Relic Buster

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Main Character
About Classes | Class List | Class Skills
Player Growth Systems: Rank | EXP | Extended Mastery | Master Level | Ultimate Mastery


Row 4 Class
Relic Buster
BASE DA/TAThis class's base double attack rate and triple attack rate.Classes with support skills that grant guaranteed multiattacks may have very high values. 10% DA / 5% TA
Style
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid.
SaluteWhen your party is completely knocked out, you may salute other parties in the raid to grant them a boost to stats. The boost is based on the class of the MC.
Salute values are unknown and is considered to not make a significant difference in most cases.
ATK Up
CCWClass Champion Weapon Prototype Reboot
Selene
Unlock Requirements
Synchronicity Core ×4
ID 450301
NameJP レリックバスター
Release Date 2021-03-16
Other Sites gbf-wiki
(Japanese wiki)
GameWithHuiji Wiki
(Chinese wiki)
GBF Asset LookupGBF Animation Player
As contractor, fight with the protection of an automagod and resonate with the core that is your blade.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon Name Effect Obtained
Relic Killer
レリック・キラー
25% hit to DEF.
+10 boost to hostility.
AmplifySeraphic multiplier one-foe attack damage by 30%.
When MC has 2 or more Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
:
Damage immunity for 1 hit.
(Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
when hit.)[1]
Lvl 1
Perpetual Motion
パーパチュアル・モーション
Consume 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
upon normal attacks.
When MC has Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
:

Sabre: 30% boost to ATKPerpetuity modifier, amplifySeraphic multiplier one-foe attack damage by 20%, and guaranteed triple attacks.
Gun: 400% Elemental damage to all foes upon normal attacks (Damage cap: 700,000).[1] (This counts as skill damage and is affected by skill damage cap raising effects.)
Lvl 1
Urgent Activation
アージェント・アクティベーション
Activate Engage Augments upon taking big DMG (25% of max HP) Master Lvl 20
Base Skills
Icon Name Effect Cooldown Duration SubSubskill usable on other classes Obtained
Engage Augments
オーグメント・マギア
Gain 5 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
Duration: Indefinite
(Max: 5) and restore HP (Healing cap: 2000).
(When HP is 50% or above: Also gain StrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 3 turns
.)
At level 30:
(When HP is below 50%: Also gain JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 3 turns
.)[1]
5T 3T No Lvl 1
Extended Mastery Skills
Icon Name Effect Cooldown Duration EMPCost in EMP
Tactical Shield
タクティカル・シールド
All allies gain ShieldNext ATK received will be ineffective for a fixed amount
Duration: Indefinite
, Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
, and 100% / 20% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 20% less damage.Duration: 3 turns
.[1]
(Boost to ShieldNext ATK received will be ineffective for a fixed amount
Duration: Indefinite
's specs based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
7T 3T 30
Limit Burst
リミットバースト
All allies gain Charge Bar +Instantly boosts Charge Bar by
, C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite
, and C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Duration: Indefinite
based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.
(Consumes all Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
12T - 50
Blitz Raid
ブリッツレイド
Instantly perform a normal attack without using up a turn.
(Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
0T - 40
Ultimate Mastery Skills
Icon Name Effect Cooldown Duration MaterialsMaterials consumed to learn
Lightning Shot
ライトニング・シュート
3-hit elemental damage to random foes (Damage cap: ~110,000 per hit).
Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds
and 10% Element DEF Down (Stackable / Max: 40%)Element DEF Down debuff based on weapon element
Strength: 10% (Max: 40%)Duration: 180 seconds
on all foes.[1]
(Auto-activates upon charge attacks by consuming 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
6T 180s
Hypervelocity
ハイパーヴェロシティ
Elemental damage to a foe (Damage cap: ~635,000).
Consume all Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
to gain additional effects in order based on number consumed:
1: 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 20% more damage.Duration: 5 turns
.
2: 30% Element ATK UpElement ATK is boosted
Strength: 30%Duration: 5 turnsElement ATK Up buff based on weapon element
.
3: Dodge Rate UpChance to dodge DMG and debuffs
Duration: 5 turns
.
4: RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 1000) or 10% charge barDuration: 5 turns
.
5: 20% Element DMG LoweredElement DMG Lowered buff based on weapon element
Strength: 20%Duration: 5 turns
.[1]
(Upon taking 25% or more of max HP damage:
End cooldown.)
10T 5T
Brutal Cell
ブルータルセル
Elemental damage to all foes (Damage cap: ~635,000).[1]
Remove 1 buff from all foes.
Inflict DelayReduce a foe's filled charge diamonds by 1
on all foes.
(When an ally of the same element as caster uses a charge attack:
Gain Brutal CellConsumed by MC's skills (Can't be removed / Max: 9)
Duration: Indefinite
[Max: 9].
Auto-activates at end of turn by consuming 3 Brutal CellConsumed by MC's skills (Can't be removed / Max: 9)
.)
6T -
Level Bonuses
Lvl 1 ATK +1000
Lvl 5 DA +5%
Lvl 10 ATK +1000
Lvl 15 TA +5%
Lvl 20 ATK +1000 DA +5% TA +5%
Total Stat Bonuses These bonuses only apply to this class. Completion Bonuses Unlocked upon reaching the class's max level.
These bonuses are applied while as any class.
ATK +3000
DA +10%
TA +10%
ATK Boost to main weapon's ATK when main weapon is a sabre +3%
Master Level Bonuses Requirements to unlock Master Levels
Lvl 1 - Lvl 16 DA +5%
Lvl 2 ATK +200 Lvl 17 ATK +200
Lvl 3 HP +200 Lvl 18 HP +200
Lvl 4 ATK +200 Lvl 19 TA +3%
Lvl 5 HP +200 Lvl 20 New Support Skill
Lvl 6 ATK +200 Lvl 21 ATK +200
Lvl 7 HP +200 Lvl 22 HP +200
Lvl 8 ATK +200 Lvl 23 DA +5%
Lvl 9 HP +200 Lvl 24 ATK +200
Lvl 10 DA +5% Lvl 25 HP +200
Lvl 11 ATK +300 Lvl 26 DA +5%
Lvl 12 HP +200 Lvl 27 ATK +200
Lvl 13 TA +3% Lvl 28 HP +200
Lvl 14 ATK +200 Lvl 29 TA +4%
Lvl 15 HP +200 Lvl 30 Upgrade Skill 1
Total Stat Bonuses These bonuses only apply to this class. Skill Bonuses
ATK +2100
HP +2000
DA +20%
TA +10%
New Support Skill: Urgent Activation
Skill Upgrade:  Engage AugmentsGain 5 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
Duration: Indefinite
(Max: 5) and restore HP (Healing cap: 2000).
(When HP is 50% or above: Also gain StrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 3 turns
.)
At level 30:
(When HP is below 50%: Also gain JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 3 turns
.)
Ultimate Mastery Level Bonuses These bonuses only apply to this class.
Requirements to unlock Ultimate Mastery
Lvl 1 ATK +3000 Lvl 4 Triple attack rate +7%
Lvl 2 HP +2000 Lvl 5 C.A. DMG +12%
Lvl 3 Debuff Success Rate +7% Lvl 6 C.A. DMG Cap +5%

Grid Suggestions

Gameplay Notes

Tactical Shield

  • ShieldNext ATK received will be ineffective for a fixed amount
    Duration: Indefinite
    endurance increases by 500 per Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
    .
Lvl Status ShieldNext ATK received will be ineffective for a fixed amount
0 - 2000
1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
2500
2 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
3000
3 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
3500
4 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
4000
5 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
4500

Limit Burst

  • Grants effects based on current number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
    .
Lvl Status Charge Bar +Instantly boosts Charge Bar by
C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
0 - 25% 25% 5%
1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
40% 30% 8%
2 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
55% 35% 11%
3 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
70% 40% 14%
4 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
85% 45% 17%
5 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
100% 50% 20%

Blitz Raid

  • Costs 1-2 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
    in total - one for the skill activation, and, if available, one for Perpetual Motion.

Facsimile Compatibility

Icon Skill Copyable?
Engage Augments No
Tactical Shield No
Limit Burst No
Blitz Raid No
Lightning Shot No
Hypervelocity No
Brutal Cell No

Assessment

This section contains subjective remarks about this class.
Relevancy of information and recommended weapons can quickly change over time.
Use substantial discretion before heavily investing resources.

Overview

Relic Buster is a strong option for beginner and intermediate players as it can be unlocked by simply trading materials. The materials can be farmed from any source but are given in full upon clearing the ending of Home Sweet Moon. Additionally, the class does not rely on Ultimate Mastery to perform effectively which is helpful for newer players. For these reasons, it is strongly recommended to unlock Relic Buster early.

Additionally, by completing Home Sweet Moon, you will receive Nerve Material which can be exchanged for Relic Buster's Class Champion Weapon (CCW). Relic Buster has two CCWs, Prototype Reboot & Selene. Between these two options, Selene is recommended as it can be used for short C.A. burst rotations that include  Limit BurstAll allies gain Charge Bar +Instantly boosts Charge Bar by
, C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite
, and C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Duration: Indefinite
based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.
(Consumes all Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
. There is no particular recommendation when it comes to the element, you can simply select the element you like the most or plan to invest in.

By acquiring the CCW from Home Sweet Moon, you will also gain access to the quest Search for an Heir. Completing this quest is required to unlock the rest of the Row IV classes.

Skill Overview

Class Skill

Skill Priority Comments

 Engage AugmentsGain 5 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
Duration: Indefinite
(Max: 5) and restore HP (Healing cap: 2000).
(When HP is 50% or above: Also gain StrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 3 turns
.)
At level 30:
(When HP is below 50%: Also gain JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 3 turns
.)
Default
  • Provides Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
    that many other class skills rely on.
  • Also grants MC StrengthATK is greatly boosted based on how high HP is
    Strength: 45%-15%Duration: 3 turns
    or JammedATK is greatly boosted based on how low HP is
    Strength: 30%-90%Duration: 3 turns
    , a strong ATK buff.
  • Autocasts whenever MC takes big damage (25% or more of max HP).

Extended Mastery

Skill Priority Comments

 Tactical ShieldAll allies gain ShieldNext ATK received will be ineffective for a fixed amount
Duration: Indefinite
, Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
, and 100% / 20% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 20% less damage.Duration: 3 turns
.
(Boost to ShieldNext ATK received will be ineffective for a fixed amount
Duration: Indefinite
's specs based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
High
  • Provides strong defensive buffs.
  • The ShieldNext ATK received will be ineffective for a fixed amount
    scales with how many Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
    are available.
  • Does not consume Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
    on use.
  • Used mainly for Full Auto setups.

 Limit BurstAll allies gain Charge Bar +Instantly boosts Charge Bar by
, C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite
, and C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Duration: Indefinite
based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.
(Consumes all Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
High
  • Converts available Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
    into charge bar for the team.
  • Often used for short Charge Attack burst rotations e.g. Unite and Fight EX+.
  • Does not bypass Charge Bar Gain LoweredCharge bar gain is lowered
    effects, including those from support skills.

 Blitz RaidInstantly perform a normal attack without using up a turn.
(Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
medium
  • Allows MC to Instant Attack up to three times with Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
    .
  • Can be used alongside other normal attack buffs to allow MC to deal a large amount of damage in 1T.

Ultimate Mastery

Skill Priority Comments

 Lightning Shot3-hit elemental damage to random foes (Damage cap: ~110,000 per hit).
Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds
and 10% Element DEF Down (Stackable / Max: 40%)Element DEF Down debuff based on weapon element
Strength: 10% (Max: 40%)Duration: 180 seconds
on all foes.
(Auto-activates upon charge attacks by consuming 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
Low
  • This skill that is seldom used due to its awkward activation conditions.

 HypervelocityElemental damage to a foe (Damage cap: ~635,000).
Consume all Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
to gain additional effects in order based on number consumed:
1: 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 20% more damage.Duration: 5 turns
.
2: 30% Element ATK UpElement ATK is boosted
Strength: 30%Duration: 5 turnsElement ATK Up buff based on weapon element
.
3: Dodge Rate UpChance to dodge DMG and debuffs
Duration: 5 turns
.
4: RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 1000) or 10% charge barDuration: 5 turns
.
5: 20% Element DMG LoweredElement DMG Lowered buff based on weapon element
Strength: 20%Duration: 5 turns
.
(Upon taking 25% or more of max HP damage:
End cooldown.)
Low
  • A more offensive variant of  Tactical ShieldAll allies gain ShieldNext ATK received will be ineffective for a fixed amount
    Duration: Indefinite
    , Veil (1 time)Debuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , and 100% / 20% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 20% less damage.Duration: 3 turns
    .
    (Boost to ShieldNext ATK received will be ineffective for a fixed amount
    Duration: Indefinite
    's specs based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
    .)
    however consumes Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
    on use.
  • Since Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
    are used for other skills and also used for their passive bonuses, it is hard to justify using this skill.

 Brutal CellElemental damage to all foes (Damage cap: ~635,000).
Remove 1 buff from all foes.
Inflict DelayReduce a foe's filled charge diamonds by 1
on all foes.
(When an ally of the same element as caster uses a charge attack:
Gain Brutal CellConsumed by MC's skills (Can't be removed / Max: 9)
Duration: Indefinite
[Max: 9].
Auto-activates at end of turn by consuming 3 Brutal CellConsumed by MC's skills (Can't be removed / Max: 9)
.)
Medium
  • Can be situationally useful if more sources of Delay and Dispel are required.

Class Champion Weapon Overview

Weapon Info Comments

Prototype Reboot
 Automagod ResonanceMassive Elemental damage to a foe.
Gain 2 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
Duration: Indefinite
.
Prototype Reboot is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option.
Contractor's NatureWhen main weapon:  Tactical ShieldAll allies gain ShieldNext ATK received will be ineffective for a fixed amount
Duration: Indefinite
, Veil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
, and 100% / 20% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 20% less damage.Duration: 3 turns
.
(Boost to ShieldNext ATK received will be ineffective for a fixed amount
Duration: Indefinite
's specs based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
now always grants Shield (4500)Next ATK received will be ineffective for a fixed amount
Strength: 4500
.
Contractor's ApexWhen main weapon (MC only): Bonus Elemental DMG effect based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
Weapon Info Comments

Selene
 Automagod Release550%Massive elemental damage to a foe.
200% Bonus elemental damage (Damage cap: ~135,000 per hit).
(Boost to number of hits based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
[Max: 6].)
For beginners, Selene can be chosen as the free CCW option from Home Sweet Moon. It will help with short rotations involving  Limit BurstAll allies gain Charge Bar +Instantly boosts Charge Bar by
, C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite
, and C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Duration: Indefinite
based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.
(Consumes all Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
.
Contractor's NatureWhen main weapon:  Limit BurstAll allies gain Charge Bar +Instantly boosts Charge Bar by
, C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite
, and C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Duration: Indefinite
based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.
(Consumes all Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
will not consume Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.
Contractor's ApexWhen main weapon: Gain 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
every 3 turns.

Resources

Trivia

Etymology

  • The Japanese and English names for Relic Buster's Ultimate Mastery skills are allusions to Gunbreaker weaponskills from Final Fantasy XIV.
    •  Lightning Shot3-hit elemental damage to random foes (Damage cap: ~110,000 per hit).
      Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
      Strength: 10% (Max: 40%)Duration: 180 seconds
      and 10% Element DEF Down (Stackable / Max: 40%)Element DEF Down debuff based on weapon element
      Strength: 10% (Max: 40%)Duration: 180 seconds
      on all foes.
      (Auto-activates upon charge attacks by consuming 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
      .)
      (Japanese: ライトニング・シュート) takes its name directly from Lightning Shot
    •  HypervelocityElemental damage to a foe (Damage cap: ~635,000).
      Consume all Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
      to gain additional effects in order based on number consumed:
      1: 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
      Strength: 100% chance of dealing 20% more damage.Duration: 5 turns
      .
      2: 30% Element ATK UpElement ATK is boosted
      Strength: 30%Duration: 5 turnsElement ATK Up buff based on weapon element
      .
      3: Dodge Rate UpChance to dodge DMG and debuffs
      Duration: 5 turns
      .
      4: RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
      Strength: (Healing cap: 1000) or 10% charge barDuration: 5 turns
      .
      5: 20% Element DMG LoweredElement DMG Lowered buff based on weapon element
      Strength: 20%Duration: 5 turns
      .
      (Upon taking 25% or more of max HP damage:
      End cooldown.)
      (Japanese: ハイパーヴェロシティ) takes its name directly from Hypervelocity
    •  Brutal CellElemental damage to all foes (Damage cap: ~635,000).
      Remove 1 buff from all foes.
      Inflict DelayReduce a foe's filled charge diamonds by 1
      on all foes.
      (When an ally of the same element as caster uses a charge attack:
      Gain Brutal CellConsumed by MC's skills (Can't be removed / Max: 9)
      Duration: Indefinite
      [Max: 9].
      Auto-activates at end of turn by consuming 3 Brutal CellConsumed by MC's skills (Can't be removed / Max: 9)
      .)
      (Japanese: ブルータルセル) is a play on the weaponskill name Brutal Shell

References