BASE DA/TAThis class's base double attack rate and triple attack rate.Classes with support skills that grant guaranteed multiattacks may have very high values.
10% DA / 5% TA
Style
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid.
SaluteWhen your party is completely knocked out, you may salute other parties in the raid to grant them a boost to stats. The boost is based on the class of the MC.Salute values are unknown and is considered to not make a significant difference in most cases.
gbf-wiki (Japanese wiki)GameWithHuiji Wiki (Chinese wiki)GBF Asset LookupGBF Animation Player
As contractor, fight with the protection of an automagod and resonate with the core that is your blade.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon
Name
Effect
Obtained
Relic Killer レリック・キラー
25% hit to DEF. +10 boost to hostility. AmplifySeraphic multiplier one-foe attack damage by 30%. When MC has 2 or more Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) : Damage immunity for 1 hit. (Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) when hit.)[1]
Lvl 1
Perpetual Motion パーパチュアル・モーション
Consume 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) upon normal attacks. When MC has Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) : Sabre: 30% boost to ATKPerpetuity modifier, amplifySeraphic multiplier one-foe attack damage by 20%, and guaranteed triple attacks. Gun: 400% Elemental damage to all foes upon normal attacks (Damage cap: 700,000).[1] (This counts as skill damage and is affected by skill damage cap raising effects.)
Lvl 1
Urgent Activation アージェント・アクティベーション
Activate Engage Augments upon taking big DMG (25% of max HP)
Master Lvl 20
Base Skills
Icon
Name
Effect
Cooldown
Duration
SubSubskill usable on other classes
Obtained
Engage Augments オーグメント・マギア
Gain 5 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) Duration: Indefinite (Max: 5) and restore HP (Healing cap: 2000). (When HP is 50% or above: Also gain StrengthATK is greatly boosted based on how high HP is Strength: 45%-15%Duration: 3 turns.) At level 30: (When HP is below 50%: Also gain JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 3 turns.)[1]
5T
3T
No
Lvl 1
Extended Mastery Skills
Icon
Name
Effect
Cooldown
Duration
EMPCost in EMP
Tactical Shield タクティカル・シールド
All allies gain ShieldNext ATK received will be ineffective for a fixed amount Duration: Indefinite, Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and 100% / 20% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 20% less damage.Duration: 3 turns.[1] (Boost to ShieldNext ATK received will be ineffective for a fixed amount Duration: Indefinite's specs based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .)
7T
3T
30
Limit Burst リミットバースト
All allies gain Charge Bar +Instantly boosts Charge Bar by , C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Duration: Indefinite, and C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Duration: Indefinite based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) . (Consumes all Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .)
12T
-
50
Blitz Raid ブリッツレイド
Instantly perform a normal attack without using up a turn. (Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .)
0T
-
40
Ultimate Mastery Skills
Icon
Name
Effect
Cooldown
Duration
MaterialsMaterials consumed to learn
Lightning Shot ライトニング・シュート
3-hit elemental damage to random foes (Damage cap: ~110,000 per hit). Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds and 10% Element DEF Down (Stackable / Max: 40%)Element DEF Down debuff based on weapon element Strength: 10% (Max: 40%)Duration: 180 seconds on all foes.[1] (Auto-activates upon charge attacks by consuming 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .)
Elemental damage to a foe (Damage cap: ~635,000). Consume all Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) to gain additional effects in order based on number consumed: 1: 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 20% more damage.Duration: 5 turns. 2: 30% Element ATK UpElement ATK is boosted Strength: 30%Duration: 5 turnsElement ATK Up buff based on weapon element. 3: Dodge Rate UpChance to dodge DMG and debuffs Duration: 5 turns. 4: RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: (Healing cap: 1000) or 10% charge barDuration: 5 turns. 5: 20% Element DMG LoweredElement DMG Lowered buff based on weapon element Strength: 20%Duration: 5 turns.[1] (Upon taking 25% or more of max HP damage: End cooldown.)
Elemental damage to all foes (Damage cap: ~635,000).[1] Remove 1 buff from all foes. Inflict DelayReduce a foe's filled charge diamonds by 1 on all foes. (When an ally of the same element as caster uses a charge attack: Gain Brutal CellConsumed by MC's skills (Can't be removed / Max: 9) Duration: Indefinite [Max: 9]. Auto-activates at end of turn by consuming 3 Brutal CellConsumed by MC's skills (Can't be removed / Max: 9) .)
Total Stat Bonuses These bonuses only apply to this class.
Skill Bonuses
ATK +2100 HP +2000 DA +20% TA +10%
New Support Skill: Urgent Activation Skill Upgrade:Engage AugmentsGain 5 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) Duration: Indefinite (Max: 5) and restore HP (Healing cap: 2000). (When HP is 50% or above: Also gain StrengthATK is greatly boosted based on how high HP is Strength: 45%-15%Duration: 3 turns.) At level 30: (When HP is below 50%: Also gain JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 3 turns.)
Ultimate Mastery Level Bonuses These bonuses only apply to this class. Requirements to unlock Ultimate Mastery
ShieldNext ATK received will be ineffective for a fixed amount Duration: Indefinite endurance increases by 500 per Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .
Lvl
Status
ShieldNext ATK received will be ineffective for a fixed amount
0
-
2000
1
Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
2500
2
Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
3000
3
Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
3500
4
Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
4000
5
Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
4500
Limit Burst
Grants effects based on current number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .
Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
40%
30%
8%
2
Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
55%
35%
11%
3
Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
70%
40%
14%
4
Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
85%
45%
17%
5
Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
100%
50%
20%
Blitz Raid
Costs 1-2 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) in total - one for the skill activation, and, if available, one for Perpetual Motion.
This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources.
Overview
Relic Buster is a strong option for beginner and intermediate players as it can be unlocked by simply trading materials. The materials can be farmed from any source but are given in full upon clearing the ending of Home Sweet Moon. Additionally, the class does not rely on Ultimate Mastery to perform effectively which is helpful for newer players. For these reasons, it is strongly recommended to unlock Relic Buster early.
Additionally, by completing Home Sweet Moon, you will receive Nerve Material which can be exchanged for Relic Buster's Class Champion Weapon (CCW). Relic Buster has two CCWs, Prototype Reboot & Selene. Between these two options, Selene is recommended as it can be used for short C.A. burst rotations that include Limit BurstAll allies gain Charge Bar +Instantly boosts Charge Bar by , C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Duration: Indefinite, and C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Duration: Indefinite based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) . (Consumes all Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .). There is no particular recommendation when it comes to the element, you can simply select the element you like the most or plan to invest in.
By acquiring the CCW from Home Sweet Moon, you will also gain access to the quest Search for an Heir. Completing this quest is required to unlock the rest of the Row IV classes.
Skill Overview
Class Skill
Skill
Priority
Comments
Engage AugmentsGain 5 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) Duration: Indefinite (Max: 5) and restore HP (Healing cap: 2000). (When HP is 50% or above: Also gain StrengthATK is greatly boosted based on how high HP is Strength: 45%-15%Duration: 3 turns.) At level 30: (When HP is below 50%: Also gain JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 3 turns.)
Default
Provides Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) that many other class skills rely on.
Also grants MC StrengthATK is greatly boosted based on how high HP is Strength: 45%-15%Duration: 3 turns or JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 3 turns, a strong ATK buff.
Autocasts whenever MC takes big damage (25% or more of max HP).
Extended Mastery
Skill
Priority
Comments
Tactical ShieldAll allies gain ShieldNext ATK received will be ineffective for a fixed amount Duration: Indefinite, Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and 100% / 20% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 20% less damage.Duration: 3 turns. (Boost to ShieldNext ATK received will be ineffective for a fixed amount Duration: Indefinite's specs based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .)
High
Provides strong defensive buffs.
The ShieldNext ATK received will be ineffective for a fixed amount scales with how many Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) are available.
Does not consume Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) on use.
Limit BurstAll allies gain Charge Bar +Instantly boosts Charge Bar by , C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Duration: Indefinite, and C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Duration: Indefinite based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) . (Consumes all Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .)
High
Converts available Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) into charge bar for the team.
Often used for short Charge Attack burst rotations e.g. Unite and Fight EX+.
Does not bypass Charge Bar Gain LoweredCharge bar gain is lowered effects, including those from support skills.
Blitz RaidInstantly perform a normal attack without using up a turn. (Consumes 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .)
medium
Allows MC to Instant Attack up to three times with Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .
Can be used alongside other normal attack buffs to allow MC to deal a large amount of damage in 1T.
Ultimate Mastery
Skill
Priority
Comments
Lightning Shot3-hit elemental damage to random foes (Damage cap: ~110,000 per hit). Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds and 10% Element DEF Down (Stackable / Max: 40%)Element DEF Down debuff based on weapon element Strength: 10% (Max: 40%)Duration: 180 seconds on all foes. (Auto-activates upon charge attacks by consuming 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .)
Low
This skill that is seldom used due to its awkward activation conditions.
HypervelocityElemental damage to a foe (Damage cap: ~635,000). Consume all Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) to gain additional effects in order based on number consumed: 1: 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 20% more damage.Duration: 5 turns. 2: 30% Element ATK UpElement ATK is boosted Strength: 30%Duration: 5 turnsElement ATK Up buff based on weapon element. 3: Dodge Rate UpChance to dodge DMG and debuffs Duration: 5 turns. 4: RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: (Healing cap: 1000) or 10% charge barDuration: 5 turns. 5: 20% Element DMG LoweredElement DMG Lowered buff based on weapon element Strength: 20%Duration: 5 turns. (Upon taking 25% or more of max HP damage: End cooldown.)
Low
A more offensive variant of Tactical ShieldAll allies gain ShieldNext ATK received will be ineffective for a fixed amount Duration: Indefinite, Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and 100% / 20% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 20% less damage.Duration: 3 turns. (Boost to ShieldNext ATK received will be ineffective for a fixed amount Duration: Indefinite's specs based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .) however consumes Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) on use.
Since Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) are used for other skills and also used for their passive bonuses, it is hard to justify using this skill.
Brutal CellElemental damage to all foes (Damage cap: ~635,000). Remove 1 buff from all foes. Inflict DelayReduce a foe's filled charge diamonds by 1 on all foes. (When an ally of the same element as caster uses a charge attack: Gain Brutal CellConsumed by MC's skills (Can't be removed / Max: 9) Duration: Indefinite [Max: 9]. Auto-activates at end of turn by consuming 3 Brutal CellConsumed by MC's skills (Can't be removed / Max: 9) .)
Medium
Can be situationally useful if more sources of Delay and Dispel are required.
Automagod ResonanceMassive Elemental damage to a foe. Gain 2 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) Duration: Indefinite.
Prototype Reboot is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option.
Contractor's NatureWhen main weapon: Tactical ShieldAll allies gain ShieldNext ATK received will be ineffective for a fixed amount Duration: Indefinite, Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and 100% / 20% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 20% less damage.Duration: 3 turns. (Boost to ShieldNext ATK received will be ineffective for a fixed amount Duration: Indefinite's specs based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .) now always grants Shield (4500)Next ATK received will be ineffective for a fixed amount Strength: 4500.
Contractor's ApexWhen main weapon (MC only): Bonus Elemental DMG effect based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
Automagod Release550%Massive elemental damage to a foe. 200% Bonus elemental damage (Damage cap: ~135,000 per hit). (Boost to number of hits based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) [Max: 6].)
For beginners, Selene can be chosen as the free CCW option from Home Sweet Moon. It will help with short rotations involving Limit BurstAll allies gain Charge Bar +Instantly boosts Charge Bar by , C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Duration: Indefinite, and C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Duration: Indefinite based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) . (Consumes all Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .).
Contractor's NatureWhen main weapon: Limit BurstAll allies gain Charge Bar +Instantly boosts Charge Bar by , C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Duration: Indefinite, and C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Duration: Indefinite based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) . (Consumes all Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .) will not consume Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .
Contractor's ApexWhen main weapon: Gain 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) every 3 turns.
The Japanese and English names for Relic Buster's Ultimate Mastery skills are allusions to Gunbreaker weaponskills from Final Fantasy XIV.
Lightning Shot3-hit elemental damage to random foes (Damage cap: ~110,000 per hit). Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds and 10% Element DEF Down (Stackable / Max: 40%)Element DEF Down debuff based on weapon element Strength: 10% (Max: 40%)Duration: 180 seconds on all foes. (Auto-activates upon charge attacks by consuming 1 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) .) (Japanese: ライトニング・シュート) takes its name directly from Lightning Shot
HypervelocityElemental damage to a foe (Damage cap: ~635,000). Consume all Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) to gain additional effects in order based on number consumed: 1: 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 20% more damage.Duration: 5 turns. 2: 30% Element ATK UpElement ATK is boosted Strength: 30%Duration: 5 turnsElement ATK Up buff based on weapon element. 3: Dodge Rate UpChance to dodge DMG and debuffs Duration: 5 turns. 4: RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: (Healing cap: 1000) or 10% charge barDuration: 5 turns. 5: 20% Element DMG LoweredElement DMG Lowered buff based on weapon element Strength: 20%Duration: 5 turns. (Upon taking 25% or more of max HP damage: End cooldown.) (Japanese: ハイパーヴェロシティ) takes its name directly from Hypervelocity
Brutal CellElemental damage to all foes (Damage cap: ~635,000). Remove 1 buff from all foes. Inflict DelayReduce a foe's filled charge diamonds by 1 on all foes. (When an ally of the same element as caster uses a charge attack: Gain Brutal CellConsumed by MC's skills (Can't be removed / Max: 9) Duration: Indefinite [Max: 9]. Auto-activates at end of turn by consuming 3 Brutal CellConsumed by MC's skills (Can't be removed / Max: 9) .) (Japanese: ブルータルセル) is a play on the weaponskill name Brutal Shell