Superstar

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Superstar gran icon.jpgSuperstar djeeta icon.jpg
Class Data
Description Sing foes to sleep and inspire allies' double attacks.
Style Label Type Special.png Specialty Label Weapon Harp.png Label Weapon Dagger.png
Prerequisites 500 CP, Lvl 20 Bard and Arcana Dueler
Level Bonuses DEF +3% and Debuff resistance +3%, total +15%
Master Bonuses DEF +3%
Support Skills
Cantabile Takes less damage from foes in Overdrive
Appassionato Increases the effectiveness of Sky Realm Song.
All allies gain
Status AttackUp.pngHigh Voltage (ATK Up)ATK is boosted

Strength: X%
Duration: 3 turns
and
Status DefenseUp.pngHigh Voltage (DEF Up)DEF is boosted

Strength: X%
Duration: 3 turns
when using Overture II. Buff effectiveness is based on the number of participating players.
Recommended Extended Mastery Perks
Attack, Double Attack, Debuff Success Rate
Recommended Subskills
Ability Miserable.png 
Miserable MistInflict
Status AttackDown.png25% ATK DownATK is lowered

Strength: 25%
Base AccuracySee Debuff Resistance for details.
: 80%
Duration: 180 seconds
and
Status DefenseDown.png25% DEF DownDEF is lowered

Strength: 25%
Base AccuracySee Debuff Resistance for details.
: 80%
Duration: 180 seconds
on all enemies.
: Massive increase to effective damage and survivability.
Ability MusicPurple.png 
Angelic Voice IIInflict
Status Charm.pngCharmedAttacks are slightly limited

Strength: Non-Harp 25%/Harp 55% chance of dealing ?? more damage.
on one enemy.
: Higher risk/reward alternative to Miserable Mist.
Ability Gravity.png 
Gravity WaveInflict
Status Gravity.pngGravitySpecial attack max charge turn is extended
on one enemy.
/ Ability Blind.png 
BlindInflict
Status Blind.pngBlindedAttacks have a slight chance to miss

Duration: 180 seconds
on one enemy.
: Alternatives to Angelic Voice for foes immune to
Status Charm.pngCharmedAttacks are slightly limited
.
Ability Regen.png 
Bard SongAll allies gain
Status Heal.pngRefreshHP is restored on every turn
.
: Decent sustain, but usually less effective than the debuffs above.

Skills

Icon Skill Name Effect
C/DCooldown in Turns
DurDuration in Turns or Seconds
SubSubskill usable on other classes
LVLClass level required
Notes
Ability Overture.png Overture II All parties gain
Status Heal.pngHealing BoostedHeal skill's healing amount is boosted

Strength: Non-Harp 10%/Harp 40%
and
Status Heal.pngHealing Cap BoostedHeal skill's healing cap is boosted

Strength: Non-Harp 10%/Harp 20%
(both Stackable).
7T 3T No 1 Affects all players.

Also boosts healing potions.

Harps enhance effect when equipped.
Ability Pilfer.png Soul Soloist Inflict
Status DebuffResDown.pngDebuff Res. DownDebuff resistance is lowered
on all enemies. All allies gain
Status Veil.png30% Debuff Res. UpDebuff resistance is boosted

Strength: 30%
Duration: 3 turns
30% with Harp
20% with Fonic Rod square.jpg Fonic Rod
5% with Dagger.
.
5T 3T Yes 5 Harp mainhand enhances effect.
Status Veil.pngDebuff Res. UpDebuff resistance is boosted
is:
  • 30% with Harp,
    Base AccuracySee Debuff Resistance for details.
    : 200%
  • 20% with Fonic Rod,
    Base AccuracySee Debuff Resistance for details.
    : 200%
  • 5% with Dagger.
    Base AccuracySee Debuff Resistance for details.
    : 90%
Ability Quick.png Sky Realm Song All allies gain
Status DoubleUp.pngDA UpDouble attack rate is boosted

Duration: 3 turns
Strength: Non-Harp 20%/Harp 60%
.
6T 3T Yes 15
Status DoubleUp.pngDA UpDouble attack rate is boosted
effect is increased to 30%/70% due to Appassionato.

Extended Mastery Skills

Icon Skill Name Effect
C/DCooldown
DurDuration
EMPCost in EMP
Notes
Ability MusicPurple.png Sheep Song Inflict
Status Sleep.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)

Duration: 180 seconds
Takes 25% more damage
on one enemy.
6T 180s 8 Harp mainhand enhances effect.
Ability Duration2.png Tremor Round Increases the amount of Mode Gauge depleted by the party's attacks and abilities. 6T 3T 5

Assessment

Extremely powerful with the right setup, Superstar is limited primarily by weapon and character availability. A mainhand Harp is practically mandatory, and optimal use requires characters who can capitalize on Superstar's buffs while covering its lack of immediate high-impact skills (such as Ability Phalanx.png 
Phalanx IIAll parties gain
Status Dmg Cut 70.png70% DMG CutTaking 70% less DMG

Duration: 1 turns
Damage Cut reducing damage taken.
Warning! Does not work for Plain Damage!
.
or Ability HealAll.png 
Panacea IIRestores 25% +150 HP to all parties, capped at 2400 HP (1000 HP for other parties) total.
). Its subskills are worthless to other classes, however, so it should not be unlocked until it can be actively used.
  • Ability Overture.png 
    Overture IIAll parties gain
    Status Heal.pngHealing BoostedHeal skill's healing amount is boosted

    Strength: Non-Harp 10%/Harp 40%
    and
    Status Heal.pngHealing Cap BoostedHeal skill's healing cap is boosted

    Strength: Non-Harp 10%/Harp 20%
    (both Stackable).
    boosts ATK and DEF in addition to Healing via the Appassionato support skill, making it a sizable buff, especially in Raids as it scales based on the number of players.
  • Ability Pilfer.png 
    Soul SoloistInflict
    Status DebuffResDown.pngDebuff Res. DownDebuff resistance is lowered
    on all enemies. All allies gain
    Status Veil.png30% Debuff Res. UpDebuff resistance is boosted

    Strength: 30%
    Duration: 3 turns
    30% with Harp
    20% with Fonic Rod square.jpg Fonic Rod
    5% with Dagger.
    .
    helps counteract bosses with higher debuff resistance as well as making off-element debuffs such as some summon calls more likely to land.
  • Ability Quick.png 
    Sky Realm SongAll allies gain
    Status DoubleUp.pngDA UpDouble attack rate is boosted

    Duration: 3 turns
    Strength: Non-Harp 20%/Harp 60%
    .
    provides massive damage and charge bar generation via double-attacks.
  • The Ability MusicPurple.png 
    Angelic Voice IIInflict
    Status Charm.pngCharmedAttacks are slightly limited

    Strength: Non-Harp 25%/Harp 55% chance of dealing ?? more damage.
    on one enemy.
    subskill is one of the most powerful
    Status Charm.pngCharmedAttacks are slightly limited
    and can only reliably be taken by Superstar.
  • For battles where both Ability MusicPurple.png 
    Angelic Voice IIInflict
    Status Charm.pngCharmedAttacks are slightly limited

    Strength: Non-Harp 25%/Harp 55% chance of dealing ?? more damage.
    on one enemy.
    and Ability Regen.png 
    Bard SongAll allies gain
    Status Heal.pngRefreshHP is restored on every turn
    .
    are desirable, Bard can be superior despite being a Row II class.

Overall, Superstar is an excellent choice for self-sufficient teams or battles that don't require the MC to specialize and a go-to for multiplayer content where other players can be expected to have the core tools covered.

  • Ability MusicPurple.png 
    Sheep SongInflict
    Status Sleep.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)

    Duration: 180 seconds
    Takes 25% more damage
    on one enemy.
    has niche potential, but is usually worse than Ability MusicPurple.png 
    Angelic Voice IIInflict
    Status Charm.pngCharmedAttacks are slightly limited

    Strength: Non-Harp 25%/Harp 55% chance of dealing ?? more damage.
    on one enemy.
    or Ability Blind.png 
    BlindInflict
    Status Blind.pngBlindedAttacks have a slight chance to miss

    Duration: 180 seconds
    on one enemy.
    and thus not worth buying without a specific usage in mind.
  • Ability Duration2.png 
    Tremor RoundIncreases the amount of Mode Gauge depleted by the party's attacks and abilities.
    is conceivably useful if every other buff and debuff is somehow covered, but Ability Rage.png 
    Rage IIIAll parties gain
    Status AttackUp.png30% ATK UpATK is boosted

    Strength: 30%
    Duration: 3 turns
    .
    or Ability Rampage.png 
    RampageGain
    Status DoubleUp.png20% DA UpDouble attack rate is boosted

    Strength: 20%
    Duration: 3 turns
    and
    Status TripleUp.png10% TA UpTriple attack rate is boosted

    Strength: 10%
    Duration: 3 turns
    .
    is usually better.

Note that Harpist (along with Ranger and Lancer) classes require more EXP to level than the other class lines.

References[edit]

  1. Great Sundome http://greatsundome.hatenablog.com/entry/2015/10/11/175521
  2. Great Sundome http://greatsundome.hatenablog.com/entry/2015/10/11/175521