Class Skills

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About classes | Class list | Skill list | Extended Mastery


Fighter line[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Ability Burst.png Full Arsenal Gain
C.A. Instant StandbyInstantly sets Charge Bar to 100%

Unaffected by Charge Bar Speed status effects.
No effect when afflicted by Shorted debuffs.
No effect when Charge Bar is above 100%.
.
- 5T Fighter
Warrior
- 1
Ability Rage.png Rage All parties gain
Status AttackUp.pngATK UpATK is boosted

Strength: Small
Duration: 3 turns
.
3T 5T Fighter Yes 10 Affects all players.
Ability Rage.png Rage II All parties gain
Status AttackUp.png20% ATK UpATK is boosted

Strength: 20%
Duration: 3 turns
.
3T 5T Warrior Yes 5 Affects all players.
Ability ArmorBreak.png Defense Breach Elemental DMG to one enemy and inflict
Status DefenseDown.png20% DEF DownDEF is lowered

Strength: 20%
Duration: 180 seconds
.
180s 5T Warrior Yes 15
Ability Burst.png Full Arsenal II Gain
C.A. Instant StandbyInstantly sets Charge Bar to 100%

Unaffected by Charge Bar Speed status effects.
No effect when afflicted by Shorted debuffs.
No effect when Charge Bar is above 100%.
and
Status AttackUp.png25% ATK UpATK is boosted

Strength: 25%
Duration: 1 turns
.
1T 5T Weapon Master - 1
Ability Rampage.png Rampage Gain
Status DoubleUp.png20% DA UpDouble attack rate is boosted

Strength: 20%
Duration: 3 turns
and
Status TripleUp.png10% TA UpTriple attack rate is boosted

Strength: 10%
Duration: 3 turns
.
3T 6T Weapon Master Yes 5
Ability Rage.png Rage III All parties gain
Status AttackUp.png30% ATK UpATK is boosted

Strength: 30%
Duration: 3 turns
.
3T 5T Weapon Master Yes 15 Affects all players.
Ability Burst.png Full Arsenal III Gain
C.A. Instant StandbyInstantly sets Charge Bar to 100%

Unaffected by Charge Bar Speed status effects.
No effect when afflicted by Shorted debuffs.
No effect when Charge Bar is above 100%.
,
Status AttackUp.png50% ATK UpATK is boosted

Strength: 50%
Duration: 1 turns
, and
Status Defiance.pngChain Burst DMG BoostedChain burst DMG is boosted

Strength: 30%
Duration: 1 turns
.
1T 5T Berserker - 1
Extended mastery skills
Icon Name Effect
DurDuration
CDCooldown
Usable by
EMPCost in EMP
RequiresClass levels required to unlock the skill
Notes
Ability Rage.png Brave Soul Gain
Status Strength.pngStrengthATK is greatly boosted as HP is raised

Duration: 3 turns
.
3T 7T Fighter
Warrior
Weapon Master
Berserker
10 Fighter
Warrior
Weapon Master
at lvl 20
For every 1 Max HP increase
ATKNormal modifier
by 0.0025%-0.0075% depending on %HP, capping at 20,000 Max HP. At 20,000 Max HP, a minimum
ATKNormal modifier
bonus of 50% at 1 HP up to a maximum of 150% at full HP[1]
Ability Critical.png Power Raise Gain
Status CriticalUp.pngCritical Hit Rate UpDMG is slightly boosted for critical hits

Strength: 50%
Probability: 50%
Duration: 3 turns
.
3T 7T 8
Ability ArmorBreak.png Armor Break II Elemental DMG to one foe and inflict
Status DefenseDown.png25% DEF DownDEF is lowered

Strength: 25%
Duration: 180 seconds
.
180s 5T 30 Berserker
at lvl 20
Ability Rage.png Rage IV All parties gain
Status AttackUp.png40% ATK UpATK is boosted

Strength: 40%
Duration: 3 turns
and all allies gain
Status DamageCapUp.pngDMG Cap BoostedCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount

Strength: 5%
Duration: 3 turns
(Costs 30% charge bar)
3T 5T 25
Ability Rampage.png Rampage II Gain
Status DoubleUp.png100% DA UpDouble attack rate is boosted

Strength: 100%
and
Status TripleUp.png50% TA UpTriple attack rate is boosted

Strength: 50%
. Self-inflict
Status DefenseDown.png30% DEF DownDEF is lowered

Strength: 30%
.
3T 6T 15

Knight line[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Ability Phalanx.png Phalanx All parties gain
Status Dmg Cut 50.png50% DMG CutTaking 50% less DMG

Duration: 1 turns
Damage Cut reducing damage taken.
Warning! Does not work for Plain Damage!
.
1T 5T Knight
Sentinel
- 1 Affects all players.
Ability Drive.png Overdrive Surge 300% elemental DMG to one enemy in Overdrive. - 6T Knight Yes 10
Ability Drive.png Overdrive Surge II 400% elemental DMG to one enemy in Overdrive. - 6T Sentinel Yes 5
Ability Invincible.png Centurion Gain
Status Repel.pngUnchallengedNext DMG received will be ineffective

Duration: 3 turns
for up to 1 hit and
Status AttackDown.pngATK DownATK is lowered

Duration: 1 turns
.
3T 8T Sentinel Yes 15
Ability Phalanx.png Phalanx II All parties gain
Status Dmg Cut 70.png70% DMG CutTaking 70% less DMG

Duration: 1 turns
Damage Cut reducing damage taken.
Warning! Does not work for Plain Damage!
.
1T 5T Holy Saber - 1 Affects all players.
Ability Drive.png Overdrive Surge III 500% Elemental DMG to one enemy in Overdrive (200% otherwise). - - Holy Saber Yes 5
Ability Cover.png Substitute Gain
Status Substitute.pngSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)

Duration: 1 turns
.
1T 6T Holy Saber Yes 15 Includes multi-hit attacks.
Ability Phalanx.png Phalanx III All parties gain
Status Dmg Cut 70.png70% DMG CutTaking 70% less DMG

Duration: 1 turns
Damage Cut reducing damage taken.
Warning! Does not work for Plain Damage!
and
Status Veil.png40% Debuff Res. UpDebuff resistance is boosted

Strength: 40%
Duration: 1 turns
.
1T 5T Spartan - 1
Affects all players.
Extended mastery skills
Icon Name Effect
DurDuration
CDCooldown
Usable by
EMPCost in EMP
RequiresClass levels required to unlock the skill
Notes
Ability Reflect.png Reflection
Gain
Status Repel.pngRepelTaking less DMG and reflects attacks

Duration: 1 turns
for up to 3 hits.Verification needed.
1T 6T Knight
Sentinel
Holy Saber
Spartan
3 Knight
Sentinel
Holy Saber
at lvl 20
Ability Defend.png Testudo Gain
Status DefenseUpStack.pngDEF Up (Stackable)DEF is boosted while active (Stackable)

Duration: 5 turns
.
5T 2T 10
Ability Attract.png Guardian Gain
Status DefenseUp.pngDEF UpDEF is boosted
and
Status AggroUpArrow.pngHostility BoostedMore likely to be attacked
(Uses 30% of charge bar).
3T 5T 15 Spartan
at lvl 20
Ability Invincible.png Centurion II Target ally gains
Status Repel.pngUnchallengedNext DMG received will be ineffective

Duration: 3 turns
. 1-hit DMG immunity for an ally.
3T 8T 10
Ability Reflect.png Hardened Shield Gain
Status AttackUp.png50% ATK UpATK is boosted

Strength: 50%
Duration: 3 turns
Single-sided
and
Status DefenseDown.pngDEF DownDEF is lowered (Can't be removed)

Duration: 3 turns
. Inflict
Status Gravity.pngDelayReduces foe Charge Diamonds by 1
on one enemy.
3T 6T 20

Priest line[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Ability HealAll.png Panacea Restores 20% +100 HP to all parties, capped at 1800 HP (750 HP for other parties). - 5T Priest
Cleric
- 1 Affects all players.
Healing cap increased to 2400 HP (1000 HP for other parties) with Nirvana square.jpg Nirvana.
Ability Aura.png Grace All parties gain
Status DefenseUp.png15% DEF UpDEF is boosted

Strength: 15%
Single-sided
.
3T 5T Priest Yes 10 Affects all players
Ability ClearAll.png Clarity Remove 1 debuff from all parties. - 4T Cleric Yes 5 Affects all players
Ability Light.png Blessing Medium light DMG to all enemies. - 5T Cleric Yes 15
Ability HealAll.png Panacea II Restores 25% +150 HP to all parties, capped at 2400 HP (1000 HP for other parties) total. - 5T Bishop - 1 Affects all players
Healing cap increased to 3000 HP (1250 HP for other parties) with Nirvana square.jpg Nirvana
Ability Dispel.png Dispel Removes one buff from a foe - 5T Bishop Yes 5
Ability Revive.png Revive Resurrects one party member and places them in sub slot 1 - 12T Bishop Yes 15
Ability HealAll.png Panacea III Restore HP to all parties, capped at 3600 HP (1500 HP for other parties) total. - 5T Sage - 1 Affects all players.
Healing cap increased to 4200 HP (1750 HP for other parties) with Nirvana square.jpg Nirvana.
Extended mastery skills
Icon Name Effect
DurDuration
CDCooldown
Usable by
EMPCost in EMP
RequiresClass levels required to unlock the skill
Notes
Ability Veil.png Veil All allies gain
Status Veil.pngVeilImmune to debuffs.
Lasts until it resists at least 1 debuff.
, nullifying the next debuff recieved
- 6T Priest
Cleric
Bishop
Sage
10 Priest
Cleric
Bishop
at lvl 20
If an attack applies multiple debuffs, all are nullified
Ability Barrier.png White Wall All allies gain
Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
(absorbs up to 800 damage)
3T 8T 12
Ability Light.png Blessing II Deal 350%-500% Light damage to all enemies and inflict
Status Holy Spike.pngHoly SpikeHP is lowered on every turn

Strength: 5000 DMG per turn.
.
- 7T 10 Sage
at lvl 20
Ability Dispel.png Dispel Deluge Remove 1 buff from all enemies. - 5T 25
Ability Clear.png Peace of Mind Remove 1 debuff from all allies. All allies gain 500-damage
Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
.
3T 5T 15

Wizard line[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Ability Elemental.png Aether Blast 200%-300% elemental DMG to one enemy. - 5T Wizard
Sorcerer
- 1
Ability Fire.png Fire Small fire DMG to all enemies. - 5T Wizard Yes 10
Ability Ice.png Freeze Small Water DMG to all enemies. - 5T Sorcerer Yes 5
Ability Blind.png Blind Inflict
Status Blind.pngBlindedAttacks have a slight chance to miss

Duration: 180 seconds
on one enemy.
180s 5T Sorcerer Yes 15
Ability Elemental.png Aether Blast II 300%-400% Elemental DMG to all enemies. - 5T Hermit - 1 The damage cap is around 420,000.
Deals more damage when there are fewer enemies.
Keraunos square.jpg Keraunos increases multiplier to 400-500%.
Ability Poison.png Venom 200%-250% Elemental DMG to one enemy and inflict
Status Poison.pngPoisonedHP is lowered on every turn

Strength: 4000
Duration: 180 seconds
.
180s 5T Hermit Yes 5 The damage cap is around 420,000.
Ability Focus.png Laser Focus Gain
Status SkillUp.pngSkill DMG Boosted (Stackable)Skill DMG is boosted

Duration: Until DMG skill is used
and
Status DefenseDown.png10% DEF DownDEF is lowered

Strength: 10%
Duration: 1 turns
.
1T 3T Hermit Yes 15 Increase is 80% per stack for Hermits and 50% per stack for other jobs.
Keraunos square.jpg Keraunos brings increase to 100% and removes the DEF Down effect.
Ability Elemental.png Aether Blast III 400%-500% Elemental damage to all enemies. - 5T Warlock - 1
-
Extended mastery skills
Icon Name Effect
DurDuration
CDCooldown
Usable by
EMPCost in EMP
RequiresClass levels required to unlock the skill
Notes
Ability Killstreak.png Bounce Great Elemental DMG to one enemy based on the number of buffs/debuffs the enemy has. - 7T Wizard
Sorcerer
Hermit
Warlock
8 Wizard
Sorcerer
Hermit
at lvl 20
The damage cap is around 580,000.
Ability Choke.png Choke All allies gain
Status AttackUp.pngAttack AllAttacks each foe

Duration: 3 turns
One-target attacks now hit all foes
.
3T 7T 5
Ability DarkHaze.png Dark Haze Inflict
Status AttackDown.png25% ATK DownATK is lowered

Strength: 25%
Duration: 180 seconds
,
Status DefenseDown.png25% DEF DownDEF is lowered

Strength: 25%
Duration: 180 seconds
,
Status Blind.pngBlindedAttacks have a slight chance to miss

Duration: 180 seconds
and
Status Poison.pngPoisonedHP is lowered on every turn

Duration: 180 seconds
on all enemies.
180s 5T 30 Warlock
at lvl 20
Status Blind.pngBlindedAttacks have a slight chance to miss
is of the highest level (on par with Sorcerer's Ability Blind.png 
BlindInflict
Status Blind.pngBlindedAttacks have a slight chance to miss

Duration: 180 seconds
on one enemy.
).
Ability AetherBane.png Aether Bane Inflict Aether Bane on one enemy. - 5T 10 Increases damage done by Aether Blast.
Ability Choke.png Chaser All allies gain 20%
Status Bonus Damage.pngBonus DMGDeals bonus DMG for one-foe one-ally attacks

Strength: 20%
Duration: 3 turns
.
3T 7T 25

Thief line[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Ability Assassin.png Crack Shot Gain
Status Defiance.pngSalted WoundATK is boosted when foe is in break mode
.
1T 5T Thief
Raider
- 1
Ability Treasure.png Bounty Hunter Inflict 1 stack of
Status Bounty.pngBountyItem drop rate is boosted
on one enemy.
- 3T Thief Yes 10 See Drop rate boosts.
Ability Treasure.png Bounty Hunter II Inflict 2 stacks of
Status Bounty.pngBountyItem drop rate is boosted

Duration: 1 turns
on one enemy.
- 3T Raider Yes 5 See Drop rate boosts.
Ability Duration.png Tricky Moves Mode bar cut to one enemy in Overdrive. - 5T Raider Yes 15
Ability Assassin.png Crack Shot II Gain
Status Defiance.pngSalted WoundATK is boosted when foe is in break mode

Strength: 400% (300% for Charge Attack)
Duration: 1 turns
and
Status AttackUp.png15% ATK UpATK is boosted

Strength: 15%
Duration: 1 turns
.
1T 5T Hawkeye - 1
-
Ability Treasure.png Bounty Hunter III Inflict 3 stacks of
Status Bounty.pngBountyItem drop rate is boosted
on one enemy.
- 3T Hawkeye Yes 5 See Drop rate boosts.
Ability Triple.png Lethal Aim Gain
Status TripleUp.pngTA UpTriple attack rate is boosted

Duration: 4 turns
.
4T 12T Hawkeye Yes 15 Cooldown decreases to 10 turns with Rapid Shot passive.
Ability Assassin.png Crack Shot III Gain
Status Defiance.pngSalted WoundATK is boosted when foe is in break mode

Duration: 1 turns
for 1 hit and
Status CriticalUp.pngCritical Hit Rate UpDMG is slightly boosted for critical hits

Duration: 1 turns
.
1T 5T Bandit Tycoon - 1
-
Extended mastery skills
Icon Name Effect
DurDuration
CDCooldown
Usable by
EMPCost in EMP
RequiresClass levels required to unlock the skill
Notes
Ability Lock.png Extend Break Inflict
Status Lock.pngBreak Boosted (Time)Break mode time is extended
and
Status Lock.pngBreak Boosted (DMG)DMG needed to switch to normal mode is boosted
on one enemy.
Varies 6T Thief
Raider
Hawkeye
Bandit Tycoon
5 Thief
Raider
Hawkeye
at lvl 20
Duration scales with number of
Status Bounty.pngBountyItem drop rate is boosted
, around 120 seconds at 9 stacks.
Ability Snatch.png Force Snatch Remove one buff from one enemy and gain an equivalent buff. - 8T 15 Typically only 3 turns duration on stolen buff. Magnitude of high powered buffs will typically be scaled down (e.g. 20,000 regen becomes 200 regen).
Ability TreasureRed.png Bounty Hunter IV Elemental damage to one enemy and inflict 3 stacks of
Status Bounty.pngBountyItem drop rate is boosted
.
- 5T 25 Bandit Tycoon
at lvl 20
See Drop rate boosts.
Damage increases with
Status Bounty.pngBountyItem drop rate is boosted
stacks.
Ability WhiteSmoke.png White Smoke All allies gain
Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
for up to 1 hit.
- 11T 30
Ability RupieFlip.png Rupie Flip Plain damage to one enemy. - 0T 10 Uses rupies.
You can choose between 1000, 3000, or 10000 damage (1 rupies used per 1 damage)

Enhancer line[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Ability Slow.png Stall Elemental DMG to one enemy and inflict
Status Gravity.pngDelayReduces foe Charge Diamonds by 1
.
- 5T Enhancer
Arcana Dueler
- 1
Ability Ability.png Elemental Focus All parties gain
Status AttackUp.pngSkill DMG BoostedSkill DMG is boosted

Strength: small
.
3T 5T Enhancer Yes 10
Ability Ability.png Elemental Focus II All parties gain
Status AttackUp.pngSkill DMG BoostedSkill DMG is boosted

Strength: Big
.
3T 5T Arcana Dueler Yes 5
Ability Quick.png Quick Strike All allies gain
Status DoubleUp.pngDA UpDouble attack rate is boosted

Duration: 3 turns
and
Status TripleUp.pngTA UpTriple attack rate is boosted

Duration: 3 turns
.
3T 7T Arcana Dueler Yes 15
Ability Slow.png Stall II 200% Elemental DMG to one enemy and inflict
Status Gravity.pngDelayReduces foe Charge Diamonds by 1
.
- 5T Dark Fencer - 1
Ability Miserable.png Miserable Mist Inflict
Status AttackDown.png25% ATK DownATK is lowered

Strength: 25%
Duration: 180 seconds
and
Status DefenseDown.png25% DEF DownDEF is lowered

Strength: 25%
Duration: 180 seconds
on all enemies.
180s 5T Dark Fencer Yes 5
Ability Gravity.png Gravity Wave Inflict
Status Gravity.pngGravitySpecial attack max charge turn is extended
on one enemy.
180s 9T Dark Fencer Yes 15 The extra charge diamond remains until the next charge attack even if
Status Gravity.pngGravitySpecial attack max charge turn is extended
is lost.
Ability Slow.png Stall III Elemental damage to one enemy. Inflict
Status Gravity.pngDelayReduces foe Charge Diamonds by 1
.
- 5T Chaos Ruler - 1
Extended mastery skills
Icon Name Effect
DurDuration
CDCooldown
Usable by
EMPCost in EMP
RequiresClass levels required to unlock the skill
Notes
Ability QuickDown.png Quick Down Inflict
Status DoubleDown.pngDA DownDouble attack rate is lowered

Duration: 180 seconds
and
Status TripleDown.pngTA DownTriple attack rate is lowered

Duration: 180 seconds
on one enemy.
180s 6T Enhancer
Arcana Dueler
Dark Fencer
Chaos Ruler
3 Enhancer
Arcana Dueler
Dark Fencer
at lvl 20
Ability Snatch.png Blood Sword Recovers HP on normal attacks based on damage (capped at 500 HP per turn). 3T 9T 10
Ability Ougi.png Uprising Target ally gains
Status AttackUp.png50% ATK UpATK is boosted

Strength: 50%
Duration: 3 turns
,
Status DoubleUp.png30~35% DA UpDouble attack rate is boosted

Strength: 30~35%
Duration: 3 turns
and 20%
Status Uplift.pngUpliftedCharge bar is boosted on every turn

Strength: 20%
Duration: 3 turns
.
3T 8T 30 Chaos Ruler
at lvl 20
Ability Pilfer.png Unpredictable Inflict
Status AttackDown.png25% ATK DownATK is lowered

Strength: 25%
Duration: 180 seconds
,
Status DefenseDown.png25% DEF DownDEF is lowered

Strength: 25%
Duration: 180 seconds
and 1 random debuff on all enemies.
180s 6T 15 Random debuffs include:
Status DoubleDown.pngDA DownDouble attack rate is lowered
,
Status TripleDown.pngTA DownTriple attack rate is lowered
,
Status Burned.pngBurnedHP is lowered on every turn
,
Status Sleep.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)
,
Status Blind.pngBlindedAttacks have a slight chance to miss
,
Status Charm.pngCharmedAttacks are slightly limited
,
Status Paralysis Purple.pngParalyzedCan't attack

This type of Paralysis is on a separate resistance counter
than the normal (yellow) Paralysis debuff.
and
Status Petrified Purple.pngPetrifiedStops enemy's charge diamonds from filling.

This type of Petrified is on a separate resistance counter
than the normal (blue) Petrified debuff.
Ability Pilfer.png Chaos Chaos effect to field, lowering debuff resistance every 60 seconds
All enemies' and allies' debuff resistance lowered 5% / 10% / 15%.
180s 16T 20
With this effect, allies' and foes' debuff resistance is lowered and foes' special attack DMG is boosted. The debuff resistance hit rate and the special attack DMG boost amount will be modified periodically.

Grappler line[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Ability Counter.png Counter Gain
Status Counter.pngCounters on DodgeOverrides one-foe one-ally attack and strikes foe

Duration: 2 turns
for up to 3 hits and
Status AttackUp.pngATK UpATK is boosted

Duration: 2 turns
.
2T 5T Grappler
Kung Fu Artist
- 1
Ability Sacrifice.png Taking Chances Gain
Status AttackUp.pngATK UpATK is boosted

Duration: 5 turns
and
Status DefenseDown.pngDEF DownDEF is lowered

Duration: 5 turns
Can't be removed
.
5T 6T Grappler Yes 10
Ability Sacrifice.png Taking Chances II Gain
Status AttackUp.pngATK UpATK is boosted

Strength: Massive
Duration: 5 turns
and
Status DefenseDown.pngDEF DownDEF is lowered (Can't be removed)

Duration: 5 turns
.
5T 6T Kung Fu Artist Yes 5
Ability Selfheal.png Chi Channeler Restore HP and gain
Status DefenseUp.pngDEF UpDEF is boosted

Duration: 3 turns
.
3T 5T Kung Fu Artist Yes 15
Ability Counter.png Counter II Gain
Status Counter.pngCounters on DodgeOverrides one-foe one-ally attack and strikes foe

Strength: 3.5x Counter DMG
Duration: 2 turns
for up to 3 hits and
Status AttackUp.png20% ATK UpATK is boosted

Strength: 20%
Duration: 2 turns
.
2T 5T Ogre - 1
Ability FightingSpirit.png Fighting Spirit Elemental DMG to one enemy and gain 20% charge bar. - 5T Ogre Yes 5
Ability Ougi.png Pandemonium Gain
Status Uplift.pngCharge Bar Sped UpCharge bar speed is boosted

Duration: 3 turns
The boost is 100% for Ogres, 70% for other classes.
.
3T 8T Ogre Yes 15 The increase is 2x for Ogres and 1.7x for other classes
Ability Counter.png Knifehand Strike Gain
Status Counter.pngCounters on DMGCounters upon taking DMG

Strength: 3 times
Duration: 2 turns
for up to 3 hits,
Status DefenseUp.png30% DEF UpDEF is boosted

Strength: 30%
Duration: 2 turns
and
Status AggroUpArrow.pngHostility BoostedMore likely to be attacked

Duration: 2 turns
.
2T 5T Luchador - 1
Counter damage equals 350%.
Extended mastery skills
Icon Name Effect
DurDuration
CDCooldown
Usable by
EMPCost in EMP
RequiresClass levels required to unlock the skill
Notes
Ability Spirit.png Spirit of Training Gain
Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)

Duration: 5 turns
10% per stack, max 50%
5T 2T Grappler
Kung Fu Artist
Ogre
Luchador
8 Grappler
Kung Fu Artist
Ogre
at lvl 20
10% per stack, max 50%. [1]
Ability Ichijigamae.png Horizontal Solace Gain
Status AggroUpArrow.pngHostility BoostedMore likely to be attacked

Duration: 1 turns
.
Boost to number of counters (2 times) when counter is active.
1T 7T 5 Doesn't extend duration of counter.
Ability Steroid.png Ring Ruler Gain
Status HypeUp.pngRing RulerHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4)
.
Varies 8T 5 Luchador
at lvl 20
Gain 1 stack of
Status Hype1.pngHypedATK is boosted
every turn. Effect ends upon taking damage.
Ability Mic Hype.png Mic Hype All parties gain 10%
Status Uplift.pngUpliftedCharge bar is boosted on every turn

Strength: 10% per turn
Duration: 3 turns
.
3T 8T 25 Affects all players.
Ability Tag Team.png Tag Team All allies attack without using up a turn. - 15T 40

Ranger line[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Ability Evasion.png Quick Step Gain
Status DefenseUp.pngOther SelfTakes no DMG or debuffs while in effect

Duration: 1 turns
.
1T 5T Ranger
Archer
- 1
Ability Arrow.png Rain of Arrows Elemental DMG to all enemies. - 5T Ranger Yes 10
Ability Arrow.png Rain of Arrows II Elemental DMG to all enemies and inflict
Status AttackDown.pngATK DownATK is lowered

Strength: Small
Duration: 180 seconds
.
180s 5T Archer Yes 5
Ability Killstreak.png Hard Line Big Elemental DMG to one enemy with a debuff. - 7T Archer Yes 15
Ability Evasion.png Quick Step II Gain
Status DefenseUp.pngOther SelfTakes no DMG or debuffs while in effect

Duration: 1 turns
and
Status AttackUp.png100% ATK UpATK is boosted

Strength: 100%
Duration: 1 turns
.
1T 5T Sidewinder - 1
Ability Arrow.png Rain of Arrows III 300% Elemental DMG to all enemies and inflict
Status AttackDown.png25% ATK DownATK is lowered

Strength: 25%
Duration: 180 seconds
.
180s 5T Sidewinder Yes 5
Ability Killstreak.png Bullseye Run Elemental DMG to one enemy based on the number of debuffs the enemy has. - 7T Sidewinder Yes 15 Base damage is 3x for Sidewinder and 1x for other jobs.

Damage is increased by 1x for each debuff.

The damage cap is around 580,000.
Ability EvasiveManeuvers.png Evasive Maneuvers Deal 800% damage to one foe and gain massive
Status AttackUp.pngATK UpATK is boosted

Strength: Massive
Duration: 1 turns
,
Status DefenseUp.pngOther SelfTakes no DMG or debuffs while in effect

Duration: 1 turns
and
Status EffectOnDodge.pngBonus Effect on DodgeBlind foes upon dodging

Duration: 1 turns
Will deal large damage and inflict blind on all foes.
.
1T 5T Nighthound - 1 The Bonus Effect on Dodge will deal Elemental damage and inflict
Status Blind.pngBlindedAttacks have a slight chance to miss
on all foes.
Even if you dodge multiple times it only triggers once.
Extended mastery skills
Icon Name Effect
DurDuration
CDCooldown
Usable by
EMPCost in EMP
RequiresClass levels required to unlock the skill
Notes
Ability Blind.png Steady Aim Inflict Steady Aim on one enemy and gain charge bar. 180s 5T Ranger
Archer
Sidewinder
Nighthound
5 Ranger
Archer
Sidewinder
at lvl 20
Steady Aim has no actual status effect, it is used purely for increasing the damage of abilities like Bullseye Run.
Ability Switch.png Change Switches position with a sub member. - 2T 8
Ability Switch.png Tactical Relocation Switch positions of any two allies - 20T 30 Nighthound
at lvl 20
Ability Frequency.png Frequency Jam All allies gain
Status Dodge.pngDodge Rate BoostedImmune to DMG and debuffs for a fixed amount while in effect

Duration: 2 turns
and
Status CriticalUp.pngCritical Hit Rate UpDMG is slightly boosted for critical hits

Strength: 40%
Probability: 40%
Duration: 2 turns
.
2T 7T 20
Ability Twilight Zone.png Twilight Zone Deploy the Twilight Zone field effect. 180s 16T 30
When superior element, damage is boosted for fire, water, earth and wind attacks.
Increases elemental modifier by 30%.

Harpist line[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Ability Overture.png Overture All allies gain
Status Heal.pngHealing BoostedHeal skill's healing amount is boosted
and
Status Heal.pngHealing Cap BoostedHeal skill's healing cap is boosted
(both Stackable).
3T 7T Harpist
Bard
- 1 Affects all players.

Also boosts healing potions.

Harps enhance effect when equipped.
Ability MusicPurple.png Angelic Voice Inflict
Status Charm.pngCharmedAttacks are slightly limited
on one enemy.
180s 5T Harpist Yes 10 Harps enhance effect when equipped.
Ability MusicPurple.png Angelic Voice II Inflict
Status Charm.pngCharmedAttacks are slightly limited

Probability: Non-Harp 25%/Harp 55%
on one enemy.
180s 5T Bard Yes 5
Ability Regen.png Bard Song All allies gain
Status Heal.pngRefreshHP is restored on every turn
.
5T 8T Bard Yes 15 Harps enhance effect when equipped.
Ability Overture.png Overture II All parties gain
Status Heal.pngHealing BoostedHeal skill's healing amount is boosted

Strength: Non-Harp 10%/Harp 40%
and
Status Heal.pngHealing Cap BoostedHeal skill's healing cap is boosted

Strength: Non-Harp 10%/Harp 20%
(both Stackable).
3T 7T Superstar - 1 Affects all players.

Also boosts healing potions.

Harps enhance effect when equipped.
Ability Pilfer.png Soul Soloist Inflict
Status DebuffResDown.pngDebuff Res. DownDebuff resistance is lowered
on all enemies. All allies gain
Status Veil.png30% Debuff Res. UpDebuff resistance is boosted

Strength: 30%
Duration: 3 turns
30% with Harp
20% with Fonic Rod square.jpg Fonic Rod
5% with Dagger.
.
3T 5T Superstar Yes 5 Harp mainhand enhances effect.
Status Veil.pngDebuff Res. UpDebuff resistance is boosted
is:
  • 30% with Harp,
  • 20% with Fonic Rod,
  • 5% with Dagger.
Ability Quick.png Sky Realm Song All allies gain
Status DoubleUp.pngDA UpDouble attack rate is boosted

Duration: 3 turns
Strength: Non-Harp 20%/Harp 60%
.
3T 6T Superstar Yes 15
Status DoubleUp.pngDA UpDouble attack rate is boosted
effect is increased to 30%/75% due to Appassionato.
Ability Concludere.png Concludere All parties gain
Status Heal.pngHealing Boosted (Stackable)Heal skill's healing amount is boosted (Stackable)

Strength: Varies
Duration: 3 turns
40% with Harp, 10% without Harp
and
Status Heal.pngHealing Cap Boosted (Stackable)Heal skill's healing cap is boosted (Stackable)

Strength: Varies
Duration: 3 turns
20% with Harp, 10% without Harp
/ Boost to your
elemental ATK20% with Harp, 10% without Harp
(Harps enhance effect when equipped)
3T 7T Elysian - 1 Affects all parties.
Only your own party gains
Status AttackUp.pngHigh Voltage (ATK Up)ATK is boosted

Duration: 3 turns
and
Status DefenseUp.pngHigh Voltage (DEF Up)DEF is boosted

Duration: 3 turns
.
Extended mastery skills
Icon Name Effect
DurDuration
CDCooldown
Usable by
EMPCost in EMP
RequiresClass levels required to unlock the skill
Notes
Ability MusicPurple.png Sheep Song Inflict
Status Sleep.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)

Duration: 180 seconds
on one enemy.
180s 6T Harpist
Bard
Superstar
Elysian
8 Harpist
Bard
Superstar
at lvl 20
Harp mainhand enhances effect.
Ability Duration2.png Tremor Round Increases the amount of Mode Gauge depleted by the party's attacks and abilities. 3T 6T 5
Ability ArmorBreak 4.png Dirge for the Dead Inflict
Status DefenseDown.png15% DEF DownDEF is lowered

Strength: 15%
Duration: 180 seconds
Dual-sided
and 20% elemental DEF lowered based on your element.
180s 6T 20 Elysian
at lvl 20
Does not stack with Miserable Mist.
Ability Voice Unveiled.png Voice Unveiled Grant
Status DeathsGrace.pngDeath's GraceConverting turn-based DMG to HP recovery (Poison, burn, wither etc.)

Duration: 5 turns
and
Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.

Strength: 250 HP or 5% charge bar
Duration: 5 turns
to all allies.
5T 8T 10
Ability Call of the Abyss.png Call of the Abyss All allies gain
Status DoubleUp.pngDA UpDouble attack rate is boosted

Strength: Varies
80% with Harp, 40% without Harp
,
Status TripleUp.pngTA UpTriple attack rate is boosted

Strength: Varies
30% with Harp, 10% without Harp
, and
Status Collapse.pngCharge Bar SlowedCharge bar speed is lowered

Strength: 35%
. (Harps enhance effect when equipped)
3T 5T 14 The
Status Collapse.pngCharge Bar SlowedCharge bar speed is lowered

Strength: 35%
debuff can be removed with Clarity or other debuff removal skills.
Non-harp weapons reduce buff effectiveness.

Lancer line[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Ability Lead.png Drive It In Elemental DMG to one enemy.
Spear: Inflict
Status Lock.pngBreak Boosted (Time)Break mode time is extended
on one enemy.
Axe: Mode bar cut to one enemy in Overdrive.
- 7T Lancer
Dragoon
- 1
Ability Piercing.png Double Trouble Gain
Status DoubleUp.png100% DA UpDouble attack rate is boosted

Strength: 100%
Duration: 1 turns
.
Spear: All parties gain
Status DoubleUp.pngDA UpDouble attack rate is boosted

Strength: Small
Duration: 3 turns
.
Axe: Inflict
Status DoubleDown.pngDA DownDouble attack rate is lowered

Strength: Small
Duration: 3 turns
on one enemy.
1T 5T Lancer Yes 10 Spear's bonus effect affects all players.
Ability Piercing.png Double Trouble II Gain
Status DoubleUp.png100% DA UpDouble attack rate is boosted

Strength: 100%
Duration: 1 turns
.
Spear: All parties gain
Status DoubleUp.pngDA UpDouble attack rate is boosted

Strength: Medium
Duration: 3 turns
.
Axe: Inflict
Status DoubleDown.pngDA DownDouble attack rate is lowered

Strength: Medium
Duration: 3 turns
on one enemy.
1T 5T Dragoon Yes 5 Spear's bonus effect affects all players
Ability Pyre.png Battle Scar Elemental DMG based on charge bar to one enemy. Gain
Status AttackUp.pngATK UpATK is boosted
,
Status DefenseUp.pngDEF UpDEF is boosted
and
Status Burned.pngOverheatedHP is lowered on every turn
.
3T 6T Dragoon Yes 15
Ability Lead.png Drive It In II 300% Elemental DMG to one enemy.
Spear: Inflict
Status Lock.pngBreak Boosted (Time)Break mode time is extended
on one enemy.
Axe: Mode bar cut to one enemy in Overdrive.
- 7T Valkyrie - 1
Ability Piercing.png Double Trouble III Gain
Status TripleUp.png100% TA UpTriple attack rate is boosted

Strength: 100%
Duration: 1 turns
.
Spear: All parties gain
Status DoubleUp.pngDA UpDouble attack rate is boosted

Duration: 3 turns
and
Status TripleUp.pngTA UpTriple attack rate is boosted

Duration: 3 turns
.
Axe: Inflict
Status DoubleDown.pngDA DownDouble attack rate is lowered
and
Status TripleDown.pngTA DownTriple attack rate is lowered
on one enemy.
1T / 3T 5T Valkyrie Yes 5 Spear's bonus effect affects all players.
Ability Killstreak.png Resonating Surge Elemental DMG to one enemy and gain
Status SkillUp.pngSkill DMG Boosted (Stackable)Skill DMG is boosted

Duration: 6 turns
.
6T 5T Valkyrie Yes 15
Ability Thunder on the Water.png Thunder on the Water Elemental damage to one enemy.
Spear: Inflict
Status Lock.pngBreak Boosted (Time)Break mode time is extended
on one enemy. All parties' gain
Status AttackUp.pngSkill DMG BoostedSkill DMG is boosted

Strength: 10%
.
Axe: Mode bar cut to one enemy in Overdrive. All allies gain
Status Uplift.png20% Charge BoostInstantly boosts Charge Bar 20%

Strength: 20%
.
2T 5T Apsaras - 1
Extended mastery skills
Icon Name Effect
DurDuration
CDCooldown
Usable by
EMPCost in EMP
RequiresClass levels required to unlock the skill
Notes
Ability Miserable.png Land Grease Convert some of one enemy Mode Bar into 20% of Valkyrie's Charge Bar. - 6T Lancer
Dragoon
Valkyrie
Apsaras
10 Lancer
Dragoon
Valkyrie
at lvl 20
Ability Spirit.png Einherjar Gain
Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)
.
5T 2T 8
Ability Swan Song.png Swan Song Gain
Status Uplift.png10% Charge Bar Sped UpCharge bar speed is boosted 10%

Strength: 10%
Duration: 3 turns
When you gain charge bar, it'll be increased 10%
.
Spear: All parties' gain
Status CriticalUp.pngCritical Hit Rate UpDMG is slightly boosted for critical hits

Strength: 20%
Probability: 80%
Duration: 3 turns
.
Axe: All allies gain
Status Drain.pngDrainDamage dealt is partially absorbed to HP (Can't be removed)

Strength: Up to 800
Duration: 3 turns
and
Status DebuffSuccessUp.pngDebuff Success BoostedDebuff success rate is boosted

Duration: 3 turns
.
3T 9T 20 Apsaras
at lvl 20
Ability Dance of Zeal.png Dance of Zeal Gain
Status Devotion.pngDevotionThe ally with the highest remaining HP takes one-ally attacks in your place

Duration: 3 turns
. All allies except Apsaras gain
Status AttackUp.png50% ATK UpATK is boosted

Strength: 50%
Duration: 3 turns
and
Status DefenseDown.png20% DEF DownDEF is lowered

Strength: 20%
Duration: 3 turns
.
3T 8T 5
Ability Springwater Robe.png Springwater Robe Gain
Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
for up to 2 hits and
Status Springwater Robe.pngSpringwater RobeOn next skill cast, both spear and axe effects activate

Duration: 3 turns
.
3T 6T 10
Status Springwater Robe.pngSpringwater RobeOn next skill cast, both spear and axe effects activate
lasts 3 turns or until skill with Spear/Axe effects is used.

Alchemist[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Ability Potion.png Alchemize Green Potion Create one green potion. - 7T Alchemist - 1
Ability HealAll.png Just the Cure Restore 25% HP to all allies, capped at 1500 HP - 7T Alchemist Yes 5
Ability Morale.png A Little Pick-Me-Up All parties gain
Status Uplift.png5% Charge BoostInstantly boosts Charge Bar 5%

Strength: 5%
.
- 10T Alchemist Yes 15 Buff increases to
Status Uplift.png10% Charge BoostInstantly boosts Charge Bar 10%

Strength: 10%
with Inspired Knowledge.
Affects all players.
Extended mastery skills
Icon Name Effect
DurDuration
CDCooldown
Usable by
EMPCost in EMP
RequiresClass levels required to unlock the skill
Notes
Ability Steroid.png Fury Capsule Gain
Status AttackUp Timer.pngReadying Skill (ATK Up)Skill will take effect after 3 turns

Duration: 3 turns
. After 3 turns all allies gain
Status AttackUp.png50% ATK UpATK is boosted

Strength: 50%
Duration: 3 turns
.
3T 6T Alchemist10 Alchemist
at lvl 20

Ninja[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Ability Ninjutsu.png Ninjutsu Bonus effects from seal combo - 6T Ninja - 1
Ability Shuriken.png Fuma Shuriken Elemental damage to a foe /
Bonus effects from seal combo.If the target has any element seal (level 1), inflict 30% DEF Lowered and Seal level 2, gain Elemental Resist Down and another buff

Katana: Cut to Ninjutsu cooldown.
Melee: Gain
Status AttackUp.png50% ATK UpATK is boosted

Strength: 50%
Duration: 3 turns
and
Status DoubleUp.pngDA UpDouble attack rate is boosted

Duration: 3 turns
.
3T 8T Ninja Yes 5
Ability Cloudy.png Haze Elemental damage to a foe.
Katana: Self-inflict
Status Blind.pngBlindedAttacks have a slight chance to miss

Strength: 50%
Duration: 2 turns
. Gain
Status DoubleUp.png50% DA UpDouble attack rate is boosted

Strength: 50%
Duration: 1 turns
.
Melee: Gain
Status AttackUp.png60% ATK UpATK is boosted

Strength: 60%
Duration: 3 turns
,
Status DefenseDown.pngDEF DownDEF is lowered (Can't be removed)

Duration: 3 turns
and
Status Uplift.png10% Charge Bar Sped UpCharge bar speed is boosted 10%

Strength: 10%
Duration: 3 turns
When you gain charge bar, it'll be increased 10%
.
3T 6T Ninja Yes 15
Extended mastery skills
Icon Name Effect
DurDuration
CDCooldown
Usable by
EMPCost in EMP
RequiresClass levels required to unlock the skill
Notes
Ability Home-Made Bomb.png Home-Made Bomb Gain
Status Bomb Timer.pngReadying Skill (Bomb)Skill will take effect after 5 turns

Duration: 5 turns
. Elemental damage to foes after 5 turns
5T 7T Ninja10 Ninja
at lvl 20
Inflicts 1000% elemental damage with the damage cap being 620,000~630,000. Can be dispelled.

Ninjutsu effects[edit]

Combo Name First Seal Second Seal Effects Duration
Fire Evade FireMark.png FireMark.png Fire damage to one enemy and inflict
Status FireMark1.pngFire SealFire Seal is cast

Duration: 180 seconds
. If
Status FireMark2.pngFire Seal IIFire Seal II is cast
is active, consume it and inflict
Status AttackDown.png30% ATK DownATK is lowered

Strength: 30%
Duration: 180 seconds
instead.
180s / 180s
Encount FireMark.png WaterMark.png Gain
Status CriticalUp.pngCritical Hit Rate UpDMG is slightly boosted for critical hits

Strength: 50%
Probability: 50%
Duration: 1 turns
.
1t
Thunderswift FireMark.png WindMark.png Light damage to one enemy and inflict
Status LightMark1.pngLightning SealLightning Seal is cast

Duration: 180 seconds
. If
Status LightMark2.pngLightning Seal IILightning Seal II is cast
is active, consume it and inflict
Status Paralysis.pngParalysisCan't attack

Duration: 30 seconds
instead.
180s / 30s
Tight Spot FireMark.png EarthMark.png Gain
Status TripleUp.png100% TA UpTriple attack rate is boosted

Strength: 100%
Duration: 2 turns
.
2t
Cast-off WaterMark.png FireMark.png Gain
Status DefenseUp.pngOther SelfTakes no DMG or debuffs while in effect

Duration: 1 turns
.
1t
Water Escape WaterMark.png WaterMark.png Water damage to one enemy and inflict
Status WaterMark1.pngWater SealWater Seal is cast

Duration: 180 seconds
. If
Status WaterMark2.pngWater Seal IIWater Seal II is cast
is active, consume it and inflict
Status DefenseDown.pngDEF DownDEF is lowered

Duration: 180 seconds
instead.
180s / 180s
Curse Bind WaterMark.png WindMark.png Dark damage to one enemy and inflict
Status DarkMark1.pngShadow SealShadow Seal is cast

Duration: 180 seconds
. If
Status DarkMark2.pngShadow Seal IIShadow Seal II is cast
is active, consume it and inflict
Status Blind.pngBlindedAttacks have a slight chance to miss

Duration: 180 seconds
instead.
180s / 180s
Poison Evade WaterMark.png EarthMark.png Elemental damage to all enemies and inflict
Status Poison.pngPoisonedHP is lowered on every turn

Strength: 4000
Duration: 180 seconds
.
180s
Plover WindMark.png FireMark.png Inflict
Status DoubleDown.pngDA DownDouble attack rate is lowered

Strength: Large
Duration: 90 seconds
and
Status TripleDown.pngTA DownTriple attack rate is lowered

Strength: Large
Duration: 90 seconds
on all enemies.
90s
Aisha WindMark.png WaterMark.png Cuts one enemy's mode bar if they are in overdrive.
Wind Evade WindMark.png WindMark.png Wind damage to one enemy and inflict
Status WindMark1.pngWind SealWind Seal is cast

Duration: 180 seconds
. If
Status WindMark2.pngWind Seal IIWind Seal II is cast
is active, consume it and inflict
Status DoubleDown.pngDA DownDouble attack rate is lowered

Duration: 180 seconds
instead.
180s / 180s
Raccoon Retreat WindMark.png EarthMark.png Gain
Status DefenseUp.pngScurryLess likely to be attacked

Duration: 1 turns
, reducing the chance of being targeted to 0%.
1t
Eye of the Tiger EarthMark.png FireMark.png Gain
Status AttackUp.pngTiger EyeATK is boosted when blinded

Strength: 80%
Duration: 2 turns
, increasing attack by 80% when inflicted with
Status Blind.pngBlindedAttacks have a slight chance to miss
.
2t
Life or Death EarthMark.png WaterMark.png Heal self and remove all debuffs. (Costs 50% of charge bar.)
Firefly's Light EarthMark.png WindMark.png Remove 1 debuff from all allies.
Earth Entomb EarthMark.png EarthMark.png Earth damage to one enemy and inflict
Status EarthMark1.pngEarth SealEarth Seal is cast

Duration: 180 seconds
. If
Status EarthMark2.pngEarth Seal IIEarth Seal II is cast
is active, consume it and inflict
Status Gravity.pngDelayReduces foe Charge Diamonds by 1
instead.
180s

Fuma Shuriken effects[edit]

Active Seals Additional Effects
Status FireMark1.pngFire Seal
Fire Seal is cast
Consume
Status FireMark1.pngFire SealFire Seal is cast
. Inflict
Status FireResDown.pngFire DEF LoweredDEF is lowered for fire DMG

Strength: 30%
Duration: 180 seconds
and
Status FireMark2.pngFire Seal IIFire Seal II is cast

Duration: 180 seconds
. Self-inflict
Status WindResDown.pngWind DEF LoweredDEF is lowered for wind DMG

Strength: 30%
Duration: 3 turns
. Gain
Status AttackUp.pngATK UpATK is boosted

Duration: 3 turns
.
Status WaterMark1.pngWater Seal
Water Seal is cast
Consume
Status WaterMark1.pngWater SealWater Seal is cast
. Inflict
Status WaterResDown.pngWater DEF LoweredDEF is lowered for water DMG

Strength: 30%
Duration: 180 seconds
and
Status WaterMark2.pngWater Seal IIWater Seal II is cast

Duration: 180 seconds
. Self-inflict
Status FireResDown.pngFire DEF LoweredDEF is lowered for fire DMG

Strength: 30%
Duration: 3 turns
. Gain
Status DefenseUp.pngDEF UpDEF is boosted

Duration: 3 turns
.
Status EarthMark1.pngEarth Seal
Earth Seal is cast
Consume
Status EarthMark1.pngEarth SealEarth Seal is cast
. Inflict
Status EarthResDown.pngEarth DEF LoweredDEF is lowered for earth DMG

Strength: 30%
Duration: 180 seconds
and
Status EarthMark2.pngEarth Seal IIEarth Seal II is cast

Duration: 180 seconds
. Self-inflict
Status WaterResDown.pngWater DEF LoweredDEF is lowered for water DMG

Strength: 30%
Duration: 3 turns
. Gain
Status Uplift.png10% Charge BoostInstantly boosts Charge Bar 10%

Strength: 10%
.
Status WindMark1.pngWind Seal
Wind Seal is cast
Consume
Status WindMark1.pngWind SealWind Seal is cast
. Inflict
Status WindResDown.pngWind DEF LoweredDEF is lowered for wind DMG

Strength: 30%
Duration: 180 seconds
and
Status WindMark2.pngWind Seal IIWind Seal II is cast

Duration: 180 seconds
. Self-inflict
Status EarthResDown.pngEarth DEF LoweredDEF is lowered for earth DMG

Strength: 30%
Duration: 3 turns
. Gain
Status DoubleUp.pngDA UpDouble attack rate is boosted

Duration: 3 turns
.
Status LightMark1.pngLightning Seal
Lightning Seal is cast
Consume
Status LightMark1.pngLightning SealLightning Seal is cast
. Inflict
Status LightResDown.pngLight DEF LoweredDEF is lowered for light DMG

Strength: 30%
Duration: 180 seconds
and
Status LightMark2.pngLightning Seal IILightning Seal II is cast

Duration: 180 seconds
. Self-inflict
Status DarkResDown.pngDark DEF LoweredDEF is lowered for dark DMG

Strength: 30%
Duration: 3 turns
. Gain
Status CriticalUp.pngCritical Hit Rate UpDMG is slightly boosted for critical hits

Strength: 50%
Probability: 50%
Duration: 1 turns
.
Status DarkMark1.pngShadow Seal
Shadow Seal is cast
Consume
Status DarkMark1.pngShadow SealShadow Seal is cast
. Inflict
Status DarkResDown.pngDark DEF LoweredDEF is lowered for dark DMG

Strength: 30%
Duration: 180 seconds
and
Status DarkMark2.pngShadow Seal IIShadow Seal II is cast

Duration: 180 seconds
. Self-inflict
Status LightResDown.pngLight DEF LoweredDEF is lowered for light DMG

Strength: 30%
Duration: 3 turns
. Gain
Status Collapse.pngOverdrive InhibitedOverdrive is curbed

Duration: 3 turns
.

Samurai[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Ability Hissatsu.png Finishing Touch Gain
Status Dragon.pngNimbleMultiattack rate is boosted until hit
.
- 5T Samurai - 1
Ability Meditation.png Self Meditation Gain
Status AttackUp.pngATK UpATK is boosted

Duration: 1 turns
,
Status CriticalUp.pngCritical Hit Rate UpDMG is slightly boosted for critical hits

Duration: 1 turns
and remove all debuffs from self. Costs 30% charge bar.
1T 1T Samurai Yes 5
Ability Aurora.png Quiet Strategy Gain
Status DefenseUp.pngDEF UpDEF is boosted

Duration: 2 turns
.
Katana: Gain
Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)

1 hit
and
Status AttackDown.pngATK DownATK is lowered

Duration: 2 turns
Can't be removed
.
Bow: Gain
Status AttackUp.pngATK UpATK is boosted

Duration: 3 turns
,
Status MA Down Old.pngDA DownDouble attack rate is lowered

Duration: 5 turns
,
Status MA Down Old.pngTA DownTriple attack rate is lowered

Duration: 3 turns
. Costs 30% charge bar.
2T 7T Samurai Yes 15
Extended mastery skills
Icon Name Effect
DurDuration
CDCooldown
Usable by
EMPCost in EMP
RequiresClass levels required to unlock the skill
Notes
Ability Evasion.png Into Thin Air Dodge all foes' attack 1T 5T Samurai10 Samurai
at lvl 20

Sword Master[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Ability SwordRelease.png Awakening Blade Call forth the main weapon's hidden power. ? 10T Sword Master - 1 Grants 15 stacks of energy used for Resonating Blade and other effects
Ability SwordResonance.png Resonating Blade Effects vary based on main weapon. ? ? Sword Master - 5 Can only be used while energy is available. Drains 2-3 stacks depending on the weapon.
Ability SwordHeal.png Energize Restore energy. Costs 30% charge bar. Can only be used while energy is available. - 3T Sword Master - 15

Gunslinger[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Ability Shoot.png Early Shot Instantly perform a normal attack. - 4T Gunslinger - 1 Can trigger multiattacks, bonus damage, and charges the charge bar like a normal attack would.
Consumes Triple Threat.
Ability Trine.png Triple Threat Gain 100%
Status TripleUp.pngTA UpTriple attack rate is boosted
for 1 turn.
Gain
Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)
and
Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
.
6T 4T Gunslinger - 5 Multiattacks require multiple bullets.
30%
Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)
(max 150%).
17%
Status DefenseDownStack.pngDEF Down (Stackable)DEF is lowered (Stackable)
(7% per subsequent use, max 45%).
Ability Reload.png Lock 'n' Load Discard remaining bullets and reload. - 8T Gunslinger - 15

Mystic[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Ability MysticEye.png Omnipotent Eye Gain
Status Omnipotent Eye.pngOmnipotent EyeUsing MP to gain buffs
, sharply boosting all allies' stats. Normal attacks will only hit one enemy. Consumes 3 MP per turn. When
Status Omnipotent Eye.pngOmnipotent EyeUsing MP to gain buffs
ends, self-inflict debuffs to stats. Recast to end.
- 2T Mystic - 1 Stat increases only apply during attack:
Status AttackUp.png30% ATK UpATK is boosted

Strength: 30%
,
Status DefenseUp.png80% DEF UpDEF is boosted

Strength: 80%
,
Status DoubleUp.png60% DA UpDouble attack rate is boosted

Strength: 60%
and
Status Veil.png50% Debuff Res. UpDebuff resistance is boosted

Strength: 50%
.
Self debuff lasts 1 turn and can't be removed:
Status AttackDown.pngATK DownATK is lowered

Duration: 1 turns
,
Status DefenseDown.pngDEF DownDEF is lowered

Duration: 1 turns
,
Status MA Down Old.pngDA DownDouble attack rate is lowered

Duration: 1 turns
,
Status MA Down Old.pngTA DownTriple attack rate is lowered

Duration: 1 turns
,
Status DebuffResDown.png100% Debuff Res. DownDebuff resistance is lowered

Strength: 100%
Duration: 1 turns
, Hostility UP
Ability MysticFate.png Fate Foreseen Convert entire charge bar to MP. 10% charge bar = 1 MP. - 4T Mystic - 5 Maximum MP is 10.
Remaining charge bar rounds up from 5 (e.g. 55% = 6 MP) and rounds down below 5 (e.g. 54% = 5 MP)
Ability Convert.png Splitting Spirit Sacrifice 50% of current HP to increase charge bar by 3% for every 250 HP lost. - 8T Mystic Yes 15

Assassin[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Ability Skilled.png Selectively Skilled Use a secret gear (item is used up). - 1T Assassin - 1
Ability Misdirect.png Out of Sight One ally gains
Status AggroUpArrow.pngHostility BoostedMore likely to be attacked
.
3T 8T Assassin Yes 5
Ability Retaliate.png Retaliation Reprise Use a secret gear (item is used up). Gain
Status DefenseDown.pngDEF DownDEF is lowered
.
1T 8T Assassin - 15

Drum Master[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Ability OugiDamage.png Drum Roll Boost to all allies' C.A. DMG, C.A. DMG cap, and chain burst DMG cap 1T 8T Drum Master - 1 Does not stack with Veight's
Scarlet SlayerFill one charge diamond for one enemy. All allies gain 30%
Status Defiance.pngC.A. DMG BoostedCharge attack DMG is boosted

Strength: 30%
Duration: 8 turns
.
or
Ferry (SSR)'s
GrausamAll allies gain 60%
Status Defiance.pngC.A. DMG BoostedCharge attack DMG is boosted

Strength: 60%
and 10%
Status DamageCapUp.pngDMG Cap BoostedCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount

Strength: 10%
. Inflict
Status DefenseDown.png20% DEF DownDEF is lowered

Strength: 20%
on all allies.
Level 75:
Status DamageCapUp.pngDMG Cap BoostedCan deal big bonus DMG when DMG dealt in one turn reaches a certain amount

Strength: 15%
increased to 15%.
. (Stronger effect persists.)
Does not appear to stack with Kaguya.
Ability NeverMissABeat.png Never Miss a Beat Distribute charge bar to all allies and speed up their charge bars (Uses 30% of charge bar) 3T 5T Drum Master - 5 20% charge speed bonus. The 30% charge bar used is spread evenly between allies (ie. 10% each with 3 allies, 15% each with 2 allies)
Ability ResoundingRhythm.png Resounding Rhythm Gain High Voltage effect / Hit to all foes' DEF against your element (Uses 20% of charge bar) 180s 6T Drum Master - 15 High Voltage increases the party's Attack and Defense based on the number of participating players (same as Superstar's and Elysian's Appassionato Support skill)

Dancer[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Ability Evasion.png Spellbound Salsa Gain
Status DefenseUp.pngOther SelfTakes no DMG or debuffs while in effect

Duration: 1 turns
,
Status DoubleUp.pngDA UpDouble attack rate is boosted

Duration: 1 turns
and
Status TripleUp.pngTA UpTriple attack rate is boosted

Duration: 1 turns
. Self-inflict
Status Max HP Down Stack.pngMax HP Lowered (Stackable)Max HP is lowered (Stackable)

Can't be removed.
.
1T 5T Dancer - 1 Also causes plain damage to self to lower current HP to new max HP if applicable.
Ability ClassicalLead.png Classical Lead Gain
Status Etoile.pngEtoileAllies positioned after you will copy your attack

Duration: 1 turns
, causing allies positioned after Dancer to copy his/her attack.
1T 9T Dancer - 5 Can be used after 3 turns of the battle.

Allies positioned after Dancer deal the same amount of multiattacks as Dancer or use Charge Attack even if they don't have 100% charge bar.

Does not ignore character's support skills related to multiattack, e.g. Ghandagoza (Summer) won't multiattack, Albert won't ever attack once.
Ability TwoToTango.png Two to Tango Gain
Status Routine Step.pngRoutine StepAttacks twice each turn

Duration: 4 turns
, causing Dancer to attack twice each turn.
4T 16T Dancer - 15
Status Etoile.pngEtoileAllies positioned after you will copy your attack
copies the the second attack's Charge Attack or multiattack but does not give everyone else two attacks in the turn.

If 1st attack fills up charge bar, Charge Attack can be used for 2nd attack.

One-hit buffs, like Shiva's
Status Path of Destruction.pngPath of DestructionATK is boosted
,
Status Defiance.pngSalted WoundATK is boosted when foe is in break mode
, or
Status Defiance.pngDefianceATK is boosted for foes in Overdrive
, will be consumed on the first part of the attack.
  1. Great Sundome http://greatsundome.hatenablog.com/entry/2015/10/11/175521
  2. Hecate_mk2 https://twitter.com/Hecate_mk2/status/803197324679737344
  3. GBF-Wiki http://gbf-wiki.com/index.php?%A5%B9%A5%AD%A5%EB%B8%FA%B2%CC