Monk

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About Classes | Class List | Class Skills | Extended Mastery | Master Level | Ultimate Mastery


Row 4 Class
Monk

Jobs 1138x1138 430301 0.png
 
Jobs 1138x1138 430301 1.png

Leader sd 430301 me 0 01.png
 
Leader sd 430301 me 1 01.png

Leader m 430301 01.jpgLeader sd m 430301 01.jpgLeader s 430301 01.jpgLeader s 430301 me 0 01.jpgLeader s 430301 me 1 01.jpgLeader raid normal 430301 me 0 01.jpgLeader raid normal 430301 me 1 01.jpgLeader jobm 430301 me 0 01.jpgLeader jobm 430301 me 1 01.jpgLeader quest 430301 me 0 01.jpgLeader quest 430301 me 1 01.jpgLeader t 430301 me 0 01.pngLeader t 430301 me 1 01.pngLeader jlon 430301 me 0 01.pngLeader jlon 430301 me 1 01.pngJob name 430301.png

Style Attack
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid. Melee Staff
CCWClass Champion Weapon Weapon s 1040417200 note.jpg Kanabo
Weapon s 1040613100 note.jpg Ringed Armguards
Unlock Requirements
Leader s 160301 01.jpg Luchador Lvl 20
Leader s 120301 01.jpg Sage Lvl 20
CP square.jpg CP ×4,000
Monk's Distinction square.jpg Monk's Distinction ×20
Trophy Gold square.png Spirit's Gift of RobeClear the quest Successor to History
Rewards
Crystal square.jpg Crystal ×50
- Clear Chapter 88 Quest: Successor to History.

ID 430301
NameJP モンク
Release Date 2020-06-18
Other Sites Icon gbf-wiki.pnggbf-wiki
(Japanese wiki)
Icon Gamewith.pngGameWithIcon Kamigame.pngKamigame

A monastic warrior with mastery over body, capable of smashing boulders with fists.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon Name Effect Obtained
Icon Support Skill.png Snap Punch Upon using damage skills or charge attack:
Raise Status 6911 1.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl by 1 (Max: 10).
(If MC is below 25% HP at the end of turn: Status 6911 1.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl lowers by 5.)
Lvl 1
Icon Support Skill.png Mantra Based on Status 6911 1.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl:

Boost to attack specs and skill specs.
Chance to deal 4-hit elemental damage to random foes at the end of turn.
Lvl 1
Icon Support Skill.png Inner Self Boost to DEF and debuff resistance based on Status 6911 1.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl.
Master Lvl 20
Base Skills
Icon Name Effect Cooldown Duration SubSubskill usable on other classes Obtained
Ability m 1197 1.png Ascetic Stance Gain Status Counter DodgeDMG.pngDodge/Tank-and-Counter (3 times)Counters upon dodging one-ally attacks or taking DMG
Strength: 150%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
.
Raise Status 6911 1.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl by 1.
At level 30:
Now raises Status 6911 1.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl by 2.[1]
5T 2T No Lvl 1
Extended Mastery Skills
Icon Name Effect Cooldown Duration EMPCost in EMP
Ability m 1198 1.png True Strike 4-hit, 200% elemental damage to a foe (Damage cap: ~180,000 per hit~720,000 total) and remove 1 buff.[1] 5T - 35
Ability m 1199 1.png Unyielding Form 300% elemental damage to all foes (Damage cap: ~630,000).
Gain Status AggroUpArrow.pngFull Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
, Status DefenseUp.png100% DEF UpDEF is boosted
Strength: 100%Duration: 2 turns
, and Status 1003.png100% Debuff Res. UpDebuff resistance is boosted
Strength: 100%Duration: 2 turns
.[1]
6T 2T 40
Ability m 1200 1.png Rock Crusher 400% elemental damage to a foe (Damage cap: ~700,000).
Gain Status 1383.png25% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 25%Duration: 4 turns
, Status Armored.png100% / 30% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 30% less damage.Duration: 4 turns
, and Status CriticalUp.png70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 70% chance of dealing 30% more damage.Duration: 4 turns
.[1]
7T 4T 30
Ultimate Mastery Skills
Icon Name Effect Cooldown Duration MaterialsMaterials consumed to learn
Ability m 2186 3.png Mystic Restoration Gain Status 7719.pngMystic Restoration4-hit elemental DMG to a foe after normal attacks / At end of turn in which MC is almost knocked out: Consumes this effect to remove all debuffs and fully restore HP / Ends cooldown for damage skills / Instant C.A. standby (Can't be removed)
Duration: Indefinite
and Status Lethal Attack Dodged.pngUndying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: Indefinite
. (Can't be recast.)
- -
Ability m 2187 3.png Fervent Focus Gain Status 3231.pngFervent FocusTank-and-Counter effect (1 hit) / Hostility and DEF are boosted / Counterattack DMG is amplified / Restore all allies' HP when a foe uses a special attack / 1-turn cut to debuff durations (Can't be removed)
Duration: 5 turns
.
(Can only be used when Status 6911 1.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl is 5 or higher.)
7T 5T
Ability m 2188 1.png Enlightened Fury 3-hit, 150% elemental damage to a foe (Damage cap: ~200,000 per hit).[1]
Gain Status 3232.pngEnlightened FuryMultiattack rate is boosted / Skill DMG dealt is supplemented / Increase Mantra's number of hits by 4 and chance to activate to 100% / Martial Prowess lvl rises by 1 when Mantra is activated (Can't be removed)
Duration: 3 turns
.
10T 3T
Level Bonuses
Lvl 1Icon Bonus Attack.png ATK +1000
Lvl 5Icon Bonus Skill DMG Cap.png Skill DMG +15%
Lvl 10Icon Bonus Attack.png ATK +1000
Lvl 15Icon Bonus Skill DMG Cap.png Skill DMG +15%
Lvl 20Icon Bonus Attack.png ATK +1000
Total Stat Bonuses These bonuses only apply to this class. Completion Bonuses Unlocked at level 20.
These bonuses are applied while as any class.
Icon Bonus Attack.png ATK +3000
Icon Bonus Skill DMG Cap.png Skill DMG +30%
Icon Bonus Attack.png Skill DMG Cap +3%
Master Level Bonuses Requirements to unlock Master Levels
Lvl 1 - Lvl 16 Icon Bonus Attack.png ATK +500
Lvl 2 Icon Bonus Skill DMG Cap.png Skill DMG Cap +1% Lvl 17 Icon Bonus Skill DMG Cap.png Skill DMG Cap +1%
Lvl 3 Icon Bonus Debuff Resist.png Debuff Resistance +2% Lvl 18 Icon Bonus Debuff Resist.png Debuff Resistance +2%
Lvl 4 Icon Bonus Skill DMG Cap.png Skill DMG Cap +1% Lvl 19 Icon Bonus Attack.png ATK +500
Lvl 5 Icon Bonus Debuff Resist.png Debuff Resistance +2% Lvl 20 New Support Skill
Lvl 6 Icon Bonus Skill DMG Cap.png Skill DMG Cap +1% Lvl 21 Icon Bonus Skill DMG Cap.png Skill DMG Cap +1%
Lvl 7 Icon Bonus Attack.png ATK +500 Lvl 22 Icon Bonus Debuff Resist.png Debuff Resistance +2%
Lvl 8 Icon Bonus Skill DMG Cap.png Skill DMG Cap +1% Lvl 23 Icon Bonus Attack.png ATK +500
Lvl 9 Icon Bonus Debuff Resist.png Debuff Resistance +2% Lvl 24 Icon Bonus Skill DMG Cap.png Skill DMG Cap +1%
Lvl 10 Icon Bonus Attack.png ATK +500 Lvl 25 Icon Bonus Debuff Resist.png Debuff Resistance +2%
Lvl 11 Icon Bonus Skill DMG Cap.png Skill DMG Cap +1% Lvl 26 Icon Bonus Attack.png ATK +500
Lvl 12 Icon Bonus Debuff Resist.png Debuff Resistance +2% Lvl 27 Icon Bonus Debuff Resist.png Debuff Resistance +2%
Lvl 13 Icon Bonus Attack.png ATK +500 Lvl 28 Icon Bonus Skill DMG Cap.png Skill DMG Cap +1%
Lvl 14 Icon Bonus Skill DMG Cap.png Skill DMG Cap +1% Lvl 29 Icon Bonus Debuff Resist.png Debuff Resistance +2%
Lvl 15 Icon Bonus Debuff Resist.png Debuff Resistance +2% Lvl 30 Upgrade Ascetic Stance
Total Stat Bonuses These bonuses only apply to this class. Skill Bonuses
Icon Bonus Attack.png ATK +3500
Icon Bonus Skill DMG Cap.png Skill DMG Cap +10%
Icon Bonus Debuff Resist.png Debuff Resistance +20%
New Support Skill: Inner Self
Skill Upgrade: Ability m 1197 1.png Ascetic StanceGain Status Counter DodgeDMG.pngDodge/Tank-and-Counter (3 times)Counters upon dodging one-ally attacks or taking DMG
Strength: 150%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
.
Raise Status 6911 1.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl by 1.
At level 30:
Now raises Status 6911 1.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl by 2.
Ultimate Mastery Level Bonuses These bonuses only apply to this class.
Requirements to unlock Ultimate Mastery
Lvl 1 Icon Bonus Attack.png ATK +2500 Lvl 4 Icon Bonus Triple Attack.png Triple attack rate +7%
Lvl 2 Icon Bonus HP.png HP +2500 Lvl 5 Icon Bonus Skill DMG Cap.png Skill DMG +12%
Lvl 3 Icon Bonus Debuff Resist.png Debuff resistance +15% Lvl 6 Icon Bonus Skill DMG Cap.png Skill DMG Cap +5%

Gameplay Notes

Snap Punch

  • Only skills with a red border are applicable. Other colors do not count even if they deal damage. Likewise, red border skills count even if they don't directly deal damage, though that only applies to Ascetic Stance.

Mantra

  • Boosts attack specs and skill specs based on Status 6911 1.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
    level.[1]
  • Chance to deal 4-hit, 200% elemental damage to random foes at the end of turn (Damage cap: ~180,000 per hit~720,000 total).
Lvl Status ATK UpNormal modifier DMG Cap Up Skill DMG Up Skill DMG Cap Up Trigger Chance
1 Status 6911 1.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
10% 1% 10% 2% 10%
2 Status 6911 2.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
20% 2% 20% 4% 20%
3 Status 6911 3.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
30% 3% 30% 6% 30%
4 Status 6911 4.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
40% 4% 40% 8% 40%
5 Status 6911 5.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
50% 5% 50% 10% 50%
6 Status 6911 6.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
60% 6% 60% 12% 60%
7 Status 6911 7.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
70% 7% 70% 14% 70%
8 Status 6911 8.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
80% 8% 80% 16% 80%
9 Status 6911 9.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
90% 9% 90% 18% 90%
10 Status 6911 10.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
100% 10% 100% 20% 100%

Inner Self

  • Boosts DEF by 3% and debuff resistance by 2% per Status 6911 1.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
    level (max 30% DEF and 20% debuff resistance at Status 6911 10.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
    level 10).[1]

Mystic Restoration

  • Status 7719.pngMystic Restoration4-hit elemental DMG to a foe after normal attacks / At end of turn in which MC is almost knocked out: Consumes this effect to remove all debuffs and fully restore HP / Ends cooldown for damage skills / Instant C.A. standby (Can't be removed)
    grants the following effects:[1]
    • 4-hit elemental damage (Damage cap: ~170,000 per hit) to a foe after normal attacks
    • When MC is below 25% HP at end of turn:
      • Consume Status 7719.pngMystic Restoration4-hit elemental DMG to a foe after normal attacks / At end of turn in which MC is almost knocked out: Consumes this effect to remove all debuffs and fully restore HP / Ends cooldown for damage skills / Instant C.A. standby (Can't be removed)
      • Remove all debuffs and fully restore HP
      • End cooldown for all damage skills (red border)
      • Gain Instant ChargeInstantly sets Charge Bar to 100%
        Unaffected by Charge Bar Gain status effects.
        No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.

Fervent Focus

  • Status 3231.pngFervent FocusTank-and-Counter effect (1 hit) / Hostility and DEF are boosted / Counterattack DMG is amplified / Restore all allies' HP when a foe uses a special attack / 1-turn cut to debuff durations (Can't be removed)
    grants the following effects:[1]
    • 400% Tank-and-Counter effect (1 hit)
    • Hostility Up
    • 150% DEF Up
    • Amplify counterattack damage by 50%
    • When a foe uses a special attack:
      • Restore all allies' HP (Healing cap: 1000)
      • 1-turn cut to debuff durations

Enlightened Fury

  • Status 3232.pngEnlightened FuryMultiattack rate is boosted / Skill DMG dealt is supplemented / Increase Mantra's number of hits by 4 and chance to activate to 100% / Martial Prowess lvl rises by 1 when Mantra is activated (Can't be removed)
    grants the following effects:[1]
    • 100% DA Up
    • 50% TA Up
    • Increases supplemental damage of skill damage by 50,000
    • Increases Mantra's number of hits by 4
    • Increases Mantra's chance to activate to 100%
    • Raise Status 6911 1.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
      lvl by 1 when Mantra activates

Status Sketching.pngFacsimile Compatibility

Icon Skill Copyable?
Ability m 1197 1.png Ascetic Stance No
Ability m 1198 1.png True Strike Yes
Ability m 1199 1.png Unyielding Form Yes
Ability m 1200 1.png Rock Crusher Yes
Ability m 2186 3.png Mystic Restoration No
Ability m 2187 3.png Fervent Focus No
Ability m 2188 1.png Enlightened Fury No

Resources

Assessment

Class Assessment banner.png

Whats This.png This section contains subjective remarks about this class.
Relevancy of information and recommended weapons can quickly change over time.
Use substantial discretion before heavily investing resources.

Overview

Monk is a class focused on dealing skill damage and counterattacks. Pre Ultimate Mastery the class will take longer to reach full effectiveness. However, with Ultimate Mastery, the class delivers more reliable damage in the earlier turns, reaching its maximum potential much faster. Monk is commonly used for Full Auto and longer raids. Compared to other similar classes such as Leader s 130401 01.jpg Manadiver, the damage it provides is much more centralized on MC.

Skill Overview

Class Skill

Skill Priority Comments
Ability m 1197 1.png 
Ascetic StanceGain Status Counter DodgeDMG.pngDodge/Tank-and-Counter (3 times)Counters upon dodging one-ally attacks or taking DMG
Strength: 150%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
.
Raise Status 6911 1.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl by 1.
At level 30:
Now raises Status 6911 1.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl by 2.
Default
  • Useful in ramping up Status 6911 1.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
    stacks.

Extended Mastery

Skill Priority Comments
Ability m 1198 1.png 
True Strike4-hit, 200% elemental damage to a foe (Damage cap: ~180,000 per hit~720,000 total) and remove 1 buff.
Medium
  • A way to gain Status 6911 1.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
    alongside a Dispel.
Ability m 1199 1.png 
Unyielding Form300% elemental damage to all foes (Damage cap: ~630,000).
Gain Status AggroUpArrow.pngFull Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
, Status DefenseUp.png100% DEF UpDEF is boosted
Strength: 100%Duration: 2 turns
, and Status 1003.png100% Debuff Res. UpDebuff resistance is boosted
Strength: 100%Duration: 2 turns
.
Low
  • This is a situationally useful skill that redirects enemy attacks to MC.
Ability m 1200 1.png 
Rock Crusher400% elemental damage to a foe (Damage cap: ~700,000).
Gain Status 1383.png25% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 25%Duration: 4 turns
, Status Armored.png100% / 30% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 30% less damage.Duration: 4 turns
, and Status CriticalUp.png70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 70% chance of dealing 30% more damage.Duration: 4 turns
.
Low
  • Provides MC with a few valuable buffs.

Ultimate Mastery

Skill Priority Comments
Ability m 2186 3.png 
Mystic RestorationGain Status 7719.pngMystic Restoration4-hit elemental DMG to a foe after normal attacks / At end of turn in which MC is almost knocked out: Consumes this effect to remove all debuffs and fully restore HP / Ends cooldown for damage skills / Instant C.A. standby (Can't be removed)
Duration: Indefinite
and Status Lethal Attack Dodged.pngUndying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: Indefinite
. (Can't be recast.)
High
  • Provides extra skill damage upon normal attacks.
  • This skill further incentivizes staying above 25% HP, alongside the class's support skills.
Ability m 2187 3.png 
Fervent FocusGain Status 3231.pngFervent FocusTank-and-Counter effect (1 hit) / Hostility and DEF are boosted / Counterattack DMG is amplified / Restore all allies' HP when a foe uses a special attack / 1-turn cut to debuff durations (Can't be removed)
Duration: 5 turns
.
(Can only be used when Status 6911 1.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl is 5 or higher.)
Low
  • Provides Monk with a way to tank and provide sustain to the party.
  • Generally more effective to bring other class skills that provide damage.
Ability m 2188 1.png 
Enlightened Fury3-hit, 150% elemental damage to a foe (Damage cap: ~200,000 per hit).
Gain Status 3232.pngEnlightened FuryMultiattack rate is boosted / Skill DMG dealt is supplemented / Increase Mantra's number of hits by 4 and chance to activate to 100% / Martial Prowess lvl rises by 1 when Mantra is activated (Can't be removed)
Duration: 3 turns
.
High
  • Allows Mantra to deal more damage and also reliably activate. This can be useful especially earlier on Status 6911 1.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
    stacks are lower.

Notable Main Weapon Options

Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.

Feel free to explore and experiment with weapons available to you.

For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.

Class Champion Weapon Overview

Weapon Info Comments
Weapon s 1040417200 note.jpg
Kanabo
Skill charge attack.png Tenacious ThrashMassive Dark damage to a foe.
4-hit, 200% Bonus Dark damage (Damage cap: ~130,000 per hit~520,000 total).
Kanabo can be a competitive main weapon option if there are no decent alternatives. Its main appeal is that it increases the damage dealt by Icon Support Skill.png MantraBased on Status 6911 1.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl:

Boost to attack specs and skill specs.
Chance to deal 4-hit elemental damage to random foes at the end of turn.
at the cost of a proper grid piece.
Ws skill job weapon.png Warrior Monk's NatureWhen main weapon: Boost to Ability m 1197 1.png Ascetic StanceGain Status Counter DodgeDMG.pngDodge/Tank-and-Counter (3 times)Counters upon dodging one-ally attacks or taking DMG
Strength: 150%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
.
Raise Status 6911 1.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl by 1.
At level 30:
Now raises Status 6911 1.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl by 2.
's specs. (Counter upgraded to Status Counter DodgeDMG.pngDodge/Tank-and-Counter (5 times)Counters upon dodging one-ally attacks or taking DMG
Strength: 150%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.
and duration increased to 3 turns.)
Ws skill job weapon.png Warrior Monk's ApexWhen main weapon: Boost number of hits dealt by Mantra from 4 to 6.
Weapon Info Comments
Weapon s 1040613100 note.jpg
Ringed Armguards
Skill charge attack.png Tenacious ThrashMassive Dark damage to a foe.
Gain Status Absorb DMG.png30% DMG AbsorptionPartially absorbs DMG to recover HP
Strength: 30%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
Ringed Armguards is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option. Better alternatives are listed below.
Ws skill job weapon.png Enlightened Monk's NatureWhen main weapon: Boost Status 6911 1.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl gain from Snap Punch by 1.
Status 6911 1.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl lowers by 2 instead of 5 when MC is below 25% HP at end of turn.
Ws skill job weapon.png Enlightened Monk's ApexWhen main weapon: Inflict Status AttackDownStack.png7% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 7% (Max: 30%)Base Accuracy: 80%Duration: 180 seconds
and Status DefenseDownStack.png7% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 7% (Max: 30%)Base Accuracy: 80%
on all foes when damage is dealt by Mantra.

Farmable Options

Weapon Element Source Charge Attack Comments
Weapon m 1040614300.jpg
Kiss of The Devil
Label Element Fire.png Treasure Trade:
New World Foundation Weapons
Skill charge attack.png 
HellfireMassive Fire damage to a foe.
Gain Status 1561.png50% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
Strength: 50%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
and Status AttackUp.png200% Skill DMG UpSkill DMG is boosted
Strength: 200%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
After 4★:
Effect increased to Status 1561.png60% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
Strength: 60%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
and Status AttackUp.png250% Skill DMG UpSkill DMG is boosted
Strength: 250%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
After 5★:
Effect increased to Status 1561.png70% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
Strength: 70%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
and Status AttackUp.png300% Skill DMG UpSkill DMG is boosted
Strength: 300%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
  • The supplemental damage supplied by the weapon stacks with other commonly used sources up to a shared cap, which can make this weapon awkward to use. See Supplemental Damage for more info.

Dark Opus (Water)
Label Element Water.png Treasure Trade:
Dark Opus Weapons
Skill charge attack.png 
Apocalyptic GlacierMassive Water damage to a foe. / All allies gain Status Deluge Crest 1.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
Additional effect based on the pendulum.
  • Provides additional sustain on C.A. when equipped with Pendulum of Strength square.jpg Pendulum of StrengthOn charge attack:
    Restore all allies' HP (Healing cap: 1500).
    or Chain of Restoration square.jpg Chain of RestorationOn charge attack:
    All allies gain Status Heal.pngRefreshHP is restored on every turn
    Strength: 10% of max HP (Healing cap: 1500)Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    .
    which can be useful in maintaining Status 6911 1.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
    stacks.
  • Other Pendulums or Chains provide different effects on C.A. See #Guiding Gospel for more info.
Weapon m 1040415300.jpg
Wand of Charmtide
Label Element Water.png Weapon Series:
Seraphic Weapons
Skill charge attack.png 
Tide's EmbraceMassive Water damage to a foe.
All allies gain Status WaterAtkUp.png20% Water ATK UpWater ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status FireResUp.png20% Fire DMG LoweredFire DMG is lowered
Strength: 20%Duration: 3.5 turnsFire DEF Up. Not a Damage Cut.
Reduces Fire damage taken on a multiplier
separate from Damage Cuts.Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
  • An accessible option if lacking other better weapons.
Weapon m 1040611300.jpg
Gauntlet of Proudearth
Label Element Earth.png Weapon Series:
Seraphic Weapons
Skill charge attack.png 
Uriel BomberMassive Earth damage to a foe.
All allies gain Status EarthAtkUp.png20% Earth ATK UpEarth ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status WaterResUp.png20% Water DMG LoweredWater DMG is lowered
Strength: 20%Duration: 3.5 turnsWater DEF Up. Not a Damage Cut.
Reduces Water damage taken on a multiplier
separate from Damage Cuts.Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
  • An accessible option if lacking other better weapons.
Weapon m 1040416600.jpg
Yggdrasil's Bough
Label Element Earth.png Treasure Trade:
Astral Weapons
Skill charge attack.png 
Axis GardenMassive Earth damage to a foe.
All allies gain Status Shield.pngShield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 4★:
All allies also gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
  • At 4★, provides additional skill damage cap when equipped as a main weapon.
  • This skill damage cap does not stack with Β Pendulum square.jpg β Pendulum or Gauph Key β square.jpg Gauph Key β.
  • Provides teamwide Status Strength.pngStrengthATK is greatly boosted based on how high HP is
    Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    and Status Shield.pngShield (2000)Next ATK received will be ineffective for a fixed amount
    Strength: 2000Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    on C.A which can be useful in maintaining Status 6911 1.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
    stacks.

Gold Moon Options

Stamp329.png WARNING!
Weapons in this section require a significant Gold Moon square.jpg Gold Moon investment.
The player should be absolutely positive before making the purchase.
Weapon Element Source Charge Attack Comments
Weapon m 1040616300.jpg
Golden Fists of Ura
Label Element Light.png Trade Moons:
Gold Moon square.jpg Gold Moon ×150
Skill charge attack.png 
Ura's WardUnworldly Light damage to a foe (Damage cap: ~2,550,000).
Gain Status 1075.pngSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
Verification needed.
until end of turn.
After 4★:
Also gain Status Armored.png?% / 80% ArmoredChance of lowering DMG taken
Strength: ?% chance of taking 80% less damage.Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
.
  • Provides MC with strong counterattacks.
  • Amplifies normal attack damage done by the party.
  • Can be used for longer content such as Super Ultimate Bahamut but faces tough competition from Leader s 160301 01.jpg Luchador or Leader s 210301 01.jpg Runeslayer.
Weapon m 1040420000.jpg
Zosimos
Label Element Dark.png Trade Moons:
Gold Moon square.jpg Gold Moon ×150
Skill charge attack.png 
Visions of ZosimosUnworldly Dark damage to a foe.
1-turn cut to MC's skill cooldowns.
After 4★:
Deal Bonus Dark damage based on number of Status Oblivion Crest.pngOblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
(Max: 5 hits).
  • Provides MC with additional skill damage activations and buffs based on number of Status Oblivion Crest.pngOblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    .
  • Overall, faces tough competion from Leader s 130401 01.jpg Manadiver which deals more reliable skill damage as well as providing faster crest generation.

References