BASE DA/TAThis class's base double attack rate and triple attack rate.Classes with support skills that grant guaranteed multiattacks may have very high values.
7% DA / 3% TA
Style
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid.
SaluteWhen your party is completely knocked out, you may salute other parties in the raid to grant them a boost to stats. The boost is based on the class of the MC.Salute values are unknown and is considered to not make a significant difference in most cases.
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Fight beside your very own golem and switch out its parts to gain different effects!
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon
Name
Effect
Obtained
Companion コンパニオン
Companion takes action based on currently equipped AI. Stops if there aren't enough Power CellsCells that power your companion. Will be used up every turn while companion is active. Companion will shut down when none are left. to move or when it hits 0.
Lvl 1
Converter コンバータ
Gain 2 Power CellsCells that power your companion. Will be used up every turn while companion is active. Companion will shut down when none are left. upon using charge attack when companion is active.
Lvl 1
Base Skills
Icon
Name
Effect
Cooldown
Duration
SubSubskill usable on other classes
Obtained
Activate アクティベート
Activate your companion. Gain full Power CellsCells that power your companion. Will be used up every turn while companion is active. Companion will shut down when none are left. .
8T
No
Lvl 1
Customized Action フレキシブル・アーツ
Effects change based on what Action Parts are equipped.
?
No
Lvl 5
Refuel リフューリング
All allies gain 15% ATK UpATK is boosted Strength: 15%Duration: 3 turnsStacking: Single and 15% DEF UpDEF is boosted Strength: 15%Duration: 3 turnsStacking: Single. Gain 5 Power CellsCells that power your companion. Will be used up every turn while companion is active. Companion will shut down when none are left. if companion is active.[1]
6T
3T
No
Lvl 15
Extended Mastery Skills
Icon
Name
Effect
Cooldown
Duration
EMPCost in EMP
Actuation アクチュエーション
Convert caster's HP to Power CellsCells that power your companion. Will be used up every turn while companion is active. Companion will shut down when none are left. when companion is active. (Consumes up to 50% of current HP.)
7T
25
Level Bonuses
Lvl 1
ATK +200 DEF +2%
Lvl 5
ATK +200 DEF +2%
Lvl 10
ATK +200 DEF +2%
Lvl 15
ATK +200 DEF +2%
Lvl 20
ATK +200 DEF +2%
Total Stat Bonuses These bonuses only apply to this class.
Completion Bonuses Unlocked upon reaching the class's max level. These bonuses are applied while as any class.
Companions come in 3 Frame types with matching Mods.
Frame types and their Mods can be diferentiated by the color of their borders:
Power Frame and its Mods are red.
Technical Frame and its Mods are blue.
Support Frame and its Mods are green.
Any Frame Mods are yellow. These do not have a corresponding Frame and can be used by all Frames.
Mods are further split by which slot they can fit into:
AI Mods;
Action Mods;
Support Mods.
Your companion has 6 slots in their Frame:
1 AI slot;
1 Action slot;
4 Support slots.
You cannot have more than 2 of the same Support Part.
You can save 6 Mod Sets for quick recall when assembling new parties.
Each party keeps its own custom Mod Set. These are distinct from the Mod Sets saved for quick recall.
About Power CellsCells that power your companion. Will be used up every turn while companion is active. Companion will shut down when none are left. :
ActivateActivate your companion. Gain full Power CellsCells that power your companion. Will be used up every turn while companion is active. Companion will shut down when none are left. . summons your Companion and generates your maximum amount of Power CellsCells that power your companion. Will be used up every turn while companion is active. Companion will shut down when none are left. .
The default maximum is 10 Power CellsCells that power your companion. Will be used up every turn while companion is active. Companion will shut down when none are left. . This can be raised to 11 or 12 with Tank Chips.
Recasting ActivateActivate your companion. Gain full Power CellsCells that power your companion. Will be used up every turn while companion is active. Companion will shut down when none are left. . while your Companion is active restores your Power CellsCells that power your companion. Will be used up every turn while companion is active. Companion will shut down when none are left. to maximum.
Charge attacking restores 2 Power CellsCells that power your companion. Will be used up every turn while companion is active. Companion will shut down when none are left. . This happens after AI Mod's upkeep costs.
If Power CellsCells that power your companion. Will be used up every turn while companion is active. Companion will shut down when none are left. reach 0 the companion is deactivated.
If the companion's AI Mod would consume more Power CellsCells that power your companion. Will be used up every turn while companion is active. Companion will shut down when none are left. than currently available the companion is deactivated at the start of attack turn, before executing its move.
Upkeep is still consumed during charge attack turns. Since this happens before charge attack restores Power CellsCells that power your companion. Will be used up every turn while companion is active. Companion will shut down when none are left. , the companion can deactivate before before this recharge happens.
Power CellsCells that power your companion. Will be used up every turn while companion is active. Companion will shut down when none are left. cost per turn
Craft Materials
Notes
Power Unit: Assault
Companion deals 60% skill damage on normal attack.
2
Default AI.
Power Unit: Bomber
Companion deals 45% skill damage to all foes on normal attack.
Power CellsCells that power your companion. Will be used up every turn while companion is active. Companion will shut down when none are left. cost per turn
Gain 50% ArmoredChance of lowering DMG taken Strength: 50%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. when attacking.
All allies gain 50% DMG CutTaking 50% less DMG Strength: 50%Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!.
Power CellsCells that power your companion. Will be used up every turn while companion is active. Companion will shut down when none are left. cost per turn
Craft Materials
Notes
Support Unit: Heal
Recover 10% maximum HP (Healing cap: 800 HP) at end of turn.
Power CellsCells that power your companion. Will be used up every turn while companion is active. Companion will shut down when none are left. cost
Craft Materials
Notes
Healing Aura Maneuver
4
All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 10% maximum HP (Healing cap: 500 HP.) or 10% charge barDuration: 3 turns.
2
Default Action.
Anti Debuff Maneuver
4
All allies gain Veil (1 time)Debuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.".
Slight chance to recharge 2 Power CellsCells that power your companion. Will be used up every turn while companion is active. Companion will shut down when none are left. with every charge attack.
Power CellsCells that power your companion. Will be used up every turn while companion is active. Companion will shut down when none are left. cost
Craft Materials
Notes
Energy Maneuver
15
Consumes all Power CellsCells that power your companion. Will be used up every turn while companion is active. Companion will shut down when none are left. to give all allies (Power CellsCells that power your companion. Will be used up every turn while companion is active. Companion will shut down when none are left. × 10%) Charge Bar +Instantly boosts Charge Bar by Strength: (Power CellsCells that power your companion. Will be used up every turn while companion is active. Companion will shut down when none are left. × 10%).
Consumes all Power CellsCells that power your companion. Will be used up every turn while companion is active. Companion will shut down when none are left. to inflict (Power CellsCells that power your companion. Will be used up every turn while companion is active. Companion will shut down when none are left. × 200%) Plain damage to all foes. (Damage cap: ~500,000.)
Slight chance for companion to not use up Power CellsCells that power your companion. Will be used up every turn while companion is active. Companion will shut down when none are left. .
Increase maximum number of Power CellsCells that power your companion. Will be used up every turn while companion is active. Companion will shut down when none are left. by 1.
Consumes 500 HP per missing Power CellsCells that power your companion. Will be used up every turn while companion is active. Companion will shut down when none are left. .
This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources.
Overview
In the past, Mechanic was used mainly for its ability to provide 100% charge to allies on turn 1. These days, Relic Buster is a much more accessible and stronger alternative and as such, the class sees no usage.