Class Skills
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Main Character
About Classes | Class List | Class Skills
Player Growth Systems: Rank | EXP | Extended Mastery | Master Level | Ultimate Mastery
Fighter line
| Normal skills | |||||||
|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required |
| Full Arsenal IV | Gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%., Strength: 50%Multiplier: NormalDuration: 3 turns, Strength: 10%Duration: 3 turns, and Strength: 10%Duration: 3 turns. (Boost to specs based on lvl.) At level 50: Also raise Duration: Indefinite lvl by 1. |
3T | 5T | Fighter Origin | - | 1 | |
| Full Arsenal | Gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. |
- | 5T | Fighter Warrior |
- | 1 | |
| Rage | All parties gain Strength: SmallDuration: 3 turns. |
3T | 5T | Fighter | Yes | 10 | |
| Rage II | All parties gain Strength: 20%Duration: 3 turns. |
3T | 5T | Warrior | Yes | 5 | |
| Armor Break | 100% elemental damage to a foe. Inflict Strength: 20%Base Accuracy: 80%Duration: 180 secondsStacking: Single. |
180s | 5T | Warrior | Yes | 15 | |
| Full Arsenal II | Gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. and Strength: 25%Duration: 1 turn . |
1T | 5T | Weapon Master | - | 1 | |
| Rampage | Gain Strength: 20%Duration: 3 turns and Strength: 10%Duration: 3 turns. |
3T | 6T | Weapon Master | Yes | 5 | |
| Rage III | All parties gain Strength: 30%Duration: 3 turns. |
3T | 5T | Weapon Master | Yes | 15 | |
| Full Arsenal III | Gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%., Strength: 50%Multiplier: NormalDuration: 1 turn , and Strength: 30%Duration: 1 turn . At level 30: Also gain Strength: 20%Duration: Indefinite and Strength: 10%Duration: Indefinite. |
1T | 5T | Berserker | - | 1 | |
| Norden Harr | All allies gain Strength: 20%Duration: 3 turns. If main or auxiliary weapon is a sabre: Caster also gains Duration: 3 turns. If main or auxiliary weapon is an axe: Caster also gains Strength: 30%Duration: 3 turns. |
3T | 6T | Viking | - | 1 | |
| Extended mastery skills | |||||||
|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill |
| Charge Conversion | Gain Duration: Indefinite. (Ends on recast.) |
- | 2T Recast: 0T |
Fighter Origin | 100 | Fighter Origin at lvl 20 |
|
| Dawnbreak | 400% Elemental damage to a foe (Damage cap: ~635,000). Inflict Strength: 30,000Duration: 3 turnsLocal status effect. Gain Duration: Indefinite and Strength: 20%. (Activates upon taking damage.) |
3T | 7T | 300 | |||
| Unlimited Boost | Gain Duration: Indefinite. (Can only be used when lvl is 5. Can't recast.) |
- | - | 500 | |||
| Brave Soul | Gain Duration: 3 turns. |
3T | 7T | Fighter Origin Fighter Warrior Weapon Master Berserker Viking | 10 | Fighter Warrior Weapon Master at lvl 20 |
|
| Power Raise | Gain Strength: 50% chance of dealing 50% more damage.Duration: 3 turns. |
3T | 7T | 8 | |||
| Armor Break II | 300% Elemental damage to a foe. Inflict Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Single. |
180s | 5T | 30 | Berserker at lvl 20 |
||
| Rage IV | All parties gain Strength: 40%Multiplier: NormalDuration: 3 turns. All allies gain Strength: 5%Duration: 3 turns. (Consumes 30% of charge bar.) |
3T | 5T | 25 | |||
| Rampage II | Gain Strength: 100% and Strength: 50%. Self-inflict Strength: 30%. |
3T | 6T | 15 | |||
| Ulfhedinn | Gain Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: PerpetuityDuration: 4 turns. (Consumes 100% of charge bar.) |
4T | 5T | 50 | |||
| Banahogg | 2-hit superior Elemental damage to a foe (Damage cap: ~370,000 per hit). Inflict Strength: 25%Duration: 180 secondsStacking: Single. If main or auxiliary weapon is a sabre: Boost to number of hits (2 times). If main or auxiliary weapon is an axe: Also inflict 25% Element DEF DownElement DEF Down debuff based on weapon element Strength: 25%Duration: 180 seconds. |
180s | 5T | Fighter Warrior Weapon Master Berserker Viking | 40 | Viking at lvl 20 |
|
| Vinland | Gain Strength: 100% and Duration: 2 turns. |
2T | 10T | 30 | |||
| Jomsborg | Extend the duration of all allies' buffs by 1 turn. (Excludes 1-turn buffs.) All allies gain two random buffs. |
3T | 6T | 50 | |||
| Ultimate mastery skills | ||||||
|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | RequiresClass levels required to unlock the skill |
| Ferocious Roar | Axe- and sabre-specialty allies gain Strength: 30%Duration: 4 turns, Strength: 30%Duration: 4 turns and Strength: 20%Duration: 4 turns. |
4T | 6T | Fighter Origin Berserker | Berserker at Ultimate Mastery lvl 6 |
|
| Beast Fang | 400% Elemental damage to a foe (Damage cap: ~635,000). Inflict Strength: 25%Duration: 180 secondsStacking: Single and Strength: 25%Duration: 180 secondsStacking: Single. Gain Strength: 50%Duration: 2 turns. (When is in effect: Auto-activates upon normal attacks.) |
180s / 2T | 7T | |||
| Bloodzerker | Gain Duration: Indefinite (Ends if HP is 25% or lower or upon recast). : When consuming 25% of current HP upon using charge attack: Gain Strength: 50%Multiplier: AssassinDuration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
- | 0T | |||
Knight line
| Normal skills | |||||||
|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required |
| Phalanx | All parties gain Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. |
1T | 5T | Knight Sentinel |
- | 1 | |
| Overdrive Surge | 300% elemental damage to a foe in Overdrive. | - | 6T | Knight | Yes | 10 | |
| Overdrive Surge II | 400% elemental damage to a foe in Overdrive. | - | 6T | Sentinel | Yes | 5 | |
| Centurion | Gain Duration: 3 turns. Self-inflict Strength: 20%Duration: 1 turn . |
3T | 8T | Sentinel | Yes | 15 | |
| Phalanx II | All parties gain Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. |
1T | 5T | Holy Saber | - | 1 | |
| Overdrive Surge III | 500% elemental damage to a foe in Overdrive. (200% otherwise). | - | 6T | Holy Saber | Yes | 5 | |
| Substitute | Gain (Excludes all-foe all-ally attacks) Duration: 1 turn . |
1T | 6T | Holy Saber | Yes | 15 | |
| Phalanx III | All parties gain Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and Strength: 40%Duration: 1 turn . At level 30: All allies also gain Strength: 100% chance of taking 30% less damage.Duration: 1 turn . |
1T | 5T | Spartan | - | 1 | |
| Elemental Phalanx | All allies gain 80% superior elemental DMG Cut Duration: 1 turn Fire Damage Cut. Duration: 1 turn Water Damage Cut. Duration: 1 turn Earth Damage Cut. Duration: 1 turn Wind Damage Cut. Duration: 1 turn Light Damage Cut. Duration: 1 turn Dark Damage Cut. and superior Elemental Switch Duration: 1 turn Duration: 1 turn Duration: 1 turn Duration: 1 turn Duration: 1 turn Duration: 1 turn . All other parties gain Strength: 80%Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. |
1T | 5T | Paladin | - | 1 | |
| Extended mastery skills | |||||||
|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill |
| Reflection | Gain 3-hit Strength: 25%Duration: 1 turn or 3 hitsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!. |
1T | 6T | Knight Sentinel Holy Saber Spartan Paladin | 3 | Knight Sentinel Holy Saber at lvl 20 |
|
| Testudo | Gain Duration: 5 turns. |
5T | 2T | 10 | |||
| Guardian | Gain Duration: 3 turns and Strength: 50Duration: 3 turns. (Consumes 30% of charge bar.) |
3T | 5T | 15 | Spartan at lvl 20 |
||
| Centurion II | Target ally gains Duration: 3 turns. |
3T | 8T | 10 | |||
| Hardened Shield | Gain Strength: 50%Duration: 3 turnsStacking: Single. Self-inflict Duration: 3 turns. Inflict on a foe. |
3T | 6T | 20 | |||
| Noblesse Proteger | Gain (Includes all-ally attacks) Duration: 1 turn and Strength: 10000Duration: Indefinite. |
1T | 6T | 50 | Paladin at lvl 20 |
||
| Boosted Resistance | All allies gain Strength: 200%Duration: 5 turns and Duration: 5 turns. |
5T | 10T | 40 | |||
| Sacred Protection | All allies gain Strength: 10000Duration: 1 turn . |
1T | 6T | 30 | |||
| Ultimate mastery skills | ||||||
|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | RequiresClass levels required to unlock the skill |
| Thermopylae | 5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit). Gain Strength: 2000Duration: Indefinite. Remove 1 debuff. (When below 25% HP: Activates at end of turn.) |
- | 5T | Spartan | Spartan at Ultimate Mastery lvl 6 |
|
| Hoplite | All allies gain Strength: 20%-10%Duration: 1-6 turns, Strength: 100%Duration: 1-6 turns, Strength: 50%Duration: 1-6 turns, Strength: 10%Duration: 1-6 turns, and Strength: 10%Duration: 1-6 turns. (Extend effect duration based on number of sabre- and spear-specialty allies in party.) |
1-6T | 12T | |||
| Molon Labe | All allies gain Strength: 20%Duration: 3 turns, Strength: 30%-90%Duration: 8 turns, Duration: IndefiniteAlso called "Lethal Attack Dodged", and Strength: 3000Duration: Indefinite. (Consumes 40% of each ally's current HP.) |
3T / 8T | 10T | |||
Priest line
| Normal skills | |||||||
|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required |
| Panacea | Restore 100 + 20% of max HP to all parties (Healing cap: 1500 [750 for other parties]). | - | 5T | Priest Cleric |
- | 1 | |
| Grace | All parties gain Strength: 15%Stacking: Single. |
3T | 5T | Priest | Yes | 10 | |
| Clarity | Remove 1 debuff from all parties. | - | 4T | Cleric | Yes | 5 | |
| Blessing | 200%-300% Light damage to all foes. | - | 5T | Cleric | Yes | 15 | |
| Panacea II | Restores 150 + 25% of max HP to all parties (Healing cap: 2000 [1000 for other parties]). | - | 5T | Bishop | - | 1 | |
| Dispel | Removes 1 buff from a foe. | - | 5T | Bishop | Yes | 5 | |
| Revive | Revive an ally with 25% HP. | - | 12T | Bishop | Yes | 15 | |
| Panacea III | Restore HP to all parties (Healing cap: 3000 [1500 for other parties]). At level 30: Healing cap increased to 5000 (1500 for other parties)Verification needed. . 2-turn cut to all allies' debuff durations. |
- | 5T | Sage | - | 1 | |
| Vita Brevis | Restore all parties' HP (Healing cap: 5000 [2500 for other parties]). Remove 1 debuff from all parties. 1-turn cut to all allies' debuff durations. |
- | 5T | Iatromantis | - | 1 | |
| Extended mastery skills | |||||||
|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill |
| Veil | All allies gain "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
- | 6T | Priest Cleric Bishop Sage Iatromantis | 10 | Priest Cleric Bishop at lvl 20 |
|
| White Wall | All allies gain Strength: 1500Duration: 3 turns. |
3T | 7T | 12 | |||
| Blessing II | 350%-500% Light damage to all foes. Inflict Strength: 5000 DMG per turnDuration: 180 seconds. |
180s | 7T | 10 | Sage at lvl 20 |
||
| Dispel Deluge | Remove 1 buff from all foes. | - | 5T | 25 | |||
| Peace of Mind | Remove 1 debuff from all allies. All allies gain Strength: 500Duration: 3 turns. |
3T | 5T | 15 | |||
| Amyntiko Fos | All allies gain Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and Duration: Indefinite. MC gains Duration: Indefinite. |
- | 10T | 40 | Iatromantis at lvl 20 |
||
| Pneuma | Grant an ally Multiplier: NormalDuration: IndefiniteStacking: Special Buff. |
- | 8T | 30 | |||
| Megali Fotia | 1000% Elemental damage to all foes (Damage cap: ~1,900,000). Fully restore all allies' HP and remove all debuffs. (Can't recast.) |
- | Ready in 10 turns10-turn cooldown at start of battle. |
50 | |||
| Ultimate mastery skills | ||||||
|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | RequiresClass levels required to unlock the skill |
| Path Illuminated | 250% Elemental damage to all foes (Damage cap: ~630,000). Restore all allies' HP (Healing cap: 1000). All allies gain Strength: 10%. |
- | 5T | Sage | Sage at Ultimate Mastery lvl 6 |
|
| Lapin Blanc | Gain Duration: Indefinite. (Can't be recast.) |
- | - | |||
| Cathedral's Benison | All allies gain Strength: 10,000Duration: Indefinite and Duration: Indefinite. (Cathedral's Benison ends upon taking damage 2 times.) |
- | 16T | |||
Wizard line
| Normal skills | |||||||
|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required |
| Aether Blast IV | 200% Elemental damage to all foes (Damage cap: 185,000 per hit). All allies gain 1 Elemental Crest Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite. (Crest gained based on caster's element.) MC gains Strength: 50%Duration: 5 turns and Strength: 30%Duration: 5 turns. (Hit number increases for each Crest of own element [Max: 6 hits]) At level 50: MC also gains Strength: 30,000Duration: 5 turns. (Maximum hit number increased for each Crest of own element [Max: 11 hits].) |
5T | 6T | Wizard Origin | - | 1 | |
| Aether Blast | 200%-300% elemental damage to a foe. | - | 5T | Wizard Sorcerer |
- | 1 | |
| Fire | 200%-250% Fire damage to all foes. | - | 5T | Wizard | Yes | 10 | |
| Freeze | 200%-250% Water damage to all foes. | - | 5T | Sorcerer | Yes | 5 | |
| Blind | Inflict Duration: 180 seconds on a foe. |
180s | 5T | Sorcerer | Yes | 15 | |
| Aether Blast II | 300%-400% elemental damage to all foes (Damage cap: ~420,000). Deals more damage when there are fewer foes. |
- | 5T | Hermit | - | 1 | |
| Venom | 200%-250% elemental damage to a foe (Damage cap: ~420,000). Inflict Strength: 4000Duration: 180 seconds. |
180s | 5T | Hermit | Yes | 5 | |
| Laser Focus | Gain Strength: 80% (Max: 300%)Duration: IndefiniteMultiplicative modifier. Self-inflict Strength: 10%Duration: 1 turn . |
1T | 3T | Hermit | Yes | 15 | |
| Aether Blast III | 400%-500% elemental damage to all foes (Damage cap: ~450,000). At level 30: Damage increased to 600%. All allies also gain 1 Elemental Crest Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite (Crest gained based on caster's element). |
- | 5T | Warlock | - | 1 | |
| Aether Siphon | 700% Elemental damage to a foe (Damage cap: ~730,000). Inflict Ignores Delay immunity on most foes Unofficial status name. If successful, gain Strength: 30%Unaffected by charge bar gain effects. All allies gain 1 Elemental Crest Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite. (Crest gained based on caster's element.) |
- | 6T | Manadiver | - | 1 | |
| Extended mastery skills | |||||||
|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill |
| Burst Refrain | 10-hit, 300% Elemental damage to all foes (Damage cap: 405,000 per hit). Inflict Strength: 50%Duration: 2 turnsLocal status effect and Strength: 50%Duration: 2 turnsLocal status effect. Remove 3 buffs. Gain Duration: 1 turn and Duration: 1 turn . |
2T / 1T | Ready in 5 turns5-turn cooldown at start of battle. / 12 turns12-turn cooldown upon use. |
Wizard Origin | 100 | Wizard Origin at lvl 20 |
|
| High Chaser | All allies gain Strength: 20%Duration: 5 turns, Strength: 10%Duration: 5 turns, and Strength: 100% chance of dealing 20% more damage.Duration: 5 turns. (When MC has 10 Crests of own element: All allies also gain Duration: 1 turn .) |
5T / 1T | 14T | 300 | |||
| Aether Xenoglossia | End cooldown for all allies' damage skills. All allies gain Duration: 1 turn . (Can only be used when MC has 10 Crests of own element. Can't recast.) |
1T | - | 500 | |||
| Bounce | Big elemental damage to a foe based on number of foe's buffs and debuffs (Damage cap: ~580,000). | - | 7T | Wizard Origin Wizard Sorcerer Hermit Warlock Manadiver | 8 | Wizard Sorcerer Hermit at lvl 20 |
|
| Choke | All allies gain Duration: 3 turns. |
3T | 7T | 5 | |||
| Dark Haze | Inflict Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual, Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual, Duration: 180 seconds, and Strength: 9999Duration: 180 seconds on all foes. |
180s | 5T | 30 | Warlock at lvl 20 |
||
| Aether Bane | Inflict Duration: 180 seconds(Maximum level: 20) on a foe. |
180s | 5T | 10 | |||
| Chaser | All allies gain Strength: 20%Duration: 3 turns. |
3T | 7T | 25 | |||
| Resounding Chant | 300% elemental damage to all foes (Damage cap: ~400,000). All allies gain Strength: 20%. (Boost to damage, damage cap, and charge bar effect based on number of Staff-specialty allies.) |
- | Ready in 3 turns3-turn cooldown at start of battle. / 12 turns12-turn cooldown upon use. |
50 | |||
| Wild Magica | 400% Elemental damage to a foe (Damage cap: ~635,000). Gain Duration: 2 turns. (When 50% charge bar is consumed: Also gain Duration: 2 turns.) |
2T | 9T | Wizard Sorcerer Hermit Warlock Manadiver | 50 | Manadiver at lvl 20 |
|
| Secret Triad | Fill 3 charge diamonds on all foes. All allies gain Strength: 20%Duration: 3 turns, Strength: 30%, and 1 Elemental Crest Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite Duration: Indefinite. (Crest gained based on caster's element.) |
3T | 6T | 40 | |||
| Overtrance | Gain Duration: 6 turns and Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. (Can't recast.) |
6T | Ready in 3 turns3-turn cooldown at start of battle. |
30 | |||
| Ultimate mastery skills | ||||||
|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | RequiresClass levels required to unlock the skill |
| Demonic Flare | 1000% elemental damage to all foes (Damage cap: ~1,120,000) and remove 1 buff. Inflict Strength: 40%Duration: 6 turnsLocal status effect, Strength: 40%Duration: 6 turnsLocal status effect, Strength: 50%Duration: 6 turnsLocal status effect, Strength: 50%Duration: 6 turnsLocal status effect, and Duration: 6 turns. |
6T | Ready in 3 turns3-turn cooldown at start of battle. / 15 turns15-turn cooldown upon use. |
Wizard Origin Warlock | Warlock at Ultimate Mastery lvl 6 |
|
| Arcane Field | Gain Multiplier: PerpetuityDuration: Indefinite. (Effect ends when Multiplier: Perpetuity lvl is 7 or charge bar is insufficient at end of turn.) |
- | 10T | |||
| Crest Discharge | All allies gain Duration: 1 turn , Strength: 20%Duration: 3 turns, Strength: 15%Duration: 3 turns, and Strength: 20%Duration: 3 turns. (Can only be used when caster has 5 or more Crests of their element.) |
1T / 3T |
7T | |||
Thief line
| Normal skills | |||||||
|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required |
| Crack Shot | Gain Duration: 1 turn and Duration: 1 turn . |
1T | 5T | Thief Raider |
- | 1 | |
| Bounty Hunter | Raise a foe's lvl by 1. |
- | 3T | Thief | Yes | 10 | |
| Bounty Hunter II | Raise a foe's lvl by 2. |
- | 3T | Raider | Yes | 5 | |
| Tricky Moves | Inflict Mode Bar CutCut to foe's mode bar on a foe in Overdrive. |
- | 5T | Raider | Yes | 15 | |
| Crack Shot II | Gain Strength: 400% (300% for Charge Attack)Multiplier: AssassinDuration: 1 turn and Strength: 15%Multiplier: NormalDuration: 1 turn . |
1T | 5T | Hawkeye | - | 1 | |
| Bounty Hunter III | Raise a foe's lvl by 3. |
- | 3T | Hawkeye | Yes | 5 | |
| Lethal Aim | Gain Strength: 25%Duration: 4 turns. |
4T | 12T | Hawkeye | Yes | 15 | |
| Crack Shot III | Gain Strength: 350%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack, Strength: 20%Multiplier: NormalDuration: 1 turn , and Strength: 100% chance of dealing 50% more damage.Duration: 1 turn . At level 30: Also gain Strength: 30%Duration: 1 turn . |
1T | 5T | Bandit Tycoon | - | 1 | |
| Aperitif | Gain Duration: 2 turns and Strength: 30%Duration: 3 turns. Raise a foe's lvl by 3. (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) |
2T / 3T |
5T | Street King | - | 1 | |
| Extended mastery skills | |||||||
|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill |
| Extend Break | Inflict and on a foe. |
Varies | 6T | Thief Raider Hawkeye Bandit Tycoon Street King | 5 | Thief Raider Hawkeye at lvl 20 |
|
| Force Snatch | Remove 1 buff from a foe. Gain Duration: 1 turn . |
1T | 6T | 15 | |||
| Bounty Hunter IV | 200% Elemental damage to a foe (Damage cap: ~420,000). Raise a foe's lvl by 3. (Boost to damage based on lvl.) |
- | 5T | 25 | Bandit Tycoon at lvl 20 |
||
| White Smoke | All allies gain Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and (Effect removed on next all-foe all-ally attack) Duration: Indefinite. |
- | 8T | 30 | |||
| Rupie Flip | Plain damage to a foe. (Uses rupies.) |
- | 0T | 10 | |||
| Spring's Gate | Inflict Base Accuracy: 100%Duration: 3 turnsLocal status effect on all foes. All allies gain Strength: 15% + 5% per level (Max: 60%)Duration: 1 turn based on lvl (Max: 60%). |
3T / 1T | 5T | 50 | |||
| Couteau Royal | 8-hit elemental damage to random foes. Gain Duration: 1 turn . (Bonus damage based on foe's lvl [Max: 5 hits].) |
1T | 7T | 30 | Street King at lvl 20 |
||
| Parfait d'Amour | All allies gain Duration: 3 turns. When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Extend duration by 5 turns and raise a foe's lvl by 2. |
3-8T | 12T | 40 | |||
| Le Manteau du Roi | MC fakes their death and switches positions with a sub ally. (Can't recast.) When switching with an ally: Switched ally gains Multiplier: PerpetuityDuration: Indefinite. When MC returns: MC gains Multiplier: PerpetuityDuration: Indefinite. |
- | - | 50 | |||
| Ultimate mastery skills | ||||||
|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | RequiresClass levels required to unlock the skill |
| Roll of the Dice | Raise all foes' lvl by 3-5. Gain Duration: 1 turn . |
1T | 7T | Bandit Tycoon | Bandit Tycoon at Ultimate Mastery lvl 6 |
|
| Sublime Springscape | 100% elemental damage to all foes (Damage cap: ~63,000). (Number of hits increased based on lvl [Max: 8].) Inflict Strength: 10% (Max: 40%)Duration: 180 seconds and Strength: 10% (Max: 40%)Duration: 180 seconds. When lvl is 5 or above: Auto-activates upon normal attacks. |
180s | 6T | |||
| Heart of Chivalry | Gain Duration: 5 turns. |
5T | 10T | |||
Enhancer line
| Normal skills | |||||||
|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required |
| Stall | Elemental damage to a foe. Inflict . |
- | 5T | Enhancer Arcana Dueler |
- | 1 | |
| Elemental Focus | All parties gain Strength: 40%. |
3T | 5T | Enhancer | Yes | 10 | |
| Elemental Focus II | All parties gain Strength: 60%Duration: 3 turns. |
3T | 5T | Arcana Dueler | Yes | 5 | |
| Quick Strike | All allies gain Strength: 5%Duration: 3 turns and Strength: 5%Duration: 3 turns. |
3T | 7T | Arcana Dueler | Yes | 15 | |
| Stall II | 200% elemental damage to a foe. Inflict . |
- | 5T | Dark Fencer | - | 1 | |
| Miserable Mist | Inflict Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. |
180s | 5T | Dark Fencer | Yes | 5 | |
| Gravity Wave | Inflict Duration: 180 seconds on a foe. |
180s | 9T | Dark Fencer | Yes | 15 | |
| Stall III | Elemental damage to a foe. Inflict . At level 30: Also inflict Strength: 10% (Max: 30%)Duration: 180 seconds and Strength: 10% (Max: 30%)Duration: 180 seconds. |
Lvl 30: 180s |
5T | Chaos Ruler | - | 1 | |
| Sealing Talisman | Gain Duration: 1 turn and Upon normal attacks: Deals bonus DMG / 1 debuff to a foe / Upon charge attack: Deals bonus DMG / Removes 1 buff from a foe / Upon chain burst activation: Superior elemental DMG cut to all allies / Boost to charge bars (Can't be removed) Duration: 3 turns. (Consumes 5 .) |
1T / 3T | 10T | Onmyoji | - | 1 | |
| Extended mastery skills | |||||||
|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill |
| Quick Down | Inflict Duration: 180 seconds and Duration: 180 seconds on a foe. |
180s | 6T | Enhancer Arcana Dueler Dark Fencer Chaos Ruler Onmyoji | 3 | Enhancer Arcana Dueler Dark Fencer at lvl 20 |
|
| Blood Sword | Gain Strength: 5% of damage dealt (Healing cap: 500 HP)Duration: 3 turns. |
3T | 9T | 10 | |||
| Uprising | Target ally gains Strength: 50%Multiplier: NormalDuration: 3 turns, Strength: 30~35%Duration: 3 turns, and Strength: 20%Duration: 3 turns. |
3T | 8T | 30 | Chaos Ruler at lvl 20 |
||
| Unpredictable | Inflict Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, and a random debuff on all foes. |
180s | 6T | 15 | |||
| Chaos | Duration: 180 secondsField effect to the field. |
180s | 16T | 20 | |||
| Absorption | All allies gain Strength: 30%Duration: 2 turns. |
2T | 6T | 20 | |||
| Shikigami: Mizuchi | 3-hit, 100% elemental damage to random foes (Damage cap: ~200,000 per hit). Inflict Strength: 10% (Max: 40%)Duration: 180 seconds, Strength: 10% (Max: 40%)Duration: 180 seconds, and a random debuff on all foes. (Consumes 3 to end cooldown.) |
180s | 6T | 30 | Onmyoji at lvl 20 |
||
| Celestial Genesis | All allies gain Strength: 30% and Strength: 10%Duration: 3 turns. (Additional effect when 7 are consumed: Caster also gains Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. and Duration: Indefinite.) |
3T | 9T | 40 | |||
| Execration / Five-Phase Seal | 2-hit, 800% elemental damage to all foes (Damage cap: ~830,000 per hit). Inflict Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect and . Remove 1 buff. Raise foes' Duration: IndefiniteLocal status effect lvl by 1 (Max: 2). (Consumes 7 . When a foe's Local status effect lvl is 2: Skill changes to Five-Phase Seal.) 6-hit, 800% elemental damage to all foes (Damage cap: ~830,000 per hit). Inflict Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect and Base Accuracy: GuaranteedDuration: 1 turn Local status effect. Clear charge diamonds. Remove 3 buffs. Reset foes' Local status effect lvl. (Consumes 7 . Skill changes to Execration.) |
1T | 7T | 50 | |||
| Ultimate mastery skills | ||||||
|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | RequiresClass levels required to unlock the skill |
| Bleak Disorder | 2-hit, 150% Elemental damage to a foe (Damage cap: ~180,000 per hit). Inflict 10% Element DEF Down (Stackable / Max: 40%)Element DEF Down debuff based on weapon element Strength: 10% (Max: 40%)Duration: 180 seconds, Duration: 180 seconds, and Duration: 180 seconds. (When a foe has 12 or more debuffs: Activates upon normal attacks.) |
180s | 6T | Chaos Ruler | Chaos Ruler at Ultimate Mastery lvl 6 |
|
| Flames of Chaos | Inflict various debuffs on all foes. | 180s / 6T | 14T | |||
| Malignity | Inflict Duration: 1 turn on all foes. Self-inflict Duration: 2 turns. |
1T / 2T | 12T | |||
Grappler line
| Normal skills | |||||||
|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required |
| Counter | Gain Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and Duration: 2 turns. |
2T | 5T | Grappler Kung Fu Artist |
- | 1 | |
| Taking Chances | Gain Duration: 5 turns. Self-inflict Duration: 5 turnsCan't be removed. |
5T | 6T | Grappler | Yes | 10 | |
| Taking Chances II | Gain Strength: 60%Multiplier: NormalDuration: 5 turnsStacking: Dual. Self-inflict Strength: 20%Duration: 5 turns. |
5T | 6T | Kung Fu Artist | Yes | 5 | |
| Chi Channeler | Restore caster's HP (Healing cap: 1500). Gain Duration: 3 turns. |
3T | 5T | Kung Fu Artist | Yes | 15 | |
| Counter II | Gain Strength: 350%Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and Strength: 20%Duration: 2 turns. |
2T | 5T | Ogre | - | 1 | |
| Fighting Spirit | 200%-300% elemental damage to a foe. Gain Strength: 20%. |
- | 5T | Ogre | Yes | 5 | |
| Pandemonium | Gain Strength: 70%Duration: 3 turns. |
3T | 8T | Ogre | Yes | 15 | |
| Knifehand Strike | Gain Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., Strength: 30%Duration: 2 turns, and Strength: 20Duration: 2 turns. At level 30: Strength: 20Duration: 2 turns upgraded to Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain Strength: 30%-90%Duration: 2 turns. |
2T | 5T | Luchador | - | 1 | |
| Shiranui Stance | Gain Duration: 2 turnsCounter attacks grant 5% charge bar per hit., Duration: 2 turns, Strength: 150%Duration: 2 turns, Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute, and Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
2T | 5T | Sumaibito | - | 1 | |
| Extended mastery skills | |||||||
|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill |
| Spirit of Training | Gain Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: 5 turns. |
5T | 2T | Grappler Kung Fu Artist Ogre Luchador Sumaibito | 8 | Grappler Kung Fu Artist Ogre at lvl 20 |
|
| Horizontal Solace | Gain Duration: 1 turn . 2-hit boost to number of counters when a counter effect is active. |
1T | 7T | 5 | |||
| Ring Ruler | Gain Duration: Indefinite. (Ends upon taking damage.) |
- | 8T | 5 | Luchador at lvl 20 |
||
| Mic Hype | All parties gain Strength: 10%Duration: 3 turns. |
3T | 8T | 25 | |||
| Tag Team | All allies instantly perform a normal attack without using up a turn. | - | 15T | 40 | |||
| Ultimate Palm Strike | 700% Elemental damage to a foe (Damage cap: ~635,000). Inflict Strength: 25%Duration: 2 turnsLocal status effect and Strength: 30%Duration: 1 turn Local status effect. |
2T / 1T | 7T | 30 | Sumaibito at lvl 20 |
||
| Sky Splitter | 1200% Elemental damage to a foe (Damage cap: ~1,350,000). Remove 1 buff. (Auto-activates when a foe uses a special attack. Can't recast.) |
- | - | 0 | |||
| In the Face of Adversity | Gain Strength: 40%-120%Duration: 3 turns, Strength: 20%Multiplier: SeraphicDuration: 3 turns, and Strength: 20%Duration: 3 turns. (Consumes 25% of max HP.) |
3T | 7T | 40 | |||
| Salt of Cleansing Spirits | Restore caster's HP (Healing cap: 1000). Remove 1 debuff. (Auto-activates at end of turn. Can't recast.) |
- | - | 0 | |||
| Sumai Meet | Behold the techniques of my desire! (Enter Duration: 4 turns mode. End cooldown for all skills. When a Melee-specialty ally of the same element as caster normal attacks: 1-turn cut to this skill's standby. Can't recast. While in Duration: 4 turns mode: Other allies can't participate in battle. Can't use items.) |
4T | Ready in 10 turns10-turn cooldown at start of battle. |
50 | |||
| Combat Spirit Infusion | Gain Strength: 50%Duration: 1 turn , Duration: 3 turns, and Strength: 80%Duration: 3 turns. (Can't recast.) |
1T / 3T | - | 0 | |||
| Spirit Suppression | Inflict Strength: 10%Duration: 180 seconds, Strength: 10%Duration: 180 seconds, , and Strength: 30%Duration: 1 turn Local status effect on a foe. (Auto-activates upon charge attacks. Can't recast.) |
180s / 1T | - | 0 | |||
| Ultimate mastery skills | ||||||
|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | RequiresClass levels required to unlock the skill |
| Lucha de Parejas | Caster and ally in the next position gain Duration: Indefinite. (Can only tag one ally at a time. Team splits up upon recast.) |
- | Cast: 1T Recast: 0T |
Luchador | Luchador at Ultimate Mastery lvl 6 |
|
| Fight Song | Gain When lvl 7 at end of turn: Ends cooldown for damage skills / Resets Exciting Match lvl / ATK is sharply boosted (Can't be removed) Duration: Indefinite. (Can't be recast.) |
- | - | |||
| Vez de Rudo | Take on the role of the rudo. (Gain Elemental DMG to a foe / Bonus Elemental DMG effect to caster upon using charge attack / When a foe uses a special attack: 2-hit elemental DMG to the foe / Toxicosis lvl rises by 1 / Blind effect (Can't be removed) Duration: Indefinite. Self-inflict Duration: Indefinite. [Activates at battle start. Can't be recast.]) |
- | - | |||
Ranger line
| Normal skills | |||||||
|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required |
| Quick Step | Gain Duration: 1 turn . |
1T | 5T | Ranger Archer |
- | 1 | |
| Rain of Arrows | 150-300% elemental damage to all foes. | - | 5T | Ranger | Yes | 10 | |
| Rain of Arrows II | Elemental damage to all foes. Inflict Strength: SmallDuration: 180 seconds. |
180s | 5T | Archer | Yes | 5 | |
| Hard Line | Big elemental damage to a foe with a debuff. | - | 7T | Archer | Yes | 15 | |
| Quick Step II | Gain Duration: 1 turn and Strength: 100%Duration: 1 turn . |
1T | 5T | Sidewinder | - | 1 | |
| Rain of Arrows III | 300% elemental damage to all foes. Inflict Strength: 25%Duration: 180 seconds. |
180s | 5T | Sidewinder | Yes | 5 | |
| Bullseye Run | 100% elemental damage to a foe based on number of foe's debuffs (Damage cap: ~580,000). (+100% damage per debuff on foe.) |
- | 7T | Sidewinder | Yes | 15 | |
| Evasive Maneuvers | 800% elemental damage to a foe (Damage cap: ~630,000). Gain Strength: 100%Multiplier: NormalDuration: 1 turn , Duration: 1 turn , and Duration: 1 turn 500% Elemental damage to all foes.(Damage cap: ~630,000) Inflict Duration: 180 seconds.. At level 30: Now hits all foes. Damage increased to 1000% (Damage cap: ~1,160,000). Upgrade Duration: 1 turn to Duration: 1 turn 500% Elemental damage (Damage cap: ~630,000) to all foes. Inflict Duration: 180 seconds, , and remove 1 buff.. |
1T | 5T | Nighthound | - | 1 | |
| Parabellum Rain | 8-hit, 200% Elemental damage to random foes (Damage cap: ~90,000 per hit). Inflict Strength: 30,000Duration: 1 turn Local status effect on all foes. Gain Duration: 2 turns. (When is 5: Hit number doubles. Extend 's duration by 1 turn. Gain Duration: 1 turn .) |
2T / 1T |
9T | Boogeyman | - | 1 | |
| Extended mastery skills | |||||||
|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill |
| Steady Aim | Inflict Duration: 180 seconds on a foe. Gain Strength: 20%. |
180s | 5T | Ranger Archer Sidewinder Nighthound Boogeyman | 5 | Ranger Archer Sidewinder at lvl 20 |
|
| Change | Main Character switches positions with a sub ally. | - | 2T | 8 | |||
| Tactical Relocation | Switch positions of any two allies. | - | 20T | 30 | Nighthound at lvl 20 |
||
| Frequency Jam | All allies gain Strength: ~35%Duration: 2 turns and Strength: 40% chance of dealing 40% more damage.Duration: 2 turns. |
2T | 7T | 20 | |||
| Twilight Zone | Field effect to the field. |
180s | 16T | 30 | |||
| Judicious Shot | 300% elemental damage to all foes (Damage cap: ~660,000). Inflict 25% Element DEF DownElement DEF Down debuff based on weapon element Strength: 25%Duration: 180 seconds. |
180s | 5T | 25 | |||
| Time On Target | 300% elemental DMG to a foe (Damage cap: ~440,000). Inflict a random debuff. (Number of hits and debuffs increased based on number of bow and gun-specialty allies / Max: 6.) |
- | 15T | 50 | |||
| Blood Oath | Consume 10% max HP from caster and an ally of the same element as caster to swear a blood oath. (Caster and ally gain Duration: Indefinite.) When in a blood oath with two or more other allies at end of turn: Remove from all allies. Caster takes Plain damage worth 50% of current HP. |
- | 6T | 30 | Boogeyman at lvl 20 |
||
| Bespoke Tailoring | Gain Duration: Indefinite, Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and Duration: Indefinite. (When is 5: Affects all allies.) |
- | 9T | 40 | |||
| Sei Colpi | 6-hit, 100% Elemental damage to all foes (Damage cap: ~135,000 per hit). Inflict Strength: 25%Duration: 180 secondsStacking: Dual and Strength: 25%Duration: 180 secondsStacking: Dual. Remove 1 buff. Gain Duration: Indefinite. (When a foe uses a special attack: End cooldown.) |
180s | 6T | 50 | |||
| Ultimate mastery skills | ||||||
|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | RequiresClass levels required to unlock the skill |
| Homing Beacon | Inflict Duration: IndefiniteLocal status effect on a foe. (Can't recast.) |
- | - | Nighthound | Nighthound at Ultimate Mastery lvl 6 |
|
| Stealth Protocol | Gain At end of turn if no DMG has been taken: 1000% elemental DMG to a foe / Supplement DMG taken / 50% boost to MC's charge bar (Can't be removed) Duration: 5 turns. |
5T | 7T | |||
| Rearguard Relocation | Switch positions with a sub ally for 5 turns. When switching with an ally: Switched ally gains Duration: 5 turns. All other allies gain Duration: 5 turns. |
5T | Ready in 3 turns3-turn cooldown at start of battle. / 10 turns10-turn cooldown upon use. |
|||
Harpist line
| Normal skills | |||||||
|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required |
| Overture | All parties gain Duration: 3 turns and Duration: 3 turns. (Boost to specs when a Harp is equipped as main weapon.) |
3T | 7T | Harpist Bard |
- | 1 | |
| Angelic Voice | Inflict Duration: 180 seconds on a foe. (Boost to specs when a Harp is equipped as main weapon.) |
180s | 5T | Harpist | Yes | 10 | |
| Angelic Voice II | Harp: Inflict Strength: 55% on a foe. Others: Inflict Strength: 25% on a foe. |
180s | 5T | Bard | Yes | 5 | |
| Bard Song | Harp: All allies gain Strength: 5% maximum HP (Healing cap: 300 HP). Others: All allies gain Strength: 3% maximum HP (Healing cap: 150 HP). |
5T | 8T | Bard | Yes | 15 | |
| Overture II | Harp: All parties gain Strength: 40%Duration: 3 turns and Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. Dagger: All parties gain Strength: 10%Duration: 3 turns and Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. |
3T | 7T | Superstar | - | 1 | |
| Soul Soloist | Harp: Inflict Strength: 30%Base Accuracy: 200% on all foes. All allies gain Strength: 30%Base Accuracy: 200%Duration: 3 turns. Strength: 20%Base Accuracy: 200% on all foes. All allies gain Strength: 20%Base Accuracy: 200%Duration: 3 turns. Other weapons: Inflict Strength: 5%Base Accuracy: 90% on all foes. All allies gain Strength: 5%Base Accuracy: 90%Duration: 3 turns. |
3T | 5T | Superstar | Yes | 5 | |
| Sky Realm Song | Harp: All allies gain Strength: 60%Duration: 3 turns. Other weapons: All allies gain Strength: 20%Duration: 3 turns. |
3T | 6T | Superstar | Yes | 15 | |
| Concludere | Harp: All parties gain Strength: 40%Duration: 3 turns and Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain Strength: 10%Duration: 3 turns and Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element. At level 30: Increase duration of Duration: Indefinite and Duration: Indefinite to indefinite. Harp: Also gain Strength: 10% (Max: 30%)Duration: Indefinite. Dagger: Also gain Strength: 5% (Max: 15%)Duration: Indefinite. |
3T | 7 turns Lvl 30: 6 turns |
Elysian | - | 1 | |
| Empezar a Tocar | Begin a performance to gain Multiplier: PerpetuityDuration: 5 turns. (Can only be used when an auxiliary weapon is equipped.) |
5T | 7T | Mariachi | - | 1 | |
| Extended mastery skills | |||||||
|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill |
| Sheep Song | Harp: Inflict Base Accuracy: 80%Duration: 3 turnsTakes 25% more damage Local status effect and on a foe. Other weapons: Inflict Base Accuracy: 50%Duration: 3 turnsTakes 25% more damage Local status effect and on a foe. |
3T | 6T | Harpist Bard Superstar Elysian Mariachi | 8 | Harpist Bard Superstar at lvl 20 |
|
| Tremor Round | All allies gain Duration: 3 turns and Duration: 3 turns. |
3T | 6T | 5 | |||
| Dirge for the Dead | Inflict Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual and 20% Element DEF DownElement DEF Down debuff based on weapon element Strength: 20%Base Accuracy: 90%Duration: 180 seconds. |
180s | 6T | 20 | Elysian at lvl 20 |
||
| Voice Unveiled | Grant Duration: 5 turns and Strength: 250 HP or 5% charge barDuration: 5 turns to all allies. |
5T | 8T | 10 | |||
| Call of the Abyss | Harp: All allies gain Strength: 80%Duration: 3 turns, Strength: 30%Duration: 3 turns, and Strength: 35%Duration: 3 turns. Dagger: All allies gain Strength: 40%Duration: 3 turns, Strength: 10%Duration: 3 turns, and Strength: 35%Duration: 3 turns. |
3T | 5T | 14 | |||
| Oratorio | Harp-specialty allies gain Strength: 30%Duration: 4 turns, Strength: 30%Duration: 4 turns, and Strength: 20%Duration: 4 turns. |
4T | 6T | 50 | |||
| Pizzicato | 400% Elemental damage to a foe (Damage cap: ~635,000). Inflict Strength: 10% (Max: 30%)Duration: 180 seconds. Raise foe's Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). (While is in effect: Auto-activates upon normal attacks.) |
180s | 7T | 30 | Mariachi at lvl 20 |
||
| Ensemble of Heroes | All other allies gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%., Duration: Indefinite, Strength: 50%Duration: 1 turn , and Strength: 30%Duration: 1 turn . (Consumes 3 .) |
1T | - | 0 | |||
| Despierta, Mi Bien | All allies gain Strength: (Healing cap: 1000) or 10% charge barDuration: 3 turns, Strength: 6% (Max: 30%)Duration: Indefinite, Strength: 6% (Max: 30%)Duration: Indefinite, and Duration: Indefinite. |
3T | 3T | 40 | |||
| Ensemble of Warriors | All other allies gain Duration: 1 turn , Strength: 50%Multiplier: AssassinDuration: 1 turn , and Duration: 1 turn . (Consumes 3 .) |
1T | - | 0 | |||
| Ultimate Ensemble | Consume 3 to put on a show with the ultimate ensemble. (Effect changes based on the selected song. Gain 1 Duration: Indefinite upon activating a Fated Chain [Max: 3].) |
- | 15T | 50 | |||
| Ultimate mastery skills | ||||||
|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | RequiresClass levels required to unlock the skill |
| Flageolet | Elemental damage to all foes. Raise all foes' Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). (Boost to hits based on foes' lvl [Max: 11 hits].) |
180s | 6T | Elysian | Elysian at Ultimate Mastery lvl 6 |
|
| Diatonic Harmony | Gain Duration: Indefinite. (Recast to end.) |
- | 1T Recast: 0T |
|||
| Accelerando | Gain Duration: Indefinite. (Can't be recast.) |
- | - | |||
Lancer line
| Normal skills | |||||||
|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required |
| Drive It In III | 3-hit Elemental damage to all foes (Damage cap: ~200,000 per hit). Spear: Gain Strength: 30%Duration: 3 turns. All allies gain Strength: 100%Duration: Indefinite. Axe: Inflict 20% Element ATK DownElement ATK is lowered Strength: 20%Duration: 180 secondsElement ATK Down debuff of the element the weapon has superiority against, Strength: 50%Duration: 180 seconds, and Strength: 50%Duration: 180 seconds on all foes. At level 50: No longer requires Spear or Axe. |
3T / 180s | 7T | Lancer Origin | - | 1 | |
| Drive It In | 200%-250% elemental damage to a foe. Spear: Inflict on a foe in Break. Axe: Inflict Mode Bar CutCut to foe's mode bar to a foe in Overdrive. |
- | 7T | Lancer Dragoon |
- | 1 | |
| Double Trouble | Gain Strength: 100%Duration: 1 turn . Spear: All parties gain Strength: SmallDuration: 3 turns. Axe: Inflict Strength: Small on a foe. |
1T | 5T | Lancer | Yes | 10 | |
| Double Trouble II | Gain Strength: 100%Duration: 1 turn . Spear: All parties gain Strength: MediumDuration: 3 turns. Axe: Inflict Strength: MediumDuration: 3 turns on a foe. |
1T | 5T | Dragoon | Yes | 5 | |
| Battle Scar | Elemental damage based on charge bar to a foe. Gain Duration: 3 turns, Duration: 3 turns, and self-inflict Duration: 1 turn . |
3T | 6T | Dragoon | Yes | 15 | |
| Drive It In II | 300% Elemental damage to a foe. Spear: Inflict on a foe in Break. Axe: Inflict Mode Bar CutCut to foe's mode bar on a foe in Overdrive. |
- | 7T | Valkyrie | - | 1 | |
| Double Trouble III | Gain Duration: 1 turn . Spear: All parties gain Strength: 10%Duration: 3 turnsWithout other buffs and Strength: 5~10%Duration: 3 turnsMaximum effect at 3 buffs.. Axe: Inflict Duration: 180 seconds and Duration: 180 seconds on a foe. |
1T / 3T / 180s | 5T | Valkyrie | Yes | 5 | |
| Resonating Surge | Elemental damage to a foe. Gain Strength: 25% (Max: 200%)Duration: 6 turnsAdditive modifier. |
6T | 5T | Valkyrie | Yes | 15 | |
| Thunder on the Water | 3-hit, 100% elemental damage to a foe (Damage cap: ~200,000 per hit). Inflict to a foe in Break. (Boost to specs based on number of axes and spears equipped.) At level 30: Additional boost to specs based on number of axes and spears equipped. |
- | 6T | Apsaras | - | 1 | |
| Extended mastery skills | |||||||
|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill |
| Spiral Impaler | 10-hit Elemental damage to a foe (Damage cap: ~70,000 per hit). Inflict Duration: 5 turnsLocal status effect. |
5T | 8T | Lancer Origin | 100 | Lancer Origin at lvl 20 |
|
| Unbound Charge | Instantly perform a normal attack without using up a turn. (When lvl is 5: Before instantly performing a normal attack, also gain Strength: 30%Duration: 1 turn .) |
1T | 7T | 300 | |||
| Infinite Trouble | Spear: All allies gain Duration: Indefinite. Axe: All allies gain Duration: Indefinite. (Can only be used when lvl is 5.) |
- | 12T | 500 | |||
| Randgrith | Inflict Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single on a foe. |
180s | 5T | Lancer Origin Lancer Dragoon Valkyrie Apsaras | 10 | Lancer Dragoon Valkyrie at lvl 20 |
|
| Einherjar | Gain Strength: 20% (Max: 100%)Multiplier: Unique StackableDuration: Indefinite. (Ends upon taking damage.) |
- | 4T | 8 | |||
| Swan Song | All parties gain Strength: 10%Duration: 3 turns. Spear: All parties gain Strength: 80% chance of dealing 20% more damage.Duration: 3 turns. Axe: All allies gain Strength: (Healing cap: 800)Duration: 3 turns and Strength: 10%Duration: 3 turns. |
3T | 9T | 20 | Apsaras at lvl 20 |
||
| Dance of Zeal | Gain Duration: 3 turns. All other allies gain Strength: 50%Duration: 3 turns and Strength: 20%Duration: 3 turns. |
3T | 8T | 5 | |||
| Springwater Robe | Gain (Effect removed on next all-foe all-ally attack) Duration: Indefinite and Duration: 3 turns or until a skill with Spear/Axe effects is used. |
3T | 6T | 10 | |||
| Crestfallen Flower | Gain Strength: 50%Duration: 3 turns. Spear: All allies gain Strength: 20%-10%Duration: 3 turns20% when above 50% HP Below 50% HP, strength decreases linearly until 10% minimum. Axe: All allies gain Strength: 10%-20%Duration: 3 turns20% when below 50% HP Above 50%, strength decreases linearly until 10% at 100% HP. |
3T | 6T | 30 | |||
| Lightning Strike | Spear-specialty allies gain Duration: 1 turn . Axe-specialty allies gain Strength: 15%Duration: 3 turns. |
1T / 3T | 6T | 50 | |||
| Ultimate mastery skills | ||||||
|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | RequiresClass levels required to unlock the skill |
| Nyagrodha | 5-hit, 100% Elemental damage to all foes (Damage cap: ~68,000 per hit). Inflict Strength: 25%Duration: 180 secondsStacking: Dual and Strength: 25%Duration: 180 secondsStacking: Dual on all foes. (Increase number of hits based on number of spears and axes equipped [Max: 15].) |
180s | 8T | Lancer Origin Apsaras | Apsaras at Ultimate Mastery lvl 6 |
|
| Crowning Fluidity | Gain Duration: Indefinite. (Can't be recast.) : Raise Strength: 30,000 (Max: 150,000)Duration: Indefinite lvl by 1 at end of turn (Max: 5 / Resets upon taking damage). |
- | - | |||
| Showstopper | Gain Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute and Strength: 200%Duration: 1 turn Counter attacks grant 5% charge bar per hit.. Spear: Gain Strength: 50%Multiplier: AssassinDuration: 1 turn . Axe: Gain Duration: 1 turn . (Can't be recast.) |
1T | Ready in 6 turns6-turn cooldown at start of battle. |
|||
Gladiator line
| Normal skills | |||||||
|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required |
| Blade Swap | Gain Duration: 1 turn and Duration: 1 turn . (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) |
1T | 5T | Gladiator | - | 1 | |
| Twin Coil | 2-hit, 200% elemental damage to all foes (Damage cap: 405,000 per hit). | - | 6T | Gladiator | Yes | 5 | |
| Decimate | 5-hit, 100% superior elemental damage to a foe (Damage cap: 81,000 per hit). When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10. |
- | 6T | Gladiator | Yes | 15 | |
| Blade Swap II | Gain Duration: Indefinite, Strength: 20%Duration: Indefinite, and Strength: 10%Duration: Indefinite. (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) At level 30: Also gain Strength: 30%. |
- | 4T | Chrysaor | - | 1 | |
| Extended mastery skills | |||||||
|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill |
| Cross Guard | All allies gain Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Caster also gains Strength: 100% chance of taking 60% less damage.Duration: 1 turn . |
1T | 5T | Gladiator Chrysaor | 35 | Gladiator at lvl 20 |
|
| Chase Blade | Gain Strength: 100%Duration: 2 turns and Strength: Up to 20,000 damageDuration: 3 turns. (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) |
2T / 3T | 7T | 30 | |||
| Dual Arts | Gain Duration: 2 turns. (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) |
2T | 5T | 35 | Chrysaor at lvl 20 |
||
| Diptych | Gain Duration: 2 turns and Strength: 20%Duration: 2 turns. (Consumes 20% of charge bar.) (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) |
2T | Ready in 2 turns2-turn cooldown at start of battle. / 8 turns8-turn cooldown upon use. |
40 | |||
| Aurum Flow | 300% elemental damage to a foe (Damage cap: ~630,000). Gain Strength: 20%. When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Activates twice. |
- | 7T | 30 | |||
| Ultimate mastery skills | ||||||
|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | RequiresClass levels required to unlock the skill |
| Deuce Xiphos | Gain Duration: Indefinite. (Upon activating auxiliary weapon's charge attack: Gain Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining., Strength: 50%Multiplier: AssassinDuration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining., and Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. (Can only be used when an auxiliary weapon is equipped. Can't recast.) |
- | - | Chrysaor | Chrysaor at Ultimate Mastery lvl 6 |
|
| Astrapste | 2-hit, 100% elemental damage to a foe (Damage cap: ~80,000 per hit). Inflict Strength: 10% (Max: 40%)Duration: 180 seconds and Strength: 10% (Max: 40%)Duration: 180 seconds. Gain Strength: 20%. (Activates upon chain burst activation. Number of hits increased based on number of chains [Max: 10 hits].) |
180s | 6T | |||
| Amber Edge | 500% elemental damage to all foes (Damage cap: ~1,200,000). Inflict Duration: 180 seconds. All allies gain Strength: 15%Duration: 5 turns and Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
180s / 5T |
10T | |||
Lumberjack line
| Normal skills | |||||||
|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required |
| Woodcutter's Song | Gain Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) Duration: 3 turns. At level 30: Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) Duration: 3 turns duration increased to 4 turns. |
3T Lvl 30: 4T |
6T | Lumberjack | - | 1 | |
| Extended mastery skills | |||||||
|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill |
| Laughing Logger | 400% elemental damage to a foe (Damage cap: ~630,000). Gain Strength: ~70% chance of dealing 30% more damage.Duration: 3 turns. From 2nd cast onward: Also gain Strength: (Damage cap: 50,000)Duration: 3 turns. From 3rd cast onward: Also gain Strength: 15%Duration: 3 turns. |
3T | 5T | Lumberjack | 35 | Lumberjack at lvl 20 |
|
| Leaf Burning | Gain Duration: Indefinite and a shield effect worth 4000. (Every turn during Leaf Burning: All allies gain Strength: 4% (Max: 20%)Multiplier: Unique StackableDuration: IndefiniteStacking: Teamwide, Strength: 4% (Max: 20%)Duration: Indefinite, and Strength: 10%. Leaf Burning ends when shield effect ends.) |
- | 10T | 40 | |||
| Dappled Sunlight | Restore 10% of all allies' HP (Healing cap: 1500). From 2nd cast onward: Also remove 1 debuff from all allies. From 3rd cast onward: All allies also gain "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
- | 6T | 30 | |||
| Ultimate mastery skills | ||||||
|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | RequiresClass levels required to unlock the skill |
| Verdant Melody | All allies gain Strength: 20%Duration: 3 turns. From 2nd cast onward: All allies also gain Strength: 20%Duration: 3 turns. From 3rd cast onward: All allies also gain Duration: 1 turn . |
3T / 1T |
8T | Lumberjack | Lumberjack at Ultimate Mastery lvl 6 |
|
| Birdsong of Balmy Breeze | Gain Duration: Indefinite. (Can't be recast.) |
- | - | |||
| Log Lop | 3-hit, 150% elemental damage to all foes (Damage cap: ~185,000 per hit). All allies gain Strength: 10% (Max: 50%)Duration: Indefinite, Strength: 5% (Max: 25%)Duration: Indefinite, and Strength: 2% (Max: 10%)Duration: Indefinite. (While Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) is in effect: Auto-activates upon normal attacks.) |
- | 6T | |||
Cavalier line
| Normal skills | |||||||
|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required |
| Horseman's Duty | All allies gain Strength: 15%Duration: 3 turns. Spear: Gain Strength: 100% chance of taking 30% less damage.Duration: 3 turns and Strength: SharpDuration: 1 turn . Gun: Gain Duration: Indefinite and Strength: SharpDuration: 1 turn . At level 30: Spear: Effect increased to Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain Duration: 1 turn . Gun: Effect increased to Strength: ~99%Duration: 1 turn and Duration: Indefinite. |
3T/1T | 7T | Cavalier | - | 1 | |
| Extended mastery skills | |||||||
|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill |
| Dragphract | 5-hit, 100% elemental damage to random foes (Damage cap: ~75,000 per hit~380,000 total). Spear: Restore 20% of MC's HP (Healing cap: 3000). Gun: Gain Strength: 40% (Max: 120%)Duration: Indefinite and Strength: 15% (Max: 45%)Duration: Indefinite. |
- | 5T | Cavalier | 30 | Cavalier at lvl 20 |
|
| Battering Ram | 300% elemental damage to a foe (Damage cap: ~630,000). Spear: Remove 1 buff. Gun: Inflict . (At Equestrian Affinity lvl 3: Activates twice.) |
- | 7T | 35 | |||
| High Command | Spear: Gain Duration: Indefinite. (Ends upon taking damage 2 times.) Gun: Gain Strength: 30% DA Up / 20% TA UpDuration: Indefinite. (Ends upon taking damage 2 times.) |
- | 12 | 40 | |||
| Ultimate mastery skills | ||||||
|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | RequiresClass levels required to unlock the skill |
| Valorous Assault | Spear: 800% Elemental damage to all foes (Damage cap: ~830,000). Gain Strength: 50%Duration: 1 turn . Gun: 6-hit Elemental damage to a foe (Damage cap: ~110,000 per hit). Gain Duration: 3 turns and Strength: 50000Duration: 3 turns. |
1T / 3T |
8T | Cavalier | Cavalier at Ultimate Mastery lvl 6 |
|
| Mounted Bulwark | Gain Duration: 3 turns, 80% Element DMG LoweredElement DMG Lowered buff based on weapon element (Can't be extended) Strength: 80%Duration: 3 turns, Duration: 3 turns, and Strength: (Healing cap: 1000)Duration: 3 turns. Self-inflict Duration: 3 turns. (Can only be used when a spear is equipped as main weapon.) |
3T | 7T | |||
| Field Commander | Gain Duration: 5 turns. All other allies gain Duration: 5 turns. (Can only be used when a gun is equipped as main weapon.) |
5T | 9T | |||
Monk line
| Normal skills | |||||||
|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required |
| Ascetic Stance | Gain Strength: 150%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.. Raise lvl by 1. At level 30: Now raises lvl by 2. |
2T | 5T | Monk | - | 1 | |
| Extended mastery skills | |||||||
|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill |
| True Strike | 4-hit, 200% elemental damage to a foe (Damage cap: ~180,000 per hit~720,000 total) and remove 1 buff. | - | 5T | Monk | 35 | Monk at lvl 20 |
|
| Unyielding Form | 300% elemental damage to all foes (Damage cap: ~630,000). Gain Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute, Strength: 100%Duration: 2 turns, and Strength: 100%Duration: 2 turns. |
2T | 6T | 40 | |||
| Rock Crusher | 400% elemental damage to a foe (Damage cap: ~700,000). Gain Strength: 25%Duration: 4 turns, Strength: 100% chance of taking 30% less damage.Duration: 4 turns, and Strength: 70% chance of dealing 30% more damage.Duration: 4 turns. |
4T | 7T | 30 | |||
| Ultimate mastery skills | ||||||
|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | RequiresClass levels required to unlock the skill |
| Mystic Restoration | Gain Duration: Indefinite and Duration: Indefinite. (Can't be recast.) |
- | - | Monk | Monk at Ultimate Mastery lvl 6 |
|
| Fervent Focus | Gain Duration: 5 turns. (Can only be used when lvl is 5 or higher.) |
5T | 7T | |||
| Enlightened Fury | 3-hit, 150% elemental damage to a foe (Damage cap: ~200,000 per hit). Gain Duration: 3 turns. |
3T | 10T | |||
Robin Hood line
| Normal skills | |||||||
|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required |
| Opening Shot | 5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit~500,000 total). Inflict a random debuff on all foes. At level 30: Now inflicts two random debuffs. |
3T | 5T | Robin Hood | - | 1 | |
| Extended mastery skills | |||||||
|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill |
| Acrobatic Volley | 7-hit, 120% elemental damage to a foe (Damage cap: ~65,000 per hit~455,000 total). Inflict Ignores Delay immunity on most foes Unofficial status name. If successful, gain Strength: 20%Unaffected by charge bar gain effects. |
- | 6T | Robin Hood | 35 | Robin Hood at lvl 20 |
|
| Emerald Fog | Inflict Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, and Strength: 3,000 per debuff (Damage cap: 30,000)Base Accuracy: 120%Duration: 4 turnsLocal status effect on all foes. |
180s | 7T | 30 | |||
| Return of the Fox | End cooldown for caster's other skills. Gain Strength: 50%. |
- | 9T | 40 | |||
| Ultimate mastery skills | ||||||
|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | RequiresClass levels required to unlock the skill |
| Thousand Arrows | 20-hit, 100% elemental damage to random foes (Damage cap: ~90,000 per hit). Inflict Strength: 100%Duration: 5 turnsLocal status effect, Strength: 100%Duration: 5 turnsLocal status effect, and Strength: 30%Duration: 5 turnsLocal status effect on all foes. (Consumes 7 lvls. Raise Duration: Indefinite lvl by 1 upon using skills [Max: 7].) |
5T | 15T | Robin Hood | Robin Hood at Ultimate Mastery lvl 6 |
|
| Sweeping Arrow | Gain Duration: Indefinite. |
- | - | |||
| Rebellion Shot | 3-hit, 100% elemental damage to a foe (Damage cap: ~110,000 per hit) and remove 1 buff. (Activates at end of turn when a foe has 5 or more buffs.) |
- | 6T | |||
| Deepshot Arrow | Gain Duration: Indefinite. |
- | - | |||
| Rapid Nocking | Nock and draw a mystic arrow. (Skill effect changes based on the arrow selected.) |
- | 7T | |||
| Affliction Arrow | Gain Duration: Indefinite. |
- | - | |||
Relic Buster line
| Normal skills | |||||||
|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required |
| Engage Augments | Gain 5 Duration: Indefinite (Max: 5) and restore HP (Healing cap: 2000). (When HP is 50% or above: Also gain Strength: 45%-15%Duration: 3 turns.) At level 30: (When HP is below 50%: Also gain Strength: 30%-90%Duration: 3 turns.) |
3T | 5T | Relic Buster | - | 1 | |
| Extended mastery skills | |||||||
|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill |
| Tactical Shield | All allies gain Duration: Indefinite, Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and Strength: 100% chance of taking 20% less damage.Duration: 3 turns. (Boost to Duration: Indefinite's specs based on number of .) |
3T | 7T | Relic Buster | 30 | Relic Buster at lvl 20 |
|
| Limit Burst | All allies gain , Duration: Indefinite, and Duration: Indefinite based on number of . (Consumes all .) |
- | 12T | 50 | |||
| Blitz Raid | Instantly perform a normal attack without using up a turn. (Consumes 1 .) |
- | 0T | 40 | |||
| Ultimate mastery skills | ||||||
|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | RequiresClass levels required to unlock the skill |
| Lightning Shot | 3-hit elemental damage to random foes (Damage cap: ~110,000 per hit). Inflict Strength: 10% (Max: 40%)Duration: 180 seconds and 10% Element DEF Down (Stackable / Max: 40%)Element DEF Down debuff based on weapon element Strength: 10% (Max: 40%)Duration: 180 seconds on all foes. (Auto-activates upon charge attacks by consuming 1 .) |
180s | 6T | Relic Buster | Relic Buster at Ultimate Mastery lvl 6 |
|
| Hypervelocity | Elemental damage to a foe (Damage cap: ~635,000). Consume all to gain additional effects in order based on number consumed: 1: Strength: 100% chance of dealing 20% more damage.Duration: 5 turns. 2: 30% Element ATK UpElement ATK is boosted Strength: 30%Duration: 5 turnsElement ATK Up buff based on weapon element. 3: Duration: 5 turns. 4: Strength: (Healing cap: 1000) or 10% charge barDuration: 5 turns. 5: 20% Element DMG LoweredElement DMG Lowered buff based on weapon element Strength: 20%Duration: 5 turns. (Upon taking 25% or more of max HP damage: End cooldown.) |
5T | 10T | |||
| Brutal Cell | Elemental damage to all foes (Damage cap: ~635,000). Remove 1 buff from all foes. Inflict on all foes. (When an ally of the same element as caster uses a charge attack: Gain Duration: Indefinite [Max: 9]. Auto-activates at end of turn by consuming 3 .) |
- | 6T | |||
Yamato line
| Normal skills | |||||||
|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required |
| Take the Head | 800% Elemental damage to a foe (Damage cap: ~730,000). Reduce an Omen's cancel requirements by 20% of the maximum value. Raise Multiplier: PerpetuityDuration: Indefinite lvl by 1. (Can only be used while a cancelable Omen is active.) At level 30: Omen cancel reduction increases to 30% of the maximum value. |
- | 6 turns Lvl 30: 5 turns |
Yamato | - | 1 | |
| Extended mastery skills | |||||||
|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill |
| Watch and Wound | 800% Elemental damage to a foe (Damage cap: ~730,000). Gain Duration: 1 turn . (Activates Second Strike upon dodging.) |
1T | 8T | Yamato | 40 | Yamato at lvl 20 |
|
| Whitehail Gust | Gain Strength: 30%Only takes effect in Battle System 2.0. All allies gain Strength: 5% based on Multiplier: Perpetuity lvl [Max: 40%]. |
- | 6T | 30 | |||
| Seasplitter | 3-hit Elemental damage to a foe (4000% total / Damage cap: ~6,000,000 total1st hit: ~1,500,000 2nd hit: ~2,000,000 3rd hit: ~2,500,000). Cancel all cancelable Omens. (Can only be used when Multiplier: Perpetuity lvl is 8 or higher and a cancelable Omen is active. Can't be recast.) |
- | - | 50 | |||
| Ultimate mastery skills | ||||||
|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | RequiresClass levels required to unlock the skill |
| Breath of the Serpent | Gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. (When lvl is 8: Also gain Duration: Indefinite. Can only be used when a cancelable Omen is active.) |
- | 6T | Yamato | Yamato at Ultimate Mastery lvl 6 |
|
| Ameno Totsuka | 1000% Elemental damage to a foe (Damage cap: ~635,000). Inflict Duration: 180 seconds and Duration: 180 seconds. (Upon activating a Fated Chain: End cooldown. When lvl is 8: Activates twice.) |
180s | 8T | |||
| Sanctifying Kagura | All allies gain Strength: 100%Duration: 3 turns and Strength: 50%Duration: 3 turns. (When lvl is 5 or higher: All allies also gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. When lvl is 8: All allies also gain Strength: 15%Duration: 3 turns.) |
3T | 6T | |||
Shieldsworn line
| Normal skills | |||||||
|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required |
| Shield of Valor | Deploy At end of turn: 1100% elemental DMG to all foes / DMG taken is amplified (20 hits) (Can't be removed) Duration: 1 turn . At level 30: Also gain Duration: 1 turn . |
1T | 8T | Shieldsworn | - | 1 | |
| Extended mastery skills | |||||||
|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill |
| Assault Drive / Weapon Discharge | 800% Elemental damage to a foe (Damage cap: ~930,000). Remove 1 buff. (1 Duration: Indefinite to caster upon taking damage [Max: 5]. When is at 5: Skill changes to Weapon Discharge.) 3-hit, 800% Elemental damage to a foe. Remove 3 buffs. Inflict Duration: 1-2 turnsLocal status effect. Gain Strength: 80%Duration: Indefinite. (Consume all . Skill changes to Assault Drive.) |
1-2T | 6T | Shieldsworn | 30 | Shieldsworn at lvl 20 |
|
| Marshaling Shout | Gain Strength: 20%-10%Duration: 3 turns. Restore caster's HP (Healing cap: 1500) and remove 1 debuff. (When Multiplier: Normal lvl is 5: Affects all allies. Healing and debuff removal effects activate twice.) |
3T | 6T | 40 | |||
| Regimented Formation | All allies gain Duration: 1 turn . (Can only be used while an Omen is active. At end of turn: All allies gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. Caster gains Strength: 100%Only takes effect in Battle System 2.0.) |
1T | 12T | 50 | |||
| Ultimate mastery skills | ||||||
|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | RequiresClass levels required to unlock the skill |
| Combat Shield | End cooldown for caster's other skills. Fully restore HP and remove all debuffs. Gain Duration: Indefinite. (Upon next use of At end of turn: 1100% elemental DMG to all foes / DMG taken is amplified (20 hits) (Can't be removed) Duration: 1 turn . At level 30: Also gain Duration: 1 turn .: Deploy At end of turn: 1100% elemental DMG to all foes / DMG taken is amplified (20 hits) / At end of turn: Elemental DMG to foe / Remove 1 buff (Number of activations increased based on number of counterattacks [Max: 6 times]) (Can't be removed) Duration: 1 turn instead. Can only be used when lvl is 5.) |
- | 14T | Shieldsworn | Shieldsworn at Ultimate Mastery lvl 6 |
|
| Defiance | Gain Duration: 5 turns. |
5T | 12T | |||
| Shield Hurl | 300% Elemental damage to a foe (Damage cap: ~635,000). Gain Strength: 10% (Max: 50%)Duration: Indefinite, Strength: 6% (Max: 30%)Duration: Indefinite, and Strength: 10,000 (Max: 50,000)Duration: Indefinite. (When lvl is 5: Activates at end of turn.) |
- | 7T | |||
Alchemist line
| Normal skills | |||||||
|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required |
| Alchemize Green Potion | Create one green potion. | - | 7T | Alchemist | - | 1 | |
| Just the Cure | Restore 25% of all allies' HP (Healing cap: 1500). | - | 7T | Alchemist | Yes | 5 | |
| A Little Pick-Me-Up | All parties gain Strength: 5%. |
- | 10T | Alchemist | Yes | 15 | |
| Potion Refinement | Create 1 green potion. All allies gain Duration: 1 turn . At level 30: All allies also gain Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite and Strength: 10% (Max: 30%)Duration: Indefinite. |
1T | 6T | Doctor | - | 1 | |
| Extended mastery skills | |||||||
|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill |
| Fury Capsule | Gain Duration: 3 turns: After 3 turns all allies gain Strength: 50%Duration: 3 turns. |
3T | 6T | Alchemist Doctor | 10 | Alchemist at lvl 20 |
|
| Nutrients | All allies gain Strength: 45%-15%Duration: 3 turns and Strength: 1000Duration: 3 turns. |
3T | 6T | 25 | Doctor at lvl 20 |
||
| Maddening Vitality | Grant another ally Duration: 4 turns, Strength: 70%Duration: 4 turns, and Strength: 300%Duration: 4 turnsCounter attacks grant 5% charge bar per hit.. Inflict Strength: 10% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP on target ally. |
4T | 3T | 40 | |||
| Adrenaline Rush | All allies gain Strength: 100%Duration: 2 turns. Inflict Duration: 3 turns on all allies after effect ends. |
2T | 9T | 30 | |||
| Ultimate mastery skills | ||||||
|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | RequiresClass levels required to unlock the skill |
| Primary Care | Grant another ally Duration: Indefinite[Element] is the MC's current element. (When [Element] is the MC's current element is already granted: Restore target's HP [Healing cap: 10,000] and remove all debuffs.) |
- | 10T | Doctor | Doctor at Ultimate Mastery lvl 6 |
|
| Outperform | Grant another ally Duration: Indefinite, Strength: 60%Duration: Indefinite, and Strength: 10%Duration: Indefinite. Inflict Strength: (Damage cap: 1000)Duration: 5 turns on target ally. |
- | 8T | |||
| High Immunity | All allies gain Strength: 100%Duration: 5 turns, Duration: 5 turns, and Duration: 1 turn . (Uses 1 green potion.) |
5T / 1T |
12T | |||
Ninja line
| Normal skills | |||||||
|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required |
| Ninjutsu | Bonus effects from seal combo. | - | 6T | Ninja | - | 1 | |
| Fuma Shuriken | 100% elemental damage to a foe. Bonus effects from seal combo.If the target has any element seal (level 1) inflict 30% DEF Lowered and Seal level 2, gain Elemental Resist Down and another buff. Katana: Cut to Melee: Gain Strength: 50%Duration: 3 turns and Duration: 3 turns. |
3T | 8T | Ninja | Yes | 5 | |
| Haze | Elemental damage to a foe. Katana: Self-inflict Strength: 50%Duration: 2 turns. Gain Strength: 50%Duration: 1 turn . Melee: Self-inflict Duration: 3 turns. Gain Strength: 60%Duration: 3 turns and Strength: 10%Duration: 3 turns. |
3T | 6T | Ninja | Yes | 15 | |
| Runeweaving | Call forth the power of the tetra-elements to cast a spell. At level 30: Also gain Strength: 30%. |
- | 5 turns Lvl 30: 4 turns |
Runeslayer | - | 1 | |
| Extended mastery skills | |||||||
|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill |
| Home-Made Bomb | Gain Duration: 5 turns: 1000% elemental damage to foes after 5 turns (Damage cap: ~630,000). |
5T | 7T | Ninja Runeslayer | 10 | Ninja at lvl 20 |
|
| Mana Burst | Big damage to all foes based on caster's Magic Circles (Damage cap: ~1,160,000). |
- | 6T | 15 | Runeslayer at lvl 20 |
||
| Dragon Break | All allies gain 10% x (Magic Circles ) Strength: 10% x (Magic Circles ) (Max: 80%)Duration: 1 turn (Max: 80%). (Consumes all Magic Circles .) |
1T | 8T | 25 | |||
| Spell Boost | Set Magic Circles currently on caster to 2. 2-turn cut to At level 30: Also gain Strength: 30%.'s cooldown. (Consumes 30% of charge bar.) |
- | 7T | 40 | |||
| Ultimate mastery skills | ||||||
|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | RequiresClass levels required to unlock the skill |
| Multiplying Magic | Gain Adds 1 Magic Circle of a random element at end of turn / Adds 1 Magic Circle of each element every 7 turns 1 or more Fire Circles: ATK is boosted 1 or more Water Circles: DEF is boosted 1 or more Earth Circles: C.A. DMG and C.A. DMG cap are boosted 1 or more Wind Circles: Deals bonus superior elemental DMG upon normal attacks 1 or more Light Circles: Maximum amount of DMG that can be dealt per hit is boosted 1 or more Dark Circles: DMG dealt is supplemented (Can't be removed) Duration: Indefinite. (Can't be recast.) |
- | - | Runeslayer | Runeslayer at Ultimate Mastery lvl 6 |
|
| Circle of Coalescence | Cast a spell. (Effect changes based on spell selected.) | 2T | 8T | |||
| Quadruple Hex | 24-hit elemental damage to random foes. Restore all allies' HP (Healing cap: 10000). Remove all debuffs from all allies. (Consumes 1 Magic Circle of each element.) |
- | 10T | |||
Ninjutsu effects
| Combo Name | First Seal | Second Seal | Effects | Duration |
|---|---|---|---|---|
| Fire Evade | Fire damage to one enemy and inflict Duration: 180 seconds. If is active, consume it and inflict Strength: 30%Duration: 180 seconds instead. |
180s / 180s | ||
| Encount | Gain Strength: 50% chance of dealing 50% more damage.Duration: 1 turn . |
1t | ||
| Thunderswift | Light damage to one enemy and inflict Duration: 180 seconds. If is active, consume it and inflict Duration: 30 seconds instead. |
180s / 30s | ||
| Tight Spot | Gain Strength: 100%Duration: 2 turns. |
2t | ||
| Cast-off | Gain Duration: 1 turn . |
1t | ||
| Water Escape | Water damage to one enemy and inflict Duration: 180 seconds. If is active, consume it and inflict Duration: 180 seconds instead. |
180s / 180s | ||
| Curse Bind | Dark damage to one enemy and inflict Duration: 180 seconds. If is active, consume it and inflict Duration: 180 seconds instead. |
180s / 180s | ||
| Poison Evade | Elemental damage to all enemies and inflict Strength: 4000Duration: 180 seconds. |
180s | ||
| Plover | Inflict Strength: LargeDuration: 90 seconds and Strength: LargeDuration: 90 seconds on all enemies. |
90s | ||
| Aisha | Cuts one enemy's mode bar if they are in overdrive. | |||
| Wind Evade | Wind damage to one enemy and inflict Duration: 180 seconds. If is active, consume it and inflict Duration: 180 seconds instead. |
180s / 180s | ||
| Raccoon Retreat | Gain Duration: 1 turn , reducing the chance of being targeted to 0%. |
1t | ||
| Eye of the Tiger | Gain Strength: 80%Duration: 2 turns, increasing attack by 80% when inflicted with . |
2t | ||
| Life or Death | Heal self and remove all debuffs. (Costs 50% of charge bar.) | |||
| Firefly's Light | Remove 1 debuff from all allies. | |||
| Earth Entomb | Earth damage to one enemy and inflict Duration: 180 seconds. If is active, consume it and inflict instead. |
180s |
Fuma Shuriken effects
| Active Seals | Additional Effects |
|---|---|
| Consume . Inflict Strength: 30%Duration: 180 seconds and Duration: 180 seconds. Self-inflict Strength: 30%Duration: 3 turns. Gain Duration: 3 turns. | |
| Consume . Inflict Strength: 30%Duration: 180 seconds and Duration: 180 seconds. Self-inflict Strength: 30%Duration: 3 turns. Gain Duration: 3 turns. | |
| Consume . Inflict Strength: 30%Duration: 180 seconds and Duration: 180 seconds. Self-inflict Strength: 30%Duration: 3 turns. Gain Strength: 10%. | |
| Consume . Inflict Strength: 30%Duration: 180 seconds and Duration: 180 seconds. Self-inflict Strength: 30%Duration: 3 turns. Gain Duration: 3 turns. | |
| Consume . Inflict Strength: 30%Duration: 180 seconds and Duration: 180 seconds. Self-inflict Strength: 30%Duration: 3 turns. Gain Strength: 50% chance of dealing 50% more damage.Duration: 1 turn . | |
| Consume . Inflict Strength: 30%Duration: 180 seconds and Duration: 180 seconds. Self-inflict Strength: 30%Duration: 3 turns. Gain Duration: 3 turns. |
Runeweaving effects
| Spell Combo | First Rune | Second Rune | Effects Conditional Additional EffectEqual amount of magic circles will be consumed if the condition is fulfilled. |
Duration |
|---|---|---|---|---|
| Burning Blade | Fire damage to a foe and gain . : All allies gain Strength: 30%Duration: 3 turnsStacking: Charge Attack and Strength: ??% chance of taking 30% less damage.Duration: 3 turns. |
3T | ||
| Cyclonic Blade | Wind damage to a foe and gain . : All allies gain Strength: 30%Duration: 3 turnsStacking: Charge Attack, Strength: 50%Duration: 3 turns and Strength: 20%Duration: 3 turns. |
3T | ||
| Earthen Blade | Earth damage to a foe and gain . : All allies gain Strength: 30%Duration: 3 turnsStacking: Charge Attack, Strength: 40%Duration: 3 turns and Strength: 15%Duration: 3 turns. |
3T | ||
| Aquatic Blade | Water damage to a foe and gain . : All allies gain Strength: 30%Duration: 3 turnsStacking: Charge Attack, Elemental SwitchOne of the following based on the element inferior to your main weapon's element: Duration: 3 turns Duration: 3 turns Duration: 3 turns Duration: 3 turns Duration: 3 turns Duration: 3 turns , and 20% Elemental DMG LoweredOne of the following based on the element inferior to your main weapon's element: Strength: 20%Duration: 3 turnsFire DEF Up. Not a Damage Cut. Reduces Fire damage taken on a multiplier separate from Damage Cuts. Strength: 20%Duration: 3 turnsWind DEF Up. Not a Damage Cut. Reduces Wind damage taken on a multiplier separate from Damage Cuts. Strength: 20%Duration: 3 turnsEarth DEF Up. Not a Damage Cut. Reduces Earth damage taken on a multiplier separate from Damage Cuts. Strength: 20%Duration: 3 turnsWater DEF Up. Not a Damage Cut. Reduces Water damage taken on a multiplier separate from Damage Cuts. Strength: 20%Duration: 3 turnsLight DEF Up. Not a Damage Cut. Reduces Light damage taken on a multiplier separate from Damage Cuts. Strength: 20%Duration: 3 turnsDark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts. based on the element inferior to your main weapon's element. |
3T | ||
| Thunderous Blade | Light damage to a foe and gain . : All allies gain Strength: 30%Duration: 3 turnsStacking: Charge Attack and (Effect removed on next all-foe all-ally attack) . |
3T | ||
| Shadowy Blade | Dark damage to a foe and gain . : All allies gain Strength: 30%Duration: 3 turnsStacking: Charge Attack, Strength: 50%Duration: 3 turns and Strength: 25%Duration: 3 turns. |
3T | ||
| Flaming Saber | Gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. : All allies gain Strength: ??% chance of dealing ~30% more damage.Duration: 3 turns. |
3T | ||
| Freezing Shackles | Water damage to a foe. : Inflict Duration: 2 turnsLocal status effect. |
2T | ||
| Energizing Gust | All allies gain Strength: 5% of max HP (Healing cap: 700) or 10% charge barDuration: 3 turns. : Gain Strength: 10%Duration: 2 turns. |
2T | ||
| Blackened Sand | Earth damage to a foe. : Inflict Duration: 2 turnsLocal status effect. |
2T | ||
| Lava Shield | All parties gain Strength: 70%Duration: 2 turns. |
2T | ||
| Aqueous Breeze | Restore all parties' HP. (Healing cap: 2500 [1250 for other parties].) | |||
| Searing Wind | All allies gain Strength: 15%Duration: 3 turns. Gain Duration: 3 turns (Effect activates when a foe uses a special attack. All allies gain Duration: 1 turn upon activation). |
3T | ||
| Icy Draft | Inflict 15% Elemental ATK DownOne of the following based on the element superior to your main weapon's element: Strength: 15%Duration: 180 seconds Strength: 15%Duration: 180 seconds Strength: 15%Duration: 180 seconds Strength: 15%Duration: 180 seconds Strength: 15%Duration: 180 seconds Strength: 15%Duration: 180 seconds on a foe based on the element superior to your main weapon's element. |
180s | ||
| Elemental Break | Inflict 30% Element DEF DownElement DEF Down debuff based on weapon element Strength: 30%Duration: 180 seconds on a foe based on your main weapon's element. |
180s | ||
| Cleanse Soul | Remove 1 debuff from all allies. All allies gain Strength: 15%Duration: 3 turns. |
3T | ||
Samurai line
| Normal skills | |||||||
|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required |
| Finishing Touch | Gain Strength: DA: Guaranteed / TA: ??%Duration: Indefinite. (Ends upon taking damage.) |
- | 5T | Samurai | - | 1 | |
| Self Reflection | Gain Strength: 60%Multiplier: NormalDuration: 1 turn and Strength: ??% chance of dealing 50% more damage.Duration: 1 turn . Remove all debuffs from caster. (Consumes 30% of charge bar.) |
1T | 1T | Samurai | Yes | 5 | |
| Quiet Strategy | Gain Duration: 2 turns. Katana: Also gain (Effect removed on next all-foe all-ally attack) Duration: Indefinite. Self-inflict Duration: 3 turns. Bow: Also gain Duration: 3 turns. Self-inflict Duration: 5 turns and Duration: 5 turns. (Consumes 30% of charge bar.) |
2T | 7T | Samurai | Yes | 15 | |
| One with the Blade | Gain (Can't be removed) Strength: DA: Guaranteed / TA: 30%Duration: IndefiniteStacking: Special Buff and Strength: 50% chance of dealing 50% more damage.Duration: 3 turns. ( (Can't be removed) ends upon taking damage.) At level 30: Also gain Strength: 50%. |
3T | 5T | Kengo | - | 1 | |
| Extended mastery skills | |||||||
|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill |
| Into Thin Air | Gain Duration: 1 turn . |
1T | 5T | Samurai Kengo | 10 | Samurai at lvl 20 |
|
| Eagle Reversal | Gain Strength: 500%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.. |
2T | 6T | 30 | Kengo at lvl 20 |
||
| No More Doubt | Gain Duration: 1 turn . (Consumes 40% of charge bar.) |
1T | 7T | 40 | |||
| Rending Flash | 700% Elemental damage to a foe (Damage cap: 820,000). Gain Strength: 100%Duration: 3 turns and Strength: 20%Duration: 3 turns. (Consumes 60% of charge bar.) |
3T | 6T | 25 | |||
| Ultimate mastery skills | ||||||
|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | RequiresClass levels required to unlock the skill |
| Nocked Exorcism | 500% Elemental damage to all foes (Damage cap: 600,000). Remove 1 buff from all foes. Gain Strength: 30%. (Can only be used when a bow is equipped as main weapon.) |
- | 5T | Kengo | Kengo at Ultimate Mastery lvl 6 |
|
| Secret Style: Blink Slash | 800% Elemental DMG to a foe (Damage cap: 730,000). Gain Duration: 3 turns. |
3T | 12T | |||
| Intuition | Gain Duration: Indefinite. (Ends upon recast.) |
- | 0T | |||
Sword Master line
| Normal skills | |||||||
|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required |
| Awakening Blade | Call forth the main weapon's hidden power. (Casts main weapon's Awaken skill. Gain maximum stacks.) |
- | 10T | Sword Master | - | 1 | |
| Resonating Blade | Effects vary based on main weapon. (Casts main weapon's Resonance skill.) |
- | - | Sword Master | - | 5 | |
| Energize | Restore to maximum. (Consumes 30% of charge bar.) |
- | 3T | Sword Master | - | 15 | |
| Glory Arts | Call forth the main weapon's hidden power. (Casts main weapon's Awaken skill. Gain maximum stacks.) |
- | 8 turns Lvl 30: 6 turns |
Glorybringer | - | 1 | |
| Extended mastery skills | |||||||
|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill |
| Contrablade | Gain Duration: 2 turnsAlso called "Lethal Attack Dodged", Duration: 2 turnsCounter attacks grant 5% charge bar per hit., and Duration: 2 turns. |
2T | 6T | Sword Master Glorybringer | 35 | Sword Master at lvl 20 |
|
| Espada | Big damage to a foe based on number of Sabres and Katanas equipped (Damage cap: ~1,160,000). | - | 6T | 15 | Glorybringer at lvl 20 |
||
| Al Doble | Gain Strength: 30%Duration: 3 turns, 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element, and Strength: Increase the debuff success rate of sword energy by 40%Duration: 3 turns. |
3T | 8T | 20 | |||
| Colmillos | Gain Strength: 20% ATK Up, 20% DA Up, 50% / 30% Critical Up50% chance of dealing 30% more damage., and Defend effects don't activate.Multiplier: NormalDuration: Indefinite. (Recast to end.) |
- | Cast: 1T Recast: 0T |
25 | |||
| Ultimate mastery skills | ||||||
|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | RequiresClass levels required to unlock the skill |
| Glorious Vow | Grant a Sabre- or Katana-specialty ally Multiplier: NormalDuration: Indefinite. (Consumes 8 Energy.) |
- | 8T | Glorybringer | Glorybringer at Ultimate Mastery lvl 6 |
|
| Gloryblade | ~130% Elemental damage to all foes (Damage cap: ~200,000). Random buff to all allies. (Number of activations increased based on number of Sabre- and Katana-specialty allies in party [Max: 6].) |
4T | 10T | |||
| Mastery's Edge | Sabre- and katana-specialty allies gain Duration: 1 turn . (Consumes 15 Energy.) |
1T | 15T | |||
Gunslinger line
| Normal skills | |||||||
|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required |
| Early Shot | Instantly perform a normal attack. | - | 4T | Gunslinger | - | 1 | |
| Triple Threat | Gain Duration: 6 turns or until used for 1 hit. Gain Strength: 30% (Max: 150%)Multiplier: Unique StackableDuration: 6 turns and self-inflict Strength: 7% (Max: 20%)Duration: 6 turns. |
6T | 4T | Gunslinger | - | 5 | |
| Lock 'n' Load | Discard remaining bullets and reload. | - | 8T | Gunslinger | - | 15 | |
| Three-Round Burst | Gain Duration: 1 turn and instantly perform a normal attack without using up a turn. (Consumes bullets.) At level 30: Also gain Strength: 20%Duration: 1 turn . |
1T | 4T | Soldier | - | 1 | |
| Extended mastery skills | |||||||
|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill |
| Blitzburst | Use all bullets to gain Strength: 15% per bullet spent. Gain Duration: 1 turn : Gain Strength: 300% for Normal Attacks 250% for C.A.Multiplier: AssassinDuration: 1 turn at the start of the next turn. |
1T | 10T | Gunslinger Soldier | 30 | Gunslinger at lvl 20 |
|
| Open Fire | Deal one-foe attacks until all bullets are consumed. | - | 7T | 35 | Soldier at lvl 20 |
||
| Fortitude | Gain Strength: 10%Multiplier: SeraphicDuration: 5 turns, Strength: 7%-20%Duration: 5 turns, and Strength: 70% chance of dealing 50% more damage.Duration: 5 turns. |
5T | 8T | 30 | |||
| Guerrilla Tactics | Gain Strength: 50%Duration: 2 turns, Strength: 30%Duration: 2 turns and Strength: ~250,000 per hitDuration: 2 turns. (Damage cap: ~1,000,000.) |
2T | 5T | 20 | |||
| Ultimate mastery skills | ||||||
|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | RequiresClass levels required to unlock the skill |
| Combat Rations | All allies gain Strength: 1000 HP or 10% charge barDuration: 3 turns, Strength: 100% chance of dealing 30% more damage.Duration: 3 turns, and Strength: 10%Duration: 3 turns. |
3T | 6T | Soldier | Soldier at Ultimate Mastery lvl 6 |
|
| Immortal Operative | Gain Duration: 2 turns, Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute, and Duration: 2 turns. |
2T | 6T | |||
| Ammunition Belt | Gain Duration: 3 turns. |
3T | 7T | |||
Mystic line
| Normal skills | |||||||
|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required |
| Omnipotent Eye | Gain , sharply boosting all allies' stats. Normal attacks will only hit one enemy. Consumes 3 per turn. When ends, self-inflict debuffs to stats. Recast to end. |
- | 2T | Mystic | - | 1 | |
| Fate Foreseen | Convert entire charge bar to . |
- | 4T | Mystic | - | 5 | |
| Splitting Spirit | Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar. (Consumes up to 50% of current HP.) |
- | 8T | Mystic | Yes | 15 | |
| Cat's Meow | Gain Duration: Indefinite. Sharp boost to allies' stats. (Consumes 3 every turn. Hit to caster's stats for 3 turns when Cat's Meow ends on recast or when is 0). At level 30: Caster's stats no longer take a hit when ends on recast or when is 0. Cooldown on recast reduced to 0 turns. |
- | 2T | Nekomancer | - | 1 | |
| Extended mastery skills | |||||||
|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill |
| Third Eye | Grant an ally Strength: 100%Duration: 1 turn . |
1T | 6T | Mystic Nekomancer | 25 | Mystic at lvl 20 |
|
| Black Cat's Path | Inflict Strength: 20%Base Accuracy: 100%Stacking: Dual, Base Accuracy: 100%, Base Accuracy: 100%, and Strength: 20%Base Accuracy: 100% on all foes. (Ends and . 3-turn cooldown increase to Omnipotent Eye and Cat's Meow.) |
180s | 7T | 25 | Nekomancer at lvl 20 |
||
| Moonshadow | Convert your charge bar to . |
- | 4T | 30 | |||
| Paws of Power | Gain Strength: 40%Duration: 3 turns, Strength: 30%Duration: 3 turns, and Strength: 100% chance of dealing 30% more damage.Duration: 3 turns. Consumes 3 . |
3T | 8T | 20 | |||
| Ultimate mastery skills | ||||||
|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | RequiresClass levels required to unlock the skill |
| Oculus Felis | All allies gain Strength: 5000Duration: Indefinite, (Effect removed on next all-foe all-ally attack) Duration: Indefinite, and Strength: 100% chance of taking 50% less damage.Duration: 3 turns. Consumes 5 . |
3T | 8T | Nekomancer | Nekomancer at Ultimate Mastery lvl 6 |
|
| Matatabby | Gain Duration: Indefinite. (Can't be recast.) |
- | - | |||
| Scratching Post | All allies gain Strength: 100%Duration: Indefinite and Strength: 80%Duration: Indefinite. Consumes 15 . (Can't be recast.) |
- | - | |||
Assassin
| Normal skills | |||||||
|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required |
| Selectively Skilled | Use a secret gear (item is used up). | - | 1T | Assassin | - | 1 | |
| Out of Sight | Gain Strength: -10. Target ally gains Strength: +30. |
3T | 8T | Assassin | Yes | 5 | |
| Retaliation Reprise | End cooldown for (Consumes secret gear. Raise Duration: Indefinite lvl by 1 upon using secret gear.) At level 30: Gain slight chance to not consume a secret gear when it's used.. Self-inflict Strength: 50%Duration: 1 turn Can't be removed.. |
1T | 8T | Assassin | - | 15 | |
| Execute | Use secret gear. (Consumes secret gear. Raise Duration: Indefinite lvl by 1 upon using secret gear.) At level 30: 30% chance to not consume a secret gear when it's used. |
Varies | 1T | Tormentor | - | 1 | |
| Extended mastery skills | |||||||
|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill |
| Conceal | Boost to caster's dodge rate and multiattack rate | 3T | 7T | Assassin Tormentor | 20 | Assassin at lvl 20 |
|
| Devotion | Grant Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute and Duration: 3 turns to another ally. |
1T / 3T | 6T | 20 | Tormentor at lvl 20 |
||
| Recursive Nightmare | Restore remaining times secret gear can be used by 1 (Consumes 10 lvls). |
- | 10T | 30 | |||
| Barbed Wire | Inflict Duration: 5 turnsLocal status effect on a foe (Effect enhanced based on number of times secret gear is used). |
5T | 12T | 25 | |||
| Ultimate mastery skills | ||||||
|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | RequiresClass levels required to unlock the skill |
| Fatal Venom | 200% elemental damage to all foes (Damage cap: ~405,000). Raise all foes' Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). Inflict Strength: 5% (Max: 40%)Duration: 180 seconds and Strength: 5% (Max: 40%)Duration: 180 seconds on all foes. (When lvl is 5 or above: Activates after normal attacks. When lvl is 7 or above: Activates twice.) |
180s | 7T | Tormentor | Tormentor at Ultimate Mastery lvl 6 |
|
| Thousand Slices | Inflict Strength: 10%Duration: 2 turns and Strength: 50%Duration: 2 turnsLocal status effect on all foes. |
2T | 8T | |||
| Executing Blow | Use secret gear without consuming it. (Upon using secret gear: Raise Duration: Indefinite lvl by 1. Hit to the number of times said secret gear can be used.) |
- | 16T | |||
Drum Master
| Normal skills | |||||||
|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required |
| Drum Roll | All allies gain Strength: 20%Duration: 1 turn , Strength: 10%Duration: 1 turn , and Strength: 60%Duration: 1 turn . |
1T | 8T | Drum Master | - | 1 | |
| Never Miss a Beat | Distribute caster's charge bar to all other allies. All other allies gain Strength: 20%Duration: 3 turns. (Consumes 30% of charge bar.) |
3T | 5T | Drum Master | - | 5 | |
| Resounding Rhythm | Inflict 25% Element DEF DownElement DEF Down debuff based on weapon element Strength: 25%Duration: 180 seconds on all foes. (Consumes 20% of charge bar.) |
180s | 6T | Drum Master | - | 15 | |
| Rising Force | All allies gain Strength: 30% and Strength: 15%. MC also gains Strength: 70%. At level 30: All allies also gain Duration: 3 turns. |
- | 7T | Rising Force | - | 1 | |
| Extended mastery skills | |||||||
|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill |
| Resonate Rhythm | Grant an ally Strength: 40%. |
- | 7T | Drum Master Rising Force | 25 | Drum Master at lvl 20 |
|
| Mosh Pit | Field effect Local status effect to the field. |
5T | 9T | 25 | Rising Force at lvl 20 |
||
| Jet to Jet | Gain Duration: Indefinite. (Recast to end.) |
- | Cast: 1T Recast: 5T |
20 | |||
| Unleash the Fury | Elemental damage to a foe. Consume all on all allies. (Boost to damage specs and charge bar based on number of consumed.) |
- | 7T | 30 | |||
| Ultimate mastery skills | ||||||
|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | RequiresClass levels required to unlock the skill |
| Fever Pitch | All allies gain Duration: 5 turns. (Consumes 30% of all allies' charge bar.) |
5T | 12T | Rising Force | Rising Force at Ultimate Mastery lvl 6 |
|
| Pinch Harmonics | 6-hit, 100% elemental damage to all foes (Damage cap: ~135,000 per hit) and remove 1 buff. (When MC has 10 or more buffs: Auto-activates upon charge attacks.) |
- | 7T | |||
| Everlasting Bonds | Form a band with Harp-specialty main allies to amp up stats. (All Harp-specialty main allies gain Duration: Indefinite. [Boost to specs based on number of Harp-specialty allies. Can't cast if there are no other Harp-specialty main allies. Can't recast.]) |
- | - | |||
Dancer
| Normal skills | |||||||
|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required |
| Spellbound Salsa | Gain Duration: 1 turn , Duration: 1 turn , and Duration: 1 turn . Self-inflict Strength: 10% (Max: 100%)Duration: IndefiniteAt 100%, leaves 1 max HP. |
1T | 5T | Dancer | - | 1 | |
| Classical Lead | Gain Duration: 1 turn . |
1T | Ready in 3 turns3-turn cooldown at start of battle. / 9 turns9-turn cooldown upon use. |
Dancer | - | 5 | |
| Two to Tango | Gain Duration: 4 turns. |
4T | 16T | Dancer | - | 15 | |
| Bait Step | Gain Duration: 3 turns, Duration: 3 turns, Duration: Indefinite, and Duration: 3 turns. At level 30: Upgrade Duration: 3 turns to Duration: 3 turns. |
3T | 7T | Masquerade | - | 1 | |
| Extended mastery skills | |||||||
|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill |
| Pas Seul | Gain Strength: 30%Duration: 2 turns and Duration: 2 turns. |
2T | 5T | Dancer Masquerade | 25 | Dancer at lvl 20 |
|
| Bounce Chasse | All allies gain Duration: 1 turn and Duration: 1 turn . Inflict Duration: 1 turn on all allies. (Consumes 10 lvls from all allies.) |
1T | 9T | 50 | Masquerade at lvl 20 |
||
| Non-Sequence | 6-hit, 80% elemental damage to random foes (Damage cap: ~60,000 per hit). Raise all allies' Duration: Indefinite lvl by 1. (Increase number of hits based on caster's lvl [Max: 16 hits].) |
- | 5T | 30 | |||
| Shall We Dance | Duration: 6 turnsField effect Local status effect to the field. |
6T | 15T | 40 | |||
| Ultimate mastery skills | ||||||
|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | RequiresClass levels required to unlock the skill |
| On the Waltz | Gain Duration: 3 turns. |
3T | 7T | Masquerade | Masquerade at Ultimate Mastery lvl 6 |
|
| Spiral Turn | 6-hit, 100% Elemental damage to random foes (Damage cap: ~85,000 per hit). Remove 1 buff from all foes. Inflict Strength: 5% (Max: 20%)Duration: IndefiniteLocal status effect on all foes. (Upon MC's triple attacks: 1-turn cut to this skill's cooldown. When caster's lvl is 7 or higher: Activates twice.) |
- | 6T | |||
| Martial Choreography | Gain Multiplier: PerpetuityDuration: 3 turns. |
3T | 7T | |||
Mechanic
| Normal skills | |||||||
|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required |
| Activate | Activate your companion. Gain full Will be used up every turn while companion is active. Companion will shut down when none are left. . |
- | 8T | Mechanic | - | 1 | |
| Customized Action | Effects change based on what Action Parts are equipped. | - | ? | Mechanic | - | 5 | |
| Refuel | All allies gain Strength: 15%Duration: 3 turnsStacking: Single and Strength: 15%Duration: 3 turnsStacking: Single. Gain 5 Will be used up every turn while companion is active. Companion will shut down when none are left. if companion is active. |
3T | 6T | Mechanic | - | 15 | |
| Extended mastery skills | |||||||
|---|---|---|---|---|---|---|---|
| Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill |
| Actuation | Convert caster's HP to Will be used up every turn while companion is active. Companion will shut down when none are left. when companion is active. (Consumes up to 50% of current HP.) |
- | 7T | Mechanic | 25 | Mechanic at lvl 20 |
|
References
- ↑ GameWith, Runeslayer. https://グランブルーファンタジー.gamewith.jp/article/show/113303
- ↑ Kamigame, Runeslayer. https://kamigame.jp/グラブル/ジョブ/魔法戦士.html




















































































































































































































































































































































































































































































































































































































































































