Monk
Main Character
About Classes | Class List | Class Skills
Player Growth Systems: Rank | EXP | Extended Mastery | Master Level | Ultimate Mastery
BASE DA/TAThis class's base double attack rate and triple attack rate.Classes with support skills that grant guaranteed multiattacks may have very high values.Due to a game update, base DA/TA values are no longer obtainable from in-game data files. Exact values for classes released after 2023-10-10 are currently inaccessible. | 10% DA / 5% TA |
---|---|
Style | |
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid. | |
CCWClass Champion Weapon | ![]() ![]() |
Unlock Requirements |
---|
![]() ![]() ![]() ![]() ![]() Rewards ![]() |
ID | 430301 |
---|---|
NameJP | モンク |
Release Date | 2020-06-18 |
Other Sites | ![]() (Japanese wiki) ![]() ![]() |
A monastic warrior with mastery over body, capable of smashing boulders with fists. |
Support SkillsDoes not work as a sub ally unless explicitly stated. | |||
---|---|---|---|
Icon | Name | Effect | Obtained |
![]() |
Snap Punch | Upon using damage skills or charge attack: Raise ![]() lvl by 1 (Max: 10). (If MC is below 25% HP at the end of turn: ![]() lvl lowers by 5.) |
Lvl 1 |
![]() |
Mantra | Based on ![]() lvl: Boost to attack specs and skill specs. Chance to deal 4-hit elemental damage to random foes at the end of turn. |
Lvl 1 |
![]() |
Inner Self | Boost to DEF and debuff resistance based on ![]() lvl. |
Master Lvl 20 |
Base Skills | ||||||
---|---|---|---|---|---|---|
Icon | Name | Effect | Cooldown | Duration | SubSubskill usable on other classes | Obtained |
![]() |
Ascetic Stance | Gain ![]() Strength: 150%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.. Raise ![]() lvl by 1. At level 30: Now raises ![]() lvl by 2.[1] |
5T | 2T | No | Lvl 1 |
Extended Mastery Skills | |||||
---|---|---|---|---|---|
Icon | Name | Effect | Cooldown | Duration | EMPCost in EMP |
![]() |
True Strike | 4-hit, 200% elemental damage to a foe (Damage cap: ~180,000 per hit~720,000 total) and remove 1 buff.[1] | 5T | - | 35 |
![]() |
Unyielding Form | 300% elemental damage to all foes (Damage cap: ~630,000). Gain ![]() Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute, ![]() Strength: 100%Duration: 2 turns, and ![]() Strength: 100%Duration: 2 turns.[1] |
6T | 2T | 40 |
![]() |
Rock Crusher | 400% elemental damage to a foe (Damage cap: ~700,000). Gain ![]() Strength: 25%Duration: 4 turns, ![]() Strength: 100% chance of taking 30% less damage.Duration: 4 turns, and ![]() Strength: 70% chance of dealing 30% more damage.Duration: 4 turns.[1] |
7T | 4T | 30 |
Ultimate Mastery Skills | |||||
---|---|---|---|---|---|
Icon | Name | Effect | Cooldown | Duration | MaterialsMaterials consumed to learn |
![]() |
Mystic Restoration | Gain ![]() Duration: Indefinite and ![]() Duration: Indefinite. (Can't be recast.) |
- | - |
|
![]() |
Fervent Focus | Gain ![]() Duration: 5 turns. (Can only be used when ![]() lvl is 5 or higher.) |
7T | 5T |
|
![]() |
Enlightened Fury | 3-hit, 150% elemental damage to a foe (Damage cap: ~200,000 per hit).[1] Gain ![]() Duration: 3 turns. |
10T | 3T |
Level Bonuses | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Total Stat Bonuses ![]() | Completion Bonuses ![]() These bonuses are applied while as any class. | ||
---|---|---|---|
![]() ![]() |
![]() |
Master Level Bonuses ![]()
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Total Stat Bonuses ![]() | Skill Bonuses | ||
---|---|---|---|
![]() ![]() ![]() |
New Support Skill: Inner Self Skill Upgrade: ![]() ![]() Strength: 150%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.. Raise ![]() lvl by 1. At level 30: Now raises ![]() lvl by 2. |
Ultimate Mastery Level Bonuses ![]() Requirements to unlock Ultimate Mastery
| |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Gameplay Notes
Snap Punch
- Only skills with a red border are applicable. Other colors do not count even if they deal damage. Likewise, red border skills count even if they don't directly deal damage, though that only applies to Ascetic Stance.
Mantra
- Boosts attack specs and skill specs based on
Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
level.[1] - Chance to deal 4-hit, 200% elemental damage to random foes at the end of turn (Damage cap: ~180,000 per hit~720,000 total).
Inner Self
- Boosts DEF by 3% and debuff resistance by 2% per
Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
level (max 30% DEF and 20% debuff resistance atMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
level 10).[1]
Mystic Restoration
Mystic Restoration4-hit elemental DMG to a foe after normal attacks / At end of turn in which MC is almost knocked out: Consumes this effect to remove all debuffs and fully restore HP / Ends cooldown for damage skills / Instant C.A. standby (Can't be removed)
grants the following effects:[1]- 4-hit elemental damage (Damage cap: ~170,000 per hit) to a foe after normal attacks
- When MC is below 25% HP at end of turn:
- Consume
Mystic Restoration4-hit elemental DMG to a foe after normal attacks / At end of turn in which MC is almost knocked out: Consumes this effect to remove all debuffs and fully restore HP / Ends cooldown for damage skills / Instant C.A. standby (Can't be removed)
- Remove all debuffs and fully restore HP
- End cooldown for all damage skills (red border)
- Gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
- Consume
Fervent Focus
Fervent FocusTank-and-Counter effect (1 hit) / Hostility and DEF are boosted / Counterattack DMG is amplified / Restore all allies' HP when a foe uses a special attack / 1-turn cut to debuff durations (Can't be removed)
grants the following effects:[1]- 400% Tank-and-Counter effect (1 hit)
- Hostility Up
- 150% DEF Up
- Amplify counterattack damage by 50%
- When a foe uses a special attack:
- Restore all allies' HP (Healing cap: 1000)
- 1-turn cut to debuff durations
Enlightened Fury
Enlightened FuryMultiattack rate is boosted / Skill DMG dealt is supplemented / Increase Mantra's number of hits by 4 and chance to activate to 100% / Martial Prowess lvl rises by 1 when Mantra is activated (Can't be removed)
grants the following effects:[1]- 100% DA Up
- 50% TA Up
- Supplemental Skill DMG effect (Damage cap: 50,000)
- Increases Mantra's number of hits by 4
- Increases Mantra's chance to activate to 100%
- Raise
Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl by 1 when Mantra activates
Facsimile Compatibility
Icon | Skill | Copyable? |
---|---|---|
![]() |
Ascetic Stance | No |
![]() |
True Strike | Yes |
![]() |
Unyielding Form | Yes |
![]() |
Rock Crusher | Yes |
![]() |
Mystic Restoration | No |
![]() |
Fervent Focus | No |
![]() |
Enlightened Fury | No |
Resources
- Reddit Class Discussion (2020-07-05)
- Reddit Class Discussion (2023-04-26) (post-Master Level Update)
- Reddit Class Discussion (2023-12-06) (post-Ultimate Mastery Update)
Assessment
![]() |
This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources. |
Overview
Monk is a class focused on dealing skill damage and counterattacks. Pre Ultimate Mastery the class will take longer to reach full effectiveness. However, with Ultimate Mastery, the class delivers more reliable damage in the earlier turns, reaching its maximum potential much faster. Monk is commonly used for Full Auto setups and longer raids. Compared to other similar classes such as Manadiver, the damage it provides is much more centralized on MC.
Skill Overview
Class Skill
Skill | Priority | Comments |
---|---|---|
![]() Ascetic StanceGain ![]() Strength: 150%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.. Raise ![]() lvl by 1. At level 30: Now raises ![]() lvl by 2. |
Default |
|
Extended Mastery
Skill | Priority | Comments |
---|---|---|
![]() True Strike4-hit, 200% elemental damage to a foe (Damage cap: ~180,000 per hit~720,000 total) and remove 1 buff. |
Medium |
|
![]() Unyielding Form300% elemental damage to all foes (Damage cap: ~630,000). Gain ![]() Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute, ![]() Strength: 100%Duration: 2 turns, and ![]() Strength: 100%Duration: 2 turns. |
Low |
|
![]() Rock Crusher400% elemental damage to a foe (Damage cap: ~700,000). Gain ![]() Strength: 25%Duration: 4 turns, ![]() Strength: 100% chance of taking 30% less damage.Duration: 4 turns, and ![]() Strength: 70% chance of dealing 30% more damage.Duration: 4 turns. |
Low |
|
Ultimate Mastery
Skill | Priority | Comments |
---|---|---|
![]() Mystic RestorationGain ![]() Duration: Indefinite and ![]() Duration: Indefinite. (Can't be recast.) |
High |
|
![]() Fervent FocusGain ![]() Duration: 5 turns. (Can only be used when ![]() lvl is 5 or higher.) |
Low |
|
![]() Enlightened Fury3-hit, 150% elemental damage to a foe (Damage cap: ~200,000 per hit). Gain ![]() Duration: 3 turns. |
High |
|
Notable Main Weapon Options
Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.
Feel free to explore and experiment with weapons available to you.
For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.
Class Champion Weapon Overview
Weapon | Info | Comments |
---|---|---|
![]() Kanabo |
![]() 4-hit, 200% Bonus Dark damage (Damage cap: ~130,000 per hit~520,000 total). |
Kanabo can be a competitive main weapon option if there are no decent alternatives. Its main appeal is that it increases the damage dealt by ![]() ![]() lvl: Boost to attack specs and skill specs. Chance to deal 4-hit elemental damage to random foes at the end of turn. at the cost of a proper grid piece. |
![]() ![]() ![]() Strength: 150%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.. Raise ![]() lvl by 1. At level 30: Now raises ![]() lvl by 2.'s specs. (Counter upgraded to ![]() Strength: 150%Duration: 3 turnsCounter attacks grant 5% charge bar per hit. and duration increased to 3 turns.) | ||
![]() |
Weapon | Info | Comments |
---|---|---|
![]() Ringed Armguards |
![]() Gain ![]() Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Ringed Armguards is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option. Better alternatives are listed below. |
![]() ![]() lvl gain from Snap Punch by 1. ![]() lvl lowers by 2 instead of 5 when MC is below 25% HP at end of turn. | ||
![]() ![]() Strength: 7% (Max: 30%)Base Accuracy: 80%Duration: 180 seconds and ![]() Strength: 7% (Max: 30%)Base Accuracy: 80% on all foes when damage is dealt by Mantra. |
Farmable Options
Weapon | Element | Source | Charge Attack | Comments |
---|---|---|---|---|
![]() Kiss of The Devil |
![]() |
Treasure Trade: New World Foundation Weapons |
![]() HellfireMassive Fire damage to a foe. Gain ![]() Strength: 50%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. and ![]() Strength: 200%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. After 4★: Effect increased to ![]() Strength: 60%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. and ![]() Strength: 250%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. After 5★: Effect increased to ![]() Strength: 70%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. and ![]() Strength: 300%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
|
Dark Opus (Water) |
![]() |
Treasure Trade: Dark Opus Weapons |
![]() Apocalyptic GlacierMassive Water damage to a foe. All allies gain 1 ![]() Duration: Indefinite. Additional effect based on the pendulum. |
|
![]() Wand of Charmtide |
![]() |
Weapon Series: Seraphic Weapons |
![]() Tide's EmbraceMassive Water damage to a foe. All allies gain ![]() Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 20%Duration: 3.5 turnsFire DEF Up. Not a Damage Cut. Reduces Fire damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|
![]() Gauntlet of Proudearth |
![]() |
Weapon Series: Seraphic Weapons |
![]() Uriel BomberMassive Earth damage to a foe. All allies gain ![]() Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 20%Duration: 3.5 turnsWater DEF Up. Not a Damage Cut. Reduces Water damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
|
![]() Yggdrasil's Bough |
![]() |
Treasure Trade: Astral Weapons |
![]() Axis GardenMassive Earth damage to a foe. All allies gain ![]() Strength: 2000Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 4★: All allies also gain ![]() Strength: 30%-10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
|
Exo Aristarchus |
![]() |
Event: Exo Corow Crucible |
![]() Heliacal BlazeMassive Light damage to a foe. Gain ![]() Duration: IndefiniteAlso called "Lethal Attack Dodged". After 4★: 1-turn cut to MC's damage skill cooldowns. |
|
Exo Hamartia |
![]() |
Event: Exo Diablo Crucible |
![]() Diavoliki TimoriaMassive Dark damage to a foe. Inflict ![]() Ignores Delay immunity on most foes Unofficial status name. If successful, gain ![]() Strength: 30%Unaffected by charge bar gain effects. After 4★: Also gain ![]() Strength: 50%Duration: Indefinite. |
|
Premium Draw Options
![]() |
WARNING! Players should not uncap weapons in this list using ![]() ![]() |
---|
Weapon | Element | Source | Charge Attack | Comments |
---|---|---|---|---|
![]() Phoenix's Torch |
![]() |
Flash Gala | ![]() Falling Fiery FeathersMassive Fire damage to a foe. 1-turn cut to MC's skill cooldowns. After 4★: All Fire allies also gain ![]() (Effect removed on next all-foe all-ally attack) Duration: Indefinite. |
|
Gold Moon Options
![]() |
WARNING! Weapons in this section require a significant ![]() The player should be absolutely positive before making the purchase. |
---|
Weapon | Element | Source | Charge Attack | Comments |
---|---|---|---|---|
![]() Golden Fists of Ura |
![]() |
Trade Moons:![]() |
![]() Ura's WardUnworldly Light damage to a foe (Damage cap: ~2,550,000). Gain ![]() (Excludes all-foe all-ally attacks) Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. After 4★: Also gain ![]() Strength: 100% chance of taking 80% less damage.Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
|
![]() Zosimos |
![]() |
Trade Moons:![]() |
![]() Visions of ZosimosUnworldly Dark damage to a foe. 1-turn cut to MC's skill cooldowns. After 4★: Also deal 100% Bonus Dark damage to a foe for each ![]() (Damage cap: ~120,000 per hit / Max: 5 hits). |
|
|