Class Skills

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About Classes | Class List | Class Skills | Extended Mastery | Master Level | Ultimate Mastery



Fighter line

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required
Full Arsenal Gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
.
- 5T Fighter
Warrior
- 1
Rage All parties gain ATK UpATK is boosted
Strength: SmallDuration: 3 turns
.
3T 5T Fighter Yes 10
Rage II All parties gain 20% ATK UpATK is boosted
Strength: 20%Duration: 3 turns
.
3T 5T Warrior Yes 5
Armor Break 100% elemental damage to a foe.
Inflict 20% DEF DownDEF is lowered
Strength: 20%Base Accuracy: 80%Duration: 180 secondsStacking: Single
.
180s 5T Warrior Yes 15
Full Arsenal II Gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
and 25% ATK UpATK is boosted
Strength: 25%Duration: 1 turn
.
1T 5T Weapon Master - 1
Rampage Gain 20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 3 turns
and 10% TA UpTriple attack rate is boosted
Strength: 10%Duration: 3 turns
.
3T 6T Weapon Master Yes 5
Rage III All parties gain 30% ATK UpATK is boosted
Strength: 30%Duration: 3 turns
.
3T 5T Weapon Master Yes 15
Full Arsenal III Gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
, 50% ATK UpATK is boosted
Strength: 50%Multiplier: NormalDuration: 1 turn
, and 30% C.B. DMG UpChain burst DMG is boosted
Strength: 30%Duration: 1 turn
.
At level 30:
Also gain 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 20%Duration: Indefinite
and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 10%Duration: Indefinite
.
1T 5T Berserker - 1
Ferocious Roar Axe- and sabre-specialty allies gain 30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 4 turns
, 30% TA UpTriple attack rate is boosted
Strength: 30%Duration: 4 turns
and 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 4 turns
.
4T 6T Berserker - 20
Beast Fang 400% Elemental damage to a foe (Damage cap: ~635,000).
Inflict 25% ATK DownATK is lowered
Strength: 25%Duration: 180 secondsStacking: Single
and 25% DEF DownDEF is lowered
Strength: 25%Duration: 180 secondsStacking: Single
.
Gain 50% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted (Can't be extended)
Strength: 50%Duration: 2 turns
.
(When UlfhedinnATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed)
is in effect: Auto-activates upon normal attacks.)
180s / 2T 7T Berserker - 20
Bloodzerker Gain BloodzerkerWhen consuming 25% of current HP upon using charge attack: Sharp boost to ATK (1 hit) (Can't be removed / Ends when HP hits 25% or lower)
Duration: Indefinite
(Ends if HP is 25% or lower or upon recast).
BloodzerkerWhen consuming 25% of current HP upon using charge attack: Sharp boost to ATK (1 hit) (Can't be removed / Ends when HP hits 25% or lower)
: When consuming 25% of current HP upon using charge attack: Gain 50% Sharp ATK Up (1 time)ATK is sharply boosted
Strength: 50%Multiplier: AssassinDuration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
- 0T Berserker - 20
Norden Harr All allies gain 20% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 20%Duration: 3 turns
.
If main or auxiliary weapon is a sabre: Also gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 3 turns
.
If main or auxiliary weapon is an axe: Also gain Bonus DMG (1 time)Deals bonus DMG for normal attacks (1 time)
Strength: 30%Duration: 3 turns
.
3T 6T Viking - 1
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill
Brave Soul Gain StrengthATK is greatly boosted based on how high HP is
Duration: 3 turns
.
3T 7T Fighter
Warrior
Weapon Master
Berserker
Viking
10 Fighter
Warrior
Weapon Master
at lvl 20
Power Raise Gain 50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50% chance of dealing 50% more damage.Duration: 3 turns
.
3T 7T 8
Armor Break II 300% Elemental damage to a foe.
Inflict 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Single
.
180s 5T 30 Berserker
at lvl 20
Rage IV All parties gain 40% ATK UpATK is boosted
Strength: 40%Multiplier: NormalDuration: 3 turns
.
All allies gain 5% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 5%Duration: 3 turns
.
(Consumes 30% of charge bar.)
3T 5T 25
Rampage II Gain 100% DA UpDouble attack rate is boosted
Strength: 100%
and 50% TA UpTriple attack rate is boosted
Strength: 50%
.
Self-inflict 30% DEF DownDEF is lowered
Strength: 30%
.
3T 6T 15
Ulfhedinn Gain UlfhedinnATK and DEF are boosted / Deals triple attacks / Bonus Elemental DMG effect / Debuff immunity / Can't use skills (Can't be removed)
Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: UniqueDuration: 4 turns
.
(Consumes 100% of charge bar.)
4T 5T 50
Banahogg 2-hit superior Elemental damage to a foe (Damage cap: ~370,000 per hit).
Inflict 25% DEF DownDEF is lowered
Strength: 25%Duration: 180 secondsStacking: Single
.
If main or auxiliary weapon is a sabre: Boost to number of hits (2 times).
If main or auxiliary weapon is an axe: Also inflict 25% Element DEF DownElement DEF Down debuff based on weapon element
Strength: 25%Duration: 180 seconds
.
180s 5T 40 Viking
at lvl 20
Vinland Gain Charge Bar +100%Instantly boosts Charge Bar by 100%
Strength: 100%
and VinlandCharge bar will be boosted by 100% at the end of the turn (Can't be removed)
Duration: 2 turns
.
2T 10T 30
Jomsborg Extend the duration of all allies' buffs by 1 turn. (Excludes 1-turn buffs.)
All allies gain two random buffs.
3T 6T 50

Knight line

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required
Phalanx All parties gain 50% DMG CutTaking 50% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
.
1T 5T Knight
Sentinel
- 1
Overdrive Surge 300% elemental damage to a foe in Overdrive. - 6T Knight Yes 10
Overdrive Surge II 400% elemental damage to a foe in Overdrive. - 6T Sentinel Yes 5
Centurion Gain Unchallenged (1 time)Next DMG received will be ineffective
Duration: 3 turns
.
Self-inflict ATK DownATK is lowered
Duration: 1 turn
.
3T 8T Sentinel Yes 15
Phalanx II All parties gain 70% DMG CutTaking 70% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
.
1T 5T Holy Saber - 1
Overdrive Surge III 500% elemental damage to a foe in Overdrive. (200% otherwise). - 6T Holy Saber Yes 5
Substitute Gain SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn
.
1T 6T Holy Saber Yes 15
Phalanx III All parties gain 70% DMG CutTaking 70% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
and 40% Debuff Res. UpDebuff resistance is boosted
Strength: 40%Duration: 1 turn
.
At level 30:
All allies also gain 100% / 30% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 30% less damage.Duration: 1 turn
.
1T 5T Spartan - 1
Thermopylae 5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit).
Gain Shield (2000)Next ATK received will be ineffective for a fixed amount
Strength: 2000Duration: Indefinite
.
Remove 1 debuff.
(When almost knocked out: Activates at end of turn.)
- 5T Spartan - 20
Hoplite All allies gain StrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 1-6 turns
, 100% DA UpDouble attack rate is boosted
Strength: 100%Duration: 1-6 turns
, 50% TA UpTriple attack rate is boosted
Strength: 50%Duration: 1-6 turns
, 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 10%Duration: 1-6 turns
, and 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 10%Duration: 1-6 turns
.
(Extend effect duration based on number of sabre- and spear-specialty allies in party.)
1-6T 12T Spartan - 20
Molon Labe All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
, JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 8 turns
, Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP)
Duration: Indefinite
, and Shield (3000)Next ATK received will be ineffective for a fixed amount
Strength: 3000Duration: Indefinite
.
(Consumes 40% of each ally's current HP.)
3T / 8T 10T Spartan - 20
Elemental Phalanx All allies gain 80% superior elemental DMG Cut80% Fire CutFire DMG is cut 80%
Duration: 1 turn Fire Damage Cut.

80% Water CutWater DMG is cut 80%
Duration: 1 turn Water Damage Cut.

80% Earth CutEarth DMG is cut 80%
Duration: 1 turn Earth Damage Cut.

80% Wind CutWind DMG is cut 80%
Duration: 1 turn Wind Damage Cut.

80% Light CutLight DMG is cut 80%
Duration: 1 turn Light Damage Cut.

80% Dark CutDark DMG is cut 80%
Duration: 1 turn Dark Damage Cut.
and superior Elemental SwitchFire SwitchElemental DMG from foes turns into fire DMG
Duration: 1 turn

Water SwitchElemental DMG from foes turns into water DMG
Duration: 1 turn

Earth SwitchElemental DMG from foes turns into earth DMG
Duration: 1 turn

Wind SwitchElemental DMG from foes turns into wind DMG
Duration: 1 turn

Light SwitchElemental DMG from foes turns into light DMG
Duration: 1 turn

Dark SwitchElemental DMG from foes turns into dark DMG
Duration: 1 turn

.
All other parties gain 80% DMG CutTaking 80% less DMG
Strength: 80%Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
.
1T 5T Paladin - 1
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill
Reflection Gain 3-hit 25% RepelReflects DMG
Strength: 25%Duration: 1 turn or 3 hitsDamage Cut reducing damage taken and reflecting attacks.
Warning! Does not work for Plain Damage!
.
1T 6T Knight
Sentinel
Holy Saber
Spartan
Paladin
3 Knight
Sentinel
Holy Saber
at lvl 20
Testudo Gain DEF Up (Stackable)DEF is boosted while active (Stackable)
Duration: 5 turns
.
5T 2T 10
Guardian Gain DEF UpDEF is boosted
Duration: 3 turns
and Hostility UpMore likely to be attacked
Strength: 50Duration: 3 turns
.
(Consumes 30% of charge bar.)
3T 5T 15 Spartan
at lvl 20
Centurion II Target ally gains Unchallenged (1 time)Next DMG received will be ineffective
Duration: 3 turns
.
3T 8T 10
Hardened Shield Gain 50% ATK UpATK is boosted
Strength: 50%Duration: 3 turnsStacking: Single
.
Self-inflict DEF DownDEF is lowered (Can't be removed)
Duration: 3 turns
.
Inflict DelayReduce a foe's filled charge diamonds by 1
on a foe.
3T 6T 20
Noblesse Proteger Gain Substitute (All-Ally)Receives all attacks in place of allies
(Includes all-ally attacks)
Duration: 1 turn
and Shield (10000)Next ATK received will be ineffective for a fixed amount
Strength: 10000Duration: Indefinite
.
1T 6T 50 Paladin
at lvl 20
Boosted Resistance All allies gain 200% Debuff Res. UpDebuff resistance is boosted
Strength: 200%Duration: 5 turns
and Dispel CancelEffects that remove buffs will be nullified
Duration: 5 turns
.
5T 10T 40
Sacred Protection All allies gain DMG Mitigation (10000)DMG taken is lowered by a fixed amount
Strength: 10000Duration: 1 turn
.
1T 6T 30

Priest line

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required
Panacea Restore 100 + 20% of max HP to all parties (Healing cap: 1500 [750 for other parties]). - 5T Priest
Cleric
- 1
Grace All parties gain 15% DEF UpDEF is boosted
Strength: 15%Stacking: Single
.
3T 5T Priest Yes 10
Clarity Remove 1 debuff from all parties. - 4T Cleric Yes 5
Blessing 200%-300% Light damage to all foes. - 5T Cleric Yes 15
Panacea II Restores 150 + 25% of max HP to all parties (Healing cap: 2000 [1000 for other parties]). - 5T Bishop - 1
Dispel Removes 1 buff from a foe. - 5T Bishop Yes 5
Revive Revive an ally with 25% HP. - 12T Bishop Yes 15
Panacea III Restore HP to all parties (Healing cap: 3000 [1500 for other parties]).
At level 30:
Healing cap increased to 5000 (1500 for other parties)Verification needed. .
2-turn cut to all allies' debuff durations.
- 5T Sage - 1
Path Illuminated Elemental damage to all foes.
Restore all allies' HP (Healing cap: 1000).
All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
- 5T Sage - 20
Lapin Blanc Gain Lapin BlancLe Retour du Lapin effect to caster when autorevived (1 time / Can't be removed)
Duration: Indefinite
. (Can't be recast.)
- - Sage - 20
Cathedral's Benison All allies gain Shield (10,000)Next ATK received will be ineffective for a fixed amount
Strength: 10,000Duration: Indefinite
and Cathedral's BenisonEffects that remove buffs are nullified / Elemental DMG taken is converted to the element MC has superiority against / Elemental DMG taken is lowered (Can't be removed / Ends upon taking DMG 2 times)
Duration: Indefinite
.
(Cathedral's Benison ends upon taking damage 2 times.)
- 16T Sage - 20
Vita Brevis Restore all parties' HP (Healing cap: 5000 [2500 for other parties]).
Remove 1 debuff from all parties.
1-turn cut to all allies' debuff durations.
- 5T Iatromantis - 1
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill
Veil All allies gain Veil (1 time)Debuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
- 6T Priest
Cleric
Bishop
Sage
Iatromantis
10 Priest
Cleric
Bishop
at lvl 20
White Wall All allies gain Shield (1500)Next ATK received will be ineffective for a fixed amount
Strength: 1500Duration: 3 turns
.
3T 7T 12
Blessing II 350%-500% Light damage to all foes.
Inflict Holy SpikeHP is lowered on every turn
Strength: 5000 DMG per turnDuration: 180 seconds
.
180s 7T 10 Sage
at lvl 20
Dispel Deluge Remove 1 buff from all foes. - 5T 25
Peace of Mind Remove 1 debuff from all allies.
All allies gain Shield (500)Next ATK received will be ineffective for a fixed amount
Strength: 500Duration: 3 turns
.
3T 5T 15
Amyntiko Fos All allies gain Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
and Guaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: Indefinite
.
MC gains Therapeutic StanceFirst-slot skill activates when a foe uses a special attack (Can't be removed)
Duration: Indefinite
.
- 10T 40 Iatromantis
at lvl 20
Pneuma Grant an ally PneumaATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Recovery cap is boosted (Can't be removed)
Multiplier: NormalDuration: IndefiniteStacking: Special Buff
.
- 8T 30
Megali Fotia 1000% Elemental damage to all foes (Damage cap: ~1,900,000).
Fully restore all allies' HP and remove all debuffs.
(Can't recast.)
- Ready in
10 turns
10-turn cooldown at start of battle.
50

Wizard line

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required
Aether Blast 200%-300% elemental damage to a foe. - 5T Wizard
Sorcerer
- 1
Fire 200%-250% Fire damage to all foes. - 5T Wizard Yes 10
Freeze 200%-250% Water damage to all foes. - 5T Sorcerer Yes 5
Blind Inflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds
on a foe.
180s 5T Sorcerer Yes 15
Aether Blast II 300%-400% elemental damage to all foes (Damage cap: ~420,000).
Deals more damage when there are fewer foes.
- 5T Hermit - 1
Venom 200%-250% elemental damage to a foe (Damage cap: ~420,000).
Inflict Poisoned (4000)HP is lowered on every turn
Strength: 4000Duration: 180 seconds
.
180s 5T Hermit Yes 5
Laser Focus Gain 80% Skill DMG Up (Stackable / Max: 300%)Skill DMG is boosted (Stackable)
Strength: 80% (Max: 300%)Duration: Until usedMultiplicative modifier
.
Self-inflict 10% DEF DownDEF is lowered
Strength: 10%Duration: 1 turn
.
1T 3T Hermit Yes 15
Aether Blast III 400%-500% elemental damage to all foes (Damage cap: ~450,000).
At level 30:
Damage increased to 600%.
All allies also gain 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
(Crest gained based on caster's element).
- 5T Warlock - 1
Demonic Flare 1000% elemental damage to all foes (Damage cap: ~1,120,000) and remove 1 buff.
Inflict 40% ATK DownATK is lowered
Strength: 40%Duration: 6 turnsLocal status effect
, 40% DEF DownDEF is lowered
Strength: 40%Duration: 6 turnsLocal status effect
, 50% DA DownDouble attack rate is lowered
Strength: 50%Duration: 6 turnsLocal status effect
, 50% TA DownTriple attack rate is lowered
Strength: 50%Duration: 6 turnsLocal status effect
, and Debuff Resistance LoweredDebuff Res. Down
Duration: 6 turns
.
6T Ready in
3 turns
3-turn cooldown at start of battle.
/
15 turns15-turn cooldown upon use.
Warlock - 20
Arcane Field Gain Arcane FieldAll allies' ATK, DEF, multiattack rate, critical hit rate, and debuff resistance are boosted / Deals multi-hit elemental DMG to all foes based on lvl at end of turn / When lvl is 7 or charge bar is insufficient: Effect ends and deals elemental DMG to all foes based on lvl (Can't be removed)
Multiplier: PerpetuityDuration: Indefinite
.
(Effect ends when Arcane FieldAll allies' ATK, DEF, multiattack rate, critical hit rate, and debuff resistance are boosted / Deals multi-hit elemental DMG to all foes based on lvl at end of turn / When lvl is 7 or charge bar is insufficient: Effect ends and deals elemental DMG to all foes based on lvl (Can't be removed)
Multiplier: Perpetuity
lvl is 7 or charge bar is insufficient at end of turn.)
- 10T Warlock - 20
Crest Discharge All allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
, 20% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
, 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 15%Duration: 3 turns
, and 20% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 20%Duration: 3 turns
.
(Can only be used when caster has 5 Crests of their element.)
1T /
3T
7T Warlock - 20
Aether Siphon 700% Elemental damage to a foe (Damage cap: ~730,000).
Inflict Delay (Drain)Drain 1 filled charge diamond from a foe
Ignores Delay immunity on most foes
Unofficial status name
. If successful, gain Charged +30%Instantly boosts Charge Bar by 30%
Strength: 30%Unaffected by charge bar gain effects
.
All allies gain 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
. (Crest gained based on caster's element.)
- 6T Manadiver - 1
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill
Bounce Great elemental damage to a foe based on the number of buffs and debuffs the foe has (Damage cap: ~580,000). - 7T Wizard
Sorcerer
Hermit
Warlock
Manadiver
8 Wizard
Sorcerer
Hermit
at lvl 20
Choke All allies gain Attack AllAttacks each foe
Duration: 3 turns
.
3T 7T 5
Dark Haze Inflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
, 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
, BlindedAttacks have a slight chance to miss
Duration: 180 seconds
, and Poisoned (9999)HP is lowered on every turn
Strength: 9999Duration: 180 seconds
on all foes.
180s 5T 30 Warlock
at lvl 20
Aether Bane Inflict Aether Bane Lvl1Takes big DMG from Aether Blast (Effect boosted with every Aether Bane)
(Maximum level: 20)
on a foe.
- 5T 10
Chaser All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
.
3T 7T 25
Resounding Chant 300% elemental damage to all foes (Damage cap: ~400,000).
All allies gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
(Boost to damage, damage cap, and charge bar effect based on number of staff-specialty allies.)
- Ready in
3 turns
3-turn cooldown at start of battle.
/
12 turns12-turn cooldown upon use.
50
Wild Magica 400% Elemental damage to a foe (Damage cap: ~635,000).
Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns
.
(When 50% charge bar is consumed: Also gain Double StrikeAttacks twice each turn
Duration: 2 turns
.)
2T 9T 50 Manadiver
at lvl 20
Secret Triad Fill 3 charge diamonds on all foes.
All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
, Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
, and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
(Crest gained based on caster's element.)
3T 6T 40
Overtrance Gain OvertranceCharge bar isn't consumed when using charge attack or skills (Can't be removed / Can't be extended)
Duration: 6 turns
and Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
. (Can't recast.)
6T Ready in
3 turns
3-turn cooldown at start of battle.
30

Thief line

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required
Crack Shot Gain Salted WoundATK is boosted when foe is in break mode
.
1T 5T Thief
Raider
- 1
Bounty Hunter Raise a foe's BountyItem drop rate is boosted
lvl by 1.
- 3T Thief Yes 10
Bounty Hunter II Inflict 2 BountyItem drop rate is boosted
stacks on a foe.
- 3T Raider Yes 5
Tricky Moves Inflict Mode Bar CutCut to foe's mode bar
on a foe in Overdrive.
- 5T Raider Yes 15
Crack Shot II Gain 15% ATK UpATK is boosted
Strength: 15%Multiplier: NormalDuration: 1 turn
and Salted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 400% (300% for Charge Attack)Multiplier: AssassinDuration: 1 turn
.
1T 5T Hawkeye - 1
Bounty Hunter III Inflict 3 stacks of BountyItem drop rate is boosted
on a foe.
- 3T Hawkeye Yes 5
Lethal Aim Gain 25% TA UpTriple attack rate is boosted
Strength: 25%Duration: 4 turns
.
4T 12T Hawkeye Yes 15
Crack Shot III Gain 20% ATK UpATK is boosted
Strength: 20%Multiplier: NormalDuration: 1 turn
, 350% Salted Wound (1 time)ATK is boosted when foe is in break mode
Strength: 350%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack
, and 100% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 50% more damage.Duration: 1 turn
.
At level 30:
Also gain 30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 30%Duration: 1 turn
.
1T 5T Bandit Tycoon - 1
Roll of the Dice Inflict 3-5 stacks of BountyItem drop rate is boosted
on all foes.
Gain Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes
Duration: 1 turn
.
1T 7T Bandit Tycoon - 20
Sublime Springscape 100% elemental damage to all foes (Damage cap: ~63,000).
(Number of hits increased based on BountyItem drop rate is boosted
lvl [Max: 8].)
Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds
and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds
.
When BountyItem drop rate is boosted
lvl is 5 or above:

Auto-activates upon normal attacks.
180s 6T Bandit Tycoon - 20
Heart of Chivalry Gain Heart of ChivalryDouble attack rate is boosted / Triple attack rate is boosted / Normal attack DMG dealt is supplemented / Steals a foe's HP to restore all allies' HP upon triple attacks (Can't be removed)
Duration: 5 turns
.
5T 10T Bandit Tycoon - 20
Aperitif Gain BanquetIn 2 turn(s): Onslaught effect to a foe / Sharp boost to MC's ATK (During break mode only / 1 hit) / End cooldown for damage skills (Can't be removed)
Duration: 2 turns
and 30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 30%Duration: 3 turns
.
Raise a foe's BountyItem drop rate is boosted
lvl by 3.
(Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.)
2T /
3T
5T Street King - 1
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill
Extend Break Inflict Break Boosted (Time)Break mode time is extended
and Break Boosted (DMG)DMG needed to switch to normal mode is boosted
on a foe.
Varies 6T Thief
Raider
Hawkeye
Bandit Tycoon
Street King
5 Thief
Raider
Hawkeye
at lvl 20
Force Snatch Remove 1 buff from a foe.
Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
.
1T 6T 15
Bounty Hunter IV 200% elemental damage to a foe (Damage cap: ~420,000) and inflict 3 stacks of BountyItem drop rate is boosted
.
- 5T 25 Bandit Tycoon
at lvl 20
White Smoke All allies gain Veil (1 time)Debuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
and Mirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
.
- 8T 30
Rupie Flip Plain damage to one enemy. - 0T 10
Spring's Gate Inflict OnslaughtTakes effects that activate against foes in break
Base Accuracy: 100%Duration: 3 turnsLocal status effect
on all foes.
All allies gain Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 15% + 5% per BountyItem drop rate is boosted
level (Max: 60%)Duration: 1 turn
based on Bounty Level (Max: 60%).
3T / 1T 5T 50
Couteau Royal 8-hit elemental damage to random foes.
Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
.
(Bonus damage based on foe's BountyItem drop rate is boosted
lvl [Max: 5 hits].)
1T 7T 30 Street King
at lvl 20
Parfait d'Amour All allies gain Parfait d'AmourSharp boost to Bounty Hunter success rate / Boost to ATK specs based on the foe's bounty level (Can't be removed)
Duration: 3 turns
.
When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped:
Extend Parfait d'AmourSharp boost to Bounty Hunter success rate / Boost to ATK specs based on the foe's bounty level (Can't be removed)
duration by 5 turns and raise a foe's BountyItem drop rate is boosted
lvl by 2.
3-8T 12T 40
La Manteau Du Roi MC fakes their death and switches positions with a sub ally. (Can't recast.)
When switching with an ally: Switched ally gains Surrogate SuccessorATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / More likely to be attacked (Can't be removed)
Multiplier: PerpetuityDuration: Indefinite
.
When MC returns: MC gains True HeirATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted / Skill cooldowns are cut by 1 turn (Can't be removed / Skill cooldown can't be made lower than 1 turn)
Multiplier: PerpetuityDuration: Indefinite
.
- - 50

Enhancer line

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required
Stall Elemental damage to a foe.
Inflict DelayReduce a foe's filled charge diamonds by 1
.
- 5T Enhancer
Arcana Dueler
- 1
Elemental Focus All parties gain 40% Skill DMG UpSkill DMG is boosted
Strength: 40%
.
3T 5T Enhancer Yes 10
Elemental Focus II All parties gain 60% Skill DMG UpSkill DMG is boosted
Strength: 60%Duration: 3 turns
.
3T 5T Arcana Dueler
Arcana Dueler
Yes 5
Quick Strike All allies gain 5% DA UpDouble attack rate is boosted
Strength: 5%Duration: 3 turns
and 5% TA UpTriple attack rate is boosted
Strength: 5%Duration: 3 turns
.
3T 7T Arcana Dueler Yes 15
Stall II 200% elemental damage to a foe.
Inflict DelayReduce a foe's filled charge diamonds by 1
.
- 5T Dark Fencer - 1
Miserable Mist Inflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
and 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
on all foes.
180s 5T Dark Fencer Yes 5
Gravity Wave Inflict GravitySpecial attack max charge turn is extended
Duration: 180 seconds
on a foe.
180s 9T Dark Fencer Yes 15
Stall III Elemental damage to a foe.
Inflict DelayReduce a foe's filled charge diamonds by 1
.
At level 30:
Also inflict 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds
.
Lvl 30:
180s
5T Chaos Ruler - 1
Bleak Disorder 2-hit elemental DMG to a foe.
Inflict elemental DEF Down (Stackable), DA Down (Stackable)Double attack rate is lowered (Stackable)
Duration: 180 seconds
, and TA Down (Stackable)Triple attack rate is lowered (Stackable)
Duration: 180 seconds
.
(When a foe has 12 or more debuffs: Activates upon normal attacks.)
180s 6T Chaos Ruler - 20
Flames of Chaos Various debuffs to all foes. 180s / 6T 14T Chaos Ruler - 20
Malignity Inflict MalignityElemental DMG dealt by foes is reduced to 0 (Can't be removed / Can't be extended)
Duration: 1 turn
on all foes.
Self-inflict MalignityCan't use skills (Can't be removed / Duration can't be cut)
Duration: 2 turns
.
1T / 2T 12T Chaos Ruler - 20
Sealing Talisman Gain Triple StrikeAttacks 3 times each turn
Duration: 1 turn
and Duality SealDouble attack rate is boosted / Triple attack rate is boosted / Skill DMG dealt is supplemented /
Upon normal attacks: Deals bonus DMG / 1 debuff to a foe /
Upon charge attack: Deals bonus DMG / Removes 1 buff from a foe /
Upon chain burst activation: Superior elemental DMG cut to all allies / Boost to charge bars (Can't be removed)
Duration: 3 turns
.
(Consumes 5 Spirit SealConsumed upon using MC's skills (Max: 10 / Can't be removed)
.)
1T / 3T 10T Onmyoji - 1
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill
Quick Down Inflict DA DownDouble attack rate is lowered
Duration: 180 seconds
and TA DownTriple attack rate is lowered
Duration: 180 seconds
on a foe.
180s 6T Enhancer
Arcana Dueler
Dark Fencer
Chaos Ruler
Onmyoji
3 Enhancer
Arcana Dueler
Dark Fencer
at lvl 20
Blood Sword Gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: 5% of damage dealt (Healing cap: 500 HP)Duration: 3 turns
.
3T 9T 10
Uprising Target ally gains 50% ATK UpATK is boosted
Strength: 50%Multiplier: NormalDuration: 3 turns
, 30~35% DA UpDouble attack rate is boosted
Strength: 30~35%Duration: 3 turns
, and 20% UpliftedCharge bar is boosted on every turn
Strength: 20%Duration: 3 turns
.
3T 8T 30 Chaos Ruler
at lvl 20
Unpredictable Inflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
, 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
, and a random debuff on all foes.
180s 6T 15
Chaos ChaosAllies' and foes' debuff resistance and foes' special attack DMG are modified as time passes
Duration: 180 secondsField effect
to the field, lowering all foes' and allies' debuff resistance every 60 seconds.
Debuff resistance lowered by 5% / 10% / 15%.
180s 16T 20
Absorption All allies gain 30% DMG AbsorptionPartially absorbs DMG to recover HP
Strength: 30%Duration: 2 turns
.
2T 6T 20
Shikigami: Mizuchi 3-hit, 100% elemental damage to random foes (Damage cap: ~200,000 per hit).
Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds
, 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds
, and a random debuff on all foes.
(Consumes 3 Spirit SealConsumed upon using MC's skills (Max: 10 / Can't be removed)
to end cooldown.)
180s 6T 30 Onmyoji
at lvl 20
Celestial Genesis All allies gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
and 10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 3 turns
.
(Additional effect when 7 Spirit SealConsumed upon using MC's skills (Max: 10 / Can't be removed)
are consumed:

Caster also gains Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
and C.A. Reactivation (1 time)Charge attack reactivates (1 time)
Duration: Indefinite
.)
3T 9T 40
Execration / Five-Phase Seal Execration:
2-hit, 800% elemental damage to all foes (Damage cap: ~830,000 per hit).
Inflict DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended)
Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect
and DelayReduce a foe's filled charge diamonds by 1
.
Remove 1 buff.
Raise foes' SpiritualSkill effects are changed based on lvl (Max: 2 / Can't be removed)
Duration: IndefiniteLocal status effect
lvl by 1 (Max: 2).
(Consumes 7 Spirit SealConsumed upon using MC's skills (Max: 10 / Can't be removed)
.
When a foe's SpiritualSkill effects are changed based on lvl (Max: 2 / Can't be removed)
Local status effect
lvl is 2:

Skill changes to Five-Phase Seal.)
Five-Phase Seal:
6-hit, 800% elemental damage to all foes (Damage cap: ~830,000 per hit).
Inflict DMG Taken Amplified (18 times)DMG taken is amplified (Can't be removed / Can't be extended)
Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect
and Five-Phase SealCan't attack (Can't be removed / Can't be extended)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect
.
Clear charge diamonds.
Remove 3 buffs.
Reset foes' SpiritualSkill effects are changed based on lvl (Max: 2 / Can't be removed)
Local status effect
lvl.
(Consumes 7 Spirit SealConsumed upon using MC's skills (Max: 10 / Can't be removed)
. Skill changes to Execration.)
1T 7T 50

Grappler line

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required
Counter Gain Dodge-and-Counter (3 times)Dodge and counter one-ally attacks
Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
and ATK UpATK is boosted
Duration: 2 turns
.
2T 5T Grappler
Kung Fu Artist
- 1
Taking Chances Gain ATK UpATK is boosted
Duration: 5 turns
.
Self-inflict DEF DownDEF is lowered
Duration: 5 turnsCan't be removed
.
5T 6T Grappler Yes 10
Taking Chances II Gain 60% ATK UpATK is boosted
Strength: 60%Multiplier: NormalDuration: 5 turnsStacking: Dual
.
Self-inflict 20% DEF DownDEF is lowered (Can't be removed)
Strength: 20%Duration: 5 turns
.
5T 6T Kung Fu Artist Yes 5
Chi Channeler Restore caster's HP (Healing cap: 1500).
Gain DEF UpDEF is boosted
Duration: 3 turns
.
3T 5T Kung Fu Artist Yes 15
Counter II Gain Dodge-and-Counter (3 times)Dodge and counter one-ally attacks
Strength: 350%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
and 20% ATK UpATK is boosted
Strength: 20%Duration: 2 turns
.
2T 5T Ogre - 1
Fighting Spirit 200%-300% elemental damage to a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
- 5T Ogre Yes 5
Pandemonium Gain 70% Charge Bar Gain UpCharge bar gain is boosted
Strength: 70%Duration: 3 turns
.
3T 8T Ogre Yes 15
Knifehand Strike Gain Tank-and-Counter (3 times)Counters upon taking DMG
Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit.
, 30% DEF UpDEF is boosted
Strength: 30%Duration: 2 turns
, and Hostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
.
At level 30:
Hostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
upgraded to Full Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
.
Also gain JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 2 turns
.
2T 5T Luchador - 1
Lucha de Parejas Caster and ally in the next position gain TagCharge bar is boosted on every turn / Boost to C.A. specs (Stackable) at end of turn / Instant C.A. standby and C.A. Reactivation every 5 turns (Can't be removed)
Duration: Indefinite
.
(Can only tag one ally at a time. Team splits up upon recast.)
- Cast:
1T
Recast:
0T
Luchador - 20
Fight Song Gain Fight SongTriple attack rate is boosted / Exciting Match lvl rises by 1 upon triple attacks /
When lvl 7 at end of turn: Ends cooldown for damage skills / Resets Exciting Match lvl / ATK is sharply boosted (Can't be removed)
Duration: Indefinite
.
(Can't be recast.)
- - Luchador - 20
Vez de Rudo Take on the role of the rudo.
(Gain RudoUses charge attack when charge bar is full even if set to Hold / Counters upon taking DMG / 3-hit elemental DMG to a foe and hit to ATK and DEF (Stackable) after normal attacks /
Elemental DMG to a foe / Bonus Elemental DMG effect to caster upon using charge attack /
When a foe uses a special attack: 2-hit elemental DMG to the foe / Toxicosis lvl rises by 1 / Blind effect (Can't be removed)
Duration: Indefinite
.
Self-inflict Skill SealedCan't use skills (Can't be removed)
Duration: Indefinite
.
[Activates at battle start. Can't be recast.])
- - Luchador - 20
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill
Spirit of Training Gain 10% ATK Up (Stackable / Max: 50%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: 5 turns
.
5T 2T Grappler
Kung Fu Artist
Ogre
Luchador
8 Grappler
Kung Fu Artist
Ogre
at lvl 20
Horizontal Solace Gain Hostility UpMore likely to be attacked
Duration: 1 turn
.
2-hit boost to number of counters when a counter effect is active.
1T 7T 5
Ring Ruler Gain Ring RulerHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4)
Duration: Indefinite
. (Ends upon taking damage.)
- 8T 5 Luchador
at lvl 20
Mic Hype All parties gain 10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 3 turns
.
3T 8T 25
Tag Team All allies instantly perform a normal attack without using up a turn. - 15T 40

Ranger line

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required
Quick Step Gain Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
.
1T 5T Ranger
Archer
- 1
Rain of Arrows 150-300% elemental damage to all foes. - 5T Ranger Yes 10
Rain of Arrows II Elemental damage to all foes.
Inflict ATK DownATK is lowered
Strength: SmallDuration: 180 seconds
.
180s 5T Archer Yes 5
Hard Line Big elemental damage to a foe with a debuff. - 7T Archer Yes 15
Quick Step II Gain Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
and 100% ATK UpATK is boosted
Strength: 100%Duration: 1 turn
.
1T 5T Sidewinder - 1
Rain of Arrows III 300% elemental damage to all foes.
Inflict 25% ATK DownATK is lowered
Strength: 25%Duration: 180 seconds
.
180s 5T Sidewinder Yes 5
Bullseye Run 100% elemental damage to a foe (Damage cap: ~580,000).
(+100% damage per debuff on foe.)
- 7T Sidewinder Yes 15
Evasive Maneuvers 800% elemental damage to a foe (Damage cap: ~630,000).
Gain 100% ATK UpATK is boosted
Strength: 100%Multiplier: NormalDuration: 1 turn
, Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
, and Bonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn 500% Elemental damage to all foes.(Damage cap: ~630,000)
Inflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds
.
.
At level 30:
Now hits all foes.
Damage increased to 1000% (Damage cap: ~1,160,000).
Upgrade Bonus Effect on DodgeUpon dodging: Blind effect to all foes
Duration: 1 turn
to Bonus Effect on Dodge+Upon dodging: Blind effect to all foes / Remove 1 buff / Delay effect
Duration: 1 turn 500% Elemental damage (Damage cap: ~630,000) to all foes.
Inflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds
, DelayReduce a foe's filled charge diamonds by 1
, and remove 1 buff.
.
1T 5T Nighthound - 1
Homing Beacon Inflict Homing BeaconWhile in effect: Takes 5-hit plain DMG every 3 turns / 1 buff is removed / Debuff resistance is lowered (Stackable / Can't be removed)
Duration: IndefiniteLocal status effect
on a foe. (Can't recast.)
- - Nighthound - 20
Stealth Protocol Gain Stealth ProtocolCan't normal attack / Sharp boost to ATK (1 hit) to the ally in the next position upon using charge attack / Less likely to be attacked /
At end of turn if no DMG has been taken: 1000% elemental DMG to a foe / Supplement DMG taken / 50% boost to MC's charge bar (Can't be removed)
Duration: 5 turns
.
5T 7T Nighthound - 20
Rearguard Relocation Switch positions with a sub ally for 5 turns.
When switching with an ally:
Switched ally gains Enhancing RelocationWhile in effect: Buffs can't be removed / Critical hit rate is boosted / Keen effect / Normal attack DMG is amplified / Bonus DMG will be dealt upon attacks / Switches out with MC when effect ends (Can't be removed)
Duration: 5 turns
.
All other allies gain Enhancing Relocation (Others)While in effect: Buffs can't be removed / Critical hit rate is boosted / Keen effect / Normal attack DMG is amplified / Bonus DMG will be dealt upon attacks (Can't be removed)
Duration: 5 turns
.
5T Ready in
3 turns
3-turn cooldown at start of battle.
/
10 turns10-turn cooldown upon use.
Nighthound - 20
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill
Steady Aim Inflict Steady AimTargeted by a skill
Duration: 180 seconds
on a foe.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
180s 5T Ranger
Archer
Sidewinder
Nighthound
5 Ranger
Archer
Sidewinder
at lvl 20
Change Main Character switches positions with a sub ally. - 2T 8
Tactical Relocation Switch positions of any two allies. - 20T 30 Nighthound
at lvl 20
Frequency Jam All allies gain ~35% Dodge Rate UpChance to dodge DMG and debuffs
Strength: ~35%Duration: 2 turns
and 40% / 40% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 40% chance of dealing 40% more damage.Duration: 2 turns
.
2T 7T 20
Twilight Zone Twilight ZoneWhen superior element, DMG is boosted for fire, water, earth and wind attacks
Field effect
to the field.
180s 16T 30
Judicious Shot 300% elemental damage to all foes (Damage cap: ~660,000).
Inflict 25% Element DEF DownElement DEF Down debuff based on weapon element
Strength: 25%Duration: 180 seconds
.
180s 5T 25
Time On Target 300% elemental DMG to a foe (Damage cap: ~440,000).
Inflict a random debuff.
(Number of hits and debuffs increased based on number of bow and gun-specialty allies / Max: 6.)
- 15T 50

Harpist line

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required
Overture All parties gain Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Duration: 3 turns
and Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable)
Duration: 3 turns
. Harps enhance effect when equipped.
3T 7T Harpist
Bard
- 1
Angelic Voice Inflict CharmedAttacks are slightly limited
Duration: 180 seconds
on one enemy. Harps enhance effect when equipped.
180s 5T Harpist Yes 10
Angelic Voice II Harp: Inflict CharmedAttacks are slightly limited
Strength: 55%
on a foe.
Others: Inflict CharmedAttacks are slightly limited
Strength: 25%
on a foe.
180s 5T Bard Yes 5
Bard Song Harp: All allies gain RefreshHP is restored on every turn
Strength: 5% maximum HP
(Healing cap: 300 HP)
.
Others: All allies gain RefreshHP is restored on every turn
Strength: 3% maximum HP
(Healing cap: 150 HP)
.
5T 8T Bard Yes 15
Overture II Harp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
3T 7T Superstar - 1
Soul Soloist Harp: Inflict 30% Debuff Res. DownDebuff resistance is lowered
Strength: 30%Base Accuracy: 200%
on all foes.
All allies gain 30% Debuff Res. UpDebuff resistance is boosted
Strength: 30%Base Accuracy: 200%Duration: 3 turns
.
Fonic Rod: Inflict 20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Base Accuracy: 200%
on all foes.
All allies gain 20% Debuff Res. UpDebuff resistance is boosted
Strength: 20%Base Accuracy: 200%Duration: 3 turns
.
Other weapons: Inflict 5% Debuff Res. DownDebuff resistance is lowered
Strength: 5%Base Accuracy: 90%
on all foes.
All allies gain 5% Debuff Res. UpDebuff resistance is boosted
Strength: 5%Base Accuracy: 90%Duration: 3 turns
.
3T 5T Superstar Yes 5
Sky Realm Song Harp: All allies gain 60% DA UpDouble attack rate is boosted
Strength: 60%Duration: 3 turns
.
Other weapons: All allies gain 20% DA UpDouble attack rate is boosted
Strength: 20%Duration: 3 turns
.
3T 6T Superstar Yes 15
Concludere Harp: All parties gain 40% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 40%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 30%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 20%
Subsequent stacks: 5%
(Max: 30%)Duration: 3 turns
.
All parties gain 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
.
Dagger: All parties gain 10% Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Strength: 10%Duration: 3 turns
and Healing Cap Up (Stackable / Max: 20%)Healing skill's healing cap is boosted (Stackable)
Strength: First stack: 10%
Subsequent stacks: 5%
(Max: 20%)Duration: 3 turns
.
All parties gain 10% Element ATK UpElement ATK is boosted
Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element
.
At level 30:
Increase duration of Healing Up (Stackable)Healing skill's healing amount is boosted (Stackable)
Duration: Indefinite
and Healing Cap Up (Stackable)Healing skill's healing cap is boosted (Stackable)
Duration: Indefinite
to indefinite.
Harp: Also gain 10% Debuff Res. Up (Stackable / Max: 30%)Debuff resistance is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
Dagger: Also gain 5% Debuff Res. Up (Stackable / Max: 15%)Debuff resistance is boosted (Stackable)
Strength: 5% (Max: 15%)Duration: Indefinite
.
3T 7 turns
Lvl 30:
6 turns
Elysian - 1
Flageolet Elemental damage to all foes.
Raise all foes' TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
lvl by 1 (Max: 10).
(Boost to hits based on foes' TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
lvl [Max: 11 hits].)
180s 6T Elysian - 20
Diatonic Harmony Gain Diatonic HarmonyCan't normal attack / At end of turn: 20% boost to charge bar / 2 random buffs to all other allies / All buffs every 7 turns (Can't be removed)
Duration: Indefinite
. (Recast to end.)
- 1T
Recast:
0T
Elysian - 20
Accelerando Gain AccelerandoMinuet lvl rises by 1 upon an ally's triple attack / When lvl 10 at end of turn: Consumes all lvls and deals 6-hit elemental DMG to all foes / Removes 1 buff (Can't be removed)
Duration: Indefinite
. (Can't be recast.)
- - Elysian - 20
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill
Sheep Song Harp: Inflict SleepCan't attack and takes big DMG (Ends upon taking DMG)
Base Accuracy: 80%Duration: 3 turnsTakes 25% more damage
Local status effect
and DelayReduce a foe's filled charge diamonds by 1
on a foe.
Other weapons: Inflict SleepCan't attack and takes big DMG (Ends upon taking DMG)
Base Accuracy: 50%Duration: 3 turnsTakes 25% more damage
Local status effect
and DelayReduce a foe's filled charge diamonds by 1
on a foe.
3T 6T Harpist
Bard
Superstar
Elysian
8 Harpist
Bard
Superstar
at lvl 20
Tremor Round All allies gain High Voltage (ATK Up)ATK is boosted
Duration: 3 turns
and High Voltage (DEF Up)DEF is boosted
Duration: 3 turns
.
3T 6T 5
Dirge for the Dead Inflict 15% DEF DownDEF is lowered
Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
and 20% Element DEF DownElement DEF Down debuff based on weapon element
Strength: 20%Base Accuracy: 90%Duration: 180 seconds
.
180s 6T 20 Elysian
at lvl 20
Voice Unveiled Grant Death's GraceConverts turn-based DMG, such as from Poison, Burn, or Putrefy effects, to HP recovery (Can't be removed)
Duration: 5 turns
and RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 250 HP or 5% charge barDuration: 5 turns
to all allies.
5T 8T 10
Call of the Abyss Harp: All allies gain 80% DA UpDouble attack rate is boosted
Strength: 80%
, 30% TA UpTriple attack rate is boosted
Strength: 30%
, and 35% Charge Bar Gain LoweredCharge bar gain is lowered
Strength: 35%
.
Dagger: All allies gain 40% DA UpDouble attack rate is boosted
Strength: 40%
, 10% TA UpTriple attack rate is boosted
Strength: 10%
, and 35% Charge Bar Gain LoweredCharge bar gain is lowered
Strength: 35%
.
3T 5T 14
Oratorio Harp-specialty allies gain 30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 4 turns
, 30% TA UpTriple attack rate is boosted
Strength: 30%Duration: 4 turns
, and 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 4 turns
.
4T 6T 50

Lancer line

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required
Drive It In 200%-250% elemental damage to a foe.
Spear: Inflict Break Boosted (Time)Break mode time is extended
on a foe in Break.
Axe: Inflict Mode Bar CutCut to foe's mode bar
to a foe in Overdrive.
- 7T Lancer
Dragoon
- 1
Double Trouble Gain 100% DA UpDouble attack rate is boosted
Strength: 100%Duration: 1 turn
.
Spear: All parties gain DA UpDouble attack rate is boosted
Strength: SmallDuration: 3 turns
.
Axe: Inflict DA DownDouble attack rate is lowered
Strength: Small
on a foe.
1T 5T Lancer Yes 10
Double Trouble II Gain 100% DA UpDouble attack rate is boosted
Strength: 100%Duration: 1 turn
.
Spear: All parties gain DA UpDouble attack rate is boosted
Strength: MediumDuration: 3 turns
.
Axe: Inflict DA DownDouble attack rate is lowered
Strength: MediumDuration: 3 turns
on a foe.
1T 5T Dragoon Yes 5
Battle Scar Elemental damage based on charge bar to a foe.
Gain ATK UpATK is boosted
Duration: 3 turns
, DEF UpDEF is boosted
Duration: 3 turns
, and self-inflict OverheatedHP is lowered on every turn
Duration: 1 turn
.
3T 6T Dragoon Yes 15
Drive It In II 300% elemental damage to one enemy.
Spear: Inflict Break Boosted (Time)Break mode time is extended
on one enemy in Break.
Axe: Inflict Mode Bar CutCut to foe's mode bar
to one enemy in Overdrive.
- 7T Valkyrie - 1
Double Trouble III Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
.
Spear: All parties gain 10% DA UpDouble attack rate is boosted
Strength: 10%Duration: 3 turnsWithout other buffs
and 5~10% TA UpTriple attack rate is boosted
Strength: 5~10%Duration: 3 turnsMaximum effect at 3 buffs.
.
Axe: Inflict DA DownDouble attack rate is lowered
and TA DownTriple attack rate is lowered
on one enemy.
1T / 3T 5T Valkyrie Yes 5
Resonating Surge Elemental damage to one enemy and gain 25% Skill DMG Up (Stackable / Max: 200%)Skill DMG is boosted (Stackable)
Strength: 25% (Max: 200%)Duration: 6 turnsAdditive modifier
.
6T 5T Valkyrie Yes 15
Thunder on the Water 3-hit, 100% elemental damage to a foe (Damage cap: ~200,000 per hit).
Inflict Break Boosted (Time)Break mode time is extended
to a foe in Break.
(Boost to specs based on number of axes and spears equipped.)
At level 30:
Additional boost to specs based on number of axes and spears equipped.
- 6T Apsaras - 1
Nyagrodha 5-hit, 100% Elemental damage to all foes (Damage cap: ~68,000 per hit).
Inflict 25% ATK DownATK is lowered
Strength: 25%Duration: 180 secondsStacking: Dual
and 25% DEF DownDEF is lowered
Strength: 25%Duration: 180 secondsStacking: Dual
on all foes.
(Increase number of hits based on number of spears and axes equipped [Max: 15].)
180s 8T Apsaras - 20
Crowning Fluidity Gain Crowning FluidityBeguiling Dance lvl rises by 1 at end of turn / Lvl resets upon taking DMG (Can't be removed)
Duration: Indefinite
. (Can't be recast.)
Crowning FluidityBeguiling Dance lvl rises by 1 at end of turn / Lvl resets upon taking DMG (Can't be removed)
: Raise Beguiling DanceDMG dealt is supplemented based on lvl (Max: 5 / Can't be removed)
Strength: 30,000 (Max: 150,000)Duration: Indefinite
lvl by 1 at end of turn (Max: 5 / Resets upon taking damage).
- - Apsaras - 20
Showstopper Gain Full Hostility100% chance to be targeted by one-ally attacks
Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
and Dodge/Tank-and-Counter (5 times)Counters upon dodging one-ally attacks or taking DMG
Strength: 200%Duration: 1 turn Counter attacks grant 5% charge bar per hit.
.
Spear: Gain 50% Sharp ATK UpATK is sharply boosted
Strength: 50%Multiplier: AssassinDuration: 1 turn
.
Axe: Gain Full-Force CounterCounters with the max number of hits while in effect
Duration: 1 turn
.
(Can't be recast.)
1T Ready in
6 turns
6-turn cooldown at start of battle.
Apsaras - 20
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill
Randgrith Inflict 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single
.
180s 5T Lancer
Dragoon
Valkyrie
Apsaras
10 Lancer
Dragoon
Valkyrie
at lvl 20
Einherjar Gain 20% ATK Up (Stackable / Max: 100%)ATK is boosted on every turn
Strength: 20% (Max: 100%)Multiplier: Unique StackableDuration: Until hit
.
Until hit 4T 8
Swan Song All parties gain 10% Charge Bar Gain UpCharge bar gain is boosted
Strength: 10%Duration: 3 turns
.
Spear: All parties gain 80% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 80% chance of dealing 20% more damage.Duration: 3 turns
.
Axe: All allies gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP
Strength: (Healing cap: 800)Duration: 3 turns
and 10% Debuff Success BoostedDebuff success rate is boosted
Strength: 10%Duration: 3 turns
.
3T 9T 20 Apsaras
at lvl 20
Dance of Zeal Gain DevotionThe ally with the highest remaining HP takes one-ally attacks in your place
Duration: 3 turns
.
All other allies gain 50% ATK UpATK is boosted
Strength: 50%Duration: 3 turns
and 20% DEF DownDEF is lowered
Strength: 20%Duration: 3 turns
.
3T 8T 5
Springwater Robe Gain Mirror Image (2 times)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite
and Springwater RobeOn next skill cast, both spear and axe effects activate
Duration: 3 turns or until a skill with Spear/Axe effects is used
.
3T 6T 10
Crestfallen Flower Gain 50% Debuff Res. UpDebuff resistance is boosted
Strength: 50%Duration: 3 turns
.
Spear: All allies gain StrengthATK is greatly boosted based on how high HP is
Strength: 20%-10%Duration: 3 turns20% when above 50% HP
Below 50% HP, strength decreases linearly until 10% minimum
.
Axe: All allies gain JammedATK is greatly boosted based on how low HP is
Strength: 10%-20%Duration: 3 turns20% when below 50% HP
Above 50%, strength decreases linearly until 10% at 100% HP
.
3T 6T 30
Lightning Strike Spear-specialty allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
.
Axe-specialty allies gain 15% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 15%Duration: 3 turns
.
1T / 3T 6T 50

Gladiator line

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required
Blade Swap Gain Blade SwapNext charge attack switches to the auxiliary weapon's charge attack (Can't be removed)
Duration: 1 turn
and C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: 1 turn
.
(Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.)
1T 5T Gladiator - 1
Twin Coil 2-hit, 200% elemental damage to all foes (Damage cap: ~415,000 per hit). - 6T Gladiator Yes 5
Decimate 5-hit, 100% superior elemental damage to a foe (Damage cap: ~81,000 per hit).
When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10.
- 6T Gladiator Yes 15
Blade Swap II Gain Blade Swap (1 time)Next charge attack switches to the auxiliary weapon's charge attack (1 time / Can't be removed)
Duration: Indefinite
, 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 20%Duration: Indefinite
, and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 10%Duration: Indefinite
.
(Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.)
At level 30:
Also gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
- 4T Chrysaor - 1
Deuce Xiphos Gain Deuce XiphosUpon activating auxiliary weapon's charge attack: Deals triple attacks / Sharp boost to ATK / Double Strike effect (Can't be removed)
Duration: Indefinite
.
(Upon activating auxiliary weapon's charge attack: Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs (Can't be removed / Can't be extended)
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
, 50% Sharp ATK UpATK is sharply boosted (Can't be removed / Can't be extended)
Strength: 50%Multiplier: AssassinDuration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
, and Double StrikeAttacks twice each turn (Can't be removed / Can't be extended)
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
(Can only be used when an auxiliary weapon is equipped. Can't recast.)
- - Chrysaor - 20
Astrapste 2-hit, 100% elemental damage to a foe (Damage cap: ~80,000 per hit).
Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds
and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds
.
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
(Activates upon chain burst activation. Number of hits increased based on number of chains [Max: 10 hits].)
180s 6T Chrysaor - 20
Amber Edge 500% elemental damage to all foes (Damage cap: ~1,200,000).
Inflict GravitySpecial attack max charge turn is extended
Duration: 180 seconds
.
All allies gain 15% UpliftedCharge bar is boosted on every turn
Strength: 15%Duration: 5 turns
and Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
180s /
5T
10T Chrysaor - 20
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill
Cross Guard All allies gain 40% DMG CutTaking 40% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
.
When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Caster also gains 100% / 60% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 60% less damage.Duration: 1 turn
.
1T 5T Gladiator
Chrysaor
35 Gladiator
at lvl 20
Chase Blade Gain 100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 2 turns
and Supplemental DMGDMG dealt is supplemented
Strength: Up to 20,000 damageDuration: 3 turns
.
(Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.)
2T / 3T 7T 30
Dual Arts Gain C.A. ReactivationCharge attack reactivates
Duration: 2 turns
.
(Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.)
2T 5T 35 Chrysaor
at lvl 20
Diptych Gain Double StrikeAttacks twice each turn
Duration: 2 turns
and 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 2 turns
.
(Consumes 20% of charge bar.)
(Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.)
2T Ready in
2 turns2-turn cooldown at start of battle.
/
8 turns8-turn cooldown upon use.
40
Aurum Flow 300% elemental damage to a foe (Damage cap: ~630,000).
Gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Activates twice.
- 7T 30

Lumberjack line

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required
Woodcutter's Song Gain Woodcutter's SongFor every 3 skills used: Forest friends come to the rescue
Upon using charge attack: Forest friends come to the rescue
Upon taking DMG: Forest friends come to the rescue
When foe uses a special attack: Forest friends come to the rescue
(Can't be removed)
Duration: 3 turns
.
At level 30:
Woodcutter's SongFor every 3 skills used: Forest friends come to the rescue
Upon using charge attack: Forest friends come to the rescue
Upon taking DMG: Forest friends come to the rescue
When foe uses a special attack: Forest friends come to the rescue
(Can't be removed)
Duration: 3 turns
duration increased to 4 turns.
3T
Lvl 30:
4T
6T Lumberjack - 1
Verdant Melody All allies gain 20% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 20%Duration: 3 turns
.
From 2nd cast onward: All allies also gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
.
From 3rd cast onward: All allies also gain Double StrikeAttacks twice each turn
Duration: 1 turn
.
3T /
1T
8T Lumberjack - 20
Birdsong of Balmy Breeze Gain Birdsong of Balmy BreezeAll allies' HP is restored at end of turn / Dispel Cancel effect (1 time) every 5 turns / Remove 1 debuff from all allies when a foe uses a special attack (Can't be removed)
Duration: Indefinite
.
(Can't be recast.)
- - Lumberjack - 20
Log Lop 3-hit, 150% elemental damage to all foes (Damage cap: ~185,000 per hit).
All allies gain 10% DA Up (Stackable / Max: 50%)Double attack rate is boosted (Stackable)
Strength: 10% (Max: 50%)Duration: Indefinite
, 5% TA Up (Stackable / Max: 25%)Triple attack rate is boosted (Stackable)
Strength: 5% (Max: 25%)Duration: Indefinite
, and 2% DMG Cap Up (Stackable / Max: 10%)Maximum amount of DMG that can be dealt per hit is boosted (Stackable)
Strength: 2% (Max: 10%)Duration: Indefinite
.
(While Woodcutter's SongFor every 3 skills used: Forest friends come to the rescue
Upon using charge attack: Forest friends come to the rescue
Upon taking DMG: Forest friends come to the rescue
When foe uses a special attack: Forest friends come to the rescue
(Can't be removed)
is in effect:
Auto-activates upon normal attacks.)
- 6T Lumberjack - 20
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill
Laughing Logger 400% elemental damage to a foe (Damage cap: ~630,000).
Gain ~70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: ~70% chance of dealing 30% more damage.Duration: 3 turns
.
From 2nd cast onward: Also gain KeenSupplemental DMG to critical hits
Strength: (Damage cap: 50,000)Duration: 3 turns
.
From 3rd cast onward: Also gain 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 15%Duration: 3 turns
.
3T 5T Lumberjack35 Lumberjack
at lvl 20
Leaf Burning Gain Leaf BurningEvery turn while in effect: All allies' ATK and DEF are boosted (Stackable) / Charge bar is boosted (Can't be removed / Ends when endurance hits 0)
Duration: Indefinite
and a 4000-damage shield effect.
(Every turn during Leaf Burning: All allies gain 4% ATK Up (Stackable / Max: 20%)ATK is boosted while active (Stackable)
Strength: 4% (Max: 20%)Multiplier: Unique StackableDuration: IndefiniteStacking: Teamwide
, 4% DEF Up (Stackable / Max: 20%)DEF is boosted while active (Stackable)
Strength: 4% (Max: 20%)Duration: Indefinite
, and Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
Leaf Burning ends when shield effect ends.)
- 10T 40
Dappled Sunlight Restore 10% of all allies' HP (Healing cap: 1500).
From 2nd cast onward: Also remove 1 debuff from all allies.
From 3rd cast onward: All allies also gain VeilDebuffs will be nullified (1 time)
"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
.
- 6T 30

Cavalier line

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required
Horseman's Duty All allies gain 15% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 15%Duration: 3 turns
.
Spear: Gain 100% / 30% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 30% less damage.Duration: 3 turns
and Hostility UpMore likely to be attacked
Strength: SharpDuration: 1 turn
.
Gun: Gain Unchallenged (1 time)Next DMG received will be ineffective
Duration: Indefinite
and Hostility DownLess likely to be attacked
Strength: SharpDuration: 1 turn
.
At level 30:
Spear: Effect increased to Full Hostility100% chance to be targeted by one-ally attacks (Can't be removed)
Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
. Also gain Debuff Res. UpDebuff resistance is boosted
Duration: 1 turn
.
Gun: Effect increased to Hostility DownLess likely to be attacked
Strength: ~99%Duration: 1 turn
and Unchallenged (2 times)Next DMG received will be ineffective
Duration: Indefinite
.
3T/1T 7T Cavalier - 1
Valorous Assault Spear:
800% Elemental damage to all foes (Damage cap: ~830,000).
Gain 50% Sharp ATK Up (1 time)ATK is sharply boosted
Strength: 50%Duration: 1 turn
.
Gun:
6-hit Elemental damage to a foe (Damage cap: ~110,000 per hit).
Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 3 turns
and Supplemental Normal Attack DMGNormal attack DMG is supplemented
Strength: 50000Duration: 3 turns
.
1T /
3T
8T Cavalier - 20
Mounted Bulwark Gain Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks / Can't be extended)
Duration: 3 turns
, 80% Element DMG LoweredElement DMG Lowered buff based on weapon element (Can't be extended)
Strength: 80%Duration: 3 turns
, Debuff Res. UpDebuff resistance is boosted (Can't be extended)
Duration: 3 turns
, and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP (Can't be extended)
Strength: (Healing cap: 1000)Duration: 3 turns
.
Self-inflict C.A. SealedCan't use charge attack (Can't be removed / Duration can't be cut)
Duration: 3 turns
.
(Can only be used when a spear is equipped as main weapon.)
3T 7T Cavalier - 20
Field Commander Gain Field CommanderAt end of turn when no DMG has been taken: 3-hit elemental DMG to a foe / Hit to ATK, DEF, and debuff resistance (Stackable) (Can't be removed)
Duration: 5 turns
.
All other allies gain Under CommandElemental ATK is boosted / Double attack rate is boosted / Triple attack rate is boosted / Attacks made with elemental superiority have a chance to deal boosted DMG / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed)
Duration: 5 turns
.
(Can only be used when a gun is equipped as main weapon.)
5T 9T Cavalier - 20
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill
Dragphract 5-hit, 100% elemental damage to random foes (Damage cap: ~75,000 per hit~380,000 total).
Spear: Restore 20% of MC's HP (Healing cap: 3000).
Gun: Gain 40% C.B. DMG Up (Stackable / Max: 120%)Chain burst DMG is boosted (Stackable)
Strength: 40% (Max: 120%)Duration: Indefinite
and 15% C.B. DMG Cap Up (Stackable / Max: 45%)Chain Burst DMG Cap Boosted (Stackable)
Strength: 15% (Max: 45%)Duration: Indefinite
.
- 5T Cavalier30 Cavalier
at lvl 20
Battering Ram 300% elemental damage to a foe (Damage cap: ~630,000).
Spear: Remove 1 buff.
Gun: Inflict DelayReduce a foe's filled charge diamonds by 1
.
(At Equestrian Affinity lvl 3: Activates twice.)
- 7T 35
High Command Spear: Gain Noble Purpose (Spear)Number of Order of the Heavy Cavalry's counterattacks is boosted / Deals maximum number of counterattacks while in effect (Can't be removed / Ends upon taking DMG 2 times)
Duration: Indefinite
. (Ends upon taking damage 2 times.)
Gun: Gain Noble Purpose (Gun)All allies' multiattack rate is boosted (Can't be removed / Ends upon taking DMG 2 times)
Strength: 30% DA Up / 20% TA UpDuration: Indefinite
. (Ends upon taking damage 2 times.)
- 12 40

Monk line

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required
Ascetic Stance Gain Dodge/Tank-and-Counter (3 times)Counters upon dodging one-ally attacks or taking DMG
Strength: 150%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
.
Raise Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl by 1.
At level 30:
Now raises Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl by 2.
2T 5T Monk - 1
Mystic Restoration Gain Mystic Restoration4-hit elemental DMG to a foe after normal attacks / At end of turn in which MC is almost knocked out: Consumes this effect to remove all debuffs and fully restore HP / Ends cooldown for damage skills / Instant C.A. standby (Can't be removed)
Duration: Indefinite
and Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: Indefinite
. (Can't be recast.)
- - Monk - 20
Fervent Focus Gain Fervent FocusTank-and-Counter effect (1 hit) / Hostility and DEF are boosted / Counterattack DMG is amplified / Restore all allies' HP when a foe uses a special attack / 1-turn cut to debuff durations (Can't be removed)
Duration: 5 turns
.
(Can only be used when Martial ProwessAttack specs and skill specs are boosted based on Martial Prowess lvl / Chance to deal 4-hit elemental DMG to random foes at end of turn (Max: 10 / Can't be removed)
lvl is 5 or higher.)
5T 7T Monk - 20
Enlightened Fury 3-hit, 150% elemental damage to a foe (Damage cap: ~200,000 per hit).
Gain Enlightened FuryMultiattack rate is boosted / Skill DMG dealt is supplemented / Increase Mantra's number of hits by 4 and chance to activate to 100% / Martial Prowess lvl rises by 1 when Mantra is activated (Can't be removed)
Duration: 3 turns
.
3T 10T Monk - 20
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill
True Strike 4-hit, 200% elemental damage to a foe (Damage cap: ~180,000 per hit~720,000 total) and remove 1 buff. - 5T Monk35 Monk
at lvl 20
Unyielding Form 300% elemental damage to all foes (Damage cap: ~630,000).
Gain Full Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
, 100% DEF UpDEF is boosted
Strength: 100%Duration: 2 turns
, and 100% Debuff Res. UpDebuff resistance is boosted
Strength: 100%Duration: 2 turns
.
2T 6T 40
Rock Crusher 400% elemental damage to a foe (Damage cap: ~700,000).
Gain 25% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 25%Duration: 4 turns
, 100% / 30% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 30% less damage.Duration: 4 turns
, and 70% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 70% chance of dealing 30% more damage.Duration: 4 turns
.
4T 7T 30

Robin Hood line

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required
Opening Shot 5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit~500,000 total).
Inflict a random debuff on all foes.
At level 30:
Now inflicts two random debuffs.
3T 5T Robin Hood - 1
Thousand Arrows 20-hit, 100% elemental damage to random foes (Damage cap: ~90,000 per hit).
Inflict 100% DA DownDouble attack rate is lowered
Strength: 100%Duration: 5 turnsLocal status effect
, 100% TA DownTriple attack rate is lowered
Strength: 100%Duration: 5 turnsLocal status effect
, and 30% Accuracy LoweredAttacks and special attacks have a chance to miss
Strength: 30%Duration: 5 turnsLocal status effect
on all foes.
(Consumes 7 LongstriderLongstrider lvl rises by 1 upon using skills (Max: 7 / Can't be removed)
lvls. Raise LongstriderLongstrider lvl rises by 1 upon using skills (Max: 7 / Can't be removed)
Duration: Indefinite
lvl by 1 upon using skills [Max: 7].)
5T 15T Robin Hood - 20
Rebellion Shot 3-hit, 100% elemental damage to a foe (Damage cap: ~110,000 per hit) and remove 1 buff.
(Activates at end of turn when a foe has 5 or more buffs.)
- 6T Robin Hood - 20
Rapid Nocking Nock and draw a mystic arrow.
(Skill effect changes based on the arrow selected.)
- 7T Robin Hood - 20
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill
Acrobatic Volley 7-hit, 120% elemental damage to a foe (Damage cap: ~65,000 per hit~455,000 total).
Inflict Delay (Drain)Drain 1 filled charge diamond from a foe
Ignores foe's Delay immunity
Unofficial status name
. If successful, gain Charged +20%Instantly boosts Charge Bar by 20%
Strength: 20%Unaffected by charge bar gain effects
.
- 6T Robin Hood35 Robin Hood
at lvl 20
Emerald Fog Inflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
, 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual
, and Green HazeDMG taken is supplemented based on number of debuffs
Strength: 3,000 per debuff (Damage cap: 30,000)Base Accuracy: 120%Duration: 4 turnsLocal status effect
on all foes.
180s 7T 30
Return of the Fox End cooldown for caster's other skills.
Gain Charge Bar +50%Instantly boosts Charge Bar by 50%
Strength: 50%
.
- 9T 40

Relic Buster line

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required
Engage Augments Gain 5 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
Duration: Indefinite
(Max: 5) and restore HP (Healing cap: 2000).
(When HP is 50% or above: Also gain StrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 3 turns
.)
At level 30:
(When HP is below 50%: Also gain JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 3 turns
.)
3T 5T Relic Buster - 1
Lightning Shot 3-hit elemental damage to random foes (Damage cap: ~110,000 per hit).
Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds
and 10% Element DEF Down (Stackable / Max: 40%)Element DEF Down debuff based on weapon element
Strength: 10% (Max: 40%)Duration: 180 seconds
on all foes.
(Auto-activates upon charge attacks by consuming 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
180s 6T Relic Buster - 20
Hypervelocity Elemental damage to a foe (Damage cap: ~635,000).
Consume all Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
to gain additional effects in order based on number consumed:
1: 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 20% more damage.Duration: 5 turns
.
2: 30% Element ATK UpElement ATK is boosted
Strength: 30%Duration: 5 turnsElement ATK Up buff based on weapon element
.
3: Dodge Rate UpChance to dodge DMG and debuffs
Duration: 5 turns
.
4: RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 1000) or 10% charge barDuration: 5 turns
.
5: 20% Element DMG LoweredElement DMG Lowered buff based on weapon element
Strength: 20%Duration: 5 turns
.
(Upon taking 25% or more of max HP damage:
End cooldown.)
5T 10T Relic Buster - 20
Brutal Cell Elemental damage to all foes (Damage cap: ~635,000).
Remove 1 buff from all foes.
Inflict DelayReduce a foe's filled charge diamonds by 1
on all foes.
(When an ally of the same element as caster uses a charge attack:
Gain Brutal CellConsumed by MC's skills (Can't be removed / Max: 9)
Duration: Indefinite
[Max: 9].
Auto-activates at end of turn by consuming 3 Brutal CellConsumed by MC's skills (Can't be removed / Max: 9)
.)
- 6T Relic Buster - 20
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill
Tactical Shield All allies gain ShieldNext ATK received will be ineffective for a fixed amount
Duration: Indefinite
, Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
, and 100% / 20% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 20% less damage.Duration: 3 turns
.
(Boost to ShieldNext ATK received will be ineffective for a fixed amount
Duration: Indefinite
's specs based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
3T 7T Relic Buster30 Relic Buster
at lvl 20
Limit Burst All allies gain Charge Bar +Instantly boosts Charge Bar by
, C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite
, and C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Duration: Indefinite
based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.
(Consumes all Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
- 12T 50
Blitz Raid Attack without using up a turn.
(Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
- 0T 40

Alchemist line

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required
Alchemize Green Potion Create one green potion. - 7T Alchemist - 1
Just the Cure Restore 25% of all allies' HP (Healing cap: 1500). - 7T Alchemist Yes 5
A Little Pick-Me-Up All parties gain Charge Bar +5%Instantly boosts Charge Bar by 5%
Strength: 5%
.
- 10T Alchemist Yes 15
Potion Refinement Create 1 green potion.
All allies gain VaccineRemoves all debuffs at turn end (Can't be removed)
Duration: 1 turn
.
At level 30:
All allies also gain 10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable)
Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite
and 10% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
1T 6T Doctor - 1
Primary Care Grant another ally Primary Care[Element] ATK is boosted / DEF is boosted / Double attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Charge bar gain is boosted (Can't be removed)
Duration: Indefinite[Element] is the MC's current element
.
(When Primary Care[Element] ATK is boosted / DEF is boosted / Double attack rate is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Charge bar gain is boosted (Can't be removed)
[Element] is the MC's current element
is already granted:

Restore target's HP [Healing cap: 10,000] and remove all debuffs.)
- 10T Doctor - 20
Outperform Grant another ally C.A. Reactivation (1 time)Charge attack reactivates (1 time / Can't be removed)
Duration: Indefinite
, 60% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time / Can't be removed)
Strength: 60%Duration: Indefinite
, and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time / Can't be removed)
Strength: 10%Duration: Indefinite
.
Inflict OutperformHP is lowered on every turn (Can't be removed)
Strength: (Damage cap: 1000)Duration: 5 turns
on target ally.
- 8T Doctor - 20
High Immunity All allies gain 100% Debuff Res. UpDebuff resistance is boosted (Can't be removed)
Strength: 100%Duration: 5 turns
, Dispel CancelEffects that remove buffs will be nullified (Can't be removed)
Duration: 5 turns
, and UnchallengedNext DMG received will be ineffective (Can't be removed)
Duration: 1 turn
.
(Uses 1 green potion.)
5T /
1T
12T Doctor - 20
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill
Fury Capsule Gain Readying Skill (ATK Up)Skill will take effect after 3 turns
Duration: 3 turns
: After 3 turns all allies gain 50% ATK UpATK is boosted
Strength: 50%Duration: 3 turns
.
3T 6T Alchemist
Doctor
10 Alchemist
at lvl 20
Nutrients All allies gain StrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 3 turns
and Recovery Cap Boosted (1000)Recovery cap is boosted
Strength: 1000Duration: 3 turns
.
3T 6T 25 Doctor
at lvl 20
Maddening Vitality Grant another ally HypeATK is boosted
Duration: 4 turns
, 70% Debuff Res. UpDebuff resistance is boosted
Strength: 70%Duration: 4 turns
, and Tank-and-Counter (5 times)Counters upon taking DMG
Strength: 300%Duration: 4 turnsCounter attacks grant 5% charge bar per hit.
.
Inflict 10% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed)
Strength: 10% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP
on target ally.
4T 3T 40
Adrenaline Rush All allies gain 100% Charge Bar Gain UpCharge bar gain is boosted (Can't be removed / Shorted effect after effect ends)
Strength: 100%Duration: 2 turns
.
Inflict ShortedCharge bar is frozen (Can't be removed)
Duration: 3 turns
on all allies after effect ends.
2T 9T 30

Ninja line

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required
Ninjutsu Bonus effects from seal combo. - 6T Ninja - 1
Fuma Shuriken 100% elemental damage to a foe.
Bonus effects from seal combo.If the target has any element seal (level 1) inflict 30% DEF Lowered and Seal level 2, gain Elemental Resist Down and another buff.
Katana: Cut to  NinjutsuBonus effects from seal combo.'s cooldown.
Melee: Gain 50% ATK UpATK is boosted
Strength: 50%Duration: 3 turns
and DA UpDouble attack rate is boosted
Duration: 3 turns
.
3T 8T Ninja Yes 5
Haze Elemental damage to a foe.
Katana: Self-inflict BlindedAttacks have a slight chance to miss
Strength: 50%Duration: 2 turns
.
Gain 50% DA UpDouble attack rate is boosted
Strength: 50%Duration: 1 turn
.
Melee: Gain 60% ATK UpATK is boosted
Strength: 60%Duration: 3 turns
, DEF DownDEF is lowered (Can't be removed)
Duration: 3 turns
, and 10% Charge Bar Gain UpCharge bar gain is boosted
Strength: 10%Duration: 3 turns
.
3T 6T Ninja Yes 15
Runeweaving Call forth the power of the tetra-elements to cast a spell.
At level 30:
Also gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
- 5 turns
Lvl 30:
4 turns
Runeslayer - 1
Multiplying Magic Gain Multiplying Magic1 or more Magic Circles of each element: Deals triple attacks / 3-hit DMG to a random target upon each normal attack
Adds 1 Magic Circle of a random element at end of turn / Adds 1 Magic Circle of each element every 7 turns
1 or more Fire Circles: ATK is boosted
1 or more Water Circles: DEF is boosted
1 or more Earth Circles: C.A. DMG and C.A. DMG cap are boosted
1 or more Wind Circles: Deals bonus superior elemental DMG upon normal attacks
1 or more Light Circles: Maximum amount of DMG that can be dealt per hit is boosted
1 or more Dark Circles: DMG dealt is supplemented
(Can't be removed)
Duration: Indefinite
. (Can't be recast.)
- - Runeslayer - 20
Circle of Coalescence Cast a spell. (Effect changes based on spell selected.) 2T 8T Runeslayer - 20
Quadruple Hex 24-hit elemental damage to random foes.
Restore all allies' HP (Healing cap: 10000).
Remove all debuffs from all allies.
(Consumes 1 Magic CircleFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
of each element.)
- 10T Runeslayer - 20
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill
Home-Made Bomb Gain Readying Skill (Bomb)Skill will take effect after 5 turns
Duration: 5 turns
: 1000% elemental damage to foes after 5 turns. (Damage cap: ~630,000.)
5T 7T Ninja
Runeslayer
10 Ninja
at lvl 20
Mana Burst Big damage to all foes based on caster's Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
(Damage cap: ~1,160,000).
- 6T 15 Runeslayer
at lvl 20
Dragon Break Consume all Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
to grant all allies 10% x (Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
) Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 10% x (Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
)
(Max: 80%)Duration: 1 turn
. (Max: 80%.) (Cannot be used without Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
.)
1T 8T 25
Spell Boost Set Magic CirclesFire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)

Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)

Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)

Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)

Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)

Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
currently on caster to 2.
2-turn cut to  RuneweavingCall forth the power of the tetra-elements to cast a spell.
At level 30:
Also gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
's cooldown.
(Consumes 30% of charge bar.)
- 7T 40

Ninjutsu effects

Combo Name First Seal Second Seal Effects Duration
Fire Evade Fire damage to one enemy and inflict Fire SealFire Seal is cast
Duration: 180 seconds
. If Fire Seal IIFire Seal II is cast
is active, consume it and inflict 30% ATK DownATK is lowered
Strength: 30%Duration: 180 seconds
instead.
180s / 180s
Encount Gain 50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50% chance of dealing 50% more damage.Duration: 1 turn
.
1t
Thunderswift Light damage to one enemy and inflict Lightning SealLightning Seal is cast
Duration: 180 seconds
. If Lightning Seal IILightning Seal II is cast
is active, consume it and inflict ParalysisCan't attack
Duration: 30 seconds
instead.
180s / 30s
Tight Spot Gain 100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 2 turns
.
2t
Cast-off Gain Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
.
1t
Water Escape Water damage to one enemy and inflict Water SealWater Seal is cast
Duration: 180 seconds
. If Water Seal IIWater Seal II is cast
is active, consume it and inflict DEF DownDEF is lowered
Duration: 180 seconds
instead.
180s / 180s
Curse Bind Dark damage to one enemy and inflict Shadow SealShadow Seal is cast
Duration: 180 seconds
. If Shadow Seal IIShadow Seal II is cast
is active, consume it and inflict BlindedAttacks have a slight chance to miss
Duration: 180 seconds
instead.
180s / 180s
Poison Evade Elemental damage to all enemies and inflict Poisoned (4000)HP is lowered on every turn
Strength: 4000Duration: 180 seconds
.
180s
Plover Inflict DA DownDouble attack rate is lowered
Strength: LargeDuration: 90 seconds
and TA DownTriple attack rate is lowered
Strength: LargeDuration: 90 seconds
on all enemies.
90s
Aisha Cuts one enemy's mode bar if they are in overdrive.
Wind Evade Wind damage to one enemy and inflict Wind SealWind Seal is cast
Duration: 180 seconds
. If Wind Seal IIWind Seal II is cast
is active, consume it and inflict DA DownDouble attack rate is lowered
Duration: 180 seconds
instead.
180s / 180s
Raccoon Retreat Gain ScurryLess likely to be attacked
Duration: 1 turn
, reducing the chance of being targeted to 0%.
1t
Eye of the Tiger Gain Tiger EyeATK is boosted when blinded
Strength: 80%Duration: 2 turns
, increasing attack by 80% when inflicted with BlindedAttacks have a slight chance to miss
.
2t
Life or Death Heal self and remove all debuffs. (Costs 50% of charge bar.)
Firefly's Light Remove 1 debuff from all allies.
Earth Entomb Earth damage to one enemy and inflict Earth SealEarth Seal is cast
Duration: 180 seconds
. If Earth Seal IIEarth Seal II is cast
is active, consume it and inflict DelayReduce a foe's filled charge diamonds by 1
instead.
180s

Fuma Shuriken effects

Active Seals Additional Effects
Fire SealFire Seal is cast
Consume Fire SealFire Seal is cast
. Inflict 30% Fire DEF DownDEF is lowered for fire DMG
Strength: 30%Duration: 180 seconds
and Fire Seal IIFire Seal II is cast
Duration: 180 seconds
. Self-inflict 30% Wind DEF DownDEF is lowered for wind DMG
Strength: 30%Duration: 3 turns
. Gain ATK UpATK is boosted
Duration: 3 turns
.
Water SealWater Seal is cast
Consume Water SealWater Seal is cast
. Inflict 30% Water DEF DownDEF is lowered for water DMG
Strength: 30%Duration: 180 seconds
and Water Seal IIWater Seal II is cast
Duration: 180 seconds
. Self-inflict 30% Fire DEF DownDEF is lowered for fire DMG
Strength: 30%Duration: 3 turns
. Gain DEF UpDEF is boosted
Duration: 3 turns
.
Earth SealEarth Seal is cast
Consume Earth SealEarth Seal is cast
. Inflict 30% Earth DEF DownDEF is lowered for earth DMG
Strength: 30%Duration: 180 seconds
and Earth Seal IIEarth Seal II is cast
Duration: 180 seconds
. Self-inflict 30% Water DEF DownDEF is lowered for water DMG
Strength: 30%Duration: 3 turns
. Gain Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
Wind SealWind Seal is cast
Consume Wind SealWind Seal is cast
. Inflict 30% Wind DEF DownDEF is lowered for wind DMG
Strength: 30%Duration: 180 seconds
and Wind Seal IIWind Seal II is cast
Duration: 180 seconds
. Self-inflict 30% Earth DEF DownDEF is lowered for earth DMG
Strength: 30%Duration: 3 turns
. Gain DA UpDouble attack rate is boosted
Duration: 3 turns
.
Lightning SealLightning Seal is cast
Consume Lightning SealLightning Seal is cast
. Inflict 30% Light DEF DownDEF is lowered for light DMG
Strength: 30%Duration: 180 seconds
and Lightning Seal IILightning Seal II is cast
Duration: 180 seconds
. Self-inflict 30% Dark DEF DownDEF is lowered for dark DMG
Strength: 30%Duration: 3 turns
. Gain 50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50% chance of dealing 50% more damage.Duration: 1 turn
.
Shadow SealShadow Seal is cast
Consume Shadow SealShadow Seal is cast
. Inflict 30% Dark DEF DownDEF is lowered for dark DMG
Strength: 30%Duration: 180 seconds
and Shadow Seal IIShadow Seal II is cast
Duration: 180 seconds
. Self-inflict 30% Light DEF DownDEF is lowered for light DMG
Strength: 30%Duration: 3 turns
. Gain Overdrive InhibitedOverdrive is curbed
Duration: 3 turns
.

Runeweaving effects

Spell Combo First Rune Second Rune Effects
Conditional Additional EffectEqual amount of magic circles will be consumed if the condition is fulfilled.
Duration
Burning Blade Fire damage to a foe and gain Fire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
.
Fire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
: All allies gain 30% Fire ATK UpFire ATK is boosted
Strength: 30%Duration: 3 turnsStacking: Charge Attack
and ??% / 30% ArmoredChance of lowering DMG taken
Strength: ??% chance of taking 30% less damage.Duration: 3 turns
.
3T
Cyclonic Blade Wind damage to a foe and gain Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
.
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
: All allies gain 30% Wind ATK UpWind ATK is boosted
Strength: 30%Duration: 3 turnsStacking: Charge Attack
, 50% Skill DMG UpSkill DMG is boosted
Strength: 50%Duration: 3 turns
and 20% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
Strength: 20%Duration: 3 turns
.
3T
Earthen Blade Earth damage to a foe and gain Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
.
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
: All allies gain 30% Earth ATK UpEarth ATK is boosted
Strength: 30%Duration: 3 turnsStacking: Charge Attack
, 40% DA UpDouble attack rate is boosted
Strength: 40%Duration: 3 turns
and 15% TA UpTriple attack rate is boosted
Strength: 15%Duration: 3 turns
.
3T
Aquatic Blade Water damage to a foe and gain Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
.
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
: All allies gain 30% Water ATK UpWater ATK is boosted
Strength: 30%Duration: 3 turnsStacking: Charge Attack
, Elemental SwitchOne of the following based on the element inferior to your main weapon's element:
Fire SwitchElemental DMG from foes turns into fire DMG
Duration: 3 turns

Wind SwitchElemental DMG from foes turns into wind DMG
Duration: 3 turns

Earth SwitchElemental DMG from foes turns into earth DMG
Duration: 3 turns

Water SwitchElemental DMG from foes turns into water DMG
Duration: 3 turns

Light SwitchElemental DMG from foes turns into light DMG
Duration: 3 turns

Dark SwitchElemental DMG from foes turns into dark DMG
Duration: 3 turns
, and 20% Elemental DMG LoweredOne of the following based on the element inferior to your main weapon's element:
20% Fire DMG LoweredFire DMG is lowered
Strength: 20%Duration: 3 turnsFire DEF Up. Not a Damage Cut.
Reduces Fire damage taken on a multiplier
separate from Damage Cuts.

20% Wind DMG LoweredWind DMG is lowered
Strength: 20%Duration: 3 turnsWind DEF Up. Not a Damage Cut.
Reduces Wind damage taken on a multiplier
separate from Damage Cuts.

20% Earth DMG LoweredEarth DMG is lowered
Strength: 20%Duration: 3 turnsEarth DEF Up. Not a Damage Cut.
Reduces Earth damage taken on a multiplier
separate from Damage Cuts.

20% Water DMG LoweredWater DMG is lowered
Strength: 20%Duration: 3 turnsWater DEF Up. Not a Damage Cut.
Reduces Water damage taken on a multiplier
separate from Damage Cuts.

20% Light DMG LoweredLight DMG is lowered
Strength: 20%Duration: 3 turnsLight DEF Up. Not a Damage Cut.
Reduces Light damage taken on a multiplier
separate from Damage Cuts.

20% Dark DMG LoweredDark DMG is lowered
Strength: 20%Duration: 3 turnsDark DEF Up. Not a Damage Cut.
Reduces Dark damage taken on a multiplier
separate from Damage Cuts.
based on the element inferior to your main weapon's element.
3T
Thunderous Blade Light damage to a foe and gain Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
.
Light CircleA magic circle possessing the power of light (Max: 2 / Can't be removed)
: All allies gain 30% Light ATK UpLight ATK is boosted
Strength: 30%Duration: 3 turnsStacking: Charge Attack
and Mirror Image (2 times)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
.
3T
Shadowy Blade Dark damage to a foe and gain Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
.
Dark CircleA magic circle possessing the power of dark (Max: 2 / Can't be removed)
: All allies gain 30% Dark ATK UpDark ATK is boosted
Strength: 30%Duration: 3 turnsStacking: Charge Attack
, 50% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 50%Duration: 3 turns
and 25% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 25%Duration: 3 turns
.
3T
Flaming Saber Gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
.
Fire CircleA magic circle possessing the power of fire (Max: 2 / Can't be removed)
: All allies gain ??% / ~30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: ??% chance of dealing ~30% more damage.Duration: 3 turns
.
3T
Freezing Shackles Water damage to a foe.
Water CircleA magic circle possessing the power of water (Max: 2 / Can't be removed)
: Inflict ColdcageCan't attack
Duration: 2 turnsLocal status effect
.
2T
Energizing Gust All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 5% of max HP (Healing cap: 700) or 10% charge barDuration: 3 turns
.
Wind CircleA magic circle possessing the power of wind (Max: 2 / Can't be removed)
: Gain 10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 2 turns
.
2T
Blackened Sand Earth damage to a foe.
Earth CircleA magic circle possessing the power of earth (Max: 2 / Can't be removed)
: Inflict Accuracy LoweredAttacks and special attacks have a chance to miss
Duration: 2 turnsLocal status effect
.
2T
Lava Shield All parties gain 70% Debuff Res. UpDebuff resistance is boosted
Strength: 70%Duration: 2 turns
.
2T
Aqueous Breeze Restore all parties' HP. (Healing cap: 2500 [1250 for other parties].)
Searing Wind All allies gain 15% Charge Bar Gain UpCharge bar gain is boosted
Strength: 15%Duration: 3 turns
. Gain Readying Skill (Multiattack Up)All allies' multiattack rate will be boosted upon foe's special attack activation
Duration: 3 turns
(Effect activates when a foe uses a special attack. All allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
upon activation).
3T
Icy Draft Inflict 15% Elemental ATK DownOne of the following based on the element superior to your main weapon's element:
15% Fire ATK DownFire ATK is lowered
Strength: 15%Duration: 180 seconds

15% Wind ATK DownWind ATK is lowered
Strength: 15%Duration: 180 seconds

15% Water ATK DownWater ATK is lowered
Strength: 15%Duration: 180 seconds

15% Earth ATK DownEarth ATK is lowered
Strength: 15%Duration: 180 seconds

15% Light ATK DownLight ATK is lowered
Strength: 15%Duration: 180 seconds

15% Dark ATK DownDark ATK is lowered
Strength: 15%Duration: 180 seconds
on a foe based on the element superior to your main weapon's element.
180s
Elemental Break Inflict 30% Element DEF DownElement DEF Down debuff based on weapon element
Strength: 30%Duration: 180 seconds
on a foe based on your main weapon's element.
180s
Cleanse Soul Remove 1 debuff from all allies. All allies gain 15% Debuff Success BoostedDebuff success rate is boosted
Strength: 15%Duration: 3 turns
.
3T
  • Sources: GameWith[1], Kamigame[2]

Samurai line

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required
Finishing Touch Gain NimbleMultiattack rate is boosted until hit
Strength: DA: Guaranteed / TA: ??%Duration: Indefinite
.
(Ends upon taking damage.)
- 5T Samurai - 1
Self Reflection Gain 60% ATK UpATK is boosted
Strength: 60%Multiplier: NormalDuration: 1 turn
and ??% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: ??% chance of dealing 50% more damage.Duration: 1 turn
.
Remove all debuffs from caster.
(Consumes 30% of charge bar.)
1T 1T Samurai Yes 5
Quiet Strategy Gain DEF UpDEF is boosted
Duration: 2 turns
.
Katana: Also gain Mirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite
.
Self-inflict ATK DownATK is lowered (Can't be removed)
Duration: 3 turns
.
Bow: Also gain ATK UpATK is boosted
Duration: 3 turns
.
Self-inflict DA DownDouble attack rate is lowered (Can't be removed)
Duration: 5 turns
and TA DownTriple attack rate is lowered (Can't be removed)
Duration: 5 turns
.
(Consumes 30% of charge bar.)
2T 7T Samurai Yes 15
One with the Blade Gain Clarity of MindDouble attack rate is boosted / Triple attack rate is boosted
(Can't be removed)
Strength: DA: Guaranteed / TA: 30%Duration: IndefiniteStacking: Special Buff
and 50% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 50% chance of dealing 50% more damage.Duration: 3 turns
.
(Clarity of MindDouble attack rate is boosted / Triple attack rate is boosted
(Can't be removed)
ends upon taking damage.)
At level 30:
Also gain Charge Bar +50%Instantly boosts Charge Bar by 50%
Strength: 50%
.
3T 5T Kengo - 1
Nocked Exorcism 500% Elemental damage to all foes (Damage cap: 600,000).
Remove 1 buff from all foes.
Gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
(Can only be used when a bow is equipped as main weapon.)
- 5T Kengo - 20
Intuition Gain IntuitionCan't normal attack / Chance of Dodge-and-Counter effect (3 hits) / Amplify counterattack DMG / 10% boost to charge bar upon countering (Can't be removed)
Duration: Indefinite
. (Ends upon recast.)
- 0T Kengo - 20
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill
Into Thin Air Gain Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
.
1T 5T Samurai
Kengo
10 Samurai
at lvl 20
Eagle Reversal Gain Dodge/Tank-and-Counter (2 times)Counters upon dodging one-ally attacks or taking DMG
Strength: 500%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
.
2T 6T 30 Kengo
at lvl 20
No More Doubt Gain Triple StrikeAttacks 3 times each turn
Duration: 1 turn
.
(Consumes 40% of charge bar.)
1T 7T 40
Rending Flash 700% Elemental damage to a foe (Damage cap: 820,000).
Gain 100% C.A. DMG UpCharge attack DMG is boosted
Strength: 100%Duration: 3 turns
and 20% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 20%Duration: 3 turns
.
(Consumes 60% of charge bar.)
3T 6T 25

Sword Master line

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required
Awakening Blade Call forth the main weapon's hidden power.
(Casts mainhand's Awaken skill.
Gain maximum EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
stacks.)
- 10T Sword Master - 1
Resonating Blade Casts mainhand's Resonance skill. - - Sword Master - 5
Energize Restore EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
to maximum.
(Consumes 30% of charge bar.)
- 3T Sword Master - 15
Glory Arts Call forth the main weapon's hidden power.
(Casts mainhand's Awaken skill.
Gain maximum EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
stacks.)
- 8 turns
Lvl 30:
6 turns
Glorybringer - 1
Glorious Vow Grant a Sabre- or Katana-specialty ally Glorious VowATK is boosted / DEF is boosted / Double attack rate is boosted / Attacks made with elemental superiority have a chance to deal boosted DMG / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed)
Multiplier: NormalDuration: Indefinite
.
(Consumes 8 EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Energy.)
- 8T Glorybringer - 20
Gloryblade Elemental damage to all foes.
Random buff to all allies.
(Number of activations increased based on number of Sabre- and Katana-specialty allies in party [Max: 6].)
4T 10T Glorybringer - 20
Mastery's Edge Sabre- and katana-specialty allies gain Double StrikeAttacks twice each turn
Duration: 1 turn
.
(Consumes 15 EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
Energy.)
1T 15T Glorybringer - 20
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill
Contrablade Gain Lethal Attack Dodged (25% HP / 1 time)Can withstand lethal DMG if HP is 25% or higher (Leaves 1 HP)
Duration: 2 turns
, Tank-and-Counter (2 times)Counters upon taking DMG
Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
, and Hostility UpMore likely to be attacked
Duration: 2 turns
.
2T 6T Sword Master
Glorybringer
35 Sword Master
at lvl 20
Espada Big damage to a foe based on number of Sabres and Katanas equipped (Damage cap: ~1,160,000). - 6T 15 Glorybringer
at lvl 20
Al Doble Gain 30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 30%Duration: 3 turns
, 20% Element ATK UpElement ATK is boosted
Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element
, and Blade of GlorySuccess rate of sword energy effects on one-foe attack is boosted
Duration: 3 turns
.
Blade of GlorySuccess rate of sword energy effects on one-foe attack is boosted
Duration: 3 turns
: Increase the debuff success rate of sword energy by 40%.
3T 8T 20
Colmillos Gain ColmillosATK is boosted / Double attack rate is boosted / Slight chance to boost DMG for critical hits / Sword energy effects don't activate upon taking DMG (Can't be removed)
Duration: Indefinite
. (Recast to end.)
ColmillosATK is boosted / Double attack rate is boosted / Slight chance to boost DMG for critical hits / Sword energy effects don't activate upon taking DMG (Can't be removed)
Duration: Indefinite
: 20% ATK UpMultiplier: Normal, 20% DA Up, 50% / 30% Critical Up50% chance of dealing 30% more damage., and Defend effects don't activate.
- Cast:
1T
Recast:
0T
25

Gunslinger line

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required
Early Shot Instantly perform a normal attack. - 4T Gunslinger - 1
Triple Threat Gain Triple ThreatGuaranteed triple attack
Duration: 6 turns or until used
for 1 hit.
Gain 30% ATK Up (Stackable / Max: 150%)ATK is boosted while active (Stackable)
Strength: 30% (Max: 150%)Multiplier: Unique StackableDuration: 6 turns
and self-inflict 7% DEF Down (Stackable / Max: 20%)DEF is lowered (Stackable / Can't be removed)
Strength: 7% (Max: 20%)Duration: 6 turns
.
6T 4T Gunslinger - 5
Lock 'n' Load Discard remaining bullets and reload. - 8T Gunslinger - 15
Three-Round Burst Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
and instantly perform a normal attack without using up a turn. (Consumes bullets.)
At level 30:
Also gain 20% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 20%Duration: 1 turn
.
1T 4T Soldier - 1
Combat Rations All allies gain RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 1000 HP or 10% charge barDuration: 3 turns
, 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 30% more damage.Duration: 3 turns
, and 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 10%Duration: 3 turns
.
3T 6T Soldier - 20
Immortal Operative Gain UndyingCan withstand lethal DMG (Leaves 1 HP)
Duration: 2 turns
, Full Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
, and Immortal OperativeDouble Strike effect at end of turn when almost knocked out
Duration: 2 turns
.
2T 6T Soldier - 20
Ammunition Belt Gain Ammunition BeltReloads when out of Bullets (Can't be extended / Can't be removed)
Duration: 3 turns
.
3T 7T Soldier - 20
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill
Blitzburst Use all bullets to gain Charge Bar +15%Instantly boosts Charge Bar by 15%
Strength: 15%
per bullet spent.
Gain CockingSharp boost to ATK on next turn
Duration: 1 turn
: Gain Sharp ATK Up (1 time)ATK is sharply boosted
Strength: 300% for Normal Attacks
250% for C.A.Multiplier: AssassinDuration: 1 turn
at the start of the next turn.
1T 10T Gunslinger
Soldier
30 Gunslinger
at lvl 20
Open Fire Deal one-foe attacks until all bullets are consumed. - 7T 35 Soldier
at lvl 20
Fortitude Gain 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified
Strength: 10%Multiplier: SeraphicDuration: 5 turns
, JammedATK is greatly boosted based on how low HP is
Strength: 7%-20%Duration: 5 turns
, and 70% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 70% chance of dealing 50% more damage.Duration: 5 turns
.
5T 8T 30
Guerrilla Tactics Gain 50% Dodge Rate UpChance to dodge DMG and debuffs
Strength: 50%Duration: 2 turns
, 30% Charge Bar Gain UpCharge bar gain is boosted
Strength: 30%Duration: 2 turns
and Guerrilla WarfareDeals 4-hit superior elemental DMG to random foes upon dodging
Strength: ~250,000 per hitDuration: 2 turns
. (Damage cap: ~1,000,000.)
2T 5T 20

Mystic line

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required
Omnipotent Eye Gain Omnipotent EyeUsing MP to gain buffs
, sharply boosting all allies' stats. Normal attacks will only hit one enemy. Consumes 3 MPMagic power is amplified
per turn. When Omnipotent EyeUsing MP to gain buffs
ends, self-inflict debuffs to stats. Recast to end.
- 2T Mystic - 1
Fate Foreseen Convert entire charge bar to MPMagic power is amplified
.
- 4T Mystic - 5
Splitting Spirit Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar.
(Consumes up to 50% of current HP.)
- 8T Mystic Yes 15
Cat's Meow Gain Cat's MeowUsing MP to gain buffs
Duration: Indefinite
. Sharp boost to allies' stats.
(Consumes 3 MPMagic power is amplified
every turn.
Hit to caster's stats for 3 turns when Cat's Meow ends on recast or when MPMagic power is amplified
is 0).

At level 30:
Caster's stats no longer take a hit when Cat's MeowUsing MP to gain buffs
ends on recast or when MPMagic power is amplified
is 0.
Cooldown on recast reduced to 0 turns.
- 2T Nekomancer - 1
Oculus Felis All allies gain Shield (5000)Next ATK received will be ineffective for a fixed amount
Strength: 5000Duration: Indefinite
, Mirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite
, and 100% / 50% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 50% less damage.Duration: 3 turns
. Consumes 5 MPMagic power is amplified
.
3T 8T Nekomancer - 20
Matatabby Gain MatatabbyWhen charge bar is 50% or higher at end of turn: Consumes 30% of charge bar / Bonus Elemental DMG effect / Restores 5 MP and all allies' HP (Can't be removed)
Duration: Indefinite
.
(Can't be recast.)
- - Nekomancer - 20
Scratching Post All allies gain 100% TA Up (1 time)Triple attack rate is boosted (1 time)
Strength: 100%Duration: Indefinite
and Bonus DMG (1 time)Deals bonus DMG for normal attacks (1 time)
Strength: 80%Duration: Indefinite
. Consumes 15 MPMagic power is amplified
.
(Can't be recast.)
- - Nekomancer - 20
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill
Third Eye Grant an ally 100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 1 turn
.
1T 6T Mystic
Nekomancer
25 Mystic
at lvl 20
Black Cat's Path Inflict 20% ATK DownATK is lowered
Strength: 20%Base Accuracy: 100%Stacking: Dual
, TA DownTriple attack rate is lowered
Base Accuracy: 100%
, DA DownDouble attack rate is lowered
Base Accuracy: 100%
, and 20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Base Accuracy: 100%
on all foes.
(Ends Omnipotent EyeUsing MP to gain buffs
and Cat's MeowUsing MP to gain buffs
. 3-turn cooldown increase to Omnipotent Eye and Cat's Meow.)
180s 7T 25 Nekomancer
at lvl 20
Moonshadow Convert your charge bar to MPMagic power is amplified
.
- 4T 30
Paws of Power Gain 40% DA UpDouble attack rate is boosted
Strength: 40%Duration: 3 turns
, 30% TA UpTriple attack rate is boosted
Strength: 30%Duration: 3 turns
, and 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 30% more damage.Duration: 3 turns
. Consumes 3 MPMagic power is amplified
.
3T 8T 20

Assassin

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required
Selectively Skilled Use a secret gear (item is used up). - 1T Assassin - 1
Out of Sight Gain Hostility DownLess likely to be attacked
Strength: -10
. Target ally gains Hostility UpMore likely to be attacked
Strength: +30
.
3T 8T Assassin Yes 5
Retaliation Reprise End cooldown for  Selectively SkilledUse a secret gear (item is used up). and  ExecuteUse secret gear.
(Consumes secret gear.
Raise ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
Duration: Indefinite
lvl by 1 upon using secret gear.)
At level 30:
Gain slight chance to not consume a secret gear when it's used.
. Self-inflict 50% DEF DownDEF is lowered
Strength: 50%Duration: 1 turn Can't be removed.
.
1T 8T Assassin - 15
Execute Use secret gear.
(Consumes secret gear.
Raise ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
Duration: Indefinite
lvl by 1 upon using secret gear.)
At level 30:
Gain slight chance to not consume a secret gear when it's used.
Varies 1T Tormentor - 1
Fatal Venom 200% elemental damage to all foes (Damage cap: ~405,000).
Raise all foes' ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
lvl by 1 (Max: 10).
Inflict 5% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 5% (Max: 40%)Duration: 180 seconds
and 5% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 5% (Max: 40%)Duration: 180 seconds
on all foes.
(When ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
lvl is 5 or above:
Activates after normal attacks.
When ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
lvl is 7 or above:
Activates twice.)
180s 7T Tormentor - 20
Thousand Slices Inflict Capital Punishment (20 times)DMG taken is amplified (20 time[s] / Can't be removed / Can't be extended)
Strength: 10%Duration: 2 turns
and 50% Accuracy LoweredAttacks and special attacks have a chance to miss
Strength: 50%Duration: 2 turnsLocal status effect
on all foes.
2T 8T Tormentor - 20
Executing Blow Use secret gear without consuming it.
(Upon using secret gear: Raise ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
Duration: Indefinite
lvl by 1. Hit to the number of times said secret gear can be used.)
- 16T Tormentor - 20
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill
Conceal Boost to caster's dodge rate and multiattack rate 3T 7T Assassin
Tormentor
20 Assassin
at lvl 20
Devotion Grant Full Hostility100% chance to be targeted by one-ally attacks
Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
and DEF UpDEF is boosted
Duration: 3 turns
to another ally.
1T / 3T 6T 20 Tormentor
at lvl 20
Recursive Nightmare Restore remaining times secret gear can be used by 1 (Consumes 10 ExecutionAttack specs are boosted based on Execution lvl (Max: 10 / Can't be removed)
lvls).
- 10T 30
Barbed Wire Inflict PilloryTakes DMG at end of turn / Attacks are restricted by chance
Duration: 5 turnsLocal status effect
on a foe (Effect enhanced based on number of times secret gear is used).
5T 12T 25

Drum Master

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required
Drum Roll All allies gain 20% C.A. DMG UpCharge attack DMG is boosted
Strength: 20%Duration: 1 turn
, 10% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 10%Duration: 1 turn
, and 60% C.B. DMG Cap UpChain Burst DMG Cap Boosted
Strength: 60%Duration: 1 turn
.
1T 8T Drum Master - 1
Never Miss a Beat Distribute charge bar to all other allies. All other allies gain 20% Charge Bar Gain UpCharge bar gain is boosted
Strength: 20%
. (Uses 30% of charge bar.)
3T 5T Drum Master - 5
Resounding Rhythm Inflicts 25% Element DEF DownElement DEF Down debuff based on weapon element
Strength: 25%Duration: 180 seconds
on all enemies based on your element. (Uses 20% of charge bar.)
180s 6T Drum Master - 15
Rising Force All allies gain 30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30%
and 15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 15%
.
MC also gains 70% C.B. DMG Cap Up (1 time)Chain Burst DMG Cap Boosted (1 time)
Strength: 70%
.
At level 30:
All allies also gain HypeATK is boosted
Duration: 3 turns
.
- 7T Rising Force - 1
Fever Pitch All allies gain Fever PitchCharge bar is boosted every turn / DMG taken is lowered by a fixed amount / Debuff resistance is boosted / HP is restored on every turn (Can't be removed)
Duration: 5 turns
.
(Consumes 30% of all allies' charge bar.)
5T 12T Rising Force - 20
Pinch Harmonics 6-hit, 100% elemental damage to all foes (Damage cap: ~135,000 per hit) and remove 1 buff.
(When MC has 10 or more buffs:
Auto-activates upon charge attacks.)
- 7T Rising Force - 20
Everlasting Bonds Form a band with Harp-specialty main allies to amp up stats.
(All Harp-specialty main allies gain Everlasting BondsTriple attack rate is boosted / C.A. DMG is boosted / C.A. DMG cap is boosted / Maximum amount of DMG that can be dealt per hit is boosted (Can't be removed)
Duration: Indefinite
.
[Boost to specs based on number of Harp-specialty allies.
Can't cast if there are no other Harp-specialty main allies.
Can't recast.])
- - Rising Force - 20
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill
Resonate Rhythm Charge Bar +40%Instantly boosts Charge Bar by 40%
Strength: 40%
to an ally.
- 7T Drum Master
Rising Force
25 Drum Master
at lvl 20
Mosh Pit MoshAt end of turn: Foes' charge diamonds fill by 1 if a charge attack has been used / 40% boost to all allies' charge bars if a special attack has been used
Field effect
Local status effect
to the field.
5T 9T 25 Rising Force
at lvl 20
Jet To Jet Gain Jet to JetDeals multiattacks / Absorbs all allies' charge bars and boosts caster's charge bar at end of turn (Can't be removed)
Duration: Indefinite
. (Recast to end.)
- Cast:
1T
Recast:
5T
20
Unleash the Fury Elemental damage to a foe. Consume all FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
on all allies.
(Boost to DMG specs and charge bar based on the number of FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
consumed.)
- 7T 30

Dancer

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required
Spellbound Salsa Gain Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
, DA UpDouble attack rate is boosted
Duration: 1 turn
, and TA UpTriple attack rate is boosted
Duration: 1 turn
.
Self-inflict 10% Max HP Lowered (Stackable / Max: 100%)Max HP is lowered (Stackable / Can't be removed)
Strength: 10% (Max: 100%)Duration: IndefiniteAt 100%, leaves 1 max HP
.
1T 5T Dancer - 1
Classical Lead Gain EtoileAllies positioned after you will copy your attack
Duration: 1 turn
.
1T 9T Dancer - 5
Two to Tango Gain Routine StepAttacks twice each turn
Duration: 4 turns
.
4T 16T Dancer - 15
Bait Step Gain Dodge Rate UpChance to dodge DMG and debuffs
Duration: 3 turns
, Hostility UpMore likely to be attacked
Duration: 3 turns
, Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite
, and LuringRaises all allies' Promenade lvl by 1 upon dodging (Can't be removed)
Duration: 3 turns
.
At level 30:
Upgrade LuringRaises all allies' Promenade lvl by 1 upon dodging (Can't be removed)
Duration: 3 turns
to Luring+Upon dodging: Raises all allies' Promenade lvl by 1 / 6-hit elemental DMG to a foe (Can't be removed)
Duration: 3 turns
.
3T 7T Masquerade - 1
On the Waltz Gain On the WaltzWhen charge bar is 50% or higher at end of turn: Consume 30% of charge bar / Raise all allies' Promenade lvl by 3 / Boost to elemental ATK and DMG cap (Stackable) (Can't be removed)
Duration: 3 turns
.
3T 7T Masquerade - 20
Spiral Turn 6-hit, 100% Elemental damage to random foes (Damage cap: ~85,000 per hit).
Remove 1 buff from all foes.
Inflict 5% S.A. DMG Down (Stackable / Max: 20%)Foe's special attack DMG is lowered (Stackable / Can't be removed)
Strength: 5% (Max: 20%)Duration: IndefiniteLocal status effect
on all foes.
(Upon MC's triple attacks:
1-turn cut to this skill's cooldown.
When caster's PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
lvl is 7 or higher:

Activates twice.)
- 6T Masquerade - 20
Martial Choreography Gain Martial ChoreographyCan't activate charge attack / ATK is boosted / Deals triple attacks / Normal attack DMG is supplemented / Additional effects when Masked Ball activates: 2-hit elemental DMG to a foe / Sharp boost to MC's ATK (1 hit) (Can't be extended / Can't be removed)
Multiplier: PerpetuityDuration: 3 turns
.
3T 7T Masquerade - 20
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill
Pas Seul Gain 30% Charge Bar Gain UpCharge bar gain is boosted
Strength: 30%Duration: 2 turns
and Hostility UpMore likely to be attacked
Duration: 2 turns
.
2T 5T Dancer
Masquerade
25 Dancer
at lvl 20
Bounce Chasse All allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
and Double StrikeAttacks twice each turn
Duration: 1 turn
.
Inflict C.A. SealedCan't use charge attack
Duration: 1 turn
on all allies.
(Consumes 10 PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
lvls from all allies.)
1T 9T 50 Masquerade
at lvl 20
Non-Sequence 6-hit, 80% elemental damage to random foes (Damage cap: ~60,000 per hit).
Raise all allies' PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
Duration: Indefinite
lvl by 1.
(Increase number of hits based on caster's PromenadeMultiattack rate is boosted based on Promenade lvl (Can't be removed)
lvl [Max: 16 hits].)
- 5T 30
Shall We Dance BallroomAll foes' and allies' multiattack rate is boosted / Allies deal bonus elemental DMG for normal attacks
Duration: 6 turnsField effect
Local status effect
to the field.
6T 15T 40

Mechanic

Normal skills
Icon Name Effect DurDuration CDCooldown Class SubSubskill usable on other classes LvlClass level required
Activate Activate your companion.
Gain full Power CellsCells that power your companion.
Will be used up every turn while companion is active.
Companion will shut down when none are left.
.
- 8T Mechanic - 1
Customized Action Effects change based on what Action Parts are equipped. - ? Mechanic - 5
Refuel All allies gain 15% ATK UpATK is boosted
Strength: 15%Duration: 3 turnsStacking: Single
and 15% DEF UpDEF is boosted
Strength: 15%Duration: 3 turnsStacking: Single
.
Gain 5 Power CellsCells that power your companion.
Will be used up every turn while companion is active.
Companion will shut down when none are left.
if companion is active.
3T 6T Mechanic - 15
Extended mastery skills
Icon Name Effect DurDuration CDCooldown Usable by EMPCost in EMP RequiresClass levels required to unlock the skill
Actuation Convert caster's HP to Power CellsCells that power your companion.
Will be used up every turn while companion is active.
Companion will shut down when none are left.
when companion is active.
(Consumes up to 50% of current HP.)
- 7T Mechanic25 Mechanic
at lvl 20

References