Class Skills

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About classes | Class list | Skill list | Extended Mastery



Fighter line[edit | edit source]

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required Notes
Ability Burst.png Full Arsenal Gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
.
- 5T Fighter
Warrior
- 1
Ability Rage.png Rage All parties gain Status AttackUp.png ATK UpATK is boosted
Strength: SmallDuration: 3 turns
.
3T 5T Fighter Yes 10
Ability Rage.png Rage II All parties gain Status AttackUp.png20% ATK UpATK is boosted
Strength: 20%Duration: 3 turns
.
3T 5T Warrior Yes 5
Ability ArmorBreak.png Armor Break 100% elemental damage to one enemy and inflict Status DefenseDown.png20% DEF DownDEF is lowered
Strength: 20%Base Accuracy: 80%Duration: 180 secondsStacking: Single
.
180s 5T Warrior Yes 15
Ability Burst.png Full Arsenal II Gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
and Status AttackUp.png25% ATK UpATK is boosted
Strength: 25%Duration: 1 turn
.
1T 5T Weapon Master - 1
Ability Rampage.png Rampage Gain Status DoubleUp.png20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 3 turns
and Status TripleUp.png10% TA UpTriple attack rate is boosted
Strength: 10%Duration: 3 turns
.
3T 6T Weapon Master Yes 5
Ability Rage.png Rage III All parties gain Status AttackUp.png30% ATK UpATK is boosted
Strength: 30%Duration: 3 turns
.
3T 5T Weapon Master Yes 15
Ability Burst.png Full Arsenal III Gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
, Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Duration: 1 turn
, and Status Defiance.png30% C.B. DMG UpChain burst DMG is boosted
Strength: 30%Duration: 1 turn
.
1T 5T Berserker - 1
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill Notes
Ability Rage.png Brave Soul Gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Duration: 3 turns
.
3T 7T Fighter
Warrior
Weapon Master
Berserker
10 Fighter
Warrior
Weapon Master
at lvl 20
For every 1 Max HP increase ATKNormal modifier by 0.0025%-0.0075% depending on %HP, capping at 20,000 Max HP. At 20,000 Max HP, a minimum ATKNormal modifier bonus of 50% at 1 HP up to a maximum of 150% at full HP.
Ability Critical.png Power Raise Gain Status CriticalUp.png50% / 50% Critical Hit Rate UpDMG is slightly boosted for critical hits
Strength: 50% chance of dealing 50% more damage.Duration: 3 turns
.
3T 7T 8
Ability ArmorBreak.png Armor Break II Elemental damage to one foe.
Inflict Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Single
.
180s 5T 30 Berserker
at lvl 20
Ability Rage.png Rage IV All parties gain Status AttackUp.png40% ATK UpATK is boosted
Strength: 40%Duration: 3 turnsStacking: Single
.
All allies gain Status DamageCapUp.png5% DMG Cap UpCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount
Strength: 5%Duration: 3 turns
.
(Uses 30% of charge bar.)
3T 5T 25
Ability Rampage.png Rampage II Gain Status DoubleUp.png100% DA UpDouble attack rate is boosted
Strength: 100%
and Status TripleUp.png50% TA UpTriple attack rate is boosted
Strength: 50%
.
Self-inflict Status DefenseDown.png30% DEF DownDEF is lowered
Strength: 30%
.
3T 6T 15

Knight line[edit | edit source]

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required Notes
Ability Phalanx.png Phalanx All parties gain Status Dmg Cut 50.png50% DMG CutTaking 50% less DMG
Duration: 1 turn Damage Cut reducing damage taken.
Warning! Does not work for Plain Damage!
.
1T 5T Knight
Sentinel
- 1
Ability Drive.png Overdrive Surge 300% elemental damage to one enemy in Overdrive. - 6T Knight Yes 10
Ability Drive.png Overdrive Surge II 400% elemental damage to one enemy in Overdrive. - 6T Sentinel Yes 5
Ability Invincible.png Centurion Gain 1-hit Status Repel.pngUnchallengedNext DMG received will be ineffective
Duration: 3 turns or 1 hit
and self-inflict Status AttackDown.png ATK DownATK is lowered
Duration: 1 turn
.
3T 8T Sentinel Yes 15
Ability Phalanx.png Phalanx II All parties gain Status Dmg Cut 70.png70% DMG CutTaking 70% less DMG
Duration: 1 turn Damage Cut reducing damage taken.
Warning! Does not work for Plain Damage!
.
1T 5T Holy Saber - 1
Ability Drive.png Overdrive Surge III 500% elemental damage to one enemy in Overdrive. (200% otherwise). - 6T Holy Saber Yes 5
Ability Cover.png Substitute Gain Status Substitute.pngSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn
.
1T 6T Holy Saber Yes 15
Ability Phalanx.png Phalanx III All parties gain Status Dmg Cut 70.png70% DMG CutTaking 70% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
and Status Veil.png40% Debuff Res. UpDebuff resistance is boosted
Strength: 40%Duration: 1 turn
.
1T 5T Spartan - 1
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill Notes
Ability Reflect.png Reflection Gain 3-hit Status Repel.png25% RepelTaking less DMG and reflects attacks
Strength: 25%Duration: 1 turn or 3 hitsDamage Cut reducing damage taken and reflecting attacks.
Warning! Does not work for Plain Damage!
.
1T 6T Knight
Sentinel
Holy Saber
Spartan
3 Knight
Sentinel
Holy Saber
at lvl 20
Ability Defend.png Testudo Gain Status DefenseUpStack.pngDEF Up (Stackable)DEF is boosted while active (Stackable)
Duration: 5 turns
.
5T 2T 10
Ability Attract.png Guardian Gain Status DefenseUp.pngDEF UpDEF is boosted
Duration: 3 turns
and Status AggroUpArrow.pngHostility UpMore likely to be attacked
Strength: 50Duration: 3 turns
. (Uses 30% of charge bar.)
3T 5T 15 Spartan
at lvl 20
Ability Invincible.png Centurion II Target ally gains Status Repel.pngUnchallengedNext DMG received will be ineffective
Duration: 3 turns or 1 hit
.
3T 8T 10
Ability Reflect.png Hardened Shield Gain Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Duration: 3 turnsStacking: Single
and self-inflict Status DefenseDown.pngDEF DownDEF is lowered (Can't be removed)
Duration: 3 turns
.
Inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
on one enemy.
3T 6T 20

Priest line[edit | edit source]

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required Notes
Ability HealAll.png Panacea Restores 100 HP + 20% maximum HP to all parties. (Healing cap: 1800 [750 to other parties].) - 5T Priest
Cleric
- 1
Ability Aura.png Grace All parties gain Status DefenseUp.png15% DEF UpDEF is boosted
Strength: 15%Stacking: Single
.
3T 5T Priest Yes 10
Ability ClearAll.png Clarity Remove 1 debuff from all parties. - 4T Cleric Yes 5
Ability Light.png Blessing 200%-300% Light damage to all enemies. - 5T Cleric Yes 15
Ability HealAll.png Panacea II Restores 150 + 25% maximum HP to all parties. (Healing cap: 2400 [1000 for other parties].) - 5T Bishop - 1
Ability Dispel.png Dispel Removes one buff from a foe - 5T Bishop Yes 5
Ability Revive.png Revive Resurrects one party member at 25% Max HP and places them in sub slot 1. - 12T Bishop Yes 15 Healing amount is affected by Master and Level Bonuses, EMP, Status Heal.png Healing UpHeal skill's healing amount is boosted
, and Support Skills.
Ability HealAll.png Panacea III Restore HP to all parties. (Healing cap: 3000 [1500 for other parties].) - 5T Sage - 1
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill Notes
Ability Veil.png Veil All allies gain Status Veil.pngVeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
- 6T Priest
Cleric
Bishop
Sage
10 Priest
Cleric
Bishop
at lvl 20
Ability Barrier.png White Wall All allies gain 1500 HP Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
Strength: 1500Duration: 3 turns
.
3T 7T 12
Ability Light.png Blessing II Deal 350%-500% Light damage to all enemies and inflict Status Holy Spike.pngHoly SpikeHP is lowered on every turn
Strength: 5000 DMG per turnDuration: 180 seconds
.
180s 7T 10 Sage
at lvl 20
Ability Dispel.png Dispel Deluge Remove 1 buff from all enemies. - 5T 25
Ability Clear.png Peace of Mind Remove 1 debuff from all allies.
All allies gain 500-damage Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
Strength: 500Duration: 3 turns
.
3T 5T 15

Wizard line[edit | edit source]

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required Notes
Ability Elemental.png Aether Blast 200%-300% elemental damage to one enemy. - 5T Wizard
Sorcerer
- 1
Ability Fire.png Fire 200%-250% Fire damage to all enemies. - 5T Wizard Yes 10
Ability Ice.png Freeze 200%-250% Water damage to all foes. - 5T Sorcerer Yes 5
Ability Blind.png Blind Inflict Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 180 seconds
on a foe.
180s 5T Sorcerer Yes 15
Ability Elemental.png Aether Blast II 300%-400% elemental damage to all enemies. (Damage cap: ~420,000.)
Deals more damage when there are fewer enemies.
- 5T Hermit - 1
Ability Poison.png Venom 200%-250% elemental damage to one enemy. (Damage cap: ~420,000.)
Inflict Status Poison.pngPoisonedHP is lowered on every turn
Strength: 4000Duration: 180 seconds
.
180s 5T Hermit Yes 5
Ability Focus.png Laser Focus Gain Status SkillUp.png Skill DMG Up (Stackable)Skill DMG is boosted
Strength: 80%
(Max: 300%)Duration: Until usedMultiplicative modifier
.
Self-inflict Status DefenseDown.png10% DEF DownDEF is lowered
Strength: 10%Duration: 1 turn
.
1T 3T Hermit Yes 15
Ability Elemental.png Aether Blast III 400%-500% elemental damage to all enemies. - 5T Warlock - 1
-
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill Notes
Ability Killstreak.png Bounce Great elemental damage to one enemy based on the number of buffs and debuffs the enemy has. (Damage cap: ~580,000.) - 7T Wizard
Sorcerer
Hermit
Warlock
8 Wizard
Sorcerer
Hermit
at lvl 20
Ability Choke.png Choke All allies gain Status AttackUp.pngAttack AllAttacks each foe
Duration: 3 turns
.
3T 7T 5
Ability DarkHaze.png Dark Haze Inflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 seconds
, Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 seconds
, Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 180 seconds
, and Status Poison.pngPoisonedHP is lowered on every turn
Duration: 180 seconds
on all enemies.
180s 5T 30 Warlock
at lvl 20
Ability AetherBane.png Aether Bane Inflict Status Aether Bane 1.pngAether Bane Lvl1Takes big DMG from Aether Blast (Effect boosted with every Aether Bane)
(Maximum level: 20)
on one enemy.
- 5T 10
Ability Choke.png Chaser All allies gain Status Bonus Damage.png20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
.
3T 7T 25

Thief line[edit | edit source]

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required Notes
Ability Assassin.png Crack Shot Gain Status Defiance.pngSalted WoundATK is boosted when foe is in break mode
.
1T 5T Thief
Raider
- 1
Ability Treasure.png Bounty Hunter Inflict 1 Status Bounty.pngBountyItem drop rate is boosted
stack on a foe.
- 3T Thief Yes 10
Ability Treasure.png Bounty Hunter II Inflict 2 Status Bounty.pngBountyItem drop rate is boosted
stacks on a foe.
- 3T Raider Yes 5 See Drop rate boosts.
Ability Duration.png Tricky Moves Inflict Mode Bar CutCut to foe's mode bar
on a foe in Overdrive.
- 5T Raider Yes 15
Ability Assassin.png Crack Shot II Gain Status Defiance.pngSalted WoundATK is boosted when foe is in break mode
Strength: 400% (300% for Charge Attack)Duration: 1 turn
and Status AttackUp.png15% ATK UpATK is boosted
Strength: 15%Duration: 1 turn
.
1T 5T Hawkeye - 1
-
Ability Treasure.png Bounty Hunter III Inflict 3 stacks of Status Bounty.pngBountyItem drop rate is boosted
on one enemy.
- 3T Hawkeye Yes 5
Ability Triple.png Lethal Aim Gain Status TripleUp.png TA UpTriple attack rate is boosted
Duration: 4 turns
.
4T 12T Hawkeye Yes 15
Ability Assassin.png Crack Shot III Gain 1-hit Status Defiance.pngSalted WoundATK is boosted when foe is in break mode
Strength: 350%Duration: 1 turn 2/3 effectiveness when used with Charge Attack
, Status AttackUp.png20% ATK UpATK is boosted
Strength: 20%Duration: 1 turn
, and Status CriticalUp.png50% Critical Hit Rate UpDMG is slightly boosted for critical hits
Strength: 50%Duration: 1 turn
.
1T 5T Bandit Tycoon - 1
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill Notes
Ability Lock.png Extend Break Inflict Status Lock.pngBreak Boosted (Time)Break mode time is extended
and Status Lock.pngBreak Boosted (DMG)DMG needed to switch to normal mode is boosted
on one enemy.
Varies 6T Thief
Raider
Hawkeye
Bandit Tycoon
5 Thief
Raider
Hawkeye
at lvl 20
Duration scales with Status Bounty.pngBountyItem drop rate is boosted
's stacks, being around 120 seconds at Status Treasure9.pngBounty lvl 9Item drop rate is boosted
.
Ability Snatch.png Force Snatch Remove one buff from a foe.
Gain Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
.
1T 6T 15
Ability TreasureRed.png Bounty Hunter IV 200% elemental damage to one enemy (Damage cap: ~420,000.) and inflict 3 stacks of Status Bounty.pngBountyItem drop rate is boosted
.
- 5T 25 Bandit Tycoon
at lvl 20
Status Bounty.pngBountyItem drop rate is boosted
stacks are applied before damage is dealt.
Ability WhiteSmoke.png White Smoke All allies gain Status Veil.pngVeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
and 1-hit Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
.
- 8T 30
Ability RupieFlip.png Rupie Flip Plain damage to one enemy. - 0T 10 Uses rupies.
1 Rupie:1 Damage.
You can choose between 1000, 3000, or 10000 damage.

Enhancer line[edit | edit source]

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required Notes
Ability Slow.png Stall Elemental damage to one enemy.
Inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
.
- 5T Enhancer
Arcana Dueler
- 1
Ability Ability.png Elemental Focus All parties gain Status AttackUp.png40% Skill DMG UpSkill DMG is boosted
Strength: 40%
.
3T 5T Enhancer Yes 10
Ability Ability.png Elemental Focus II All parties gain Status AttackUp.png60% Skill DMG UpSkill DMG is boosted
Strength: 60%Duration: 3 turns
.
3T 5T Arcana Dueler Yes 5
Ability Quick.png Quick Strike All allies gain Status DoubleUp.png5% DA UpDouble attack rate is boosted
Strength: 5%Duration: 3 turns
and Status TripleUp.png5% TA UpTriple attack rate is boosted
Strength: 5%Duration: 3 turns
.
3T 7T Arcana Dueler Yes 15
Ability Slow.png Stall II 200% elemental damage to one enemy.
Inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
.
- 5T Dark Fencer - 1
Ability Miserable.png Miserable Mist Inflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
and Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
on all enemies.
180s 5T Dark Fencer Yes 5
Ability Gravity.png Gravity Wave Inflict Status Gravity.pngGravitySpecial attack max charge turn is extended
Duration: 180 seconds
on one enemy.
180s 9T Dark Fencer Yes 15
Ability Slow.png Stall III Elemental damage to one enemy.
Inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
.
- 5T Chaos Ruler - 1
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill Notes
Ability QuickDown.png Quick Down Inflict Status DoubleDown.pngDA DownDouble attack rate is lowered
Duration: 180 seconds
and Status TripleDown.pngTA DownTriple attack rate is lowered
Duration: 180 seconds
on one enemy.
180s 6T Enhancer
Arcana Dueler
Dark Fencer
Chaos Ruler
3 Enhancer
Arcana Dueler
Dark Fencer
at lvl 20
Ability Snatch.png Blood Sword Gain Status Drain.pngDrainDamage dealt is partially absorbed to HP
Duration: 3 turns(Healing cap: 500 HP)
.
3T 9T 10
Ability Ougi.png Uprising Target ally gains Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Duration: 3 turns
, Status DoubleUp.png30~35% DA UpDouble attack rate is boosted
Strength: 30~35%Duration: 3 turns
, and Status Uplift.png20% UpliftedCharge bar is boosted on every turn
Strength: 20%Duration: 3 turns
.
3T 8T 30 Chaos Ruler
at lvl 20
Ability Pilfer.png Unpredictable Inflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
, Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
, and a random debuff on all enemies.
180s 6T 15 Random debuffs are: Status DoubleDown.pngDA DownDouble attack rate is lowered
, Status TripleDown.pngTA DownTriple attack rate is lowered
, Status Blind.pngBlindedAttacks have a slight chance to miss
, Status Burned.pngBurnedHP is lowered on every turn
, Status Sleep 3.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)
Duration: 3 turnsTakes 25% more damage
Local status effect
, Status Charm.pngCharmedAttacks are slightly limited
, Status Paralysis Purple.pngParalyzedCan't attack
This type of Paralysis is on a separate resistance counter
than the normal (yellow) Paralysis debuff.
, and Status Petrified Purple.pngPetrifiedStops enemy's charge diamonds from filling.
This type of Petrified is on a separate resistance counter
than the normal (blue) Petrified debuff.
.
Ability Chaos.png Chaos Deploy the Status Chaos.pngChaosAllies' and foes' debuff resistance and foes' special attack DMG are modified as time passes
Field effect
field effect, lowering all enemies' and allies' debuff resistance every 60 seconds.
Debuff resistance lowered by 5% / 10% / 15%.
180s 16T 20 With this effect, allies' and foes' debuff resistance is lowered and foes' special attack DMG is boosted.
The debuff resistance hit rate and the special attack DMG boost amount will be modified at 60 and 120 seconds.
Ability Absorption.png Absorption All allies gain Status Absorb DMG.png30% DMG AbsorptionPartially absorbs DMG to recover HP
Strength: 30%Duration: 2 turns
.
2T 6T 20 Heals 30% of the damage taken rounded down at the end of the turn.
Does not activate if the character dies before the end of the turn.

Grappler line[edit | edit source]

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required Notes
Ability Counter.png Counter Gain Status Counter.pngCounters on Dodge (3 times)Dodge and counter one-ally attacks
Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
and Status AttackUp.png ATK UpATK is boosted
Duration: 2 turns
.
2T 5T Grappler
Kung Fu Artist
- 1
Ability Sacrifice.png Taking Chances Gain Status AttackUp.png ATK UpATK is boosted
Duration: 5 turns
and self-inflict Status DefenseDown.png DEF DownDEF is lowered
Duration: 5 turnsCan't be removed
.
5T 6T Grappler Yes 10
Ability Sacrifice.png Taking Chances II Gain Status AttackUp.png60% ATK UpATK is boosted
Strength: 60%Multiplier: NormalDuration: 5 turnsStacking: Dual
and self-inflict Status DefenseDown.png20% DEF DownDEF is lowered (Can't be removed)
Strength: 20%Duration: 5 turns
.
5T 6T Kung Fu Artist Yes 5
Ability Selfheal.png Chi Channeler Restore HP and gain Status DefenseUp.png DEF UpDEF is boosted
Duration: 3 turns
.
3T 5T Kung Fu Artist Yes 15
Ability Counter.png Counter II Gain Status Counter.pngCounters on Dodge (3 times)Dodge and counter one-ally attacks
Strength: 350%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
and Status AttackUp.png20% ATK UpATK is boosted
Strength: 20%Duration: 2 turns
.
2T 5T Ogre - 1
Ability FightingSpirit.png Fighting Spirit 200%-300% elemental damage to one enemy.
Gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
- 5T Ogre Yes 5
Ability Ougi.png Pandemonium Gain Status Uplift.png70% Charge Bar Gain UpCharge bar gain is boosted
Strength: 70%Duration: 3 turns
.
3T 8T Ogre Yes 15
Ability Counter.png Knifehand Strike Gain Status Counter.pngCounters on DMG (3 times)Counters upon taking DMG
Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit.
, Status DefenseUp.png30% DEF UpDEF is boosted
Strength: 30%Duration: 2 turns
, and Status AggroUpArrow.pngHostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
.
2T 5T Luchador - 1
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill Notes
Ability Spirit.png Spirit of Training Gain Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)
Strength: 10%
(Max: 50%)Duration: 5 turns
.
5T 2T Grappler
Kung Fu Artist
Ogre
Luchador
8 Grappler
Kung Fu Artist
Ogre
at lvl 20
Ability Ichijigamae.png Horizontal Solace Gain Status AggroUpArrow.pngHostility UpMore likely to be attacked
Duration: 1 turn
.
2-hit boost to number of counters when a counter effect is active.
1T 7T 5
Ability Steroid.png Ring Ruler Gain Status HypeUp.pngRing RulerHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4)
.
Varies 8T 5 Luchador
at lvl 20
Ability Mic Hype.png Mic Hype All parties gain Status Uplift.png10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 3 turns
.
3T 8T 25
Ability Tag Team.png Tag Team All allies attack without using up a turn. - 15T 40 Allies will not use Charge Attacks.
Buffs such as Status Routine Step.pngDouble StrikeAttacks twice each turn
Duration: 1 turn
will not take effect.

Ranger line[edit | edit source]

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required Notes
Ability Evasion.png Quick Step Gain Status DefenseUp.pngOther SelfTakes no DMG or debuffs while in effect
Duration: 1 turn
.
1T 5T Ranger
Archer
- 1
Ability Arrow.png Rain of Arrows 150-300% elemental damage to all enemies. - 5T Ranger Yes 10
Ability Arrow.png Rain of Arrows II Elemental damage to all enemies and inflict Status AttackDown.png ATK DownATK is lowered
Strength: SmallDuration: 180 seconds
.
180s 5T Archer Yes 5
Ability Killstreak.png Hard Line Big elemental damage to one enemy with a debuff. - 7T Archer Yes 15
Ability Evasion.png Quick Step II Gain Status DefenseUp.pngOther SelfTakes no DMG or debuffs while in effect
Duration: 1 turn
and Status AttackUp.png100% ATK UpATK is boosted
Strength: 100%Duration: 1 turn
.
1T 5T Sidewinder - 1
Ability Arrow.png Rain of Arrows III 300% elemental damage to all enemies.
Inflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Duration: 180 seconds
.
180s 5T Sidewinder Yes 5
Ability Killstreak.png Bullseye Run (100% + 100% per target's debuff) elemental damage to one enemy. (Damage cap: ~580,000.) - 7T Sidewinder Yes 15
Ability EvasiveManeuvers.png Evasive Maneuvers Deal 800% elemental damage to one foe and gain Status AttackUp.png100% ATK UpATK is boosted
Strength: 100%Duration: 1 turn
, Status DefenseUp.pngOther SelfTakes no DMG or debuffs while in effect
Duration: 1 turn
, and Status EffectOnDodge.pngBonus Effect on DodgeBlind foes upon dodging
Duration: 1 turn Will deal large damage and inflict blind on all foes.
.
1T 5T Nighthound - 1 Status EffectOnDodge.pngBonus Effect on DodgeBlind foes upon dodging
Duration: 1 turn Will deal large damage and inflict blind on all foes.
will deal elemental damage and inflict Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 180 seconds
on all foes.
Even if you dodge multiple times it only triggers once.
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill Notes
Ability Blind.png Steady Aim Inflict Status Target.pngSteady AimTargeted by a skill
Duration: 180 seconds
on a foe.
Gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
180s 5T Ranger
Archer
Sidewinder
Nighthound
5 Ranger
Archer
Sidewinder
at lvl 20
Status Target.pngSteady AimTargeted by a skill
Duration: 180 seconds
has no actual effect.
Its value lies in boosting the damage of skills like Ability Killstreak.png Bullseye Run(100% + 100% per target's debuff) elemental damage to one enemy. (Damage cap: ~580,000.).
Ability Switch.png Change Switches position with a sub member. - 2T 8
Ability Switch.png Tactical Relocation Switch positions of any two allies of your choice. - 20T 30 Nighthound
at lvl 20
Ability Frequency.png Frequency Jam All allies gain Status Dodge.png~35% Dodge Rate BoostedImmune to DMG and debuffs for a fixed amount while in effect
Strength: ~35%Duration: 2 turns
and Status CriticalUp.png40% / 40% Critical Hit Rate UpDMG is slightly boosted for critical hits
Strength: 40% chance of dealing 40% more damage.Duration: 2 turns
.
2T 7T 20
Ability Twilight Zone.png Twilight Zone Deploy the Status Twilight Zone.pngTwilight ZoneWhen superior element, DMG is boosted for fire, water, earth and wind attacks
field effect.
180s 16T 30 When superior element: 30% Elem ATK Up for Fire, Water, Earth, and Wind attacks.
Ability Judicious Shot.png Judicious Shot 300% elemental damage to all foes. (Damage cap: ~660,000.)
Inflict 25% Element DEF DownElement DEF Down debuff based on weapon element
Strength: 25%
.
- 5T 25

Harpist line[edit | edit source]

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required Notes
Ability Overture.png Overture All parties gain Status Heal.pngHealing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Duration: 3 turns
and Status Heal.pngHealing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable)
Duration: 3 turns
. Harps enhance effect when equipped.
3T 7T Harpist
Bard
- 1
Ability MusicPurple.png Angelic Voice Inflict Status Charm.pngCharmedAttacks are slightly limited
Duration: 180 seconds
on one enemy. Harps enhance effect when equipped.
180s 5T Harpist Yes 10
Ability MusicPurple.png Angelic Voice II Harp: Inflict Status Charm.pngCharmedAttacks are slightly limited
Strength: 55%
on a foe.
Others: Inflict Status Charm.pngCharmedAttacks are slightly limited
Strength: 25%
on a foe.
180s 5T Bard Yes 5
Ability Regen.png Bard Song Harp: All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: 5% maximum HP
(Healing cap: 300 HP)
.
Others: All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: 3% maximum HP
(Healing cap: 150 HP)
.
5T 8T Bard Yes 15
Ability Overture.png Overture II Harp: All parties gain 40% Status Heal.pngHealing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and 20% Status Heal.pngHealing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
Dagger: All parties gain 10% Status Heal.pngHealing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and 10% Status Heal.pngHealing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
3T 7T Superstar - 1
Ability Pilfer.png Soul Soloist Harp: Inflict Status DebuffResDown.png30% Debuff Res. DownDebuff resistance is lowered
Strength: 30%Base Accuracy: 200%
on all enemies.
All allies gain Status Veil.png30% Debuff Res. UpDebuff resistance is boosted
Strength: 30%Base Accuracy: 200%Duration: 3 turns
.
Fonic Rod square.jpg Fonic Rod: Inflict Status DebuffResDown.png20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Base Accuracy: 200%
on all enemies.
All allies gain Status Veil.png20% Debuff Res. UpDebuff resistance is boosted
Strength: 20%Base Accuracy: 200%Duration: 3 turns
.
Other weapons: Inflict Status DebuffResDown.png5% Debuff Res. DownDebuff resistance is lowered
Strength: 5%Base Accuracy: 90%
on all enemies.
All allies gain Status Veil.png5% Debuff Res. UpDebuff resistance is boosted
Strength: 5%Base Accuracy: 90%Duration: 3 turns
.
3T 5T Superstar Yes 5
Ability Quick.png Sky Realm Song Harp: All allies gain Status DoubleUp.png60% DA UpDouble attack rate is boosted
Strength: 60%Duration: 3 turns
.
Other weapons: All allies gain Status DoubleUp.png20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 3 turns
.
3T 6T Superstar Yes 15
Ability Concludere.png Concludere Harp: All parties gain 40% Status Heal.pngHealing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and 20% Status Heal.pngHealing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
All allies gain 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
.
Dagger: All parties gain 10% Status Heal.pngHealing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and 10% Status Heal.pngHealing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
All allies gain 10% Element ATK UpElement ATK is boosted
Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element
.
3T 7T Elysian - 1
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill Notes
Ability MusicPurple.png Sheep Song Harp: Inflict Status Sleep 3.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)
Base Accuracy: 80%Duration: 3 turnsTakes 25% more damage
Local status effect
and Status Gravity.pngDelayReduce a foe's charge diamonds by 1
on a foe.
Other weapons: Inflict Status Sleep 3.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)
Base Accuracy: 50%Duration: 3 turnsTakes 25% more damage
Local status effect
and Status Gravity.pngDelayReduce a foe's charge diamonds by 1
on a foe.
3T 6T Harpist
Bard
Superstar
Elysian
8 Harpist
Bard
Superstar
at lvl 20
Ability MusicRed.png Tremor Round All allies gain Status AttackUp.png ATK UpATK is boosted
Duration: 3 turns
and Status DefenseUp.png DEF UpDEF is boosted
Duration: 3 turns
based on number of parties.
3T 6T 5
Ability ArmorBreak 4.png Dirge for the Dead Inflict Status DefenseDown.png15% DEF DownDEF is lowered
Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
and 20% Element DEF DownElement DEF Down debuff based on weapon element
Strength: 20%Base Accuracy: 90%Duration: 180 seconds
.
180s 6T 20 Elysian
at lvl 20
Ability Voice Unveiled.png Voice Unveiled Grant Status DeathsGrace.pngDeath's GraceConverting turn-based DMG to HP recovery (Poison, burn, wither etc.)
Duration: 5 turns
and Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 250 HP or 5% charge barDuration: 5 turns
to all allies.
5T 8T 10
Ability Call of the Abyss.png Call of the Abyss Harp: All allies gain Status DoubleUp.png80% DA UpDouble attack rate is boosted
Strength: 80%
, Status TripleUp.png30% TA UpTriple attack rate is boosted
Strength: 30%
, and Status Collapse.pngCharge Bar SlowedCharge bar speed is lowered
Strength: 35%
.
Dagger: All allies gain Status DoubleUp.png40% DA UpDouble attack rate is boosted
Strength: 40%
, Status TripleUp.png10% TA UpTriple attack rate is boosted
Strength: 10%
, and Status Collapse.pngCharge Bar SlowedCharge bar speed is lowered
Strength: 35%
.
3T 5T 14 The Status Collapse.pngCharge Bar SlowedCharge bar speed is lowered
Strength: 35%
debuff can be removed with Clarity or other debuff removal skills.
Veil does not circumvent self-inflicted debuffs.

Lancer line[edit | edit source]

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required Notes
Ability Lead.png Drive It In 200%-250% elemental damage to one enemy.

Spear: Inflict Status Lock.pngBreak Boosted (Time)Break mode time is extended
on one enemy in Break.

Axe: Inflict Mode Bar CutCut to foe's mode bar
to one enemy in Overdrive.
- 7T Lancer
Dragoon
- 1
Ability Piercing.png Double Trouble Gain Status DoubleUp.png100% DA UpDouble attack rate is boosted
Strength: 100%Duration: 1 turn
.

Spear: All parties gain Status DoubleUp.png DA UpDouble attack rate is boosted
Strength: SmallDuration: 3 turns
.

Axe: Inflict Status DoubleDown.pngDA DownDouble attack rate is lowered
Strength: Small
on one enemy.
1T 5T Lancer Yes 10
Ability Piercing.png Double Trouble II Gain Status DoubleUp.png100% DA UpDouble attack rate is boosted
Strength: 100%Duration: 1 turn
.
Spear: All parties gain Status DoubleUp.png DA UpDouble attack rate is boosted
Strength: MediumDuration: 3 turns
.
Axe: Inflict Status DoubleDown.pngDA DownDouble attack rate is lowered
Strength: MediumDuration: 3 turns
on a foe.
1T 5T Dragoon Yes 5
Ability Pyre.png Battle Scar Elemental damage based on charge bar to a foe.
Gain Status AttackUp.png ATK UpATK is boosted
Duration: 3 turns
, Status DefenseUp.png DEF UpDEF is boosted
Duration: 3 turns
, and self-inflict Status Burned.pngOverheatedHP is lowered on every turn
Duration: 1 turn
.
3T 6T Dragoon Yes 15
Ability Lead.png Drive It In II 300% elemental damage to one enemy.
Spear: Inflict Status Lock.pngBreak Boosted (Time)Break mode time is extended
on one enemy in Break.
Axe: Inflict Mode Bar CutCut to foe's mode bar
to one enemy in Overdrive.
- 7T Valkyrie - 1
Ability Piercing.png Double Trouble III Gain Status TripleUp.png100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 1 turn
.
Spear: All parties gain Status DoubleUp.png10% DA UpDouble attack rate is boosted
Strength: 10%Duration: 3 turnsWithout other buffs
and Status TripleUp.png5~10% TA UpTriple attack rate is boosted
Strength: 5~10%Duration: 3 turnsMaximum effect at 3 buffs.
.
Axe: Inflict Status DoubleDown.pngDA DownDouble attack rate is lowered
and Status TripleDown.pngTA DownTriple attack rate is lowered
on one enemy.
1T / 3T 5T Valkyrie Yes 5 Spear: Effect enhanced based on caster's number of buffs (Maximum effect at 2 buffs for DA and at 3 buffs for TA).
Axe: Effect enhanced based on target's number of debuffs.
Ability Killstreak.png Resonating Surge Elemental damage to one enemy and gain Status SkillUp.png Skill DMG Up (Stackable)Skill DMG is boosted
Strength: 25%
(Max: 200%)Duration: 6 turnsAdditive modifier
.
6T 5T Valkyrie Yes 15
Ability Thunder on the Water.png Thunder on the Water 300% elemental damage to one enemy. (Damage cap: ~640,000.)
Spear: Inflict Status Lock.pngBreak Boosted (Time)Break mode time is extended
to one enemy in Break.
All parties gain Status AttackUp.png10% Skill DMG UpSkill DMG is boosted
Strength: 10%Duration: 2 turns
.
Axe: Mode bar cut to one enemy in Overdrive.
All allies gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
2T 5T Apsaras - 1
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill Notes
Ability ArmorBreak 4.png Randgrith Inflict Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Duration: 180 secondsStacking: Single
.
180s 5T Lancer
Dragoon
Valkyrie
Apsaras
10 Lancer
Dragoon
Valkyrie
at lvl 20
Ability Spirit.png Einherjar Gain 20% Status AttackUpStack.pngATK Up (Stackable)ATK is boosted on every turn
Strength: 20%
(Max: 100%)Multiplier: UniqueDuration: Until hit
. (Max: 100%.)
Until hit 4T 8 Gain 20% Status AttackUpStack.pngATK Up (Stackable)ATK is boosted on every turn
Strength: 20%Multiplier: UniqueDuration: Until hit
(Max: 100%) every turn until hit.
Ability Swan Song.png Swan Song All parties gain Status Uplift.png10% Charge Bar Gain UpCharge bar gain is boosted
Strength: 10%Duration: 3 turns
.
Spear: All parties gain Status CriticalUp.png80% / 20% Critical Hit Rate UpDMG is slightly boosted for critical hits
Strength: 80% chance of dealing 20% more damage.Duration: 3 turns
.
Axe: All allies gain Status Drain.pngDrainDamage dealt is partially absorbed to HP
Strength: (Healing cap: 800)Duration: 3 turns
and Status DebuffSuccessUp.png10% Debuff Success BoostedDebuff success rate is boosted
Strength: 10%Duration: 3 turns
.
3T 9T 20 Apsaras
at lvl 20
Ability Dance of Zeal.png Dance of Zeal Gain Status Devotion.pngDevotionThe ally with the highest remaining HP takes one-ally attacks in your place
Duration: 3 turns
.
All other allies gain Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Duration: 3 turns
and Status DefenseDown.png20% DEF DownDEF is lowered
Strength: 20%Duration: 3 turns
.
3T 8T 5 The Status DefenseDown.png20% DEF DownDEF is lowered
Strength: 20%Duration: 3 turns
debuff can be removed with Ability ClearAll.png ClarityRemove 1 debuff from all parties. or other debuff removal skills.
Veil does not circumvent self-inflicted debuffs.
Ability Springwater Robe.png Springwater Robe Gain Status Mirror Image.pngMirror Image (2 times)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
and Status Springwater Robe.pngSpringwater RobeOn next skill cast, both spear and axe effects activate
Duration: 3 turns or until a skill with Spear/Axe effects is used
.
3T 6T 10
Ability Crestfallen Flower.png Crestfallen Flower Gain Status Veil.png50% Debuff Res. UpDebuff resistance is boosted
Strength: 50%Duration: 3 turns
.
Spear: All allies gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 3 turns20% when above 50% HP
Below 50% HP, strength decreases linearly until 10% minimum
.
Axe: All allies gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Strength: 10%-20%Duration: 3 turns20% when below 50% HP
Above 50%, strength decreases linearly until 10% at 100% HP
.
3T 6T 30

Gladiator line[edit | edit source]

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required Notes
Ability Blade Swap.png Blade Swap Gain Status Blade Swap.pngBlade SwapNext charge attack switches to the auxiliary weapon's charge attack (Can't be removed)
Duration: 1 turn
and Status C.A. DMG Boosted (1 time).png C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: 1 turn
.
(Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.)
1T 5T Gladiator - 1 Switches all charge attacks to the auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section's while Status Blade Swap.pngBlade SwapNext charge attack switches to the auxiliary weapon's charge attack (Can't be removed)
Duration: 1 turn
is in effect.
Ability Twin Coil.png Twin Coil 2-hit, 200% elemental damage to all foes. (Damage cap: ~415,000 per hit.) - 6T Gladiator Yes 5
Ability Decimate.png Decimate 5-hit, 100% superior elemental damage to a foe. (Damage cap: ~81,000 per hit.)
When an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10.
- 6T Gladiator Yes 15 Uses the main hand's element if the target is non-elemental.
Ability Blade Swap.png Blade Swap II Gain Status Blade Swap.pngBlade SwapNext charge attack switches to the auxiliary weapon's charge attack (Can't be removed)
Duration: 1 turn
, Status C.A. DMG Boosted (1 time).png20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 20%Duration: Until used
, and Status CA DMG Cap.png10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 10%Duration: Until used
.
(Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.)
1T / Until used 4T Chrysaor - 1
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill Notes
Ability Phalanx.png Cross Guard All allies gain Status Dmg Cut 40.png40% DMG CutTaking 40% less DMG
Duration: 1 turn Damage Cut reducing damage taken.
Warning! Does not work for Plain Damage!
.
When an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped: Caster also gains Status Armored.png100% / 60% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 60% less damage.Duration: 1 turn
.
1T 5T Gladiator
Chrysaor
35 Gladiator
at lvl 20
Ability Piercing.png Chase Blade Gain Status TripleUp.png100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 2 turns
and Status DmgUp.pngDMG BoostedDMG dealt is boosted
Strength: Up to 20,000 damageDuration: 3 turns
.
(Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.)
2T / 3T 7T 30
Ability Dual Arts.png Dual Arts Gain Status C.A. Reactivation.pngC.A. ReactivationCharge attack reactivates
Duration: 2 turns
.
(Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.)
2T 5T 35 Chrysaor
at lvl 20
Ability Diptych.png Diptych Gain Status Routine Step.pngDouble StrikeAttacks twice each turn
Duration: 2 turns
and Status Bonus Damage.png20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 2 turns
. (Uses 20% of charge bar.)
(Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.)
2T Ready in
2 turns2-turn cooldown at start of battle.
/
8 turns8-turn cooldown upon use.
40
Ability Aurum Flow.png Aurum Flow 300% elemental damage to a foe. (Damage cap: ~630,000.)
Gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
When an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped: Activates twice.
- 7T 30

Alchemist line[edit | edit source]

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required Notes
Ability Potion.png Alchemize Green Potion Create one green potion. - 7T Alchemist - 1
Ability HealAll.png Just the Cure Restore 25% HP to all allies. (Healing cap: 1500 HP.) - 7T Alchemist Yes 5
Ability Morale.png A Little Pick-Me-Up All parties gain Status Uplift.pngCharge Bar +5%Instantly boosts Charge Bar by 5%
Strength: 5%
.
- 10T Alchemist Yes 15
Ability Potion Refinement.png Potion Refinement Create 1 green potion.
All allies gain Status Vaccine.pngVaccineRemoves all debuffs at turn end (Can't be removed)
Duration: 1 turn
.
1T 6T Doctor - 1
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill Notes
Ability Steroid.png Fury Capsule Gain Status AttackUp Timer.pngReadying Skill (ATK Up)Skill will take effect after 3 turns
Duration: 3 turns
: After 3 turns all allies gain Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Duration: 3 turns
.
3T 6T Alchemist
Doctor
10 Alchemist
at lvl 20
Ability Nutrients.png Nutrients All allies gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 3 turns
and Status HealUp.pngRecovery Cap BoostedRecovery cap is boosted
Strength: 1000 HPDuration: 3 turns
.
3T 6T 25 Doctor
at lvl 20
Ability Maddening Vitality.png Maddening Vitality Grant another ally Status Hype1.pngHypedATK is boosted
Duration: 4 turns
, Status Veil.png70% Debuff Res. UpDebuff resistance is boosted
Strength: 70%Duration: 4 turns
, and Status Counter.pngCounters on DMG (5 times)Counters upon taking DMG
Strength: 300%Duration: 4 turnsCounter attacks grant 5% charge bar per hit.
.
Inflict Status Max HP Down Stack.png10% Max HP Lowered (Stackable)Max HP is lowered (Stackable)
Strength: 10%Can't be removed.
on ally.
4T 3T 40 Can't target MC.
Ability Adrenaline Rush.png Adrenaline Rush All allies gain Status Uplift.png100% Charge Bar Gain UpCharge bar gain is boosted (Can't be removed / Shorted effect after effect ends)
Strength: 100%Duration: 2 turns
.
Inflict Status Shorted.pngShortedCharge bar is frozen (Can't be removed)
Duration: 3 turns
on all allies after effect ends.
2T 9T 30

Ninja line[edit | edit source]

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required Notes
Ability Ninjutsu.png Ninjutsu Bonus effects from seal combo. - 6T Ninja - 1
Ability Shuriken.png Fuma Shuriken 100% elemental damage to a foe.
Bonus effects from seal combo.If the target has any element seal (level 1) inflict 30% DEF Lowered and Seal level 2, gain Elemental Resist Down and another buff.
Katana: Cut to Ability Ninjutsu.png NinjutsuBonus effects from seal combo.'s cooldown.
Melee: Gain Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Duration: 3 turns
and Status DoubleUp.png DA UpDouble attack rate is boosted
Duration: 3 turns
.
3T 8T Ninja Yes 5
Ability Cloudy.png Haze Elemental damage to a foe.
Katana: Self-inflict Status Blind.pngBlindedAttacks have a slight chance to miss
Strength: 50%Duration: 2 turns
.
Gain Status DoubleUp.png50% DA UpDouble attack rate is boosted
Strength: 50%Duration: 1 turn
.
Melee: Gain Status AttackUp.png60% ATK UpATK is boosted
Strength: 60%Duration: 3 turns
, Status DefenseDown.png DEF DownDEF is lowered (Can't be removed)
Duration: 3 turns
, and Status Uplift.png10% Charge Bar Gain UpCharge bar gain is boosted
Strength: 10%Duration: 3 turns
.
3T 6T Ninja Yes 15 Status Blind.pngBlindedAttacks have a slight chance to miss
Strength: 50%Duration: 2 turns
can be removed with Ability ClearAll.png ClarityRemove 1 debuff from all parties. or other debuff removal effects.
Veil does not circumvent self-inflicted debuffs.
Mainhanding Ray of Zhuque Pontus square.jpg Ray of Zhuque Pontus circumvents the effects of Status Blind.pngBlindedAttacks have a slight chance to miss
Strength: 50%Duration: 2 turns
.
Ability Runeweaving.png Runeweaving Call forth the power of the tetra-elements to cast a spell. - 5T Runeslayer - 1
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill Notes
Ability Home-Made Bomb.png Home-Made Bomb Gain Status Bomb Timer.pngReadying Skill (Bomb)Skill will take effect after 5 turns
Duration: 5 turns
: 1000% elemental damage to foes after 5 turns. (Damage cap: ~630,000.)
5T 7T Ninja
Runeslayer
10 Ninja
at lvl 20
Ability Mana Burst.png Mana Burst Big damage to all foes based on Caster's Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
. (Damage cap: ~1,160,000.)
- 6T 15 Runeslayer
at lvl 20
+200% damage per Magic CircleStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
, up to 1000%.
Ability Dragon Break.png Dragon Break Consume all Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
to grant all allies 10% x (Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
) Status Bonus Damage.png Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 10% x (Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
)
(Max: 80%)Duration: 1 turn
. (Max: 80%.) (Cannot be used without Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
.)
1T 8T 25
Ability Spell Boost.png Spell Boost Set Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
currently on caster to 2.
2-turn cut to Ability Runeweaving.png RuneweavingCall forth the power of the tetra-elements to cast a spell.'s cooldown. (Consumes 30% of charge bar.)
- 7T 40 Can be cast without Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
and without Ability Runeweaving.png RuneweavingCall forth the power of the tetra-elements to cast a spell. being on cooldown, to partial or no effect.

Ninjutsu effects[edit | edit source]

Combo Name First Seal Second Seal Effects Duration
Fire Evade FireMark.png FireMark.png Fire damage to one enemy and inflict Status FireMark1.pngFire SealFire Seal is cast
Duration: 180 seconds
. If Status FireMark2.pngFire Seal IIFire Seal II is cast
is active, consume it and inflict Status AttackDown.png30% ATK DownATK is lowered
Strength: 30%Duration: 180 seconds
instead.
180s / 180s
Encount FireMark.png WaterMark.png Gain Status CriticalUp.png50% / 50% Critical Hit Rate UpDMG is slightly boosted for critical hits
Strength: 50% chance of dealing 50% more damage.Duration: 1 turn
.
1t
Thunderswift FireMark.png WindMark.png Light damage to one enemy and inflict Status LightMark1.pngLightning SealLightning Seal is cast
Duration: 180 seconds
. If Status LightMark2.pngLightning Seal IILightning Seal II is cast
is active, consume it and inflict Status Paralysis.pngParalysisCan't attack
Duration: 30 seconds
instead.
180s / 30s
Tight Spot FireMark.png EarthMark.png Gain Status TripleUp.png100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 2 turns
.
2t
Cast-off WaterMark.png FireMark.png Gain Status DefenseUp.pngOther SelfTakes no DMG or debuffs while in effect
Duration: 1 turn
.
1t
Water Escape WaterMark.png WaterMark.png Water damage to one enemy and inflict Status WaterMark1.pngWater SealWater Seal is cast
Duration: 180 seconds
. If Status WaterMark2.pngWater Seal IIWater Seal II is cast
is active, consume it and inflict Status DefenseDown.pngDEF DownDEF is lowered
Duration: 180 seconds
instead.
180s / 180s
Curse Bind WaterMark.png WindMark.png Dark damage to one enemy and inflict Status DarkMark1.pngShadow SealShadow Seal is cast
Duration: 180 seconds
. If Status DarkMark2.pngShadow Seal IIShadow Seal II is cast
is active, consume it and inflict Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 180 seconds
instead.
180s / 180s
Poison Evade WaterMark.png EarthMark.png Elemental damage to all enemies and inflict Status Poison.pngPoisonedHP is lowered on every turn
Strength: 4000Duration: 180 seconds
.
180s
Plover WindMark.png FireMark.png Inflict Status DoubleDown.pngDA DownDouble attack rate is lowered
Strength: LargeDuration: 90 seconds
and Status TripleDown.pngTA DownTriple attack rate is lowered
Strength: LargeDuration: 90 seconds
on all enemies.
90s
Aisha WindMark.png WaterMark.png Cuts one enemy's mode bar if they are in overdrive.
Wind Evade WindMark.png WindMark.png Wind damage to one enemy and inflict Status WindMark1.pngWind SealWind Seal is cast
Duration: 180 seconds
. If Status WindMark2.pngWind Seal IIWind Seal II is cast
is active, consume it and inflict Status DoubleDown.pngDA DownDouble attack rate is lowered
Duration: 180 seconds
instead.
180s / 180s
Raccoon Retreat WindMark.png EarthMark.png Gain Status DefenseUp.pngScurryLess likely to be attacked
Duration: 1 turn
, reducing the chance of being targeted to 0%.
1t
Eye of the Tiger EarthMark.png FireMark.png Gain Status AttackUp.pngTiger EyeATK is boosted when blinded
Strength: 80%Duration: 2 turns
, increasing attack by 80% when inflicted with Status Blind.pngBlindedAttacks have a slight chance to miss
.
2t
Life or Death EarthMark.png WaterMark.png Heal self and remove all debuffs. (Costs 50% of charge bar.)
Firefly's Light EarthMark.png WindMark.png Remove 1 debuff from all allies.
Earth Entomb EarthMark.png EarthMark.png Earth damage to one enemy and inflict Status EarthMark1.pngEarth SealEarth Seal is cast
Duration: 180 seconds
. If Status EarthMark2.pngEarth Seal IIEarth Seal II is cast
is active, consume it and inflict Status Gravity.pngDelayReduce a foe's charge diamonds by 1
instead.
180s

Fuma Shuriken effects[edit | edit source]

Active Seals Additional Effects
Status FireMark1.pngFire SealFire Seal is cast
Consume Status FireMark1.pngFire SealFire Seal is cast
. Inflict Status FireResDown.png30% Fire DEF DownDEF is lowered for fire DMG
Strength: 30%Duration: 180 seconds
and Status FireMark2.pngFire Seal IIFire Seal II is cast
Duration: 180 seconds
. Self-inflict Status WindResDown.png30% Wind DEF DownDEF is lowered for wind DMG
Strength: 30%Duration: 3 turns
. Gain Status AttackUp.pngATK UpATK is boosted
Duration: 3 turns
.
Status WaterMark1.pngWater SealWater Seal is cast
Consume Status WaterMark1.pngWater SealWater Seal is cast
. Inflict Status WaterResDown.png30% Water DEF DownDEF is lowered for water DMG
Strength: 30%Duration: 180 seconds
and Status WaterMark2.pngWater Seal IIWater Seal II is cast
Duration: 180 seconds
. Self-inflict Status FireResDown.png30% Fire DEF DownDEF is lowered for fire DMG
Strength: 30%Duration: 3 turns
. Gain Status DefenseUp.pngDEF UpDEF is boosted
Duration: 3 turns
.
Status EarthMark1.pngEarth SealEarth Seal is cast
Consume Status EarthMark1.pngEarth SealEarth Seal is cast
. Inflict Status EarthResDown.png30% Earth DEF DownDEF is lowered for earth DMG
Strength: 30%Duration: 180 seconds
and Status EarthMark2.pngEarth Seal IIEarth Seal II is cast
Duration: 180 seconds
. Self-inflict Status WaterResDown.png30% Water DEF DownDEF is lowered for water DMG
Strength: 30%Duration: 3 turns
. Gain Status Uplift.pngCharge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
Status WindMark1.pngWind SealWind Seal is cast
Consume Status WindMark1.pngWind SealWind Seal is cast
. Inflict Status WindResDown.png30% Wind DEF DownDEF is lowered for wind DMG
Strength: 30%Duration: 180 seconds
and Status WindMark2.pngWind Seal IIWind Seal II is cast
Duration: 180 seconds
. Self-inflict Status EarthResDown.png30% Earth DEF DownDEF is lowered for earth DMG
Strength: 30%Duration: 3 turns
. Gain Status DoubleUp.pngDA UpDouble attack rate is boosted
Duration: 3 turns
.
Status LightMark1.pngLightning SealLightning Seal is cast
Consume Status LightMark1.pngLightning SealLightning Seal is cast
. Inflict Status LightResDown.png30% Light DEF DownDEF is lowered for light DMG
Strength: 30%Duration: 180 seconds
and Status LightMark2.pngLightning Seal IILightning Seal II is cast
Duration: 180 seconds
. Self-inflict Status DarkResDown.png30% Dark DEF DownDEF is lowered for dark DMG
Strength: 30%Duration: 3 turns
. Gain Status CriticalUp.png50% / 50% Critical Hit Rate UpDMG is slightly boosted for critical hits
Strength: 50% chance of dealing 50% more damage.Duration: 1 turn
.
Status DarkMark1.pngShadow SealShadow Seal is cast
Consume Status DarkMark1.pngShadow SealShadow Seal is cast
. Inflict Status DarkResDown.png30% Dark DEF DownDEF is lowered for dark DMG
Strength: 30%Duration: 180 seconds
and Status DarkMark2.pngShadow Seal IIShadow Seal II is cast
Duration: 180 seconds
. Self-inflict Status LightResDown.png30% Light DEF DownDEF is lowered for light DMG
Strength: 30%Duration: 3 turns
. Gain Status Collapse.pngOverdrive InhibitedOverdrive is curbed
Duration: 3 turns
.

Runeweaving effects[edit | edit source]

Spell Combo First Rune Second Rune Effects
Conditional Additional EffectEqual amount of magic circles will be consumed if the condition is fulfilled.
Duration
Burning Blade FireRune.png FireRune.png Fire damage to a foe and gain Status Fire Circle 1.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
.
Status Fire Circle 2.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
: All allies gain Status FireAtkUp.png30% Fire ATK UpFire ATK is boosted
Strength: 30%Duration: 3 turnsStacking: Charge Attack
and Status Armored.pngArmoredChance of lowering DMG taken
Duration: 3 turns
.
3T
Cyclonic Blade WindRune.png WindRune.png Wind damage to a foe and gain Status Wind Circle 1.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
.
Status Wind Circle 2.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
: All allies gain Status WindAtkUp.png30% Wind ATK UpWind ATK is boosted
Strength: 30%Duration: 3 turnsStacking: Charge Attack
, Status AttackUp.pngSkill DMG UpSkill DMG is boosted
Duration: 3 turns
and Status Skill DMG Cap Up.png20% Skill DMG Cap UpCan deal big bonus DMG when Skill DMG dealt in one turn reaches a certain amount
Strength: 20%Duration: 3 turns
.
3T
Earthen Blade EarthRune.png EarthRune.png Earth damage to a foe and gain Status Earth Circle 1.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
.
Status Earth Circle 2.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
: All allies gain Status EarthAtkUp.png30% Earth ATK UpEarth ATK is boosted
Strength: 30%Duration: 3 turnsStacking: Charge Attack
, Status DoubleUp.png40% DA UpDouble attack rate is boosted
Strength: 40%Duration: 3 turns
and Status TripleUp.png15% TA UpTriple attack rate is boosted
Strength: 15%Duration: 3 turns
.
3T
Aquatic Blade WaterRune.png WaterRune.png Water damage to a foe and gain Status Water Circle 1.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
.
Status Water Circle 2.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
: All allies gain Status WaterAtkUp.png30% Water ATK UpWater ATK is boosted
Strength: 30%Duration: 3 turnsStacking: Charge Attack
, Elemental SwitchOne of the following based on the element inferior to your main weapon's element:
Status Fire Switch.pngFire SwitchElemental DMG from foes turns into fire DMG
Duration: 3 turns

Status Wind Switch.pngWind SwitchElemental DMG from foes turns into wind DMG
Duration: 3 turns

Status Earth Switch.pngEarth SwitchElemental DMG from foes turns into earth DMG
Duration: 3 turns

Status Water Switch.pngWater SwitchElemental DMG from foes turns into water DMG
Duration: 3 turns

Status Light Switch.pngLight SwitchElemental DMG from foes turns into light DMG
Duration: 3 turns

Status Dark Switch.pngDark SwitchElemental DMG from foes turns into dark DMG
Duration: 3 turns
, and Elemental DMG LoweredOne of the following based on the element inferior to your main weapon's element:
Status FireResUp.pngFire DMG LoweredFire DMG is lowered
Duration: 3 turnsFire DEF Up. Not a Damage Cut.
Reduces Fire damage taken on a multiplier
separate from Damage Cuts.

Status WindResUp.pngWind DMG LoweredWind DMG is lowered
Duration: 3 turnsWind DEF Up. Not a Damage Cut.
Reduces Wind damage taken on a multiplier
separate from Damage Cuts.

Status EarthResUp.pngEarth DMG LoweredEarth DMG is lowered
Duration: 3 turnsEarth DEF Up. Not a Damage Cut.
Reduces Earth damage taken on a multiplier
separate from Damage Cuts.

Status WaterResUp.pngWater DMG LoweredWater DMG is lowered
Duration: 3 turnsWater DEF Up. Not a Damage Cut.
Reduces Water damage taken on a multiplier
separate from Damage Cuts.

Status LightResUp.pngLight DMG LoweredLight DMG is lowered
Duration: 3 turnsLight DEF Up. Not a Damage Cut.
Reduces Light damage taken on a multiplier
separate from Damage Cuts.

Status DarkResUp.pngDark DMG LoweredDark DMG is lowered
Duration: 3 turnsDark DEF Up. Not a Damage Cut.
Reduces Dark damage taken on a multiplier
separate from Damage Cuts.
based on the element inferior to your main weapon's element.
3T
Thunderous Blade FireRune.png WindRune.png Light damage to a foe and gain Status Light Circle 1.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
.
Status Light Circle 2.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
: All allies gain Status LightAtkUp.png30% Light ATK UpLight ATK is boosted
Strength: 30%Duration: 3 turnsStacking: Charge Attack
and 2-hit Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Strength: 2 hit
.
3T
Shadowy Blade WaterRune.png EarthRune.png Dark damage to a foe and gain Status Dark Circle 1.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
.
Status Dark Circle 2.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
: All allies gain Status DarkAtkUp.png30% Dark ATK UpDark ATK is boosted
Strength: 30%Duration: 3 turnsStacking: Charge Attack
, Status C.A. DMG Boosted (1 time).png50% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 50%Duration: 3 turns
and Status CA DMG Cap.png25% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 25%Duration: 3 turns
.
3T
Flaming Saber FireRune.png WaterRune.png Gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
.
Status Fire Circle 1.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
: All allies gain Status CriticalUp.pngCritical Hit Rate UpDMG is slightly boosted for critical hits
Duration: 3 turns
.
3T
Freezing Shackles WaterRune.png FireRune.png Water damage to a foe.
Status Water Circle 1.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
: Inflict Status Coldcage 2.pngColdcageCan't attack
Duration: 2 turns
.
2T
Energizing Gust WindRune.png EarthRune.png All allies gain Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Duration: 3 turns
.
Status Wind Circle 1.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
: Gain Status Uplift.png10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 2 turns
.
2T
Blackened Sand EarthRune.png WindRune.png Earth damage to a foe.
Status Earth Circle 1.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
: Inflict Status Accuracy Lowered 2.pngAccuracy LoweredAttacks and special attacks have a chance to miss
Duration: 2 turnsLocal status effect
.
2T
Lava Shield FireRune.png EarthRune.png All parties gain Status Veil.pngDebuff Res. UpDebuff resistance is boosted
Duration: 2 turns
.
2T
Aqueous Breeze WaterRune.png WindRune.png Restore all parties' HP. (Healing cap: 2500 [1150 for other parties].)
Searing Wind WindRune.png FireRune.png All allies gain Status Uplift.pngCharge Bar Gain UpCharge bar gain is boosted
Duration: 3 turns
. Gain Status Readying Skill.pngReadying Skill (Effect activates when a foe uses a special attack. All allies gain Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
upon activation).
3T
Icy Draft WindRune.png WaterRune.png Inflict 15% Elemental ATK DownOne of the following based on the element superior to your main weapon's element:
Status FireAtkDown.png15% Fire ATK DownFire ATK is lowered
Strength: 15%Duration: 180 seconds

Status WindAtkDown.png15% Wind ATK DownWind ATK is lowered
Strength: 15%Duration: 180 seconds

Status WaterAtkDown.png15% Water ATK DownWater ATK is lowered
Strength: 15%Duration: 180 seconds

Status EarthAtkDown.png15% Earth ATK DownEarth ATK is lowered
Strength: 15%Duration: 180 seconds

Status LightAtkDown.png15% Light ATK DownLight ATK is lowered
Strength: 15%Duration: 180 seconds

Status DarkAtkDown.png15% Dark ATK DownDark ATK is lowered
Strength: 15%Duration: 180 seconds
on a foe based on the element superior to your main weapon's element.
180s
Elemental Break EarthRune.png FireRune.png Inflict 30% Element DEF DownElement DEF Down debuff based on weapon element
Strength: 30%Duration: 180 seconds
on a foe based on your main weapon's element.
180s
Cleanse Soul EarthRune.png WaterRune.png Remove 1 debuff from all allies. All allies gain Status DebuffSuccessUp.png15% Debuff Success BoostedDebuff success rate is boosted
Strength: 15%Duration: 3 turns
.
3T
  • Sources: Gamewith[1]

Samurai line[edit | edit source]

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required Notes
Ability Hissatsu.png Finishing Touch Gain Status Dragon.pngNimbleMultiattack rate is boosted until hit
Strength: DA: Guaranteed / TA: ??%Duration: Until hit
.
- 5T Samurai - 1
Ability Meditation.png Self Reflection Gain Status AttackUp.png60% ATK UpATK is boosted
Strength: 60%Multiplier: NormalDuration: 1 turn
, Status CriticalUp.png??% / 50% Critical Hit Rate UpDMG is slightly boosted for critical hits
Strength: ??% chance of dealing 50% more damage.Duration: 1 turn
, and remove all debuffs from self.
(Consumes 30% of charge bar.)
1T 1T Samurai Yes 5
Ability Aurora.png Quiet Strategy Gain Status DefenseUp.pngDEF UpDEF is boosted
Duration: 2 turns
.
(Consumes 30% of charge bar.)
Katana: Gain Status Mirror Image.pngMirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
.
Self-inflict Status AttackDown.pngATK DownATK is lowered
Duration: 2 turnsCan't be removed
.
Bow: Gain Status AttackUp.pngATK UpATK is boosted
Duration: 3 turns
.
Self-inflict Status DoubleDown.pngDA DownDouble attack rate is lowered (Can't be removed)
Duration: 5 turns
and Status TripleDown.pngTA DownTriple attack rate is lowered (Can't be removed)
Duration: 5 turns
.
2T 7T Samurai Yes 15
Ability One with the Blade.png One with the Blade Gain Status Clarity of Mind.pngClarity of MindDouble attack rate is boosted / Triple attack rate is boosted
(Can't be removed)
Strength: DA: Guaranteed / TA: 30%Duration: Until hit
and Status CriticalUp.png50% / 50% Critical Hit Rate UpDMG is slightly boosted for critical hits
Strength: 50% chance of dealing 50% more damage.Duration: 3 turns
.
3T 5T Kengo - 1
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill Notes
Ability Evasion.png Into Thin Air Dodge all foes' attacks. 1T 5T Samurai
Kengo
10 Samurai
at lvl 20
Ability Counter.png Eagle Reversal Gain Status Counter DodgeDMG.pngCounters on Dodge/DMGCounters upon dodging one-ally attacks or taking DMG
Strength: 500%Duration: 2 turnsUp to 2 times.Counter attacks grant 5% charge bar per hit.
.
2T 6T 30 Kengo
at lvl 20
Ability No More Doubt.png No More Doubt Gain Status Routine Step.pngTri-SlashAttacks 3 times each turn
Duration: 1 turn
. (Uses 40% of charge bar.)
1T 7T 40
Ability Rending Flash.png Rending Flash 700% elemental damage to a foe. (Damage cap: 820,000.)
Gain Status Defiance.png100% C.A. DMG UpCharge attack DMG is boosted
Strength: 100%Duration: 3 turns
and Status CA DMG Cap.png20% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 20%Duration: 3 turns
.
(Uses 60% of charge bar.)
3T 6T 25

Sword Master line[edit | edit source]

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required Notes
Ability SwordRelease.png Awakening Blade Call forth the main weapon's hidden power.
(Casts mainhand's Awaken skill.
Gain maximum Status Energized1.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
stacks.)
- 10T Sword Master - 1
Ability SwordResonance.png Resonating Blade Casts mainhand's Resonance skill. - - Sword Master - 5 Can only be used with enough Status Energized1.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
available.
Ability SwordHeal.png Energize Restore Status Energized1.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
to maximum. (Uses 30% of charge bar.)
- 3T Sword Master - 15 Can only be used while Status Energized1.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
.
Ability Glory Arts.png Glory Arts Call forth the main weapon's hidden power. - 8T Glorybringer - 1
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill Notes
Ability Counter.png Contrablade Gain Status Lethal Attack Dodged.pngLethal Attack DodgedCan withstand lethal DMG if HP is 25% or higher (Leaves 1 HP)
Duration: 2 turns
, Status Counter.pngCounters on DMGCounters upon taking DMG
Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
for up to 2 hits, and Status AggroUpArrow.pngHostility UpMore likely to be attacked
Duration: 2 turns
.
2T 6T Sword Master
Glorybringer
35 Sword Master
at lvl 20
Ability Espada.png Espada Big damage to a foe based on number of Sabres and Katanas equipped. (Damage cap: ~1,160,000.) - 6T 15 Glorybringer
at lvl 20
Ability Choke.png Al Doble Gain Status Bonus Damage.png30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 30%Duration: 3 turns
, 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
, and Status Blade of Glory.pngBlade of GlorySuccess rate of sword energy effects on one-foe attack is boosted
Duration: 3 turns
.
Status Blade of Glory.pngBlade of GlorySuccess rate of sword energy effects on one-foe attack is boosted
Duration: 3 turns
: Increase the debuff success rate of sword energy by 40%.
3T 8T 20
Ability Colmillos.png Colmillos Gain Status Colmillos.pngColmillosATK is boosted / Double attack rate is boosted / Slight chance to boost DMG for critical hits / Sword energy effects don't activate upon taking DMG (Can't be removed)
Duration: Until recast
. (Recast to end.)
Status Colmillos.pngColmillosATK is boosted / Double attack rate is boosted / Slight chance to boost DMG for critical hits / Sword energy effects don't activate upon taking DMG (Can't be removed)
Duration: Until recast
: 20% ATK UpNormal modifier, 20% DA Up, 50% / 30% Boost to critical hit rate50% chance of dealing 30% more damage., and Defend effects don't activate.
- 7T 25

Gunslinger line[edit | edit source]

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required Notes
Ability Shoot.png Early Shot Instantly perform a normal attack. - 4T Gunslinger - 1 Will not use Charge Attacks.
Ability Trine.png Triple Threat Gain Status Triple Threat.pngTriple ThreatGuaranteed triple attack
Duration: 6 turns or until used
for 1 hit.
Gain 30% Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)
Strength: 30% (Max: 150%)Multiplier: UniqueDuration: 6 turns
(Max: 150%) and self-inflict 7% Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable / Can't be removed)
Strength: 7% (Max: 20%)Duration: 6 turns
(Max: 20%).
6T 4T Gunslinger - 5
Ability Reload.png Lock 'n' Load Discard remaining bullets and reload. - 8T Gunslinger - 15
Ability Three-Round Burst.png Three-Round Burst Gain Status TripleUp.pngGuaranteed TAGuaranteed Triple Attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
and perform a one-foe attack with no turn progression. (Consumes bullets.)
1T 4T Soldier - 1 Status Routine Step.pngDouble StrikeAttacks twice each turn
buffs will not activateVerification needed. upon casting.
Cannot be activated if MC has no bullets.
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill Notes
Ability Blitzburst.png Blitzburst Use all bullets to gain Status Uplift.pngCharge Bar +15%Instantly boosts Charge Bar by 15%
Strength: 15%
per bullet spent.
Gain Status Cocking.pngCocking次のターンに攻撃力大幅UPする状態
Gain Status Defiance.pngATK Sharply BoostedATK is sharply boosted
Strength: 300% for Normal Attacks.
250% for C.A.
at the start of the next turn
: Gain Status Defiance.pngATK Sharply BoostedATK is sharply boosted
Strength: 300% for Normal Attacks
250% for C.A.
at the start of the next turn.
1T 10T Gunslinger
Soldier
30 Gunslinger
at lvl 20
Ability Open Fire.png Open Fire Deal one-foe attacks until all bullets are consumed. - 7T 35 Soldier
at lvl 20
Ability Selfharm.png Fortitude Gain Status Adversity.pngAdversityDMG for one-foe attacks and counterattacks is boosted
Strength: 10%Multiplier: SeraphicDuration: 5 turns
, Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Strength: 7%-20%Duration: 5 turns
, and Status CriticalUp.png70% / 50% Critical Hit Rate UpDMG is slightly boosted for critical hits
Strength: 70% chance of dealing 50% more damage.Duration: 5 turns
..
5T 8T 30
Ability Guerrilla Tactics.png Guerrilla Tactics Gain Status Dodge.png50% Dodge Rate BoostedImmune to DMG and debuffs for a fixed amount while in effect
Strength: 50%Duration: 2 turns
, Status Uplift.png30% Charge Bar Gain UpCharge bar gain is boosted
Strength: 30%Duration: 2 turns
and Status Guerrilla Warfare.pngGuerrilla WarfareDeals 4-hit superior elemental DMG to random foes upon dodging
Strength: ~250,000 per hitDuration: 2 turns
. (Damage cap: ~1,000,000.)
2T 5T 20

Mystic line[edit | edit source]

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required Notes
Ability MysticEye.png Omnipotent Eye Gain Status Omnipotent Eye.pngOmnipotent EyeUsing MP to gain buffs
, sharply boosting all allies' stats. Normal attacks will only hit one enemy. Consumes 3 Status MP 1.pngMPMagic power is amplified
per turn. When Status Omnipotent Eye.pngOmnipotent EyeUsing MP to gain buffs
ends, self-inflict debuffs to stats. Recast to end.
- 2T Mystic - 1 Stat increases only apply during attack: Status AttackUp.png30% ATK UpATK is boosted
Strength: 30%
, Status DefenseUp.png80% DEF UpDEF is boosted
Strength: 80%
, Status DoubleUp.png60% DA UpDouble attack rate is boosted
Strength: 60%
and Status Veil.png50% Debuff Res. UpDebuff resistance is boosted
Strength: 50%
.
Self debuff lasts 1 turn and can't be removed: Status AttackDown.png ATK DownATK is lowered
Duration: 1 turn
, Status DefenseDown.png DEF DownDEF is lowered
Duration: 1 turn
, Status DoubleDown.pngDA DownDouble attack rate is lowered
Duration: 1 turn
, Status TripleDown.pngTA DownTriple attack rate is lowered
Duration: 1 turn
, Status DebuffResDown.png100% Debuff Res. DownDebuff resistance is lowered
Strength: 100%Duration: 1 turn
, Status AggroUpArrow.pngHostility UpMore likely to be attacked
Duration: 1 turn
Ability MysticFate.png Fate Foreseen Convert entire charge bar to Status MP 1.pngMPMagic power is amplified
.
- 4T Mystic - 5 10% charge bar = 1 Status MP 1.pngMPMagic power is amplified
.
Maximum Status MP 1.pngMPMagic power is amplified
is 10.
Remaining charge bar rounds up from 5 (e.g. 55% = 6 Status MP 1.pngMPMagic power is amplified
) and rounds down below 5 (e.g. 54% = 5 Status MP 1.pngMPMagic power is amplified
)
Ability Convert.png Splitting Spirit Sacrifice 50% of current HP to increase charge bar by 3% for every 250 HP lost. - 8T Mystic Yes 15 Charge bar boost is not affected by Status Uplift.png Charge Bar Gain UpCharge bar gain is boosted
effects.
Ability Cat's Meow.png Cat's Meow Gain Status Cat's Meow.pngCat's MeowUsing MP to gain buffs
. Sharp boost to allies' stats (Consumes 3 Status MP 1.pngMPMagic power is amplified
every turn / Hit to caster's stats for 3 turns when Cat's Meow ends on recast or when Status MP 1.pngMPMagic power is amplified
is 0).
- 2T Nekomancer - 1 Stat boost (applied only on the turn of the attack): Caster debuff: Status AttackDown.png ATK DownATK is lowered
Duration: 3 turns
, Status DefenseDown.png DEF DownDEF is lowered
Duration: 3 turns
, Status DoubleDown.pngDA DownDouble attack rate is lowered
Duration: 3 turns
, Status TripleDown.pngTA DownTriple attack rate is lowered
Duration: 3 turns
, Status DebuffResDown.png100% Debuff Res. DownDebuff resistance is lowered
Strength: 100%Duration: 3 turns
, Status AggroUpArrow.pngHostility UpMore likely to be attacked
Duration: 3 turns
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill Notes
Ability Third eye.png Third Eye Grant an ally Status TripleUp.png100% TA UpTriple attack rate is boosted
Strength: 100%
.
1T 6T Mystic
Nekomancer
25 Mystic
at lvl 20
Ability Black Cat's Path.png Black Cat's Path End Cat's Meow and inflict Status AttackDown.png20% ATK DownATK is lowered
Strength: 20%Base Accuracy: 100%Stacking: Dual
, Status TripleDown.pngTA DownTriple attack rate is lowered
Base Accuracy: 100%
, Status DoubleDown.pngDA DownDouble attack rate is lowered
Base Accuracy: 100%
, and Status DebuffResDown.png20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Base Accuracy: 100%
on all enemies.
180s 7T 25 Nekomancer
at lvl 20
  • Cannot be used unless Cat's Meow is active
  • Adds 3T to Cat's Meow's current cooldown
  • Will not trigger Cat's Meow debuffs upon removal
Ability Moonshadow.png Moonshadow Convert your charge bar to Status MP 1.pngMPMagic power is amplified
.
- 4T 30
  • 1.5 Status MP 1.pngMPMagic power is amplified
    per 10% Charge Bar (Status MP 1.pngMPMagic power is amplified
    converted is rounded up)
  • Only consumes charge bar necessary to reach maximum (15) Status MP 1.pngMPMagic power is amplified
Ability Special Bomb.png Paws of Power Gain Status DoubleUp.png40% DA UpDouble attack rate is boosted
Strength: 40%Duration: 3 turns
, Status TripleUp.png30% TA UpTriple attack rate is boosted
Strength: 30%Duration: 3 turns
, and Status CriticalUp.png100% / 30% Critical Hit Rate UpDMG is slightly boosted for critical hits
Strength: 100% chance of dealing 30% more damage.Duration: 3 turns
. Consumes 3 Status MP 1.pngMPMagic power is amplified
.
3T 8T 20

Assassin[edit | edit source]

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required Notes
Ability Skilled.png Selectively Skilled Use a secret gear (item is used up). - 1T Assassin - 1
Ability Misdirect.png Out of Sight Gain Status AggroDownArrow.pngHostility DownLess likely to be attacked
. Target ally gains Status AggroUpArrow.pngHostility UpMore likely to be attacked
.
3T 8T Assassin Yes 5
Ability Retaliate.png Retaliation Reprise End cooldown for Ability Skilled.png Selectively SkilledUse a secret gear (item is used up). and Ability Execute.png ExecuteUse secret gear (Consumes secret gear / Status Execution.pngExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
lvl rises by 1 upon consuming secret gear).
. Self-inflict Status DefenseDown.png DEF DownDEF is lowered
.
1T 8T Assassin - 15
Ability Execute.png Execute Use secret gear (Consumes secret gear / Status Execution.pngExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
lvl rises by 1 upon consuming secret gear).
Varies 1T Tormentor - 1
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill Notes
Ability Conceal.png Conceal Boost to caster's dodge rate and multiattack rate 3T 7T Assassin
Tormentor
20 Assassin
at lvl 20
Ability Devotion.png Devotion Target ally gains Status AggroUpArrow.pngHostility UpMore likely to be attacked
Duration: 1 turn
and Status DefenseUp.png DEF UpDEF is boosted
Duration: 3 turns
.
1T / 3T 6T 20 Tormentor
at lvl 20
  • The character who's been granted Status AggroUpArrow.pngHostility UpMore likely to be attacked
    Duration: 1 turn
    by this skill will have a 100% chance to be targeted by all foes.
  • Status DefenseUp.png DEF UpDEF is boosted
    Duration: 3 turns
    equals 10% per Status Execution.pngExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
    lvl (Max: 100%).
Ability Recursive Nightmare.png Recursive Nightmare Restore remaining times secret gear can be used by 1 (Consumes 10 Status Execution.pngExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
lvls).
- 10T 30
  • Cannot increase secret gear uses above the maximum limit at the start of the battle.
Ability Barbed Wire.png Barbed Wire Inflict Status Pillory 1.pngPilloryTakes DMG at end of turn / Attacks are restricted by chance
Duration: 5 turnsLocal status effect
on a foe (Effect enhanced based on number of times secret gear is used).
5T 12T 25
  • Turn-based damage is based off of an enemy's maximum HP (Cap: 100,000), at 1, 6, 11, and 21 gear uses the damage cap increases by 100,000.
  • if Pillory is already in effect when a gear use threshold is passed, the damage cap increase will not be applied until the next application of Pillory

Drum Master[edit | edit source]

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required Notes
Ability OugiDamage.png Drum Roll All allies gain Status Defiance.png20% C.A. DMG UpCharge attack DMG is boosted
Strength: 20%Duration: 1 turn
, Status CA DMG Cap.png10% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 10%Duration: 1 turn
, and Status CB DMG Cap Up.png60% C.B. DMG Cap UpChain Burst DMG Cap Boosted
Strength: 60%Duration: 1 turn
.
1T 8T Drum Master - 1
Ability NeverMissABeat.png Never Miss a Beat Distribute charge bar to all other allies. All other allies gain Status Uplift.png20% Charge Bar Gain UpCharge bar gain is boosted
Strength: 20%
. (Uses 30% of charge bar.)
3T 5T Drum Master - 5
Ability ResoundingRhythm.png Resounding Rhythm Inflicts 25% Element DEF DownElement DEF Down debuff based on weapon element
Strength: 25%Duration: 180 seconds
on all enemies based on your element. (Uses 20% of charge bar.)
180s 6T Drum Master - 15
Ability Rising Force.png Rising Force All allies gain Status C.A. DMG Boosted (1 time).png30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%
and Status CA DMG Cap.png15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 15%
.
MC also gains Status CB DMG Cap Up.png70% C.B. DMG Cap Up (1 time)Chain Burst DMG Cap Boosted (1 time)
Strength: 70%
.
- 7T Rising Force - 1
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill Notes
Ability Clucky Doodle-doo.png Resonate Rhythm Status Uplift.pngCharge Bar +40%Instantly boosts Charge Bar by 40%
Strength: 40%
to an ally.
- 7T Drum Master
Rising Force
25 Drum Master
at lvl 20
Ability Mosh Pit.png Mosh Pit Deploy the Status Mosh.pngMoshAt end of turn: Foes' charge diamonds fill by 1 if a charge attack has been used / 40% boost to all allies' charge bars if a special attack has been used
Field effect
Local status effect
field effect.
5T 9T 25 Rising Force
at lvl 20
Ability Jet To Jet.png Jet To Jet Gain Status Jet to Jet.pngJet to JetDeals multiattacks / Absorbs all allies' charge bars and boosts caster's charge bar at end of turn (Can't be removed)
. (Recast to end.)
- 5T 20 MC absorbs 5% charge bar from all allies at the end of each turn.
Unaffected by charge bar speed effects.
Ability Unleash the Fury.png Unleash the Fury Elemental damage to a foe. Consume all Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
on all allies.
(Boost to DMG specs and charge bar based on the number of Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
consumed.)
- 7T 30 See Gameplay Notes.

Dancer[edit | edit source]

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required Notes
Ability Evasion.png Spellbound Salsa Gain Status DefenseUp.pngOther SelfTakes no DMG or debuffs while in effect
Duration: 1 turn
, Status DoubleUp.png DA UpDouble attack rate is boosted
Duration: 1 turn
, and Status TripleUp.png TA UpTriple attack rate is boosted
Duration: 1 turn
.
Self-inflict Status Max HP Down Stack.png Max HP Lowered (Stackable)Max HP is lowered (Stackable)
Can't be removed.
.
1T 5T Dancer - 1 Can't be used if max HP has already been lowered to 1.
Also causes plain damage to self to lower current HP to new max HP if applicable.
Ability ClassicalLead.png Classical Lead Gain Status Etoile.pngEtoileAllies positioned after you will copy your attack
Duration: 1 turn
.
1T 9T Dancer - 5 Can be used after 3 turns of the battle.

Allies positioned after Dancer deal the same amount of multiattacks as Dancer or use Charge Attack even if they don't have 100% charge bar.
Does not ignore character's support skills related to multiattack, e.g. Ghandagoza (Summer) won't multiattack, Albert won't ever attack once.

If the main character is not in first position, only the characters placed after him/her will copy his/her attack(s).
Ability TwoToTango.png Two to Tango Gain Status Routine Step.pngRoutine StepAttacks twice each turn
Duration: 4 turns
.
4T 16T Dancer - 15 Status Etoile.pngEtoileAllies positioned after you will copy your attack
copies the second attack's Charge Attack or multiattack but does not give everyone else two attacks in the turn.
One-hit buffs, like Shiva (Summon)'s Status Path of Destruction.pngPath of DestructionATK is boosted
, Status Defiance.pngSalted WoundATK is boosted when foe is in break mode
, or Status Defiance.pngDefianceATK is boosted for foes in Overdrive
, will be consumed on the first part of the attack.
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill Notes
Ability Pas Seul.png Pas Seul Speed up caster's charge bar / Boost to hostility 2T 5T Dancer25 Dancer
at lvl 20

Mechanic[edit | edit source]

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required Notes
Status Activate.png Activate Activate your companion.
Gain full Status Power Cells 1.pngPower CellsCells that power your companion.
Will be used up every turn while companion is active.
Companion will shut down when none are left.
.
- 8T Mechanic - 1
Status Customized Action.png Customized Action Effects change based on what Action Parts are equipped. - ? Mechanic - 5
Status Refuel.png Refuel All allies gain Status AttackUp.png15% ATK UpATK is boosted
Strength: 15%Duration: 3 turnsStacking: Single
and Status DefenseUp.png15% DEF UpDEF is boosted
Strength: 15%Duration: 3 turnsStacking: Single
.
Gain 5 Status Power Cells 1.pngPower CellsCells that power your companion.
Will be used up every turn while companion is active.
Companion will shut down when none are left.
if companion is active.
3T 6T Mechanic - 15
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill Notes
Ability Actuation.png Actuation Consume up to half your maximum HP to gain (Consumed HP × 50%) (up to maximum missing) Status Power Cells 1.pngPower CellsCells that power your companion.
Will be used up every turn while companion is active.
Companion will shut down when none are left.
.
Can only be used when companion is active.
- 7T Mechanic25 Mechanic
at lvl 20

References[edit | edit source]