Masquerade

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This article is about the Main Character Class. For the item used in Replicard Sandbox, see Replicard Sandbox Host Material.

About Classes | Class List | Class Skills | Extended Mastery | Master Level | Ultimate Mastery


EX 2 Class
Masquerade

Jobs 1138x1138 280301 0.png
 
Jobs 1138x1138 280301 1.png

Leader sd 280301 kn 0 01.png
 
Leader sd 280301 kn 1 01.png

Leader m 280301 01.jpgLeader sd m 280301 01.jpgLeader s 280301 01.jpgLeader s 280301 kn 0 01.jpgLeader s 280301 kn 1 01.jpgLeader raid normal 280301 kn 0 01.jpgLeader raid normal 280301 kn 1 01.jpgLeader jobm 280301 kn 0 01.jpgLeader jobm 280301 kn 1 01.jpgLeader quest 280301 kn 0 01.jpgLeader quest 280301 kn 1 01.jpgLeader t 280301 kn 0 01.pngLeader t 280301 kn 1 01.pngLeader jlon 280301 kn 0 01.pngLeader jlon 280301 kn 1 01.pngJob name 280301.png

Style Attack
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid. Dagger Dagger
CCWClass Champion Weapon Weapon s 1040114200 note.jpg Rudolfina
Unlock Requirements
CP square.jpg CP ×3,000
Dancer Distinction square.jpg Dancer Distinction ×20
Trophy Gold square.png Phantom of the MaskComplete the quest Allure of the Mask in Step
Rewards
Crystal square.jpg Crystal ×50
- Clear Chapter 19 Quest: Allure of the Mask in Step
Change the Weapon s 1040113400.jpg Arabesque's Element

ID 280301
NameJP マスカレード
Release Date 2021-03-10
Other Sites Icon Gamewith.pngGameWith

Dance into the quiet night, fueled by the passion that burns from behind an exquisite mask.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon Name Effect Obtained
Icon Support Skill.png Cerulean Evening Attire Each ally's multiattacks raise their Status 7083.pngPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
Duration: Indefinite
lvl based on number of attacks (Max: 10).
Boost to all allies' multiattack rate based on their Status 7083.pngPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
lvl.
Lvl 1
Icon Support Skill.png Masked Ball When allies deal damage 30 or more times to the current target in 1 turn:
All allies gain Status AttackUpStack.png6% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
Strength: 6% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite
and Status DefenseUpStack.png6% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable)
Strength: 6% (Max: 30%)Duration: Indefinite
.[1]
Lvl 1
Icon Support Skill.png Preparation Raise all allies' Status 7083.pngPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
Duration: Indefinite
lvl by 1 at battle start.
Master Lvl 20
Base Skills
Icon Name Effect Cooldown Duration SubSubskill usable on other classes Obtained
Ability m 1412 3.png Bait Step Gain Status Dodge.pngDodge Rate UpChance to dodge DMG and debuffs
Duration: 3 turns
, Status AggroUpArrow.pngHostility UpMore likely to be attacked
Duration: 3 turns
, Status Dodge 1.pngDodge All (1 time)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite
, and Status 7084.pngLuringRaises all allies' Promenade lvl by 1 upon dodging (Can't be removed)
Duration: 3 turns
.
At level 30:
Upgrade Status 7084.pngLuringRaises all allies' Promenade lvl by 1 upon dodging (Can't be removed)
Duration: 3 turns
to Status 7084.pngLuring+Upon dodging: Raises all allies' Promenade lvl by 1 / 6-hit elemental DMG to a foe (Can't be removed)
Duration: 3 turns
.
7T 3T No Lvl 1
Extended Mastery Skills
Icon Name Effect Cooldown Duration EMPCost in EMP
Ability m 1413 3.png Bounce Chasse All allies gain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
and Status Routine Step.pngDouble StrikeAttacks twice each turn
Duration: 1 turn
.
Inflict Status 1007.pngC.A. SealedCan't use charge attack
Duration: 1 turn
on all allies.
(Consumes 10 Status 7083.pngPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
lvls from all allies.)
9T 1T 50
Ability m 1414 1.png Non-Sequence 6-hit, 80% elemental damage to random foes (Damage cap: ~60,000 per hit).
Raise all allies' Status 7083.pngPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
Duration: Indefinite
lvl by 1.
(Increase number of hits based on caster's Status 7083.pngPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
lvl [Max: 16 hits].)
5T - 30
Ability m 1415 5.png Shall We Dance Status 5037.pngBallroomAll foes' and allies' multiattack rate is boosted / Allies deal bonus elemental DMG for normal attacks
Duration: 6 turnsField effect
Local status effect
to the field.
15T 6T 40
Ultimate Mastery Skills
Icon Name Effect Cooldown Duration MaterialsMaterials consumed to learn
Ability m 2269 3.png On the Waltz Gain Status 7821.pngOn the WaltzWhen charge bar is 50% or higher at end of turn: Consume 30% of charge bar / Raise all allies' Promenade lvl by 3 / Boost to elemental ATK and DMG cap (Stackable) (Can't be removed)
Duration: 3 turns
.
7T 3T
Ability m 2270 1.png Spiral Turn 6-hit, 100% Elemental damage to random foes (Damage cap: ~85,000 per hit).
Remove 1 buff from all foes.
Inflict Status 6818.png5% S.A. DMG Down (Stackable / Max: 20%)Foe's special attack DMG is lowered (Stackable / Can't be removed)
Strength: 5% (Max: 20%)Duration: IndefiniteLocal status effect
on all foes.[1]
(Upon MC's triple attacks:
1-turn cut to this skill's cooldown.
When caster's Status 7083.pngPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
lvl is 7 or higher:

Activates twice.)
6T -
Ability m 2271 3.png Martial Choreography Gain Status 3259.pngMartial ChoreographyCan't activate charge attack / ATK is boosted / Deals triple attacks / Normal attack DMG is supplemented / Additional effects when Masked Ball activates: 2-hit elemental DMG to a foe / Sharp boost to MC's ATK (1 hit) (Can't be extended / Can't be removed)
Multiplier: PerpetuityDuration: 3 turns
.
7T 3T
Level Bonuses
Lvl 1Icon Bonus Attack.png ATK +500
Lvl 5Icon Bonus Triple Attack.png Triple Attack +5%
Lvl 10Icon Bonus Attack.png ATK +500
Lvl 15Icon Bonus Triple Attack.png Triple Attack +5%
Lvl 20Icon Bonus Attack.png ATK +500
Icon Bonus Triple Attack.png Triple Attack +5%
Total Stat Bonuses These bonuses only apply to this class. Completion Bonuses Unlocked at level 20.
These bonuses are applied while as any class.
Icon Bonus Attack.png ATK +1500
Icon Bonus Triple Attack.png Triple Attack +15%
Icon Bonus Triple Attack.png Triple Attack +1%
Master Level Bonuses Requirements to unlock Master Levels
Lvl 1 - Lvl 16 Icon Bonus Attack.png ATK +500
Lvl 2 Icon Bonus Skill DMG Cap.png Skill DMG +2% Lvl 17 Icon Bonus Skill DMG Cap.png Skill DMG +2%
Lvl 3 Icon Bonus Skill DMG Cap.png Skill DMG Cap +1% Lvl 18 Icon Bonus Skill DMG Cap.png Skill DMG Cap +1%
Lvl 4 Icon Bonus Attack.png ATK +500 Lvl 19 Icon Bonus Skill DMG Cap.png Skill DMG +2%
Lvl 5 Icon Bonus Skill DMG Cap.png Skill DMG +2% Lvl 20 New Support Skill
Lvl 6 Icon Bonus Skill DMG Cap.png Skill DMG Cap +1% Lvl 21 Icon Bonus Skill DMG Cap.png Skill DMG +2%
Lvl 7 Icon Bonus Skill DMG Cap.png Skill DMG +2% Lvl 22 Icon Bonus Skill DMG Cap.png Skill DMG Cap +1%
Lvl 8 Icon Bonus Skill DMG Cap.png Skill DMG Cap +1% Lvl 23 Icon Bonus Attack.png ATK +500
Lvl 9 Icon Bonus Skill DMG Cap.png Skill DMG +2% Lvl 24 Icon Bonus Skill DMG Cap.png Skill DMG Cap +1%
Lvl 10 Icon Bonus Attack.png ATK +500 Lvl 25 Icon Bonus Attack.png ATK +500
Lvl 11 Icon Bonus Skill DMG Cap.png Skill DMG +2% Lvl 26 Icon Bonus Skill DMG Cap.png Skill DMG Cap +1%
Lvl 12 Icon Bonus Skill DMG Cap.png Skill DMG Cap +1% Lvl 27 Icon Bonus Attack.png ATK +500
Lvl 13 Icon Bonus Attack.png ATK +500 Lvl 28 Icon Bonus Skill DMG Cap.png Skill DMG Cap +1%
Lvl 14 Icon Bonus Skill DMG Cap.png Skill DMG +2% Lvl 29 Icon Bonus Skill DMG Cap.png Skill DMG +2%
Lvl 15 Icon Bonus Skill DMG Cap.png Skill DMG Cap +1% Lvl 30 Upgrade Skill 1
Total Stat Bonuses These bonuses only apply to this class. Skill Bonuses
Icon Bonus Attack.png ATK +3500
Icon Bonus Skill DMG Cap.png Skill DMG +20%
Icon Bonus Skill DMG Cap.png Skill DMG Cap +10%
New Support Skill: Preparation
Skill Upgrade: Ability m 1412 3.png Bait StepGain Status Dodge.pngDodge Rate UpChance to dodge DMG and debuffs
Duration: 3 turns
, Status AggroUpArrow.pngHostility UpMore likely to be attacked
Duration: 3 turns
, Status Dodge 1.pngDodge All (1 time)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite
, and Status 7084.pngLuringRaises all allies' Promenade lvl by 1 upon dodging (Can't be removed)
Duration: 3 turns
.
At level 30:
Upgrade Status 7084.pngLuringRaises all allies' Promenade lvl by 1 upon dodging (Can't be removed)
Duration: 3 turns
to Status 7084.pngLuring+Upon dodging: Raises all allies' Promenade lvl by 1 / 6-hit elemental DMG to a foe (Can't be removed)
Duration: 3 turns
.
Ultimate Mastery Level Bonuses These bonuses only apply to this class.
Requirements to unlock Ultimate Mastery
Lvl 1 Icon Bonus Attack.png ATK +2500 Lvl 4 Icon Bonus Triple Attack.png Triple attack rate +7%
Lvl 2 Icon Bonus HP.png HP +2500 Lvl 5 Icon Bonus Skill DMG Cap.png Skill DMG +12%
Lvl 3 Icon Bonus Double Attack.png Double attack rate +7% Lvl 6 Icon Bonus Attack.png Normal attack DMG cap +5%

Gameplay Notes

Cerulean Evening Attire

  • Each ally's multiattacks raise their Status 7083.pngPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
    Duration: Indefinite
    lvl based on number of attacks:
    • Double attacks: +1 Status 7083.pngPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
      lvl.
    • Triple attacks: +2 Status 7083.pngPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
      lvl.
    • Quadruple attacks: +3 Status 7083.pngPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
      lvl.
  • Status 7083.pngPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
    grants the following effects:[1]
    • 3% DA Up per Status 7083.pngPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
      lvl (Max: 30%).
    • 2% TA Up per Status 7083.pngPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
      lvl (Max: 20%).

Bait Step

  • Status 7084.pngLuringRaises all allies' Promenade lvl by 1 upon dodging (Can't be removed)
    will only raise all allies' Status 7083.pngPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
    Duration: Indefinite
    lvl by 1 even if the MC has dodged multiple times in the same turn.
  • At Master Level 30, Status 7084.pngLuring+Upon dodging: Raises all allies' Promenade lvl by 1 / 6-hit elemental DMG to a foe (Can't be removed)
    will deal 6-hit, 80% elemental damage to a foe (Damage cap: ~80,000 per hit) upon dodging.[1]

Shall We Dance?

  • Status 5037.pngBallroomAll foes' and allies' multiattack rate is boosted / Allies deal bonus elemental DMG for normal attacks
    Duration: 6 turnsField effect
    Local status effect
    grants the following effects:[1]
    • 50% DA Up and 30% TA Up to all allies and foes.
    • 10% Bonus elemental DMG to all allies.
  • Casting Shall We Dance? changes the battle backgroundRaid bg event 460.jpg.

On the Waltz

  • Status 7821.pngOn the WaltzWhen charge bar is 50% or higher at end of turn: Consume 30% of charge bar / Raise all allies' Promenade lvl by 3 / Boost to elemental ATK and DMG cap (Stackable) (Can't be removed)
    Duration: 3 turns
    grants the following effects:[1]
    • When charge bar is 50% or higher at end of turn:
      • Consume 30% charge bar
      • Raise all allies' Status 7083.pngPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
        Duration: Indefinite
        lvl by 3
      • All allies gain 10% Element ATK Up (Stackable / Max: 50%)Element ATK is boosted (Stackable)
        Strength: 10% (Max: 50%)Duration: IndefiniteElement ATK Up buff based on weapon element
        and Status 7225.png2% DMG Cap Up (Stackable / Max: 10%)Maximum amount of DMG that can be dealt per hit is boosted (Stackable)
        Strength: 2% (Max: 10%)Duration: Indefinite

Martial Choreography

  • Status 3259.pngMartial ChoreographyCan't activate charge attack / ATK is boosted / Deals triple attacks / Normal attack DMG is supplemented / Additional effects when Masked Ball activates: 2-hit elemental DMG to a foe / Sharp boost to MC's ATK (1 hit) (Can't be extended / Can't be removed)
    Multiplier: PerpetuityDuration: 3 turns
    grants the following effects:[1]

Status Sketching.pngFacsimile Compatibility

Icon Skill Copyable?
Ability m 1412 3.png Bait Step No
Ability m 1413 3.png Bounce Chasse No
Ability m 1414 1.png Non-Sequence No
Ability m 1415 5.png Shall We Dance No
Ability m 2269 3.png On the Waltz Unknown
Ability m 2270 1.png Spiral Turn Unknown
Ability m 2271 3.png Martial Choreography Unknown

Resources

Assessment

Class Assessment banner.png

Whats This.png This section contains subjective remarks about this class.
Relevancy of information and recommended weapons can quickly change over time.
Use substantial discretion before heavily investing resources.

Overview

Masquerade is an offensive class that focuses on providing Bonus DMG and multiattack rate for the party. It is one of a few classes that can provide Status Routine Step.pngDouble StrikeAttacks twice each turn
to the party through its class skills. Masquerade can be used for Full Auto or burst rotations however it is overshadowed by many other classes. Ultimate Mastery has not yet been released for this class so its usage may change in the future.

Skill Overview

Class Skill

Skill Priority Comments
Ability m 1412 3.png 
Bait StepGain Status Dodge.pngDodge Rate UpChance to dodge DMG and debuffs
Duration: 3 turns
, Status AggroUpArrow.pngHostility UpMore likely to be attacked
Duration: 3 turns
, Status Dodge 1.pngDodge All (1 time)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite
, and Status 7084.pngLuringRaises all allies' Promenade lvl by 1 upon dodging (Can't be removed)
Duration: 3 turns
.
At level 30:
Upgrade Status 7084.pngLuringRaises all allies' Promenade lvl by 1 upon dodging (Can't be removed)
Duration: 3 turns
to Status 7084.pngLuring+Upon dodging: Raises all allies' Promenade lvl by 1 / 6-hit elemental DMG to a foe (Can't be removed)
Duration: 3 turns
.
Default
  • Helps with MC's survivability and builds Status 7083.pngPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
    stacks quicker.

Extended Mastery

Skill Priority Comments
Ability m 1413 3.png 
Bounce ChasseAll allies gain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
and Status Routine Step.pngDouble StrikeAttacks twice each turn
Duration: 1 turn
.
Inflict Status 1007.pngC.A. SealedCan't use charge attack
Duration: 1 turn
on all allies.
(Consumes 10 Status 7083.pngPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
lvls from all allies.)
High
  • The defining skill for Masquerade burst rotations.
  • Requires multiple turns to reach its Status 7083 10.pngPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
    requirement.
Ability m 1414 1.png 
Non-Sequence6-hit, 80% elemental damage to random foes (Damage cap: ~60,000 per hit).
Raise all allies' Status 7083.pngPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
Duration: Indefinite
lvl by 1.
(Increase number of hits based on caster's Status 7083.pngPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
lvl [Max: 16 hits].)
Medium
  • A high damaging skill that helps build Status 7083.pngPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
    stacks.
Ability m 1415 5.png 
Shall We DanceStatus 5037.pngBallroomAll foes' and allies' multiattack rate is boosted / Allies deal bonus elemental DMG for normal attacks
Duration: 6 turnsField effect
Local status effect
to the field.
High
  • A unique field that provides the party with a 10% Bonus Elemental DMG effect while it is active.
  • Does not stack with other local field effects.


Notable Main Weapon Options

Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.

Feel free to explore and experiment with weapons available to you.

For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.

Class Champion Weapon Overview

Weapon Info Comments
Weapon s 1040114200 note.jpg
Rudolfina
Skill charge attack.png AmalgamationMassive Dark damage to a foe.
Raise all allies' Status 7083 1.pngPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
by 1.
All allies gain Status TripleUp.png20% TA UpTriple attack rate is boosted
Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Rudolfina is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option. Better alternatives are listed below.
Ws skill job weapon.png Dancer's NatureWhen main weapon (MC only): Increase 'boost to dodge rate' effect.
Emblem of Humanity square.jpg Dancer's HumanityWhen main weapon: 30% boost to all allies' charge bar gain while Status 5037.pngBallroomAll foes' and allies' multiattack rate is boosted / Allies deal bonus elemental DMG for normal attacks
Field effect
Local status effect
is in effect.
Emblem of Divinity square.jpg Dancer's DivinityWhen main weapon (MC only): Bonus elemental DMG effect based on Status 7083 1.pngPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
lvl.
Emblem of Devilry square.jpg Dancer's DevilryWhen main weapon (MC only): Upon dodging, 4-hit, 200% superior elemental damage to random foes at end of turn (Damage cap: ~200,000 per hit).

Farmable Options

Weapon Element Source Charge Attack Comments
Weapon m 1040118000.jpg
Awakening Attack.png

Exo Maitrah Karuna
Label Element Fire.png Event:
Exo Ifrit Crucible
Skill charge attack.png 
Refulgent ConflagrationMassive Fire damage to a foe.
All allies gain Status DA Up Stack.pngDA Up (Stackable)Double attack rate is boosted (Stackable)
Duration: Indefinite
and Status TA Up Stack.pngTA Up (Stackable)Triple attack rate is boosted (Stackable)
Duration: Indefinite
.
After 4★:
MC also gains Status Dodge 1.pngDodge All (1 time)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite
.
  • Attack Awakening is preferred for main weapon purposes due to its strong stat boosts and passive buffs.
  • Class features such as Status 7083.pngPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
    and Ability m 1415 5.png Shall We DanceStatus 5037.pngBallroomAll foes' and allies' multiattack rate is boosted / Allies deal bonus elemental DMG for normal attacks
    Duration: 6 turnsField effect
    Local status effect
    to the field.
    can help provide extra TA for the weapon's second skill.
Weapon m 1040115900.jpg
Tatjenen
Label Element Earth.png Raid:
Bennu (Raid)
Skill charge attack.png 
IinfijarMassive Earth damage to a foe.
All allies gain Status DoubleUp.pngDA UpDouble attack rate is boosted
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
and Status TripleUp.pngTA UpTriple attack rate is boosted
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
After 4★:
Effect increased to Status DoubleUp.png35% DA UpDouble attack rate is boosted
Strength: 35%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
and Status TripleUp.png35% TA UpTriple attack rate is boosted
Strength: 35%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
All allies also gain Status 1383.png10% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 10%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.

Premium Draw Options

Stamp129.png WARNING!
Players should not uncap weapons in this list using Damascus Ingot square.jpg Damascus Ingots, Gold Brick square.jpg Gold Bricks or duplicates until they reach a point in their progression to fully understand their value.
Weapon Element Source Charge Attack Comments
Weapon m 1040112500.jpg
Ivory Ark
Label Element Light.png Premium Gala Skill charge attack.png 
Covenant of LightMassive Light damage to a foe.
All allies gain Status 1057.png15% Debuff Success BoostedDebuff success rate is boosted
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
All allies also gain Status 1383.png15% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Weapon m 1040108700.jpg
Parazonium
Label Element Dark.png Flash Gala Skill charge attack.png 
Resolute SoulMassive Dark damage to a foe.
Gain Status 1383.png15% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
Status 1383.png15% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
now affects all allies.
All allies also gain Status DoubleUp.png30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and Status TripleUp.png30% TA UpTriple attack rate is boosted
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.

Gold Moon Options

Stamp329.png WARNING!
Weapons in this section require a significant Gold Moon square.jpg Gold Moon investment.
The player should be absolutely positive before making the purchase.
Weapon Element Source Charge Attack Comments
Weapon m 1040115700.jpg
Futsunomitama
Label Element Light.png Trade Moons:
Gold Moon square.jpg Gold Moon ×150
Skill charge attack.png 
Fulmination BladeUnworldly Light damage to a foe.
Raise all foes' Status 7129.pngThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
lvl by 2 (Max: 10).
After 4★:
All allies gain Status 1383.png15% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.

References