Masquerade
- This article is about the Main Character Class. For the item used in Replicard Sandbox, see Replicard Sandbox Host Material.
About Classes | Class List | Class Skills | Extended Mastery | Master Level | Ultimate Mastery
Style | |
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SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid. | |
CCWClass Champion Weapon | Rudolfina |
Unlock Requirements |
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CP ×3,000 Dancer Distinction ×20 Phantom of the MaskComplete the quest Allure of the Mask in Step Rewards Crystal ×50 - Clear Chapter 19 Quest: Allure of the Mask in Step Change the Arabesque's Element |
ID | 280301 |
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NameJP | マスカレード |
Release Date | 2021-03-10 |
Other Sites | GameWith |
Dance into the quiet night, fueled by the passion that burns from behind an exquisite mask. |
Support SkillsDoes not work as a sub ally unless explicitly stated. | |||
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Icon | Name | Effect | Obtained |
Cerulean Evening Attire | Each ally's multiattacks raise their PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed) Duration: Indefinite lvl based on number of attacks (Max: 10). Boost to all allies' multiattack rate based on their PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed) lvl. |
Lvl 1 |
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Masked Ball | When allies deal damage 30 or more times to the current target in 1 turn: All allies gain 6% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable) Strength: 6% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite and 6% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable) Strength: 6% (Max: 30%)Duration: Indefinite.[1] |
Lvl 1 |
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Preparation | Raise all allies' PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed) Duration: Indefinite lvl by 1 at battle start. |
Master Lvl 20 |
Base Skills | ||||||
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Icon | Name | Effect | Cooldown | Duration | SubSubskill usable on other classes | Obtained |
Bait Step | Gain Dodge Rate UpChance to dodge DMG and debuffs Duration: 3 turns, Hostility UpMore likely to be attacked Duration: 3 turns, Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite, and LuringRaises all allies' Promenade lvl by 1 upon dodging (Can't be removed) Duration: 3 turns. At level 30: Upgrade LuringRaises all allies' Promenade lvl by 1 upon dodging (Can't be removed) Duration: 3 turns to Luring+Upon dodging: Raises all allies' Promenade lvl by 1 / 6-hit elemental DMG to a foe (Can't be removed) Duration: 3 turns. |
7T | 3T | No | Lvl 1 |
Extended Mastery Skills | |||||
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Icon | Name | Effect | Cooldown | Duration | EMPCost in EMP |
Bounce Chasse | All allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn and Double StrikeAttacks twice each turn Duration: 1 turn . Inflict C.A. SealedCan't use charge attack Duration: 1 turn on all allies. (Consumes 10 PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed) lvls from all allies.) |
9T | 1T | 50 | |
Non-Sequence | 6-hit, 80% elemental damage to random foes (Damage cap: ~60,000 per hit). Raise all allies' PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed) Duration: Indefinite lvl by 1. (Increase number of hits based on caster's PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed) lvl [Max: 16 hits].) |
5T | - | 30 | |
Shall We Dance | BallroomAll foes' and allies' multiattack rate is boosted / Allies deal bonus elemental DMG for normal attacks Duration: 6 turnsField effect Local status effect to the field. |
15T | 6T | 40 |
Ultimate Mastery Skills | |||||
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Icon | Name | Effect | Cooldown | Duration | MaterialsMaterials consumed to learn |
On the Waltz | Gain On the WaltzWhen charge bar is 50% or higher at end of turn: Consume 30% of charge bar / Raise all allies' Promenade lvl by 3 / Boost to elemental ATK and DMG cap (Stackable) (Can't be removed) Duration: 3 turns. |
7T | 3T | ||
Spiral Turn | 6-hit, 100% Elemental damage to random foes (Damage cap: ~85,000 per hit). Remove 1 buff from all foes. Inflict 5% S.A. DMG Down (Stackable / Max: 20%)Foe's special attack DMG is lowered (Stackable / Can't be removed) Strength: 5% (Max: 20%)Duration: IndefiniteLocal status effect on all foes.[1] (Upon MC's triple attacks: 1-turn cut to this skill's cooldown. When caster's PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed) lvl is 7 or higher: Activates twice.) |
6T | - | ||
Martial Choreography | Gain Martial ChoreographyCan't activate charge attack / ATK is boosted / Deals triple attacks / Normal attack DMG is supplemented / Additional effects when Masked Ball activates: 2-hit elemental DMG to a foe / Sharp boost to MC's ATK (1 hit) (Can't be extended / Can't be removed) Multiplier: PerpetuityDuration: 3 turns. |
7T | 3T |
Level Bonuses | |||||||||||||
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Total Stat Bonuses These bonuses only apply to this class. | Completion Bonuses Unlocked at level 20. These bonuses are applied while as any class. | ||
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ATK +1500 Triple Attack +15% |
Triple Attack +1% |
Master Level Bonuses Requirements to unlock Master Levels
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Total Stat Bonuses These bonuses only apply to this class. | Skill Bonuses | ||
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ATK +3500 Skill DMG +20% Skill DMG Cap +10% |
New Support Skill: Preparation Skill Upgrade: Bait StepGain Dodge Rate UpChance to dodge DMG and debuffs Duration: 3 turns, Hostility UpMore likely to be attacked Duration: 3 turns, Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite, and LuringRaises all allies' Promenade lvl by 1 upon dodging (Can't be removed) Duration: 3 turns. At level 30: Upgrade LuringRaises all allies' Promenade lvl by 1 upon dodging (Can't be removed) Duration: 3 turns to Luring+Upon dodging: Raises all allies' Promenade lvl by 1 / 6-hit elemental DMG to a foe (Can't be removed) Duration: 3 turns. |
Ultimate Mastery Level Bonuses These bonuses only apply to this class. Requirements to unlock Ultimate Mastery
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Gameplay Notes
Cerulean Evening Attire
- Each ally's multiattacks raise their PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
Duration: Indefinite lvl based on number of attacks:- Double attacks: +1 PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
lvl. - Triple attacks: +2 PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
lvl. - Quadruple attacks: +3 PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
lvl.
- Double attacks: +1 PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
- PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
grants the following effects:[1]
Bait Step
- LuringRaises all allies' Promenade lvl by 1 upon dodging (Can't be removed)
will only raise all allies' PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
Duration: Indefinite lvl by 1 even if the MC has dodged multiple times in the same turn. - At Master Level 30, Luring+Upon dodging: Raises all allies' Promenade lvl by 1 / 6-hit elemental DMG to a foe (Can't be removed)
will deal 6-hit, 80% elemental damage to a foe (Damage cap: ~80,000 per hit) upon dodging.[1]
Shall We Dance?
- BallroomAll foes' and allies' multiattack rate is boosted / Allies deal bonus elemental DMG for normal attacks
Duration: 6 turnsField effect
Local status effect grants the following effects:[1]- 50% DA Up and 30% TA Up to all allies and foes.
- 10% Bonus elemental DMG to all allies.
- Casting Shall We Dance? changes the battle background.
On the Waltz
- On the WaltzWhen charge bar is 50% or higher at end of turn: Consume 30% of charge bar / Raise all allies' Promenade lvl by 3 / Boost to elemental ATK and DMG cap (Stackable) (Can't be removed)
Duration: 3 turns grants the following effects:[1]- When charge bar is 50% or higher at end of turn:
- Consume 30% charge bar
- Raise all allies' PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
Duration: Indefinite lvl by 3 - All allies gain 10% Element ATK Up (Stackable / Max: 50%)Element ATK is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: IndefiniteElement ATK Up buff based on weapon element and 2% DMG Cap Up (Stackable / Max: 10%)Maximum amount of DMG that can be dealt per hit is boosted (Stackable)
Strength: 2% (Max: 10%)Duration: Indefinite
- When charge bar is 50% or higher at end of turn:
Martial Choreography
- Martial ChoreographyCan't activate charge attack / ATK is boosted / Deals triple attacks / Normal attack DMG is supplemented / Additional effects when Masked Ball activates: 2-hit elemental DMG to a foe / Sharp boost to MC's ATK (1 hit) (Can't be extended / Can't be removed)
Multiplier: PerpetuityDuration: 3 turns grants the following effects:[1]- Can't activate charge attack
- 30% ATKMultiplier: Perpetuity Up
- Guaranteed triple attacks
- Increases supplemental damage of normal attacks by 30,000
- When Masked BallWhen allies deal damage 30 or more times to the current target in 1 turn:
All allies gain 6% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
Strength: 6% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite and 6% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable)
Strength: 6% (Max: 30%)Duration: Indefinite. activates:- 2-hit Elemental damage to a foe
- Gain 30% ATK Up (1 time)ATK is boosted (1 time)
Strength: 30%Multiplier: AssassinDuration: 1 turn
Facsimile Compatibility
Icon | Skill | Copyable? |
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Bait Step | No | |
Bounce Chasse | No | |
Non-Sequence | No | |
Shall We Dance | No | |
On the Waltz | Unknown | |
Spiral Turn | Unknown | |
Martial Choreography | Unknown |
Resources
- Reddit Class Discussion (2021-04-10)
- Reddit Class Discussion (2022-03-30) (post-Master Level Update)
Assessment
This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources. |
Overview
Masquerade is an offensive class that focuses on providing Bonus DMG and multiattack rate for the party. It is one of a few classes that can provide Double StrikeAttacks twice each turn
to the party through its class skills. Masquerade can be used for Full Auto or burst rotations however it is overshadowed by many other classes. Ultimate Mastery has not yet been released for this class so its usage may change in the future.
Skill Overview
Class Skill
Skill | Priority | Comments |
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Bait StepGain Dodge Rate UpChance to dodge DMG and debuffs Duration: 3 turns, Hostility UpMore likely to be attacked Duration: 3 turns, Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite, and LuringRaises all allies' Promenade lvl by 1 upon dodging (Can't be removed) Duration: 3 turns. At level 30: Upgrade LuringRaises all allies' Promenade lvl by 1 upon dodging (Can't be removed) Duration: 3 turns to Luring+Upon dodging: Raises all allies' Promenade lvl by 1 / 6-hit elemental DMG to a foe (Can't be removed) Duration: 3 turns. |
Default |
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Extended Mastery
Skill | Priority | Comments |
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Bounce ChasseAll allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn and Double StrikeAttacks twice each turn Duration: 1 turn . Inflict C.A. SealedCan't use charge attack Duration: 1 turn on all allies. (Consumes 10 PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed) lvls from all allies.) |
High |
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Non-Sequence6-hit, 80% elemental damage to random foes (Damage cap: ~60,000 per hit). Raise all allies' PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed) Duration: Indefinite lvl by 1. (Increase number of hits based on caster's PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed) lvl [Max: 16 hits].) |
Medium |
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Shall We DanceBallroomAll foes' and allies' multiattack rate is boosted / Allies deal bonus elemental DMG for normal attacks Duration: 6 turnsField effect Local status effect to the field. |
High |
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Notable Main Weapon Options
Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.
Feel free to explore and experiment with weapons available to you.
For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.
Class Champion Weapon Overview
Weapon | Info | Comments |
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Rudolfina |
AmalgamationMassive Dark damage to a foe. Raise all allies' PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed) by 1. All allies gain 20% TA UpTriple attack rate is boosted Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Rudolfina is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option. Better alternatives are listed below. |
Dancer's NatureWhen main weapon (MC only): Increase 'boost to dodge rate' effect. | ||
Dancer's HumanityWhen main weapon: 30% boost to all allies' charge bar gain while BallroomAll foes' and allies' multiattack rate is boosted / Allies deal bonus elemental DMG for normal attacks Field effect Local status effect is in effect. | ||
Dancer's DivinityWhen main weapon (MC only): Bonus elemental DMG effect based on PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed) lvl. | ||
Dancer's DevilryWhen main weapon (MC only): Upon dodging, 4-hit, 200% superior elemental damage to random foes at end of turn (Damage cap: ~200,000 per hit). |
Farmable Options
Weapon | Element | Source | Charge Attack | Comments |
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Exo Maitrah Karuna |
Event: Exo Ifrit Crucible |
Refulgent ConflagrationMassive Fire damage to a foe. All allies gain DA Up (Stackable)Double attack rate is boosted (Stackable) Duration: Indefinite and TA Up (Stackable)Triple attack rate is boosted (Stackable) Duration: Indefinite. After 4★: MC also gains Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite. |
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Tatjenen |
Raid: Bennu (Raid) |
IinfijarMassive Earth damage to a foe. All allies gain DA UpDouble attack rate is boosted Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. and TA UpTriple attack rate is boosted Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. After 4★: Effect increased to 35% DA UpDouble attack rate is boosted Strength: 35%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. and 35% TA UpTriple attack rate is boosted Strength: 35%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. All allies also gain 10% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 10%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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Premium Draw Options
WARNING! Players should not uncap weapons in this list using Damascus Ingots, Gold Bricks or duplicates until they reach a point in their progression to fully understand their value. |
Weapon | Element | Source | Charge Attack | Comments |
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Ivory Ark |
Premium Gala | Covenant of LightMassive Light damage to a foe. All allies gain 15% Debuff Success BoostedDebuff success rate is boosted Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: All allies also gain 15% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Parazonium |
Flash Gala | Resolute SoulMassive Dark damage to a foe. Gain 15% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: 15% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. now affects all allies. All allies also gain 30% DA UpDouble attack rate is boosted Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and 30% TA UpTriple attack rate is boosted Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Gold Moon Options
WARNING! Weapons in this section require a significant Gold Moon investment. The player should be absolutely positive before making the purchase. |
Weapon | Element | Source | Charge Attack | Comments |
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Futsunomitama |
Trade Moons: Gold Moon ×150 |
Fulmination BladeUnworldly Light damage to a foe. Raise all foes' ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed) lvl by 2 (Max: 10). After 4★: All allies gain 15% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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