Relic Buster
About Classes | Class List | Class Skills | Extended Mastery | Master Level | Ultimate Mastery
Style | |
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SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid. | |
CCWClass Champion Weapon | Prototype Reboot Selene |
Unlock Requirements |
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Synchronicity Core ×4 |
ID | 450301 |
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NameJP | レリックバスター |
Release Date | 2021-03-16 |
Other Sites | GameWith |
As contractor, fight with the protection of an automagod and resonate with the core that is your blade. |
Support SkillsDoes not work as a sub ally unless explicitly stated. | |||
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Icon | Name | Effect | Obtained |
Relic Killer | 25% hit to DEF. +10 boost to hostility. AmplifySeraphic multiplier one-foe attack damage by 30%. When MC has 2 or more Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) : Damage immunity for 1 hit. (Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) when hit.)[1] |
Lvl 1 |
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Perpetual Motion | Consume 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) upon normal attacks. When MC has Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) : Sabre: 30% boost to ATKPerpetuity modifier, amplifySeraphic multiplier one-foe attack damage by 20%, and guaranteed triple attacks. Gun: 400% Elemental damage to all foes upon normal attacks (Damage cap: 700,000).[1] (This counts as skill damage and is affected by skill damage cap raising effects.) |
Lvl 1 |
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Urgent Activation | Activate Engage Augments upon taking big DMG (25% of max HP) | Master Lvl 20 |
Base Skills | ||||||
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Icon | Name | Effect | Cooldown | Duration | SubSubskill usable on other classes | Obtained |
Engage Augments | Gain 5 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) Duration: Indefinite (Max: 5) and restore HP (Healing cap: 2000). (When HP is 50% or above: Also gain StrengthATK is greatly boosted based on how high HP is Strength: 45%-15%Duration: 3 turns.) At level 30: (When HP is below 50%: Also gain JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 3 turns.)[1] |
5T | 3T | No | Lvl 1 |
Extended Mastery Skills | |||||
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Icon | Name | Effect | Cooldown | Duration | EMPCost in EMP |
Tactical Shield | All allies gain ShieldNext ATK received will be ineffective for a fixed amount Duration: Indefinite, Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and 100% / 20% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 20% less damage.Duration: 3 turns.[1] (Boost to ShieldNext ATK received will be ineffective for a fixed amount Duration: Indefinite's specs based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .) |
7T | 3T | 30 | |
Limit Burst | All allies gain Charge Bar +Instantly boosts Charge Bar by , C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Duration: Indefinite, and C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Duration: Indefinite based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) . (Consumes all Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .) |
12T | - | 50 | |
Blitz Raid | Attack without using up a turn. (Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .) |
0T | - | 40 |
Ultimate Mastery Skills | |||||
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Icon | Name | Effect | Cooldown | Duration | MaterialsMaterials consumed to learn |
Lightning Shot | 3-hit elemental damage to random foes (Damage cap: ~110,000 per hit). Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds and 10% Element DEF Down (Stackable / Max: 40%)Element DEF Down debuff based on weapon element Strength: 10% (Max: 40%)Duration: 180 seconds on all foes.[1] (Auto-activates upon charge attacks by consuming 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .) |
6T | 180s | ||
Hypervelocity | Elemental damage to a foe (Damage cap: ~635,000). Consume all Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) to gain additional effects in order based on number consumed: 1: 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 20% more damage.Duration: 5 turns. 2: 30% Element ATK UpElement ATK is boosted Strength: 30%Duration: 5 turnsElement ATK Up buff based on weapon element. 3: Dodge Rate UpChance to dodge DMG and debuffs Duration: 5 turns. 4: RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: (Healing cap: 1000) or 10% charge barDuration: 5 turns. 5: 20% Element DMG LoweredElement DMG Lowered buff based on weapon element Strength: 20%Duration: 5 turns.[1] (Upon taking 25% or more of max HP damage: End cooldown.) |
10T | 5T | ||
Brutal Cell | Elemental damage to all foes (Damage cap: ~635,000).[1] Remove 1 buff from all foes. Inflict DelayReduce a foe's filled charge diamonds by 1 on all foes. (When an ally of the same element as caster uses a charge attack: Gain Brutal CellConsumed by MC's skills (Can't be removed / Max: 9) Duration: Indefinite [Max: 9]. Auto-activates at end of turn by consuming 3 Brutal CellConsumed by MC's skills (Can't be removed / Max: 9) .) |
6T | - |
Level Bonuses | |||||||||||||
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Total Stat Bonuses These bonuses only apply to this class. | Completion Bonuses Unlocked at level 20. These bonuses are applied while as any class. | ||
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ATK +3000 DA +10% TA +10% |
ATK Boost to main weapon's ATK when main weapon is a sabre +3% |
Master Level Bonuses Requirements to unlock Master Levels
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Total Stat Bonuses These bonuses only apply to this class. | Skill Bonuses | ||
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ATK +2100 HP +2000 DA +20% TA +10% |
New Support Skill: Urgent Activation Skill Upgrade: Engage AugmentsGain 5 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) Duration: Indefinite (Max: 5) and restore HP (Healing cap: 2000). (When HP is 50% or above: Also gain StrengthATK is greatly boosted based on how high HP is Strength: 45%-15%Duration: 3 turns.) At level 30: (When HP is below 50%: Also gain JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 3 turns.) |
Ultimate Mastery Level Bonuses These bonuses only apply to this class. Requirements to unlock Ultimate Mastery
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Gameplay Notes
Tactical Shield
- ShieldNext ATK received will be ineffective for a fixed amount
Duration: Indefinite endurance increases by 500 per Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.
Lvl | Status | ShieldNext ATK received will be ineffective for a fixed amount |
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0 | - | 2000 |
1 | Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) |
2500 |
2 | Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) |
3000 |
3 | Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) |
3500 |
4 | Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) |
4000 |
5 | Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) |
4500 |
Limit Burst
- Grants effects based on current number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.
Lvl | Status | Charge Bar +Instantly boosts Charge Bar by |
C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) |
C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) |
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0 | - | 25% | 25% | 5% |
1 | Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) |
40% | 30% | 8% |
2 | Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) |
55% | 35% | 11% |
3 | Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) |
70% | 40% | 14% |
4 | Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) |
85% | 45% | 17% |
5 | Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) |
100% | 50% | 20% |
Blitz Raid
- Costs 1-2 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
in total - one for the skill activation, and, if available, one for Perpetual Motion.
Facsimile Compatibility
Icon | Skill | Copyable? |
---|---|---|
Engage Augments | No | |
Tactical Shield | No | |
Limit Burst | No | |
Blitz Raid | No | |
Lightning Shot | No | |
Hypervelocity | No | |
Brutal Cell | No |
Resources
- Reddit Class Discussion (2021-04-17)
- Reddit Class Discussion (2022-01-19) (post-Master Level Update)
Assessment
This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources. |
Overview
Relic Buster is a versatile class offering a range of skills and abilities that deal or enhance normal attack, skill or charge attack damage. Because this class is relatively simple to acquire, it is a strong option for beginner and intermediate players. Relic Buster is commonly used in Full Auto setups, and for short burst rotations focused on either charge attack or normal attack damage. Ultimate Mastery offers some more variety in utility as well.
Skill Overview
Class Skill
Skill | Priority | Comments |
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Engage AugmentsGain 5 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) Duration: Indefinite (Max: 5) and restore HP (Healing cap: 2000). (When HP is 50% or above: Also gain StrengthATK is greatly boosted based on how high HP is Strength: 45%-15%Duration: 3 turns.) At level 30: (When HP is below 50%: Also gain JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 3 turns.) |
Default |
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Extended Mastery
Skill | Priority | Comments |
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Tactical ShieldAll allies gain ShieldNext ATK received will be ineffective for a fixed amount Duration: Indefinite, Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and 100% / 20% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 20% less damage.Duration: 3 turns. (Boost to ShieldNext ATK received will be ineffective for a fixed amount Duration: Indefinite's specs based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .) |
High |
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Limit BurstAll allies gain Charge Bar +Instantly boosts Charge Bar by , C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Duration: Indefinite, and C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Duration: Indefinite based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) . (Consumes all Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .) |
High |
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Blitz RaidAttack without using up a turn. (Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .) |
High |
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Notable Main Weapon Options
Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.
Feel free to explore and experiment with weapons available to you.
For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.
Class Champion Weapon Overview
Weapon | Info | Comments |
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Prototype Reboot |
Automagod ResonanceMassive Dark damage to a foe. Gain 2 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) Duration: Indefinite. |
Prototype Reboot is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option. Better alternatives are listed below. |
Contractor's NatureWhen main weapon: Tactical ShieldAll allies gain ShieldNext ATK received will be ineffective for a fixed amount Duration: Indefinite, Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and 100% / 20% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 20% less damage.Duration: 3 turns. (Boost to ShieldNext ATK received will be ineffective for a fixed amount Duration: Indefinite's specs based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .) now always grants Shield (4500)Next ATK received will be ineffective for a fixed amount Strength: 4500. | ||
Contractor's ApexWhen main weapon (MC only): Bonus elemental DMG effect based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) |
Weapon | Info | Comments |
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Selene |
Automagod Release550%Massive Dark damage to a foe. 200% Bonus Dark damage (Damage cap: ~135,000 per hit). (Boost to number of hits based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) [Max: 6].) |
For beginners, Selene can be chosen as the free CCW option from Home Sweet Moon. It will help with short rotations involving Limit BurstAll allies gain Charge Bar +Instantly boosts Charge Bar by , C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Duration: Indefinite, and C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Duration: Indefinite based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) . (Consumes all Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .). However there are much more competitive weapons listed below. |
Contractor's NatureWhen main weapon: Limit BurstAll allies gain Charge Bar +Instantly boosts Charge Bar by , C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Duration: Indefinite, and C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Duration: Indefinite based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) . (Consumes all Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .) will not consume Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) . | ||
Contractor's ApexWhen main weapon: Gain 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) every 3 turns. |
Farmable Options
Weapon | Element | Source | Charge Attack | Comments |
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Summer's Mirage |
Event: Rise of the Beasts |
Shimmering ResplendenceMassive Fire damage to a foe. / Gain 30% C.B. DMG UpChain burst DMG is boosted Strength: 30%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. and 10% C.B. DMG Cap UpChain Burst DMG Cap Boosted Strength: 10%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining.. After 4★: Buffs increased to 50% C.B. DMG UpChain burst DMG is boosted Strength: 50%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. and 20% C.B. DMG Cap UpChain Burst DMG Cap Boosted Strength: 20%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining.. |
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Sword of Valorblaze |
Weapon Series: Seraphic Weapons |
Arkhangelsky SoborMassive Fire damage to a foe. All allies gain 20% Fire ATK UpFire ATK is boosted Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and 20% Wind DMG LoweredWind DMG is lowered Strength: 20%Duration: 3.5 turnsWind DEF Up. Not a Damage Cut. Reduces Wind damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Exo Antaeus |
Event: Exo Cocytus Crucible |
Lago GhiacciatoMassive Water damage to a foe. MC and a random ally gain TA UpTriple attack rate is boosted Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. After 4★: MC also gains Flurry (2-hit)Normal attacks deal 2-hit DMG to random foes Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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Fateless |
Treasure Trade: Astral Weapons |
Frigid StingMassive Water damage to a foe. Remove 1 buff. After 4★: All allies also gain 15% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Galleon's Jaw |
Raid: Galleon (Impossible) |
Canyon Cannon400%Massive Earth damage to a foe. Gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. After 4★: Damage increased to 450%. All allies also gain 15% C.A. DMG Up (Stackable / Max: 60%)Charge attack DMG is boosted (Stackable) Strength: 15% (Max: 60%)Duration: Indefinite and 3% C.A. DMG Cap Up (Stackable / Max: 12%)Charge attack DMG cap is boosted (Stackable) Strength: 3% (Max: 12%)Duration: Indefinite. |
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Windhose |
Event: Proving Grounds |
Gale StreamMassive Wind damage to a foe. All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%. After 4★: All allies also gain 30% C.A. DMG UpCharge attack DMG is boosted Strength: 30%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. and 10% C.A. DMG Cap UpCharge attack DMG cap is boosted Strength: 10%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
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V.A.R.I.S. |
Side Story: Code Geass: Lelouch of the Rebellion - The Blue Reckoning |
Impact SpitfireMassive Wind damage to a foe. Gain DA UpDouble attack rate is boosted Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and TA UpTriple attack rate is boosted Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: Also gain 15% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 5★: 15% DA UpDouble attack rate is boosted Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining., 15% TA UpTriple attack rate is boosted Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining., and 15% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. now affects all allies. |
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Dark Opus (Light) |
Treasure Trade: Dark Opus Weapons |
Apocalyptic MessiahMassive Light damage to a foe. / All allies gain Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. Additional effect based on the pendulum. |
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True Purity Sunblade |
Special Quest: Xeno Corow Clash |
Font of Orion450%Massive Light damage to a foe Inflict BlindedAttacks have a slight chance to miss Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. All allies gain 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 5★: Damage increased to 550%Massive. BlindedAttacks have a slight chance to miss Duration: 3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining. duration increased to 3.5 turns and now affects all foes. |
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Bismarck |
Event: Proving Grounds |
Geared BarrageMassive Dark damage to a foe. Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. After 4★: Also gain 50% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks Strength: 50%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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Fediel's Spine |
Raid: Fediel (Raid) |
Cursed DomainMassive Dark damage to a foe. All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%. After 4★: All allies also gain 30% C.A. DMG UpCharge attack DMG is boosted Strength: 30%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. and 10% C.A. DMG Cap UpCharge attack DMG cap is boosted Strength: 10%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining. for 0.5 turns. |
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Premium Draw Options
WARNING! Players should not uncap weapons in this list using Damascus Ingots, Gold Bricks or duplicates until they reach a point in their progression to fully understand their value. |
Weapon | Element | Source | Charge Attack | Comments |
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Evanescence |
Premium Gala | Nine-Winged ButterflyMassive Wind damage to a foe. All allies gain 20% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: All allies also gain Charge Bar +15%Instantly boosts Charge Bar by 15% Strength: 15%. |
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Gold Moon Options
WARNING! Weapons in this section require a significant Gold Moon investment. The player should be absolutely positive before making the purchase. |
Weapon | Element | Source | Charge Attack | Comments |
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Hraesvelgr |
Trade Moons: Gold Moon ×150 |
VaengrhridUnworldly Water damage to a foe. Ignores Mirror Image and Dodge. After 4★: Gain 25% UpliftedCharge bar is boosted on every turn Strength: 25%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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