Superstar
About Classes | Class List | Class Skills | Extended Mastery | Master Level | Ultimate Mastery
Style | |
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SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid. | |
CCWClass Champion Weapon | Langeleik |
Unlock Requirements |
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CP ×500 Lvl 20 Bard and Arcana Dueler |
ID | 180201 |
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NameJP | スーパースター |
Release Date | ? |
Other Sites |
Sing foes to sleep and inspire allies' double attacks. |
Support SkillsDoes not work as a sub ally unless explicitly stated. | |||
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Icon | Name | Effect | Obtained |
Cantabile | Cut to DMG damage taken from a foe in Overdrive. | Lvl 1 |
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Appassionato | 10% Boost to Sky Realm SongHarp: All allies gain 60% DA UpDouble attack rate is boosted Strength: 60%Duration: 3 turns. Other weapons: All allies gain 20% DA UpDouble attack rate is boosted Strength: 20%Duration: 3 turns.'s double attack rate. All allies gain High Voltage (ATK Up)ATK is boosted Strength: 5% per party (Max: 30%)Other Harpist line/Drum Master parties do not count; Unique modifier and High Voltage (DEF Up)DEF is boosted Strength: 5% per party (Max: 30%)Other Harpist line/Drum Master parties do not count upon using Overture IIHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 40%Duration: 3 turns and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 10%Duration: 3 turns and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns.. |
Lvl 1 |
Base Skills | ||||||
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Icon | Name | Effect | Cooldown | Duration | SubSubskill usable on other classes | Obtained |
Overture II | Harp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 40%Duration: 3 turns and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 10%Duration: 3 turns and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. |
7T | 3T | No | Lvl 1 | |
Soul Soloist | Harp: Inflict 30% Debuff Res. DownDebuff resistance is lowered Strength: 30%Base Accuracy: 200% on all foes. All allies gain 30% Debuff Res. UpDebuff resistance is boosted Strength: 30%Base Accuracy: 200%Duration: 3 turns.[1] Fonic Rod: Inflict 20% Debuff Res. DownDebuff resistance is lowered Strength: 20%Base Accuracy: 200% on all foes. All allies gain 20% Debuff Res. UpDebuff resistance is boosted Strength: 20%Base Accuracy: 200%Duration: 3 turns.[1] Other weapons: Inflict 5% Debuff Res. DownDebuff resistance is lowered Strength: 5%Base Accuracy: 90% on all foes. All allies gain 5% Debuff Res. UpDebuff resistance is boosted Strength: 5%Base Accuracy: 90%Duration: 3 turns.[1] |
5T | 3T | Yes | 5 | |
Sky Realm Song | Harp: All allies gain 60% DA UpDouble attack rate is boosted Strength: 60%Duration: 3 turns. Other weapons: All allies gain 20% DA UpDouble attack rate is boosted Strength: 20%Duration: 3 turns. |
6T | 3T | Yes | 15 |
Extended Mastery Skills | |||||
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Icon | Name | Effect | Cooldown | Duration | EMPCost in EMP |
Sheep Song | Harp: Inflict SleepCan't attack and takes big DMG (Ends upon taking DMG) Base Accuracy: 80%Duration: 3 turnsTakes 25% more damage Local status effect and DelayReduce a foe's filled charge diamonds by 1 on a foe.[2] Other weapons: Inflict SleepCan't attack and takes big DMG (Ends upon taking DMG) Base Accuracy: 50%Duration: 3 turnsTakes 25% more damage Local status effect and DelayReduce a foe's filled charge diamonds by 1 on a foe.[2] |
6T | 3T | 8 | |
Tremor Round | All allies gain High Voltage (ATK Up)ATK is boosted Duration: 3 turns and High Voltage (DEF Up)DEF is boosted Duration: 3 turns. |
6T | 3T | 5 |
Level Bonuses | |||||||||||||
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Total Stat Bonuses These bonuses only apply to this class. | Completion Bonuses Unlocked at level 20. These bonuses are applied while as any class. | ||
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DEF +15% Debuff resistance +15% |
DEF +3% |
Gameplay Notes
- Alternate sprite colors are unlocked at Elysian: Master Level 20
Facsimile Compatibility
Icon | Skill | Copyable? |
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Overture II | Yes | |
Soul Soloist | Yes | |
Sky Realm Song | Yes | |
Sheep Song | Yes | |
Tremor Round | Yes |
Assessment
Extremely powerful with the right setup, Superstar is limited primarily by weapon and character availability. A mainhand Harp is practically mandatory, and optimal use requires characters who can capitalize on Superstar's buffs while covering its lack of immediate high-impact skills (such as Phalanx IIAll parties gain 70% DMG CutTaking 70% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!. or Panacea IIRestores 150 + 25% of max HP to all parties (Healing cap: 2000 [1000 for other parties]).). Its subskills are worthless to other classes, however, so it should not be unlocked until it can be actively used.
- Overture IIHarp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns.
Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns. boosts ATK and DEF in addition to Healing via the Appassionato support skill, making it a sizable buff, especially in Raids as it scales based on the number of players. - Soul SoloistHarp: Inflict 30% Debuff Res. DownDebuff resistance is lowered
Strength: 30%Base Accuracy: 200% on all foes.
All allies gain 30% Debuff Res. UpDebuff resistance is boosted
Strength: 30%Base Accuracy: 200%Duration: 3 turns.
Fonic Rod: Inflict 20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Base Accuracy: 200% on all foes.
All allies gain 20% Debuff Res. UpDebuff resistance is boosted
Strength: 20%Base Accuracy: 200%Duration: 3 turns.
Other weapons: Inflict 5% Debuff Res. DownDebuff resistance is lowered
Strength: 5%Base Accuracy: 90% on all foes.
All allies gain 5% Debuff Res. UpDebuff resistance is boosted
Strength: 5%Base Accuracy: 90%Duration: 3 turns. helps counteract bosses with higher debuff resistance as well as making off-element debuffs such as some summon calls more likely to land. - Sky Realm SongHarp: All allies gain 60% DA UpDouble attack rate is boosted
Strength: 60%Duration: 3 turns.
Other weapons: All allies gain 20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 3 turns. provides massive damage and charge bar generation via double-attacks. - The Angelic Voice IIHarp: Inflict CharmedAttacks are slightly limited
Strength: 55% on a foe.
Others: Inflict CharmedAttacks are slightly limited
Strength: 25% on a foe. subskill is one of the most powerful CharmedAttacks are slightly limited
and can only reliably be taken by Superstar. - For battles where both Angelic Voice IIHarp: Inflict CharmedAttacks are slightly limited
Strength: 55% on a foe.
Others: Inflict CharmedAttacks are slightly limited
Strength: 25% on a foe. and Bard SongHarp: All allies gain RefreshHP is restored on every turn
Strength: 5% maximum HP
(Healing cap: 300 HP).
Others: All allies gain RefreshHP is restored on every turn
Strength: 3% maximum HP
(Healing cap: 150 HP). are desirable, Bard can be superior despite being a Row II class.
Overall, Superstar is an excellent choice for self-sufficient teams or battles that don't require the MC to specialize and a go-to for multiplayer content where other players can be expected to have the core tools covered.
- Sheep SongHarp: Inflict SleepCan't attack and takes big DMG (Ends upon taking DMG)
Base Accuracy: 80%Duration: 3 turnsTakes 25% more damage
Local status effect and DelayReduce a foe's filled charge diamonds by 1
on a foe.
Other weapons: Inflict SleepCan't attack and takes big DMG (Ends upon taking DMG)
Base Accuracy: 50%Duration: 3 turnsTakes 25% more damage
Local status effect and DelayReduce a foe's filled charge diamonds by 1
on a foe. has niche potential, but is usually worse than Angelic Voice IIHarp: Inflict CharmedAttacks are slightly limited
Strength: 55% on a foe.
Others: Inflict CharmedAttacks are slightly limited
Strength: 25% on a foe. or BlindInflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds on a foe. and thus not worth buying without a specific usage in mind. - Tremor RoundAll allies gain High Voltage (ATK Up)ATK is boosted
Duration: 3 turns and High Voltage (DEF Up)DEF is boosted
Duration: 3 turns. is conceivably useful if every other buff and debuff is somehow covered, but Rage IIIAll parties gain 30% ATK UpATK is boosted
Strength: 30%Duration: 3 turns. or RampageGain 20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 3 turns and 10% TA UpTriple attack rate is boosted
Strength: 10%Duration: 3 turns. is usually better.
Note that Harpist (along with Ranger and Lancer) classes require more EXP to level than the other class lines.