Superstar

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About classes | Class list | Skill list | Extended Mastery


Superstar gran sprite.png Superstar gran icon.jpg Superstar djeeta icon.jpg Superstar djeeta sprite.png
Class Data
Class line Class 180001 mc icon.pngHarpistClass 180101 mc icon.pngBardClass 180201 mc icon.pngSuperstarClass 180301 mc icon.pngElysian
Description Sing foes to sleep and inspire allies' double attacks.
Style Label Type Special.png Specialty Label Weapon Harp.png Label Weapon Dagger.png
Prerequisites CP square.jpg CP ×500
Lvl 20 Bard and Arcana Dueler
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1Icon Bonus Defense.png DEF +3% Icon Bonus Debuff Resist.png Debuff resistance +3%   Total:
Icon Bonus Defense.png DEF +15%
Icon Bonus Debuff Resist.png Debuff resistance +15%
Lvl 5Icon Bonus Defense.png DEF +3% Icon Bonus Debuff Resist.png Debuff resistance +3%
Lvl 10 Icon Bonus Defense.png DEF +3% Icon Bonus Debuff Resist.png Debuff resistance +3%
Lvl 15Icon Bonus Defense.png DEF +3% Icon Bonus Debuff Resist.png Debuff resistance +3%
Lvl 20Icon Bonus Defense.png DEF +3% Icon Bonus Debuff Resist.png Debuff resistance +3%
Master Bonuses Icon Bonus Defense.png DEF +3%
Class Weapon Langeleik square.jpg Langeleik
Support Skills
Cantabile Cut to DMG damage taken from a foe in Overdrive.
Appassionato 10% Boost to Ability Quick.png Sky Realm SongHarp: All allies gain Status DoubleUp.png60% DA UpDouble attack rate is boosted
Strength: 60%Duration: 3 turns
.
Other weapons: All allies gain Status DoubleUp.png20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 3 turns
.
's double attack rate.
All allies gain Status AttackUp.pngHigh Voltage (ATK Up)ATK is boosted
Strength: 5% per party (Max: 30%)Other Harpist line/Drum Master parties do not count;
Unique modifier
and Status DefenseUp.pngHigh Voltage (DEF Up)DEF is boosted
Strength: 5% per party (Max: 30%)Other Harpist line/Drum Master parties do not count
upon using Ability Overture.png Overture IIHarp: All parties gain 40% Status Heal.pngHealing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and 20% Status Heal.pngHealing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
Dagger: All parties gain 10% Status Heal.pngHealing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and 10% Status Heal.pngHealing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
.
Base Multiattack Rates
Base DA RateIncluding Support Skills/Level Bonuses Base TA RateIncluding Support Skills/Level Bonuses
Recommended Extended Mastery Perks
Attack, Double Attack, Debuff Success Rate
Recommended Subskills

Ability Miserable.png Miserable MistInflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
and Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
on all enemies.
: Massive increase to effective damage and survivability.
Ability MusicPurple.png Angelic Voice IIHarp: Inflict Status Charm.pngCharmedAttacks are slightly limited
Strength: 55%
on a foe.
Others: Inflict Status Charm.pngCharmedAttacks are slightly limited
Strength: 25%
on a foe.
: Higher risk/reward alternative to Miserable Mist.
Ability Gravity.png Gravity WaveInflict Status Gravity.pngGravitySpecial attack max charge turn is extended
Duration: 180 seconds
on one enemy.
/ Ability Blind.png BlindInflict Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 180 seconds
on a foe.
: Alternatives to Angelic Voice for foes immune to Status Charm.pngCharmedAttacks are slightly limited
.
Ability Regen.png Bard SongHarp: All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: 5% maximum HP
(Healing cap: 300 HP)
.
Others: All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: 3% maximum HP
(Healing cap: 150 HP)
.
: Decent sustain, but usually less effective than the debuffs above.

Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Ability Overture.png Overture II Harp: All parties gain 40% Status Heal.pngHealing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and 20% Status Heal.pngHealing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
Dagger: All parties gain 10% Status Heal.pngHealing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and 10% Status Heal.pngHealing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
7T 3T No 1
Ability Pilfer.png Soul Soloist Harp: Inflict Status DebuffResDown.png30% Debuff Res. DownDebuff resistance is lowered
Strength: 30%Base Accuracy: 200%
on all enemies.
All allies gain Status Veil.png30% Debuff Res. UpDebuff resistance is boosted
Strength: 30%Base Accuracy: 200%Duration: 3 turns
.[1]
Fonic Rod square.jpg Fonic Rod: Inflict Status DebuffResDown.png20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Base Accuracy: 200%
on all enemies.
All allies gain Status Veil.png20% Debuff Res. UpDebuff resistance is boosted
Strength: 20%Base Accuracy: 200%Duration: 3 turns
.[1]
Other weapons: Inflict Status DebuffResDown.png5% Debuff Res. DownDebuff resistance is lowered
Strength: 5%Base Accuracy: 90%
on all enemies.
All allies gain Status Veil.png5% Debuff Res. UpDebuff resistance is boosted
Strength: 5%Base Accuracy: 90%Duration: 3 turns
.[1]
5T 3T Yes 5
Ability Quick.png Sky Realm Song Harp: All allies gain Status DoubleUp.png60% DA UpDouble attack rate is boosted
Strength: 60%Duration: 3 turns
.
Other weapons: All allies gain Status DoubleUp.png20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 3 turns
.
6T 3T Yes 15

Extended Mastery Skills

Icon Skill Name Effect C/DCooldown DurDuration EMPCost in EMP Notes
Ability MusicPurple.png Sheep Song Harp: Inflict Status Sleep 3.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)
Base Accuracy: 80%Duration: 3 turnsTakes 25% more damage
Local status effect
and Status Gravity.pngDelayReduce a foe's charge diamonds by 1
on a foe.[2]
Other weapons: Inflict Status Sleep 3.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)
Base Accuracy: 50%Duration: 3 turnsTakes 25% more damage
Local status effect
and Status Gravity.pngDelayReduce a foe's charge diamonds by 1
on a foe.[2]
6T 3T 8
Ability MusicRed.png Tremor Round All allies gain Status AttackUp.pngATK UpATK is boosted
Duration: 3 turns
and Status DefenseUp.pngDEF UpDEF is boosted
Duration: 3 turns
based on number of parties.
6T 3T 5

Assessment

Extremely powerful with the right setup, Superstar is limited primarily by weapon and character availability. A mainhand Harp is practically mandatory, and optimal use requires characters who can capitalize on Superstar's buffs while covering its lack of immediate high-impact skills (such as Ability Phalanx.png Phalanx IIAll parties gain Status Dmg Cut 70.png70% DMG CutTaking 70% less DMG
Duration: 1 turn Damage Cut reducing damage taken.
Warning! Does not work for Plain Damage!
.
or Ability HealAll.png Panacea IIRestores 150 + 25% maximum HP to all parties. (Healing cap: 2400 [1000 for other parties].)). Its subskills are worthless to other classes, however, so it should not be unlocked until it can be actively used.

  • Ability Overture.png Overture IIHarp: All parties gain 40% Status Heal.pngHealing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
    Strength: 40%Duration: 3 turns
    and 20% Status Heal.pngHealing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable)
    Strength: First stack: 20%
    Subsequent stacks: 5%
    (Max: 30%)Duration: 3 turns
    .
    Dagger: All parties gain 10% Status Heal.pngHealing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
    Strength: 10%Duration: 3 turns
    and 10% Status Heal.pngHealing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable)
    Strength: First stack: 10%
    Subsequent stacks: 5%
    (Max: 20%)Duration: 3 turns
    .
    boosts ATK and DEF in addition to Healing via the Appassionato support skill, making it a sizable buff, especially in Raids as it scales based on the number of players.
  • Ability Pilfer.png Soul SoloistHarp: Inflict Status DebuffResDown.png30% Debuff Res. DownDebuff resistance is lowered
    Strength: 30%Base Accuracy: 200%
    on all enemies.
    All allies gain Status Veil.png30% Debuff Res. UpDebuff resistance is boosted
    Strength: 30%Base Accuracy: 200%Duration: 3 turns
    .
    Fonic Rod square.jpg Fonic Rod: Inflict Status DebuffResDown.png20% Debuff Res. DownDebuff resistance is lowered
    Strength: 20%Base Accuracy: 200%
    on all enemies.
    All allies gain Status Veil.png20% Debuff Res. UpDebuff resistance is boosted
    Strength: 20%Base Accuracy: 200%Duration: 3 turns
    .
    Other weapons: Inflict Status DebuffResDown.png5% Debuff Res. DownDebuff resistance is lowered
    Strength: 5%Base Accuracy: 90%
    on all enemies.
    All allies gain Status Veil.png5% Debuff Res. UpDebuff resistance is boosted
    Strength: 5%Base Accuracy: 90%Duration: 3 turns
    .
    helps counteract bosses with higher debuff resistance as well as making off-element debuffs such as some summon calls more likely to land.
  • Ability Quick.png Sky Realm SongHarp: All allies gain Status DoubleUp.png60% DA UpDouble attack rate is boosted
    Strength: 60%Duration: 3 turns
    .
    Other weapons: All allies gain Status DoubleUp.png20% DA UpDouble attack rate is boosted
    Strength: 20%Duration: 3 turns
    .
    provides massive damage and charge bar generation via double-attacks.
  • The Ability MusicPurple.png Angelic Voice IIHarp: Inflict Status Charm.pngCharmedAttacks are slightly limited
    Strength: 55%
    on a foe.
    Others: Inflict Status Charm.pngCharmedAttacks are slightly limited
    Strength: 25%
    on a foe.
    subskill is one of the most powerful Status Charm.pngCharmedAttacks are slightly limited
    and can only reliably be taken by Superstar.
  • For battles where both Ability MusicPurple.png Angelic Voice IIHarp: Inflict Status Charm.pngCharmedAttacks are slightly limited
    Strength: 55%
    on a foe.
    Others: Inflict Status Charm.pngCharmedAttacks are slightly limited
    Strength: 25%
    on a foe.
    and Ability Regen.png Bard SongHarp: All allies gain Status Heal.pngRefreshHP is restored on every turn
    Strength: 5% maximum HP
    (Healing cap: 300 HP)
    .
    Others: All allies gain Status Heal.pngRefreshHP is restored on every turn
    Strength: 3% maximum HP
    (Healing cap: 150 HP)
    .
    are desirable, Bard can be superior despite being a Row II class.

Overall, Superstar is an excellent choice for self-sufficient teams or battles that don't require the MC to specialize and a go-to for multiplayer content where other players can be expected to have the core tools covered.

  • Ability MusicPurple.png Sheep SongHarp: Inflict Status Sleep 3.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)
    Base Accuracy: 80%Duration: 3 turnsTakes 25% more damage
    Local status effect
    and Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    on a foe.
    Other weapons: Inflict Status Sleep 3.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)
    Base Accuracy: 50%Duration: 3 turnsTakes 25% more damage
    Local status effect
    and Status Gravity.pngDelayReduce a foe's charge diamonds by 1
    on a foe.
    has niche potential, but is usually worse than Ability MusicPurple.png Angelic Voice IIHarp: Inflict Status Charm.pngCharmedAttacks are slightly limited
    Strength: 55%
    on a foe.
    Others: Inflict Status Charm.pngCharmedAttacks are slightly limited
    Strength: 25%
    on a foe.
    or Ability Blind.png BlindInflict Status Blind.pngBlindedAttacks have a slight chance to miss
    Duration: 180 seconds
    on a foe.
    and thus not worth buying without a specific usage in mind.
  • Ability MusicRed.png Tremor RoundAll allies gain Status AttackUp.png ATK UpATK is boosted
    Duration: 3 turns
    and Status DefenseUp.png DEF UpDEF is boosted
    Duration: 3 turns
    based on number of parties.
    is conceivably useful if every other buff and debuff is somehow covered, but Ability Rage.png Rage IIIAll parties gain Status AttackUp.png30% ATK UpATK is boosted
    Strength: 30%Duration: 3 turns
    .
    or Ability Rampage.png RampageGain Status DoubleUp.png20% DA UpDouble attack rate is boosted
    Strength: 20%Duration: 3 turns
    and Status TripleUp.png10% TA UpTriple attack rate is boosted
    Strength: 10%Duration: 3 turns
    .
    is usually better.

Note that Harpist (along with Ranger and Lancer) classes require more EXP to level than the other class lines.

Class Navigation
I FighterKnightPriestWizardThiefEnhancerGrapplerRangerHarpistLancer
II WarriorSentinelClericSorcererRaiderArcana DuelerKung Fu ArtistArcherBardDragoon
III Weapon MasterHoly SaberBishopHermitHawkeyeDark FencerOgreSidewinderSuperstarValkyrieGladiator
IV BerserkerSpartanSageWarlockBandit TycoonChaos RulerLuchadorNighthoundElysianApsarasChrysaor
EX I AlchemistNinjaSamuraiSword MasterGunslingerMysticAssassinDrum MasterDancerMechanic
EX II DoctorRuneslayerKengoGlorybringerSoldierNekomancerTormentorRising Force

References[edit | edit source]