Ninja

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About classes | Class list | Skill list | Extended Mastery | Master Level | Ultimate Mastery


Ninja gran sprite.png

Ninja gran icon.jpg

Ninja gran.png

Ninja djeeta icon.jpg

Ninja djeeta.png
Ninja djeeta sprite.png
Class Data
Class line Class 210201 kt icon.pngNinjaClass 210301 kt icon.pngRuneslayer
Description Execute a sweeping range of ninjutsu attacks from the shadows.
Style Label Type Special.png Specialty Label Weapon Katana.png Label Weapon Melee.png
Prerequisites CP square.jpg CP ×500
Warrior Creed square.jpg Warrior Creed ×1
Trophy Silver square.png Circle of LightRewards
Crystal square.jpg Crystal ×30
- host and clear the co-op quest EX2-4: Time of Eminence.
Time of eminence.jpg
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1Icon Bonus Double Attack.png Double attack rate +5%   Total:
Icon Bonus Double Attack.png Double attack rate +25%
Lvl 5Icon Bonus Double Attack.png Double attack rate +5%
Lvl 10 Icon Bonus Double Attack.png Double attack rate +5%
Lvl 15Icon Bonus Double Attack.png Double attack rate +5%
Lvl 20Icon Bonus Double Attack.png Double attack rate +5%
Completion Bonuses Icon Bonus Skill DMG Cap.png Skill DMG +5%
Class Weapon Weapon s 1040900400.jpg Muramasa
Release date 2015-03-09 Other sites Icon Gamewith.pngGamewith
Support Skills
Spy Slight chance to dodge and counter a single-target attack.
Striking Sword Boost to Ability Shuriken.png Fuma Shuriken100% elemental damage to a foe.
Bonus effects from seal combo.If the target has any element seal (level 1) inflict 30% DEF Lowered and Seal level 2, gain Elemental Resist Down and another buff.
Katana: Cut to Ability Ninjutsu.png NinjutsuBonus effects from seal combo.'s cooldown.
Melee: Gain Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Duration: 3 turns
and Status DoubleUp.pngDA UpDouble attack rate is boosted
Duration: 3 turns
.
's effect.


Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Ability Ninjutsu.png Ninjutsu Bonus effects from seal combo. 6T No 1
Ability Shuriken.png Fuma Shuriken 100% elemental damage to a foe.
Bonus effects from seal combo.If the target has any element seal (level 1) inflict 30% DEF Lowered and Seal level 2, gain Elemental Resist Down and another buff.
Katana: Cut to Ability Ninjutsu.png NinjutsuBonus effects from seal combo.'s cooldown.
Melee: Gain Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Duration: 3 turns
and Status DoubleUp.pngDA UpDouble attack rate is boosted
Duration: 3 turns
.
8T 3T Yes 5
Ability Cloudy.png Haze Elemental damage to a foe.
Katana: Self-inflict Status Blind.pngBlindedAttacks have a slight chance to miss
Strength: 50%Duration: 2 turns
.
Gain Status DoubleUp.png50% DA UpDouble attack rate is boosted
Strength: 50%Duration: 1 turn
.
Melee: Gain Status AttackUp.png60% ATK UpATK is boosted
Strength: 60%Duration: 3 turns
, Status DefenseDown.pngDEF DownDEF is lowered (Can't be removed)
Duration: 3 turns
, and Status Uplift.png10% Charge Bar Gain UpCharge bar gain is boosted
Strength: 10%Duration: 3 turns
.
6T 3T Yes 15 Status Blind.pngBlindedAttacks have a slight chance to miss
Strength: 50%Duration: 2 turns
cannot be removed with Ability ClearAll.png ClarityRemove 1 debuff from all parties. or other debuff removal effects.
Veil does not circumvent self-inflicted debuffs.
Mainhanding Weapon s 1040906600.jpg Ray of Zhuque Pontus circumvents the effects of Status Blind.pngBlindedAttacks have a slight chance to miss
Strength: 50%Duration: 2 turns
.

Extended Mastery Skills

Icon Skill Name Effect C/DCooldown DurDuration EMPCost in EMP Notes
Ability Home-Made Bomb.png Home-Made Bomb Gain Status Bomb Timer.pngReadying Skill (Bomb)Skill will take effect after 5 turns
Duration: 5 turns
: 1000% elemental damage to foes after 5 turns. (Damage cap: ~630,000.)
7T 5T 10

Gameplay Notes

Seal Explanations

Upon clicking Ninjutsu, a menu appears with buttons for each of the tetraelements. Select any two symbols (including the same element twice) to produce effects based on the element and order of the selected seals. For instance, clicking FireMark.png and then WaterMark.png will cast "Encount", buffing the MC's Crit Rate for one turn. However, reversing the order to WaterMark.pngFireMark.png produces "Cast-Off", which grants Status DefenseUp.pngDodge AllTakes no DMG or debuffs while in effect
effect.

Combo Name First Seal Second Seal Effects Duration
Fire Evade FireMark.png FireMark.png Fire damage to one enemy and inflict Status FireMark1.pngFire SealFire Seal is cast
Duration: 180 seconds
. If Status FireMark2.pngFire Seal IIFire Seal II is cast
is active, consume it and inflict Status AttackDown.png30% ATK DownATK is lowered
Strength: 30%Duration: 180 seconds
instead.
180s / 180s
Encount FireMark.png WaterMark.png Gain Status CriticalUp.png50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50% chance of dealing 50% more damage.Duration: 1 turn
.
1t
Thunderswift FireMark.png WindMark.png Light damage to one enemy and inflict Status LightMark1.pngLightning SealLightning Seal is cast
Duration: 180 seconds
. If Status LightMark2.pngLightning Seal IILightning Seal II is cast
is active, consume it and inflict Status Paralysis.pngParalysisCan't attack
Duration: 30 seconds
instead.
180s / 30s
Tight Spot FireMark.png EarthMark.png Gain Status TripleUp.png100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 2 turns
.
2t
Cast-off WaterMark.png FireMark.png Gain Status DefenseUp.pngDodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
.
1t
Water Escape WaterMark.png WaterMark.png Water damage to one enemy and inflict Status WaterMark1.pngWater SealWater Seal is cast
Duration: 180 seconds
. If Status WaterMark2.pngWater Seal IIWater Seal II is cast
is active, consume it and inflict Status DefenseDown.pngDEF DownDEF is lowered
Duration: 180 seconds
instead.
180s / 180s
Curse Bind WaterMark.png WindMark.png Dark damage to one enemy and inflict Status DarkMark1.pngShadow SealShadow Seal is cast
Duration: 180 seconds
. If Status DarkMark2.pngShadow Seal IIShadow Seal II is cast
is active, consume it and inflict Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 180 seconds
instead.
180s / 180s
Poison Evade WaterMark.png EarthMark.png Elemental damage to all enemies and inflict Status Poison.pngPoisoned (4000)HP is lowered on every turn
Strength: 4000Duration: 180 seconds
.
180s
Plover WindMark.png FireMark.png Inflict Status DoubleDown.pngDA DownDouble attack rate is lowered
Strength: LargeDuration: 90 seconds
and Status TripleDown.pngTA DownTriple attack rate is lowered
Strength: LargeDuration: 90 seconds
on all enemies.
90s
Aisha WindMark.png WaterMark.png Cuts one enemy's mode bar if they are in overdrive.
Wind Evade WindMark.png WindMark.png Wind damage to one enemy and inflict Status WindMark1.pngWind SealWind Seal is cast
Duration: 180 seconds
. If Status WindMark2.pngWind Seal IIWind Seal II is cast
is active, consume it and inflict Status DoubleDown.pngDA DownDouble attack rate is lowered
Duration: 180 seconds
instead.
180s / 180s
Raccoon Retreat WindMark.png EarthMark.png Gain Status DefenseUp.pngScurryLess likely to be attacked
Duration: 1 turn
, reducing the chance of being targeted to 0%.
1t
Eye of the Tiger EarthMark.png FireMark.png Gain Status AttackUp.pngTiger EyeATK is boosted when blinded
Strength: 80%Duration: 2 turns
, increasing attack by 80% when inflicted with Status Blind.pngBlindedAttacks have a slight chance to miss
.
2t
Life or Death EarthMark.png WaterMark.png Heal self and remove all debuffs. (Costs 50% of charge bar.)
Firefly's Light EarthMark.png WindMark.png Remove 1 debuff from all allies.
Earth Entomb EarthMark.png EarthMark.png Earth damage to one enemy and inflict Status EarthMark1.pngEarth SealEarth Seal is cast
Duration: 180 seconds
. If Status EarthMark2.pngEarth Seal IIEarth Seal II is cast
is active, consume it and inflict Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
instead.
180s

Fuma Shuriken

When casting Ability Shuriken.png Fuma Shuriken100% elemental damage to a foe.
Bonus effects from seal combo.If the target has any element seal (level 1) inflict 30% DEF Lowered and Seal level 2, gain Elemental Resist Down and another buff.
Katana: Cut to Ability Ninjutsu.png NinjutsuBonus effects from seal combo.'s cooldown.
Melee: Gain Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Duration: 3 turns
and Status DoubleUp.pngDA UpDouble attack rate is boosted
Duration: 3 turns
.
, it will cause special effects if the target has a level 1 mark on them:

Active Seals Additional Effects
Status FireMark1.pngFire SealFire Seal is cast
Consume Status FireMark1.pngFire SealFire Seal is cast
. Inflict Status FireResDown.png30% Fire DEF DownDEF is lowered for fire DMG
Strength: 30%Duration: 180 seconds
and Status FireMark2.pngFire Seal IIFire Seal II is cast
Duration: 180 seconds
. Self-inflict Status WindResDown.png30% Wind DEF DownDEF is lowered for wind DMG
Strength: 30%Duration: 3 turns
. Gain Status AttackUp.pngATK UpATK is boosted
Duration: 3 turns
.
Status WaterMark1.pngWater SealWater Seal is cast
Consume Status WaterMark1.pngWater SealWater Seal is cast
. Inflict Status WaterResDown.png30% Water DEF DownDEF is lowered for water DMG
Strength: 30%Duration: 180 seconds
and Status WaterMark2.pngWater Seal IIWater Seal II is cast
Duration: 180 seconds
. Self-inflict Status FireResDown.png30% Fire DEF DownDEF is lowered for fire DMG
Strength: 30%Duration: 3 turns
. Gain Status DefenseUp.pngDEF UpDEF is boosted
Duration: 3 turns
.
Status EarthMark1.pngEarth SealEarth Seal is cast
Consume Status EarthMark1.pngEarth SealEarth Seal is cast
. Inflict Status EarthResDown.png30% Earth DEF DownDEF is lowered for earth DMG
Strength: 30%Duration: 180 seconds
and Status EarthMark2.pngEarth Seal IIEarth Seal II is cast
Duration: 180 seconds
. Self-inflict Status WaterResDown.png30% Water DEF DownDEF is lowered for water DMG
Strength: 30%Duration: 3 turns
. Gain Status Uplift.pngCharge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
Status WindMark1.pngWind SealWind Seal is cast
Consume Status WindMark1.pngWind SealWind Seal is cast
. Inflict Status WindResDown.png30% Wind DEF DownDEF is lowered for wind DMG
Strength: 30%Duration: 180 seconds
and Status WindMark2.pngWind Seal IIWind Seal II is cast
Duration: 180 seconds
. Self-inflict Status EarthResDown.png30% Earth DEF DownDEF is lowered for earth DMG
Strength: 30%Duration: 3 turns
. Gain Status DoubleUp.pngDA UpDouble attack rate is boosted
Duration: 3 turns
.
Status LightMark1.pngLightning SealLightning Seal is cast
Consume Status LightMark1.pngLightning SealLightning Seal is cast
. Inflict Status LightResDown.png30% Light DEF DownDEF is lowered for light DMG
Strength: 30%Duration: 180 seconds
and Status LightMark2.pngLightning Seal IILightning Seal II is cast
Duration: 180 seconds
. Self-inflict Status DarkResDown.png30% Dark DEF DownDEF is lowered for dark DMG
Strength: 30%Duration: 3 turns
. Gain Status CriticalUp.png50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50% chance of dealing 50% more damage.Duration: 1 turn
.
Status DarkMark1.pngShadow SealShadow Seal is cast
Consume Status DarkMark1.pngShadow SealShadow Seal is cast
. Inflict Status DarkResDown.png30% Dark DEF DownDEF is lowered for dark DMG
Strength: 30%Duration: 180 seconds
and Status DarkMark2.pngShadow Seal IIShadow Seal II is cast
Duration: 180 seconds
. Self-inflict Status LightResDown.png30% Light DEF DownDEF is lowered for light DMG
Strength: 30%Duration: 3 turns
. Gain Status Collapse.pngOverdrive InhibitedOverdrive is curbed
Duration: 3 turns
.

Assessment

Ninja's primary value is its consistent access to Status Paralysis.pngParalyzedCan't attack
Duration: 30 seconds
via Status LightMark2.pngLightning Seal IILightning Seal II is cast
. (FireMark.pngWindMark.pngLight damage to one enemy and inflict Status LightMark1.pngLightning SealLightning Seal is cast
Duration: 180 seconds
.
If foe is under Status LightMark2.pngLightning Seal IILightning Seal II is cast
: Consume Status LightMark2.pngLightning Seal IILightning Seal II is cast
and inflict Status Paralysis.pngParalyzedCan't attack
Duration: 30 seconds
.
Ability Ninjutsu.png NinjutsuBonus effects from seal combo.).
Ninja also has access to Elemental DEF Down, by combining Ability Ninjutsu.png NinjutsuBonus effects from seal combo. with Ability Shuriken.png Fuma Shuriken100% elemental damage to a foe.
Bonus effects from seal combo.If the target has any element seal (level 1) inflict 30% DEF Lowered and Seal level 2, gain Elemental Resist Down and another buff.
Katana: Cut to Ability Ninjutsu.png NinjutsuBonus effects from seal combo.'s cooldown.
Melee: Gain Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Duration: 3 turns
and Status DoubleUp.pngDA UpDouble attack rate is boosted
Duration: 3 turns
.
For example: FireMark.pngWindMark.pngAbility Ninjutsu.png NinjutsuBonus effects from seal combo. followed by Ability Shuriken.png Fuma Shuriken100% elemental damage to a foe.
Bonus effects from seal combo.If the target has any element seal (level 1) inflict 30% DEF Lowered and Seal level 2, gain Elemental Resist Down and another buff.
Katana: Cut to Ability Ninjutsu.png NinjutsuBonus effects from seal combo.'s cooldown.
Melee: Gain Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Duration: 3 turns
and Status DoubleUp.pngDA UpDouble attack rate is boosted
Duration: 3 turns
.
applies Status LightResDown.pngLight DEF DownDEF is lowered for light DMG
.
, which can make them an useful debuffer for when the foe is immune to regular Status DefenseDown.pngDEF DownDEF is lowered
.
Ninja is also a respectable jack-of-all-trades class when a fight calls for different utilities at different times.

References