SSR Summons List
(Redirected from SSR Summons)
About Summons
SSR Summons | SR Summons | R Summons | N Summons
Premium Draw
Icon | Name | Element | Call | Aura | Min HP | Max HP | Min ATK | Max ATK |
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Agni | 0★: Massive Fire damage to all foes. Inflict Burned (5000)HP is lowered on every turn Strength: 5000Base Accuracy: 50%Duration: 180 seconds. 4★: 400% Fire damage to all foes (Damage cap: ~840,000). Inflict Burned (5000)HP is lowered on every turn Strength: 5000Base Accuracy: 100%Duration: 180 seconds. All allies gain JammedATK is greatly boosted based on how low HP is Strength: 4%-10%Duration: 3 turns. 5★: 400% Fire damage to all foes (Damage cap: ~840,000). Inflict Burned (5000)HP is lowered on every turn Strength: 5000Base Accuracy: 100%Duration: 180 seconds. All allies gain JammedATK is greatly boosted based on how low HP is Strength: 10%-30%Duration: 3 turns. |
0★: 80% boost to Fire's, Hellfire's, and Inferno's weapon skills. 3★: 120% boost to Fire's, Hellfire's, and Inferno's weapon skills. 4★: 140% boost to Fire's, Hellfire's, and Inferno's weapon skills. 5★: 150% boost to Fire's, Hellfire's, and Inferno's weapon skills. |
127 | 770 (1092) (1253) |
385 | 2270 (3213) (3685) |
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Anat, for Love and War | 0★: Massive Wind damage to all foes. All allies gain 20% ATK UpATK is boosted Strength: 20%Duration: 4 turns. |
0★: 120% boost to Wind Elemental ATK. 3★: 140% boost to Wind Elemental ATK. |
120 | 725 | 295 | 1750 | ||
Artemis | 0★: 500% Light damage to all foes (Damage cap: ~630,000). All Light allies gain 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 20%Duration: 1 turn , 40% DA UpDouble attack rate is boosted Strength: 40%Duration: 1 turn , and 20% TA UpTriple attack rate is boosted Strength: 20%Duration: 1 turn . 3★: 700% Light damage to all foes (Damage cap: ~730,000). All Light allies gain 30% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 30%Duration: 1 turn , 60% DA UpDouble attack rate is boosted Strength: 60%Duration: 1 turn , and 40% TA UpTriple attack rate is boosted Strength: 40%Duration: 1 turn . |
0★: Main: 40% boost to Light Elemental ATK. 20% boost to C.A. DMG. 20% boost to Light allies' charge bars at battle start. Sub: 15% boost to Light allies' HP. 3★: Main: 60% boost to Light Elemental ATK. 30% boost to C.A. DMG. 30% boost to Light allies' charge bars at battle start. Sub: 25% boost to Light allies' HP. |
136 | 814 | 337 | 2032 | ||
Bahamut | 0★: Massive Dark damage to all foes. All allies gain 20% ATK UpATK is boosted Strength: 20%Multiplier: NormalDuration: 4 turns. 4★: Massive Dark damage to all foes. All allies gain 30% ATK UpATK is boosted Strength: 30%Multiplier: NormalDuration: 4 turns and 80% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 80%Duration: 4 turns. 5★: Massive Dark damage to all foes. All allies gain 30% ATK UpATK is boosted Strength: 30%Multiplier: NormalDuration: 4 turns, 80% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 80%Duration: 4 turns, and 20% C.A. DMG Cap Up (1 time)Charge attack DMG Cap is boosted (1 time) Strength: 20%Duration: 4 turns. |
0★: 100% boost to Dark Elemental ATK. 3★: 120% boost to Dark Elemental ATK. 4★: 130% boost to Dark Elemental ATK. 5★: 150% boost to Dark Elemental ATK. |
140 | 850 (1210) (1390) |
380 | 2160 (3050) (3495) |
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Beelzebub | 0★: 1500% Elemental damage to all foes. Inflict 40% DEF DownDEF is lowered Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds and Debuff Res. DownDebuff resistance is lowered Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. 3★: 2000% Elemental damage to all foes (Damage cap: ~2,400,000). Inflict 40% DEF DownDEF is lowered Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 secondsStacking: Summon and 20% Debuff Res. DownDebuff resistance is lowered Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. 4★: 2000% Elemental damage to all foes (Damage cap: ~2,400,000). Inflict 40% DEF DownDEF is lowered Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 secondsStacking: Summon and 20% Debuff Res. DownDebuff resistance is lowered Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. Additional effects based on MC's TranceAdditional effects based on lvl (Max: 3 / Can't be removed) lvl. |
0★: Main: 80% boost to all Elemental ATK. Sub: When MC uses a charge attack: Raise MC's TranceAdditional effects based on lvl (Max: 3 / Can't be removed) Duration: Indefinite lvl by 1 (Max: 3). (Boost to multiattack rate based on lvl.) 3★: 90% boost to all Elemental ATK. 4★: Main: 100% boost to all Elemental ATK. Sharp boost to MC's stats. Raise MC's TranceAdditional effects based on lvl (Max: 3 / Can't be removed) Duration: Indefinite lvl by 3 at battle start (Max: 3). Sub: When MC uses a charge attack: Raise MC's TranceAdditional effects based on lvl (Max: 3 / Can't be removed) Duration: Indefinite lvl by 1 (Max: 3). (Boost to multiattack rate based on lvl. Sharp boost to stats at lvl 3.) |
122 | 761 (1081) |
407 | 2317 (3272) |
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Belial | 0★: MC gains Cunning HorseplayLands random effects on all foes or allies in 6 turns more turn(s) (Can't be removed) Duration: 6 turns. (Random effects to all foes or allies every 6 turns.) 3★: MC gains Cunning HorseplayLands random effects on all foes or allies in 5 turns more turn(s) (Can't be removed) Duration: 5 turns. (Random effects to all foes or allies every 5 turns.) 4★: MC gains Cunning HorseplayLands random effects on all foes or allies in 4 turns more turn(s) (Can't be removed) Duration: 4 turns. (Random effects to all foes or allies every 4 turns.) |
0★: Main: 100% boost to Dark ATK. Cap Dark allies' max HP at 20,000. Sub: Supplement damage based on 1% of the foe's max HP (Damage cap: 15,000 per hit). 30% hit to max HP. 3★: Main: 120% boost to Dark ATK. Cap Dark allies' max HP at 20,000. Sub: Supplement damage based on the foe's max HP (Damage cap: 20,000 per hit). 30% hit to max HP. 4★: Main: 130% boost to Dark ATK. Cap Dark allies' max HP at 20,000. Cap Dark allies' damage taken at 5,000 per hit. Sub: Supplement damage based on the foe's max HP (Damage cap: 30,000 per hit). 30% hit to max HP. |
120 | 800 (1140) |
400 | 2310 (3265) |
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Bonito | 0★: Massive Water damage to all foes. Inflict DA DownDouble attack rate is lowered Duration: 180 seconds and TA DownTriple attack rate is lowered Duration: 180 seconds. Slight chanceAbout 10% for all allies to gain Charge Bar +200%Instantly boosts Charge Bar by 200% Strength: 200%. |
0★: Boost to Water Elemental ATK based on the number of Water summons equipped (Up to 100%). 3★: Boost to Water Elemental ATK based on the number of Water summons equipped (Up to 120%). 4★: Boost to Water Elemental ATK based on the number of Water summons equipped (Up to 130%). 10% boost to Water allies' DEF. Main/Support: MC starts battle with Final Uncap: BonitoGain all of Bonito's call effects upon summoning (1 time) Unofficial translation. |
120 | 716 (860) |
295 | 1800 (2180) |
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Cerberus, Hellhound Trifecta | 0★: Massive Dark damage to all foes. All allies gain small TA UpTriple attack rate is boosted Duration: 4 turns. |
0★: 100% boost to Dark Elemental ATK. 3★: 120% boost to Dark Elemental ATK. |
110 | 705 | 350 | 1860 | ||
Charybdis | 0★: 500% Water damage to all foes (Damage cap: ~630,000). All Water allies gain 20% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 20%Duration: 1 turn , 40% DA UpDouble attack rate is boosted Strength: 40%Duration: 1 turn , and 20% TA UpTriple attack rate is boosted Strength: 20%Duration: 1 turn . 3★: 700% Water damage to all foes (Damage cap: ~730,000). All Water allies gain 30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 30%Duration: 1 turn , 60% DA UpDouble attack rate is boosted Strength: 60%Duration: 1 turn , and 40% TA UpTriple attack rate is boosted Strength: 40%Duration: 1 turn . |
0★: Main: 40% boost to Water Elemental ATK. 20% boost to C.A. DMG. 20% boost to Water allies' charge bars at battle start. Sub: 15% boost to Water allies' HP. 3★: Main: 60% boost to Water Elemental ATK. 30% boost to C.A. DMG. 30% boost to Water allies' charge bars at battle start. Sub: 25% boost to Water allies' HP. |
160 | 900 | 265 | 1680 | ||
Demonbream | 0★: Massive Wind damage to all foes. All Wind allies gain JammedATK is greatly boosted based on how low HP is Strength: 5%-15%Duration: 2 turns. (Consumes 25% of each Wind ally's current HP.) 4★: Massive Wind damage to all foes. All Wind allies gain JammedATK is greatly boosted based on how low HP is Strength: 5%-15%Duration: 3 turns and 20% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns. (Consumes 25% of each Wind ally's current HP.) |
0★: Boost to Wind Elemental ATK based on number of Wind summons equipped (Up to 100%). 3★: Boost to Wind Elemental ATK based on number of Wind summons equipped (Up to 120%). 4★: Boost to Wind Elemental ATK based on number of Wind summons equipped (Up to 130%). Boost to main allies' double attack rate based on how low HP is. |
114 | 679 (820) |
327 | 1990 (2410) |
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Dogu | 0★: 500% Earth damage to all foes (Damage cap: ~630,000). All Earth allies gain 1 Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite and 25% Earth ATK UpEarth ATK is boosted Strength: 25%Duration: 3 turns. 3★: 700% Earth damage to all foes (Damage cap: ~630,000). All Earth allies gain 1 Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite and 50% Earth ATK UpEarth ATK is boosted Strength: 50%Duration: 3 turns. 4★: 900% Earth damage to all foes (Damage cap: ~700,000). Inflict StoneCan't attack and receives big DMG Base Accuracy: 100%Duration: 1-2 turnsLocal status effect on Water foes. All Earth allies gain 1 Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite and 60% Earth ATK UpEarth ATK is boosted Strength: 60%Duration: 3 turns. |
0★: Main: 50% boost to Earth Elemental ATK. Sub: Boost to Earth allies' Earth Elemental ATK based on their number of Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) (Up to 15%). 3★: Main: 80% boost to Earth Elemental ATK. Sub: Boost to Earth allies' Earth Elemental ATK based on their number of Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) (Up to 25%). 4★: Main: 100% boost to Earth Elemental ATK. All Earth allies start battle with 1 Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. Sub: Boost to Earth allies' Earth Elemental ATK based on their number of Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) (Up to 35%). |
137 | 815 (980) |
332 | 2027 (2450) |
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Elil | 0★: 500% Wind damage to all foes (Damage cap: ~630,000). All Wind allies gain 1 Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite and 25% Wind ATK UpWind ATK is boosted Strength: 25%Duration: 3 turns. 3★: 700% Wind damage to all foes (Damage cap: ~630,000). All Wind allies gain 1 Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite and 50% Wind ATK UpWind ATK is boosted Strength: 50%Duration: 3 turns. 4★: 900% Wind damage to all foes (Damage cap: ~700,000). All Wind allies gain 1 Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite, 60% Wind ATK UpWind ATK is boosted Strength: 60%Duration: 3 turns, and Dodge Rate UpChance to dodge DMG and debuffs Duration: 3 turns. |
0★: Main: 50% boost to Wind Elemental ATK. Sub: Boost to Wind allies' Wind Elemental ATK based on their number of Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) (Up to 15%). 3★: Main: 80% boost to Wind Elemental ATK. Sub: Boost to Wind allies' Wind Elemental ATK based on their number of Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) (Up to 25%). 4★: Main: 100% boost to Wind Elemental ATK. All Wind allies start battle with 1 Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. Sub: Boost to Wind allies' Wind Elemental ATK based on their number of Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed) (Up to 35%). |
130 | 810 (980) |
367 | 2052 (2470) |
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Europa | 0★: Massive Water damage to all foes. Revive two random allies with 50% HP. 4★: 500% Water damage to all foes (Damage cap: ~1,120,000). Revive two random allies with 50% HP. All allies gain KritiRecovers once from a knockout while in effect / When revived: Boost to ATK, multiattack rate, and DMG cap (Can't be removed) Duration: 6 turns. |
0★: 120% boost to Water Elemental ATK. 3★: 140% boost to Water Elemental ATK. 4★: 160% boost to Water Elemental ATK. |
150 | 880 (1245) |
325 | 2070 (2943) |
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Ewiyar | 0★: 4-hit Wind damage to random foes. All Wind allies gain Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 75,000)Duration: 1 turn . 3★: 4-hit Wind damage to random foes. All Wind allies gain Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . 4★: 4-hit Wind damage to random foes. 1-turn cut to all foes' buff durations. All Wind allies gain Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . |
0★: Main: 100% boost to Wind ATK. Sub: 10% boost to Wind's, Whirlwind's, and Ventosus's weapon skills. 3★: Main: 120% boost to Wind ATK. Sub: 20% boost to Wind's, Whirlwind's, and Ventosus's weapon skills. 4★: Main: 140% boost to Wind ATK. Sub: 40% boost to Wind's, Whirlwind's, and Ventosus's weapon skills. |
134 | 812 (1151) |
365 | 2145 (3035) |
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Fediel | 0★: 8-hit Dark damage to random foes. All Dark allies gain Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 75,000)Duration: 1 turn . 3★: 8-hit Dark damage to random foes. All Dark allies gain Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . 4★: 8-hit Dark damage to random foes. Inflict DA Down (Stackable)Double attack rate is lowered (Stackable) Duration: 180 seconds and TA Down (Stackable)Triple attack rate is lowered (Stackable) Duration: 180 seconds on all foes. All Dark allies gain Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . |
0★: Main: 100% boost to Dark ATK. Sub: 10% boost to Dark's, Hatred's, and Oblivion's weapon skills. 3★: Main: 120% boost to Dark ATK. Sub: 20% boost to Dark's, Hatred's, and Oblivion's weapon skills. 4★: Main: 140% boost to Dark ATK. Sub: 40% boost to Dark's, Hatred's, and Oblivion's weapon skills. |
132 | 810 (1149) |
374 | 2154 (3044) |
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Freyr | 0★: All allies gain 50% ATK UpATK is boosted Strength: 50%Multiplier: NormalDuration: 2 turns, 50% DEF UpDEF is boosted Strength: 50%Duration: 2 turns, 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 10%Duration: 2 turns, 35% DA UpDouble attack rate is boosted Strength: 35%Duration: 2 turns, 25% TA UpTriple attack rate is boosted Strength: 25%Duration: 2 turns, 20% Dodge Rate UpChance to dodge DMG and debuffs Strength: 20%Duration: 2 turns, 20% Debuff Success BoostedDebuff success rate is boosted Strength: 20%Duration: 2 turns, 80% Skill DMG UpSkill DMG is boosted Strength: 80%Duration: 2 turns, 20% C.A. DMG UpCharge attack DMG is boosted Strength: 20%Duration: 2 turns, 30% C.B. DMG UpChain burst DMG is boosted Strength: 30%Duration: 2 turns, and 20% C.B. DMG Cap UpChain Burst DMG Cap Boosted Strength: 20%Duration: 2 turns. 3★: All allies gain 50% ATK UpATK is boosted Strength: 50%Multiplier: NormalDuration: 2 turns, 50% DEF UpDEF is boosted Strength: 50%Duration: 2 turns, 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 10%Duration: 2 turns, 35% DA UpDouble attack rate is boosted Strength: 35%Duration: 2 turns, 25% TA UpTriple attack rate is boosted Strength: 25%Duration: 2 turns, 20% Dodge Rate UpChance to dodge DMG and debuffs Strength: 20%Duration: 2 turns, 20% Debuff Success BoostedDebuff success rate is boosted Strength: 20%Duration: 2 turns, 80% Skill DMG UpSkill DMG is boosted Strength: 80%Duration: 2 turns, 20% C.A. DMG UpCharge attack DMG is boosted Strength: 20%Duration: 2 turns, 30% C.B. DMG UpChain burst DMG is boosted Strength: 30%Duration: 2 turns, 20% C.B. DMG Cap UpChain Burst DMG Cap Boosted Strength: 20%Duration: 2 turns, and Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". 4★: All allies gain 50% ATK UpATK is boosted Strength: 50%Multiplier: NormalDuration: 2 turns, 50% DEF UpDEF is boosted Strength: 50%Duration: 2 turns, 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 10%Duration: 2 turns, 35% DA UpDouble attack rate is boosted Strength: 35%Duration: 2 turns, 25% TA UpTriple attack rate is boosted Strength: 25%Duration: 2 turns, 20% Dodge Rate UpChance to dodge DMG and debuffs Strength: 20%Duration: 2 turns, 20% Debuff Success BoostedDebuff success rate is boosted Strength: 20%Duration: 2 turns, 80% Skill DMG UpSkill DMG is boosted Strength: 80%Duration: 2 turns, 20% C.A. DMG UpCharge attack DMG is boosted Strength: 20%Duration: 2 turns, 30% C.B. DMG UpChain burst DMG is boosted Strength: 30%Duration: 2 turns, 20% C.B. DMG Cap UpChain Burst DMG Cap Boosted Strength: 20%Duration: 2 turns, Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite. |
0★: 40% boost to Wind Elemental ATK. Refresh effect to all Wind allies (Healing cap: 300). 3★: 60% boost to Wind Elemental ATK. Refresh effect to all Wind allies (Healing cap: 400). 4★: 80% boost to Wind Elemental ATK. Refresh effect to all Wind allies (Healing cap: 400). |
117 | 710 (860) |
312 | 1835 (2220) |
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Gabriel | 0★: Massive Water damage to all foes. Inflict PureflowDMG taken is boosted / DMG dealt is lowered Duration: 5 turnsLocal status effect on Fire foes. All allies gain 70% Fire CutFire DMG is cut 70% Strength: 70%Duration: 1 turn Fire Damage Cut.. 4★: 400% Water damage to all foes. Inflict PureflowDMG taken is boosted / DMG dealt is lowered Duration: 5 turnsLocal status effect on Fire foes. All allies gain 70% Fire CutFire DMG is cut 70% Strength: 70%Duration: 1 turn Fire Damage Cut. and Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
0★: Main: 100% boost to Water Elemental ATK. Sub: 5% boost to Water allies' damage cap. 3★: Main: 120% boost to Water Elemental ATK. Sub: 10% boost to Water allies' damage cap. 4★: Main: 140% boost to Water Elemental ATK. Sub: 15% boost to Water allies' damage cap. |
140 | 850 (1205) |
375 | 2100 (2963) |
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Galleon | 0★: 900% Earth damage to all foes. All Earth allies gain Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 75,000)Duration: 1 turn . 3★: 900% Earth damage to all foes. All Earth allies gain Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . 4★: 900% Earth damage to all foes. Inflict DelayReduce a foe's filled charge diamonds by 1 . All Earth allies gain Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . |
0★: Main: 100% boost to Earth ATK. Sub: 10% boost to Earth's, Mountain's, and Terra's weapon skills. 3★: Main: 120% boost to Earth ATK. Sub: 20% boost to Earth's, Mountain's, and Terra's weapon skills. 4★: Main: 140% boost to Earth ATK. Sub: 40% boost to Earth's, Mountain's, and Terra's weapon skills. |
142 | 831 (1176) |
324 | 2049 (2912) |
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Godsworn Alexiel | 0★: All allies gain 70% DMG CutTaking 70% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and 60% DEF UpDEF is boosted Strength: 60%Duration: 3 turns. 3★: All allies gain 100% DMG CutTaking 100% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and 100% DEF UpDEF is boosted Strength: 100%Duration: 3 turns. 4★: All allies gain 100% DMG CutTaking 100% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and 1000% DEF UpDEF is boosted Strength: 1000%Duration: 3 turns. Summoner gains Mirror-Blade CleaveUpon attacks: 3-hit earth DMG to all foes / Remove 1 buff (Can't be removed) Duration: 3 turns. |
0★: 120% boost to Earth Elemental ATK. 3★: 140% boost to Earth Elemental ATK. 4★: 160% boost to Earth Elemental ATK. |
140 | 870 (1235) |
320 | 2100 (2990) |
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Gorilla | 0★: 500% Earth damage to all foes. All allies gain GorillaATK is greatly boosted based on how high HP is / Chance of lowering DMG taken / Inner gorilla is unleashed. Ooh-Ahh-Ahh! (Can't be removed) Duration: 3 turns. 3★: 700% Earth damage to all foes. All allies gain GorillaATK is greatly boosted based on how high HP is / Chance of lowering DMG taken / Inner gorilla is unleashed. Ooh-Ahh-Ahh! (Can't be removed) Duration: 3 turns. 4★: 800% Earth damage to all foes. All allies gain GorillaATK is greatly boosted based on how high HP is / Chance of lowering DMG taken / Inner gorilla is unleashed. Ooh-Ahh-Ahh! (Can't be removed) Duration: 3 turns. |
0★: 50% boost to Earth Elemental ATK. 3★: 60% boost to Earth Elemental ATK. 4★: 110% boost to Earth Elemental ATK. All allies start battle with BananaThe nutritional abundance of bananas bestows a Bonus Earth DMG effect while your inner gorilla is unleashed (Can't be removed) Duration: Indefinite. |
100 | 650 (790) |
397 | 2132 (2570) |
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Grand Order | 0★: Massive Light damage to all foes. All allies gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP Strength: 5% of damage dealt (Healing cap: 500)Duration: 3 turns. 3★: Massive Light damage to all foes. All allies gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP Strength: 5% of damage dealt (Healing cap: 1000)Duration: 3 turns. 4★: 400% Light damage to all foes (Damage cap: ~830,000). All allies gain Peacemaker's WingsATK is boosted / DEF is boosted / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed) Strength: 20% ATK Up, 20% DEF Up, 5% of damage dealt (Healing cap: 1000)Multiplier: NormalDuration: 3 turns. 5★: 400% Light damage to all foes (Damage cap: ~830,000). All allies gain Peacemaker's WingsATK is boosted / DEF is boosted / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed) Strength: 20% ATK Up, 20% DEF Up, 5% of damage dealt (Healing cap: 1000)Multiplier: NormalDuration: 3 turns. MC gains Skywish BladeC.A. DMG and C.A. DMG cap are boosted / Charge attacks deal bonus elemental DMG (Can't be removed) Duration: 3 turns. |
0★: Boost to Normal ATK (Max: 100%) for each weapon group among main allies' weapon specialties. 3★: Boost to Normal ATK (Max: 100%) for each weapon group among main allies' weapon specialties. 4★: Main: 40% boost to Normal ATK (Max: 200%) and 10% boost to DEF (Max: 50%) for each weapon group among main allies' weapon specialties. Sub: Amplify damage by 5% against non-elemental foes. 5★: Main: 40% boost to Normal ATK (Max: 200%) and 10% boost to DEF (Max: 50%) for each weapon group among main allies' weapon specialties. (When at 5 or more groups: All allies start battle with +10% charge bar. MC starts battle with Skywish BladeC.A. DMG and C.A. DMG cap are boosted / Charge attacks deal bonus elemental DMG (Can't be removed) Duration: 3 turns.) Sub: Amplify damage by 10% against non-elemental foes. |
140 | 880 (1250) (1435) |
350 | 2080 (2945) (3378) |
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Grimnir | 0★: Massive Wind damage to all foes. Summoner gains God of War ReturnsEffect will activate after 2, 4, and 6 turns after call Duration: 6 turns total. (At end of turn after 2, 4, and 6 turns: 500% Wind damage to all foes [Damage cap: ~800,000].) All allies gain Shield (10,000)Next ATK received will be ineffective for a fixed amount Strength: 10,000Duration: 3 turns. 4★: 500% Wind damage to all foes (Damage cap: ~1,120,000). Summoner gains God of War Returns+Effect will activate at end of turn Duration: 6 turns total. (At end of turn for 6 turns: 500% Wind damage to all foes [Damage cap: ~800,000]. All allies gain Supplemental Skill DMG (Stackable / Max: 30,000)Skill DMG dealt is supplemented (Stackable / Can't be removed) Strength: 5,000 (Max: 30,000)Duration: Indefinite.) All allies gain Shield (10,000)Next ATK received will be ineffective for a fixed amount Strength: 10,000Duration: 3 turns. |
0★: 120% boost to Wind Elemental ATK. 3★: 140% boost to Wind Elemental ATK. 4★: 160% boost to Wind Elemental ATK. |
134 | 851 (1210) |
347 | 2145 (3044) |
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Hades | 0★: Massive Dark damage to all foes. Inflict SleepCan't attack and takes big DMG (Ends upon taking DMG) Base Accuracy: 50%Duration: 180 secondsTakes 25% more damage. 4★: 400% Dark damage to all foes (Damage cap: ~860,000). Inflict SleepCan't attack and takes big DMG (Ends upon taking DMG) Base Accuracy: 100%Duration: 180 secondsTakes 25% more damage. All allies gain 10% Charge Bar Gain UpCharge bar gain is boosted Strength: 10%Duration: 3 turns. 5★: 400% Dark damage to all foes (Damage cap: ~860,000). Inflict SleepCan't attack and takes big DMG (Ends upon taking DMG) Base Accuracy: 100%Duration: 180 secondsTakes 25% more damage. All allies gain 20% Charge Bar Gain UpCharge bar gain is boosted Strength: 20%Duration: 3 turns. |
0★: 80% boost to Dark's, Hatred's, and Oblivion's weapon skills. 3★: 120% boost to Dark's, Hatred's, and Oblivion's weapon skills. 4★: 140% boost to Dark's, Hatred's, and Oblivion's weapon skills. 5★: 150% boost to Dark's, Hatred's, and Oblivion's weapon skills. |
123 | 755 (1071) (1229) |
420 | 2350 (3315) (3798) |
||
Halluel and Malluel | 0★: Massive Light damage to all foes. Inflict 15% ATK DownATK is lowered Strength: 15%Duration: 180 seconds, 15% DEF DownDEF is lowered Strength: 15%Duration: 180 seconds, and EverbaneBoost to DMG taken / HP is lowered on every turn (Can't be removed) Strength: 20% / 1% of Max HPDuration: IndefiniteDamage cap: 10,000 / 100,000Local status effect. 4★: Massive Light damage to all foes. Inflict 30% ATK DownATK is lowered Strength: 30%Duration: 180 seconds, 30% DEF DownDEF is lowered Strength: 30%Duration: 180 seconds, and EverbaneBoost to DMG taken / HP is lowered on every turn (Can't be removed) Strength: 20% / 1% of Max HPDuration: IndefiniteDamage cap: 30,000 / 100,000Local status effect. |
0★: Main: 30% boost to all Elemental ATK. 20% boost to double attack rate. Sub: 5% boost to double attack rate. 3★: Main: 40% boost to all Elemental ATK. 30% boost to double attack rate. Sub: 10% boost to double attack rate. 4★: Main: 50% boost to all Elemental ATK. 50% boost to double attack rate. Sub: 20% boost to double attack rate. 10% boost to triple attack rate. |
135 | 808 (1145) |
350 | 2075 (2938) |
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Hamsa | 0★: Massive Wind damage to all foes and remove 1 buff. Inflict 50% ATK DownATK is lowered Strength: 50%Duration: 3 turnsLocal status effect and 50% DEF DownDEF is lowered Strength: 50%Duration: 3 turnsLocal status effect for 3 turns. 4★: 800% Wind damage to all foes and remove 1 buff. Inflict 50% ATK DownATK is lowered Strength: 50%Duration: 3 turnsLocal status effect and 50% DEF DownDEF is lowered Strength: 50%Duration: 3 turnsLocal status effect for 3 turns. |
0★: 80% boost to Wind Elemental ATK. 10% boost to Wind allies' HP. 3★: 100% boost to Wind Elemental ATK. 10% boost to Wind allies' HP. 4★: 110% boost to Wind Elemental ATK. 20% boost to Wind allies' HP. |
120 | 720 (870) |
305 | 1800 (2170) |
||
Heimdallr | 0★: 500% Light damage to all foes (Damage cap: ~630,000). All Light allies gain 1 Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite and 25% Light ATK UpLight ATK is boosted Strength: 25%Duration: 3 turns. 3★: 700% Light damage to all foes (Damage cap: ~630,000). All Light allies gain 1 Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite and 50% Light ATK UpLight ATK is boosted Strength: 50%Duration: 3 turns. 4★: 900% Light damage to all foes (Damage cap: ~700,000). All Light allies gain 1 Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite, 60% Light ATK UpLight ATK is boosted Strength: 60%Duration: 3 turns, and Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%. |
0★: Main: 50% boost to Light Elemental ATK. Sub: Boost to Light allies' Light Elemental ATK based on their number of Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) (Up to 15%). 3★: Main: 80% boost to Light Elemental ATK. Sub: Boost to Light allies' Light Elemental ATK based on their number of Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) (Up to 25%). 4★: Main: 100% boost to Light Elemental ATK. All Light allies start battle with 1 Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. Sub: Boost to Light allies' Light Elemental ATK based on their number of Aurora CrestLight magic is amplified (Max: 5 / Can't be removed) (Up to 35%). |
123 | 767 (930) |
402 | 2269 (2740) |
||
Hekate | 0★: 300% Fire damage to all foes (Damage cap: ~1,120,000). Flames of the UnderworldFoes' ATK and fire allies' skill DMG cap are boosted Duration: IndefiniteField effect Local status effect to the field. 3★: 400% Fire damage to all foes (Damage cap: ~1,120,000). Flames of the UnderworldFoes' ATK and fire allies' skill DMG cap are boosted Duration: IndefiniteField effect Local status effect to the field. 4★: 500% Fire damage to all foes (Damage cap: ~1,120,000). Flames of the UnderworldFoes' ATK and fire allies' skill DMG cap are boosted Duration: IndefiniteField effect Local status effect to the field. |
0★: 100% boost to Fire ATK. 3★: 120% boost to Fire ATK. 4★: Main: 130% boost to Fire ATK. Hekate's EmbraceDeals fire DMG to all foes every 3 turns (Can't be removed) Duration: Indefinite to Fire MC at battle start. (Deals 700% Fire damage to all foes every 3 turns [Damage cap: ~1,160,000].) Sub: Hekate's EmbraceDeals fire DMG to all foes every 3 turns (Can't be removed) Duration: Indefinite to Fire MC at battle start. (Deals 700% Fire damage to all foes every 3 turns [Damage cap: ~1,160,000].) |
134 | 812 (982) |
347 | 2042 (2466) |
||
Kaguya | 0★: Massive Water damage to all foes. All allies gain 20% C.A. DMG UpCharge attack DMG is boosted Strength: 20%Duration: 1 turn and 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 15%Duration: 1 turn . 3★: Massive Water damage to all foes. All allies gain 30% C.A. DMG UpCharge attack DMG is boosted Strength: 30%Duration: 1 turn and 20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 20%Duration: 1 turn . 4★: 400% Water damage to all foes. All allies gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%, 30% C.A. DMG UpCharge attack DMG is boosted Strength: 30%Duration: 1 turn , and 20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 20%Duration: 1 turn . |
0★: All allies start battle with AutorevivedRecovers once from a knockout while in effect Duration: Indefinite. Boost to main allies' double attack rate based on how low their HP is. 20% boost to item drop rate. 3★: All allies start battle with AutorevivedRecovers once from a knockout while in effect Duration: Indefinite. Boost to main allies' double attack rate based on how low their HP is. 25% boost to item drop rate. 4★: Main: All allies start battle with AutorevivedRecovers once from a knockout while in effect Duration: Indefinite. 50% boost to main allies' double attack rate and 25% boost to main allies' triple attack rate. 30% boost to item drop rate and 30% boost to EXP. Sub: 10% boost to EXP. |
150 | 860 (1215) |
350 | 2140 (3035) |
||
Lu Woh | 0★: 900% Light damage to all foes. All Light allies gain Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 75,000)Duration: 1 turn . 3★: 900% Light damage to all foes. All Light allies gain Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . 4★: 900% Light damage to all foes. Inflict S.A. DMG Down (Stackable)Foe's special attack DMG is lowered (Stackable / Can't be removed) Duration: IndefiniteLocal status effect. All Light allies gain Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . |
0★: Main: 100% boost to Light ATK. Sub: 10% boost to Light's, Thunder's, and Zion's weapon skills. 3★: Main: 120% boost to Light ATK. Sub: 20% boost to Light's, Thunder's, and Zion's weapon skills. 4★: Main: 140% boost to Light ATK. Sub: 40% boost to Light's, Thunder's, and Zion's weapon skills. |
155 | 880 (1243) |
255 | 1800 (2573) |
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Lucifer | 0★: Massive Light damage to all foes. All allies gain 20% ATK UpATK is boosted Strength: 20%Multiplier: NormalDuration: 4 turns. 4★: Massive Light damage to all foes. All allies gain 30% ATK UpATK is boosted Strength: 30%Multiplier: NormalDuration: 4 turns. Restore 30% of all allies' max HP (Healing cap: 3000). 5★: Massive Light damage to all foes. All allies gain 30% ATK UpATK is boosted Strength: 30%Multiplier: NormalDuration: 4 turns and RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 5% of max HP (Healing cap: 500) or 10% charge barDuration: 4 turns. Restore 30% of all allies' HP (Healing cap: 3000). |
0★: 100% boost to Light Elemental ATK. 3★: 120% boost to Light Elemental ATK. 4★: 130% boost to Light Elemental ATK. 5★: 150% boost to Light Elemental ATK. |
136 | 900 (1280) (1470) |
340 | 2015 (2850) (3268) |
||
Magus, Triad of Wisdom | 0★: Massive Light damage to all foes. All allies gain TA UpTriple attack rate is boosted Strength: SmallDuration: 4 turns. |
0★: 100% boost to Light Elemental ATK. 3★: 120% boost to Light Elemental ATK. |
121 | 723 | 292 | 1767 | ||
Mammoth | 0★: 500% Earth damage to all foes (Damage cap: ~630,000). All Earth allies gain 20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 20%Duration: 1 turn , 40% DA UpDouble attack rate is boosted Strength: 40%Duration: 1 turn , and 20% TA UpTriple attack rate is boosted Strength: 20%Duration: 1 turn . 3★: 700% Earth damage to all foes (Damage cap: ~730,000). All Earth allies gain 30% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 30%Duration: 1 turn , 60% DA UpDouble attack rate is boosted Strength: 60%Duration: 1 turn , and 40% TA UpTriple attack rate is boosted Strength: 40%Duration: 1 turn . |
0★: Main: 40% boost to Earth Elemental ATK. 20% boost to C.A. DMG. 20% boost to Earth allies' charge bars at battle start. Sub: 15% boost to Earth allies' HP. 3★: Main: 60% boost to Earth Elemental ATK 30% boost to C.A. DMG. 30% boost to Earth allies' charge bars at battle start. Sub: 25% boost to Earth allies' HP. |
140 | 818 | 317 | 2012 | ||
Marduk, Battlefield Reaper | 0★: Massive Earth damage to all foes. 200% Bonus Fire and Light damage (Damage cap: ~700,000). All allies gain 20% Earth ATK UpEarth ATK is boosted Strength: 20%Duration: 3 turns. |
0★: 120% boost to Earth Elemental ATK. 3★: 140% boost to Earth Elemental ATK. |
125 | 723 | 272 | 1767 | ||
Metatron | 0★: 2-hit Light damage to random foes and remove 1 buff from all foes. All Light allies gain AuroracoilATK and DEF are boosted (Can't be removed) Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. 4★: 2-hit Light damage to random foes and remove 1 buff from all foes. Inflict 50% Accuracy LoweredAttacks and special attacks have a chance to miss Strength: 50%Duration: 2 turnsLocal status effect. All Light allies gain AuroracoilATK and DEF are boosted (Can't be removed) Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. |
0★: Main: 100% boost to Light Elemental ATK. Sub: 5% boost to Light allies' damage cap. 3★: Main: 120% boost to Light Elemental ATK. Sub: 10% boost to Light allies' damage cap. 4★: Main: 140% boost to Light Elemental ATK. Sub: 15% boost to Light allies' damage cap. |
138 | 816 (1155) |
327 | 2022 (2870) |
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Michael | 0★: Plain damage to all foes based on 3% of current HP (Damage cap: 500,000) and remove 1 buff. Inflict DelayReduce a foe's filled charge diamonds by 1 . 3★: Plain damage to all foes based on 5% of current HP (Damage cap: 999,999) and remove 1 buff. Inflict DelayReduce a foe's filled charge diamonds by 1 . 4★: Plain damage to all foes based on 5% of current HP (Damage cap: 1,500,000) and remove 1 buff. Inflict DelayReduce a foe's filled charge diamonds by 1 . All allies gain 20% UpliftedCharge bar is boosted on every turn Strength: 20%Duration: 3 turns. |
0★: Main: 100% boost to Fire Elemental ATK. Sub: 5% boost to Fire allies' damage cap. 3★: Main: 120% boost to Fire Elemental ATK. Sub: 10% boost to Fire allies' damage cap. 4★: Main: 140% boost to Fire Elemental ATK. Sub: 15% boost to Fire allies' damage cap. |
129 | 832 (1184) |
359 | 2240 (3181) |
||
Noire | 0★: 300% Wind damage to all foes. All Wind allies gain 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 10%Multiplier: SeraphicDuration: 3 turns. 3★: 400% Wind damage to all foes. All Wind allies gain 10% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 10%Multiplier: SeraphicDuration: 3 turns. 4★: 500% Wind damage to all foes. All Wind allies gain 20% DMG AmplifiedDMG for one-foe attacks and counterattacks is amplified Strength: 20%Multiplier: SeraphicDuration: 3 turns. |
0★: 100% boost to Wind ATK. 3★: 120% boost to Wind ATK. 4★: Main: 130% boost to Wind ATK. Maddened EyesEvery 3 turns: Triple attack rate is boosted / Bonus Wind DMG effect (1 time) (Can't be removed Duration: Indefinite to Wind MC at battle start. (Every 3 turns: MC gains 100% TA Up (1 time)Triple attack rate is boosted (1 time) Strength: 100%Duration: 1 turn and 50% Bonus Wind DMG (1 time)Deals bonus wind DMG for normal attacks (1 time) Strength: 50%Duration: 1 turn .) Sub: Maddened EyesEvery 3 turns: Triple attack rate is boosted / Bonus Wind DMG effect (1 time) (Can't be removed Duration: Indefinite to Wind MC at battle start. (Every 3 turns: MC gains 100% TA Up (1 time)Triple attack rate is boosted (1 time) Strength: 100%Duration: 1 turn and 50% Bonus Wind DMG (1 time)Deals bonus wind DMG for normal attacks (1 time) Strength: 50%Duration: 1 turn .) |
120 | 750 (908) |
415 | 2350 (2834) |
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Nyarlathotep | 0★: 500% Dark damage to all foes (Damage cap: ~630,000). All Dark allies gain 1 Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite and 25% Dark ATK UpDark ATK is boosted Strength: 25%Duration: 3 turns. 3★: 700% Dark damage to all foes (Damage cap: ~630,000). All Dark allies gain 1 Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite and 50% Dark ATK UpDark ATK is boosted Strength: 50%Duration: 3 turns. 4★: 900% Dark damage to all foes (Damage cap: ~700,000). Inflict Putrefied (10000)HP is lowered on every turn Strength: 10000Duration: 180 seconds. All Dark allies gain 1 Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite and 60% Dark ATK UpDark ATK is boosted Strength: 60%Duration: 3 turns. |
0★: Main: 50% boost to Dark Elemental ATK. Sub: Boost to Dark allies' Dark Elemental ATK based on their number of Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) (Up to 15%). 3★: Main: 80% boost to Dark Elemental ATK. Sub: Boost to Dark allies' Dark Elemental ATK based on their number of Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) (Up to 25%). 4★: Main: 100% boost to Dark Elemental ATK. All Dark allies start battle with 1 Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. Sub: Boost to Dark allies' Dark Elemental ATK based on their number of Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) (Up to 35%). |
121 | 814 (990) |
412 | 2032 (2440) |
||
Owlcat | 0★: 500% Wind damage to all foes (Damage cap: ~630,000). Wind allies in first and third positions gain 20% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks Strength: 20%Duration: 2 turns. Wind allies in second and fourth positions gain 40% DA UpDouble attack rate is boosted Strength: 40%Duration: 2 turns and 20% TA UpTriple attack rate is boosted Strength: 20%Duration: 2 turns. 3★: 700% Wind damage to all foes (Damage cap: ~730,000). Wind allies in first and third positions gain 30% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks Strength: 30%Duration: 2 turns. Wind allies in second and fourth positions gain 60% DA UpDouble attack rate is boosted Strength: 60%Duration: 2 turns and 40% TA UpTriple attack rate is boosted Strength: 40%Duration: 2 turns. |
0★: Main: 40% boost to Wind Elemental ATK. 20% boost to C.A. DMG. 20% boost to Wind allies' charge bars at battle start. Sub: 15% boost to Wind allies' HP. 3★: Main: 60% boost to Wind Elemental ATK. 30% boost to C.A. DMG. 30% boost to Wind allies' charge bars at battle start. Sub: 25% boost to Wind allies' HP. |
131 | 809 | 362 | 2057 | ||
Poseidon, the Tide Father | 0★: Massive Water damage to all foes. Inflict 10% ATK DownATK is lowered Strength: 10%Duration: 180 seconds and 10% DEF DownDEF is lowered Strength: 10%Duration: 180 seconds. All allies gain 10% ATK UpATK is boosted Strength: 10% and 10% DEF UpDEF is boosted Strength: 10%. |
0★: 120% boost to Water Elemental ATK. 3★: 140% boost to Water Elemental ATK. |
123 | 726 | 272 | 1752 | ||
Princess Long Ji | 0★: 500% Water damage to all foes (Damage cap: ~630,000). All Water allies gain 1 Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite and 25% Water ATK UpWater ATK is boosted Strength: 25%Duration: 3 turns. 3★: 700% Water damage to all foes (Damage cap: ~630,000). All Water allies gain 1 Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite and 50% Water ATK UpWater ATK is boosted Strength: 50%Duration: 3 turns. 4★: 900% Water damage to all foes (Damage cap: ~700,000). All Water allies gain 1 Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite, 60% Water ATK UpWater ATK is boosted Strength: 60%Duration: 3 turns, and Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) . |
0★: Main: 50% boost to Water Elemental ATK. Sub: Boost to Water allies' Water Elemental ATK based on number of Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) (Up to 15%). 3★: Main: 80% boost to Water Elemental ATK. Sub: Boost to Water allies' Water Elemental ATK based on number of Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) (Up to 25%). 4★: Main: 100% boost to Water Elemental ATK. All Water allies start battle with 1 Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. Sub: Boost to Water allies' Water Elemental ATK based on number of Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) (Up to 35%). |
138 | 816 (990) |
327 | 2022 (2450) |
||
Raphael | 0★: Massive Wind damage to all foes. Inflict Undaunted GaleCharge diamonds don't fill up / Can't use special attacks Duration: 1-2 turnsLocal status effect on all Earth foes for 1 to 2 turns. All Wind allies gain Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite. 4★: 400% Wind damage to all foes. Inflict Undaunted GaleCharge diamonds don't fill up / Can't use special attacks Duration: 1-2 turnsLocal status effect on all Earth foes for 1 to 2 turns. All Wind allies gain Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite and Raphael's FavorATK and DEF are boosted (Can't be removed) Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. |
0★: Main: 100% boost to Wind Elemental ATK. Sub: 5% boost to Wind allies' damage cap. 3★: Main: 120% boost to Wind Elemental ATK. Sub: 10% boost to Wind allies' damage cap. 4★: Main: 140% boost to Wind Elemental ATK. Sub: 15% boost to Wind allies' damage cap. |
158 | 930 (1316) |
251 | 1750 (2500) |
||
Red Hare | 0★: 500% Fire damage to all foes (Damage cap: ~630,000). All Fire allies gain 20% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 20%Duration: 1 turn , 40% DA UpDouble attack rate is boosted Strength: 40%Duration: 1 turn , and 20% TA UpTriple attack rate is boosted Strength: 20%Duration: 1 turn . 3★: 700% Fire damage to all foes (Damage cap: ~730,000). All Fire allies gain 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 30%Duration: 1 turn , 60% DA UpDouble attack rate is boosted Strength: 60%Duration: 1 turn , and 40% TA UpTriple attack rate is boosted Strength: 40%Duration: 1 turn . |
0★: Main: 40% boost to Fire Elemental ATK. 20% boost to C.A. DMG. 20% boost to Fire allies' charge bars at battle start. Sub: 15% boost to Fire allies' HP. 3★: Main: 60% boost to Fire Elemental ATK. 30% boost to C.A. DMG. 30% boost to Fire allies' charge bars at battle start. Sub: 25% boost to Fire allies' HP. |
134 | 812 | 347 | 2042 | ||
Sariel | 0★: Massive Dark damage to all foes. Inflict Death SentenceDMG taken is boosted / DMG dealt is lowered Duration: 5 turnsLocal status effect on Light foes. All allies gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. 4★: 400% Dark damage to all foes. Inflict Death SentenceDMG taken is boosted / DMG dealt is lowered Duration: 5 turnsLocal status effect on Light foes. All allies gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30% and Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 30,000)Duration: 3 turns. |
0★: Main: 100% boost to Dark Elemental ATK. Sub: 5% boost to Dark allies' damage cap. 3★: Main: 120% boost to Dark Elemental ATK. Sub: 10% boost to Dark allies' damage cap. 4★: Main: 140% boost to Dark Elemental ATK. Sub: 15% boost to Dark allies' damage cap. |
132 | 790 (1119) |
357 | 2155 (3054) |
||
Shiva | 0★: Massive Fire damage to all foes. All allies gain Path of Destruction (1 time)ATK is boosted Strength: 100%Multiplier: AssassinDuration: 1 turn . 4★: 500% Fire damage to all foes (Damage cap: ~1,120,000). All allies gain Path of Destruction (1 time)ATK is boosted Strength: 100%Multiplier: AssassinDuration: 1 turn and 100% TA UpTriple attack rate is boosted Strength: 100%Duration: 1 turn . |
0★: 120% boost to Fire Elemental ATK. 3★: 140% boost to Fire Elemental ATK. 4★: 160% boost to Fire Elemental ATK. |
135 | 850 (1208) |
345 | 2150 (3053) |
||
Surtr | 0★: 500% Fire damage to all foes. All Fire allies gain 1 Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite and 25% Fire ATK UpFire ATK is boosted Strength: 25%Duration: 3 turns. 3★: 700% Fire damage to all foes. All Fire allies gain 1 Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite and 50% Fire ATK UpFire ATK is boosted Strength: 50%Duration: 3 turns. 4★: 900% Fire damage to all foes. Inflict BlindedAttacks have a slight chance to miss Duration: 3 turnsLocal status effect. All Fire allies gain 1 Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite and 60% Fire ATK UpFire ATK is boosted Strength: 60%Duration: 3 turns. |
0★: Main: 50% boost to Fire Elemental ATK. Sub: Boost to Fire allies' Fire Elemental ATK based on number of Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) (Up to 15%). 3★: Main: 80% boost to Fire Elemental ATK. Sub: Boost to Fire allies' Fire Elemental ATK based on number of Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) (Up to 25%). 4★: Main: 100% boost to Fire Elemental ATK. All Fire allies start battle with 1 Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. Sub: Boost to Fire allies' Fire Elemental ATK based on number of Hellfire CrestFire magic is amplified (Max: 5 / Can't be removed) (Up to 35%). |
130 | 800 (970) |
367 | 2102 (2540) |
||
Sylph, Flutterspirit of Purity | 0★: Massive Fire damage to all foes. Inflict 15% ATK DownATK is lowered Strength: 15%Duration: 180 seconds. |
0★: 120% boost to Fire Elemental ATK. 3★: 140% boost to Fire Elemental ATK. |
100 | 720 | 300 | 1780 | ||
Thor | 0★: Massive Light damage to all foes. Inflict 40% ATK DownATK is lowered Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, 40% DEF DownDEF is lowered Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, DA DownDouble attack rate is lowered Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, TA DownTriple attack rate is lowered Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds and 20% Debuff Res. DownDebuff resistance is lowered Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. 3★: Massive Light damage to all foes. Inflict 40% ATK DownATK is lowered Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, 40% DEF DownDEF is lowered Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, DA DownDouble attack rate is lowered Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, TA DownTriple attack rate is lowered Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds and 20% Debuff Res. DownDebuff resistance is lowered Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. Remove 1 buff effect. 4★: Massive Light damage to all foes. Inflict 40% ATK DownATK is lowered Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, 40% DEF DownDEF is lowered Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, DA DownDouble attack rate is lowered Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, TA DownTriple attack rate is lowered Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds and 20% Debuff Res. DownDebuff resistance is lowered Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. Remove 1 buff effect. All Light allies gain 50% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 50%Duration: 2 turns. |
0★: 30% boost to Light allies' ATK / Slight chance to deal critical hits with big DMG for foes weak against Light. 3★: 40% boost to Light allies' ATK / Slight chance to deal critical hits with big DMG for foes weak against Light. 4★: 50% boost to Light allies' ATK / Slight chance to deal critical hits with big DMG for foes weak against Light. |
117 | 710 (860) |
310 | 1810 (2190) |
||
Titan | 0★: Massive Earth damage to all foes. All allies gain Lethal Attack Dodged (25% HP / 1 time)Can withstand lethal DMG if HP is 25% or higher (Leaves 1 HP) Duration: 1 turn . 4★: 400% Earth damage to all foes. All allies gain Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP) Duration: 1 turn and 50% / 20% ArmoredChance of lowering DMG taken Strength: 50% chance of taking 20% less damage.Duration: 3 turns. 5★: 400% Earth damage to all foes. All allies gain Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP) Duration: 1 turn and 100% / 25% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 25% less damage.Duration: 3 turns. |
0★: 80% boost to Earth's, Mountain's, and Terra's weapon skills. 3★: 120% boost to Earth's, Mountain's, and Terra's weapon skills. 4★: 140% boost to Earth's, Mountain's, and Terra's weapon skills. 5★: 150% boost to Earth's, Mountain's, and Terra's weapon skills. |
140 | 920 (1310) (1505) |
310 | 1940 (2755) (3163) |
||
Triple Zero | 0★: 200% Fire, Water, Earth, Wind, and 700% Light damage to all foes (1500% total / Max: 5 hits). (Ignores foe's elemental resistance. Deals superior elemental damage regardless of foe element. Can only call when MC has 12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) . 12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) become 12 Wings of ApocalypseBoost to MC's ATK and DEF based on number of Wings of Apocalypse (Max: 12 / Can't be removed) Duration: Indefinite. Call and aura switch.) 3★: 300% Fire, Water, Earth, Wind, and 800% Light damage to all foes (2000% total / Max: 5 hits / Damage cap: ~445,000 per hit). (Ignores foe's elemental resistance. Deals superior elemental damage regardless of foe element. Can only call when MC has 12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) . 12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) become 12 Wings of ApocalypseBoost to MC's ATK and DEF based on number of Wings of Apocalypse (Max: 12 / Can't be removed) Duration: Indefinite. Call and aura switch.) 4★: 300% Fire, Water, Earth, Wind, and 800% Light damage to all foes (2000% total / Max: 5 hits / Damage cap: ~445,000 per hit). MC gains Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. and C.A. Reactivation (1 time)Charge attack reactivates (1 time) Duration: Indefinite. (Ignores foe's elemental resistance. Deals superior elemental damage regardless of foe element. Can only call when MC has 12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) . 12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) become 12 Wings of ApocalypseBoost to MC's ATK and DEF based on number of Wings of Apocalypse (Max: 12 / Can't be removed) Duration: Indefinite. Call and aura switch.) |
0★: Main: 100% boost to all Elemental ATK. 12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) Duration: Indefinite to MC at battle start. (Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) .) Sub: 2 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) Duration: Indefinite to MC upon MC using a skill or charge attack (Max: 12). (Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) .) 3★: Main: 110% boost to all Elemental ATK. 12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) Duration: Indefinite to MC at battle start. (Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) .) Sub: 2 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) Duration: Indefinite to MC upon MC using a skill or charge attack (Max: 12). (Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) .) 4★: Main: 120% boost to all Elemental ATK. 12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) Duration: Indefinite to MC at battle start. (Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) . AmplifyMultiplier: Seraphic all allies' damage dealt by 10% when at 12.) Sub: 2 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) Duration: Indefinite to MC upon MC using a skill or charge attack (Max: 12). (Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) . AmplifyMultiplier: Seraphic all allies' damage dealt by 10% when at 12.) |
130 | 803 (1140) |
367 | 2087 (2947) |
||
Tsuchinoko | 0★: All allies gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. 4★: All allies gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. Raise BountyItem drop rate is boosted Duration: Indefinite by 2-7Verification needed. on all foes. |
0★: 100% boost to Earth Elemental ATK. 30% boost to charge bar at battle start. 3★: 120% boost to Earth Elemental ATK. 30% boost to charge bar at battle start. 4★: Main: 130% boost to Earth Elemental ATK. 30% boost to charge bar at battle start. Chance to encounter Tsuchinoko at end of battle. Sub: Chance to encounter Tsuchinoko at end of battle. |
153 | 875 (1236) |
310 | 2080 (2965) |
||
Uriel | 0★: Massive Earth damage to all foes. All Earth allies gain Uriel's FavorATK and DEF are boosted (Can't be removed) Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. All allies gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. 4★: 400% Earth damage to all foes. All Earth allies gain Uriel's FavorATK and DEF are boosted (Can't be removed) Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. All allies gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30% and 10% Charge Bar Gain UpCharge bar gain is boosted Strength: 10%Duration: 3 turns. |
0★: Main: 100% boost to Earth Elemental ATK. Sub: 5% boost to Earth allies' damage cap. 3★: Main: 120% boost to Earth Elemental ATK. Sub: 10% boost to Earth allies' damage cap. 4★: Main: 140% boost to Earth Elemental ATK. Sub: 15% boost to Earth allies' damage cap. |
133 | 844 (1200) |
352 | 2180 (3094) |
||
Varuna | 0★: Massive Water damage to all foes. Inflict Putrefied (5000)HP is lowered on every turn Strength: 5000Base Accuracy: 50%Duration: 180 seconds. 3★: Massive Water damage to all foes. Inflict Putrefied (5000)HP is lowered on every turn Strength: 5000Base Accuracy: 50%Duration: 180 seconds. 4★: 400% Water damage to all foes (Damage cap: ~860,000). Inflict Putrefied (5000)HP is lowered on every turn Strength: 5000Base Accuracy: 100%Duration: 180 seconds. All allies gain 15% TA UpTriple attack rate is boosted Strength: 15%Duration: 3 turns. 5★: 400% Water damage to all foes (Damage cap: ~860,000). Inflict Putrefied (5000)HP is lowered on every turn Strength: 5000Base Accuracy: 100%Duration: 180 seconds. All allies gain 30% TA UpTriple attack rate is boosted Strength: 30%Duration: 3 turns. |
0★: 80% boost to Water's, Tsunami's, and Hoarfrost's weapon skills. 3★: 120% boost to Water's, Tsunami's, and Hoarfrost's weapon skills. 4★: 140% boost to Water's, Tsunami's, and Hoarfrost's weapon skills. 5★: 150% boost to Water's, Tsunami's, and Hoarfrost's weapon skills. |
130 | 800 (1135) (1303) |
370 | 2150 (3040) (3485) |
||
Wamdus | 0★: 9-hit Water damage to random foes. All Water allies gain Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 75,000)Duration: 1 turn . 3★: 9-hit Water damage to random foes. All Water allies gain Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . 4★: 9-hit Water damage to random foes. Raise all foes' ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). All Water allies gain Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . |
0★: Main: 100% boost to Water ATK. Sub: 10% boost to Water's, Tsunami's, and Hoarfrost's weapon skills. 3★: Main: 120% boost to Water ATK. Sub: 20% boost to Water's, Tsunami's, and Hoarfrost's weapon skills. 4★: Main: 140% boost to Water ATK. Sub: 40% boost to Water's, Tsunami's, and Hoarfrost's weapon skills. |
160 | 900 (1270) |
234 | 1704 (2439) |
||
Wilnas | 0★: 15-hit Fire damage to random foes (Damage cap: ~50,000 per hit~750,000 total). All Fire allies gain Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 75,000)Duration: 1 turn . 3★: 15-hit Fire damage to random foes (Damage cap: ~50,000 per hit~750,000 total). All Fire allies gain Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . 4★: 15-hit Fire damage to random foes (Damage cap: ~50,000 per hit~750,000 total). Raise all foes' SingedHP is lowered on every turn based on Singed lvl (Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). All Fire allies gain Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . |
0★: Main: 100% boost to Fire ATK. Sub: 10% boost to Fire's, Hellfire's, and Inferno's weapon skills. 3★: Main: 120% boost to Fire ATK. Sub: 20% boost to Fire's, Hellfire's, and Inferno's weapon skills. 4★: Main: 140% boost to Fire ATK. Sub: 40% boost to Fire's, Hellfire's, and Inferno's weapon skills. |
127 | 771 (1093) |
399 | 2349 (3324) |
||
Yatima | 0★: 1-turn cut to all allies' skill cooldowns. Activates the call effects of 1 equipped summon at random. (Activated calls don't deal call damage. Excludes sub aura summons and one-use calls.) 4★: 1-turn cut to all allies' skill cooldowns. Activates the call effects of 2 equipped summons at random. (Activated calls don't deal call damage. Excludes sub aura summons and one-use calls.) |
0★: 100% boost to all Elemental ATK 3★: 120% boost to all Elemental ATK 4★: Main: 140% boost to all Elemental ATK Sub: Can call 2 summons per turn. |
138 | 816 (1155) |
327 | 2022 (2870) |
||
Zephyrus | 0★: Massive Wind damage to all foes and remove 1 buff. 4★: 400% Wind damage to all foes (Damage cap: ~860,000) and remove 1 buff. All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%. 5★: 400% Wind damage to all foes (Damage cap: ~860,000) and remove 1 buff. All allies gain Charge Bar +25%Instantly boosts Charge Bar by 25% Strength: 25%. |
0★: 80% boost to Wind's, Whirlwind's, and Ventosus's weapon skills. 3★: 120% boost to Wind's, Whirlwind's, and Ventosus's weapon skills. 4★: 140% boost to Wind's, Whirlwind's, and Ventosus's weapon skills. 5★: 150% boost to Wind's, Whirlwind's, and Ventosus's weapon skills. |
128 | 774 (1097) (1259) |
380 | 2250 (3185) (3653) |
||
Zeus | 0★: Massive Light damage to all foes. All allies gain Shield (1000)Next ATK received will be ineffective for a fixed amount Strength: 1000Duration: 3 turns. 4★: 400% Light damage to all foes (Damage cap: ~860,000). All allies gain Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: Indefinite. 5★: 400% Light damage to all foes (Damage cap: ~860,000). All allies gain Shield (5000)Next ATK received will be ineffective for a fixed amount Strength: 5000Duration: Indefinite. |
0★: 80% boost to Light's, Thunder's, and Zion's weapon skills. 3★: 120% boost to Light's, Thunder's, and Zion's weapon skills. 4★: 140% boost to Light's, Thunder's, and Zion's weapon skills. 5★: 150% boost to Light's, Thunder's, and Zion's weapon skills. |
130 | 790 (1120) (1285) |
370 | 2220 (3145) (3608) |
||
Zirnitra | 0★: 500% Dark damage to all foes (Damage cap: ~630,000). All Dark allies gain 20% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks Strength: 20%Duration: 1 turn , 40% DA UpDouble attack rate is boosted Strength: 40%Duration: 1 turn , and 20% TA UpTriple attack rate is boosted Strength: 20%Duration: 1 turn . 3★: 700% Dark damage to all foes (Damage cap: ~730,000). All Dark allies gain 30% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks Strength: 30%Duration: 1 turn , 60% DA UpDouble attack rate is boosted Strength: 60%Duration: 1 turn , and 40% TA UpTriple attack rate is boosted Strength: 40%Duration: 1 turn . |
0★: Main: 40% boost to Dark Elemental ATK. 20% boost to C.A. DMG. 20% boost to Dark allies' charge bars at battle start. Sub: 15% boost to Dark allies' HP. 3★: Main: 60% boost to Dark Elemental ATK. 30% boost to C.A. DMG. 30% boost to Dark allies' charge bars at battle start. Sub: 25% boost to Dark allies' HP. |
128 | 806 | 394 | 2174 |
Premium Non-Ticketable
These summons cannot be obtained from the Beginner's Draw Set or a Surprise Ticket.
Icon | Name | Element | Call | Aura | Min HP | Max HP | Min ATK | Max ATK |
---|---|---|---|---|---|---|---|---|
Bahamut | 0★: Massive Dark damage to all foes. All allies gain 20% ATK UpATK is boosted Strength: 20%Multiplier: NormalDuration: 4 turns. 4★: Massive Dark damage to all foes. All allies gain 30% ATK UpATK is boosted Strength: 30%Multiplier: NormalDuration: 4 turns and 80% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 80%Duration: 4 turns. 5★: Massive Dark damage to all foes. All allies gain 30% ATK UpATK is boosted Strength: 30%Multiplier: NormalDuration: 4 turns, 80% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 80%Duration: 4 turns, and 20% C.A. DMG Cap Up (1 time)Charge attack DMG Cap is boosted (1 time) Strength: 20%Duration: 4 turns. |
0★: 100% boost to Dark Elemental ATK. 3★: 120% boost to Dark Elemental ATK. 4★: 130% boost to Dark Elemental ATK. 5★: 150% boost to Dark Elemental ATK. |
140 | 850 (1210) (1390) |
380 | 2160 (3050) (3495) |
||
Beelzebub | 0★: 1500% Elemental damage to all foes. Inflict 40% DEF DownDEF is lowered Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds and Debuff Res. DownDebuff resistance is lowered Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. 3★: 2000% Elemental damage to all foes (Damage cap: ~2,400,000). Inflict 40% DEF DownDEF is lowered Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 secondsStacking: Summon and 20% Debuff Res. DownDebuff resistance is lowered Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. 4★: 2000% Elemental damage to all foes (Damage cap: ~2,400,000). Inflict 40% DEF DownDEF is lowered Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 secondsStacking: Summon and 20% Debuff Res. DownDebuff resistance is lowered Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. Additional effects based on MC's TranceAdditional effects based on lvl (Max: 3 / Can't be removed) lvl. |
0★: Main: 80% boost to all Elemental ATK. Sub: When MC uses a charge attack: Raise MC's TranceAdditional effects based on lvl (Max: 3 / Can't be removed) Duration: Indefinite lvl by 1 (Max: 3). (Boost to multiattack rate based on lvl.) 3★: 90% boost to all Elemental ATK. 4★: Main: 100% boost to all Elemental ATK. Sharp boost to MC's stats. Raise MC's TranceAdditional effects based on lvl (Max: 3 / Can't be removed) Duration: Indefinite lvl by 3 at battle start (Max: 3). Sub: When MC uses a charge attack: Raise MC's TranceAdditional effects based on lvl (Max: 3 / Can't be removed) Duration: Indefinite lvl by 1 (Max: 3). (Boost to multiattack rate based on lvl. Sharp boost to stats at lvl 3.) |
122 | 761 (1081) |
407 | 2317 (3272) |
||
Belial | 0★: MC gains Cunning HorseplayLands random effects on all foes or allies in 6 turns more turn(s) (Can't be removed) Duration: 6 turns. (Random effects to all foes or allies every 6 turns.) 3★: MC gains Cunning HorseplayLands random effects on all foes or allies in 5 turns more turn(s) (Can't be removed) Duration: 5 turns. (Random effects to all foes or allies every 5 turns.) 4★: MC gains Cunning HorseplayLands random effects on all foes or allies in 4 turns more turn(s) (Can't be removed) Duration: 4 turns. (Random effects to all foes or allies every 4 turns.) |
0★: Main: 100% boost to Dark ATK. Cap Dark allies' max HP at 20,000. Sub: Supplement damage based on 1% of the foe's max HP (Damage cap: 15,000 per hit). 30% hit to max HP. 3★: Main: 120% boost to Dark ATK. Cap Dark allies' max HP at 20,000. Sub: Supplement damage based on the foe's max HP (Damage cap: 20,000 per hit). 30% hit to max HP. 4★: Main: 130% boost to Dark ATK. Cap Dark allies' max HP at 20,000. Cap Dark allies' damage taken at 5,000 per hit. Sub: Supplement damage based on the foe's max HP (Damage cap: 30,000 per hit). 30% hit to max HP. |
120 | 800 (1140) |
400 | 2310 (3265) |
||
Europa | 0★: Massive Water damage to all foes. Revive two random allies with 50% HP. 4★: 500% Water damage to all foes (Damage cap: ~1,120,000). Revive two random allies with 50% HP. All allies gain KritiRecovers once from a knockout while in effect / When revived: Boost to ATK, multiattack rate, and DMG cap (Can't be removed) Duration: 6 turns. |
0★: 120% boost to Water Elemental ATK. 3★: 140% boost to Water Elemental ATK. 4★: 160% boost to Water Elemental ATK. |
150 | 880 (1245) |
325 | 2070 (2943) |
||
Gabriel | 0★: Massive Water damage to all foes. Inflict PureflowDMG taken is boosted / DMG dealt is lowered Duration: 5 turnsLocal status effect on Fire foes. All allies gain 70% Fire CutFire DMG is cut 70% Strength: 70%Duration: 1 turn Fire Damage Cut.. 4★: 400% Water damage to all foes. Inflict PureflowDMG taken is boosted / DMG dealt is lowered Duration: 5 turnsLocal status effect on Fire foes. All allies gain 70% Fire CutFire DMG is cut 70% Strength: 70%Duration: 1 turn Fire Damage Cut. and Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
0★: Main: 100% boost to Water Elemental ATK. Sub: 5% boost to Water allies' damage cap. 3★: Main: 120% boost to Water Elemental ATK. Sub: 10% boost to Water allies' damage cap. 4★: Main: 140% boost to Water Elemental ATK. Sub: 15% boost to Water allies' damage cap. |
140 | 850 (1205) |
375 | 2100 (2963) |
||
Godsworn Alexiel | 0★: All allies gain 70% DMG CutTaking 70% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and 60% DEF UpDEF is boosted Strength: 60%Duration: 3 turns. 3★: All allies gain 100% DMG CutTaking 100% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and 100% DEF UpDEF is boosted Strength: 100%Duration: 3 turns. 4★: All allies gain 100% DMG CutTaking 100% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and 1000% DEF UpDEF is boosted Strength: 1000%Duration: 3 turns. Summoner gains Mirror-Blade CleaveUpon attacks: 3-hit earth DMG to all foes / Remove 1 buff (Can't be removed) Duration: 3 turns. |
0★: 120% boost to Earth Elemental ATK. 3★: 140% boost to Earth Elemental ATK. 4★: 160% boost to Earth Elemental ATK. |
140 | 870 (1235) |
320 | 2100 (2990) |
||
Grand Order | 0★: Massive Light damage to all foes. All allies gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP Strength: 5% of damage dealt (Healing cap: 500)Duration: 3 turns. 3★: Massive Light damage to all foes. All allies gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP Strength: 5% of damage dealt (Healing cap: 1000)Duration: 3 turns. 4★: 400% Light damage to all foes (Damage cap: ~830,000). All allies gain Peacemaker's WingsATK is boosted / DEF is boosted / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed) Strength: 20% ATK Up, 20% DEF Up, 5% of damage dealt (Healing cap: 1000)Multiplier: NormalDuration: 3 turns. 5★: 400% Light damage to all foes (Damage cap: ~830,000). All allies gain Peacemaker's WingsATK is boosted / DEF is boosted / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed) Strength: 20% ATK Up, 20% DEF Up, 5% of damage dealt (Healing cap: 1000)Multiplier: NormalDuration: 3 turns. MC gains Skywish BladeC.A. DMG and C.A. DMG cap are boosted / Charge attacks deal bonus elemental DMG (Can't be removed) Duration: 3 turns. |
0★: Boost to Normal ATK (Max: 100%) for each weapon group among main allies' weapon specialties. 3★: Boost to Normal ATK (Max: 100%) for each weapon group among main allies' weapon specialties. 4★: Main: 40% boost to Normal ATK (Max: 200%) and 10% boost to DEF (Max: 50%) for each weapon group among main allies' weapon specialties. Sub: Amplify damage by 5% against non-elemental foes. 5★: Main: 40% boost to Normal ATK (Max: 200%) and 10% boost to DEF (Max: 50%) for each weapon group among main allies' weapon specialties. (When at 5 or more groups: All allies start battle with +10% charge bar. MC starts battle with Skywish BladeC.A. DMG and C.A. DMG cap are boosted / Charge attacks deal bonus elemental DMG (Can't be removed) Duration: 3 turns.) Sub: Amplify damage by 10% against non-elemental foes. |
140 | 880 (1250) (1435) |
350 | 2080 (2945) (3378) |
||
Grimnir | 0★: Massive Wind damage to all foes. Summoner gains God of War ReturnsEffect will activate after 2, 4, and 6 turns after call Duration: 6 turns total. (At end of turn after 2, 4, and 6 turns: 500% Wind damage to all foes [Damage cap: ~800,000].) All allies gain Shield (10,000)Next ATK received will be ineffective for a fixed amount Strength: 10,000Duration: 3 turns. 4★: 500% Wind damage to all foes (Damage cap: ~1,120,000). Summoner gains God of War Returns+Effect will activate at end of turn Duration: 6 turns total. (At end of turn for 6 turns: 500% Wind damage to all foes [Damage cap: ~800,000]. All allies gain Supplemental Skill DMG (Stackable / Max: 30,000)Skill DMG dealt is supplemented (Stackable / Can't be removed) Strength: 5,000 (Max: 30,000)Duration: Indefinite.) All allies gain Shield (10,000)Next ATK received will be ineffective for a fixed amount Strength: 10,000Duration: 3 turns. |
0★: 120% boost to Wind Elemental ATK. 3★: 140% boost to Wind Elemental ATK. 4★: 160% boost to Wind Elemental ATK. |
134 | 851 (1210) |
347 | 2145 (3044) |
||
Halluel and Malluel | 0★: Massive Light damage to all foes. Inflict 15% ATK DownATK is lowered Strength: 15%Duration: 180 seconds, 15% DEF DownDEF is lowered Strength: 15%Duration: 180 seconds, and EverbaneBoost to DMG taken / HP is lowered on every turn (Can't be removed) Strength: 20% / 1% of Max HPDuration: IndefiniteDamage cap: 10,000 / 100,000Local status effect. 4★: Massive Light damage to all foes. Inflict 30% ATK DownATK is lowered Strength: 30%Duration: 180 seconds, 30% DEF DownDEF is lowered Strength: 30%Duration: 180 seconds, and EverbaneBoost to DMG taken / HP is lowered on every turn (Can't be removed) Strength: 20% / 1% of Max HPDuration: IndefiniteDamage cap: 30,000 / 100,000Local status effect. |
0★: Main: 30% boost to all Elemental ATK. 20% boost to double attack rate. Sub: 5% boost to double attack rate. 3★: Main: 40% boost to all Elemental ATK. 30% boost to double attack rate. Sub: 10% boost to double attack rate. 4★: Main: 50% boost to all Elemental ATK. 50% boost to double attack rate. Sub: 20% boost to double attack rate. 10% boost to triple attack rate. |
135 | 808 (1145) |
350 | 2075 (2938) |
||
Kaguya | 0★: Massive Water damage to all foes. All allies gain 20% C.A. DMG UpCharge attack DMG is boosted Strength: 20%Duration: 1 turn and 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 15%Duration: 1 turn . 3★: Massive Water damage to all foes. All allies gain 30% C.A. DMG UpCharge attack DMG is boosted Strength: 30%Duration: 1 turn and 20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 20%Duration: 1 turn . 4★: 400% Water damage to all foes. All allies gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%, 30% C.A. DMG UpCharge attack DMG is boosted Strength: 30%Duration: 1 turn , and 20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 20%Duration: 1 turn . |
0★: All allies start battle with AutorevivedRecovers once from a knockout while in effect Duration: Indefinite. Boost to main allies' double attack rate based on how low their HP is. 20% boost to item drop rate. 3★: All allies start battle with AutorevivedRecovers once from a knockout while in effect Duration: Indefinite. Boost to main allies' double attack rate based on how low their HP is. 25% boost to item drop rate. 4★: Main: All allies start battle with AutorevivedRecovers once from a knockout while in effect Duration: Indefinite. 50% boost to main allies' double attack rate and 25% boost to main allies' triple attack rate. 30% boost to item drop rate and 30% boost to EXP. Sub: 10% boost to EXP. |
150 | 860 (1215) |
350 | 2140 (3035) |
||
Lucifer | 0★: Massive Light damage to all foes. All allies gain 20% ATK UpATK is boosted Strength: 20%Multiplier: NormalDuration: 4 turns. 4★: Massive Light damage to all foes. All allies gain 30% ATK UpATK is boosted Strength: 30%Multiplier: NormalDuration: 4 turns. Restore 30% of all allies' max HP (Healing cap: 3000). 5★: Massive Light damage to all foes. All allies gain 30% ATK UpATK is boosted Strength: 30%Multiplier: NormalDuration: 4 turns and RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 5% of max HP (Healing cap: 500) or 10% charge barDuration: 4 turns. Restore 30% of all allies' HP (Healing cap: 3000). |
0★: 100% boost to Light Elemental ATK. 3★: 120% boost to Light Elemental ATK. 4★: 130% boost to Light Elemental ATK. 5★: 150% boost to Light Elemental ATK. |
136 | 900 (1280) (1470) |
340 | 2015 (2850) (3268) |
||
Metatron | 0★: 2-hit Light damage to random foes and remove 1 buff from all foes. All Light allies gain AuroracoilATK and DEF are boosted (Can't be removed) Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. 4★: 2-hit Light damage to random foes and remove 1 buff from all foes. Inflict 50% Accuracy LoweredAttacks and special attacks have a chance to miss Strength: 50%Duration: 2 turnsLocal status effect. All Light allies gain AuroracoilATK and DEF are boosted (Can't be removed) Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. |
0★: Main: 100% boost to Light Elemental ATK. Sub: 5% boost to Light allies' damage cap. 3★: Main: 120% boost to Light Elemental ATK. Sub: 10% boost to Light allies' damage cap. 4★: Main: 140% boost to Light Elemental ATK. Sub: 15% boost to Light allies' damage cap. |
138 | 816 (1155) |
327 | 2022 (2870) |
||
Michael | 0★: Plain damage to all foes based on 3% of current HP (Damage cap: 500,000) and remove 1 buff. Inflict DelayReduce a foe's filled charge diamonds by 1 . 3★: Plain damage to all foes based on 5% of current HP (Damage cap: 999,999) and remove 1 buff. Inflict DelayReduce a foe's filled charge diamonds by 1 . 4★: Plain damage to all foes based on 5% of current HP (Damage cap: 1,500,000) and remove 1 buff. Inflict DelayReduce a foe's filled charge diamonds by 1 . All allies gain 20% UpliftedCharge bar is boosted on every turn Strength: 20%Duration: 3 turns. |
0★: Main: 100% boost to Fire Elemental ATK. Sub: 5% boost to Fire allies' damage cap. 3★: Main: 120% boost to Fire Elemental ATK. Sub: 10% boost to Fire allies' damage cap. 4★: Main: 140% boost to Fire Elemental ATK. Sub: 15% boost to Fire allies' damage cap. |
129 | 832 (1184) |
359 | 2240 (3181) |
||
Raphael | 0★: Massive Wind damage to all foes. Inflict Undaunted GaleCharge diamonds don't fill up / Can't use special attacks Duration: 1-2 turnsLocal status effect on all Earth foes for 1 to 2 turns. All Wind allies gain Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite. 4★: 400% Wind damage to all foes. Inflict Undaunted GaleCharge diamonds don't fill up / Can't use special attacks Duration: 1-2 turnsLocal status effect on all Earth foes for 1 to 2 turns. All Wind allies gain Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: Indefinite and Raphael's FavorATK and DEF are boosted (Can't be removed) Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. |
0★: Main: 100% boost to Wind Elemental ATK. Sub: 5% boost to Wind allies' damage cap. 3★: Main: 120% boost to Wind Elemental ATK. Sub: 10% boost to Wind allies' damage cap. 4★: Main: 140% boost to Wind Elemental ATK. Sub: 15% boost to Wind allies' damage cap. |
158 | 930 (1316) |
251 | 1750 (2500) |
||
Sariel | 0★: Massive Dark damage to all foes. Inflict Death SentenceDMG taken is boosted / DMG dealt is lowered Duration: 5 turnsLocal status effect on Light foes. All allies gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. 4★: 400% Dark damage to all foes. Inflict Death SentenceDMG taken is boosted / DMG dealt is lowered Duration: 5 turnsLocal status effect on Light foes. All allies gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30% and Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 30,000)Duration: 3 turns. |
0★: Main: 100% boost to Dark Elemental ATK. Sub: 5% boost to Dark allies' damage cap. 3★: Main: 120% boost to Dark Elemental ATK. Sub: 10% boost to Dark allies' damage cap. 4★: Main: 140% boost to Dark Elemental ATK. Sub: 15% boost to Dark allies' damage cap. |
132 | 790 (1119) |
357 | 2155 (3054) |
||
Shiva | 0★: Massive Fire damage to all foes. All allies gain Path of Destruction (1 time)ATK is boosted Strength: 100%Multiplier: AssassinDuration: 1 turn . 4★: 500% Fire damage to all foes (Damage cap: ~1,120,000). All allies gain Path of Destruction (1 time)ATK is boosted Strength: 100%Multiplier: AssassinDuration: 1 turn and 100% TA UpTriple attack rate is boosted Strength: 100%Duration: 1 turn . |
0★: 120% boost to Fire Elemental ATK. 3★: 140% boost to Fire Elemental ATK. 4★: 160% boost to Fire Elemental ATK. |
135 | 850 (1208) |
345 | 2150 (3053) |
||
Triple Zero | 0★: 200% Fire, Water, Earth, Wind, and 700% Light damage to all foes (1500% total / Max: 5 hits). (Ignores foe's elemental resistance. Deals superior elemental damage regardless of foe element. Can only call when MC has 12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) . 12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) become 12 Wings of ApocalypseBoost to MC's ATK and DEF based on number of Wings of Apocalypse (Max: 12 / Can't be removed) Duration: Indefinite. Call and aura switch.) 3★: 300% Fire, Water, Earth, Wind, and 800% Light damage to all foes (2000% total / Max: 5 hits / Damage cap: ~445,000 per hit). (Ignores foe's elemental resistance. Deals superior elemental damage regardless of foe element. Can only call when MC has 12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) . 12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) become 12 Wings of ApocalypseBoost to MC's ATK and DEF based on number of Wings of Apocalypse (Max: 12 / Can't be removed) Duration: Indefinite. Call and aura switch.) 4★: 300% Fire, Water, Earth, Wind, and 800% Light damage to all foes (2000% total / Max: 5 hits / Damage cap: ~445,000 per hit). MC gains Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. and C.A. Reactivation (1 time)Charge attack reactivates (1 time) Duration: Indefinite. (Ignores foe's elemental resistance. Deals superior elemental damage regardless of foe element. Can only call when MC has 12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) . 12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) become 12 Wings of ApocalypseBoost to MC's ATK and DEF based on number of Wings of Apocalypse (Max: 12 / Can't be removed) Duration: Indefinite. Call and aura switch.) |
0★: Main: 100% boost to all Elemental ATK. 12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) Duration: Indefinite to MC at battle start. (Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) .) Sub: 2 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) Duration: Indefinite to MC upon MC using a skill or charge attack (Max: 12). (Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) .) 3★: Main: 110% boost to all Elemental ATK. 12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) Duration: Indefinite to MC at battle start. (Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) .) Sub: 2 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) Duration: Indefinite to MC upon MC using a skill or charge attack (Max: 12). (Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) .) 4★: Main: 120% boost to all Elemental ATK. 12 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) Duration: Indefinite to MC at battle start. (Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) . AmplifyMultiplier: Seraphic all allies' damage dealt by 10% when at 12.) Sub: 2 Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) Duration: Indefinite to MC upon MC using a skill or charge attack (Max: 12). (Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of Wings of PromiseBoost to MC's ATK and DEF based on number of Wings of Promise (Max: 12 / Can't be removed) . AmplifyMultiplier: Seraphic all allies' damage dealt by 10% when at 12.) |
130 | 803 (1140) |
367 | 2087 (2947) |
||
Tsuchinoko | 0★: All allies gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. 4★: All allies gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. Raise BountyItem drop rate is boosted Duration: Indefinite by 2-7Verification needed. on all foes. |
0★: 100% boost to Earth Elemental ATK. 30% boost to charge bar at battle start. 3★: 120% boost to Earth Elemental ATK. 30% boost to charge bar at battle start. 4★: Main: 130% boost to Earth Elemental ATK. 30% boost to charge bar at battle start. Chance to encounter Tsuchinoko at end of battle. Sub: Chance to encounter Tsuchinoko at end of battle. |
153 | 875 (1236) |
310 | 2080 (2965) |
||
Uriel | 0★: Massive Earth damage to all foes. All Earth allies gain Uriel's FavorATK and DEF are boosted (Can't be removed) Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. All allies gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. 4★: 400% Earth damage to all foes. All Earth allies gain Uriel's FavorATK and DEF are boosted (Can't be removed) Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. All allies gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30% and 10% Charge Bar Gain UpCharge bar gain is boosted Strength: 10%Duration: 3 turns. |
0★: Main: 100% boost to Earth Elemental ATK. Sub: 5% boost to Earth allies' damage cap. 3★: Main: 120% boost to Earth Elemental ATK. Sub: 10% boost to Earth allies' damage cap. 4★: Main: 140% boost to Earth Elemental ATK. Sub: 15% boost to Earth allies' damage cap. |
133 | 844 (1200) |
352 | 2180 (3094) |
||
Yatima | 0★: 1-turn cut to all allies' skill cooldowns. Activates the call effects of 1 equipped summon at random. (Activated calls don't deal call damage. Excludes sub aura summons and one-use calls.) 4★: 1-turn cut to all allies' skill cooldowns. Activates the call effects of 2 equipped summons at random. (Activated calls don't deal call damage. Excludes sub aura summons and one-use calls.) |
0★: 100% boost to all Elemental ATK 3★: 120% boost to all Elemental ATK 4★: Main: 140% boost to all Elemental ATK Sub: Can call 2 summons per turn. |
138 | 816 (1155) |
327 | 2022 (2870) |
Classic Draw I
Summons released between March 10, 2014 to March 9, 2016.
Icon | Name | Element | Call | Aura | Min HP | Max HP | Min ATK | Max ATK |
---|---|---|---|---|---|---|---|---|
Agni | 0★: Massive Fire damage to all foes. Inflict Burned (5000)HP is lowered on every turn Strength: 5000Base Accuracy: 50%Duration: 180 seconds. 4★: 400% Fire damage to all foes (Damage cap: ~840,000). Inflict Burned (5000)HP is lowered on every turn Strength: 5000Base Accuracy: 100%Duration: 180 seconds. All allies gain JammedATK is greatly boosted based on how low HP is Strength: 4%-10%Duration: 3 turns. 5★: 400% Fire damage to all foes (Damage cap: ~840,000). Inflict Burned (5000)HP is lowered on every turn Strength: 5000Base Accuracy: 100%Duration: 180 seconds. All allies gain JammedATK is greatly boosted based on how low HP is Strength: 10%-30%Duration: 3 turns. |
0★: 80% boost to Fire's, Hellfire's, and Inferno's weapon skills. 3★: 120% boost to Fire's, Hellfire's, and Inferno's weapon skills. 4★: 140% boost to Fire's, Hellfire's, and Inferno's weapon skills. 5★: 150% boost to Fire's, Hellfire's, and Inferno's weapon skills. |
127 | 770 (1092) (1253) |
385 | 2270 (3213) (3685) |
||
Apollo | 0★: Massive Light damage to all foes. All allies gain 20% ATK UpATK is boosted Strength: 20%Duration: 4 turns. 4★: Massive Light damage to all foes. All allies gain 20% ATK UpATK is boosted Strength: 20%Duration: 4 turns and Veil (1 time)Debuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
0★: 50% boost to Light Elemental ATK. 3★: 80% boost to Light Elemental ATK. 4★: 80% boost to Light Elemental ATK. 20% boost to Light HP. |
130 | 780 (940) |
340 | 2040 (2470) |
||
Athena | 0★: Massive Fire damage to all foes. All allies gain 30% DMG CutTaking 30% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. 4★: Massive Fire damage to all foes. All allies gain 30% DMG CutTaking 30% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and RefreshHP is restored on every turn Strength: (Healing cap: 300)Duration: 3 turns. |
0★: 50% boost to Fire Elemental ATK. 3★: 80% boost to Fire Elemental ATK. 4★: 80% boost to Fire Elemental ATK. 20% boost to Fire allies' HP. |
125 | 770 (930) |
360 | 2090 (2520) |
||
Baal | 0★: Massive Earth damage to all foes. Remove 1 debuff from all allies. 4★: Massive Earth damage to all foes. Remove 1 debuff from all allies. All allies gain 20% Debuff Res. UpDebuff resistance is boosted Strength: 20%Duration: 4 turns. |
0★: 40% boost to Earth and Light Elemental ATK. 3★: 60% boost to Earth and Light Elemental ATK. 4★: 70% boost to Earth and Light Elemental ATK. 25% Boost to Earth and Light HP. |
127 | 755 (910) |
310 | 1900 (2300) |
||
Bahamut | 0★: Massive Dark damage to all foes. All allies gain 20% ATK UpATK is boosted Strength: 20%Multiplier: NormalDuration: 4 turns. 4★: Massive Dark damage to all foes. All allies gain 30% ATK UpATK is boosted Strength: 30%Multiplier: NormalDuration: 4 turns and 80% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 80%Duration: 4 turns. 5★: Massive Dark damage to all foes. All allies gain 30% ATK UpATK is boosted Strength: 30%Multiplier: NormalDuration: 4 turns, 80% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 80%Duration: 4 turns, and 20% C.A. DMG Cap Up (1 time)Charge attack DMG Cap is boosted (1 time) Strength: 20%Duration: 4 turns. |
0★: 100% boost to Dark Elemental ATK. 3★: 120% boost to Dark Elemental ATK. 4★: 130% boost to Dark Elemental ATK. 5★: 150% boost to Dark Elemental ATK. |
140 | 850 (1210) (1390) |
380 | 2160 (3050) (3495) |
||
Cybele | 0★: Massive Earth damage to all foes. All allies gain 60% Skill DMG UpSkill DMG is boosted Strength: 60%Duration: 3 turns. 4★: Massive Earth damage to all foes. All allies gain 60% Skill DMG UpSkill DMG is boosted Strength: 60%Duration: 3 turns and 30% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted Strength: 30%Duration: 3 turns. 1-turn cut to skill cooldown for Earth allies. |
0★: Refresh effect to all Earth allies (Healing cap: 300). 30% boost to Earth allies' Normal ATK. 3★: Refresh effect to all Earth allies (Healing cap: 400). 40% boost to Earth allies' Normal ATK 4★: Refresh effect to all Earth allies (Healing cap: 400). 60% boost to Earth allies' Normal ATK. 20% boost to all Earth allies' HP. 1-turn cut to debuff effects on allies. |
129 | 790 (960) |
315 | 1920 (2320) |
||
Dark Angel Olivia | 0★: Massive Dark damage to all foes. Inflict DelayReduce a foe's filled charge diamonds by 1 . 4★: Massive Dark damage to all foes. Inflict DelayReduce a foe's filled charge diamonds by 1 . Reduce skill cooldown for Dark allies by 1 turn. |
0★: 25% boost to Dark allies' Normal ATK and HP. 3★: 40% boost to Dark allies' Normal ATK and HP. 4★: 60% boost to Dark allies' Normal ATK and 40% boost to HP. 25% boost to chain burst damage. |
128 | 770 (930) |
335 | 2000 (2420) |
||
Garuda | 0★: Massive Wind damage to all foes. All allies gain Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: 3 turns. 4★: Massive Wind damage to all foes. Inflict DA DownDouble attack rate is lowered Duration: 180 seconds. All allies gain Mirror Image (1 time)Next one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: 3 turns. |
0★: 25% boost to Wind Normal ATK and HP. 3★: 40% boost to Wind Normal ATK and HP. 4★: 60% boost to Wind Normal ATK and 40% boost to Normal HP. 25% boost to chain burst damage. |
131 | 775 (940) |
320 | 1980 (2400) |
||
Grand Order | 0★: Massive Light damage to all foes. All allies gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP Strength: 5% of damage dealt (Healing cap: 500)Duration: 3 turns. 3★: Massive Light damage to all foes. All allies gain DrainNormal attack and C.A. DMG dealt is partially absorbed to HP Strength: 5% of damage dealt (Healing cap: 1000)Duration: 3 turns. 4★: 400% Light damage to all foes (Damage cap: ~830,000). All allies gain Peacemaker's WingsATK is boosted / DEF is boosted / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed) Strength: 20% ATK Up, 20% DEF Up, 5% of damage dealt (Healing cap: 1000)Multiplier: NormalDuration: 3 turns. 5★: 400% Light damage to all foes (Damage cap: ~830,000). All allies gain Peacemaker's WingsATK is boosted / DEF is boosted / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed) Strength: 20% ATK Up, 20% DEF Up, 5% of damage dealt (Healing cap: 1000)Multiplier: NormalDuration: 3 turns. MC gains Skywish BladeC.A. DMG and C.A. DMG cap are boosted / Charge attacks deal bonus elemental DMG (Can't be removed) Duration: 3 turns. |
0★: Boost to Normal ATK (Max: 100%) for each weapon group among main allies' weapon specialties. 3★: Boost to Normal ATK (Max: 100%) for each weapon group among main allies' weapon specialties. 4★: Main: 40% boost to Normal ATK (Max: 200%) and 10% boost to DEF (Max: 50%) for each weapon group among main allies' weapon specialties. Sub: Amplify damage by 5% against non-elemental foes. 5★: Main: 40% boost to Normal ATK (Max: 200%) and 10% boost to DEF (Max: 50%) for each weapon group among main allies' weapon specialties. (When at 5 or more groups: All allies start battle with +10% charge bar. MC starts battle with Skywish BladeC.A. DMG and C.A. DMG cap are boosted / Charge attacks deal bonus elemental DMG (Can't be removed) Duration: 3 turns.) Sub: Amplify damage by 10% against non-elemental foes. |
140 | 880 (1250) (1435) |
350 | 2080 (2945) (3378) |
||
Grani | 0★: Massive Water damage to all foes. Inflict ATK DownATK is lowered Strength: Big. 3★: Massive Water damage to all foes. Inflict ATK DownATK is lowered Strength: Big. 4★: Massive Water damage to all foes. Inflict ATK DownATK is lowered Strength: Big. All allies gain C.A. DMG UpCharge attack DMG is boosted . |
0★: 150% boost to chain burst damage. 3★: 180% boost to chain burst damage. 4★: 200% boost to chain burst damage. 100% boost to chain burst damage cap. |
126 | 756 (910) |
315 | 1890 (2280) |
||
Hades | 0★: Massive Dark damage to all foes. Inflict SleepCan't attack and takes big DMG (Ends upon taking DMG) Base Accuracy: 50%Duration: 180 secondsTakes 25% more damage. 4★: 400% Dark damage to all foes (Damage cap: ~860,000). Inflict SleepCan't attack and takes big DMG (Ends upon taking DMG) Base Accuracy: 100%Duration: 180 secondsTakes 25% more damage. All allies gain 10% Charge Bar Gain UpCharge bar gain is boosted Strength: 10%Duration: 3 turns. 5★: 400% Dark damage to all foes (Damage cap: ~860,000). Inflict SleepCan't attack and takes big DMG (Ends upon taking DMG) Base Accuracy: 100%Duration: 180 secondsTakes 25% more damage. All allies gain 20% Charge Bar Gain UpCharge bar gain is boosted Strength: 20%Duration: 3 turns. |
0★: 80% boost to Dark's, Hatred's, and Oblivion's weapon skills. 3★: 120% boost to Dark's, Hatred's, and Oblivion's weapon skills. 4★: 140% boost to Dark's, Hatred's, and Oblivion's weapon skills. 5★: 150% boost to Dark's, Hatred's, and Oblivion's weapon skills. |
123 | 755 (1071) (1229) |
420 | 2350 (3315) (3798) |
||
Kaguya | 0★: Massive Water damage to all foes. All allies gain 20% C.A. DMG UpCharge attack DMG is boosted Strength: 20%Duration: 1 turn and 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 15%Duration: 1 turn . 3★: Massive Water damage to all foes. All allies gain 30% C.A. DMG UpCharge attack DMG is boosted Strength: 30%Duration: 1 turn and 20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 20%Duration: 1 turn . 4★: 400% Water damage to all foes. All allies gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%, 30% C.A. DMG UpCharge attack DMG is boosted Strength: 30%Duration: 1 turn , and 20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 20%Duration: 1 turn . |
0★: All allies start battle with AutorevivedRecovers once from a knockout while in effect Duration: Indefinite. Boost to main allies' double attack rate based on how low their HP is. 20% boost to item drop rate. 3★: All allies start battle with AutorevivedRecovers once from a knockout while in effect Duration: Indefinite. Boost to main allies' double attack rate based on how low their HP is. 25% boost to item drop rate. 4★: Main: All allies start battle with AutorevivedRecovers once from a knockout while in effect Duration: Indefinite. 50% boost to main allies' double attack rate and 25% boost to main allies' triple attack rate. 30% boost to item drop rate and 30% boost to EXP. Sub: 10% boost to EXP. |
150 | 860 (1215) |
350 | 2140 (3035) |
||
Lich | 0★: Massive Dark damage to all foes. Inflict Poisoned (2500)HP is lowered on every turn Strength: 2500Duration: 180 seconds. 4★: Massive Dark damage to all foes. Inflict Poisoned (2500)HP is lowered on every turn Strength: 2500Duration: 180 seconds. All allies gain Death's GraceConverts turn-based DMG, such as from Poison, Burn, or Putrefy effects, to HP recovery (Can't be removed) Duration: 3 turns. |
0★: 40% boost to Dark and Water Elemental ATK. 3★: 60% boost to Dark and Water Elemental ATK. 4★: 60% boost to Dark and Water Elemental ATK. 20% boost to Dark and Water HP. 30% boost to Normal ATK and 10% boost to charge bar gain if both Dark and Water allies are in the front line. |
111 | 700 (850) |
390 | 2240 (2700) |
||
Lucifer | 0★: Massive Light damage to all foes. All allies gain 20% ATK UpATK is boosted Strength: 20%Multiplier: NormalDuration: 4 turns. 4★: Massive Light damage to all foes. All allies gain 30% ATK UpATK is boosted Strength: 30%Multiplier: NormalDuration: 4 turns. Restore 30% of all allies' max HP (Healing cap: 3000). 5★: Massive Light damage to all foes. All allies gain 30% ATK UpATK is boosted Strength: 30%Multiplier: NormalDuration: 4 turns and RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: 5% of max HP (Healing cap: 500) or 10% charge barDuration: 4 turns. Restore 30% of all allies' HP (Healing cap: 3000). |
0★: 100% boost to Light Elemental ATK. 3★: 120% boost to Light Elemental ATK. 4★: 130% boost to Light Elemental ATK. 5★: 150% boost to Light Elemental ATK. |
136 | 900 (1280) (1470) |
340 | 2015 (2850) (3268) |
||
Macula Marius | 0★: Massive Water damage to all foes. Inflict Break Boosted (DMG)DMG needed to switch to normal mode is boosted and Break Boosted (Time)Break mode time is extended . 4★: Massive Water damage to all foes. Inflict Break Boosted (DMG)DMG needed to switch to normal mode is boosted and Break Boosted (Time)Break mode time is extended . All allies gain 10% Charge Bar Gain UpCharge bar gain is boosted Strength: 10%. |
0★: 50% boost to Water Elemental ATK. 3★: 80% boost to Water Elemental ATK. 4★: 80% boost to Water Elemental ATK. 20% boost to Water HP. |
135 | 796 (960) |
305 | 1880 (2270) |
||
Medusa | 0★: Massive Earth damage to all foes and inflict Break Boosted (Time)Break mode time is extended and Break Boosted (DMG)DMG needed to switch to normal mode is boosted . 3★: Massive Earth damage to all foes and inflict Break Boosted (Time)Break mode time is extended and Break Boosted (DMG)DMG needed to switch to normal mode is boosted . 4★: Massive Earth damage to all foes and inflict Break Boosted (Time)Break mode time is extended and Break Boosted (DMG)DMG needed to switch to normal mode is boosted . Gain 20% Debuff Res. UpDebuff resistance is boosted Strength: 20% |
0★: 50% boost to Earth Elemental ATK. 3★: 80% boost to Earth Elemental ATK. 4★: 80% boost to Earth Elemental ATK. 20% boost to Earth allies HP. |
128 | 780 (940) |
325 | 1970 (2380) |
||
Morrigna | 0★: Massive wind damage to all foes. All allies gain 30% Wind ATK UpWind ATK is boosted Strength: 30%Duration: 3 turns and 30% Earth CutEarth DMG is cut 30% Duration: 3 turnsEarth Damage Cut.. 3★: Massive wind damage to all foes. All allies gain 50% Wind ATK UpWind ATK is boosted Strength: 50%Duration: 3 turns and 50% Earth CutEarth DMG is cut 50% Duration: 3 turnsEarth Damage Cut.. 4★: Massive wind damage to all foes. All allies gain 70% Wind ATK UpWind ATK is boosted Strength: 70%Duration: 3 turns and 60% Earth CutEarth DMG is cut 60% Duration: 3 turnsEarth Damage Cut.. |
0★: Boost wind attack critical hit rate / 30% boost to Debuff Resistance. 3★: Boost wind attack critical hit rate / 40% boost to Debuff Resistance. 4★: Boost wind attack critical hit rate (effect increased)~50% chance to deal 50%-100% more damage. / 40% boost to Debuff Resistance. |
140 | 823 (990) |
305 | 1915 (2320) |
||
Neptune | 0★: Massive Water damage to all foes. All allies gain 20% DEF UpDEF is boosted Strength: 20%Duration: 4 turns. |
0★: Refresh effect to all Water allies (Healing cap: 300). 30% boost to Water allies' Normal ATK. 3★: Refresh effect to all Water allies (Healing cap: 400). 40% boost to Water allies' Normal ATK. |
125 | 740 | 330 | 2070 | ||
Nezha | 0★: Massive Wind DMG to all foes and bonus Fire DMG. All allies gain 10% Fire CutFire DMG is cut 10% Duration: 3 turnsFire Damage Cut.. 4★: Massive Wind DMG to all foes and bonus Fire DMG. All allies gain 20% Fire CutFire DMG is cut 20% Fire Damage Cut., 30% Fire ATK UpFire ATK is boosted Strength: 30% and 30% Wind ATK UpWind ATK is boosted Strength: 30%. |
0★: 40% boost to Wind and Fire Elemental ATK. 3★: 60% boost to Wind and Fire Elemental ATK. 4★: 70% boost to Wind and Fire Elemental ATK. 25% boost to Wind and Fire HP. |
121 | 729 (880) |
355 | 2115 (2560) |
||
Oceanus | 0★: Massive Water damage to all foes. Chance to revive an ally with 25% HP. 4★: Massive Water damage to all foes. Revive an ally with 25% HP. |
0★: 40% boost to Water and Light Elemental ATK. 3★: 60% boost to Water and Light Elemental ATK. 4★: 70% boost to Water and Light Elemental ATK. 25% boost to Water and Light allies' HP. |
130 | 800 (970) |
310 | 1910 (2310) |
||
Odin | 0★: Massive Light damage to all foes. Inflict 20% DEF DownDEF is lowered Strength: 20%Duration: 180 seconds. 4★: Massive Light damage to all foes. Inflict 20% DEF DownDEF is lowered Strength: 20%Duration: 180 seconds. All allies gain 30% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 30% chance of dealing 30% more damage.Duration: 3 turns for 3 turns. |
0★: 50% boost to Light and Dark Elemental ATK. 3★: 75% boost to Light and Dark Elemental ATK. 4★: 75% boost to Light and Dark Elemental ATK. 15% boost to Light and Dark HP. 30% boost to Normal ATK and 3% boost to double attack rate if both Light and Dark allies are in the front line. |
135 | 860 (1040) |
340 | 2100 (2540) |
||
Prometheus | 0★: Massive Fire damage to all foes. All allies gain 30% Fire ATK UpFire ATK is boosted Strength: 30%Duration: 3 turns and 30% Wind CutWind DMG is cut 30% Duration: 3 turnsWind Damage Cut.. 3★: Massive Fire damage to all foes. All allies gain 50% Fire ATK UpFire ATK is boosted Strength: 50%Duration: 3 turns and 50% Wind CutWind DMG is cut 50% Duration: 3 turnsWind Damage Cut.. 4★: Massive Fire damage to all foes. All allies gain 70% Fire ATK UpFire ATK is boosted Strength: 70%Duration: 3 turns and 60% Wind CutWind DMG is cut 60% Duration: 3 turnsWind Damage Cut.. |
0★: Boost to Fire attack critical hit rate, 30% boost to Debuff Resistance. 3★: Boost to Fire attack critical hit rate, 40% boost to Debuff Resistance. 4★: Boost to Fire attack critical hit rate (effect increased)~50% chance to deal 50%-100% more damage. / 40% boost to Debuff Resistance. |
140 | 822 (990) |
300 | 1920 (2330) |
||
Quetzalcoatl | 0★: Massive Wind damage to all foes. All allies gain 20% DEF UpDEF is boosted Strength: 20%Duration: 4 turns. |
0★: 40% boost to Wind and Earth Elemental ATK. 3★: 60% boost to Wind and Earth Elemental ATK. |
125 | 755 | 320 | 1895 | ||
Satan | 0★: Massive Dark damage to all foes. Inflict BlindedAttacks have a slight chance to miss Duration: 180 seconds. |
0★: 40% boost to Dark and Earth Elemental ATK. 3★: 60% boost to Dark and Earth Elemental ATK. |
115 | 710 | 415 | 2390 | ||
Satyr | 0★: Massive Fire damage to all foes. Inflict 15% ATK DownATK is lowered Strength: 15%Duration: 180 seconds and 15% DEF DownDEF is lowered Strength: 15%Duration: 180 seconds. 4★: 800% Fire damage to all foes (Damage cap: ~630,000). Inflict 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds. All allies gain 10% ATK Up (Stackable / Max: 30%)ATK is boosted while active (Stackable) Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: IndefiniteStacking: Teamwide and 10% DEF Up (Stackable / Max: 30%)DEF is boosted while active (Stackable) Strength: 10% (Max: 30%)Duration: Indefinite. |
0★: 30% boost to Fire allies' Normal ATK. Refresh effect to all Fire allies (Healing cap: 300). 3★: 40% boost to Fire allies' Normal ATK. Refresh effect to all Fire allies (Healing cap: 400). 4★: 50% boost to Fire allies' Normal ATK. Refresh effect to all Fire allies (Healing cap: 600). |
127 | 785 (950) |
325 | 1950 (2360) |
||
Siren | 0★: Massive Wind damage to all foes. Inflict CharmedAttacks are slightly limited Duration: 180 seconds. |
0★: 40% boost to Wind and Light Elemental ATK. 3★: 60% boost to Wind and Light Elemental ATK. |
127 | 767 | 325 | 1925 | ||
Titan | 0★: Massive Earth damage to all foes. All allies gain Lethal Attack Dodged (25% HP / 1 time)Can withstand lethal DMG if HP is 25% or higher (Leaves 1 HP) Duration: 1 turn . 4★: 400% Earth damage to all foes. All allies gain Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP) Duration: 1 turn and 50% / 20% ArmoredChance of lowering DMG taken Strength: 50% chance of taking 20% less damage.Duration: 3 turns. 5★: 400% Earth damage to all foes. All allies gain Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP) Duration: 1 turn and 100% / 25% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 25% less damage.Duration: 3 turns. |
0★: 80% boost to Earth's, Mountain's, and Terra's weapon skills. 3★: 120% boost to Earth's, Mountain's, and Terra's weapon skills. 4★: 140% boost to Earth's, Mountain's, and Terra's weapon skills. 5★: 150% boost to Earth's, Mountain's, and Terra's weapon skills. |
140 | 920 (1310) (1505) |
310 | 1940 (2755) (3163) |
||
Twin Elements | 0★: Massive Fire damage to all foes. Bonus Water damage. All allies gain 10% Water CutWater DMG is cut 10% Duration: 3 turnsWater Damage Cut. and 10% Fire CutFire DMG is cut 10% Duration: 3 turnsFire Damage Cut.. 4★: Massive Fire damage to all foes. Bonus Water damage. All allies gain 10% Water ATK UpWater ATK is boosted Strength: 10%Duration: 3 turns, 10% Fire ATK UpFire ATK is boosted Strength: 10%Duration: 3 turns, 10% Water CutWater DMG is cut 10% Duration: 3 turnsWater Damage Cut., and 10% Fire CutFire DMG is cut 10% Duration: 3 turnsFire Damage Cut.. |
0★: 40% boost to Fire and Water allies' HP. 5% chance to counter. 3★: 60% boost to Fire and Water allies' HP. 5% chance to counter. 4★: 60% boost to Fire and Water allies' HP. 5% chance to counter. 60% boost to Fire and Water Normal ATK. 5% / 25% boost to critical hit rate5% chance of dealing 25% more damage. if main allies include at least 2 different elements. |
120 | 728 (880) |
360 | 2120 (2560) |
||
Varuna | 0★: Massive Water damage to all foes. Inflict Putrefied (5000)HP is lowered on every turn Strength: 5000Base Accuracy: 50%Duration: 180 seconds. 3★: Massive Water damage to all foes. Inflict Putrefied (5000)HP is lowered on every turn Strength: 5000Base Accuracy: 50%Duration: 180 seconds. 4★: 400% Water damage to all foes (Damage cap: ~860,000). Inflict Putrefied (5000)HP is lowered on every turn Strength: 5000Base Accuracy: 100%Duration: 180 seconds. All allies gain 15% TA UpTriple attack rate is boosted Strength: 15%Duration: 3 turns. 5★: 400% Water damage to all foes (Damage cap: ~860,000). Inflict Putrefied (5000)HP is lowered on every turn Strength: 5000Base Accuracy: 100%Duration: 180 seconds. All allies gain 30% TA UpTriple attack rate is boosted Strength: 30%Duration: 3 turns. |
0★: 80% boost to Water's, Tsunami's, and Hoarfrost's weapon skills. 3★: 120% boost to Water's, Tsunami's, and Hoarfrost's weapon skills. 4★: 140% boost to Water's, Tsunami's, and Hoarfrost's weapon skills. 5★: 150% boost to Water's, Tsunami's, and Hoarfrost's weapon skills. |
130 | 800 (1135) (1303) |
370 | 2150 (3040) (3485) |
||
Vortex Dragon | 0★: Massive Light damage to all foes. All allies gain 20% DEF UpDEF is boosted Strength: 20%Duration: 4 turns. 4★: Massive Light damage to all foes. Inflict 20% Fire DEF DownDEF is lowered for fire DMG Strength: 20% and 20% Light DEF DownDEF is lowered for light DMG Strength: 20%. All allies gain 20% DEF UpDEF is boosted Strength: 20%Duration: 4 turns. |
0★: 40% boost to Light and Fire Elemental ATK. 3★: 60% boost to Light and Fire Elemental ATK. 4★: Light allies: 80% boost to Light Elemental ATK, 25% boost to C.A. DMG, and 10% boost to C.A. DMG Cap. Fire allies: 60% boost to Fire Elemental ATK, 30% boost to HP, and lessen Wind damage taken by 10%. |
126 | 756 (910) |
330 | 1985 (2400) |
||
Zephyrus | 0★: Massive Wind damage to all foes and remove 1 buff. 4★: 400% Wind damage to all foes (Damage cap: ~860,000) and remove 1 buff. All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%. 5★: 400% Wind damage to all foes (Damage cap: ~860,000) and remove 1 buff. All allies gain Charge Bar +25%Instantly boosts Charge Bar by 25% Strength: 25%. |
0★: 80% boost to Wind's, Whirlwind's, and Ventosus's weapon skills. 3★: 120% boost to Wind's, Whirlwind's, and Ventosus's weapon skills. 4★: 140% boost to Wind's, Whirlwind's, and Ventosus's weapon skills. 5★: 150% boost to Wind's, Whirlwind's, and Ventosus's weapon skills. |
128 | 774 (1097) (1259) |
380 | 2250 (3185) (3653) |
||
Zeus | 0★: Massive Light damage to all foes. All allies gain Shield (1000)Next ATK received will be ineffective for a fixed amount Strength: 1000Duration: 3 turns. 4★: 400% Light damage to all foes (Damage cap: ~860,000). All allies gain Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: Indefinite. 5★: 400% Light damage to all foes (Damage cap: ~860,000). All allies gain Shield (5000)Next ATK received will be ineffective for a fixed amount Strength: 5000Duration: Indefinite. |
0★: 80% boost to Light's, Thunder's, and Zion's weapon skills. 3★: 120% boost to Light's, Thunder's, and Zion's weapon skills. 4★: 140% boost to Light's, Thunder's, and Zion's weapon skills. 5★: 150% boost to Light's, Thunder's, and Zion's weapon skills. |
130 | 790 (1120) (1285) |
370 | 2220 (3145) (3608) |
Classic Draw II
Summons released between March 10, 2016 to March 9, 2018.
Icon | Name | Element | Call | Aura | Min HP | Max HP | Min ATK | Max ATK |
---|---|---|---|---|---|---|---|---|
Adramelech | 0★: Massive Light damage to all foes. All Light allies gain 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns. |
0★: Boost to Light Elemental ATK based on number of Light summons equipped (Up to 80%). 3★: Boost to Light Elemental ATK based on number of Light summons equipped (Up to 100%). |
106 | 715 | 300 | 1808 | ||
Ankusha | 0★: Massive Earth damage to all foes. Inflict DA DownDouble attack rate is lowered Strength: SharpDuration: 3 turnsLocal status effect and TA DownTriple attack rate is lowered Strength: SharpDuration: 3 turnsLocal status effect. Slight chance to inflict ParalyzedCan't attack Duration: 3 turnsLocal status effect. |
0★: Boost to Earth Elemental ATK based on number of Earth summons equipped (Up to 100%). 3★: Boost to Earth Elemental ATK based on number of Earth summons equipped (Up to 120%). |
129 | 796 | 261 | 1521 | ||
Anubis | 0★: Massive Dark damage to all foes. All allies gain 30% Dark ATK UpDark ATK is boosted Strength: 30%Duration: 3 turns and 30% Light CutLight DMG is cut 30% Duration: 3 turnsLight Damage Cut.. 3★: Massive Dark damage to all foes. All allies gain 50% Dark ATK UpDark ATK is boosted Strength: 50%Duration: 3 turns and 50% Light CutLight DMG is cut 50% Duration: 3 turnsLight Damage Cut.. 4★: Massive Dark damage to all foes. All allies gain 70% Dark ATK UpDark ATK is boosted Strength: 70%Duration: 3 turns and 60% Light CutLight DMG is cut 60% Duration: 3 turnsLight Damage Cut.. |
0★: Boost Dark attack critical hit rate / 30% boost to Debuff Resistance. 3★: Boost Dark attack critical hit rate / 40% boost to Debuff Resistance. 4★: Boost Dark attack critical hit rate (effect increased)~50% chance to deal 50%-100% more damage. / 40% boost to Debuff Resistance. |
140 | 820 (990) |
300 | 1930 (2340) |
||
Aphrodite | 0★: Restore 20% of all allies' HP (Healing cap: 1000 HP) and all allies gain Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%. Slight chance for all allies to be able to use skills immediately. 4★: Restore 20% of all allies' HP (Healing cap: 1000 HP) and all allies gain Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%. Slight chance for all allies to be able to use skills immediately. Gain all call effects upon consuming Heavenly GraceWill gain all Aphrodite's call effects (1 time) effect |
0★: Up to 80% boost to Light Elemental ATK based on number of front line allies' racesCalled "Types" in-game. 3★: Up to 100% boost to Light Elemental ATK based on number of front line allies' racesCalled "Types" in-game. 4★: Up to 110% boost to Light Elemental ATK based on number of front line allies' racesCalled "Types" in-game. 10% boost to Light allies' DEF. MC gains Heaven's TrialThe number on the counter will go down upon taking foe's special attacks (Number starts from 3). When the counter reaches 0, the effect will change to Heavenly Grace. effect. |
124 | 724 (870) |
290 | 1795 (2170) |
||
Bonito | 0★: Massive Water damage to all foes. Inflict DA DownDouble attack rate is lowered Duration: 180 seconds and TA DownTriple attack rate is lowered Duration: 180 seconds. Slight chanceAbout 10% for all allies to gain Charge Bar +200%Instantly boosts Charge Bar by 200% Strength: 200%. |
0★: Boost to Water Elemental ATK based on the number of Water summons equipped (Up to 100%). 3★: Boost to Water Elemental ATK based on the number of Water summons equipped (Up to 120%). 4★: Boost to Water Elemental ATK based on the number of Water summons equipped (Up to 130%). 10% boost to Water allies' DEF. Main/Support: MC starts battle with Final Uncap: BonitoGain all of Bonito's call effects upon summoning (1 time) Unofficial translation. |
120 | 716 (860) |
295 | 1800 (2180) |
||
Ca Ong | 0★: Massive Water damage to all foes. All allies gain 30% Water ATK UpWater ATK is boosted Strength: 30%Duration: 3 turns and 30% Fire CutFire DMG is cut 30% Duration: 3 turnsFire Damage Cut.. 3★: Massive Water damage to all foes. All allies gain 50% Water ATK UpWater ATK is boosted Strength: 50%Duration: 3 turns and 50% Fire CutFire DMG is cut 50% Duration: 3 turnsFire Damage Cut.. 4★: Massive Water damage to all foes. All allies gain 70% Water ATK UpWater ATK is boosted Strength: 70%Duration: 3 turns and 60% Fire CutFire DMG is cut 60% Duration: 3 turnsFire Damage Cut.. |
0★: Boost Water attack critical hit rate / 30% boost to Debuff Resistance. 3★: Boost Water attack critical hit rate / 40% boost to Debuff Resistance. 4★: Boost Water attack critical hit rate (Effect enhanced)~50% chance to deal 50%-100% more damage. / 40% boost to Debuff Resistance. |
140 | 804 (970) |
300 | 1990 (2410) |
||
Europa | 0★: Massive Water damage to all foes. Revive two random allies with 50% HP. 4★: 500% Water damage to all foes (Damage cap: ~1,120,000). Revive two random allies with 50% HP. All allies gain KritiRecovers once from a knockout while in effect / When revived: Boost to ATK, multiattack rate, and DMG cap (Can't be removed) Duration: 6 turns. |
0★: 120% boost to Water Elemental ATK. 3★: 140% boost to Water Elemental ATK. 4★: 160% boost to Water Elemental ATK. |
150 | 880 (1245) |
325 | 2070 (2943) |
||
Garula, Shining Hawk | 0★: Massive Wind damage to all foes. All allies gain small TA UpTriple attack rate is boosted Strength: Small. Slight chance to clear all foes' charge diamonds. |
0★: Boost to Wind Elemental ATK based on number of Wind summons equipped (Up to 100%). 3★: Boost to Wind Elemental ATK based on number of Wind summons equipped (Up to 120%). |
107 | 693 | 320 | 1880 | ||
Gilgamesh | 0★: Massive Earth damage to all foes. All allies gain 30% Earth ATK UpEarth ATK is boosted Strength: 30%Duration: 3 turns and 30% Water CutWater DMG is cut 30% Duration: 3 turnsWater Damage Cut.. 3★: Massive Earth damage to all foes. All allies gain 50% Earth ATK UpEarth ATK is boosted Strength: 50%Duration: 3 turns and 50% Water CutWater DMG is cut 50% Duration: 3 turnsWater Damage Cut.. 4★: Massive Earth damage to all foes. All allies gain 70% Earth ATK UpEarth ATK is boosted Strength: 70%Duration: 3 turns and 60% Water CutWater DMG is cut 60% Duration: 3 turnsWater Damage Cut.. |
0★: Boost to Earth attack critical hit rate. 30% boost to debuff resistance. 3★: Boost to Earth attack critical hit rate. 40% boost to debuff resistance. 4★: ~50% / 50%-100% boost to Earth attack critical hit rate~50% chance of dealing 50%-100% more damage.. 40% boost to debuff resistance. |
140 | 825 (1000) |
300 | 1905 (2310) |
||
Godsworn Alexiel | 0★: All allies gain 70% DMG CutTaking 70% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and 60% DEF UpDEF is boosted Strength: 60%Duration: 3 turns. 3★: All allies gain 100% DMG CutTaking 100% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and 100% DEF UpDEF is boosted Strength: 100%Duration: 3 turns. 4★: All allies gain 100% DMG CutTaking 100% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and 1000% DEF UpDEF is boosted Strength: 1000%Duration: 3 turns. Summoner gains Mirror-Blade CleaveUpon attacks: 3-hit earth DMG to all foes / Remove 1 buff (Can't be removed) Duration: 3 turns. |
0★: 120% boost to Earth Elemental ATK. 3★: 140% boost to Earth Elemental ATK. 4★: 160% boost to Earth Elemental ATK. |
140 | 870 (1235) |
320 | 2100 (2990) |
||
Grimnir | 0★: Massive Wind damage to all foes. Summoner gains God of War ReturnsEffect will activate after 2, 4, and 6 turns after call Duration: 6 turns total. (At end of turn after 2, 4, and 6 turns: 500% Wind damage to all foes [Damage cap: ~800,000].) All allies gain Shield (10,000)Next ATK received will be ineffective for a fixed amount Strength: 10,000Duration: 3 turns. 4★: 500% Wind damage to all foes (Damage cap: ~1,120,000). Summoner gains God of War Returns+Effect will activate at end of turn Duration: 6 turns total. (At end of turn for 6 turns: 500% Wind damage to all foes [Damage cap: ~800,000]. All allies gain Supplemental Skill DMG (Stackable / Max: 30,000)Skill DMG dealt is supplemented (Stackable / Can't be removed) Strength: 5,000 (Max: 30,000)Duration: Indefinite.) All allies gain Shield (10,000)Next ATK received will be ineffective for a fixed amount Strength: 10,000Duration: 3 turns. |
0★: 120% boost to Wind Elemental ATK. 3★: 140% boost to Wind Elemental ATK. 4★: 160% boost to Wind Elemental ATK. |
134 | 851 (1210) |
347 | 2145 (3044) |
||
Halluel and Malluel | 0★: Massive Light damage to all foes. Inflict 15% ATK DownATK is lowered Strength: 15%Duration: 180 seconds, 15% DEF DownDEF is lowered Strength: 15%Duration: 180 seconds, and EverbaneBoost to DMG taken / HP is lowered on every turn (Can't be removed) Strength: 20% / 1% of Max HPDuration: IndefiniteDamage cap: 10,000 / 100,000Local status effect. 4★: Massive Light damage to all foes. Inflict 30% ATK DownATK is lowered Strength: 30%Duration: 180 seconds, 30% DEF DownDEF is lowered Strength: 30%Duration: 180 seconds, and EverbaneBoost to DMG taken / HP is lowered on every turn (Can't be removed) Strength: 20% / 1% of Max HPDuration: IndefiniteDamage cap: 30,000 / 100,000Local status effect. |
0★: Main: 30% boost to all Elemental ATK. 20% boost to double attack rate. Sub: 5% boost to double attack rate. 3★: Main: 40% boost to all Elemental ATK. 30% boost to double attack rate. Sub: 10% boost to double attack rate. 4★: Main: 50% boost to all Elemental ATK. 50% boost to double attack rate. Sub: 20% boost to double attack rate. 10% boost to triple attack rate. |
135 | 808 (1145) |
350 | 2075 (2938) |
||
Hector | 0★: Massive Light damage to all foes. All allies gain 30% Light ATK UpLight ATK is boosted Strength: 30%Duration: 3 turns and 30% Dark CutDark DMG is cut 30% Duration: 3 turnsDark Damage Cut.. 3★: Massive Light damage to all foes. All allies gain 50% Light ATK UpLight ATK is boosted Strength: 50%Duration: 3 turns and 50% Dark CutDark DMG is cut 50% Duration: 3 turnsDark Damage Cut.. 4★: Massive Light damage to all foes. All allies gain 70% Light ATK UpLight ATK is boosted Strength: 70%Duration: 3 turns and 60% Dark CutDark DMG is cut 60% Duration: 3 turnsDark Damage Cut.. |
0★: Boost to Light attack critical hit rate / 30% boost to Debuff Resistance. 3★: Boost to Light attack critical hit rate / 40% boost to Debuff Resistance. 4★: Boost to Light attack critical hit rate (effect increased)~50% chance to deal 50%-100% more damage. / 40% boost to Debuff Resistance. |
140 | 824 (1000) |
300 | 1910 (2310) |
||
Nacht | 0★: Massive Dark damage to all foes. All allies gain Mirror ImageNext one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Strength: 1 timeDuration: 4 turns. Slight chance for all allies to gain massive Dodge Rate UpChance to dodge DMG and debuffs Strength: MassiveDuration: 4 turns. |
0★: Up to 80% boost to Dark Elemental ATK based on the number of Dark summons equipped. 3★: Up to 100% boost to Dark Elemental ATK based on the number of Dark summons equipped. 4★: Up to 110% boost to Dark Elemental ATK based on the number of Dark summons equipped. 10% boost to Dark allies' HP. Main/Support: MC gains Final Uncap: NachtGain all of Nacht's call effects upon summoning (1 time) Unofficial translation at the start of battle. |
128 | 731 (880) |
285 | 1780 (2150) |
||
Rose Queen | 0★: All allies gain Rose PalaceSlight chance to lessen DMG upon receiving an attack Duration: 3 turns, 20% DEF UpDEF is boosted Strength: 20%Duration: 3 turns, RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: (Healing cap: 300) or 10% charge barDuration: 3 turns, and 20% Debuff Res. UpDebuff resistance is boosted Strength: 20%Duration: 3 turns. 3★: All allies gain Rose PalaceSlight chance to lessen DMG upon receiving an attack Duration: 3 turns, 30% DEF UpDEF is boosted Strength: 30%Duration: 3 turns, RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: (Healing cap: 400) or 10% charge barDuration: 3 turns, and 30% Debuff Res. UpDebuff resistance is boosted Strength: 30%Duration: 3 turns. 4★: All allies gain Rose PalaceSlight chance to lessen DMG upon receiving an attack Duration: 3 turns, 40% DEF UpDEF is boosted Strength: 40%Duration: 3 turns, RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: (Healing cap: 500) or 10% charge barDuration: 3 turns, and 35% Debuff Res. UpDebuff resistance is boosted Strength: 35%Duration: 3 turns. |
0★: 50% boost to Wind Elemental ATK. 3★: 80% boost to Wind Elemental ATK. 4★: 80% boost to Wind Elemental ATK. 10% boost to healing skills. |
140 | 780 (940) |
304 | 1870 (2260) |
||
Setekh | 0★: Massive Wind damage to all foes. All allies gain Dodge Rate UpChance to dodge DMG and debuffs Duration: 3 turns and slight chance to gain 100% TA UpTriple attack rate is boosted Strength: 100%Duration: 1 turn . |
0★: Up to 100% boost to Wind Elemental ATK based on the current number of enemies. 3★: Up to 120% boost to Wind Elemental ATK based on the current number of enemies. 4★: Up to 130% boost to Wind Elemental ATK based on the current number of enemies. 10% boost to Wind allies' HP. Main/Support: MC gains Final Uncap: SetekhGain all of Setekh's call effects upon summoning (1 time) Unofficial translation at the start of the battle. |
119 | 717 (860) |
300 | 1800 (2170) |
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Sethlans | 0★: Massive Fire damage to all foes and inflict 20% ATK DownATK is lowered Strength: 20%. Slight chance for all allies to gain 100% ATK UpATK is boosted Strength: 100%Duration: 1 turn . |
0★: Up to 100% boost to Fire Elemental ATK based on the number of turns passed. (Starts at 60%, gains 4% per turn.) 3★: Up to 120% boost to Fire Elemental ATK based on the number of turns passed. (Starts at 80%, gains 4% per turn.) 4★: Up to 130% boost to Fire Elemental ATK based on the number of turns passed. (Starts at 90%, gains 4% per turn.) 10% boost to Fire allies' HP. Main/Support: MC gains Final Uncap: SethlansGain all of Sethlans's call effects upon summoning (1 time) Unofficial translation at the start of the battle. |
118 | 712 (860) |
305 | 1820 (2200) |
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Shiva | 0★: Massive Fire damage to all foes. All allies gain Path of Destruction (1 time)ATK is boosted Strength: 100%Multiplier: AssassinDuration: 1 turn . 4★: 500% Fire damage to all foes (Damage cap: ~1,120,000). All allies gain Path of Destruction (1 time)ATK is boosted Strength: 100%Multiplier: AssassinDuration: 1 turn and 100% TA UpTriple attack rate is boosted Strength: 100%Duration: 1 turn . |
0★: 120% boost to Fire Elemental ATK. 3★: 140% boost to Fire Elemental ATK. 4★: 160% boost to Fire Elemental ATK. |
135 | 850 (1208) |
345 | 2150 (3053) |
||
Snow White | 0★: Massive Water damage to all foes. Inflict 20% Water DEF DownDEF is lowered for water DMG Strength: 20%Duration: 180 seconds. Slight chance to inflict SleepCan't attack and takes big DMG (Ends upon taking DMG) Duration: 3 turnsTakes 25% more damage Local status effect. |
0★: Boost to Water Elemental ATK based on number of main allies' racesCalled "Types" in-game (Up to 100%). 3★: Boost to Water Elemental ATK based on number of main allies' racesCalled "Types" in-game (Up to 120%). |
124 | 722 | 276 | 1772 | ||
Tezcatlipoca | 0★: Massive Earth damage to all foes and inflict 20% DEF DownDEF is lowered Strength: 20%Duration: 180 seconds. Slight chance for all allies to gain 100% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 100%Duration: 1 turn . 4★: Massive Earth damage to all foes and inflict 20% DEF DownDEF is lowered Strength: 20%Duration: 180 seconds. Slight chance for all allies to gain 100% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 100%Duration: 1 turn . The Main Character gains Little Feast of the DeadGain all of Tezcatlipoca's call effects upon summoning when foe's charge diamonds are full (1 time) if not present or consumed; or activates Little Feast of the DeadGain all of Tezcatlipoca's call effects upon summoning when foe's charge diamonds are full (1 time) if present and the requirements are met. |
0★: Up to 100% boost to Earth Elemental ATK based on number of front line allies' racesCalled "Types" in-game. 3★: Up to 120% boost to Earth Elemental ATK based on number of front line allies' racesCalled "Types" in-game. 4★: Up to 130% boost to Earth Elemental ATK based on number of front line allies' racesCalled "Types" in-game. 10% boost to Earth allies' DEF. |
119 | 716 (860) |
300 | 1810 (2190) |
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Thor | 0★: Massive Light damage to all foes. Inflict 40% ATK DownATK is lowered Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, 40% DEF DownDEF is lowered Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, DA DownDouble attack rate is lowered Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, TA DownTriple attack rate is lowered Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds and 20% Debuff Res. DownDebuff resistance is lowered Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. 3★: Massive Light damage to all foes. Inflict 40% ATK DownATK is lowered Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, 40% DEF DownDEF is lowered Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, DA DownDouble attack rate is lowered Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, TA DownTriple attack rate is lowered Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds and 20% Debuff Res. DownDebuff resistance is lowered Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. Remove 1 buff effect. 4★: Massive Light damage to all foes. Inflict 40% ATK DownATK is lowered Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, 40% DEF DownDEF is lowered Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, DA DownDouble attack rate is lowered Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, TA DownTriple attack rate is lowered Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds and 20% Debuff Res. DownDebuff resistance is lowered Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. Remove 1 buff effect. All Light allies gain 50% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 50%Duration: 2 turns. |
0★: 30% boost to Light allies' ATK / Slight chance to deal critical hits with big DMG for foes weak against Light. 3★: 40% boost to Light allies' ATK / Slight chance to deal critical hits with big DMG for foes weak against Light. 4★: 50% boost to Light allies' ATK / Slight chance to deal critical hits with big DMG for foes weak against Light. |
117 | 710 (860) |
310 | 1810 (2190) |
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Tsukuyomi | 0★: Massive Dark damage to all foes. Inflict 10% Light ATK DownLight ATK is lowered Strength: 10%Duration: 180 seconds. Slight chance for Dark allies to gain AutorevivedRecovers once from a knockout while in effect . |
0★: Boost to Dark Elemental ATK based on number of main allies' racesCalled "Types" in-game (Up to 80%). 3★: Boost to Dark Elemental ATK based on number of main allies' racesCalled "Types" in-game (Up to 100%). |
116 | 711 | 319 | 1828 | ||
Typhon | 0★: Massive Dark damage to all foes. Clear all foes' charge diamonds. 3★: Massive Dark damage to all foes. Clear all foes' charge diamonds. All allies gain 10% charge bar for every filled diamond that is removed by Typhon. 4★: Massive Dark damage to all foes. Clear all foes' charge diamonds. All allies gain Charge Bar +100%Instantly boosts Charge Bar by 100% Strength: 100%. |
0★: Refresh all Dark allies (Healing cap: 300). 30% boost to Dark allies' Normal ATK. 3★: Refresh all Dark allies. 40% boost to Dark allies' Normal ATK. 4★: Refresh all Dark allies (Healing cap: 600). 50% boost to Dark allies' Normal ATK. |
120 | 735 (890) |
340 | 2095 (2530) |
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Zaoshen | 0★: Massive Fire damage to all foes and inflict 20% Fire DEF DownDEF is lowered for fire DMG Strength: 20%. Slight chance to inflict 50% ATK DownATK is lowered Strength: 50%Duration: 3 turnsLocal status effect and 50% DEF DownDEF is lowered Strength: 50%Duration: 3 turnsLocal status effect on all foes. |
0★: Up to 100% boost to Fire Elemental ATK based on the number of Fire summons equipped. 3★: Up to 120% boost to Fire Elemental ATK based on the number of Fire summons equipped. 4★: Up to 130% boost to Fire Elemental ATK based on the number of Fire summons equipped. 10% boost to Fire allies' DEF. Main/Support: MC gains Final Uncap: ZaoshenAll of Zaoshen's call effects activate upon summoning (1 time) Unofficial translation at the start of battle. |
122 | 756 (920) |
293 | 1711 (2060) |
Summer/Yukata
Icon | Name | Element | Call | Aura | Min HP | Max HP | Min ATK | Max ATK |
---|---|---|---|---|---|---|---|---|
Athena (Summer) | 0★: All Fire allies gain Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite. 3★: All Fire allies gain Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite, and RefreshHP is restored on every turn . 4★: All Fire allies gain Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite, and RevitalizeRecover HP each turn. Boost to charge bar if HP is full. . |
0★: 80% boost to Fire Elemental ATK. 3★: 100% boost to Fire Elemental ATK. 4★: 110% boost to Fire Elemental ATK. |
137 | 815 (980) |
332 | 2027 (2450) |
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Beelzebub (Summer) | 0★: 1500% Elemental damage to all foes. Inflict Debuff Res. DownDebuff resistance is lowered Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. 3★: 2000% Elemental damage to all foes (Damage cap: ~2,400,000). Inflict 20% Debuff Res. DownDebuff resistance is lowered Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. 4★: 2000% Elemental damage to all foes (Damage cap: ~2,400,000). Inflict 20% Debuff Res. DownDebuff resistance is lowered Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds and Black PrisonUpon using a special attack: Takes plain DMG / Has 1 buff removed (Can't be removed / Can't be extended) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 5 turnsLocal status effect. |
0★: 80% boost to all Elemental ATK. 3★: 90% boost to all Elemental ATK. 4★: Main: 100% boost to all Elemental ATK. SuperbiaElemental DMG dealt will be treated as superior to the target's element / Plain DMG to a foe at end of turn (Can't be removed) Duration: 3 turns to MC at battle start and when MC uses a charge attack. Sub: SuperbiaElemental DMG dealt will be treated as superior to the target's element / Plain DMG to a foe at end of turn (Can't be removed) Duration: 3 turns to MC at battle start. |
115 | 793 (1132) |
442 | 2137 (2985) |
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Belial (Summer) | 0★: 300% Elemental damage to all foes (Damage cap: ~1,120,000). All allies gain 2 random buffs. MC gains Cunning CharmLands the following on all allies in 3 turn(s): Charm effect / Sharp hit to DEF / Debuff Resistance Lowered effect (Can't be removed) Duration: 3 turns. (Inflict CharmedAttacks are slightly limited (Can't be removed) Duration: 3 turns, 70% Sharp DEF DownDEF is sharply lowered (Can't be removed) Strength: 70%Duration: 3 turns, and 100% Debuff Res. DownDebuff resistance is lowered (Can't be removed) Strength: 100%Duration: 3 turns on all allies when duration ends.) 3★: 400% Elemental damage to all foes (Damage cap: ~1,120,000). All allies gain 3 random buffs. MC gains Cunning CharmLands the following on all allies in 3 turn(s): Charm effect / Sharp hit to DEF / Debuff Resistance Lowered effect (Can't be removed) Duration: 3 turns. (Inflict CharmedAttacks are slightly limited (Can't be removed) Duration: 3 turns, 70% Sharp DEF DownDEF is sharply lowered (Can't be removed) Strength: 70%Duration: 3 turns, and 100% Debuff Res. DownDebuff resistance is lowered (Can't be removed) Strength: 100%Duration: 3 turns on all allies when duration ends.) 4★: 500% Elemental damage to all foes (Damage cap: ~1,120,000). All allies gain 4 random buffs. MC gains Cunning CharmLands the following on all allies in 3 turn(s): Charm effect / Sharp hit to DEF / Debuff Resistance Lowered effect (Can't be removed) Duration: 3 turns. (Inflict CharmedAttacks are slightly limited (Can't be removed) Duration: 3 turns, 70% Sharp DEF DownDEF is sharply lowered (Can't be removed) Strength: 70%Duration: 3 turns, and 100% Debuff Res. DownDebuff resistance is lowered (Can't be removed) Strength: 100%Duration: 3 turns on all allies when duration ends.) |
0★: Main: 100% boost to Fire ATK. Cap Fire allies' max HP at 20,000. Sub: All allies start battle with Dodge/Tank-and-Counter (1 time)Counters upon dodging one-ally attacks or taking DMG Strength: 300%Duration: 3 turnsCounter attacks grant 5% charge bar per hit. and Supplemental DMG (2000)DMG taken is supplemented (Can't be removed) Strength: 2000Duration: 3 turns. 3★: Main: 120% boost to Fire ATK. Cap Fire allies' max HP at 20,000. Sub: All allies start battle with Dodge/Tank-and-Counter (1 time)Counters upon dodging one-ally attacks or taking DMG Strength: 300%Duration: 3 turnsCounter attacks grant 5% charge bar per hit. and Supplemental DMG (1000)DMG taken is supplemented (Can't be removed) Strength: 1000Duration: 3 turns. 4★: Main: 130% boost to Fire ATK Cap Fire allies' max HP at 20,000. Cap Fire allies' damage taken at 5,000 per hit. Sub: All allies start battle with Dodge/Tank-and-Counter (1 time)Counters upon dodging one-ally attacks or taking DMG Strength: 300%Duration: 3 turnsCounter attacks grant 5% charge bar per hit. and Supplemental DMG (500)DMG taken is supplemented (Can't be removed) Strength: 500Duration: 3 turns. |
121 | 732 (1038) |
412 | 2442 (3457) |
||
Cerberus (Summer) | 0★: 3-hit Fire damage to random foes. All Fire allies gain JammedATK is greatly boosted based on how low HP is Duration: 3 turns. (Consumes 25% of each Fire ally's current HP.) 4★: 3-hit Fire damage to random foes. All Fire allies gain JammedATK is greatly boosted based on how low HP is Strength: 5%-15%Duration: 3 turns and 20% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns. (Consumes 25% of each Fire ally's current HP.) |
0★: Main: 80% boost to Fire Elemental ATK. Sub: Fire allies start battle with Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite. 3★: Main: 100% boost to Fire Elemental ATK. Sub: Fire allies start battle with Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite. 4★: Main: 110% boost to Fire Elemental ATK. Boost to main allies' triple attack rate based on how low their HP is. Sub: Fire allies start battle with Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time) Duration: Indefinite and JammedATK is greatly boosted based on how low HP is Strength: 10%-20%Duration: 3 turns. |
139 | 851 (1029) |
325 | 1850 (2231) |
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Freyr (Yukata) | 0★: Inflict 50% ATK DownATK is lowered Strength: 50%Duration: 6 turnsLocal status effect, 100% DA DownDouble attack rate is lowered Strength: 100%Duration: 6 turnsLocal status effect, 100% TA DownTriple attack rate is lowered Strength: 100%Duration: 6 turnsLocal status effect, and 20% Special Attack DMG LoweredFoe's special attack DMG is lowered Strength: 20%Duration: 6 turnsLocal status effect on all foes. 3★: Inflict 50% ATK DownATK is lowered Strength: 50%Duration: 6 turnsLocal status effect, 100% DA DownDouble attack rate is lowered Strength: 100%Duration: 6 turnsLocal status effect, 100% TA DownTriple attack rate is lowered Strength: 100%Duration: 6 turnsLocal status effect, and 20% Special Attack DMG LoweredFoe's special attack DMG is lowered Strength: 20%Duration: 6 turnsLocal status effect on all foes. Remove 1 buff. 4★: Inflict 50% ATK DownATK is lowered Strength: 50%Duration: 6 turnsLocal status effect, 100% DA DownDouble attack rate is lowered Strength: 100%Duration: 6 turnsLocal status effect, 100% TA DownTriple attack rate is lowered Strength: 100%Duration: 6 turnsLocal status effect, 20% Special Attack DMG LoweredFoe's special attack DMG is lowered Strength: 20%Duration: 6 turnsLocal status effect, and Accuracy LoweredAttacks and special attacks have a chance to miss Duration: 6 turnsLocal status effect on all foes. Remove 1 buff. |
0★: 80% boost to Earth Elemental ATK. 3★: 100% boost to Earth Elemental ATK. 4★: 110% boost to Earth Elemental ATK. |
137 | 815 (980) |
332 | 2027 (2450) |
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Kaguya (Summer) | 0★: All Light allies gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. 3★: All Light allies gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. Chance to revive an ally. 4★: All Light allies gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. Revive an ally with 25% HP. |
0★: 80% boost to Light Elemental ATK. 3★: 100% boost to Light Elemental ATK. 4★: 110% boost to Light Elemental ATK. |
147 | 880 (1060) |
317 | 1912 (2310) |
||
Macula Marius (Summer) | 0★: Massive Water damage to all foes. Inflict ColdcageCan't attack Base Accuracy: 100%Duration: 1-2 turnsLocal status effect on all Fire foes for 1 to 2 turns. 3★: Massive Water damage to all foes. Inflict ColdcageCan't attack Base Accuracy: 100%Duration: 1-2 turnsLocal status effect on all Fire foes for 1 to 2 turns. All allies gain Charge Bar +10%Instantly boosts Charge Bar by 10% Strength: 10%. 4★: Massive Water damage to all foes. Inflict ColdcageCan't attack Base Accuracy: 100%Duration: 1-2 turnsLocal status effect on all Fire foes for 1 to 2 turns. All allies gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%. |
0★: 60% boost to Water Elemental ATK. 3★: 80% boost to Water Elemental ATK. 4★: 90% boost to Water Elemental ATK. |
125 | 755 (910) |
345 | 2090 (2530) |
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Mandrake (Summer) | 0★: Massive Earth damage to all foes. Inflict Poisoned (20000)HP is lowered on every turn Strength: 20000Duration: 180 seconds, Putrefied (20000)HP is lowered on every turn Strength: 20000Duration: 180 seconds, SleepCan't attack and takes big DMG (Ends upon taking DMG) Duration: 2 turnsTakes 25% more damage Local status effect, and BlindedAttacks have a slight chance to miss Duration: 180 seconds. 3★: Massive Earth damage to all foes. Inflict Poisoned (20000)HP is lowered on every turn Strength: 20000Duration: 180 seconds, Putrefied (20000)HP is lowered on every turn Strength: 20000Duration: 180 seconds, SleepCan't attack and takes big DMG (Ends upon taking DMG) Duration: 2 turnsTakes 25% more damage Local status effect, BlindedAttacks have a slight chance to miss Duration: 180 seconds, and Debuff Res. Down (Stackable)Debuff resistance is lowered (Stackable) Duration: 180 seconds. 4★: Massive Earth damage to all foes. Inflict Poisoned (20000)HP is lowered on every turn Strength: 20000Duration: 180 seconds, Putrefied (20000)HP is lowered on every turn Strength: 20000Duration: 180 seconds, SleepCan't attack and takes big DMG (Ends upon taking DMG) Duration: 2 turnsTakes 25% more damage Local status effect, BlindedAttacks have a slight chance to miss Duration: 180 seconds, 10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds, 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds, and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable) Strength: 10% (Max: 30%)Duration: 180 seconds. |
0★: Main: 70% boost to Earth Elemental ATK. 20% boost to Earth allies' HP. Sub: Earth allies start battle with Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time) Duration: Indefinite. 3★: Main: 90% boost to Earth Elemental ATK. 20% boost to Earth allies' HP. Sub: Earth allies start battle with Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time) Duration: Indefinite and StrengthATK is greatly boosted based on how high HP is Strength: 30%-10%Duration: 3 turnsVerification needed. . 4★: Main: 100% boost to Earth Elemental ATK. 20% boost to Earth allies' HP. Sub: Earth allies start battle with Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time) Duration: Indefinite and StrengthATK is greatly boosted based on how high HP is Strength: 30%-10%Duration: 3 turnsVerification needed. . |
162 | 905 (1090) |
220 | 1620 (1970) |
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Mars (Summer) | 0★: Massive Light damage to all foes. All Light allies gain Supplemental Normal Attack DMGNormal attack DMG is supplemented Duration: 3 turns. 3★: Massive Light damage to all foes. All Light allies gain Supplemental Normal Attack DMGNormal attack DMG is supplemented Duration: 3 turns. 4★: Massive Light damage to all foes. All Light allies gain Supplemental Normal Attack DMGNormal attack DMG is supplemented Strength: 50,000Duration: 3 turns and 20% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns. |
0★: Main: 80% boost to Light Elemental ATK. Sub: Light allies start battle with Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". 3★: Main: 100% boost to Light Elemental ATK. Sub: Light allies start battle with Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". 4★: Main: 110% boost to Light Elemental ATK. Sub: Light allies start battle with Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 20% more damage.Duration: 3 turns. |
131 | 804 (972) |
362 | 2082 (2512) |
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Rose Queen (Summer) | 0★: All Wind allies gain Rose PassionDMG dealt is supplemented / ATK is boosted (Can't be removed) Duration: 2 turnsEquivalent to Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 10,000) and 20% ATK UpATK is boosted Strength: 20%Multiplier: Unique.. 3★: All Wind allies gain Rose PassionDMG dealt is supplemented / ATK is boosted (Can't be removed) Duration: 2 turnsEquivalent to Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 20,000) and 30% ATK UpATK is boosted Strength: 30%Multiplier: Unique.. 4★: All Wind allies gain Rose PassionDMG dealt is supplemented / ATK is boosted (Can't be removed) Duration: 2 turnsEquivalent to Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 20,000) and 30% ATK UpATK is boosted Strength: 30%Multiplier: Unique. and 20% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks Strength: 20%Duration: 2 turns. |
0★: 80% boost to Wind Elemental ATK. 3★: 100% boost to Wind Elemental ATK. 4★: 110% boost to Wind Elemental ATK. |
135 | 840 (1020) |
342 | 1900 (2290) |
||
Satyr (Summer) | 0★: All Fire allies gain 20% Wind CutWind DMG is cut 20% Duration: 3 turnsWind Damage Cut.. MC gains Primal Pals' SummerActivates when a foe uses special attack (Restores all allies' HP and removes 1 debuff upon activation) (Can't be removed) Strength: 20% of all allies' HP (Healing cap: 2500)Duration: 3 turns. 3★: All Fire allies gain 40% Wind CutWind DMG is cut 40% Duration: 3 turnsWind Damage Cut.. MC gains |