Relic Buster

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About classes | Class list | Skill list | Extended Mastery | Master Level | Ultimate Mastery


Row 4 Class
Relic Buster

Jobs 1138x1138 450301 0.png
 
Jobs 1138x1138 450301 1.png

Leader sd 450301 sw 0 01.png
 
Leader sd 450301 sw 1 01.png

Leader m 450301 01.jpgLeader sd m 450301 01.jpgLeader s 450301 01.jpgLeader s 450301 sw 0 01.jpgLeader s 450301 sw 1 01.jpgLeader raid normal 450301 sw 0 01.jpgLeader raid normal 450301 sw 1 01.jpgLeader jobm 450301 sw 0 01.jpgLeader jobm 450301 sw 1 01.jpgLeader quest 450301 sw 0 01.jpgLeader quest 450301 sw 1 01.jpgLeader t 450301 sw 0 01.pngLeader t 450301 sw 1 01.pngLeader jlon 450301 sw 0 01.pngLeader jlon 450301 sw 1 01.pngJob name 450301.png

Style Attack
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid. Sabre Gun
CCWClass Champion Weapon Weapon s 1040021100 note.jpg Prototype Reboot
Weapon s 1040513800 note.jpg Selene
Unlock Requirements
Synchronicity Core square.jpg Synchronicity Core ×4

ID 450301
NameJP レリックバスター
Release Date 2021-03-16
Other Sites Icon Gamewith.pngGameWith

As contractor, fight with the protection of an automagod and resonate with the core that is your blade.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon Name Effect Obtained
Icon Support Skill.png Relic Killer 25% hit to DEF.
+10 boost to hostility.
AmplifySeraphic multiplier one-foe attack damage by 30%.
When MC has 2 or more Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
:
Damage immunity for 1 hit.
(Consumes 1 Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
when hit.)[1]
Lvl 1
Icon Support Skill.png Perpetual Motion Consume 1 Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
upon normal attacks.
When MC has Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
:

Sabre: 30% boost to ATKPerpetuity modifier, amplifySeraphic multiplier one-foe attack damage by 20%, and guaranteed triple attacks.
Gun: 400% Elemental damage to all foes upon normal attacks (Damage cap: 700,000).[1] (This counts as skill damage and is affected by skill damage cap raising effects.)
Lvl 1
Icon Support Skill.png Urgent Activation Activate Engage Augments upon taking big DMG (25% of max HP) Master Lvl 20
Base Skills
Icon Name Effect Cooldown Duration SubSubskill usable on other classes Obtained
Ability m 1416 3.png Engage Augments Gain 5 Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
Duration: Indefinite
(Max: 5) and restore HP (Healing cap: 2000).
(When HP is 50% or above: Also gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 3 turns
.)
At level 30:
(When HP is below 50%: Also gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 3 turns
.)[1]
5T 3T No Lvl 1
Extended Mastery Skills
Icon Name Effect Cooldown Duration EMPCost in EMP
Ability m 1417 3.png Tactical Shield All allies gain Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
Duration: Indefinite
, Status 1003.pngVeil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
, and Status Armored.png100% / 20% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 20% less damage.Duration: 3 turns
.[1]
(Boost to Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
Duration: Indefinite
's specs based on number of Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
7T 3T 30
Ability m 1418 3.png Limit Burst All allies gain Status Uplift.pngCharge Bar +Instantly boosts Charge Bar by
, Status C.A. DMG Boosted (1 time).pngC.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite
, and Status CA DMG Cap.pngC.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Duration: Indefinite
based on number of Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.
(Consumes all Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
12T - 50
Ability m 1419 1.png Blitz Raid Attack without using up a turn.
(Consumes 1 Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
0T - 40
Ultimate Mastery Skills
Icon Name Effect Cooldown Duration MaterialsMaterials consumed to learn
Ability m 2263 1.png Lightning Shot 3-hit elemental damage to random foes (Damage cap: ~110,000 per hit).
Inflict Status AttackDownStack.png10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds
and 10% Element DEF Down (Stackable / Max: 40%)Element DEF Down debuff based on weapon element
Strength: 10% (Max: 40%)Duration: 180 seconds
on all foes.[1]
(Auto-activates upon charge attacks by consuming 1 Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
6T 180s
Ability m 2264 1.png Hypervelocity Elemental damage to a foe (Damage cap: ~635,000).
Consume all Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
to gain additional effects in order based on number consumed:
1: Status CriticalUp.png100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 20% more damage.Duration: 5 turns
.
2: 30% Element ATK UpElement ATK is boosted
Strength: 30%Duration: 5 turnsElement ATK Up buff based on weapon element
.
3: Status Dodge.pngDodge Rate UpChance to dodge DMG and debuffs
Duration: 5 turns
.
4: Status Revitalize.pngRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: (Healing cap: 1000) or 10% charge barDuration: 5 turns
.
5: 20% Element DMG LoweredElement DMG Lowered buff based on weapon element
Strength: 20%Duration: 5 turns
.[1]
(Upon taking 25% or more of max HP damage:
End cooldown.)
10T 5T
Ability m 2265 1.png Brutal Cell Elemental damage to all foes (Damage cap: ~635,000).[1]
Remove 1 buff from all foes.
Inflict Status Gravity.pngDelayReduce a foe's filled charge diamonds by 1
on all foes.
(When an ally of the same element as caster uses a charge attack:
Gain Status 7820 1.pngBrutal CellConsumed by MC's skills (Can't be removed / Max: 9)
Duration: Indefinite
[Max: 9].
Auto-activates at end of turn by consuming 3 Status 7820 1.pngBrutal CellConsumed by MC's skills (Can't be removed / Max: 9)
.)
6T -
Level Bonuses
Lvl 1Icon Bonus Attack.png ATK +1000
Lvl 5Icon Bonus Double Attack.png DA +5%
Lvl 10Icon Bonus Attack.png ATK +1000
Lvl 15Icon Bonus Triple Attack.png TA +5%
Lvl 20Icon Bonus Attack.png ATK +1000 Icon Bonus Double Attack.png DA +5% Icon Bonus Triple Attack.png TA +5%
Total Stat Bonuses These bonuses only apply to this class. Completion Bonuses Unlocked at level 20.
These bonuses are applied while as any class.
Icon Bonus Attack.png ATK +3000
Icon Bonus Double Attack.png DA +10%
Icon Bonus Triple Attack.png TA +10%
Icon Bonus Attack.png ATK Boost to main weapon's ATK when main weapon is a sabre +3%
Master Level Bonuses Requirements to unlock Master Levels
Lvl 1 - Lvl 16 Icon Bonus Double Attack.png DA +5%
Lvl 2 Icon Bonus Attack.png ATK +200 Lvl 17 Icon Bonus Attack.png ATK +200
Lvl 3 Icon Bonus HP.png HP +200 Lvl 18 Icon Bonus HP.png HP +200
Lvl 4 Icon Bonus Attack.png ATK +200 Lvl 19 Icon Bonus Triple Attack.png TA +3%
Lvl 5 Icon Bonus HP.png HP +200 Lvl 20 New Support Skill
Lvl 6 Icon Bonus Attack.png ATK +200 Lvl 21 Icon Bonus Attack.png ATK +200
Lvl 7 Icon Bonus HP.png HP +200 Lvl 22 Icon Bonus HP.png HP +200
Lvl 8 Icon Bonus Attack.png ATK +200 Lvl 23 Icon Bonus Double Attack.png DA +5%
Lvl 9 Icon Bonus HP.png HP +200 Lvl 24 Icon Bonus Attack.png ATK +200
Lvl 10 Icon Bonus Double Attack.png DA +5% Lvl 25 Icon Bonus HP.png HP +200
Lvl 11 Icon Bonus Attack.png ATK +300 Lvl 26 Icon Bonus Double Attack.png DA +5%
Lvl 12 Icon Bonus HP.png HP +200 Lvl 27 Icon Bonus Attack.png ATK +200
Lvl 13 Icon Bonus Triple Attack.png TA +3% Lvl 28 Icon Bonus HP.png HP +200
Lvl 14 Icon Bonus Attack.png ATK +200 Lvl 29 Icon Bonus Triple Attack.png TA +4%
Lvl 15 Icon Bonus HP.png HP +200 Lvl 30 Upgrade Skill 1
Total Stat Bonuses These bonuses only apply to this class. Skill Bonuses
Icon Bonus Attack.png ATK +2100
Icon Bonus HP.png HP +2000
Icon Bonus Double Attack.png DA +20%
Icon Bonus Triple Attack.png TA +10%
New Support Skill: Urgent Activation
Skill Upgrade: Ability m 1416 3.png Engage AugmentsGain 5 Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
Duration: Indefinite
(Max: 5) and restore HP (Healing cap: 2000).
(When HP is 50% or above: Also gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 3 turns
.)
At level 30:
(When HP is below 50%: Also gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 3 turns
.)
Ultimate Mastery Level Bonuses These bonuses only apply to this class.
Requirements to unlock Ultimate Mastery
Lvl 1 Icon Bonus Attack.png ATK +3000 Lvl 4 Icon Bonus Triple Attack.png Triple attack rate +7%
Lvl 2 Icon Bonus HP.png HP +2000 Lvl 5 Icon Bonus CA DMG.png C.A. DMG +12%
Lvl 3 Icon Bonus Debuff Success.png Debuff Success Rate +7% Lvl 6 Icon Bonus CA DMG.png C.A. DMG Cap +5%

Gameplay Notes

Tactical Shield

  • Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    Duration: Indefinite
    endurance increases by 500 per Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
    .
Lvl Status Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
0 - 2000
1 Status 7086 1.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
2500
2 Status 7086 2.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
3000
3 Status 7086 3.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
3500
4 Status 7086 4.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
4000
5 Status 7086 5.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
4500

Limit Burst

  • Grants effects based on current number of Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
    .
Lvl Status Status Uplift.pngCharge Bar +Instantly boosts Charge Bar by
Status C.A. DMG Boosted (1 time).pngC.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Status CA DMG Cap.pngC.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
0 - 25% 25% 5%
1 Status 7086 1.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
40% 30% 8%
2 Status 7086 2.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
55% 35% 11%
3 Status 7086 3.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
70% 40% 14%
4 Status 7086 4.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
85% 45% 17%
5 Status 7086 5.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
100% 50% 20%

Blitz Raid

  • Costs 1-2 Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
    in total - one for the skill activation, and, if available, one for Perpetual Motion.

Status Sketching.pngFacsimile Compatibility

Icon Skill Copyable?
Ability m 1416 3.png Engage Augments No
Ability m 1417 3.png Tactical Shield No
Ability m 1418 3.png Limit Burst No
Ability m 1419 1.png Blitz Raid No
Ability m 2263 1.png Lightning Shot No
Ability m 2264 1.png Hypervelocity No
Ability m 2265 1.png Brutal Cell No

Resources

Assessment

Class Assessment banner.png

Whats This.png This section contains subjective remarks about this class.
Relevancy of information and recommended weapons can quickly change over time.
Use substantial discretion before heavily investing resources.

Overview

Relic Buster is a versatile class offering a range of skills and abilities that deal or enhance normal attack, skill or charge attack damage. Because this class is relatively simple to acquire, it is a strong option for beginner and intermediate players. Relic Buster is commonly used in Full Auto setups, and for short burst rotations focused on either charge attack or normal attack damage. Ultimate Mastery offers some more variety in utility as well.

Skill Overview

Class Skill

Skill Priority Comments
Ability m 1416 3.png 
Engage AugmentsGain 5 Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
Duration: Indefinite
(Max: 5) and restore HP (Healing cap: 2000).
(When HP is 50% or above: Also gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 3 turns
.)
At level 30:
(When HP is below 50%: Also gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 3 turns
.)
Default
  • Provides Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
    that many other class skills rely on.
  • Also grants MC Status Strength.pngStrengthATK is greatly boosted based on how high HP is
    Strength: 45%-15%Duration: 3 turns
    or Status Jammed.pngJammedATK is greatly boosted based on how low HP is
    Strength: 30%-90%Duration: 3 turns
    , a strong ATK buff.
  • Autocasts whenever MC takes big damage (25% or more of max HP).

Extended Mastery

Skill Priority Comments
Ability m 1417 3.png 
Tactical ShieldAll allies gain Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
Duration: Indefinite
, Status 1003.pngVeil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
, and Status Armored.png100% / 20% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 20% less damage.Duration: 3 turns
.
(Boost to Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
Duration: Indefinite
's specs based on number of Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
High
  • Provides strong defensive buffs.
  • The Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    scales with how many Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
    are available.
  • Does not consume Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
    on use.
Ability m 1418 3.png 
Limit BurstAll allies gain Status Uplift.pngCharge Bar +Instantly boosts Charge Bar by
, Status C.A. DMG Boosted (1 time).pngC.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite
, and Status CA DMG Cap.pngC.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Duration: Indefinite
based on number of Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.
(Consumes all Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
High
  • Converts available Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
    into charge bar for the team.
  • Often used for short Charge Attack burst rotations like Unite and Fight EX+.
  • Does not bypass Status Collapse.pngCharge Bar Gain LoweredCharge bar gain is lowered
    effects, including those from support skills.
Ability m 1419 1.png 
Blitz RaidAttack without using up a turn.
(Consumes 1 Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
High
  • The defining skill for normal attack burst rotations.
  • Can be used three times with Status 7086 5.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
    .

Notable Main Weapon Options

Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.

Feel free to explore and experiment with weapons available to you.

For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.

Class Champion Weapon Overview

Weapon Info Comments
Weapon s 1040021100 note.jpg
Prototype Reboot
Skill charge attack.png Automagod ResonanceMassive Dark damage to a foe.
Gain 2 Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
Duration: Indefinite
.
Prototype Reboot is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option. Better alternatives are listed below.
Ws skill job weapon.png Contractor's NatureWhen main weapon: Ability m 1417 3.png Tactical ShieldAll allies gain Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
Duration: Indefinite
, Status 1003.pngVeil (1 time)Debuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
, and Status Armored.png100% / 20% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 20% less damage.Duration: 3 turns
.
(Boost to Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
Duration: Indefinite
's specs based on number of Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
now always grants Status Shield.pngShield (4500)Next ATK received will be ineffective for a fixed amount
Strength: 4500
.
Ws skill job weapon.png Contractor's ApexWhen main weapon (MC only): Bonus elemental DMG effect based on number of Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
Weapon Info Comments
Weapon s 1040513800 note.jpg
Selene
Skill charge attack.png Automagod Release550%Massive Dark damage to a foe.
200% Bonus Dark damage (Damage cap: ~135,000 per hit).
(Boost to number of hits based on number of Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
[Max: 6].)
For beginners, Selene can be chosen as the free CCW option from Home Sweet Moon. It will help with short rotations involving Ability m 1418 3.png Limit BurstAll allies gain Status Uplift.pngCharge Bar +Instantly boosts Charge Bar by
, Status C.A. DMG Boosted (1 time).pngC.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite
, and Status CA DMG Cap.pngC.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Duration: Indefinite
based on number of Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.
(Consumes all Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
. However there are much more competitive weapons listed below.
Ws skill job weapon.png Contractor's NatureWhen main weapon: Ability m 1418 3.png Limit BurstAll allies gain Status Uplift.pngCharge Bar +Instantly boosts Charge Bar by
, Status C.A. DMG Boosted (1 time).pngC.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite
, and Status CA DMG Cap.pngC.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Duration: Indefinite
based on number of Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.
(Consumes all Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
will not consume Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.
Ws skill job weapon.png Contractor's ApexWhen main weapon: Gain 1 Status 7086 1.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
every 3 turns.

Farmable Options

Weapon Element Source Charge Attack Comments
Weapon m 1040511400.jpg
Summer's Mirage
Label Element Fire.png Event:
Rise of the Beasts
Skill charge attack.png 
Shimmering ResplendenceMassive Fire damage to a foe. / Gain Status 1457.png30% C.B. DMG UpChain burst DMG is boosted
Strength: 30%Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
and Status CB DMG Cap Up.png10% C.B. DMG Cap UpChain Burst DMG Cap Boosted
Strength: 10%Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
.
After 4★:
Buffs increased to Status 1457.png50% C.B. DMG UpChain burst DMG is boosted
Strength: 50%Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
and Status CB DMG Cap Up.png20% C.B. DMG Cap UpChain Burst DMG Cap Boosted
Strength: 20%Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
.
Weapon m 1040017200.jpg
Sword of Valorblaze
Label Element Fire.png Weapon Series:
Seraphic Weapons
Skill charge attack.png 
Arkhangelsky SoborMassive Fire damage to a foe.
All allies gain Status FireAtkUp.png20% Fire ATK UpFire ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status WindResUp.png20% Wind DMG LoweredWind DMG is lowered
Strength: 20%Duration: 3.5 turnsWind DEF Up. Not a Damage Cut.
Reduces Wind damage taken on a multiplier
separate from Damage Cuts.Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
  • An accessible option if lacking other better weapons.
Weapon m 1040516300.jpg
Awakening Attack.png

Exo Antaeus
Label Element Water.png Event:
Exo Cocytus Crucible
Skill charge attack.png 
Lago GhiacciatoMassive Water damage to a foe.
MC and a random ally gain Status TripleUp.pngTA UpTriple attack rate is boosted
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
After 4★:
MC also gains Status 7608.pngFlurry (2-hit)Normal attacks deal 2-hit DMG to random foes
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
  • Attack Awakening is preferred for main weapon purposes due to its strong stat boosts and passive buffs.
  • Status 7608.pngFlurry (2-hit)Normal attacks deal 2-hit DMG to random foes
    Duration: 1.5 turnsApplied during the attack phase.
    On the next turn, it'll have 1 turn remaining.
    from C.A. can yield more benefit from Supplemental DMG and Bonus DMG sources.
    • Ability m 1419 1.png Blitz RaidAttack without using up a turn.
      (Consumes 1 Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
      .)
      can utilize the short duration buff effectively.
Weapon m 1040019700.jpg
Fateless
Label Element Water.png Treasure Trade:
Astral Weapons
Skill charge attack.png 
Frigid StingMassive Water damage to a foe.
Remove 1 buff.
After 4★:
All allies also gain Status 1383.png15% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Weapon m 1040513400.jpg
Galleon's Jaw
Label Element Earth.png Raid:
Galleon (Impossible)
Skill charge attack.png 
Canyon Cannon400%Massive Earth damage to a foe.
Gain Status Uplift.pngCharge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
After 4★:
Damage increased to 450%.
All allies also gain Status 1477.png15% C.A. DMG Up (Stackable / Max: 60%)Charge attack DMG is boosted (Stackable)
Strength: 15% (Max: 60%)Duration: Indefinite
and Status 1334.png3% C.A. DMG Cap Up (Stackable / Max: 12%)Charge attack DMG cap is boosted (Stackable)
Strength: 3% (Max: 12%)Duration: Indefinite
.
Weapon m 1040016500.jpg
Windhose
Label Element Wind.png Event:
Proving Grounds
Skill charge attack.png 
Gale StreamMassive Wind damage to a foe.
All allies gain Status Uplift.pngCharge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
After 4★:
All allies also gain Status 1457.png30% C.A. DMG UpCharge attack DMG is boosted
Strength: 30%Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
and Status CA DMG Cap.png10% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 10%Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
for 0.5 turns.
Weapon m 1040511300.jpg
V.A.R.I.S.
Label Element Wind.png Side Story:
Code Geass: Lelouch of the Rebellion - The Blue Reckoning
Skill charge attack.png 
Impact SpitfireMassive Wind damage to a foe.
Gain Status DoubleUp.pngDA UpDouble attack rate is boosted
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status TripleUp.pngTA UpTriple attack rate is boosted
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
Also gain Status 1383.png15% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 5★:
Status DoubleUp.png15% DA UpDouble attack rate is boosted
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
, Status TripleUp.png15% TA UpTriple attack rate is boosted
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
, and Status 1383.png15% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
now affects all allies.

Dark Opus (Light)
Label Element Light.png Treasure Trade:
Dark Opus Weapons
Skill charge attack.png 
Apocalyptic MessiahMassive Light damage to a foe. / All allies gain Status Aurora Crest 1.pngAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
Additional effect based on the pendulum.
True Purity Sunblade icon.jpg
True Purity Sunblade
Label Element Light.png Special Quest:
Xeno Corow Clash
Skill charge attack.png 
Font of Orion450%Massive Light damage to a foe
Inflict Status Blind 2.pngBlindedAttacks have a slight chance to miss
Duration: 2.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
All allies gain Status Uplift.png10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 5★:
Damage increased to 550%Massive.
Status Blind 3.pngBlindedAttacks have a slight chance to miss
Duration: 3.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
duration increased to 3.5 turns and now affects all foes.
  • Provides the party with an ATK boost depending on how high MC's HP is.
Weapon m 1040514500.jpg
Bismarck
Label Element Dark.png Event:
Proving Grounds
Skill charge attack.png 
Geared BarrageMassive Dark damage to a foe.
Gain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
After 4★:
Also gain Status 1383.png50% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
Strength: 50%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
  • Provides extra skill cap for Icon Support Skill.png Perpetual MotionConsume 1 Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
    upon normal attacks.
    When MC has Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
    :

    Sabre: 30% boost to ATKPerpetuity modifier, amplifySeraphic multiplier one-foe attack damage by 20%, and guaranteed triple attacks.
    Gun: 400% Elemental damage to all foes upon normal attacks (Damage cap: 700,000). (This counts as skill damage and is affected by skill damage cap raising effects.)
    .
  • Grants MC Status 1383.png50% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
    Strength: 50%Duration: 1.5 turnsApplied during the attack phase.
    On the next turn, it'll have 1 turn remaining.
    on C.A.
    • Ability m 1419 1.png Blitz RaidAttack without using up a turn.
      (Consumes 1 Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
      .)
      can utilize the short duration buff effectively.
Weapon m 1040020300.jpg
Fediel's Spine
Label Element Dark.png Raid:
Fediel (Raid)
Skill charge attack.png 
Cursed DomainMassive Dark damage to a foe.
All allies gain Status Uplift.pngCharge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
After 4★:
All allies also gain Status 1457.png30% C.A. DMG UpCharge attack DMG is boosted
Strength: 30%Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
and Status CA DMG Cap.png10% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 10%Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
for 0.5 turns.

Premium Draw Options

Stamp129.png WARNING!
Players should not uncap weapons in this list using Damascus Ingot square.jpg Damascus Ingots, Gold Brick square.jpg Gold Bricks or duplicates until they reach a point in their progression to fully understand their value.
Weapon Element Source Charge Attack Comments
Weapon m 1040022000.jpg
Evanescence
Label Element Wind.png Premium Gala Skill charge attack.png 
Nine-Winged ButterflyMassive Wind damage to a foe.
All allies gain Status 1383.png20% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
All allies also gain Status Uplift.pngCharge Bar +15%Instantly boosts Charge Bar by 15%
Strength: 15%
.
  • Even at 0★, this weapon provides a significant teamwide Status 1383.png20% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    effect on C.A. and does not strictly need to be uncapped for Omega grids.

Gold Moon Options

Stamp329.png WARNING!
Weapons in this section require a significant Gold Moon square.jpg Gold Moon investment.
The player should be absolutely positive before making the purchase.
Weapon Element Source Charge Attack Comments
Weapon m 1040515200.jpg
Hraesvelgr
Label Element Water.png Trade Moons:
Gold Moon square.jpg Gold Moon ×150
Skill charge attack.png 
VaengrhridUnworldly Water damage to a foe.
Ignores Mirror Image and Dodge.
After 4★:
Gain Status Uplift.png25% UpliftedCharge bar is boosted on every turn
Strength: 25%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
  • An incredibly powerful weapon for rotations that use Ability m 1419 1.png Blitz RaidAttack without using up a turn.
    (Consumes 1 Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
    .)
    . Boosts MC's normal attack damage by unparalleled amounts.
    • This skill is often paired with short duration buffs or debuffs such as Summon s 2040408000.jpg Beelzebub or Summon s 2040363000.jpg Charybdis call to get the most value out of their short window.
  • Due to Hraesvelgr's innate hit to multiattack rate, it is recommended to bring Ability m 64 3.png Double Trouble IIIGain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    .
    Spear: All parties gain Status DoubleUp.png10% DA UpDouble attack rate is boosted
    Strength: 10%Duration: 3 turnsWithout other buffs
    and Status TripleUp.png5~10% TA UpTriple attack rate is boosted
    Strength: 5~10%Duration: 3 turnsMaximum effect at 3 buffs.
    .
    Axe: Inflict Status DoubleDown.pngDA DownDouble attack rate is lowered
    and Status TripleDown.pngTA DownTriple attack rate is lowered
    on one enemy.
    or characters that provide guaranteed triple attack.

References