Ninja

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Ninja gran sprite.png Ninja gran icon.jpg Ninja djeeta icon.jpg Ninja djeeta sprite.png
Class Data
Class line Class 210201 kt icon.pngNinjaClass 210301 kt icon.pngRuneslayer
Description Execute a sweeping range of ninjutsu attacks from the shadows.
Style Label Type Special.png Specialty Label Weapon Katana.png Label Weapon Melee.png
Prerequisites CP square.jpg CP ×500
Warrior Creed square.jpg Warrior Creed ×1
Trophy Silver square.png Circle of LightRewards
Crystal square.jpg Crystal ×30
- host and clear the Co-op Quests Time of Eminence.
Time of eminence.jpg
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1Icon Bonus Attack.png Double attack rate +5%   Total:
Icon Bonus Attack.png Double attack rate +25%
Lvl 5Icon Bonus Attack.png Double attack rate +5%
Lvl 10 Icon Bonus Attack.png Double attack rate +5%
Lvl 15Icon Bonus Attack.png Double attack rate +5%
Lvl 20Icon Bonus Attack.png Double attack rate +5%
Master Bonuses Icon Bonus Attack.png Skill DMG +5%
Class Weapon Muramasa square.jpg Muramasa
Support Skills
Spy Slight chance to dodge and counter a single-target attack.
Striking Sword Boost to Fuma Shuriken's effect.
Base Multiattack Rates
Base DA RateIncluding Support Skills/Level Bonuses 29%[1] Base TA RateIncluding Support Skills/Level Bonuses 1%[1]
Recommended Extended Mastery Perks
Debuff Success Rate, Attack, Double Attack Rate
Recommended Subskills
Miserable Mist, Clarity

Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Ability Ninjutsu.png Ninjutsu Bonus effects from seal combo 6T No 1
Ability Shuriken.png Fuma Shuriken Elemental damage to a foe / Bonus effects from seal combo.If the target has any element seal (level 1), inflict 30% DEF Lowered and Seal level 2, gain Elemental Resist Down and another buff
Katana: Cut to Ninjutsu cooldown.
Melee: Gain Status AttackUp.png50% ATK UpATK is boosted

Strength: 50%
Duration: 3 turns
and Status DoubleUp.pngDA UpDouble attack rate is boosted

Duration: 3 turns
.
8T 3T Yes 5
Ability Cloudy.png Haze Elemental damage to a foe.
Katana: Self-inflict Status Blind.pngBlindedAttacks have a slight chance to miss

Strength: 50%
Duration: 2 turns
. Gain Status DoubleUp.png50% DA UpDouble attack rate is boosted

Strength: 50%
Duration: 1 turns
.
Melee: Gain Status AttackUp.png60% ATK UpATK is boosted

Strength: 60%
Duration: 3 turns
, Status DefenseDown.pngDEF DownDEF is lowered (Can't be removed)

Duration: 3 turns
and Status Uplift.png10% Charge Bar Gain UpCharge bar gain is boosted

Strength: 10%
Duration: 3 turns
.
6T 3T Yes 15

Extended Mastery Skills

Icon Skill Name Effect C/DCooldown DurDuration EMPCost in EMP Notes
Ability Home-Made Bomb.png Home-Made Bomb Gain Status Bomb Timer.pngReadying Skill (Bomb)Skill will take effect after 5 turns

Duration: 5 turns
. Elemental damage to foes after 5 turns
7T 5T 10 Inflicts 1000% elemental damage with the damage cap being 620,000~630,000. Can be dispelled.

Assessment

Ninja's primary value is its consistent access to the Paralyze debuff via Light Marks (Fire->Wind Ninjutsu). Ninja also has access to Elemental ATK and DEF down by comboing offensive ninjutsu with Fuma Shuriken (eg. Fire->Wind followed by Fuma applies Light DEF and Dark ATK down), which can make them a useful debuffer when the normal ATK/DEF caps have already been reached via Miserable Mist or other debuffs. Overall, Ninja is worth unlocking for Paralyze alone, but works respectively as a jack-of-all-trades class when a fight calls for different utilities at different times.

Seal Explanations[edit]

Upon clicking Ninjutsu, a menu appears with buttons for each of the four "mainwheel" elements. Select any two symbols (including the same element twice) to produce effects based on the element and order of the selected seals. For instance, clicking Fire and then Water will cast "Encount", buffing the MC's Crit Rate for one turn. However, reversing the order (Water->Fire) produces "Cast-Off", which is an Status DefenseUp.pngOther SelfTakes no DMG or debuffs while in effect
effect.

Combo Name First Seal Second Seal Effects Duration
Fire Evade FireMark.png FireMark.png Fire damage to one enemy and inflict Status FireMark1.pngFire SealFire Seal is cast

Duration: 180 seconds
. If Status FireMark2.pngFire Seal IIFire Seal II is cast
is active, consume it and inflict Status AttackDown.png30% ATK DownATK is lowered

Strength: 30%
Duration: 180 seconds
instead.
180s / 180s
Encount FireMark.png WaterMark.png Gain Status CriticalUp.png50% / 50% Critical Hit Rate UpDMG is slightly boosted for critical hits

Strength: 50% chance of dealing 50% more damage.
Duration: 1 turns
.
1t
Thunderswift FireMark.png WindMark.png Light damage to one enemy and inflict Status LightMark1.pngLightning SealLightning Seal is cast

Duration: 180 seconds
. If Status LightMark2.pngLightning Seal IILightning Seal II is cast
is active, consume it and inflict Status Paralysis.pngParalysisCan't attack

Duration: 30 seconds
instead.
180s / 30s
Tight Spot FireMark.png EarthMark.png Gain Status TripleUp.png100% TA UpTriple attack rate is boosted

Strength: 100%
Duration: 2 turns
.
2t
Cast-off WaterMark.png FireMark.png Gain Status DefenseUp.pngOther SelfTakes no DMG or debuffs while in effect

Duration: 1 turns
.
1t
Water Escape WaterMark.png WaterMark.png Water damage to one enemy and inflict Status WaterMark1.pngWater SealWater Seal is cast

Duration: 180 seconds
. If Status WaterMark2.pngWater Seal IIWater Seal II is cast
is active, consume it and inflict Status DefenseDown.pngDEF DownDEF is lowered

Duration: 180 seconds
instead.
180s / 180s
Curse Bind WaterMark.png WindMark.png Dark damage to one enemy and inflict Status DarkMark1.pngShadow SealShadow Seal is cast

Duration: 180 seconds
. If Status DarkMark2.pngShadow Seal IIShadow Seal II is cast
is active, consume it and inflict Status Blind.pngBlindedAttacks have a slight chance to miss

Duration: 180 seconds
instead.
180s / 180s
Poison Evade WaterMark.png EarthMark.png Elemental damage to all enemies and inflict Status Poison.pngPoisonedHP is lowered on every turn

Strength: 4000
Duration: 180 seconds
.
180s
Plover WindMark.png FireMark.png Inflict Status DoubleDown.pngDA DownDouble attack rate is lowered

Strength: Large
Duration: 90 seconds
and Status TripleDown.pngTA DownTriple attack rate is lowered

Strength: Large
Duration: 90 seconds
on all enemies.
90s
Aisha WindMark.png WaterMark.png Cuts one enemy's mode bar if they are in overdrive.
Wind Evade WindMark.png WindMark.png Wind damage to one enemy and inflict Status WindMark1.pngWind SealWind Seal is cast

Duration: 180 seconds
. If Status WindMark2.pngWind Seal IIWind Seal II is cast
is active, consume it and inflict Status DoubleDown.pngDA DownDouble attack rate is lowered

Duration: 180 seconds
instead.
180s / 180s
Raccoon Retreat WindMark.png EarthMark.png Gain Status DefenseUp.pngScurryLess likely to be attacked

Duration: 1 turns
, reducing the chance of being targeted to 0%.
1t
Eye of the Tiger EarthMark.png FireMark.png Gain Status AttackUp.pngTiger EyeATK is boosted when blinded

Strength: 80%
Duration: 2 turns
, increasing attack by 80% when inflicted with Status Blind.pngBlindedAttacks have a slight chance to miss
.
2t
Life or Death EarthMark.png WaterMark.png Heal self and remove all debuffs. (Costs 50% of charge bar.)
Firefly's Light EarthMark.png WindMark.png Remove 1 debuff from all allies.
Earth Entomb EarthMark.png EarthMark.png Earth damage to one enemy and inflict Status EarthMark1.pngEarth SealEarth Seal is cast

Duration: 180 seconds
. If Status EarthMark2.pngEarth Seal IIEarth Seal II is cast
is active, consume it and inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
instead.
180s

Fuma Shuriken[edit]

When casting Fuma Shuriken, it will cause special effects if the target has a level 1 mark on them:

Active Seals Additional Effects
Status FireMark1.pngFire Seal
Fire Seal is cast
Consume Status FireMark1.pngFire SealFire Seal is cast
. Inflict Status FireResDown.png30% Fire DEF DownDEF is lowered for fire DMG

Strength: 30%
Duration: 180 seconds
and Status FireMark2.pngFire Seal IIFire Seal II is cast

Duration: 180 seconds
. Self-inflict Status WindResDown.png30% Wind DEF DownDEF is lowered for wind DMG

Strength: 30%
Duration: 3 turns
. Gain Status AttackUp.pngATK UpATK is boosted

Duration: 3 turns
.
Status WaterMark1.pngWater Seal
Water Seal is cast
Consume Status WaterMark1.pngWater SealWater Seal is cast
. Inflict Status WaterResDown.png30% Water DEF DownDEF is lowered for water DMG

Strength: 30%
Duration: 180 seconds
and Status WaterMark2.pngWater Seal IIWater Seal II is cast

Duration: 180 seconds
. Self-inflict Status FireResDown.png30% Fire DEF DownDEF is lowered for fire DMG

Strength: 30%
Duration: 3 turns
. Gain Status DefenseUp.pngDEF UpDEF is boosted

Duration: 3 turns
.
Status EarthMark1.pngEarth Seal
Earth Seal is cast
Consume Status EarthMark1.pngEarth SealEarth Seal is cast
. Inflict Status EarthResDown.png30% Earth DEF DownDEF is lowered for earth DMG

Strength: 30%
Duration: 180 seconds
and Status EarthMark2.pngEarth Seal IIEarth Seal II is cast

Duration: 180 seconds
. Self-inflict Status WaterResDown.png30% Water DEF DownDEF is lowered for water DMG

Strength: 30%
Duration: 3 turns
. Gain Status Uplift.png10% Charge BoostInstantly boosts Charge Bar by 10%

Strength: 10%
.
Status WindMark1.pngWind Seal
Wind Seal is cast
Consume Status WindMark1.pngWind SealWind Seal is cast
. Inflict Status WindResDown.png30% Wind DEF DownDEF is lowered for wind DMG

Strength: 30%
Duration: 180 seconds
and Status WindMark2.pngWind Seal IIWind Seal II is cast

Duration: 180 seconds
. Self-inflict Status EarthResDown.png30% Earth DEF DownDEF is lowered for earth DMG

Strength: 30%
Duration: 3 turns
. Gain Status DoubleUp.pngDA UpDouble attack rate is boosted

Duration: 3 turns
.
Status LightMark1.pngLightning Seal
Lightning Seal is cast
Consume Status LightMark1.pngLightning SealLightning Seal is cast
. Inflict Status LightResDown.png30% Light DEF DownDEF is lowered for light DMG

Strength: 30%
Duration: 180 seconds
and Status LightMark2.pngLightning Seal IILightning Seal II is cast

Duration: 180 seconds
. Self-inflict Status DarkResDown.png30% Dark DEF DownDEF is lowered for dark DMG

Strength: 30%
Duration: 3 turns
. Gain Status CriticalUp.png50% / 50% Critical Hit Rate UpDMG is slightly boosted for critical hits

Strength: 50% chance of dealing 50% more damage.
Duration: 1 turns
.
Status DarkMark1.pngShadow Seal
Shadow Seal is cast
Consume Status DarkMark1.pngShadow SealShadow Seal is cast
. Inflict Status DarkResDown.png30% Dark DEF DownDEF is lowered for dark DMG

Strength: 30%
Duration: 180 seconds
and Status DarkMark2.pngShadow Seal IIShadow Seal II is cast

Duration: 180 seconds
. Self-inflict Status LightResDown.png30% Light DEF DownDEF is lowered for light DMG

Strength: 30%
Duration: 3 turns
. Gain Status Collapse.pngOverdrive InhibitedOverdrive is curbed

Duration: 3 turns
.
Class Navigation
I FighterKnightPriestWizardThiefEnhancerGrapplerRangerHarpistLancer
II WarriorSentinelClericSorcererRaiderArcana DuelerKung Fu ArtistArcherBardDragoon
III Weapon MasterHoly SaberBishopHermitHawkeyeDark FencerOgreSidewinderSuperstarValkyrieGladiator
IV BerserkerSpartanSageWarlockBandit TycoonChaos RulerLuchadorNighthoundElysianApsarasChrysaor
EX I AlchemistNinjaSamuraiSword MasterGunslingerMysticAssassinDrum MasterDancerMechanic
EX II DoctorRuneslayerKengoGlorybringerNekomancer
  1. 1.0 1.1 hiroXgbf http://hiroxgbf.blog.fc2.com/blog-entry-7.html