Class Skills
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About Classes | Class List | Class Skills
Player Growth Systems: Rank | EXP | Extended Mastery | Master Level | Ultimate Mastery
Fighter line
Normal skills | |||||||
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Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required |
Full Arsenal | Gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. |
- | 5T | Fighter Warrior |
- | 1 | |
Rage | All parties gain ATK UpATK is boosted Strength: SmallDuration: 3 turns. |
3T | 5T | Fighter | Yes | 10 | |
Rage II | All parties gain 20% ATK UpATK is boosted Strength: 20%Duration: 3 turns. |
3T | 5T | Warrior | Yes | 5 | |
Armor Break | 100% elemental damage to a foe. Inflict 20% DEF DownDEF is lowered Strength: 20%Base Accuracy: 80%Duration: 180 secondsStacking: Single. |
180s | 5T | Warrior Warrior |
Yes | 15 | |
Full Arsenal II | Gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. and 25% ATK UpATK is boosted Strength: 25%Duration: 1 turn . |
1T | 5T | Weapon Master | - | 1 | |
Rampage | Gain 20% DA UpDouble attack rate is boosted Strength: 20%Duration: 3 turns and 10% TA UpTriple attack rate is boosted Strength: 10%Duration: 3 turns. |
3T | 6T | Weapon Master | Yes | 5 | |
Rage III | All parties gain 30% ATK UpATK is boosted Strength: 30%Duration: 3 turns. |
3T | 5T | Weapon Master | Yes | 15 | |
Full Arsenal III | Gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%., 50% ATK UpATK is boosted Strength: 50%Multiplier: NormalDuration: 1 turn , and 30% C.B. DMG UpChain burst DMG is boosted Strength: 30%Duration: 1 turn . At level 30: Also gain 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 20%Duration: Indefinite and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Strength: 10%Duration: Indefinite. |
1T | 5T | Berserker | - | 1 | |
Ferocious Roar | Axe- and sabre-specialty allies gain 30% DA UpDouble attack rate is boosted Strength: 30%Duration: 4 turns, 30% TA UpTriple attack rate is boosted Strength: 30%Duration: 4 turns and 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 4 turns. |
4T | 6T | Berserker | - | 20 | |
Beast Fang | 400% Elemental damage to a foe (Damage cap: ~635,000). Inflict 25% ATK DownATK is lowered Strength: 25%Duration: 180 secondsStacking: Single and 25% DEF DownDEF is lowered Strength: 25%Duration: 180 secondsStacking: Single. Gain 50% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted (Can't be extended) Strength: 50%Duration: 2 turns. (When UlfhedinnATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed) is in effect: Auto-activates upon normal attacks.) |
180s / 2T | 7T | Berserker | - | 20 | |
Bloodzerker | Gain BloodzerkerWhen consuming 25% of current HP upon using charge attack: Sharp boost to ATK (1 hit) (Can't be removed / Ends when HP hits 25% or lower) Duration: Indefinite (Ends if HP is 25% or lower or upon recast). BloodzerkerWhen consuming 25% of current HP upon using charge attack: Sharp boost to ATK (1 hit) (Can't be removed / Ends when HP hits 25% or lower) : When consuming 25% of current HP upon using charge attack: Gain 50% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
- | 0T | Berserker | - | 20 | |
Norden Harr | All allies gain 20% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 20%Duration: 3 turns. If main or auxiliary weapon is a sabre: Also gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 3 turns. If main or auxiliary weapon is an axe: Also gain 30% Bonus DMG (1 time)Deals bonus DMG for normal attacks (1 time) Strength: 30%Duration: 3 turns. |
3T | 6T | Viking Viking |
- | 1 |
Extended mastery skills | |||||||
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Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill |
Brave Soul | Gain StrengthATK is greatly boosted based on how high HP is Duration: 3 turns. |
3T | 7T | Fighter Warrior Weapon Master Berserker Viking Viking | 10 | Fighter Warrior Weapon Master at lvl 20 |
|
Power Raise | Gain 50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 50% chance of dealing 50% more damage.Duration: 3 turns. |
3T | 7T | 8 | |||
Armor Break II | 300% Elemental damage to a foe. Inflict 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Single. |
180s | 5T | 30 | Berserker at lvl 20 |
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Rage IV | All parties gain 40% ATK UpATK is boosted Strength: 40%Multiplier: NormalDuration: 3 turns. All allies gain 5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 5%Duration: 3 turns. (Consumes 30% of charge bar.) |
3T | 5T | 25 | |||
Rampage II | Gain 100% DA UpDouble attack rate is boosted Strength: 100% and 50% TA UpTriple attack rate is boosted Strength: 50%. Self-inflict 30% DEF DownDEF is lowered Strength: 30%. |
3T | 6T | 15 | |||
Ulfhedinn | Gain UlfhedinnATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed) Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: UniqueDuration: 4 turns. (Consumes 100% of charge bar.) |
4T | 5T | 50 | |||
Banahogg | 2-hit superior Elemental damage to a foe (Damage cap: ~370,000 per hit). Inflict 25% DEF DownDEF is lowered Strength: 25%Duration: 180 secondsStacking: Single. If main or auxiliary weapon is a sabre: Boost to number of hits (2 times). If main or auxiliary weapon is an axe: Also inflict 25% Element DEF DownElement DEF Down debuff based on weapon element Strength: 25%Duration: 180 seconds. |
180s | 5T | 40 | Viking at lvl 20 |
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Vinland | Gain Charge Bar +100%Instantly boosts Charge Bar by 100% Strength: 100% and VinlandCharge bar will be boosted by 100% at the end of the turn (Can't be removed) Duration: 2 turns. |
2T | 10T | 30 | |||
Jomsborg | Extend the duration of all allies' buffs by 1 turn. (Excludes 1-turn buffs.) All allies gain two random buffs. |
3T | 6T | 50 |
Knight line
Normal skills | |||||||
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Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required |
Phalanx | All parties gain 50% DMG CutTaking 50% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. |
1T | 5T | Knight Sentinel |
- | 1 | |
Overdrive Surge | 300% elemental damage to a foe in Overdrive. | - | 6T | Knight | Yes | 10 | |
Overdrive Surge II | 400% elemental damage to a foe in Overdrive. | - | 6T | Sentinel | Yes | 5 | |
Centurion | Gain Unchallenged (1 time)Next DMG received will be ineffective Duration: 3 turns. Self-inflict ATK DownATK is lowered Duration: 1 turn . |
3T | 8T | Sentinel | Yes | 15 | |
Phalanx II | All parties gain 70% DMG CutTaking 70% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. |
1T | 5T | Holy Saber | - | 1 | |
Overdrive Surge III | 500% elemental damage to a foe in Overdrive. (200% otherwise). | - | 6T | Holy Saber | Yes | 5 | |
Substitute | Gain SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) Duration: 1 turn . |
1T | 6T | Holy Saber | Yes | 15 | |
Phalanx III | All parties gain 70% DMG CutTaking 70% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and 40% Debuff Res. UpDebuff resistance is boosted Strength: 40%Duration: 1 turn . At level 30: All allies also gain 100% / 30% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 30% less damage.Duration: 1 turn . |
1T | 5T | Spartan | - | 1 | |
Thermopylae | 5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit). Gain Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: Indefinite. Remove 1 debuff. (When almost knocked out: Activates at end of turn.) |
- | 5T | Spartan Spartan |
- | 20 | |
Hoplite | All allies gain StrengthATK is greatly boosted based on how high HP is Strength: 20%-10%Duration: 1-6 turns, 100% DA UpDouble attack rate is boosted Strength: 100%Duration: 1-6 turns, 50% TA UpTriple attack rate is boosted Strength: 50%Duration: 1-6 turns, 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 10%Duration: 1-6 turns, and 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 10%Duration: 1-6 turns. (Extend effect duration based on number of sabre- and spear-specialty allies in party.) |
1-6T | 12T | Spartan | - | 20 | |
Molon Labe | All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns, JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 8 turns, Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP) Duration: Indefinite, and Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: Indefinite. (Consumes 40% of each ally's current HP.) |
3T / 8T | 10T | Spartan | - | 20 | |
Elemental Phalanx | All allies gain 80% superior elemental DMG Cut80% Fire CutFire DMG is cut 80% Duration: 1 turn Fire Damage Cut. 80% Water CutWater DMG is cut 80% Duration: 1 turn Water Damage Cut. 80% Earth CutEarth DMG is cut 80% Duration: 1 turn Earth Damage Cut. 80% Wind CutWind DMG is cut 80% Duration: 1 turn Wind Damage Cut. 80% Light CutLight DMG is cut 80% Duration: 1 turn Light Damage Cut. 80% Dark CutDark DMG is cut 80% Duration: 1 turn Dark Damage Cut. and superior Elemental SwitchFire SwitchElemental DMG from foes turns into fire DMG Duration: 1 turn Water SwitchElemental DMG from foes turns into water DMG Duration: 1 turn Earth SwitchElemental DMG from foes turns into earth DMG Duration: 1 turn Wind SwitchElemental DMG from foes turns into wind DMG Duration: 1 turn Light SwitchElemental DMG from foes turns into light DMG Duration: 1 turn Dark SwitchElemental DMG from foes turns into dark DMG Duration: 1 turn . All other parties gain 80% DMG CutTaking 80% less DMG Strength: 80%Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. |
1T | 5T | Paladin | - | 1 |
Extended mastery skills | |||||||
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Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill |
Reflection | Gain 3-hit 25% RepelReflects DMG Strength: 25%Duration: 1 turn or 3 hitsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!. |
1T | 6T | Knight Sentinel Holy Saber Spartan Paladin | 3 | Knight Sentinel Holy Saber at lvl 20 |
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Testudo | Gain DEF Up (Stackable)DEF is boosted while active (Stackable) Duration: 5 turns. |
5T | 2T | 10 | |||
Guardian | Gain DEF UpDEF is boosted Duration: 3 turns and Hostility UpMore likely to be attacked Strength: 50Duration: 3 turns. (Consumes 30% of charge bar.) |
3T | 5T | 15 | Spartan at lvl 20 |
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Centurion II | Target ally gains Unchallenged (1 time)Next DMG received will be ineffective Duration: 3 turns. |
3T | 8T | 10 | |||
Hardened Shield | Gain 50% ATK UpATK is boosted Strength: 50%Duration: 3 turnsStacking: Single. Self-inflict DEF DownDEF is lowered (Can't be removed) Duration: 3 turns. Inflict DelayReduce a foe's filled charge diamonds by 1 on a foe. |
3T | 6T | 20 | |||
Noblesse Proteger | Gain Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn and Shield (10000)Next ATK received will be ineffective for a fixed amount Strength: 10000Duration: Indefinite. |
1T | 6T | 50 | Paladin at lvl 20 |
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Boosted Resistance | All allies gain 200% Debuff Res. UpDebuff resistance is boosted Strength: 200%Duration: 5 turns and Dispel CancelBuffs can't be removed or shortened Duration: 5 turns. |
5T | 10T | 40 | |||
Sacred Protection | All allies gain DMG Mitigation (10000)DMG taken is lowered by a fixed amount Strength: 10000Duration: 1 turn . |
1T | 6T | 30 |
Priest line
Normal skills | |||||||
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Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required |
Panacea | Restore 100 + 20% of max HP to all parties (Healing cap: 1500 [750 for other parties]). | - | 5T | Priest Cleric |
- | 1 | |
Grace | All parties gain 15% DEF UpDEF is boosted Strength: 15%Stacking: Single. |
3T | 5T | Priest | Yes | 10 | |
Clarity | Remove 1 debuff from all parties. | - | 4T | Cleric | Yes | 5 | |
Blessing | 200%-300% Light damage to all foes. | - | 5T | Cleric | Yes | 15 | |
Panacea II | Restores 150 + 25% of max HP to all parties (Healing cap: 2000 [1000 for other parties]). | - | 5T | Bishop | - | 1 | |
Dispel | Removes 1 buff from a foe. | - | 5T | Bishop | Yes | 5 | |
Revive | Revive an ally with 25% HP. | - | 12T | Bishop | Yes | 15 | |
Panacea III | Restore HP to all parties (Healing cap: 3000 [1500 for other parties]). At level 30: Healing cap increased to 5000 (1500 for other parties)Verification needed. . 2-turn cut to all allies' debuff durations. |
- | 5T | Sage | - | 1 | |
Path Illuminated | Elemental damage to all foes. Restore all allies' HP (Healing cap: 1000). All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%. |
- | 5T | Sage | - | 20 | |
Lapin Blanc | Gain Lapin BlancLe Retour du Lapin effect to caster when autorevived (1 time / Can't be removed) Duration: Indefinite. (Can't be recast.) |
- | - | Sage | - | 20 | |
Cathedral's Benison | All allies gain Shield (10,000)Next ATK received will be ineffective for a fixed amount Strength: 10,000Duration: Indefinite and Cathedral's BenisonBuffs can't be removed or shortened / Elemental DMG taken is converted to the element MC has superiority against / Elemental DMG is reduced (Can't be removed / Ends upon taking DMG 2 times) Duration: Indefinite. (Cathedral's Benison ends upon taking damage 2 times.) |
- | 16T | Sage | - | 20 | |
Vita Brevis | Restore all parties' HP (Healing cap: 5000 [2500 for other parties]). Remove 1 debuff from all parties. 1-turn cut to all allies' debuff durations. |
- | 5T | Iatromantis | - | 1 |
Extended mastery skills | |||||||
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Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill |
Veil | All allies gain Veil (1 time)Debuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
- | 6T | Priest Cleric Bishop Sage Iatromantis | 10 | Priest Cleric Bishop at lvl 20 |
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White Wall | All allies gain Shield (1500)Next ATK received will be ineffective for a fixed amount Strength: 1500Duration: 3 turns. |
3T | 7T | 12 | |||
Blessing II | 350%-500% Light damage to all foes. Inflict Holy SpikeHP is lowered on every turn Strength: 5000 DMG per turnDuration: 180 seconds. |
180s | 7T | 10 | Sage at lvl 20 |
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Dispel Deluge | Remove 1 buff from all foes. | - | 5T | 25 | |||
Peace of Mind | Remove 1 debuff from all allies. All allies gain Shield (500)Next ATK received will be ineffective for a fixed amount Strength: 500Duration: 3 turns. |
3T | 5T | 15 | |||
Amyntiko Fos | All allies gain Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and Guaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: Indefinite. MC gains Therapeutic StanceFirst-slot skill activates when a foe uses a special attack (Can't be removed) Duration: Indefinite. |
- | 10T | 40 | Iatromantis at lvl 20 |
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Pneuma | Grant an ally PneumaATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Recovery cap is boosted (Can't be removed) Multiplier: NormalDuration: IndefiniteStacking: Special Buff. |
- | 8T | 30 | |||
Megali Fotia | 1000% Elemental damage to all foes (Damage cap: ~1,900,000). Fully restore all allies' HP and remove all debuffs. (Can't recast.) |
- | Ready in 10 turns10-turn cooldown at start of battle. |
50 |
Wizard line
Normal skills | |||||||
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Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required |
Aether Blast | 200%-300% elemental damage to a foe. | - | 5T | Wizard Sorcerer |
- | 1 | |
Fire | 200%-250% Fire damage to all foes. | - | 5T | Wizard Wizard |
Yes | 10 | |
Freeze | 200%-250% Water damage to all foes. | - | 5T | Sorcerer Sorcerer |
Yes | 5 | |
Blind | Inflict BlindedAttacks have a slight chance to miss Duration: 180 seconds on a foe. |
180s | 5T | Sorcerer | Yes | 15 | |
Aether Blast II | 300%-400% elemental damage to all foes (Damage cap: ~420,000). Deals more damage when there are fewer foes. |
- | 5T | Hermit | - | 1 | |
Venom | 200%-250% elemental damage to a foe (Damage cap: ~420,000). Inflict Poisoned (4000)HP is lowered on every turn Strength: 4000Duration: 180 seconds. |
180s | 5T | Hermit | Yes | 5 | |
Laser Focus | Gain 80% Skill DMG Up (Stackable / Max: 300%)Skill DMG is boosted (Stackable) Strength: 80% (Max: 300%)Duration: Until usedMultiplicative modifier. Self-inflict 10% DEF DownDEF is lowered Strength: 10%Duration: 1 turn . |
1T | 3T | Hermit Hermit |
Yes | 15 | |
Aether Blast III | 400%-500% elemental damage to all foes (Damage cap: ~450,000). At level 30: Damage increased to 600%. All allies also gain 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite (Crest gained based on caster's element). |
- | 5T | Warlock | - | 1 | |
Demonic Flare | 1000% elemental damage to all foes (Damage cap: ~1,120,000) and remove 1 buff. Inflict 40% ATK DownATK is lowered Strength: 40%Duration: 6 turnsLocal status effect, 40% DEF DownDEF is lowered Strength: 40%Duration: 6 turnsLocal status effect, 50% DA DownDouble attack rate is lowered Strength: 50%Duration: 6 turnsLocal status effect, 50% TA DownTriple attack rate is lowered Strength: 50%Duration: 6 turnsLocal status effect, and Debuff Resistance LoweredDebuff Res. Down Duration: 6 turns. |
6T | Ready in 3 turns3-turn cooldown at start of battle. / 15 turns15-turn cooldown upon use. |
Warlock | - | 20 | |
Arcane Field | Gain Arcane FieldAll allies' ATK, DEF, multiattack rate, critical hit rate, and debuff resistance are boosted / Deals multi-hit elemental DMG to all foes based on lvl at end of turn / When lvl is 7 or charge bar is insufficient: Effect ends and deals elemental DMG to all foes based on lvl (Can't be removed) Multiplier: PerpetuityDuration: Indefinite. (Effect ends when Arcane FieldAll allies' ATK, DEF, multiattack rate, critical hit rate, and debuff resistance are boosted / Deals multi-hit elemental DMG to all foes based on lvl at end of turn / When lvl is 7 or charge bar is insufficient: Effect ends and deals elemental DMG to all foes based on lvl (Can't be removed) Multiplier: Perpetuity lvl is 7 or charge bar is insufficient at end of turn.) |
- | 10T | Warlock | - | 20 | |
Crest Discharge | All allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn , 20% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns, 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 15%Duration: 3 turns, and 20% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 20%Duration: 3 turns. (Can only be used when caster has 5 Crests of their element.) |
1T / 3T |
7T | Warlock | - | 20 | |
Aether Siphon | 700% Elemental damage to a foe (Damage cap: ~730,000). Inflict Delay (Drain)Drain 1 filled charge diamond from a foe Ignores Delay immunity on most foes Unofficial status name. If successful, gain Charged +30%Instantly boosts Charge Bar by 30% Strength: 30%Unaffected by charge bar gain effects. All allies gain 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. (Crest gained based on caster's element.) |
- | 6T | Manadiver | - | 1 |
Extended mastery skills | |||||||
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Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill |
Bounce | Great elemental damage to a foe based on the number of buffs and debuffs the foe has (Damage cap: ~580,000). | - | 7T | Wizard Sorcerer Hermit Warlock Manadiver | 8 | Wizard Sorcerer Hermit at lvl 20 |
|
Choke | All allies gain Attack AllAttacks each foe Duration: 3 turns. |
3T | 7T | 5 | |||
Dark Haze | Inflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual, 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual, BlindedAttacks have a slight chance to miss Duration: 180 seconds, and Poisoned (9999)HP is lowered on every turn Strength: 9999Duration: 180 seconds on all foes. |
180s | 5T | 30 | Warlock at lvl 20 |
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Aether Bane | Inflict Aether Bane Lvl1Takes big DMG from Aether Blast (Effect boosted with every Aether Bane) (Maximum level: 20) on a foe. |
- | 5T | 10 | |||
Chaser | All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns. |
3T | 7T | 25 | |||
Resounding Chant | 300% elemental damage to all foes (Damage cap: ~400,000). All allies gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. (Boost to damage, damage cap, and charge bar effect based on number of staff-specialty allies.) |
- | Ready in 3 turns3-turn cooldown at start of battle. / 12 turns12-turn cooldown upon use. |
50 | |||
Wild Magica | 400% Elemental damage to a foe (Damage cap: ~635,000). Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 2 turns. (When 50% charge bar is consumed: Also gain Double StrikeAttacks twice each turn Duration: 2 turns.) |
2T | 9T | 50 | Manadiver at lvl 20 |
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Secret Triad | Fill 3 charge diamonds on all foes. All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns, Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%, and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. (Crest gained based on caster's element.) |
3T | 6T | 40 | |||
Overtrance | Gain OvertranceCharge bar isn't consumed when using charge attack or skills (Can't be removed / Can't be extended) Duration: 6 turns and Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. (Can't recast.) |
6T | Ready in 3 turns3-turn cooldown at start of battle. |
30 |
Thief line
Normal skills | |||||||
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Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required |
Crack Shot | Gain Salted WoundATK is boosted when foe is in break mode . |
1T | 5T | Thief Raider |
- | 1 | |
Bounty Hunter | Raise a foe's BountyItem drop rate is boosted lvl by 1. |
- | 3T | Thief | Yes | 10 | |
Bounty Hunter II | Inflict 2 BountyItem drop rate is boosted stacks on a foe. |
- | 3T | Raider | Yes | 5 | |
Tricky Moves | Inflict Mode Bar CutCut to foe's mode bar on a foe in Overdrive. |
- | 5T | Raider | Yes | 15 | |
Crack Shot II | Gain 15% ATK UpATK is boosted Strength: 15%Multiplier: NormalDuration: 1 turn and Salted Wound (1 time)ATK is boosted when foe is in break mode Strength: 400% (300% for Charge Attack)Multiplier: AssassinDuration: 1 turn . |
1T | 5T | Hawkeye | - | 1 | |
Bounty Hunter III | Inflict 3 stacks of BountyItem drop rate is boosted on a foe. |
- | 3T | Hawkeye | Yes | 5 | |
Lethal Aim | Gain 25% TA UpTriple attack rate is boosted Strength: 25%Duration: 4 turns. |
4T | 12T | Hawkeye Hawkeye |
Yes | 15 | |
Crack Shot III | Gain 20% ATK UpATK is boosted Strength: 20%Multiplier: NormalDuration: 1 turn , 350% Salted Wound (1 time)ATK is boosted when foe is in break mode Strength: 350%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack, and 100% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 50% more damage.Duration: 1 turn . At level 30: Also gain 30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks Strength: 30%Duration: 1 turn . |
1T | 5T | Bandit Tycoon | - | 1 | |
Roll of the Dice | Inflict 3-5 stacks of BountyItem drop rate is boosted on all foes. Gain Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes Duration: 1 turn . |
1T | 7T | Bandit Tycoon | - | 20 | |
Sublime Springscape | 100% elemental damage to all foes (Damage cap: ~63,000). (Number of hits increased based on BountyItem drop rate is boosted lvl [Max: 8].) Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds. When BountyItem drop rate is boosted lvl is 5 or above: Auto-activates upon normal attacks. |
180s | 6T | Bandit Tycoon | - | 20 | |
Heart of Chivalry | Gain Heart of ChivalryDouble attack rate is boosted / Triple attack rate is boosted / Normal attack DMG dealt is supplemented / Steals a foe's HP to restore all allies' HP upon triple attacks (Can't be removed) Duration: 5 turns. |
5T | 10T | Bandit Tycoon | - | 20 | |
Aperitif | Gain BanquetIn 2 turn(s): Onslaught effect to a foe / Sharp boost to MC's ATK (During break mode only / 1 hit) / End cooldown for damage skills (Can't be removed) Duration: 2 turns and 30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks Strength: 30%Duration: 3 turns. Raise a foe's BountyItem drop rate is boosted lvl by 3. (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) |
2T / 3T |
5T | Street King Street King |
- | 1 |
Extended mastery skills | |||||||
---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill |
Extend Break | Inflict Break Boosted (Time)Break mode time is extended and Break Boosted (DMG)DMG needed to switch to normal mode is boosted on a foe. |
Varies | 6T | Thief Raider Hawkeye Bandit Tycoon Street King Street King | 5 | Thief Raider Hawkeye at lvl 20 |
|
Force Snatch | Remove 1 buff from a foe. Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn . |
1T | 6T | 15 | |||
Bounty Hunter IV | 200% elemental damage to a foe (Damage cap: ~420,000) and inflict 3 stacks of BountyItem drop rate is boosted . |
- | 5T | 25 | Bandit Tycoon at lvl 20 |
||
White Smoke | All allies gain Veil (1 time)Debuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) . |
- | 8T | 30 | |||
Rupie Flip | Plain damage to one enemy. | - | 0T | 10 | |||
Spring's Gate | Inflict OnslaughtTakes effects that activate against foes in break Base Accuracy: 100%Duration: 3 turnsLocal status effect on all foes. All allies gain Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 15% + 5% per BountyItem drop rate is boosted level (Max: 60%)Duration: 1 turn based on Bounty Level (Max: 60%). |
3T / 1T | 5T | 50 | |||
Couteau Royal | 8-hit elemental damage to random foes. Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn . (Bonus damage based on foe's BountyItem drop rate is boosted lvl [Max: 5 hits].) |
1T | 7T | 30 | Street King at lvl 20 |
||
Parfait d'Amour | All allies gain Parfait d'AmourSharp boost to Bounty Hunter success rate / Boost to ATK specs based on the foe's bounty level (Can't be removed) Duration: 3 turns. When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Extend Parfait d'AmourSharp boost to Bounty Hunter success rate / Boost to ATK specs based on the foe's bounty level (Can't be removed) duration by 5 turns and raise a foe's BountyItem drop rate is boosted lvl by 2. |
3-8T | 12T | 40 | |||
Le Manteau du Roi | MC fakes their death and switches positions with a sub ally. (Can't recast.) When switching with an ally: Switched ally gains Surrogate SuccessorATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / More likely to be attacked (Can't be removed) Multiplier: PerpetuityDuration: Indefinite. When MC returns: MC gains True HeirATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Skill cooldowns are cut by 1 turn (Can't be removed / Skill cooldown can't be made lower than 1 turn) Multiplier: PerpetuityDuration: Indefinite. |
- | - | 50 |
Enhancer line
Normal skills | |||||||
---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required |
Stall | Elemental damage to a foe. Inflict DelayReduce a foe's filled charge diamonds by 1 . |
- | 5T | Enhancer Arcana Dueler |
- | 1 | |
Elemental Focus | All parties gain 40% Skill DMG UpSkill DMG is boosted Strength: 40%. |
3T | 5T | Enhancer | Yes | 10 | |
Elemental Focus II | All parties gain 60% Skill DMG UpSkill DMG is boosted Strength: 60%Duration: 3 turns. |
3T | 5T | Arcana Dueler | Yes | 5 | |
Quick Strike | All allies gain 5% DA UpDouble attack rate is boosted Strength: 5%Duration: 3 turns and 5% TA UpTriple attack rate is boosted Strength: 5%Duration: 3 turns. |
3T | 7T | Arcana Dueler | Yes | 15 | |
Stall II | 200% elemental damage to a foe. Inflict DelayReduce a foe's filled charge diamonds by 1 . |
- | 5T | Dark Fencer | - | 1 | |
Miserable Mist | Inflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. |
180s | 5T | Dark Fencer | Yes | 5 | |
Gravity Wave | Inflict GravitySpecial attack max charge turn is extended Duration: 180 seconds on a foe. |
180s | 9T | Dark Fencer | Yes | 15 | |
Stall III | Elemental damage to a foe. Inflict DelayReduce a foe's filled charge diamonds by 1 . At level 30: Also inflict 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds. |
Lvl 30: 180s |
5T | Chaos Ruler | - | 1 | |
Bleak Disorder | 2-hit elemental DMG to a foe. Inflict elemental DEF Down (Stackable), DA Down (Stackable)Double attack rate is lowered (Stackable) Duration: 180 seconds, and TA Down (Stackable)Triple attack rate is lowered (Stackable) Duration: 180 seconds. (When a foe has 12 or more debuffs: Activates upon normal attacks.) |
180s | 6T | Chaos Ruler | - | 20 | |
Flames of Chaos | Various debuffs to all foes. | 180s / 6T | 14T | Chaos Ruler | - | 20 | |
Malignity | Inflict MalignityElemental DMG dealt by foes is reduced to 0 (Can't be removed / Can't be extended) Duration: 1 turn on all foes. Self-inflict MalignityCan't use skills (Can't be removed / Duration can't be cut) Duration: 2 turns. |
1T / 2T | 12T | Chaos Ruler | - | 20 | |
Sealing Talisman | Gain Triple StrikeAttacks 3 times each turn Duration: 1 turn and Duality SealDouble attack rate is boosted / Triple attack rate is boosted / Skill DMG dealt is supplemented / Upon normal attacks: Deals bonus DMG / 1 debuff to a foe / Upon charge attack: Deals bonus DMG / Removes 1 buff from a foe / Upon chain burst activation: Superior elemental DMG cut to all allies / Boost to charge bars (Can't be removed) Duration: 3 turns. (Consumes 5 Spirit SealConsumed upon using MC's skills (Max: 10 / Can't be removed) .) |
1T / 3T | 10T | Onmyoji | - | 1 |
Extended mastery skills | |||||||
---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill |
Quick Down | Inflict DA DownDouble attack rate is lowered Duration: 180 seconds and TA DownTriple attack rate is lowered Duration: 180 seconds on a foe. |
180s | 6T | Enhancer Arcana Dueler Dark Fencer Chaos Ruler Onmyoji | 3 | Enhancer Arcana Dueler Dark Fencer at lvl 20 |
|
Blood Sword | Gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP Strength: 5% of damage dealt (Healing cap: 500 HP)Duration: 3 turns. |
3T | 9T | 10 | |||
Uprising | Target ally gains 50% ATK UpATK is boosted Strength: 50%Multiplier: NormalDuration: 3 turns, 30~35% DA UpDouble attack rate is boosted Strength: 30~35%Duration: 3 turns, and 20% UpliftedCharge bar is boosted on every turn Strength: 20%Duration: 3 turns. |
3T | 8T | 30 | Chaos Ruler at lvl 20 |
||
Unpredictable | Inflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, and a random debuff on all foes. |
180s | 6T | 15 | |||
Chaos | ChaosAllies' and foes' debuff resistance and foes' special attack DMG are modified as time passes Duration: 180 secondsField effect to the field, lowering all foes' and allies' debuff resistance every 60 seconds. Debuff resistance lowered by 5% / 10% / 15%. |
180s | 16T | 20 | |||
Absorption | All allies gain 30% DMG AbsorptionPartially absorbs DMG to recover HP Strength: 30%Duration: 2 turns. |
2T | 6T | 20 | |||
Shikigami: Mizuchi | 3-hit, 100% elemental damage to random foes (Damage cap: ~200,000 per hit). Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds, 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds, and a random debuff on all foes. (Consumes 3 Spirit SealConsumed upon using MC's skills (Max: 10 / Can't be removed) to end cooldown.) |
180s | 6T | 30 | Onmyoji at lvl 20 |
||
Celestial Genesis | All allies gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30% and 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 3 turns. (Additional effect when 7 Spirit SealConsumed upon using MC's skills (Max: 10 / Can't be removed) are consumed: Caster also gains Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. and C.A. Reactivation (1 time)Charge attack reactivates (1 time) Duration: Indefinite.) |
3T | 9T | 40 | |||
Execration / Five-Phase Seal | Execration: 2-hit, 800% elemental damage to all foes (Damage cap: ~830,000 per hit). Inflict 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended) Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect and DelayReduce a foe's filled charge diamonds by 1 . Remove 1 buff. Raise foes' SpiritualSkill effects are changed based on lvl (Max: 2 / Can't be removed) Duration: IndefiniteLocal status effect lvl by 1 (Max: 2). (Consumes 7 Spirit SealConsumed upon using MC's skills (Max: 10 / Can't be removed) . When a foe's SpiritualSkill effects are changed based on lvl (Max: 2 / Can't be removed) Local status effect lvl is 2: Skill changes to Five-Phase Seal.) Five-Phase Seal: 6-hit, 800% elemental damage to all foes (Damage cap: ~830,000 per hit). Inflict 30% DMG Taken Amplified (18 times)DMG taken is amplified (Can't be removed / Can't be extended) Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect and Five-Phase SealCan't attack (Can't be removed / Can't be extended) Base Accuracy: GuaranteedDuration: 1 turn Local status effect. Clear charge diamonds. Remove 3 buffs. Reset foes' SpiritualSkill effects are changed based on lvl (Max: 2 / Can't be removed) Local status effect lvl. (Consumes 7 Spirit SealConsumed upon using MC's skills (Max: 10 / Can't be removed) . Skill changes to Execration.) |
1T | 7T | 50 |
Grappler line
Normal skills | |||||||
---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required |
Counter | Gain Dodge-and-Counter (3 times)Dodge and counter one-ally attacks Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and ATK UpATK is boosted Duration: 2 turns. |
2T | 5T | Grappler Kung Fu Artist |
- | 1 | |
Taking Chances | Gain ATK UpATK is boosted Duration: 5 turns. Self-inflict DEF DownDEF is lowered Duration: 5 turnsCan't be removed. |
5T | 6T | Grappler | Yes | 10 | |
Taking Chances II | Gain 60% ATK UpATK is boosted Strength: 60%Multiplier: NormalDuration: 5 turnsStacking: Dual. Self-inflict 20% DEF DownDEF is lowered (Can't be removed) Strength: 20%Duration: 5 turns. |
5T | 6T | Kung Fu Artist | Yes | 5 | |
Chi Channeler | Restore caster's HP (Healing cap: 1500). Gain DEF UpDEF is boosted Duration: 3 turns. |
3T | 5T | Kung Fu Artist | Yes | 15 | |
Counter II | Gain Dodge-and-Counter (3 times)Dodge and counter one-ally attacks Strength: 350%Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and 20% ATK UpATK is boosted Strength: 20%Duration: 2 turns. |
2T | 5T | Ogre | - | 1 | |
Fighting Spirit | 200%-300% elemental damage to a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. |
- | 5T | Ogre Ogre |
Yes | 5 | |
Pandemonium | Gain 70% Charge Bar Gain UpCharge bar gain is boosted Strength: 70%Duration: 3 turns. |
3T | 8T | Ogre | Yes | 15 | |
Knifehand Strike | Gain Tank-and-Counter (3 times)Counters upon taking DMG Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., 30% DEF UpDEF is boosted Strength: 30%Duration: 2 turns, and Hostility UpMore likely to be attacked Strength: 20Duration: 2 turns. At level 30: Hostility UpMore likely to be attacked Strength: 20Duration: 2 turns upgraded to Full Hostility100% chance to be targeted by one-ally attacks Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 2 turns. |
2T | 5T | Luchador | - | 1 | |
Lucha de Parejas | Caster and ally in the next position gain TagCharge bar is boosted on every turn / Boost to C.A. specs (Stackable) at end of turn / Instant C.A. standby and C.A. Reactivation every 5 turns (Can't be removed) Duration: Indefinite. (Can only tag one ally at a time. Team splits up upon recast.) |
- | Cast: 1T Recast: 0T |
Luchador | - | 20 | |
Fight Song | Gain Fight SongTriple attack rate is boosted / Exciting Match lvl rises by 1 upon triple attacks / When lvl 7 at end of turn: Ends cooldown for damage skills / Resets Exciting Match lvl / ATK is sharply boosted (Can't be removed) Duration: Indefinite. (Can't be recast.) |
- | - | Luchador | - | 20 | |
Vez de Rudo | Take on the role of the rudo. (Gain RudoUses charge attack when charge bar is full even if set to Hold / Counters upon taking DMG / 3-hit elemental DMG to a foe and hit to ATK and DEF (Stackable) after normal attacks / Elemental DMG to a foe / Bonus Elemental DMG effect to caster upon using charge attack / When a foe uses a special attack: 2-hit elemental DMG to the foe / Toxicosis lvl rises by 1 / Blind effect (Can't be removed) Duration: Indefinite. Self-inflict Skill SealedCan't use skills (Can't be removed) Duration: Indefinite. [Activates at battle start. Can't be recast.]) |
- | - | Luchador | - | 20 | |
Shiranui Stance | Gain Tank-and-Counter (3 times)Counters upon taking DMG Duration: 2 turnsCounter attacks grant 5% charge bar per hit., Full-Force CounterCounters with the max number of hits while in effect Duration: 2 turns, 150% DEF UpDEF is boosted Strength: 150%Duration: 2 turns, Full Hostility100% chance to be targeted by one-ally attacks Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute, and Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
2T | 5T | Sumaibito | - | 1 |
Extended mastery skills | |||||||
---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill |
Spirit of Training | Gain 10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable) Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: 5 turns. |
5T | 2T | Grappler Kung Fu Artist Ogre Luchador Sumaibito | 8 | Grappler Kung Fu Artist Ogre at lvl 20 |
|
Horizontal Solace | Gain Hostility UpMore likely to be attacked Duration: 1 turn . 2-hit boost to number of counters when a counter effect is active. |
1T | 7T | 5 | |||
Ring Ruler | Gain Ring RulerHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4) Duration: Indefinite. (Ends upon taking damage.) |
- | 8T | 5 | Luchador at lvl 20 |
||
Mic Hype | All parties gain 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 3 turns. |
3T | 8T | 25 | |||
Tag Team | All allies instantly perform a normal attack without using up a turn. | - | 15T | 40 | |||
Ultimate Palm Strike | 700% Elemental damage to a foe (Damage cap: ~635,000). Inflict 25% DEF DownDEF is lowered Strength: 25%Duration: 2 turnsLocal status effect and 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended) Strength: 30%Duration: 1 turn Local status effect. |
2T / 1T | 7T | 30 | Sumaibito at lvl 20 |
||
Sky Splitter | 1200% Elemental damage to a foe (Damage cap: ~1,350,000). Remove 1 buff. (Auto-activates when a foe uses a special attack. Can't recast.) |
- | - | 0 | |||
In the Face of Adversity | Gain JammedATK is greatly boosted based on how low HP is Strength: 40%-120%Duration: 3 turns, 20% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 20%Multiplier: SeraphicDuration: 3 turns, and 20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 20%Duration: 3 turns. (Consumes 25% of max HP.) |
3T | 7T | 40 | |||
Salt of Cleansing Spirits | Restore caster's HP (Healing cap: 1000). Remove 1 debuff. (Auto-activates at end of turn. Can't recast.) |
- | - | 0 | |||
Sumai Meet | Behold the techniques of my desire! (Enter BoutStats are sharply boosted / Charge attack and skills are changed / Attacks 2 times each turn / Items can't be used / For every 20,000,000 DMG dealt to a foe: Superiority lvl rises by 1 / Each time MC takes big DMG: Superiority lvl lowers by 1 / Will be knocked out when effect ends (Can't be removed) Duration: 4 turns mode. End cooldown for all skills. When a Melee-specialty ally of the same element as caster normal attacks: 1-turn cut to this skill's standby. Can't recast. While in BoutStats are sharply boosted / Charge attack and skills are changed / Attacks 2 times each turn / Items can't be used / For every 20,000,000 DMG dealt to a foe: Superiority lvl rises by 1 / Each time MC takes big DMG: Superiority lvl lowers by 1 / Will be knocked out when effect ends (Can't be removed) Duration: 4 turns mode: Other allies can't participate in battle. Can't use items.) |
4T | Ready in 10 turns10-turn cooldown at start of battle. |
50 | |||
Combat Spirit Infusion | Gain 50% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 50%Duration: 1 turn , Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 3 turns, and 80% Bonus Element DMGBonus Element DMG buff based on weapon element Strength: 80%Duration: 3 turns. (Can't recast.) |
1T / 3T | - | 0 | |||
Spirit Suppression | Inflict 10% ATK Down (Stackable)ATK is lowered (Stackable) Strength: 10%Duration: 180 seconds, 10% DEF Down (Stackable)DEF is lowered (Stackable) Strength: 10%Duration: 180 seconds, DelayReduce a foe's filled charge diamonds by 1 , and 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended) Strength: 30%Duration: 1 turn Local status effect on a foe. (Auto-activates upon charge attacks. Can't recast.) |
180s / 1T | - | 0 |
Ranger line
Normal skills | |||||||
---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required |
Quick Step | Gain Dodge AllTakes no DMG or debuffs while in effect Duration: 1 turn . |
1T | 5T | Ranger Archer |
- | 1 | |
Rain of Arrows | 150-300% elemental damage to all foes. | - | 5T | Ranger Ranger |
Yes | 10 | |
Rain of Arrows II | Elemental damage to all foes. Inflict ATK DownATK is lowered Strength: SmallDuration: 180 seconds. |
180s | 5T | Archer | Yes | 5 | |
Hard Line | Big elemental damage to a foe with a debuff. | - | 7T | Archer | Yes | 15 | |
Quick Step II | Gain Dodge AllTakes no DMG or debuffs while in effect Duration: 1 turn and 100% ATK UpATK is boosted Strength: 100%Duration: 1 turn . |
1T | 5T | Sidewinder | - | 1 | |
Rain of Arrows III | 300% elemental damage to all foes. Inflict 25% ATK DownATK is lowered Strength: 25%Duration: 180 seconds. |
180s | 5T | Sidewinder | Yes | 5 | |
Bullseye Run | 100% elemental damage to a foe (Damage cap: ~580,000). (+100% damage per debuff on foe.) |
- | 7T | Sidewinder | Yes | 15 | |
Evasive Maneuvers | 800% elemental damage to a foe (Damage cap: ~630,000). Gain 100% ATK UpATK is boosted Strength: 100%Multiplier: NormalDuration: 1 turn , Dodge AllTakes no DMG or debuffs while in effect Duration: 1 turn , and Bonus Effect on DodgeUpon dodging: Blind effect to all foes Duration: 1 turn 500% Elemental damage to all foes.(Damage cap: ~630,000) Inflict BlindedAttacks have a slight chance to miss Duration: 180 seconds.. At level 30: Now hits all foes. Damage increased to 1000% (Damage cap: ~1,160,000). Upgrade Bonus Effect on DodgeUpon dodging: Blind effect to all foes Duration: 1 turn to Bonus Effect on Dodge+Upon dodging: Blind effect to all foes / Remove 1 buff / Delay effect Duration: 1 turn 500% Elemental damage (Damage cap: ~630,000) to all foes. Inflict BlindedAttacks have a slight chance to miss Duration: 180 seconds, DelayReduce a foe's filled charge diamonds by 1 , and remove 1 buff.. |
1T | 5T | Nighthound | - | 1 | |
Homing Beacon | Inflict Homing BeaconWhile in effect: Takes 5-hit plain DMG every 3 turns / 1 buff is removed / Debuff resistance is lowered (Stackable / Can't be removed) Duration: IndefiniteLocal status effect on a foe. (Can't recast.) |
- | - | Nighthound | - | 20 | |
Stealth Protocol | Gain Stealth ProtocolCan't normal attack / Sharp boost to ATK (1 hit) to the ally in the next position upon using charge attack / Less likely to be attacked / At end of turn if no DMG has been taken: 1000% elemental DMG to a foe / Supplement DMG taken / 50% boost to MC's charge bar (Can't be removed) Duration: 5 turns. |
5T | 7T | Nighthound | - | 20 | |
Rearguard Relocation | Switch positions with a sub ally for 5 turns. When switching with an ally: Switched ally gains Enhancing RelocationWhile in effect: Buffs can't be removed or shortened / Critical hit rate is boosted / Keen effect / Normal attack DMG is amplified / Bonus DMG will be dealt upon attacks / Switches out with MC when effect ends (Can't be removed) Duration: 5 turns. All other allies gain Enhancing Relocation (Others)While in effect: Buffs can't be removed or shortened / Critical hit rate is boosted / Keen effect / Normal attack DMG is amplified / Bonus DMG will be dealt upon attacks (Can't be removed) Duration: 5 turns. |
5T | Ready in 3 turns3-turn cooldown at start of battle. / 10 turns10-turn cooldown upon use. |
Nighthound | - | 20 |
Extended mastery skills | |||||||
---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill |
Steady Aim | Inflict Steady AimTargeted by a skill Duration: 180 seconds on a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. |
180s | 5T | Ranger Archer Sidewinder Nighthound | 5 | Ranger Archer Sidewinder at lvl 20 |
|
Change | Main Character switches positions with a sub ally. | - | 2T | 8 | |||
Tactical Relocation | Switch positions of any two allies. | - | 20T | 30 | Nighthound at lvl 20 |
||
Frequency Jam | All allies gain ~35% Dodge Rate UpChance to dodge DMG and debuffs Strength: ~35%Duration: 2 turns and 40% / 40% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 40% chance of dealing 40% more damage.Duration: 2 turns. |
2T | 7T | 20 | |||
Twilight Zone | Twilight ZoneWhen superior element, DMG is boosted for fire, water, earth and wind attacks Field effect to the field. |
180s | 16T | 30 | |||
Judicious Shot | 300% elemental damage to all foes (Damage cap: ~660,000). Inflict 25% Element DEF DownElement DEF Down debuff based on weapon element Strength: 25%Duration: 180 seconds. |
180s | 5T | 25 | |||
Time On Target | 300% elemental DMG to a foe (Damage cap: ~440,000). Inflict a random debuff. (Number of hits and debuffs increased based on number of bow and gun-specialty allies / Max: 6.) |
- | 15T | 50 |
Harpist line
Normal skills | |||||||
---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required |
Overture | All parties gain Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Duration: 3 turns and Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable) Duration: 3 turns. Harps enhance effect when equipped. |
3T | 7T | Harpist Bard |
- | 1 | |
Angelic Voice | Inflict CharmedAttacks are slightly limited Duration: 180 seconds on one enemy. Harps enhance effect when equipped. |
180s | 5T | Harpist | Yes | 10 | |
Angelic Voice II | Harp: Inflict CharmedAttacks are slightly limited Strength: 55% on a foe. Others: Inflict CharmedAttacks are slightly limited Strength: 25% on a foe. |
180s | 5T | Bard | Yes | 5 | |
Bard Song | Harp: All allies gain RefreshHP is restored on every turn Strength: 5% maximum HP (Healing cap: 300 HP). Others: All allies gain RefreshHP is restored on every turn Strength: 3% maximum HP (Healing cap: 150 HP). |
5T | 8T | Bard | Yes | 15 | |
Overture II | Harp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 40%Duration: 3 turns and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 10%Duration: 3 turns and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. |
3T | 7T | Superstar | - | 1 | |
Soul Soloist | Harp: Inflict 30% Debuff Res. DownDebuff resistance is lowered Strength: 30%Base Accuracy: 200% on all foes. All allies gain 30% Debuff Res. UpDebuff resistance is boosted Strength: 30%Base Accuracy: 200%Duration: 3 turns. Fonic Rod: Inflict 20% Debuff Res. DownDebuff resistance is lowered Strength: 20%Base Accuracy: 200% on all foes. All allies gain 20% Debuff Res. UpDebuff resistance is boosted Strength: 20%Base Accuracy: 200%Duration: 3 turns. Other weapons: Inflict 5% Debuff Res. DownDebuff resistance is lowered Strength: 5%Base Accuracy: 90% on all foes. All allies gain 5% Debuff Res. UpDebuff resistance is boosted Strength: 5%Base Accuracy: 90%Duration: 3 turns. |
3T | 5T | Superstar Superstar |
Yes | 5 | |
Sky Realm Song | Harp: All allies gain 60% DA UpDouble attack rate is boosted Strength: 60%Duration: 3 turns. Other weapons: All allies gain 20% DA UpDouble attack rate is boosted Strength: 20%Duration: 3 turns. |
3T | 6T | Superstar | Yes | 15 | |
Concludere | Harp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 40%Duration: 3 turns and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Strength: 10%Duration: 3 turns and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable) Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element. At level 30: Increase duration of Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable) Duration: Indefinite and Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable) Duration: Indefinite to indefinite. Harp: Also gain 10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. Dagger: Also gain 5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable) Strength: 5% (Max: 15%)Duration: Indefinite. |
3T | 7 turns Lvl 30: 6 turns |
Elysian Elysian |
- | 1 | |
Flageolet | Elemental damage to all foes. Raise all foes' TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). (Boost to hits based on foes' TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed) lvl [Max: 11 hits].) |
180s | 6T | Elysian | - | 20 | |
Diatonic Harmony | Gain Diatonic HarmonyCan't normal attack / At end of turn: 20% boost to charge bar / 2 random buffs to all other allies / All buffs every 7 turns (Can't be removed) Duration: Indefinite. (Recast to end.) |
- | 1T Recast: 0T |
Elysian | - | 20 | |
Accelerando | Gain AccelerandoMinuet lvl rises by 1 upon an ally's triple attack / When lvl 10 at end of turn: Consumes all lvls and deals 6-hit elemental DMG to all foes / Removes 1 buff (Can't be removed) Duration: Indefinite. (Can't be recast.) |
- | - | Elysian | - | 20 |
Extended mastery skills | |||||||
---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill |
Sheep Song | Harp: Inflict SleepCan't attack and takes big DMG (Ends upon taking DMG) Base Accuracy: 80%Duration: 3 turnsTakes 25% more damage Local status effect and DelayReduce a foe's filled charge diamonds by 1 on a foe. Other weapons: Inflict SleepCan't attack and takes big DMG (Ends upon taking DMG) Base Accuracy: 50%Duration: 3 turnsTakes 25% more damage Local status effect and DelayReduce a foe's filled charge diamonds by 1 on a foe. |
3T | 6T | Harpist Bard Superstar Elysian Elysian | 8 | Harpist Bard Superstar at lvl 20 |
|
Tremor Round | All allies gain High Voltage (ATK Up)ATK is boosted Duration: 3 turns and High Voltage (DEF Up)DEF is boosted Duration: 3 turns. |
3T | 6T | 5 | |||
Dirge for the Dead | Inflict 15% DEF DownDEF is lowered Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual and 20% Element DEF DownElement DEF Down debuff based on weapon element Strength: 20%Base Accuracy: 90%Duration: 180 seconds. |
180s | 6T | 20 | Elysian at lvl 20 |
||
Voice Unveiled | Grant Death's GraceConverts turn-based DMG, such as from Poison, Burn, or Putrefy effects, to HP recovery (Can't be removed) Duration: 5 turns and RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 250 HP or 5% charge barDuration: 5 turns to all allies. |
5T | 8T | 10 | |||
Call of the Abyss | Harp: All allies gain 80% DA UpDouble attack rate is boosted Strength: 80%, 30% TA UpTriple attack rate is boosted Strength: 30%, and 35% Charge Bar Gain LoweredCharge bar gain is lowered Strength: 35%. Dagger: All allies gain 40% DA UpDouble attack rate is boosted Strength: 40%, 10% TA UpTriple attack rate is boosted Strength: 10%, and 35% Charge Bar Gain LoweredCharge bar gain is lowered Strength: 35%. |
3T | 5T | 14 | |||
Oratorio | Harp-specialty allies gain 30% DA UpDouble attack rate is boosted Strength: 30%Duration: 4 turns, 30% TA UpTriple attack rate is boosted Strength: 30%Duration: 4 turns, and 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 4 turns. |
4T | 6T | 50 |
Lancer line
Normal skills | |||||||
---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required |
Drive It In | 200%-250% elemental damage to a foe. Spear: Inflict Break Boosted (Time)Break mode time is extended on a foe in Break. Axe: Inflict Mode Bar CutCut to foe's mode bar to a foe in Overdrive. |
- | 7T | Lancer Dragoon |
- | 1 | |
Double Trouble | Gain 100% DA UpDouble attack rate is boosted Strength: 100%Duration: 1 turn . Spear: All parties gain DA UpDouble attack rate is boosted Strength: SmallDuration: 3 turns. Axe: Inflict DA DownDouble attack rate is lowered Strength: Small on a foe. |
1T | 5T | Lancer | Yes | 10 | |
Double Trouble II | Gain 100% DA UpDouble attack rate is boosted Strength: 100%Duration: 1 turn . Spear: All parties gain DA UpDouble attack rate is boosted Strength: MediumDuration: 3 turns. Axe: Inflict DA DownDouble attack rate is lowered Strength: MediumDuration: 3 turns on a foe. |
1T | 5T | Dragoon | Yes | 5 | |
Battle Scar | Elemental damage based on charge bar to a foe. Gain ATK UpATK is boosted Duration: 3 turns, DEF UpDEF is boosted Duration: 3 turns, and self-inflict OverheatedHP is lowered on every turn Duration: 1 turn . |
3T | 6T | Dragoon | Yes | 15 | |
Drive It In II | 300% elemental damage to one enemy. Spear: Inflict Break Boosted (Time)Break mode time is extended on one enemy in Break. Axe: Inflict Mode Bar CutCut to foe's mode bar to one enemy in Overdrive. |
- | 7T | Valkyrie | - | 1 | |
Double Trouble III | Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn . Spear: All parties gain 10% DA UpDouble attack rate is boosted Strength: 10%Duration: 3 turnsWithout other buffs and 5~10% TA UpTriple attack rate is boosted Strength: 5~10%Duration: 3 turnsMaximum effect at 3 buffs.. Axe: Inflict DA DownDouble attack rate is lowered and TA DownTriple attack rate is lowered on one enemy. |
1T / 3T | 5T | Valkyrie | Yes | 5 | |
Resonating Surge | Elemental damage to one enemy and gain 25% Skill DMG Up (Stackable / Max: 200%)Skill DMG is boosted (Stackable) Strength: 25% (Max: 200%)Duration: 6 turnsAdditive modifier. |
6T | 5T | Valkyrie Valkyrie |
Yes | 15 | |
Thunder on the Water | 3-hit, 100% elemental damage to a foe (Damage cap: ~200,000 per hit). Inflict Break Boosted (Time)Break mode time is extended to a foe in Break. (Boost to specs based on number of axes and spears equipped.) At level 30: Additional boost to specs based on number of axes and spears equipped. |
- | 6T | Apsaras | - | 1 | |
Nyagrodha | 5-hit, 100% Elemental damage to all foes (Damage cap: ~68,000 per hit). Inflict 25% ATK DownATK is lowered Strength: 25%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered Strength: 25%Duration: 180 secondsStacking: Dual on all foes. (Increase number of hits based on number of spears and axes equipped [Max: 15].) |
180s | 8T | Apsaras | - | 20 | |
Crowning Fluidity | Gain Crowning FluidityBeguiling Dance lvl rises by 1 at end of turn / Lvl resets upon taking DMG (Can't be removed) Duration: Indefinite. (Can't be recast.) Crowning FluidityBeguiling Dance lvl rises by 1 at end of turn / Lvl resets upon taking DMG (Can't be removed) : Raise Beguiling DanceDMG dealt is supplemented based on lvl (Max: 5 / Can't be removed) Strength: 30,000 (Max: 150,000)Duration: Indefinite lvl by 1 at end of turn (Max: 5 / Resets upon taking damage). |
- | - | Apsaras | - | 20 | |
Showstopper | Gain Full Hostility100% chance to be targeted by one-ally attacks Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute and Dodge/Tank-and-Counter (5 times)Counters upon dodging one-ally attacks or taking DMG Strength: 200%Duration: 1 turn Counter attacks grant 5% charge bar per hit.. Spear: Gain 50% Sharp ATK UpATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1 turn . Axe: Gain Full-Force CounterCounters with the max number of hits while in effect Duration: 1 turn . (Can't be recast.) |
1T | Ready in 6 turns6-turn cooldown at start of battle. |
Apsaras | - | 20 |
Extended mastery skills | |||||||
---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill |
Randgrith | Inflict 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single. |
180s | 5T | Lancer Dragoon Valkyrie Apsaras | 10 | Lancer Dragoon Valkyrie at lvl 20 |
|
Einherjar | Gain 20% ATK Up (Stackable / Max: 100%)ATK is boosted on every turn Strength: 20% (Max: 100%)Multiplier: Unique StackableDuration: Until hit. |
Until hit | 4T | 8 | |||
Swan Song | All parties gain 10% Charge Bar Gain UpCharge bar gain is boosted Strength: 10%Duration: 3 turns. Spear: All parties gain 80% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 80% chance of dealing 20% more damage.Duration: 3 turns. Axe: All allies gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP Strength: (Healing cap: 800)Duration: 3 turns and 10% Debuff Success BoostedDebuff success rate is boosted Strength: 10%Duration: 3 turns. |
3T | 9T | 20 | Apsaras at lvl 20 |
||
Dance of Zeal | Gain DevotionThe ally with the highest remaining HP takes one-ally attacks in your place Duration: 3 turns. All other allies gain 50% ATK UpATK is boosted Strength: 50%Duration: 3 turns and 20% DEF DownDEF is lowered Strength: 20%Duration: 3 turns. |
3T | 8T | 5 | |||
Springwater Robe | Gain Mirror Image (2 times)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite and Springwater RobeOn next skill cast, both spear and axe effects activate Duration: 3 turns or until a skill with Spear/Axe effects is used. |
3T | 6T | 10 | |||
Crestfallen Flower | Gain 50% Debuff Res. UpDebuff resistance is boosted Strength: 50%Duration: 3 turns. Spear: All allies gain StrengthATK is greatly boosted based on how high HP is Strength: 20%-10%Duration: 3 turns20% when above 50% HP Below 50% HP, strength decreases linearly until 10% minimum. Axe: All allies gain JammedATK is greatly boosted based on how low HP is Strength: 10%-20%Duration: 3 turns20% when below 50% HP Above 50%, strength decreases linearly until 10% at 100% HP. |
3T | 6T | 30 | |||
Lightning Strike | Spear-specialty allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn . Axe-specialty allies gain 15% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 15%Duration: 3 turns. |
1T / 3T | 6T | 50 |
Gladiator line
Normal skills | |||||||
---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required |
Blade Swap | Gain Blade SwapNext charge attack switches to the auxiliary weapon's charge attack (Can't be removed) Duration: 1 turn and C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Duration: 1 turn . (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) |
1T | 5T | Gladiator | - | 1 | |
Twin Coil | 2-hit, 200% elemental damage to all foes (Damage cap: ~415,000 per hit). | - | 6T | Gladiator | Yes | 5 | |
Decimate | 5-hit, 100% superior elemental damage to a foe (Damage cap: ~81,000 per hit). When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10. |
- | 6T | Gladiator | Yes | 15 | |
Blade Swap II | Gain Blade Swap (1 time)Next charge attack switches to the auxiliary weapon's charge attack (1 time / Can't be removed) Duration: Indefinite, 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 20%Duration: Indefinite, and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Strength: 10%Duration: Indefinite. (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) At level 30: Also gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. |
- | 4T | Chrysaor | - | 1 | |
Deuce Xiphos | Gain Deuce XiphosUpon activating auxiliary weapon's charge attack: Deals triple attacks / Sharp boost to ATK / Double Strike effect (Can't be removed) Duration: Indefinite. (Upon activating auxiliary weapon's charge attack: Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs (Can't be removed / Can't be extended) Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining., 50% Sharp ATK UpATK is sharply boosted (Can't be removed / Can't be extended) Strength: 50%Multiplier: AssassinDuration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining., and Double StrikeAttacks twice each turn (Can't be removed / Can't be extended) Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. (Can only be used when an auxiliary weapon is equipped. Can't recast.) |
- | - | Chrysaor | - | 20 | |
Astrapste | 2-hit, 100% elemental damage to a foe (Damage cap: ~80,000 per hit). Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. (Activates upon chain burst activation. Number of hits increased based on number of chains [Max: 10 hits].) |
180s | 6T | Chrysaor Chrysaor |
- | 20 | |
Amber Edge | 500% elemental damage to all foes (Damage cap: ~1,200,000). Inflict GravitySpecial attack max charge turn is extended Duration: 180 seconds. All allies gain 15% UpliftedCharge bar is boosted on every turn Strength: 15%Duration: 5 turns and Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
180s / 5T |
10T | Chrysaor Chrysaor |
- | 20 |
Extended mastery skills | |||||||
---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill |
Cross Guard | All allies gain 40% DMG CutTaking 40% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Caster also gains 100% / 60% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 60% less damage.Duration: 1 turn . |
1T | 5T | Gladiator Chrysaor | 35 | Gladiator at lvl 20 |
|
Chase Blade | Gain 100% TA UpTriple attack rate is boosted Strength: 100%Duration: 2 turns and Supplemental DMGDMG dealt is supplemented Strength: Up to 20,000 damageDuration: 3 turns. (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) |
2T / 3T | 7T | 30 | |||
Dual Arts | Gain C.A. ReactivationCharge attack reactivates Duration: 2 turns. (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) |
2T | 5T | 35 | Chrysaor at lvl 20 |
||
Diptych | Gain Double StrikeAttacks twice each turn Duration: 2 turns and 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 2 turns. (Consumes 20% of charge bar.) (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) |
2T | Ready in 2 turns2-turn cooldown at start of battle. / 8 turns8-turn cooldown upon use. |
40 | |||
Aurum Flow | 300% elemental damage to a foe (Damage cap: ~630,000). Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Activates twice. |
- | 7T | 30 |
Lumberjack line
Normal skills | |||||||
---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required |
Woodcutter's Song | Gain Woodcutter's SongFor every 3 skills used: Forest friends come to the rescue Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) Duration: 3 turns. At level 30: Woodcutter's SongFor every 3 skills used: Forest friends come to the rescue Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) Duration: 3 turns duration increased to 4 turns. |
3T Lvl 30: 4T |
6T | Lumberjack | - | 1 | |
Verdant Melody | All allies gain 20% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 20%Duration: 3 turns. From 2nd cast onward: All allies also gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns. From 3rd cast onward: All allies also gain Double StrikeAttacks twice each turn Duration: 1 turn . |
3T / 1T |
8T | Lumberjack Lumberjack |
- | 20 | |
Birdsong of Balmy Breeze | Gain Birdsong of Balmy BreezeAll allies' HP is restored at end of turn / Dispel Cancel effect (1 time) every 5 turns / Remove 1 debuff from all allies when a foe uses a special attack (Can't be removed) Duration: Indefinite. (Can't be recast.) |
- | - | Lumberjack | - | 20 | |
Log Lop | 3-hit, 150% elemental damage to all foes (Damage cap: ~185,000 per hit). All allies gain 10% DA Up (Stackable / Max: 50%)Double attack rate is boosted (Stackable) Strength: 10% (Max: 50%)Duration: Indefinite, 5% TA Up (Stackable / Max: 25%)Triple attack rate is boosted (Stackable) Strength: 5% (Max: 25%)Duration: Indefinite, and 2% DMG Cap Up (Stackable / Max: 10%)Maximum amount of DMG that can be dealt per hit is boosted (Stackable) Strength: 2% (Max: 10%)Duration: Indefinite. (While Woodcutter's SongFor every 3 skills used: Forest friends come to the rescue Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) is in effect: Auto-activates upon normal attacks.) |
- | 6T | Lumberjack | - | 20 |
Extended mastery skills | |||||||
---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill |
Laughing Logger | 400% elemental damage to a foe (Damage cap: ~630,000). Gain ~70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: ~70% chance of dealing 30% more damage.Duration: 3 turns. From 2nd cast onward: Also gain KeenSupplemental DMG to critical hits Strength: (Damage cap: 50,000)Duration: 3 turns. From 3rd cast onward: Also gain 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 15%Duration: 3 turns. |
3T | 5T | Lumberjack | 35 | Lumberjack at lvl 20 |
|
Leaf Burning | Gain Leaf BurningEvery turn while in effect: All allies' ATK and DEF are boosted (Stackable) / Charge bar is boosted (Can't be removed / Ends when endurance hits 0) Duration: Indefinite and a shield effect worth 4000. (Every turn during Leaf Burning: All allies gain 4% ATK Up (Stackable / Max: 20%)ATK is boosted while active (Stackable) Strength: 4% (Max: 20%)Multiplier: Unique StackableDuration: IndefiniteStacking: Teamwide, 4% DEF Up (Stackable / Max: 20%)DEF is boosted while active (Stackable) Strength: 4% (Max: 20%)Duration: Indefinite, and Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%. Leaf Burning ends when shield effect ends.) |
- | 10T | 40 | |||
Dappled Sunlight | Restore 10% of all allies' HP (Healing cap: 1500). From 2nd cast onward: Also remove 1 debuff from all allies. From 3rd cast onward: All allies also gain VeilDebuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
- | 6T | 30 |
Cavalier line
Normal skills | |||||||
---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required |
Horseman's Duty | All allies gain 15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 15%Duration: 3 turns. Spear: Gain 100% / 30% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 30% less damage.Duration: 3 turns and Hostility UpMore likely to be attacked Strength: SharpDuration: 1 turn . Gun: Gain Unchallenged (1 time)Next DMG received will be ineffective Duration: Indefinite and Hostility DownLess likely to be attacked Strength: SharpDuration: 1 turn . At level 30: Spear: Effect increased to Full Hostility100% chance to be targeted by one-ally attacks (Can't be removed) Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain Debuff Res. UpDebuff resistance is boosted Duration: 1 turn . Gun: Effect increased to Hostility DownLess likely to be attacked Strength: ~99%Duration: 1 turn and Unchallenged (2 times)Next DMG received will be ineffective Duration: Indefinite. |
3T/1T | 7T | Cavalier | - | 1 | |
Valorous Assault | Spear: 800% Elemental damage to all foes (Damage cap: ~830,000). Gain 50% Sharp ATK Up (1 time)ATK is sharply boosted Strength: 50%Duration: 1 turn . Gun: 6-hit Elemental damage to a foe (Damage cap: ~110,000 per hit). Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 3 turns and Supplemental Normal Attack DMGNormal attack DMG is supplemented Strength: 50000Duration: 3 turns. |
1T / 3T |
8T | Cavalier | - | 20 | |
Mounted Bulwark | Gain Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks / Can't be extended) Duration: 3 turns, 80% Element DMG LoweredElement DMG Lowered buff based on weapon element (Can't be extended) Strength: 80%Duration: 3 turns, Debuff Res. UpDebuff resistance is boosted (Can't be extended) Duration: 3 turns, and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP (Can't be extended) Strength: (Healing cap: 1000)Duration: 3 turns. Self-inflict C.A. SealedCan't use charge attack (Can't be removed / Duration can't be cut) Duration: 3 turns. (Can only be used when a spear is equipped as main weapon.) |
3T | 7T | Cavalier | - | 20 | |
Field Commander | Gain Field CommanderAt end of turn when no DMG has been taken: 3-hit elemental DMG to a foe / Hit to ATK, DEF, and debuff resistance (Stackable) (Can't be removed) Duration: 5 turns. All other allies gain Under CommandElemental ATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Attacks made with elemental superiority have a chance to deal boosted DMG / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed) Duration: 5 turns. (Can only be used when a gun is equipped as main weapon.) |
5T | 9T | Cavalier | - | 20 |
Extended mastery skills | |||||||
---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill |
Dragphract | 5-hit, 100% elemental damage to random foes (Damage cap: ~75,000 per hit~380,000 total). Spear: Restore 20% of MC's HP (Healing cap: 3000). Gun: Gain 40% C.B. DMG Up (Stackable / Max: 120%)Chain burst DMG is boosted (Stackable) Strength: 40% (Max: 120%)Duration: Indefinite and 15% C.B. DMG Cap Up (Stackable / Max: 45%)Chain Burst DMG Cap Boosted (Stackable) Strength: 15% (Max: 45%)Duration: Indefinite. |
- | 5T | Cavalier | 30 | Cavalier at lvl 20 |
|
Battering Ram | 300% elemental damage to a foe (Damage cap: ~630,000). Spear: Remove 1 buff. Gun: Inflict DelayReduce a foe's filled charge diamonds by 1 . (At Equestrian Affinity lvl 3: Activates twice.) |
- | 7T | 35 | |||
High Command | Spear: Gain Noble Purpose (Spear)Number of Order of the Heavy Cavalry's counterattacks is boosted / Deals maximum number of counterattacks while in effect (Can't be removed / Ends upon taking DMG 2 times) Duration: Indefinite. (Ends upon taking damage 2 times.) Gun: Gain Noble Purpose (Gun)All allies' multiattack rate is boosted (Can't be removed / Ends upon taking DMG 2 times) Strength: 30% DA Up / 20% TA UpDuration: Indefinite. (Ends upon taking damage 2 times.) |
- | 12 | 40 |
Monk line
Normal skills | |||||||
---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required |
Ascetic Stance | Gain Dodge/Tank-and-Counter (3 times)Counters upon dodging one-ally attacks or taking DMG Strength: 150%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.. Raise Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed) lvl by 1. At level 30: Now raises Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed) lvl by 2. |
2T | 5T | Monk | - | 1 | |
Mystic Restoration | Gain Mystic Restoration4-hit elemental DMG to a foe after normal attacks / At end of turn in which MC is almost knocked out: Consumes this effect to remove all debuffs and fully restore HP / Ends cooldown for damage skills / Instant C.A. standby (Can't be removed) Duration: Indefinite and Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: Indefinite. (Can't be recast.) |
- | - | Monk | - | 20 | |
Fervent Focus | Gain Fervent FocusTank-and-Counter effect (1 hit) / Hostility and DEF are boosted / Counterattack DMG is amplified / Restore all allies' HP when a foe uses a special attack / 1-turn cut to debuff durations (Can't be removed) Duration: 5 turns. (Can only be used when Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed) lvl is 5 or higher.) |
5T | 7T | Monk | - | 20 | |
Enlightened Fury | 3-hit, 150% elemental damage to a foe (Damage cap: ~200,000 per hit). Gain Enlightened FuryMultiattack rate is boosted / Skill DMG dealt is supplemented / Increase Mantra's number of hits by 4 and chance to activate to 100% / Martial Prowess lvl rises by 1 when Mantra is activated (Can't be removed) Duration: 3 turns. |
3T | 10T | Monk | - | 20 |
Extended mastery skills | |||||||
---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill |
True Strike | 4-hit, 200% elemental damage to a foe (Damage cap: ~180,000 per hit~720,000 total) and remove 1 buff. | - | 5T | Monk | 35 | Monk at lvl 20 |
|
Unyielding Form | 300% elemental damage to all foes (Damage cap: ~630,000). Gain Full Hostility100% chance to be targeted by one-ally attacks Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute, 100% DEF UpDEF is boosted Strength: 100%Duration: 2 turns, and 100% Debuff Res. UpDebuff resistance is boosted Strength: 100%Duration: 2 turns. |
2T | 6T | 40 | |||
Rock Crusher | 400% elemental damage to a foe (Damage cap: ~700,000). Gain 25% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 25%Duration: 4 turns, 100% / 30% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 30% less damage.Duration: 4 turns, and 70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 70% chance of dealing 30% more damage.Duration: 4 turns. |
4T | 7T | 30 |
Robin Hood line
Normal skills | |||||||
---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required |
Opening Shot | 5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit~500,000 total). Inflict a random debuff on all foes. At level 30: Now inflicts two random debuffs. |
3T | 5T | Robin Hood Robin Hood |
- | 1 | |
Thousand Arrows | 20-hit, 100% elemental damage to random foes (Damage cap: ~90,000 per hit). Inflict 100% DA DownDouble attack rate is lowered Strength: 100%Duration: 5 turnsLocal status effect, 100% TA DownTriple attack rate is lowered Strength: 100%Duration: 5 turnsLocal status effect, and 30% Accuracy LoweredAttacks and special attacks have a chance to miss Strength: 30%Duration: 5 turnsLocal status effect on all foes. (Consumes 7 LongstriderLongstrider lvl rises by 1 upon using skills (Max: 7 / Can't be removed) lvls. Raise LongstriderLongstrider lvl rises by 1 upon using skills (Max: 7 / Can't be removed) Duration: Indefinite lvl by 1 upon using skills [Max: 7].) |
5T | 15T | Robin Hood | - | 20 | |
Sweeping Arrow | Gain Sweeping ArrowNormal attacks deal 3-hit DMG to random foes / Deals triple attacks / Charge bar gain is sharply lowered (Can't be removed) Duration: Indefinite. |
- | - | Robin Hood | - | 20 | |
Rebellion Shot | 3-hit, 100% elemental damage to a foe (Damage cap: ~110,000 per hit) and remove 1 buff. (Activates at end of turn when a foe has 5 or more buffs.) |
- | 6T | Robin Hood Robin Hood |
- | 20 | |
Deepshot Arrow | Gain Deepshot ArrowCritical hit rate is boosted / Keen effect / Hit to multiattack rate / Deepshot effect to a foe upon using charge attack (Can't be removed) Duration: Indefinite. |
- | - | Robin Hood | - | 20 | |
Rapid Nocking | Nock and draw a mystic arrow. (Skill effect changes based on the arrow selected.) |
- | 7T | Robin Hood | - | 20 | |
Affliction Arrow | Gain Affliction ArrowHit to DEF / Hit to a foe's DEF and ATK (Stackable) after normal attacks / Toxicosis lvl rises by 1 / Lands a random debuff (Can't be removed) Duration: Indefinite. |
- | - | Robin Hood | - | 20 |
Extended mastery skills | |||||||
---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill |
Acrobatic Volley | 7-hit, 120% elemental damage to a foe (Damage cap: ~65,000 per hit~455,000 total). Inflict Delay (Drain)Drain 1 filled charge diamond from a foe Ignores Delay immunity on most foes Unofficial status name. If successful, gain Charged +20%Instantly boosts Charge Bar by 20% Strength: 20%Unaffected by charge bar gain effects. |
- | 6T | Robin Hood Robin Hood | 35 | Robin Hood at lvl 20 |
|
Emerald Fog | Inflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, and Green HazeDMG taken is supplemented based on number of debuffs Strength: 3,000 per debuff (Damage cap: 30,000)Base Accuracy: 120%Duration: 4 turnsLocal status effect on all foes. |
180s | 7T | 30 | |||
Return of the Fox | End cooldown for caster's other skills. Gain Charge Bar +50%Instantly boosts Charge Bar by 50% Strength: 50%. |
- | 9T | 40 |
Relic Buster line
Normal skills | |||||||
---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required |
Engage Augments | Gain 5 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) Duration: Indefinite (Max: 5) and restore HP (Healing cap: 2000). (When HP is 50% or above: Also gain StrengthATK is greatly boosted based on how high HP is Strength: 45%-15%Duration: 3 turns.) At level 30: (When HP is below 50%: Also gain JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 3 turns.) |
3T | 5T | Relic Buster | - | 1 | |
Lightning Shot | 3-hit elemental damage to random foes (Damage cap: ~110,000 per hit). Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds and 10% Element DEF Down (Stackable / Max: 40%)Element DEF Down debuff based on weapon element Strength: 10% (Max: 40%)Duration: 180 seconds on all foes. (Auto-activates upon charge attacks by consuming 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .) |
180s | 6T | Relic Buster Relic Buster |
- | 20 | |
Hypervelocity | Elemental damage to a foe (Damage cap: ~635,000). Consume all Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) to gain additional effects in order based on number consumed: 1: 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 20% more damage.Duration: 5 turns. 2: 30% Element ATK UpElement ATK is boosted Strength: 30%Duration: 5 turnsElement ATK Up buff based on weapon element. 3: Dodge Rate UpChance to dodge DMG and debuffs Duration: 5 turns. 4: RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: (Healing cap: 1000) or 10% charge barDuration: 5 turns. 5: 20% Element DMG LoweredElement DMG Lowered buff based on weapon element Strength: 20%Duration: 5 turns. (Upon taking 25% or more of max HP damage: End cooldown.) |
5T | 10T | Relic Buster | - | 20 | |
Brutal Cell | Elemental damage to all foes (Damage cap: ~635,000). Remove 1 buff from all foes. Inflict DelayReduce a foe's filled charge diamonds by 1 on all foes. (When an ally of the same element as caster uses a charge attack: Gain Brutal CellConsumed by MC's skills (Can't be removed / Max: 9) Duration: Indefinite [Max: 9]. Auto-activates at end of turn by consuming 3 Brutal CellConsumed by MC's skills (Can't be removed / Max: 9) .) |
- | 6T | Relic Buster Relic Buster |
- | 20 |
Extended mastery skills | |||||||
---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill |
Tactical Shield | All allies gain ShieldNext ATK received will be ineffective for a fixed amount Duration: Indefinite, Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and 100% / 20% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 20% less damage.Duration: 3 turns. (Boost to ShieldNext ATK received will be ineffective for a fixed amount Duration: Indefinite's specs based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .) |
3T | 7T | Relic Buster | 30 | Relic Buster at lvl 20 |
|
Limit Burst | All allies gain Charge Bar +Instantly boosts Charge Bar by , C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Duration: Indefinite, and C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Duration: Indefinite based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) . (Consumes all Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .) |
- | 12T | 50 | |||
Blitz Raid | Attack without using up a turn. (Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .) |
- | 0T | 40 |
Alchemist line
Normal skills | |||||||
---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required |
Alchemize Green Potion | Create one green potion. | - | 7T | Alchemist | - | 1 | |
Just the Cure | Restore 25% of all allies' HP (Healing cap: 1500). | - | 7T | Alchemist | Yes | 5 | |
A Little Pick-Me-Up | All parties gain Charge Bar +5%Instantly boosts Charge Bar by 5% Strength: 5%. |
- | 10T | Alchemist | Yes | 15 | |
Potion Refinement | Create 1 green potion. All allies gain VaccineRemoves all debuffs at turn end (Can't be removed) Duration: 1 turn . At level 30: All allies also gain 10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable) Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite and 10% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. |
1T | 6T | Doctor | - | 1 | |
Primary Care | Grant another ally Primary Care[Element] ATK is boosted / DEF is boosted / Double attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Charge bar gain is boosted (Can't be removed) Duration: Indefinite[Element] is the MC's current element. (When Primary Care[Element] ATK is boosted / DEF is boosted / Double attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Charge bar gain is boosted (Can't be removed) [Element] is the MC's current element is already granted: Restore target's HP [Healing cap: 10,000] and remove all debuffs.) |
- | 10T | Doctor | - | 20 | |
Outperform | Grant another ally C.A. Reactivation (1 time)Charge attack reactivates (1 time / Can't be removed) Duration: Indefinite, 60% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time / Can't be removed) Strength: 60%Duration: Indefinite, and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time / Can't be removed) Strength: 10%Duration: Indefinite. Inflict OutperformHP is lowered on every turn (Can't be removed) Strength: (Damage cap: 1000)Duration: 5 turns on target ally. |
- | 8T | Doctor | - | 20 | |
High Immunity | All allies gain 100% Debuff Res. UpDebuff resistance is boosted (Can't be removed) Strength: 100%Duration: 5 turns, Dispel CancelBuffs can't be removed or shortened (Can't be removed) Duration: 5 turns, and UnchallengedNext DMG received will be ineffective (Can't be removed) Duration: 1 turn . (Uses 1 green potion.) |
5T / 1T |
12T | Doctor | - | 20 |
Extended mastery skills | |||||||
---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill |
Fury Capsule | Gain Readying Skill (ATK Up)Skill will take effect after 3 turns Duration: 3 turns: After 3 turns all allies gain 50% ATK UpATK is boosted Strength: 50%Duration: 3 turns. |
3T | 6T | Alchemist Doctor | 10 | Alchemist at lvl 20 |
|
Nutrients | All allies gain StrengthATK is greatly boosted based on how high HP is Strength: 45%-15%Duration: 3 turns and Recovery Cap Boosted (1000)Recovery cap is boosted Strength: 1000Duration: 3 turns. |
3T | 6T | 25 | Doctor at lvl 20 |
||
Maddening Vitality | Grant another ally HypeATK is boosted Duration: 4 turns, 70% Debuff Res. UpDebuff resistance is boosted Strength: 70%Duration: 4 turns, and Tank-and-Counter (5 times)Counters upon taking DMG Strength: 300%Duration: 4 turnsCounter attacks grant 5% charge bar per hit.. Inflict 10% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed) Strength: 10% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP on target ally. |
4T | 3T | 40 | |||
Adrenaline Rush | All allies gain 100% Charge Bar Gain UpCharge bar gain is boosted (Can't be removed / Shorted effect after effect ends) Strength: 100%Duration: 2 turns. Inflict ShortedCharge bar is frozen (Can't be removed) Duration: 3 turns on all allies after effect ends. |
2T | 9T | 30 |
Ninja line
Normal skills | |||||||
---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required |
Ninjutsu | Bonus effects from seal combo. | - | 6T | Ninja | - | 1 | |
Fuma Shuriken | 100% elemental damage to a foe. Bonus effects from seal combo.If the target has any element seal (level 1) inflict 30% DEF Lowered and Seal level 2, gain Elemental Resist Down and another buff. Katana: Cut to Lua error in Module:ClassSkill at line 37: Class skill of that name does not exist, check the spelling.'s cooldown. Melee: Gain 50% ATK UpATK is boosted Strength: 50%Duration: 3 turns and DA UpDouble attack rate is boosted Duration: 3 turns. |
3T | 8T | Ninja Ninja |
Yes | 5 | |
Haze | Elemental damage to a foe. Katana: Self-inflict BlindedAttacks have a slight chance to miss Strength: 50%Duration: 2 turns. Gain 50% DA UpDouble attack rate is boosted Strength: 50%Duration: 1 turn . Melee: Gain 60% ATK UpATK is boosted Strength: 60%Duration: 3 turns, DEF DownDEF is lowered (Can't be removed) Duration: 3 turns, and 10% Charge Bar Gain UpCharge bar gain is boosted Strength: 10%Duration: 3 turns. |
3T | 6T | Ninja | Yes | 15 | |
Runeweaving | Call forth the power of the tetra-elements to cast a spell. At level 30: Also gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. |
- | 5 turns Lvl 30: 4 turns |
Runeslayer | - | 1 | |
Multiplying Magic | Gain Multiplying Magic1 or more Magic Circles of each element: Deals triple attacks / 3-hit DMG to a random target upon each normal attack Adds 1 Magic Circle of a random element at end of turn / Adds 1 Magic Circle of each element every 7 turns 1 or more Fire Circles: ATK is boosted 1 or more Water Circles: DEF is boosted 1 or more Earth Circles: C.A. DMG and C.A. DMG cap are boosted 1 or more Wind Circles: Deals bonus superior elemental DMG upon normal attacks 1 or more Light Circles: Maximum amount of DMG that can be dealt per hit is boosted 1 or more Dark Circles: DMG dealt is supplemented (Can't be removed) Duration: Indefinite. (Can't be recast.) |
- | - | Runeslayer | - | 20 | |
Circle of Coalescence | Cast a spell. (Effect changes based on spell selected.) | 2T | 8T | Runeslayer | - | 20 | |
Quadruple Hex | 24-hit elemental damage to random foes. Restore all allies' HP (Healing cap: 10000). Remove all debuffs from all allies. (Consumes 1 Magic CircleFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed) Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed) Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed) Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed) Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed) Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) of each element.) |
- | 10T | Runeslayer | - | 20 |
Extended mastery skills | |||||||
---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill |
Home-Made Bomb | Gain Readying Skill (Bomb)Skill will take effect after 5 turns Duration: 5 turns: 1000% elemental damage to foes after 5 turns. (Damage cap: ~630,000.) |
5T | 7T | Ninja Runeslayer | 10 | Ninja at lvl 20 |
|
Mana Burst | Big damage to all foes based on caster's Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed) Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed) Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed) Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed) Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed) Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) (Damage cap: ~1,160,000). |
- | 6T | 15 | Runeslayer at lvl 20 |
||
Dragon Break | Consume all Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed) Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed) Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed) Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed) Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed) Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) to grant all allies 10% x (Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed) Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed) Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed) Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed) Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed) Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) ) Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 10% x (Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed) Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed) Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed) Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed) Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed) Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) ) (Max: 80%)Duration: 1 turn . (Max: 80%.) (Cannot be used without Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed) Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed) Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed) Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed) Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed) Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) .) |
1T | 8T | 25 | |||
Spell Boost | Set Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed) Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed) Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed) Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed) Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed) Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) currently on caster to 2. 2-turn cut to RuneweavingCall forth the power of the tetra-elements to cast a spell. At level 30: Also gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%.'s cooldown. (Consumes 30% of charge bar.) |
- | 7T | 40 |
Ninjutsu effects
Combo Name | First Seal | Second Seal | Effects | Duration |
---|---|---|---|---|
Fire Evade | Fire damage to one enemy and inflict Fire SealFire Seal is cast Duration: 180 seconds. If Fire Seal IIFire Seal II is cast is active, consume it and inflict 30% ATK DownATK is lowered Strength: 30%Duration: 180 seconds instead. |
180s / 180s | ||
Encount | Gain 50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 50% chance of dealing 50% more damage.Duration: 1 turn . |
1t | ||
Thunderswift | Light damage to one enemy and inflict Lightning SealLightning Seal is cast Duration: 180 seconds. If Lightning Seal IILightning Seal II is cast is active, consume it and inflict ParalysisCan't attack Duration: 30 seconds instead. |
180s / 30s | ||
Tight Spot | Gain 100% TA UpTriple attack rate is boosted Strength: 100%Duration: 2 turns. |
2t | ||
Cast-off | Gain Dodge AllTakes no DMG or debuffs while in effect Duration: 1 turn . |
1t | ||
Water Escape | Water damage to one enemy and inflict Water SealWater Seal is cast Duration: 180 seconds. If Water Seal IIWater Seal II is cast is active, consume it and inflict DEF DownDEF is lowered Duration: 180 seconds instead. |
180s / 180s | ||
Curse Bind | Dark damage to one enemy and inflict Shadow SealShadow Seal is cast Duration: 180 seconds. If Shadow Seal IIShadow Seal II is cast is active, consume it and inflict BlindedAttacks have a slight chance to miss Duration: 180 seconds instead. |
180s / 180s | ||
Poison Evade | Elemental damage to all enemies and inflict Poisoned (4000)HP is lowered on every turn Strength: 4000Duration: 180 seconds. |
180s | ||
Plover | Inflict DA DownDouble attack rate is lowered Strength: LargeDuration: 90 seconds and TA DownTriple attack rate is lowered Strength: LargeDuration: 90 seconds on all enemies. |
90s | ||
Aisha | Cuts one enemy's mode bar if they are in overdrive. | |||
Wind Evade | Wind damage to one enemy and inflict Wind SealWind Seal is cast Duration: 180 seconds. If Wind Seal IIWind Seal II is cast is active, consume it and inflict DA DownDouble attack rate is lowered Duration: 180 seconds instead. |
180s / 180s | ||
Raccoon Retreat | Gain ScurryLess likely to be attacked Duration: 1 turn , reducing the chance of being targeted to 0%. |
1t | ||
Eye of the Tiger | Gain Tiger EyeATK is boosted when blinded Strength: 80%Duration: 2 turns, increasing attack by 80% when inflicted with BlindedAttacks have a slight chance to miss . |
2t | ||
Life or Death | Heal self and remove all debuffs. (Costs 50% of charge bar.) | |||
Firefly's Light | Remove 1 debuff from all allies. | |||
Earth Entomb | Earth damage to one enemy and inflict Earth SealEarth Seal is cast Duration: 180 seconds. If Earth Seal IIEarth Seal II is cast is active, consume it and inflict DelayReduce a foe's filled charge diamonds by 1 instead. |
180s |
Fuma Shuriken effects
Active Seals | Additional Effects |
---|---|
Fire SealFire Seal is cast |
Consume Fire SealFire Seal is cast . Inflict 30% Fire DEF DownDEF is lowered for fire DMG Strength: 30%Duration: 180 seconds and Fire Seal IIFire Seal II is cast Duration: 180 seconds. Self-inflict 30% Wind DEF DownDEF is lowered for wind DMG Strength: 30%Duration: 3 turns. Gain ATK UpATK is boosted Duration: 3 turns. |
Water SealWater Seal is cast |
Consume Water SealWater Seal is cast . Inflict 30% Water DEF DownDEF is lowered for water DMG Strength: 30%Duration: 180 seconds and Water Seal IIWater Seal II is cast Duration: 180 seconds. Self-inflict 30% Fire DEF DownDEF is lowered for fire DMG Strength: 30%Duration: 3 turns. Gain DEF UpDEF is boosted Duration: 3 turns. |
Earth SealEarth Seal is cast |
Consume Earth SealEarth Seal is cast . Inflict 30% Earth DEF DownDEF is lowered for earth DMG Strength: 30%Duration: 180 seconds and Earth Seal IIEarth Seal II is cast Duration: 180 seconds. Self-inflict 30% Water DEF DownDEF is lowered for water DMG Strength: 30%Duration: 3 turns. Gain Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%. |
Wind SealWind Seal is cast |
Consume Wind SealWind Seal is cast . Inflict 30% Wind DEF DownDEF is lowered for wind DMG Strength: 30%Duration: 180 seconds and Wind Seal IIWind Seal II is cast Duration: 180 seconds. Self-inflict 30% Earth DEF DownDEF is lowered for earth DMG Strength: 30%Duration: 3 turns. Gain DA UpDouble attack rate is boosted Duration: 3 turns. |
Lightning SealLightning Seal is cast |
Consume Lightning SealLightning Seal is cast . Inflict 30% Light DEF DownDEF is lowered for light DMG Strength: 30%Duration: 180 seconds and Lightning Seal IILightning Seal II is cast Duration: 180 seconds. Self-inflict 30% Dark DEF DownDEF is lowered for dark DMG Strength: 30%Duration: 3 turns. Gain 50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 50% chance of dealing 50% more damage.Duration: 1 turn . |
Shadow SealShadow Seal is cast |
Consume Shadow SealShadow Seal is cast . Inflict 30% Dark DEF DownDEF is lowered for dark DMG Strength: 30%Duration: 180 seconds and Shadow Seal IIShadow Seal II is cast Duration: 180 seconds. Self-inflict 30% Light DEF DownDEF is lowered for light DMG Strength: 30%Duration: 3 turns. Gain Overdrive InhibitedOverdrive is curbed Duration: 3 turns. |
Runeweaving effects
Spell Combo | First Rune | Second Rune | Effects Conditional Additional EffectEqual amount of magic circles will be consumed if the condition is fulfilled. |
Duration |
---|---|---|---|---|
Burning Blade | Fire damage to a foe and gain Fire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed) . Fire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed) : All allies gain 30% Fire ATK UpFire ATK is boosted Strength: 30%Duration: 3 turnsStacking: Charge Attack and ??% / 30% ArmoredChance of lowering DMG taken Strength: ??% chance of taking 30% less damage.Duration: 3 turns. |
3T | ||
Cyclonic Blade | Wind damage to a foe and gain Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed) . Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed) : All allies gain 30% Wind ATK UpWind ATK is boosted Strength: 30%Duration: 3 turnsStacking: Charge Attack, 50% Skill DMG UpSkill DMG is boosted Strength: 50%Duration: 3 turns and 20% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted Strength: 20%Duration: 3 turns. |
3T | ||
Earthen Blade | Earth damage to a foe and gain Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed) . Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed) : All allies gain 30% Earth ATK UpEarth ATK is boosted Strength: 30%Duration: 3 turnsStacking: Charge Attack, 40% DA UpDouble attack rate is boosted Strength: 40%Duration: 3 turns and 15% TA UpTriple attack rate is boosted Strength: 15%Duration: 3 turns. |
3T | ||
Aquatic Blade | Water damage to a foe and gain Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed) . Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed) : All allies gain 30% Water ATK UpWater ATK is boosted Strength: 30%Duration: 3 turnsStacking: Charge Attack, Elemental SwitchOne of the following based on the element inferior to your main weapon's element: Fire SwitchElemental DMG from foes turns into fire DMG Duration: 3 turns Wind SwitchElemental DMG from foes turns into wind DMG Duration: 3 turns Earth SwitchElemental DMG from foes turns into earth DMG Duration: 3 turns Water SwitchElemental DMG from foes turns into water DMG Duration: 3 turns Light SwitchElemental DMG from foes turns into light DMG Duration: 3 turns Dark SwitchElemental DMG from foes turns into dark DMG Duration: 3 turns , and 20% Elemental DMG LoweredOne of the following based on the element inferior to your main weapon's element: 20% Fire DMG LoweredFire DMG is lowered Strength: 20%Duration: 3 turnsFire DEF Up. Not a Damage Cut. Reduces Fire damage taken on a multiplier separate from Damage Cuts. 20% Wind DMG LoweredWind DMG is lowered Strength: 20%Duration: 3 turnsWind DEF Up. Not a Damage Cut. Reduces Wind damage taken on a multiplier separate from Damage Cuts. 20% Earth DMG LoweredEarth DMG is lowered Strength: 20%Duration: 3 turnsEarth DEF Up. Not a Damage Cut. Reduces Earth damage taken on a multiplier separate from Damage Cuts. 20% Water DMG LoweredWater DMG is lowered Strength: 20%Duration: 3 turnsWater DEF Up. Not a Damage Cut. Reduces Water damage taken on a multiplier separate from Damage Cuts. 20% Light DMG LoweredLight DMG is lowered Strength: 20%Duration: 3 turnsLight DEF Up. Not a Damage Cut. Reduces Light damage taken on a multiplier separate from Damage Cuts. 20% Dark DMG LoweredDark DMG is lowered Strength: 20%Duration: 3 turnsDark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts. based on the element inferior to your main weapon's element. |
3T | ||
Thunderous Blade | Light damage to a foe and gain Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed) . Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed) : All allies gain 30% Light ATK UpLight ATK is boosted Strength: 30%Duration: 3 turnsStacking: Charge Attack and Mirror Image (2 times)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) . |
3T | ||
Shadowy Blade | Dark damage to a foe and gain Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) . Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed) : All allies gain 30% Dark ATK UpDark ATK is boosted Strength: 30%Duration: 3 turnsStacking: Charge Attack, 50% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 50%Duration: 3 turns and 25% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Strength: 25%Duration: 3 turns. |
3T | ||
Flaming Saber | Gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. Fire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed) : All allies gain ??% / ~30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: ??% chance of dealing ~30% more damage.Duration: 3 turns. |
3T | ||
Freezing Shackles | Water damage to a foe. Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed) : Inflict ColdcageCan't attack Duration: 2 turnsLocal status effect. |
2T | ||
Energizing Gust | All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 5% of max HP (Healing cap: 700) or 10% charge barDuration: 3 turns. Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed) : Gain 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 2 turns. |
2T | ||
Blackened Sand | Earth damage to a foe. Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed) : Inflict Accuracy LoweredAttacks and special attacks have a chance to miss Duration: 2 turnsLocal status effect. |
2T | ||
Lava Shield | All parties gain 70% Debuff Res. UpDebuff resistance is boosted Strength: 70%Duration: 2 turns. |
2T | ||
Aqueous Breeze | Restore all parties' HP. (Healing cap: 2500 [1250 for other parties].) | |||
Searing Wind | All allies gain 15% Charge Bar Gain UpCharge bar gain is boosted Strength: 15%Duration: 3 turns. Gain Readying Skill (Multiattack Up)All allies' multiattack rate will be boosted upon foe's special attack activation Duration: 3 turns (Effect activates when a foe uses a special attack. All allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn upon activation). |
3T | ||
Icy Draft | Inflict 15% Elemental ATK DownOne of the following based on the element superior to your main weapon's element: 15% Fire ATK DownFire ATK is lowered Strength: 15%Duration: 180 seconds 15% Wind ATK DownWind ATK is lowered Strength: 15%Duration: 180 seconds 15% Water ATK DownWater ATK is lowered Strength: 15%Duration: 180 seconds 15% Earth ATK DownEarth ATK is lowered Strength: 15%Duration: 180 seconds 15% Light ATK DownLight ATK is lowered Strength: 15%Duration: 180 seconds 15% Dark ATK DownDark ATK is lowered Strength: 15%Duration: 180 seconds on a foe based on the element superior to your main weapon's element. |
180s | ||
Elemental Break | Inflict 30% Element DEF DownElement DEF Down debuff based on weapon element Strength: 30%Duration: 180 seconds on a foe based on your main weapon's element. |
180s | ||
Cleanse Soul | Remove 1 debuff from all allies. All allies gain 15% Debuff Success BoostedDebuff success rate is boosted Strength: 15%Duration: 3 turns. |
3T |
Samurai line
Normal skills | |||||||
---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required |
Finishing Touch | Gain NimbleMultiattack rate is boosted until hit Strength: DA: Guaranteed / TA: ??%Duration: Indefinite. (Ends upon taking damage.) |
- | 5T | Samurai | - | 1 | |
Self Reflection | Gain 60% ATK UpATK is boosted Strength: 60%Multiplier: NormalDuration: 1 turn and ??% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: ??% chance of dealing 50% more damage.Duration: 1 turn . Remove all debuffs from caster. (Consumes 30% of charge bar.) |
1T | 1T | Samurai | Yes | 5 | |
Quiet Strategy | Gain DEF UpDEF is boosted Duration: 2 turns. Katana: Also gain Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite. Self-inflict ATK DownATK is lowered (Can't be removed) Duration: 3 turns. Bow: Also gain ATK UpATK is boosted Duration: 3 turns. Self-inflict DA DownDouble attack rate is lowered (Can't be removed) Duration: 5 turns and TA DownTriple attack rate is lowered (Can't be removed) Duration: 5 turns. (Consumes 30% of charge bar.) |
2T | 7T | Samurai | Yes | 15 | |
One with the Blade | Gain Clarity of MindDouble attack rate is boosted / Triple attack rate is boosted (Can't be removed) Strength: DA: Guaranteed / TA: 30%Duration: IndefiniteStacking: Special Buff and 50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 50% chance of dealing 50% more damage.Duration: 3 turns. (Clarity of MindDouble attack rate is boosted / Triple attack rate is boosted (Can't be removed) ends upon taking damage.) At level 30: Also gain Charge Bar +50%Instantly boosts Charge Bar by 50% Strength: 50%. |
3T | 5T | Kengo | - | 1 | |
Nocked Exorcism | 500% Elemental damage to all foes (Damage cap: 600,000). Remove 1 buff from all foes. Gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. (Can only be used when a bow is equipped as main weapon.) |
- | 5T | Kengo Kengo |
- | 20 | |
Secret Style: Blink Slash | 800% Elemental DMG to a foe (Damage cap: 730,000). Gain Carom BladeBonus Elemental DMG effect / Upon normal attacks: Elemental DMG to a foe / Delay effect (Can't be removed / Can't be extended) Duration: 3 turns. |
3T | 12T | Kengo Kengo |
- | 20 | |
Intuition | Gain IntuitionCan't normal attack / Chance of Dodge-and-Counter effect (3 hits) / Amplify counterattack DMG / 10% boost to charge bar upon countering (Can't be removed) Duration: Indefinite. (Ends upon recast.) |
- | 0T | Kengo | - | 20 |
Extended mastery skills | |||||||
---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill |
Into Thin Air | Gain Dodge AllTakes no DMG or debuffs while in effect Duration: 1 turn . |
1T | 5T | Samurai Kengo | 10 | Samurai at lvl 20 |
|
Eagle Reversal | Gain Dodge/Tank-and-Counter (2 times)Counters upon dodging one-ally attacks or taking DMG Strength: 500%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.. |
2T | 6T | 30 | Kengo at lvl 20 |
||
No More Doubt | Gain Triple StrikeAttacks 3 times each turn Duration: 1 turn . (Consumes 40% of charge bar.) |
1T | 7T | 40 | |||
Rending Flash | 700% Elemental damage to a foe (Damage cap: 820,000). Gain 100% C.A. DMG UpCharge attack DMG is boosted Strength: 100%Duration: 3 turns and 20% C.A. DMG Cap UpCharge attack DMG cap is boosted Strength: 20%Duration: 3 turns. (Consumes 60% of charge bar.) |
3T | 6T | 25 |
Sword Master line
Normal skills | |||||||
---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required |
Awakening Blade | Call forth the main weapon's hidden power. (Casts mainhand's Awaken skill. Gain maximum EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts. stacks.) |
- | 10T | Sword Master | - | 1 | |
Resonating Blade | Casts mainhand's Resonance skill. | - | - | Sword Master | - | 5 | |
Energize | Restore EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts. to maximum. (Consumes 30% of charge bar.) |
- | 3T | Sword Master | - | 15 | |
Glory Arts | Call forth the main weapon's hidden power. (Casts mainhand's Awaken skill. Gain maximum EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts. stacks.) |
- | 8 turns Lvl 30: 6 turns |
Glorybringer | - | 1 | |
Glorious Vow | Grant a Sabre- or Katana-specialty ally Glorious VowATK is boosted / DEF is boosted / Double attack rate is boosted / Attacks made with elemental superiority have a chance to deal boosted DMG / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed) Multiplier: NormalDuration: Indefinite. (Consumes 8 EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts. Energy.) |
- | 8T | Glorybringer | - | 20 | |
Gloryblade | Elemental damage to all foes. Random buff to all allies. (Number of activations increased based on number of Sabre- and Katana-specialty allies in party [Max: 6].) |
4T | 10T | Glorybringer | - | 20 | |
Mastery's Edge | Sabre- and katana-specialty allies gain Double StrikeAttacks twice each turn Duration: 1 turn . (Consumes 15 EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts. Energy.) |
1T | 15T | Glorybringer | - | 20 |
Extended mastery skills | |||||||
---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill |
Contrablade | Gain Lethal Attack Dodged (25% HP / 1 time)Can withstand lethal DMG if HP is 25% or higher (Leaves 1 HP) Duration: 2 turns, Tank-and-Counter (2 times)Counters upon taking DMG Duration: 2 turnsCounter attacks grant 5% charge bar per hit., and Hostility UpMore likely to be attacked Duration: 2 turns. |
2T | 6T | Sword Master Glorybringer | 35 | Sword Master at lvl 20 |
|
Espada | Big damage to a foe based on number of Sabres and Katanas equipped (Damage cap: ~1,160,000). | - | 6T | 15 | Glorybringer at lvl 20 |
||
Al Doble | Gain 30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 30%Duration: 3 turns, 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element, and Blade of GlorySuccess rate of sword energy effects on one-foe attack is boosted Duration: 3 turns. Blade of GlorySuccess rate of sword energy effects on one-foe attack is boosted Duration: 3 turns: Increase the debuff success rate of sword energy by 40%. |
3T | 8T | 20 | |||
Colmillos | Gain ColmillosATK is boosted / Double attack rate is boosted / Slight chance to boost DMG for critical hits / Sword energy effects don't activate upon taking DMG (Can't be removed) Duration: Indefinite. (Recast to end.) ColmillosATK is boosted / Double attack rate is boosted / Slight chance to boost DMG for critical hits / Sword energy effects don't activate upon taking DMG (Can't be removed) Duration: Indefinite: 20% ATK UpMultiplier: Normal, 20% DA Up, 50% / 30% Critical Up50% chance of dealing 30% more damage., and Defend effects don't activate. |
- | Cast: 1T Recast: 0T |
25 |
Gunslinger line
Normal skills | |||||||
---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required |
Early Shot | Instantly perform a normal attack. | - | 4T | Gunslinger | - | 1 | |
Triple Threat | Gain Triple ThreatGuaranteed triple attack Duration: 6 turns or until used for 1 hit. Gain 30% ATK Up (Stackable / Max: 150%)ATK is boosted while active (Stackable) Strength: 30% (Max: 150%)Multiplier: Unique StackableDuration: 6 turns and self-inflict 7% DEF Down (Stackable / Max: 20%)DEF is lowered (Stackable / Can't be removed) Strength: 7% (Max: 20%)Duration: 6 turns. |
6T | 4T | Gunslinger | - | 5 | |
Lock 'n' Load | Discard remaining bullets and reload. | - | 8T | Gunslinger | - | 15 | |
Three-Round Burst | Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn and instantly perform a normal attack without using up a turn. (Consumes bullets.) At level 30: Also gain 20% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 20%Duration: 1 turn . |
1T | 4T | Soldier Soldier |
- | 1 | |
Combat Rations | All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 1000 HP or 10% charge barDuration: 3 turns, 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 30% more damage.Duration: 3 turns, and 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 10%Duration: 3 turns. |
3T | 6T | Soldier | - | 20 | |
Immortal Operative | Gain UndyingCan withstand lethal DMG (Leaves 1 HP) Duration: 2 turns, Full Hostility100% chance to be targeted by one-ally attacks Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute, and Immortal OperativeDouble Strike effect at end of turn when almost knocked out Duration: 2 turns. |
2T | 6T | Soldier | - | 20 | |
Ammunition Belt | Gain Ammunition BeltReloads when out of Bullets (Can't be extended / Can't be removed) Duration: 3 turns. |
3T | 7T | Soldier | - | 20 |
Extended mastery skills | |||||||
---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill |
Blitzburst | Use all bullets to gain Charge Bar +15%Instantly boosts Charge Bar by 15% Strength: 15% per bullet spent. Gain CockingSharp boost to ATK on next turn Duration: 1 turn : Gain Sharp ATK Up (1 time)ATK is sharply boosted Strength: 300% for Normal Attacks 250% for C.A.Multiplier: AssassinDuration: 1 turn at the start of the next turn. |
1T | 10T | Gunslinger Soldier Soldier | 30 | Gunslinger at lvl 20 |
|
Open Fire | Deal one-foe attacks until all bullets are consumed. | - | 7T | 35 | Soldier at lvl 20 |
||
Fortitude | Gain 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 10%Multiplier: SeraphicDuration: 5 turns, JammedATK is greatly boosted based on how low HP is Strength: 7%-20%Duration: 5 turns, and 70% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 70% chance of dealing 50% more damage.Duration: 5 turns. |
5T | 8T | 30 | |||
Guerrilla Tactics | Gain 50% Dodge Rate UpChance to dodge DMG and debuffs Strength: 50%Duration: 2 turns, 30% Charge Bar Gain UpCharge bar gain is boosted Strength: 30%Duration: 2 turns and Guerrilla WarfareDeals 4-hit superior elemental DMG to random foes upon dodging Strength: ~250,000 per hitDuration: 2 turns. (Damage cap: ~1,000,000.) |
2T | 5T | 20 |
Mystic line
Normal skills | |||||||
---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required |
Omnipotent Eye | Gain Omnipotent EyeUsing MP to gain buffs , sharply boosting all allies' stats. Normal attacks will only hit one enemy. Consumes 3 MPMagic power is amplified per turn. When Omnipotent EyeUsing MP to gain buffs ends, self-inflict debuffs to stats. Recast to end. |
- | 2T | Mystic | - | 1 | |
Fate Foreseen | Convert entire charge bar to MPMagic power is amplified . |
- | 4T | Mystic | - | 5 | |
Splitting Spirit | Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar. (Consumes up to 50% of current HP.) |
- | 8T | Mystic | Yes | 15 | |
Cat's Meow | Gain Cat's MeowUsing MP to gain buffs Duration: Indefinite. Sharp boost to allies' stats. (Consumes 3 MPMagic power is amplified every turn. Hit to caster's stats for 3 turns when Cat's Meow ends on recast or when MPMagic power is amplified is 0). At level 30: Caster's stats no longer take a hit when Cat's MeowUsing MP to gain buffs ends on recast or when MPMagic power is amplified is 0. Cooldown on recast reduced to 0 turns. |
- | 2T | Nekomancer | - | 1 | |
Oculus Felis | All allies gain Shield (5000)Next ATK received will be ineffective for a fixed amount Strength: 5000Duration: Indefinite, Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite, and 100% / 50% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 50% less damage.Duration: 3 turns. Consumes 5 MPMagic power is amplified . |
3T | 8T | Nekomancer | - | 20 | |
Matatabby | Gain MatatabbyWhen charge bar is 50% or higher at end of turn: Consumes 30% of charge bar / Bonus Elemental DMG effect / Restores 5 MP and all allies' HP (Can't be removed) Duration: Indefinite. (Can't be recast.) |
- | - | Nekomancer | - | 20 | |
Scratching Post | All allies gain 100% TA Up (1 time)Triple attack rate is boosted (1 time) Strength: 100%Duration: Indefinite and 80% Bonus DMG (1 time)Deals bonus DMG for normal attacks (1 time) Strength: 80%Duration: Indefinite. Consumes 15 MPMagic power is amplified . (Can't be recast.) |
- | - | Nekomancer | - | 20 |
Extended mastery skills | |||||||
---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill |
Third Eye | Grant an ally 100% TA UpTriple attack rate is boosted Strength: 100%Duration: 1 turn . |
1T | 6T | Mystic Nekomancer | 25 | Mystic at lvl 20 |
|
Black Cat's Path | Inflict 20% ATK DownATK is lowered Strength: 20%Base Accuracy: 100%Stacking: Dual, TA DownTriple attack rate is lowered Base Accuracy: 100%, DA DownDouble attack rate is lowered Base Accuracy: 100%, and 20% Debuff Res. DownDebuff resistance is lowered Strength: 20%Base Accuracy: 100% on all foes. (Ends Omnipotent EyeUsing MP to gain buffs and Cat's MeowUsing MP to gain buffs . 3-turn cooldown increase to Omnipotent Eye and Cat's Meow.) |
180s | 7T | 25 | Nekomancer at lvl 20 |
||
Moonshadow | Convert your charge bar to MPMagic power is amplified . |
- | 4T | 30 | |||
Paws of Power | Gain 40% DA UpDouble attack rate is boosted Strength: 40%Duration: 3 turns, 30% TA UpTriple attack rate is boosted Strength: 30%Duration: 3 turns, and 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 30% more damage.Duration: 3 turns. Consumes 3 MPMagic power is amplified . |
3T | 8T | 20 |
Assassin
Normal skills | |||||||
---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required |
Selectively Skilled | Use a secret gear (item is used up). | - | 1T | Assassin | - | 1 | |
Out of Sight | Gain Hostility DownLess likely to be attacked Strength: -10. Target ally gains Hostility UpMore likely to be attacked Strength: +30. |
3T | 8T | Assassin | Yes | 5 | |
Retaliation Reprise | End cooldown for Selectively SkilledUse a secret gear (item is used up). and ExecuteUse secret gear. (Consumes secret gear. Raise ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed) Duration: Indefinite lvl by 1 upon using secret gear.) At level 30: Gain slight chance to not consume a secret gear when it's used.. Self-inflict 50% DEF DownDEF is lowered Strength: 50%Duration: 1 turn Can't be removed.. |
1T | 8T | Assassin | - | 15 | |
Execute | Use secret gear. (Consumes secret gear. Raise ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed) Duration: Indefinite lvl by 1 upon using secret gear.) At level 30: Gain slight chance to not consume a secret gear when it's used. |
Varies | 1T | Tormentor | - | 1 | |
Fatal Venom | 200% elemental damage to all foes (Damage cap: ~405,000). Raise all foes' ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). Inflict 5% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 5% (Max: 40%)Duration: 180 seconds and 5% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 5% (Max: 40%)Duration: 180 seconds on all foes. (When ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed) lvl is 5 or above: Activates after normal attacks. When ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed) lvl is 7 or above: Activates twice.) |
180s | 7T | Tormentor | - | 20 | |
Thousand Slices | Inflict Capital Punishment (20 times)DMG taken is amplified (20 time[s] / Can't be removed / Can't be extended) Strength: 10%Duration: 2 turns and 50% Accuracy LoweredAttacks and special attacks have a chance to miss Strength: 50%Duration: 2 turnsLocal status effect on all foes. |
2T | 8T | Tormentor Tormentor |
- | 20 | |
Executing Blow | Use secret gear without consuming it. (Upon using secret gear: Raise ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed) Duration: Indefinite lvl by 1. Hit to the number of times said secret gear can be used.) |
- | 16T | Tormentor | - | 20 |
Extended mastery skills | |||||||
---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill |
Conceal | Boost to caster's dodge rate and multiattack rate | 3T | 7T | Assassin Tormentor | 20 | Assassin at lvl 20 |
|
Devotion | Grant Full Hostility100% chance to be targeted by one-ally attacks Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute and DEF UpDEF is boosted Duration: 3 turns to another ally. |
1T / 3T | 6T | 20 | Tormentor at lvl 20 |
||
Recursive Nightmare | Restore remaining times secret gear can be used by 1 (Consumes 10 ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed) lvls). |
- | 10T | 30 | |||
Barbed Wire | Inflict PilloryTakes DMG at end of turn / Attacks are restricted by chance Duration: 5 turnsLocal status effect on a foe (Effect enhanced based on number of times secret gear is used). |
5T | 12T | 25 |
Drum Master
Normal skills | |||||||
---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required |
Drum Roll | All allies gain 20% C.A. DMG UpCharge attack DMG is boosted Strength: 20%Duration: 1 turn , 10% C.A. DMG Cap UpCharge attack DMG cap is boosted Strength: 10%Duration: 1 turn , and 60% C.B. DMG Cap UpChain Burst DMG Cap Boosted Strength: 60%Duration: 1 turn . |
1T | 8T | Drum Master | - | 1 | |
Never Miss a Beat | Distribute charge bar to all other allies. All other allies gain 20% Charge Bar Gain UpCharge bar gain is boosted Strength: 20%. (Uses 30% of charge bar.) |
3T | 5T | Drum Master | - | 5 | |
Resounding Rhythm | Inflicts 25% Element DEF DownElement DEF Down debuff based on weapon element Strength: 25%Duration: 180 seconds on all enemies based on your element. (Uses 20% of charge bar.) |
180s | 6T | Drum Master | - | 15 | |
Rising Force | All allies gain 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 30% and 15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Strength: 15%. MC also gains 70% C.B. DMG Cap Up (1 time)Chain Burst DMG Cap Boosted (1 time) Strength: 70%. At level 30: All allies also gain HypeATK is boosted Duration: 3 turns. |
- | 7T | Rising Force | - | 1 | |
Fever Pitch | All allies gain Fever PitchCharge bar is boosted every turn / DMG taken is lowered by a fixed amount / Debuff resistance is boosted / HP is restored on every turn (Can't be removed) Duration: 5 turns. (Consumes 30% of all allies' charge bar.) |
5T | 12T | Rising Force | - | 20 | |
Pinch Harmonics | 6-hit, 100% elemental damage to all foes (Damage cap: ~135,000 per hit) and remove 1 buff. (When MC has 10 or more buffs: Auto-activates upon charge attacks.) |
- | 7T | Rising Force Rising Force |
- | 20 | |
Everlasting Bonds | Form a band with Harp |