Monk

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Main Character
About Classes | Class List | Class Skills
Player Growth Systems: Rank | EXP | Extended Mastery | Master Level | Ultimate Mastery


Row 4 Class
Monk
 

 

ID 430301
NameJP モンク
Release Date 2020-06-18
Other Sites gbf-wiki
(Japanese wiki)
GameWithKamigame
A monastic warrior with mastery over body, capable of smashing boulders with fists.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon Name Effect Obtained
Snap Punch Upon using damage skills or charge attack:
Raise Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl by 1 (Max: 10).
(If MC is below 25% HP at the end of turn: Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl lowers by 5.)
Lvl 1
Mantra Based on Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl:

Boost to attack specs and skill specs.
Chance to deal 4-hit elemental damage to random foes at the end of turn.
Lvl 1
Inner Self Boost to DEF and debuff resistance based on Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl.
Master Lvl 20
Base Skills
Icon Name Effect Cooldown Duration SubSubskill usable on other classes Obtained
Ascetic Stance Gain Dodge/Tank-and-Counter (3 times)Counters upon dodging one-ally attacks or taking DMG
Strength: 150%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
.
Raise Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl by 1.
At level 30:
Now raises Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl by 2.[1]
5T 2T No Lvl 1
Extended Mastery Skills
Icon Name Effect Cooldown Duration EMPCost in EMP
True Strike 4-hit, 200% elemental damage to a foe (Damage cap: ~180,000 per hit~720,000 total) and remove 1 buff.[1] 5T - 35
Unyielding Form 300% elemental damage to all foes (Damage cap: ~630,000).
Gain Full Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
, 100% DEF UpDEF is boosted
Strength: 100%Duration: 2 turns
, and 100% Debuff Res. UpDebuff resistance is boosted
Strength: 100%Duration: 2 turns
.[1]
6T 2T 40
Rock Crusher 400% elemental damage to a foe (Damage cap: ~700,000).
Gain 25% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 25%Duration: 4 turns
, 100% / 30% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 30% less damage.Duration: 4 turns
, and 70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 70% chance of dealing 30% more damage.Duration: 4 turns
.[1]
7T 4T 30
Ultimate Mastery Skills
Icon Name Effect Cooldown Duration MaterialsMaterials consumed to learn
Mystic Restoration Gain Mystic Restoration4-hit elemental DMG to a foe after normal attacks / At end of turn in which MC is almost knocked out: Consumes this effect to remove all debuffs and fully restore HP / Ends cooldown for damage skills / Instant C.A. standby (Can't be removed)
Duration: Indefinite
and Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: Indefinite
. (Can't be recast.)
- -
Fervent Focus Gain Fervent FocusTank-and-Counter effect (1 hit) / Hostility and DEF are boosted / Counterattack DMG is amplified / Restore all allies' HP when a foe uses a special attack / 1-turn cut to debuff durations (Can't be removed)
Duration: 5 turns
.
(Can only be used when Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl is 5 or higher.)
7T 5T
Enlightened Fury 3-hit, 150% elemental damage to a foe (Damage cap: ~200,000 per hit).[1]
Gain Enlightened FuryMultiattack rate is boosted / Skill DMG dealt is supplemented / Increase Mantra's number of hits by 4 and chance to activate to 100% / Martial Prowess lvl rises by 1 when Mantra is activated (Can't be removed)
Duration: 3 turns
.
10T 3T
Level Bonuses
Lvl 1 ATK +1000
Lvl 5 Skill DMG +15%
Lvl 10 ATK +1000
Lvl 15 Skill DMG +15%
Lvl 20 ATK +1000
Total Stat Bonuses These bonuses only apply to this class. Completion Bonuses Unlocked at level 20.
These bonuses are applied while as any class.
ATK +3000
Skill DMG +30%
Skill DMG Cap +3%
Master Level Bonuses Requirements to unlock Master Levels
Lvl 1 - Lvl 16 ATK +500
Lvl 2 Skill DMG Cap +1% Lvl 17 Skill DMG Cap +1%
Lvl 3 Debuff Resistance +2% Lvl 18 Debuff Resistance +2%
Lvl 4 Skill DMG Cap +1% Lvl 19 ATK +500
Lvl 5 Debuff Resistance +2% Lvl 20 New Support Skill
Lvl 6 Skill DMG Cap +1% Lvl 21 Skill DMG Cap +1%
Lvl 7 ATK +500 Lvl 22 Debuff Resistance +2%
Lvl 8 Skill DMG Cap +1% Lvl 23 ATK +500
Lvl 9 Debuff Resistance +2% Lvl 24 Skill DMG Cap +1%
Lvl 10 ATK +500 Lvl 25 Debuff Resistance +2%
Lvl 11 Skill DMG Cap +1% Lvl 26 ATK +500
Lvl 12 Debuff Resistance +2% Lvl 27 Debuff Resistance +2%
Lvl 13 ATK +500 Lvl 28 Skill DMG Cap +1%
Lvl 14 Skill DMG Cap +1% Lvl 29 Debuff Resistance +2%
Lvl 15 Debuff Resistance +2% Lvl 30 Upgrade Ascetic Stance
Total Stat Bonuses These bonuses only apply to this class. Skill Bonuses
ATK +3500
Skill DMG Cap +10%
Debuff Resistance +20%
New Support Skill: Inner Self
Skill Upgrade:  Ascetic StanceGain Dodge/Tank-and-Counter (3 times)Counters upon dodging one-ally attacks or taking DMG
Strength: 150%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
.
Raise Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl by 1.
At level 30:
Now raises Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl by 2.
Ultimate Mastery Level Bonuses These bonuses only apply to this class.
Requirements to unlock Ultimate Mastery
Lvl 1 ATK +2500 Lvl 4 Triple attack rate +7%
Lvl 2 HP +2500 Lvl 5 Skill DMG +12%
Lvl 3 Debuff resistance +15% Lvl 6 Skill DMG Cap +5%

Gameplay Notes

Snap Punch

  • Only skills with a red border are applicable. Other colors do not count even if they deal damage. Likewise, red border skills count even if they don't directly deal damage, though that only applies to Ascetic Stance.

Mantra

  • Boosts attack specs and skill specs based on Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
    level.[1]
  • Chance to deal 4-hit, 200% elemental damage to random foes at the end of turn (Damage cap: ~180,000 per hit~720,000 total).
Lvl Status ATK UpNormal modifier DMG Cap Up Skill DMG Up Skill DMG Cap Up Trigger Chance
1 Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
10% 1% 10% 2% 10%
2 Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
20% 2% 20% 4% 20%
3 Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
30% 3% 30% 6% 30%
4 Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
40% 4% 40% 8% 40%
5 Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
50% 5% 50% 10% 50%
6 Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
60% 6% 60% 12% 60%
7 Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
70% 7% 70% 14% 70%
8 Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
80% 8% 80% 16% 80%
9 Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
90% 9% 90% 18% 90%
10 Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
100% 10% 100% 20% 100%

Inner Self

  • Boosts DEF by 3% and debuff resistance by 2% per Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
    level (max 30% DEF and 20% debuff resistance at Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
    level 10).[1]

Mystic Restoration

  • Mystic Restoration4-hit elemental DMG to a foe after normal attacks / At end of turn in which MC is almost knocked out: Consumes this effect to remove all debuffs and fully restore HP / Ends cooldown for damage skills / Instant C.A. standby (Can't be removed)
    grants the following effects:[1]
    • 4-hit elemental damage (Damage cap: ~170,000 per hit) to a foe after normal attacks
    • When MC is below 25% HP at end of turn:
      • Consume Mystic Restoration4-hit elemental DMG to a foe after normal attacks / At end of turn in which MC is almost knocked out: Consumes this effect to remove all debuffs and fully restore HP / Ends cooldown for damage skills / Instant C.A. standby (Can't be removed)
      • Remove all debuffs and fully restore HP
      • End cooldown for all damage skills (red border)
      • Gain Instant ChargeInstantly sets Charge Bar to 100%
        Unaffected by Charge Bar Gain status effects.
        No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.

Fervent Focus

  • Fervent FocusTank-and-Counter effect (1 hit) / Hostility and DEF are boosted / Counterattack DMG is amplified / Restore all allies' HP when a foe uses a special attack / 1-turn cut to debuff durations (Can't be removed)
    grants the following effects:[1]
    • 400% Tank-and-Counter effect (1 hit)
    • Hostility Up
    • 150% DEF Up
    • Amplify counterattack damage by 50%
    • When a foe uses a special attack:
      • Restore all allies' HP (Healing cap: 1000)
      • 1-turn cut to debuff durations

Enlightened Fury

  • Enlightened FuryMultiattack rate is boosted / Skill DMG dealt is supplemented / Increase Mantra's number of hits by 4 and chance to activate to 100% / Martial Prowess lvl rises by 1 when Mantra is activated (Can't be removed)
    grants the following effects:[1]
    • 100% DA Up
    • 50% TA Up
    • Increases supplemental damage of skill damage by 50,000
    • Increases Mantra's number of hits by 4
    • Increases Mantra's chance to activate to 100%
    • Raise Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
      lvl by 1 when Mantra activates

Facsimile Compatibility

Icon Skill Copyable?
Ascetic Stance No
True Strike Yes
Unyielding Form Yes
Rock Crusher Yes
Mystic Restoration No
Fervent Focus No
Enlightened Fury No

Resources

Assessment

This section contains subjective remarks about this class.
Relevancy of information and recommended weapons can quickly change over time.
Use substantial discretion before heavily investing resources.

Overview

Monk is a class focused on dealing skill damage and counterattacks. Pre Ultimate Mastery the class will take longer to reach full effectiveness. However, with Ultimate Mastery, the class delivers more reliable damage in the earlier turns, reaching its maximum potential much faster. Monk is commonly used for Full Auto setups and longer raids. Compared to other similar classes such as Manadiver, the damage it provides is much more centralized on MC.

Skill Overview

Class Skill

Skill Priority Comments

 Ascetic StanceGain Dodge/Tank-and-Counter (3 times)Counters upon dodging one-ally attacks or taking DMG
Strength: 150%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
.
Raise Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl by 1.
At level 30:
Now raises Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl by 2.
Default
  • Useful in ramping up Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
    stacks.

Extended Mastery

Skill Priority Comments

 True Strike4-hit, 200% elemental damage to a foe (Damage cap: ~180,000 per hit~720,000 total) and remove 1 buff.
Medium
  • A way to gain Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
    alongside a Dispel.

 Unyielding Form300% elemental damage to all foes (Damage cap: ~630,000).
Gain Full Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
, 100% DEF UpDEF is boosted
Strength: 100%Duration: 2 turns
, and 100% Debuff Res. UpDebuff resistance is boosted
Strength: 100%Duration: 2 turns
.
Low
  • This is a situationally useful skill that redirects enemy attacks to MC.

 Rock Crusher400% elemental damage to a foe (Damage cap: ~700,000).
Gain 25% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 25%Duration: 4 turns
, 100% / 30% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 30% less damage.Duration: 4 turns
, and 70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 70% chance of dealing 30% more damage.Duration: 4 turns
.
Low
  • Provides MC with a few valuable buffs.

Ultimate Mastery

Skill Priority Comments

 Mystic RestorationGain Mystic Restoration4-hit elemental DMG to a foe after normal attacks / At end of turn in which MC is almost knocked out: Consumes this effect to remove all debuffs and fully restore HP / Ends cooldown for damage skills / Instant C.A. standby (Can't be removed)
Duration: Indefinite
and Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: Indefinite
. (Can't be recast.)
High
  • Provides extra skill damage upon normal attacks.
  • This skill further incentivizes staying above 25% HP, alongside the class's support skills.

 Fervent FocusGain Fervent FocusTank-and-Counter effect (1 hit) / Hostility and DEF are boosted / Counterattack DMG is amplified / Restore all allies' HP when a foe uses a special attack / 1-turn cut to debuff durations (Can't be removed)
Duration: 5 turns
.
(Can only be used when Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl is 5 or higher.)
Low
  • Provides Monk with a way to tank and provide sustain to the party.
  • Generally more effective to bring other class skills that provide damage.

 Enlightened Fury3-hit, 150% elemental damage to a foe (Damage cap: ~200,000 per hit).
Gain Enlightened FuryMultiattack rate is boosted / Skill DMG dealt is supplemented / Increase Mantra's number of hits by 4 and chance to activate to 100% / Martial Prowess lvl rises by 1 when Mantra is activated (Can't be removed)
Duration: 3 turns
.
High
  • Allows Mantra to deal more damage and also reliably activate. This can be useful especially earlier on Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
    stacks are lower.

Notable Main Weapon Options

Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.

Feel free to explore and experiment with weapons available to you.

For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.

Class Champion Weapon Overview

Weapon Info Comments

Kanabo
 Tenacious ThrashMassive Dark damage to a foe.
4-hit, 200% Bonus Dark damage (Damage cap: ~130,000 per hit~520,000 total).
Kanabo can be a competitive main weapon option if there are no decent alternatives. Its main appeal is that it increases the damage dealt by  MantraBased on Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl:

Boost to attack specs and skill specs.
Chance to deal 4-hit elemental damage to random foes at the end of turn.
at the cost of a proper grid piece.
Warrior Monk's NatureWhen main weapon: Boost to  Ascetic StanceGain Dodge/Tank-and-Counter (3 times)Counters upon dodging one-ally attacks or taking DMG
Strength: 150%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
.
Raise Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl by 1.
At level 30:
Now raises Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl by 2.
's specs. (Counter upgraded to Dodge/Tank-and-Counter (5 times)Counters upon dodging one-ally attacks or taking DMG
Strength: 150%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
and duration increased to 3 turns.)
Warrior Monk's ApexWhen main weapon: Boost number of hits dealt by Mantra from 4 to 6.
Weapon Info Comments

Ringed Armguards
 Tenacious ThrashMassive Dark damage to a foe.
Gain 30% DMG AbsorptionPartially absorbs DMG to recover HP
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Ringed Armguards is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option. Better alternatives are listed below.
Enlightened Monk's NatureWhen main weapon: Boost Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl gain from Snap Punch by 1.
Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl lowers by 2 instead of 5 when MC is below 25% HP at end of turn.
Enlightened Monk's ApexWhen main weapon: Inflict 7% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 7% (Max: 30%)Base Accuracy: 80%Duration: 180 seconds
and 7% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 7% (Max: 30%)Base Accuracy: 80%
on all foes when damage is dealt by Mantra.

Farmable Options

Weapon Element Source Charge Attack Comments

Kiss of The Devil
Treasure Trade:
New World Foundation Weapons
 
HellfireMassive Fire damage to a foe.
Gain 50% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
Strength: 50%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
and 200% Skill DMG UpSkill DMG is boosted
Strength: 200%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
After 4★:
Effect increased to 60% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
Strength: 60%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
and 250% Skill DMG UpSkill DMG is boosted
Strength: 250%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
After 5★:
Effect increased to 70% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
Strength: 70%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
and 300% Skill DMG UpSkill DMG is boosted
Strength: 300%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
  • The supplemental damage supplied by the weapon stacks with other commonly used sources up to a shared cap, which can make this weapon awkward to use. See Supplemental Damage for more info.

Dark Opus (Water)
Treasure Trade:
Dark Opus Weapons
 
Apocalyptic GlacierMassive Water damage to a foe. / All allies gain Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
Additional effect based on the pendulum.
  • Provides additional sustain on C.A. when equipped with Pendulum of StrengthOn charge attack:
    Restore all allies' HP (Healing cap: 1500).
    or Chain of RestorationOn charge attack:
    All allies gain RefreshHP is restored on every turn
    Strength: 10% of max HP (Healing cap: 1500)Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    .
    which can be useful in maintaining Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
    stacks.
  • Other Pendulums or Chains provide different effects on C.A. See #Guiding Gospel for more info.

Wand of Charmtide
Weapon Series:
Seraphic Weapons
 
Tide's EmbraceMassive Water damage to a foe.
All allies gain 20% Water ATK UpWater ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 20% Fire DMG LoweredFire DMG is lowered
Strength: 20%Duration: 3.5 turnsFire DEF Up. Not a Damage Cut.
Reduces Fire damage taken on a multiplier
separate from Damage Cuts.Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
  • An accessible option if lacking other better weapons.

Gauntlet of Proudearth
Weapon Series:
Seraphic Weapons
 
Uriel BomberMassive Earth damage to a foe.
All allies gain 20% Earth ATK UpEarth ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 20% Water DMG LoweredWater DMG is lowered
Strength: 20%Duration: 3.5 turnsWater DEF Up. Not a Damage Cut.
Reduces Water damage taken on a multiplier
separate from Damage Cuts.Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
  • An accessible option if lacking other better weapons.

Yggdrasil's Bough
Treasure Trade:
Astral Weapons
 
Axis GardenMassive Earth damage to a foe.
All allies gain Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 4★:
All allies also gain StrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
  • At 4★, provides additional skill damage cap when equipped as a main weapon.
  • This skill damage cap does not stack with β Pendulum or Gauph Key β.
  • Provides teamwide StrengthATK is greatly boosted based on how high HP is
    Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    and Shield (2000)Next ATK received will be ineffective for a fixed amount
    Strength: 2000Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    on C.A which can be useful in maintaining Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
    stacks.

Exo Aristarchus
Event:
Exo Corow Crucible
 
Heliacal BlazeMassive Light damage to a foe.
Gain Guts (25% HP / 1 time)Can withstand lethal DMG if HP is 25% or higher (Leaves 1 HP)
Duration: IndefiniteAlso called "Lethal Attack Dodged"
.
After 4★:
1-turn cut to MC's damage skill cooldowns.
  • Attack Awakening is preferred for main weapon purposes due to its strong stat boosts and passive buffs.
  • Its second weapon skill synergizes extremely well with Monk's identity.

Exo Hamartia
Event:
Exo Diablo Crucible
 
Diavoliki TimoriaMassive Dark damage to a foe.
Inflict Delay (Drain)Drain 1 filled charge diamond from a foe
Ignores Delay immunity on most foes
Unofficial status name
. If successful, gain Charged +30%Instantly boosts Charge Bar by 30%
Strength: 30%Unaffected by charge bar gain effects
.
After 4★:
Also gain 50% Bonus Dark DMG (1 time)Deals bonus dark DMG for normal attacks (1 time)
Strength: 50%Duration: Indefinite
.
  • Attack Awakening is preferred for main weapon purposes due to its strong stat boosts and passive buffs.

Premium Draw Options

WARNING!
Players should not uncap weapons in this list using Damascus Ingots, Gold Bricks or duplicates until they reach a point in their progression to fully understand their value.
Weapon Element Source Charge Attack Comments

Phoenix's Torch
Flash Gala  
Falling Fiery FeathersMassive Fire damage to a foe.
1-turn cut to MC's skill cooldowns.
After 4★:
All Fire allies also gain Mirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite
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  • The premier weapon for Fire staff-proficient MCs.
  • Deals additional skill damage and provides sustain when used as main weapon.

Gold Moon Options

WARNING!
Weapons in this section require a significant Gold Moon investment.
The player should be absolutely positive before making the purchase.
Weapon Element Source Charge Attack Comments

Golden Fists of Ura
Trade Moons:
Gold Moon ×150
 
Ura's WardUnworldly Light damage to a foe (Damage cap: ~2,550,000).
Gain SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
Verification needed.
until end of turn.
After 4★:
Also gain ?% / 80% ArmoredChance of lowering DMG taken
Strength: ?% chance of taking 80% less damage.Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
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  • Provides MC with strong counterattacks.
  • Amplifies normal attack damage done by the party.
  • Can be used for longer content such as Super Ultimate Bahamut but faces tough competition from Luchador or Runeslayer.

Zosimos
Trade Moons:
Gold Moon ×150
 
Visions of ZosimosUnworldly Dark damage to a foe.
1-turn cut to MC's skill cooldowns.
After 4★:
Deal 100% Bonus Dark damage based on number of Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
(Damage cap: ~120,000 per hit / Max: 5 hits).
  • Provides MC with additional skill damage activations and buffs based on number of Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    .
  • Overall, faces tough competion from Manadiver which deals more reliable skill damage as well as providing faster crest generation.

References