Monk

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About classes | Class list | Skill list | Extended Mastery | Master Level


Monk gran sprite.png

Monk gran icon.jpg

Monk gran.png

Monk djeeta icon.jpg

Monk djeeta.png
Monk djeeta sprite.png
Class Data
Class line Class 430301 me icon.pngMonk
Description A monastic warrior with mastery over body, capable of smashing boulders with fists.
Style Label Type Attack.png Specialty Label Weapon Melee.png Label Weapon Staff.png
Prerequisites Class 160301 me square.jpg Luchador Lvl 20
Class 120301 wa square.jpg Sage Lvl 20
CP square.jpg CP ×4,000
Monk's Distinction square.jpg Monk's Distinction ×20
Trophy Gold square.png Spirit's Gift of RobeClear the quest Successor to History
Rewards
Crystal square.jpg Crystal ×50
- Clear Chapter 88 Quest: Successor to History.
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1Icon Bonus Attack.png ATK +1000   Total:
Icon Bonus Attack.png ATK +3000
Icon Bonus Skill DMG Cap.png Skill DMG +30%
Lvl 5Icon Bonus Skill DMG Cap.png Skill DMG +15%
Lvl 10 Icon Bonus Attack.png ATK +1000
Lvl 15Icon Bonus Skill DMG Cap.png Skill DMG +15%
Lvl 20Icon Bonus Attack.png ATK +1000
Completion Bonuses Icon Bonus Attack.png Skill DMG Cap +3%
Class Weapon Weapon s 1040417200 note.jpg Kanabo
Weapon s 1040613100 note.jpg Ringed Armguards
Release date 2020-06-18 Other sites Icon gbf-wiki.pnggbf-wiki
(Japanese wiki)
Icon Gamewith.pngGamewithIcon Kamigame.pngKamigame
Support Skills
Snap Punch Upon using damage skills or charge attack:
Raise Status 6911 1.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl by 1 (Max: 10).
(If MC is below 25% HP at the end of turn: Status 6911 1.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl lowers by 5.)
Mantra Based on Status 6911 1.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl:

Boost to attack specs and skill specs.
Chance to deal 4-hit elemental damage to random foes at the end of turn.
Inner Self Unlocks at Master Level 20:
Boost to DEF and debuff resistance based on Status 6911 1.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl.
Base Multiattack Rates
Base DA RateIncluding Support Skills/Level Bonuses ?% Base TA RateIncluding Support Skills/Level Bonuses ?%
Recommended Extended Mastery Perks
Recommended Subskills
Master Level BonusesRequirements to unlock Master Levels
Lvl 1 - Lvl 16 Icon Bonus Attack.png ATK +500
Lvl 2 Icon Bonus Skill DMG Cap.png Skill DMG Cap +1% Lvl 17 Icon Bonus Skill DMG Cap.png Skill DMG Cap +1%
Lvl 3 Icon Bonus Debuff Resist.png Debuff Resistance +2% Lvl 18 Icon Bonus Debuff Resist.png Debuff Resistance +2%
Lvl 4 Icon Bonus Skill DMG Cap.png Skill DMG Cap +1% Lvl 19 Icon Bonus Attack.png ATK +500
Lvl 5 Icon Bonus Debuff Resist.png Debuff Resistance +2% Lvl 20 New Support Skill
Lvl 6 Icon Bonus Skill DMG Cap.png Skill DMG Cap +1% Lvl 21 Icon Bonus Skill DMG Cap.png Skill DMG Cap +1%
Lvl 7 Icon Bonus Attack.png ATK +500 Lvl 22 Icon Bonus Debuff Resist.png Debuff Resistance +2%
Lvl 8 Icon Bonus Skill DMG Cap.png Skill DMG Cap +1% Lvl 23 Icon Bonus Attack.png ATK +500
Lvl 9 Icon Bonus Debuff Resist.png Debuff Resistance +2% Lvl 24 Icon Bonus Skill DMG Cap.png Skill DMG Cap +1%
Lvl 10 Icon Bonus Attack.png ATK +500 Lvl 25 Icon Bonus Debuff Resist.png Debuff Resistance +2%
Lvl 11 Icon Bonus Skill DMG Cap.png Skill DMG Cap +1% Lvl 26 Icon Bonus Attack.png ATK +500
Lvl 12 Icon Bonus Debuff Resist.png Debuff Resistance +2% Lvl 27 Icon Bonus Debuff Resist.png Debuff Resistance +2%
Lvl 13 Icon Bonus Attack.png ATK +500 Lvl 28 Icon Bonus Skill DMG Cap.png Skill DMG Cap +1%
Lvl 14 Icon Bonus Skill DMG Cap.png Skill DMG Cap +1% Lvl 29 Icon Bonus Debuff Resist.png Debuff Resistance +2%
Lvl 15 Icon Bonus Debuff Resist.png Debuff Resistance +2% Lvl 30 Upgrade Ascetic Stance
Total Master Level Bonuses
Icon Bonus Attack.png ATK +3500
Icon Bonus Skill DMG Cap.png Skill DMG Cap +10%
Icon Bonus Debuff Resist.png Debuff Resistance +20%
New Support Skill: Inner Self
Skill Upgrade: Ascetic Stance

Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Ability m 1197 1.png Ascetic Stance Gain Status Counter DodgeDMG.pngDodge/Tank-and-Counter (3 times)Counters upon dodging one-ally attacks or taking DMG
Strength: 150%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
.
Raise Status 6911 1.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl by 1.
At level 30:
Now raises Status 6911 1.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl by 2.[1]
5T 2T No 1 Stated Status 6911 1.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
gain doesn't include the support skill triggering.

Extended Mastery Skills

Icon Skill Name Effect C/DCooldown DurDuration EMPCost in EMP Notes
Ability m 1198 1.png True Strike 4-hit, 200% elemental damage to a foe (Damage cap: ~180,000 per hit~720,000 total) and remove 1 buff.[1] 5T - 35
Ability m 1199 1.png Unyielding Form 300% elemental damage to all foes (Damage cap: ~630,000).
Gain Status AggroUpArrow.pngFull Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
, Status DefenseUp.png100% DEF UpDEF is boosted
Strength: 100%Duration: 2 turns
, and Status Veil.png100% Debuff Res. UpDebuff resistance is boosted
Strength: 100%Duration: 2 turns
.[1]
6T 2T 40
Ability m 1200 1.png Rock Crusher 400% elemental damage to a foe (Damage cap: ~700,000).
Gain Status Bonus Damage.png25% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 25%Duration: 4 turns
, Status Armored.png100% / 30% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 30% less damage.Duration: 4 turns
, and Status CriticalUp.png70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 70% chance of dealing 30% more damage.Duration: 4 turns
.[1]
7T 4T 30

Gameplay Notes

Snap Punch

  • Only skills with a red border are applicable. Other colors do not count even if they deal damage. Likewise, red border skills count even if they don't directly deal damage, though that only applies to Ascetic Stance.

Mantra

  • Boosts attack specs and skill specs based on Status 6911 1.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
    level.[1]
  • Chance to deal 4-hit, 200% elemental damage to random foes at the end of turn (Damage cap: ~180,000 per hit~720,000 total).
Lvl Status ATK UpNormal modifier DMG Cap Up Skill DMG Up Skill DMG Cap Up Trigger Chance
1 Status 6911 1.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
10% 1% 10% 2% 10%
2 Status 6911 2.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
20% 2% 20% 4% 20%
3 Status 6911 3.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
30% 3% 30% 6% 30%
4 Status 6911 4.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
40% 4% 40% 8% 40%
5 Status 6911 5.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
50% 5% 50% 10% 50%
6 Status 6911 6.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
60% 6% 60% 12% 60%
7 Status 6911 7.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
70% 7% 70% 14% 70%
8 Status 6911 8.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
80% 8% 80% 16% 80%
9 Status 6911 9.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
90% 9% 90% 18% 90%
10 Status 6911 10.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
100% 10% 100% 20% 100%

Inner Self

  • Boosts DEF by 3% and debuff resistance by 2% per Status 6911 1.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
    level (max 30% DEF and 20% debuff resistance at Status 6911 10.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
    level 10).[1]

Assessment

A damage dealer focused on ramping up attack strength and strong automatic skill damage, along with minor team utility. Monk will significantly increase damage per turn in longer battles - though it needs some form of healing to stop Status 6911 1.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
stacks collapsing when health gets too low. Monk's damage will be significantly increased through sources of Supplemental Damage and boosts to the skill damage cap. Consider taking characters, weapons or summons that can provide those.
Generally more suitable for Stamina grids.

Notable Main Weapons

  • Class Champion Weapons
    • Weapon s 1040417200 note.jpg Kanabo - The first of Monk's CCW options. This weapon focuses on improving Mantra, causing an additional two instances of damage when it procs. Ability m 1197 1.png Ascetic StanceGain Status Counter DodgeDMG.pngDodge/Tank-and-Counter (3 times)Counters upon dodging one-ally attacks or taking DMG
      Strength: 150%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
      .
      Raise Status 6911 1.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
      lvl by 1.
      At level 30:
      Now raises Status 6911 1.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
      lvl by 2.
      gains improved defense capability. Its charge attack also has a multi-hit bonus skill damage addition. Overall a good pick if you can take advantage of the extra damage instances from the charge attack and Mantra.
    • Weapon s 1040613100 note.jpg Ringed Armguards - The more defensive CCW option. It turns Mantra into a stacking debuff tool, adds more gain for Status 6911 1.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
      stacks from Snap Punch, and when you reach the collapse point for Status 6911 1.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
      you only lose two stacks instead of five. An option if you expect to be taking enough damage to risk Status 6911 1.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
      stacks collapsing.
  • Weapon s 1040614500.jpg Phantom Fangs - Innate skill damage cap up and Supplemental Damage on charge attack make this an excellent fit for Monk.
  • Weapon s 1040614300.jpg Kiss of The Devil - An extremely strong Status Skill DMG Cap Up.png50% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
    Strength: 50%Duration: 1.5 turnsApplied during the attack phase.
    On the next turn, it'll have 1 turn remaining.
    and Status AttackUp.png200% Skill DMG UpSkill DMG is boosted
    Strength: 200%Duration: 1.5 turnsApplied during the attack phase.
    On the next turn, it'll have 1 turn remaining.
    on charge attack, a powerful attack modifier, and very strong Supplemental Damage to enemies with Status Red Heat 1.pngRed HeatHP is lowered on every turn
    . Needs both Summon s 2040240000.jpg The Devil (SSR) and Npc s 3040161000 01.jpg Fraux in the team setup for best effectiveness.
  • Weapon s 1040416600.jpg Yggdrasil's Bough - Up to 50% increase in skill damage cap if you have enough buffs, a very strong attack modifier, and Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    and Status Strength.pngStrengthATK is greatly boosted based on how high HP is
    on charge attack.
  • Weapon s 1040419500.jpg Tenth Crest of the Clutch - Adds another 4 hits of random damage at the end of turn if the MC is not damaged when wielded as a main weapon, and comes with Status DefenseUp.pngDodge AllTakes no DMG or debuffs while in effect
    on charge attack. The innate skill damage cap up is useful too. A direct competitor to Weapon s 1040417200 note.jpg Kanabo.

Resources

References