Masquerade

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About classes | Class list | Skill list | Extended Mastery | Master Level | Ultimate Mastery


Masquerade gran sprite.png

Masquerade gran icon.jpg

Masquerade gran.png

Masquerade djeeta icon.jpg

Masquerade djeeta.png
Masquerade djeeta sprite.png
Class Data
Class line Class 280201 kn icon.pngDancerClass 280301 kn icon.pngMasquerade
Description Dance into the quiet night, fueled by the passion that burns from behind an exquisite mask.
Style Label Type Attack.png Specialty Label Weapon Dagger.png Label Weapon Dagger.png
Prerequisites CP square.jpg CP ×3,000
Dancer Distinction square.jpg Dancer Distinction ×20
Trophy Gold square.png Phantom of the MaskComplete the quest Allure of the Mask in Step
Rewards
Crystal square.jpg Crystal ×50
- Clear Chapter 19 Quest: Allure of the Mask in Step
Change the Weapon s 1040113400.jpg Arabesque's Element
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1Icon Bonus Attack.png ATK +500   Total:
Icon Bonus Attack.png ATK +1500
Icon Bonus Triple Attack.png Triple Attack +15%
Lvl 5Icon Bonus Triple Attack.png Triple Attack +5%
Lvl 10 Icon Bonus Attack.png ATK +500
Lvl 15Icon Bonus Triple Attack.png Triple Attack +5%
Lvl 20Icon Bonus Attack.png ATK +500
Icon Bonus Triple Attack.png Triple Attack +5%
Completion Bonuses Icon Bonus Triple Attack.png Triple Attack +1%
Class Weapon Weapon s 1040114200 note.jpg Rudolfina
Release date 2021-03-10 Other sites Icon Gamewith.pngGamewith
Support Skills
Cerulean Evening Attire Each ally's multiattacks raise their Status 7083 1.pngPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
lvl based on number of attacks (Max: 10).
Boost to all allies' multiattack rate based on their Status 7083 1.pngPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
lvl.
Masked Ball When allies deal damage 30 or more times to the current target in 1 turn:
All allies gain Status AttackUpStack.png6% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
Strength: 6% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite
and Status DefenseUpStack.png6% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable)
Strength: 6% (Max: 30%)Duration: Indefinite
.[1]
Preparation Unlocks at Master Level 20:
Raise all allies' Status 7083.pngPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
lvl by 1 at battle start.
Master Level BonusesRequirements to unlock Master Levels
Lvl 1 - Lvl 16 Icon Bonus Attack.png ATK +500
Lvl 2 Icon Bonus Skill DMG Cap.png Skill DMG +2% Lvl 17 Icon Bonus Skill DMG Cap.png Skill DMG +2%
Lvl 3 Icon Bonus Skill DMG Cap.png Skill DMG Cap +1% Lvl 18 Icon Bonus Skill DMG Cap.png Skill DMG Cap +1%
Lvl 4 Icon Bonus Attack.png ATK +500 Lvl 19 Icon Bonus Skill DMG Cap.png Skill DMG +2%
Lvl 5 Icon Bonus Skill DMG Cap.png Skill DMG +2% Lvl 20 New Support Skill
Lvl 6 Icon Bonus Skill DMG Cap.png Skill DMG Cap +1% Lvl 21 Icon Bonus Skill DMG Cap.png Skill DMG +2%
Lvl 7 Icon Bonus Skill DMG Cap.png Skill DMG +2% Lvl 22 Icon Bonus Skill DMG Cap.png Skill DMG Cap +1%
Lvl 8 Icon Bonus Skill DMG Cap.png Skill DMG Cap +1% Lvl 23 Icon Bonus Attack.png ATK +500
Lvl 9 Icon Bonus Skill DMG Cap.png Skill DMG +2% Lvl 24 Icon Bonus Skill DMG Cap.png Skill DMG Cap +1%
Lvl 10 Icon Bonus Attack.png ATK +500 Lvl 25 Icon Bonus Attack.png ATK +500
Lvl 11 Icon Bonus Skill DMG Cap.png Skill DMG +2% Lvl 26 Icon Bonus Skill DMG Cap.png Skill DMG Cap +1%
Lvl 12 Icon Bonus Skill DMG Cap.png Skill DMG Cap +1% Lvl 27 Icon Bonus Attack.png ATK +500
Lvl 13 Icon Bonus Attack.png ATK +500 Lvl 28 Icon Bonus Skill DMG Cap.png Skill DMG Cap +1%
Lvl 14 Icon Bonus Skill DMG Cap.png Skill DMG +2% Lvl 29 Icon Bonus Skill DMG Cap.png Skill DMG +2%
Lvl 15 Icon Bonus Skill DMG Cap.png Skill DMG Cap +1% Lvl 30 Upgrade Skill 1
Total Master Level Bonuses
Icon Bonus Attack.png ATK +3500
Icon Bonus Skill DMG Cap.png Skill DMG +20%
Icon Bonus Skill DMG Cap.png Skill DMG Cap +10%
New Support Skill: Preparation
Skill Upgrade: Bait Step

Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Ability m 1412 3.png Bait Step Gain Status Dodge.pngDodge Rate UpChance to dodge DMG and debuffs
Duration: 3 turns
, Status AggroUpArrow.pngHostility UpMore likely to be attacked
Duration: 3 turns
, Status Dodge 1.pngDodge All (1 time)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite
, and Status 7084.pngLuringRaises all allies' Promenade lvl by 1 upon dodging (Can't be removed)
Duration: 3 turns
.
At level 30:
Upgrade Status 7084.pngLuringRaises all allies' Promenade lvl by 1 upon dodging (Can't be removed)
Duration: 3 turns
to Status 7084.pngLuring+Upon dodging: Raises all allies' Promenade lvl by 1 / 6-hit elemental DMG to a foe (Can't be removed)
Duration: 3 turns
.
7T 3T No 1

Extended Mastery Skills

Icon Skill Name Effect C/DCooldown DurDuration EMPCost in EMP Notes
Ability m 1413 3.png Bounce Chasse All allies gain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
and Status Routine Step.pngDouble StrikeAttacks twice each turn
Duration: 1 turn
.
Inflict Status CASeal.pngC.A. SealedCan't use charge attack
Duration: 1 turn
on all allies.
(Consumes 10 Status 7083 1.pngPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
lvls from all allies.)
9T 1T 50
Ability m 1414 1.png Non-Sequence 6-hit, 80% elemental damage to random foes (Damage cap: ~60,000 per hit).
Raise all allies' Status 7083 1.pngPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
lvl by 1.
(Increase number of hits based on caster's Status 7083 1.pngPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
lvl [Max: 16 hits].)
5T - 30
Ability m 1415 5.png Shall We Dance Status 5037.pngBallroomAll foes' and allies' multiattack rate is boosted / Allies deal bonus elemental DMG for normal attacks
Duration: 6 turnsField effect
Local status effect
to the field.
15T 6T 40

Gameplay Notes

Cerulean Evening Attire

  • Each ally's multiattacks raise their Status 7083 1.pngPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
    lvl based on number of attacks:
    • Double attacks: +1 Status 7083 1.pngPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
      lvl.
    • Triple attacks: +2 Status 7083 1.pngPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
      lvl.
    • Quadruple attacks: +3 Status 7083 1.pngPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
      lvl.
  • Status 7083.pngPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
    grants the following effects:[1]
    • 3% DA Up per Status 7083 1.pngPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
      lvl (Max: 30%).
    • 2% TA Up per Status 7083 1.pngPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
      lvl (Max: 20%).

Bait Step

  • Status 7084.pngLuringRaises all allies' Promenade lvl by 1 upon dodging (Can't be removed)
    will only raise all allies' Status 7083.pngPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
    lvl by 1 even if the MC has dodged multiple times in the same turn.
  • At Master Level 30, Status 7084.pngLuring+Upon dodging: Raises all allies' Promenade lvl by 1 / 6-hit elemental DMG to a foe (Can't be removed)
    will deal 8-hit, 80% elemental damage to a foe (Damage cap: ~80,000 per hit) upon dodging.[1]

Shall We Dance?

  • Status 5037.pngBallroomAll foes' and allies' multiattack rate is boosted / Allies deal bonus elemental DMG for normal attacks
    Field effect
    Local status effect
    grants the following effects:[1]
    • 50% DA Up and 30% TA Up to all allies and foes.
    • 10% Bonus elemental DMG to all allies.
  • Casting Shall We Dance? changes the battle background.

Assessment

Stamp18.png This section contains subjective remarks about this class.
Relevancy of information and recommended weapons can quickly change over time.
Use substantial discretion before heavily investing resources.

Skills

Notable Main Weapons

You will always want at least 30 hits per turn in order to trigger the stacking ATK and DEF buffs from the Masked Ball passive. Daggers that give the team multiattack buffs, Bonus Damage, or both will be useful to this end. Daggers that give multiattack bonuses to the team will also help accelerate acquisition of Status 7083.pngPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
stacks via the Cerulean Evening Attire passive.

  • Class Champion Weapon
    • Weapon s 1040114200 note.jpg Rudolfina - The CCW makes it safer to use Ability m 1412 3.png Bait StepGain Status Dodge.pngDodge Rate UpChance to dodge DMG and debuffs
      Duration: 3 turns
      , Status AggroUpArrow.pngHostility UpMore likely to be attacked
      Duration: 3 turns
      , Status Dodge 1.pngDodge All (1 time)Takes no DMG or debuffs while in effect for a set period
      Duration: Indefinite
      , and Status 7084.pngLuringRaises all allies' Promenade lvl by 1 upon dodging (Can't be removed)
      Duration: 3 turns
      .
      At level 30:
      Upgrade Status 7084.pngLuringRaises all allies' Promenade lvl by 1 upon dodging (Can't be removed)
      Duration: 3 turns
      to Status 7084.pngLuring+Upon dodging: Raises all allies' Promenade lvl by 1 / 6-hit elemental DMG to a foe (Can't be removed)
      Duration: 3 turns
      .
      as well as boosting triple attack and Status 7083.pngPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
      levels on charge attack. A solid CCW, especially in elements where decent daggers are difficult to get.
      • Dancer's Humanity - The boost to charge bar gain when Status 5037.pngBallroomAll foes' and allies' multiattack rate is boosted / Allies deal bonus elemental DMG for normal attacks
        Field effect
        Local status effect
        is active allows Masquerade to act as a semi-alternative to charge-boosting classes such as Class 220301 kt square.jpg Kengo or Class 270301 mc square.jpg Rising Force.
      • Dancer's Divinity - Bonus damage based on Status 7083 1.pngPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
        stacks, up to a maximum of 20% at 10 stacks. Relatively weak until max stacks.
      • Dancer's Devilry - For those that use Ability m 1412 3.png Bait StepGain Status Dodge.pngDodge Rate UpChance to dodge DMG and debuffs
        Duration: 3 turns
        , Status AggroUpArrow.pngHostility UpMore likely to be attacked
        Duration: 3 turns
        , Status Dodge 1.pngDodge All (1 time)Takes no DMG or debuffs while in effect for a set period
        Duration: Indefinite
        , and Status 7084.pngLuringRaises all allies' Promenade lvl by 1 upon dodging (Can't be removed)
        Duration: 3 turns
        .
        At level 30:
        Upgrade Status 7084.pngLuringRaises all allies' Promenade lvl by 1 upon dodging (Can't be removed)
        Duration: 3 turns
        to Status 7084.pngLuring+Upon dodging: Raises all allies' Promenade lvl by 1 / 6-hit elemental DMG to a foe (Can't be removed)
        Duration: 3 turns
        .
        as often as possible. Turns each dodge into a reasonably strong skill damage attack. Can also work well if you have other units or summons such as Summon s 2040212000.jpg Nacht or Summon s 2040219000.jpg Forest Ranger that can buff the MC's dodge abilities.
  • Weapon s 1040112500.jpg Ivory Ark ⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. - Status 1383.png15% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    to the party on charge attack
  • Weapon s 1040105400.jpg Love Eternal ⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. - Multiattack bonus to the party on charge attack.
  • Weapon s 1040108700.jpg Parazonium ⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. - Multiattack bonus and bonus damage to the party on charge attack.
  • Weapon s 1040108300.jpg Delta Quartz ⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. - Multiattack bonus to the party on charge attack.
  • Weapon s 1040115100.jpg Zodiaco Vitae ⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. - Multiattack bonus and bonus damage to the party on charge attack.
  • Weapon s 1040102200.jpg Four-Sky Blade Sterling and element-changed versions - Multiattack bonus to the party on charge attack. Farmable, weaker alternative to Premium Draw daggers noted above. Can be made into an upgraded version ⚠️This weapon requires use of a Gold Brick to uncap to its full potential. Make sure this weapon is the best possible use you can get out of your Gold Brick square.jpg Gold Brick before choosing to get it. with a 5% increase in multiattack boost at a significant cost.
  • Weapon s 1040115900.jpg Tatjenen - Multiattack bonus and bonus damage to the party on charge attack. The buffs only lasts for 1.5 turns, notably shorter than many other daggers in this list.
  • Weapon s 1040116300.jpg Sword of Gratitude - Multiattack bonus to the MC only.
  • Weapon s 1040109000.jpg Le Fay - Gain strong bonus damage on charge attack, but only for the MC.
  • Weapon s 1040111500.jpg Love Live Light and Sunshine Blade square.jpg Sunshine Blade - Multiattack boost to the party on charge attack that are weaker than many alternatives, but the weapons are easily acquired from the Side Story rather than Premium Draw.
  • Weapon s 1040115700.jpg Futsunomitama🛑This weapon requires many Gold Moons to acquire, and may also require the use of several Damascus Ingots to uncap to its full potential. Think very carefully before making the heavy commitment to acquiring this weapon! - Status 1383.pngBonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
    to the party on charge attack, adds multi-hit skill damage to Ability m 1412 3.png Bait StepGain Status Dodge.pngDodge Rate UpChance to dodge DMG and debuffs
    Duration: 3 turns
    , Status AggroUpArrow.pngHostility UpMore likely to be attacked
    Duration: 3 turns
    , Status Dodge 1.pngDodge All (1 time)Takes no DMG or debuffs while in effect for a set period
    Duration: Indefinite
    , and Status 7084.pngLuringRaises all allies' Promenade lvl by 1 upon dodging (Can't be removed)
    Duration: 3 turns
    .
    At level 30:
    Upgrade Status 7084.pngLuringRaises all allies' Promenade lvl by 1 upon dodging (Can't be removed)
    Duration: 3 turns
    to Status 7084.pngLuring+Upon dodging: Raises all allies' Promenade lvl by 1 / 6-hit elemental DMG to a foe (Can't be removed)
    Duration: 3 turns
    .
    , and extra multi-hit damage on attacks once Status 7129.pngThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
    is high enough.

Resources

References