Mechanic

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About classes | Class list | Skill list | Extended Mastery


Mechanic gran sprite.png Mechanic gran icon.jpg Mechanic djeeta icon.jpg Mechanic djeeta sprite.png
Class Data
Class line Class 290201 gu icon.pngMechanic
Description Fight beside your very own golem and switch out its parts to gain different effects!
Style Label Type Special.png Specialty Label Weapon Gun.png Label Weapon Gun.png
Prerequisites CP square.jpg CP ×1,000
Champion Merit square.jpg Champion Merit x10
Trophy Gold square.png The Whiz KidRewards
Crystal square.jpg Crystal ×50
– Clear Chapter 27 Quest: Get Ready to Golem Rumble! (Requires Chapter 63 to be cleared.)
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1Icon Bonus Attack.png ATK +200 Icon Bonus Defense.png DEF +2%   Total:
Icon Bonus Attack.png ATK +1000
Icon Bonus Defense.png DEF +10%
Lvl 5Icon Bonus Attack.png ATK +200 Icon Bonus Defense.png DEF +2%
Lvl 10 Icon Bonus Attack.png ATK +200 Icon Bonus Defense.png DEF +2%
Lvl 15Icon Bonus Attack.png ATK +200 Icon Bonus Defense.png DEF +2%
Lvl 20Icon Bonus Attack.png ATK +200 Icon Bonus Defense.png DEF +2%
Master Bonuses Icon Bonus EM Star Cap.png DMG Cap +1%
Support Skills
Companion Companion takes action based on currently equipped AI (Stops if there are no Status Power Cells 1.pngPower CellsCells that power your companion.
Will be used up every turn while companion is active.
Companion will shut down when none are left.
at start of turn)
Converter Gain 2 Status Power Cells 1.pngPower CellsCells that power your companion.
Will be used up every turn while companion is active.
Companion will shut down when none are left.
upon using charge attack when companion is active
Base Multiattack Rates
Base DA RateIncluding Support Skills/Level Bonuses 7%[1] Base TA RateIncluding Support Skills/Level Bonuses 3%[1]
Recommended Extended Mastery Perks
-
Recommended Subskills

Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Status Activate.png Activate Activate your companion
Gain full Status Power Cells 1.pngPower CellsCells that power your companion.
Will be used up every turn while companion is active.
Companion will shut down when none are left.
(Max: 10/11/12 depending on parts equipped)
8T No 1 Fills the Power Cells completely (Using the Tank Chip increases the Power Cells given by this skill)
Status Customized Action.png Customized Action Effects change based on what Action Parts are equipped ? No 5 Skill type is based on the equipped Action Part.
Cooldown varies based on equipped part.
Status Refuel.png Refuel All allies gain Status AttackUp.png15% ATK UpATK is boosted

Strength: 15%
Duration: 3 turns
Single-Sided
and Status DefenseUp.png15% DEF UpDEF is boosted

Strength: 15%
Duration: 3 turns
Single-Sided
. Gain 5 Status Power Cells 1.pngPower CellsCells that power your companion.
Will be used up every turn while companion is active.
Companion will shut down when none are left.
when companion is active.
6T 3T No 15 [2]

Extended Mastery Skills

Icon Skill Name Effect C/DCooldown DurDuration EMPCost in EMP Notes
Ability Actuation.png Actuation Transfer caster's HP to Power Cells when companion is active 7T 25 Fills up Power Cells completely (Uses 500 HP for each Power Cell recovered)

Assessment

Mechanic is the most versatile pre-HL class in the game, resembling the flexibility of Row IV classes by allowing players to essentially choose two additional subskills via Companion Mods. Certain mods also provide rare or unique utilities, giving Mechanic lots of potential for niche setups against particular enemies.

The class should be a high priority for every player due to Energy Maneuver square.jpg Energy Maneuver, which can emulate Strike Time at any time (including actual Strike Time) and in any battle.

Other notable chips are listed below, but note that some require valuable materials to purchase

  • Anti Debuff Maneuver square.jpg Anti Debuff Maneuver offers Status Veil.pngVeilDebuffs will be nullified (1 time)

    "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    without occupying the subskill slot (unlike Bishop), which can be very valuable for players without Sage
  • Support Unit- Clear square.jpg Support Unit: Clear similarly clears debuffs repeatedly, excellent against enemies with debuffs too frequent for (or which bypass) Veil, or to clear self-inflicted debuffs (eg. Ferry or Jeanne d'Arc (Dark))
  • Bomb Maneuver square.jpg Bomb Maneuver deals all-foe plain damage with a high cap, which can be very useful in farm content such as Arcarum or Hard Raids, especially in combination with other large plain damage sources (eg. Threo or Yodarha (SSR))
  • Technical Unit- Break square.jpg Technical Unit: Break applies up to 30% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)

    Strength: 7%
    , which both bypasses enemy immunity to normal Status DefenseDown.pngDEF DownDEF is lowered
    and stacks with both normal and elemental DEF down (eg. Status FireResDown.pngFire DEF DownDEF is lowered for fire DMG
    ), making it much easier to reach the -50% cap without relying on particular characters
  • Weakening Maneuver square.jpg Weakening Maneuver applies Status DebuffResDown.png25% Debuff Res. DownDebuff resistance is lowered

    Strength: 25%
    , which allows players to build around debuffs without being forced into the Harpist line

The one weakness of Mechanic is that it is usually inferior to more specialized classes with proper character support, but it nonetheless provides an excellent stop-gap for players lacking those classes or characters, and Energy Maneuver remains incredibly powerful at all stages of the game.

Companion Mods[edit]

  • Your companion can have 1 AI part, 1 Action part, and 4 support parts.
  • You cannot have more than 2 of the same Support Part in your companion.

List of parts[edit]

AI Parts[edit]

Icon Name Description Status Power Cells 1.pngPower Cells
Cells that power your companion.
Will be used up every turn while companion is active.
Companion will shut down when none are left.
Cost
(per turn)
Craft Materials Notes
Power Unit- Assault square.jpg Power Unit: Assault Companion deals 60% damage with every one-foe attack 2 Default AI Damage is treated as skill damage.
Power Unit- Bomber square.jpg Power Unit: Bomber Companion deals 35% damage to all foes with every one-foe attack 3 Damage is treated as skill damage.
Power Unit- Charge square.jpg Power Unit: Charge 20% boost to charge bar at end of turn 3
Power Unit- Tri Attack square.jpg Power Unit: Tri Attack Companion deals 3-hit 40% damage to random foes with every one-foe attack 4 Damage is treated as skill damage.

Action Parts[edit]

Icon Name CD Description Status Power Cells 1.pngPower Cells
Cells that power your companion.
Will be used up every turn while companion is active.
Companion will shut down when none are left.
Cost
Craft Materials Notes
Attack Maneuver square.jpg Attack Maneuver 4 500% Elemental DMG to a foe (Damage cap: ~700,000) 1 Default Action
Burst Maneuver square.jpg Burst Maneuver 100% boost to charge bar 5

Support Parts[edit]

Icon Name Description Craft Materials Notes
Power Chip square.jpg Power Chip 10% boost to skill DMG As the companions damage is based on skill DMG, its damage will also increase by 10%.
Multi Chip square.jpg Multi Chip Boost to multiattack rate Approximately 10% DA/TANo source

AI Parts[edit]

Icon Name Description Status Power Cells 1.pngPower Cells
Cells that power your companion.
Will be used up every turn while companion is active.
Companion will shut down when none are left.
Cost
(per turn)
Craft Materials Notes
Technical Unit- Force square.jpg Technical Unit: Force 10% Boost to ATK at end of turn (Stackable)Normal modifier (Max: 50%) 2 Default AI
Technical Unit- Break square.jpg Technical Unit: Break 7% Hit to foe's DEF with every one-foe attack (Stackable) (Max: 30%) 2
Technical Unit- Guard square.jpg Technical Unit: Guard Gain Armor effect when attackingChance to reduce DMG by 50% 3
Technical Unit- Rapid Fire square.jpg Technical Unit: Rapid Fire Boost to multiattack rate at end of turn 2

Action Parts[edit]

Icon Name CD Description Status Power Cells 1.pngPower Cells
Cells that power your companion.
Will be used up every turn while companion is active.
Companion will shut down when none are left.
Cost
Craft Materials Notes
Weakening Maneuver square.jpg Weakening Maneuver 4 25% hit to foe's debuff resistance 3 Default Action Source [3]
Defensive Maneuver square.jpg Defensive Maneuver 50% DMG cut to all allies 4

Support Parts[edit]

Icon Name Description Craft Materials Notes
Enhancement Chip square.jpg Enhancement Chip 10% boost to companion's debuff success rate[4] Only affects debuffs inflicted by the companion.
Agility Chip square.jpg Agility Chip Boost to dodge rate

AI Parts[edit]

Icon Name Description Status Power Cells 1.pngPower Cells
Cells that power your companion.
Will be used up every turn while companion is active.
Companion will shut down when none are left.
Cost
(per turn)
Craft Materials Notes
Support Unit- Heal square.jpg Support Unit: Heal Recover HP at end of turn (Healing cap: 800 HP) 2 Default AI
Support Unit- Clear square.jpg Support Unit: Clear Remove 1 debuff from all allies at end of turn 3
Support Unit- Hate square.jpg Support Unit: Hate Boost to hostility and increase DEF by 50% if HP is above 30% when attacking 5
Support Unit- Shield square.jpg Support Unit: Shield 1000 HP shield to all allies when attacking 3

Action Parts[edit]

Icon Name CD Description Status Power Cells 1.pngPower Cells
Cells that power your companion.
Will be used up every turn while companion is active.
Companion will shut down when none are left.
Cost
Craft Materials Notes
Healing Aura Maneuver square.jpg Healing Aura Maneuver 4 All allies gain Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.

Strength: 500 HP/turn or 10% charge bar/turn
Duration: 3 turns
2 Default Action
Anti Debuff Maneuver square.jpg Anti Debuff Maneuver 4 All allies gain Status Veil.pngVeilDebuffs will be nullified (1 time)

"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
3

Support Parts[edit]

Icon Name Description Craft Materials Notes
Toughness Chip square.jpg Toughness Chip 10% boost to debuff resistance Source[5]
Generator Chip square.jpg Generator Chip Slight chance to recharge 2 Status Power Cells 1.pngPower CellsCells that power your companion.
Will be used up every turn while companion is active.
Companion will shut down when none are left.
with every charge attack

Action Parts[edit]

Icon Name CD Description Status Power Cells 1.pngPower Cells
Cells that power your companion.
Will be used up every turn while companion is active.
Companion will shut down when none are left.
Cost
Craft Materials Notes
Energy Maneuver square.jpg Energy Maneuver 15 10% boost to all allies' charge bars for each Status Power Cells 1.pngPower CellsCells that power your companion.
Will be used up every turn while companion is active.
Companion will shut down when none are left.
All Affected by charge speed status effects
Bomb Maneuver square.jpg Bomb Maneuver 100% × Status Power Cells 1.pngPower CellsCells that power your companion.
Will be used up every turn while companion is active.
Companion will shut down when none are left.
Plain DMG to all foes (Damage cap: ~630,000)
All

Support Parts[edit]

Icon Name Description Craft Materials Notes
Attack Chip square.jpg Attack Chip 5% boost to ATKNormal modifier
Defense Chip square.jpg Defense Chip 5% boost to DEF
Eco Chip square.jpg Eco Chip Slight chance for companion to not use up Power Cells
Tank Chip square.jpg Tank Chip Increase maximum number of Power Cells by 1.

Source: Hecate_mk2[2]

Class Navigation
I FighterKnightPriestWizardThiefEnhancerGrapplerRangerHarpistLancer
II WarriorSentinelClericSorcererRaiderArcana DuelerKung Fu ArtistArcherBardDragoon
III Weapon MasterHoly SaberBishopHermitHawkeyeDark FencerOgreSidewinderSuperstarValkyrieGladiator
IV BerserkerSpartanSageWarlockBandit TycoonChaos RulerLuchadorNighthoundElysianApsarasChrysaor
EX I AlchemistNinjaSamuraiSword MasterGunslingerMysticAssassinDrum MasterDancerMechanic
EX II DoctorRuneslayerKengoGlorybringerSoldierNekomancer


References[edit]

  1. 1.0 1.1 hiroXgbf http://hiroxgbf.blog.fc2.com/blog-entry-7.html
  2. 2.0 2.1 https://twitter.com/Hecate_mk2/status/941636923180728321
  3. https://twitter.com/jpokiehl/status/941645179814948865
  4. https://twitter.com/jpokiehl/status/942078158173384705
  5. https://twitter.com/usa_akasa/status/941646098937999360