Monk

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Main Character
About Classes | Class List | Class Skills
Player Growth Systems: Rank | EXP | Extended Mastery | Master Level | Ultimate Mastery


Row 4 Class
Monk
BASE DA/TAThis class's base double attack rate and triple attack rate.Classes with support skills that grant guaranteed multiattacks may have very high values. 10% DA / 5% TA
Style
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid.
SaluteWhen your party is completely knocked out, you may salute other parties in the raid to grant them a boost to stats. The boost is based on the class of the MC.
Salute values are unknown and is considered to not make a significant difference in most cases.
ATK Up
CCWClass Champion Weapon Kanabo
Ringed Armguards
Unlock Requirements
Luchador Lvl 20
Sage Lvl 20
CP ×4,000
Monk Distinction ×20
Spirit's Gift of RobeClear the quest Successor to History
Rewards
Crystal ×50
- Clear Chapter 88 Quest: Successor to History.
ID 430301
NameJP モンク
Release Date 2020-06-18
Other Sites gbf-wiki
(Japanese wiki)
GameWithKamigameHuiji Wiki
(Chinese wiki)
GBF Asset LookupGBF Animation Player
A monastic warrior with mastery over body, capable of smashing boulders with fists.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon Name Effect Obtained
Snap Punch
研ぎ澄まされし一撃
Upon using damage skills or charge attack:
Raise Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl by 1 (Max: 10).
(If MC is below 25% HP at the end of turn: Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl lowers by 5.)
Lvl 1
Mantra
武芸百般
Based on Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl:

Boost to attack specs and skill specs.
Chance to deal 4-hit elemental damage to random foes at the end of turn.
Lvl 1
Inner Self
玄境
Boost to DEF and debuff resistance based on Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl.
Master Lvl 20
Base Skills
Icon Name Effect Cooldown Duration SubSubskill usable on other classes Obtained
Ascetic Stance
修験の構え
Gain Dodge/Tank-and-Counter (3 times)Counters upon dodging one-ally attacks or taking DMG
Strength: 150%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
.
Raise Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl by 1.
At level 30:
Now raises Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl by 2.[1]
5T 2T No Lvl 1
Extended Mastery Skills
Icon Name Effect Cooldown Duration EMPCost in EMP
True Strike
武操術
4-hit, 200% elemental damage to a foe (Damage cap: ~180,000 per hit~720,000 total) and remove 1 buff.[1] 5T - 35
Unyielding Form
剛耐の型
300% elemental damage to all foes (Damage cap: ~630,000).
Gain Full Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
, 100% DEF UpDEF is boosted
Strength: 100%Duration: 2 turns
, and 100% Debuff Res. UpDebuff resistance is boosted
Strength: 100%Duration: 2 turns
.[1]
6T 2T 40
Rock Crusher
岩崩拳
400% elemental damage to a foe (Damage cap: ~700,000).
Gain 25% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 25%Duration: 4 turns
, 100% / 30% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 30% less damage.Duration: 4 turns
, and 70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 70% chance of dealing 30% more damage.Duration: 4 turns
.[1]
7T 4T 30
Ultimate Mastery Skills
Icon Name Effect Cooldown Duration MaterialsMaterials consumed to learn
Mystic Restoration
回生の極意
Gain Mystic Restoration4-hit elemental DMG to a foe after normal attacks / At end of turn in which MC is almost knocked out: Consumes this effect to remove all debuffs and fully restore HP / Ends cooldown for damage skills / Instant C.A. standby (Can't be removed)
Duration: Indefinite
and Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: Indefinite
. (Can't be recast.)
- -
Fervent Focus
孜孜忽忽
Gain Fervent FocusTank-and-Counter effect (1 hit) / Hostility and DEF are boosted / Counterattack DMG is amplified / Restore all allies' HP when a foe uses a special attack / 1-turn cut to debuff durations (Can't be removed)
Duration: 5 turns
.
(Can only be used when Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl is 5 or higher.)
7T 5T
Enlightened Fury
闘魂演武
3-hit, 150% elemental damage to a foe (Damage cap: ~200,000 per hit).[1]
Gain Enlightened FuryMultiattack rate is boosted / Skill DMG dealt is supplemented / Increase Mantra's number of hits by 4 and chance to activate to 100% / Martial Prowess lvl rises by 1 when Mantra is activated (Can't be removed)
Duration: 3 turns
.
10T 3T
Level Bonuses
Lvl 1 ATK +1000
Lvl 5 Skill DMG +15%
Lvl 10 ATK +1000
Lvl 15 Skill DMG +15%
Lvl 20 ATK +1000
Total Stat Bonuses These bonuses only apply to this class. Completion Bonuses Unlocked upon reaching the class's max level.
These bonuses are applied while as any class.
ATK +3000
Skill DMG +30%
Skill DMG Cap +3%
Master Level Bonuses Requirements to unlock Master Levels
Lvl 1 - Lvl 16 ATK +500
Lvl 2 Skill DMG Cap +1% Lvl 17 Skill DMG Cap +1%
Lvl 3 Debuff Resistance +2% Lvl 18 Debuff Resistance +2%
Lvl 4 Skill DMG Cap +1% Lvl 19 ATK +500
Lvl 5 Debuff Resistance +2% Lvl 20 New Support Skill
Lvl 6 Skill DMG Cap +1% Lvl 21 Skill DMG Cap +1%
Lvl 7 ATK +500 Lvl 22 Debuff Resistance +2%
Lvl 8 Skill DMG Cap +1% Lvl 23 ATK +500
Lvl 9 Debuff Resistance +2% Lvl 24 Skill DMG Cap +1%
Lvl 10 ATK +500 Lvl 25 Debuff Resistance +2%
Lvl 11 Skill DMG Cap +1% Lvl 26 ATK +500
Lvl 12 Debuff Resistance +2% Lvl 27 Debuff Resistance +2%
Lvl 13 ATK +500 Lvl 28 Skill DMG Cap +1%
Lvl 14 Skill DMG Cap +1% Lvl 29 Debuff Resistance +2%
Lvl 15 Debuff Resistance +2% Lvl 30 Upgrade Ascetic Stance
Total Stat Bonuses These bonuses only apply to this class. Skill Bonuses
ATK +3500
Skill DMG Cap +10%
Debuff Resistance +20%
New Support Skill: Inner Self
Skill Upgrade:  Ascetic StanceGain Dodge/Tank-and-Counter (3 times)Counters upon dodging one-ally attacks or taking DMG
Strength: 150%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
.
Raise Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl by 1.
At level 30:
Now raises Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl by 2.
Ultimate Mastery Level Bonuses These bonuses only apply to this class.
Requirements to unlock Ultimate Mastery
Lvl 1 ATK +2500 Lvl 4 Triple attack rate +7%
Lvl 2 HP +2500 Lvl 5 Skill DMG +12%
Lvl 3 Debuff resistance +15% Lvl 6 Skill DMG Cap +5%

Grid Suggestions

Gameplay Notes

Snap Punch

  • Only skills with a red border are applicable. Other colors do not count even if they deal damage. Likewise, red border skills count even if they don't directly deal damage, though that only applies to Ascetic Stance.

Mantra

  • Boosts attack specs and skill specs based on Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
    level.[1]
  • Chance to deal 4-hit, 200% elemental damage to random foes at the end of turn (Damage cap: ~180,000 per hit~720,000 total).
Lvl Status ATK UpNormal modifier DMG Cap Up Skill DMG Up Skill DMG Cap Up Trigger Chance
1 Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
10% 1% 10% 2% 10%
2 Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
20% 2% 20% 4% 20%
3 Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
30% 3% 30% 6% 30%
4 Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
40% 4% 40% 8% 40%
5 Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
50% 5% 50% 10% 50%
6 Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
60% 6% 60% 12% 60%
7 Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
70% 7% 70% 14% 70%
8 Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
80% 8% 80% 16% 80%
9 Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
90% 9% 90% 18% 90%
10 Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
100% 10% 100% 20% 100%

Inner Self

  • Boosts DEF by 3% and debuff resistance by 2% per Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
    level (max 30% DEF and 20% debuff resistance at Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
    level 10).[1]

Mystic Restoration

  • Mystic Restoration4-hit elemental DMG to a foe after normal attacks / At end of turn in which MC is almost knocked out: Consumes this effect to remove all debuffs and fully restore HP / Ends cooldown for damage skills / Instant C.A. standby (Can't be removed)
    grants the following effects:[1]
    • 4-hit elemental damage (Damage cap: ~170,000 per hit) to a foe after normal attacks
    • When MC is below 25% HP at end of turn:
      • Consume Mystic Restoration4-hit elemental DMG to a foe after normal attacks / At end of turn in which MC is almost knocked out: Consumes this effect to remove all debuffs and fully restore HP / Ends cooldown for damage skills / Instant C.A. standby (Can't be removed)
      • Remove all debuffs and fully restore HP
      • End cooldown for all damage skills (red border)
      • Gain Instant ChargeInstantly sets Charge Bar to 100%
        Unaffected by Charge Bar Gain status effects.
        No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.

Fervent Focus

  • Fervent FocusTank-and-Counter effect (1 hit) / Hostility and DEF are boosted / Counterattack DMG is amplified / Restore all allies' HP when a foe uses a special attack / 1-turn cut to debuff durations (Can't be removed)
    grants the following effects:[1]
    • 400% Tank-and-Counter effect (1 hit)
    • Hostility Up
    • 150% DEF Up
    • Amplify counterattack damage by 50%
    • When a foe uses a special attack:
      • Restore all allies' HP (Healing cap: 1000)
      • 1-turn cut to debuff durations

Enlightened Fury

  • Enlightened FuryMultiattack rate is boosted / Skill DMG dealt is supplemented / Increase Mantra's number of hits by 4 and chance to activate to 100% / Martial Prowess lvl rises by 1 when Mantra is activated (Can't be removed)
    grants the following effects:[1]
    • 100% DA Up
    • 50% TA Up
    • Supplemental Skill DMG effect (Damage cap: 50,000)
    • Increases Mantra's number of hits by 4
    • Increases Mantra's chance to activate to 100%
    • Raise Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
      lvl by 1 when Mantra activates

Facsimile Compatibility

Icon Skill Copyable?
Ascetic Stance No
True Strike Yes
Unyielding Form Yes
Rock Crusher Yes
Mystic Restoration No
Fervent Focus No
Enlightened Fury No

Assessment

This section contains subjective remarks about this class.
Relevancy of information and recommended weapons can quickly change over time.
Use substantial discretion before heavily investing resources.

Overview

Monk is a class that focuses on dealing high skill damage. Pre-Ultimate Mastery the class takes relatively long to reach full effectiveness. However, with Ultimate Mastery, the class delivers more reliable damage in the earlier turns, reaching its maximum potential much faster. Monk is mostly seen in Full Auto setups.

Skill Overview

Class Skill

Skill Priority Comments

 Ascetic StanceGain Dodge/Tank-and-Counter (3 times)Counters upon dodging one-ally attacks or taking DMG
Strength: 150%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
.
Raise Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl by 1.
At level 30:
Now raises Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl by 2.
Default
  • Useful in ramping up Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
    stacks.

Extended Mastery

Skill Priority Comments

 True Strike4-hit, 200% elemental damage to a foe (Damage cap: ~180,000 per hit~720,000 total) and remove 1 buff.
Medium
  • A way to gain Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
    alongside a Dispel.

 Unyielding Form300% elemental damage to all foes (Damage cap: ~630,000).
Gain Full Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
, 100% DEF UpDEF is boosted
Strength: 100%Duration: 2 turns
, and 100% Debuff Res. UpDebuff resistance is boosted
Strength: 100%Duration: 2 turns
.
Low
  • This is a situationally useful skill that redirects enemy attacks to MC.

 Rock Crusher400% elemental damage to a foe (Damage cap: ~700,000).
Gain 25% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 25%Duration: 4 turns
, 100% / 30% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 30% less damage.Duration: 4 turns
, and 70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 70% chance of dealing 30% more damage.Duration: 4 turns
.
Low
  • Provides MC with a few valuable buffs.

Ultimate Mastery

Skill Priority Comments

 Mystic RestorationGain Mystic Restoration4-hit elemental DMG to a foe after normal attacks / At end of turn in which MC is almost knocked out: Consumes this effect to remove all debuffs and fully restore HP / Ends cooldown for damage skills / Instant C.A. standby (Can't be removed)
Duration: Indefinite
and Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: Indefinite
. (Can't be recast.)
High
  • Provides extra skill damage upon normal attacks.
  • This skill further incentivizes staying above 25% HP, alongside the class's support skill,  Snap PunchUpon using damage skills or charge attack:
    Raise Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
    lvl by 1 (Max: 10).
    (If MC is below 25% HP at the end of turn: Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
    lvl lowers by 5.)
    .

 Fervent FocusGain Fervent FocusTank-and-Counter effect (1 hit) / Hostility and DEF are boosted / Counterattack DMG is amplified / Restore all allies' HP when a foe uses a special attack / 1-turn cut to debuff durations (Can't be removed)
Duration: 5 turns
.
(Can only be used when Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl is 5 or higher.)
Low
  • Provides Monk with a way to tank and provide sustain to the party.
  • Generally more effective to bring other class skills that provide damage.

 Enlightened Fury3-hit, 150% elemental damage to a foe (Damage cap: ~200,000 per hit).
Gain Enlightened FuryMultiattack rate is boosted / Skill DMG dealt is supplemented / Increase Mantra's number of hits by 4 and chance to activate to 100% / Martial Prowess lvl rises by 1 when Mantra is activated (Can't be removed)
Duration: 3 turns
.
High
  • Allows Mantra to deal more damage and also reliably activate. This can be useful especially earlier on Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
    stacks are lower.

Class Champion Weapon Overview

Weapon Info Comments

Kanabo
 Tenacious ThrashMassive Elemental damage to a foe.
4-hit, 200% Bonus Elemental damage (Damage cap: ~130,000 per hit~520,000 total).
Kanabo can be a competitive main weapon option if there are no decent alternatives. Its main appeal is that it increases the damage dealt by  MantraBased on Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl:

Boost to attack specs and skill specs.
Chance to deal 4-hit elemental damage to random foes at the end of turn.
at the cost of a proper grid piece.
Warrior Monk's NatureWhen main weapon: Boost to  Ascetic StanceGain Dodge/Tank-and-Counter (3 times)Counters upon dodging one-ally attacks or taking DMG
Strength: 150%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
.
Raise Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl by 1.
At level 30:
Now raises Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl by 2.
's specs. (Counter upgraded to Dodge/Tank-and-Counter (5 times)Counters upon dodging one-ally attacks or taking DMG
Strength: 150%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
and duration increased to 3 turns.)
Warrior Monk's ApexWhen main weapon: Boost number of hits dealt by Mantra from 4 to 6.
Weapon Info Comments

Ringed Armguards
 Tenacious ThrashMassive Elemental damage to a foe.
Gain 30% DMG AbsorptionPartially absorbs DMG to recover HP
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Ringed Armguards is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option.
Enlightened Monk's NatureWhen main weapon: Boost Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl gain from Snap Punch by 1.
Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl lowers by 2 instead of 5 when MC is below 25% HP at end of turn.
Enlightened Monk's ApexWhen main weapon: Inflict 7% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 7% (Max: 30%)Base Accuracy: 80%Duration: 180 seconds
and 7% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 7% (Max: 30%)Base Accuracy: 80%
on all foes when damage is dealt by Mantra.

Resources

References