BASE DA/TAThis class's base double attack rate and triple attack rate.Classes with support skills that grant guaranteed multiattacks may have very high values.
10% DA / 5% TA
Style
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid.
SaluteWhen your party is completely knocked out, you may salute other parties in the raid to grant them a boost to stats. The boost is based on the class of the MC.Salute values are unknown and is considered to not make a significant difference in most cases.
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Dance into the quiet night, fueled by the passion that burns from behind an exquisite mask.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon
Name
Effect
Obtained
Cerulean Evening Attire 紺碧の夜会服
Each ally's multiattacks raise their PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed) Duration: Indefinite lvl based on number of attacks (Max: 10). Boost to all allies' multiattack rate based on their PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed) lvl.
Lvl 1
Masked Ball 仮面舞踏会
When allies deal damage 30 or more times to the current target in 1 turn: All allies gain 6% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable) Strength: 6% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite and 6% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable) Strength: 6% (Max: 30%)Duration: Indefinite.[1]
Lvl 1
Preparation プレパレーション
Raise all allies' PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed) Duration: Indefinite lvl by 1 at battle start.
Master Lvl 20
Base Skills
Icon
Name
Effect
Cooldown
Duration
SubSubskill usable on other classes
Obtained
Bait Step アトラクト・ステップ
Gain Dodge Rate UpChance to dodge DMG and debuffs Duration: 3 turns, Hostility UpMore likely to be attacked Duration: 3 turns, Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite, and LuringRaises all allies' Promenade lvl by 1 upon dodging (Can't be removed) Duration: 3 turns. At level 30: Upgrade LuringRaises all allies' Promenade lvl by 1 upon dodging (Can't be removed) Duration: 3 turns to Luring+Upon dodging: Raises all allies' Promenade lvl by 1 / 6-hit elemental DMG to a foe (Can't be removed) Duration: 3 turns.
7T
3T
No
Lvl 1
Extended Mastery Skills
Icon
Name
Effect
Cooldown
Duration
EMPCost in EMP
Bounce Chasse バウンス・シャッセ
All allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn and Double StrikeAttacks twice each turn Duration: 1 turn . Inflict C.A. SealedCan't use charge attack Duration: 1 turn on all allies. (Consumes 10 PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed) lvls from all allies.)
9T
1T
50
Non-Sequence ノン・シークエンス
6-hit, 80% elemental damage to random foes (Damage cap: ~60,000 per hit). Raise all allies' PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed) Duration: Indefinite lvl by 1. (Increase number of hits based on caster's PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed) lvl [Max: 16 hits].)
Gain On the WaltzWhen charge bar is 50% or higher at end of turn: Consume 30% of charge bar / Raise all allies' Promenade lvl by 3 / Boost to elemental ATK and DMG cap (Stackable) (Can't be removed) Duration: 3 turns.
6-hit, 100% Elemental damage to random foes (Damage cap: ~85,000 per hit). Remove 1 buff from all foes. Inflict 5% S.A. DMG Down (Stackable / Max: 20%)Foe's special attack DMG is lowered (Stackable / Can't be removed) Strength: 5% (Max: 20%)Duration: IndefiniteLocal status effect on all foes.[1] (Upon MC's triple attacks: 1-turn cut to this skill's cooldown. When caster's PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed) lvl is 7 or higher: Activates twice.)
Total Stat Bonuses These bonuses only apply to this class.
Skill Bonuses
ATK +3500 Skill DMG +20% Skill DMG Cap +10%
New Support Skill: Preparation Skill Upgrade:Bait StepGain Dodge Rate UpChance to dodge DMG and debuffs Duration: 3 turns, Hostility UpMore likely to be attacked Duration: 3 turns, Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite, and LuringRaises all allies' Promenade lvl by 1 upon dodging (Can't be removed) Duration: 3 turns. At level 30: Upgrade LuringRaises all allies' Promenade lvl by 1 upon dodging (Can't be removed) Duration: 3 turns to Luring+Upon dodging: Raises all allies' Promenade lvl by 1 / 6-hit elemental DMG to a foe (Can't be removed) Duration: 3 turns.
Ultimate Mastery Level Bonuses These bonuses only apply to this class. Requirements to unlock Ultimate Mastery
Each ally's multiattacks raise their PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed) Duration: Indefinite lvl based on number of attacks:
Double attacks: +1 PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed) lvl.
Triple attacks: +2 PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed) lvl.
Quadruple attacks: +3 PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed) lvl.
PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed) grants the following effects:[1]
3% DA Up per PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed) lvl (Max: 30%).
2% TA Up per PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed) lvl (Max: 20%).
Bait Step
LuringRaises all allies' Promenade lvl by 1 upon dodging (Can't be removed) will only raise all allies' PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed) Duration: Indefinite lvl by 1 even if the MC has dodged multiple times in the same turn.
At Master Level 30, Luring+Upon dodging: Raises all allies' Promenade lvl by 1 / 6-hit elemental DMG to a foe (Can't be removed) will deal 6-hit, 80% elemental damage to a foe (Damage cap: ~80,000 per hit) upon dodging.[1]
Shall We Dance?
BallroomAll foes' and allies' multiattack rate is boosted / Allies deal bonus elemental DMG for normal attacks Duration: 6 turnsField effect Local status effect grants the following effects:[1]
50% DA Up and 30% TA Up to all allies and foes.
10% Bonus elemental DMG to all allies.
Casting Shall We Dance? changes the battle background.
On the Waltz
On the WaltzWhen charge bar is 50% or higher at end of turn: Consume 30% of charge bar / Raise all allies' Promenade lvl by 3 / Boost to elemental ATK and DMG cap (Stackable) (Can't be removed) Duration: 3 turns grants the following effects:[1]
When charge bar is 50% or higher at end of turn:
Consume 30% charge bar
Raise all allies' PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed) Duration: Indefinite lvl by 3
All allies gain 10% Element ATK Up (Stackable / Max: 50%)Element ATK is boosted (Stackable) Strength: 10% (Max: 50%)Duration: IndefiniteElement ATK Up buff based on weapon element and 2% DMG Cap Up (Stackable / Max: 10%)Maximum amount of DMG that can be dealt per hit is boosted (Stackable) Strength: 2% (Max: 10%)Duration: Indefinite
Martial Choreography
Martial ChoreographyCan't activate charge attack / ATK is boosted / Deals triple attacks / Normal attack DMG is supplemented / Additional effects when Masked Ball activates: 2-hit elemental DMG to a foe / Sharp boost to MC's ATK (1 hit) (Can't be extended / Can't be removed) Multiplier: PerpetuityDuration: 3 turns grants the following effects:[1]
WhenMasked BallWhen allies deal damage 30 or more times to the current target in 1 turn: All allies gain 6% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable) Strength: 6% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite and 6% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable) Strength: 6% (Max: 30%)Duration: Indefinite.activates:
This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources.
Overview
Masquerade is an offensive class that focuses on providing Bonus DMG and multiattack rate for the party. It is one of a few classes that can provide Double StrikeAttacks twice each turn to the party through its class skills. Masquerade can be used for Full Auto or burst rotations however it is overshadowed by many other classes, even with Ultimate Mastery.
Skill Overview
Class Skill
Skill
Priority
Comments
Bait StepGain Dodge Rate UpChance to dodge DMG and debuffs Duration: 3 turns, Hostility UpMore likely to be attacked Duration: 3 turns, Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period Duration: Indefinite, and LuringRaises all allies' Promenade lvl by 1 upon dodging (Can't be removed) Duration: 3 turns. At level 30: Upgrade LuringRaises all allies' Promenade lvl by 1 upon dodging (Can't be removed) Duration: 3 turns to Luring+Upon dodging: Raises all allies' Promenade lvl by 1 / 6-hit elemental DMG to a foe (Can't be removed) Duration: 3 turns.
Default
Helps with MC's survivability and builds PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed) stacks quicker.
Extended Mastery
Skill
Priority
Comments
Bounce ChasseAll allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn and Double StrikeAttacks twice each turn Duration: 1 turn . Inflict C.A. SealedCan't use charge attack Duration: 1 turn on all allies. (Consumes 10 PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed) lvls from all allies.)
High
The defining skill for Masquerade burst rotations.
Requires multiple turns to reach its PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed) requirement.
Non-Sequence6-hit, 80% elemental damage to random foes (Damage cap: ~60,000 per hit). Raise all allies' PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed) Duration: Indefinite lvl by 1. (Increase number of hits based on caster's PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed) lvl [Max: 16 hits].)
Medium
A high damaging skill that helps build PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed) stacks.
On the WaltzGain On the WaltzWhen charge bar is 50% or higher at end of turn: Consume 30% of charge bar / Raise all allies' Promenade lvl by 3 / Boost to elemental ATK and DMG cap (Stackable) (Can't be removed) Duration: 3 turns.
Medium
Most notably generates additional PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed) stacks which can be useful for activating Bounce ChasseAll allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn and Double StrikeAttacks twice each turn Duration: 1 turn . Inflict C.A. SealedCan't use charge attack Duration: 1 turn on all allies. (Consumes 10 PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed) lvls from all allies.) quicker.
Spiral Turn6-hit, 100% Elemental damage to random foes (Damage cap: ~85,000 per hit). Remove 1 buff from all foes. Inflict 5% S.A. DMG Down (Stackable / Max: 20%)Foe's special attack DMG is lowered (Stackable / Can't be removed) Strength: 5% (Max: 20%)Duration: IndefiniteLocal status effect on all foes. (Upon MC's triple attacks: 1-turn cut to this skill's cooldown. When caster's PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed) lvl is 7 or higher: Activates twice.)
Martial ChoreographyGain Martial ChoreographyCan't activate charge attack / ATK is boosted / Deals triple attacks / Normal attack DMG is supplemented / Additional effects when Masked Ball activates: 2-hit elemental DMG to a foe / Sharp boost to MC's ATK (1 hit) (Can't be extended / Can't be removed) Multiplier: PerpetuityDuration: 3 turns.
Medium
Provides MC with powerful buffs and synergizes with longer rotations where Masked BallWhen allies deal damage 30 or more times to the current target in 1 turn: All allies gain 6% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable) Strength: 6% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite and 6% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable) Strength: 6% (Max: 30%)Duration: Indefinite. will activate frequently.
AmalgamationMassive Elemental damage to a foe. Raise all allies' PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed) by 1. All allies gain 20% TA UpTriple attack rate is boosted Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining..
Rudolfina is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option.
Dancer's NatureWhen main weapon (MC only): Increase 'boost to dodge rate' effect.
Dancer's HumanityWhen main weapon: 30% boost to all allies' charge bar gain while BallroomAll foes' and allies' multiattack rate is boosted / Allies deal bonus elemental DMG for normal attacks Field effect Local status effect is in effect.
Dancer's DivinityWhen main weapon (MC only): Bonus Elemental DMG effect based on PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed) lvl.
Dancer's DevilryWhen main weapon (MC only): Upon dodging, 4-hit, 200% superior elemental damage to random foes at end of turn (Damage cap: ~200,000 per hit).