BASE DA/TAThis class's base double attack rate and triple attack rate.Classes with support skills that grant guaranteed multiattacks may have very high values.
7% DA / 3% TA
Style
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid.
SaluteWhen your party is completely knocked out, you may salute other parties in the raid to grant them a boost to stats. The boost is based on the class of the MC.Salute values are unknown and is considered to not make a significant difference in most cases.
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Sing foes to sleep and inspire allies' double attacks.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon
Name
Effect
Obtained
Cantabile カンタービレ
15% cut to DMG damage taken from a foe in Overdrive.
Lvl 1
Appassionato アパッショナート
10% Boost to Sky Realm SongHarp: All allies gain 60% DA UpDouble attack rate is boosted Strength: 60%Duration: 3 turns. Other weapons: All allies gain 20% DA UpDouble attack rate is boosted Strength: 20%Duration: 3 turns.'s double attack rate. All allies gain High Voltage (ATK Up)ATK is boosted Strength: 5% per party (Max: 30%)Other Harpist line/Drum Master parties do not count; Unique modifier and High Voltage (DEF Up)DEF is boosted Strength: 5% per party (Max: 30%)Other Harpist line/Drum Master parties do not count upon using Overture IIHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 40%Duration: 3 turns and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 10%Duration: 3 turns and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns..
Lvl 1
Base Skills
Icon
Name
Effect
Cooldown
Duration
SubSubskill usable on other classes
Obtained
Overture II オーヴァチュアII
Harp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 40%Duration: 3 turns and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 10%Duration: 3 turns and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns.
Harp: All allies gain 60% DA UpDouble attack rate is boosted Strength: 60%Duration: 3 turns. Other weapons: All allies gain 20% DA UpDouble attack rate is boosted Strength: 20%Duration: 3 turns.
6T
3T
Yes
Lvl 15
Extended Mastery Skills
Icon
Name
Effect
Cooldown
Duration
EMPCost in EMP
Sheep Song ひつじのうた
Harp: Inflict SleepCan't attack and takes big DMG (Ends upon taking DMG) Base Accuracy: 80%Duration: 3 turnsTakes 25% more damage Local status effect and DelayReduce a foe's filled charge diamonds by 1 on a foe.[2] Other weapons: Inflict SleepCan't attack and takes big DMG (Ends upon taking DMG) Base Accuracy: 50%Duration: 3 turnsTakes 25% more damage Local status effect and DelayReduce a foe's filled charge diamonds by 1 on a foe.[2]
Row III classes are merely a means to gain subskills and completion bonuses for future classes; none are viable long-term. The following is a list of notable skills.