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Archer gran icon.jpgArcher djeeta icon.jpg
Class Data
Description Unleash a flurry of arrows and bullets to weaken all foes.
Style Label Type Balance.png Specialty Label Weapon Bow.png Label Weapon Gun.png
Prerequisites CP square.jpg CP ×200, Lvl 20 Ranger and Thief
Level Bonuses ATK +150 and Skill DMG +2%, total +750 and +10%
Master Bonuses Debuff success rate +2%
Support Skills
Dodge This Boost to ATK against foes with a debuff
Recommended Extended Mastery Perks
Do not invest EMP in Row I or Row II classes.
Recommended Subskills


Icon Skill Name Effect
C/DCooldown in Turns
DurDuration in Turns or Seconds
SubSubskill usable on other classes
LVLClass level required
Ability Evasion.png Quick Step Gain
Status DefenseUp.pngOther SelfTakes no DMG or debuffs while in effect

Duration: 1 turns
5T 1T No 1
Ability Arrow.png Rain of Arrows II Elemental DMG to all enemies and inflict
Status AttackDown.pngATK DownATK is lowered

Strength: Small
Duration: 180 seconds
5T 180s Yes 5
Ability Killstreak.png Hard Line Big Elemental DMG to one enemy with a debuff. 7T - Yes 15


Archer is only mastered to unlock Sidewinder, which is strictly better in every way; it has no long-term value.
Note that Ranger (along with Harpist and Lancer) classes require more EXP to level than the other class lines.