[The Eternals]This title is a translation sourced from Granblue Fantasy.
Anre
Can be uncapped to 5★Can be transcended to 6★
MAX HP
26114★: 1911 5★: 2311 6★ Stage 5: 2611
MAX ATK
119114★: 8911 5★: 10411 6★ Stage 5: 11911
BASE DA/TAThis character's base double attack rate and triple attack rate.Characters with support skills that grant guaranteed multiattacks may have very high values.
7% DA / 3% TA
Element
02
RaceOfficially called "Type" in-game.
04
Style
03
SpecialtyThis character gains 20% more ATK from weapons of this type in your grid.
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One of the Eternals—they who stand astride the skies and across the path of any would-be calamity. The only sage of their number, Anre was the one who gathered the Eternals together. He continues to protect the balance of peace, wielding great power in the hopes of one day ridding the world of sadness.
450%Massive Water damage to a foe.[1] Inflict Mode Bar CutCut to foe's mode bar .
After 5★: Thousand-Spear Void
500%Massive Water damage to a foe (Damage cap: ~2,020,000). Inflict Mode Bar CutCut to foe's mode bar . All Water allies gain StrengthATK is greatly boosted based on how high HP is Strength: 20%-10%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining..[1]
After Stage 1 Transcendence: True Spear: Righteous Annihilation
550%Massive Water damage to a foe (Damage cap: ~2,305,000).[1] Inflict Mode Bar CutCut to foe's mode bar . All Water allies gain StrengthATK is greatly boosted based on how high HP is Strength: 20%-10%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 3 turns remaining., Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining., and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP Strength: 10% of damage dealt (Healing cap: 1000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining..[1]
After Stage 5 Transcendence: True Spear: Righteous Annihilation +
1350%Unworldly Water damage to a foe (Damage cap: ~3,370,000). Inflict Mode Bar CutCut to foe's mode bar . All Water allies gain StrengthATK is greatly boosted based on how high HP is Strength: 20%-10%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase. On the next turn, it'll have 3 turns remaining., Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining., and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP Strength: 10% of damage dealt (Healing cap: 1000)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining..[1]
Skills
Icon
Name
Cooldown
Duration
Obtained
Effect
Spiral Spear
8 turns Lvl 55: 7 turns Lvl 85: 6 turns
2 turns
Lvl 1 ⇧ Lvl 55This skill is enhanced at level 55. ⇮ Lvl 85This skill is enhanced again at level 85.
1000% Water damage to a foe in Overdrive (Damage cap: ~1,160,000). Inflict Mode Bar CutCut to foe's mode bar . At level 55: Damage increased to 1100%. At level 85: No longer requires a foe in Overdrive for increased damage. Damage cap increased to ~1,345,000.[1] Also inflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 100%Duration: 2 turnsLocal status effect. (Auto-activates when targeted by a foe.)
Fleeting Spark
7 turns Lvl 75: 6 turns
1 turn / 3 turns
Lvl 1 ⇧ Lvl 75This skill is enhanced at level 75. ⇮ Lvl 95This skill is enhanced again at level 95.
Gain SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) Duration: 1 turn and Dodge-and-Counter (3 times)Dodges and counters normal attacks Duration: 3 turnsCounter attacks grant 5% charge bar per hit.. At level 95: Also gain Fleeting SparkATK is boosted by Fleeting Spark (Can't be removed) Strength: 280%Multiplier: AssassinDuration: 1 turn .
Arm the Bastion
6 turns
1 turn / 3 turns
Lvl 45 ⇧ Lvl 130This skill is enhanced at level 130.
All Water allies gain 100% DMG CutTaking 100% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and 100% Fire CutFire DMG is cut 100% Duration: 1 turn Fire Damage Cut.. At level 130: All Water allies also gain Fire SwitchElemental DMG from foes turns into fire DMG Duration: 3 turns and Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.".
One-Rift's Benediction
Ready in 10 turns10-turn cooldown at start of battle. Lvl 150: Ready in 10 turns10-turn cooldown at start of battle. / 10 turns10-turn cooldown upon use.
3 turns
Lvl 100 ⇧ Lvl 150This skill is enhanced at level 150.
All Water allies gain 50% Fire DMG LoweredFire DMG is lowered (Can't be removed) Strength: 50%Duration: 3 turnsFire DEF Up. Not a Damage Cut. Reduces Fire damage taken on a multiplier separate from Damage Cuts., 50% Water DMG LoweredWater DMG is lowered (Can't be removed) Strength: 50%Duration: 3 turnsWater DEF Up. Not a Damage Cut. Reduces Water damage taken on a multiplier separate from Damage Cuts., 50% Earth DMG LoweredEarth DMG is lowered (Can't be removed) Strength: 50%Duration: 3 turnsEarth DEF Up. Not a Damage Cut. Reduces Earth damage taken on a multiplier separate from Damage Cuts., 50% Wind DMG LoweredWind DMG is lowered (Can't be removed) Strength: 50%Duration: 3 turnsWind DEF Up. Not a Damage Cut. Reduces Wind damage taken on a multiplier separate from Damage Cuts., 50% Light DMG LoweredLight DMG is lowered (Can't be removed) Strength: 50%Duration: 3 turnsLight DEF Up. Not a Damage Cut. Reduces Light damage taken on a multiplier separate from Damage Cuts., 50% Dark DMG LoweredDark DMG is lowered (Can't be removed) Strength: 50%Duration: 3 turnsDark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts., and Rift's BenedictionPartially absorbs DMG to recover HP / When attacked by a foe: Deals water DMG to the foe (Can't be removed / Can't be extended) Duration: 3 turnsDoes not absorb Plain Damage.[1] (Can't recast.) At level 150: Can now be recast.
Support SkillsDoes not work from the backline unless explicitly stated.
Icon
Name
Obtained
Effect
Enlightened One
Lvl 1 ⇧ Lvl 90This skill is enhanced at level 90.
Starts battle with Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: Indefinite. At level 90: Starts battle with Enlightened One (1 time)At end of a turn in which Anre is almost knocked out: Fully restores HP / Removes all debuffs (Can't be removed) Duration: Indefinite. Immune to Strong ArmedCan't be healed and CursedCan't be healed . 50% boost to Water allies' DEF.[1] At end of turn in which Anre is below 25% HP: Fully restore Anre's HP and remove all debuffs. (Consumes Enlightened One (1 time)At end of a turn in which Anre is almost knocked out: Fully restores HP / Removes all debuffs (Can't be removed) Duration: Indefinite.)
Rakshasan Spear
Lvl 95 ⇧ Lvl 150This skill is enhanced at level 150.
AmplifyMultiplier:Damage Amplification damage against Fire foes by 20%. At level 150: 1-turn cut to One-Rift's BenedictionAll Water allies gain 50% Fire DMG LoweredFire DMG is lowered (Can't be removed) Strength: 50%Duration: 3 turnsFire DEF Up. Not a Damage Cut. Reduces Fire damage taken on a multiplier separate from Damage Cuts., 50% Water DMG LoweredWater DMG is lowered (Can't be removed) Strength: 50%Duration: 3 turnsWater DEF Up. Not a Damage Cut. Reduces Water damage taken on a multiplier separate from Damage Cuts., 50% Earth DMG LoweredEarth DMG is lowered (Can't be removed) Strength: 50%Duration: 3 turnsEarth DEF Up. Not a Damage Cut. Reduces Earth damage taken on a multiplier separate from Damage Cuts., 50% Wind DMG LoweredWind DMG is lowered (Can't be removed) Strength: 50%Duration: 3 turnsWind DEF Up. Not a Damage Cut. Reduces Wind damage taken on a multiplier separate from Damage Cuts., 50% Light DMG LoweredLight DMG is lowered (Can't be removed) Strength: 50%Duration: 3 turnsLight DEF Up. Not a Damage Cut. Reduces Light damage taken on a multiplier separate from Damage Cuts., 50% Dark DMG LoweredDark DMG is lowered (Can't be removed) Strength: 50%Duration: 3 turnsDark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts., and Rift's BenedictionPartially absorbs DMG to recover HP / When attacked by a foe: Deals water DMG to the foe (Can't be removed / Can't be extended) Duration: 3 turnsDoes not absorb Plain Damage. (Can't recast.) At level 150: Can now be recast.'s skill standby upon being targeted by a foe.
Indestructible Shield
Lvl 120 ⇧ Lvl 150This skill is enhanced at level 150.
Cap Fire damage taken at 10,000 per hit. At level 150: Now cap Fire damage taken at 5,000 per hit. Counter upon taking damage (2 hits).
Uncapping to Transcendence Stage 1 and Stage 4 permanently grants Extended Mastery Star Cap +5.
Bonus Pose is unlocked by clearing the event story ending of Records of the Ten which features Anre.
Thousand-Spear Void
Above 50% HP, StrengthATK is greatly boosted based on how high HP is is 20%. Below 50% HP, StrengthATK is greatly boosted based on how high HP is decreases linearly until 10% at 0% HP.[2]
Spiral Spear
Auto-activates the skill Spiral Spear1000% Water damage to a foe in Overdrive (Damage cap: ~1,160,000). Inflict Mode Bar CutCut to foe's mode bar . At level 55: Damage increased to 1100%. At level 85: No longer requires a foe in Overdrive for increased damage. Damage cap increased to ~1,345,000. Also inflict 25% ATK DownATK is lowered Strength: 25%Base Accuracy: 100%Duration: 2 turnsLocal status effect. (Auto-activates when targeted by a foe.) when targeted by a foe.
Activates even if it is on cooldown, and does not put it on cooldown if it's not already.
Fleeting Spark
Fleeting SparkATK is boosted by Fleeting Spark (Can't be removed) Strength: 280%Multiplier: AssassinDuration: 1 turn also increases normal attack damage cap to ~1,160,000 and C.A. damage cap by 500,000.
The strength of Assassin buffs is reduced to 2/3 effectiveness when used with charge attacks.
Arm The Bastion
100% Fire CutFire DMG is cut 100% Fire Damage Cut. is intended for battles that nullify All-Elemental DMG CutRefers to Damage Cuts reducing damage taken for all elements, such as 10% DMG CutTaking 10% less DMG Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and RepelTaking less DMG and reflects attacks Damage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage! as opposed to 10% Fire CutFire DMG is cut 10% Fire Damage Cut. which is element specific. The percentage cut is indicated by the number displayed on the effect icon. Plain Damage and some bosses can ignore All-Elemental Damage Cuts. effects (e.g. DMG Cut NullifiedNullifies 'all elemental DMG cut' (Can't be removed) ).
One-Rift's Benediction
The 10-turn cooldown will not count down if Anre is a sub party member.
Any remaining cooldown stays intact when switched into a sub party slot during battle.
Rift's BenedictionPartially absorbs DMG to recover HP / When attacked by a foe: Deals water DMG to the foe (Can't be removed / Can't be extended) Duration: 3 turnsDoes not absorb Plain Damage grants the following effects:[1]
100% DMG Absorption effect
When attacked by a foe: 500% Water damage to a foe (Damage cap: ~1,160,000)
Enlightened One
Anre starts battle with Enlightened One (1 time)At end of a turn in which Anre is almost knocked out: Fully restores HP / Removes all debuffs (Can't be removed) Duration: Indefinite, which is consumed when its condition is met.
If Anre is revived (including AutoreviveRecovers once from a knockout while in effect ), Enlightened One (1 time)At end of a turn in which Anre is almost knocked out: Fully restores HP / Removes all debuffs (Can't be removed) Duration: Indefinite is restored and reusable again, even if it was consumed previously in battle.
Enlightened One (1 time)At end of a turn in which Anre is almost knocked out: Fully restores HP / Removes all debuffs (Can't be removed) Duration: Indefinite fully restores Anre's HP and removes all debuffs.
The healing is affected by effects such as KailashATK is boosted / Healing amount is lowered Strength: 20% ATK Up for all allies / 60% ATK Up for all foes / 50% Healing loweredMultiplier: UniqueDuration: IndefiniteField effect.
The cap to damage taken is applied after most other forms of damage reduction. For example, consider a special attack which deals 9,999,999 Fire damage to all allies:
If 95% DMG CutTaking 95% less DMG Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! is in effect, the damage is reduced to 499,999 before being reduced to 10,000.
If ShieldNext ATK received will be ineffective for a fixed amount is in effect, the special attack first subtracts the damage absorbed by the shield before being reduced to 10,000.
If DMG MitigationDMG taken is lowered by a fixed amount is in effect, the damage is reduced to 10,000 and then reduced by the strength of the DMG Mitigation.
Additionally, if a form of Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) is in effect, the substituting character takes one attack for each party member, with each attack being reduced to 10,000. In a 4-man party, this results in a total of 40,000.
After level 150, this support skill is upgraded to cap Fire damage to 5,000 per hit.
Extended Mastery Support Skill
Rank
Skill Seal Resistance
1★
?%
2★
?%
3★
?%
Transcendence Extended Mastery Support Skill
Substitutes for another ally with the lowest current numerical HP value rather than the lowest percentage of HP.
For attacks that target one ally per hit, Anre will Substitute for all allies who meet the conditions.
For normal attacks that hit all allies at once, Anre will Substitute for only the first applicable ally.
For special attacks that hit all allies at once, Anre will not Substitute.
Takes effect even if Anre's current HP is lower than that of another ally.
Wearing the red garments of a certain jolly old man, this kindhearted gentleman delivers gifts of holiday cheer to all the boys and girls. The tips of his pristinely groomed mustache are decorated with golden ornaments.