Masquerade

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About classes | Class list | Skill list | Extended Mastery


Masquerade gran sprite.png

Masquerade gran icon.jpg

Masquerade gran.png

Masquerade djeeta icon.jpg

Masquerade djeeta.png
Masquerade djeeta sprite.png
Class Data
Class line Class 280201 kn icon.pngDancerClass 280301 kn icon.pngMasquerade
Description Dance into the quiet night, fueled by the passion that burns from behind an exquisite mask.
Style Label Type Attack.png Specialty Label Weapon Dagger.png Label Weapon Dagger.png
Prerequisites CP square.jpg CP ×3,000
Dancer Distinction square.jpg Dancer Distinction ×20
Trophy Gold square.png Phantom of the MaskComplete the quest Allure of the Mask in Step
Rewards
Crystal square.jpg Crystal ×50
- Clear Chapter 19 Quest: Allure of the Mask in Step
Change the Weapon s 1040113400.jpg Arabesque's Element
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1Icon Bonus Attack.png ATK +500   Total:
Icon Bonus Attack.png ATK +1500
Icon Bonus Triple Attack.png Triple Attack +15%
Lvl 5Icon Bonus Triple Attack.png Triple Attack +5%
Lvl 10 Icon Bonus Attack.png ATK +500
Lvl 15Icon Bonus Triple Attack.png Triple Attack +5%
Lvl 20Icon Bonus Attack.png ATK +500
Icon Bonus Triple Attack.png Triple Attack +5%
Master Bonuses Icon Bonus Triple Attack.png Triple Attack +1%
Class Weapon Weapon s 1040114200 note.jpg Rudolfina
Release date 2021-03-10 Other sites Icon Gamewith.pngGamewith
Support Skills
Cerulean Evening Attire Each ally's multiattacks raise their Status 7083 1.pngPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
lvl based on number of attacks (Max: 10).
Boost to all allies' multiattack rate based on their Status 7083 1.pngPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
lvl.
Masked Ball When allies deal damage 30 or more times to the current target in 1 turn:
All allies gain Status AttackUpStack.png6% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
Strength: 6% (Max: 30%)Duration: Indefinite
and Status DefenseUpStack.png6% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable)
Strength: 6% (Max: 30%)Duration: Indefinite
.[1]
Base Multiattack Rates
Base DA RateIncluding Support Skills/Level Bonuses Base TA RateIncluding Support Skills/Level Bonuses
Recommended Extended Mastery Perks
Recommended Subskills

Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Ability m 1412 3.png Bait Step Gain Status Dodge.pngDodge Rate UpImmune to DMG and debuffs for a fixed amount while in effect
Duration: 3 turns
, Status AggroUpArrow.pngHostility UpMore likely to be attacked
Duration: 3 turns
, Status Dodge 1.pngDodge All (1 time)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite
, and Status 7084.pngLuringRaises all allies' Promenade lvl by 1 upon dodging (Can't be removed)
Duration: 3 turns
.
7T 3T No 1

Extended Mastery Skills

Icon Skill Name Effect C/DCooldown DurDuration EMPCost in EMP Notes
Ability m 1413 3.png Bounce Chasse All allies gain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
and Status Routine Step.pngDouble StrikeAttacks twice each turn
Duration: 1 turn
.
Inflict Status CASeal.pngC.A. SealedCan't use charge attack
Duration: 1 turn
on all allies.
(Consumes 10 Status 7083 1.pngPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
lvls from all allies.)
9T 1T 50
Ability m 1414 1.png Non-Sequence 6-hit, 80% elemental damage to random foes (Damage cap: ~60,000 per hit).
Raise all allies' Status 7083 1.pngPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
lvl by 1.
(Increase number of hits based on caster's Status 7083 1.pngPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
lvl [Max: 16 hits].)
5T - 30
Ability m 1415 5.png Shall We Dance Deploy the Status 5037.pngBallroomAll foes' and allies' multiattack rate is boosted / Allies deal bonus elemental DMG for normal attacks
Duration: 6 turnsField effect
Local status effect
field effect.
15T 6T 40

Gameplay Notes

Cerulean Evening Attire

  • Each ally's multiattacks raise their Status 7083 1.pngPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
    lvl based on number of attacks:
    • Double attacks: +1 Status 7083 1.pngPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
      lvl.
    • Triple attacks: +2 Status 7083 1.pngPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
      lvl.
    • Quadruple attacks: +3 Status 7083 1.pngPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
      lvl.
  • Status 7083.pngPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
    grants the following effects:[1]
    • 3% DA Up per Status 7083 1.pngPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
      lvl (Max: 30%).
    • 2% TA Up per Status 7083 1.pngPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
      lvl (Max: 20%).

Bait Step

  • Status 7084.pngLuringRaises all allies' Promenade lvl by 1 upon dodging (Can't be removed)
    will only raise all allies' Status 7083.pngPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
    lvl by 1 even if the MC has dodged multiple times in the same turn.

Shall We Dance?

  • Status 5037.pngBallroomAll foes' and allies' multiattack rate is boosted / Allies deal bonus elemental DMG for normal attacks
    Field effect
    Local status effect
    grants the following effects:[1]
    • 50% DA Up and 30% TA Up to all allies and foes.
    • 10% Bonus elemental DMG to all allies.
  • Casting Shall We Dance? changes the battle background.

Assessment

Skills

Notable Main Weapons

Due to its focus on team multiattacks, Masquerade benefits from daggers that can give Bonus Damage or Supplemental Damage - preferably to the entire team at once.

In addition, daggers that give multiattack bonuses to the team can accelerate the initial acquisition of Status 7083.pngPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
stacks (or after they are consumed by Ability m 1413 3.png Bounce ChasseAll allies gain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
and Status Routine Step.pngDouble StrikeAttacks twice each turn
Duration: 1 turn
.
Inflict Status CASeal.pngC.A. SealedCan't use charge attack
Duration: 1 turn
on all allies.
(Consumes 10 Status 7083 1.pngPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
lvls from all allies.)
).

  • Class Champion Weapon
    • Weapon s 1040114200 note.jpg Rudolfina - The CCW makes it safer to use Ability m 1412 3.png Bait StepGain Status Dodge.pngDodge Rate UpImmune to DMG and debuffs for a fixed amount while in effect
      Duration: 3 turns
      , Status AggroUpArrow.pngHostility UpMore likely to be attacked
      Duration: 3 turns
      , Status Dodge 1.pngDodge All (1 time)Takes no DMG or debuffs while in effect for a set period
      Duration: Indefinite
      , and Status 7084.pngLuringRaises all allies' Promenade lvl by 1 upon dodging (Can't be removed)
      Duration: 3 turns
      .
      as well as boosting triple attack and Status 7083.pngPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
      levels on charge attack. A solid CCW, especially in elements where decent daggers are difficult to get.
      • Dancer's Humanity - The boost to charge bar gain when Status 5037.pngBallroomAll foes' and allies' multiattack rate is boosted / Allies deal bonus elemental DMG for normal attacks
        Field effect
        Local status effect
        is active allows Masquerade to act as a semi-alternative to charge-boosting classes such as Class 220301 kt square.jpg Kengo or Class 270301 mc square.jpg Rising Force.
      • Dancer's Divinity - Bonus damage based on Status 7083 1.pngPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
        stacks, up to a maximum of 20% at 10 stacks. Relatively weak until max stacks.
      • Dancer's Devilry - For those that use Ability m 1412 3.png Bait StepGain Status Dodge.pngDodge Rate UpImmune to DMG and debuffs for a fixed amount while in effect
        Duration: 3 turns
        , Status AggroUpArrow.pngHostility UpMore likely to be attacked
        Duration: 3 turns
        , Status Dodge 1.pngDodge All (1 time)Takes no DMG or debuffs while in effect for a set period
        Duration: Indefinite
        , and Status 7084.pngLuringRaises all allies' Promenade lvl by 1 upon dodging (Can't be removed)
        Duration: 3 turns
        .
        as often as possible. Turns each dodge into a reasonably strong skill damage attack. Can also work well if you have other units or summons such as Summon s 2040212000.jpg Nacht that can buff the MC's dodge abilities.
  • Weapon s 1040112500.jpg Ivory Ark ⚠️Crystal square.jpgDamascus Ingot square.jpg⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. - Status Bonus Damage.png15% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    to the party on charge attack
  • Weapon s 1040105400.jpg Love Eternal ⚠️Crystal square.jpgDamascus Ingot square.jpg⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. - Multiattack bonus to the party on charge attack.
  • Weapon s 1040108700.jpg Parazonium ⚠️Crystal square.jpgDamascus Ingot square.jpg⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. - Multiattack bonus and bonus damage to the party on charge attack.
  • Weapon s 1040108300.jpg Delta Quartz ⚠️Crystal square.jpgDamascus Ingot square.jpg⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. - Multiattack bonus to the party on charge attack.
  • Four-Sky Blade Sterling square.jpg Four-Sky Blade Sterling and element-changed versions - Multiattack bonus to the party on charge attack. Farmable, weaker alternative to Weapon s 1040105400.jpg Love Eternal, Weapon s 1040108700.jpg Parazonium, and Weapon s 1040108300.jpg Delta Quartz. Can be made into an upgraded version ⚠️Gold Brick square.jpg⚠️This weapon requires use of a Gold Brick to uncap to its full potential. Make sure this weapon is the best possible use you can get out of your Gold Brick square.jpg Gold Brick before choosing to get it. with a 5% increase in multiattack boost at a significant cost.
  • Le Fay square.jpg Le Fay - Gain strong bonus damage on charge attack, but only for the MC.
  • Weapon s 1040111500.jpg Love Live Light - Weak multiattack boost to the party on charge attack, but is easily acquired from the Side Story.

Resources

References