Windhose

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Proven Weapons
Windhose
Can be uncapped to 4★Can be uncapped to 5★Can be Awakened
HP ATK C.A.×
Level 1 31 370 400%
Level 100 193 2275 450%
Level 150 230 2750 500%
Level 200 267 3225 550%
Obtain
Daily Point Shop (200 points)
ID 1040016500
JP Name ヴィントホーゼ
Release Date 2019-02-09
4★ Date 2019-02-09
5★ Date 2022-10-21
Other Sites gbf-wiki
(Japanese wiki)
GameWithKamigameHuiji Wiki
(Chinese wiki)
A beautiful sword with an elegant curve often mistaken for a work of art. But to handle this weapon carelessly is a grave mistake. For a soul that is not prepared to use this blade will incur its wrath and return to ash.
Charge Attack
Gale Stream Massive Wind damage to a foe.
All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10%
Strength: 10%
.
Additional effect at 4★:
All allies also gain 30% C.A. DMG UpCharge attack DMG is boosted
Strength: 30%Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
and 10% C.A. DMG Cap UpCharge attack DMG cap is boosted
Strength: 10%Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
for 0.5 turns.[1]
Weapon Skills
Armed Gale Big boost to wind allies' ATK
▶ 120 Unlocks at level 120: Unlocks at level 120:
Chain Force Boost to chain burst DMG and chain burst DMG cap
Sword Master Skills
Effect Cooldown Duration Cost
Awaken All allies gain 30% DA UpDouble attack rate is boosted
Strength: 30%Duration: 3 turns
and 10% TA UpTriple attack rate is boosted
Strength: 10%Duration: 3 turns
.[1]
10TAs Sword Master / 8TAs Glorybringer / 6TAs Master Lvl 30
Glorybringer
3T -
Resonance Gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
.
5T - Costs 2 energy
Attack 24% Bonus Wind DMG effect. - - Costs 1 energy
Defend Dodge-and-Counter (1 time)Counter damage equals 300%[1] effect. - - Costs 4 energy
4★ Uncap
Rupies ×10,000
5★ Uncap
Rupies ×50,000
Base Reduction Materials
Keep enough fully-uncapped copies for multiple Weapon Awakening types. Extras are safe to reduce or use as fodder.
Awakening
Unlock Requirements Awakening EXP Materials Max Awakening EXP
Raise to lvl 200 1500
Lvl Attack Defense Special
2 EX Might +1% HP +100 ATK +50
3 EX Might +1% DEF +2% HP +10
4 EX Might +1% HP +100 Skill DMG Cap +1%
5 ATK +100 DEF +2% DMG Cap +1%
6 EX Might +1% HP +100 ATK +50
7 EX Might +1% DEF +2% HP +10
8 EX Might +1% HP +100 ATK +50
9 EX Might +1% DEF +2% Skill DMG Cap +2%
10 ATK +100 HP +200 DMG Cap +1%
11 EX Might +2% DEF +4% HP +15
12 EX Might +2% HP +200 ATK +50
13 EX Might +2% DEF +4% HP +15
14 EX Might +2% HP +200 Skill DMG Cap +2%
15 ATK +300 DEF +4% DMG Cap +1%
Total EX Might +15%
ATK +500
DEF +20%
HP +1000
Skill DMG Cap +5%
DMG Cap +3%
HP +50
ATK +200
Proving Grounds Weapons












Gameplay Notes

Chain Force

  • Chain Force grants the following based on skill level:[2]
Skill Level Chain Burst DMG Up Chain Burst DMG Cap Up
1 4% 2%
10 40% 20%
15 50% 30%
20 60% 40%
  • Chain Burst DMG Up caps at 120%.
  • Chain Burst DMG Cap Up caps at 100%.
  • Affects chain bursts of any element.

Resources

References