar by 3% for every 250 HP lost.
    — Useful for topping off when the Doctor needs to use a charge attack (especially ones that buff the party), and the HP cost can be offset by a green potion.
  • Ability Misdirect.png 
    Out of SightGain
    Status AggroDownArrow.pngHostility DownLess likely to be attacked
    . Target ally gains
    Status AggroUpArrow.pngHostility UpMore likely to be attacked
    .
    — Not typically a consideration, but combos very well with Maddening Vitality if the Doctor has someone in their party that loves trading punches. Has a soft synergy with Psycho Syringe's
    Status DefenseUpStack.pngDEF Up (Stackable)DEF is boosted while active (Stackable)
    buff, so Doctors using both their class weapon and Maddening Vitality may get enough value out of this skill.
  • Ability Miserable.png 
    Miserable MistInflict
    Status AttackDown.png25% ATK DownATK is lowered

    Strength: 25%
    Base Accuracy: 80%
    Duration: 180 seconds
    Dual-sided
    and
    Status DefenseDown.png25% DEF DownDEF is lowered

    Strength: 25%
    Base Accuracy: 80%
    Duration: 180 seconds
    Dual-sided
    on all enemies.
    — Commonly taken if the Doctor's party is unable to shred enemies' defenses sufficiently on their own.
  • Ability Arrow.png 
    Rain of Arrows III300% Elemental DMG to all enemies and inflict
    Status AttackDown.png25% ATK DownATK is lowered

    Strength: 25%
    Duration: 180 seconds
    Stacking: Single
    .
    — A fallback option if nothing else is really needed. Can help lower incoming damage.

Since they're a supportive class, Doctors should revisit their skill options from time to time and think about what their current needs are. As long their skills are be selected with both their allies and their enemies in mind they'll be sure to get a lot of value from them.

If able to pick a Main Weapon to support their team, Doctor has several potent options in most of the elements. Some supportive Main Weapon options to consider include Weapon s 1040504300.jpg AK-4A, Phantasmas square.jpg Phantasmas, and the many daggers that provide
Status TripleUp.pngTA UpTriple attack rate is boosted
to all allies such as the Four-Sky Blade square.jpg Four-Sky Blade series. Doctor also has some other interesting options such as Weapon s 1040106300.jpg Arsene, Weapon s 1040110600.jpg Mirror-Blade Shard, Spymur's Vision square.jpg Spymur's Vision, Plume of Suparna square.jpg Plume of Suparna, and Weapon s 1040509600.jpg Arachne which could prove very effective against certain bosses.

Overall, Doctor is a compelling, flexible support option for damage-oriented players that want to keep their own party healthy.

Class Navigation
I FighterKnightPriestWizardThiefEnhancerGrapplerRangerHarpistLancer
II WarriorSentinelClericSorcererRaiderArcana DuelerKung Fu ArtistArcherBardDragoon
III Weapon MasterHoly SaberBishopHermitHawkeyeDark FencerOgreSidewinderSuperstarValkyrie
IV BerserkerSpartanSageWarlockBandit TycoonChaos RulerLuchadorNighthoundElysianApsaras
EX I AlchemistNinjaSamuraiSword MasterGunslingerMysticAssassinDrum MasterDancerMechanic
EX II DoctorRuneslayerKengoGlorybringerNekomancer

References[edit]

  1. 1.0 1.1 Gamewith Doctor https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/134578