Monk
Main Character
About Classes | Class List | Class Skills
Player Growth Systems: Rank | EXP | Extended Mastery | Master Level | Ultimate Mastery
Style | |
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SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid. | |
CCWClass Champion Weapon | Kanabo Ringed Armguards |
Unlock Requirements |
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Luchador Lvl 20 Sage Lvl 20 CP ×4,000 Monk Distinction ×20 Spirit's Gift of RobeClear the quest Successor to History Rewards Crystal ×50 - Clear Chapter 88 Quest: Successor to History. |
ID | 430301 |
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NameJP | モンク |
Release Date | 2020-06-18 |
Other Sites | gbf-wiki (Japanese wiki)GameWithKamigame |
A monastic warrior with mastery over body, capable of smashing boulders with fists. |
Support SkillsDoes not work as a sub ally unless explicitly stated. | |||
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Icon | Name | Effect | Obtained |
Snap Punch | Upon using damage skills or charge attack: Raise Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed) lvl by 1 (Max: 10). (If MC is below 25% HP at the end of turn: Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed) lvl lowers by 5.) |
Lvl 1 |
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Mantra | Based on Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed) lvl: Boost to attack specs and skill specs. Chance to deal 4-hit elemental damage to random foes at the end of turn. |
Lvl 1 |
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Inner Self | Boost to DEF and debuff resistance based on Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed) lvl. |
Master Lvl 20 |
Base Skills | ||||||
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Icon | Name | Effect | Cooldown | Duration | SubSubskill usable on other classes | Obtained |
Ascetic Stance | Gain Dodge/Tank-and-Counter (3 times)Counters upon dodging one-ally attacks or taking DMG Strength: 150%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.. Raise Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed) lvl by 1. At level 30: Now raises Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed) lvl by 2.[1] |
5T | 2T | No | Lvl 1 |
Extended Mastery Skills | |||||
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Icon | Name | Effect | Cooldown | Duration | EMPCost in EMP |
True Strike | 4-hit, 200% elemental damage to a foe (Damage cap: ~180,000 per hit~720,000 total) and remove 1 buff.[1] | 5T | - | 35 | |
Unyielding Form | 300% elemental damage to all foes (Damage cap: ~630,000). Gain Full Hostility100% chance to be targeted by one-ally attacks Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute, 100% DEF UpDEF is boosted Strength: 100%Duration: 2 turns, and 100% Debuff Res. UpDebuff resistance is boosted Strength: 100%Duration: 2 turns.[1] |
6T | 2T | 40 | |
Rock Crusher | 400% elemental damage to a foe (Damage cap: ~700,000). Gain 25% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 25%Duration: 4 turns, 100% / 30% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 30% less damage.Duration: 4 turns, and 70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 70% chance of dealing 30% more damage.Duration: 4 turns.[1] |
7T | 4T | 30 |
Ultimate Mastery Skills | |||||
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Icon | Name | Effect | Cooldown | Duration | MaterialsMaterials consumed to learn |
Mystic Restoration | Gain Mystic Restoration4-hit elemental DMG to a foe after normal attacks / At end of turn in which MC is almost knocked out: Consumes this effect to remove all debuffs and fully restore HP / Ends cooldown for damage skills / Instant C.A. standby (Can't be removed) Duration: Indefinite and Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: Indefinite. (Can't be recast.) |
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Fervent Focus | Gain Fervent FocusTank-and-Counter effect (1 hit) / Hostility and DEF are boosted / Counterattack DMG is amplified / Restore all allies' HP when a foe uses a special attack / 1-turn cut to debuff durations (Can't be removed) Duration: 5 turns. (Can only be used when Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed) lvl is 5 or higher.) |
7T | 5T |
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Enlightened Fury | 3-hit, 150% elemental damage to a foe (Damage cap: ~200,000 per hit).[1] Gain Enlightened FuryMultiattack rate is boosted / Skill DMG dealt is supplemented / Increase Mantra's number of hits by 4 and chance to activate to 100% / Martial Prowess lvl rises by 1 when Mantra is activated (Can't be removed) Duration: 3 turns. |
10T | 3T |
Level Bonuses | |||||||||||||
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Total Stat Bonuses These bonuses only apply to this class. | Completion Bonuses Unlocked at level 20. These bonuses are applied while as any class. | ||
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ATK +3000 Skill DMG +30% |
Skill DMG Cap +3% |
Master Level Bonuses Requirements to unlock Master Levels
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Total Stat Bonuses These bonuses only apply to this class. | Skill Bonuses | ||
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ATK +3500 Skill DMG Cap +10% Debuff Resistance +20% |
New Support Skill: Inner Self Skill Upgrade: Ascetic StanceGain Dodge/Tank-and-Counter (3 times)Counters upon dodging one-ally attacks or taking DMG Strength: 150%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.. Raise Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed) lvl by 1. At level 30: Now raises Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed) lvl by 2. |
Ultimate Mastery Level Bonuses These bonuses only apply to this class. Requirements to unlock Ultimate Mastery
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Gameplay Notes
Snap Punch
- Only skills with a red border are applicable. Other colors do not count even if they deal damage. Likewise, red border skills count even if they don't directly deal damage, though that only applies to Ascetic Stance.
Mantra
- Boosts attack specs and skill specs based on Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
level.[1] - Chance to deal 4-hit, 200% elemental damage to random foes at the end of turn (Damage cap: ~180,000 per hit~720,000 total).
Inner Self
- Boosts DEF by 3% and debuff resistance by 2% per Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
level (max 30% DEF and 20% debuff resistance at Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
level 10).[1]
Mystic Restoration
- Mystic Restoration4-hit elemental DMG to a foe after normal attacks / At end of turn in which MC is almost knocked out: Consumes this effect to remove all debuffs and fully restore HP / Ends cooldown for damage skills / Instant C.A. standby (Can't be removed)
grants the following effects:[1]- 4-hit elemental damage (Damage cap: ~170,000 per hit) to a foe after normal attacks
- When MC is below 25% HP at end of turn:
- Consume Mystic Restoration4-hit elemental DMG to a foe after normal attacks / At end of turn in which MC is almost knocked out: Consumes this effect to remove all debuffs and fully restore HP / Ends cooldown for damage skills / Instant C.A. standby (Can't be removed)
- Remove all debuffs and fully restore HP
- End cooldown for all damage skills (red border)
- Gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
- Consume Mystic Restoration4-hit elemental DMG to a foe after normal attacks / At end of turn in which MC is almost knocked out: Consumes this effect to remove all debuffs and fully restore HP / Ends cooldown for damage skills / Instant C.A. standby (Can't be removed)
Fervent Focus
- Fervent FocusTank-and-Counter effect (1 hit) / Hostility and DEF are boosted / Counterattack DMG is amplified / Restore all allies' HP when a foe uses a special attack / 1-turn cut to debuff durations (Can't be removed)
grants the following effects:[1]- 400% Tank-and-Counter effect (1 hit)
- Hostility Up
- 150% DEF Up
- Amplify counterattack damage by 50%
- When a foe uses a special attack:
- Restore all allies' HP (Healing cap: 1000)
- 1-turn cut to debuff durations
Enlightened Fury
- Enlightened FuryMultiattack rate is boosted / Skill DMG dealt is supplemented / Increase Mantra's number of hits by 4 and chance to activate to 100% / Martial Prowess lvl rises by 1 when Mantra is activated (Can't be removed)
grants the following effects:[1]- 100% DA Up
- 50% TA Up
- Increases supplemental damage of skill damage by 50,000
- Increases Mantra's number of hits by 4
- Increases Mantra's chance to activate to 100%
- Raise Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl by 1 when Mantra activates
Facsimile Compatibility
Icon | Skill | Copyable? |
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Ascetic Stance | No | |
True Strike | Yes | |
Unyielding Form | Yes | |
Rock Crusher | Yes | |
Mystic Restoration | No | |
Fervent Focus | No | |
Enlightened Fury | No |
Resources
- Reddit Class Discussion (2020-07-05)
- Reddit Class Discussion (2023-04-26) (post-Master Level Update)
- Reddit Class Discussion (2023-12-06) (post-Ultimate Mastery Update)
Assessment
This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources. |
Overview
Monk is a class focused on dealing skill damage and counterattacks. Pre Ultimate Mastery the class will take longer to reach full effectiveness. However, with Ultimate Mastery, the class delivers more reliable damage in the earlier turns, reaching its maximum potential much faster. Monk is commonly used for Full Auto setups and longer raids. Compared to other similar classes such as Manadiver, the damage it provides is much more centralized on MC.
Skill Overview
Class Skill
Skill | Priority | Comments |
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Ascetic StanceGain Dodge/Tank-and-Counter (3 times)Counters upon dodging one-ally attacks or taking DMG Strength: 150%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.. Raise Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed) lvl by 1. At level 30: Now raises Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed) lvl by 2. |
Default |
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Extended Mastery
Skill | Priority | Comments |
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True Strike4-hit, 200% elemental damage to a foe (Damage cap: ~180,000 per hit~720,000 total) and remove 1 buff. |
Medium |
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Unyielding Form300% elemental damage to all foes (Damage cap: ~630,000). Gain Full Hostility100% chance to be targeted by one-ally attacks Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute, 100% DEF UpDEF is boosted Strength: 100%Duration: 2 turns, and 100% Debuff Res. UpDebuff resistance is boosted Strength: 100%Duration: 2 turns. |
Low |
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Rock Crusher400% elemental damage to a foe (Damage cap: ~700,000). Gain 25% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 25%Duration: 4 turns, 100% / 30% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 30% less damage.Duration: 4 turns, and 70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 70% chance of dealing 30% more damage.Duration: 4 turns. |
Low |
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Ultimate Mastery
Skill | Priority | Comments |
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Mystic RestorationGain Mystic Restoration4-hit elemental DMG to a foe after normal attacks / At end of turn in which MC is almost knocked out: Consumes this effect to remove all debuffs and fully restore HP / Ends cooldown for damage skills / Instant C.A. standby (Can't be removed) Duration: Indefinite and Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: Indefinite. (Can't be recast.) |
High |
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Fervent FocusGain Fervent FocusTank-and-Counter effect (1 hit) / Hostility and DEF are boosted / Counterattack DMG is amplified / Restore all allies' HP when a foe uses a special attack / 1-turn cut to debuff durations (Can't be removed) Duration: 5 turns. (Can only be used when Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed) lvl is 5 or higher.) |
Low |
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Enlightened Fury3-hit, 150% elemental damage to a foe (Damage cap: ~200,000 per hit). Gain Enlightened FuryMultiattack rate is boosted / Skill DMG dealt is supplemented / Increase Mantra's number of hits by 4 and chance to activate to 100% / Martial Prowess lvl rises by 1 when Mantra is activated (Can't be removed) Duration: 3 turns. |
High |
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Notable Main Weapon Options
Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.
Feel free to explore and experiment with weapons available to you.
For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.
Class Champion Weapon Overview
Weapon | Info | Comments |
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Kanabo |
Tenacious ThrashMassive Dark damage to a foe. 4-hit, 200% Bonus Dark damage (Damage cap: ~130,000 per hit~520,000 total). |
Kanabo can be a competitive main weapon option if there are no decent alternatives. Its main appeal is that it increases the damage dealt by MantraBased on Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed) lvl: Boost to attack specs and skill specs. Chance to deal 4-hit elemental damage to random foes at the end of turn. at the cost of a proper grid piece. |
Warrior Monk's NatureWhen main weapon: Boost to Ascetic StanceGain Dodge/Tank-and-Counter (3 times)Counters upon dodging one-ally attacks or taking DMG Strength: 150%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.. Raise Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed) lvl by 1. At level 30: Now raises Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed) lvl by 2.'s specs. (Counter upgraded to Dodge/Tank-and-Counter (5 times)Counters upon dodging one-ally attacks or taking DMG Strength: 150%Duration: 3 turnsCounter attacks grant 5% charge bar per hit. and duration increased to 3 turns.) | ||
Warrior Monk's ApexWhen main weapon: Boost number of hits dealt by Mantra from 4 to 6. |
Weapon | Info | Comments |
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Ringed Armguards |
Tenacious ThrashMassive Dark damage to a foe. Gain 30% DMG AbsorptionPartially absorbs DMG to recover HP Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Ringed Armguards is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option. Better alternatives are listed below. |
Enlightened Monk's NatureWhen main weapon: Boost Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed) lvl gain from Snap Punch by 1. Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed) lvl lowers by 2 instead of 5 when MC is below 25% HP at end of turn. | ||
Enlightened Monk's ApexWhen main weapon: Inflict 7% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable) Strength: 7% (Max: 30%)Base Accuracy: 80%Duration: 180 seconds and 7% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable) Strength: 7% (Max: 30%)Base Accuracy: 80% on all foes when damage is dealt by Mantra. |
Farmable Options
Weapon | Element | Source | Charge Attack | Comments |
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Kiss of The Devil |
Treasure Trade: New World Foundation Weapons |
HellfireMassive Fire damage to a foe. Gain 50% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted Strength: 50%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. and 200% Skill DMG UpSkill DMG is boosted Strength: 200%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. After 4★: Effect increased to 60% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted Strength: 60%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. and 250% Skill DMG UpSkill DMG is boosted Strength: 250%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. After 5★: Effect increased to 70% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted Strength: 70%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. and 300% Skill DMG UpSkill DMG is boosted Strength: 300%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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Dark Opus (Water) |
Treasure Trade: Dark Opus Weapons |
Apocalyptic GlacierMassive Water damage to a foe. / All allies gain Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. Additional effect based on the pendulum. |
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Wand of Charmtide |
Weapon Series: Seraphic Weapons |
Tide's EmbraceMassive Water damage to a foe. All allies gain 20% Water ATK UpWater ATK is boosted Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and 20% Fire DMG LoweredFire DMG is lowered Strength: 20%Duration: 3.5 turnsFire DEF Up. Not a Damage Cut. Reduces Fire damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Gauntlet of Proudearth |
Weapon Series: Seraphic Weapons |
Uriel BomberMassive Earth damage to a foe. All allies gain 20% Earth ATK UpEarth ATK is boosted Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and 20% Water DMG LoweredWater DMG is lowered Strength: 20%Duration: 3.5 turnsWater DEF Up. Not a Damage Cut. Reduces Water damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Yggdrasil's Bough |
Treasure Trade: Astral Weapons |
Axis GardenMassive Earth damage to a foe. All allies gain Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 4★: All allies also gain StrengthATK is greatly boosted based on how high HP is Strength: 30%-10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Exo Aristarchus |
Event: Exo Corow Crucible |
Heliacal BlazeMassive Light damage to a foe. Gain Guts (25% HP / 1 time)Can withstand lethal DMG if HP is 25% or higher (Leaves 1 HP) Duration: IndefiniteAlso called "Lethal Attack Dodged". After 4★: 1-turn cut to MC's damage skill cooldowns. |
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Exo Hamartia |
Event: Exo Diablo Crucible |
Diavoliki TimoriaMassive Dark damage to a foe. Inflict Delay (Drain)Drain 1 filled charge diamond from a foe Ignores Delay immunity on most foes Unofficial status name. If successful, gain Charged +30%Instantly boosts Charge Bar by 30% Strength: 30%Unaffected by charge bar gain effects. After 4★: Also gain 50% Bonus Dark DMG (1 time)Deals bonus dark DMG for normal attacks (1 time) Strength: 50%Duration: Indefinite. |
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Premium Draw Options
WARNING! Players should not uncap weapons in this list using Damascus Ingots, Gold Bricks or duplicates until they reach a point in their progression to fully understand their value. |
Weapon | Element | Source | Charge Attack | Comments |
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Phoenix's Torch |
Flash Gala | Falling Fiery FeathersMassive Fire damage to a foe. 1-turn cut to MC's skill cooldowns. After 4★: All Fire allies also gain Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite. |
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Gold Moon Options
WARNING! Weapons in this section require a significant Gold Moon investment. The player should be absolutely positive before making the purchase. |
Weapon | Element | Source | Charge Attack | Comments |
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Golden Fists of Ura |
Trade Moons: Gold Moon ×150 |
Ura's WardUnworldly Light damage to a foe (Damage cap: ~2,550,000). Gain SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining.Verification needed. until end of turn. After 4★: Also gain ?% / 80% ArmoredChance of lowering DMG taken Strength: ?% chance of taking 80% less damage.Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining.. |
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Zosimos |
Trade Moons: Gold Moon ×150 |
Visions of ZosimosUnworldly Dark damage to a foe. 1-turn cut to MC's skill cooldowns. After 4★: Deal 100% Bonus Dark damage based on number of Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) (Damage cap: ~120,000 per hit / Max: 5 hits). |
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