Class Skills
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About classes | Class list | Skill list | Extended Mastery | Master Level | Ultimate Mastery
Contents
- 1 Fighter line
- 2 Knight line
- 3 Priest line
- 4 Wizard line
- 5 Thief line
- 6 Enhancer line
- 7 Grappler line
- 8 Ranger line
- 9 Harpist line
- 10 Lancer line
- 11 Gladiator line
- 12 Lumberjack line
- 13 Cavalier line
- 14 Monk line
- 15 Robin Hood line
- 16 Relic Buster line
- 17 Alchemist line
- 18 Ninja line
- 19 Samurai line
- 20 Sword Master line
- 21 Gunslinger line
- 22 Mystic line
- 23 Assassin
- 24 Drum Master
- 25 Dancer
- 26 Mechanic
- 27 References
Fighter line
Normal skills | ||||||||
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Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required | Notes |
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Full Arsenal | Gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.. |
- | 5T | Fighter Warrior |
- | 1 | |
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Rage | All parties gain ![]() Strength: SmallDuration: 3 turns. |
3T | 5T | Fighter | - | 10 | |
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Rage II | All parties gain ![]() Strength: 20%Duration: 3 turns. |
3T | 5T | Warrior | - | 5 | |
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Armor Break | 100% elemental damage to a foe. Inflict ![]() Strength: 20%Base Accuracy: 80%Duration: 180 secondsStacking: Single. |
180s | 5T | Warrior | - | 15 | |
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Full Arsenal II | Gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%. and ![]() Strength: 25%Duration: 1 turn . |
1T | 5T | Weapon Master | - | 1 | |
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Rampage | Gain ![]() Strength: 20%Duration: 3 turns and ![]() Strength: 10%Duration: 3 turns. |
3T | 6T | Weapon Master | - | 5 | |
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Rage III | All parties gain ![]() Strength: 30%Duration: 3 turns. |
3T | 5T | Weapon Master | - | 15 | |
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Full Arsenal III | Gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%., ![]() Strength: 50%Multiplier: NormalDuration: 1 turn , and ![]() Strength: 30%Duration: 1 turn . At level 30: Also gain ![]() Strength: 20%Duration: Indefinite and ![]() Strength: 10%Duration: Indefinite. |
1T | 5T | Berserker | - | 1 | |
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Ferocious Roar | Axe- and sabre-specialty allies gain ![]() Strength: 30%Duration: 4 turns, ![]() Strength: 30%Duration: 4 turns and ![]() Strength: 20%Duration: 4 turns. |
4T | 6T | Berserker | Yes | 20 | |
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Beast Fang | 400% Elemental damage to a foe (Damage cap: ~635,000). Inflict ![]() Strength: 25%Duration: 180 secondsStacking: Single and ![]() Strength: 25%Duration: 180 secondsStacking: Single. Gain ![]() Strength: 50%Duration: 2 turns. (When ![]() is in effect: Auto-activates upon normal attacks.) |
180s / 2T | 7T | Berserker | Yes | 20 | |
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Bloodzerker | Gain ![]() Duration: Indefinite (Ends if HP is 25% or lower or upon recast). ![]() : When consuming 25% of current HP upon using charge attack: Gain ![]() Strength: 50%Multiplier: AssassinDuration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
- | 0T | Berserker | Yes | 20 | |
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Norden Harr | All allies gain ![]() Strength: 20%Duration: 3 turns. If main or auxiliary weapon is a sabre: Also gain ![]() Duration: 3 turns. If main or auxiliary weapon is an axe: Also gain ![]() Strength: 30%Duration: 3 turns. |
3T | 6T | Viking | - | 1 |
Extended mastery skills | ||||||||
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Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill | Notes |
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Brave Soul | Gain ![]() Duration: 3 turns. |
3T | 7T | Fighter Warrior Weapon Master Berserker Viking | 10 | Fighter Warrior Weapon Master at lvl 20 | For every 1 Max HP increase ATKNormal modifier by 0.0025%-0.0075% depending on %HP, capping at 20,000 Max HP. At 20,000 Max HP, a minimum ATKNormal modifier bonus of 50% at 1 HP up to a maximum of 150% at full HP. |
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Power Raise | Gain ![]() Strength: 50% chance of dealing 50% more damage.Duration: 3 turns. |
3T | 7T | 8 | |||
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Armor Break II | 300% Elemental damage to a foe. Inflict ![]() Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Single. |
180s | 5T | 30 | Berserker at lvl 20 | ||
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Rage IV | All parties gain ![]() Strength: 40%Multiplier: NormalDuration: 3 turns. All allies gain ![]() Strength: 5%Duration: 3 turns. (Consumes 30% of charge bar.) |
3T | 5T | 25 | |||
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Rampage II | Gain ![]() Strength: 100% and ![]() Strength: 50%. Self-inflict ![]() Strength: 30%. |
3T | 6T | 15 | |||
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Ulfhedinn | Gain ![]() Strength: 50% ATK Up, 50% DEF Up, 30% Bonus DMG, and guaranteed triple attacksMultiplier: UniqueDuration: 4 turns. (Consumes 100% of charge bar.) |
4T | 5T | 50 | |||
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Banahogg | 2-hit superior Elemental damage to a foe (Damage cap: ~370,000 per hit). Inflict ![]() Strength: 25%Duration: 180 secondsStacking: Single. If main or auxiliary weapon is a sabre: Boost to number of hits (2 times). If main or auxiliary weapon is an axe: Also inflict 25% Element DEF DownElement DEF Down debuff based on weapon element Strength: 25%Duration: 180 seconds. |
180s | 5T | 40 | Viking at lvl 20 | ||
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Vinland | Gain ![]() Strength: 100% and ![]() Duration: 2 turns. |
2T | 10T | 30 | |||
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Jomsborg | Extend the duration of all allies' buffs by 1 turn. (Excludes 1-turn buffs.) All allies gain two random buffs. |
3T | 6T | 50 |
Knight line
Normal skills | ||||||||
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Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required | Notes |
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Phalanx | All parties gain ![]() Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. |
1T | 5T | Knight Sentinel |
- | 1 | |
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Overdrive Surge | 300% elemental damage to a foe in Overdrive. | - | 6T | Knight | - | 10 | |
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Overdrive Surge II | 400% elemental damage to a foe in Overdrive. | - | 6T | Sentinel | - | 5 | |
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Centurion | Gain ![]() Duration: 3 turns. Self-inflict ![]() Duration: 1 turn . |
3T | 8T | Sentinel | - | 15 | |
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Phalanx II | All parties gain ![]() Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. |
1T | 5T | Holy Saber | - | 1 | |
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Overdrive Surge III | 500% elemental damage to a foe in Overdrive. (200% otherwise). | - | 6T | Holy Saber | - | 5 | |
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Substitute | Gain ![]() (Excludes all-foe all-ally attacks) Duration: 1 turn . |
1T | 6T | Holy Saber | - | 15 | |
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Phalanx III | All parties gain ![]() Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and ![]() Strength: 40%Duration: 1 turn . At level 30: All allies also gain ![]() Strength: 100% chance of taking 30% less damage.Duration: 1 turn . |
1T | 5T | Spartan | - | 1 | |
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Thermopylae | 5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit). Gain ![]() Strength: 2000Duration: Indefinite. Remove 1 debuff. (When almost knocked out: Activates at end of turn.) |
- | 5T | Spartan | Yes | 20 | |
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Hoplite | All allies gain ![]() Strength: 20%-10%Duration: 1-6 turns, ![]() Strength: 100%Duration: 1-6 turns, ![]() Strength: 50%Duration: 1-6 turns, ![]() Strength: 10%Duration: 1-6 turns, and ![]() Strength: 10%Duration: 1-6 turns. (Extend effect duration based on number of sabre- and spear-specialty allies in party.) |
1-6T | 12T | Spartan | Yes | 20 | |
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Molon Labe | All allies gain ![]() Strength: 20%Duration: 3 turns, ![]() Strength: 30%-90%Duration: 8 turns, ![]() Duration: Indefinite, and ![]() Strength: 3000Duration: Indefinite. (Consumes 40% of each ally's current HP.) |
3T / 8T | 10T | Spartan | Yes | 20 | |
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Elemental Phalanx | All allies gain 80% superior elemental DMG Cut![]() Duration: 1 turn Fire Damage Cut. ![]() Duration: 1 turn Water Damage Cut. ![]() Duration: 1 turn Earth Damage Cut. ![]() Duration: 1 turn Wind Damage Cut. ![]() Duration: 1 turn Light Damage Cut. ![]() Duration: 1 turn Dark Damage Cut. and superior Elemental Switch ![]() Duration: 1 turn ![]() Duration: 1 turn ![]() Duration: 1 turn ![]() Duration: 1 turn ![]() Duration: 1 turn ![]() Duration: 1 turn . All other parties gain ![]() Strength: 80%Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. |
1T | 5T | Paladin | - | 1 |
Extended mastery skills | ||||||||
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Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill | Notes |
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Reflection | Gain 3-hit ![]() Strength: 25%Duration: 1 turn or 3 hitsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!. |
1T | 6T | Knight Sentinel Holy Saber Spartan Paladin | 3 | Knight Sentinel Holy Saber at lvl 20 | |
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Testudo | Gain ![]() Duration: 5 turns. |
5T | 2T | 10 | |||
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Guardian | Gain ![]() Duration: 3 turns and ![]() Strength: 50Duration: 3 turns. (Consumes 30% of charge bar.) |
3T | 5T | 15 | Spartan at lvl 20 | ||
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Centurion II | Target ally gains ![]() Duration: 3 turns. |
3T | 8T | 10 | |||
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Hardened Shield | Gain ![]() Strength: 50%Duration: 3 turnsStacking: Single. Self-inflict ![]() Duration: 3 turns. Inflict ![]() on a foe. |
3T | 6T | 20 | |||
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Noblesse Proteger | Gain ![]() (Includes all-ally attacks) Duration: 1 turn and ![]() Strength: 10000Duration: Indefinite. |
1T | 6T | 50 | Paladin at lvl 20 | ||
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Boosted Resistance | All allies gain ![]() Strength: 200%Duration: 5 turns and ![]() Duration: 5 turns. |
5T | 10T | 40 | |||
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Sacred Protection | All allies gain ![]() Strength: 10000Duration: 1 turn . |
1T | 6T | 30 |
Priest line
Normal skills | ||||||||
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Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required | Notes |
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Panacea | Restores 100 HP + 20% maximum HP to all parties (Healing cap: 1500 [750 to other parties]). | - | 5T | Priest Cleric |
- | 1 | Effective healing cap is 1800 including Compassion. |
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Grace | All parties gain ![]() Strength: 15%Stacking: Single. |
3T | 5T | Priest | - | 10 | |
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Clarity | Remove 1 debuff from all parties. | - | 4T | Cleric | - | 5 | |
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Blessing | 200%-300% Light damage to all foes. | - | 5T | Cleric | - | 15 | |
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Panacea II | Restores 150 + 25% maximum HP to all parties (Healing cap: 2000 [1000 for other parties]). | - | 5T | Bishop | - | 1 | |
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Dispel | Removes 1 buff from a foe. | - | 5T | Bishop | - | 5 | |
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Revive | Resurrects one party member at 25% Max HP and places them in sub slot 1. | - | 12T | Bishop | - | 15 | Healing amount is affected by Master and Level Bonuses, EMP, ![]() , and Support Skills. |
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Panacea III | Restore HP to all parties (Healing cap: 3000 [1500 for other parties]). At level 30: Healing cap increased to 5000 (1500 for other parties)Verification needed. . Adds 2-turn cut to all allies' debuff durations. |
- | 5T | Sage | - | 1 | Debuff durations cannot be cut to 0 turns. They can be cut to a minimum of 1 turn remaining. Debuffs that activate at the end of their duration, such as ![]() or ![]() (Effect can be passed to ally by using a skill. Passed effect can't be removed.) , are unaffected by cuts to debuff duration. |
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Path Illuminated | Elemental damage to all foes. Restore all allies' HP (Healing cap: 1000). All allies gain ![]() Strength: 10%. |
- | 5T | Sage | Yes | 20 | |
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Lapin Blanc | Gain ![]() Duration: Indefinite. (Can't be recast.) |
- | - | Sage | Yes | 20 | |
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Cathedral's Benison | All allies gain ![]() Strength: 10000Duration: Indefinite and ![]() Duration: Indefinite. (Cathedral's Benison ends upon taking damage 2 times.) |
- | 16T | Sage | Yes | 20 | |
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Vita Brevis | Restore all parties' HP (Healing cap: 5000 [2500 for other parties]). Remove 1 debuff from all parties. 1-turn cut to all allies' debuff durations. |
- | 5T | Iatromantis | - | 1 |
Extended mastery skills | ||||||||
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Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill | Notes |
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Veil | All allies gain ![]() "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
- | 6T | Priest Cleric Bishop Sage Iatromantis | 10 | Priest Cleric Bishop at lvl 20 | |
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White Wall | All allies gain ![]() Strength: 1500Duration: 3 turns. |
3T | 7T | 12 | |||
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Blessing II | 350%-500% Light damage to all foes. Inflict ![]() Strength: 5000 DMG per turnDuration: 180 seconds. |
180s | 7T | 10 | Sage at lvl 20 | ||
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Dispel Deluge | Remove 1 buff from all foes. | - | 5T | 25 | |||
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Peace of Mind | Remove 1 debuff from all allies. All allies gain ![]() Strength: 500Duration: 3 turns. |
3T | 5T | 15 | |||
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Amyntiko Fos | All allies gain ![]() Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and ![]() Duration: Indefinite. MC gains ![]() Duration: Indefinite. |
- | 10T | 40 | Iatromantis at lvl 20 | ||
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Pneuma | Grant an ally ![]() Multiplier: NormalDuration: IndefiniteStacking: Special Buff. |
- | 8T | 30 | |||
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Megali Fotia | 1000% Elemental damage to all foes (Damage cap: ~1,900,000). Fully restore all allies' HP and remove all debuffs. (Can't recast.) |
- | Ready in 10 turns10-turn cooldown at start of battle. |
50 |
Wizard line
Normal skills | ||||||||
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Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required | Notes |
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Aether Blast | 200%-300% elemental damage to a foe. | - | 5T | Wizard Sorcerer |
- | 1 | |
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Fire | 200%-250% Fire damage to all foes. | - | 5T | Wizard | - | 10 | |
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Freeze | 200%-250% Water damage to all foes. | - | 5T | Sorcerer | - | 5 | |
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Blind | Inflict ![]() Duration: 180 seconds on a foe. |
180s | 5T | Sorcerer | - | 15 | |
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Aether Blast II | 300%-400% elemental damage to all foes (Damage cap: ~420,000). Deals more damage when there are fewer foes. |
- | 5T | Hermit | - | 1 | |
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Venom | 200%-250% elemental damage to a foe (Damage cap: ~420,000). Inflict ![]() Strength: 4000Duration: 180 seconds. |
180s | 5T | Hermit | - | 5 | |
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Laser Focus | Gain ![]() Strength: 80% (Max: 300%)Duration: Until usedMultiplicative modifier. Self-inflict ![]() Strength: 10%Duration: 1 turn . |
1T | 3T | Hermit | - | 15 | |
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Aether Blast III | 400%-500% elemental damage to all foes (Damage cap: ~450,000). At level 30: Damage increased to 600%. All allies also gain 1 Elemental Crest ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite (Crest gained based on caster's element). |
- | 5T | Warlock | - | 1 | |
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Demonic Flare | 1000% elemental damage to all foes (Damage cap: ~1,120,000) and remove 1 buff. Inflict ![]() Strength: 40%Duration: 6 turnsLocal status effect, ![]() Strength: 40%Duration: 6 turnsLocal status effect, ![]() Strength: 50%Duration: 6 turnsLocal status effect, ![]() Strength: 50%Duration: 6 turnsLocal status effect, and ![]() Duration: 6 turns. |
6T | Ready in 3 turns3-turn cooldown at start of battle. / 15 turns15-turn cooldown upon use. |
Warlock | Yes | 20 | |
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Arcane Field | Gain ![]() Multiplier: PerpetuityDuration: Indefinite. (Effect ends when ![]() Multiplier: Perpetuity lvl is 7 or charge bar is insufficient at end of turn.) |
- | 10T | Warlock | Yes | 20 | |
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Crest Discharge | All allies gain ![]() Duration: 1 turn , ![]() Strength: 20%Duration: 3 turns, ![]() Strength: 15%Duration: 3 turns, and ![]() Strength: 20%Duration: 3 turns. (Can only be used when caster has 5 Crests of their element.) |
1T / 3T |
7T | Warlock | Yes | 20 | |
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Aether Siphon | 700% Elemental damage to a foe (Damage cap: ~730,000). Inflict ![]() Ignores foe's Delay immunity Unofficial status name. If successful, gain ![]() Strength: 30%Unaffected by charge bar gain effects. All allies gain 1 Elemental Crest ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite. (Crest gained based on caster's element.) |
- | 6T | Manadiver | - | 1 |
Extended mastery skills | ||||||||
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Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill | Notes |
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Bounce | Great elemental damage to a foe based on the number of buffs and debuffs the foe has (Damage cap: ~580,000). | - | 7T | Wizard Sorcerer Hermit Warlock Manadiver | 8 | Wizard Sorcerer Hermit at lvl 20 | |
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Choke | All allies gain ![]() Duration: 3 turns. |
3T | 7T | 5 | |||
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Dark Haze | Inflict ![]() Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual, ![]() Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual, ![]() Duration: 180 seconds, and ![]() Strength: 9999Duration: 180 seconds on all foes. |
180s | 5T | 30 | Warlock at lvl 20 | ||
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Aether Bane | Inflict ![]() (Maximum level: 20) on a foe. |
- | 5T | 10 | |||
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Chaser | All allies gain ![]() Strength: 20%Duration: 3 turns. |
3T | 7T | 25 | |||
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Resounding Chant | 300% elemental damage to all foes (Damage cap: ~400,000). All allies gain ![]() Strength: 20%. (Boost to damage, damage cap, and charge bar effect based on number of staff-specialty allies.) |
- | Ready in 3 turns3-turn cooldown at start of battle. / 12 turns12-turn cooldown upon use. |
50 | See Gameplay Notes. | ||
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Wild Magica | 400% Elemental damage to a foe (Damage cap: ~635,000). Gain ![]() Duration: 2 turns. (When 50% charge bar is consumed: Also gain ![]() Duration: 2 turns.) |
2T | 9T | 50 | Manadiver at lvl 20 | ||
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Secret Triad | Fill 3 charge diamonds on all foes. All allies gain ![]() Strength: 20%Duration: 3 turns, ![]() Strength: 30%, and 1 Elemental Crest ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite. (Crest gained based on caster's element.) |
3T | 6T | 40 | |||
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Overtrance | Gain ![]() Duration: 6 turns and Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.. (Can't recast.) |
6T | Ready in 3 turns3-turn cooldown at start of battle. |
30 |
Thief line
Normal skills | ||||||||
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Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required | Notes |
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Crack Shot | Gain ![]() . |
1T | 5T | Thief Raider |
- | 1 | |
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Bounty Hunter | Raise a foe's ![]() lvl by 1. |
- | 3T | Thief | - | 10 | |
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Bounty Hunter II | Inflict 2 ![]() stacks on a foe. |
- | 3T | Raider | - | 5 | See Drop rate boosts. |
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Tricky Moves | Inflict Mode Bar CutCut to foe's mode bar on a foe in Overdrive. |
- | 5T | Raider | - | 15 | |
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Crack Shot II | Gain ![]() Strength: 15%Multiplier: NormalDuration: 1 turn and ![]() Strength: 400% (300% for Charge Attack)Multiplier: AssassinDuration: 1 turn . |
1T | 5T | Hawkeye | - | 1 | |
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Bounty Hunter III | Inflict 3 stacks of ![]() on a foe. |
- | 3T | Hawkeye | - | 5 | |
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Lethal Aim | Gain ![]() Strength: 25%Duration: 4 turns. |
4T | 12T | Hawkeye | - | 15 | |
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Crack Shot III | Gain ![]() Strength: 20%Multiplier: NormalDuration: 1 turn , ![]() Strength: 350%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack, and ![]() Strength: 100% chance of dealing 50% more damage.Duration: 1 turn . At level 30: Also gain ![]() Strength: 30%Duration: 1 turn . |
1T | 5T | Bandit Tycoon | - | 1 | |
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Aperitif | Gain ![]() Duration: 2 turns and ![]() Strength: 30%Duration: 3 turns. Raise a foe's ![]() lvl by 3. (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) |
2T / 3T |
5T | Street King | - | 1 |
Extended mastery skills | ||||||||
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Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill | Notes |
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Extend Break | Inflict ![]() and ![]() on a foe. |
Varies | 6T | Thief Raider Hawkeye Bandit Tycoon Street King | 5 | Thief Raider Hawkeye at lvl 20 | Duration scales with ![]() 's stacks, being around 120 seconds at ![]() . |
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Force Snatch | Remove 1 buff from a foe. Gain ![]() Duration: 1 turn . |
1T | 6T | 15 | |||
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Bounty Hunter IV | 200% elemental damage to a foe (Damage cap: ~420,000) and inflict 3 stacks of ![]() . |
- | 5T | 25 | Bandit Tycoon at lvl 20 | ![]() stacks are applied before damage is dealt. |
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White Smoke | All allies gain ![]() "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and ![]() (Effect removed on next all-foe all-ally attack) . |
- | 8T | 30 | |||
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Rupie Flip | Plain damage to one enemy. | - | 0T | 10 | Uses rupies. 1 Rupie = 1 Damage. Choose: 1000, 3000, or 10000 Rupies. Up to 100000 Rupies can be used per battle. Remaining Rupies available are displayed when choosing how much to spend. |
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Spring's Gate | Inflict ![]() Base Accuracy: 100%Duration: 3 turnsLocal status effect on all foes. All allies gain ![]() Strength: 15% + 5% per ![]() level (Max: 60%)Duration: 1 turn based on Bounty Level (Max: 60%). |
3T / 1T | 5T | 50 | The strength of ![]() Strength: 15% + 5% per ![]() level (Max: 60%) is dependent on the foe with the highest ![]() . It will grant ![]() Strength: 15% without ![]() increasing by 5% per ![]() stack, up to 60% at 9 ![]() . |
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Couteau Royal | 8-hit elemental damage to random foes. Gain ![]() Duration: 1 turn . (Bonus damage based on foe's ![]() lvl [Max: 5 hits].) |
1T | 7T | 30 | Street King at lvl 20 | ||
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Parfait d'Amour | All allies gain ![]() Duration: 3 turns. When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Extend ![]() duration by 5 turns and raise a foe's ![]() lvl by 2. |
3-8T | 12T | 40 | |||
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La Manteau Du Roi | MC fakes their death and switches positions with a sub ally. (Can't recast.) When switching with an ally: Switched ally gains ![]() Multiplier: PerpetuityDuration: Indefinite. When MC returns: MC gains ![]() Multiplier: PerpetuityDuration: Indefinite. |
- | - | 50 |
Enhancer line
Normal skills | ||||||||
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Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required | Notes |
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Stall | Elemental damage to a foe. Inflict ![]() . |
- | 5T | Enhancer Arcana Dueler |
- | 1 | |
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Elemental Focus | All parties gain ![]() Strength: 40%. |
3T | 5T | Enhancer | - | 10 | |
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Elemental Focus II | All parties gain ![]() Strength: 60%Duration: 3 turns. |
3T | 5T | Arcana Dueler | - | 5 | |
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Quick Strike | All allies gain ![]() Strength: 5%Duration: 3 turns and ![]() Strength: 5%Duration: 3 turns. |
3T | 7T | Arcana Dueler | - | 15 | |
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Stall II | 200% elemental damage to a foe. Inflict ![]() . |
- | 5T | Dark Fencer | - | 1 | |
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Miserable Mist | Inflict ![]() Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and ![]() Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. |
180s | 5T | Dark Fencer | - | 5 | |
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Gravity Wave | Inflict ![]() Duration: 180 seconds on a foe. |
180s | 9T | Dark Fencer | - | 15 | |
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Stall III | Elemental damage to a foe. Inflict ![]() . At level 30: Also inflict ![]() Strength: 10% (Max: 30%)Duration: 180 seconds and ![]() Strength: 10% (Max: 30%)Duration: 180 seconds. |
Lvl 30: 180s |
5T | Chaos Ruler | - | 1 | |
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Bleak Disorder | 2-hit elemental DMG to a foe. Inflict elemental DEF Down (Stackable), ![]() Duration: 180 seconds, and ![]() Duration: 180 seconds. (When a foe has 12 or more debuffs: Activates upon normal attacks.) |
180s | 6T | Chaos Ruler | Yes | 20 | |
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Flames of Chaos | Various debuffs to all foes. | 180s / 6T | 14T | Chaos Ruler | Yes | 20 | |
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Malignity | Inflict ![]() Duration: 1 turn on all foes. Self-inflict ![]() Duration: 2 turns. |
1T / 2T | 12T | Chaos Ruler | Yes | 20 |
Extended mastery skills | ||||||||
---|---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill | Notes |
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Quick Down | Inflict ![]() Duration: 180 seconds and ![]() Duration: 180 seconds on a foe. |
180s | 6T | Enhancer Arcana Dueler Dark Fencer Chaos Ruler | 3 | Enhancer Arcana Dueler Dark Fencer at lvl 20 | |
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Blood Sword | Gain ![]() Strength: 5% of damage dealt (Healing cap: 500 HP)Duration: 3 turns. |
3T | 9T | 10 | |||
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Uprising | Target ally gains ![]() Strength: 50%Multiplier: NormalDuration: 3 turns, ![]() Strength: 30~35%Duration: 3 turns, and ![]() Strength: 20%Duration: 3 turns. |
3T | 8T | 30 | Chaos Ruler at lvl 20 | ||
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Unpredictable | Inflict ![]() Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, ![]() Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, and a random debuff on all foes. |
180s | 6T | 15 | Random debuffs are: ![]() Duration: 180 seconds, ![]() Duration: 180 seconds, ![]() Duration: 180 seconds, ![]() Strength: 3000Duration: 180 seconds, ![]() Duration: 3 turnsTakes 25% more damage Local status effect, ![]() Duration: 180 seconds, ![]() Duration: 60 secondsThis type of Paralysis is on a separate resistance counter than the normal (yellow) Paralysis debuff., and ![]() Duration: 60 secondsThis type of Petrified is on a separate resistance counter than the normal (blue) Petrified debuff.. |
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Chaos | ![]() Duration: 180 secondsField effect to the field, lowering all foes' and allies' debuff resistance every 60 seconds. Debuff resistance lowered by 5% / 10% / 15%. |
180s | 16T | 20 | With this effect, allies' and foes' debuff resistance is lowered and foes' special attack DMG is boosted. The debuff resistance hit rate and the special attack DMG boost amount will be modified at 60 and 120 seconds. |
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Absorption | All allies gain ![]() Strength: 30%Duration: 2 turns. |
2T | 6T | 20 | Heals 30% of the damage taken rounded down at the end of the turn. Does not activate if the character dies before the end of the turn. |
Grappler line
Normal skills | ||||||||
---|---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required | Notes |
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Counter | Gain ![]() Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and ![]() Duration: 2 turns. |
2T | 5T | Grappler Kung Fu Artist |
- | 1 | |
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Taking Chances | Gain ![]() Duration: 5 turns. Self-inflict ![]() Duration: 5 turnsCan't be removed. |
5T | 6T | Grappler | - | 10 | |
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Taking Chances II | Gain ![]() Strength: 60%Multiplier: NormalDuration: 5 turnsStacking: Dual. Self-inflict ![]() Strength: 20%Duration: 5 turns. |
5T | 6T | Kung Fu Artist | - | 5 | |
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Chi Channeler | Restore caster's HP (Healing cap: 1500). Gain ![]() Duration: 3 turns. |
3T | 5T | Kung Fu Artist | - | 15 | |
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Counter II | Gain ![]() Strength: 350%Duration: 2 turnsCounter attacks grant 5% charge bar per hit. and ![]() Strength: 20%Duration: 2 turns. |
2T | 5T | Ogre | - | 1 | |
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Fighting Spirit | 200%-300% elemental damage to a foe. Gain ![]() Strength: 20%. |
- | 5T | Ogre | - | 5 | |
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Pandemonium | Gain ![]() Strength: 70%Duration: 3 turns. |
3T | 8T | Ogre | - | 15 | |
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Knifehand Strike | Gain ![]() Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., ![]() Strength: 30%Duration: 2 turns, and ![]() Strength: 20Duration: 2 turns. At level 30: ![]() Strength: 20Duration: 2 turns upgraded to ![]() Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain ![]() Strength: 30%-90%Duration: 2 turns. |
2T | 5T | Luchador | - | 1 | |
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Lucha de Parejas | Caster and ally in the next position gain ![]() Duration: Indefinite. (Can only tag one ally at a time. Team splits up upon recast.) |
- | Cast: 1T Recast: 0T |
Luchador | Yes | 20 | |
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Fight Song | Gain ![]() When lvl 7 at end of turn: Ends cooldown for damage skills / Resets Exciting Match lvl / ATK is sharply boosted (Can't be removed) Duration: Indefinite. (Can't be recast.) |
- | - | Luchador | Yes | 20 | |
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Vez de Rudo | Take on the role of the rudo. (Gain ![]() Elemental DMG to a foe / Bonus Elemental DMG effect to caster upon using charge attack / When a foe uses a special attack: 2-hit elemental DMG to the foe / Toxicosis lvl rises by 1 / Blind effect (Can't be removed) Duration: Indefinite. Self-inflict ![]() Duration: Indefinite. [Activates at battle start. Can't be recast.]) |
- | - | Luchador | Yes | 20 |
Extended mastery skills | ||||||||
---|---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill | Notes |
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Spirit of Training | Gain ![]() Strength: 10% (Max: 50%)Multiplier: Unique StackableDuration: 5 turns. |
5T | 2T | Grappler Kung Fu Artist Ogre Luchador | 8 | Grappler Kung Fu Artist Ogre at lvl 20 | |
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Horizontal Solace | Gain ![]() Duration: 1 turn . 2-hit boost to number of counters when a counter effect is active. |
1T | 7T | 5 | |||
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Ring Ruler | Gain ![]() Duration: Indefinite. (Ends upon taking damage.) |
- | 8T | 5 | Luchador at lvl 20 | ||
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Mic Hype | All parties gain ![]() Strength: 10%Duration: 3 turns. |
3T | 8T | 25 | |||
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Tag Team | All allies instantly perform a normal attack without using up a turn. | - | 15T | 40 | Allies will not use Charge Attacks. Buffs such as ![]() Duration: 1 turn will not take effect. |
Ranger line
Normal skills | ||||||||
---|---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required | Notes |
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Quick Step | Gain ![]() Duration: 1 turn . |
1T | 5T | Ranger Archer |
- | 1 | |
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Rain of Arrows | 150-300% elemental damage to all foes. | - | 5T | Ranger | - | 10 | |
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Rain of Arrows II | Elemental damage to all foes. Inflict ![]() Strength: SmallDuration: 180 seconds. |
180s | 5T | Archer | - | 5 | |
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Hard Line | Big elemental damage to a foe with a debuff. | - | 7T | Archer | - | 15 | |
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Quick Step II | Gain ![]() Duration: 1 turn and ![]() Strength: 100%Duration: 1 turn . |
1T | 5T | Sidewinder | - | 1 | |
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Rain of Arrows III | 300% elemental damage to all foes. Inflict ![]() Strength: 25%Duration: 180 seconds. |
180s | 5T | Sidewinder | - | 5 | |
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Bullseye Run | (100% + 100% per target's debuff) elemental damage to a foe (Damage cap: ~580,000). | - | 7T | Sidewinder | - | 15 | |
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Evasive Maneuvers | 800% elemental damage to a foe (Damage cap: ~630,000). Gain ![]() Strength: 100%Multiplier: NormalDuration: 1 turn , ![]() Duration: 1 turn , and ![]() Duration: 1 turn 500% Elemental damage to all foes.(Damage cap: ~630,000) Inflict ![]() Duration: 180 seconds.. At level 30: Now hits all foes. Damage increased to 1000% (Damage cap: ~1,160,000). Upgrade ![]() Duration: 1 turn to ![]() Duration: 1 turn 500% Elemental damage (Damage cap: ~630,000) to all foes. Inflict ![]() Duration: 180 seconds, ![]() , and remove 1 buff.. |
1T | 5T | Nighthound | - | 1 | ![]() Duration: 1 turn will only trigger once even if you dodge multiple times in a single turn. |
Extended mastery skills | ||||||||
---|---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill | Notes |
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Steady Aim | Inflict ![]() Duration: 180 seconds on a foe. Gain ![]() Strength: 20%. |
180s | 5T | Ranger Archer Sidewinder Nighthound | 5 | Ranger Archer Sidewinder at lvl 20 | ![]() Duration: 180 seconds has no actual effect. Its value lies in boosting the damage of skills like ![]() and activating ![]() |
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Change | Switches position with a sub member. | - | 2T | 8 | |||
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Tactical Relocation | Switch positions of any two allies of your choice. | - | 20T | 30 | Nighthound at lvl 20 | ||
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Frequency Jam | All allies gain ![]() Strength: ~35%Duration: 2 turns and ![]() Strength: 40% chance of dealing 40% more damage.Duration: 2 turns. |
2T | 7T | 20 | |||
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Twilight Zone | ![]() Field effect to the field. |
180s | 16T | 30 | When superior element: 30% Elem ATK Up for Fire, Water, Earth, and Wind attacks. | ||
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Judicious Shot | 300% elemental damage to all foes (Damage cap: ~660,000). Inflict 25% Element DEF DownElement DEF Down debuff based on weapon element Strength: 25%Duration: 180 seconds. |
180s | 5T | 25 | |||
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Time On Target | 300% elemental DMG to a foe (Damage cap: ~440,000). Inflict a random debuff. (Number of hits and debuffs increased based on number of bow and gun-specialty allies / Max: 6.) |
- | 15T | 50 | See Gameplay Notes. |
Harpist line
Normal skills | ||||||||
---|---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required | Notes |
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Overture | All parties gain ![]() Duration: 3 turns and ![]() Duration: 3 turns. Harps enhance effect when equipped. |
3T | 7T | Harpist Bard |
- | 1 | |
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Angelic Voice | Inflict ![]() Duration: 180 seconds on one enemy. Harps enhance effect when equipped. |
180s | 5T | Harpist | - | 10 | |
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Angelic Voice II | Harp: Inflict ![]() Strength: 55% on a foe. Others: Inflict ![]() Strength: 25% on a foe. |
180s | 5T | Bard | - | 5 | |
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Bard Song | Harp: All allies gain ![]() Strength: 5% maximum HP (Healing cap: 300 HP). Others: All allies gain ![]() Strength: 3% maximum HP (Healing cap: 150 HP). |
5T | 8T | Bard | - | 15 | |
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Overture II | Harp: All parties gain ![]() Strength: 40%Duration: 3 turns and ![]() Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. Dagger: All parties gain ![]() Strength: 10%Duration: 3 turns and ![]() Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. |
3T | 7T | Superstar | - | 1 | |
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Soul Soloist | Harp: Inflict ![]() Strength: 30%Base Accuracy: 200% on all foes. All allies gain ![]() Strength: 30%Base Accuracy: 200%Duration: 3 turns. ![]() ![]() Strength: 20%Base Accuracy: 200% on all foes. All allies gain ![]() Strength: 20%Base Accuracy: 200%Duration: 3 turns. Other weapons: Inflict ![]() Strength: 5%Base Accuracy: 90% on all foes. All allies gain ![]() Strength: 5%Base Accuracy: 90%Duration: 3 turns. |
3T | 5T | Superstar | - | 5 | |
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Sky Realm Song | Harp: All allies gain ![]() Strength: 60%Duration: 3 turns. Other weapons: All allies gain ![]() Strength: 20%Duration: 3 turns. |
3T | 6T | Superstar | - | 15 | |
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Concludere | Harp: All parties gain ![]() Strength: 40%Duration: 3 turns and ![]() Strength: First stack: 20% Subsequent stacks: 5% (Max: 30%)Duration: 3 turns. All parties gain 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element. Dagger: All parties gain ![]() Strength: 10%Duration: 3 turns and ![]() Strength: First stack: 10% Subsequent stacks: 5% (Max: 20%)Duration: 3 turns. All parties gain 10% Element ATK UpElement ATK is boosted Strength: 10%Duration: 3 turnsElement ATK Up buff based on weapon element. At level 30: Increase duration of ![]() Duration: Indefinite and ![]() Duration: Indefinite to indefinite. Harp: Also gain ![]() Strength: 10% (Max: 30%)Duration: Indefinite. Dagger: Also gain ![]() Strength: 5% (Max: 15%)Duration: Indefinite. |
3T | 7 turns Lvl 30: 6 turns |
Elysian | - | 1 | |
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Flageolet | Elemental damage to all foes. Raise all foes' ![]() Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). (Boost to hits based on foes' ![]() lvl [Max: 11 hits].) |
180s | 6T | Elysian | Yes | 20 | |
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Diatonic Harmony | Gain ![]() Duration: Indefinite. (Recast to end.) |
- | 1T Recast: 0T |
Elysian | Yes | 20 | |
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Accelerando | Gain ![]() Duration: Indefinite. (Can't be recast.) |
- | - | Elysian | Yes | 20 |
Extended mastery skills | ||||||||
---|---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill | Notes |
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Sheep Song | Harp: Inflict ![]() Base Accuracy: 80%Duration: 3 turnsTakes 25% more damage Local status effect and ![]() on a foe. Other weapons: Inflict ![]() Base Accuracy: 50%Duration: 3 turnsTakes 25% more damage Local status effect and ![]() on a foe. |
3T | 6T | Harpist Bard Superstar Elysian | 8 | Harpist Bard Superstar at lvl 20 | |
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Tremor Round | All allies gain ![]() Duration: 3 turns and ![]() Duration: 3 turns. |
3T | 6T | 5 | Boost to buff strength based on numbers of parties. | ||
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Dirge for the Dead | Inflict ![]() Strength: 15%Base Accuracy: 90%Duration: 180 secondsStacking: Dual and 20% Element DEF DownElement DEF Down debuff based on weapon element Strength: 20%Base Accuracy: 90%Duration: 180 seconds. |
180s | 6T | 20 | Elysian at lvl 20 | ||
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Voice Unveiled | Grant ![]() Duration: 5 turns and ![]() Strength: 250 HP or 5% charge barDuration: 5 turns to all allies. |
5T | 8T | 10 | |||
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Call of the Abyss | Harp: All allies gain ![]() Strength: 80%, ![]() Strength: 30%, and ![]() Strength: 35%. Dagger: All allies gain ![]() Strength: 40%, ![]() Strength: 10%, and ![]() Strength: 35%. |
3T | 5T | 14 | The ![]() Strength: 35% debuff can be removed with Clarity or other debuff removal skills. Veil does not circumvent self-inflicted debuffs. |
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Oratorio | Harp-specialty allies gain ![]() Strength: 30%Duration: 4 turns, ![]() Strength: 30%Duration: 4 turns, and ![]() Strength: 20%Duration: 4 turns. |
4T | 6T | 50 |
Lancer line
Normal skills | ||||||||
---|---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required | Notes |
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Drive It In | 200%-250% elemental damage to a foe. Spear: Inflict ![]() on a foe in Break. Axe: Inflict Mode Bar CutCut to foe's mode bar to a foe in Overdrive. |
- | 7T | Lancer Dragoon |
- | 1 | |
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Double Trouble | Gain ![]() Strength: 100%Duration: 1 turn . Spear: All parties gain ![]() Strength: SmallDuration: 3 turns. Axe: Inflict ![]() Strength: Small on a foe. |
1T | 5T | Lancer | - | 10 | |
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Double Trouble II | Gain ![]() Strength: 100%Duration: 1 turn . Spear: All parties gain ![]() Strength: MediumDuration: 3 turns. Axe: Inflict ![]() Strength: MediumDuration: 3 turns on a foe. |
1T | 5T | Dragoon | - | 5 | |
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Battle Scar | Elemental damage based on charge bar to a foe. Gain ![]() Duration: 3 turns, ![]() Duration: 3 turns, and self-inflict ![]() Duration: 1 turn . |
3T | 6T | Dragoon | - | 15 | |
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Drive It In II | 300% elemental damage to one enemy. Spear: Inflict ![]() on one enemy in Break. Axe: Inflict Mode Bar CutCut to foe's mode bar to one enemy in Overdrive. |
- | 7T | Valkyrie | - | 1 | |
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Double Trouble III | Gain ![]() Duration: 1 turn . Spear: All parties gain ![]() Strength: 10%Duration: 3 turnsWithout other buffs and ![]() Strength: 5~10%Duration: 3 turnsMaximum effect at 3 buffs.. Axe: Inflict ![]() and ![]() on one enemy. |
1T / 3T | 5T | Valkyrie | - | 5 | Spear: Effect enhanced based on caster's number of buffs (Maximum effect at 2 buffs for DA and at 3 buffs for TA). Axe: Effect enhanced based on target's number of debuffs. |
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Resonating Surge | Elemental damage to one enemy and gain ![]() Strength: 25% (Max: 200%)Duration: 6 turnsAdditive modifier. |
6T | 5T | Valkyrie | - | 15 | |
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Thunder on the Water | 3-hit, 100% elemental damage to a foe (Damage cap: ~200,000 per hit). Inflict ![]() to a foe in Break. (Boost to specs based on number of axes and spears equipped.) At level 30: Additional boost to specs based on number of axes and spears equipped. |
- | 6T | Apsaras | - | 1 | |
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Nyagrodha | 5-hit, 100% Elemental damage to all foes (Damage cap: ~68,000 per hit). Inflict ![]() Strength: 25%Duration: 180 secondsStacking: Dual and ![]() Strength: 25%Duration: 180 secondsStacking: Dual on all foes. (Increase number of hits based on number of spears and axes equipped [Max: 15].) |
180s | 8T | Apsaras | Yes | 20 | |
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Crowning Fluidity | Gain ![]() Duration: Indefinite. (Can't be recast.) ![]() : Raise ![]() Strength: 30,000 (Max: 150,000)Duration: Indefinite lvl by 1 at end of turn (Max: 5 / Resets upon taking damage). |
- | - | Apsaras | Yes | 20 | |
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Showstopper | Gain ![]() Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute and ![]() Strength: 200%Duration: 1 turn Counter attacks grant 5% charge bar per hit.. Spear: Gain ![]() Strength: 50%Multiplier: AssassinDuration: 1 turn . Axe: Gain ![]() Duration: 1 turn . (Can't be recast.) |
1T | Ready in 6 turns6-turn cooldown at start of battle. |
Apsaras | Yes | 20 |
Extended mastery skills | ||||||||
---|---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill | Notes |
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Randgrith | Inflict ![]() Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single. |
180s | 5T | Lancer Dragoon Valkyrie Apsaras | 10 | Lancer Dragoon Valkyrie at lvl 20 | |
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Einherjar | Gain ![]() Strength: 20% (Max: 100%)Multiplier: Unique StackableDuration: Until hit. |
Until hit | 4T | 8 | ![]() Strength: 20% (Max: 100%)Multiplier: Unique StackableDuration: Until hit will be removed when hit. |
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Swan Song | All parties gain ![]() Strength: 10%Duration: 3 turns. Spear: All parties gain ![]() Strength: 80% chance of dealing 20% more damage.Duration: 3 turns. Axe: All allies gain ![]() Strength: (Healing cap: 800)Duration: 3 turns and ![]() Strength: 10%Duration: 3 turns. |
3T | 9T | 20 | Apsaras at lvl 20 | ||
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Dance of Zeal | Gain ![]() Duration: 3 turns. All other allies gain ![]() Strength: 50%Duration: 3 turns and ![]() Strength: 20%Duration: 3 turns. |
3T | 8T | 5 | The ![]() Strength: 20%Duration: 3 turns debuff can be removed with ![]() Veil does not circumvent self-inflicted debuffs. |
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Springwater Robe | Gain ![]() (Effect removed on next all-foe all-ally attack) Duration: Indefinite and ![]() Duration: 3 turns or until a skill with Spear/Axe effects is used. |
3T | 6T | 10 | |||
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Crestfallen Flower | Gain ![]() Strength: 50%Duration: 3 turns. Spear: All allies gain ![]() Strength: 20%-10%Duration: 3 turns20% when above 50% HP Below 50% HP, strength decreases linearly until 10% minimum. Axe: All allies gain ![]() Strength: 10%-20%Duration: 3 turns20% when below 50% HP Above 50%, strength decreases linearly until 10% at 100% HP. |
3T | 6T | 30 | |||
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Lightning Strike | Spear-specialty allies gain ![]() Duration: 1 turn . Axe-specialty allies gain ![]() Strength: 15%Duration: 3 turns. |
1T / 3T | 6T | 50 |
Gladiator line
Normal skills | ||||||||
---|---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required | Notes |
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Blade Swap | Gain ![]() Duration: 1 turn and ![]() Duration: 1 turn . (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) |
1T | 5T | Gladiator | - | 1 | Switches all charge attacks to the auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section's while ![]() Duration: 1 turn is in effect. |
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Twin Coil | 2-hit, 200% elemental damage to all foes (Damage cap: ~415,000 per hit). | - | 6T | Gladiator | - | 5 | |
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Decimate | 5-hit, 100% superior elemental damage to a foe (Damage cap: ~81,000 per hit). When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10. |
- | 6T | Gladiator | - | 15 | Uses the main hand's element if the target is non-elemental. |
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Blade Swap II | Gain ![]() Duration: Indefinite, ![]() Strength: 20%Duration: Indefinite, and ![]() Strength: 10%Duration: Indefinite. (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) At level 30: Also gain ![]() Strength: 30%. |
- | 4T | Chrysaor | - | 1 | |
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Deuce Xiphos | Gain ![]() Duration: Indefinite. (Upon activating auxiliary weapon's charge attack: Gain ![]() Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining., ![]() Strength: 50%Multiplier: AssassinDuration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining., and ![]() Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. (Can only be used when an auxiliary weapon is equipped. Can't recast.) |
- | - | Chrysaor | Yes | 20 | |
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Astrapste | 2-hit, 100% elemental damage to a foe (Damage cap: ~80,000 per hit). Inflict ![]() Strength: 10% (Max: 40%)Duration: 180 seconds and ![]() Strength: 10% (Max: 40%)Duration: 180 seconds. Gain ![]() Strength: 20%. (Activates upon chain burst activation. Number of hits increased based on number of chains [Max: 10 hits].) |
180s | 6T | Chrysaor | Yes | 20 | |
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Amber Edge | 500% elemental damage to all foes (Damage cap: ~1,200,000). Inflict ![]() Duration: 180 seconds. All allies gain ![]() Strength: 15%Duration: 5 turns and ![]() Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
180s / 5T |
10T | Chrysaor | Yes | 20 |
Extended mastery skills | ||||||||
---|---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill | Notes |
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Cross Guard | All allies gain ![]() Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Caster also gains ![]() Strength: 100% chance of taking 60% less damage.Duration: 1 turn . |
1T | 5T | Gladiator Chrysaor | 35 | Gladiator at lvl 20 | |
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Chase Blade | Gain ![]() Strength: 100%Duration: 2 turns and ![]() Strength: Up to 20,000 damageDuration: 3 turns. (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) |
2T / 3T | 7T | 30 | |||
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Dual Arts | Gain ![]() Duration: 2 turns. (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) |
2T | 5T | 35 | Chrysaor at lvl 20 | ||
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Diptych | Gain ![]() Duration: 2 turns and ![]() Strength: 20%Duration: 2 turns. (Consumes 20% of charge bar.) (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) |
2T | Ready in 2 turns2-turn cooldown at start of battle. / 8 turns8-turn cooldown upon use. |
40 | |||
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Aurum Flow | 300% elemental damage to a foe (Damage cap: ~630,000). Gain ![]() Strength: 20%. When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Activates twice. |
- | 7T | 30 |
Lumberjack line
Normal skills | ||||||||
---|---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required | Notes |
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Woodcutter's Song | Gain ![]() Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) Duration: 3 turns. At level 30: ![]() Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) Duration: 3 turns duration increased to 4 turns. |
3T Lvl 30: 4T |
6T | Lumberjack | - | 1 | See Gameplay Notes. |
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Verdant Melody | All allies gain ![]() Strength: 20%Duration: 3 turns. From 2nd cast onward: All allies also gain ![]() Strength: 20%Duration: 3 turns. From 3rd cast onward: All allies also gain ![]() Duration: 1 turn . |
3T / 1T |
8T | Lumberjack | Yes | 20 | |
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Birdsong of Balmy Breeze | Gain ![]() Duration: Indefinite. (Can't be recast.) |
- | - | Lumberjack | Yes | 20 | |
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Log Lop | 3-hit, 150% elemental damage to all foes (Damage cap: ~185,000 per hit). All allies gain ![]() Duration: Indefinite, ![]() Duration: Indefinite, and ![]() Strength: 2% (Max: 10%)Duration: Indefinite. (While ![]() Upon using charge attack: Forest friends come to the rescue Upon taking DMG: Forest friends come to the rescue When foe uses a special attack: Forest friends come to the rescue (Can't be removed) is in effect: Auto-activates upon normal attacks.) |
- | 6T | Lumberjack | Yes | 20 |
Extended mastery skills | ||||||||
---|---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill | Notes |
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Laughing Logger | 400% elemental damage to a foe (Damage cap: ~630,000). Gain ![]() Strength: ~70% chance of dealing 30% more damage.Duration: 3 turns. From 2nd cast onward: Also gain ![]() Strength: (Damage cap: 50,000)Duration: 3 turns. From 3rd cast onward: Also gain ![]() Strength: 15%Duration: 3 turns. |
3T | 5T | Lumberjack | 35 | Lumberjack at lvl 20 | |
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Leaf Burning | Gain ![]() Duration: Indefinite and a 4000-damage shield effect. (Every turn during Leaf Burning: All allies gain ![]() Strength: 4% (Max: 20%)Multiplier: Unique StackableDuration: IndefiniteStacking: Teamwide, ![]() Strength: 4% (Max: 20%)Duration: Indefinite, and ![]() Strength: 10%. Leaf Burning ends when shield effect ends.) |
- | 10T | 40 | |||
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Dappled Sunlight | Restore 10% of all allies' HP (Healing cap: 1500). From 2nd cast onward: Also remove 1 debuff from all allies. From 3rd cast onward: All allies also gain ![]() "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
- | 6T | 30 |
Cavalier line
Normal skills | ||||||||
---|---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required | Notes |
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Horseman's Duty | All allies gain ![]() Strength: 15%Duration: 3 turns. Spear: Gain ![]() Strength: 100% chance of taking 30% less damage.Duration: 3 turns and ![]() Strength: SharpDuration: 1 turn . Gun: Gain ![]() Duration: Indefinite and ![]() Strength: SharpDuration: 1 turn . At level 30: Spear: Effect increased to ![]() Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain ![]() Duration: 1 turn . Gun: Effect increased to ![]() Strength: ~99%Duration: 1 turn and ![]() Duration: Indefinite. |
3T/1T | 7T | Cavalier | - | 1 |
Extended mastery skills | ||||||||
---|---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill | Notes |
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Dragphract | 5-hit, 100% elemental damage to random foes (Damage cap: ~75,000 per hit~380,000 total). Spear: Restore 20% of MC's HP (Healing cap: 3000). Gun: Gain ![]() Strength: 40% (Max: 120%)Duration: Indefinite and ![]() Strength: 15% (Max: 45%)Duration: Indefinite. |
- | 5T | Cavalier | 30 | Cavalier at lvl 20 | |
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Battering Ram | 300% elemental damage to a foe (Damage cap: ~630,000). Spear: Remove 1 buff. Gun: Inflict ![]() . (At Equestrian Affinity lvl 3: Activates twice.) |
- | 7T | 35 | |||
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High Command | Spear: Gain ![]() Duration: Indefinite. Gun: Gain ![]() Strength: 30% DA Up / 20% TA UpDuration: Indefinite. |
- | 12 | 40 | Ends upon taking damage 2 times. |
Monk line
Normal skills | ||||||||
---|---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required | Notes |
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Ascetic Stance | Gain ![]() Strength: 150%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.. Raise ![]() lvl by 1. At level 30: Now raises ![]() lvl by 2. |
2T | 5T | Monk | - | 1 | Stated ![]() gain doesn't include the support skill triggering. |
Extended mastery skills | ||||||||
---|---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill | Notes |
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True Strike | 4-hit, 200% elemental damage to a foe (Damage cap: ~180,000 per hit~720,000 total) and remove 1 buff. | - | 5T | Monk | 35 | Monk at lvl 20 | |
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Unyielding Form | 300% elemental damage to all foes (Damage cap: ~630,000). Gain ![]() Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute, ![]() Strength: 100%Duration: 2 turns, and ![]() Strength: 100%Duration: 2 turns. |
2T | 6T | 40 | |||
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Rock Crusher | 400% elemental damage to a foe (Damage cap: ~700,000). Gain ![]() Strength: 25%Duration: 4 turns, ![]() Strength: 100% chance of taking 30% less damage.Duration: 4 turns, and ![]() Strength: 70% chance of dealing 30% more damage.Duration: 4 turns. |
4T | 7T | 30 |
Robin Hood line
Normal skills | ||||||||
---|---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required | Notes |
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Opening Shot | 5-hit, 100% elemental damage to random foes (Damage cap: ~100,000 per hit~500,000 total). Inflict a random debuff on all foes. At level 30: Now inflicts two random debuffs. |
3T | 5T | Robin Hood | - | 1 | |
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Thousand Arrows | 20-hit, 100% elemental damage to random foes (Damage cap: ~90,000 per hit). Inflict ![]() Strength: 100%Duration: 5 turnsLocal status effect, ![]() Strength: 100%Duration: 5 turnsLocal status effect, and ![]() Strength: 30%Duration: 5 turnsLocal status effect on all foes. (Consumes all ![]() lvls. Raise ![]() Duration: Indefinite lvl by 1 upon using skills [Max: 7].) |
5T | 15T | Robin Hood | Yes | 20 | |
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Rebellion Shot | 3-hit, 100% elemental damage to a foe (Damage cap: ~110,000 per hit) and remove 1 buff. (Activates at end of turn when a foe has 5 or more buffs.) |
- | 6T | Robin Hood | Yes | 20 | |
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Rapid Nocking | Nock and draw a mystic arrow. (Skill effect changes based on the arrow selected.) |
- | 7T | Robin Hood | Yes | 20 |
Extended mastery skills | ||||||||
---|---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill | Notes |
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Acrobatic Volley | 7-hit, 120% elemental damage to a foe (Damage cap: ~65,000 per hit~455,000 total). Inflict ![]() Ignores foe's Delay immunity Unofficial status name. If successful, gain ![]() Strength: 20%Unaffected by charge bar gain effects. |
- | 6T | Robin Hood | 35 | Robin Hood at lvl 20 | |
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Emerald Fog | Inflict ![]() Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, ![]() Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, and ![]() Strength: 3,000 per debuff (Damage cap: 30,000)Base Accuracy: 120%Duration: 4 turnsLocal status effect on all foes. |
180s | 7T | 30 | |||
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Return of the Fox | End cooldown for caster's other skills. Gain ![]() Strength: 50%. |
- | 9T | 40 |
Relic Buster line
Normal skills | ||||||||
---|---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required | Notes |
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Engage Augments | Gain 5 ![]() (Max: 5) and restore HP (Healing cap: 2000). (When HP is 50% or above: Also gain ![]() Strength: 45%-15%Duration: 3 turns.) At level 30: (When HP is below 50%: Also gain ![]() Strength: 30%-90%Duration: 3 turns.) |
3T | 5T | Relic Buster | - | 1 |
Extended mastery skills | ||||||||
---|---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill | Notes |
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Tactical Shield | All allies gain ![]() Duration: Indefinite, ![]() Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and ![]() Strength: 100% chance of taking 20% less damage.Duration: 3 turns. (Boost to ![]() Duration: Indefinite's specs based on number of ![]() .) |
3T | 7T | Relic Buster | 30 | Relic Buster at lvl 20 | See Gameplay Notes. |
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Limit Burst | All allies gain ![]() , ![]() Duration: Indefinite, and ![]() Duration: Indefinite based on number of ![]() . (Consumes all ![]() .) |
- | 12T | 50 | See Gameplay Notes. | ||
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Blitz Raid | Attack without using up a turn. (Consumes 1 ![]() .) |
- | 0T | 40 |
Alchemist line
Normal skills | ||||||||
---|---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required | Notes |
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Alchemize Green Potion | Create one green potion. | - | 7T | Alchemist | - | 1 | |
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Just the Cure | Restore 25% of all allies' HP (Healing cap: 1500). | - | 7T | Alchemist | - | 5 | |
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A Little Pick-Me-Up | All parties gain ![]() Strength: 5%. |
- | 10T | Alchemist | - | 15 | |
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Potion Refinement | Create 1 green potion. All allies gain ![]() Duration: 1 turn . At level 30: All allies also gain ![]() Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite and ![]() Strength: 10% (Max: 30%)Duration: Indefinite. |
1T | 6T | Doctor | - | 1 | |
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Primary Care | Grant another ally ![]() Duration: Indefinite[Element] is the MC's current element. (When ![]() [Element] is the MC's current element is already granted: Restore target's HP [Healing cap: 10,000] and remove all debuffs.) |
- | 10T | Doctor | Yes | 20 | |
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Outperform | Grant another ally ![]() Duration: Indefinite, ![]() Strength: 60%Duration: Indefinite, and ![]() Strength: 10%Duration: Indefinite. Inflict ![]() Strength: (Damage cap: 1000)Duration: 5 turns on target ally. |
- | 8T | Doctor | Yes | 20 | |
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High Immunity | All allies gain ![]() Strength: 100%Duration: 5 turns, ![]() Duration: 5 turns, and ![]() Duration: 1 turn . (Uses 1 green potion.) |
5T / 1T |
12T | Doctor | Yes | 20 |
Extended mastery skills | ||||||||
---|---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill | Notes |
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Fury Capsule | Gain ![]() Duration: 3 turns: After 3 turns all allies gain ![]() Strength: 50%Duration: 3 turns. |
3T | 6T | Alchemist Doctor | 10 | Alchemist at lvl 20 | |
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Nutrients | All allies gain ![]() Strength: 45%-15%Duration: 3 turns and ![]() Strength: 1000Duration: 3 turns. |
3T | 6T | 25 | Doctor at lvl 20 | ||
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Maddening Vitality | Grant another ally ![]() Duration: 4 turns, ![]() Strength: 70%Duration: 4 turns, and ![]() Strength: 300%Duration: 4 turnsCounter attacks grant 5% charge bar per hit.. Inflict ![]() Strength: 10% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP on target ally. |
4T | 3T | 40 | Can't target MC. Can't be used on characters with 90% max HP lowered. | ||
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Adrenaline Rush | All allies gain ![]() Strength: 100%Duration: 2 turns. Inflict ![]() Duration: 3 turns on all allies after effect ends. |
2T | 9T | 30 |
Ninja line
Normal skills | ||||||||
---|---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required | Notes |
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Ninjutsu | Bonus effects from seal combo. | - | 6T | Ninja | - | 1 | |
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Fuma Shuriken | 100% elemental damage to a foe. Bonus effects from seal combo.If the target has any element seal (level 1) inflict 30% DEF Lowered and Seal level 2, gain Elemental Resist Down and another buff. Katana: Cut to ![]() Melee: Gain ![]() Strength: 50%Duration: 3 turns and ![]() Duration: 3 turns. |
3T | 8T | Ninja | - | 5 | |
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Haze | Elemental damage to a foe. Katana: Self-inflict ![]() Strength: 50%Duration: 2 turns. Gain ![]() Strength: 50%Duration: 1 turn . Melee: Gain ![]() Strength: 60%Duration: 3 turns, ![]() Duration: 3 turns, and ![]() Strength: 10%Duration: 3 turns. |
3T | 6T | Ninja | - | 15 | ![]() Strength: 50%Duration: 2 turns cannot be removed with ![]() Veil does not circumvent self-inflicted debuffs. Mainhanding ![]() ![]() Strength: 50%Duration: 2 turns. |
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Runeweaving | Call forth the power of the tetra-elements to cast a spell. At level 30: Also gain ![]() Strength: 30%. |
- | 5 turns Lvl 30: 4 turns |
Runeslayer | - | 1 | |
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Multiplying Magic | Gain ![]() Adds 1 Magic Circle of a random element at end of turn / Adds 1 Magic Circle of each element every 7 turns 1 or more Fire Circles: ATK is boosted 1 or more Water Circles: DEF is boosted 1 or more Earth Circles: C.A. DMG and C.A. DMG cap are boosted 1 or more Wind Circles: Deals bonus superior elemental DMG upon normal attacks 1 or more Light Circles: Maximum amount of DMG that can be dealt per hit is boosted 1 or more Dark Circles: DMG dealt is supplemented (Can't be removed) Duration: Indefinite. (Can't be recast.) |
- | - | Runeslayer | Yes | 20 | |
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Circle of Coalescence | Cast a spell. (Effect changes based on spell selected.) | 2T | 8T | Runeslayer | Yes | 20 | |
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Quadruple Hex | 24-hit elemental damage to random foes. Restore all allies' HP (Healing cap: 10000). Remove all debuffs from all allies. (Consumes 1 Magic Circle ![]() ![]() ![]() ![]() ![]() ![]() of each element.) |
- | 10T | Runeslayer | Yes | 20 |
Extended mastery skills | ||||||||
---|---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill | Notes |
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Home-Made Bomb | Gain ![]() Duration: 5 turns: 1000% elemental damage to foes after 5 turns. (Damage cap: ~630,000.) |
5T | 7T | Ninja Runeslayer | 10 | Ninja at lvl 20 | |
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Mana Burst | Big damage to all foes based on caster's Magic Circles![]() ![]() ![]() ![]() ![]() ![]() (Damage cap: ~1,160,000). |
- | 6T | 15 | Runeslayer at lvl 20 | +200% damage per Magic Circle![]() ![]() ![]() ![]() ![]() ![]() , up to 1000%. |
|
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Dragon Break | Consume all Magic Circles![]() ![]() ![]() ![]() ![]() ![]() to grant all allies 10% x (Magic Circles ![]() ![]() ![]() ![]() ![]() ![]() ) ![]() Strength: 10% x (Magic Circles ![]() ![]() ![]() ![]() ![]() ![]() ) (Max: 80%)Duration: 1 turn . (Max: 80%.) (Cannot be used without Magic Circles ![]() ![]() ![]() ![]() ![]() ![]() .) |
1T | 8T | 25 | |||
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Spell Boost | Set Magic Circles![]() ![]() ![]() ![]() ![]() ![]() currently on caster to 2. 2-turn cut to ![]() At level 30: Also gain ![]() Strength: 30%.'s cooldown. (Consumes 30% of charge bar.) |
- | 7T | 40 | Can be cast without Magic Circles![]() ![]() ![]() ![]() ![]() ![]() and without ![]() At level 30: Also gain ![]() Strength: 30%. being on cooldown, to partial or no effect. |
Ninjutsu effects
Combo Name | First Seal | Second Seal | Effects | Duration |
---|---|---|---|---|
Fire Evade | ![]() |
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Fire damage to one enemy and inflict ![]() Duration: 180 seconds. If ![]() is active, consume it and inflict ![]() Strength: 30%Duration: 180 seconds instead. |
180s / 180s |
Encount | ![]() |
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Gain ![]() Strength: 50% chance of dealing 50% more damage.Duration: 1 turn . |
1t |
Thunderswift | ![]() |
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Light damage to one enemy and inflict ![]() Duration: 180 seconds. If ![]() is active, consume it and inflict ![]() Duration: 30 seconds instead. |
180s / 30s |
Tight Spot | ![]() |
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Gain ![]() Strength: 100%Duration: 2 turns. |
2t |
Cast-off | ![]() |
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Gain ![]() Duration: 1 turn . |
1t |
Water Escape | ![]() |
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Water damage to one enemy and inflict ![]() Duration: 180 seconds. If ![]() is active, consume it and inflict ![]() Duration: 180 seconds instead. |
180s / 180s |
Curse Bind | ![]() |
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Dark damage to one enemy and inflict ![]() Duration: 180 seconds. If ![]() is active, consume it and inflict ![]() Duration: 180 seconds instead. |
180s / 180s |
Poison Evade | ![]() |
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Elemental damage to all enemies and inflict ![]() Strength: 4000Duration: 180 seconds. |
180s |
Plover | ![]() |
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Inflict ![]() Strength: LargeDuration: 90 seconds and ![]() Strength: LargeDuration: 90 seconds on all enemies. |
90s |
Aisha | ![]() |
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Cuts one enemy's mode bar if they are in overdrive. | |
Wind Evade | ![]() |
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Wind damage to one enemy and inflict ![]() Duration: 180 seconds. If ![]() is active, consume it and inflict ![]() Duration: 180 seconds instead. |
180s / 180s |
Raccoon Retreat | ![]() |
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Gain ![]() Duration: 1 turn , reducing the chance of being targeted to 0%. |
1t |
Eye of the Tiger | ![]() |
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Gain ![]() Strength: 80%Duration: 2 turns, increasing attack by 80% when inflicted with ![]() . |
2t |
Life or Death | ![]() |
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Heal self and remove all debuffs. (Costs 50% of charge bar.) | |
Firefly's Light | ![]() |
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Remove 1 debuff from all allies. | |
Earth Entomb | ![]() |
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Earth damage to one enemy and inflict ![]() Duration: 180 seconds. If ![]() is active, consume it and inflict ![]() instead. |
180s |
Fuma Shuriken effects
Active Seals | Additional Effects |
---|---|
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Consume ![]() . Inflict ![]() Strength: 30%Duration: 180 seconds and ![]() Duration: 180 seconds. Self-inflict ![]() Strength: 30%Duration: 3 turns. Gain ![]() Duration: 3 turns. |
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Consume ![]() . Inflict ![]() Strength: 30%Duration: 180 seconds and ![]() Duration: 180 seconds. Self-inflict ![]() Strength: 30%Duration: 3 turns. Gain ![]() Duration: 3 turns. |
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Consume ![]() . Inflict ![]() Strength: 30%Duration: 180 seconds and ![]() Duration: 180 seconds. Self-inflict ![]() Strength: 30%Duration: 3 turns. Gain ![]() Strength: 10%. |
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Consume ![]() . Inflict ![]() Strength: 30%Duration: 180 seconds and ![]() Duration: 180 seconds. Self-inflict ![]() Strength: 30%Duration: 3 turns. Gain ![]() Duration: 3 turns. |
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Consume ![]() . Inflict ![]() Strength: 30%Duration: 180 seconds and ![]() Duration: 180 seconds. Self-inflict ![]() Strength: 30%Duration: 3 turns. Gain ![]() Strength: 50% chance of dealing 50% more damage.Duration: 1 turn . |
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Consume ![]() . Inflict ![]() Strength: 30%Duration: 180 seconds and ![]() Duration: 180 seconds. Self-inflict ![]() Strength: 30%Duration: 3 turns. Gain ![]() Duration: 3 turns. |
Runeweaving effects
Spell Combo | First Rune | Second Rune | Effects Conditional Additional EffectEqual amount of magic circles will be consumed if the condition is fulfilled. |
Duration |
---|---|---|---|---|
Burning Blade | ![]() |
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Fire damage to a foe and gain ![]() . ![]() : All allies gain ![]() Strength: 30%Duration: 3 turnsStacking: Charge Attack and ![]() Strength: ??% chance of taking 30% less damage.Duration: 3 turns. |
3T |
Cyclonic Blade | ![]() |
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Wind damage to a foe and gain ![]() . ![]() : All allies gain ![]() Strength: 30%Duration: 3 turnsStacking: Charge Attack, ![]() Strength: 50%Duration: 3 turns and ![]() Strength: 20%Duration: 3 turns. |
3T |
Earthen Blade | ![]() |
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Earth damage to a foe and gain ![]() . ![]() : All allies gain ![]() Strength: 30%Duration: 3 turnsStacking: Charge Attack, ![]() Strength: 40%Duration: 3 turns and ![]() Strength: 15%Duration: 3 turns. |
3T |
Aquatic Blade | ![]() |
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Water damage to a foe and gain ![]() . ![]() : All allies gain ![]() Strength: 30%Duration: 3 turnsStacking: Charge Attack, Elemental SwitchOne of the following based on the element inferior to your main weapon's element: ![]() Duration: 3 turns ![]() Duration: 3 turns ![]() Duration: 3 turns ![]() Duration: 3 turns ![]() Duration: 3 turns ![]() Duration: 3 turns , and 20% Elemental DMG LoweredOne of the following based on the element inferior to your main weapon's element: ![]() Strength: 20%Duration: 3 turnsFire DEF Up. Not a Damage Cut. Reduces Fire damage taken on a multiplier separate from Damage Cuts. ![]() Strength: 20%Duration: 3 turnsWind DEF Up. Not a Damage Cut. Reduces Wind damage taken on a multiplier separate from Damage Cuts. ![]() Strength: 20%Duration: 3 turnsEarth DEF Up. Not a Damage Cut. Reduces Earth damage taken on a multiplier separate from Damage Cuts. ![]() Strength: 20%Duration: 3 turnsWater DEF Up. Not a Damage Cut. Reduces Water damage taken on a multiplier separate from Damage Cuts. ![]() Strength: 20%Duration: 3 turnsLight DEF Up. Not a Damage Cut. Reduces Light damage taken on a multiplier separate from Damage Cuts. ![]() Strength: 20%Duration: 3 turnsDark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts. based on the element inferior to your main weapon's element. |
3T |
Thunderous Blade | ![]() |
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Light damage to a foe and gain ![]() . ![]() : All allies gain ![]() Strength: 30%Duration: 3 turnsStacking: Charge Attack and ![]() (Effect removed on next all-foe all-ally attack) . |
3T |
Shadowy Blade | ![]() |
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Dark damage to a foe and gain ![]() . ![]() : All allies gain ![]() Strength: 30%Duration: 3 turnsStacking: Charge Attack, ![]() Strength: 50%Duration: 3 turns and ![]() Strength: 25%Duration: 3 turns. |
3T |
Flaming Saber | ![]() |
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Gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.. ![]() : All allies gain ![]() Strength: ??% chance of dealing ~30% more damage.Duration: 3 turns. |
3T |
Freezing Shackles | ![]() |
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Water damage to a foe.![]() : Inflict ![]() Duration: 2 turnsLocal status effect. |
2T |
Energizing Gust | ![]() |
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All allies gain ![]() Strength: 5% of max HP (Healing cap: 700) or 10% charge barDuration: 3 turns. ![]() : Gain ![]() Strength: 10%Duration: 2 turns. |
2T |
Blackened Sand | ![]() |
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Earth damage to a foe.![]() : Inflict ![]() Duration: 2 turnsLocal status effect. |
2T |
Lava Shield | ![]() |
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All parties gain ![]() Strength: 70%Duration: 2 turns. |
2T |
Aqueous Breeze | ![]() |
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Restore all parties' HP. (Healing cap: 2500 [1250 for other parties].) | |
Searing Wind | ![]() |
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All allies gain ![]() Strength: 15%Duration: 3 turns. Gain ![]() Duration: 3 turns (Effect activates when a foe uses a special attack. All allies gain ![]() Duration: 1 turn upon activation). |
3T |
Icy Draft | ![]() |
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Inflict 15% Elemental ATK DownOne of the following based on the element superior to your main weapon's element:![]() Strength: 15%Duration: 180 seconds ![]() Strength: 15%Duration: 180 seconds ![]() Strength: 15%Duration: 180 seconds ![]() Strength: 15%Duration: 180 seconds ![]() Strength: 15%Duration: 180 seconds ![]() Strength: 15%Duration: 180 seconds on a foe based on the element superior to your main weapon's element. |
180s |
Elemental Break | ![]() |
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Inflict 30% Element DEF DownElement DEF Down debuff based on weapon element Strength: 30%Duration: 180 seconds on a foe based on your main weapon's element. |
180s |
Cleanse Soul | ![]() |
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Remove 1 debuff from all allies. All allies gain ![]() Strength: 15%Duration: 3 turns. |
3T |
Samurai line
Normal skills | ||||||||
---|---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required | Notes |
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Finishing Touch | Gain ![]() Strength: DA: Guaranteed / TA: ??%Duration: Indefinite. (Ends upon taking damage.) |
- | 5T | Samurai | - | 1 | |
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Self Reflection | Gain ![]() Strength: 60%Multiplier: NormalDuration: 1 turn and ![]() Strength: ??% chance of dealing 50% more damage.Duration: 1 turn . Remove all debuffs from caster. (Consumes 30% of charge bar.) |
1T | 1T | Samurai | - | 5 | |
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Quiet Strategy | Gain ![]() Duration: 2 turns. Katana: Also gain ![]() (Effect removed on next all-foe all-ally attack) Duration: Indefinite. Self-inflict ![]() Duration: 3 turns. Bow: Also gain ![]() Duration: 3 turns. Self-inflict ![]() Duration: 5 turns and ![]() Duration: 5 turns. (Consumes 30% of charge bar.) |
2T | 7T | Samurai | - | 15 | Without Reserve reduces ![]() Duration: 3 turns duration by 1 turn. |
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One with the Blade | Gain ![]() (Can't be removed) Strength: DA: Guaranteed / TA: 30%Duration: IndefiniteStacking: Special Buff and ![]() Strength: 50% chance of dealing 50% more damage.Duration: 3 turns. ( ![]() (Can't be removed) ends upon taking damage.) At level 30: Also gain ![]() Strength: 50%. |
3T | 5T | Kengo | - | 1 | |
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Nocked Exorcism | 500% Elemental damage to all foes (Damage cap: 600,000). Remove 1 buff from all foes. Gain ![]() Strength: 30%. (Can only be used when a bow is equipped as main weapon.) |
- | 5T | Kengo | Yes | 20 | |
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Secret Style: Blink Slash | 800% Elemental DMG to a foe (Damage cap: 730,000). Gain ![]() Duration: 3 turns. |
3T | 12T | Kengo | Yes | 20 | |
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Intuition | Gain ![]() Duration: Indefinite. (Ends upon recast.) |
- | 0T | Kengo | Yes | 20 |
Extended mastery skills | ||||||||
---|---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill | Notes |
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Into Thin Air | Gain ![]() Duration: 1 turn . |
1T | 5T | Samurai Kengo | 10 | Samurai at lvl 20 | |
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Eagle Reversal | Gain ![]() Strength: 500%Duration: 2 turnsCounter attacks grant 5% charge bar per hit.. |
2T | 6T | 30 | Kengo at lvl 20 | ||
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No More Doubt | Gain ![]() Duration: 1 turn . (Consumes 40% of charge bar.) |
1T | 7T | 40 | |||
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Rending Flash | 700% Elemental damage to a foe (Damage cap: 820,000). Gain ![]() Strength: 100%Duration: 3 turns and ![]() Strength: 20%Duration: 3 turns. (Consumes 60% of charge bar.) |
3T | 6T | 25 |
Sword Master line
Normal skills | ||||||||
---|---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required | Notes |
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Awakening Blade | Call forth the main weapon's hidden power. (Casts mainhand's Awaken skill. Gain maximum ![]() stacks.) |
- | 10T | Sword Master | - | 1 | |
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Resonating Blade | Casts mainhand's Resonance skill. | - | - | Sword Master | - | 5 | Can only be used with enough ![]() available. |
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Energize | Restore ![]() to maximum. (Consumes 30% of charge bar.) |
- | 3T | Sword Master | - | 15 | Can only be used while ![]() . |
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Glory Arts | Call forth the main weapon's hidden power. (Casts mainhand's Awaken skill. Gain maximum ![]() stacks.) |
- | 8 turns Lvl 30: 6 turns |
Glorybringer | - | 1 | |
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Glorious Vow | Grant a Sabre- or Katana-specialty ally ![]() Multiplier: NormalDuration: Indefinite. (Consumes 8 ![]() Energy.) |
- | 8T | Glorybringer | Yes | 20 | |
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Gloryblade | Elemental damage to all foes. Random buff to all allies. (Number of activations increased based on number of Sabre- and Katana-specialty allies in party [Max: 6].) |
4T | 10T | Glorybringer | Yes | 20 | |
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Mastery's Edge | Sabre- and katana-specialty allies gain ![]() Duration: 1 turn . (Consumes 15 ![]() Energy.) |
1T | 15T | Glorybringer | Yes | 20 |
Extended mastery skills | ||||||||
---|---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill | Notes |
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Contrablade | Gain ![]() Duration: 2 turns, ![]() Duration: 2 turnsCounter attacks grant 5% charge bar per hit., and ![]() Duration: 2 turns. |
2T | 6T | Sword Master Glorybringer | 35 | Sword Master at lvl 20 | |
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Espada | Big damage to a foe based on number of Sabres and Katanas equipped (Damage cap: ~1,160,000). | - | 6T | 15 | Glorybringer at lvl 20 | ||
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Al Doble | Gain ![]() Strength: 30%Duration: 3 turns, 20% Element ATK UpElement ATK is boosted Strength: 20%Duration: 3 turnsElement ATK Up buff based on weapon element, and ![]() Duration: 3 turns. ![]() Duration: 3 turns: Increase the debuff success rate of sword energy by 40%. |
3T | 8T | 20 | |||
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Colmillos | Gain ![]() Duration: Indefinite. (Recast to end.) ![]() Duration: Indefinite: 20% ATK UpMultiplier: Normal, 20% DA Up, 50% / 30% Critical Up50% chance of dealing 30% more damage., and Defend effects don't activate. |
- | Cast: 1T Recast: 0T |
25 |
Gunslinger line
Normal skills | ||||||||
---|---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required | Notes |
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Early Shot | Instantly perform a normal attack. | - | 4T | Gunslinger | - | 1 | Will not use Charge Attacks. |
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Triple Threat | Gain ![]() Duration: 6 turns or until used for 1 hit. Gain ![]() Strength: 30% (Max: 150%)Multiplier: Unique StackableDuration: 6 turns and self-inflict ![]() Strength: 7% (Max: 20%)Duration: 6 turns. |
6T | 4T | Gunslinger | - | 5 | |
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Lock 'n' Load | Discard remaining bullets and reload. | - | 8T | Gunslinger | - | 15 | |
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Three-Round Burst | Gain ![]() Duration: 1 turn and instantly perform a normal attack without using up a turn. (Consumes bullets.) At level 30: Also gain ![]() Strength: 20%Duration: 1 turn . |
1T | 4T | Soldier | - | 1 | ![]() buffs will not activateVerification needed. upon casting. Cannot be activated if MC has no bullets. |
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Combat Rations | All allies gain ![]() Strength: 1000 HP or 10% charge barDuration: 3 turns, ![]() Strength: 100% chance of dealing 30% more damage.Duration: 3 turns, and ![]() Strength: 10%Duration: 3 turns. |
3T | 6T | Soldier | Yes | 20 | |
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Immortal Operative | Gain ![]() Duration: 2 turns, ![]() Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute, and ![]() Duration: 2 turns. |
2T | 6T | Soldier | Yes | 20 | |
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Ammunition Belt | Gain ![]() Duration: 3 turns. |
3T | 7T | Soldier | Yes | 20 |
Extended mastery skills | ||||||||
---|---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill | Notes |
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Blitzburst | Use all bullets to gain ![]() Strength: 15% per bullet spent. Gain ![]() Duration: 1 turn : Gain ![]() Strength: 300% for Normal Attacks 250% for C.A.Multiplier: AssassinDuration: 1 turn at the start of the next turn. |
1T | 10T | Gunslinger Soldier | 30 | Gunslinger at lvl 20 | |
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Open Fire | Deal one-foe attacks until all bullets are consumed. | - | 7T | 35 | Soldier at lvl 20 | ||
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Fortitude | Gain ![]() Strength: 10%Multiplier: SeraphicDuration: 5 turns, ![]() Strength: 7%-20%Duration: 5 turns, and ![]() Strength: 70% chance of dealing 50% more damage.Duration: 5 turns. |
5T | 8T | 30 | |||
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Guerrilla Tactics | Gain ![]() Strength: 50%Duration: 2 turns, ![]() Strength: 30%Duration: 2 turns and ![]() Strength: ~250,000 per hitDuration: 2 turns. (Damage cap: ~1,000,000.) |
2T | 5T | 20 |
Mystic line
Normal skills | ||||||||
---|---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required | Notes |
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Omnipotent Eye | Gain ![]() , sharply boosting all allies' stats. Normal attacks will only hit one enemy. Consumes 3 ![]() per turn. When ![]() ends, self-inflict debuffs to stats. Recast to end. |
- | 2T | Mystic | - | 1 | Stat increases only apply during attack: ![]() Strength: 30%, ![]() Strength: 80%, ![]() Strength: 60% and ![]() Strength: 50%. Self debuff lasts 1 turn and can't be removed: ![]() Duration: 1 turn , ![]() Duration: 1 turn , ![]() Duration: 1 turn , ![]() Duration: 1 turn , ![]() Strength: 100%Duration: 1 turn , ![]() Duration: 1 turn |
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Fate Foreseen | Convert entire charge bar to ![]() . |
- | 4T | Mystic | - | 5 | 10% charge bar = 1 ![]() . Maximum ![]() is 10. Remaining charge bar rounds up from 5 (e.g. 55% = 6 ![]() ) and rounds down below 5 (e.g. 54% = 5 ![]() ) |
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Splitting Spirit | Convert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar. (Consumes up to 50% of current HP.) |
- | 8T | Mystic | - | 15 | Charge bar boost is not affected by ![]() effects. |
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Cat's Meow | Gain ![]() Duration: Indefinite. Sharp boost to allies' stats. (Consumes 3 ![]() every turn. Hit to caster's stats for 3 turns when Cat's Meow ends on recast or when ![]() is 0). At level 30: Caster's stats no longer take a hit when ![]() ends on recast or when ![]() is 0. Cooldown on recast reduced to 0 turns. |
- | 2T | Nekomancer | - | 1 | See Gameplay Notes. |
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Oculus Felis | All allies gain ![]() Strength: 5000Duration: Indefinite, ![]() (Effect removed on next all-foe all-ally attack) Duration: Indefinite, and ![]() Strength: 100% chance of taking 50% less damage.Duration: 3 turns. Consumes 5 ![]() . |
3T | 8T | Nekomancer | Yes | 20 | |
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Matatabby | Gain ![]() Duration: Indefinite. (Can't be recast.) |
- | - | Nekomancer | Yes | 20 | |
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Scratching Post | All allies gain ![]() Strength: 100%Duration: Indefinite and ![]() Strength: 80%Duration: Indefinite. Consumes 15 ![]() . (Can't be recast.) |
- | - | Nekomancer | Yes | 20 |
Extended mastery skills | ||||||||
---|---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill | Notes |
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Third Eye | Grant an ally ![]() Strength: 100%Duration: 1 turn . |
1T | 6T | Mystic Nekomancer | 25 | Mystic at lvl 20 | |
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Black Cat's Path | Inflict ![]() Strength: 20%Base Accuracy: 100%Stacking: Dual, ![]() Base Accuracy: 100%, ![]() Base Accuracy: 100%, and ![]() Strength: 20%Base Accuracy: 100% on all foes. (Ends ![]() and ![]() . 3-turn cooldown increase to Omnipotent Eye and Cat's Meow.) |
180s | 7T | 25 | Nekomancer at lvl 20 |
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Moonshadow | Convert your charge bar to ![]() . |
- | 4T | 30 | |||
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Paws of Power | Gain ![]() Strength: 40%Duration: 3 turns, ![]() Strength: 30%Duration: 3 turns, and ![]() Strength: 100% chance of dealing 30% more damage.Duration: 3 turns. Consumes 3 ![]() . |
3T | 8T | 20 |
Assassin
Normal skills | ||||||||
---|---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required | Notes |
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Selectively Skilled | Use a secret gear (item is used up). | - | 1T | Assassin | - | 1 | |
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Out of Sight | Gain ![]() Strength: -10. Target ally gains ![]() Strength: +30. |
3T | 8T | Assassin | - | 5 | |
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Retaliation Reprise | End cooldown for ![]() ![]() (Consumes secret gear ![]() lvl rises by 1 upon consuming secret gear). At level 30: Gain slight chance to not consume a secret gear when it's used.. Self-inflict ![]() Strength: 50%Duration: 1 turn Can't be removed.. |
1T | 8T | Assassin | - | 15 | |
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Execute | Use secret gear. (Consumes secret gear. Raise ![]() Duration: Indefinite lvl by 1 upon using secret gear.) At level 30: Gain slight chance to not consume a secret gear when it's used. |
Varies | 1T | Tormentor | - | 1 | |
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Fatal Venom | 200% elemental damage to all foes (Damage cap: ~405,000). Raise all foes' ![]() Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). Inflict ![]() Strength: 5% (Max: 40%)Duration: 180 seconds and ![]() Strength: 5% (Max: 40%)Duration: 180 seconds on all foes. (When ![]() lvl is 5 or above: Activates after normal attacks. When ![]() lvl is 7 or above: Activates twice.) |
180s | 7T | Tormentor | Yes | 20 | |
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Thousand Slices | Inflict ![]() Strength: 10%Duration: 2 turns and ![]() Strength: 50%Duration: 2 turnsLocal status effect on all foes. |
2T | 8T | Tormentor | Yes | 20 | |
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Executing Blow | Use secret gear without consuming it. (Upon using secret gear: Raise ![]() Duration: Indefinite lvl by 1. Hit to the number of times said secret gear can be used.) |
- | 16T | Tormentor | Yes | 20 |
Extended mastery skills | ||||||||
---|---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill | Notes |
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Conceal | Boost to caster's dodge rate and multiattack rate | 3T | 7T | Assassin Tormentor | 20 | Assassin at lvl 20 | |
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Devotion | Grant ![]() Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute and ![]() Duration: 3 turns to another ally. |
1T / 3T | 6T | 20 | Tormentor at lvl 20 |
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Recursive Nightmare | Restore remaining times secret gear can be used by 1 (Consumes 10 ![]() lvls). |
- | 10T | 30 |
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Barbed Wire | Inflict ![]() Duration: 5 turnsLocal status effect on a foe (Effect enhanced based on number of times secret gear is used). |
5T | 12T | 25 |
|
Drum Master
Normal skills | ||||||||
---|---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required | Notes |
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Drum Roll | All allies gain ![]() Strength: 20%Duration: 1 turn , ![]() Strength: 10%Duration: 1 turn , and ![]() Strength: 60%Duration: 1 turn . |
1T | 8T | Drum Master | - | 1 | |
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Never Miss a Beat | Distribute charge bar to all other allies. All other allies gain ![]() Strength: 20%. (Uses 30% of charge bar.) |
3T | 5T | Drum Master | - | 5 | |
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Resounding Rhythm | Inflicts 25% Element DEF DownElement DEF Down debuff based on weapon element Strength: 25%Duration: 180 seconds on all enemies based on your element. (Uses 20% of charge bar.) |
180s | 6T | Drum Master | - | 15 | |
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Rising Force | All allies gain ![]() Strength: 30% and ![]() Strength: 15%. MC also gains ![]() Strength: 70%. At level 30: All allies also gain ![]() Duration: 3 turns. |
- | 7T | Rising Force | - | 1 |
Extended mastery skills | ||||||||
---|---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill | Notes |
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Resonate Rhythm | ![]() Strength: 40% to an ally. |
- | 7T | Drum Master Rising Force | 25 | Drum Master at lvl 20 | |
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Mosh Pit | ![]() Field effect Local status effect to the field. |
5T | 9T | 25 | Rising Force at lvl 20 | ||
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Jet To Jet | Gain ![]() Duration: Indefinite. (Recast to end.) |
- | Cast: 1T Recast: 5T |
20 | MC absorbs 5% charge bar from all allies at the end of each turn. Unaffected by charge bar gain effects. |
||
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Unleash the Fury | Elemental damage to a foe. Consume all ![]() on all allies. (Boost to DMG specs and charge bar based on the number of ![]() consumed.) |
- | 7T | 30 | See Gameplay Notes. |
Dancer
Normal skills | ||||||||
---|---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required | Notes |
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Spellbound Salsa | Gain ![]() Duration: 1 turn , ![]() Duration: 1 turn , and ![]() Duration: 1 turn . Self-inflict ![]() Strength: 10% (Max: 100%)Duration: IndefiniteAt 100%, leaves 1 max HP. |
1T | 5T | Dancer | - | 1 | Can't be used if max HP has already been lowered to 1. Also causes plain damage to self to lower current HP to new max HP if applicable. |
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Classical Lead | Gain ![]() Duration: 1 turn . |
1T | 9T | Dancer | - | 5 | Can be used after 3 turns of the battle. Allies positioned after Dancer deal the same amount of multiattacks as Dancer or use Charge Attack even if they don't have 100% charge bar. |
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Two to Tango | Gain ![]() Duration: 4 turns. |
4T | 16T | Dancer | - | 15 | ![]() copies the second attack's Charge Attack or multiattack but does not give everyone else two attacks in the turn. One-hit buffs, like Shiva (Summon)'s ![]() , ![]() , or ![]() , will be consumed on the first part of the attack. |
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Bait Step | Gain ![]() Duration: 3 turns, ![]() Duration: 3 turns, ![]() Duration: Indefinite, and ![]() Duration: 3 turns. At level 30: Upgrade ![]() Duration: 3 turns to ![]() Duration: 3 turns. |
3T | 7T | Masquerade | - | 1 |
Extended mastery skills | ||||||||
---|---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill | Notes |
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Pas Seul | Gain ![]() Strength: 30%Duration: 2 turns and ![]() Duration: 2 turns. |
2T | 5T | Dancer Masquerade | 25 | Dancer at lvl 20 | |
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Bounce Chasse | All allies gain ![]() Duration: 1 turn and ![]() Duration: 1 turn . Inflict ![]() Duration: 1 turn on all allies. (Consumes 10 ![]() lvls from all allies.) |
1T | 9T | 50 | Masquerade at lvl 20 | ||
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Non-Sequence | 6-hit, 80% elemental damage to random foes (Damage cap: ~60,000 per hit). Raise all allies' ![]() lvl by 1. (Increase number of hits based on caster's ![]() lvl [Max: 16 hits].) |
- | 5T | 30 | |||
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Shall We Dance | ![]() Duration: 6 turnsField effect Local status effect to the field. |
6T | 15T | 40 |
Mechanic
Normal skills | ||||||||
---|---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Class | SubSubskill usable on other classes | LvlClass level required | Notes |
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Activate | Activate your companion. Gain full ![]() Will be used up every turn while companion is active. Companion will shut down when none are left. . |
- | 8T | Mechanic | - | 1 | |
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Customized Action | Effects change based on what Action Parts are equipped. | - | ? | Mechanic | - | 5 | |
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Refuel | All allies gain ![]() Strength: 15%Duration: 3 turnsStacking: Single and ![]() Strength: 15%Duration: 3 turnsStacking: Single. Gain 5 ![]() Will be used up every turn while companion is active. Companion will shut down when none are left. if companion is active. |
3T | 6T | Mechanic | - | 15 |
Extended mastery skills | ||||||||
---|---|---|---|---|---|---|---|---|
Icon | Name | Effect | DurDuration | CDCooldown | Usable by | EMPCost in EMP | RequiresClass levels required to unlock the skill | Notes |
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Actuation | Convert caster's HP to ![]() Will be used up every turn while companion is active. Companion will shut down when none are left. when companion is active. (Consumes up to 50% of current HP.) |
- | 7T | Mechanic | 25 | Mechanic at lvl 20 | Consumes 500 HP per missing ![]() Will be used up every turn while companion is active. Companion will shut down when none are left. . |
References
- ↑ GameWith, Runeslayer. https://グランブルーファンタジー.gamewith.jp/article/show/113303
- ↑ Kamigame, Runeslayer. https://kamigame.jp/グラブル/ジョブ/魔法戦士.html