Monk
About classes | Class list | Skill list | Extended Mastery | Master Level | Ultimate Mastery
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Class Data | |||||||||||||||
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Class line | ![]() |
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Description | A monastic warrior with mastery over body, capable of smashing boulders with fists. | ||||||||||||||
Style | ![]() |
Specialty | ![]() ![]() |
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Prerequisites | ![]() ![]() ![]() ![]() ![]() Rewards ![]() | ||||||||||||||
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20. |
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Completion Bonuses | ![]() |
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Class Weapon | ![]() ![]() |
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Release date | 2020-06-18 | Other sites | ![]() (Japanese wiki) ![]() ![]() |
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Support Skills | |||||||||||||||
Snap Punch | Upon using damage skills or charge attack: Raise ![]() lvl by 1 (Max: 10). (If MC is below 25% HP at the end of turn: ![]() lvl lowers by 5.) |
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Mantra | Based on ![]() lvl: Boost to attack specs and skill specs. Chance to deal 4-hit elemental damage to random foes at the end of turn. |
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Inner Self | Unlocks at Master Level 20: Boost to DEF and debuff resistance based on ![]() lvl. |
Master Level BonusesRequirements to unlock Master Levels
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Total Master Level Bonuses | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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New Support Skill: Inner Self Skill Upgrade: Ascetic Stance |
Contents
Skills
Icon | Skill Name | Effect | C/DCooldown in Turns | DurDuration in Turns or Seconds | SubSubskill usable on other classes | LVLClass level required | Notes |
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Ascetic Stance | Gain ![]() Strength: 150%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.. Raise ![]() lvl by 1. At level 30: Now raises ![]() lvl by 2.[1] |
5T | 2T | No | 1 | Stated ![]() gain doesn't include the support skill triggering. |
Extended Mastery Skills
Icon | Skill Name | Effect | C/DCooldown | DurDuration | EMPCost in EMP | Notes |
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True Strike | 4-hit, 200% elemental damage to a foe (Damage cap: ~180,000 per hit~720,000 total) and remove 1 buff.[1] | 5T | - | 35 | |
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Unyielding Form | 300% elemental damage to all foes (Damage cap: ~630,000). Gain ![]() Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute, ![]() Strength: 100%Duration: 2 turns, and ![]() Strength: 100%Duration: 2 turns.[1] |
6T | 2T | 40 | |
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Rock Crusher | 400% elemental damage to a foe (Damage cap: ~700,000). Gain ![]() Strength: 25%Duration: 4 turns, ![]() Strength: 100% chance of taking 30% less damage.Duration: 4 turns, and ![]() Strength: 70% chance of dealing 30% more damage.Duration: 4 turns.[1] |
7T | 4T | 30 |
Gameplay Notes
Snap Punch
- Only skills with a red border are applicable. Other colors do not count even if they deal damage. Likewise, red border skills count even if they don't directly deal damage, though that only applies to Ascetic Stance.
Mantra
- Boosts attack specs and skill specs based on
Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
level.[1] - Chance to deal 4-hit, 200% elemental damage to random foes at the end of turn (Damage cap: ~180,000 per hit~720,000 total).
Inner Self
- Boosts DEF by 3% and debuff resistance by 2% per
Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
level (max 30% DEF and 20% debuff resistance atMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
level 10).[1]
Assessment
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This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources. |
A damage dealer focused on ramping up attack strength and strong automatic skill damage, along with minor team utility. Monk will significantly increase damage per turn in longer battles - though it needs some form of healing to stop Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
stacks collapsing when health gets too low. Monk's damage will be significantly increased through sources of Supplemental Damage and boosts to the skill damage cap. Consider taking characters, weapons or summons that can provide those.
Generally more suitable for Stamina grids.
Notable Main Weapons
- Class Champion Weapons
Kanabo - The first of Monk's CCW options. This weapon focuses on improving Mantra, causing an additional two instances of damage when it procs.
Ascetic StanceGain
Dodge/Tank-and-Counter (3 times)Counters upon dodging one-ally attacks or taking DMG
Strength: 150%Duration: 2 turnsCounter attacks grant 5% charge bar per hit..
RaiseMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl by 1.
At level 30:
Now raisesMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl by 2. gains improved defense capability. Its charge attack also has a multi-hit bonus skill damage addition. Overall a good pick if you can take advantage of the extra damage instances from the charge attack and Mantra.Ringed Armguards - The more defensive CCW option. It turns Mantra into a stacking debuff tool, adds more gain for
Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
stacks from Snap Punch, and when you reach the collapse point forMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
you only lose two stacks instead of five. An option if you expect to be taking enough damage to riskMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
stacks collapsing.
Phantom Fangs - Innate skill damage cap up and Supplemental Damage on charge attack make this an excellent fit for Monk.
Kiss of The Devil - An extremely strong
50% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
Strength: 50%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining. and200% Skill DMG UpSkill DMG is boosted
Strength: 200%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining. on charge attack, a powerful attack modifier, and very strong Supplemental Damage to enemies withRed HeatHP is lowered on every turn
. Needs bothThe Devil (SSR) and
Fraux in the team setup for best effectiveness.
Yggdrasil's Bough - Up to 50% increase in skill damage cap if you have enough buffs, a very strong attack modifier, and
ShieldNext ATK received will be ineffective for a fixed amount
andStrengthATK is greatly boosted based on how high HP is
on charge attack.Tenth Crest of the Clutch ⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. - Adds another 4 hits of random damage at the end of turn if the MC is not damaged when wielded as a main weapon, and comes with
Dodge AllTakes no DMG or debuffs while in effect
on charge attack. The innate skill damage cap up is useful too. A direct competitor toKanabo.
Resources
- Reddit Class Discussion (2020-07-05)
- Reddit Class Discussion (2023-04-26) (post-Master Level Update)