The glossary is a list of terms used within the context of Granblue Fantasy that may not be readily apparent in meaning to newer players, and their definitions.
Additional glossary resource: https://docs.google.com/spreadsheets/d/1WI2ME_a2f7jcX8hshYtp0T16bMeMDvLxDivGMs7maBU/pubhtml#
AR - Acronym for Rain of Arrows, a commonly used subskill in the Ranger class family.
AT - Acronym for Assault Time, a crew effect active two hours a day where all crew members to begin most raids with 100% charge bar for all characters, as well as a bonus to exp and rupies. "Strike Time" in English.
Backline - Refers to the sub members of a party.
Backwater - Refers to Skills or the effects of Abilities which increase the attack power of characters as they lose HP. Named after the JP term for the ability, 背水の陣, where one is fighting with their back towards the water, equivalent to "backed into a corner" in English. See Enmity.
Bead - Also known as "charge diamonds" or "bar". Refers to the set of diamonds beneath an enemy's HP bar that denotes when they will perform a Charge Attack. Used both to refer to the size of the gauge, as well as current progress in the gauge.
Birdman - Nickname for Nezahualpilli, due to his appearance and hard-to-remember name.
BP - Acronym for Battle Points, the resource used to join raids. Known as "EP" in English.
Break Assassin (BA) - Refers to any skill that greatly amplifies the damage of the next attack/skill/Charge Attack, but only if the target is in Break mode. Named after the Hawkeye class's Crack Shot skill, which is named "Break Assassin" in Japanese.
Buncle - Shorthand for "Carbuncle," a set of SR summons that improve elemental attack and defense of their element. Commonly prefixed by its element (e.g. the carbuncle obtained from Panel Missions is referred to as a windbuncle).
Charge Gauge/Bar - Can refer to a character's charge bar or an enemy's. For enemies, it is set of diamonds beneath the enemy's HP bar. Each turn, an enemy will typically fill one diamond. When the gauge is filled, the enemy will perform a Charge Attack and the gauge will empty. Various skills can halt the accumulation or even remove diamonds from the Charge Gauge during battle.
Chev - Abbreviation for Chevalier, the main Light primal beast. "Luminiera" in English.
Clear, Cleanse - Refers to any skill that removes one or more debuffs from allies. The former is named after the Cleric job's "Clear All" skill in Japanese ("Clarity" in English).
Colo - Abbreviation for Colossus.
CR - Abbreviation for Chaos Ruler.
Crit - Abbreviation for Critical Hit. Certain buffs or passive skills allow a character to deal extra damage when attacking with a strong element. This is denoted by the attack specifying "Critical!" instead of "Weakpoint!" above the damage dealt. The likelihood of the Critical effect, as well as the amount of increased damage, vary depending on the source of the Critical effect.
DA - Abbreviation for Double Attack.
DI - Short for "Dual Impulse," a Valkyrie skill that improves multi-attack rate when equipped with a spear. Called "Double Trouble" in English.
DF - Abbreviation for Dark Fencer.
Discoverer - The player who spends AP to start a raid.
Dispel - Refers to any skill that removes one or more buffs from an enemy. Refers to the Bishop's Dispel skill.
DJ - Abbreviation for Djeeta.
DMG - Abbreviation for Damage.
EMP - Extended Mastery Points, earned by "leveling up" when your class is already level 20. These are spent on Extended Mastery Skills and Extended Mastery bonuses.
EX - Any skill that is learned from one class that can be equipped on other classes. Called "subskills" in English.
Echo - Nickname foron attacks.
Effects All Allies - Effects that affect all allies only affect the player's characters that are in combat.
Effects All Parties - Effects that affect all parties affect every player's characters that are in combat.
Fodder - Weapons that are used only to increase the skill levels of other weapons. Omega SR and HP SSR weapons are commonly used as skill-up fodder.
FLB - Abbreviation for Final Limit Break. It refers to blue star uncaps that require special materials or actions in order to uncap. Generally, 5★ uncaps for characters and 4★ uncaps for weapons and summons.
Frontline - Refers to the main members in your party, including your Main Character.
Frontwater - Refers to the Stamina weapon skill. Named to parallel Enmity, as its Japanese name is colloquially translated to Backwater.
Gacha - The system of using tickets, Crystals, or real life money to obtain a random item. Refers to gachapon, a physical machine that releases a plastic ball with a random toy inside. Called Draw in the English Translation.
Grande - Shorthand for "The Order Grande," the Japanese name for Grand Order. May also refer to the SSR summon of the same name.
Grid - The set of weapons equipped to the party. Also called "pool."
GW - Guild Wars, the colloquial term for "Unite and Fight", a monthly event that pits guilds against each other.
Halo - Shorthand for Angel Halo.
Hard Cap - A maximum attainable value. No value above this can be obtained.
HE - Abbreviation for Hawkeye.
HL - Abbreviation for High Level, the highest difficulty raids that only rank 101+ can access. In the English translation, this difficulty is called "Impossible."
Host - A colloquialism for raid discoverers.
LB - Limit Break, a colloquial term for "Uncap", the act of raising the level cap for a character, weapon, or summon. May be proceeded by a number, which indicates the number of limit breaks performed (i.e. LB3 = 3 times limit broken). The Japanese equivalent for Uncap, "上限解放," translates approximately to "limit release."
Legend Gacha - The Japanese term for what is "Premium Draw" in English.
Legfes(t) - short for "Legend Festival," a promotion where Premium Draw SSR rates are double and include special limited characters. "Premium Gala" in English.
Levi - Abbreviation for Leviathan.
Leeching - Someone that does the bare minimal amount of effort in a raid. Often attacking once and leaving the fight prematurely.
Lumi - Shorthand for Luminiera.
Magna - Magna bosses, the Extreme difficulty of the main 6 primal beasts that are frequently farmed for endgame weapons. "Omega" in English.
Magnafest - A colloquial term for when main quests and raid battles are 1/2 AP/EP. Because most players need many weapon drops from Omega raids, this event is ideal for using up a lot of consumables, so it is a "festival of magnas." The term parallels "legfest."
Mist / MM - Shorthands for Miserable Mist, an attack and defense debuff skill learned by Dark Fencers. A popular subskill choice due to its effectiveness. Other abilities with attack and defense debuffs are sometimes referred to as mini-mists.
MLB - Abbreviation for Maximum Limit Break. It is a universal shorthand for a character, weapon, or summon that has been fully uncapped, excluding their blue star. In the case of weapons and summons, they usually gain extra benefits at maximum limit break status.
MVP - The player that earns the most honor in a raid battle. The MVP and the 2nd place player (Vice MVP, vice) both get extra rewards.
NM - Shorthand for Nightmare difficulty.
Ougi - Japanese name for Charge Attacks.
OD - Overdrive, a state that an enemy enters when it takes enough damage to fill its Mode Gauge. While in Overdrive, most enemies change their behavior for using Charge Attacks.
ODA / OD Assassin - Refers to any skill that greatly amplifies the damage of the next attack/skill/Charge Attack, but only if the target is in Overdrive. Named to parallel the Hawkeye class's Crack Shot skill, which is named "Break Assassin" in Japanese.
Phalanx - Any skill that provides a party-wide Damage Cut effect, typically a very high cut for a single turn. Refers to the Phalanx skills in the Knight family, commonly Phalanx II or III.
Plain damage - Non-elemental damage that ignores defense. Damage pop-up appears in a plain white color. Useful against enemies with very high defense. Sometimes called true damage, white damage, non-elemental damage, or non-attribute damage by the international GBF community.
Pool - The set of weapons equipped to the party. Also called "grid."
R - Rare, a rarity class above Normal, below Super Rare.
Rage - Any skill that provides a party-wide boost to attack. Refers to the Rage skills in the Fighter family.
Rain - Shorthand for Rain of Arrows, a subskill in the Ranger class family.
Red Chests - Extra boxes that drop from raid battles. One is earned by the raid host, and the other by the MVP. Red boxes have a unique drop table and may contain unique items, or have a higher chance to contain rarer items.
Reroll - Rerolling, a process to attempt to gain an advantageous initial character pool by repeatedly restarting the game with new accounts.
RoA - Acronym for Rain of Arrows.
Sin - Abbreviation for Assassin.
Slime Blasting or Sliming - Refers to farming the Co-op Hard Stage 2-1 boss which can be defeated in mere seconds. A great source for RP/EXP and s.
SM - Acronym for Sword Master.
Spark - Each Premium Draw rewards you with a Cerulean Spark. With 300 Cerulean Sparks you can "spark" a character (or summon). The list of sparkable characters and summons change each time the Premium Draw is updated, for the current pool check the Available Items page in the game. Note that all your Cerulean Sparks are converted to when the Premium Draw is updated.
SR - Acronym for Super Rare, a rarity above Rare and below SS Rare.
SS - Abbreviation for Superstar.
SSR - SS Rare, the highest rarity in the game.
ST - Acronym for Strike Time, a crew effect active two hours a day where all crew members to begin most raids with 100% charge bar for all characters, as well as a bonus to exp and rupies. "Assault Time" in Japanese.
Stamina - The first skill of.
Soft Cap - A maximum attainable value before diminishing returns are applied.
Static Damage - Any source of damage that has no damage spread. Ignores base elemental resistance.
Status Shield - Any skill, such as Katalina's Dispel Mount, that protects against the next debuff. More commonly called "Veil" after the Bishop Extended Mastery Skill.
SW - Abbreviation for Sidewinder.
TA - Acronym for Triple Attack.
TH - Acronym for Treasure Hunt, a buff placed on an enemy to cause them to drop more items at the end of the fight. "Bounty Hunter" in English.
Tia - Shorthand for Tiamat.
Veil - Any skill, such as Katalina's Dispel Mount, that protects against the next debuff. Usually called "Veil" after the Bishop Extended Mastery Skill.
Whale/Whaling - Spending lots of money to get the characters/weapons/summons you want, often associated with Sparking. Refers to both the act itself and players who frequently indulge in it.
WM - Acronym for Weapon Master.
Wanpan - Meaning "One-Punch", the player attacks and leaves. Essentially Leeching.
Ygg / Yggy / Yggu - Shorthand for Yggdrasil.
Zenith EX (ZEx) - An subskill that can only be learned when a particular class has been mastered in exchange for EMP. These EX abilities can only be equipped to classes within the same job line.
Zenith Perk - Passive stat bonuses that can only be acquired when a particular job line has been fully mastered, in exchange for ZP. These stat bonuses apply only to the specific job they are purchased on. "Extended Mastery bonus" in English.
ZP - Acronym for Zenith Points. See EMP.