Class Skills

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About classes | Class list | Skill list | Extended Mastery


Fighter line[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Ability Burst.png Full Arsenal Fill up charge bar - 5T Fighter
Warrior
- 1
Ability Rage.png Rage Small boost to all parties' ATK 3T 5T Fighter Yes 10
Ability Rage.png Rage II Medium boost to all parties' ATK 3T 5T Warrior Yes 5
Ability ArmorBreak.png Defense Breach Elemental DMG to a foe / 20% hit to DEF 180s 5T Warrior Yes 15
Ability Burst.png Full Arsenal II Fully charges the Charge Bar / Increases Attack 1T 5T Weapon Master - 1
Ability Rampage.png Rampage Gain
Status DoubleUp.pngDA UpDouble attack rate is boosted

Duration: 3 turns
and
Status TripleUp.pngTA UpTriple attack rate is boosted

Duration: 3 turns
3T 6T Weapon Master Yes 5
Ability Rage.png Rage III All parties gain
Status AttackUp.png30% ATK UpAttack is boosted

Strength: 30%
Duration: 3 turns
3T 5T Weapon Master Yes 15 Affects all players
Ability Burst.png Full Arsenal III Instant charge attack / Boost ATK / Boost to chain attack DMG 1T 5T Berserker - 1
Extended mastery skills
Icon Name Effect
DurDuration
CDCooldown
Usable by
EMPCost in EMP
RequiresClass levels required to unlock the skill
Notes
Ability Rage.png Brave Soul Increases Attack directly proportional to the amount of HP remaining 3T 7T Fighter
Warrior
Weapon Master
Berserker
10 Fighter
Warrior
Weapon Master
at lvl 20
Ability Critical.png Power Raise Increases the chance of Critical Attacks 3T 7T 8
Ability ArmorBreak.png Armor Break II Elemental DMG to one foe and inflict 25%
Status DefenseDown.png25% DEF DownDEF is lowered

Strength: 25%
Duration: 180 seconds
.
180s 5T 30 Berserker
at lvl 20
Ability Rage.png Rage IV All parties gain
Status AttackUp.png40% ATK UpAttack is boosted

Strength: 40%
Duration: 3 turns
and all allies gain
Status DamageCapUp.pngDMG Cap BoostedCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount
(Costs 30% charge bar)
3T 5T 25
Ability Rampage.png Rampage II Gain large
Status DoubleUp.pngDA UpDouble attack rate is boosted
and
Status TripleUp.pngTA UpTriple attack rate is boosted
. Self-inflict
Status DefenseDown.pngDEF DownDEF is lowered
.
3T 6T 15

Knight line[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Ability Phalanx.png Phalanx 50% DMG cut to all parties 1T 5T Knight
Sentinel
- 1
Ability Drive.png Overdrive Surge 300% elemental DMG to a foe in overdrive - 6T Knight Yes 10
Ability Drive.png Overdrive Surge II 400% elemental DMG to a foe in overdrive - 6T Sentinel Yes 5
Ability Invincible.png Centurion 1-hit DMG immunity / Hit to ATK 3T 8T Sentinel Yes 15
Ability Phalanx.png Phalanx II All parties gain
Status Dmg Cut 70.png70% DMG CutTaking 70% less DMG

Duration: 1 turns
Damage Cut reducing damage taken.
Warning! Does not work for Plain Damage!
1T 5T Holy Saber - 1 Affects all players
Ability Drive.png Overdrive Surge III 500% Elemental DMG to one foe in Overdrive (200% otherwise) - - Holy Saber Yes 5
Ability Cover.png Substitute Gain
Status Substitute.pngSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)

Duration: 1 turns
, taking all single-target attacks
1T 6T Holy Saber Yes 15 Includes multi-hit attacks
Ability Phalanx.png Phalanx III 70% DMG cut to all parties / Boost to all parties debuff resistance 1T 5T Spartan - 1
-
Extended mastery skills
Icon Name Effect
DurDuration
CDCooldown
Usable by
EMPCost in EMP
RequiresClass levels required to unlock the skill
Notes
Ability Reflect.png Reflection Reflects some of the damage received for one time 1T 6T Knight
Sentinel
Holy Saber
Spartan
3 Knight
Sentinel
Holy Saber
at lvl 20
Ability Defend.png Testudo Increases Holy Saber's DEF (Can be stacked) 5T 2T 10
Ability Attract.png Guardian Boost to DEF and hostility (Uses 30% of charge bar) 3T 5T 15 Spartan
at lvl 20
Ability Invincible.png Centurion II 1-hit DMG immunity for an ally 3T 8T 10
Ability Reflect.png Hardened Shield Boost to ATK / Hit to DEF / Delay a foe 3T 6T 20

Priest line[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Ability HealAll.png Panacea Small healing to all parties - 5T Priest
Cleric
- 1 20% Heal. (100 Bonus)
Up to 1800 HP (2400 HP with Nirvana square.jpg Nirvana).
Other parties 750 HP (1000 HP with Nirvana square.jpg Nirvana).
Ability Aura.png Grace Small boost to all parties' DEF 3T 5T Priest Yes 10 15% Status DefenseUp.pngDEF Up (single).
Ability ClearAll.png Clarity Remove 1 debuff from all parties - 4T Cleric Yes 5 Affects all players
Ability Light.png Blessing Medium light DMG to all foes - 5T Cleric Yes 15
Ability HealAll.png Panacea II Restores 25% +150 HP to all parties, capped at 2400 HP (1000 HP for other parties) total. - 5T Bishop - 1 Affects all players
Healing cap increased to 3000 HP (1250 HP for other parties) with Nirvana square.jpg Nirvana
Ability Dispel.png Dispel Removes one buff from a foe - 5T Bishop Yes 5
Ability Revive.png Revive Resurrects one party member and places them in sub slot 1 - 12T Bishop Yes 15
Ability HealAll.png Panacea III Big healing to all parties - 5T Sage - 1 Up to 3600 HP (4200 HP with Nirvana square.jpg Nirvana).
Other parties 1500 HP (1750 HP with Nirvana square.jpg Nirvana).
Extended mastery skills
Icon Name Effect
DurDuration
CDCooldown
Usable by
EMPCost in EMP
RequiresClass levels required to unlock the skill
Notes
Ability Veil.png Veil All allies gain
Status Veil.pngVeilImmune to debuffs.
Lasts until it guards against at least 1 debuff.
, nullifying the next debuff recieved
- 6T Priest
Cleric
Bishop
Sage
10 Priest
Cleric
Bishop
at lvl 20
If an attack applies multiple debuffs, all are nullified
Ability Barrier.png White Wall All allies gain
Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
(absorbs up to 800 damage)
3T 8T 12
Ability Light.png Blessing II Deal 350-500% Light DMG and inflict Holy Spike on all foes. - 7T 10 Sage
at lvl 20
Holy Spike (sp?) deals 5000 damage / turn.
Ability Dispel.png Dispel Deluge Remove a buff effect from all foes - 5T 25
Ability Clear.png Peace of Mind Remove 1 debuff from all allies / All allies gain Shield 3T 5T 15 Absorbs up to 500 damage.

Wizard line[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Ability Elemental.png Aether Blast 200%-300% elemental DMG to a foe - 5T Wizard
Sorcerer
- 1
Ability Fire.png Fire Small fire DMG to all foes - 5T Wizard Yes 10
Ability Ice.png Freeze Small water DMG to all foes - 5T Sorcerer Yes 5
Ability Blind.png Blind Blind a foe 180s 5T Sorcerer Yes 15
Ability Elemental.png Aether Blast II Deals 300-400% damage to all enemies - 5T Hermit - 1 The damage cap is around 420,000.
Deals more damage when there are fewer enemies.
Keraunos square.jpg Keraunos increases multiplier to 400-500%.
Ability Poison.png Venom Deals damage to an enemy with a chance of inflicting Poison status 180s 5T Hermit Yes 5 Deals 200-250% damage. Poison deals 4000 / turn.
The damage cap is around 420,000.
Ability Focus.png Laser Focus Increases the damage of the next ability / Decreases defense for 1 turn 1T 3T Hermit Yes 15 Stackable, the increase is 80% for Hermits and 50% for other jobs.
Status DefenseDown.pngDEF DownDEF is lowered
on MC is 10%.
Keraunos square.jpg Keraunos brings increase to 100% and removes the DEF Down effect.
Ability Elemental.png Aether Blast III 400%-500% elemental DMG to all foes - 5T Warlock - 1
-
Extended mastery skills
Icon Name Effect
DurDuration
CDCooldown
Usable by
EMPCost in EMP
RequiresClass levels required to unlock the skill
Notes
Ability Killstreak.png Bounce Deals great damage to an enemy based on the number of buffs/debuffs the enemy has. - 7T Wizard
Sorcerer
Hermit
Warlock
8 Wizard
Sorcerer
Hermit
at lvl 20
The damage cap is around 580,000.
Ability Choke.png Choke Makes the party's normal attacks target all enemies 3T 7T 5
Ability DarkHaze.png Dark Haze Hit to ATK for all foes / Hit to DEF / Poison / Blind 180s 5T 30 Warlock
at lvl 20
25%
Status AttackDown.pngATK DownATK is lowered
/ 25%
Status DefenseDown.pngDEF DownDEF is lowered
.
Status Blind.pngBlindedAttacks have a slight chance to miss
is of the highest level (on par with Sorcerer's Blind).
Ability AetherBane.png Aether Bane Give Aether Bane to a foe - 5T 10 Increases damage done by Aether Blast.
Ability Choke.png Chaser All allies' one-foe attacks gain bonus DMG 3T 7T 25

Thief line[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Ability Assassin.png Crack Shot Sharp boost to ATK for 1 hit against a foe in break 1T 5T Thief
Raider
- 1
Ability Treasure.png Bounty Hunter Small boost to a foe's item-drop rate - 3T Thief Yes 10 See Drop rate boosts.
Ability Treasure.png Bounty Hunter II Medium boost to a foe's item-drop rate - 3T Raider Yes 5 See Drop rate boosts.
Ability Duration.png Tricky Moves Cut to mode bar when a foe is in overdrive - 5T Raider Yes 15
Ability Assassin.png Crack Shot II If the next hit is on a target in Break
status,gain a sharp boost to Attack
(400% for normal attacks and skills, 300% for Charge Attack). Gain 15% Attack UP
1T 5T Hawkeye - 1
-
Ability Treasure.png Bounty Hunter III Inflicts
Status Bounty.pngBountyItem drop rate is boosted
three times on one foe
- 3T Hawkeye Yes 5 See Drop rate boosts.
Ability Triple.png Lethal Aim Gain Triple Attack Rate UP 4T 12T Hawkeye Yes 15 Cooldown decreases to 10 turns with Rapid Shot passive.
Ability Assassin.png Crack Shot III Sharp boost to ATK for 1 hit against a foe in break / Boost to critical hit rate 1T 5T Bandit Tycoon - 1
-
Extended mastery skills
Icon Name Effect
DurDuration
CDCooldown
Usable by
EMPCost in EMP
RequiresClass levels required to unlock the skill
Notes
Ability Lock.png Extend Break Inflicts Break Time Extend and Break Damage Extend on one enemy. Effect enhanced with Bounty Hunter level - 6T Thief
Raider
Hawkeye
Bandit Tycoon
5 Thief
Raider
Hawkeye
at lvl 20
Apparently scales well, around 120 seconds at TH9.
Ability Snatch.png Force Snatch Remove one buff from one enemy and gain an equivalent buff - 8T 15 Typically only 3T duration on stolen buff. Magnitude of high powered buffs will typically be scaled down (e.g. 20000 regen becomes 200 regen).
Ability Treasure.png Bounty Hunter IV Elemental DMG to a foe / 3-time boost to a foe's item-drop rate (Boost to DMG based on bounty level) - 5T 25 Bandit Tycoon
at lvl 20
See Drop rate boosts.
Ability WhiteSmoke.png White Smoke All allies gain 1 Mirror Image - 11T 30
Ability RupieFlip.png Rupie Flip Plain DMG to a foe (Uses rupies) - 0T 10

Enhancer line[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Ability Slow.png Stall Elemental DMG to a foe / Delay - 5T Enhancer
Arcana Dueler
- 1
Ability Ability.png Elemental Focus Small boost to all parties' skill DMG 3T 5T Enhancer Yes 10
Ability Ability.png Elemental Focus II Big boost to all parties' skill DMG 3T 5T Arcana Dueler Yes 5
Ability Quick.png Quick Strike Boost to all allies' multiattack rate 3T 7T Arcana Dueler Yes 15
Ability Slow.png Stall II Deals 200% Elemental DMG and inflicts
Status Gravity.pngDelayReduces foe Charge Diamonds by 1
on one foe, emptying a charge diamond
- 5T Dark Fencer - 1
Ability Miserable.png Miserable Mist Inflicts 25%
Status AttackDown.pngATK DownATK is lowered
and
Status DefenseDown.pngDEF DownDEF is lowered
on all foes
180s 5T Dark Fencer Yes 5
Ability Gravity.png Gravity Wave Inflicts
Status Gravity.pngGravitySpecial attack max charge turn is extended
on one foe, giving them an empty charge diamond
180s 9T Dark Fencer Yes 15 The extra charge diamond remains until the next charge attack even if
Status Gravity.pngGravitySpecial attack max charge turn is extended
is lost
Ability Slow.png Stall III Elemental DMG to a foe / Delay - 5T Chaos Ruler - 1
Extended mastery skills
Icon Name Effect
DurDuration
CDCooldown
Usable by
EMPCost in EMP
RequiresClass levels required to unlock the skill
Notes
Ability QuickDown.png Quick Down Inflicts
Status DoubleDown.pngDA DownDouble attack rate is lowered
and
Status TripleDown.pngTA DownTriple attack rate is lowered
on one foe
180s 6T Enhancer
Arcana Dueler
Dark Fencer
Chaos Ruler
3 Enhancer
Arcana Dueler
Dark Fencer
at lvl 20
Ability Snatch.png Blood Sword Recovers HP on normal attacks based on damage (capped at 500 HP per turn) 3T 9T 10
Ability Ougi.png Uprising Give an ally Uplift 3T 8T 30 Chaos Ruler
at lvl 20
Target ally gains
Status AttackUp.pngATK UpAttack is boosted
,
Status DoubleUp.pngDA UpDouble attack rate is boosted
, and 20%
Status Uplift.pngUpliftedCharge bar is boosted on every turn
Ability Pilfer.png Unpredictable Random debuff to all foes 180s 6T 15 Inflict 25%
Status AttackDown.pngATK DownATK is lowered
, 25%
Status DefenseDown.pngDEF DownDEF is lowered
, and 1 random debuff to all foes.

Random debuffs include:
Status DoubleDown.pngDA DownDouble attack rate is lowered
,
Status TripleDown.pngTA DownTriple attack rate is lowered
,
Status Burned.pngBurnedHP is lowered on every turn
,
Status Sleep.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)
,
Status Blind.pngBlindedAttacks have a slight chance to miss
,
Status Charm.pngCharmAttacks are slightly limited
,
Status Paralysis Purple.pngParalyzedCan't attack

This type of Paralysis is on a separate resistance counter
than the normal (yellow) Paralysis debuff.
, and
Status Petrified Purple.pngPetrifiedStops enemy's charge diamonds from filling.

This type of Petrified is on a separate resistance counter
than the normal (blue) Petrified debuff.
Ability Pilfer.png Chaos Chaos effect to field 180s 16T 20
With this effect, allies' and foes' debuff resistance is lowered and foes' special attack DMG is boosted. The debuff resistance hit rate and the special attack DMG boost amount will be modified periodically.

Grappler line[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Ability Counter.png Counter Dodge and counter a foe's one-ally attack for 3 turns / Boost to ATK 2T 5T Grappler
Kung Fu Artist
- 1
Ability Sacrifice.png Taking Chances Big boost to ATK / Hit to DEF 5T 6T Grappler Yes 10
Ability Sacrifice.png Taking Chances II Massive boost to ATK / Hit to DEF 5T 6T Kung Fu Artist Yes 5
Ability Selfheal.png Chi Channeler Restore HP / Boost to DEF 3T 5T Kung Fu Artist Yes 15
Ability Counter.png Counter II Dodges normal attacks and deals great counter damage
Increases Attack (3.5x counter damage / 20% increase)
2T 5T Ogre - 1
Ability FightingSpirit.png Fighting Spirit Deals damage to an enemy
Fills the Charge bar (20%)
- 5T Ogre Yes 5
Ability Ougi.png Pandemonium Increases the Charge bar's fill rate from all source (The increase is 2x for Ogres and 1.7x for other jobs) 3T 8T Ogre Yes 15
Ability Counter.png Knifehand Strike Gain
Status Counter.pngCounters on DMGCounters upon taking DMG

Strength: 3 times
Duration: 2 turns
,
Status DefenseUp.pngDEF UpDEF is boosted

Duration: 2 turns
and
Status AggroUpArrow.pngHostility BoostedMore likely to be attacked

Duration: 2 turns
.
2T 5T Luchador - 1
-
Extended mastery skills
Icon Name Effect
DurDuration
CDCooldown
Usable by
EMPCost in EMP
RequiresClass levels required to unlock the skill
Notes
Ability Spirit.png Spirit of Training Gain
Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)

Duration: 5 turns
10% per stack, max 50%
5T 2T Grappler
Kung Fu Artist
Ogre
Luchador
8 Grappler
Kung Fu Artist
Ogre
at lvl 20
10% per stack, max 50% [1]
Ability Ichijigamae.png Horizontal Solace Gain
Status AggroUpArrow.pngHostility BoostedMore likely to be attacked

Duration: 1 turns

Boost to number of counters (2 times) when counter is active
1T 7T 5
Ability Steroid.png Ring Ruler Gain
Status HypeUp.pngRing RulerHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4)
(Effect ends upon taking DMG)
- 8T 5 Luchador
at lvl 20
Ability Mic Hype.png Mic Hype All parties gain
Status Uplift.pngUpliftedCharge bar is boosted on every turn

Strength: 10% per turn
Duration: 3 turns
.
3T 8T 25 Affects all players
Ability Tag Team.png Tag Team All allies attack without using up a turn - 15T 40

Ranger line[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Ability Evasion.png Quick Step Dodge all attacks from foes 1T 5T Ranger
Archer
- 1
Ability Arrow.png Rain of Arrows Elemental DMG to all foes - 5T Ranger Yes 10
Ability Arrow.png Rain of Arrows II Elemental DMG to all foes / Small hit to ATK 180s 5T Archer Yes 5
Ability Killstreak.png Hard Line Big DMG to a foe with a debuff - 7T Archer Yes 15
Ability Evasion.png Quick Step II Dodges all attacks / Massively increases Attack (100% increase) / Dodges all debuffs 1T 5T Sidewinder - 1
Ability Arrow.png Rain of Arrows III Deals damage to all enemies with a chance of inflicting Attack Down (25%) status (3x damage) 180s 5T Sidewinder Yes 5
Ability Killstreak.png Bullseye Run Deals great damage to an enemy based on the number of debuffs the enemy has (Base damage is 3x for Sidewinder and 1x for other jobs / Damage is increased by 1x for each debuff / The damage cap is around 580,000) - 7T Sidewinder Yes 15
Ability EvasiveManeuvers.png Evasive Maneuvers Massive boost to ATK / Dodge all attacks from foes (Bonus effect on dodge: Blind foes / Elemental DMG to all foes) 1T 5T Nighthound - 1
-
Extended mastery skills
Icon Name Effect
DurDuration
CDCooldown
Usable by
EMPCost in EMP
RequiresClass levels required to unlock the skill
Notes
Ability Blind.png Steady Aim Inflicts Steady Aim status on an enemy / Boosts the Charge bar (Steady Aim has no actual status effect, it is used purely for increasing the damage of abilities like Bullseye Run) 180s 5T Ranger
Archer
Sidewinder
Nighthound
5 Ranger
Archer
Sidewinder
at lvl 20
Ability Switch.png Change Switches position with a sub member - 2T 8
Ability Switch.png Tactical Relocation Switch positions of any two allies - 20T 30 Nighthound
at lvl 20
Ability Frequency.png Frequency Jam Boost to all allies' dodge rate and critical hit rate. 2T 7T 20
Ability Twilight Zone.png Twilight Zone Deploy the Twilight Zone field effect. 180s 16T 30
When superior element, DMG is boosted for fire, water, earth and wind attacks.

Harpist line[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Ability Overture.png Overture Boost to all allies' healing skill and healing cap (Harps enhance effect when equipped) 3T 7T Harpist
Bard
- 1
Ability MusicPurple.png Angelic Voice Charm a foe (Harps enhance effect when equipped) 180s 5T Harpist Yes 10
Ability MusicPurple.png Angelic Voice II Inflict (non-Harp/Harp) 25%/55% proc-rate
Status Charm.pngCharmAttacks are slightly limited
on one foe
180s 5T Bard Yes 5
Ability Regen.png Bard Song All allies gain
Status Heal.pngRefreshHP is restored on every turn
(Harp mainhand enhances effect)
5T 8T Bard Yes 15
Ability Overture.png Overture II All parties gain (Non-Harp/Harp) 10%/40%
Status Heal.pngHealing BoostedHeal skill's healing amount is boosted
(including items) and 10%/20% HP Recovery Cap
Status Heal.pngHealing Cap BoostedHeal skill's healing cap is boosted
(both Stackable)
3T 7T Superstar - 1 Affects all players
Ability Pilfer.png Soul Soloist Inflict
Status DebuffResDown.pngDebuff Resistance LoweredDebuff resistance is lowered
on all foes; All allies gain
Status Veil.pngDebuff Resistance BoostedDebuff resistance is boosted
(Harp mainhand enhances effect)
3T 5T Superstar Yes 5
Ability Quick.png Sky Realm Song All allies gain (Non-Harp/Harp) 20%/60%
Status DoubleUp.pngDA UpDouble attack rate is boosted
3T 6T Superstar Yes 15 Ultimately 30%/75%
Status DoubleUp.pngDA UpDouble attack rate is boosted
due to Appassionato
Ability Concludere.png Concludere Boost to all parties' healing skill (Stackable) / Boost to your elemental ATK (Harps enhance effect when equipped) 3T 7T Elysian - 1
Extended mastery skills
Icon Name Effect
DurDuration
CDCooldown
Usable by
EMPCost in EMP
RequiresClass levels required to unlock the skill
Notes
Ability MusicPurple.png Sheep Song Inflict
Status Sleep.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)
on one foe (Harp mainhand enhances effect)
180s 6T Harpist
Bard
Superstar
Elysian
8 Harpist
Bard
Superstar
at lvl 20
Ability Duration2.png Tremor Round Increases the amount of Mode Gauge depleted by the party's attacks and abilities 3T 6T 5
Ability ArmorBreak 4.png Dirge for the Dead Inflict
Status DefenseDown.png15% DEF DownDEF is lowered

Strength: 15%
Duration: 180 seconds
Dual-sided
and 20% elemental resistance lowered based on your element.
180s 6T 20 Elysian
at lvl 20
Does not stack with Miserable Mist.
Ability Voice Unveiled.png Voice Unveiled Grant
Status DeathsGrace.pngDeath's GraceConverting turn-based DMG to HP recovery (Poison, burn, wither etc.)
and
Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.

Strength: 250 HP or 5% charge bar
Duration: 5 turns
to all allies.
5T 8T 10
Ability Call of the Abyss.png Call of the Abyss Boost to all allies' multiattack rate / Slow down charge bar (Harps enhance effect when equipped) 3T 5T 14
Status DoubleUp.png80% DA UpDouble attack rate is boosted

Strength: 80%
,
Status TripleUp.png30% TA UpTriple attack rate is boosted

Strength: 30%
and reduces charge bar gain by 30%. The Charge bar reduction debuff can be cleared with Clarity or other skills that has clear.

Lancer line[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Ability Lead.png Drive It In Elemental DMG to a foe / Extend break if a spear is equipped / Cut to mode bar if an axe is equipped - 7T Lancer
Dragoon
- 1
Ability Piercing.png Double Trouble Deal multiattacks / Small boost to all parties' double attack rate if a spear is equipped / Small hit to foes' double attack rate if an axe is equipped 1T 5T Lancer Yes 10
Ability Piercing.png Double Trouble II Deal multiattacks / Medium boost to all parties' double attack rate if a spear is equipped / Medium hit to foes' double attack rate if an axe is equipped 1T 5T Dragoon Yes 5
Ability Pyre.png Battle Scar Elemental DMG based on charge bar / Boost to ATK and DEF up to 30% / DMG caster up to 10% max HP 3T 6T Dragoon Yes 15
Ability Lead.png Drive It In II 300% Elemental DMG to one foe - 7T Valkyrie - 1
Ability Piercing.png Double Trouble III Guarantees Triple Attack for 1 turn
  • Spear: All parties gain
    Status DoubleUp.pngDA UpDouble attack rate is boosted

    Duration: 3 turns
    and
    Status TripleUp.pngTA UpTriple attack rate is boosted

    Duration: 3 turns
  • Axe: Inflict
    Status DoubleDown.pngDA DownDouble attack rate is lowered
    and
    Status TripleDown.pngTA DownTriple attack rate is lowered
    on one foe
1T / 3T 5T Valkyrie Yes 5
Ability Killstreak.png Resonating Surge Elemental DMG to one foe and gain Skill DMG boosted (Stackable) 6T 5T Valkyrie Yes 15
Ability Thunder on the Water.png Thunder on the Water Elemental DMG to a foe
Spear: Extend break / Boost to all parties' skill DMG
Axe: Cut to mode bar / Boost to all allies' charge bar
2T 5T Apsaras - 1
Extended mastery skills
Icon Name Effect
DurDuration
CDCooldown
Usable by
EMPCost in EMP
RequiresClass levels required to unlock the skill
Notes
Ability Miserable.png Land Grease Converts some of one foe's Mode Gauge into 20% of Valkyrie's Charge Bar - 6T Lancer
Dragoon
Valkyrie
Apsaras
10 Lancer
Dragoon
Valkyrie
at lvl 20
Ability Spirit.png Einherjar Gain
Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)
5T 2T 8
Ability Swan Song.png Swan Song Speed up all parties' charge bar
Spear: Boost to all parties' critical rate
Axe: All allies gain Drain / Boost to debuff success rate
3T 9T 20 Apsaras
at lvl 20
Ability Dance of Zeal.png Dance of Zeal Boost to ATK (50%) and cut to DEF for all other allies (20%)/ Gain Devotion
Devotion: The next enemy single target attack will target the ally with the highest HP
3T 8T 5
Ability Springwater Robe.png Springwater Robe 2-hit Mirror Image / Springwater Robe effect
Springwater Robe: The next skill used with different effects for Spear/Axe equipped have both effects triggered
3T 6T 10

Alchemist[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Ability Potion.png Alchemize Green Potion Create a cure potion. - 7T Alchemist - 1
Ability HealAll.png Just the Cure Heal all allies. - 7T Alchemist Yes 5 ~25% heal, up to 1500 HP.
Ability Morale.png A Little Pick-Me-Up Increase all parties' charge bars. - 10T Alchemist Yes 15 Affects all players in a raid.
Extended mastery skills
Icon Name Effect
DurDuration
CDCooldown
Usable by
EMPCost in EMP
RequiresClass levels required to unlock the skill
Notes
Ability Steroid.png Fury Capsule Big boost to all allies' ATK after 3 turns 3T 6T Alchemist10 Alchemist
at lvl 20

Ninja[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Ability Ninjutsu.png Ninjutsu Bonus effects from seal combo - 6T Ninja - 1
Ability Shuriken.png Fuma Shuriken Elemental DMG to a foe /
Bonus effects from seal combo.If the target has any element seal (level 1), inflict 30% Elemental Resist Down and Seal level 2, gain Elemental Resist Down and another buff

Katana: Cut to Ninjutsu cooldown.
Melee: Gain
Status AttackUp.pngATK UpAttack is boosted
and Status DoubleUp.pngDouble Attack Rate UP.
3T 8T Ninja Yes 5
Ability Cloudy.png Haze Elemental DMG to a foe.
Katana: Gain
Status Blind.pngBlindedAttacks have a slight chance to miss
and Status DoubleUp.pngDouble Attack Rate UP.
Melee: Gain
Status AttackUp.pngATK UpAttack is boosted
,
Status DefenseDown.pngDEF DownDEF is lowered
and Status Uplift.pngCharge Bar Sped UP.
3T 6T Ninja Yes 15
Extended mastery skills
Icon Name Effect
DurDuration
CDCooldown
Usable by
EMPCost in EMP
RequiresClass levels required to unlock the skill
Notes
Ability Home-Made Bomb.png Home-Made Bomb Elemental DMG to foes after 5 turns 5T 7T Ninja10 Ninja
at lvl 20

Ninjutsu effects[edit]

Combo Name First Seal Second Seal Effects Duration
Fire Evade FireMark.png FireMark.png Fire damage to a foe and inflicts Status FireMark1.pngFire Mark. If Status FireMark2.pngFire Mark II is active, consume it and inflict
Status AttackDown.pngATK DownATK is lowered
instead.
180s/180s
Encount FireMark.png WaterMark.png Gains Status CriticalUp.pngCritical Damage UP. 1t
Thunderswift FireMark.png WindMark.png Light damage to a foe and inflicts Status LightMark1.pngLightning Mark. If Status LightMark2.pngLightning Mark II is active, consume it and inflict
Status Paralysis.pngParalysisCan't attack
instead.
180s/30s
Tight Spot FireMark.png EarthMark.png Gains Status TripleUp.pngTriple Attack Rate UP (100%). 2t
Cast-off WaterMark.png FireMark.png Gains
Status DefenseUp.pngOther SelfTakes no DMG or debuffs while in effect
.
1t
Water Escape WaterMark.png WaterMark.png Water damage to a foe and inflicts Status WaterMark1.pngWater Mark. If Status WaterMark2.pngWater Mark II is active, consume it and inflict
Status DefenseDown.pngDEF DownDEF is lowered
instead.
180s/180s
Curse Bind WaterMark.png WindMark.png Dark damage to a foe and inflicts Status DarkMark1.pngShadow Mark. If Status DarkMark2.pngShadow Mark II is active, consume it and inflict
Status Blind.pngBlindedAttacks have a slight chance to miss
instead.
180s/180s
Poison Evade WaterMark.png EarthMark.png Elemental damage to a foe and inflicts
Status Poison.pngPoisonedHP is lowered on every turn
(4000/t).
180s
Plover WindMark.png FireMark.png Inflicts Status DoubleDown.pngDouble Attack Rate DOWN and Status TripleDown.pngTriple Attack Rate DOWN. 180s
Aisha WindMark.png WaterMark.png Cuts a foe's mode bar if they are in overdrive.
Wind Evade WindMark.png WindMark.png Wind damage to a foe and inflicts Status WindMark1.pngWind Mark. If Status WindMark2.pngWind Mark II is active, consume it and inflict Status DoubleDown.pngDouble Attack Rate Down instead. 180s/180s
Raccoon Retreat WindMark.png EarthMark.png Gains Status AggroDownArrow.pngHostility Down. 1t
Eye of the Tiger EarthMark.png FireMark.png Gains Status AttackUp.pngAttack UP when Blinded (50%). 2t
Life or Death EarthMark.png WaterMark.png Heals user and removes all debuffs. Consumes 50% charge.
Firefly's Light EarthMark.png WindMark.png Removes 1 debuff from all allies.
Earth Entomb EarthMark.png EarthMark.png Earth damage to a foe and inflicts Status EarthMark1.pngEarth Mark. If Status EarthMark2.pngEarth Mark II is active, consume it and inflict
Status Gravity.pngDelayReduces foe Charge Diamonds by 1
instead.
180s/180s

Fuma Shuriken effects[edit]

Active Seals Additional Effects
Status FireMark1.png​​ Consumes Status FireMark1.png​​. Inflicts
Status FireResDown.pngFire DEF LoweredDEF is lowered for fire DMG
and Status FireMark2.png​​. Gains Status WindResDown.pngWind Resistance DOWN &
Status AttackUp.pngATK UpAttack is boosted
.
Status WaterMark1.png​​​​​ Consumes Status WaterMark1.png​​. Inflicts Status WaterResDown.pngWater Resistance DOWN and Status WaterMark2.png​​. Gains
Status EarthResDown.pngEarth DEF LoweredDEF is lowered for earth DMG
&
Status DefenseUp.pngDEF UpDEF is boosted
.
Status WindMark1.png​​ Consumes Status WindMark1.png​​. Inflicts Status WindResDown.pngWind Resistance DOWN and Status FireMark2.png​​. Gains
Status FireResDown.pngFire DEF LoweredDEF is lowered for fire DMG
& Status DoubleUp.pngDouble Attack Rate UP.
Status EarthMark1.png​​ Consumes Status EarthMark1.png​​. Inflicts
Status EarthResDown.pngEarth DEF LoweredDEF is lowered for earth DMG
and Status EarthMark2.png​​. Gains Status WaterResDown.pngWater Resistance DOWN & Status Uplift.png10% Charge Bar Boost.
Status LightMark1.png​​ Consumes Status LightMark1.png​​. Inflicts
Status LightResDown.pngLight DEF LoweredDEF is lowered for light DMG
and Status LightMark2.png​​. Gains
Status DarkResDown.pngDark DEF LoweredDEF is lowered for dark DMG
& Status CriticalUp.pngCritical Hit Damage UP.
Status DarkMark1.png​​ Consumes Status DarkMark1.png​​. Inflicts
Status DarkResDown.pngDark DEF LoweredDEF is lowered for dark DMG
and Status DarkMark2.png​​. Gains
Status LightResDown.pngLight DEF LoweredDEF is lowered for light DMG
& Status Overdrive Curbed.pngOverdrive Curbed.

Samurai[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Ability Hissatsu.png Finishing Touch Gain Double Attack Rate UP, Triple Attack Rate UP. Effect lost after taking damage. - 5T Samurai - 1
Ability Meditation.png Self Meditation Gain Attack UP, Critical Hit UP, remove all debuffs from self. Costs 30% charge bar. 1T 1T Samurai Yes 5
Ability Aurora.png Quiet Strategy Gain Defense UP.
Katana: Gain Mirror Image (1 hit), Attack DOWN.
Bow: Gain Attack UP, Double Attack Rate DOWN, Triple Attack Rate DOWN. Costs ?% charge bar.
2T 7T Samurai Yes 15
Extended mastery skills
Icon Name Effect
DurDuration
CDCooldown
Usable by
EMPCost in EMP
RequiresClass levels required to unlock the skill
Notes
Ability Evasion.png Into Thin Air Dodge all foes' attack 1T 5T Samurai10 Samurai
at lvl 20

Sword Master[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Ability SwordRelease.png Awakening Blade Call forth the main weapon's hidden power. ? 10T Sword Master - 1 Grants 15 stacks of energy used for Resonating Blade and other effects
Ability SwordResonance.png Resonating Blade Effects vary based on main weapon. ? ? Sword Master - 5 Can only be used while energy is available. Drains 2-3 stacks depending on the weapon.
Ability SwordHeal.png Energize Restore energy. Costs 30% charge bar. Can only be used while energy is available. - 3T Sword Master - 15

Gunslinger[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Ability Shoot.png Early Shot Instantly perform a normal attack. - 4T Gunslinger - 1 Can trigger multiattacks, bonus damage, and charges the charge bar like a normal attack would.
Consumes Triple Threat.
Ability Trine.png Triple Threat Gain 100%
Status TripleUp.pngTA UpTriple attack rate is boosted
for 1 turn.
Gain
Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)
and
Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
.
6T 4T Gunslinger - 5 Multiattacks require multiple bullets.
30%
Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)
(max 150%).
17%
Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
(7% per subsequent use, max 45%).
Ability Reload.png Lock 'n' Load Discard remaining bullets and reload. - 8T Gunslinger - 15

Mystic[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Ability MysticEye.png Omnipotent Eye All allies gain a sharp increase in stats. Normal attacks will only hit one enemy. Consumes 3 MP per turn. When ending, gain debuff on self decreasing stats. Recast to end. - 2T Mystic - 1 Stat increases only apply during attack: Attack, Defense, Multiattacks and Debuff Resistance. Self debuff lasts 1 turn and can't be removed: Attack, Defense, Multiattacks, Debuff Resistance DOWN, Hostility UP
Ability MysticFate.png Fate Foreseen Convert entire charge bar to MP. 10% charge bar = 1 MP. - 4T Mystic - 5 Maximum MP is 10.
Remaining charge bar rounds up from 5 (e.g. 55% = 6 MP) and rounds down below 5 (e.g. 54% = 5 MP)
Ability Convert.png Splitting Spirit Sacrifice 50% of current HP to increase charge bar by 3% for every 250 HP lost. - 8T Mystic Yes 15

Assassin[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Ability Skilled.png Selectively Skilled Use a secret gear (item is used up). - 1T Assassin - 1
Ability Misdirect.png Out of Sight One ally gains Hostility UP. 3T 8T Assassin Yes 5
Ability Retaliate.png Retaliation Reprise Use a secret gear (item is used up). Gain Defense DOWN. 1T 8T Assassin - 15

Drum Master[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Ability OugiDamage.png Drum Roll Boost to all allies' C.A. DMG, C.A. DMG cap, and chain burst DMG cap 1T 8T Drum Master - 1 Does not stack with Veight's
Scarlet SlayerFill one charge diamond for one enemy. All allies gain 25%
Status Defiance.pngC.A. DMG BoostedCharge attack DMG is boosted
.
or
Ferry (SSR)'s
GrausamAll allies gain 60%
Status Defiance.pngC.A. DMG BoostedCharge attack DMG is boosted
and 10%
Status DamageCapUp.pngDMG Cap BoostedCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount
. Inflict 20%
Status DefenseDown.pngDEF DownDEF is lowered
on all allies.
Level 75:
Status DamageCapUp.pngDMG Cap BoostedCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount
increased to 15%.
. (Stronger effect persists.)
Does not appear to stack with Kaguya.
Ability NeverMissABeat.png Never Miss a Beat Distribute charge bar to all allies and speed up their charge bars (Uses 30% of charge bar) 3T 5T Drum Master - 5
Ability ResoundingRhythm.png Resounding Rhythm Gain High Voltage effect / Hit to all foes' DEF against your element (Uses 20% of charge bar) 180s 6T Drum Master - 15