Relic Buster

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About classes | Class list | Skill list | Extended Mastery | Master Level


Relic Buster gran sprite.png

Relic Buster gran icon.jpg

Relic Buster gran.png

Relic Buster djeeta icon.jpg

Relic Buster djeeta.png
Relic Buster djeeta sprite.png
Class Data
Class line Class 450301 sw icon.pngRelic Buster
Description As contractor, fight with the protection of an automagod and resonate with the core that is your blade.
Style Label Type Attack.png Specialty Label Weapon Sabre.png Label Weapon Gun.png
Prerequisites Synchronicity Core square.jpg Synchronicity Core ×4
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1Icon Bonus Attack.png ATK +1000   Total:
Icon Bonus Attack.png ATK +3000
Icon Bonus Double Attack.png DA +10%
Icon Bonus Triple Attack.png TA +10%
Lvl 5Icon Bonus Double Attack.png DA +5%
Lvl 10 Icon Bonus Attack.png ATK +1000
Lvl 15Icon Bonus Triple Attack.png TA +5%
Lvl 20Icon Bonus Attack.png ATK +1000 Icon Bonus Double Attack.png DA +5% Icon Bonus Triple Attack.png TA +5%
Completion Bonuses Icon Bonus Attack.png ATK Boost to main weapon's ATK when main weapon is a sabre +3%
Class Weapon Weapon s 1040021100 note.jpg Prototype Reboot
Weapon s 1040513800 note.jpg Selene
Release date 2021-03-16 Other sites Icon Gamewith.pngGamewith
Support Skills
Relic Killer 25% reduced DEF.
+10 boost to hostility.
AmplifySeraphic multiplier one-foe attack damage by 30%.
When MC has 2 or more Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
:
Damage immunity for 1 hit.
(Consumes 1 Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
when hit.)[1]
Perpetual Motion Consume 1 Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
upon normal attacks.
When MC has Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
:

Sabre: 30% boost to ATKPerpetuity modifier, amplifySeraphic multiplier one-foe attack damage by 20%, and guaranteed triple attacks.
Gun: 400% Elemental damage to all foes upon normal attacks (Damage cap: 700,000).[1] (This counts as skill damage and is affected by skill damage cap raising effects.)
Urgent Activation Unlocks at Master Level 20:
Activate Engage Augments upon taking big DMG
Base Multiattack Rates
Base DA RateIncluding Support Skills/Level Bonuses ?% Base TA RateIncluding Support Skills/Level Bonuses ?%
Recommended Extended Mastery Perks
Recommended Subskills
Master Level BonusesRequirements to unlock Master Levels
Lvl 1 - Lvl 16 Icon Bonus Double Attack.png DA +5%
Lvl 2 Icon Bonus Attack.png ATK +200 Lvl 17 Icon Bonus Attack.png ATK +200
Lvl 3 Icon Bonus HP.png HP +200 Lvl 18 Icon Bonus HP.png HP +200
Lvl 4 Icon Bonus Attack.png ATK +200 Lvl 19 Icon Bonus Triple Attack.png TA +3%
Lvl 5 Icon Bonus HP.png HP +200 Lvl 20 New Support Skill
Lvl 6 Icon Bonus Attack.png ATK +200 Lvl 21 Icon Bonus Attack.png ATK +200
Lvl 7 Icon Bonus HP.png HP +200 Lvl 22 Icon Bonus HP.png HP +200
Lvl 8 Icon Bonus Attack.png ATK +200 Lvl 23 Icon Bonus Double Attack.png DA +5%
Lvl 9 Icon Bonus HP.png HP +200 Lvl 24 Icon Bonus Attack.png ATK +200
Lvl 10 Icon Bonus Double Attack.png DA +5% Lvl 25 Icon Bonus HP.png HP +200
Lvl 11 Icon Bonus Attack.png ATK +300 Lvl 26 Icon Bonus Double Attack.png DA +5%
Lvl 12 Icon Bonus HP.png HP +200 Lvl 27 Icon Bonus Attack.png ATK +200
Lvl 13 Icon Bonus Triple Attack.png TA +3% Lvl 28 Icon Bonus HP.png HP +200
Lvl 14 Icon Bonus Attack.png ATK +200 Lvl 29 Icon Bonus Triple Attack.png TA +4%
Lvl 15 Icon Bonus HP.png HP +200 Lvl 30 Upgrade Skill 1
Total Master Level Bonuses
Icon Bonus Attack.png ATK +2100
Icon Bonus HP.png HP +2000
Icon Bonus Double Attack.png DA +20%
Icon Bonus Triple Attack.png TA +10%
New Support Skill: Urgent Activation
Skill Upgrade: Engage Augments

Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Ability m 1416 3.png Engage Augments Gain 5 Status 7086 1.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
(Max: 5) and restore HP (Healing cap: 2000).
(When HP is 50% or above: Also gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 3 turns
.).
At level 30:
(When HP is below 50%: Also gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Duration: 3 turns
.)
5T 3T No 1

Extended Mastery Skills

Icon Skill Name Effect C/DCooldown DurDuration EMPCost in EMP Notes
Ability m 1417 3.png Tactical Shield All allies gain Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
Duration: Indefinite
, Status Veil.pngVeilDebuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
, and Status Armored.png100% / 20% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 20% less damage.Duration: 3 turns
.[1]
(Boost to Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
Duration: Indefinite
's specs based on number of Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
7T 3T 30 See Gameplay Notes.
Ability m 1418 3.png Limit Burst All allies gain Status Uplift.pngCharge Bar +Instantly boosts Charge Bar by
, Status Defiance.pngC.A. DMG Up (1 time)Charge attack DMG is boosted
Duration: Indefinite
, and Status CA DMG Cap.pngC.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted
Duration: Indefinite
based on number of Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.
(Consumes all Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
12T - 50 See Gameplay Notes.
Ability m 1419 1.png Blitz Raid Attack without using up a turn.
(Consumes 1 Status 7086 1.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
0T - 40

Gameplay Notes

Tactical Shield

  • Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    Duration: Indefinite
    endurance increases by 500 per Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
    .
Lvl Status Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
0 - 2000
1 Status 7086 1.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
2500
2 Status 7086 2.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
3000
3 Status 7086 3.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
3500
4 Status 7086 4.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
4000
5 Status 7086 5.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
4500

Limit Burst

  • Grants effects based on current number of Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
    .
Lvl Status Status Uplift.pngCharge Bar +Instantly boosts Charge Bar by
Status C.A. DMG Boosted (1 time).pngC.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Status CA DMG Cap.pngC.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
0 - 25% 25% 5%
1 Status 7086 1.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
40% 30% 8%
2 Status 7086 2.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
55% 35% 11%
3 Status 7086 3.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
70% 40% 14%
4 Status 7086 4.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
85% 45% 17%
5 Status 7086 5.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
100% 50% 20%

Blitz Raid

  • Costs 1-2 Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
    in total - one for the skill activation, and, if available, one for Perpetual Motion.

Assessment

Relic Buster is effectively a spin on the Extra Class Mechanic mixed with Glorybringer, albeit streamlined, able to wield sabres and guns, and with the advantages of more open skill selection not found on Extra Classes.

In particular, Ability m 1418 3.png Limit BurstAll allies gain Status Uplift.pngCharge Bar +Instantly boosts Charge Bar by
, Status Defiance.pngC.A. DMG Up (1 time)Charge attack DMG is boosted
Duration: Indefinite
, and Status CA DMG Cap.pngC.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted
Duration: Indefinite
based on number of Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.
(Consumes all Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
directly emulates Energy Maneuver square.jpg Energy Maneuver, while Ability m 1417 3.png Tactical ShieldAll allies gain Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
Duration: Indefinite
, Status Veil.pngVeilDebuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
, and Status Armored.png100% / 20% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 20% less damage.Duration: 3 turns
.
(Boost to Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
Duration: Indefinite
's specs based on number of Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.)
combines a lot of the defensive utility options into one skill.

Ability m 1416 3.png Engage AugmentsGain 5 Status 7086 1.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
(Max: 5) and restore HP (Healing cap: 2000).
(When HP is 50% or above: Also gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 3 turns
.).
At level 30:
(When HP is below 50%: Also gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Duration: 3 turns
.)
is mainly used as the equivalent to Activate / Glory Arts, though more like the latter it also provides some additional benefits outside of Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
s.

It's resource buff, Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
, is also more simplified and more resembles those of characters with similar mechanics, though unlike many of them, the class neither starts the battle with any nor has support skills to restore them automatically over time. Outside of the Class Champion weapon effects, the class is completely reliant on Ability m 1416 3.png Engage AugmentsGain 5 Status 7086 1.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
(Max: 5) and restore HP (Healing cap: 2000).
(When HP is 50% or above: Also gain Status Strength.pngStrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 3 turns
.).
At level 30:
(When HP is below 50%: Also gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Duration: 3 turns
.)
to cover resource needs.

Most of the other possible effects available to Mechanic can be covered by subskills, but Relic Buster notably lacks the capacity to deal plain damage. The same cannot be said for the sheer variety of Glorybringer options, but a sabre-wielding Relic Buster can certainly dish out comparable basic damage without needing specific subskills or weapon grids.

In addition, being able to wield sabres in addition to guns provides the class even more versatility, fitting nicely with Ultima Sword teams. Each weapon type also provides different benefits to regular attacks, somewhat emulating a Power Frame Companion.

In longer and more difficult battles, the defensive penalties can prove a liability however, with more frequent attacks draining Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
s or dealing more damage. The Master Level upgrades do help offset this, but the class might still be dependent on a character capable of drawing attacks away or otherwise shield it from harm.

Notable Main Weapons

Relic Buster can work well with almost any gun or sword. If using the class for OTK purposes, main weapons that contributes to this goal (for example, charge attack effects like bonus damage, inflicting Status DefenseDown.pngDEF DownDEF is lowered
debuffs, granting Status Uplift.pngCharge Bar +Instantly boosts Charge Bar by
, etc.) should be considered.

Certain swords with effects that activate on triple attacks can work well with Relic Buster, as the MC will always triple attack so long as Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
s are present. Guns that provide increases to skill specs when wielded as a main weapon (either passively or through charge attack effects) will help boost the automatic damage when Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
s are present.

  • Class Champion Weapons
    • Weapon s 1040513800 note.jpg Selene - The Gun Class Champion Weapon provides steady Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
      regeneration over time. Best paired with Ability m 1418 3.png Limit BurstAll allies gain Status Uplift.pngCharge Bar +Instantly boosts Charge Bar by
      , Status Defiance.pngC.A. DMG Up (1 time)Charge attack DMG is boosted
      Duration: Indefinite
      , and Status CA DMG Cap.pngC.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted
      Duration: Indefinite
      based on number of Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
      .
      (Consumes all Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
      .)
      .
    • Weapon s 1040021100 note.jpg Prototype Reboot - The Sword Class Champion Weapon allows quick Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
      regeneration on charge attack. Best paired with Ability m 1417 3.png Tactical ShieldAll allies gain Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
      Duration: Indefinite
      , Status Veil.pngVeilDebuffs will be nullified (1 time)
      Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune."
      , and Status Armored.png100% / 20% ArmoredChance of lowering DMG taken
      Strength: 100% chance of taking 20% less damage.Duration: 3 turns
      .
      (Boost to Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
      Duration: Indefinite
      's specs based on number of Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
      .)
      .
  • Weapon s 1040511600.jpg Flamma Orbis - Significantly boosts the power of the automatic damage from Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
    s when the MC is not debuffed.
  • Weapon s 1040019000.jpg Khopesh - The stacking debuff on triple attacks is guaranteed to activate due to Relic Buster's sword passive skills.
  • Weapon s 1040512100.jpg Takeminakata - Boosts skill damage specs on charge attack, increasing the power of the automatic damage from Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
    s.
  • Weapon s 1040511300.jpg V.A.R.I.S. - Boosts skill damage specs (and thus the power of the automatic damage from Status 7086.pngMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
    s) when wielded as a main weapon.

Resources

References