Superstar

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About classes | Class list | Skill list | Extended Mastery


Superstar gran sprite.png Superstar gran icon.jpg Superstar djeeta icon.jpg Superstar djeeta sprite.png
Class Data
Class line Class 180001 mc icon.pngHarpistClass 180101 mc icon.pngBardClass 180201 mc icon.pngSuperstarClass 180301 mc icon.pngElysian
Description Sing foes to sleep and inspire allies' double attacks.
Style Label Type Special.png Specialty Label Weapon Harp.png Label Weapon Dagger.png
Prerequisites CP square.jpg CP ×500
Lvl 20 Bard and Arcana Dueler
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1Icon Bonus Defense.png DEF +3% Icon Bonus Debuff Resist.png Debuff resistance +3%   Total:
Icon Bonus Defense.png DEF +15%
Icon Bonus Debuff Resist.png Debuff resistance +15%
Lvl 5Icon Bonus Defense.png DEF +3% Icon Bonus Debuff Resist.png Debuff resistance +3%
Lvl 10 Icon Bonus Defense.png DEF +3% Icon Bonus Debuff Resist.png Debuff resistance +3%
Lvl 15Icon Bonus Defense.png DEF +3% Icon Bonus Debuff Resist.png Debuff resistance +3%
Lvl 20Icon Bonus Defense.png DEF +3% Icon Bonus Debuff Resist.png Debuff resistance +3%
Master Bonuses Icon Bonus Defense.png DEF +3%
Class Weapon Langeleik square.jpg Langeleik
Support Skills
Cantabile Cut to DMG damage taken from a foe in Overdrive.
Appassionato 10% Boost to Ability Quick.png Sky Realm Song
Harp: All allies gain Status DoubleUp.png60% DA UpDouble attack rate is boosted

Strength: 60%
Duration: 3 turns
.
Other weapons: All allies gain Status DoubleUp.png20% DA UpDouble attack rate is boosted

Strength: 20%
Duration: 3 turns
.
's double attack rate.
All allies gain Status AttackUp.pngHigh Voltage (ATK Up)ATK is boosted

Strength: 5% per party (Max: 30%)
Other Harpist line/Drum Master parties do not count;
Unique modifier
and Status DefenseUp.pngHigh Voltage (DEF Up)DEF is boosted

Strength: 5% per party (Max: 30%)
Other Harpist line/Drum Master parties do not count
upon using Ability Overture.png Overture II
Harp: All parties gain 40% Status Heal.pngHealing Boosted (Stackable)Heal skill's healing amount is boosted (Stackable)

Strength: 40%
Duration: 3 turns
and 20% Status Heal.pngHealing Cap Boosted (Stackable)Heal skill's healing cap is boosted (Stackable)

Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)
Duration: 3 turns
.
Dagger: All parties gain 10% Status Heal.pngHealing Boosted (Stackable)Heal skill's healing amount is boosted (Stackable)

Strength: 10%
Duration: 3 turns
and 10% Status Heal.pngHealing Cap Boosted (Stackable)Heal skill's healing cap is boosted (Stackable)

Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)
Duration: 3 turns
.
.
Base Multiattack Rates
Base DA RateIncluding Support Skills/Level Bonuses Base TA RateIncluding Support Skills/Level Bonuses
Recommended Extended Mastery Perks
Attack, Double Attack, Debuff Success Rate
Recommended Subskills
Ability Miserable.png Miserable Mist
Inflict Status AttackDown.png25% ATK DownATK is lowered

Strength: 25%
Base Accuracy: 80%
Duration: 180 seconds
Stacking: Dual
and Status DefenseDown.png25% DEF DownDEF is lowered

Strength: 25%
Base Accuracy: 80%
Duration: 180 seconds
Stacking: Dual
on all enemies.
: Massive increase to effective damage and survivability.
Ability MusicPurple.png Angelic Voice II
Harp: Inflict Status Charm.pngCharmedAttacks are slightly limited

Strength: 55%
on a foe.
Others: Inflict Status Charm.pngCharmedAttacks are slightly limited

Strength: 25%
on a foe.
: Higher risk/reward alternative to Miserable Mist.
Ability Gravity.png Gravity Wave
Inflict Status Gravity.pngGravitySpecial attack max charge turn is extended

Duration: 180 seconds
on one enemy.
/ Ability Blind.png Blind
Inflict Status Blind.pngBlindedAttacks have a slight chance to miss

Duration: 180 seconds
on a foe.
: Alternatives to Angelic Voice for foes immune to Status Charm.pngCharmedAttacks are slightly limited
.
Ability Regen.png Bard Song
Harp: All allies gain Status Heal.pngRefreshHP is restored on every turn

Strength: 5% maximum HP
(Healing cap: 300 HP)
.
Others: All allies gain Status Heal.pngRefreshHP is restored on every turn

Strength: 3% maximum HP
(Healing cap: 150 HP)
.
: Decent sustain, but usually less effective than the debuffs above.

Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Ability Overture.png Overture II Harp: All parties gain 40% Status Heal.pngHealing Boosted (Stackable)Heal skill's healing amount is boosted (Stackable)

Strength: 40%
Duration: 3 turns
and 20% Status Heal.pngHealing Cap Boosted (Stackable)Heal skill's healing cap is boosted (Stackable)

Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)
Duration: 3 turns
.
Dagger: All parties gain 10% Status Heal.pngHealing Boosted (Stackable)Heal skill's healing amount is boosted (Stackable)

Strength: 10%
Duration: 3 turns
and 10% Status Heal.pngHealing Cap Boosted (Stackable)Heal skill's healing cap is boosted (Stackable)

Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)
Duration: 3 turns
.
7T 3T No 1
Ability Pilfer.png Soul Soloist Harp: Inflict Status DebuffResDown.png30% Debuff Res. DownDebuff resistance is lowered

Strength: 30%
Base Accuracy: 200%
on all enemies.
All allies gain Status Veil.png30% Debuff Res. UpDebuff resistance is boosted

Strength: 30%
Base Accuracy: 200%
Duration: 3 turns
.[1]
Fonic Rod square.jpg Fonic Rod: Inflict Status DebuffResDown.png20% Debuff Res. DownDebuff resistance is lowered

Strength: 20%
Base Accuracy: 200%
on all enemies.
All allies gain Status Veil.png20% Debuff Res. UpDebuff resistance is boosted

Strength: 20%
Base Accuracy: 200%
Duration: 3 turns
.[1]
Other weapons: Inflict Status DebuffResDown.png5% Debuff Res. DownDebuff resistance is lowered

Strength: 5%
Base Accuracy: 90%
on all enemies.
All allies gain Status Veil.png5% Debuff Res. UpDebuff resistance is boosted

Strength: 5%
Base Accuracy: 90%
Duration: 3 turns
.[1]
5T 3T Yes 5
Ability Quick.png Sky Realm Song Harp: All allies gain Status DoubleUp.png60% DA UpDouble attack rate is boosted

Strength: 60%
Duration: 3 turns
.
Other weapons: All allies gain Status DoubleUp.png20% DA UpDouble attack rate is boosted

Strength: 20%
Duration: 3 turns
.
6T 3T Yes 15

Extended Mastery Skills

Icon Skill Name Effect C/DCooldown DurDuration EMPCost in EMP Notes
Ability MusicPurple.png Sheep Song Harp: Inflict Status Sleep 3.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)

Base Accuracy: 80%
Duration: 3 turns
Takes 25% more damage
Local status effect
and Status Gravity.pngDelayReduce a foe's charge diamonds by 1
on a foe.[2]
Other weapons: Inflict Status Sleep 3.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)

Base Accuracy: 50%
Duration: 3 turns
Takes 25% more damage
Local status effect
and Status Gravity.pngDelayReduce a foe's charge diamonds by 1
on a foe.[2]
6T 3T 8
Ability MusicRed.png Tremor Round All allies gain Status AttackUp.png ATK UpATK is boosted

Duration: 3 turns
and Status DefenseUp.png DEF UpDEF is boosted

Duration: 3 turns
based on number of parties.
6T 3T 5

Assessment

Extremely powerful with the right setup, Superstar is limited primarily by weapon and character availability. A mainhand Harp is practically mandatory, and optimal use requires characters who can capitalize on Superstar's buffs while covering its lack of immediate high-impact skills (such as Ability Phalanx.png Phalanx II
All parties gain Status Dmg Cut 70.png70% DMG CutTaking 70% less DMG

Duration: 1 turns
Damage Cut reducing damage taken.
Warning! Does not work for Plain Damage!
.
or Ability HealAll.png Panacea II
Restores 150 + 25% maximum HP to all parties. (Healing cap: 2400 [1000 for other parties].)
). Its subskills are worthless to other classes, however, so it should not be unlocked until it can be actively used.
  • Ability Overture.png Overture II
    Harp: All parties gain 40% Status Heal.pngHealing Boosted (Stackable)Heal skill's healing amount is boosted (Stackable)

    Strength: 40%
    Duration: 3 turns
    and 20% Status Heal.pngHealing Cap Boosted (Stackable)Heal skill's healing cap is boosted (Stackable)

    Strength: First stack: 20%
    Subsequent stacks: 5%
    (Max: 30%)
    Duration: 3 turns
    .
    Dagger: All parties gain 10% Status Heal.pngHealing Boosted (Stackable)Heal skill's healing amount is boosted (Stackable)

    Strength: 10%
    Duration: 3 turns
    and 10% Status Heal.pngHealing Cap Boosted (Stackable)Heal skill's healing cap is boosted (Stackable)

    Strength: First stack: 10%
    Subsequent stacks: 5%
    (Max: 20%)
    Duration: 3 turns
    .
    boosts ATK and DEF in addition to Healing via the Appassionato support skill, making it a sizable buff, especially in Raids as it scales based on the number of players.
  • Ability Pilfer.png Soul Soloist
    Harp: Inflict Status DebuffResDown.png30% Debuff Res. DownDebuff resistance is lowered

    Strength: 30%
    Base Accuracy: 200%
    on all enemies.
    All allies gain Status Veil.png30% Debuff Res. UpDebuff resistance is boosted

    Strength: 30%
    Base Accuracy: 200%
    Duration: 3 turns
    .
    Fonic Rod square.jpg Fonic Rod: Inflict Status DebuffResDown.png20% Debuff Res. DownDebuff resistance is lowered

    Strength: 20%
    Base Accuracy: 200%
    on all enemies.
    All allies gain Status Veil.png20% Debuff Res. UpDebuff resistance is boosted

    Strength: 20%
    Base Accuracy: 200%
    Duration: 3 turns
    .
    Other weapons: Inflict Status DebuffResDown.png5% Debuff Res. DownDebuff resistance is lowered

    Strength: 5%
    Base Accuracy: 90%
    on all enemies.
    All allies gain Status Veil.png5% Debuff Res. UpDebuff resistance is boosted

    Strength: 5%
    Base Accuracy: 90%
    Duration: 3 turns
    .
    helps counteract bosses with higher debuff resistance as well as making off-element debuffs such as some summon calls more likely to land.
  • Ability Quick.png Sky Realm Song
    Harp: All allies gain Status DoubleUp.png60% DA UpDouble attack rate is boosted

    Strength: 60%
    Duration: 3 turns
    .
    Other weapons: All allies gain Status DoubleUp.png20% DA UpDouble attack rate is boosted

    Strength: 20%
    Duration: 3 turns
    .
    provides massive damage and charge bar generation via double-attacks.
  • The Ability MusicPurple.png Angelic Voice II
    Harp: Inflict Status Charm.pngCharmedAttacks are slightly limited

    Strength: 55%
    on a foe.
    Others: Inflict Status Charm.pngCharmedAttacks are slightly limited

    Strength: 25%
    on a foe.
    subskill is one of the most powerful Status Charm.pngCharmedAttacks are slightly limited
    and can only reliably be taken by Superstar.
  • For battles where both Ability MusicPurple.png Angelic Voice II
    Harp: Inflict Status Charm.pngCharmedAttacks are slightly limited

    Strength: 55%
    on a foe.
    Others: Inflict Status Charm.pngCharmedAttacks are slightly limited

    Strength: 25%
    on a foe.
    and Ability Regen.png Bard Song
    Harp: All allies gain Status Heal.pngRefreshHP is restored on every turn

    Strength: 5% maximum HP
    (Healing cap: 300 HP)
    .
    Others: All allies gain Status Heal.pngRefreshHP is restored on every turn

    Strength: 3% maximum HP
    (Healing cap: 150 HP)
    .
    are desirable, Bard can be superior despite being a Row II class.

Overall, Superstar is an excellent choice for self-sufficient teams or battles that don't require the MC to specialize and a go-to for multiplayer content where other players can be expected to have the core tools covered.

  • Ability MusicPurple.png Sheep Song
    Harp: Inflict Status Sleep 3.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)

    Base Accuracy: 80%
    Duration: 3 turns
    Takes 25% more damage
    Local status effect
    and Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    on a foe.
    Other weapons: Inflict Status Sleep 3.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)

    Base Accuracy: 50%
    Duration: 3 turns
    Takes 25% more damage
    Local status effect
    and Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    on a foe.
    has niche potential, but is usually worse than Ability MusicPurple.png Angelic Voice II
    Harp: Inflict Status Charm.pngCharmedAttacks are slightly limited

    Strength: 55%
    on a foe.
    Others: Inflict Status Charm.pngCharmedAttacks are slightly limited

    Strength: 25%
    on a foe.
    or Ability Blind.png Blind
    Inflict Status Blind.pngBlindedAttacks have a slight chance to miss

    Duration: 180 seconds
    on a foe.
    and thus not worth buying without a specific usage in mind.
  • Ability MusicRed.png Tremor Round
    All allies gain Status AttackUp.png ATK UpATK is boosted

    Duration: 3 turns
    and Status DefenseUp.png DEF UpDEF is boosted

    Duration: 3 turns
    based on number of parties.
    is conceivably useful if every other buff and debuff is somehow covered, but Ability Rage.png Rage III
    All parties gain Status AttackUp.png30% ATK UpATK is boosted

    Strength: 30%
    Duration: 3 turns
    .
    or Ability Rampage.png Rampage
    Gain Status DoubleUp.png20% DA UpDouble attack rate is boosted

    Strength: 20%
    Duration: 3 turns
    and Status TripleUp.png10% TA UpTriple attack rate is boosted

    Strength: 10%
    Duration: 3 turns
    .
    is usually better.

Note that Harpist (along with Ranger and Lancer) classes require more EXP to level than the other class lines.

Class Navigation
I FighterKnightPriestWizardThiefEnhancerGrapplerRangerHarpistLancer
II WarriorSentinelClericSorcererRaiderArcana DuelerKung Fu ArtistArcherBardDragoon
III Weapon MasterHoly SaberBishopHermitHawkeyeDark FencerOgreSidewinderSuperstarValkyrieGladiator
IV BerserkerSpartanSageWarlockBandit TycoonChaos RulerLuchadorNighthoundElysianApsarasChrysaor
EX I AlchemistNinjaSamuraiSword MasterGunslingerMysticAssassinDrum MasterDancerMechanic
EX II DoctorRuneslayerKengoGlorybringerSoldierNekomancer

References[edit]

  1. 1.0 1.1 1.2 REF1, https://docs.google.com/spreadsheets/d/1kea2IL6wLNbw4RNUcrrxMTpoIdlXU13pYOzBXjgoBbs/edit#gid=381921981
  2. 2.0 2.1 jpokiehl https://twitter.com/jpokiehl/status/944935511738609665