Relic Buster
About classes | Class list | Skill list | Extended Mastery | Master Level | Ultimate Mastery
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Class Data | |||||||||||||||
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Class line | ![]() |
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Description | As contractor, fight with the protection of an automagod and resonate with the core that is your blade. | ||||||||||||||
Style | ![]() |
Specialty | ![]() ![]() |
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Prerequisites | ![]() | ||||||||||||||
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20. |
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Completion Bonuses | ![]() |
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Class Weapon | ![]() ![]() |
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Release date | 2021-03-16 | Other sites | ![]() |
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Support Skills | |||||||||||||||
Relic Killer | 25% hit to DEF. +10 boost to hostility. AmplifySeraphic multiplier one-foe attack damage by 30%. When MC has 2 or more ![]() : Damage immunity for 1 hit. (Consumes 1 ![]() when hit.)[1] |
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Perpetual Motion | Consume 1 ![]() upon normal attacks. When MC has ![]() : Sabre: 30% boost to ATKPerpetuity modifier, amplifySeraphic multiplier one-foe attack damage by 20%, and guaranteed triple attacks. Gun: 400% Elemental damage to all foes upon normal attacks (Damage cap: 700,000).[1] (This counts as skill damage and is affected by skill damage cap raising effects.) |
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Urgent Activation | Unlocks at Master Level 20: Activate Engage Augments upon taking big DMG (25% of max HP) |
Master Level BonusesRequirements to unlock Master Levels
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Total Master Level Bonuses | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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New Support Skill: Urgent Activation Skill Upgrade: Engage Augments |
Contents
Skills
Icon | Skill Name | Effect | C/DCooldown in Turns | DurDuration in Turns or Seconds | SubSubskill usable on other classes | LVLClass level required | Notes |
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Engage Augments | Gain 5 ![]() (Max: 5) and restore HP (Healing cap: 2000). (When HP is 50% or above: Also gain ![]() Strength: 45%-15%Duration: 3 turns.) At level 30: (When HP is below 50%: Also gain ![]() Strength: 30%-90%Duration: 3 turns.)[1] |
5T | 3T | No | 1 |
Extended Mastery Skills
Icon | Skill Name | Effect | C/DCooldown | DurDuration | EMPCost in EMP | Notes |
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Tactical Shield | All allies gain ![]() Duration: Indefinite, ![]() Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and ![]() Strength: 100% chance of taking 20% less damage.Duration: 3 turns.[1] (Boost to ![]() Duration: Indefinite's specs based on number of ![]() .) |
7T | 3T | 30 | See Gameplay Notes. |
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Limit Burst | All allies gain ![]() , ![]() Duration: Indefinite, and ![]() Duration: Indefinite based on number of ![]() . (Consumes all ![]() .) |
12T | - | 50 | See Gameplay Notes. |
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Blitz Raid | Attack without using up a turn. (Consumes 1 ![]() .) |
0T | - | 40 |
Gameplay Notes
Tactical Shield
ShieldNext ATK received will be ineffective for a fixed amount
Duration: Indefinite endurance increases by 500 perMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.
Lvl | Status | ![]() |
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0 | - | 2000 |
1 | ![]() |
2500 |
2 | ![]() |
3000 |
3 | ![]() |
3500 |
4 | ![]() |
4000 |
5 | ![]() |
4500 |
Limit Burst
- Grants effects based on current number of
Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.
Lvl | Status | ![]() |
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0 | - | 25% | 25% | 5% |
1 | ![]() |
40% | 30% | 8% |
2 | ![]() |
55% | 35% | 11% |
3 | ![]() |
70% | 40% | 14% |
4 | ![]() |
85% | 45% | 17% |
5 | ![]() |
100% | 50% | 20% |
Blitz Raid
- Costs 1-2
Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
in total - one for the skill activation, and, if available, one for Perpetual Motion.
Assessment
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This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources. |
Relic Buster is effectively a spin on the Extra Class Mechanic mixed with Glorybringer, albeit streamlined, able to wield sabres and guns, and with the advantages of more open skill selection not found on Extra Classes.
In particular, Limit BurstAll allies gain
Charge Bar +Instantly boosts Charge Bar by
, C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite, and C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Duration: Indefinite based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.
(Consumes all Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.) directly emulates Energy Maneuver, while
Tactical ShieldAll allies gain
ShieldNext ATK received will be ineffective for a fixed amount
Duration: Indefinite, VeilDebuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and 100% / 20% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 20% less damage.Duration: 3 turns.
(Boost to ShieldNext ATK received will be ineffective for a fixed amount
Duration: Indefinite's specs based on number of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.) combines a lot of the defensive utility options into one skill.
Engage AugmentsGain 5
Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
(Max: 5) and restore HP (Healing cap: 2000).
(When HP is 50% or above: Also gain StrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 3 turns.)
At level 30:
(When HP is below 50%: Also gain JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 3 turns.) is mainly used as the equivalent to Activate / Glory Arts, though more like the latter it also provides some additional benefits outside of Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
s.
It's resource buff, Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
, is also more simplified and more resembles those of characters with similar mechanics, though unlike many of them, the class neither starts the battle with any nor has support skills to restore them automatically over time.
Outside of the Class Champion weapon effects, the class is completely reliant on Engage AugmentsGain 5
Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
(Max: 5) and restore HP (Healing cap: 2000).
(When HP is 50% or above: Also gain StrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 3 turns.)
At level 30:
(When HP is below 50%: Also gain JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 3 turns.) to cover resource needs.
Most of the other possible effects available to Mechanic can be covered by subskills, but Relic Buster notably lacks the capacity to deal plain damage. The same cannot be said for the sheer variety of Glorybringer options, but a sabre-wielding Relic Buster can certainly dish out comparable basic damage without needing specific subskills or weapon grids.
In addition, being able to wield sabres in addition to guns provides the class even more versatility, fitting nicely with Ultima Sword teams. Each weapon type also provides different benefits to regular attacks, somewhat emulating a Power Frame Companion.
In longer and more difficult battles, the defensive penalties can prove a liability however, with more frequent attacks draining Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
s or dealing more damage. The Master Level upgrades do help offset this, but the class might still be dependent on a character capable of drawing attacks away or otherwise shield it from harm.
Notable Main Weapons
Relic Buster can work well with almost any gun or sword. If using the class for OTK purposes, main weapons that contributes to this goal (for example, charge attack effects like bonus damage, inflicting DEF DownDEF is lowered
debuffs, granting Charge Bar +Instantly boosts Charge Bar by
, etc.) should be considered.
Certain swords with effects that activate on triple attacks can work well with Relic Buster, as the MC will always triple attack so long as Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
s are present. Guns that provide increases to skill specs when wielded as a main weapon (either passively or through charge attack effects) will help boost the automatic damage when Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
s are present.
- Class Champion Weapons
Selene - The Gun Class Champion Weapon provides steady
Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
regeneration over time. Best paired withLimit BurstAll allies gain
Charge Bar +Instantly boosts Charge Bar by
,C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: Indefinite, andC.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Duration: Indefinite based on number ofMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.
(Consumes allMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.).Prototype Reboot - The Sword Class Champion Weapon allows quick
Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
regeneration on charge attack. Best paired withTactical ShieldAll allies gain
ShieldNext ATK received will be ineffective for a fixed amount
Duration: Indefinite,VeilDebuffs will be nullified (1 time)
Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and100% / 20% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 20% less damage.Duration: 3 turns.
(Boost toShieldNext ATK received will be ineffective for a fixed amount
Duration: Indefinite's specs based on number ofMachine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.).
- Other Guns
Flamma Orbis - Significantly boosts the power of the automatic damage from
Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
s when the MC is not debuffed.Takeminakata - Boosts skill damage specs on charge attack, increasing the power of the automatic damage from
Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
s.V.A.R.I.S. - Boosts skill damage specs (and thus the power of the automatic damage from
Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
s) when wielded as a main weapon.Hraesvelgr🛑This weapon requires many Gold Moons to acquire, and may also require the use of several Damascus Ingots to uncap to its full potential. Think very carefully before making the heavy commitment to acquiring this weapon! - This weapon comes with sharp multiattack restrictions to compensate for its strong supplemental damage, damage cap boost, amplify, and split-strike effects. A Relic Buster MC can work around these restrictions with the use of
Engage AugmentsGain 5
Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
(Max: 5) and restore HP (Healing cap: 2000).
(When HP is 50% or above: Also gainStrengthATK is greatly boosted based on how high HP is
Strength: 45%-15%Duration: 3 turns.)
At level 30:
(When HP is below 50%: Also gainJammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 3 turns.) andBlitz RaidAttack without using up a turn.
(Consumes 1Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5)
.).
- Other Sabres
Khopesh - The stacking debuff on triple attacks is guaranteed to activate due to Relic Buster's sword passive skills.
Resources
- Reddit Class Discussion (2021-04-17)
- Reddit Class Discussion (2022-01-19) (post-Master Level Update)
References
- ↑ 1.0 1.1 1.2 1.3 GameWith, Relic Buster. https://グランブルーファンタジー.gamewith.jp/article/show/257231