Relic Buster

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About classes | Class list | Skill list | Extended Mastery


Relic Buster gran sprite.png

Relic Buster gran icon.jpg

Relic Buster gran.png

Relic Buster djeeta icon.jpg

Relic Buster djeeta.png
Relic Buster djeeta sprite.png
Class Data
Class line Class 450301 sw icon.pngRelic Buster
Description As contractor, fight with the protection of an automagod and resonate with the core that is your blade.
Style Label Type Attack.png Specialty Label Weapon Sabre.png Label Weapon Gun.png
Prerequisites Synchronicity Core square.jpg Synchronicity Core ×4
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1Icon Bonus Attack.png ATK +1000   Total:
Icon Bonus Attack.png ATK +3000
Icon Bonus Attack.png DA +10%
Icon Bonus Attack.png TA +10%
Lvl 5Icon Bonus Attack.png DA +5%
Lvl 10 Icon Bonus Attack.png ATK +1000
Lvl 15Icon Bonus Attack.png TA +5%
Lvl 20Icon Bonus Attack.png ATK +1000 Icon Bonus Attack.png DA +5% Icon Bonus Attack.png TA +5%
Master Bonuses Icon Bonus Attack.png ATK Boost to main weapon's ATK when main weapon is a sabre +3%
Class Weapon Weapon s 1040021100 note.jpg Prototype Reboot
Weapon s 1040513800 note.jpg Selene
Release date 2021-03-16 Other sites Icon Gamewith.pngGamewith
Support Skills
Relic Killer 25% reduced DEF.
+10 boost to hostility.
AmplifySeraphic multiplier one-foe attack damage by 30%.
When MC has 2 or more Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
:
Damage immunity for 1 hit.
(Consumes 1 Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
when hit.)[1]
Perpetual Motion Consume 1 Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
upon normal attacks.
When MC has Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
:

Sabre: 30% boost to ATKPerpetuity modifier, amplifySeraphic multiplier one-foe attack damage by 20%, and guaranteed triple attacks.
Gun: 400% Elemental damage to all foes upon normal attacks (Damage cap: 700,000).[1] (This counts as skill damage and is affected by skill damage cap raising effects.)
Base Multiattack Rates
Base DA RateIncluding Support Skills/Level Bonuses ?% Base TA RateIncluding Support Skills/Level Bonuses ?%
Recommended Extended Mastery Perks
Recommended Subskills

Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Ability m 1416 3.png Engage Augments Gain 5 Status 7086 1.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
(Max: 5) and restore HP (Healing cap: 2000).
(When HP is 50% or above: Also gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 3 turns
.)[1]
5T 3T No 1

Extended Mastery Skills

Icon Skill Name Effect C/DCooldown DurDuration EMPCost in EMP Notes
Ability m 1417 3.png Tactical Shield All allies gain Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
Duration: Indefinite
, Status Veil.pngVeilDebuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
, and Status Armored.png100% / 20% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 20% less damage.Duration: 3 turns
.[1]
(Boost to Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
Duration: Indefinite
's specs based on number of Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
7T 3T 30 See Gameplay Notes.
Ability m 1418 3.png Limit Burst All allies gain Status Uplift.pngCharge Bar +Instantly boosts Charge Bar by
, Status Defiance.pngC.A. DMG Up (1 time)Charge attack DMG is boosted
Duration: Indefinite
, and Status CA DMG Cap.pngC.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted
Duration: Indefinite
based on number of Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.
(Consumes all Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
12T - 50 See Gameplay Notes.
Ability m 1419 1.png Blitz Raid Attack without using up a turn.
(Consumes 1 Status 7086 1.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
0T - 40

Gameplay Notes

Tactical Shield

  • Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    Duration: Indefinite
    endurance increases by 500 per Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
    .
Lvl Status Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
0 - 2000
1 Status 7086 1.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
2500
2 Status 7086 2.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
3000
3 Status 7086 3.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
3500
4 Status 7086 4.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
4000
5 Status 7086 5.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
4500

Limit Burst

  • Grants effects based on current number of Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
    .
Lvl Status Status Uplift.pngCharge Bar +Instantly boosts Charge Bar by
Status C.A. DMG Boosted (1 time).pngC.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Status CA DMG Cap.pngC.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
0 - 25% 25% 5%
1 Status 7086 1.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
40% 30% 8%
2 Status 7086 2.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
55% 35% 11%
3 Status 7086 3.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
70% 40% 14%
4 Status 7086 4.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
85% 45% 17%
5 Status 7086 5.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
100% 50% 20%

Assessment

Notable Main Weapons

Relic Buster can work well with almost any gun or sword. If using the class for OTK purposes, main weapons that contributes to this goal (for example, charge attack effects like bonus damage, inflicting Status DefenseDown.pngDEF DownDEF is lowered
debuffs, granting Status Uplift.pngCharge Bar +Instantly boosts Charge Bar by
, etc.) should be considered.

  • Weapon s 1040513800 note.jpg Selene - The Gun Class Champion Weapon provides steady Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
    regeneration over time. Best paired with Ability m 1418 3.png Limit BurstAll allies gain Status Uplift.pngCharge Bar +Instantly boosts Charge Bar by
    , Status Defiance.pngC.A. DMG Up (1 time)Charge attack DMG is boosted
    Duration: Indefinite
    , and Status CA DMG Cap.pngC.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted
    Duration: Indefinite
    based on number of Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
    .
    (Consumes all Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
    .)
    .
  • Weapon s 1040021100 note.jpg Prototype Reboot - The Sword Class Champion Weapon allows quick Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
    regeneration on charge attack. Best paired with Ability m 1417 3.png Tactical ShieldAll allies gain Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    Duration: Indefinite
    , Status Veil.pngVeilDebuffs will be nullified (1 time)
    Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
    , and Status Armored.png100% / 20% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 20% less damage.Duration: 3 turns
    .
    (Boost to Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    Duration: Indefinite
    's specs based on number of Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
    .)
    .
  • Weapon s 1040511600.jpg Flamma Orbis - Significantly boosts the power of the automatic damage from Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
    s when the MC is not debuffed.
  • Weapon s 1040019000.jpg Khopesh - The stacking debuff on triple attacks is guaranteed to activate due to Relic Buster's sword passive skills.
  • Weapon s 1040512100.jpg Takeminakata - Boosts skill damage specs on charge attack, increasing the power of the automatic damage from Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
    s.
  • Weapon s 1040511300.jpg V.A.R.I.S. - Boosts skill damage specs (and thus the power of the automatic damage from Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
    s) when wielded as a main weapon.

Resources

References