Masquerade
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About classes | Class list | Skill list | Extended Mastery | Master Level | Ultimate Mastery
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Class Data | |||||||||||||||
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Class line | ![]() ![]() |
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Description | Dance into the quiet night, fueled by the passion that burns from behind an exquisite mask. | ||||||||||||||
Style | ![]() |
Specialty | ![]() ![]() |
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Prerequisites | ![]() ![]() ![]() Rewards ![]() Change the ![]() | ||||||||||||||
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20. |
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Completion Bonuses | ![]() |
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Class Weapon | ![]() |
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Release date | 2021-03-10 | Other sites | ![]() |
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Support Skills | |||||||||||||||
Cerulean Evening Attire | Each ally's multiattacks raise their ![]() lvl based on number of attacks (Max: 10). Boost to all allies' multiattack rate based on their ![]() lvl. |
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Masked Ball | When allies deal damage 30 or more times to the current target in 1 turn: All allies gain ![]() Strength: 6% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite and ![]() Strength: 6% (Max: 30%)Duration: Indefinite.[1] |
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Preparation | Unlocks at Master Level 20: Raise all allies' ![]() lvl by 1 at battle start. |
Master Level BonusesRequirements to unlock Master Levels
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Total Master Level Bonuses | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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New Support Skill: Preparation Skill Upgrade: Bait Step |
Contents
Skills
Icon | Skill Name | Effect | C/DCooldown in Turns | DurDuration in Turns or Seconds | SubSubskill usable on other classes | LVLClass level required | Notes |
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Bait Step | Gain ![]() Duration: 3 turns, ![]() Duration: 3 turns, ![]() Duration: Indefinite, and ![]() Duration: 3 turns. At level 30: Upgrade ![]() Duration: 3 turns to ![]() Duration: 3 turns. |
7T | 3T | No | 1 |
Extended Mastery Skills
Icon | Skill Name | Effect | C/DCooldown | DurDuration | EMPCost in EMP | Notes |
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Bounce Chasse | All allies gain ![]() Duration: 1 turn and ![]() Duration: 1 turn . Inflict ![]() Duration: 1 turn on all allies. (Consumes 10 ![]() lvls from all allies.) |
9T | 1T | 50 | |
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Non-Sequence | 6-hit, 80% elemental damage to random foes (Damage cap: ~60,000 per hit). Raise all allies' ![]() lvl by 1. (Increase number of hits based on caster's ![]() lvl [Max: 16 hits].) |
5T | - | 30 | |
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Shall We Dance | ![]() Duration: 6 turnsField effect Local status effect to the field. |
15T | 6T | 40 |
Gameplay Notes
Cerulean Evening Attire
- Each ally's multiattacks raise their
PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
lvl based on number of attacks:- Double attacks: +1
PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
lvl. - Triple attacks: +2
PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
lvl. - Quadruple attacks: +3
PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
lvl.
- Double attacks: +1
PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
grants the following effects:[1]
Bait Step
LuringRaises all allies' Promenade lvl by 1 upon dodging (Can't be removed)
will only raise all allies'PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
lvl by 1 even if the MC has dodged multiple times in the same turn.- At Master Level 30,
Luring+Upon dodging: Raises all allies' Promenade lvl by 1 / 6-hit elemental DMG to a foe (Can't be removed)
will deal 8-hit, 80% elemental damage to a foe (Damage cap: ~80,000 per hit) upon dodging.[1]
Shall We Dance?
BallroomAll foes' and allies' multiattack rate is boosted / Allies deal bonus elemental DMG for normal attacks
Field effect
Local status effect grants the following effects:[1]- 50% DA Up and 30% TA Up to all allies and foes.
- 10% Bonus elemental DMG to all allies.
- Casting Shall We Dance? changes the battle background.
Assessment
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This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources. |
Skills
Notable Main Weapons
You will always want at least 30 hits per turn in order to trigger the stacking ATK and DEF buffs from the Masked Ball passive. Daggers that give the team multiattack buffs, Bonus Damage, or both will be useful to this end.
Daggers that give multiattack bonuses to the team will also help accelerate acquisition of PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
stacks via the Cerulean Evening Attire passive.
- Class Champion Weapon
Rudolfina - The CCW makes it safer to use
Bait StepGain
Dodge Rate UpChance to dodge DMG and debuffs
Duration: 3 turns,Hostility UpMore likely to be attacked
Duration: 3 turns,Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite, andLuringRaises all allies' Promenade lvl by 1 upon dodging (Can't be removed)
Duration: 3 turns.
At level 30:
UpgradeLuringRaises all allies' Promenade lvl by 1 upon dodging (Can't be removed)
Duration: 3 turns toLuring+Upon dodging: Raises all allies' Promenade lvl by 1 / 6-hit elemental DMG to a foe (Can't be removed)
Duration: 3 turns. as well as boosting triple attack andPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
levels on charge attack. A solid CCW, especially in elements where decent daggers are difficult to get.- Dancer's Humanity - The boost to charge bar gain when
BallroomAll foes' and allies' multiattack rate is boosted / Allies deal bonus elemental DMG for normal attacks
Field effect
Local status effect is active allows Masquerade to act as a semi-alternative to charge-boosting classes such asKengo or
Rising Force.
- Dancer's Divinity - Bonus damage based on
PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
stacks, up to a maximum of 20% at 10 stacks. Relatively weak until max stacks. - Dancer's Devilry - For those that use
Bait StepGain
Dodge Rate UpChance to dodge DMG and debuffs
Duration: 3 turns,Hostility UpMore likely to be attacked
Duration: 3 turns,Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite, andLuringRaises all allies' Promenade lvl by 1 upon dodging (Can't be removed)
Duration: 3 turns.
At level 30:
UpgradeLuringRaises all allies' Promenade lvl by 1 upon dodging (Can't be removed)
Duration: 3 turns toLuring+Upon dodging: Raises all allies' Promenade lvl by 1 / 6-hit elemental DMG to a foe (Can't be removed)
Duration: 3 turns. as often as possible. Turns each dodge into a reasonably strong skill damage attack. Can also work well if you have other units or summons such asNacht or
Forest Ranger that can buff the MC's dodge abilities.
- Dancer's Humanity - The boost to charge bar gain when
Ivory Ark ⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. -
15% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining. to the party on charge attackLove Eternal ⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. - Multiattack bonus to the party on charge attack.
Parazonium ⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. - Multiattack bonus and bonus damage to the party on charge attack.
Delta Quartz ⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. - Multiattack bonus to the party on charge attack.
Zodiaco Vitae ⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. - Multiattack bonus and bonus damage to the party on charge attack.
Four-Sky Blade Sterling and element-changed versions - Multiattack bonus to the party on charge attack. Farmable, weaker alternative to Premium Draw daggers noted above. Can be made into an upgraded version ⚠️This weapon requires use of a Gold Brick to uncap to its full potential. Make sure this weapon is the best possible use you can get out of your
Gold Brick before choosing to get it. with a 5% increase in multiattack boost at a significant cost.
Tatjenen - Multiattack bonus and bonus damage to the party on charge attack. The buffs only lasts for 1.5 turns, notably shorter than many other daggers in this list.
Sword of Gratitude - Multiattack bonus to the MC only.
Le Fay - Gain strong bonus damage on charge attack, but only for the MC.
Love Live Light and
Sunshine Blade - Multiattack boost to the party on charge attack that are weaker than many alternatives, but the weapons are easily acquired from the Side Story rather than Premium Draw.
Futsunomitama🛑This weapon requires many Gold Moons to acquire, and may also require the use of several Damascus Ingots to uncap to its full potential. Think very carefully before making the heavy commitment to acquiring this weapon! -
Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
to the party on charge attack, adds multi-hit skill damage toBait StepGain
Dodge Rate UpChance to dodge DMG and debuffs
Duration: 3 turns,Hostility UpMore likely to be attacked
Duration: 3 turns,Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite, andLuringRaises all allies' Promenade lvl by 1 upon dodging (Can't be removed)
Duration: 3 turns.
At level 30:
UpgradeLuringRaises all allies' Promenade lvl by 1 upon dodging (Can't be removed)
Duration: 3 turns toLuring+Upon dodging: Raises all allies' Promenade lvl by 1 / 6-hit elemental DMG to a foe (Can't be removed)
Duration: 3 turns., and extra multi-hit damage on attacks onceThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
is high enough.
Resources
- Reddit Class Discussion (2021-04-10)
- Reddit Class Discussion (2022-03-30) (post-Master Level Update)
References
- ↑ 1.0 1.1 1.2 1.3 GameWith, Masquerade https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/246435