Class Skills

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About classes | Class list | Skill list | Extended Mastery | Master Level | Ultimate Mastery



Fighter line

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required Notes
Ability Burst.png Full Arsenal Gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
.
- 5T Fighter
Warrior
- 1
Ability Rage.png Rage All parties gain Status AttackUp.pngATK UpATK is boosted
Strength: SmallDuration: 3 turns
.
3T 5T Fighter - 10
Ability Rage.png Rage II All parties gain Status AttackUp.png20% ATK UpATK is boosted
Strength: 20%Duration: 3 turns
.
3T 5T Warrior - 5
Ability ArmorBreak.png Armor Break 100% elemental damage to a foe.
Inflict Status DefenseDown.png20% DEF DownDEF is lowered
Strength: 20%Base Accuracy: 80%Duration: 180 secondsStacking: Single
.
180s 5T Warrior - 15
Ability Burst.png Full Arsenal II Gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
and Status AttackUp.png25% ATK UpATK is boosted
Strength: 25%Duration: 1 turn
.
1T 5T Weapon Master - 1
Ability Rampage.png Rampage Gain Status DoubleUp.png20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 3 turns
and Status TripleUp.png10% TA UpTriple attack rate is boosted
Strength: 10%Duration: 3 turns
.
3T 6T Weapon Master - 5
Ability Rage.png Rage III All parties gain Status AttackUp.png30% ATK UpATK is boosted
Strength: 30%Duration: 3 turns
.
3T 5T Weapon Master - 15
Ability Burst.png Full Arsenal III Gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
, Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Multiplier: NormalDuration: 1 turn
, and Status 1457.png30% C.B. DMG UpChain burst DMG is boosted
Strength: 30%Duration: 1 turn
.
At level 30:
Also gain Status C.A. DMG Boosted (1 time).png20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 20%Duration: Indefinite
and Status CA DMG Cap.png10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 10%Duration: Indefinite
.
1T 5T Berserker - 1
Ability m 1977 3.png Ferocious Roar Axe- and sabre-specialty allies gain Status DoubleUp.png30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 4 turns
, Status TripleUp.png30% TA UpTriple attack rate is boosted
Strength: 30%Duration: 4 turns
and Status 1383.png20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 4 turns
.
4T 6T Berserker Yes 20
Ability m 1978 1.png Beast Fang 400% Elemental damage to a foe (Damage cap: ~635,000).
Inflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Duration: 180 secondsStacking: Single
and Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Duration: 180 secondsStacking: Single
.
Gain Status DamageCapUp.png50% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted (Can't be extended)
Strength: 50%Duration: 2 turns
.
(When Status 3097.pngUlfhedinnATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed)
is in effect: Auto-activates upon normal attacks.)
180s / 2T 7T Berserker Yes 20
Ability m 1979 3.png Bloodzerker Gain Status 3191.pngBloodzerkerWhen consuming 25% of current HP upon using charge attack: Sharp boost to ATK (1 hit) (Can't be removed / Ends when HP hits 25% or lower)
Duration: Indefinite
(Ends if HP is 25% or lower or upon recast).
Status 3191.pngBloodzerkerWhen consuming 25% of current HP upon using charge attack: Sharp boost to ATK (1 hit) (Can't be removed / Ends when HP hits 25% or lower)
: When consuming 25% of current HP upon using charge attack: Gain Status 1457.png50% Sharp ATK Up (1 time)ATK is sharply boosted
Strength: 50%Multiplier: AssassinDuration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
- 0T Berserker Yes 20
Ability m 1703 3.png Norden Harr All allies gain Status Adversity.png20% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 20%Duration: 3 turns
.
If main or auxiliary weapon is a sabre: Also gain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 3 turns
.
If main or auxiliary weapon is an axe: Also gain Status 1383.pngBonus DMG (1 time)Deals bonus DMG for normal attacks (1 time)
Strength: 30%Duration: 3 turns
.
3T 6T Viking - 1
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill Notes
Ability Rage.png Brave Soul Gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Duration: 3 turns
.
3T 7T Fighter
Warrior
Weapon Master
Berserker
Viking
10 Fighter
Warrior
Weapon Master
at lvl 20
For every 1 Max HP increase ATKNormal modifier by 0.0025%-0.0075% depending on %HP, capping at 20,000 Max HP. At 20,000 Max HP, a minimum ATKNormal modifier bonus of 50% at 1 HP up to a maximum of 150% at full HP.
Ability Critical.png Power Raise Gain Status CriticalUp.png50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50% chance of dealing 50% more damage.Duration: 3 turns
.
3T 7T 8
Ability ArmorBreak.png Armor Break II 300% Elemental damage to a foe.
Inflict Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Single
.
180s 5T 30 Berserker
at lvl 20
Ability Rage.png Rage IV All parties gain Status AttackUp.png40% ATK UpATK is boosted
Strength: 40%Multiplier: NormalDuration: 3 turns
.
All allies gain Status DamageCapUp.png5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 5%Duration: 3 turns
.
(Consumes 30% of charge bar.)
3T 5T 25
Ability Rampage.png Rampage II Gain Status DoubleUp.png100% DA UpDouble attack rate is boosted
Strength: 100%
and Status TripleUp.png50% TA UpTriple attack rate is boosted
Strength: 50%
.
Self-inflict Status DefenseDown.png30% DEF DownDEF is lowered
Strength: 30%
.
3T 6T 15
Ability Ulfhedinn.png Ulfhedinn Gain Status 3097.pngUlfhedinnATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed)
Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: UniqueDuration: 4 turns
.
(Consumes 100% of charge bar.)
4T 5T 50
Ability m 1706 1.png Banahogg 2-hit superior Elemental damage to a foe (Damage cap: ~370,000 per hit).
Inflict Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Duration: 180 secondsStacking: Single
.
If main or auxiliary weapon is a sabre: Boost to number of hits (2 times).
If main or auxiliary weapon is an axe: Also inflict 25% Element DEF DownElement DEF Down debuff based on weapon element
Strength: 25%Duration: 180 seconds
.
180s 5T 40 Viking
at lvl 20
Ability m 1704 3.png Vinland Gain Status Uplift.pngCharge Bar +100%Instantly boosts Charge Bar by 100%
Strength: 100%
and Status 1413 5.pngVinlandCharge bar will be boosted by 100% at the end of the turn (Can't be removed)
Duration: 2 turns
.
2T 10T 30
Ability m 1705 3.png Jomsborg Extend the duration of all allies' buffs by 1 turn. (Excludes 1-turn buffs.)
All allies gain two random buffs.
3T 6T 50

Knight line

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required Notes
Ability Phalanx.png Phalanx All parties gain Status Dmg Cut 50.png50% DMG CutTaking 50% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
.
1T 5T Knight
Sentinel
- 1
Ability m 33 1.png Overdrive Surge 300% elemental damage to a foe in Overdrive. - 6T Knight - 10
Ability m 33 1.png Overdrive Surge II 400% elemental damage to a foe in Overdrive. - 6T Sentinel - 5
Ability Invincible.png Centurion Gain Status Repel.pngUnchallenged (1 time)Next DMG received will be ineffective
Duration: 3 turns
.
Self-inflict Status AttackDown.pngATK DownATK is lowered
Duration: 1 turn
.
3T 8T Sentinel - 15
Ability Phalanx.png Phalanx II All parties gain Status Dmg Cut 70.png70% DMG CutTaking 70% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
.
1T 5T Holy Saber - 1
Ability m 33 1.png Overdrive Surge III 500% elemental damage to a foe in Overdrive. (200% otherwise). - 6T Holy Saber - 5
Ability Cover.png Substitute Gain Status Substitute.pngSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn
.
1T 6T Holy Saber - 15
Ability Phalanx.png Phalanx III All parties gain Status Dmg Cut 70.png70% DMG CutTaking 70% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
and Status Veil.png40% Debuff Res. UpDebuff resistance is boosted
Strength: 40%Duration: 1 turn
.
At level 30:
All allies also gain Status Armored.png100% / 30% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 30% less damage.Duration: 1 turn
.
1T 5T Spartan - 1
Ability m 2076 1.png Thermopylae 5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit).
Gain Status Shield.pngShield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: Indefinite
.
Remove 1 debuff.
(When almost knocked out: Activates at end of turn.)
- 5T Spartan Yes 20
Ability m 2077 3.png Hoplite All allies gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 1-6 turns
, Status DoubleUp.png100% DA UpDouble attack rate is boosted
Strength: 100%Duration: 1-6 turns
, Status TripleUp.png50% TA UpTriple attack rate is boosted
Strength: 50%Duration: 1-6 turns
, Status DamageCapUp.png10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 10%Duration: 1-6 turns
, and Status Adversity.png10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 10%Duration: 1-6 turns
.
(Extend effect duration based on number of sabre- and spear-specialty allies in party.)
1-6T 12T Spartan Yes 20
Ability m 2078 3.png Molon Labe All allies gain Status 1383.png20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
, Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 8 turns
, Status Lethal Attack Dodged.pngLethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP)
Duration: Indefinite
, and Status Shield.pngShield (3000)Next ATK received will be ineffective for a fixed amount
Strength: 3000Duration: Indefinite
.
(Consumes 40% of each ally's current HP.)
3T / 8T 10T Spartan Yes 20
Ability m 1720 3.png Elemental Phalanx All allies gain 80% superior elemental DMG CutStatus Fire Cut 80.png80% Fire CutFire DMG is cut 80%
Duration: 1 turn Fire Damage Cut.

Status Water Cut 80.png80% Water CutWater DMG is cut 80%
Duration: 1 turn Water Damage Cut.

Status Earth Cut 80.png80% Earth CutEarth DMG is cut 80%
Duration: 1 turn Earth Damage Cut.

Status Wind Cut 80.png80% Wind CutWind DMG is cut 80%
Duration: 1 turn Wind Damage Cut.

Status Light Cut 80.png80% Light CutLight DMG is cut 80%
Duration: 1 turn Light Damage Cut.

Status Dark Cut 80.png80% Dark CutDark DMG is cut 80%
Duration: 1 turn Dark Damage Cut.
and superior Elemental SwitchStatus Fire Switch.pngFire SwitchElemental DMG from foes turns into fire DMG
Duration: 1 turn

Status Water Switch.pngWater SwitchElemental DMG from foes turns into water DMG
Duration: 1 turn

Status Earth Switch.pngEarth SwitchElemental DMG from foes turns into earth DMG
Duration: 1 turn

Status Wind Switch.pngWind SwitchElemental DMG from foes turns into wind DMG
Duration: 1 turn

Status Light Switch.pngLight SwitchElemental DMG from foes turns into light DMG
Duration: 1 turn

Status Dark Switch.pngDark SwitchElemental DMG from foes turns into dark DMG
Duration: 1 turn

.
All other parties gain Status Dmg Cut 80.png80% DMG CutTaking 80% less DMG
Strength: 80%Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
.
1T 5T Paladin - 1
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill Notes
Ability Reflect.png Reflection Gain 3-hit Status Repel.png25% RepelTaking less DMG and reflects attacks
Strength: 25%Duration: 1 turn or 3 hitsDamage Cut reducing damage taken and reflecting attacks.
Warning! Does not work for Plain Damage!
.
1T 6T Knight
Sentinel
Holy Saber
Spartan
Paladin
3 Knight
Sentinel
Holy Saber
at lvl 20
Ability Defend.png Testudo Gain Status DefenseUpStack.pngDEF Up (Stackable)DEF is boosted while active (Stackable)
Duration: 5 turns
.
5T 2T 10
Ability Attract.png Guardian Gain Status DefenseUp.pngDEF UpDEF is boosted
Duration: 3 turns
and Status AggroUpArrow.pngHostility UpMore likely to be attacked
Strength: 50Duration: 3 turns
.
(Consumes 30% of charge bar.)
3T 5T 15 Spartan
at lvl 20
Ability Invincible.png Centurion II Target ally gains Status Repel.pngUnchallenged (1 time)Next DMG received will be ineffective
Duration: 3 turns
.
3T 8T 10
Ability Hardened Shield.png Hardened Shield Gain Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Duration: 3 turnsStacking: Single
.
Self-inflict Status DefenseDown.pngDEF DownDEF is lowered (Can't be removed)
Duration: 3 turns
.
Inflict Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
on a foe.
3T 6T 20
Ability m 1721 3.png Noblesse Proteger Gain Status Substitute.pngSubstitute (All-Ally)Receives all attacks in place of allies
(Includes all-ally attacks)
Duration: 1 turn
and Status Shield.pngShield (10000)Next ATK received will be ineffective for a fixed amount
Strength: 10000Duration: Indefinite
.
1T 6T 50 Paladin
at lvl 20
Ability m 1722 3.png Boosted Resistance All allies gain Status Veil.png200% Debuff Res. UpDebuff resistance is boosted
Strength: 200%Duration: 5 turns
and Status Dispel Cancel.pngDispel CancelEffects that remove buffs will be nullified
Duration: 5 turns
.
5T 10T 40
Ability m 1723 3.png Sacred Protection All allies gain Status 7343.pngDMG Mitigation (10000)DMG taken is lowered by a fixed amount
Strength: 10000Duration: 1 turn
.
1T 6T 30

Priest line

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required Notes
Ability HealAll.png Panacea Restores 100 HP + 20% maximum HP to all parties (Healing cap: 1500 [750 to other parties]). - 5T Priest
Cleric
- 1 Effective healing cap is 1800 including Compassion.
Ability Aura.png Grace All parties gain Status DefenseUp.png15% DEF UpDEF is boosted
Strength: 15%Stacking: Single
.
3T 5T Priest - 10
Ability ClearAll.png Clarity Remove 1 debuff from all parties. - 4T Cleric - 5
Ability Light.png Blessing 200%-300% Light damage to all foes. - 5T Cleric - 15
Ability HealAll.png Panacea II Restores 150 + 25% maximum HP to all parties (Healing cap: 2000 [1000 for other parties]). - 5T Bishop - 1
Ability m 58 4.png Dispel Removes 1 buff from a foe. - 5T Bishop - 5
Ability Revive.png Revive Resurrects one party member at 25% Max HP and places them in sub slot 1. - 12T Bishop - 15 Healing amount is affected by Master and Level Bonuses, EMP, Status Heal.pngHealing UpHeal skill's healing amount is boosted
, and Support Skills.
Ability HealAll.png Panacea III Restore HP to all parties (Healing cap: 3000 [1500 for other parties]).
At level 30:
Healing cap increased to 5000 (1500 for other parties)Verification needed. .
Adds 2-turn cut to all allies' debuff durations.
- 5T Sage - 1 Debuff durations cannot be cut to 0 turns. They can be cut to a minimum of 1 turn remaining.
Debuffs that activate at the end of their duration, such as Status Death.pngDeathKnocked out after
or Status Flame of Justice.pngSoulfire ImmolationKnocked out after 5 turns.
(Effect can be passed to ally by using a skill. Passed effect can't be removed.)
, are unaffected by cuts to debuff duration.
Ability m 2011 1.png Path Illuminated Elemental damage to all foes.
Restore all allies' HP (Healing cap: 1000).
All allies gain Status Uplift.pngCharge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
- 5T Sage Yes 20
Ability m 2012 3.png Lapin Blanc Gain Status 7568.pngLapin BlancLe Retour du Lapin effect to caster when autorevived (1 time / Can't be removed)
Duration: Indefinite
. (Can't be recast.)
- - Sage Yes 20
Ability m 2013 3.png Cathedral's Benison All allies gain Status Shield.pngShield (10000)Next ATK received will be ineffective for a fixed amount
Strength: 10000Duration: Indefinite
and Status 3195 2.pngCathedral's BenisonEffects that remove buffs are nullified / Elemental DMG taken is converted to the element MC has superiority against / Elemental DMG taken is lowered (Can't be removed / Ends upon taking DMG 2 times)
Duration: Indefinite
.
(Cathedral's Benison ends upon taking damage 2 times.)
- 16T Sage Yes 20
Ability m 1817 2.png Vita Brevis Restore all parties' HP (Healing cap: 5000 [2500 for other parties]).
Remove 1 debuff from all parties.
1-turn cut to all allies' debuff durations.
- 5T Iatromantis - 1
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill Notes
Ability Veil.png Veil All allies gain Status Veil.pngVeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
- 6T Priest
Cleric
Bishop
Sage
Iatromantis
10 Priest
Cleric
Bishop
at lvl 20
Ability Barrier.png White Wall All allies gain Status Shield.pngShield (1500)Next ATK received will be ineffective for a fixed amount
Strength: 1500Duration: 3 turns
.
3T 7T 12
Ability Light.png Blessing II 350%-500% Light damage to all foes.
Inflict Status Holy Spike.pngHoly SpikeHP is lowered on every turn
Strength: 5000 DMG per turnDuration: 180 seconds
.
180s 7T 10 Sage
at lvl 20
Ability m 58 4.png Dispel Deluge Remove 1 buff from all foes. - 5T 25
Ability Clear.png Peace of Mind Remove 1 debuff from all allies.
All allies gain Status Shield.pngShield (500)Next ATK received will be ineffective for a fixed amount
Strength: 500Duration: 3 turns
.
3T 5T 15
Ability m 1818 3.png Amyntiko Fos All allies gain Status Veil.pngVeilDebuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
and Status TripleUp.pngGuaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: Indefinite
.
MC gains Status 7430 2.pngTherapeutic StanceFirst-slot skill activates when a foe uses a special attack (Can't be removed)
Duration: Indefinite
.
- 10T 40 Iatromantis
at lvl 20
Ability m 1819 3.png Pneuma Grant an ally Status 7431.pngPneumaATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Recovery cap is boosted (Can't be removed)
Multiplier: NormalDuration: IndefiniteStacking: Special Buff
.
- 8T 30
Ability m 1820 1.png Megali Fotia 1000% Elemental damage to all foes (Damage cap: ~1,900,000).
Fully restore all allies' HP and remove all debuffs.
(Can't recast.)
- Ready in
10 turns
10-turn cooldown at start of battle.
50

Wizard line

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required Notes
Ability Elemental.png Aether Blast 200%-300% elemental damage to a foe. - 5T Wizard
Sorcerer
- 1
Ability Fire.png Fire 200%-250% Fire damage to all foes. - 5T Wizard - 10
Ability Ice.png Freeze 200%-250% Water damage to all foes. - 5T Sorcerer - 5
Ability Blind.png Blind Inflict Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 180 seconds
on a foe.
180s 5T Sorcerer - 15
Ability Elemental.png Aether Blast II 300%-400% elemental damage to all foes (Damage cap: ~420,000).
Deals more damage when there are fewer foes.
- 5T Hermit - 1
Ability Poison.png Venom 200%-250% elemental damage to a foe (Damage cap: ~420,000).
Inflict Status Poison.pngPoisoned (4000)HP is lowered on every turn
Strength: 4000Duration: 180 seconds
.
180s 5T Hermit - 5
Ability Focus.png Laser Focus Gain Status SkillUp.png80% Skill DMG Up (Stackable / Max: 300%)Skill DMG is boosted
Strength: 80% (Max: 300%)Duration: Until usedMultiplicative modifier
.
Self-inflict Status DefenseDown.png10% DEF DownDEF is lowered
Strength: 10%Duration: 1 turn
.
1T 3T Hermit - 15
Ability Elemental.png Aether Blast III 400%-500% elemental damage to all foes (Damage cap: ~450,000).
At level 30:
Damage increased to 600%.
All allies also gain 1 Elemental CrestStatus Hellfire Crest 1.pngHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Status Deluge Crest 1.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Status Wasteland Crest 1.pngWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Status Typhoon Crest 1.pngTyphoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Status Aurora Crest 1.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Status Oblivion Crest 1.pngOblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
(Crest gained based on caster's element).
- 5T Warlock - 1
-
Ability m 2144 1.png Demonic Flare 1000% elemental damage to all foes (Damage cap: ~1,120,000) and remove 1 buff.
Inflict Status ATK Down 6.png40% ATK DownATK is lowered
Strength: 40%Duration: 6 turnsLocal status effect
, Status DEF Down 6.png40% DEF DownDEF is lowered
Strength: 40%Duration: 6 turnsLocal status effect
, Status DA Down 6.png50% DA DownDouble attack rate is lowered
Strength: 50%Duration: 6 turnsLocal status effect
, Status TA Down 6.png50% TA DownTriple attack rate is lowered
Strength: 50%Duration: 6 turnsLocal status effect
, and Status 1011 16.pngDebuff Resistance LoweredDebuff Res. Down
Duration: 6 turns
.
6T Ready in
3 turns
3-turn cooldown at start of battle.
/
15 turns15-turn cooldown upon use.
Warlock Yes 20
Ability m 2145 3.png Arcane Field Gain Status 7648 1.pngArcane FieldAll allies' ATK, DEF, multiattack rate, critical hit rate, and debuff resistance are boosted / Deals multi-hit elemental DMG to all foes based on lvl at end of turn / When lvl is 7 or charge bar is insufficient: Effect ends and deals elemental DMG to all foes based on lvl (Can't be removed)
Multiplier: PerpetuityDuration: Indefinite
.
(Effect ends when Status 7648 1.pngArcane FieldAll allies' ATK, DEF, multiattack rate, critical hit rate, and debuff resistance are boosted / Deals multi-hit elemental DMG to all foes based on lvl at end of turn / When lvl is 7 or charge bar is insufficient: Effect ends and deals elemental DMG to all foes based on lvl (Can't be removed)
Multiplier: Perpetuity
lvl is 7 or charge bar is insufficient at end of turn.)
- 10T Warlock Yes 20
Ability m 2146 3.png Crest Discharge All allies gain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
, Status 1383.png20% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
, Status DamageCapUp.png15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 15%Duration: 3 turns
, and Status Adversity.png20% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 20%Duration: 3 turns
.
(Can only be used when caster has 5 Crests of their element.)
1T /
3T
7T Warlock Yes 20
Ability m 1921 1.png Aether Siphon 700% Elemental damage to a foe (Damage cap: ~730,000).
Inflict Status Gravity.pngDelay (Drain)Drain 1 filled charge diamond from a foe
Ignores foe's Delay immunity
Unofficial status name
. If successful, gain Status Uplift.pngCharged +30%Instantly boosts Charge Bar by 30%
Strength: 30%Unaffected by charge bar gain effects
.
All allies gain 1 Elemental CrestStatus Hellfire Crest 1.pngHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Status Deluge Crest 1.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Status Wasteland Crest 1.pngWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Status Typhoon Crest 1.pngTyphoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Status Aurora Crest 1.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Status Oblivion Crest 1.pngOblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
. (Crest gained based on caster's element.)
- 6T Manadiver - 1
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill Notes
Ability Killstreak.png Bounce Great elemental damage to a foe based on the number of buffs and debuffs the foe has (Damage cap: ~580,000). - 7T Wizard
Sorcerer
Hermit
Warlock
Manadiver
8 Wizard
Sorcerer
Hermit
at lvl 20
Ability Choke.png Choke All allies gain Status AttackUp.pngAttack AllAttacks each foe
Duration: 3 turns
.
3T 7T 5
Ability DarkHaze.png Dark Haze Inflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
, Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
, Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 180 seconds
, and Status Poison.pngPoisoned (9999)HP is lowered on every turn
Strength: 9999Duration: 180 seconds
on all foes.
180s 5T 30 Warlock
at lvl 20
Ability AetherBane.png Aether Bane Inflict Status Aether Bane 1.pngAether Bane Lvl1Takes big DMG from Aether Blast (Effect boosted with every Aether Bane)
(Maximum level: 20)
on a foe.
- 5T 10
Ability Choke.png Chaser All allies gain Status 1383.png20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
.
3T 7T 25
Ability Resounding Chant.png Resounding Chant 300% elemental damage to all foes (Damage cap: ~400,000).
All allies gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
(Boost to damage, damage cap, and charge bar effect based on number of staff-specialty allies.)
- Ready in
3 turns
3-turn cooldown at start of battle.
/
12 turns12-turn cooldown upon use.
50 See Gameplay Notes.
Ability m 1922 1.png Wild Magica 400% Elemental damage to a foe (Damage cap: ~635,000).
Gain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns
.
(When 50% charge bar is consumed: Also gain Status Routine Step.pngDouble StrikeAttacks twice each turn
Duration: 2 turns
.)
2T 9T 50 Manadiver
at lvl 20
Ability m 1923 3.png Secret Triad Fill 3 charge diamonds on all foes.
All allies gain Status 1383.png20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
, Status Uplift.pngCharge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
, and 1 Elemental CrestStatus Hellfire Crest 1.pngHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Status Deluge Crest 1.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Status Wasteland Crest 1.pngWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Status Typhoon Crest 1.pngTyphoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Status Aurora Crest 1.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Status Oblivion Crest 1.pngOblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
(Crest gained based on caster's element.)
3T 6T 40
Ability m 1924 3.png Overtrance Gain Status 7523.pngOvertranceCharge bar isn't consumed when using charge attack or skills (Can't be removed / Can't be extended)
Duration: 6 turns
and Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
. (Can't recast.)
6T Ready in
3 turns
3-turn cooldown at start of battle.
30

Thief line

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required Notes
Ability Assassin.png Crack Shot Gain Status 1457.pngSalted WoundATK is boosted when foe is in break mode
.
1T 5T Thief
Raider
- 1
Ability Treasure.png Bounty Hunter Raise a foe's Status Bounty.pngBountyItem drop rate is boosted
lvl by 1.
- 3T Thief - 10
Ability Treasure.png Bounty Hunter II Inflict 2 Status Bounty.pngBountyItem drop rate is boosted
stacks on a foe.
- 3T Raider - 5 See Drop rate boosts.
Ability Duration.png Tricky Moves Inflict Mode Bar CutCut to foe's mode bar
on a foe in Overdrive.
- 5T Raider - 15
Ability Assassin.png Crack Shot II Gain Status AttackUp.png15% ATK UpATK is boosted
Strength: 15%Multiplier: NormalDuration: 1 turn
and Status 1457.pngSalted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 400% (300% for Charge Attack)Multiplier: AssassinDuration: 1 turn
.
1T 5T Hawkeye - 1
-
Ability Treasure.png Bounty Hunter III Inflict 3 stacks of Status Bounty.pngBountyItem drop rate is boosted
on a foe.
- 3T Hawkeye - 5
Ability Triple.png Lethal Aim Gain Status TripleUp.png25% TA UpTriple attack rate is boosted
Strength: 25%Duration: 4 turns
.
4T 12T Hawkeye - 15
Ability Assassin.png Crack Shot III Gain Status AttackUp.png20% ATK UpATK is boosted
Strength: 20%Multiplier: NormalDuration: 1 turn
, Status 1457.pngSalted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 350%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack
, and Status CriticalUp.png100% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 50% more damage.Duration: 1 turn
.
At level 30:
Also gain Status 1383.png30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 30%Duration: 1 turn
.
1T 5T Bandit Tycoon - 1
Ability m 2110 3.png Aperitif Gain Status 7614 2.pngBanquetIn 2 turn(s): Onslaught effect to a foe / Sharp boost to MC's ATK (During break mode only / 1 hit) / End cooldown for damage skills (Can't be removed)
Duration: 2 turns
and Status 1383.png30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 30%Duration: 3 turns
.
Raise a foe's Status Bounty.pngBountyItem drop rate is boosted
lvl by 3.
(Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.)
2T /
3T
5T Street King - 1
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill Notes
Ability Lock.png Extend Break Inflict Status Lock.pngBreak Boosted (Time)Break mode time is extended
and Status Lock.pngBreak Boosted (DMG)DMG needed to switch to normal mode is boosted
on a foe.
Varies 6T Thief
Raider
Hawkeye
Bandit Tycoon
Street King
5 Thief
Raider
Hawkeye
at lvl 20
Duration scales with Status Bounty.pngBountyItem drop rate is boosted
's stacks, being around 120 seconds at Status Treasure9.pngBounty lvl 9Item drop rate is boosted
.
Ability Snatch.png Force Snatch Remove 1 buff from a foe.
Gain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
.
1T 6T 15
Ability TreasureRed.png Bounty Hunter IV 200% elemental damage to a foe (Damage cap: ~420,000) and inflict 3 stacks of Status Bounty.pngBountyItem drop rate is boosted
.
- 5T 25 Bandit Tycoon
at lvl 20
Status Bounty.pngBountyItem drop rate is boosted
stacks are applied before damage is dealt.
Ability WhiteSmoke.png White Smoke All allies gain Status Veil.pngVeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
and Status Mirror Image.pngMirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
.
- 8T 30
Ability RupieFlip.png Rupie Flip Plain damage to one enemy. - 0T 10 Uses rupies. 1 Rupie = 1 Damage.
Choose: 1000, 3000, or 10000 Rupies.
Up to 100000 Rupies can be used per battle.
Remaining Rupies available are displayed when choosing how much to spend.
Ability Spring's Gate.png Spring's Gate Inflict Status Onslaught 3.pngOnslaughtTakes effects that activate against foes in break
Base Accuracy: 100%Duration: 3 turnsLocal status effect
on all foes.
All allies gain Status 1383.pngBonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 15% + 5% per Status Bounty.pngBountyItem drop rate is boosted
level (Max: 60%)Duration: 1 turn
based on Bounty Level (Max: 60%).
3T / 1T 5T 50 The strength of Status 1383.pngBonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 15% + 5% per Status Bounty.pngBountyItem drop rate is boosted
level (Max: 60%)
is dependent on the foe with the highest Status Bounty.pngBountyItem drop rate is boosted
.
It will grant Status 1383.png15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 15%
without Status Bounty.pngBountyItem drop rate is boosted
increasing by 5% per Status Bounty.pngBountyItem drop rate is boosted
stack, up to 60% at 9 Status Bounty.pngBountyItem drop rate is boosted
.
Ability m 2111 1.png Couteau Royal 8-hit elemental damage to random foes.
Gain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
.
(Bonus damage based on foe's Status Bounty.pngBountyItem drop rate is boosted
lvl [Max: 5 hits].)
1T 7T 30 Street King
at lvl 20
Ability m 2112 3.png Parfait d'Amour All allies gain Status 3213.pngParfait d'AmourSharp boost to Bounty Hunter success rate / Boost to ATK specs based on the foe's bounty level (Can't be removed)
Duration: 3 turns
.
When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped:
Extend Status 3213.pngParfait d'AmourSharp boost to Bounty Hunter success rate / Boost to ATK specs based on the foe's bounty level (Can't be removed)
duration by 5 turns and raise a foe's Status Bounty.pngBountyItem drop rate is boosted
lvl by 2.
3-8T 12T 40
Ability m 2113 3.png La Manteau Du Roi MC fakes their death and switches positions with a sub ally. (Can't recast.)
When switching with an ally: Switched ally gains Status 7615.pngSurrogate SuccessorATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / More likely to be attacked (Can't be removed)
Multiplier: PerpetuityDuration: Indefinite
.
When MC returns: MC gains Status 7615.pngTrue HeirATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Skill cooldowns are cut by 1 turn (Can't be removed / Skill cooldown can't be made lower than 1 turn)
Multiplier: PerpetuityDuration: Indefinite
.
- - 50

Enhancer line

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required Notes
Ability Slow.png Stall Elemental damage to a foe.
Inflict Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
.
- 5T Enhancer
Arcana Dueler
- 1
Ability Ability.png Elemental Focus All parties gain Status AttackUp.png40% Skill DMG UpSkill DMG is boosted
Strength: 40%
.
3T 5T Enhancer - 10
Ability Ability.png Elemental Focus II All parties gain Status AttackUp.png60% Skill DMG UpSkill DMG is boosted
Strength: 60%Duration: 3 turns
.
3T 5T Arcana Dueler - 5
Ability Quick.png Quick Strike All allies gain Status DoubleUp.png5% DA UpDouble attack rate is boosted
Strength: 5%Duration: 3 turns
and Status TripleUp.png5% TA UpTriple attack rate is boosted
Strength: 5%Duration: 3 turns
.
3T 7T Arcana Dueler - 15
Ability Slow.png Stall II 200% elemental damage to a foe.
Inflict Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
.
- 5T Dark Fencer - 1
Ability Miserable.png Miserable Mist Inflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
and Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
on all foes.
180s 5T Dark Fencer - 5
Ability Gravity.png Gravity Wave Inflict Status Gravity.pngGravitySpecial attack max charge turn is extended
Duration: 180 seconds
on a foe.
180s 9T Dark Fencer - 15
Ability Slow.png Stall III Elemental damage to a foe.
Inflict Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
.
At level 30:
Also inflict Status AttackDownStack.png10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
and Status DefenseDownStack.png10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
.
Lvl 30:
180s
5T Chaos Ruler - 1
Ability m 2005 1.png Bleak Disorder 2-hit elemental DMG to a foe.
Inflict elemental DEF Down (Stackable), Status 6110.pngDA Down (Stackable)Double attack rate is lowered (Stackable)
Duration: 180 seconds
, and Status 6111.pngTA Down (Stackable)Triple attack rate is lowered (Stackable)
Duration: 180 seconds
.
(When a foe has 12 or more debuffs: Activates upon normal attacks.)
180s 6T Chaos Ruler Yes 20
Ability m 2006 4.png Flames of Chaos Various debuffs to all foes. 180s / 6T 14T Chaos Ruler Yes 20
Ability m 2007 4.png Malignity Inflict Status 6802 1 1.pngMalignityElemental DMG dealt by foes is reduced to 0 (Can't be removed / Can't be extended)
Duration: 1 turn
on all foes.
Self-inflict Status 1111 3.pngMalignityCan't use skills (Can't be removed / Duration can't be cut)
Duration: 2 turns
.
1T / 2T 12T Chaos Ruler Yes 20
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill Notes
Ability QuickDown.png Quick Down Inflict Status DoubleDown.pngDA DownDouble attack rate is lowered
Duration: 180 seconds
and Status TripleDown.pngTA DownTriple attack rate is lowered
Duration: 180 seconds
on a foe.
180s 6T Enhancer
Arcana Dueler
Dark Fencer
Chaos Ruler
3 Enhancer
Arcana Dueler
Dark Fencer
at lvl 20
Ability Snatch.png Blood Sword Gain Status Drain.pngDrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: 5% of damage dealt (Healing cap: 500 HP)Duration: 3 turns
.
3T 9T 10
Ability Ougi.png Uprising Target ally gains Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Multiplier: NormalDuration: 3 turns
, Status DoubleUp.png30~35% DA UpDouble attack rate is boosted
Strength: 30~35%Duration: 3 turns
, and Status Uplift.png20% UpliftedCharge bar is boosted on every turn
Strength: 20%Duration: 3 turns
.
3T 8T 30 Chaos Ruler
at lvl 20
Ability Pilfer.png Unpredictable Inflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
, Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
, and a random debuff on all foes.
180s 6T 15 Random debuffs are: Status DoubleDown.pngDA DownDouble attack rate is lowered
Duration: 180 seconds
, Status TripleDown.pngTA DownTriple attack rate is lowered
Duration: 180 seconds
, Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 180 seconds
, Status Burned.pngBurned (3000)HP is lowered on every turn
Strength: 3000Duration: 180 seconds
, Status Sleep 3.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)
Duration: 3 turnsTakes 25% more damage
Local status effect
, Status Charm.pngCharmedAttacks are slightly limited
Duration: 180 seconds
, Status Paralysis Purple.pngParalyzedCan't attack
Duration: 60 secondsThis type of Paralysis is on a separate resistance counter
than the normal (yellow) Paralysis debuff.
, and Status Petrified Purple.pngPetrifiedStops enemy's charge diamonds from filling.
Duration: 60 secondsThis type of Petrified is on a separate resistance counter
than the normal (blue) Petrified debuff.
.
Ability Chaos.png Chaos Status Chaos.pngChaosAllies' and foes' debuff resistance and foes' special attack DMG are modified as time passes
Duration: 180 secondsField effect
to the field, lowering all foes' and allies' debuff resistance every 60 seconds.
Debuff resistance lowered by 5% / 10% / 15%.
180s 16T 20 With this effect, allies' and foes' debuff resistance is lowered and foes' special attack DMG is boosted.
The debuff resistance hit rate and the special attack DMG boost amount will be modified at 60 and 120 seconds.
Ability Absorption.png Absorption All allies gain Status Absorb DMG.png30% DMG AbsorptionPartially absorbs DMG to recover HP
Strength: 30%Duration: 2 turns
.
2T 6T 20 Heals 30% of the damage taken rounded down at the end of the turn.
Does not activate if the character dies before the end of the turn.

Grappler line

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required Notes
Ability Counter.png Counter Gain Status Counter.pngDodge-and-Counter (3 times)Dodge and counter one-ally attacks
Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
and Status AttackUp.pngATK UpATK is boosted
Duration: 2 turns
.
2T 5T Grappler
Kung Fu Artist
- 1
Ability m 35 3.png Taking Chances Gain Status AttackUp.pngATK UpATK is boosted
Duration: 5 turns
.
Self-inflict Status DefenseDown.pngDEF DownDEF is lowered
Duration: 5 turnsCan't be removed
.
5T 6T Grappler - 10
Ability m 35 3.png Taking Chances II Gain Status AttackUp.png60% ATK UpATK is boosted
Strength: 60%Multiplier: NormalDuration: 5 turnsStacking: Dual
.
Self-inflict Status DefenseDown.png20% DEF DownDEF is lowered (Can't be removed)
Strength: 20%Duration: 5 turns
.
5T 6T Kung Fu Artist - 5
Ability Selfheal.png Chi Channeler Restore caster's HP (Healing cap: 1500).
Gain Status DefenseUp.pngDEF UpDEF is boosted
Duration: 3 turns
.
3T 5T Kung Fu Artist - 15
Ability Counter.png Counter II Gain Status Counter.pngDodge-and-Counter (3 times)Dodge and counter one-ally attacks
Strength: 350%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
and Status AttackUp.png20% ATK UpATK is boosted
Strength: 20%Duration: 2 turns
.
2T 5T Ogre - 1
Ability FightingSpirit.png Fighting Spirit 200%-300% elemental damage to a foe.
Gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
- 5T Ogre - 5
Ability Ougi.png Pandemonium Gain Status Uplift.png70% Charge Bar Gain UpCharge bar gain is boosted
Strength: 70%Duration: 3 turns
.
3T 8T Ogre - 15
Ability Counter.png Knifehand Strike Gain Status Counter.pngTank-and-Counter (3 times)Counters upon taking DMG
Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit.
, Status DefenseUp.png30% DEF UpDEF is boosted
Strength: 30%Duration: 2 turns
, and Status AggroUpArrow.pngHostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
.
At level 30:
Status AggroUpArrow.pngHostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
upgraded to Status AggroUpArrow.pngFull Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
.
Also gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 2 turns
.
2T 5T Luchador - 1
Ability m 1234 3.png Lucha de Parejas Caster and ally in the next position gain Status 6268 3.pngTagCharge bar is boosted on every turn / Boost to C.A. specs (Stackable) at end of turn / Instant C.A. standby and C.A. Reactivation every 5 turns (Can't be removed)
Duration: Indefinite
.
(Can only tag one ally at a time. Team splits up upon recast.)
- Cast:
1T
Recast:
0T
Luchador Yes 20
Ability m 2074 3.png Fight Song Gain Status 7590.pngFight SongTriple attack rate is boosted / Exciting Match lvl rises by 1 upon triple attacks /
When lvl 7 at end of turn: Ends cooldown for damage skills / Resets Exciting Match lvl / ATK is sharply boosted (Can't be removed)
Duration: Indefinite
.
(Can't be recast.)
- - Luchador Yes 20
Ability m 2075 3.png Vez de Rudo Take on the role of the rudo.
(Gain Status 7592.pngRudoUses charge attack when charge bar is full even if set to Hold / Counters upon taking DMG / 3-hit elemental DMG to a foe and hit to ATK and DEF (Stackable) after normal attacks /
Elemental DMG to a foe / Bonus Elemental DMG effect to caster upon using charge attack /
When a foe uses a special attack: 2-hit elemental DMG to the foe / Toxicosis lvl rises by 1 / Blind effect (Can't be removed)
Duration: Indefinite
.
Self-inflict Status SkillSeal.pngSkill SealedCan't use skills (Can't be removed)
Duration: Indefinite
.
[Activates at battle start. Can't be recast.])
- - Luchador Yes 20
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill Notes
Ability Spirit.png Spirit of Training Gain Status AttackUpStack.png10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: 5 turns
.
5T 2T Grappler
Kung Fu Artist
Ogre
Luchador
8 Grappler
Kung Fu Artist
Ogre
at lvl 20
Ability Ichijigamae.png Horizontal Solace Gain Status AggroUpArrow.pngHostility UpMore likely to be attacked
Duration: 1 turn
.
2-hit boost to number of counters when a counter effect is active.
1T 7T 5
Ability Steroid.png Ring Ruler Gain Status HypeUp.pngRing RulerHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4)
Duration: Indefinite
. (Ends upon taking damage.)
- 8T 5 Luchador
at lvl 20
Ability Mic Hype.png Mic Hype All parties gain Status Uplift.png10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 3 turns
.
3T 8T 25
Ability Tag Team.png Tag Team All allies instantly perform a normal attack without using up a turn. - 15T 40 Allies will not use Charge Attacks.
Buffs such as Status Routine Step.pngDouble StrikeAttacks twice each turn
Duration: 1 turn
will not take effect.

Ranger line

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required Notes
Ability Evasion.png Quick Step Gain Status DefenseUp.pngDodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
.
1T 5T Ranger
Archer
- 1
Ability Arrow.png Rain of Arrows 150-300% elemental damage to all foes. - 5T Ranger - 10
Ability Arrow.png Rain of Arrows II Elemental damage to all foes.
Inflict Status AttackDown.pngATK DownATK is lowered
Strength: SmallDuration: 180 seconds
.
180s 5T Archer - 5
Ability Killstreak.png Hard Line Big elemental damage to a foe with a debuff. - 7T Archer - 15
Ability Evasion.png Quick Step II Gain Status DefenseUp.pngDodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
and Status AttackUp.png100% ATK UpATK is boosted
Strength: 100%Duration: 1 turn
.
1T 5T Sidewinder - 1
Ability Arrow.png Rain of Arrows III 300% elemental damage to all foes.
Inflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Duration: 180 seconds
.
180s 5T Sidewinder - 5
Ability Killstreak.png Bullseye Run (100% + 100% per target's debuff) elemental damage to a foe (Damage cap: ~580,000). - 7T Sidewinder - 15
Ability m 313 1.png Evasive Maneuvers 800% elemental damage to a foe (Damage cap: ~630,000).
Gain Status AttackUp.png100% ATK UpATK is boosted
Strength: 100%Multiplier: NormalDuration: 1 turn
, Status DefenseUp.pngDodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
, and Status EffectOnDodge.pngBonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn 500% Elemental damage to all foes.(Damage cap: ~630,000)
Inflict Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 180 seconds
.
.
At level 30:
Now hits all foes.
Damage increased to 1000% (Damage cap: ~1,160,000).
Upgrade Status EffectOnDodge.pngBonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn
to Status EffectOnDodge.pngBonus Effect on Dodge+Upon dodging: Blind effect to all foes / Remove 1 buff / Delay effect
Duration: 1 turn 500% Elemental damage (Damage cap: ~630,000) to all foes.
Inflict Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 180 seconds
, Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
, and remove 1 buff.
.
1T 5T Nighthound - 1 Status EffectOnDodge.pngBonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn
will only trigger once even if you dodge multiple times in a single turn.
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill Notes
Ability Blind.png Steady Aim Inflict Status 4002.pngSteady AimTargeted by a skill
Duration: 180 seconds
on a foe.
Gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
180s 5T Ranger
Archer
Sidewinder
Nighthound
5 Ranger
Archer
Sidewinder
at lvl 20
Status 4002.pngSteady AimTargeted by a skill
Duration: 180 seconds
has no actual effect.
Its value lies in boosting the damage of skills like Ability Killstreak.png Bullseye Run(100% + 100% per target's debuff) elemental damage to a foe (Damage cap: ~580,000).
and activating Weapon s 1040707500 note.jpg Maverick's Emblem of Divinity effect.
Ability m 98 3.png Change Switches position with a sub member. - 2T 8
Ability m 98 3.png Tactical Relocation Switch positions of any two allies of your choice. - 20T 30 Nighthound
at lvl 20
Ability Frequency.png Frequency Jam All allies gain Status Dodge.png~35% Dodge Rate UpChance to dodge DMG and debuffs
Strength: ~35%Duration: 2 turns
and Status CriticalUp.png40% / 40% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 40% chance of dealing 40% more damage.Duration: 2 turns
.
2T 7T 20
Ability Twilight Zone.png Twilight Zone Status Twilight Zone.pngTwilight ZoneWhen superior element, DMG is boosted for fire, water, earth and wind attacks
Field effect
to the field.
180s 16T 30 When superior element: 30% Elem ATK Up for Fire, Water, Earth, and Wind attacks.
Ability Judicious Shot.png Judicious Shot 300% elemental damage to all foes (Damage cap: ~660,000).
Inflict 25% Element DEF DownElement DEF Down debuff based on weapon element
Strength: 25%Duration: 180 seconds
.
180s 5T 25
Ability Time On Target.png Time On Target 300% elemental DMG to a foe (Damage cap: ~440,000).
Inflict a random debuff.
(Number of hits and debuffs increased based on number of bow and gun-specialty allies / Max: 6.)
- 15T 50 See Gameplay Notes.

Harpist line

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required Notes
Ability Overture.png Overture All parties gain Status Heal.pngHealing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Duration: 3 turns
and Status Heal.pngHealing Cap Up (Stackable)Heal skill's healing cap is boosted (Stackable)
Duration: 3 turns
. Harps enhance effect when equipped.
3T 7T Harpist
Bard
- 1
Ability MusicPurple.png Angelic Voice Inflict Status Charm.pngCharmedAttacks are slightly limited
Duration: 180 seconds
on one enemy. Harps enhance effect when equipped.
180s 5T Harpist - 10
Ability MusicPurple.png Angelic Voice II Harp: Inflict Status Charm.pngCharmedAttacks are slightly limited
Strength: 55%
on a foe.
Others: Inflict Status Charm.pngCharmedAttacks are slightly limited
Strength: 25%
on a foe.
180s 5T Bard - 5
Ability Regen.png Bard Song Harp: All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: 5% maximum HP
(Healing cap: 300 HP)
.
Others: All allies gain Status Heal.pngRefreshHP is restored on every turn
Strength: 3% maximum HP
(Healing cap: 150 HP)
.
5T 8T Bard - 15
Ability Overture.png Overture II Harp: All parties gain Status Heal.png40% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and Status Heal.pngHealing Cap Up (Stackable / Max: 30%)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
Dagger: All parties gain Status Heal.png10% Healing Up (Stackable)Heal skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and Status Heal.pngHealing Cap Up (Stackable / Max: 20%)Heal skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
3T 7T Superstar - 1
Ability Pilfer.png Soul Soloist Harp: Inflict Status DebuffResDown.png30% Debuff Res. DownDebuff resistance is lowered
Strength: 30%Base Accuracy: 200%
on all foes.
All allies gain Status Veil.png30% Debuff Res. UpDebuff resistance is boosted
Strength: 30%Base Accuracy: 200%Duration: 3 turns
.
Weapon s 1040408400.jpg Fonic Rod: Inflict Status DebuffResDown.png20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Base Accuracy: 200%
on all foes.
All allies gain Status Veil.png20% Debuff Res. UpDebuff resistance is boosted
Strength: 20%Base Accuracy: 200%Duration: 3 turns
.
Other weapons: Inflict Status DebuffResDown.png5% Debuff Res. DownDebuff resistance is lowered
Strength: 5%Base Accuracy: 90%
on all foes.
All allies gain Status Veil.png5% Debuff Res. UpDebuff resistance is boosted
Strength: 5%Base Accuracy: 90%Duration: 3 turns
.
3T 5T Superstar - 5
Ability Quick.png Sky Realm Song Harp: All allies gain Status DoubleUp.png60% DA UpDouble attack rate is boosted
Strength: 60%Duration: 3 turns
.
Other weapons: All allies gain Status DoubleUp.png20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 3 turns
.
3T 6T Superstar - 15
Ability Concludere.png Concludere Harp: All parties gain Status Heal.png40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and Status Heal.pngHealing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
All parties gain 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
.
Dagger: All parties gain Status Heal.png10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and Status Heal.pngHealing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
All parties gain 10% Element ATK UpElement ATK is boosted
Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element
.
At level 30:
Increase duration of Status Heal.pngHealing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Duration: Indefinite
and Status Heal.pngHealing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable)
Duration: Indefinite
to indefinite.
Harp: Also gain Status Veil.png10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Dagger: Also gain Status Veil.png5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable)
Strength: 5% (Max: 15%)Duration: Indefinite
.
3T 7 turns
Lvl 30:
6 turns
Elysian - 1
Ability m 2008 1.png Flageolet Elemental damage to all foes.
Raise all foes' Status 1302.pngTuningHP is lowered on every turn based on Tuning lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
lvl by 1 (Max: 10).
(Boost to hits based on foes' Status 1302.pngTuningHP is lowered on every turn based on Tuning lvl (Max: 10 / Can't be removed)
lvl [Max: 11 hits].)
180s 6T Elysian Yes 20
Ability m 2009 3.png Diatonic Harmony Gain Status 3194.pngDiatonic HarmonyCan't normal attack / At end of turn: 20% boost to charge bar / 2 random buffs to all other allies / All buffs every 7 turns (Can't be removed)
Duration: Indefinite
. (Recast to end.)
- 1T
Recast:
0T
Elysian Yes 20
Ability m 2010 3.png Accelerando Gain Status 3203.pngAccelerandoMinuet lvl rises by 1 upon an ally's triple attack / When lvl 10 at end of turn: Consumes all lvls and deals 6-hit elemental DMG to all foes / Removes 1 buff (Can't be removed)
Duration: Indefinite
. (Can't be recast.)
- - Elysian Yes 20
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill Notes
Ability MusicPurple.png Sheep Song Harp: Inflict Status Sleep 3.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)
Base Accuracy: 80%Duration: 3 turnsTakes 25% more damage
Local status effect
and Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
on a foe.
Other weapons: Inflict Status Sleep 3.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)
Base Accuracy: 50%Duration: 3 turnsTakes 25% more damage
Local status effect
and Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
on a foe.
3T 6T Harpist
Bard
Superstar
Elysian
8 Harpist
Bard
Superstar
at lvl 20
Ability MusicRed.png Tremor Round All allies gain Status AttackUp.pngHigh Voltage (ATK Up)ATK is boosted
Duration: 3 turns
and Status DefenseUp.pngHigh Voltage (DEF Up)DEF is boosted
Duration: 3 turns
.
3T 6T 5 Boost to buff strength based on numbers of parties.
Ability ArmorBreak 4.png Dirge for the Dead Inflict Status DefenseDown.png15% DEF DownDEF is lowered
Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
and 20% Element DEF DownElement DEF Down debuff based on weapon element
Strength: 20%Base Accuracy: 90%Duration: 180 seconds
.
180s 6T 20 Elysian
at lvl 20
Ability Voice Unveiled.png Voice Unveiled Grant Status DeathsGrace.pngDeath's GraceConverts turn-based DMG, such as from Poison, Burn, or Putrefy effects, to HP recovery (Can't be removed)
Duration: 5 turns
and Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 250 HP or 5% charge barDuration: 5 turns
to all allies.
5T 8T 10
Ability Call of the Abyss.png Call of the Abyss Harp: All allies gain Status DoubleUp.png80% DA UpDouble attack rate is boosted
Strength: 80%
, Status TripleUp.png30% TA UpTriple attack rate is boosted
Strength: 30%
, and Status Collapse.png35% Charge Bar Gain LoweredCharge bar gain is lowered
Strength: 35%
.
Dagger: All allies gain Status DoubleUp.png40% DA UpDouble attack rate is boosted
Strength: 40%
, Status TripleUp.png10% TA UpTriple attack rate is boosted
Strength: 10%
, and Status Collapse.png35% Charge Bar Gain LoweredCharge bar gain is lowered
Strength: 35%
.
3T 5T 14 The Status Collapse.png35% Charge Bar Gain LoweredCharge bar gain is lowered
Strength: 35%
debuff can be removed with Clarity or other debuff removal skills.
Veil does not circumvent self-inflicted debuffs.
Ability Kuorria.png Oratorio Harp-specialty allies gain Status DoubleUp.png30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 4 turns
, Status TripleUp.png30% TA UpTriple attack rate is boosted
Strength: 30%Duration: 4 turns
, and Status 1383.png20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 4 turns
.
4T 6T 50

Lancer line

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required Notes
Ability m 63 1.png Drive It In 200%-250% elemental damage to a foe.
Spear: Inflict Status Lock.pngBreak Boosted (Time)Break mode time is extended
on a foe in Break.
Axe: Inflict Mode Bar CutCut to foe's mode bar
to a foe in Overdrive.
- 7T Lancer
Dragoon
- 1
Ability Piercing.png Double Trouble Gain Status DoubleUp.png100% DA UpDouble attack rate is boosted
Strength: 100%Duration: 1 turn
.
Spear: All parties gain Status DoubleUp.pngDA UpDouble attack rate is boosted
Strength: SmallDuration: 3 turns
.
Axe: Inflict Status DoubleDown.pngDA DownDouble attack rate is lowered
Strength: Small
on a foe.
1T 5T Lancer - 10
Ability Piercing.png Double Trouble II Gain Status DoubleUp.png100% DA UpDouble attack rate is boosted
Strength: 100%Duration: 1 turn
.
Spear: All parties gain Status DoubleUp.pngDA UpDouble attack rate is boosted
Strength: MediumDuration: 3 turns
.
Axe: Inflict Status DoubleDown.pngDA DownDouble attack rate is lowered
Strength: MediumDuration: 3 turns
on a foe.
1T 5T Dragoon - 5
Ability Pyre.png Battle Scar Elemental damage based on charge bar to a foe.
Gain Status AttackUp.pngATK UpATK is boosted
Duration: 3 turns
, Status DefenseUp.pngDEF UpDEF is boosted
Duration: 3 turns
, and self-inflict Status Burned.pngOverheatedHP is lowered on every turn
Duration: 1 turn
.
3T 6T Dragoon - 15
Ability m 63 1.png Drive It In II 300% elemental damage to one enemy.
Spear: Inflict Status Lock.pngBreak Boosted (Time)Break mode time is extended
on one enemy in Break.
Axe: Inflict Mode Bar CutCut to foe's mode bar
to one enemy in Overdrive.
- 7T Valkyrie - 1
Ability Piercing.png Double Trouble III Gain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
.
Spear: All parties gain Status DoubleUp.png10% DA UpDouble attack rate is boosted
Strength: 10%Duration: 3 turnsWithout other buffs
and Status TripleUp.png5~10% TA UpTriple attack rate is boosted
Strength: 5~10%Duration: 3 turnsMaximum effect at 3 buffs.
.
Axe: Inflict Status DoubleDown.pngDA DownDouble attack rate is lowered
and Status TripleDown.pngTA DownTriple attack rate is lowered
on one enemy.
1T / 3T 5T Valkyrie - 5 Spear: Effect enhanced based on caster's number of buffs (Maximum effect at 2 buffs for DA and at 3 buffs for TA).
Axe: Effect enhanced based on target's number of debuffs.
Ability Killstreak.png Resonating Surge Elemental damage to one enemy and gain Status SkillUp.png25% Skill DMG Up (Stackable / Max: 200%)Skill DMG is boosted
Strength: 25% (Max: 200%)Duration: 6 turnsAdditive modifier
.
6T 5T Valkyrie - 15
Ability m 1594 1.png Thunder on the Water 3-hit, 100% elemental damage to a foe (Damage cap: ~200,000 per hit).
Inflict Status Lock.pngBreak Boosted (Time)Break mode time is extended
to a foe in Break.
(Boost to specs based on number of axes and spears equipped.)
At level 30:
Additional boost to specs based on number of axes and spears equipped.
- 6T Apsaras - 1
Ability m 1980 1.png Nyagrodha 5-hit, 100% Elemental damage to all foes (Damage cap: ~68,000 per hit).
Inflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Duration: 180 secondsStacking: Dual
and Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Duration: 180 secondsStacking: Dual
on all foes.
(Increase number of hits based on number of spears and axes equipped [Max: 15].)
180s 8T Apsaras Yes 20
Ability m 1981 3.png Crowning Fluidity Gain Status 3187.pngCrowning FluidityBeguiling Dance lvl rises by 1 at end of turn / Lvl resets upon taking DMG (Can't be removed)
Duration: Indefinite
. (Can't be recast.)
Status 3187.pngCrowning FluidityBeguiling Dance lvl rises by 1 at end of turn / Lvl resets upon taking DMG (Can't be removed)
: Raise Status 7550 1.pngBeguiling DanceDMG dealt is supplemented based on lvl (Max: 5 / Can't be removed)
Strength: 30,000 (Max: 150,000)Duration: Indefinite
lvl by 1 at end of turn (Max: 5 / Resets upon taking damage).
- - Apsaras Yes 20
Ability m 1982 3.png Showstopper Gain Status AggroUpArrow.pngFull Hostility100% chance to be targeted by one-ally attacks
Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
and Status Counter DodgeDMG.pngDodge/Tank-and-Counter (5 times)Counters upon dodging one-ally attacks or taking DMG
Strength: 200%Duration: 1 turn Counter attacks grant 5% charge bar per hit.
.
Spear: Gain Status 1457.png50% Sharp ATK UpATK is sharply boosted
Strength: 50%Multiplier: AssassinDuration: 1 turn
.
Axe: Gain Status 7485.pngFull-Force CounterCounters with the max number of hits while in effect
Duration: 1 turn
.
(Can't be recast.)
1T Ready in
6 turns
6-turn cooldown at start of battle.
Apsaras Yes 20
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill Notes
Ability ArmorBreak 4.png Randgrith Inflict Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single
.
180s 5T Lancer
Dragoon
Valkyrie
Apsaras
10 Lancer
Dragoon
Valkyrie
at lvl 20
Ability Spirit.png Einherjar Gain Status AttackUpStack.png20% ATK Up (Stackable / Max: 100%)ATK is boosted on every turn
Strength: 20% (Max: 100%)Multiplier: Unique StackableDuration: Until hit
.
Until hit 4T 8 Status AttackUpStack.png20% ATK Up (Stackable / Max: 100%)ATK is boosted on every turn
Strength: 20% (Max: 100%)Multiplier: Unique StackableDuration: Until hit
will be removed when hit.
Ability Swan Song.png Swan Song All parties gain Status Uplift.png10% Charge Bar Gain UpCharge bar gain is boosted
Strength: 10%Duration: 3 turns
.
Spear: All parties gain Status CriticalUp.png80% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 80% chance of dealing 20% more damage.Duration: 3 turns
.
Axe: All allies gain Status Drain.pngDrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: (Healing cap: 800)Duration: 3 turns
and Status 1057.png10% Debuff Success BoostedDebuff success rate is boosted
Strength: 10%Duration: 3 turns
.
3T 9T 20 Apsaras
at lvl 20
Ability Dance of Zeal.png Dance of Zeal Gain Status Devotion.pngDevotionThe ally with the highest remaining HP takes one-ally attacks in your place
Duration: 3 turns
.
All other allies gain Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Duration: 3 turns
and Status DefenseDown.png20% DEF DownDEF is lowered
Strength: 20%Duration: 3 turns
.
3T 8T 5 The Status DefenseDown.png20% DEF DownDEF is lowered
Strength: 20%Duration: 3 turns
debuff can be removed with Ability ClearAll.png ClarityRemove 1 debuff from all parties. or other debuff removal skills.
Veil does not circumvent self-inflicted debuffs.
Ability Springwater Robe.png Springwater Robe Gain Status Mirror Image.pngMirror Image (2 times)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite
and Status Springwater Robe.pngSpringwater RobeOn next skill cast, both spear and axe effects activate
Duration: 3 turns or until a skill with Spear/Axe effects is used
.
3T 6T 10
Ability Crestfallen Flower.png Crestfallen Flower Gain Status Veil.png50% Debuff Res. UpDebuff resistance is boosted
Strength: 50%Duration: 3 turns
.
Spear: All allies gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 3 turns20% when above 50% HP
Below 50% HP, strength decreases linearly until 10% minimum
.
Axe: All allies gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Strength: 10%-20%Duration: 3 turns20% when below 50% HP
Above 50%, strength decreases linearly until 10% at 100% HP
.
3T 6T 30
Ability Wasted Earth.png Lightning Strike Spear-specialty allies gain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
.
Axe-specialty allies gain Status Adversity.png15% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 15%Duration: 3 turns
.
1T / 3T 6T 50

Gladiator line

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required Notes
Ability Blade Swap.png Blade Swap Gain Status Blade Swap.pngBlade SwapNext charge attack switches to the auxiliary weapon's charge attack (Can't be removed)
Duration: 1 turn
and Status C.A. DMG Boosted (1 time).pngC.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: 1 turn
.
(Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.)
1T 5T Gladiator - 1 Switches all charge attacks to the auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section's while Status Blade Swap.pngBlade SwapNext charge attack switches to the auxiliary weapon's charge attack (1 time / Can't be removed)
Duration: 1 turn
is in effect.
Ability Twin Coil.png Twin Coil 2-hit, 200% elemental damage to all foes (Damage cap: ~415,000 per hit). - 6T Gladiator - 5
Ability Decimate.png Decimate 5-hit, 100% superior elemental damage to a foe (Damage cap: ~81,000 per hit).
When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10.
- 6T Gladiator - 15 Uses the main hand's element if the target is non-elemental.
Ability Blade Swap.png Blade Swap II Gain Status Blade Swap.pngBlade Swap (1 time)Next charge attack switches to the auxiliary weapon's charge attack (1 time / Can't be removed)
Duration: Indefinite
, Status C.A. DMG Boosted (1 time).png20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 20%Duration: Indefinite
, and Status CA DMG Cap.png10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 10%Duration: Indefinite
.
(Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.)
At level 30:
Also gain Status Uplift.pngCharge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
- 4T Chrysaor - 1
Ability m 2131 3.png Deuce Xiphos Gain Status 7664.pngDeuce XiphosUpon activating auxiliary weapon's charge attack: Deals triple attacks / Sharp boost to ATK / Double Strike effect (Can't be removed)
Duration: Indefinite
.
(Upon activating auxiliary weapon's charge attack: Gain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs (Can't be removed / Can't be extended)
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
, Status 1457.png50% Sharp ATK UpATK is sharply boosted (Can't be removed / Can't be extended)
Strength: 50%Multiplier: AssassinDuration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
, and Status Routine Step.pngDouble StrikeAttacks twice each turn (Can't be removed / Can't be extended)
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
(Can only be used when an auxiliary weapon is equipped. Can't recast.)
- - Chrysaor Yes 20
Ability m 2132 1.png Astrapste 2-hit, 100% elemental damage to a foe (Damage cap: ~80,000 per hit).
Inflict Status AttackDownStack.png10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds
and Status DefenseDownStack.png10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds
.
Gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
(Activates upon chain burst activation. Number of hits increased based on number of chains [Max: 10 hits].)
180s 6T Chrysaor Yes 20
Ability m 774 1.png Amber Edge 500% elemental damage to all foes (Damage cap: ~1,200,000).
Inflict Status Gravity.pngGravitySpecial attack max charge turn is extended
Duration: 180 seconds
.
All allies gain Status Uplift.png15% UpliftedCharge bar is boosted on every turn
Strength: 15%Duration: 5 turns
and Status Veil.pngVeilDebuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
180s /
5T
10T Chrysaor Yes 20
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill Notes
Ability Phalanx.png Cross Guard All allies gain Status Dmg Cut 40.png40% DMG CutTaking 40% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
.
When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Caster also gains Status Armored.png100% / 60% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 60% less damage.Duration: 1 turn
.
1T 5T Gladiator
Chrysaor
35 Gladiator
at lvl 20
Ability Piercing.png Chase Blade Gain Status TripleUp.png100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 2 turns
and Status DmgUp.pngSupplemental DMGDMG dealt is supplemented
Strength: Up to 20,000 damageDuration: 3 turns
.
(Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.)
2T / 3T 7T 30
Ability Dual Arts.png Dual Arts Gain Status C.A. Reactivation.pngC.A. ReactivationCharge attack reactivates
Duration: 2 turns
.
(Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.)
2T 5T 35 Chrysaor
at lvl 20
Ability Diptych.png Diptych Gain Status Routine Step.pngDouble StrikeAttacks twice each turn
Duration: 2 turns
and Status 1383.png20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 2 turns
.
(Consumes 20% of charge bar.)
(Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.)
2T Ready in
2 turns2-turn cooldown at start of battle.
/
8 turns8-turn cooldown upon use.
40
Ability Aurum Flow.png Aurum Flow 300% elemental damage to a foe (Damage cap: ~630,000).
Gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Activates twice.
- 7T 30

Lumberjack line

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required Notes
Ability Woodcutter's Song.png Woodcutter's Song Gain Status 6811.pngWoodcutter's SongFor every 3 skills used: Forest friends come to the rescue
Upon using charge attack: Forest friends come to the rescue
Upon taking DMG: Forest friends come to the rescue
When foe uses a special attack: Forest friends come to the rescue
(Can't be removed)
Duration: 3 turns
.
At level 30:
Status 6811.pngWoodcutter's SongFor every 3 skills used: Forest friends come to the rescue
Upon using charge attack: Forest friends come to the rescue
Upon taking DMG: Forest friends come to the rescue
When foe uses a special attack: Forest friends come to the rescue
(Can't be removed)
Duration: 3 turns
duration increased to 4 turns.
3T
Lvl 30:
4T
6T Lumberjack - 1 See Gameplay Notes.
Ability m 637 3.png Verdant Melody All allies gain Status Adversity.png20% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 20%Duration: 3 turns
.
From 2nd cast onward: All allies also gain Status 1383.png20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
.
From 3rd cast onward: All allies also gain Status Routine Step.pngDouble StrikeAttacks twice each turn
Duration: 1 turn
.
3T /
1T
8T Lumberjack Yes 20
Ability m 2147 3.png Birdsong of Balmy Breeze Gain Status 7677.pngBirdsong of Balmy BreezeAll allies' HP is restored at end of turn / Dispel Cancel effect (1 time) every 5 turns / Remove 1 debuff from all allies when a foe uses a special attack (Can't be removed)
Duration: Indefinite
.
(Can't be recast.)
- - Lumberjack Yes 20
Ability m 2148 1.png Log Lop 3-hit, 150% elemental damage to all foes (Damage cap: ~185,000 per hit).
All allies gain Status DA Up Stack.pngDA Up (Stackable)Double attack rate is boosted (Stackable)
Duration: Indefinite
, Status TA Up Stack.pngTA Up (Stackable)Triple attack rate is boosted (Stackable)
Duration: Indefinite
, and Status DamageCapUp.png2% DMG Cap Up (Stackable / Max: 10%)Maximum amount of DMG that can be dealt per hit is boosted (Stackable)
Strength: 2% (Max: 10%)Duration: Indefinite
.
(While Status 6811.pngWoodcutter's SongFor every 3 skills used: Forest friends come to the rescue
Upon using charge attack: Forest friends come to the rescue
Upon taking DMG: Forest friends come to the rescue
When foe uses a special attack: Forest friends come to the rescue
(Can't be removed)
is in effect:
Auto-activates upon normal attacks.)
- 6T Lumberjack Yes 20
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill Notes
Ability Laughing Logger.png Laughing Logger 400% elemental damage to a foe (Damage cap: ~630,000).
Gain Status CriticalUp.png~70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: ~70% chance of dealing 30% more damage.Duration: 3 turns
.
From 2nd cast onward: Also gain Status Keen.pngKeenSupplemental DMG to critical hits
Strength: (Damage cap: 50,000)Duration: 3 turns
.
From 3rd cast onward: Also gain Status DamageCapUp.png15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 15%Duration: 3 turns
.
3T 5T Lumberjack35 Lumberjack
at lvl 20
Ability Leaf Burning.png Leaf Burning Gain Status 6812.pngLeaf BurningEvery turn while in effect: All allies' ATK and DEF are boosted (Stackable) / Charge bar is boosted (Can't be removed / Ends when endurance hits 0)
Duration: Indefinite
and a 4000-damage shield effect.
(Every turn during Leaf Burning: All allies gain Status AttackUpStack.png4% ATK Up (Stackable / Max: 20%)ATK is boosted while active (Stackable)
Strength: 4% (Max: 20%)Multiplier: Unique StackableDuration: IndefiniteStacking: Teamwide
, Status DefenseUpStack.png4% DEF Up (Stackable / Max: 20%)DEF is boosted while active (Stackable)
Strength: 4% (Max: 20%)Duration: Indefinite
, and Status Uplift.pngCharge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
Leaf Burning ends when shield effect ends.)
- 10T 40
Ability Dappled Sunlight.png Dappled Sunlight Restore 10% of all allies' HP (Healing cap: 1500).
From 2nd cast onward: Also remove 1 debuff from all allies.
From 3rd cast onward: All allies also gain Status Veil.pngVeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
- 6T 30

Cavalier line

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required Notes
Ability Horseman's Duty.png Horseman's Duty All allies gain Status 1383.png15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 15%Duration: 3 turns
.
Spear: Gain Status Armored.png100% / 30% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 30% less damage.Duration: 3 turns
and Status AggroUpArrow.pngHostility UpMore likely to be attacked
Strength: SharpDuration: 1 turn
.
Gun: Gain Status Repel.pngUnchallenged (1 time)Next DMG received will be ineffective
Duration: Indefinite
and Status AggroDownArrow.pngHostility DownLess likely to be attacked
Strength: SharpDuration: 1 turn
.
At level 30:
Spear: Effect increased to Status AggroUpArrow.pngFull Hostility100% chance to be targeted by one-ally attacks (Can't be removed)
Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
. Also gain Status Veil.pngDebuff Res. UpDebuff resistance is boosted
Duration: 1 turn
.
Gun: Effect increased to Status AggroDownArrow.pngHostility DownLess likely to be attacked
Strength: ~99%Duration: 1 turn
and Status Repel.pngUnchallenged (2 times)Next DMG received will be ineffective
Duration: Indefinite
.
3T/1T 7T Cavalier - 1
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill Notes
Ability Dragphract.png Dragphract 5-hit, 100% elemental damage to random foes (Damage cap: ~75,000 per hit~380,000 total).
Spear: Restore 20% of MC's HP (Healing cap: 3000).
Gun: Gain Status CB DMG Up Stack.png40% C.B. DMG Up (Stackable / Max: 120%)Chain burst DMG is boosted (Stackable)
Strength: 40% (Max: 120%)Duration: Indefinite
and Status CB DMG Cap Up Stack.png15% C.B. DMG Cap Up (Stackable / Max: 45%)Chain Burst DMG Cap Boosted (Stackable)
Strength: 15% (Max: 45%)Duration: Indefinite
.
- 5T Cavalier30 Cavalier
at lvl 20
Ability Battering Ram.png Battering Ram 300% elemental damage to a foe (Damage cap: ~630,000).
Spear: Remove 1 buff.
Gun: Inflict Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
.
(At Equestrian Affinity lvl 3: Activates twice.)
- 7T 35
Ability High Command.png High Command Spear: Gain Status 6813 2.pngNoble PurposeNumber of Order of the Heavy Cavalry's counterattacks is boosted / Deals maximum number of counterattacks while in effect (Can't be removed / Ends upon taking DMG 2 times)
Duration: Indefinite
.
Gun: Gain Status 6813 2.pngNoble PurposeAll allies' multiattack rate is boosted (Can't be removed / Ends upon taking DMG 2 times)
Strength: 30% DA Up / 20% TA UpDuration: Indefinite
.
- 12 40 Ends upon taking damage 2 times.

Monk line

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required Notes
Ability m 1197 1.png Ascetic Stance Gain Status Counter DodgeDMG.pngDodge/Tank-and-Counter (3 times)Counters upon dodging one-ally attacks or taking DMG
Strength: 150%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
.
Raise Status 6911 1.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl by 1.
At level 30:
Now raises Status 6911 1.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl by 2.
2T 5T Monk - 1 Stated Status 6911 1.pngMartial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
gain doesn't include the support skill triggering.
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill Notes
Ability m 1198 1.png True Strike 4-hit, 200% elemental damage to a foe (Damage cap: ~180,000 per hit~720,000 total) and remove 1 buff. - 5T Monk35 Monk
at lvl 20
Ability m 1199 1.png Unyielding Form 300% elemental damage to all foes (Damage cap: ~630,000).
Gain Status AggroUpArrow.pngFull Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
, Status DefenseUp.png100% DEF UpDEF is boosted
Strength: 100%Duration: 2 turns
, and Status Veil.png100% Debuff Res. UpDebuff resistance is boosted
Strength: 100%Duration: 2 turns
.
2T 6T 40
Ability m 1200 1.png Rock Crusher 400% elemental damage to a foe (Damage cap: ~700,000).
Gain Status 1383.png25% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 25%Duration: 4 turns
, Status Armored.png100% / 30% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 30% less damage.Duration: 4 turns
, and Status CriticalUp.png70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 70% chance of dealing 30% more damage.Duration: 4 turns
.
4T 7T 30

Robin Hood line

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required Notes
Ability m 1273 1.png Opening Shot 5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit~500,000 total).
Inflict a random debuff on all foes.
At level 30:
Now inflicts two random debuffs.
3T 5T Robin Hood - 1
Ability m 2149 1.png Thousand Arrows 20-hit, 100% elemental damage to random foes (Damage cap: ~90,000 per hit).
Inflict Status DA Down 5.png100% DA DownDouble attack rate is lowered
Strength: 100%Duration: 5 turnsLocal status effect
, Status TA Down 5.png100% TA DownTriple attack rate is lowered
Strength: 100%Duration: 5 turnsLocal status effect
, and Status Accuracy Lowered 5.png30% Accuracy LoweredAttacks and special attacks have a chance to miss
Strength: 30%Duration: 5 turnsLocal status effect
on all foes.
(Consumes all Status 7656 1.pngLongstriderLongstrider lvl rises by 1 upon using skills (Max: 7 / Can't be removed)
lvls. Raise Status 7656 1.pngLongstriderLongstrider lvl rises by 1 upon using skills (Max: 7 / Can't be removed)
Duration: Indefinite
lvl by 1 upon using skills [Max: 7].)
5T 15T Robin Hood Yes 20
Ability m 1204 1.png Rebellion Shot 3-hit, 100% elemental damage to a foe (Damage cap: ~110,000 per hit) and remove 1 buff.
(Activates at end of turn when a foe has 5 or more buffs.)
- 6T Robin Hood Yes 20
Ability m 2150 3.png Rapid Nocking Nock and draw a mystic arrow.
(Skill effect changes based on the arrow selected.)
- 7T Robin Hood Yes 20
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill Notes
Ability m 1274 4.png Acrobatic Volley 7-hit, 120% elemental damage to a foe (Damage cap: ~65,000 per hit~455,000 total).
Inflict Status Gravity.pngDelay (Drain)Drain 1 filled charge diamond from a foe
Ignores foe's Delay immunity
Unofficial status name
. If successful, gain Status Uplift.pngCharged +20%Instantly boosts Charge Bar by 20%
Strength: 20%Unaffected by charge bar gain effects
.
- 6T Robin Hood35 Robin Hood
at lvl 20
Ability m 1275 4.png Emerald Fog Inflict Status AttackDown.png25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
, Status DefenseDown.png25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
, and Status 6958 4.pngGreen HazeDMG taken is supplemented based on number of debuffs
Strength: 3,000 per debuff (Damage cap: 30,000)Base Accuracy: 120%Duration: 4 turnsLocal status effect
on all foes.
180s 7T 30
Ability m 1276 3.png Return of the Fox End cooldown for caster's other skills.
Gain Status Uplift.pngCharge Bar +50%Instantly boosts Charge Bar by 50%
Strength: 50%
.
- 9T 40

Relic Buster line

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required Notes
Ability m 1416 3.png Engage Augments Gain 5 Status 7086 1.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
(Max: 5) and restore HP (Healing cap: 2000).
(When HP is 50% or above: Also gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 3 turns
.)
At level 30:
(When HP is below 50%: Also gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 3 turns
.)
3T 5T Relic Buster - 1
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill Notes
Ability m 1417 3.png Tactical Shield All allies gain Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
Duration: Indefinite
, Status Veil.pngVeilDebuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
, and Status Armored.png100% / 20% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 20% less damage.Duration: 3 turns
.
(Boost to Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
Duration: Indefinite
's specs based on number of Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
3T 7T Relic Buster30 Relic Buster
at lvl 20
See Gameplay Notes.
Ability m 1418 3.png Limit Burst All allies gain Status Uplift.pngCharge Bar +Instantly boosts Charge Bar by
, Status C.A. DMG Boosted (1 time).pngC.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite
, and Status CA DMG Cap.pngC.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Duration: Indefinite
based on number of Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.
(Consumes all Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
- 12T 50 See Gameplay Notes.
Ability m 1419 1.png Blitz Raid Attack without using up a turn.
(Consumes 1 Status 7086 1.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
- 0T 40

Alchemist line

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required Notes
Ability Potion.png Alchemize Green Potion Create one green potion. - 7T Alchemist - 1
Ability HealAll.png Just the Cure Restore 25% of all allies' HP (Healing cap: 1500). - 7T Alchemist - 5
Ability Morale.png A Little Pick-Me-Up All parties gain Status Uplift.pngCharge Bar +5%Instantly boosts Charge Bar by 5%
Strength: 5%
.
- 10T Alchemist - 15
Ability Potion Refinement.png Potion Refinement Create 1 green potion.
All allies gain Status Vaccine.pngVaccineRemoves all debuffs at turn end (Can't be removed)
Duration: 1 turn
.
At level 30:
All allies also gain Status AttackUpStack.png10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite
and Status DefenseUpStack.png10% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
1T 6T Doctor - 1
Ability m 2141 3.png Primary Care Grant another ally Status 7646.pngPrimary Care[Element] ATK is boosted / DEF is boosted / Double attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Charge bar gain is boosted (Can't be removed)
Duration: Indefinite[Element] is the MC's current element
.
(When Status 7646.pngPrimary Care[Element] ATK is boosted / DEF is boosted / Double attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Charge bar gain is boosted (Can't be removed)
[Element] is the MC's current element
is already granted:

Restore target's HP [Healing cap: 10,000] and remove all debuffs.)
- 10T Doctor Yes 20
Ability m 2142 3.png Outperform Grant another ally Status C.A. Reactivation.pngC.A. Reactivation (1 time)Charge attack reactivates (1 time / Can't be removed)
Duration: Indefinite
, Status C.A. DMG Boosted (1 time).png60% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time / Can't be removed)
Strength: 60%Duration: Indefinite
, and Status CA DMG Cap.png10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time / Can't be removed)
Strength: 10%Duration: Indefinite
.
Inflict Status 7647.pngOutperformHP is lowered on every turn (Can't be removed)
Strength: (Damage cap: 1000)Duration: 5 turns
on target ally.
- 8T Doctor Yes 20
Ability m 2143 3.png High Immunity All allies gain Status Veil.png100% Debuff Res. UpDebuff resistance is boosted (Can't be removed)
Strength: 100%Duration: 5 turns
, Status Dispel Cancel.pngDispel CancelEffects that remove buffs will be nullified (Can't be removed)
Duration: 5 turns
, and Status Repel.pngUnchallengedNext DMG received will be ineffective (Can't be removed)
Duration: 1 turn
.
(Uses 1 green potion.)
5T /
1T
12T Doctor Yes 20
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill Notes
Ability Steroid.png Fury Capsule Gain Status AttackUp Timer.pngReadying Skill (ATK Up)Skill will take effect after 3 turns
Duration: 3 turns
: After 3 turns all allies gain Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Duration: 3 turns
.
3T 6T Alchemist
Doctor
10 Alchemist
at lvl 20
Ability Nutrients.png Nutrients All allies gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 3 turns
and Status HealUp.pngRecovery Cap Boosted (1000)Recovery cap is boosted
Strength: 1000Duration: 3 turns
.
3T 6T 25 Doctor
at lvl 20
Ability Maddening Vitality.png Maddening Vitality Grant another ally Status 1502.pngHypeATK is boosted
Duration: 4 turns
, Status Veil.png70% Debuff Res. UpDebuff resistance is boosted
Strength: 70%Duration: 4 turns
, and Status Counter.pngTank-and-Counter (5 times)Counters upon taking DMG
Strength: 300%Duration: 4 turnsCounter attacks grant 5% charge bar per hit.
.
Inflict Status Max HP Down Stack.png10% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed)
Strength: 10% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP
on target ally.
4T 3T 40 Can't target MC. Can't be used on characters with 90% max HP lowered.
Ability Adrenaline Rush.png Adrenaline Rush All allies gain Status Uplift.png100% Charge Bar Gain UpCharge bar gain is boosted (Can't be removed / Shorted effect after effect ends)
Strength: 100%Duration: 2 turns
.
Inflict Status Shorted.pngShortedCharge bar is frozen (Can't be removed)
Duration: 3 turns
on all allies after effect ends.
2T 9T 30

Ninja line

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required Notes
Ability Ninjutsu.png Ninjutsu Bonus effects from seal combo. - 6T Ninja - 1
Ability Shuriken.png Fuma Shuriken 100% elemental damage to a foe.
Bonus effects from seal combo.If the target has any element seal (level 1) inflict 30% DEF Lowered and Seal level 2, gain Elemental Resist Down and another buff.
Katana: Cut to Ability Ninjutsu.png NinjutsuBonus effects from seal combo.'s cooldown.
Melee: Gain Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Duration: 3 turns
and Status DoubleUp.pngDA UpDouble attack rate is boosted
Duration: 3 turns
.
3T 8T Ninja - 5
Ability Cloudy.png Haze Elemental damage to a foe.
Katana: Self-inflict Status Blind.pngBlindedAttacks have a slight chance to miss
Strength: 50%Duration: 2 turns
.
Gain Status DoubleUp.png50% DA UpDouble attack rate is boosted
Strength: 50%Duration: 1 turn
.
Melee: Gain Status AttackUp.png60% ATK UpATK is boosted
Strength: 60%Duration: 3 turns
, Status DefenseDown.pngDEF DownDEF is lowered (Can't be removed)
Duration: 3 turns
, and Status Uplift.png10% Charge Bar Gain UpCharge bar gain is boosted
Strength: 10%Duration: 3 turns
.
3T 6T Ninja - 15 Status Blind.pngBlindedAttacks have a slight chance to miss
Strength: 50%Duration: 2 turns
cannot be removed with Ability ClearAll.png ClarityRemove 1 debuff from all parties. or other debuff removal effects.
Veil does not circumvent self-inflicted debuffs.
Mainhanding Weapon s 1040906600.jpg Ray of Zhuque Pontus circumvents the effects of Status Blind.pngBlindedAttacks have a slight chance to miss
Strength: 50%Duration: 2 turns
.
Ability Runeweaving.png Runeweaving Call forth the power of the tetra-elements to cast a spell.
At level 30:
Also gain Status Uplift.pngCharge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
- 5 turns
Lvl 30:
4 turns
Runeslayer - 1
Ability m 2017 3.png Multiplying Magic Gain Status 7566.pngMultiplying Magic1 or more Magic Circles of each element: Deals triple attacks / 3-hit DMG to a random target upon each normal attack
Adds 1 Magic Circle of a random element at end of turn / Adds 1 Magic Circle of each element every 7 turns
1 or more Fire Circles: ATK is boosted
1 or more Water Circles: DEF is boosted
1 or more Earth Circles: C.A. DMG and C.A. DMG cap are boosted
1 or more Wind Circles: Deals bonus superior elemental DMG upon normal attacks
1 or more Light Circles: Maximum amount of DMG that can be dealt per hit is boosted
1 or more Dark Circles: DMG dealt is supplemented
(Can't be removed)
Duration: Indefinite
. (Can't be recast.)
- - Runeslayer Yes 20
Ability m 2018 3.png Circle of Coalescence Cast a spell. (Effect changes based on spell selected.) 2T 8T Runeslayer Yes 20
Ability m 2019 1.png Quadruple Hex 24-hit elemental damage to random foes.
Restore all allies' HP (Healing cap: 10000).
Remove all debuffs from all allies.
(Consumes 1 Magic CircleStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
of each element.)
- 10T Runeslayer Yes 20
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill Notes
Ability Home-Made Bomb.png Home-Made Bomb Gain Status Bomb Timer.pngReadying Skill (Bomb)Skill will take effect after 5 turns
Duration: 5 turns
: 1000% elemental damage to foes after 5 turns. (Damage cap: ~630,000.)
5T 7T Ninja
Runeslayer
10 Ninja
at lvl 20
Ability Mana Burst.png Mana Burst Big damage to all foes based on caster's Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
(Damage cap: ~1,160,000).
- 6T 15 Runeslayer
at lvl 20
+200% damage per Magic CircleStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
, up to 1000%.
Ability Dragon Break.png Dragon Break Consume all Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
to grant all allies 10% x (Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
) Status 1383.pngBonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 10% x (Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
)
(Max: 80%)Duration: 1 turn
. (Max: 80%.) (Cannot be used without Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
.)
1T 8T 25
Ability Spell Boost.png Spell Boost Set Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
currently on caster to 2.
2-turn cut to Ability Runeweaving.png RuneweavingCall forth the power of the tetra-elements to cast a spell.
At level 30:
Also gain Status Uplift.pngCharge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
's cooldown.
(Consumes 30% of charge bar.)
- 7T 40 Can be cast without Magic CirclesStatus Fire Circle.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Status Water Circle.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Status Earth Circle.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Status Wind Circle.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Status Light Circle.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Status Dark Circle.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
and without Ability Runeweaving.png RuneweavingCall forth the power of the tetra-elements to cast a spell.
At level 30:
Also gain Status Uplift.pngCharge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
being on cooldown, to partial or no effect.

Ninjutsu effects

Combo Name First Seal Second Seal Effects Duration
Fire Evade FireMark.png FireMark.png Fire damage to one enemy and inflict Status FireMark1.pngFire SealFire Seal is cast
Duration: 180 seconds
. If Status FireMark2.pngFire Seal IIFire Seal II is cast
is active, consume it and inflict Status AttackDown.png30% ATK DownATK is lowered
Strength: 30%Duration: 180 seconds
instead.
180s / 180s
Encount FireMark.png WaterMark.png Gain Status CriticalUp.png50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50% chance of dealing 50% more damage.Duration: 1 turn
.
1t
Thunderswift FireMark.png WindMark.png Light damage to one enemy and inflict Status LightMark1.pngLightning SealLightning Seal is cast
Duration: 180 seconds
. If Status LightMark2.pngLightning Seal IILightning Seal II is cast
is active, consume it and inflict Status Paralysis.pngParalysisCan't attack
Duration: 30 seconds
instead.
180s / 30s
Tight Spot FireMark.png EarthMark.png Gain Status TripleUp.png100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 2 turns
.
2t
Cast-off WaterMark.png FireMark.png Gain Status DefenseUp.pngDodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
.
1t
Water Escape WaterMark.png WaterMark.png Water damage to one enemy and inflict Status WaterMark1.pngWater SealWater Seal is cast
Duration: 180 seconds
. If Status WaterMark2.pngWater Seal IIWater Seal II is cast
is active, consume it and inflict Status DefenseDown.pngDEF DownDEF is lowered
Duration: 180 seconds
instead.
180s / 180s
Curse Bind WaterMark.png WindMark.png Dark damage to one enemy and inflict Status DarkMark1.pngShadow SealShadow Seal is cast
Duration: 180 seconds
. If Status DarkMark2.pngShadow Seal IIShadow Seal II is cast
is active, consume it and inflict Status Blind.pngBlindedAttacks have a slight chance to miss
Duration: 180 seconds
instead.
180s / 180s
Poison Evade WaterMark.png EarthMark.png Elemental damage to all enemies and inflict Status Poison.pngPoisoned (4000)HP is lowered on every turn
Strength: 4000Duration: 180 seconds
.
180s
Plover WindMark.png FireMark.png Inflict Status DoubleDown.pngDA DownDouble attack rate is lowered
Strength: LargeDuration: 90 seconds
and Status TripleDown.pngTA DownTriple attack rate is lowered
Strength: LargeDuration: 90 seconds
on all enemies.
90s
Aisha WindMark.png WaterMark.png Cuts one enemy's mode bar if they are in overdrive.
Wind Evade WindMark.png WindMark.png Wind damage to one enemy and inflict Status WindMark1.pngWind SealWind Seal is cast
Duration: 180 seconds
. If Status WindMark2.pngWind Seal IIWind Seal II is cast
is active, consume it and inflict Status DoubleDown.pngDA DownDouble attack rate is lowered
Duration: 180 seconds
instead.
180s / 180s
Raccoon Retreat WindMark.png EarthMark.png Gain Status DefenseUp.pngScurryLess likely to be attacked
Duration: 1 turn
, reducing the chance of being targeted to 0%.
1t
Eye of the Tiger EarthMark.png FireMark.png Gain Status AttackUp.pngTiger EyeATK is boosted when blinded
Strength: 80%Duration: 2 turns
, increasing attack by 80% when inflicted with Status Blind.pngBlindedAttacks have a slight chance to miss
.
2t
Life or Death EarthMark.png WaterMark.png Heal self and remove all debuffs. (Costs 50% of charge bar.)
Firefly's Light EarthMark.png WindMark.png Remove 1 debuff from all allies.
Earth Entomb EarthMark.png EarthMark.png Earth damage to one enemy and inflict Status EarthMark1.pngEarth SealEarth Seal is cast
Duration: 180 seconds
. If Status EarthMark2.pngEarth Seal IIEarth Seal II is cast
is active, consume it and inflict Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
instead.
180s

Fuma Shuriken effects

Active Seals Additional Effects
Status FireMark1.pngFire SealFire Seal is cast
Consume Status FireMark1.pngFire SealFire Seal is cast
. Inflict Status FireResDown.png30% Fire DEF DownDEF is lowered for fire DMG
Strength: 30%Duration: 180 seconds
and Status FireMark2.pngFire Seal IIFire Seal II is cast
Duration: 180 seconds
. Self-inflict Status WindResDown.png30% Wind DEF DownDEF is lowered for wind DMG
Strength: 30%Duration: 3 turns
. Gain Status AttackUp.pngATK UpATK is boosted
Duration: 3 turns
.
Status WaterMark1.pngWater SealWater Seal is cast
Consume Status WaterMark1.pngWater SealWater Seal is cast
. Inflict Status WaterResDown.png30% Water DEF DownDEF is lowered for water DMG
Strength: 30%Duration: 180 seconds
and Status WaterMark2.pngWater Seal IIWater Seal II is cast
Duration: 180 seconds
. Self-inflict Status FireResDown.png30% Fire DEF DownDEF is lowered for fire DMG
Strength: 30%Duration: 3 turns
. Gain Status DefenseUp.pngDEF UpDEF is boosted
Duration: 3 turns
.
Status EarthMark1.pngEarth SealEarth Seal is cast
Consume Status EarthMark1.pngEarth SealEarth Seal is cast
. Inflict Status EarthResDown.png30% Earth DEF DownDEF is lowered for earth DMG
Strength: 30%Duration: 180 seconds
and Status EarthMark2.pngEarth Seal IIEarth Seal II is cast
Duration: 180 seconds
. Self-inflict Status WaterResDown.png30% Water DEF DownDEF is lowered for water DMG
Strength: 30%Duration: 3 turns
. Gain Status Uplift.pngCharge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
Status WindMark1.pngWind SealWind Seal is cast
Consume Status WindMark1.pngWind SealWind Seal is cast
. Inflict Status WindResDown.png30% Wind DEF DownDEF is lowered for wind DMG
Strength: 30%Duration: 180 seconds
and Status WindMark2.pngWind Seal IIWind Seal II is cast
Duration: 180 seconds
. Self-inflict Status EarthResDown.png30% Earth DEF DownDEF is lowered for earth DMG
Strength: 30%Duration: 3 turns
. Gain Status DoubleUp.pngDA UpDouble attack rate is boosted
Duration: 3 turns
.
Status LightMark1.pngLightning SealLightning Seal is cast
Consume Status LightMark1.pngLightning SealLightning Seal is cast
. Inflict Status LightResDown.png30% Light DEF DownDEF is lowered for light DMG
Strength: 30%Duration: 180 seconds
and Status LightMark2.pngLightning Seal IILightning Seal II is cast
Duration: 180 seconds
. Self-inflict Status DarkResDown.png30% Dark DEF DownDEF is lowered for dark DMG
Strength: 30%Duration: 3 turns
. Gain Status CriticalUp.png50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50% chance of dealing 50% more damage.Duration: 1 turn
.
Status DarkMark1.pngShadow SealShadow Seal is cast
Consume Status DarkMark1.pngShadow SealShadow Seal is cast
. Inflict Status DarkResDown.png30% Dark DEF DownDEF is lowered for dark DMG
Strength: 30%Duration: 180 seconds
and Status DarkMark2.pngShadow Seal IIShadow Seal II is cast
Duration: 180 seconds
. Self-inflict Status LightResDown.png30% Light DEF DownDEF is lowered for light DMG
Strength: 30%Duration: 3 turns
. Gain Status Collapse.pngOverdrive InhibitedOverdrive is curbed
Duration: 3 turns
.

Runeweaving effects

Spell Combo First Rune Second Rune Effects
Conditional Additional EffectEqual amount of magic circles will be consumed if the condition is fulfilled.
Duration
Burning Blade FireRune.png FireRune.png Fire damage to a foe and gain Status Fire Circle 1.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
.
Status Fire Circle 2.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
: All allies gain Status FireAtkUp.png30% Fire ATK UpFire ATK is boosted
Strength: 30%Duration: 3 turnsStacking: Charge Attack
and Status Armored.png??% / 30% ArmoredChance of lowering DMG taken
Strength: ??% chance of taking 30% less damage.Duration: 3 turns
.
3T
Cyclonic Blade WindRune.png WindRune.png Wind damage to a foe and gain Status Wind Circle 1.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
.
Status Wind Circle 2.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
: All allies gain Status WindAtkUp.png30% Wind ATK UpWind ATK is boosted
Strength: 30%Duration: 3 turnsStacking: Charge Attack
, Status AttackUp.png50% Skill DMG UpSkill DMG is boosted
Strength: 50%Duration: 3 turns
and Status 1561.png20% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
Strength: 20%Duration: 3 turns
.
3T
Earthen Blade EarthRune.png EarthRune.png Earth damage to a foe and gain Status Earth Circle 1.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
.
Status Earth Circle 2.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
: All allies gain Status EarthAtkUp.png30% Earth ATK UpEarth ATK is boosted
Strength: 30%Duration: 3 turnsStacking: Charge Attack
, Status DoubleUp.png40% DA UpDouble attack rate is boosted
Strength: 40%Duration: 3 turns
and Status TripleUp.png15% TA UpTriple attack rate is boosted
Strength: 15%Duration: 3 turns
.
3T
Aquatic Blade WaterRune.png WaterRune.png Water damage to a foe and gain Status Water Circle 1.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
.
Status Water Circle 2.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
: All allies gain Status WaterAtkUp.png30% Water ATK UpWater ATK is boosted
Strength: 30%Duration: 3 turnsStacking: Charge Attack
, Elemental SwitchOne of the following based on the element inferior to your main weapon's element:
Status Fire Switch.pngFire SwitchElemental DMG from foes turns into fire DMG
Duration: 3 turns

Status Wind Switch.pngWind SwitchElemental DMG from foes turns into wind DMG
Duration: 3 turns

Status Earth Switch.pngEarth SwitchElemental DMG from foes turns into earth DMG
Duration: 3 turns

Status Water Switch.pngWater SwitchElemental DMG from foes turns into water DMG
Duration: 3 turns

Status Light Switch.pngLight SwitchElemental DMG from foes turns into light DMG
Duration: 3 turns

Status Dark Switch.pngDark SwitchElemental DMG from foes turns into dark DMG
Duration: 3 turns
, and 20% Elemental DMG LoweredOne of the following based on the element inferior to your main weapon's element:
Status FireResUp.png20% Fire DMG LoweredFire DMG is lowered
Strength: 20%Duration: 3 turnsFire DEF Up. Not a Damage Cut.
Reduces Fire damage taken on a multiplier
separate from Damage Cuts.

Status WindResUp.png20% Wind DMG LoweredWind DMG is lowered
Strength: 20%Duration: 3 turnsWind DEF Up. Not a Damage Cut.
Reduces Wind damage taken on a multiplier
separate from Damage Cuts.

Status EarthResUp.png20% Earth DMG LoweredEarth DMG is lowered
Strength: 20%Duration: 3 turnsEarth DEF Up. Not a Damage Cut.
Reduces Earth damage taken on a multiplier
separate from Damage Cuts.

Status WaterResUp.png20% Water DMG LoweredWater DMG is lowered
Strength: 20%Duration: 3 turnsWater DEF Up. Not a Damage Cut.
Reduces Water damage taken on a multiplier
separate from Damage Cuts.

Status LightResUp.png20% Light DMG LoweredLight DMG is lowered
Strength: 20%Duration: 3 turnsLight DEF Up. Not a Damage Cut.
Reduces Light damage taken on a multiplier
separate from Damage Cuts.

Status DarkResUp.png20% Dark DMG LoweredDark DMG is lowered
Strength: 20%Duration: 3 turnsDark DEF Up. Not a Damage Cut.
Reduces Dark damage taken on a multiplier
separate from Damage Cuts.
based on the element inferior to your main weapon's element.
3T
Thunderous Blade FireRune.png WindRune.png Light damage to a foe and gain Status Light Circle 1.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
.
Status Light Circle 2.pngLight CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
: All allies gain Status LightAtkUp.png30% Light ATK UpLight ATK is boosted
Strength: 30%Duration: 3 turnsStacking: Charge Attack
and Status Mirror Image.pngMirror Image (2 times)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
.
3T
Shadowy Blade WaterRune.png EarthRune.png Dark damage to a foe and gain Status Dark Circle 1.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
.
Status Dark Circle 2.pngDark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
: All allies gain Status DarkAtkUp.png30% Dark ATK UpDark ATK is boosted
Strength: 30%Duration: 3 turnsStacking: Charge Attack
, Status C.A. DMG Boosted (1 time).png50% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 50%Duration: 3 turns
and Status CA DMG Cap.png25% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 25%Duration: 3 turns
.
3T
Flaming Saber FireRune.png WaterRune.png Gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
.
Status Fire Circle 1.pngFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
: All allies gain Status CriticalUp.png??% / ~30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: ??% chance of dealing ~30% more damage.Duration: 3 turns
.
3T
Freezing Shackles WaterRune.png FireRune.png Water damage to a foe.
Status Water Circle 1.pngWater CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
: Inflict Status Coldcage 2.pngColdcageCan't attack
Duration: 2 turnsLocal status effect
.
2T
Energizing Gust WindRune.png EarthRune.png All allies gain Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 5% of max HP (Healing cap: 700) or 10% charge barDuration: 3 turns
.
Status Wind Circle 1.pngWind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
: Gain Status Uplift.png10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 2 turns
.
2T
Blackened Sand EarthRune.png WindRune.png Earth damage to a foe.
Status Earth Circle 1.pngEarth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
: Inflict Status Accuracy Lowered 2.pngAccuracy LoweredAttacks and special attacks have a chance to miss
Duration: 2 turnsLocal status effect
.
2T
Lava Shield FireRune.png EarthRune.png All parties gain Status Veil.png70% Debuff Res. UpDebuff resistance is boosted
Strength: 70%Duration: 2 turns
.
2T
Aqueous Breeze WaterRune.png WindRune.png Restore all parties' HP. (Healing cap: 2500 [1250 for other parties].)
Searing Wind WindRune.png FireRune.png All allies gain Status Uplift.png15% Charge Bar Gain UpCharge bar gain is boosted
Strength: 15%Duration: 3 turns
. Gain Status 1407.pngReadying Skill (Multiattack Up)All allies' multiattack rate will be boosted upon foe's special attack activation
Duration: 3 turns
(Effect activates when a foe uses a special attack. All allies gain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
upon activation).
3T
Icy Draft WindRune.png WaterRune.png Inflict 15% Elemental ATK DownOne of the following based on the element superior to your main weapon's element:
Status FireAtkDown.png15% Fire ATK DownFire ATK is lowered
Strength: 15%Duration: 180 seconds

Status WindAtkDown.png15% Wind ATK DownWind ATK is lowered
Strength: 15%Duration: 180 seconds

Status WaterAtkDown.png15% Water ATK DownWater ATK is lowered
Strength: 15%Duration: 180 seconds

Status EarthAtkDown.png15% Earth ATK DownEarth ATK is lowered
Strength: 15%Duration: 180 seconds

Status LightAtkDown.png15% Light ATK DownLight ATK is lowered
Strength: 15%Duration: 180 seconds

Status DarkAtkDown.png15% Dark ATK DownDark ATK is lowered
Strength: 15%Duration: 180 seconds
on a foe based on the element superior to your main weapon's element.
180s
Elemental Break EarthRune.png FireRune.png Inflict 30% Element DEF DownElement DEF Down debuff based on weapon element
Strength: 30%Duration: 180 seconds
on a foe based on your main weapon's element.
180s
Cleanse Soul EarthRune.png WaterRune.png Remove 1 debuff from all allies. All allies gain Status 1057.png15% Debuff Success BoostedDebuff success rate is boosted
Strength: 15%Duration: 3 turns
.
3T
  • Sources: GameWith[1], Kamigame[2]

Samurai line

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required Notes
Ability Hissatsu.png Finishing Touch Gain Status Dragon.pngNimbleMultiattack rate is boosted until hit
Strength: DA: Guaranteed / TA: ??%Duration: Indefinite
.
(Ends upon taking damage.)
- 5T Samurai - 1
Ability Meditation.png Self Reflection Gain Status AttackUp.png60% ATK UpATK is boosted
Strength: 60%Multiplier: NormalDuration: 1 turn
and Status CriticalUp.png??% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: ??% chance of dealing 50% more damage.Duration: 1 turn
.
Remove all debuffs from caster.
(Consumes 30% of charge bar.)
1T 1T Samurai - 5
Ability Aurora.png Quiet Strategy Gain Status DefenseUp.pngDEF UpDEF is boosted
Duration: 2 turns
.
Katana: Also gain Status Mirror Image.pngMirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite
.
Self-inflict Status AttackDown.pngATK DownATK is lowered (Can't be removed)
Duration: 3 turns
.
Bow: Also gain Status AttackUp.pngATK UpATK is boosted
Duration: 3 turns
.
Self-inflict Status DoubleDown.pngDA DownDouble attack rate is lowered (Can't be removed)
Duration: 5 turns
and Status TripleDown.pngTA DownTriple attack rate is lowered (Can't be removed)
Duration: 5 turns
.
(Consumes 30% of charge bar.)
2T 7T Samurai - 15 Without Reserve reduces Status AttackDown.pngATK DownATK is lowered (Can't be removed)
Duration: 3 turns
duration by 1 turn.
Ability One with the Blade.png One with the Blade Gain Status Clarity of Mind.pngClarity of MindDouble attack rate is boosted / Triple attack rate is boosted
(Can't be removed)
Strength: DA: Guaranteed / TA: 30%Duration: IndefiniteStacking: Special Buff
and Status CriticalUp.png50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50% chance of dealing 50% more damage.Duration: 3 turns
.
(Status Clarity of Mind.pngClarity of MindDouble attack rate is boosted / Triple attack rate is boosted
(Can't be removed)
ends upon taking damage.)
At level 30:
Also gain Status Uplift.pngCharge Bar +50%Instantly boosts Charge Bar by 50%
Strength: 50%
.
3T 5T Kengo - 1
Ability m 1983 1.png Nocked Exorcism 500% Elemental damage to all foes (Damage cap: 600,000).
Remove 1 buff from all foes.
Gain Status Uplift.pngCharge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
(Can only be used when a bow is equipped as main weapon.)
- 5T Kengo Yes 20
Ability m 1985 3.png Intuition Gain Status 7239.pngIntuitionCan't normal attack / Chance of Dodge-and-Counter effect (3 hits) / Amplify counterattack DMG / 10% boost to charge bar upon countering (Can't be removed)
Duration: Indefinite
. (Ends upon recast.)
- 0T Kengo Yes 20
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill Notes
Ability Evasion.png Into Thin Air Gain Status DefenseUp.pngDodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
.
1T 5T Samurai
Kengo
10 Samurai
at lvl 20
Ability Counter.png Eagle Reversal Gain Status Counter DodgeDMG.pngDodge/Tank-and-Counter (2 times)Counters upon dodging one-ally attacks or taking DMG
Strength: 500%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
.
2T 6T 30 Kengo
at lvl 20
Ability No More Doubt.png No More Doubt Gain Status Routine Step.pngTriple StrikeAttacks 3 times each turn
Duration: 1 turn
.
(Consumes 40% of charge bar.)
1T 7T 40
Ability Rending Flash.png Rending Flash 700% Elemental damage to a foe (Damage cap: 820,000).
Gain Status 1457.png100% C.A. DMG UpCharge attack DMG is boosted
Strength: 100%Duration: 3 turns
and Status CA DMG Cap.png20% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 20%Duration: 3 turns
.
(Consumes 60% of charge bar.)
3T 6T 25

Sword Master line

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required Notes
Ability SwordRelease.png Awakening Blade Call forth the main weapon's hidden power.
(Casts mainhand's Awaken skill.
Gain maximum Status Energized1.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
stacks.)
- 10T Sword Master - 1
Ability SwordResonance.png Resonating Blade Casts mainhand's Resonance skill. - - Sword Master - 5 Can only be used with enough Status Energized1.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
available.
Ability SwordHeal.png Energize Restore Status Energized1.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
to maximum.
(Consumes 30% of charge bar.)
- 3T Sword Master - 15 Can only be used while Status Energized1.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
.
Ability Glory Arts.png Glory Arts Call forth the main weapon's hidden power.
(Casts mainhand's Awaken skill.
Gain maximum Status Energized1.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
stacks.)
- 8 turns
Lvl 30:
6 turns
Glorybringer - 1
Ability m 2014 3.png Glorious Vow Grant a Sabre- or Katana-specialty ally Status 7571.pngGlorious VowATK is boosted / DEF is boosted / Double attack rate is boosted / Attacks made with elemental superiority have a chance to deal boosted DMG / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed)
Multiplier: NormalDuration: Indefinite
.
(Consumes 8 Status Energized1.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Energy.)
- 8T Glorybringer Yes 20
Ability Hildebrand.png Gloryblade Elemental damage to all foes.
Random buff to all allies.
(Number of activations increased based on number of Sabre- and Katana-specialty allies in party [Max: 6].)
4T 10T Glorybringer Yes 20
Ability m 2016 3.png Mastery's Edge Sabre- and katana-specialty allies gain Status Routine Step.pngDouble StrikeAttacks twice each turn
Duration: 1 turn
.
(Consumes 15 Status Energized1.pngEnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Energy.)
1T 15T Glorybringer Yes 20
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill Notes
Ability Counter.png Contrablade Gain Status Lethal Attack Dodged.pngLethal Attack Dodged (25% HP) (1 time)Can withstand lethal DMG if HP is 25% or higher (Leaves 1 HP)
Duration: 2 turns
, Status Counter.pngTank-and-Counter (2 times)Counters upon taking DMG
Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
, and Status AggroUpArrow.pngHostility UpMore likely to be attacked
Duration: 2 turns
.
2T 6T Sword Master
Glorybringer
35 Sword Master
at lvl 20
Ability Espada.png Espada Big damage to a foe based on number of Sabres and Katanas equipped (Damage cap: ~1,160,000). - 6T 15 Glorybringer
at lvl 20
Ability Choke.png Al Doble Gain Status 1383.png30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 30%Duration: 3 turns
, 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
, and Status Blade of Glory.pngBlade of GlorySuccess rate of sword energy effects on one-foe attack is boosted
Duration: 3 turns
.
Status Blade of Glory.pngBlade of GlorySuccess rate of sword energy effects on one-foe attack is boosted
Duration: 3 turns
: Increase the debuff success rate of sword energy by 40%.
3T 8T 20
Ability Colmillos.png Colmillos Gain Status Colmillos.pngColmillosATK is boosted / Double attack rate is boosted / Slight chance to boost DMG for critical hits / Sword energy effects don't activate upon taking DMG (Can't be removed)
Duration: Indefinite
. (Recast to end.)
Status Colmillos.pngColmillosATK is boosted / Double attack rate is boosted / Slight chance to boost DMG for critical hits / Sword energy effects don't activate upon taking DMG (Can't be removed)
Duration: Indefinite
: 20% ATK UpMultiplier: Normal, 20% DA Up, 50% / 30% Critical Up50% chance of dealing 30% more damage., and Defend effects don't activate.
- Cast:
1T
Recast:
0T
25

Gunslinger line

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required Notes
Ability Shoot.png Early Shot Instantly perform a normal attack. - 4T Gunslinger - 1 Will not use Charge Attacks.
Ability Trine.png Triple Threat Gain Status Triple Threat.pngTriple ThreatGuaranteed triple attack
Duration: 6 turns or until used
for 1 hit.
Gain Status AttackUpStack.png30% ATK Up (Stackable / Max: 150%)ATK is boosted while active (Stackable)
Strength: 30% (Max: 150%)Multiplier: Unique StackableDuration: 6 turns
and self-inflict Status DefenseDownStack.png7% DEF Down (Stackable / Max: 20%)DEF is lowered (Stackable / Can't be removed)
Strength: 7% (Max: 20%)Duration: 6 turns
.
6T 4T Gunslinger - 5
Ability Reload.png Lock 'n' Load Discard remaining bullets and reload. - 8T Gunslinger - 15
Ability Three-Round Burst.png Three-Round Burst Gain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
and instantly perform a normal attack without using up a turn. (Consumes bullets.)
At level 30:
Also gain Status Adversity.png20% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 20%Duration: 1 turn
.
1T 4T Soldier - 1 Status Routine Step.pngDouble StrikeAttacks twice each turn
buffs will not activateVerification needed. upon casting.
Cannot be activated if MC has no bullets.
Ability m 2079 3.png Combat Rations All allies gain Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 1000 HP or 10% charge barDuration: 3 turns
, Status CriticalUp.png100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 30% more damage.Duration: 3 turns
, and Status DamageCapUp.png10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 10%Duration: 3 turns
.
3T 6T Soldier Yes 20
Ability m 1134 3.png Immortal Operative Gain Status Lethal Attack Dodged.pngUndyingCan withstand lethal DMG (Leaves 1 HP)
Duration: 2 turns
, Status AggroUpArrow.pngFull Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
, and Status 1413 9.pngImmortal OperativeDouble Strike effect at end of turn when almost knocked out
Duration: 2 turns
.
2T 6T Soldier Yes 20
Ability m 2080 3.png Ammunition Belt Gain Status 3211.pngAmmunition BeltReloads when out of Bullets (Can't be extended / Can't be removed)
Duration: 3 turns
.
3T 7T Soldier Yes 20
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill Notes
Ability Blitzburst.png Blitzburst Use all bullets to gain Status Uplift.pngCharge Bar +15%Instantly boosts Charge Bar by 15%
Strength: 15%
per bullet spent.
Gain Status Cocking.pngCockingSharp boost to ATK on next turn
Duration: 1 turn
: Gain Status 1457.pngSharp ATK Up (1 time)ATK is sharply boosted
Strength: 300% for Normal Attacks
250% for C.A.Multiplier: AssassinDuration: 1 turn
at the start of the next turn.
1T 10T Gunslinger
Soldier
30 Gunslinger
at lvl 20
Ability Open Fire.png Open Fire Deal one-foe attacks until all bullets are consumed. - 7T 35 Soldier
at lvl 20
Ability Selfharm.png Fortitude Gain Status Adversity.png10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 10%Multiplier: SeraphicDuration: 5 turns
, Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Strength: 7%-20%Duration: 5 turns
, and Status CriticalUp.png70% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 70% chance of dealing 50% more damage.Duration: 5 turns
.
5T 8T 30
Ability Guerrilla Tactics.png Guerrilla Tactics Gain Status Dodge.png50% Dodge Rate UpChance to dodge DMG and debuffs
Strength: 50%Duration: 2 turns
, Status Uplift.png30% Charge Bar Gain UpCharge bar gain is boosted
Strength: 30%Duration: 2 turns
and Status Guerrilla Warfare.pngGuerrilla WarfareDeals 4-hit superior elemental DMG to random foes upon dodging
Strength: ~250,000 per hitDuration: 2 turns
. (Damage cap: ~1,000,000.)
2T 5T 20

Mystic line

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required Notes
Ability MysticEye.png Omnipotent Eye Gain Status Omnipotent Eye.pngOmnipotent EyeUsing MP to gain buffs
, sharply boosting all allies' stats. Normal attacks will only hit one enemy. Consumes 3 Status MP 1.pngMPMagic power is amplified
per turn. When Status Omnipotent Eye.pngOmnipotent EyeUsing MP to gain buffs
ends, self-inflict debuffs to stats. Recast to end.
- 2T Mystic - 1 Stat increases only apply during attack: Status AttackUp.png30% ATK UpATK is boosted
Strength: 30%
, Status DefenseUp.png80% DEF UpDEF is boosted
Strength: 80%
, Status DoubleUp.png60% DA UpDouble attack rate is boosted
Strength: 60%
and Status Veil.png50% Debuff Res. UpDebuff resistance is boosted
Strength: 50%
.
Self debuff lasts 1 turn and can't be removed: Status AttackDown.pngATK DownATK is lowered
Duration: 1 turn
, Status DefenseDown.pngDEF DownDEF is lowered
Duration: 1 turn
, Status DoubleDown.pngDA DownDouble attack rate is lowered
Duration: 1 turn
, Status TripleDown.pngTA DownTriple attack rate is lowered
Duration: 1 turn
, Status DebuffResDown.png100% Debuff Res. DownDebuff resistance is lowered
Strength: 100%Duration: 1 turn
, Status AggroUpArrow.pngHostility UpMore likely to be attacked
Duration: 1 turn
Ability MysticFate.png Fate Foreseen Convert entire charge bar to Status MP 1.pngMPMagic power is amplified
.
- 4T Mystic - 5 10% charge bar = 1 Status MP 1.pngMPMagic power is amplified
.
Maximum Status MP 1.pngMPMagic power is amplified
is 10.
Remaining charge bar rounds up from 5 (e.g. 55% = 6 Status MP 1.pngMPMagic power is amplified
) and rounds down below 5 (e.g. 54% = 5 Status MP 1.pngMPMagic power is amplified
)
Ability Convert.png Splitting Spirit Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar.
(Consumes up to 50% of current HP.)
- 8T Mystic - 15 Charge bar boost is not affected by Status Uplift.pngCharge Bar Gain UpCharge bar gain is boosted
effects.
Ability Cat's Meow.png Cat's Meow Gain Status Cat's Meow.pngCat's MeowUsing MP to gain buffs
Duration: Indefinite
. Sharp boost to allies' stats.
(Consumes 3 Status MP 1.pngMPMagic power is amplified
every turn.
Hit to caster's stats for 3 turns when Cat's Meow ends on recast or when Status MP 1.pngMPMagic power is amplified
is 0).

At level 30:
Caster's stats no longer take a hit when Status Cat's Meow.pngCat's MeowUsing MP to gain buffs
ends on recast or when Status MP 1.pngMPMagic power is amplified
is 0.
Cooldown on recast reduced to 0 turns.
- 2T Nekomancer - 1 See Gameplay Notes.
Ability m 1986 3.png Oculus Felis All allies gain Status Shield.pngShield (5000)Next ATK received will be ineffective for a fixed amount
Strength: 5000Duration: Indefinite
, Status Mirror Image.pngMirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite
, and Status Armored.png100% / 50% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 50% less damage.Duration: 3 turns
. Consumes 5 Status MP 1.pngMPMagic power is amplified
.
3T 8T Nekomancer Yes 20
Ability m 1987 3.png Matatabby Gain Status 7552.pngMatatabbyWhen charge bar is 50% or higher at end of turn: Consumes 30% of charge bar / Bonus Elemental DMG effect / Restores 5 MP and all allies' HP (Can't be removed)
Duration: Indefinite
.
(Can't be recast.)
- - Nekomancer Yes 20
Ability m 1988 3.png Scratching Post All allies gain Status TripleUp.png100% TA Up (1 time)Triple attack rate is boosted (1 time)
Strength: 100%Duration: Indefinite
and Status 1383.pngBonus DMG (1 time)Deals bonus DMG for normal attacks (1 time)
Strength: 80%Duration: Indefinite
. Consumes 15 Status MP 1.pngMPMagic power is amplified
.
(Can't be recast.)
- - Nekomancer Yes 20
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill Notes
Ability Third eye.png Third Eye Grant an ally Status TripleUp.png100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 1 turn
.
1T 6T Mystic
Nekomancer
25 Mystic
at lvl 20
Ability Black Cat's Path.png Black Cat's Path Inflict Status AttackDown.png20% ATK DownATK is lowered
Strength: 20%Base Accuracy: 100%Stacking: Dual
, Status TripleDown.pngTA DownTriple attack rate is lowered
Base Accuracy: 100%
, Status DoubleDown.pngDA DownDouble attack rate is lowered
Base Accuracy: 100%
, and Status DebuffResDown.png20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Base Accuracy: 100%
on all foes.
(Ends Status Omnipotent Eye.pngOmnipotent EyeUsing MP to gain buffs
and Status Cat's Meow.pngCat's MeowUsing MP to gain buffs
. 3-turn cooldown increase to Omnipotent Eye and Cat's Meow.)
180s 7T 25 Nekomancer
at lvl 20
  • Cannot be used unless Cat's Meow is active
  • Adds 3T to Cat's Meow's current cooldown
  • Will not trigger Cat's Meow debuffs upon removal
Ability Moonshadow.png Moonshadow Convert your charge bar to Status MP 1.pngMPMagic power is amplified
.
- 4T 30
  • 1.5 Status MP 1.pngMPMagic power is amplified
    per 10% Charge Bar (Status MP 1.pngMPMagic power is amplified
    converted is rounded up)
  • Only consumes charge bar necessary to reach maximum (15) Status MP 1.pngMPMagic power is amplified
  • Cannot be used when at full Status MP 15.pngMPMagic power is amplified
Ability Special Bomb.png Paws of Power Gain Status DoubleUp.png40% DA UpDouble attack rate is boosted
Strength: 40%Duration: 3 turns
, Status TripleUp.png30% TA UpTriple attack rate is boosted
Strength: 30%Duration: 3 turns
, and Status CriticalUp.png100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 30% more damage.Duration: 3 turns
. Consumes 3 Status MP 1.pngMPMagic power is amplified
.
3T 8T 20

Assassin

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required Notes
Ability Skilled.png Selectively Skilled Use a secret gear (item is used up). - 1T Assassin - 1
Ability Misdirect.png Out of Sight Gain Status AggroDownArrow.pngHostility DownLess likely to be attacked
Strength: -10
. Target ally gains Status AggroUpArrow.pngHostility UpMore likely to be attacked
Strength: +30
.
3T 8T Assassin - 5
Ability Retaliate.png Retaliation Reprise End cooldown for Ability Skilled.png Selectively SkilledUse a secret gear (item is used up). and Ability Execute.png ExecuteUse secret gear.
(Consumes secret gear
Status Execution.pngExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
lvl rises by 1 upon consuming secret gear).

At level 30:
Gain slight chance to not consume a secret gear when it's used.
. Self-inflict Status DefenseDown.png50% DEF DownDEF is lowered
Strength: 50%Duration: 1 turn Can't be removed.
.
1T 8T Assassin - 15
Ability Execute.png Execute Use secret gear.
(Consumes secret gear.
Raise Status Execution.pngExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
Duration: Indefinite
lvl by 1 upon using secret gear.)
At level 30:
Gain slight chance to not consume a secret gear when it's used.
Varies 1T Tormentor - 1
Ability m 1768 1.png Fatal Venom 200% elemental damage to all foes (Damage cap: ~405,000).
Raise all foes' Status 7435.pngToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
lvl by 1 (Max: 10).
Inflict Status AttackDownStack.png5% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 5% (Max: 40%)Duration: 180 seconds
and Status DefenseDownStack.png5% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 5% (Max: 40%)Duration: 180 seconds
on all foes.
(When Status Execution.pngExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
lvl is 5 or above:
Activates after normal attacks.
When Status Execution.pngExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
lvl is 7 or above:
Activates twice.)
180s 7T Tormentor Yes 20
Ability m 2081 4.png Thousand Slices Inflict Status 7368 1 2.pngCapital PunishmentDMG taken is supplemented (20 time[s] / Can't be removed / Can't be extended)
Strength: 10%Duration: 2 turns
and Status Accuracy Lowered 2.png50% Accuracy LoweredAttacks and special attacks have a chance to miss
Strength: 50%Duration: 2 turnsLocal status effect
on all foes.
2T 8T Tormentor Yes 20
Ability m 2082 3.png Executing Blow Use secret gear without consuming it.
(Upon using secret gear: Raise Status Execution.pngExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
Duration: Indefinite
lvl by 1. Hit to the number of times said secret gear can be used.)
- 16T Tormentor Yes 20
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill Notes
Ability Conceal.png Conceal Boost to caster's dodge rate and multiattack rate 3T 7T Assassin
Tormentor
20 Assassin
at lvl 20
Ability Devotion.png Devotion Grant Status AggroUpArrow.pngFull Hostility100% chance to be targeted by one-ally attacks
Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
and Status DefenseUp.pngDEF UpDEF is boosted
Duration: 3 turns
to another ally.
1T / 3T 6T 20 Tormentor
at lvl 20
  • The character granted Status AggroUpArrow.pngFull Hostility100% chance to be targeted by one-ally attacks
    Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
    by this skill will have a 100% chance to be targeted by all foes.
  • Status DefenseUp.pngDEF UpDEF is boosted
    Duration: 3 turns
    equals 10% per Status Execution.pngExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
    lvl (Max: 100%).
Ability Recursive Nightmare.png Recursive Nightmare Restore remaining times secret gear can be used by 1 (Consumes 10 Status Execution.pngExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
lvls).
- 10T 30
  • Cannot increase secret gear uses above the maximum limit at the start of the battle.
Ability Barbed Wire.png Barbed Wire Inflict Status Pillory 5.pngPilloryTakes DMG at end of turn / Attacks are restricted by chance
Duration: 5 turnsLocal status effect
on a foe (Effect enhanced based on number of times secret gear is used).
5T 12T 25
  • Turn-based damage is based on an foe's maximum HP (Cap: 100,000), at 1, 6, 11, and 21 gear uses the damage cap increases by 100,000.
  • if Pillory is already in effect when a gear use threshold is passed, the damage cap increase will not be applied until the next application of Pillory

Drum Master

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required Notes
Ability OugiDamage.png Drum Roll All allies gain Status 1457.png20% C.A. DMG UpCharge attack DMG is boosted
Strength: 20%Duration: 1 turn
, Status CA DMG Cap.png10% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 10%Duration: 1 turn
, and Status CB DMG Cap Up.png60% C.B. DMG Cap UpChain Burst DMG Cap Boosted
Strength: 60%Duration: 1 turn
.
1T 8T Drum Master - 1
Ability NeverMissABeat.png Never Miss a Beat Distribute charge bar to all other allies. All other allies gain Status Uplift.png20% Charge Bar Gain UpCharge bar gain is boosted
Strength: 20%
. (Uses 30% of charge bar.)
3T 5T Drum Master - 5
Ability ResoundingRhythm.png Resounding Rhythm Inflicts 25% Element DEF DownElement DEF Down debuff based on weapon element
Strength: 25%Duration: 180 seconds
on all enemies based on your element. (Uses 20% of charge bar.)
180s 6T Drum Master - 15
Ability Rising Force.png Rising Force All allies gain Status C.A. DMG Boosted (1 time).png30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%
and Status CA DMG Cap.png15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 15%
.
MC also gains Status CB DMG Cap Up.png70% C.B. DMG Cap Up (1 time)Chain Burst DMG Cap Boosted (1 time)
Strength: 70%
.
At level 30:
All allies also gain Status 1502.pngHypeATK is boosted
Duration: 3 turns
.
- 7T Rising Force - 1
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill Notes
Ability Clucky Doodle-doo.png Resonate Rhythm Status Uplift.pngCharge Bar +40%Instantly boosts Charge Bar by 40%
Strength: 40%
to an ally.
- 7T Drum Master
Rising Force
25 Drum Master
at lvl 20
Ability Mosh Pit.png Mosh Pit Status Mosh.pngMoshAt end of turn: Foes' charge diamonds fill by 1 if a charge attack has been used / 40% boost to all allies' charge bars if a special attack has been used
Field effect
Local status effect
to the field.
5T 9T 25 Rising Force
at lvl 20
Ability Jet To Jet.png Jet To Jet Gain Status Jet to Jet.pngJet to JetDeals multiattacks / Absorbs all allies' charge bars and boosts caster's charge bar at end of turn (Can't be removed)
Duration: Indefinite
. (Recast to end.)
- Cast:
1T
Recast:
5T
20 MC absorbs 5% charge bar from all allies at the end of each turn.
Unaffected by charge bar gain effects.
Ability Unleash the Fury.png Unleash the Fury Elemental damage to a foe. Consume all Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
on all allies.
(Boost to DMG specs and charge bar based on the number of Status Feedback.pngFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
consumed.)
- 7T 30 See Gameplay Notes.

Dancer

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required Notes
Ability Evasion.png Spellbound Salsa Gain Status DefenseUp.pngDodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
, Status DoubleUp.pngDA UpDouble attack rate is boosted
Duration: 1 turn
, and Status TripleUp.pngTA UpTriple attack rate is boosted
Duration: 1 turn
.
Self-inflict Status Max HP Down Stack.png10% Max HP Lowered (Stackable / Max: 100%)Max HP is lowered (Stackable / Can't be removed)
Strength: 10% (Max: 100%)Duration: IndefiniteAt 100%, leaves 1 max HP
.
1T 5T Dancer - 1 Can't be used if max HP has already been lowered to 1.
Also causes plain damage to self to lower current HP to new max HP if applicable.
Ability ClassicalLead.png Classical Lead Gain Status Etoile.pngEtoileAllies positioned after you will copy your attack
Duration: 1 turn
.
1T 9T Dancer - 5 Can be used after 3 turns of the battle.

Allies positioned after Dancer deal the same amount of multiattacks as Dancer or use Charge Attack even if they don't have 100% charge bar.
Does not ignore character's support skills related to multiattack, e.g. Ghandagoza (Summer) won't multiattack, Albert won't ever attack once.

If the main character is not in first position, only the characters placed after them will copy their attack(s).
Ability TwoToTango.png Two to Tango Gain Status Routine Step.pngRoutine StepAttacks twice each turn
Duration: 4 turns
.
4T 16T Dancer - 15 Status Etoile.pngEtoileAllies positioned after you will copy your attack
copies the second attack's Charge Attack or multiattack but does not give everyone else two attacks in the turn.
One-hit buffs, like Shiva (Summon)'s Status Path of Destruction.pngPath of DestructionATK is boosted
, Status 1457.pngSalted WoundATK is boosted when foe is in break mode
, or Status 1457.pngDefianceATK is boosted for foes in Overdrive
, will be consumed on the first part of the attack.
Ability m 1412 3.png Bait Step Gain Status Dodge.pngDodge Rate UpChance to dodge DMG and debuffs
Duration: 3 turns
, Status AggroUpArrow.pngHostility UpMore likely to be attacked
Duration: 3 turns
, Status Dodge 1.pngDodge All (1 time)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite
, and Status 7084.pngLuringRaises all allies' Promenade lvl by 1 upon dodging (Can't be removed)
Duration: 3 turns
.
At level 30:
Upgrade Status 7084.pngLuringRaises all allies' Promenade lvl by 1 upon dodging (Can't be removed)
Duration: 3 turns
to Status 7084.pngLuring+Upon dodging: Raises all allies' Promenade lvl by 1 / 6-hit elemental DMG to a foe (Can't be removed)
Duration: 3 turns
.
3T 7T Masquerade - 1
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill Notes
Ability Pas Seul.png Pas Seul Gain Status Uplift.png30% Charge Bar Gain UpCharge bar gain is boosted
Strength: 30%Duration: 2 turns
and Status AggroUpArrow.pngHostility UpMore likely to be attacked
Duration: 2 turns
.
2T 5T Dancer
Masquerade
25 Dancer
at lvl 20
Ability m 1413 3.png Bounce Chasse All allies gain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
and Status Routine Step.pngDouble StrikeAttacks twice each turn
Duration: 1 turn
.
Inflict Status CASeal.pngC.A. SealedCan't use charge attack
Duration: 1 turn
on all allies.
(Consumes 10 Status 7083 1.pngPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
lvls from all allies.)
1T 9T 50 Masquerade
at lvl 20
Ability m 1414 1.png Non-Sequence 6-hit, 80% elemental damage to random foes (Damage cap: ~60,000 per hit).
Raise all allies' Status 7083 1.pngPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
lvl by 1.
(Increase number of hits based on caster's Status 7083 1.pngPromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
lvl [Max: 16 hits].)
- 5T 30
Ability m 1415 5.png Shall We Dance Status 5037.pngBallroomAll foes' and allies' multiattack rate is boosted / Allies deal bonus elemental DMG for normal attacks
Duration: 6 turnsField effect
Local status effect
to the field.
6T 15T 40

Mechanic

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required Notes
Status Activate.png Activate Activate your companion.
Gain full Status Power Cells 1.pngPower CellsCells that power your companion.
Will be used up every turn while companion is active.
Companion will shut down when none are left.
.
- 8T Mechanic - 1
Status Customized Action.png Customized Action Effects change based on what Action Parts are equipped. - ? Mechanic - 5
Status Refuel.png Refuel All allies gain Status AttackUp.png15% ATK UpATK is boosted
Strength: 15%Duration: 3 turnsStacking: Single
and Status DefenseUp.png15% DEF UpDEF is boosted
Strength: 15%Duration: 3 turnsStacking: Single
.
Gain 5 Status Power Cells 1.pngPower CellsCells that power your companion.
Will be used up every turn while companion is active.
Companion will shut down when none are left.
if companion is active.
3T 6T Mechanic - 15
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill Notes
Ability Actuation.png Actuation Convert caster's HP to Status Power Cells 1.pngPower CellsCells that power your companion.
Will be used up every turn while companion is active.
Companion will shut down when none are left.
when companion is active.
(Consumes up to 50% of current HP.)
- 7T Mechanic25 Mechanic
at lvl 20
Consumes 500 HP per missing Status Power Cells 1.pngPower CellsCells that power your companion.
Will be used up every turn while companion is active.
Companion will shut down when none are left.
.

References