Superstar

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About classes | Class list | Skill list | Extended Mastery | Master Level | Ultimate Mastery


Row 3 Class
Superstar

Jobs 1138x1138 180201 0.png
 
Jobs 1138x1138 180201 1.png

Leader sd 180201 mc 0 01.png
 
Leader sd 180201 mc 1 01.png

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Leader sd 180202 mc 1 01.png

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Leader sd 180205 mc 1 01.png

Leader m 180201 01.jpgLeader sd m 180201 01.jpgLeader s 180201 01.jpgLeader s 180201 mc 0 01.jpgLeader s 180201 mc 1 01.jpgLeader raid normal 180201 mc 0 01.jpgLeader raid normal 180201 mc 1 01.jpgLeader jobm 180201 mc 0 01.jpgLeader jobm 180201 mc 1 01.jpgLeader quest 180201 mc 0 01.jpgLeader quest 180201 mc 1 01.jpgLeader t 180201 mc 0 01.pngLeader t 180201 mc 1 01.pngLeader jlon 180201 mc 0 01.pngLeader jlon 180201 mc 1 01.pngJob name 180201.png

Style Special
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid. Harp Dagger
CCWClass Champion Weapon Weapon s 1040801300.jpg Langeleik
Unlock Requirements
CP square.jpg CP ×500
Lvl 20 Bard and Arcana Dueler

ID 180201
NameJP スーパースター
Release Date ?
Other Sites

Sing foes to sleep and inspire allies' double attacks.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon Name Effect Obtained
Icon Support Skill.png Cantabile Cut to DMG damage taken from a foe in Overdrive. Lvl 1
Icon Support Skill.png Appassionato 10% Boost to Ability m 24 3.png Sky Realm SongHarp: All allies gain Status DoubleUp.png60% DA UpDouble attack rate is boosted
Strength: 60%Duration: 3 turns
.
Other weapons: All allies gain Status DoubleUp.png20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 3 turns
.
's double attack rate.
All allies gain Status AttackUp.pngHigh Voltage (ATK Up)ATK is boosted
Strength: 5% per party (Max: 30%)Other Harpist line/Drum Master parties do not count;
Unique modifier
and Status DefenseUp.pngHigh Voltage (DEF Up)DEF is boosted
Strength: 5% per party (Max: 30%)Other Harpist line/Drum Master parties do not count
upon using Ability m 61 3.png Overture IIHarp: All parties gain Status Heal.png40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and Status Heal.pngHealing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
Dagger: All parties gain Status Heal.png10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and Status Heal.pngHealing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
.
Lvl 1
Base Skills
Icon Name Effect Cooldown Duration SubSubskill usable on other classes Obtained
Ability m 61 3.png Overture II Harp: All parties gain Status Heal.png40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and Status Heal.pngHealing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
Dagger: All parties gain Status Heal.png10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and Status Heal.pngHealing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
7T 3T No Lvl 1
Ability m 65 4.png Soul Soloist Harp: Inflict Status DebuffResDown.png30% Debuff Res. DownDebuff resistance is lowered
Strength: 30%Base Accuracy: 200%
on all foes.
All allies gain Status 1003.png30% Debuff Res. UpDebuff resistance is boosted
Strength: 30%Base Accuracy: 200%Duration: 3 turns
.[1]
Weapon s 1040408400.jpg Fonic Rod: Inflict Status DebuffResDown.png20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Base Accuracy: 200%
on all foes.
All allies gain Status 1003.png20% Debuff Res. UpDebuff resistance is boosted
Strength: 20%Base Accuracy: 200%Duration: 3 turns
.[1]
Other weapons: Inflict Status DebuffResDown.png5% Debuff Res. DownDebuff resistance is lowered
Strength: 5%Base Accuracy: 90%
on all foes.
All allies gain Status 1003.png5% Debuff Res. UpDebuff resistance is boosted
Strength: 5%Base Accuracy: 90%Duration: 3 turns
.[1]
5T 3T Yes 5
Ability m 24 3.png Sky Realm Song Harp: All allies gain Status DoubleUp.png60% DA UpDouble attack rate is boosted
Strength: 60%Duration: 3 turns
.
Other weapons: All allies gain Status DoubleUp.png20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 3 turns
.
6T 3T Yes 15
Extended Mastery Skills
Icon Name Effect Cooldown Duration EMPCost in EMP
Ability m 62 4.png Sheep Song Harp: Inflict Status Sleep 3.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)
Base Accuracy: 80%Duration: 3 turnsTakes 25% more damage
Local status effect
and Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
on a foe.[2]
Other weapons: Inflict Status Sleep 3.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)
Base Accuracy: 50%Duration: 3 turnsTakes 25% more damage
Local status effect
and Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
on a foe.[2]
6T 3T 8
Ability MusicRed.png Tremor Round All allies gain Status AttackUp.pngHigh Voltage (ATK Up)ATK is boosted
Duration: 3 turns
and Status DefenseUp.pngHigh Voltage (DEF Up)DEF is boosted
Duration: 3 turns
.
6T 3T 5
Level Bonuses
Lvl 1Icon Bonus Defense.png DEF +3% Icon Bonus Debuff Resist.png Debuff resistance +3%
Lvl 5Icon Bonus Defense.png DEF +3% Icon Bonus Debuff Resist.png Debuff resistance +3%
Lvl 10Icon Bonus Defense.png DEF +3% Icon Bonus Debuff Resist.png Debuff resistance +3%
Lvl 15Icon Bonus Defense.png DEF +3% Icon Bonus Debuff Resist.png Debuff resistance +3%
Lvl 20Icon Bonus Defense.png DEF +3% Icon Bonus Debuff Resist.png Debuff resistance +3%
Total Stat Bonuses These bonuses only apply to this class. Completion Bonuses Unlocked at level 20.
These bonuses are applied while as any class.
Icon Bonus Defense.png DEF +15%
Icon Bonus Debuff Resist.png Debuff resistance +15%
Icon Bonus Defense.png DEF +3%

Gameplay Notes

Status Sketching.pngFacsimile Compatibility

Icon Skill Copyable?
Ability m 61 3.png Overture II Yes
Ability m 65 4.png Soul Soloist Yes
Ability m 24 3.png Sky Realm Song Yes
Ability m 62 4.png Sheep Song Yes
Ability MusicRed.png Tremor Round Yes

Assessment

Extremely powerful with the right setup, Superstar is limited primarily by weapon and character availability. A mainhand Harp is practically mandatory, and optimal use requires characters who can capitalize on Superstar's buffs while covering its lack of immediate high-impact skills (such as Ability Phalanx.png Phalanx IIAll parties gain Status Dmg Cut 70.png70% DMG CutTaking 70% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
.
or Ability m 36 2.png Panacea IIRestores 150 + 25% of max HP to all parties (Healing cap: 2000 [1000 for other parties]).). Its subskills are worthless to other classes, however, so it should not be unlocked until it can be actively used.

  • Ability m 61 3.png Overture IIHarp: All parties gain Status Heal.png40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
    Strength: 40%Duration: 3 turns
    and Status Heal.pngHealing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable)
    Strength: First stack: 20%
    Subsequent stacks: 5%
    (Max: 30%)Duration: 3 turns
    .
    Dagger: All parties gain Status Heal.png10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
    Strength: 10%Duration: 3 turns
    and Status Heal.pngHealing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable)
    Strength: First stack: 10%
    Subsequent stacks: 5%
    (Max: 20%)Duration: 3 turns
    .
    boosts ATK and DEF in addition to Healing via the Appassionato support skill, making it a sizable buff, especially in Raids as it scales based on the number of players.
  • Ability m 65 4.png Soul SoloistHarp: Inflict Status DebuffResDown.png30% Debuff Res. DownDebuff resistance is lowered
    Strength: 30%Base Accuracy: 200%
    on all foes.
    All allies gain Status 1003.png30% Debuff Res. UpDebuff resistance is boosted
    Strength: 30%Base Accuracy: 200%Duration: 3 turns
    .
    Weapon s 1040408400.jpg Fonic Rod: Inflict Status DebuffResDown.png20% Debuff Res. DownDebuff resistance is lowered
    Strength: 20%Base Accuracy: 200%
    on all foes.
    All allies gain Status 1003.png20% Debuff Res. UpDebuff resistance is boosted
    Strength: 20%Base Accuracy: 200%Duration: 3 turns
    .
    Other weapons: Inflict Status DebuffResDown.png5% Debuff Res. DownDebuff resistance is lowered
    Strength: 5%Base Accuracy: 90%
    on all foes.
    All allies gain Status 1003.png5% Debuff Res. UpDebuff resistance is boosted
    Strength: 5%Base Accuracy: 90%Duration: 3 turns
    .
    helps counteract bosses with higher debuff resistance as well as making off-element debuffs such as some summon calls more likely to land.
  • Ability m 24 3.png Sky Realm SongHarp: All allies gain Status DoubleUp.png60% DA UpDouble attack rate is boosted
    Strength: 60%Duration: 3 turns
    .
    Other weapons: All allies gain Status DoubleUp.png20% DA UpDouble attack rate is boosted
    Strength: 20%Duration: 3 turns
    .
    provides massive damage and charge bar generation via double-attacks.
  • The Ability m 62 4.png Angelic Voice IIHarp: Inflict Status Charm.pngCharmedAttacks are slightly limited
    Strength: 55%
    on a foe.
    Others: Inflict Status Charm.pngCharmedAttacks are slightly limited
    Strength: 25%
    on a foe.
    subskill is one of the most powerful Status Charm.pngCharmedAttacks are slightly limited
    and can only reliably be taken by Superstar.
  • For battles where both Ability m 62 4.png Angelic Voice IIHarp: Inflict Status Charm.pngCharmedAttacks are slightly limited
    Strength: 55%
    on a foe.
    Others: Inflict Status Charm.pngCharmedAttacks are slightly limited
    Strength: 25%
    on a foe.
    and Ability m 47 2.png Bard SongHarp: All allies gain Status Heal.pngRefreshHP is restored on every turn
    Strength: 5% maximum HP
    (Healing cap: 300 HP)
    .
    Others: All allies gain Status Heal.pngRefreshHP is restored on every turn
    Strength: 3% maximum HP
    (Healing cap: 150 HP)
    .
    are desirable, Bard can be superior despite being a Row II class.

Overall, Superstar is an excellent choice for self-sufficient teams or battles that don't require the MC to specialize and a go-to for multiplayer content where other players can be expected to have the core tools covered.

  • Ability m 62 4.png Sheep SongHarp: Inflict Status Sleep 3.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)
    Base Accuracy: 80%Duration: 3 turnsTakes 25% more damage
    Local status effect
    and Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
    on a foe.
    Other weapons: Inflict Status Sleep 3.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)
    Base Accuracy: 50%Duration: 3 turnsTakes 25% more damage
    Local status effect
    and Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
    on a foe.
    has niche potential, but is usually worse than Ability m 62 4.png Angelic Voice IIHarp: Inflict Status Charm.pngCharmedAttacks are slightly limited
    Strength: 55%
    on a foe.
    Others: Inflict Status Charm.pngCharmedAttacks are slightly limited
    Strength: 25%
    on a foe.
    or Ability Blind.png BlindInflict Status Blind.pngBlindedAttacks have a slight chance to miss
    Duration: 180 seconds
    on a foe.
    and thus not worth buying without a specific usage in mind.
  • Ability MusicRed.png Tremor RoundAll allies gain Status AttackUp.pngHigh Voltage (ATK Up)ATK is boosted
    Duration: 3 turns
    and Status DefenseUp.pngHigh Voltage (DEF Up)DEF is boosted
    Duration: 3 turns
    .
    is conceivably useful if every other buff and debuff is somehow covered, but Ability m 14 3.png Rage IIIAll parties gain Status AttackUp.png30% ATK UpATK is boosted
    Strength: 30%Duration: 3 turns
    .
    or Ability m 45 3.png RampageGain Status DoubleUp.png20% DA UpDouble attack rate is boosted
    Strength: 20%Duration: 3 turns
    and Status TripleUp.png10% TA UpTriple attack rate is boosted
    Strength: 10%Duration: 3 turns
    .
    is usually better.

Note that Harpist (along with Ranger and Lancer) classes require more EXP to level than the other class lines.

References