The glossary is a list of terms used within the context of Granblue Fantasy that may not be readily apparent in meaning to newer players, and their definitions.
Additional glossary resource: https://docs.google.com/spreadsheets/d/1WI2ME_a2f7jcX8hshYtp0T16bMeMDvLxDivGMs7maBU/pubhtml#
Affects All Allies - Effects that affect all allies only affect the player's characters that are in combat.
Affects All Parties - Effects that affect all parties affect every player's characters that are in combat. Also referred to as 'raidwide'
AR - Acronym for Arrow Rain ("Rain of Arrows" in English), a commonly used subskill in the Ranger class family.
AT - Acronym for Assault Time, a crew effect active two hours a day where all crew members to begin most raids with 100% charge bar for all characters, as well as a bonus to exp and rupies. "Strike Time" in English.
Adds - Additional Enemies; refers to the additional enemies that accompanies raid bosses, such as the 2 Wyvern Orders during Grand Order raid.Assassin - Refers to characters with a conditional damage boost, usually ("Overdrive Assassin") or ("Break Assassin").
- "Anytime Assassin" refers to characters and effects with similar functions that do not rely on Overdrive or Break, eg.
Backline - Refers to the sub members of a party.
Backwater - Refers to Skills or the effects of Abilities which increase the attack power of characters as they lose HP. Named after the JP term for the ability, 背水の陣, where one is fighting with their back towards the water, equivalent to "backed into a corner" in English. See Enmity.
Bead - Also known as "charge diamonds" or "bar". Refers to the set of diamonds beneath an enemy's HP bar that denotes when they will perform a Charge Attack. Used both to refer to the size of the gauge, as well as current progress in the gauge.
Birdman - Fan nickname for Nezahualpilli, due to his appearance and hard-to-remember name.
BP - Acronym for Battle Points, the resource used to join raids. Known as "EP" in English.
Box - Fan nickname for Charlotta. Can also appear as "Box Potato" or "Boxtato".
Break Assassin (BA) - Refers to any skill that greatly amplifies the damage of the next attack/skill/Charge Attack, but only if the target is in Break mode. Named after the Hawkeye class's Crack Shot skill, which is named "Break Assassin" in Japanese.
BSC - Acronym for Blue Sky Crystal.
Buncle - Shorthand for "Carbuncle", a set of SR summons that improve elemental attack and defense of their element. Commonly prefixed by its element (e.g. the carbuncle obtained from Panel Missions is referred to as a windbuncle).
CCW - Abbreviation for Class Champion Weapons.
Charge Gauge/Bar - Can refer to a character's charge bar or an enemy's. For enemies, it is set of diamonds beneath the enemy's HP bar. Each turn, an enemy will typically fill one diamond. When the gauge is filled, the enemy will perform a Charge Attack and the gauge will empty. Various skills can halt the accumulation or even remove diamonds from the Charge Gauge during battle.
Chev - Abbreviation for Chevalier, the main Light primal beast. "Luminiera" in English.
Clear, Cleanse - Refers to any skill that removes one or more debuffs from allies. The former is named after the Cleric job's "Clear All" skill in Japanese ("Clarity" in English).
Colo - Abbreviation for Colossus.
CR - Abbreviation for Chaos Ruler.
Crit - Abbreviation for Critical Hit. Certain buffs or passive skills allow a character to deal extra damage when attacking with a strong element. Some field effects also allow critical hits regardless of element. This is denoted by the attack specifying "Critical!" instead of "Weakpoint!" above the damage dealt. The likelihood of the Critical effect, as well as the amount of increased damage, vary depending on the source of the Critical effect.
DA - Abbreviation for Double Attack.
DAO - Abbreviation for Dark Angel Olivia
DI - Short for "Dual Impulse," a Valkyrie skill that improves multi-attack rate when equipped with a spear. Called "Double Trouble" in English.
DF - Abbreviation for Dark Fencer.
Discoverer - The player who spends AP to start a raid.
Dispel - Refers to any skill that removes one or more buffs from an enemy. Refers to the Bishop's Dispel skill.
DJ - Abbreviation for Djeeta.
DMG - Abbreviation for Damage.
EMP - Extended Mastery Points, earned by "leveling up" when your class is already level 20. These are spent on Extended Mastery Skills and Extended Mastery bonuses.
EX - May refer to:
- Any skill that is learned from one class that can be equipped on other classes. Called "subskills" in English.
- Any unique weapon skill which can be easily distinguished by the 'EX' label on the skill icon.
- Shorthand for Extra Stages in Co-op Quests.
- Shorthand for Extreme difficulty.
Echo - Nickname foron attacks.
FG - Flame=Glass, refers to the Twin Elements (Raid). It's the literal translation of the Twin Elements in Japanese.
Flaretato - Refers to Zahlhamelina because of her primary usage in raids for her Flare skill.
Fodder - Weapons that are used only to increase the skill levels of other weapons. Omega SR and HP SSR weapons are commonly used as skill-up fodder.
FLB - Abbreviation for Final Limit Break. It refers to blue star uncaps that require special materials or actions in order to uncap. Generally, 5★ uncaps for characters and 4★ uncaps for weapons and summons.
Frontline - Refers to the main members in your party, including your Main Character.
Frontwater - Refers to the Stamina weapon skill. Named to parallel Enmity, as its Japanese name is colloquially translated to Backwater.
Gacha - The system of using tickets, Crystals, or real life money to obtain a random item. Refers to gachapon, a physical machine that releases a plastic ball with a random toy inside. Called Draw in the English Translation
Gao - Refers to the Berserker class. It's a Japanese onomatopoeia for a growl that a big animal would make, and also the noise that Gran/Djeeta would be making in their Berserker art.
Grande - Shorthand for "The Order Grande," the Japanese name for Grand Order. May also refer to the SSR summon of the same name.
Grid - The set of weapons equipped to the party. Also called "pool."
GW - Guild Wars, the colloquial term for "Unite and Fight", a monthly event that pits guilds against each other.
Halo - Shorthand for Angel Halo.
Hard Cap - A maximum attainable value. No value above this can be obtained.
HE - Abbreviation for Hawkeye.
Hell - Japanese name for "Nightmare" difficulty fights.
HL - Abbreviation for High Level, the highest difficulty raids that only rank 101+ can access. In the English translation, this difficulty is called "Impossible."
Host - A colloquialism for raid discoverers.
LB - Limit Break, a colloquial term for "Uncap", the act of raising the level cap for a character, weapon, or summon. May be proceeded by a number, which indicates the number of limit breaks performed (i.e. LB3 = 3 times limit broken). The Japanese equivalent for Uncap, "上限解放," translates approximately to "limit release."
Legend Gacha - The Japanese term for what is "Premium Draw" in English.
Legfes(t) - short for "Legend Festival," a promotion where Premium Draw SSR rates are double and include special limited characters. "Premium Gala" in English.
Levi - Abbreviation for Leviathan.
Leeching - Someone that does the bare minimal amount of effort in a raid. Often attacking once and leaving the fight prematurely.
Limited - Refers to any character that only appears in the Premium Draw for certain time periods. Often broken down into "Seasonal Limited" (Summer, Halloween, Christmas, etc) and "Legfest Limited" (Grand Series, Zodiacs)
Lumi - Shorthand for Luminiera.
Magna - Officially "Omega" in English. Magna is the Japanese term. The Extreme difficulty of the main 6 primal beasts that are frequently farmed for endgame weapons.
Magnafest - A colloquial term for when main quests and raid battles are 1/2 AP/EP. Because most players need many weapon drops from Omega raids, this event is ideal for using up a lot of consumables, so it is a "festival of magnas." The term parallels "legfest."
Mainwheel - Refers to Fire, Water, Earth, and Wind. Named after how the elemental weakness chart displays these four elements in a circle.
Mist / MM - Shorthands for Miserable Mist, an attack and defense debuff skill learned by Dark Fencers. A popular subskill choice due to its effectiveness. Other abilities with attack and defense debuffs are sometimes referred to as mini-mists.
MLB - Abbreviation for Maximum Limit Break. It is a universal shorthand for a character, weapon, or summon that has been fully uncapped, excluding their blue star. In the case of weapons and summons, they usually gain extra benefits at maximum limit break status.
MSQ - Abbreviation for Main Story Quest.
MVP - The player that earns the most honor in a raid battle. The MVP and the 2nd place player (Vice MVP, vice) both get extra rewards.
NM - Shorthand for Nightmare difficulty.
Null - Unofficial term for non-elemental (). This element is referred to as "non-elemental" in the official English game client.
Ougi - Japanese name for Charge Attacks.
OD - Overdrive, a state that an enemy enters when it takes enough damage to fill its Mode Gauge. While in Overdrive, most enemies change their behavior for using Charge Attacks.
ODA / OD Assassin - Refers to any skill that greatly amplifies the damage of the next attack/skill/Charge Attack, but only if the target is in Overdrive. Named to parallel the Hawkeye class's Crack Shot skill, which is named "Break Assassin" in Japanese.
Phalanx - Any skill that provides a party-wide Damage Cut effect, typically a very high cut for a single turn. Refers to the Phalanx skills in the Knight family, commonly Phalanx II or III.
Pilfer - Short for "Soul Pilfer", a Superstar skill. Called "Soul Soloist" in English.
Plain damage - Non-elemental damage that ignores defense. Damage pop-up appears in a plain white color. Useful against enemies with very high defense. Sometimes called true damage, white damage, non-elemental damage, or non-attribute damage by the international GBF community.
Pool - The set of weapons equipped to the party. Also called "grid".
Potato - A slang term used to refer to characters of the Harvin race.
R - Rare, a rarity class above Normal, below Super Rare.
Rage - Any skill that provides a party-wide boost to attack. Refers to the Rage skills in the Fighter family.
Rain - Shorthand for Rain of Arrows, a subskill in the Ranger class family.
Rainbow - Colloquial term for the "rainbow meta" in which players must now build teams and weapon grids for each element. This change in the meta is a response to bosses gaining elemental resistance against elements they're not weak against in high-end content and events.
Red Chests - Extra boxes that drop from raid battles. One is earned by the raid host, and the other by the MVP. Red boxes have a unique drop table and may contain unique items, or have a higher chance to contain rarer items.
Reroll - Rerolling, a process to attempt to gain an advantageous initial character pool by repeatedly restarting the game with new accounts.
RoA - Acronym for Rain of Arrows.
RQ - Refers to the Rose Queen (Raid)
SD - Abbreviation for Start Dash, otherwise known as Beginner's Draw Set in English.
Selfie - A term used to describe any SSR Summon that is a copy of the boss it drops from. Mostly used (by annoyed players) in reference to Omega Raids, as their SSR summons heavily drop in value after obtaining four copies to fully uncap one compared to even undesirable SSR weapons that can be used as skill fodder.
Sin - Abbreviation for Assassin.
SM - Acronym for Sword Master.
Snek - Shorthand for Leviathan.
Spark - Each Premium Draw rewards you with a Cerulean Spark. With 300 Cerulean Sparks you can "spark" a character (or summon). The list of sparkable characters and summons change each time the Premium Draw is updated, for the current pool check the Available Items page in the game. Note that all your Cerulean Sparks are converted to when the Premium Draw is updated.
SR - Acronym for Super Rare, a rarity above Rare and below SS Rare.
SSR - Super Super Rare, the highest rarity in the game.
ST - Acronym for Strike Time, a crew effect active two hours a day where all crew members to begin most raids with 100% charge bar for all characters, as well as a bonus to exp and rupies. "Assault Time" in Japanese.
Stamina - The weapon skill that boosts ATK based on how high current HP is. One of the notable example is.
Stat Stick - A weapon or summon used for its HP and ATK stats.
Soft Cap - A maximum attainable value before diminishing returns are applied.
Static Damage - Any source of damage that has no damage spread. Ignores base elemental resistance.
Status Shield - Any skill, such as Katalina's Dispel Mount, that protects against the next debuff. More commonly called "Veil" after the Bishop Extended Mastery Skill.
SW - Abbreviation for Sidewinder.
TA - Acronym for Triple Attack.
Tezcat - Shorthand for Tezcatlipoca. Sometimes used to refer to teams that meet its mixed race requirements.
TH - Acronym for Treasure Hunt, a buff placed on an enemy to cause them to drop more items at the end of the fight. "Bounty Hunter" in English. See Drop Rate Boosts.
Tia - Shorthand for Tiamat.
Train - Refers to a group of players each hosting the same raid in sequence. Most common with Huanglong and Qilin during Rise of the Beasts due to the expensive Golden Beast Seal required to host them. Can also apply to easier HL raids such as Rose Queen or Apollo for the purpose of farming Pendants or other materials. Trains can be organized through the game client in Co-op Raid Rooms, or informally through online communities or tools such as Discord.
Veil - Any skill, such as Katalina's Dispel Mount, that protects against the next debuff. Usually called "Veil" after the Bishop Extended Mastery Skill.
Whale/Whaling - Spending lots of money to get the characters/weapons/summons you want, often associated with Sparking. Refers to both the act itself and players who frequently indulge in it.
WM - Acronym for Weapon Master.
Wanpan - Meaning "One-Punch", the player attacks and leaves. Essentially Leeching.
WL - Abbreviation for Warlock.
Ygg / Yggy / Yugu - Shorthand for Yggdrasil.
Zenith EX (ZEx) - An subskill that can only be learned when a particular class has been mastered in exchange for EMP. These EX abilities can only be equipped to classes within the same job line.
Zenith Perk - Passive stat bonuses that can only be acquired when a particular job line has been fully mastered, in exchange for ZP. These stat bonuses apply only to the specific job they are purchased on. "Extended Mastery bonus" in English.
ZP - Acronym for Zenith Points. See EMP.