Class Skills

From Granblue Fantasy Wiki
Jump to: navigation, search

About classes | Class list | Skill list | Extended Mastery


Fighter line[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Ability Burst.png Full Arsenal Gain
C.A. Instant StandbyInstantly sets Charge Bar to 100%

Unaffected by Charge Bar Speed status effects.
No effect when afflicted by Shorted debuffs.
No effect when Charge Bar is above 100%.
.
- 5T Fighter
Warrior
- 1
Ability Rage.png Rage All parties gain
Status AttackUp.pngATK UpATK is boosted

Strength: Small
Duration: 3 turns
.
3T 5T Fighter Yes 10 Affects all players.
Ability Rage.png Rage II All parties gain
Status AttackUp.png20% ATK UpATK is boosted

Strength: 20%
Duration: 3 turns
.
3T 5T Warrior Yes 5 Affects all players.
Ability ArmorBreak.png Defense Breach Elemental DMG to one enemy and inflict
Status DefenseDown.png20% DEF DownDEF is lowered

Strength: 20%
Base Accuracy: 80%
Duration: 180 seconds
Single-sided
.
180s 5T Warrior Yes 15
Ability Burst.png Full Arsenal II Gain
C.A. Instant StandbyInstantly sets Charge Bar to 100%

Unaffected by Charge Bar Speed status effects.
No effect when afflicted by Shorted debuffs.
No effect when Charge Bar is above 100%.
and
Status AttackUp.png25% ATK UpATK is boosted

Strength: 25%
Duration: 1 turns
.
1T 5T Weapon Master - 1
Ability Rampage.png Rampage Gain
Status DoubleUp.png20% DA UpDouble attack rate is boosted

Strength: 20%
Duration: 3 turns
and
Status TripleUp.png10% TA UpTriple attack rate is boosted

Strength: 10%
Duration: 3 turns
.
3T 6T Weapon Master Yes 5
Ability Rage.png Rage III All parties gain
Status AttackUp.png30% ATK UpATK is boosted

Strength: 30%
Duration: 3 turns
.
3T 5T Weapon Master Yes 15 Affects all players.
Ability Burst.png Full Arsenal III Gain
C.A. Instant StandbyInstantly sets Charge Bar to 100%

Unaffected by Charge Bar Speed status effects.
No effect when afflicted by Shorted debuffs.
No effect when Charge Bar is above 100%.
,
Status AttackUp.png50% ATK UpATK is boosted

Strength: 50%
Duration: 1 turns
, and
Status Defiance.png30% Chain Burst DMG BoostedChain burst DMG is boosted

Strength: 30%
Duration: 1 turns
.
1T 5T Berserker - 1
Extended mastery skills
Icon Name Effect
DurDuration
CDCooldown
Usable by
EMPCost in EMP
RequiresClass levels required to unlock the skill
Notes
Ability Rage.png Brave Soul Gain
Status Strength.pngStrengthATK is greatly boosted as HP is raised

Duration: 3 turns
.
3T 7T Fighter
Warrior
Weapon Master
Berserker
10 Fighter
Warrior
Weapon Master
at lvl 20
For every 1 Max HP increase
ATKNormal modifier
by 0.0025%-0.0075% depending on %HP, capping at 20,000 Max HP. At 20,000 Max HP, a minimum
ATKNormal modifier
bonus of 50% at 1 HP up to a maximum of 150% at full HP.
Ability Critical.png Power Raise Gain
Status CriticalUp.png50% / 50% Critical Hit Rate UpDMG is slightly boosted for critical hits

Strength: 50% chance of dealing 50% more damage.
Duration: 3 turns
.
3T 7T 8
Ability ArmorBreak.png Armor Break II Elemental DMG to one foe and inflict
Status DefenseDown.png25% DEF DownDEF is lowered

Strength: 25%
Base Accuracy: 80%
Duration: 180 seconds
Stacking: Single
.
180s 5T 30 Berserker
at lvl 20
Ability Rage.png Rage IV All parties gain
Status AttackUp.png40% ATK UpATK is boosted

Strength: 40%
Duration: 3 turns
Stacking: Single
and all allies gain
Status DamageCapUp.png5% DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount

Strength: 5%
Duration: 3 turns
. (Uses 30% of charge bar)
3T 5T 25
Ability Rampage.png Rampage II Gain
Status DoubleUp.png100% DA UpDouble attack rate is boosted

Strength: 100%
and
Status TripleUp.png50% TA UpTriple attack rate is boosted

Strength: 50%
. Self-inflict
Status DefenseDown.png30% DEF DownDEF is lowered

Strength: 30%
.
3T 6T 15

Knight line[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Ability Phalanx.png Phalanx All parties gain
Status Dmg Cut 50.png50% DMG CutTaking 50% less DMG

Duration: 1 turns
Damage Cut reducing damage taken.
Warning! Does not work for Plain Damage!
.
1T 5T Knight
Sentinel
- 1 Affects all players.
Ability Drive.png Overdrive Surge 300% elemental DMG to one enemy in Overdrive. - 6T Knight Yes 10
Ability Drive.png Overdrive Surge II 400% elemental DMG to one enemy in Overdrive. - 6T Sentinel Yes 5
Ability Invincible.png Centurion Gain
Status Repel.pngUnchallengedNext DMG received will be ineffective

Duration: 3 turns
for up to 1 hit and
Status AttackDown.pngATK DownATK is lowered

Duration: 1 turns
.
3T 8T Sentinel Yes 15
Ability Phalanx.png Phalanx II All parties gain
Status Dmg Cut 70.png70% DMG CutTaking 70% less DMG

Duration: 1 turns
Damage Cut reducing damage taken.
Warning! Does not work for Plain Damage!
.
1T 5T Holy Saber - 1 Affects all players.
Ability Drive.png Overdrive Surge III 500% Elemental DMG to one enemy in Overdrive (200% otherwise). - 6T Holy Saber Yes 5
Ability Cover.png Substitute Gain
Status Substitute.pngSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)

Duration: 1 turns
.
1T 6T Holy Saber Yes 15 Includes multi-hit attacks.
Ability Phalanx.png Phalanx III All parties gain
Status Dmg Cut 70.png70% DMG CutTaking 70% less DMG

Duration: 1 turns
Damage Cut reducing damage taken.
Warning! Does not work for Plain Damage!
and
Status Veil.png40% Debuff Res. UpDebuff resistance is boosted

Strength: 40%
Duration: 1 turns
.
1T 5T Spartan - 1
Affects all players.
Extended mastery skills
Icon Name Effect
DurDuration
CDCooldown
Usable by
EMPCost in EMP
RequiresClass levels required to unlock the skill
Notes
Ability Reflect.png Reflection Gain
Status Repel.pngRepelTaking less DMG and reflects attacks

Strength: 25%
Duration: 1 turns
Damage Cut reducing damage taken and reflecting attacks.
Warning! Does not work for Plain Damage!
for up to 3 hits.
1T 6T Knight
Sentinel
Holy Saber
Spartan
3 Knight
Sentinel
Holy Saber
at lvl 20
Ability Defend.png Testudo Gain
Status DefenseUpStack.pngDEF Up (Stackable)DEF is boosted while active (Stackable)

Duration: 5 turns
.
5T 2T 10
Ability Attract.png Guardian Gain
Status DefenseUp.pngDEF UpDEF is boosted

Duration: 3 turns
and
Status AggroUpArrow.pngHostility UpMore likely to be attacked

Duration: 3 turns
(Uses 30% of charge bar).
3T 5T 15 Spartan
at lvl 20
Hostility increased by +50.
In-game description incorrectly states that this skill also grants Substitute.
Ability Invincible.png Centurion II Target ally gains
Status Repel.pngUnchallengedNext DMG received will be ineffective

Duration: 3 turns
. 1-hit DMG immunity for an ally.
3T 8T 10
Ability Reflect.png Hardened Shield Gain
Status AttackUp.png50% ATK UpATK is boosted

Strength: 50%
Duration: 3 turns
Single-sided
and
Status DefenseDown.pngDEF DownDEF is lowered (Can't be removed)

Duration: 3 turns
. Inflict
Status Gravity.pngDelayReduces foe Charge Diamonds by 1
on one enemy.
3T 6T 20

Priest line[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Ability HealAll.png Panacea Restores 20% +100 HP to all parties, capped at 1800 HP (750 HP for other parties). - 5T Priest
Cleric
- 1 Affects all players.
Healing cap increased to 2400 HP (1000 HP for other parties) with Nirvana square.jpg Nirvana.
Ability Aura.png Grace All parties gain
Status DefenseUp.png15% DEF UpDEF is boosted

Strength: 15%
Single-sided
.
3T 5T Priest Yes 10 Affects all players
Ability ClearAll.png Clarity Remove 1 debuff from all parties. - 4T Cleric Yes 5 Affects all players
Ability Light.png Blessing Medium light DMG to all enemies. - 5T Cleric Yes 15
Ability HealAll.png Panacea II Restores 25% +150 HP to all parties, capped at 2400 HP (1000 HP for other parties) total. - 5T Bishop - 1 Affects all players
Healing cap increased to 3000 HP (1250 HP for other parties) with Nirvana square.jpg Nirvana
Ability Dispel.png Dispel Removes one buff from a foe - 5T Bishop Yes 5
Ability Revive.png Revive Resurrects one party member at 25% Max HP and places them in sub slot 1 - 12T Bishop Yes 15 Revive healing amount is affected by Master and Level Bonuses, EMP,
Status Heal.pngHealing BoostedHeal skill's healing amount is boosted
, and Support Skills.
Ability HealAll.png Panacea III Restore HP to all parties,
capped at 3600 HPDue to 20% boost to healing cap, base equals 3000 HP
(1500 HP for other parties) total.
- 5T Sage - 1 Affects all players.
Healing cap increased to 4200 HP (1750 HP for other parties) with Nirvana square.jpg Nirvana/Hallowed Pilgrimage square.jpg Hallowed Pilgrimage.
Extended mastery skills
Icon Name Effect
DurDuration
CDCooldown
Usable by
EMPCost in EMP
RequiresClass levels required to unlock the skill
Notes
Ability Veil.png Veil All allies gain
Status Veil.pngVeilImmune to debuffs.
Lasts until it resists at least 1 debuff.
, nullifying the next debuff received
- 6T Priest
Cleric
Bishop
Sage
10 Priest
Cleric
Bishop
at lvl 20
If an attack applies multiple debuffs, all are nullified
Ability Barrier.png White Wall All allies gain
Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount

Strength: 1500
Duration: 3 turns
(absorbs up to 1500 damage)
3T 7T 12
Ability Light.png Blessing II Deal 350%-500% Light damage to all enemies and inflict
Status Holy Spike.pngHoly SpikeHP is lowered on every turn

Strength: 5000 DMG per turn.
.
180 sec 7T 10 Sage
at lvl 20
Ability Dispel.png Dispel Deluge Remove 1 buff from all enemies. - 5T 25
Ability Clear.png Peace of Mind Remove 1 debuff from all allies. All allies gain 500-damage
Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
.
3T 5T 15

Wizard line[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Ability Elemental.png Aether Blast 200%-300% elemental DMG to one enemy. - 5T Wizard
Sorcerer
- 1
Ability Fire.png Fire Small fire DMG to all enemies. - 5T Wizard Yes 10
Ability Ice.png Freeze Small Water DMG to all foes. - 5T Sorcerer Yes 5
Ability Blind.png Blind Inflict
Status Blind.pngBlindedAttacks have a slight chance to miss

Duration: 180 seconds
on a foe.
180s 5T Sorcerer Yes 15
Ability Elemental.png Aether Blast II 300%-400% Elemental DMG to all enemies (Damage cap: ~420,000). - 5T Hermit - 1 Deals more damage when there are fewer enemies.
Keraunos square.jpg Keraunos increases multiplier to 400-500%.
Ability Poison.png Venom 200%-250% Elemental DMG to one enemy (Damage cap: ~420,000) and inflict
Status Poison.pngPoisonedHP is lowered on every turn

Strength: 4000
Duration: 180 seconds
.
180s 5T Hermit Yes 5 The damage cap is around 420,000.
Ability Focus.png Laser Focus Gain
Status SkillUp.pngSkill DMG Up (Stackable)Skill DMG is boosted

Strength: 80%/110%/120% (Max: 300%)
Duration: Until DMG skill is used
Multiplicative modifier
and
Status DefenseDown.png10% DEF DownDEF is lowered

Strength: 10%
Duration: 1 turns
.
1T 3T Hermit Yes 15 Increase is 110% per stack for Hermits and 80% per stack for other jobs.
Keraunos square.jpg Keraunos brings increase to 120% and removes the DEF Down effect.
Status SkillUp.pngSkill DMG Up (Stackable)Skill DMG is boosted
multiplicatively increases base damage and caps at 300%.
Ability Elemental.png Aether Blast III 400%-500% Elemental damage to all enemies. - 5T Warlock - 1
-
Extended mastery skills
Icon Name Effect
DurDuration
CDCooldown
Usable by
EMPCost in EMP
RequiresClass levels required to unlock the skill
Notes
Ability Killstreak.png Bounce Great Elemental DMG to one enemy based on the number of buffs/debuffs the enemy has (Damage cap: ~580,000). - 7T Wizard
Sorcerer
Hermit
Warlock
8 Wizard
Sorcerer
Hermit
at lvl 20
Ability Choke.png Choke All allies gain
Status AttackUp.pngAttack AllAttacks each foe

Duration: 3 turns
One-target attacks now hit all foes
.
3T 7T 5
Ability DarkHaze.png Dark Haze Inflict
Status AttackDown.png25% ATK DownATK is lowered

Strength: 25%
Base Accuracy: 90%
Duration: 180 seconds
,
Status DefenseDown.png25% DEF DownDEF is lowered

Strength: 25%
Base Accuracy: 90%
Duration: 180 seconds
,
Status Blind.pngBlindedAttacks have a slight chance to miss

Duration: 180 seconds
and
Status Poison.pngPoisonedHP is lowered on every turn

Duration: 180 seconds
on all enemies.
180s 5T 30 Warlock
at lvl 20
Highest-level direct
Status Blind.pngBlindedAttacks have a slight chance to miss
(see status page for details).
Ability AetherBane.png Aether Bane Inflict
Status Aether Bane 1.pngAether Bane Lvl1Takes big DMG from Aether Blast (Effect boosted with every Aether Bane)
on one enemy.
- 5T 10 Increases damage done by Aether Blast.
Status Aether Bane 1.pngAether BaneTakes big DMG from Aether Blast (Effect boosted with every Aether Bane)
level increases for every Aether Blast cast. (Max lvl: 20)
Ability Choke.png Chaser All allies gain
Status Bonus Damage.png20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks

Strength: 20%
Duration: 3 turns
.
3T 7T 25

Thief line[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Ability Assassin.png Crack Shot Gain
Status Defiance.pngSalted WoundATK is boosted when foe is in break mode
.
1T 5T Thief
Raider
- 1
Ability Treasure.png Bounty Hunter Inflict 1 stack of
Status Bounty.pngBountyItem drop rate is boosted
on one enemy.
- 3T Thief Yes 10 See Drop rate boosts.
Ability Treasure.png Bounty Hunter II Inflict 2
Status Bounty.pngBountyItem drop rate is boosted
stacks on a foe.
- 3T Raider Yes 5 See Drop rate boosts.
Ability Duration.png Tricky Moves Inflict
Mode Bar CutCut to foe's mode bar
on a foe in Overdrive.
- 5T Raider Yes 15
Ability Assassin.png Crack Shot II Gain
Status Defiance.pngSalted WoundATK is boosted when foe is in break mode

Strength: 400% (300% for Charge Attack)
Duration: 1 turns
and
Status AttackUp.png15% ATK UpATK is boosted

Strength: 15%
Duration: 1 turns
.
1T 5T Hawkeye - 1
-
Ability Treasure.png Bounty Hunter III Inflict 3 stacks of
Status Bounty.pngBountyItem drop rate is boosted
on one enemy.
- 3T Hawkeye Yes 5 See Drop Rate Boosts.
Ability Triple.png Lethal Aim Gain
Status TripleUp.pngTA UpTriple attack rate is boosted

Duration: 4 turns
.
4T 12T Hawkeye Yes 15 Cooldown decreases to 10 turns with Rapid Shot passive.
Ability Assassin.png Crack Shot III Gain
Status Defiance.pngSalted WoundATK is boosted when foe is in break mode

Strength: 350%
Duration: 1 turns
2/3 effectiveness when used with Charge Attack
for 1 hit,
Status AttackUp.png20% ATK UpATK is boosted

Strength: 20%
Duration: 1 turns
, and
Status CriticalUp.png50% Critical Hit Rate UpDMG is slightly boosted for critical hits

Strength: 50%
Duration: 1 turns
.
1T 5T Bandit Tycoon - 1
-
Extended mastery skills
Icon Name Effect
DurDuration
CDCooldown
Usable by
EMPCost in EMP
RequiresClass levels required to unlock the skill
Notes
Ability Lock.png Extend Break Inflict
Status Lock.pngBreak Boosted (Time)Break mode time is extended
and
Status Lock.pngBreak Boosted (DMG)DMG needed to switch to normal mode is boosted
on one enemy.
Varies 6T Thief
Raider
Hawkeye
Bandit Tycoon
5 Thief
Raider
Hawkeye
at lvl 20
Duration scales with number of
Status Bounty.pngBountyItem drop rate is boosted
, around 120 seconds at 9 stacks.
Ability Snatch.png Force Snatch Remove one buff from a foe.
Gain
Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs

Duration: 1 turns
.
1T 6T 15
Ability TreasureRed.png Bounty Hunter IV 200% Elemental damage to one enemy (Damage cap: ~420,000) and inflict 3 stacks of
Status Bounty.pngBountyItem drop rate is boosted
.
- 5T 25 Bandit Tycoon
at lvl 20
See Drop rate boosts.
Status Bounty.pngBountyItem drop rate is boosted
stacks are applied before damage is dealt.
Damage increases with number of
Status Bounty.pngBountyItem drop rate is boosted
stacks on target.
Ability WhiteSmoke.png White Smoke All allies gain
Status Veil.pngVeilImmune to debuffs.
Lasts until it resists at least 1 debuff.
and
Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
for up to 1 hit.
- 8T 30
Ability RupieFlip.png Rupie Flip Plain damage to one enemy. - 0T 10 Uses rupies.
You can choose between 1000, 3000, or 10000 damage (1 rupie used per 1 damage)

Enhancer line[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Ability Slow.png Stall Elemental DMG to one enemy and inflict
Status Gravity.pngDelayReduces foe Charge Diamonds by 1
.
- 5T Enhancer
Arcana Dueler
- 1
Ability Ability.png Elemental Focus All parties gain
Status AttackUp.png40% Skill DMG UpSkill DMG is boosted

Strength: 40%
.
3T 5T Enhancer Yes 10
Ability Ability.png Elemental Focus II All parties gain
Status AttackUp.png60% Skill DMG UpSkill DMG is boosted

Strength: 60%
Duration: 3 turns
.
3T 5T Arcana Dueler Yes 5
Status AttackUp.pngSkill DMG UpSkill DMG is boosted
is additive to the % damage of the skill.
Ability Quick.png Quick Strike All allies gain
Status DoubleUp.png5% DA UpDouble attack rate is boosted

Strength: 5%
Duration: 3 turns
and
Status TripleUp.png5% TA UpTriple attack rate is boosted

Strength: 5%
Duration: 3 turns
.
3T 7T Arcana Dueler Yes 15
Ability Slow.png Stall II 200% Elemental DMG to one enemy and inflict
Status Gravity.pngDelayReduces foe Charge Diamonds by 1
.
- 5T Dark Fencer - 1
Ability Miserable.png Miserable Mist Inflict
Status AttackDown.png25% ATK DownATK is lowered

Strength: 25%
Base Accuracy: 80%
Duration: 180 seconds
Dual-sided
and
Status DefenseDown.png25% DEF DownDEF is lowered

Strength: 25%
Base Accuracy: 80%
Duration: 180 seconds
Dual-sided
on all enemies.
180s 5T Dark Fencer Yes 5
Ability Gravity.png Gravity Wave Inflict
Status Gravity.pngGravitySpecial attack max charge turn is extended
on one enemy.
180s 9T Dark Fencer Yes 15 The extra charge diamond remains until the next charge attack even if
Status Gravity.pngGravitySpecial attack max charge turn is extended
is lost.
Ability Slow.png Stall III Elemental damage to one enemy. Inflict
Status Gravity.pngDelayReduces foe Charge Diamonds by 1
.
- 5T Chaos Ruler - 1
Extended mastery skills
Icon Name Effect
DurDuration
CDCooldown
Usable by
EMPCost in EMP
RequiresClass levels required to unlock the skill
Notes
Ability QuickDown.png Quick Down Inflict
Status DoubleDown.pngDA DownDouble attack rate is lowered

Duration: 180 seconds
and
Status TripleDown.pngTA DownTriple attack rate is lowered

Duration: 180 seconds
on one enemy.
180s 6T Enhancer
Arcana Dueler
Dark Fencer
Chaos Ruler
3 Enhancer
Arcana Dueler
Dark Fencer
at lvl 20
Ability Snatch.png Blood Sword Gain
Status Drain.pngDrainDamage dealt is partially absorbed to HP

Duration: 3 turns
(capped at 500 HP per turn).
3T 9T 10
Ability Ougi.png Uprising Target ally gains
Status AttackUp.png50% ATK UpATK is boosted

Strength: 50%
Duration: 3 turns
,
Status DoubleUp.png30~35% DA UpDouble attack rate is boosted

Strength: 30~35%
Duration: 3 turns
and
Status Uplift.png20% UpliftedCharge bar is boosted on every turn

Strength: 20%
Duration: 3 turns
.
3T 8T 30 Chaos Ruler
at lvl 20
Ability Pilfer.png Unpredictable Inflict
Status AttackDown.png25% ATK DownATK is lowered

Strength: 25%
Base Accuracy: 100%
Duration: 180 seconds
Dual-sided
,
Status DefenseDown.png25% DEF DownDEF is lowered

Strength: 25%
Base Accuracy: 100%
Duration: 180 seconds
Dual-sided
and 1 random debuff on all enemies.
180s 6T 15 Random debuffs include:
Status DoubleDown.pngDA DownDouble attack rate is lowered
,
Status TripleDown.pngTA DownTriple attack rate is lowered
,
Status Burned.pngBurnedHP is lowered on every turn
,
Status Sleep 3.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)

Duration: 3 turns
Takes 25% more damage
Local status effect
,
Status Blind.pngBlindedAttacks have a slight chance to miss
,
Status Charm.pngCharmedAttacks are slightly limited
,
Status Paralysis Purple.pngParalyzedCan't attack

This type of Paralysis is on a separate resistance counter
than the normal (yellow) Paralysis debuff.
and
Status Petrified Purple.pngPetrifiedStops enemy's charge diamonds from filling.

This type of Petrified is on a separate resistance counter
than the normal (blue) Petrified debuff.
Ability Pilfer.png Chaos Deploy the Status Chaos.pngChaos field effect, lowering all enemies' and allies' debuff resistance every 60 seconds.
Debuff resistance lowered by 5% / 10% / 15%.
180s 16T 20
With this effect, allies' and foes' debuff resistance is lowered and foes' special attack DMG is boosted. The debuff resistance hit rate and the special attack DMG boost amount will be modified periodically.
Ability Absorption.png Absorption All allies gain
Status Absorb DMG.png30% Absorb DMGAbsorbs some DMG to recover HP

Strength: 30%
Duration: 2 turns
.
2T 6T 20 Heals 30% of the damage taken rounded down at the end of the turn. Does not activate if the character dies before the end of the turn.

Grappler line[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Ability Counter.png Counter Gain
Status Counter.pngCounters on DodgeDodge and counter one-ally attacks

Duration: 2 turns
Counter attacks grant 5% charge bar per hit.
for up to 3 hits and
Status AttackUp.pngATK UpATK is boosted

Duration: 2 turns
.
2T 5T Grappler
Kung Fu Artist
- 1
Ability Sacrifice.png Taking Chances Gain
Status AttackUp.pngATK UpATK is boosted

Duration: 5 turns
and
Status DefenseDown.pngDEF DownDEF is lowered

Duration: 5 turns
Can't be removed
.
5T 6T Grappler Yes 10
Ability Sacrifice.png Taking Chances II Gain
Status AttackUp.png60% ATK UpATK is boosted

Strength: 60%
Multiplier: Normal
Duration: 5 turns
Stacking: Dual
and
Status DefenseDown.png20% DEF DownDEF is lowered (Can't be removed)

Strength: 20%
Duration: 5 turns
.
5T 6T Kung Fu Artist Yes 5
Ability Selfheal.png Chi Channeler Restore HP and gain
Status DefenseUp.pngDEF UpDEF is boosted

Duration: 3 turns
.
3T 5T Kung Fu Artist Yes 15
Ability Counter.png Counter II Gain
Status Counter.pngCounters on DodgeDodge and counter one-ally attacks

Strength: 3.5x Counter DMG
Duration: 2 turns
Counter attacks grant 5% charge bar per hit.
for up to 3 hits and
Status AttackUp.png20% ATK UpATK is boosted

Strength: 20%
Duration: 2 turns
.
2T 5T Ogre - 1
Ability FightingSpirit.png Fighting Spirit Elemental DMG to one enemy and gain 20% charge bar. - 5T Ogre Yes 5
Ability Ougi.png Pandemonium Gain
Status Uplift.pngCharge Bar Sped UpCharge bar speed is boosted

Duration: 3 turns
The boost is 100% for Ogres, 70% for other classes.
.
3T 8T Ogre Yes 15 The increase is +100% for Ogres and +70% for other classes
Ability Counter.png Knifehand Strike Gain
Status Counter.pngTank-and-CounterCounters upon taking DMG

Strength: 3 times
Duration: 2 turns
Counter attacks grant 5% charge bar per hit.
for up to 3 hits,
Status DefenseUp.png30% DEF UpDEF is boosted

Strength: 30%
Duration: 2 turns
and
Status AggroUpArrow.pngHostility UpMore likely to be attacked

Duration: 2 turns
.
2T 5T Luchador - 1
Counter damage equals 350%. Hostility increased by +20.
Extended mastery skills
Icon Name Effect
DurDuration
CDCooldown
Usable by
EMPCost in EMP
RequiresClass levels required to unlock the skill
Notes
Ability Spirit.png Spirit of Training Gain
Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)

Duration: 5 turns
10% per stack, max 50%
5T 2T Grappler
Kung Fu Artist
Ogre
Luchador
8 Grappler
Kung Fu Artist
Ogre
at lvl 20
10% per stack, max 50%. [1]
Ability Ichijigamae.png Horizontal Solace Gain
Status AggroUpArrow.pngHostility UpMore likely to be attacked

Duration: 1 turns
.
Boost to number of counters (2 times) when counter is active.
1T 7T 5 Doesn't extend duration of counter.
Ability Steroid.png Ring Ruler Gain
Status HypeUp.pngRing RulerHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4)
.
Varies 8T 5 Luchador
at lvl 20
Gain 1 stack of
Status Hype1.pngHypedATK is boosted
every turn. Effect ends upon taking damage. In-battle, this skill is known as Standing Ovation
Ability Mic Hype.png Mic Hype All parties gain 10%
Status Uplift.pngUpliftedCharge bar is boosted on every turn

Strength: 10% per turn
Duration: 3 turns
.
3T 8T 25 Affects all players.
Ability Tag Team.png Tag Team All allies attack without using up a turn. - 15T 40 Allies will not use charge attacks.

Ranger line[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Ability Evasion.png Quick Step Gain
Status DefenseUp.pngOther SelfTakes no DMG or debuffs while in effect

Duration: 1 turns
.
1T 5T Ranger
Archer
- 1
Ability Arrow.png Rain of Arrows Elemental DMG to all enemies. - 5T Ranger Yes 10
Ability Arrow.png Rain of Arrows II Elemental DMG to all enemies and inflict
Status AttackDown.pngATK DownATK is lowered

Strength: Small
Duration: 180 seconds
.
180s 5T Archer Yes 5
Ability Killstreak.png Hard Line Big Elemental DMG to one enemy with a debuff. - 7T Archer Yes 15
Ability Evasion.png Quick Step II Gain
Status DefenseUp.pngOther SelfTakes no DMG or debuffs while in effect

Duration: 1 turns
and
Status AttackUp.png100% ATK UpATK is boosted

Strength: 100%
Duration: 1 turns
.
1T 5T Sidewinder - 1
Ability Arrow.png Rain of Arrows III 300% Elemental DMG to all enemies and inflict
Status AttackDown.png25% ATK DownATK is lowered

Strength: 25%
Duration: 180 seconds
Stacking: Single
.
180s 5T Sidewinder Yes 5
Ability Killstreak.png Bullseye Run Elemental DMG to one enemy based on the number of debuffs the enemy has. - 7T Sidewinder Yes 15
  • Base damage is 300% for Sidewinder and 100% for other classes.
  • Damage is increased by +100% for each debuff.
  • The damage cap is around 580,000.
Ability EvasiveManeuvers.png Evasive Maneuvers Deal 800% damage to one foe and gain
Status AttackUp.png100% ATK UpATK is boosted

Strength: 100%
Duration: 1 turns
,
Status DefenseUp.pngOther SelfTakes no DMG or debuffs while in effect

Duration: 1 turns
and
Status EffectOnDodge.pngBonus Effect on DodgeBlind foes upon dodging

Duration: 1 turns
Will deal large damage and inflict blind on all foes.
.
1T 5T Nighthound - 1 The Bonus Effect on Dodge will deal Elemental damage and inflict
Status Blind.pngBlindedAttacks have a slight chance to miss
on all foes.
Even if you dodge multiple times it only triggers once.
Extended mastery skills
Icon Name Effect
DurDuration
CDCooldown
Usable by
EMPCost in EMP
RequiresClass levels required to unlock the skill
Notes
Ability Blind.png Steady Aim Inflict
Status Target.pngSteady AimTargeted by a skill

Duration: 180 seconds
on a foe. Gain
Status Uplift.png20% Charge BoostInstantly boosts Charge Bar 20%

Strength: 20%
.
180s 5T Ranger
Archer
Sidewinder
Nighthound
5 Ranger
Archer
Sidewinder
at lvl 20
Status Target.pngSteady AimTargeted by a skill

Duration: 180 seconds
has no actual effect, it is used purely for boosting the damage of skills like Bullseye Run.
Ability Switch.png Change Switches position with a sub member. - 2T 8
Ability Switch.png Tactical Relocation Switch positions of any two allies - 20T 30 Nighthound
at lvl 20
Ability Frequency.png Frequency Jam All allies gain
Status Dodge.png~35% Dodge Rate BoostedImmune to DMG and debuffs for a fixed amount while in effect

Strength: ~35%
Duration: 2 turns
and
Status CriticalUp.png40% / 40% Critical Hit Rate UpDMG is slightly boosted for critical hits

Strength: 40% chance of dealing 40% more damage.
Duration: 2 turns
.
2T 7T 20
Ability Twilight Zone.png Twilight Zone Deploy the
Status Twilight Zone.pngTwilight ZoneWhen superior element, DMG is boosted for fire, water, earth and wind attacks
field effect.
180s 16T 30
When superior element, damage is boosted for fire, water, earth and wind attacks (increases elemental modifier by 30%).
Ability Judicious Shot.png Judicious Shot 300% Elemental DMG to all foes (Damage cap: ~660,000) and inflict
25% Elemental DEF loweredBase accuracy: 100%
.
- 5T 25

Harpist line[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Ability Overture.png Overture All allies gain
Status Heal.pngHealing BoostedHeal skill's healing amount is boosted
and
Status Heal.pngHealing Cap BoostedHeal skill's healing cap is boosted
(both Stackable).
3T 7T Harpist
Bard
- 1 Affects all players.

Also boosts healing potions.

Harps enhance effect when equipped.
Ability MusicPurple.png Angelic Voice Inflict
Status Charm.pngCharmedAttacks are slightly limited
on one enemy.
180s 5T Harpist Yes 10 Harps enhance effect when equipped.
Ability MusicPurple.png Angelic Voice II Inflict
Status Charm.pngCharmedAttacks are slightly limited

Strength: Non-Harp 25%/Harp 55% chance of dealing ?? more damage.
on a foe.
180s 5T Bard Yes 5
Ability Regen.png Bard Song All allies gain
Status Heal.pngRefreshHP is restored on every turn

Strength: Non-Harp 3% maximum HP (Healing cap: 150 HP)/Harp 5% maximum HP (Healing cap: 300 HP)
.
5T 8T Bard Yes 15 Harps enhance effect when equipped.
Ability Overture.png Overture II All parties gain
Status Heal.pngHealing BoostedHeal skill's healing amount is boosted

Strength: Non-Harp 10%/Harp 40%
and
Status Heal.pngHealing Cap BoostedHeal skill's healing cap is boosted

Strength: Non-Harp 10%/Harp 20%
(both Stackable).
3T 7T Superstar - 1 Affects all players.

Also boosts healing potions.

Harps enhance effect when equipped.
Ability Pilfer.png Soul Soloist Inflict
Status DebuffResDown.png30% Debuff Res. DownDebuff resistance is lowered

Strength: 30%
30% with Harp
20% with Fonic Rod square.jpg Fonic Rod
5% with Dagger.
on all enemies. All allies gain
Status Veil.png30% Debuff Res. UpDebuff resistance is boosted

Strength: 30%
Duration: 3 turns
30% with Harp
20% with Fonic Rod square.jpg Fonic Rod
5% with Dagger.
.
3T 5T Superstar Yes 5 Harp mainhand enhances effect.
Both
Status Veil.pngDebuff Res. UpDebuff resistance is boosted
and
Status DebuffResDown.pngDebuff Res. DownDebuff resistance is lowered
are:
  • 30% with Harp,
    Base AccuracySee Debuff Resistance for details.
    : 200%
  • 20% with Fonic Rod,
    Base AccuracySee Debuff Resistance for details.
    : 200%
  • 5% with Dagger.
    Base AccuracySee Debuff Resistance for details.
    : 90%
Ability Quick.png Sky Realm Song All allies gain
Status DoubleUp.pngDA UpDouble attack rate is boosted

Duration: 3 turns
Strength: Non-Harp 20%/Harp 60%
.
3T 6T Superstar Yes 15
Status DoubleUp.pngDA UpDouble attack rate is boosted
effect is increased to 30%/70% due to Appassionato.
Ability Concludere.png Concludere All parties gain
Status Heal.pngHealing Boosted (Stackable)Heal skill's healing amount is boosted (Stackable)

Strength: Varies
Duration: 3 turns
40% with Harp, 10% without Harp
and
Status Heal.pngHealing Cap Boosted (Stackable)Heal skill's healing cap is boosted (Stackable)

Strength: Varies
Duration: 3 turns
First stack: 20% with Harp, 10% without Harp
Subsequent stacks: 5%
(Max: 30% with Harp, 20% without Harp)
/ Boost to your
elemental ATK20% with Harp, 10% without Harp
(Harps enhance effect when equipped)
3T 7T Elysian - 1 Affects all parties.
Only your own party gains
Status AttackUp.pngHigh Voltage (ATK Up)ATK is boosted

Strength: 5% per party (Max: 30%)
Duration: 3 turns
Other Superstars/Elysians do not count;
Unique modifier
and
Status DefenseUp.pngHigh Voltage (DEF Up)DEF is boosted

Strength: 5% per party (Max: 30%)
Duration: 3 turns
Other Superstars/Elysians do not count
.
Extended mastery skills
Icon Name Effect
DurDuration
CDCooldown
Usable by
EMPCost in EMP
RequiresClass levels required to unlock the skill
Notes
Ability MusicPurple.png Sheep Song Inflict
Status Sleep 3.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)

Base Accuracy: 80% with Harp, 50% without Harp
Duration: 3 turns
Takes 25% more damage
Local status effect
and
Status Gravity.pngDelayReduces foe Charge Diamonds by 1
on a foe.
3T 6T Harpist
Bard
Superstar
Elysian
8 Harpist
Bard
Superstar
at lvl 20
Harp mainhand enhances effect.
Ability MusicRed.png Tremor Round All allies gain
Status AttackUp.pngATK UpATK is boosted

Duration: 3 turns
and
Status DefenseUp.pngDEF UpDEF is boosted

Duration: 3 turns
based on number of parties.
3T 6T 5
Ability ArmorBreak 4.png Dirge for the Dead Inflict
Status DefenseDown.png15% DEF DownDEF is lowered

Strength: 15%
Base Accuracy: 90%
Duration: 180 seconds
Dual-sided
and
20% elemental DEF loweredBase accuracy: 90%
based on your element.
180s 6T 20 Elysian
at lvl 20
Does not stack with Miserable Mist.
Ability Voice Unveiled.png Voice Unveiled Grant
Status DeathsGrace.pngDeath's GraceConverting turn-based DMG to HP recovery (Poison, burn, wither etc.)

Duration: 5 turns
and
Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.

Strength: 250 HP or 5% charge bar
Duration: 5 turns
to all allies.
5T 8T 10
Ability Call of the Abyss.png Call of the Abyss All allies gain
Status DoubleUp.pngDA UpDouble attack rate is boosted

Strength: Varies
80% with Harp, 40% without Harp
,
Status TripleUp.pngTA UpTriple attack rate is boosted

Strength: Varies
30% with Harp, 10% without Harp
, and
Status Collapse.pngCharge Bar SlowedCharge bar speed is lowered

Strength: 35%
. (Harps enhance effect when equipped)
3T 5T 14 The
Status Collapse.pngCharge Bar SlowedCharge bar speed is lowered

Strength: 35%
debuff can be removed with Clarity or other debuff removal skills.
Non-harp weapons reduce buff effectiveness.

Lancer line[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Ability Lead.png Drive It In Elemental DMG to one enemy.
Spear: Inflict
Status Lock.pngBreak Boosted (Time)Break mode time is extended
on one enemy.
Axe: Mode bar cut to one enemy in Overdrive.
- 7T Lancer
Dragoon
- 1
Ability Piercing.png Double Trouble Gain
Status DoubleUp.png100% DA UpDouble attack rate is boosted

Strength: 100%
Duration: 1 turns
.
Spear: All parties gain
Status DoubleUp.pngDA UpDouble attack rate is boosted

Strength: Small
Duration: 3 turns
.
Axe: Inflict
Status DoubleDown.pngDA DownDouble attack rate is lowered

Strength: Small
Duration: 3 turns
on one enemy.
1T 5T Lancer Yes 10 Spear's bonus effect affects all players.
Ability Piercing.png Double Trouble II Gain
Status DoubleUp.png100% DA UpDouble attack rate is boosted

Strength: 100%
Duration: 1 turns
.
Spear: All parties gain
Status DoubleUp.pngDA UpDouble attack rate is boosted

Strength: Medium
Duration: 3 turns
.
Axe: Inflict
Status DoubleDown.pngDA DownDouble attack rate is lowered

Strength: Medium
Duration: 3 turns
on a foe.
1T 5T Dragoon Yes 5 Spear's bonus effect affects all players
Ability Pyre.png Battle Scar Elemental DMG based on charge bar to a foe. Gain
Status AttackUp.pngATK UpATK is boosted
,
Status DefenseUp.pngDEF UpDEF is boosted
and
Status Burned.pngOverheatedHP is lowered on every turn
.
3T 6T Dragoon Yes 15
Ability Lead.png Drive It In II 300% Elemental DMG to one enemy.
Spear: Inflict
Status Lock.pngBreak Boosted (Time)Break mode time is extended
on one enemy.
Axe: Mode bar cut to one enemy in Overdrive.
- 7T Valkyrie - 1
Ability Piercing.png Double Trouble III Gain
Status TripleUp.png100% TA UpTriple attack rate is boosted

Strength: 100%
Duration: 1 turns
.
Spear: All parties gain
Status DoubleUp.png10% DA UpDouble attack rate is boosted

Strength: 10%
Duration: 3 turns
Without other buffs
and
Status TripleUp.png5% TA UpTriple attack rate is boosted

Strength: 5%
Duration: 3 turns
Without other buffs
.
Axe: Inflict
Status DoubleDown.pngDA DownDouble attack rate is lowered
and
Status TripleDown.pngTA DownTriple attack rate is lowered
on one enemy.
1T / 3T 5T Valkyrie Yes 5 Spear's bonus effect affects all players. Effect enhanced based on caster's number of buffs.
Ability Killstreak.png Resonating Surge Elemental DMG to one enemy and gain
Status SkillUp.pngSkill DMG Up (Stackable)Skill DMG is boosted

Strength: 25% (Max: 200%)
Duration: 6 turns
Additive modifier
.
6T 5T Valkyrie Yes 15
Status SkillUp.pngSkill DMG Up (Stackable)Skill DMG is boosted
is additive to the % damage of the skill.
Ability Thunder on the Water.png Thunder on the Water 300% Elemental damage to one enemy (Damage cap: ~640,000).
Spear: Inflict
Status Lock.pngBreak Boosted (Time)Break mode time is extended
on one enemy. All parties' gain
Status AttackUp.png10% Skill DMG UpSkill DMG is boosted

Strength: 10%
.
Axe: Mode bar cut to one enemy in Overdrive. All allies gain
Status Uplift.png20% Charge BoostInstantly boosts Charge Bar 20%

Strength: 20%
.
2T 5T Apsaras - 1
Extended mastery skills
Icon Name Effect
DurDuration
CDCooldown
Usable by
EMPCost in EMP
RequiresClass levels required to unlock the skill
Notes
Ability ArmorBreak 4.png Randgrith Inflict
Status DefenseDown.png25% DEF DownDEF is lowered

Strength: 25%
Duration: 180 seconds
Stacking: Single
.
180S 5T Lancer
Dragoon
Valkyrie
Apsaras
10 Lancer
Dragoon
Valkyrie
at lvl 20
Ability Spirit.png Einherjar Gain 20%
Status AttackUpStack.pngATK Up (Stackable)ATK is boosted on every turn

Strength: 20%
Multiplier: Unique
Duration: Until hit
(Max: 100%).
Until hit 4T 8 Gain 20%
Status AttackUpStack.pngATK Up (Stackable)ATK is boosted on every turn

Strength: 20%
Multiplier: Unique
Duration: Until hit
(Max: 100%) every turn. Effect ends upon taking damage.
Ability Swan Song.png Swan Song All parties gain
Status Uplift.png10% Charge Bar Sped UpCharge bar speed is boosted

Strength: 10%
Duration: 3 turns
.
Spear: All parties gain
Status CriticalUp.png80% / 20% Critical Hit Rate UpDMG is slightly boosted for critical hits

Strength: 80% chance of dealing 20% more damage.
Duration: 3 turns
.
Axe: All allies gain
Status Drain.pngDrainDamage dealt is partially absorbed to HP

Strength: Up to 800
Duration: 3 turns
and
Status DebuffSuccessUp.pngDebuff Success BoostedDebuff success rate is boosted

Duration: 3 turns
.
3T 9T 20 Apsaras
at lvl 20
Ability Dance of Zeal.png Dance of Zeal Gain
Status Devotion.pngDevotionThe ally with the highest remaining HP takes one-ally attacks in your place

Duration: 3 turns
. All allies except Apsaras gain
Status AttackUp.png50% ATK UpATK is boosted

Strength: 50%
Duration: 3 turns
and
Status DefenseDown.png20% DEF DownDEF is lowered

Strength: 20%
Duration: 3 turns
.
3T 8T 5 The
Status DefenseDown.png20% DEF DownDEF is lowered

Strength: 20%
Duration: 3 turns
debuff can be removed with Clarity or other debuff removal skills.
Ability Springwater Robe.png Springwater Robe Gain
Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
for up to 2 hits and
Status Springwater Robe.pngSpringwater RobeOn next skill cast, both spear and axe effects activate

Duration: 3 turns
.
3T 6T 10
Status Springwater Robe.pngSpringwater RobeOn next skill cast, both spear and axe effects activate
lasts 3 turns or until skill with Spear/Axe effects is used.
Ability Crestfallen Flower.png Crestfallen Flower Gain
Status Veil.png50% Debuff Res. UpDebuff resistance is boosted

Strength: 50%
Duration: 3 turns
.
Spear: All allies gain
Status Strength.pngStrengthATK is greatly boosted as HP is raised

Strength: 10%-20%
Duration: 3 turns
Above 50% HP strength equals 20%.
Below 50% HP, strength decreases linearly until 10%.
.
Axe: All allies gain
Status Jammed.pngJammedATK is greatly boosted as HP is lowered

Strength: 10%-20%
Duration: 3 turns
Strength increases linearly from 10% at 100% HP and caps at 20% at 50% HP and lower.
.
3T 6T 30 The in-game description for this skill is incorrect.

Alchemist[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Ability Potion.png Alchemize Green Potion Create one green potion. - 7T Alchemist - 1
Ability HealAll.png Just the Cure Restore 25% HP to all allies (Healing cap: 1500 HP). - 7T Alchemist Yes 5
Ability Morale.png A Little Pick-Me-Up All parties gain
Status Uplift.png5% Charge BoostInstantly boosts Charge Bar 5%

Strength: 5%
.
- 10T Alchemist Yes 15 Buff increases to
Status Uplift.png10% Charge BoostInstantly boosts Charge Bar 10%

Strength: 10%
with Inspired Knowledge.
Affects all players.
Extended mastery skills
Icon Name Effect
DurDuration
CDCooldown
Usable by
EMPCost in EMP
RequiresClass levels required to unlock the skill
Notes
Ability Steroid.png Fury Capsule Gain
Status AttackUp Timer.pngReadying Skill (ATK Up)Skill will take effect after 3 turns

Duration: 3 turns
. After 3 turns all allies gain
Status AttackUp.png50% ATK UpATK is boosted

Strength: 50%
Duration: 3 turns
.
3T 6T Alchemist10 Alchemist
at lvl 20

Ninja[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Ability Ninjutsu.png Ninjutsu Bonus effects from seal combo - 6T Ninja - 1
Ability Shuriken.png Fuma Shuriken Elemental damage to a foe /
Bonus effects from seal combo.If the target has any element seal (level 1), inflict 30% DEF Lowered and Seal level 2, gain Elemental Resist Down and another buff

Katana: Cut to Ninjutsu cooldown.
Melee: Gain
Status AttackUp.png50% ATK UpATK is boosted

Strength: 50%
Duration: 3 turns
and
Status DoubleUp.pngDA UpDouble attack rate is boosted

Duration: 3 turns
.
3T 8T Ninja Yes 5
Ability Cloudy.png Haze Elemental damage to a foe.
Katana: Self-inflict
Status Blind.pngBlindedAttacks have a slight chance to miss

Strength: 50%
Duration: 2 turns
. Gain
Status DoubleUp.png50% DA UpDouble attack rate is boosted

Strength: 50%
Duration: 1 turns
.
Melee: Gain
Status AttackUp.png60% ATK UpATK is boosted

Strength: 60%
Duration: 3 turns
,
Status DefenseDown.pngDEF DownDEF is lowered (Can't be removed)

Duration: 3 turns
and
Status Uplift.png10% Charge Bar Sped UpCharge bar speed is boosted

Strength: 10%
Duration: 3 turns
.
3T 6T Ninja Yes 15
Ability Runeweaving.png Runeweaving Call forth the power of the tetra-elements to cast a spell. - 5T Runeslayer - 1
Extended mastery skills
Icon Name Effect
DurDuration
CDCooldown
Usable by
EMPCost in EMP
RequiresClass levels required to unlock the skill
Notes
Ability Home-Made Bomb.png Home-Made Bomb Gain
Status Bomb Timer.pngReadying Skill (Bomb)Skill will take effect after 5 turns

Duration: 5 turns
. Elemental damage to foes after 5 turns
5T 7T Ninja
Runeslayer
10 Ninja
at lvl 20
Inflicts 1000% elemental damage with the damage cap being 620,000~630,000. Can be dispelled.
Ability Mana Burst.png Mana Burst Big damage to all foes based on number of Magic Circles granted to caster. - 6T 15 Runeslayer
at lvl 20
+200% damage per Magic Circle, up to 1000% (Damage cap: ~1,160,000). Does not consume Magic Circles. Can be cast without Magic Circles.
Ability Dragon Break.png Dragon Break All allies gain
Status Bonus Damage.png10%-80% Bonus DMGDeals bonus DMG for one-foe one-ally attacks

Strength: 10%-80%
Duration: 1 turns
(10% per Magic Circle on caster) (Consumes all Magic Circles).
1T 8T 25
Status Bonus Damage.pngBonus DMGDeals bonus DMG for one-foe one-ally attacks
strength increases by 10% per Magic Circle consumed. Can't be cast without Magic Circle. Consumes all Magic Circles, even if there are more than the 8 necessary to reach the maximum strength of the buff.
Ability Spell Boost.png Spell Boost Add 1 of each Magic Circle granted to caster. 2-turn cut to Runeweaving's cooldown (Consumes 30% of charge bar). - 7T 40 Gives one of each Magic Circle you currently have, without going over 2 Circles by Element (e.g. casting it with
Status Fire Circle 2.pngFire Circle
A magic circle possessing the power of fire (Max: 2 / Can't be removed)
Status Earth Circle 1.pngEarth Circle
A magic circle possessing the power of earth (Max: 2 / Can't be removed)
Status Wind Circle 1.pngWind Circle
A magic circle possessing the power of wind (Max: 2 / Can't be removed)
will result in
Status Fire Circle 2.pngFire Circle
A magic circle possessing the power of fire (Max: 2 / Can't be removed)
Status Earth Circle 2.pngEarth Circle
A magic circle possessing the power of earth (Max: 2 / Can't be removed)
Status Wind Circle 2.pngWind Circle
A magic circle possessing the power of wind (Max: 2 / Can't be removed)
). Can be cast without Magic Circles and without Runeweaving being on cooldown, potentially wasting the entire effect.

Ninjutsu effects[edit]

Combo Name First Seal Second Seal Effects Duration
Fire Evade FireMark.png FireMark.png Fire damage to one enemy and inflict
Status FireMark1.pngFire SealFire Seal is cast

Duration: 180 seconds
. If
Status FireMark2.pngFire Seal IIFire Seal II is cast
is active, consume it and inflict
Status AttackDown.png30% ATK DownATK is lowered

Strength: 30%
Duration: 180 seconds
instead.
180s / 180s
Encount FireMark.png WaterMark.png Gain
Status CriticalUp.png50% / 50% Critical Hit Rate UpDMG is slightly boosted for critical hits

Strength: 50% chance of dealing 50% more damage.
Duration: 1 turns
.
1t
Thunderswift FireMark.png WindMark.png Light damage to one enemy and inflict
Status LightMark1.pngLightning SealLightning Seal is cast

Duration: 180 seconds
. If
Status LightMark2.pngLightning Seal IILightning Seal II is cast
is active, consume it and inflict
Status Paralysis.pngParalysisCan't attack

Duration: 30 seconds
instead.
180s / 30s
Tight Spot FireMark.png EarthMark.png Gain
Status TripleUp.png100% TA UpTriple attack rate is boosted

Strength: 100%
Duration: 2 turns
.
2t
Cast-off WaterMark.png FireMark.png Gain
Status DefenseUp.pngOther SelfTakes no DMG or debuffs while in effect

Duration: 1 turns
.
1t
Water Escape WaterMark.png WaterMark.png Water damage to one enemy and inflict
Status WaterMark1.pngWater SealWater Seal is cast

Duration: 180 seconds
. If
Status WaterMark2.pngWater Seal IIWater Seal II is cast
is active, consume it and inflict
Status DefenseDown.pngDEF DownDEF is lowered

Duration: 180 seconds
instead.
180s / 180s
Curse Bind WaterMark.png WindMark.png Dark damage to one enemy and inflict
Status DarkMark1.pngShadow SealShadow Seal is cast

Duration: 180 seconds
. If
Status DarkMark2.pngShadow Seal IIShadow Seal II is cast
is active, consume it and inflict
Status Blind.pngBlindedAttacks have a slight chance to miss

Duration: 180 seconds
instead.
180s / 180s
Poison Evade WaterMark.png EarthMark.png Elemental damage to all enemies and inflict
Status Poison.pngPoisonedHP is lowered on every turn

Strength: 4000
Duration: 180 seconds
.
180s
Plover WindMark.png FireMark.png Inflict
Status DoubleDown.pngDA DownDouble attack rate is lowered

Strength: Large
Duration: 90 seconds
and
Status TripleDown.pngTA DownTriple attack rate is lowered

Strength: Large
Duration: 90 seconds
on all enemies.
90s
Aisha WindMark.png WaterMark.png Cuts one enemy's mode bar if they are in overdrive.
Wind Evade WindMark.png WindMark.png Wind damage to one enemy and inflict
Status WindMark1.pngWind SealWind Seal is cast

Duration: 180 seconds
. If
Status WindMark2.pngWind Seal IIWind Seal II is cast
is active, consume it and inflict
Status DoubleDown.pngDA DownDouble attack rate is lowered

Duration: 180 seconds
instead.
180s / 180s
Raccoon Retreat WindMark.png EarthMark.png Gain
Status DefenseUp.pngScurryLess likely to be attacked

Duration: 1 turns
, reducing the chance of being targeted to 0%.
1t
Eye of the Tiger EarthMark.png FireMark.png Gain
Status AttackUp.pngTiger EyeATK is boosted when blinded

Strength: 80%
Duration: 2 turns
, increasing attack by 80% when inflicted with
Status Blind.pngBlindedAttacks have a slight chance to miss
.
2t
Life or Death EarthMark.png WaterMark.png Heal self and remove all debuffs. (Costs 50% of charge bar.)
Firefly's Light EarthMark.png WindMark.png Remove 1 debuff from all allies.
Earth Entomb EarthMark.png EarthMark.png Earth damage to one enemy and inflict
Status EarthMark1.pngEarth SealEarth Seal is cast

Duration: 180 seconds
. If
Status EarthMark2.pngEarth Seal IIEarth Seal II is cast
is active, consume it and inflict
Status Gravity.pngDelayReduces foe Charge Diamonds by 1
instead.
180s

Fuma Shuriken effects[edit]

Active Seals Additional Effects
Status FireMark1.pngFire Seal
Fire Seal is cast
Consume
Status FireMark1.pngFire SealFire Seal is cast
. Inflict
Status FireResDown.png30% Fire DEF DownDEF is lowered for fire DMG

Strength: 30%
Duration: 180 seconds
and
Status FireMark2.pngFire Seal IIFire Seal II is cast

Duration: 180 seconds
. Self-inflict
Status WindResDown.png30% Wind DEF DownDEF is lowered for wind DMG

Strength: 30%
Duration: 3 turns
. Gain
Status AttackUp.pngATK UpATK is boosted

Duration: 3 turns
.
Status WaterMark1.pngWater Seal
Water Seal is cast
Consume
Status WaterMark1.pngWater SealWater Seal is cast
. Inflict
Status WaterResDown.png30% Water DEF DownDEF is lowered for water DMG

Strength: 30%
Duration: 180 seconds
and
Status WaterMark2.pngWater Seal IIWater Seal II is cast

Duration: 180 seconds
. Self-inflict
Status FireResDown.png30% Fire DEF DownDEF is lowered for fire DMG

Strength: 30%
Duration: 3 turns
. Gain
Status DefenseUp.pngDEF UpDEF is boosted

Duration: 3 turns
.
Status EarthMark1.pngEarth Seal
Earth Seal is cast
Consume
Status EarthMark1.pngEarth SealEarth Seal is cast
. Inflict
Status EarthResDown.png30% Earth DEF DownDEF is lowered for earth DMG

Strength: 30%
Duration: 180 seconds
and
Status EarthMark2.pngEarth Seal IIEarth Seal II is cast

Duration: 180 seconds
. Self-inflict
Status WaterResDown.png30% Water DEF DownDEF is lowered for water DMG

Strength: 30%
Duration: 3 turns
. Gain
Status Uplift.png10% Charge BoostInstantly boosts Charge Bar 10%

Strength: 10%
.
Status WindMark1.pngWind Seal
Wind Seal is cast
Consume
Status WindMark1.pngWind SealWind Seal is cast
. Inflict
Status WindResDown.png30% Wind DEF DownDEF is lowered for wind DMG

Strength: 30%
Duration: 180 seconds
and
Status WindMark2.pngWind Seal IIWind Seal II is cast

Duration: 180 seconds
. Self-inflict
Status EarthResDown.png30% Earth DEF DownDEF is lowered for earth DMG

Strength: 30%
Duration: 3 turns
. Gain
Status DoubleUp.pngDA UpDouble attack rate is boosted

Duration: 3 turns
.
Status LightMark1.pngLightning Seal
Lightning Seal is cast
Consume
Status LightMark1.pngLightning SealLightning Seal is cast
. Inflict
Status LightResDown.png30% Light DEF DownDEF is lowered for light DMG

Strength: 30%
Duration: 180 seconds
and
Status LightMark2.pngLightning Seal IILightning Seal II is cast

Duration: 180 seconds
. Self-inflict
Status DarkResDown.png30% Dark DEF DownDEF is lowered for dark DMG

Strength: 30%
Duration: 3 turns
. Gain
Status CriticalUp.png50% / 50% Critical Hit Rate UpDMG is slightly boosted for critical hits

Strength: 50% chance of dealing 50% more damage.
Duration: 1 turns
.
Status DarkMark1.pngShadow Seal
Shadow Seal is cast
Consume
Status DarkMark1.pngShadow SealShadow Seal is cast
. Inflict
Status DarkResDown.png30% Dark DEF DownDEF is lowered for dark DMG

Strength: 30%
Duration: 180 seconds
and
Status DarkMark2.pngShadow Seal IIShadow Seal II is cast

Duration: 180 seconds
. Self-inflict
Status LightResDown.png30% Light DEF DownDEF is lowered for light DMG

Strength: 30%
Duration: 3 turns
. Gain
Status Collapse.pngOverdrive InhibitedOverdrive is curbed

Duration: 3 turns
.

Samurai line[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Ability Hissatsu.png Finishing Touch Gain
Status Dragon.pngNimbleMultiattack rate is boosted until hit

Strength: DA: Guaranteed / TA: ??%
.
- 5T Samurai - 1
Ability Meditation.png Self Reflection Gain
Status AttackUp.png60% ATK UpATK is boosted

Strength: 60%
Multiplier: Normal
Duration: 1 turns
,
Status CriticalUp.png??% / 50% Critical Hit Rate UpDMG is slightly boosted for critical hits

Strength: ??% chance of dealing 50% more damage.
Duration: 1 turns
and remove all debuffs from self. (Uses 30% of charge bar)
1T 1T Samurai Yes 5
Ability Aurora.png Quiet Strategy Gain
Status DefenseUp.pngDEF UpDEF is boosted

Duration: 2 turns
.
Katana: Gain a 1-hit
Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)

Duration: Indefinite
. Self-inflict
Status AttackDown.pngATK DownATK is lowered

Duration: 2 turns
Can't be removed
.
Bow: Gain
Status AttackUp.pngATK UpATK is boosted

Duration: 3 turns
,
Status DoubleDown.pngDA DownDouble attack rate is lowered (Can't be removed)

Duration: 5 turns
,
Status TripleDown.pngTA DownTriple attack rate is lowered (Can't be removed)

Duration: 5 turns
. (Uses 30% of charge bar)
2T 7T Samurai Yes 15
Ability One with the Blade.png One with the Blade Gain
Status Clarity of Mind.pngClarity of MindDouble attack rate is boosted / Triple attack rate is boosted
(Can't be removed)

Strength: DA: Guaranteed / TA: 30%
Duration: Until hit
and
Status CriticalUp.png50% / 50% Critical Hit Rate UpDMG is slightly boosted for critical hits

Strength: 50% chance of dealing 50% more damage.
Duration: 3 turns
.
3T 5T Kengo - 1 Duration only applies to
Status CriticalUp.pngCritical Hit Rate UpDMG is slightly boosted for critical hits

Duration: 3 turns
.
Status Clarity of Mind.pngClarity of MindDouble attack rate is boosted / Triple attack rate is boosted
(Can't be removed)
lasts until taking damage.
Extended mastery skills
Icon Name Effect
DurDuration
CDCooldown
Usable by
EMPCost in EMP
RequiresClass levels required to unlock the skill
Notes
Ability Evasion.png Into Thin Air Dodge all foes' attack 1T 5T Samurai
Kengo
10 Samurai
at lvl 20
Ability Counter.png Eagle Reversal Gain
Status Counter DodgeDMG.pngDodge/Tank-and-CounterCounters upon nullifying one-foe attacks and upon taking DMG

Duration: 2 turns
Up to 2 times.
Counter attacks grant 5% charge bar per hit.
.
2T 6T 30 Kengo
at lvl 20
Counter damage equals 500%.
Ability No More Doubt.png No More Doubt Gain
Status Routine Step.pngTri-SlashAttacks 3 times each turn

Duration: 1 turns
. (Uses 40% of charge bar.)
1T 7T 40 If similar effects are present, the effect with lower number of attacks will be overwritten.
Ability Rending Flash.png Rending Flash 700% elemental damage to a foe (Damage cap: 820,000).
Gain
Status Defiance.png100% C.A. DMG UpCharge attack DMG is boosted

Strength: 100%
Duration: 3 turns
and
Status CA DMG Cap.png20% C.A. DMG Cap UpCharge attack DMG cap is boosted

Strength: 20%
Duration: 3 turns
. (Uses 60% of charge bar.)
3T 6T 25

Sword Master line[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Ability SwordRelease.png Awakening Blade Call forth the main weapon's hidden power. ? 10T Sword Master - 1 Grants 15 stacks of energy used for Resonating Blade and other effects
Ability SwordResonance.png Resonating Blade Effects vary based on main weapon. ? ? Sword Master - 5 Can only be used while energy is available. Drains 2-3 stacks depending on the weapon.
Ability SwordHeal.png Energize Restore energy. Costs 30% charge bar. Can only be used while energy is available. - 3T Sword Master - 15
Ability Glory Arts.png Glory Arts Call forth the main weapon's hidden power - 8T Glorybringer - 1
Extended mastery skills
Icon Name Effect
DurDuration
CDCooldown
Usable by
EMPCost in EMP
RequiresClass levels required to unlock the skill
Notes
Ability Counter.png Contrablade Guts effect to caster / Counter upon taking DMG (2 times) / Boost to hostility 2T 6T Sword Master
Glorybringer
35 Sword Master
at lvl 20
Ability Espada.png Espada Big DMG to a foe based on number of sabres and katanas equipped - 6T 15 Glorybringer
at lvl 20
Damage cap: ~1,160,000
Ability Choke.png Al Doble Gain
Status Bonus Damage.png30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks

Strength: 30%
Duration: 3 turns
,
20% boost to your elemental ATKGain one of the following depending on the MC's element:
Status FireAtkUp.png20% Fire ATK UpFire ATK is boosted

Strength: 20%
Duration: 3 turns
,
Status WaterAtkUp.png20% Water ATK UpWater ATK is boosted

Strength: 20%
Duration: 3 turns
,
Status EarthAtkUp.png20% Earth ATK UpEarth ATK is boosted

Strength: 20%
Duration: 3 turns
,
Status WindAtkUp.png20% Wind ATK UpWind ATK is boosted

Strength: 20%
Duration: 3 turns
,
Status LightAtkUp.png20% Light ATK UpLight ATK is boosted

Strength: 20%
Duration: 3 turns
, or
Status DarkAtkUp.png20% Dark ATK UpDark ATK is boosted

Strength: 20%
Duration: 3 turns
, and
Status Blade of Glory.pngBlade of GlorySuccess rate of sword energy effects on one-foe attack is boosted

Duration: 3 turns
.
3T 8T 20
  • While active,
    Status Blade of Glory.pngBlade of GlorySuccess rate of sword energy effects on one-foe attack is boosted

    Duration: 3 turns
    grants:
    • Increase the debuffs success rate of sword energy by 40%Ridill debuff success from 10% to 50%
      .
Ability Colmillos.png Colmillos Gain
Status Colmillos.pngColmillosATK is boosted / Double attack rate is boosted / Slight chance to boost DMG for critical hits / Sword energy effects don't activate upon taking DMG (Can't be removed)

Duration: Until recast
. (Recast to end)
- 7T 25
  • While active,
    Status Colmillos.pngColmillosATK is boosted / Double attack rate is boosted / Slight chance to boost DMG for critical hits / Sword energy effects don't activate upon taking DMG (Can't be removed)

    Duration: Until recast
    grants:
    • 20%
      ATK UpNormal modifier
    • ~20% DA Up
    • 50% / 30% Boost to critical hit rate50% chance of dealing 30% more damage.
    • Sword energy effects don't activate upon taking damage.

Gunslinger[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Ability Shoot.png Early Shot Instantly perform a normal attack. - 4T Gunslinger - 1 Can trigger multiattacks, bonus damage, and charges the charge bar like a normal attack would.
Consumes Triple Threat.
Ability Trine.png Triple Threat Gain
Status Triple Threat.pngTriple ThreatGuaranteed triple attack

Duration: 6 turns
for 1 hit.
Gain 30%
Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)

Strength: 30% (Max: 150%)
Multiplier: Unique
Duration: 6 turns
(Max: 150%) and 7%
Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable / Can't be removed)

Strength: 7% (Max: 20%)
Duration: 6 turns
(Max: 20%).
6T 4T Gunslinger - 5 Multiattacks require multiple bullets.
With Nebuchad square.jpg Nebuchad, 40%
Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)

Strength: 40% (Max: 200%)
Multiplier: Unique
Duration: 6 turns
(Max: 200%), 5%
Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable / Can't be removed)

Strength: 5% (Max: 20%)
Duration: 6 turns
(Max: 20%), and boost to critical hit rate.
Ability Reload.png Lock 'n' Load Discard remaining bullets and reload. - 8T Gunslinger - 15
Extended mastery skills
Icon Name Effect
DurDuration
CDCooldown
Usable by
EMPCost in EMP
RequiresClass levels required to unlock the skill
Notes
Ability Blitzburst.png Blitzburst Use up all bullets and gain
Status Uplift.png15% Charge BoostInstantly boosts Charge Bar 15%

Strength: 15%
per bullet spent.
Gain
Status Cocking.pngCocking次のターンに攻撃力大幅UPする状態

Gain
Status Defiance.pngATK Sharply BoostedATK is sharply boosted

Strength: 300% for Normal Attacks.
250% for C.A.
at the start of the next turn
(Gain
Status Defiance.pngATK Sharply BoostedATK is sharply boosted

Strength: 300% for Normal Attacks
250% for C.A.
at the start of the next turn).
1T 10T Gunslinger30 Gunslinger
at lvl 20
Be careful when
Status God of War Returns.pngGod of War ReturnsSkill will activate 2 turns later.
is active as
Status Cocking.pngCocking次のターンに攻撃力大幅UPする状態
will trigger before it. Therefore
Status Defiance.pngATK Sharply BoostedATK is sharply boosted
will be applied to
Status God of War Returns.pngGod of War ReturnsSkill will activate 2 turns later.
and consumed.

Mystic line[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Ability MysticEye.png Omnipotent Eye Gain
Status Omnipotent Eye.pngOmnipotent EyeUsing MP to gain buffs
, sharply boosting all allies' stats. Normal attacks will only hit one enemy. Consumes 3 MP per turn. When
Status Omnipotent Eye.pngOmnipotent EyeUsing MP to gain buffs
ends, self-inflict debuffs to stats. Recast to end.
- 2T Mystic - 1 Stat increases only apply during attack:
Status AttackUp.png30% ATK UpATK is boosted

Strength: 30%
,
Status DefenseUp.png80% DEF UpDEF is boosted

Strength: 80%
,
Status DoubleUp.png60% DA UpDouble attack rate is boosted

Strength: 60%
and
Status Veil.png50% Debuff Res. UpDebuff resistance is boosted

Strength: 50%
.
Self debuff lasts 1 turn and can't be removed:
Status AttackDown.pngATK DownATK is lowered

Duration: 1 turns
,
Status DefenseDown.pngDEF DownDEF is lowered

Duration: 1 turns
,
Status DoubleDown.pngDA DownDouble attack rate is lowered

Duration: 1 turns
,
Status TripleDown.pngTA DownTriple attack rate is lowered

Duration: 1 turns
,
Status DebuffResDown.png100% Debuff Res. DownDebuff resistance is lowered

Strength: 100%
Duration: 1 turns
,
Status AggroUpArrow.pngHostility UpMore likely to be attacked

Duration: 1 turns
Ability MysticFate.png Fate Foreseen Convert entire charge bar to MP. 10% charge bar = 1 MP. - 4T Mystic - 5 Maximum MP is 10.
Remaining charge bar rounds up from 5 (e.g. 55% = 6 MP) and rounds down below 5 (e.g. 54% = 5 MP)
Ability Convert.png Splitting Spirit Sacrifice 50% of current HP to increase charge bar by 3% for every 250 HP lost. - 8T Mystic Yes 15
Ability Cat's Meow.png Cat's Meow Sharp boost to allies' stats (Uses 3 MP every turn / Hit to caster's stats for 3 turns when Cat's Meow ends on recast or when MP is 0) - 2T Nekomancer - 1 Stat boost (applied only on the turn of the attack): Caster debuff:
Status AttackDown.pngATK DownATK is lowered

Duration: 3 turns
,
Status DefenseDown.pngDEF DownDEF is lowered

Duration: 3 turns
,
Status DoubleDown.pngDA DownDouble attack rate is lowered

Duration: 3 turns
,
Status TripleDown.pngTA DownTriple attack rate is lowered

Duration: 3 turns
,
Status DebuffResDown.png100% Debuff Res. DownDebuff resistance is lowered

Strength: 100%
Duration: 3 turns
,
Status AggroUpArrow.pngHostility UpMore likely to be attacked

Duration: 3 turns
Extended mastery skills
Icon Name Effect
DurDuration
CDCooldown
Usable by
EMPCost in EMP
RequiresClass levels required to unlock the skill
Notes
Ability Third eye.png Third eye Boost an ally's triple attack rate 1T 6T Mystic
Nekomancer
25 Mystic
at lvl 20
Ability Black Cat's Path.png Black Cat's Path End Cat's Meow and inflict
Status AttackDown.png20% ATK DownATK is lowered

Strength: 20%
Base Accuracy: 100%
Stacking: Dual
,
Status TripleDown.pngTA DownTriple attack rate is lowered

Base Accuracy: 100%
,
Status DoubleDown.pngDA DownDouble attack rate is lowered

Base Accuracy: 100%
, and
Status DebuffResDown.png20% Debuff Res. DownDebuff resistance is lowered

Strength: 20%
Base Accuracy: 100%
on all enemies.
180s 7T 25 Nekomancer
at lvl 20
  • Cannot be used unless Cat's Meow is active
  • Adds 3T to Cat's Meow's current cooldown
  • Will not trigger Cat's Meow debuffs upon removal
Ability Moonshadow.png Moonshadow Convert your charge bar to MP. - 4T 30
  • 1.5 MP per 10% Charge Bar
  • Only consumes charge bar necessary to reach maximum (15) MP
Ability Special Bomb.png Paws of Power Gain
Status DoubleUp.png40% DA UpDouble attack rate is boosted

Strength: 40%
Duration: 3 turns
,
Status TripleUp.png30% TA UpTriple attack rate is boosted

Strength: 30%
Duration: 3 turns
, and
Status CriticalUp.png100% / 30% Critical Hit Rate UpDMG is slightly boosted for critical hits

Strength: 100% chance of dealing 30% more damage.
Duration: 3 turns
. Consumes 3 MP.
3T 8T 20

Assassin[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Ability Skilled.png Selectively Skilled Use a secret gear (item is used up). - 1T Assassin - 1
Ability Misdirect.png Out of Sight Gain
Status AggroDownArrow.pngHostility DownLess likely to be attacked
. Target ally gains
Status AggroUpArrow.pngHostility UpMore likely to be attacked
.
3T 8T Assassin Yes 5
Ability Retaliate.png Retaliation Reprise Use a secret gear (item is used up). Self-inflict
Status DefenseDown.pngDEF DownDEF is lowered
.
1T 8T Assassin - 15
Extended mastery skills
Icon Name Effect
DurDuration
CDCooldown
Usable by
EMPCost in EMP
RequiresClass levels required to unlock the skill
Notes
Ability Conceal.png Conceal Boost to caster's dodge rate and multiattack rate 3T 7T Assassin20 Assassin
at lvl 20

Drum Master[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Ability OugiDamage.png Drum Roll All allies gain
Status Defiance.png20% C.A. DMG UpCharge attack DMG is boosted

Strength: 20%
Duration: 1 turns
,
Status CA DMG Cap.png10% C.A. DMG Cap UpCharge attack DMG cap is boosted

Strength: 10%
Duration: 1 turns
, and
Status CB DMG Cap Up.png60% Chain Burst DMG Cap BoostedChain Burst DMG Cap Boosted

Strength: 60%
Duration: 1 turns
.
1T 8T Drum Master - 1 Does not stack with Veight's
Scarlet SlayerAdd 1 charge diamond to a foe. All allies gain
Status Defiance.png30% C.A. DMG UpCharge attack DMG is boosted

Strength: 30%
Duration: 8 turns
.
or
Ferry (SSR)'s
GrausamAll allies gain
Status Defiance.png60% C.A. DMG UpCharge attack DMG is boosted

Strength: 60%
Duration: 1 turns
and
Status DamageCapUp.png10% DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount

Strength: 10%
Duration: 1 turns
. Inflict
Status DefenseDown.png20% DEF DownDEF is lowered

Strength: 20%
Duration: 1 turns
on all allies.
At level 75:
Buff increased to
Status DamageCapUp.png15% DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount

Strength: 15%
Duration: 1 turns
.
. (Stronger effect persists.)
Does not appear to stack with Kaguya.
Ability NeverMissABeat.png Never Miss a Beat Distribute charge bar to all allies. All allies gain
Status Uplift.png20% Charge Bar Sped UpCharge bar speed is boosted

Strength: 20%
(Uses 30% of charge bar)
3T 5T Drum Master - 5 20% charge speed bonus. The 30% charge bar used is spread evenly between allies (ie. 10% each with 3 allies, 15% each with 2 allies). Neither effect applies to MC.
Ability ResoundingRhythm.png Resounding Rhythm Gain High Voltage effect / Hit to all foes' DEF against your element (Uses 20% of charge bar) 180s 6T Drum Master - 15 High Voltage increases the party's Attack and Defense based on the number of participating players (same as Superstar's and Elysian's Appassionato Support skill)
Extended mastery skills
Icon Name Effect
DurDuration
CDCooldown
Usable by
EMPCost in EMP
RequiresClass levels required to unlock the skill
Notes
Ability Clucky Doodle-doo.png Resonate Rhythm 40% boost to an ally's charge bar - 7T Drum Master25 Drum Master
at lvl 20

Dancer[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Ability Evasion.png Spellbound Salsa Gain
Status DefenseUp.pngOther SelfTakes no DMG or debuffs while in effect

Duration: 1 turns
,
Status DoubleUp.pngDA UpDouble attack rate is boosted

Duration: 1 turns
and
Status TripleUp.pngTA UpTriple attack rate is boosted

Duration: 1 turns
. Self-inflict
Status Max HP Down Stack.pngMax HP Lowered (Stackable)Max HP is lowered (Stackable)

Can't be removed.
.
1T 5T Dancer - 1 Also causes plain damage to self to lower current HP to new max HP if applicable.
Ability ClassicalLead.png Classical Lead Gain
Status Etoile.pngEtoileAllies positioned after you will copy your attack

Duration: 1 turns
, causing allies positioned after Dancer to copy his/her attack.
1T 9T Dancer - 5 Can be used after 3 turns of the battle.

Allies positioned after Dancer deal the same amount of multiattacks as Dancer or use Charge Attack even if they don't have 100% charge bar.
Does not ignore character's support skills related to multiattack, e.g. Ghandagoza (Summer) won't multiattack, Albert won't ever attack once.

If the main character is not in first position, only the characters placed after them will copy their attack(s).
Ability TwoToTango.png Two to Tango Gain
Status Routine Step.pngRoutine StepAttacks twice each turn

Duration: 4 turns
, causing Dancer to attack twice each turn.
4T 16T Dancer - 15
Status Etoile.pngEtoileAllies positioned after you will copy your attack
copies the second attack's Charge Attack or multiattack but does not give everyone else two attacks in the turn.

If 1st attack fills up charge bar, Charge Attack can be used for 2nd attack.

One-hit buffs, like Shiva's
Status Path of Destruction.pngPath of DestructionATK is boosted
,
Status Defiance.pngSalted WoundATK is boosted when foe is in break mode
, or
Status Defiance.pngDefianceATK is boosted for foes in Overdrive
, will be consumed on the first part of the attack.
Extended mastery skills
Icon Name Effect
DurDuration
CDCooldown
Usable by
EMPCost in EMP
RequiresClass levels required to unlock the skill
Notes
Ability Pas Seul.png Pas Seul Speed up caster's charge bar / Boost to hostility 2T 5T Dancer25 Dancer
at lvl 20

Mechanic[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Status Activate.png Activate Activate your companion
Gain full
Status Power Cells 1.pngPower CellsCells that power your companion.
Will be used up every turn while companion is active.
Companion will shut down when none are left.
(Max: 10/11/12 depending on parts equipped)
- 8T Mechanic - 1 Fills the Power Cells completely (Using the Tank Chip increases the Power Cells given by this skill)
Status Customized Action.png Customized Action Effects change based on what Action Parts are equipped - ? Mechanic - 5 Skill type is based on the equipped Action Part.
Cooldown varies based on equipped part.
Status Refuel.png Refuel All allies gain
Status AttackUp.png15% ATK UpATK is boosted

Strength: 15%
Duration: 3 turns
Single-Sided
and
Status DefenseUp.png15% DEF UpDEF is boosted

Strength: 15%
Duration: 3 turns
Single-Sided
. Gain 5
Status Power Cells 1.pngPower CellsCells that power your companion.
Will be used up every turn while companion is active.
Companion will shut down when none are left.
when companion is active.
3T 6T Mechanic - 15
Extended mastery skills
Icon Name Effect
DurDuration
CDCooldown
Usable by
EMPCost in EMP
RequiresClass levels required to unlock the skill
Notes
Ability Actuation.png Actuation Transfer caster's HP to Power Cells when companion is active - 7T Mechanic25 Mechanic
at lvl 20
Fills up Power Cells completely (Uses 500 HP for each Power Cell recovered)

References[edit]