Doctor
About classes | Class list | Skill list | Extended Mastery | Master Level | Ultimate Mastery
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Class Data | |||||||||||||||
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Class line | ![]() ![]() |
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Description | Put on the lab coat and prove you'll stop at nothing to nurse your allies back to health. | ||||||||||||||
Style | ![]() |
Specialty | ![]() ![]() |
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Prerequisites | ![]() ![]() ![]() Rewards ![]() Change the ![]() Clear Chapter 63 Story: Boundless Joy | ||||||||||||||
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20. |
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Completion Bonuses | ![]() |
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Class Weapon | ![]() |
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Release date | 2018-12-18 | Other sites | ![]() (Japanese wiki) ![]() ![]() |
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Support Skills | |||||||||||||||
Medical Expertise | 20% boost to greenRestore 50% of an ally's HP. Medical Expertise: increased to 60%. and blueRestore 35% of all allies' HP. Medical Expertise: increased to 42%. potion effects to all allies. |
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Lifesaver | Restore 10% HP to all allies (Healing cap: 1500) at end of turn if an ally is almost knocked out. | ||||||||||||||
Potion Enhancement | Unlocks at Master Level 20: 30% boost to target's charge bar upon using a potion. |
Master Level BonusesRequirements to unlock Master Levels
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Total Master Level Bonuses | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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New Support Skill: Potion Enhancement Skill Upgrade: Potion Refinement |
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Skills
Icon | Skill Name | Effect | C/DCooldown in Turns | DurDuration in Turns or Seconds | SubSubskill usable on other classes | LVLClass level required | Notes |
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Potion Refinement | Create 1 green potion. All allies gain ![]() Duration: 1 turn . At level 30: All allies also gain ![]() Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite and ![]() Strength: 10% (Max: 30%)Duration: Indefinite. |
6T | 1T | No | 1 |
Extended Mastery Skills
Icon | Skill Name | Effect | C/DCooldown | DurDuration | EMPCost in EMP | Notes |
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Nutrients | All allies gain ![]() Strength: 45%-15%Duration: 3 turns and ![]() Strength: 1000Duration: 3 turns.[1] |
6T | 3T | 25 | |
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Maddening Vitality | Grant another ally ![]() Duration: 4 turns, ![]() Strength: 70%Duration: 4 turns, and ![]() Strength: 300%Duration: 4 turnsCounter attacks grant 5% charge bar per hit.. Inflict ![]() Strength: 10% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP on target ally.[1] |
3T | 4T | 40 | Can't target MC. Can't be used on characters with 90% max HP lowered. |
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Adrenaline Rush | All allies gain ![]() Strength: 100%Duration: 2 turns. Inflict ![]() Duration: 3 turns on all allies after effect ends. |
9T | 2T | 30 |
Ultimate Mastery Skills
- Requires Ultimate Mastery Lvl 6.
Icon | Skill Name | Effect | C/DCooldown | DurDuration | MaterialsMaterials consumed to learn | Notes |
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Primary Care | Grant another ally ![]() Duration: Indefinite[Element] is the MC's current element. (When ![]() [Element] is the MC's current element is already granted: Restore target's HP [Healing cap: 10,000] and remove all debuffs.) |
10T | - | ||
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Outperform | Grant another ally ![]() Duration: Indefinite, ![]() Strength: 60%Duration: Indefinite, and ![]() Strength: 10%Duration: Indefinite.[1] Inflict ![]() Strength: (Damage cap: 1000)Duration: 5 turns on target ally. |
8T | - | ||
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High Immunity | All allies gain ![]() Strength: 100%Duration: 5 turns, ![]() Duration: 5 turns, and ![]() Duration: 1 turn .[1] (Uses 1 green potion.) |
12T | 5T / 1T |
Gameplay Notes
Primary Care
Primary Care[Element] ATK is boosted / DEF is boosted / Double attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Charge bar gain is boosted (Can't be removed)
Duration: Indefinite[Element] is the MC's current element grants the following effects:[1]- 50% Elemental ATK Up based on MC's element
- 100% DEF Up
- Guaranteed DA
- 10% DMG Cap Up
- 10% Charge Bar Gain Up
Resources
- Reddit Class Discussion (2019-08-16)
- Reddit Class Discussion (2020-03-21) (post-January 2020 Update)
- Reddit Class Discussion (2022-02-16) (post-Master Level Update)
Assessment
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This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources. |
Overview
Doctor is a class that primarily specializes in healing and buffing allies. Historically, the class has been used for more challenging content due to its emphasis on support rather than offense. Doctor is the only class that is able to create potions during battle which can be employed for various effects beyond just healing.
Skill Overview
Class Skill
Skill | Priority | Comments |
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![]() Potion RefinementCreate 1 green potion. All allies gain ![]() Duration: 1 turn . At level 30: All allies also gain ![]() Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite and ![]() Strength: 10% (Max: 30%)Duration: Indefinite. |
Default |
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Extended Mastery
Skill | Priority | Comments |
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![]() NutrientsAll allies gain ![]() Strength: 45%-15%Duration: 3 turns and ![]() Strength: 1000Duration: 3 turns. |
Medium |
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![]() Maddening VitalityGrant another ally ![]() Duration: 4 turns, ![]() Strength: 70%Duration: 4 turns, and ![]() Strength: 300%Duration: 4 turnsCounter attacks grant 5% charge bar per hit.. Inflict ![]() Strength: 10% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP on target ally. |
Low |
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![]() Adrenaline RushAll allies gain ![]() Strength: 100%Duration: 2 turns. Inflict ![]() Duration: 3 turns on all allies after effect ends. |
Low |
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Ultimate Mastery
Skill | Priority | Comments |
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![]() Primary CareGrant another ally ![]() Duration: Indefinite[Element] is the MC's current element. (When ![]() [Element] is the MC's current element is already granted: Restore target's HP [Healing cap: 10,000] and remove all debuffs.) |
High |
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![]() OutperformGrant another ally ![]() Duration: Indefinite, ![]() Strength: 60%Duration: Indefinite, and ![]() Strength: 10%Duration: Indefinite. Inflict ![]() Strength: (Damage cap: 1000)Duration: 5 turns on target ally. |
Medium |
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![]() High ImmunityAll allies gain ![]() Strength: 100%Duration: 5 turns, ![]() Duration: 5 turns, and ![]() Duration: 1 turn . (Uses 1 green potion.) |
High |
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Notable Main Weapon Options
Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.
Feel free to explore and experiment with weapons available to you.
For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.
Class Champion Weapon Overview
Weapon | Info | Comments |
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![]() Psycho Syringe |
![]() 20% bonus damage to ![]() foes. Inflicts a random debuff. ( ![]() Strength: 30,000 HPDuration: 180 seconds, ![]() Duration: 180 seconds, ![]() Duration: 1.5 turnsTakes 25% more damage Local status effectApplied during the attack phase. On the next turn, it'll have 1 turn remaining., or ![]() Duration: 0.5-1.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 0-1 turns remaining..) |
Psycho Syringe is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option. Better alternatives are listed below. |
![]() ![]() Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: Indefinite, ![]() Strength: 10% (Max: 50%)Duration: Indefinite, ![]() Strength: 50%Duration: 3 turns, and ![]() Strength: (Healing cap: 500) or 10% charge bar if HP is fullDuration: 3 turns. | ||
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![]() ![]() "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." at battle start. | ||
![]() ![]() Strength: 100%Duration: 2 turns and ![]() Strength: 50%Duration: 2 turns upon using healing skills. |
Farmable Options
Weapon | Element | Source | Charge Attack | Comments |
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![]() Kris of Hypnos |
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![]() Leviathan Malice (Raid) |
![]() Void RegionMassive Water damage to a foe. All allies gain ![]() Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 4★: All allies gain ![]() Strength: 100% chance of taking 30% less damage.Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.Verification needed. . |
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![]() Abydos |
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![]() Osiris (Raid) |
![]() OsireionMassive Dark damage to a foe. All allies gain ![]() Duration: 0.5 turnsDamage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!Applied during the attack phase. On the next turn, it'll have 0 turns remaining. until end of turn. After 4★: Restore all allies' HP (Healing cap: 3000). |
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![]() Pain of Death |
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![]() New World Foundation Weapons |
![]() Triumph of DeathUnworldly Dark damage to a foe (Damage cap: ~2,550,000). Self-inflict ![]() Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. Ally in fourth position gains ![]() Strength: 30% of max HPDuration: Indefinite. After 4★: ![]() Strength: 40% of max HPDuration: Indefinite now restores 40% of max HP. After 5★: ![]() Strength: 60% of max HPDuration: Indefinite now restores 60% of max HP. |
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Premium Draw Options
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WARNING! Players should not uncap weapons in this list using ![]() ![]() |
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Weapon | Element | Source | Charge Attack | Comments |
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![]() Mirror-Blade Shard |
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![]() Foulkon BladeMassive Earth damage to a foe. Gain ![]() Strength: 20% DEF Up / 450% (Damage cap: ~700,000)Duration: 3.5 turns (DEF) / 1.5 turns (DMG) (400% Earth damage to all foes 1.5 and 3.5 turns after charge attack [Damage cap: ~700,000]). After 4★: Also remove 1 buff from a foe. |
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![]() Piercing Galewing |
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![]() Quilling Dust DevilMassive Wind damage to a foe. Gain ![]() Duration: Indefinite. After 4★: All allies also gain ![]() Strength: 10%. |
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![]() Eternal Signature |
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![]() Lasting ImpressionMassive Dark damage to a foe. Randomly inflict one of the following debuffs: ![]() Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: IndefiniteLocal status effect or ![]() Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: IndefiniteLocal status effect. After 4★: ![]() Strength: 10% (Max: 30%)Base Accuracy: 100%Duration: IndefiniteLocal status effect now a possible random debuff. |
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