Class Skills

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Fighter line[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Ability Burst.png Full Arsenal Fill up charge bar - 5T Fighter
Warrior
- 1
Ability Rage.png Rage Small boost to all parties' ATK 3T 5T Fighter Yes 10
Ability Rage.png Rage II Medium boost to all parties' ATK 3T 5T Warrior Yes 5
Ability ArmorBreak.png Defense Breach Elemental DMG to a foe / 20% hit to DEF 180s 5T Warrior Yes 15
Ability Burst.png Full Arsenal II Fully charges the Charge Bar / Increases Attack 1T 5T Weapon Master - 1
Ability Rampage.png Rampage Increases the chance of Double/Triple Attacks 3T 6T Weapon Master Yes 5
Ability Rage.png Rage III Greatly increases Attack of every player (30% increase) 3T 5T Weapon Master Yes 15
Ability Burst.png Full Arsenal III Instant charge attack / Boost ATK / Boost to chain attack DMG 1T 5T Berserker - 1
Extended mastery skills
Icon Name Effect
DurDuration
CDCooldown
Usable by
EMPCost in EMP
RequiresClass levels required to unlock the skill
Notes
Ability Rage.png Brave Soul Increases Attack directly proportional to the amount of HP remaining 3T 7T Fighter
Warrior
Weapon Master
Berserker
10 Fighter
Warrior
Weapon Master
at lvl 20
Ability Critical.png Power Raise Increases the chance of Critical Attacks 3T 7T 8
Ability ArmorBreak.png Armor Break II Elemental DMG to one foe and inflict 25%
Status DefenseDown.pngDEF DownDEF is lowered

Strength: 25%
Duration: 180 seconds
.
180s 5T 30 Berserker
at lvl 20
Ability Rage.png Rage IV All allies gain
Status AttackUp.png40% ATK UpAttack is boosted

Strength: 40%
Duration: 3 turns
and Status DamageCapUp.pngDamage Cap UP (Costs 30% charge bar)
3T 5T 25
Ability Rampage.png Rampage II Gain large
Status DoubleUp.pngDA UpDouble attack rate is boosted
and
Status TripleUp.pngTA UpTriple attack rate is boosted
. Self-inflict
Status DefenseDown.pngDEF DownDEF is lowered
.
3T 6T 15

Knight line[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Ability Phalanx.png Phalanx 50% DMG cut to all parties 1T 5T Knight
Sentinel
- 1
Ability Drive.png Overdrive Surge 300% elemental DMG to a foe in overdrive - 6T Knight Yes 10
Ability Drive.png Overdrive Surge II 400% elemental DMG to a foe in overdrive - 6T Sentinel Yes 5
Ability Invincible.png Centurion 1-hit DMG immunity / Hit to ATK 3T 8T Sentinel Yes 15
Ability Phalanx.png Phalanx II Reduces damage received by 70% for the party, affects all players in Multi-Battles 1T 5T Holy Saber - 1
-
Ability Drive.png Overdrive Surge III Deals 5x damage to an enemy in Overdrive (Deals 2x damage if the enemy is not in Overdrive) - 6T Holy Saber Yes 5
Ability Cover.png Substitute Takes single-target attacks for party members 1T 6T Holy Saber Yes 15
Ability Phalanx.png Phalanx III 70% DMG cut to all parties / Boost to all parties debuff resistance 1T 5T Spartan - 1
-
Extended mastery skills
Icon Name Effect
DurDuration
CDCooldown
Usable by
EMPCost in EMP
RequiresClass levels required to unlock the skill
Notes
Ability Reflect.png Reflection Reflects some of the damage received for one time 1T 6T Knight
Sentinel
Holy Saber
Spartan
3 Knight
Sentinel
Holy Saber
at lvl 20
Ability Defend.png Testudo Increases Holy Saber's DEF (Can be stacked) 5T 2T 10
Ability Attract.png Guardian Boost to DEF and hostility (Uses 30% of charge bar) 3T 5T 15 Spartan
at lvl 20
Ability Invincible.png Centurion II 1-hit DMG immunity for an ally 3T 8T 10
Ability Reflect.png Hardened Shield Boost to ATK / Hit to DEF / Delay a foe 3T 6T 20

Priest line[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Ability HealAll.png Panacea Small healing to all parties - 5T Priest
Cleric
- 1 20% Heal. (100 Bonus)
Up to 1800 HP (2400 HP with Nirvana square.jpg Nirvana).
Other parties 750 HP (1000 HP with Nirvana square.jpg Nirvana).
Ability Aura.png Grace Small boost to all parties' DEF 3T 5T Priest Yes 10 15% Status DefenseUp.pngDEF Up (single).
Ability ClearAll.png Clarity Remove 1 debuff from all parties - 4T Cleric Yes 5
Ability Light.png Blessing Medium light DMG to all foes - 5T Cleric Yes 15
Ability HealAll.png Panacea II Recovers every player's HP by a moderate amount - 5T Bishop - 1 25% Heal. (150 Bonus)
Up to 2400 HP (3000 HP with Nirvana square.jpg Nirvana).
Other parties 1000 HP (1250 HP with Nirvana square.jpg Nirvana).
Ability Dispel.png Dispel Removes one buff from an enemy - 5T Bishop Yes 5
Ability Revive.png Revive Resurrects one party member - 12T Bishop Yes 15 Resurrected party member is placed in sub slot 1.
Ability HealAll.png Panacea III Big healing to all parties - 5T Sage - 1 Up to 3600 HP (4200 HP with Nirvana square.jpg Nirvana).
Other parties 1500 HP (1750 HP with Nirvana square.jpg Nirvana).
Extended mastery skills
Icon Name Effect
DurDuration
CDCooldown
Usable by
EMPCost in EMP
RequiresClass levels required to unlock the skill
Notes
Ability Veil.png Veil Nullifies the next debuff cast on the party - 6T Priest
Cleric
Bishop
Sage
10 Priest
Cleric
Bishop
at lvl 20
Ability Barrier.png White Wall Casts a barrier on the party 3T 8T 12 Absorbs up to 800 damage.
Ability Light.png Blessing II Deal 350-500% Light DMG and inflict Holy Spike on all foes. - 7T 10 Sage
at lvl 20
Holy Spike (sp?) deals 5000 damage / turn.
Ability Dispel.png Dispel Deluge Remove a buff effect from all foes - 5T 25
Ability Clear.png Peace of Mind Remove 1 debuff from all allies / All allies gain Shield 3T 5T 15 Absorbs up to 500 damage.

Wizard line[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Ability Elemental.png Aether Blast 200%-300% elemental DMG to a foe - 5T Wizard
Sorcerer
- 1
Ability Fire.png Fire Small fire DMG to all foes - 5T Wizard Yes 10
Ability Ice.png Freeze Small water DMG to all foes - 5T Sorcerer Yes 5
Ability Blind.png Blind Blind a foe 180s 5T Sorcerer Yes 15
Ability Elemental.png Aether Blast II Deals 300-400% damage to all enemies - 5T Hermit - 1 The damage cap is around 420,000.
Deals more damage when there are fewer enemies.
Keraunos square.jpg Keraunos increases multiplier to 400-500%.
Ability Poison.png Venom Deals damage to an enemy with a chance of inflicting Poison status 180s 5T Hermit Yes 5 Deals 200-250% damage. Poison deals 4000 / turn.
The damage cap is around 420,000.
Ability Focus.png Laser Focus Increases the damage of the next ability / Decreases defense for 1 turn 1T 3T Hermit Yes 15 Stackable, the increase is 80% for Hermits and 50% for other jobs.
Status DefenseDown.pngDEF DownDEF is lowered
on MC is 10%.
Keraunos square.jpg Keraunos brings increase to 100% and removes the DEF Down effect.
Ability Elemental.png Aether Blast III 400%-500% elemental DMG to all foes - 5T Warlock - 1
-
Extended mastery skills
Icon Name Effect
DurDuration
CDCooldown
Usable by
EMPCost in EMP
RequiresClass levels required to unlock the skill
Notes
Ability Killstreak.png Bounce Deals great damage to an enemy based on the number of buffs/debuffs the enemy has. - 7T Wizard
Sorcerer
Hermit
Warlock
8 Wizard
Sorcerer
Hermit
at lvl 20
The damage cap is around 580,000.
Ability Choke.png Choke Makes the party's normal attacks target all enemies 3T 7T 5
Ability DarkHaze.png Dark Haze Hit to ATK for all foes / Hit to DEF / Poison / Blind 180s 5T 30 Warlock
at lvl 20
25%
Status AttackDown.pngATK DownATK is lowered
/ 25%
Status DefenseDown.pngDEF DownDEF is lowered
.
Status Blind.pngBlindedAttacks have a slight chance to miss
is of the highest level (on par with Sorcerer's Blind).
Ability AetherBane.png Aether Bane Give Aether Bane to a foe - 5T 10 Increases damage done by Aether Blast.
Ability Choke.png Chaser All allies' one-foe attacks gain bonus DMG 3T 7T 25

Thief line[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Ability Assassin.png Crack Shot Sharp boost to ATK for 1 hit against a foe in break 1T 5T Thief
Raider
- 1
Ability Treasure.png Bounty Hunter Small boost to a foe's item-drop rate - 3T Thief Yes 10 See Drop rate boosts.
Ability Treasure.png Bounty Hunter II Medium boost to a foe's item-drop rate - 3T Raider Yes 5 See Drop rate boosts.
Ability Duration.png Tricky Moves Cut to mode bar when a foe is in overdrive - 5T Raider Yes 15
Ability Assassin.png Crack Shot II If the next hit is on a target in Break
status,gain a sharp boost to Attack
(400% for normal attacks and skills, 300% for Charge Attack). Gain 15% Attack UP
1T 5T Hawkeye - 1
-
Ability Treasure.png Bounty Hunter III Inflict Bounty Hunter three times on one enemy - 3T Hawkeye Yes 5 See Drop rate boosts.
Ability Triple.png Lethal Aim Gain Triple Attack Rate UP 4T 12T Hawkeye Yes 15 Cooldown decreases to 10 turns with Rapid Shot passive.
Ability Assassin.png Crack Shot III Sharp boost to ATK for 1 hit against a foe in break / Boost to critical hit rate 1T 5T Bandit Tycoon - 1
-
Extended mastery skills
Icon Name Effect
DurDuration
CDCooldown
Usable by
EMPCost in EMP
RequiresClass levels required to unlock the skill
Notes
Ability Lock.png Extend Break Inflicts Break Time Extend and Break Damage Extend on one enemy. Effect enhanced with Bounty Hunter level - 6T Thief
Raider
Hawkeye
Bandit Tycoon
5 Thief
Raider
Hawkeye
at lvl 20
Apparently scales well, around 120 seconds at TH9.
Ability Snatch.png Force Snatch Remove one buff from one enemy and gain an equivalent buff - 8T 15 Typically only 3T duration on stolen buff. Magnitude of high powered buffs will typically be scaled down (e.g. 20000 regen becomes 200 regen).
Ability Treasure.png Bounty Hunter IV Elemental DMG to a foe / 3-time boost to a foe's item-drop rate (Boost to DMG based on bounty level) - 5T 25 Bandit Tycoon
at lvl 20
See Drop rate boosts.
Ability WhiteSmoke.png White Smoke All allies gain 1 Mirror Image - 11T 30
Ability RupieFlip.png Rupie Flip Plain DMG to a foe (Uses rupies) - 0T 10

Enhancer line[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Ability Slow.png Stall Elemental DMG to a foe / Delay - 5T Enhancer
Arcana Dueler
- 1
Ability Ability.png Elemental Focus Small boost to all parties' skill DMG 3T 5T Enhancer Yes 10
Ability Ability.png Elemental Focus II Big boost to all parties' skill DMG 3T 5T Arcana Dueler Yes 5
Ability Quick.png Quick Strike Boost to all allies' multiattack rate 3T 7T Arcana Dueler Yes 15
Ability Slow.png Stall II Elemental DMG to a foe / Delay (2x element damage / Reduces enemy's stored charge diamonds by 1) - 5T Dark Fencer - 1
Ability Miserable.png Miserable Mist Hit to ATK and DEF for all foes (Decreases all enemies' Attack and Defense by -25%) 180s 5T Dark Fencer Yes 5
Ability Gravity.png Gravity Wave Increase foe's max charge diamonds by 1 180s 9T Dark Fencer Yes 15
Ability Slow.png Stall III Elemental DMG to a foe / Delay - 5T Chaos Ruler - 1
Extended mastery skills
Icon Name Effect
DurDuration
CDCooldown
Usable by
EMPCost in EMP
RequiresClass levels required to unlock the skill
Notes
Ability QuickDown.png Quick Down Hit to a foe's multi-attack rate (Decreases enemy's chance of Double and Triple Attacks) 180s 6T Enhancer
Arcana Dueler
Dark Fencer
Chaos Ruler
3 Enhancer
Arcana Dueler
Dark Fencer
at lvl 20
Ability Snatch.png Blood Sword Healing based on DMG dealt by one-foe attack (Recovers HP from normal attacks, capped at 500 HP per turn) 3T 9T 10
Ability Ougi.png Uprising Give an ally Uplift 3T 8T 30 Chaos Ruler
at lvl 20
Target ally gains
Status AttackUp.pngATK UpAttack is boosted
,
Status DoubleUp.pngDA UpDouble attack rate is boosted
, and 20% Status Uplift.pngUplift
Ability Pilfer.png Unpredictable Random debuff to all foes 180s 6T 15 Inflict 25%
Status AttackDown.pngATK DownATK is lowered
, 25%
Status DefenseDown.pngDEF DownDEF is lowered
, and 1 random debuff to all foes.

Random debuffs include:
Status DoubleDown.pngDA DownDouble attack rate is lowered
,
Status TripleDown.pngTA DownTriple attack rate is lowered
,
Status Burned.pngBurnedHP is lowered on every turn
,
Status Sleep.pngSleepCan't attack and takes big DMG (Ends upon taking DMG)
,
Status Blind.pngBlindedAttacks have a slight chance to miss
,
Status Charm.pngCharmAttacks are slightly limited
,
Status Paralysis Purple.pngParalyzedCan't attack

This type of Paralysis is on a separate resistance counter
than the normal (yellow) Paralysis debuff.
, and
Status Petrified Purple.pngPetrifiedStops enemy's charge diamonds from filling.

This type of Petrified is on a separate resistance counter
than the normal (blue) Petrified debuff.
Ability Pilfer.png Chaos Chaos effect to field 180s 16T 20
With this effect, allies' and foes' debuff resistance is lowered and foes' special attack DMG is boosted. The debuff resistance hit rate and the special attack DMG boost amount will be modified periodically.

Grappler line[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Ability Counter.png Counter Dodge and counter a foe's one-ally attack for 3 turns / Boost to ATK 2T 5T Grappler
Kung Fu Artist
- 1
Ability Sacrifice.png Taking Chances Big boost to ATK / Hit to DEF 5T 6T Grappler Yes 10
Ability Sacrifice.png Taking Chances II Massive boost to ATK / Hit to DEF 5T 6T Kung Fu Artist Yes 5
Ability Selfheal.png Chi Channeler Restore HP / Boost to DEF 3T 5T Kung Fu Artist Yes 15
Ability Counter.png Counter II Dodges normal attacks and deals great counter damage
Increases Attack (3.5x counter damage / 20% increase)
2T 5T Ogre - 1
Ability FightingSpirit.png Fighting Spirit Deals damage to an enemy
Fills the Charge bar (20%)
- 5T Ogre Yes 5
Ability Ougi.png Pandemonium Increases the Charge bar's fill rate from all source (The increase is 2x for Ogres and 1.7x for other jobs) 3T 8T Ogre Yes 15
Ability Counter.png Knifehand Strike Gain
Status Counter.pngCounters on DMGCounters upon taking DMG

Strength: 3 times
Duration: 2 turns
,
Status DefenseUp.pngDEF UpDEF is boosted

Duration: 2 turns
and
Status AggroUpArrow.pngHostility BoostedMore likely to be attacked

Duration: 2 turns
.
2T 5T Luchador - 1
-
Extended mastery skills
Icon Name Effect
DurDuration
CDCooldown
Usable by
EMPCost in EMP
RequiresClass levels required to unlock the skill
Notes
Ability Spirit.png Refined Spirit Gain
Status AttackUpStack.pngATK Up (Stackable)ATK is boosted while active (Stackable)

Duration: 5 turns
10% per stack, max 50%
5T 2T Grappler
Kung Fu Artist
Ogre
Luchador
8 Grappler
Kung Fu Artist
Ogre
at lvl 20
10% per stack, max 50% [1]
Ability Ichijigamae.png Ichiji Gamae Gain
Status AggroUpArrow.pngHostility BoostedMore likely to be attacked

Duration: 1 turns

Boost to number of counters (2 times) when counter is active
1T 7T 5
Ability Steroid.png Ring Ruler Gain
Status HypeUp.pngRing RulerHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4)
(Effect ends upon taking DMG)
- 8T 5 Luchador
at lvl 20
Ability Mic Hype.png Mic Hype All allies gain
Status Uplift.pngUpliftedCharge bar is boosted on every turn

Strength: 10% per turn
Duration: 3 turns
.
3T 8T 25
Ability Tag Team.png Tag Team All allies attack without using up a turn - 15T 40

Ranger line[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Ability Evasion.png Quick Step Dodge all attacks from foes 1T 5T Ranger
Archer
- 1
Ability Arrow.png Rain of Arrows Elemental DMG to all foes - 5T Ranger Yes 10
Ability Arrow.png Rain of Arrows II Elemental DMG to all foes / Small hit to ATK 180s 5T Archer Yes 5
Ability Killstreak.png Hard Line Big DMG to a foe with a debuff - 7T Archer Yes 15
Ability Evasion.png Quick Step II Dodges all attacks / Massively increases Attack (100% increase) / Dodges all debuffs 1T 5T Sidewinder - 1
Ability Arrow.png Rain of Arrows III Deals damage to all enemies with a chance of inflicting Attack Down (25%) status (3x damage) 180s 5T Sidewinder Yes 5
Ability Killstreak.png Bullseye Run Deals great damage to an enemy based on the number of debuffs the enemy has (Base damage is 3x for Sidewinder and 1x for other jobs / Damage is increased by 1x for each debuff / The damage cap is around 580,000) - 7T Sidewinder Yes 15
Ability EvasiveManeuvers.png Evasive Maneuvers Massive boost to ATK / Dodge all attacks from foes (Bonus effect on dodge: Blind foes / Elemental DMG to all foes) 1T 5T Nighthound - 1
-
Extended mastery skills
Icon Name Effect
DurDuration
CDCooldown
Usable by
EMPCost in EMP
RequiresClass levels required to unlock the skill
Notes
Ability Blind.png Steady Aim Inflicts Steady Aim status on an enemy / Boosts the Charge bar (Steady Aim has no actual status effect, it is used purely for increasing the damage of abilities like Bullseye Run) 180s 5T Ranger
Archer
Sidewinder
Nighthound
5 Ranger
Archer
Sidewinder
at lvl 20
Ability Switch.png Change Switches position with a sub member - 2T 8
Ability Switch.png Tactical Relocation Switch positions of any two allies - 20T 30 Nighthound
at lvl 20
Ability Frequency.png Frequency Jam Boost to all allies' dodge rate and critical hit rate. 2T 7T 20
Ability Twilight Zone.png Twilight Zone Deploy the Twilight Zone field effect. 180s - 30
When superior element, DMG is boosted for fire, water, earth and wind attacks.

Harpist line[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Ability Overture.png Overture Boost to all allies' healing skill and healing cap (Harps enhance effect when equipped) 3T 7T Harpist
Bard
- 1
Ability MusicPurple.png Angelic Voice Charm a foe (Harps enhance effect when equipped) 180s 5T Harpist Yes 10
Ability MusicPurple.png Angelic Voice II Charm a foe (Harps enhance effect when equipped) 180s 5T Bard Yes 5
Ability Regen.png Bard Song All allies gain refresh (Harps enhance effect when equipped) 5T 8T Bard Yes 15
Ability Overture.png Overture II Increases the effectiveness and HP recovery cap of healing abilities and items for every player (Stackable, effectiveness increased when equipped with harp) 3T 7T Superstar - 1
Ability Pilfer.png Soul Soloist Decreases all enemies' resistance to debuffs / Increases the party's resistance to debuffs (Effectiveness increased when equipped with harp) 3T 5T Superstar Yes 5
Ability Quick.png Sky Realm Song Greatly increases the party's chance of Double Attacks (About 60% when equipped with harp 3T 6T Superstar Yes 15
Ability Concludere.png Concludere Boost to all parties' healing skill (Stackable) / Boost to your elemental ATK (Harps enhance effect when equipped) 3T 7T Elysian - 1
Extended mastery skills
Icon Name Effect
DurDuration
CDCooldown
Usable by
EMPCost in EMP
RequiresClass levels required to unlock the skill
Notes
Ability MusicPurple.png Sheep Song Inflicts Sleep status (Effectiveness increased when equipped with harp) 180s 6T Harpist
Bard
Superstar
Elysian
8 Harpist
Bard
Superstar
at lvl 20
Ability Duration2.png Tremor Round Increases the amount of Mode Gauge depleted by the party's attacks and abilities 3T 6T 5
Ability ArmorBreak 4.png Dirge for the Dead Inflict 15%
Status DefenseDown.pngDEF DownDEF is lowered

Strength: 15%
Duration: 180 seconds
Dual-sided
and 20% elemental resistance lowered based on your element.
180s 6T 20 Elysian
at lvl 20
Does not stack with Miserable Mist.
Ability Voice Unveiled.png Voice Unveiled Grant
Status DeathsGrace.pngDeath's GraceConverting turn-based DMG to HP recovery (Poison, burn, wither etc.)
and
Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.

Strength: 250 HP or 5% charge bar
Duration: 5 turns
to all allies.
5T 8T 10
Ability Call of the Abyss.png Call of the Abyss Boost to all allies' multiattack rate / Slow down charge bar (Harps enhance effect when equipped) 3T 5T 14 80%
Status DoubleUp.pngDA UpDouble attack rate is boosted
, 30%
Status TripleUp.pngTA UpTriple attack rate is boosted
and reduces charge bar gain by 30%. The Charge bar reduction debuff can be cleared with Clarity or other skills that has clear.

Lancer line[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Ability Lead.png Drive It In Elemental DMG to a foe / Extend break if a spear is equipped / Cut to mode bar if an axe is equipped - 7T Lancer
Dragoon
- 1
Ability Piercing.png Double Trouble Deal multiattacks / Small boost to all parties' double attack rate if a spear is equipped / Small hit to foes' double attack rate if an axe is equipped 1T 5T Lancer Yes 10
Ability Piercing.png Double Trouble II Deal multiattacks / Medium boost to all parties' double attack rate if a spear is equipped / Medium hit to foes' double attack rate if an axe is equipped 1T 5T Dragoon Yes 5
Ability Pyre.png Battle Scar Elemental DMG based on charge bar / Boost to ATK and DEF up to 30% / DMG caster up to 10% max HP 3T 6T Dragoon Yes 15
Ability Lead.png Drive It In II Deals DMG to an enemy (About 3x damage / Extends the enemy's Break time when equipped with a spear / Decreases the Mode Gauge when equipped with an axe) - 7T Valkyrie - 1
Ability Thrust.png Double Trouble III Guarantees Triple Attack for 1 turn (Greatly increases the chance of Double/Triple Attacks for all parties for 3 turns when equipped with a spear / Greatly decreases enemy's chance of Double/Triple Attacks when equipped with an axe) 1T 5T Valkyrie Yes 5
Ability Killstreak.png Resonating Surge Deals DMG to an enemy based on the number of Charge Turns (Damage increase is 1.7x, 3.2x, 4.2x, 5.7x and 7.7x for Valkyrie and 1.45x, 1.7x, 2.7x, 4.2x and 5.2x for other jobs / Damage increase for 5 Charge Turns and over has yet to be tested) 6T 5T Valkyrie Yes 15
Ability Thunder on the Water.png Thunder on the Water Elemental DMG to a foe
Spear: Extend break / Boost to all parties' skill DMG
Axe: Cut to mode bar / Boost to all allies' charge bar
2T 5T Apsaras - 1
Extended mastery skills
Icon Name Effect
DurDuration
CDCooldown
Usable by
EMPCost in EMP
RequiresClass levels required to unlock the skill
Notes
Ability Miserable.png Land Grease Converts an enemy's Mode Gauge into Valkyrie's Charge Bar (20%) - 6T Lancer
Dragoon
Valkyrie
Apsaras
10 Lancer
Dragoon
Valkyrie
at lvl 20
Ability Spirit.png Einherjar Increases ATK (Stackable) 5T 2T 8
Ability Swan Song.png Swan Song Speed up all parties' charge bar
Spear: Boost to all parties' critical rate
Axe: All allies gain Drain / Boost to debuff success rate
3T 9T 20 Apsaras
at lvl 20
Ability Dance of Zeal.png Dance of Zeal Boost to ATK (50%) and cut to DEF for all other allies (20%)/ Gain Devotion
Devotion: The next enemy single target attack will target the ally with the highest HP
3T 8T 5
Ability Springwater Robe.png Springwater Robe 2-hit Mirror Image / Springwater Robe effect
Springwater Robe: The next skill used with different effects for Spear/Axe equipped have both effects triggered
3T 6T 10

Alchemist[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Ability Potion.png Alchemize Green Potion Create a cure potion. - 7T Alchemist - 1
Ability HealAll.png Just the Cure Heal all allies. - 7T Alchemist Yes 5
Ability Morale.png A Little Pick-Me-Up Increase all parties' charge bars. - 10T Alchemist Yes 15 Affects all players in a raid.
Extended mastery skills
Icon Name Effect
DurDuration
CDCooldown
Usable by
EMPCost in EMP
RequiresClass levels required to unlock the skill
Notes
Ability Steroid.png Fury Capsule Big boost to all allies' ATK after 3 turns 3T 6T Alchemist10 Alchemist
at lvl 20

Ninja[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Ability Ninjutsu.png Ninjutsu Bonus effects from seal combo - 6T Ninja - 1
Ability Shuriken.png Fuma Shuriken Elemental DMG to a foe / Bonus effects from seal combo.
Katana: Cut to Ninjutsu cooldown.
Melee: Gain Status AttackUp.pngAttack UP and Status DoubleUp.pngDouble Attack Rate UP.
3T 8T Ninja Yes 5
Ability Cloudy.png Haze Elemental DMG to a foe.
Katana: Gain
Status Blind.pngBlindedAttacks have a slight chance to miss
and Status DoubleUp.pngDouble Attack Rate UP.
Melee: Gain Status AttackUp.pngAttack UP, Status DefenseDown.pngDefense DOWN and Status Uplift.pngCharge Bar Sped UP.
3T 6T Ninja Yes 15
Extended mastery skills
Icon Name Effect
DurDuration
CDCooldown
Usable by
EMPCost in EMP
RequiresClass levels required to unlock the skill
Notes
Ability Home-Made Bomb.png Home-Made Bomb Elemental DMG to foes after 5 turns 5T 7T Ninja10 Ninja
at lvl 20

Samurai[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Ability Hissatsu.png Finishing Touch Gain Double Attack Rate UP, Triple Attack Rate UP. Effect lost after taking damage. - 5T Samurai - 1
Ability Meditation.png Self Meditation Gain Attack UP, Critical Hit UP, remove all debuffs from self. Costs 30% charge bar. 1T 1T Samurai Yes 5
Ability Aurora.png Quiet Strategy Gain Defense UP.
Katana: Gain Mirror Image (1 hit), Attack DOWN.
Bow: Gain Attack UP, Double Attack Rate DOWN, Triple Attack Rate DOWN. Costs ?% charge bar.
2T 7T Samurai Yes 15
Extended mastery skills
Icon Name Effect
DurDuration
CDCooldown
Usable by
EMPCost in EMP
RequiresClass levels required to unlock the skill
Notes
Ability Evasion.png Into Thin Air Dodge all foes' attack 1T 5T Samurai10 Samurai
at lvl 20

Sword Master[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Ability SwordRelease.png Awakening Blade Call forth the main weapon's hidden power. ? 10T Sword Master - 1 Grants 15 stacks of energy used for Resonating Blade and other effects
Ability SwordResonance.png Resonating Blade Effects vary based on main weapon. ? ? Sword Master - 5 Can only be used while energy is available. Drains 2-3 stacks depending on the weapon.
Ability SwordHeal.png Energize Restore energy. Costs 30% charge bar. Can only be used while energy is available. - 3T Sword Master - 15

Gunslinger[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Ability Shoot.png Early Shot Instantly perform a normal attack. - 4T Gunslinger - 1 Uses 1 bullet.
Can trigger multiattacks, bonus damage, and charges the charge bar like a normal attack would.
Ability Trine.png Triple Threat Gain 100%
Status TripleUp.pngTA UpTriple attack rate is boosted
for 1 turn.
Gain
Status AttackUp.pngATK UpAttack is boosted
and
Status DefenseDown.pngDEF DownDEF is lowered
.
6T 4T Gunslinger - 5 Multiattacks require multiple bullets.
30%
Status AttackUp.pngATK UpAttack is boosted
(max 150%).
17%
Status DefenseDown.pngDEF DownDEF is lowered
(7% per subsequent use, max 45%).
Ability Reload.png Lock 'n' Load Discard remaining bullets and reload. - 8T Gunslinger - 15

Mystic[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Ability MysticEye.png Omnipotent Eye All allies gain a sharp increase in stats. Normal attacks will only hit one enemy. Consumes 3 MP per turn. When ending, gain debuff on self decreasing stats. Recast to end. - 2T Mystic - 1 Stat increases only apply during attack: Attack, Defense, Multiattacks and Debuff Resistance. Self debuff lasts 1 turn and can't be removed: Attack, Defense, Multiattacks, Debuff Resistance DOWN, Hostility UP
Ability MysticFate.png Fate Foreseen Convert entire charge bar to MP. 8% charge bar = 1 MP. - 4T Mystic - 5 Maximum MP is 10
Ability Convert.png Splitting Spirit Sacrifice 50% of current HP to increase charge bar by 3% for every 250 HP lost. - 8T Mystic Yes 15

Assassin[edit]

Normal skills
Icon Name Effect
DurDuration
CDCooldown
Class
SubSubskill usable on other classes
LvlClass level required
Notes
Ability Skilled.png Selectively Skilled Use a secret gear (item is used up). - 1T Assassin - 1
Ability Misdirect.png Out of Sight One ally gains Hostility UP. 3T 8T Assassin Yes 5
Ability Retaliate.png Retaliation Reprise Use a secret gear (item is used up). Gain Defense DOWN. 1T 8T Assassin - 15