SSR Summons List
About Summons
SSR Summons | SR Summons | R Summons | N Summons
Premium Draw
| Icon | Name | Element | Call | Aura | Release Date |
|---|---|---|---|---|---|
| Agni | 0★: Massive Fire damage to all foes. Inflict Strength: 5000Base Accuracy: 50%Duration: 180 seconds. 4★: 400% Fire damage to all foes (Damage cap: ~840,000). Inflict Strength: 5000Base Accuracy: 100%Duration: 180 seconds. All allies gain Strength: 4%-10%Duration: 3 turns. 5★: 400% Fire damage to all foes (Damage cap: ~840,000). Inflict Strength: 5000Base Accuracy: 100%Duration: 180 seconds. All allies gain Strength: 10%-30%Duration: 3 turns. |
0★: 80% boost to Fire's, Hellfire's, and Inferno's weapon skills. 3★: 120% boost to Fire's, Hellfire's, and Inferno's weapon skills. 4★: 140% boost to Fire's, Hellfire's, and Inferno's weapon skills. 5★: 150% boost to Fire's, Hellfire's, and Inferno's weapon skills. |
2015-09-30 | ||
| Artemis | 0★: 500% Light damage to all foes (Damage cap: ~630,000). All Light allies gain Strength: 20%Duration: 1 turn , Strength: 40%Duration: 1 turn , and Strength: 20%Duration: 1 turn . 3★: 700% Light damage to all foes (Damage cap: ~730,000). All Light allies gain Strength: 30%Duration: 1 turn , Strength: 60%Duration: 1 turn , and Strength: 40%Duration: 1 turn . 4★: 900% Light damage to all foes (Damage cap: ~730,000). All Light allies gain Strength: 35%Duration: 1 turn , Strength: 100%Duration: 1 turn , and Strength: 50%Duration: 1 turn . |
0★: Main: 40% boost to Light Elemental ATK. 20% boost to C.A. DMG. 20% boost to Light allies' charge bars at battle start. Sub: 15% boost to Light allies' HP. 3★: Main: 60% boost to Light Elemental ATK. 30% boost to C.A. DMG. 30% boost to Light allies' charge bars at battle start. Sub: 25% boost to Light allies' HP. 4★: Main: 100% boost to Light Elemental ATK. 30% boost to C.A. DMG. 30% boost to Light allies' charge bars at battle start. Sub: 30% boost to Light allies' HP. |
2020-08-31 | ||
| Bahamut | 0★: Massive Dark damage to all foes. All allies gain Strength: 20%Multiplier: NormalDuration: 4 turns. 4★: Massive Dark damage to all foes. All allies gain Strength: 30%Multiplier: NormalDuration: 4 turns and Strength: 80%Duration: 4 turns. 5★: Massive Dark damage to all foes. All allies gain Strength: 30%Multiplier: NormalDuration: 4 turns, Strength: 80%Duration: 4 turns, and Strength: 20%Duration: 4 turns. |
0★: 100% boost to Dark Elemental ATK. 3★: 120% boost to Dark Elemental ATK. 4★: 130% boost to Dark Elemental ATK. 5★: 150% boost to Dark Elemental ATK. |
2014-04-30 | ||
| Bastet | 0★: 900% Light damage to all foes. All Light allies gain Strength: 1% of foe's max HP (Damage cap: 30,000)Duration: 3 turns. 3★: 900% Light damage to all foes. All Light allies gain Strength: 1% of foe's max HP (Damage cap: 30,000)Duration: 3 turns and Strength: 30%Duration: 3 turns. |
0★: Main: 100% boost to Light Elemental ATK. Sub: 5% boost to Light allies' normal attack damage cap. Supplement normal attack damage by up to 30,000 per hit. 3★: Main: 120% boost to Light Elemental ATK. Sub: 10% boost to Light allies' normal attack damage cap. Supplement normal attack damage by up to 50,000 per hit. |
2026-08-31 | ||
| Beelzebub | 0★: 1500% Elemental damage to all foes. Inflict Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds and Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. 3★: 2000% Elemental damage to all foes (Damage cap: ~2,430,000). Inflict Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 secondsStacking: Summon and Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. 4★: 2000% Elemental damage to all foes (Damage cap: ~2,430,000). Inflict Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 secondsStacking: Summon and Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. Additional effects based on MC's lvl. |
0★: Main: 80% boost to all Elemental ATK. Sub: When MC uses a charge attack: Raise MC's Duration: Indefinite lvl by 1 (Max: 3). (Boost to multiattack rate based on lvl.) 3★: 90% boost to all Elemental ATK. 4★: Main: 100% boost to all Elemental ATK. Sharp boost to MC's stats. Raise MC's Duration: Indefinite lvl by 3 at battle start (Max: 3). Sub: When MC uses a charge attack: Raise MC's Duration: Indefinite lvl by 1 (Max: 3). (Boost to multiattack rate based on lvl. Sharp boost to stats at lvl 3.) |
2021-12-31 | ||
| Belial | 0★: MC gains Duration: 6 turns. (Random effects to all foes or allies every 6 turns.) 3★: MC gains Duration: 5 turns. (Random effects to all foes or allies every 5 turns.) 4★: MC gains Duration: 4 turns. (Random effects to all foes or allies every 4 turns.) |
0★: Main: 100% boost to Dark ATK. Cap Dark allies' max HP at 20,000. Sub: Supplement damage based on 1% of the foe's max HP (Damage cap: 15,000 per hit). 30% hit to max HP. 3★: Main: 120% boost to Dark ATK. Cap Dark allies' max HP at 20,000. Sub: Supplement damage based on the foe's max HP (Damage cap: 20,000 per hit). 30% hit to max HP. 4★: Main: 130% boost to Dark ATK. Cap Dark allies' max HP at 20,000. Cap Dark allies' damage taken at 5,000 per hit. Sub: Supplement damage based on the foe's max HP (Damage cap: 30,000 per hit). 30% hit to max HP. |
2019-12-31 | ||
| Bonito | 0★: Massive Water damage to all foes. Inflict Duration: 180 seconds and Duration: 180 seconds. Slight chanceAbout 10% for all allies to gain Strength: 200%. |
0★: Boost to Water Elemental ATK based on number of Water summons equipped (Up to 100%). 3★: Boost to Water Elemental ATK based on number of Water summons equipped (Up to 120%). 4★: Boost to Water Elemental ATK based on number of Water summons equipped (Up to 130%). 10% boost to Water allies' DEF. MC starts battle with Duration: IndefiniteUnofficial status name. (On 1st call: All of Bonito's call effects activate.) |
2016-07-31 | ||
| Cassiopeia | 0★: 900% Wind damage to all foes (Damage cap: ~700,000). Inflict Duration: 3 turnsLocal status effect. 3★: 900% Wind damage to all foes (Damage cap: ~700,000). Inflict Duration: 3 turnsLocal status effect. All Wind allies gain Strength: 15%Duration: 3 turns. |
0★: Main: 100% boost to Wind ATK. Sub: Supplement Wind allies' damage based on the foe's max HP (Damage cap: 25,000 per hit). (Only active for allies at or above 80% HP.) 3★: Main: 120% boost to Wind ATK. Sub: Supplement Wind allies' damage based on the foe's max HP (Damage cap: 50,000 per hit). (Only active for allies at or above 80% HP.) |
2025-10-31 | ||
| Charybdis | 0★: 500% Water damage to all foes (Damage cap: ~630,000). All Water allies gain Strength: 20%Duration: 1 turn , Strength: 40%Duration: 1 turn , and Strength: 20%Duration: 1 turn . 3★: 700% Water damage to all foes (Damage cap: ~730,000). All Water allies gain Strength: 30%Duration: 1 turn , Strength: 60%Duration: 1 turn , and Strength: 40%Duration: 1 turn . 4★: 900% Water damage to all foes (Damage cap: ~730,000). All Water allies gain Strength: 35%Duration: 1 turn , Strength: 100%Duration: 1 turn , and Strength: 50%Duration: 1 turn . |
0★: Main: 40% boost to Water Elemental ATK. 20% boost to C.A. DMG. 20% boost to Water allies' charge bars at battle start. Sub: 15% boost to Water allies' HP. 3★: Main: 60% boost to Water Elemental ATK. 30% boost to C.A. DMG. 30% boost to Water allies' charge bars at battle start. Sub: 25% boost to Water allies' HP. 4★: Main: 100% boost to Water Elemental ATK. 30% boost to C.A. DMG. 30% boost to Water allies' charge bars at battle start. Sub: 30% boost to Water allies' HP. |
2020-04-30 | ||
| Commander of Destruction | 0★: 900% Earth damage to all foes (Damage cap: ~700,000). Inflict Strength: 30,000Duration: 3 turnsLocal status effect. 3★: 900% Earth damage to all foes (Damage cap: ~700,000). Inflict Strength: 30,000Duration: 3 turnsLocal status effect. All Earth allies gain Strength: 15%Duration: 3 turns. |
0★: Main: 100% boost to Earth ATK. Sub: Supplement Earth allies' damage based on the foe's max HP (Damage cap: 25,000 per hit). (Only active for allies at or above 80% HP.) 3★: Main: 120% boost to Earth ATK. Sub: Supplement Earth allies' damage based on the foe's max HP (Damage cap: 50,000 per hit). (Only active for allies at or above 80% HP.) |
2025-07-31 | ||
| Dogu | 0★: 500% Earth damage to all foes (Damage cap: ~630,000). All Earth allies gain 1 Duration: Indefinite and Strength: 25%Duration: 3 turns. 3★: 700% Earth damage to all foes (Damage cap: ~630,000). All Earth allies gain 1 Duration: Indefinite and Strength: 50%Duration: 3 turns. 4★: 900% Earth damage to all foes (Damage cap: ~700,000). Inflict Base Accuracy: 100%Duration: 1-2 turnsTakes 120% more damage Local status effect on Water foes. All Earth allies gain 1 Duration: Indefinite and Strength: 60%Duration: 3 turns. |
0★: Main: 50% boost to Earth Elemental ATK. Sub: Boost to Earth allies' Earth Elemental ATK based on their number of (Up to 15%). 3★: Main: 80% boost to Earth Elemental ATK. Sub: Boost to Earth allies' Earth Elemental ATK based on their number of (Up to 25%). 4★: Main: 100% boost to Earth Elemental ATK. All Earth allies start battle with 1 Duration: Indefinite. Sub: Boost to Earth allies' Earth Elemental ATK based on their number of (Up to 35%). |
2019-10-31 | ||
| Elil | 0★: 500% Wind damage to all foes (Damage cap: ~630,000). All Wind allies gain 1 Duration: Indefinite and Strength: 25%Duration: 3 turns. 3★: 700% Wind damage to all foes (Damage cap: ~630,000). All Wind allies gain 1 Duration: Indefinite and Strength: 50%Duration: 3 turns. 4★: 900% Wind damage to all foes (Damage cap: ~700,000). All Wind allies gain 1 Duration: Indefinite, Strength: 60%Duration: 3 turns, and Duration: 3 turns. |
0★: Main: 50% boost to Wind Elemental ATK. Sub: Boost to Wind allies' Wind Elemental ATK based on their number of (Up to 15%). 3★: Main: 80% boost to Wind Elemental ATK. Sub: Boost to Wind allies' Wind Elemental ATK based on their number of (Up to 25%). 4★: Main: 100% boost to Wind Elemental ATK. All Wind allies start battle with 1 Duration: Indefinite. Sub: Boost to Wind allies' Wind Elemental ATK based on their number of (Up to 35%). |
2019-11-30 | ||
| Europa | 0★: Massive Water damage to all foes. Revive two random allies with 50% HP. 4★: 500% Water damage to all foes (Damage cap: ~1,120,000). Revive two random allies with 50% HP. All allies gain Duration: 6 turns. |
0★: 120% boost to Water Elemental ATK. 3★: 140% boost to Water Elemental ATK. 4★: 160% boost to Water Elemental ATK. |
2017-07-31 | ||
| Ewiyar | 0★: 4-hit Wind damage to random foes. All Wind allies gain Strength: 1% of foe's max HP (Damage cap: 75,000)Duration: 1 turn . 3★: 4-hit Wind damage to random foes. All Wind allies gain Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . 4★: 4-hit Wind damage to random foes. 1-turn cut to all foes' buff durations. All Wind allies gain Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . |
0★: Main: 100% boost to Wind ATK. Sub: 10% boost to Wind's, Whirlwind's, and Ventosus's weapon skills. 3★: Main: 120% boost to Wind ATK. Sub: 20% boost to Wind's, Whirlwind's, and Ventosus's weapon skills. 4★: Main: 140% boost to Wind ATK. Sub: 40% boost to Wind's, Whirlwind's, and Ventosus's weapon skills. |
2021-10-31 | ||
| Fairy Princess | 0★: 900% Light damage to all foes (Damage cap: ~700,000). All Light allies gain Duration: 3 turns and Duration: 3 turns. 3★: 900% Light damage to all foes (Damage cap: ~700,000). All Light allies gain Duration: 3 turns, Duration: 3 turns, and Strength: 15%Duration: 3 turns. |
0★: Main: 100% boost to Light ATK. Sub: Supplement Light allies' damage based on the foe's max HP (Damage cap: 25,000 per hit). (Only active for allies at or above 80% HP.) 3★: Main: 120% boost to Light ATK. Sub: Supplement Light allies' damage based on the foe's max HP (Damage cap: 50,000 per hit). (Only active for allies at or above 80% HP.) |
2025-09-30 | ||
| Fediel | 0★: 8-hit Dark damage to random foes. All Dark allies gain Strength: 1% of foe's max HP (Damage cap: 75,000)Duration: 1 turn . 3★: 8-hit Dark damage to random foes. All Dark allies gain Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . 4★: 8-hit Dark damage to random foes. Inflict Duration: 180 seconds and Duration: 180 seconds on all foes. All Dark allies gain Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . |
0★: Main: 100% boost to Dark ATK. Sub: 10% boost to Dark's, Hatred's, and Oblivion's weapon skills. 3★: Main: 120% boost to Dark ATK. Sub: 20% boost to Dark's, Hatred's, and Oblivion's weapon skills. 4★: Main: 140% boost to Dark ATK. Sub: 40% boost to Dark's, Hatred's, and Oblivion's weapon skills. |
2023-02-28 | ||
| Gabriel | 0★: Massive Water damage to all foes. Inflict Duration: 5 turnsLocal status effect on Fire foes. All allies gain Strength: 70%Duration: 1 turn Fire Damage Cut.. 4★: 400% Water damage to all foes. Inflict Duration: 5 turnsLocal status effect on Fire foes. All allies gain Strength: 70%Duration: 1 turn Fire Damage Cut. and Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
0★: Main: 100% boost to Water Elemental ATK. Sub: 5% boost to Water allies' damage cap. 3★: Main: 120% boost to Water Elemental ATK. Sub: 10% boost to Water allies' damage cap. 4★: Main: 140% boost to Water Elemental ATK. Sub: 15% boost to Water allies' damage cap. |
2018-12-31 | ||
| Galleon | 0★: 900% Earth damage to all foes. All Earth allies gain Strength: 1% of foe's max HP (Damage cap: 75,000)Duration: 1 turn . 3★: 900% Earth damage to all foes. All Earth allies gain Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . 4★: 900% Earth damage to all foes. Inflict . All Earth allies gain Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . |
0★: Main: 100% boost to Earth ATK. Sub: 10% boost to Earth's, Mountain's, and Terra's weapon skills. 3★: Main: 120% boost to Earth ATK. Sub: 20% boost to Earth's, Mountain's, and Terra's weapon skills. 4★: Main: 140% boost to Earth ATK. Sub: 40% boost to Earth's, Mountain's, and Terra's weapon skills. |
2021-06-30 | ||
| Godsworn Alexiel | 0★: All allies gain Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and Strength: 60%Duration: 3 turns. 3★: All allies gain Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and Strength: 100%Duration: 3 turns. 4★: All allies gain Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and Strength: 1000%Duration: 3 turns. Summoner gains Duration: 3 turns. |
0★: 120% boost to Earth Elemental ATK. 3★: 140% boost to Earth Elemental ATK. 4★: 160% boost to Earth Elemental ATK. |
2017-03-31 | ||
| Grand Order | 0★: Massive Light damage to all foes. All allies gain Strength: 5% of damage dealt (Healing cap: 500)Duration: 3 turns. 3★: Massive Light damage to all foes. All allies gain Strength: 5% of damage dealt (Healing cap: 1000)Duration: 3 turns. 4★: 400% Light damage to all foes (Damage cap: ~830,000). All allies gain Strength: 20% ATK Up, 20% DEF Up, 5% of damage dealt (Healing cap: 1000)Multiplier: NormalDuration: 3 turns. 5★: 400% Light damage to all foes (Damage cap: ~830,000). All allies gain Strength: 20% ATK Up, 20% DEF Up, 5% of damage dealt (Healing cap: 1000)Multiplier: NormalDuration: 3 turns. MC gains Duration: 3 turns. |
0★: Boost to Normal ATK (Max: 100%) for each weapon group among main allies' weapon specialties. 3★: Boost to Normal ATK (Max: 100%) for each weapon group among main allies' weapon specialties. 4★: Main: 40% boost to Normal ATK (Max: 200%) and 10% boost to DEF (Max: 50%) for each weapon group among main allies' weapon specialties. Sub: Amplify damage by 5% against non-elemental foes. 5★: Main: 40% boost to Normal ATK (Max: 200%) and 10% boost to DEF (Max: 50%) for each weapon group among main allies' weapon specialties. (When at 5 or more groups: All allies start battle with +10% charge bar. MC starts battle with Duration: 3 turns.) Sub: Amplify damage by 10% against non-elemental foes. |
2015-03-10 | ||
| Grimnir | 0★: Massive Wind damage to all foes. Summoner gains Duration: 6 turns total. (At end of turn after 2, 4, and 6 turns: 500% Wind damage to all foes [Damage cap: ~800,000].) All allies gain Strength: 10,000Duration: 3 turns. 4★: 500% Wind damage to all foes (Damage cap: ~1,120,000). Summoner gains Duration: 6 turns total. (At end of turn for 6 turns: 500% Wind damage to all foes [Damage cap: ~800,000]. All allies gain Strength: 5,000 (Max: 30,000)Duration: Indefinite.) All allies gain Strength: 10,000Duration: 3 turns. |
0★: 120% boost to Wind Elemental ATK. 3★: 140% boost to Wind Elemental ATK. 4★: 160% boost to Wind Elemental ATK. |
2017-12-31 | ||
| Hades | 0★: Massive Dark damage to all foes. Inflict Base Accuracy: 50%Duration: 180 secondsTakes 25% more damage. 4★: 400% Dark damage to all foes (Damage cap: ~860,000). Inflict Base Accuracy: 100%Duration: 180 secondsTakes 25% more damage. All allies gain Strength: 10%Duration: 3 turns. 5★: 400% Dark damage to all foes (Damage cap: ~860,000). Inflict Base Accuracy: 100%Duration: 180 secondsTakes 25% more damage. All allies gain Strength: 20%Duration: 3 turns. |
0★: 80% boost to Dark's, Hatred's, and Oblivion's weapon skills. 3★: 120% boost to Dark's, Hatred's, and Oblivion's weapon skills. 4★: 140% boost to Dark's, Hatred's, and Oblivion's weapon skills. 5★: 150% boost to Dark's, Hatred's, and Oblivion's weapon skills. |
2015-08-31 | ||
| Halluel and Malluel | 0★: Massive Light damage to all foes. Inflict Strength: 15%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, Strength: 15%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, and Strength: 20% / 1% of Max HPBase Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteDamage cap: 10,000 / 100,000Local status effect. 4★: Massive Light damage to all foes. Inflict Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, and Strength: 20% / 1% of Max HPBase Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteDamage cap: 30,000 / 100,000Local status effect. |
0★: Main: 30% boost to all Elemental ATK. 20% boost to double attack rate. Sub: 5% boost to double attack rate. 3★: Main: 40% boost to all Elemental ATK. 30% boost to double attack rate. Sub: 10% boost to double attack rate. 4★: Main: 50% boost to all Elemental ATK. 50% boost to double attack rate. Sub: 20% boost to double attack rate. 10% boost to triple attack rate. |
2018-02-28 | ||
| Heimdallr | 0★: 500% Light damage to all foes (Damage cap: ~630,000). All Light allies gain 1 Duration: Indefinite and Strength: 25%Duration: 3 turns. 3★: 700% Light damage to all foes (Damage cap: ~630,000). All Light allies gain 1 Duration: Indefinite and Strength: 50%Duration: 3 turns. 4★: 900% Light damage to all foes (Damage cap: ~700,000). All Light allies gain 1 Duration: Indefinite, Strength: 60%Duration: 3 turns, and Strength: 10%. |
0★: Main: 50% boost to Light Elemental ATK. Sub: Boost to Light allies' Light Elemental ATK based on their number of (Up to 15%). 3★: Main: 80% boost to Light Elemental ATK. Sub: Boost to Light allies' Light Elemental ATK based on their number of (Up to 25%). 4★: Main: 100% boost to Light Elemental ATK. All Light allies start battle with 1 Duration: Indefinite. Sub: Boost to Light allies' Light Elemental ATK based on their number of (Up to 35%). |
2020-01-31 | ||
| Hekate | 0★: 300% Fire damage to all foes (Damage cap: ~1,120,000). Duration: IndefiniteField effect Local status effect to the field. 3★: 400% Fire damage to all foes (Damage cap: ~1,120,000). Duration: IndefiniteField effect Local status effect to the field. 4★: 500% Fire damage to all foes (Damage cap: ~1,120,000). Duration: IndefiniteField effect Local status effect to the field. |
0★: 100% boost to Fire ATK. 3★: 120% boost to Fire ATK. 4★: Main: 130% boost to Fire ATK. Duration: Indefinite to Fire MC at battle start. (Deals 700% Fire damage to all foes every 3 turns [Damage cap: ~1,160,000].) Sub: Duration: Indefinite to Fire MC at battle start. (Deals 700% Fire damage to all foes every 3 turns [Damage cap: ~1,160,000].) |
2022-09-30 | ||
| Kaguya | 0★: Massive Water damage to all foes. All allies gain Strength: 20%Duration: 1 turn and Strength: 15%Duration: 1 turn . 3★: Massive Water damage to all foes. All allies gain Strength: 30%Duration: 1 turn and Strength: 20%Duration: 1 turn . 4★: 400% Water damage to all foes. All allies gain Strength: 30%, Strength: 30%Duration: 1 turn , and Strength: 20%Duration: 1 turn . |
0★: All allies start battle with Duration: Indefinite. Boost to main allies' double attack rate based on how low their HP is. 20% boost to item drop rate. 3★: All allies start battle with Duration: Indefinite. Boost to main allies' double attack rate based on how low their HP is. 25% boost to item drop rate. 4★: Main: All allies start battle with Duration: Indefinite. 50% boost to main allies' double attack rate and 25% boost to main allies' triple attack rate. 30% boost to item drop rate and 30% boost to EXP. Sub: 10% boost to EXP. |
2015-12-31 | ||
| Lodern | 0★: 900% Fire damage to all foes. Remove 1 buff. Raise Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). 3★: 900% Fire damage to all foes. Remove 1 buff. Raise Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). Inflict Strength: 30,000Duration: 3 turnsLocal status effect. |
0★: Main: 100% boost to fire ATK Sub: 20% boost to Fire allies' skill damage. 10% boost to skill damage cap. Supplement skill damage by up to 50,000 per hit. 3★: Main: 120% boost to fire ATK Sub: 20% boost to Fire allies' skill damage. 20% boost to skill damage cap. Supplement skill damage by up to 100,000 per hit. |
2026-05-31 | ||
| Lu Woh | 0★: 900% Light damage to all foes. All Light allies gain Strength: 1% of foe's max HP (Damage cap: 75,000)Duration: 1 turn . 3★: 900% Light damage to all foes. All Light allies gain Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . 4★: 900% Light damage to all foes. Inflict Strength: 6% (Max: 30%)Duration: IndefiniteLocal status effect. All Light allies gain Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . |
0★: Main: 100% boost to Light ATK. Sub: 10% boost to Light's, Thunder's, and Zion's weapon skills. 3★: Main: 120% boost to Light ATK. Sub: 20% boost to Light's, Thunder's, and Zion's weapon skills. 4★: Main: 140% boost to Light ATK. Sub: 40% boost to Light's, Thunder's, and Zion's weapon skills. |
2022-03-31 | ||
| Lucifer | 0★: Massive Light damage to all foes. All allies gain Strength: 20%Multiplier: NormalDuration: 4 turns. 4★: Massive Light damage to all foes. All allies gain Strength: 30%Multiplier: NormalDuration: 4 turns. Restore 30% of all allies' max HP (Healing cap: 3000). 5★: Massive Light damage to all foes. All allies gain Strength: 30%Multiplier: NormalDuration: 4 turns and Strength: 5% of max HP (Healing cap: 500) or 10% charge barDuration: 4 turns. Restore 30% of all allies' HP (Healing cap: 3000). |
0★: 100% boost to Light Elemental ATK. 3★: 120% boost to Light Elemental ATK. 4★: 130% boost to Light Elemental ATK. 5★: 150% boost to Light Elemental ATK. |
2014-12-31 | ||
| Mammoth | 0★: 500% Earth damage to all foes (Damage cap: ~630,000). All Earth allies gain Strength: 20%Duration: 1 turn , Strength: 40%Duration: 1 turn , and Strength: 20%Duration: 1 turn . 3★: 700% Earth damage to all foes (Damage cap: ~730,000). All Earth allies gain Strength: 30%Duration: 1 turn , Strength: 60%Duration: 1 turn , and Strength: 40%Duration: 1 turn . 4★: 900% Earth damage to all foes (Damage cap: ~730,000). All Earth allies gain Strength: 35%Duration: 1 turn , Strength: 100%Duration: 1 turn , and Strength: 50%Duration: 1 turn . |
0★: Main: 40% boost to Earth Elemental ATK. 20% boost to C.A. DMG. 20% boost to Earth allies' charge bars at battle start. Sub: 15% boost to Earth allies' HP. 3★: Main: 60% boost to Earth Elemental ATK 30% boost to C.A. DMG. 30% boost to Earth allies' charge bars at battle start. Sub: 25% boost to Earth allies' HP. 4★: Main: 100% boost to Earth Elemental ATK 30% boost to C.A. DMG. 30% boost to Earth allies' charge bars at battle start. Sub: 30% boost to Earth allies' HP. |
2020-06-30 | ||
| Metatron | 0★: 2-hit Light damage to random foes and remove 1 buff from all foes. All Light allies gain Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. 4★: 2-hit Light damage to random foes and remove 1 buff from all foes. Inflict Strength: 50%Duration: 2 turnsLocal status effect. All Light allies gain Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. |
0★: Main: 100% boost to Light Elemental ATK. Sub: 5% boost to Light allies' damage cap. 3★: Main: 120% boost to Light Elemental ATK. Sub: 10% boost to Light allies' damage cap. 4★: Main: 140% boost to Light Elemental ATK. Sub: 15% boost to Light allies' damage cap. |
2019-05-31 | ||
| Michael | 0★: Plain damage to all foes based on 3% of current HP (Damage cap: 500,000) and remove 1 buff. Inflict . 3★: Plain damage to all foes based on 5% of current HP (Damage cap: 999,999) and remove 1 buff. Inflict . 4★: Plain damage to all foes based on 5% of current HP (Damage cap: 1,500,000) and remove 1 buff. Inflict . All allies gain Strength: 20%Duration: 3 turns. |
0★: Main: 100% boost to Fire Elemental ATK. Sub: 5% boost to Fire allies' damage cap. 3★: Main: 120% boost to Fire Elemental ATK. Sub: 10% boost to Fire allies' damage cap. 4★: Main: 140% boost to Fire Elemental ATK. Sub: 15% boost to Fire allies' damage cap. |
2018-10-31 | ||
| Noire | 0★: 300% Wind damage to all foes. All Wind allies gain Strength: 10%Multiplier: SeraphicDuration: 3 turns. 3★: 400% Wind damage to all foes. All Wind allies gain Strength: 10%Multiplier: SeraphicDuration: 3 turns. 4★: 500% Wind damage to all foes. All Wind allies gain Strength: 20%Multiplier: SeraphicDuration: 3 turns. |
0★: 100% boost to Wind ATK. 3★: 120% boost to Wind ATK. 4★: Main: 130% boost to Wind ATK. Duration: Indefinite to Wind MC at battle start. (At end of every 3 turns: MC gains Strength: 100%Duration: 1 turn and Strength: 50%Duration: 1 turn .) Sub: Duration: Indefinite to Wind MC at battle start. (At end of every 3 turns: MC gains Strength: 100%Duration: 1 turn and Strength: 50%Duration: 1 turn .) |
2023-10-31 | ||
| Nyarlathotep | 0★: 500% Dark damage to all foes (Damage cap: ~630,000). All Dark allies gain 1 Duration: Indefinite and Strength: 25%Duration: 3 turns. 3★: 700% Dark damage to all foes (Damage cap: ~630,000). All Dark allies gain 1 Duration: Indefinite and Strength: 50%Duration: 3 turns. 4★: 900% Dark damage to all foes (Damage cap: ~700,000). Inflict Strength: 10000Duration: 180 seconds. All Dark allies gain 1 Duration: Indefinite and Strength: 60%Duration: 3 turns. |
0★: Main: 50% boost to Dark Elemental ATK. Sub: Boost to Dark allies' Dark Elemental ATK based on their number of (Up to 15%). 3★: Main: 80% boost to Dark Elemental ATK. Sub: Boost to Dark allies' Dark Elemental ATK based on their number of (Up to 25%). 4★: Main: 100% boost to Dark Elemental ATK. All Dark allies start battle with 1 Duration: Indefinite. Sub: Boost to Dark allies' Dark Elemental ATK based on their number of (Up to 35%). |
2020-02-29 | ||
| Orologia | 0★: 15-hit, 100% Elemental damage to random foes. All allies gain Strength: 100,000Duration: 1 turn . 3★: 15-hit, 100% Elemental damage to random foes (Damage cap: ~445,000 per hit). All allies gain Strength: 100,000Duration: 1 turn . MC gains Duration: 1 turn . 4★: 15-hit, 200% Elemental damage to random foes (Damage cap: ~445,000 per hit). All allies gain Strength: 100,000Duration: 1 turn . Connect MC to the power of the boundary for 1 turn. (MC gains Duration: 1 turn and Duration: 1 turn . Changes MC's first-slot skill to Strength: 20%Multiplier: PerpetuityDuration: 5 turns Strength: 30%Duration: 5 turns Strength: 100%Duration: 5 turns Strength: 50%Duration: 5 turns Strength: 10%Duration: 5 turns Strength: 10%Multiplier: SeraphicDuration: 5 turns Duration: 5 turns. (Changes back to original skill after use.).) Set MC's HP to full and remove all debuffs. |
0★: 100% boost to Dark Elemental ATK. 3★: 120% boost to Dark Elemental ATK. 20% boost to Dark allies' HP. 4★: Main: 140% boost to Dark Elemental ATK. 40% boost to Dark allies' HP. Sub: Connect MC to the power of the boundary for 1 turn at battle start. (MC starts battle with Duration: 1 turn . Changes MC's first-slot skill to Strength: 20%Multiplier: PerpetuityDuration: 5 turns Strength: 30%Duration: 5 turns Strength: 100%Duration: 5 turns Strength: 50%Duration: 5 turns Strength: 10%Duration: 5 turns Strength: 10%Multiplier: SeraphicDuration: 5 turns Duration: 5 turns. (Changes back to original skill after use.).) |
2024-12-31 | ||
| Owlcat | 0★: 500% Wind damage to all foes (Damage cap: ~630,000). Wind allies in first and third positions gain Strength: 20%Duration: 2 turns. Wind allies in second and fourth positions gain Strength: 40%Duration: 2 turns and Strength: 20%Duration: 2 turns. 3★: 700% Wind damage to all foes (Damage cap: ~730,000). Wind allies in first and third positions gain Strength: 30%Duration: 2 turns. Wind allies in second and fourth positions gain Strength: 60%Duration: 2 turns and Strength: 40%Duration: 2 turns. 4★: 900% Wind damage to all foes (Damage cap: ~730,000). Wind allies in first and third positions gain Strength: 35%Duration: 2 turns. Wind allies in second and fourth positions gain Strength: 100%Duration: 2 turns and Strength: 50%Duration: 2 turns. |
0★: Main: 40% boost to Wind Elemental ATK. 20% boost to C.A. damage. 20% boost to Wind allies' charge bars at battle start. Sub: 15% boost to Wind allies' HP. 3★: Main: 60% boost to Wind Elemental ATK. 30% boost to C.A. damage. 30% boost to Wind allies' charge bars at battle start. Sub: 25% boost to Wind allies' HP. 4★: Main: 100% boost to Wind Elemental ATK. 30% boost to C.A. damage. 30% boost to Wind allies' charge bars at battle start. MC starts battle with Duration: IndefiniteUnofficial status name. (On 1st call: Apply position-based buffs to Wind allies instead for 1 turn.) Sub: 30% boost to Wind allies' HP. MC starts battle with Duration: IndefiniteUnofficial status name. (On 1st call: Apply position-based buffs to Wind allies instead for 1 turn.) |
2020-05-31 | ||
| Princess Long Ji | 0★: 500% Water damage to all foes (Damage cap: ~630,000). All Water allies gain 1 Duration: Indefinite and Strength: 25%Duration: 3 turns. 3★: 700% Water damage to all foes (Damage cap: ~630,000). All Water allies gain 1 Duration: Indefinite and Strength: 50%Duration: 3 turns. 4★: 900% Water damage to all foes (Damage cap: ~700,000). All Water allies gain 1 Duration: Indefinite, Strength: 60%Duration: 3 turns, and (Effect removed on next all-foe all-ally attack) . |
0★: Main: 50% boost to Water Elemental ATK. Sub: Boost to Water allies' Water Elemental ATK based on number of (Up to 15%). 3★: Main: 80% boost to Water Elemental ATK. Sub: Boost to Water allies' Water Elemental ATK based on number of (Up to 25%). 4★: Main: 100% boost to Water Elemental ATK. All Water allies start battle with 1 Duration: Indefinite. Sub: Boost to Water allies' Water Elemental ATK based on number of (Up to 35%). |
2019-09-30 | ||
| Raphael | 0★: Massive Wind damage to all foes. Inflict Duration: 1-2 turnsLocal status effect on all Earth foes for 1 to 2 turns. All Wind allies gain (Effect removed on next all-foe all-ally attack) Duration: Indefinite. 4★: 400% Wind damage to all foes. Inflict Duration: 1-2 turnsLocal status effect on all Earth foes for 1 to 2 turns. All Wind allies gain (Effect removed on next all-foe all-ally attack) Duration: Indefinite and Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. |
0★: Main: 100% boost to Wind Elemental ATK. Sub: 5% boost to Wind allies' damage cap. 3★: Main: 120% boost to Wind Elemental ATK. Sub: 10% boost to Wind allies' damage cap. 4★: Main: 140% boost to Wind Elemental ATK. Sub: 15% boost to Wind allies' damage cap. |
2018-06-30 | ||
| Red Hare | 0★: 500% Fire damage to all foes (Damage cap: ~630,000). All Fire allies gain Strength: 20%Duration: 1 turn , Strength: 40%Duration: 1 turn , and Strength: 20%Duration: 1 turn . 3★: 700% Fire damage to all foes (Damage cap: ~730,000). All Fire allies gain Strength: 30%Duration: 1 turn , Strength: 60%Duration: 1 turn , and Strength: 40%Duration: 1 turn . 4★: 900% Fire damage to all foes (Damage cap: ~730,000). All Fire allies gain Strength: 35%Duration: 1 turn , Strength: 100%Duration: 1 turn , and Strength: 50%Duration: 1 turn . |
0★: Main: 40% boost to Fire Elemental ATK. 20% boost to C.A. DMG. 20% boost to Fire allies' charge bars at battle start. Sub: 15% boost to Fire allies' HP. 3★: Main: 60% boost to Fire Elemental ATK. 30% boost to C.A. DMG. 30% boost to Fire allies' charge bars at battle start. Sub: 25% boost to Fire allies' HP. 4★: Main: 100% boost to Fire Elemental ATK. 30% boost to C.A. DMG. 30% boost to Fire allies' charge bars at battle start. Sub: 30% boost to Fire allies' HP. |
2020-03-31 | ||
| Sariel | 0★: Massive Dark damage to all foes. Inflict Duration: 5 turnsLocal status effect on Light foes. All allies gain Strength: 30%. 4★: 400% Dark damage to all foes. Inflict Duration: 5 turnsLocal status effect on Light foes. All allies gain Strength: 30% and Strength: 1% of foe's max HP (Damage cap: 30,000)Duration: 3 turns. |
0★: Main: 100% boost to Dark Elemental ATK. Sub: 5% boost to Dark allies' damage cap. 3★: Main: 120% boost to Dark Elemental ATK. Sub: 10% boost to Dark allies' damage cap. 4★: Main: 140% boost to Dark Elemental ATK. Sub: 15% boost to Dark allies' damage cap. |
2019-04-30 | ||
| Shiva | 0★: Massive Fire damage to all foes. All allies gain Strength: 100%Multiplier: AssassinDuration: 1 turn . 4★: 500% Fire damage to all foes (Damage cap: ~1,120,000). All allies gain Strength: 100%Multiplier: AssassinDuration: 1 turn and Strength: 100%Duration: 1 turn . |
0★: 120% boost to Fire Elemental ATK. 3★: 140% boost to Fire Elemental ATK. 4★: 160% boost to Fire Elemental ATK. |
2016-12-31 | ||
| Soul Invoker | 0★: 900% Fire damage to all foes (Damage cap: ~700,000). Inflict Strength: 25%Duration: 180 seconds. Raise all foes' Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). 3★: 900% Fire damage to all foes (Damage cap: ~700,000). Inflict Strength: 25%Duration: 180 seconds. Raise all foes' Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). All Fire allies gain Strength: 15%Duration: 3 turns. |
0★: Main: 100% boost to Fire ATK. Sub: Supplement Fire allies' damage based on the foe's max HP (Damage cap: 25,000 per hit). (Only active for allies at or above 80% HP.) 3★: Main: 120% boost to Fire ATK. Sub: Supplement Fire allies' damage based on the foe's max HP (Damage cap: 50,000 per hit). (Only active for allies at or above 80% HP.) |
2025-06-16 | ||
| Surtr | 0★: 500% Fire damage to all foes. All Fire allies gain 1 Duration: Indefinite and Strength: 25%Duration: 3 turns. 3★: 700% Fire damage to all foes. All Fire allies gain 1 Duration: Indefinite and Strength: 50%Duration: 3 turns. 4★: 900% Fire damage to all foes. Inflict Duration: 3 turnsLocal status effect. All Fire allies gain 1 Duration: Indefinite and Strength: 60%Duration: 3 turns. |
0★: Main: 50% boost to Fire Elemental ATK. Sub: Boost to Fire allies' Fire Elemental ATK based on number of (Up to 15%). 3★: Main: 80% boost to Fire Elemental ATK. Sub: Boost to Fire allies' Fire Elemental ATK based on number of (Up to 25%). 4★: Main: 100% boost to Fire Elemental ATK. All Fire allies start battle with 1 Duration: Indefinite. Sub: Boost to Fire allies' Fire Elemental ATK based on number of (Up to 35%). |
2019-08-31 | ||
| Tetragod | 0★: 900% Water damage to all foes (Damage cap: ~700,000). All Water allies gain Duration: 3 turns. 3★: 900% Water damage to all foes (Damage cap: ~700,000). All Water allies gain Strength: 20%-10%Duration: 3 turns and Strength: 15%Duration: 3 turns. |
0★: Main: 100% boost to Water ATK. Sub: Supplement Water allies' damage based on the foe's max HP (Damage cap: 25,000 per hit). (Only active for allies at or above 80% HP.) 3★: Main: 120% boost to Water ATK. Sub: Supplement Water allies' damage based on the foe's max HP (Damage cap: 50,000 per hit). (Only active for allies at or above 80% HP.) |
2025-04-15 | ||
| Thor | 0★: Massive Light damage to all foes. Inflict Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds and Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. 3★: Massive Light damage to all foes. Inflict Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds and Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. Remove 1 buff effect. 4★: Massive Light damage to all foes. Inflict Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds and Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. Remove 1 buff effect. All Light allies gain Strength: 50%Duration: 2 turns. |
0★: 30% boost to Light allies' ATK / Slight chance to deal critical hits with big DMG for foes weak against Light. 3★: 40% boost to Light allies' ATK / Slight chance to deal critical hits with big DMG for foes weak against Light. 4★: 50% boost to Light allies' ATK / Slight chance to deal critical hits with big DMG for foes weak against Light. |
2017-01-31 | ||
| Titan | 0★: Massive Earth damage to all foes. All allies gain Duration: 1 turn Also called "Lethal Attack Dodged". 4★: 400% Earth damage to all foes. All allies gain Duration: 1 turn Also called "Lethal Attack Dodged" and Strength: 50% chance of taking 20% less damage.Duration: 3 turns. 5★: 400% Earth damage to all foes. All allies gain Duration: 1 turn Also called "Lethal Attack Dodged" and Strength: 100% chance of taking 25% less damage.Duration: 3 turns. |
0★: 80% boost to Earth's, Mountain's, and Terra's weapon skills. 3★: 120% boost to Earth's, Mountain's, and Terra's weapon skills. 4★: 140% boost to Earth's, Mountain's, and Terra's weapon skills. 5★: 150% boost to Earth's, Mountain's, and Terra's weapon skills. |
2015-07-31 | ||
| Triple Zero | 0★: 200% Fire, Water, Earth, Wind, and 700% Light damage to all foes (1500% total / Max: 5 hits). (Ignores foe's elemental resistance. Deals superior elemental damage regardless of foe element. Can only call when MC has 12 . 12 become 12 Duration: Indefinite. Call and aura switch.) 3★: 300% Fire, Water, Earth, Wind, and 800% Light damage to all foes (2000% total / Max: 5 hits / Damage cap: ~445,000 per hit). (Ignores foe's elemental resistance. Deals superior elemental damage regardless of foe element. Can only call when MC has 12 . 12 become 12 Duration: Indefinite. Call and aura switch.) 4★: 300% Fire, Water, Earth, Wind, and 800% Light damage to all foes (2000% total / Max: 5 hits / Damage cap: ~445,000 per hit). MC gains Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. and Duration: Indefinite. (Ignores foe's elemental resistance. Deals superior elemental damage regardless of foe element. Can only call when MC has 12 . 12 become 12 Duration: Indefinite. Call and aura switch.) |
0★: Main: 100% boost to all Elemental ATK. 12 Duration: Indefinite to MC at battle start. (Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of .) Sub: 2 Duration: Indefinite to MC upon MC using a skill or charge attack (Max: 12). (Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of .) 3★: Main: 110% boost to all Elemental ATK. 12 Duration: Indefinite to MC at battle start. (Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of .) Sub: 2 Duration: Indefinite to MC upon MC using a skill or charge attack (Max: 12). (Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of .) 4★: Main: 120% boost to all Elemental ATK. 12 Duration: Indefinite to MC at battle start. (Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of . AmplifyMultiplier: Seraphic all allies' damage dealt by 10% when at 12.) Sub: 2 Duration: Indefinite to MC upon MC using a skill or charge attack (Max: 12). (Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of . AmplifyMultiplier: Seraphic all allies' damage dealt by 10% when at 12.) |
2023-12-31 | ||
| Tsuchinoko | 0★: All allies gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. 4★: All allies gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. Raise Duration: Indefinite by 2-8Verification needed. on all foes. |
0★: 100% boost to Earth Elemental ATK. 30% boost to charge bar at battle start. 3★: 120% boost to Earth Elemental ATK. 30% boost to charge bar at battle start. 4★: Main: 130% boost to Earth Elemental ATK. 30% boost to charge bar at battle start. Chance to encounter Tsuchinoko at end of battle. Sub: Chance to encounter Tsuchinoko at end of battle. |
2020-12-31 | ||
| Uriel | 0★: Massive Earth damage to all foes. All Earth allies gain Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. All allies gain Strength: 30%. 4★: 400% Earth damage to all foes. All Earth allies gain Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. All allies gain Strength: 30% and Strength: 10%Duration: 3 turns. |
0★: Main: 100% boost to Earth Elemental ATK. Sub: 5% boost to Earth allies' damage cap. 3★: Main: 120% boost to Earth Elemental ATK. Sub: 10% boost to Earth allies' damage cap. 4★: Main: 140% boost to Earth Elemental ATK. Sub: 15% boost to Earth allies' damage cap. |
2018-04-30 | ||
| Varuna | 0★: Massive Water damage to all foes. Inflict Strength: 5000Base Accuracy: 50%Duration: 180 seconds. 3★: Massive Water damage to all foes. Inflict Strength: 5000Base Accuracy: 50%Duration: 180 seconds. 4★: 400% Water damage to all foes (Damage cap: ~860,000). Inflict Strength: 5000Base Accuracy: 100%Duration: 180 seconds. All allies gain Strength: 15%Duration: 3 turns. 5★: 400% Water damage to all foes (Damage cap: ~860,000). Inflict Strength: 5000Base Accuracy: 100%Duration: 180 seconds. All allies gain Strength: 30%Duration: 3 turns. |
0★: 80% boost to Water's, Tsunami's, and Hoarfrost's weapon skills. 3★: 120% boost to Water's, Tsunami's, and Hoarfrost's weapon skills. 4★: 140% boost to Water's, Tsunami's, and Hoarfrost's weapon skills. 5★: 150% boost to Water's, Tsunami's, and Hoarfrost's weapon skills. |
2015-12-02 | ||
| Vepar | 0★: 900% Dark damage to all foes (Damage cap: ~700,000). All Dark allies gain Duration: 3 turns. 3★: 900% Dark damage to all foes (Damage cap: ~700,000). All Dark allies gain Duration: 3 turns and Strength: 15%Duration: 3 turnsVerification needed. . |
0★: Main: 100% boost to Dark ATK. Sub: Supplement Dark allies' damage based on the foe's max HP (Damage cap: 25,000 per hit). (Only active for allies at or above 80% HP.) 3★: Main: 120% boost to Dark ATK. Sub: Supplement Dark allies' damage based on the foe's max HP (Damage cap: 50,000 per hit). (Only active for allies at or above 80% HP.) |
2025-08-31 | ||
| Versusia | 0★: 10-hit, 300% Destruction damage to all foes (Damage cap: ~170,000 per hit). 3★: 10-hit, 300% Destruction damage to all foes (Damage cap: ~170,000 per hit). All allies gain Duration: Indefinite. 4★: 10-hit, 300% Destruction damage to all foes (Damage cap: ~170,000 per hit). All allies gain Duration: Indefinite. MC gains Duration: Indefinite. |
0★: 100% boost to all Elemental ATK. 3★: 150% boost to all Elemental ATK. 4★: Main: 200% boost to all Elemental ATK. At the end of a turn after 5 combined charge attacks or triple attacks by all allies that turn: MC gains Duration: Indefinite. Sub: At end of a turn after 8 combined charge attacks or triple attacks by all allies that turn: MC gains Duration: Indefinite. |
2025-12-31 | ||
| Wamdus | 0★: 9-hit Water damage to random foes. All Water allies gain Strength: 1% of foe's max HP (Damage cap: 75,000)Duration: 1 turn . 3★: 9-hit Water damage to random foes. All Water allies gain Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . 4★: 9-hit Water damage to random foes. Raise all foes' Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). All Water allies gain Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . |
0★: Main: 100% boost to Water ATK. Sub: 10% boost to Water's, Tsunami's, and Hoarfrost's weapon skills. 3★: Main: 120% boost to Water ATK. Sub: 20% boost to Water's, Tsunami's, and Hoarfrost's weapon skills. 4★: Main: 140% boost to Water ATK. Sub: 40% boost to Water's, Tsunami's, and Hoarfrost's weapon skills. |
2022-08-31 | ||
| Wilnas | 0★: 15-hit Fire damage to random foes (Damage cap: ~50,000 per hit~750,000 total). All Fire allies gain Strength: 1% of foe's max HP (Damage cap: 75,000)Duration: 1 turn . 3★: 15-hit Fire damage to random foes (Damage cap: ~50,000 per hit~750,000 total). All Fire allies gain Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . 4★: 15-hit Fire damage to random foes (Damage cap: ~50,000 per hit~750,000 total). Raise all foes' Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). All Fire allies gain Strength: 1% of foe's max HP (Damage cap: 100,000)Duration: 1 turn . |
0★: Main: 100% boost to Fire ATK. Sub: 10% boost to Fire's, Hellfire's, and Inferno's weapon skills. 3★: Main: 120% boost to Fire ATK. Sub: 20% boost to Fire's, Hellfire's, and Inferno's weapon skills. 4★: Main: 140% boost to Fire ATK. Sub: 40% boost to Fire's, Hellfire's, and Inferno's weapon skills. |
2021-04-30 | ||
| Yatima | 0★: 1-turn cut to all allies' skill cooldowns. Activates the call effects of 1 equipped summon at random. (Activated calls don't deal call damage. Excludes sub aura summons and one-use calls.) 4★: 1-turn cut to all allies' skill cooldowns. Activates the call effects of 2 equipped summons at random. (Activated calls don't deal call damage. Excludes sub aura summons and one-use calls.) |
0★: 100% boost to all Elemental ATK 3★: 120% boost to all Elemental ATK 4★: Main: 140% boost to all Elemental ATK Sub: Can call 2 summons per turn. |
2022-12-31 | ||
| Zephyrus | 0★: Massive Wind damage to all foes and remove 1 buff. 4★: 400% Wind damage to all foes (Damage cap: ~860,000) and remove 1 buff. All allies gain Strength: 10%. 5★: 400% Wind damage to all foes (Damage cap: ~860,000) and remove 1 buff. All allies gain Strength: 25%. |
0★: 80% boost to Wind's, Whirlwind's, and Ventosus's weapon skills. 3★: 120% boost to Wind's, Whirlwind's, and Ventosus's weapon skills. 4★: 140% boost to Wind's, Whirlwind's, and Ventosus's weapon skills. 5★: 150% boost to Wind's, Whirlwind's, and Ventosus's weapon skills. |
2015-10-31 | ||
| Zeus | 0★: Massive Light damage to all foes. All allies gain Strength: 1000Duration: 3 turns. 4★: 400% Light damage to all foes (Damage cap: ~860,000). All allies gain Strength: 3000Duration: Indefinite. 5★: 400% Light damage to all foes (Damage cap: ~860,000). All allies gain Strength: 5000Duration: Indefinite. |
0★: 80% boost to Light's, Thunder's, and Zion's weapon skills. 3★: 120% boost to Light's, Thunder's, and Zion's weapon skills. 4★: 140% boost to Light's, Thunder's, and Zion's weapon skills. 5★: 150% boost to Light's, Thunder's, and Zion's weapon skills. |
2015-06-30 | ||
| Zirnitra | 0★: 500% Dark damage to all foes (Damage cap: ~630,000). All Dark allies gain Strength: 20%Duration: 1 turn , Strength: 40%Duration: 1 turn , and Strength: 20%Duration: 1 turn . 3★: 700% Dark damage to all foes (Damage cap: ~730,000). All Dark allies gain Strength: 30%Duration: 1 turn , Strength: 60%Duration: 1 turn , and Strength: 40%Duration: 1 turn . 4★: 900% Dark damage to all foes (Damage cap: ~730,000). All Dark allies gain Strength: 35%Duration: 1 turn , Strength: 100%Duration: 1 turn , and Strength: 50%Duration: 1 turn . |
0★: Main: 40% boost to Dark Elemental ATK. 20% boost to C.A. DMG. 20% boost to Dark allies' charge bars at battle start. Sub: 15% boost to Dark allies' HP. 3★: Main: 60% boost to Dark Elemental ATK. 30% boost to C.A. DMG. 30% boost to Dark allies' charge bars at battle start. Sub: 25% boost to Dark allies' HP. 4★: Main: 100% boost to Dark Elemental ATK. 30% boost to C.A. DMG. 30% boost to Dark allies' charge bars at battle start. Sub: 30% boost to Dark allies' HP. |
2020-09-30 |
Premium Non-Ticketable
These summons cannot be obtained from the Beginner's Draw Set or a Surprise Ticket.
| Icon | Name | Element | Call | Aura | Release Date |
|---|---|---|---|---|---|
| Beelzebub | 0★: 1500% Elemental damage to all foes. Inflict Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds and Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. 3★: 2000% Elemental damage to all foes (Damage cap: ~2,430,000). Inflict Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 secondsStacking: Summon and Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. 4★: 2000% Elemental damage to all foes (Damage cap: ~2,430,000). Inflict Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 secondsStacking: Summon and Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. Additional effects based on MC's lvl. |
0★: Main: 80% boost to all Elemental ATK. Sub: When MC uses a charge attack: Raise MC's Duration: Indefinite lvl by 1 (Max: 3). (Boost to multiattack rate based on lvl.) 3★: 90% boost to all Elemental ATK. 4★: Main: 100% boost to all Elemental ATK. Sharp boost to MC's stats. Raise MC's Duration: Indefinite lvl by 3 at battle start (Max: 3). Sub: When MC uses a charge attack: Raise MC's Duration: Indefinite lvl by 1 (Max: 3). (Boost to multiattack rate based on lvl. Sharp boost to stats at lvl 3.) |
2021-12-31 | ||
| Belial | 0★: MC gains Duration: 6 turns. (Random effects to all foes or allies every 6 turns.) 3★: MC gains Duration: 5 turns. (Random effects to all foes or allies every 5 turns.) 4★: MC gains Duration: 4 turns. (Random effects to all foes or allies every 4 turns.) |
0★: Main: 100% boost to Dark ATK. Cap Dark allies' max HP at 20,000. Sub: Supplement damage based on 1% of the foe's max HP (Damage cap: 15,000 per hit). 30% hit to max HP. 3★: Main: 120% boost to Dark ATK. Cap Dark allies' max HP at 20,000. Sub: Supplement damage based on the foe's max HP (Damage cap: 20,000 per hit). 30% hit to max HP. 4★: Main: 130% boost to Dark ATK. Cap Dark allies' max HP at 20,000. Cap Dark allies' damage taken at 5,000 per hit. Sub: Supplement damage based on the foe's max HP (Damage cap: 30,000 per hit). 30% hit to max HP. |
2019-12-31 | ||
| Gabriel | 0★: Massive Water damage to all foes. Inflict Duration: 5 turnsLocal status effect on Fire foes. All allies gain Strength: 70%Duration: 1 turn Fire Damage Cut.. 4★: 400% Water damage to all foes. Inflict Duration: 5 turnsLocal status effect on Fire foes. All allies gain Strength: 70%Duration: 1 turn Fire Damage Cut. and Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
0★: Main: 100% boost to Water Elemental ATK. Sub: 5% boost to Water allies' damage cap. 3★: Main: 120% boost to Water Elemental ATK. Sub: 10% boost to Water allies' damage cap. 4★: Main: 140% boost to Water Elemental ATK. Sub: 15% boost to Water allies' damage cap. |
2018-12-31 | ||
| Halluel and Malluel | 0★: Massive Light damage to all foes. Inflict Strength: 15%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, Strength: 15%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, and Strength: 20% / 1% of Max HPBase Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteDamage cap: 10,000 / 100,000Local status effect. 4★: Massive Light damage to all foes. Inflict Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, and Strength: 20% / 1% of Max HPBase Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteDamage cap: 30,000 / 100,000Local status effect. |
0★: Main: 30% boost to all Elemental ATK. 20% boost to double attack rate. Sub: 5% boost to double attack rate. 3★: Main: 40% boost to all Elemental ATK. 30% boost to double attack rate. Sub: 10% boost to double attack rate. 4★: Main: 50% boost to all Elemental ATK. 50% boost to double attack rate. Sub: 20% boost to double attack rate. 10% boost to triple attack rate. |
2018-02-28 | ||
| Metatron | 0★: 2-hit Light damage to random foes and remove 1 buff from all foes. All Light allies gain Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. 4★: 2-hit Light damage to random foes and remove 1 buff from all foes. Inflict Strength: 50%Duration: 2 turnsLocal status effect. All Light allies gain Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. |
0★: Main: 100% boost to Light Elemental ATK. Sub: 5% boost to Light allies' damage cap. 3★: Main: 120% boost to Light Elemental ATK. Sub: 10% boost to Light allies' damage cap. 4★: Main: 140% boost to Light Elemental ATK. Sub: 15% boost to Light allies' damage cap. |
2019-05-31 | ||
| Michael | 0★: Plain damage to all foes based on 3% of current HP (Damage cap: 500,000) and remove 1 buff. Inflict . 3★: Plain damage to all foes based on 5% of current HP (Damage cap: 999,999) and remove 1 buff. Inflict . 4★: Plain damage to all foes based on 5% of current HP (Damage cap: 1,500,000) and remove 1 buff. Inflict . All allies gain Strength: 20%Duration: 3 turns. |
0★: Main: 100% boost to Fire Elemental ATK. Sub: 5% boost to Fire allies' damage cap. 3★: Main: 120% boost to Fire Elemental ATK. Sub: 10% boost to Fire allies' damage cap. 4★: Main: 140% boost to Fire Elemental ATK. Sub: 15% boost to Fire allies' damage cap. |
2018-10-31 | ||
| Orologia | 0★: 15-hit, 100% Elemental damage to random foes. All allies gain Strength: 100,000Duration: 1 turn . 3★: 15-hit, 100% Elemental damage to random foes (Damage cap: ~445,000 per hit). All allies gain Strength: 100,000Duration: 1 turn . MC gains Duration: 1 turn . 4★: 15-hit, 200% Elemental damage to random foes (Damage cap: ~445,000 per hit). All allies gain Strength: 100,000Duration: 1 turn . Connect MC to the power of the boundary for 1 turn. (MC gains Duration: 1 turn and Duration: 1 turn . Changes MC's first-slot skill to Strength: 20%Multiplier: PerpetuityDuration: 5 turns Strength: 30%Duration: 5 turns Strength: 100%Duration: 5 turns Strength: 50%Duration: 5 turns Strength: 10%Duration: 5 turns Strength: 10%Multiplier: SeraphicDuration: 5 turns Duration: 5 turns. (Changes back to original skill after use.).) Set MC's HP to full and remove all debuffs. |
0★: 100% boost to Dark Elemental ATK. 3★: 120% boost to Dark Elemental ATK. 20% boost to Dark allies' HP. 4★: Main: 140% boost to Dark Elemental ATK. 40% boost to Dark allies' HP. Sub: Connect MC to the power of the boundary for 1 turn at battle start. (MC starts battle with Duration: 1 turn . Changes MC's first-slot skill to Strength: 20%Multiplier: PerpetuityDuration: 5 turns Strength: 30%Duration: 5 turns Strength: 100%Duration: 5 turns Strength: 50%Duration: 5 turns Strength: 10%Duration: 5 turns Strength: 10%Multiplier: SeraphicDuration: 5 turns Duration: 5 turns. (Changes back to original skill after use.).) |
2024-12-31 | ||
| Raphael | 0★: Massive Wind damage to all foes. Inflict Duration: 1-2 turnsLocal status effect on all Earth foes for 1 to 2 turns. All Wind allies gain (Effect removed on next all-foe all-ally attack) Duration: Indefinite. 4★: 400% Wind damage to all foes. Inflict Duration: 1-2 turnsLocal status effect on all Earth foes for 1 to 2 turns. All Wind allies gain (Effect removed on next all-foe all-ally attack) Duration: Indefinite and Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. |
0★: Main: 100% boost to Wind Elemental ATK. Sub: 5% boost to Wind allies' damage cap. 3★: Main: 120% boost to Wind Elemental ATK. Sub: 10% boost to Wind allies' damage cap. 4★: Main: 140% boost to Wind Elemental ATK. Sub: 15% boost to Wind allies' damage cap. |
2018-06-30 | ||
| Sariel | 0★: Massive Dark damage to all foes. Inflict Duration: 5 turnsLocal status effect on Light foes. All allies gain Strength: 30%. 4★: 400% Dark damage to all foes. Inflict Duration: 5 turnsLocal status effect on Light foes. All allies gain Strength: 30% and Strength: 1% of foe's max HP (Damage cap: 30,000)Duration: 3 turns. |
0★: Main: 100% boost to Dark Elemental ATK. Sub: 5% boost to Dark allies' damage cap. 3★: Main: 120% boost to Dark Elemental ATK. Sub: 10% boost to Dark allies' damage cap. 4★: Main: 140% boost to Dark Elemental ATK. Sub: 15% boost to Dark allies' damage cap. |
2019-04-30 | ||
| Triple Zero | 0★: 200% Fire, Water, Earth, Wind, and 700% Light damage to all foes (1500% total / Max: 5 hits). (Ignores foe's elemental resistance. Deals superior elemental damage regardless of foe element. Can only call when MC has 12 . 12 become 12 Duration: Indefinite. Call and aura switch.) 3★: 300% Fire, Water, Earth, Wind, and 800% Light damage to all foes (2000% total / Max: 5 hits / Damage cap: ~445,000 per hit). (Ignores foe's elemental resistance. Deals superior elemental damage regardless of foe element. Can only call when MC has 12 . 12 become 12 Duration: Indefinite. Call and aura switch.) 4★: 300% Fire, Water, Earth, Wind, and 800% Light damage to all foes (2000% total / Max: 5 hits / Damage cap: ~445,000 per hit). MC gains Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. and Duration: Indefinite. (Ignores foe's elemental resistance. Deals superior elemental damage regardless of foe element. Can only call when MC has 12 . 12 become 12 Duration: Indefinite. Call and aura switch.) |
0★: Main: 100% boost to all Elemental ATK. 12 Duration: Indefinite to MC at battle start. (Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of .) Sub: 2 Duration: Indefinite to MC upon MC using a skill or charge attack (Max: 12). (Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of .) 3★: Main: 110% boost to all Elemental ATK. 12 Duration: Indefinite to MC at battle start. (Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of .) Sub: 2 Duration: Indefinite to MC upon MC using a skill or charge attack (Max: 12). (Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of .) 4★: Main: 120% boost to all Elemental ATK. 12 Duration: Indefinite to MC at battle start. (Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of . AmplifyMultiplier: Seraphic all allies' damage dealt by 10% when at 12.) Sub: 2 Duration: Indefinite to MC upon MC using a skill or charge attack (Max: 12). (Boost to MC's ATKMultiplier: Perpetuity and DEF based on number of . AmplifyMultiplier: Seraphic all allies' damage dealt by 10% when at 12.) |
2023-12-31 | ||
| Tsuchinoko | 0★: All allies gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. 4★: All allies gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. Raise Duration: Indefinite by 2-8Verification needed. on all foes. |
0★: 100% boost to Earth Elemental ATK. 30% boost to charge bar at battle start. 3★: 120% boost to Earth Elemental ATK. 30% boost to charge bar at battle start. 4★: Main: 130% boost to Earth Elemental ATK. 30% boost to charge bar at battle start. Chance to encounter Tsuchinoko at end of battle. Sub: Chance to encounter Tsuchinoko at end of battle. |
2020-12-31 | ||
| Uriel | 0★: Massive Earth damage to all foes. All Earth allies gain Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. All allies gain Strength: 30%. 4★: 400% Earth damage to all foes. All Earth allies gain Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. All allies gain Strength: 30% and Strength: 10%Duration: 3 turns. |
0★: Main: 100% boost to Earth Elemental ATK. Sub: 5% boost to Earth allies' damage cap. 3★: Main: 120% boost to Earth Elemental ATK. Sub: 10% boost to Earth allies' damage cap. 4★: Main: 140% boost to Earth Elemental ATK. Sub: 15% boost to Earth allies' damage cap. |
2018-04-30 | ||
| Versusia | 0★: 10-hit, 300% Destruction damage to all foes (Damage cap: ~170,000 per hit). 3★: 10-hit, 300% Destruction damage to all foes (Damage cap: ~170,000 per hit). All allies gain Duration: Indefinite. 4★: 10-hit, 300% Destruction damage to all foes (Damage cap: ~170,000 per hit). All allies gain Duration: Indefinite. MC gains Duration: Indefinite. |
0★: 100% boost to all Elemental ATK. 3★: 150% boost to all Elemental ATK. 4★: Main: 200% boost to all Elemental ATK. At the end of a turn after 5 combined charge attacks or triple attacks by all allies that turn: MC gains Duration: Indefinite. Sub: At end of a turn after 8 combined charge attacks or triple attacks by all allies that turn: MC gains Duration: Indefinite. |
2025-12-31 | ||
| Yatima | 0★: 1-turn cut to all allies' skill cooldowns. Activates the call effects of 1 equipped summon at random. (Activated calls don't deal call damage. Excludes sub aura summons and one-use calls.) 4★: 1-turn cut to all allies' skill cooldowns. Activates the call effects of 2 equipped summons at random. (Activated calls don't deal call damage. Excludes sub aura summons and one-use calls.) |
0★: 100% boost to all Elemental ATK 3★: 120% boost to all Elemental ATK 4★: Main: 140% boost to all Elemental ATK Sub: Can call 2 summons per turn. |
2022-12-31 |
Classic Draw I
Summons released between March 10, 2014 to March 9, 2016.
| Icon | Name | Element | Call | Aura | Release Date |
|---|---|---|---|---|---|
| Agni | 0★: Massive Fire damage to all foes. Inflict Strength: 5000Base Accuracy: 50%Duration: 180 seconds. 4★: 400% Fire damage to all foes (Damage cap: ~840,000). Inflict Strength: 5000Base Accuracy: 100%Duration: 180 seconds. All allies gain Strength: 4%-10%Duration: 3 turns. 5★: 400% Fire damage to all foes (Damage cap: ~840,000). Inflict Strength: 5000Base Accuracy: 100%Duration: 180 seconds. All allies gain Strength: 10%-30%Duration: 3 turns. |
0★: 80% boost to Fire's, Hellfire's, and Inferno's weapon skills. 3★: 120% boost to Fire's, Hellfire's, and Inferno's weapon skills. 4★: 140% boost to Fire's, Hellfire's, and Inferno's weapon skills. 5★: 150% boost to Fire's, Hellfire's, and Inferno's weapon skills. |
2015-09-30 | ||
| Apollo | 0★: Massive Light damage to all foes. All allies gain Strength: 20%Duration: 4 turns. 4★: Massive Light damage to all foes. All allies gain Strength: 20%Duration: 4 turns and "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
0★: 50% boost to Light Elemental ATK. 3★: 80% boost to Light Elemental ATK. 4★: 80% boost to Light Elemental ATK. 20% boost to Light HP. |
2014-07-31 | ||
| Athena | 0★: Massive Fire damage to all foes. All allies gain Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. 4★: Massive Fire damage to all foes. All allies gain Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and Strength: (Healing cap: 300)Duration: 3 turns. |
0★: 50% boost to Fire Elemental ATK. 3★: 80% boost to Fire Elemental ATK. 4★: 80% boost to Fire Elemental ATK. 20% boost to Fire allies' HP. |
2014-07-16 | ||
| Baal | 0★: Massive Earth damage to all foes. Remove 1 debuff from all allies. 4★: Massive Earth damage to all foes. Remove 1 debuff from all allies. All allies gain Strength: 20%Duration: 4 turns. |
0★: 40% boost to Earth and Light Elemental ATK. 3★: 60% boost to Earth and Light Elemental ATK. 4★: 70% boost to Earth and Light Elemental ATK. 25% Boost to Earth and Light HP. |
2014-05-31 | ||
| Bahamut | 0★: Massive Dark damage to all foes. All allies gain Strength: 20%Multiplier: NormalDuration: 4 turns. 4★: Massive Dark damage to all foes. All allies gain Strength: 30%Multiplier: NormalDuration: 4 turns and Strength: 80%Duration: 4 turns. 5★: Massive Dark damage to all foes. All allies gain Strength: 30%Multiplier: NormalDuration: 4 turns, Strength: 80%Duration: 4 turns, and Strength: 20%Duration: 4 turns. |
0★: 100% boost to Dark Elemental ATK. 3★: 120% boost to Dark Elemental ATK. 4★: 130% boost to Dark Elemental ATK. 5★: 150% boost to Dark Elemental ATK. |
2014-04-30 | ||
| Cybele | 0★: Massive Earth damage to all foes. All allies gain Strength: 60%Duration: 3 turns. 4★: Massive Earth damage to all foes. All allies gain Strength: 60%Duration: 3 turns and Strength: 30%Duration: 3 turns. 1-turn cut to skill cooldown for Earth allies. |
0★: Refresh effect to all Earth allies (Healing cap: 300). 30% boost to Earth allies' Normal ATK. 3★: Refresh effect to all Earth allies (Healing cap: 400). 40% boost to Earth allies' Normal ATK. 4★: Refresh effect to all Earth allies (Healing cap: 400). 60% boost to Earth allies' Normal ATK. 20% boost to Earth allies' HP. 1-turn cut to Earth allies' debuff durations. |
2014-09-30 | ||
| Dark Angel Olivia | 0★: Massive Dark damage to all foes. Inflict . 4★: Massive Dark damage to all foes. Inflict . Reduce skill cooldown for Dark allies by 1 turn. |
0★: 25% boost to Dark allies' Normal ATK and HP. 3★: 40% boost to Dark allies' Normal ATK and HP. 4★: 60% boost to Dark allies' Normal ATK and 40% boost to HP. 25% boost to chain burst damage. |
2014-03-10 | ||
| Garuda | 0★: Massive Wind damage to all foes. All allies gain (Effect removed on next all-foe all-ally attack) Duration: 3 turns. 4★: Massive Wind damage to all foes. Inflict Duration: 180 seconds. All allies gain (Effect removed on next all-foe all-ally attack) Duration: 3 turns. |
0★: 25% boost to Wind Normal ATK and HP. 3★: 40% boost to Wind Normal ATK and HP. 4★: 60% boost to Wind Normal ATK and 40% boost to Normal HP. 25% boost to chain burst damage. |
2015-04-30 | ||
| Grand Order | 0★: Massive Light damage to all foes. All allies gain Strength: 5% of damage dealt (Healing cap: 500)Duration: 3 turns. 3★: Massive Light damage to all foes. All allies gain Strength: 5% of damage dealt (Healing cap: 1000)Duration: 3 turns. 4★: 400% Light damage to all foes (Damage cap: ~830,000). All allies gain Strength: 20% ATK Up, 20% DEF Up, 5% of damage dealt (Healing cap: 1000)Multiplier: NormalDuration: 3 turns. 5★: 400% Light damage to all foes (Damage cap: ~830,000). All allies gain Strength: 20% ATK Up, 20% DEF Up, 5% of damage dealt (Healing cap: 1000)Multiplier: NormalDuration: 3 turns. MC gains Duration: 3 turns. |
0★: Boost to Normal ATK (Max: 100%) for each weapon group among main allies' weapon specialties. 3★: Boost to Normal ATK (Max: 100%) for each weapon group among main allies' weapon specialties. 4★: Main: 40% boost to Normal ATK (Max: 200%) and 10% boost to DEF (Max: 50%) for each weapon group among main allies' weapon specialties. Sub: Amplify damage by 5% against non-elemental foes. 5★: Main: 40% boost to Normal ATK (Max: 200%) and 10% boost to DEF (Max: 50%) for each weapon group among main allies' weapon specialties. (When at 5 or more groups: All allies start battle with +10% charge bar. MC starts battle with Duration: 3 turns.) Sub: Amplify damage by 10% against non-elemental foes. |
2015-03-10 | ||
| Grani | 0★: Massive Water damage to all foes. Inflict Strength: Big. 3★: Massive Water damage to all foes. Inflict Strength: Big. 4★: Massive Water damage to all foes. Inflict Strength: Big. All allies gain . |
0★: 150% boost to chain burst damage. 3★: 180% boost to chain burst damage. 4★: 200% boost to chain burst damage. 100% boost to chain burst damage cap. |
2014-03-31 | ||
| Hades | 0★: Massive Dark damage to all foes. Inflict Base Accuracy: 50%Duration: 180 secondsTakes 25% more damage. 4★: 400% Dark damage to all foes (Damage cap: ~860,000). Inflict Base Accuracy: 100%Duration: 180 secondsTakes 25% more damage. All allies gain Strength: 10%Duration: 3 turns. 5★: 400% Dark damage to all foes (Damage cap: ~860,000). Inflict Base Accuracy: 100%Duration: 180 secondsTakes 25% more damage. All allies gain Strength: 20%Duration: 3 turns. |
0★: 80% boost to Dark's, Hatred's, and Oblivion's weapon skills. 3★: 120% boost to Dark's, Hatred's, and Oblivion's weapon skills. 4★: 140% boost to Dark's, Hatred's, and Oblivion's weapon skills. 5★: 150% boost to Dark's, Hatred's, and Oblivion's weapon skills. |
2015-08-31 | ||
| Kaguya | 0★: Massive Water damage to all foes. All allies gain Strength: 20%Duration: 1 turn and Strength: 15%Duration: 1 turn . 3★: Massive Water damage to all foes. All allies gain Strength: 30%Duration: 1 turn and Strength: 20%Duration: 1 turn . 4★: 400% Water damage to all foes. All allies gain Strength: 30%, Strength: 30%Duration: 1 turn , and Strength: 20%Duration: 1 turn . |
0★: All allies start battle with Duration: Indefinite. Boost to main allies' double attack rate based on how low their HP is. 20% boost to item drop rate. 3★: All allies start battle with Duration: Indefinite. Boost to main allies' double attack rate based on how low their HP is. 25% boost to item drop rate. 4★: Main: All allies start battle with Duration: Indefinite. 50% boost to main allies' double attack rate and 25% boost to main allies' triple attack rate. 30% boost to item drop rate and 30% boost to EXP. Sub: 10% boost to EXP. |
2015-12-31 | ||
| Lich | 0★: Massive Dark damage to all foes. Inflict Strength: 2500Duration: 180 seconds. 4★: Massive Dark damage to all foes. Inflict Strength: 2500Duration: 180 seconds. All allies gain Duration: 3 turns. |
0★: 40% boost to Dark and Water Elemental ATK. 3★: 60% boost to Dark and Water Elemental ATK. 4★: 60% boost to Dark and Water Elemental ATK. 20% boost to Dark and Water HP. 30% boost to Normal ATK and 10% boost to charge bar gain if both Dark and Water allies are in the front line. |
2014-05-14 | ||
| Lucifer | 0★: Massive Light damage to all foes. All allies gain Strength: 20%Multiplier: NormalDuration: 4 turns. 4★: Massive Light damage to all foes. All allies gain Strength: 30%Multiplier: NormalDuration: 4 turns. Restore 30% of all allies' max HP (Healing cap: 3000). 5★: Massive Light damage to all foes. All allies gain Strength: 30%Multiplier: NormalDuration: 4 turns and Strength: 5% of max HP (Healing cap: 500) or 10% charge barDuration: 4 turns. Restore 30% of all allies' HP (Healing cap: 3000). |
0★: 100% boost to Light Elemental ATK. 3★: 120% boost to Light Elemental ATK. 4★: 130% boost to Light Elemental ATK. 5★: 150% boost to Light Elemental ATK. |
2014-12-31 | ||
| Macula Marius | 0★: Massive Water damage to all foes. Inflict and . 4★: Massive Water damage to all foes. Inflict and . All allies gain Strength: 10%. |
0★: 50% boost to Water Elemental ATK. 3★: 80% boost to Water Elemental ATK. 4★: 80% boost to Water Elemental ATK. 20% boost to Water allies' HP. |
2014-03-10 | ||
| Medusa | 0★: Massive Earth damage to all foes and inflict and . 3★: Massive Earth damage to all foes and inflict and . 4★: Massive Earth damage to all foes and inflict and . Gain Strength: 20% |
0★: 50% boost to Earth Elemental ATK. 3★: 80% boost to Earth Elemental ATK. 4★: 80% boost to Earth Elemental ATK. 20% boost to Earth allies HP. |
2015-01-31 | ||
| Morrigna | 0★: Massive wind damage to all foes. All allies gain Strength: 30%Duration: 3 turns and Duration: 3 turnsEarth Damage Cut.. 3★: Massive wind damage to all foes. All allies gain Strength: 50%Duration: 3 turns and Duration: 3 turnsEarth Damage Cut.. 4★: Massive wind damage to all foes. All allies gain Strength: 70%Duration: 3 turns and Duration: 3 turnsEarth Damage Cut.. |
0★: Boost wind attack critical hit rate / 30% boost to Debuff Resistance. 3★: Boost wind attack critical hit rate / 40% boost to Debuff Resistance. 4★: Boost wind attack critical hit rate (effect increased)~50% chance to deal 50%-100% more damage. / 40% boost to Debuff Resistance. |
2016-01-31 | ||
| Neptune | 0★: Massive Water damage to all foes. All allies gain Strength: 20%Duration: 4 turns. |
0★: Refresh effect to all Water allies (Healing cap: 300). 30% boost to Water allies' Normal ATK. 3★: Refresh effect to all Water allies (Healing cap: 400). 40% boost to Water allies' Normal ATK. |
2015-05-31 | ||
| Nezha | 0★: Massive Wind DMG to all foes and bonus Fire DMG. All allies gain Duration: 3 turnsFire Damage Cut.. 4★: Massive Wind DMG to all foes and bonus Fire DMG. All allies gain Fire Damage Cut., Strength: 30% and Strength: 30%. |
0★: 40% boost to Wind and Fire Elemental ATK. 3★: 60% boost to Wind and Fire Elemental ATK. 4★: 70% boost to Wind and Fire Elemental ATK. 25% boost to Wind and Fire HP. |
2014-10-31 | ||
| Oceanus | 0★: Massive Water damage to all foes. Chance to revive an ally with 25% HP. 4★: Massive Water damage to all foes. Revive an ally with 25% HP. |
0★: 40% boost to Water and Light Elemental ATK. 3★: 60% boost to Water and Light Elemental ATK. 4★: 70% boost to Water and Light Elemental ATK. 25% boost to Water and Light allies' HP. |
2014-11-30 | ||
| Odin | 0★: Massive Light damage to all foes. Inflict Strength: 20%Duration: 180 seconds. 4★: Massive Light damage to all foes. Inflict Strength: 20%Duration: 180 seconds. All allies gain Strength: 30% chance of dealing 30% more damage.Duration: 3 turns for 3 turns. |
0★: 50% boost to Light and Dark Elemental ATK. 3★: 75% boost to Light and Dark Elemental ATK. 4★: 75% boost to Light and Dark Elemental ATK. 15% boost to Light and Dark HP. 30% boost to Normal ATK and 3% boost to double attack rate if both Light and Dark allies are in the front line. |
2014-08-31 | ||
| Prometheus | 0★: Massive Fire damage to all foes. All allies gain Strength: 30%Duration: 3 turns and Duration: 3 turnsWind Damage Cut.. 3★: Massive Fire damage to all foes. All allies gain Strength: 50%Duration: 3 turns and Duration: 3 turnsWind Damage Cut.. 4★: Massive Fire damage to all foes. All allies gain Strength: 70%Duration: 3 turns and Duration: 3 turnsWind Damage Cut.. |
0★: Boost to Fire attack critical hit rate, 30% boost to Debuff Resistance. 3★: Boost to Fire attack critical hit rate, 40% boost to Debuff Resistance. 4★: Boost to Fire attack critical hit rate (effect increased)~50% chance to deal 50%-100% more damage. / 40% boost to Debuff Resistance. |
2016-02-29 | ||
| Quetzalcoatl | 0★: Massive Wind damage to all foes. All allies gain Strength: 20%Duration: 4 turns. |
0★: 40% boost to Wind and Earth Elemental ATK. 3★: 60% boost to Wind and Earth Elemental ATK. |
2014-04-16 | ||
| Satan | 0★: Massive Dark damage to all foes. Inflict Duration: 180 seconds. |
0★: 40% boost to Dark and Earth Elemental ATK. 3★: 60% boost to Dark and Earth Elemental ATK. |
2014-03-10 | ||
| Satyr | 0★: Massive Fire damage to all foes. Inflict Strength: 15%Duration: 180 seconds and Strength: 15%Duration: 180 seconds. 4★: 800% Fire damage to all foes (Damage cap: ~630,000). Inflict Strength: 10% (Max: 30%)Duration: 180 seconds and Strength: 10% (Max: 30%)Duration: 180 seconds. All allies gain Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: IndefiniteStacking: Teamwide and Strength: 10% (Max: 30%)Duration: Indefinite. |
0★: 30% boost to Fire allies' Normal ATK. Refresh effect to all Fire allies (Healing cap: 300). 3★: 40% boost to Fire allies' Normal ATK. Refresh effect to all Fire allies (Healing cap: 400). 4★: 50% boost to Fire allies' Normal ATK. Refresh effect to all Fire allies (Healing cap: 600). |
2015-03-31 | ||
| Siren | 0★: Massive Wind damage to all foes. Inflict Duration: 180 seconds. |
0★: 40% boost to Wind and Light Elemental ATK. 3★: 60% boost to Wind and Light Elemental ATK. |
2014-06-30 | ||
| Titan | 0★: Massive Earth damage to all foes. All allies gain Duration: 1 turn Also called "Lethal Attack Dodged". 4★: 400% Earth damage to all foes. All allies gain Duration: 1 turn Also called "Lethal Attack Dodged" and Strength: 50% chance of taking 20% less damage.Duration: 3 turns. 5★: 400% Earth damage to all foes. All allies gain Duration: 1 turn Also called "Lethal Attack Dodged" and Strength: 100% chance of taking 25% less damage.Duration: 3 turns. |
0★: 80% boost to Earth's, Mountain's, and Terra's weapon skills. 3★: 120% boost to Earth's, Mountain's, and Terra's weapon skills. 4★: 140% boost to Earth's, Mountain's, and Terra's weapon skills. 5★: 150% boost to Earth's, Mountain's, and Terra's weapon skills. |
2015-07-31 | ||
| Twin Elements | 0★: Massive Fire damage to all foes. Bonus Water damage. All allies gain Duration: 3 turnsWater Damage Cut. and Duration: 3 turnsFire Damage Cut.. 4★: Massive Fire damage to all foes. Bonus Water damage. All allies gain Strength: 10%Duration: 3 turns, Strength: 10%Duration: 3 turns, Duration: 3 turnsWater Damage Cut., and Duration: 3 turnsFire Damage Cut.. |
0★: 40% boost to Fire and Water allies' HP. 5% chance to counter. 3★: 60% boost to Fire and Water allies' HP. 5% chance to counter. 4★: 60% boost to Fire and Water allies' HP. 5% chance to counter. 60% boost to Fire and Water Normal ATK. 5% / 25% boost to critical hit rate5% chance of dealing 25% more damage. if main allies include at least 2 different elements. |
2015-02-28 | ||
| Varuna | 0★: Massive Water damage to all foes. Inflict Strength: 5000Base Accuracy: 50%Duration: 180 seconds. 3★: Massive Water damage to all foes. Inflict Strength: 5000Base Accuracy: 50%Duration: 180 seconds. 4★: 400% Water damage to all foes (Damage cap: ~860,000). Inflict Strength: 5000Base Accuracy: 100%Duration: 180 seconds. All allies gain Strength: 15%Duration: 3 turns. 5★: 400% Water damage to all foes (Damage cap: ~860,000). Inflict Strength: 5000Base Accuracy: 100%Duration: 180 seconds. All allies gain Strength: 30%Duration: 3 turns. |
0★: 80% boost to Water's, Tsunami's, and Hoarfrost's weapon skills. 3★: 120% boost to Water's, Tsunami's, and Hoarfrost's weapon skills. 4★: 140% boost to Water's, Tsunami's, and Hoarfrost's weapon skills. 5★: 150% boost to Water's, Tsunami's, and Hoarfrost's weapon skills. |
2015-12-02 | ||
| Vortex Dragon | 0★: Massive Light damage to all foes. All allies gain Strength: 20%Duration: 4 turns. 4★: Massive Light damage to all foes. Inflict Strength: 20% and Strength: 20%. All allies gain Strength: 20%Duration: 4 turns. |
0★: 40% boost to Light and Fire Elemental ATK. 3★: 60% boost to Light and Fire Elemental ATK. 4★: Light allies: 80% boost to Light Elemental ATK, 25% boost to C.A. DMG, and 10% boost to C.A. DMG Cap. Fire allies: 60% boost to Fire Elemental ATK, 30% boost to HP, and lessen Wind damage taken by 10%. |
2014-03-10 | ||
| Zephyrus | 0★: Massive Wind damage to all foes and remove 1 buff. 4★: 400% Wind damage to all foes (Damage cap: ~860,000) and remove 1 buff. All allies gain Strength: 10%. 5★: 400% Wind damage to all foes (Damage cap: ~860,000) and remove 1 buff. All allies gain Strength: 25%. |
0★: 80% boost to Wind's, Whirlwind's, and Ventosus's weapon skills. 3★: 120% boost to Wind's, Whirlwind's, and Ventosus's weapon skills. 4★: 140% boost to Wind's, Whirlwind's, and Ventosus's weapon skills. 5★: 150% boost to Wind's, Whirlwind's, and Ventosus's weapon skills. |
2015-10-31 | ||
| Zeus | 0★: Massive Light damage to all foes. All allies gain Strength: 1000Duration: 3 turns. 4★: 400% Light damage to all foes (Damage cap: ~860,000). All allies gain Strength: 3000Duration: Indefinite. 5★: 400% Light damage to all foes (Damage cap: ~860,000). All allies gain Strength: 5000Duration: Indefinite. |
0★: 80% boost to Light's, Thunder's, and Zion's weapon skills. 3★: 120% boost to Light's, Thunder's, and Zion's weapon skills. 4★: 140% boost to Light's, Thunder's, and Zion's weapon skills. 5★: 150% boost to Light's, Thunder's, and Zion's weapon skills. |
2015-06-30 |
Classic Draw II
Summons released between March 10, 2016 to March 9, 2018.
| Icon | Name | Element | Call | Aura | Release Date |
|---|---|---|---|---|---|
| Adramelech | 0★: Massive Light damage to all foes. All Light allies gain Strength: 20%Duration: 3 turns. |
0★: Boost to Light Elemental ATK based on number of Light summons equipped (Up to 80%). 3★: Boost to Light Elemental ATK based on number of Light summons equipped (Up to 100%). |
2017-11-30 | ||
| Ankusha | 0★: Massive Earth damage to all foes. Inflict Strength: SharpDuration: 3 turnsLocal status effect and Strength: SharpDuration: 3 turnsLocal status effect. Slight chance to inflict Duration: 3 turnsLocal status effect. |
0★: Boost to Earth Elemental ATK based on number of Earth summons equipped (Up to 100%). 3★: Boost to Earth Elemental ATK based on number of Earth summons equipped (Up to 120%). |
2017-09-30 | ||
| Anubis | 0★: Massive Dark damage to all foes. All allies gain Strength: 30%Duration: 3 turns and Duration: 3 turnsLight Damage Cut.. 3★: Massive Dark damage to all foes. All allies gain Strength: 50%Duration: 3 turns and Duration: 3 turnsLight Damage Cut.. 4★: Massive Dark damage to all foes. All allies gain Strength: 70%Duration: 3 turns and Duration: 3 turnsLight Damage Cut.. |
0★: Boost Dark attack critical hit rate / 30% boost to Debuff Resistance. 3★: Boost Dark attack critical hit rate / 40% boost to Debuff Resistance. 4★: Boost Dark attack critical hit rate (effect increased)~50% chance to deal 50%-100% more damage. / 40% boost to Debuff Resistance. |
2016-05-02 | ||
| Aphrodite | 0★: Restore 20% of all allies' HP (Healing cap: 1000). All allies gain Strength: 10%. Slight chance for all allies to be able to use skills immediately. 4★: Restore 20% of all allies' HP (Healing cap: 1000). All allies gain Strength: 10%. Slight chance for all allies to be able to use skills immediately. Gain all call effects upon consuming . |
0★: Boost to Light Elemental ATK based on number of main allies' racesCalled "Types" in-game (Up to 80%). 3★: Boost to Light Elemental ATK based on number of main allies' racesCalled "Types" in-game (Up to 100%). 4★: Boost to Light Elemental ATK based on number of main allies' racesCalled "Types" in-game (Up to 110%). 10% boost to Light allies' DEF. MC starts battle with Duration: Indefinite. |
2017-05-31 | ||
| Bonito | 0★: Massive Water damage to all foes. Inflict Duration: 180 seconds and Duration: 180 seconds. Slight chanceAbout 10% for all allies to gain Strength: 200%. |
0★: Boost to Water Elemental ATK based on number of Water summons equipped (Up to 100%). 3★: Boost to Water Elemental ATK based on number of Water summons equipped (Up to 120%). 4★: Boost to Water Elemental ATK based on number of Water summons equipped (Up to 130%). 10% boost to Water allies' DEF. MC starts battle with Duration: IndefiniteUnofficial status name. (On 1st call: All of Bonito's call effects activate.) |
2016-07-31 | ||
| Ca Ong | 0★: Massive Water damage to all foes. All allies gain Strength: 30%Duration: 3 turns and Duration: 3 turnsFire Damage Cut.. 3★: Massive Water damage to all foes. All allies gain Strength: 50%Duration: 3 turns and Duration: 3 turnsFire Damage Cut.. 4★: Massive Water damage to all foes. All allies gain Strength: 70%Duration: 3 turns and Duration: 3 turnsFire Damage Cut.. |
0★: Boost Water attack critical hit rate / 30% boost to Debuff Resistance. 3★: Boost Water attack critical hit rate / 40% boost to Debuff Resistance. 4★: Boost Water attack critical hit rate (Effect enhanced)~50% chance to deal 50%-100% more damage. / 40% boost to Debuff Resistance. |
2016-06-30 | ||
| Europa | 0★: Massive Water damage to all foes. Revive two random allies with 50% HP. 4★: 500% Water damage to all foes (Damage cap: ~1,120,000). Revive two random allies with 50% HP. All allies gain Duration: 6 turns. |
0★: 120% boost to Water Elemental ATK. 3★: 140% boost to Water Elemental ATK. 4★: 160% boost to Water Elemental ATK. |
2017-07-31 | ||
| Garula, Shining Hawk | 0★: Massive Wind damage to all foes. All allies gain small Strength: Small. Slight chance to clear all foes' charge diamonds. |
0★: Boost to Wind Elemental ATK based on number of Wind summons equipped (Up to 100%). 3★: Boost to Wind Elemental ATK based on number of Wind summons equipped (Up to 120%). |
2017-06-30 | ||
| Gilgamesh | 0★: Massive Earth damage to all foes. All allies gain Strength: 30%Duration: 3 turns and Duration: 3 turnsWater Damage Cut.. 3★: Massive Earth damage to all foes. All allies gain Strength: 50%Duration: 3 turns and Duration: 3 turnsWater Damage Cut.. 4★: Massive Earth damage to all foes. All allies gain Strength: 70%Duration: 3 turns and Duration: 3 turnsWater Damage Cut.. |
0★: Boost to Earth attack critical hit rate. 30% boost to debuff resistance. 3★: Boost to Earth attack critical hit rate. 40% boost to debuff resistance. 4★: ~50% / 50%-100% boost to Earth attack critical hit rate~50% chance of dealing 50%-100% more damage.. 40% boost to debuff resistance. |
2016-04-04 | ||
| Godsworn Alexiel | 0★: All allies gain Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and Strength: 60%Duration: 3 turns. 3★: All allies gain Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and Strength: 100%Duration: 3 turns. 4★: All allies gain Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and Strength: 1000%Duration: 3 turns. Summoner gains Duration: 3 turns. |
0★: 120% boost to Earth Elemental ATK. 3★: 140% boost to Earth Elemental ATK. 4★: 160% boost to Earth Elemental ATK. |
2017-03-31 | ||
| Grimnir | 0★: Massive Wind damage to all foes. Summoner gains Duration: 6 turns total. (At end of turn after 2, 4, and 6 turns: 500% Wind damage to all foes [Damage cap: ~800,000].) All allies gain Strength: 10,000Duration: 3 turns. 4★: 500% Wind damage to all foes (Damage cap: ~1,120,000). Summoner gains Duration: 6 turns total. (At end of turn for 6 turns: 500% Wind damage to all foes [Damage cap: ~800,000]. All allies gain Strength: 5,000 (Max: 30,000)Duration: Indefinite.) All allies gain Strength: 10,000Duration: 3 turns. |
0★: 120% boost to Wind Elemental ATK. 3★: 140% boost to Wind Elemental ATK. 4★: 160% boost to Wind Elemental ATK. |
2017-12-31 | ||
| Halluel and Malluel | 0★: Massive Light damage to all foes. Inflict Strength: 15%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, Strength: 15%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, and Strength: 20% / 1% of Max HPBase Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteDamage cap: 10,000 / 100,000Local status effect. 4★: Massive Light damage to all foes. Inflict Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, and Strength: 20% / 1% of Max HPBase Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteDamage cap: 30,000 / 100,000Local status effect. |
0★: Main: 30% boost to all Elemental ATK. 20% boost to double attack rate. Sub: 5% boost to double attack rate. 3★: Main: 40% boost to all Elemental ATK. 30% boost to double attack rate. Sub: 10% boost to double attack rate. 4★: Main: 50% boost to all Elemental ATK. 50% boost to double attack rate. Sub: 20% boost to double attack rate. 10% boost to triple attack rate. |
2018-02-28 | ||
| Hector | 0★: Massive Light damage to all foes. All allies gain Strength: 30%Duration: 3 turns and Duration: 3 turnsDark Damage Cut.. 3★: Massive Light damage to all foes. All allies gain Strength: 50%Duration: 3 turns and Duration: 3 turnsDark Damage Cut.. 4★: Massive Light damage to all foes. All allies gain Strength: 70%Duration: 3 turns and Duration: 3 turnsDark Damage Cut.. |
0★: Boost to Light attack critical hit rate / 30% boost to Debuff Resistance. 3★: Boost to Light attack critical hit rate / 40% boost to Debuff Resistance. 4★: Boost to Light attack critical hit rate (effect increased)~50% chance to deal 50%-100% more damage. / 40% boost to Debuff Resistance. |
2016-05-31 | ||
| Nacht | 0★: Massive Dark damage to all foes. All allies gain (Effect removed on next all-foe all-ally attack) Duration: 4 turns. Slight chance for all allies to gain Strength: MassiveDuration: 4 turns. |
0★: Boost to Dark Elemental ATK based on number of Dark summons equipped (Up to 80%). 3★: Boost to Dark Elemental ATK based on number of Dark summons equipped (Up to 100%). 4★: Boost to Dark Elemental ATK based on number of Dark summons equipped (Up to 110%). 10% boost to Dark allies' HP. MC starts battle with Duration: IndefiniteUnofficial status name. (On 1st call: All of Nacht's call effects activate.) |
2017-04-30 | ||
| Rose Queen | 0★: All allies gain Duration: 3 turns, Strength: 20%Duration: 3 turns, Strength: (Healing cap: 300) or 10% charge barDuration: 3 turns, and Strength: 20%Duration: 3 turns. 3★: All allies gain Duration: 3 turns, Strength: 30%Duration: 3 turns, Strength: (Healing cap: 400) or 10% charge barDuration: 3 turns, and Strength: 30%Duration: 3 turns. 4★: All allies gain Duration: 3 turns, Strength: 40%Duration: 3 turns, Strength: (Healing cap: 500) or 10% charge barDuration: 3 turns, and Strength: 35%Duration: 3 turns. |
0★: 50% boost to Wind Elemental ATK. 3★: 80% boost to Wind Elemental ATK. 4★: 80% boost to Wind Elemental ATK. 10% boost to healing skills. |
2017-02-28 | ||
| Setekh | 0★: Massive Wind damage to all foes. All allies gain Duration: 3 turns and slight chance to gain Strength: 100%Duration: 1 turn . |
0★: Boost to Wind Elemental ATK based on number of foes (Up to 100%). 3★: Boost to Wind Elemental ATK based on number of foes (Up to 120%). 4★: Boost to Wind Elemental ATK based on number of foes (Up to 130%). 10% boost to Wind allies' HP. MC starts battle with Duration: IndefiniteUnofficial status name. (On 1st call: All of Setekh's call effects activate.) |
2016-10-31 | ||
| Sethlans | 0★: Massive Fire damage to all foes. Inflict Strength: 20%Duration: 180 seconds. Slight chance for all allies to gain Strength: 100%Duration: 1 turn . |
0★: 60% boost to Fire Elemental ATK. (Boost rises by 4% per turn passed [Up to 100%].) 3★: 80% boost to Fire Elemental ATK. (Boost rises by 4% per turn passed [Up to 120%].) 4★: 90% boost to Fire Elemental ATK. (Boost rises by 4% per turn passed [Up to 130%].) 10% boost to Fire allies' HP. MC starts battle with Duration: IndefiniteUnofficial status name. (On 1st call: All of Sethlans's call effects activate.) |
2016-08-31 | ||
| Shiva | 0★: Massive Fire damage to all foes. All allies gain Strength: 100%Multiplier: AssassinDuration: 1 turn . 4★: 500% Fire damage to all foes (Damage cap: ~1,120,000). All allies gain Strength: 100%Multiplier: AssassinDuration: 1 turn and Strength: 100%Duration: 1 turn . |
0★: 120% boost to Fire Elemental ATK. 3★: 140% boost to Fire Elemental ATK. 4★: 160% boost to Fire Elemental ATK. |
2016-12-31 | ||
| Snow White | 0★: Massive Water damage to all foes. Inflict Strength: 20%Duration: 180 seconds. Slight chance to inflict Duration: 3 turnsTakes 25% more damage Local status effect. |
0★: Boost to Water Elemental ATK based on number of main allies' racesCalled "Types" in-game (Up to 100%). 3★: Boost to Water Elemental ATK based on number of main allies' racesCalled "Types" in-game (Up to 120%). |
2017-10-31 | ||
| Tezcatlipoca | 0★: Massive Earth damage to all foes. Inflict Strength: 20%Duration: 180 seconds. Slight chance for all allies to gain Strength: 100%Duration: 1 turn . 4★: Massive Earth damage to all foes. Inflict Strength: 20%Duration: 180 seconds. Slight chance for all allies to gain Strength: 100%Duration: 1 turn . Main Character gains Duration: Indefinite if not present or consumed; or activates if present and the requirements are met. |
0★: Boost to Earth Elemental ATK based on number of main allies' racesCalled "Types" in-game (Up to 100%). 3★: Boost to Earth Elemental ATK based on number of main allies' racesCalled "Types" in-game (Up to 120%). 4★: Boost to Earth Elemental ATK based on number of main allies' racesCalled "Types" in-game (Up to 130%). 10% boost to Earth allies' DEF. |
2016-09-30 | ||
| Thor | 0★: Massive Light damage to all foes. Inflict Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds and Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. 3★: Massive Light damage to all foes. Inflict Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds and Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. Remove 1 buff effect. 4★: Massive Light damage to all foes. Inflict Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds and Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. Remove 1 buff effect. All Light allies gain Strength: 50%Duration: 2 turns. |
0★: 30% boost to Light allies' ATK / Slight chance to deal critical hits with big DMG for foes weak against Light. 3★: 40% boost to Light allies' ATK / Slight chance to deal critical hits with big DMG for foes weak against Light. 4★: 50% boost to Light allies' ATK / Slight chance to deal critical hits with big DMG for foes weak against Light. |
2017-01-31 | ||
| Tsukuyomi | 0★: Massive Dark damage to all foes. Inflict Strength: 10%Duration: 180 seconds. Slight chance for Dark allies to gain . |
0★: Boost to Dark Elemental ATK based on number of main allies' racesCalled "Types" in-game (Up to 80%). 3★: Boost to Dark Elemental ATK based on number of main allies' racesCalled "Types" in-game (Up to 100%). |
2018-01-31 | ||
| Typhon | 0★: Massive Dark damage to all foes. Clear all foes' charge diamonds. 3★: Massive Dark damage to all foes. Clear all foes' charge diamonds. All allies gain 10% charge bar for every filled diamond that is removed by Typhon. 4★: Massive Dark damage to all foes. Clear all foes' charge diamonds. All allies gain Strength: 100%. |
0★: Refresh all Dark allies (Healing cap: 300). 30% boost to Dark allies' Normal ATK. 3★: Refresh all Dark allies. 40% boost to Dark allies' Normal ATK. 4★: Refresh all Dark allies (Healing cap: 600). 50% boost to Dark allies' Normal ATK. |
2016-11-30 | ||
| Zaoshen | 0★: Massive Fire damage to all foes. Inflict Strength: 20%Duration: 180 seconds. Slight chance to inflict Strength: 50%Duration: 3 turnsLocal status effect and Strength: 50%Duration: 3 turnsLocal status effect on all foes. |
0★: Boost to Fire Elemental ATK based on number of Fire summons equipped (Up to 100%). 3★: Boost to Fire Elemental ATK based on number of Fire summons equipped (Up to 120%). 4★: Boost to Fire Elemental ATK based on number of Fire summons equipped (Up to 130%). 10% boost to Fire allies' DEF. MC starts battle with Duration: IndefiniteUnofficial status name. (On 1st call: All of Zaoshen's call effects activate.) |
2017-08-31 |
Classic Draw III
Summons released between March 10, 2018 to March 9, 2020.
| Icon | Name | Element | Call | Aura | Release Date |
|---|---|---|---|---|---|
| Anat, for Love and War | 0★: Massive Wind damage to all foes. All allies gain Strength: 20%Duration: 4 turns. |
0★: 120% boost to Wind Elemental ATK. 3★: 140% boost to Wind Elemental ATK. |
2018-09-30 | ||
| Belial | 0★: MC gains Duration: 6 turns. (Random effects to all foes or allies every 6 turns.) 3★: MC gains Duration: 5 turns. (Random effects to all foes or allies every 5 turns.) 4★: MC gains Duration: 4 turns. (Random effects to all foes or allies every 4 turns.) |
0★: Main: 100% boost to Dark ATK. Cap Dark allies' max HP at 20,000. Sub: Supplement damage based on 1% of the foe's max HP (Damage cap: 15,000 per hit). 30% hit to max HP. 3★: Main: 120% boost to Dark ATK. Cap Dark allies' max HP at 20,000. Sub: Supplement damage based on the foe's max HP (Damage cap: 20,000 per hit). 30% hit to max HP. 4★: Main: 130% boost to Dark ATK. Cap Dark allies' max HP at 20,000. Cap Dark allies' damage taken at 5,000 per hit. Sub: Supplement damage based on the foe's max HP (Damage cap: 30,000 per hit). 30% hit to max HP. |
2019-12-31 | ||
| Cerberus, Hellhound Trifecta | 0★: Massive Dark damage to all foes. All allies gain small Duration: 4 turns. |
0★: 100% boost to Dark Elemental ATK. 3★: 120% boost to Dark Elemental ATK. |
2019-01-17 | ||
| Demonbream | 0★: Massive Wind damage to all foes. All Wind allies gain Strength: 5%-15%Duration: 2 turns. (Consumes 25% of each Wind ally's current HP.) 4★: Massive Wind damage to all foes. All Wind allies gain Strength: 5%-15%Duration: 3 turns and Strength: 20%Duration: 3 turns. (Consumes 25% of each Wind ally's current HP.) |
0★: Boost to Wind Elemental ATK based on number of Wind summons equipped (Up to 100%). 3★: Boost to Wind Elemental ATK based on number of Wind summons equipped (Up to 120%). 4★: Boost to Wind Elemental ATK based on number of Wind summons equipped (Up to 130%). Boost to main allies' double attack rate based on how low HP is. |
2019-03-31 | ||
| Dogu | 0★: 500% Earth damage to all foes (Damage cap: ~630,000). All Earth allies gain 1 Duration: Indefinite and Strength: 25%Duration: 3 turns. 3★: 700% Earth damage to all foes (Damage cap: ~630,000). All Earth allies gain 1 Duration: Indefinite and Strength: 50%Duration: 3 turns. 4★: 900% Earth damage to all foes (Damage cap: ~700,000). Inflict Base Accuracy: 100%Duration: 1-2 turnsTakes 120% more damage Local status effect on Water foes. All Earth allies gain 1 Duration: Indefinite and Strength: 60%Duration: 3 turns. |
0★: Main: 50% boost to Earth Elemental ATK. Sub: Boost to Earth allies' Earth Elemental ATK based on their number of (Up to 15%). 3★: Main: 80% boost to Earth Elemental ATK. Sub: Boost to Earth allies' Earth Elemental ATK based on their number of (Up to 25%). 4★: Main: 100% boost to Earth Elemental ATK. All Earth allies start battle with 1 Duration: Indefinite. Sub: Boost to Earth allies' Earth Elemental ATK based on their number of (Up to 35%). |
2019-10-31 | ||
| Elil | 0★: 500% Wind damage to all foes (Damage cap: ~630,000). All Wind allies gain 1 Duration: Indefinite and Strength: 25%Duration: 3 turns. 3★: 700% Wind damage to all foes (Damage cap: ~630,000). All Wind allies gain 1 Duration: Indefinite and Strength: 50%Duration: 3 turns. 4★: 900% Wind damage to all foes (Damage cap: ~700,000). All Wind allies gain 1 Duration: Indefinite, Strength: 60%Duration: 3 turns, and Duration: 3 turns. |
0★: Main: 50% boost to Wind Elemental ATK. Sub: Boost to Wind allies' Wind Elemental ATK based on their number of (Up to 15%). 3★: Main: 80% boost to Wind Elemental ATK. Sub: Boost to Wind allies' Wind Elemental ATK based on their number of (Up to 25%). 4★: Main: 100% boost to Wind Elemental ATK. All Wind allies start battle with 1 Duration: Indefinite. Sub: Boost to Wind allies' Wind Elemental ATK based on their number of (Up to 35%). |
2019-11-30 | ||
| Freyr | 0★: All allies gain Strength: 50%Multiplier: NormalDuration: 2 turns, Strength: 50%Duration: 2 turns, Strength: 10%Duration: 2 turns, Strength: 35%Duration: 2 turns, Strength: 25%Duration: 2 turns, Strength: 20%Duration: 2 turns, Strength: 20%Duration: 2 turns, Strength: 80%Duration: 2 turns, Strength: 20%Duration: 2 turns, Strength: 30%Duration: 2 turns, and Strength: 20%Duration: 2 turns. 3★: All allies gain Strength: 50%Multiplier: NormalDuration: 2 turns, Strength: 50%Duration: 2 turns, Strength: 10%Duration: 2 turns, Strength: 35%Duration: 2 turns, Strength: 25%Duration: 2 turns, Strength: 20%Duration: 2 turns, Strength: 20%Duration: 2 turns, Strength: 80%Duration: 2 turns, Strength: 20%Duration: 2 turns, Strength: 30%Duration: 2 turns, Strength: 20%Duration: 2 turns, and Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". 4★: All allies gain Strength: 50%Multiplier: NormalDuration: 2 turns, Strength: 50%Duration: 2 turns, Strength: 10%Duration: 2 turns, Strength: 35%Duration: 2 turns, Strength: 25%Duration: 2 turns, Strength: 20%Duration: 2 turns, Strength: 20%Duration: 2 turns, Strength: 80%Duration: 2 turns, Strength: 20%Duration: 2 turns, Strength: 30%Duration: 2 turns, Strength: 20%Duration: 2 turns, Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", and Duration: Indefinite. |
0★: 40% boost to Wind Elemental ATK. Refresh effect to all Wind allies (Healing cap: 300). 3★: 60% boost to Wind Elemental ATK. Refresh effect to all Wind allies (Healing cap: 400). 4★: 80% boost to Wind Elemental ATK. Refresh effect to all Wind allies (Healing cap: 400). |
2018-03-31 | ||
| Gabriel | 0★: Massive Water damage to all foes. Inflict Duration: 5 turnsLocal status effect on Fire foes. All allies gain Strength: 70%Duration: 1 turn Fire Damage Cut.. 4★: 400% Water damage to all foes. Inflict Duration: 5 turnsLocal status effect on Fire foes. All allies gain Strength: 70%Duration: 1 turn Fire Damage Cut. and Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
0★: Main: 100% boost to Water Elemental ATK. Sub: 5% boost to Water allies' damage cap. 3★: Main: 120% boost to Water Elemental ATK. Sub: 10% boost to Water allies' damage cap. 4★: Main: 140% boost to Water Elemental ATK. Sub: 15% boost to Water allies' damage cap. |
2018-12-31 | ||
| Gorilla | 0★: 500% Earth damage to all foes. All allies gain Chance of lowering DMG taken / Inner gorilla is unleashed. Ooh-Ahh-Ahh! (Can't be removed) Duration: 3 turns. 3★: 700% Earth damage to all foes. All allies gain Chance of lowering DMG taken / Inner gorilla is unleashed. Ooh-Ahh-Ahh! (Can't be removed) Duration: 3 turns. 4★: 800% Earth damage to all foes. All allies gain Chance of lowering DMG taken / Inner gorilla is unleashed. Ooh-Ahh-Ahh! (Can't be removed) Duration: 3 turns. |
0★: 50% boost to Earth Elemental ATK. 3★: 60% boost to Earth Elemental ATK. 4★: 110% boost to Earth Elemental ATK. All allies start battle with Duration: Indefinite. |
2018-05-31 | ||
| Hamsa | 0★: Massive Wind damage to all foes and remove 1 buff. Inflict Strength: 50%Duration: 3 turnsLocal status effect and Strength: 50%Duration: 3 turnsLocal status effect for 3 turns. 4★: 800% Wind damage to all foes and remove 1 buff. Inflict Strength: 50%Duration: 3 turnsLocal status effect and Strength: 50%Duration: 3 turnsLocal status effect for 3 turns. |
0★: 80% boost to Wind Elemental ATK. 10% boost to Wind allies' HP. 3★: 100% boost to Wind Elemental ATK. 10% boost to Wind allies' HP. 4★: 110% boost to Wind Elemental ATK. 20% boost to Wind allies' HP. |
2018-08-31 | ||
| Heimdallr | 0★: 500% Light damage to all foes (Damage cap: ~630,000). All Light allies gain 1 Duration: Indefinite and Strength: 25%Duration: 3 turns. 3★: 700% Light damage to all foes (Damage cap: ~630,000). All Light allies gain 1 Duration: Indefinite and Strength: 50%Duration: 3 turns. 4★: 900% Light damage to all foes (Damage cap: ~700,000). All Light allies gain 1 Duration: Indefinite, Strength: 60%Duration: 3 turns, and Strength: 10%. |
0★: Main: 50% boost to Light Elemental ATK. Sub: Boost to Light allies' Light Elemental ATK based on their number of (Up to 15%). 3★: Main: 80% boost to Light Elemental ATK. Sub: Boost to Light allies' Light Elemental ATK based on their number of (Up to 25%). 4★: Main: 100% boost to Light Elemental ATK. All Light allies start battle with 1 Duration: Indefinite. Sub: Boost to Light allies' Light Elemental ATK based on their number of (Up to 35%). |
2020-01-31 | ||
| Magus, Triad of Wisdom | 0★: Massive Light damage to all foes. All allies gain Strength: SmallDuration: 4 turns. |
0★: 100% boost to Light Elemental ATK. 3★: 120% boost to Light Elemental ATK. |
2019-01-31 | ||
| Marduk, Battlefield Reaper | 0★: Massive Earth damage to all foes. 200% Bonus Fire and Light damage (Damage cap: ~700,000). All allies gain Strength: 20%Duration: 3 turns. |
0★: 120% boost to Earth Elemental ATK. 3★: 140% boost to Earth Elemental ATK. |
2019-02-28 | ||
| Metatron | 0★: 2-hit Light damage to random foes and remove 1 buff from all foes. All Light allies gain Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. 4★: 2-hit Light damage to random foes and remove 1 buff from all foes. Inflict Strength: 50%Duration: 2 turnsLocal status effect. All Light allies gain Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. |
0★: Main: 100% boost to Light Elemental ATK. Sub: 5% boost to Light allies' damage cap. 3★: Main: 120% boost to Light Elemental ATK. Sub: 10% boost to Light allies' damage cap. 4★: Main: 140% boost to Light Elemental ATK. Sub: 15% boost to Light allies' damage cap. |
2019-05-31 | ||
| Michael | 0★: Plain damage to all foes based on 3% of current HP (Damage cap: 500,000) and remove 1 buff. Inflict . 3★: Plain damage to all foes based on 5% of current HP (Damage cap: 999,999) and remove 1 buff. Inflict . 4★: Plain damage to all foes based on 5% of current HP (Damage cap: 1,500,000) and remove 1 buff. Inflict . All allies gain Strength: 20%Duration: 3 turns. |
0★: Main: 100% boost to Fire Elemental ATK. Sub: 5% boost to Fire allies' damage cap. 3★: Main: 120% boost to Fire Elemental ATK. Sub: 10% boost to Fire allies' damage cap. 4★: Main: 140% boost to Fire Elemental ATK. Sub: 15% boost to Fire allies' damage cap. |
2018-10-31 | ||
| Nyarlathotep | 0★: 500% Dark damage to all foes (Damage cap: ~630,000). All Dark allies gain 1 Duration: Indefinite and Strength: 25%Duration: 3 turns. 3★: 700% Dark damage to all foes (Damage cap: ~630,000). All Dark allies gain 1 Duration: Indefinite and Strength: 50%Duration: 3 turns. 4★: 900% Dark damage to all foes (Damage cap: ~700,000). Inflict Strength: 10000Duration: 180 seconds. All Dark allies gain 1 Duration: Indefinite and Strength: 60%Duration: 3 turns. |
0★: Main: 50% boost to Dark Elemental ATK. Sub: Boost to Dark allies' Dark Elemental ATK based on their number of (Up to 15%). 3★: Main: 80% boost to Dark Elemental ATK. Sub: Boost to Dark allies' Dark Elemental ATK based on their number of (Up to 25%). 4★: Main: 100% boost to Dark Elemental ATK. All Dark allies start battle with 1 Duration: Indefinite. Sub: Boost to Dark allies' Dark Elemental ATK based on their number of (Up to 35%). |
2020-02-29 | ||
| Poseidon, the Tide Father | 0★: Massive Water damage to all foes. Inflict Strength: 10%Duration: 180 seconds and Strength: 10%Duration: 180 seconds. All allies gain Strength: 10% and Strength: 10%. |
0★: 120% boost to Water Elemental ATK. 3★: 140% boost to Water Elemental ATK. |
2018-11-27 | ||
| Princess Long Ji | 0★: 500% Water damage to all foes (Damage cap: ~630,000). All Water allies gain 1 Duration: Indefinite and Strength: 25%Duration: 3 turns. 3★: 700% Water damage to all foes (Damage cap: ~630,000). All Water allies gain 1 Duration: Indefinite and Strength: 50%Duration: 3 turns. 4★: 900% Water damage to all foes (Damage cap: ~700,000). All Water allies gain 1 Duration: Indefinite, Strength: 60%Duration: 3 turns, and (Effect removed on next all-foe all-ally attack) . |
0★: Main: 50% boost to Water Elemental ATK. Sub: Boost to Water allies' Water Elemental ATK based on number of (Up to 15%). 3★: Main: 80% boost to Water Elemental ATK. Sub: Boost to Water allies' Water Elemental ATK based on number of (Up to 25%). 4★: Main: 100% boost to Water Elemental ATK. All Water allies start battle with 1 Duration: Indefinite. Sub: Boost to Water allies' Water Elemental ATK based on number of (Up to 35%). |
2019-09-30 | ||
| Raphael | 0★: Massive Wind damage to all foes. Inflict Duration: 1-2 turnsLocal status effect on all Earth foes for 1 to 2 turns. All Wind allies gain (Effect removed on next all-foe all-ally attack) Duration: Indefinite. 4★: 400% Wind damage to all foes. Inflict Duration: 1-2 turnsLocal status effect on all Earth foes for 1 to 2 turns. All Wind allies gain (Effect removed on next all-foe all-ally attack) Duration: Indefinite and Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. |
0★: Main: 100% boost to Wind Elemental ATK. Sub: 5% boost to Wind allies' damage cap. 3★: Main: 120% boost to Wind Elemental ATK. Sub: 10% boost to Wind allies' damage cap. 4★: Main: 140% boost to Wind Elemental ATK. Sub: 15% boost to Wind allies' damage cap. |
2018-06-30 | ||
| Sariel | 0★: Massive Dark damage to all foes. Inflict Duration: 5 turnsLocal status effect on Light foes. All allies gain Strength: 30%. 4★: 400% Dark damage to all foes. Inflict Duration: 5 turnsLocal status effect on Light foes. All allies gain Strength: 30% and Strength: 1% of foe's max HP (Damage cap: 30,000)Duration: 3 turns. |
0★: Main: 100% boost to Dark Elemental ATK. Sub: 5% boost to Dark allies' damage cap. 3★: Main: 120% boost to Dark Elemental ATK. Sub: 10% boost to Dark allies' damage cap. 4★: Main: 140% boost to Dark Elemental ATK. Sub: 15% boost to Dark allies' damage cap. |
2019-04-30 | ||
| Surtr | 0★: 500% Fire damage to all foes. All Fire allies gain 1 Duration: Indefinite and Strength: 25%Duration: 3 turns. 3★: 700% Fire damage to all foes. All Fire allies gain 1 Duration: Indefinite and Strength: 50%Duration: 3 turns. 4★: 900% Fire damage to all foes. Inflict Duration: 3 turnsLocal status effect. All Fire allies gain 1 Duration: Indefinite and Strength: 60%Duration: 3 turns. |
0★: Main: 50% boost to Fire Elemental ATK. Sub: Boost to Fire allies' Fire Elemental ATK based on number of (Up to 15%). 3★: Main: 80% boost to Fire Elemental ATK. Sub: Boost to Fire allies' Fire Elemental ATK based on number of (Up to 25%). 4★: Main: 100% boost to Fire Elemental ATK. All Fire allies start battle with 1 Duration: Indefinite. Sub: Boost to Fire allies' Fire Elemental ATK based on number of (Up to 35%). |
2019-08-31 | ||
| Sylph, Flutterspirit of Purity | 0★: Massive Fire damage to all foes. Inflict Strength: 15%Duration: 180 seconds. |
0★: 120% boost to Fire Elemental ATK. 3★: 140% boost to Fire Elemental ATK. |
2018-12-28 | ||
| Uriel | 0★: Massive Earth damage to all foes. All Earth allies gain Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. All allies gain Strength: 30%. 4★: 400% Earth damage to all foes. All Earth allies gain Strength: 30% ATK Up / 50% DEF UpMultiplier: UniqueDuration: 3 turns. All allies gain Strength: 30% and Strength: 10%Duration: 3 turns. |
0★: Main: 100% boost to Earth Elemental ATK. Sub: 5% boost to Earth allies' damage cap. 3★: Main: 120% boost to Earth Elemental ATK. Sub: 10% boost to Earth allies' damage cap. 4★: Main: 140% boost to Earth Elemental ATK. Sub: 15% boost to Earth allies' damage cap. |
2018-04-30 |
Summer/Yukata
| Icon | Name | Element | Call | Aura | Release Date |
|---|---|---|---|---|---|
| Athena (Summer) | 0★: All Fire allies gain Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and Duration: Indefinite. 3★: All Fire allies gain Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", Duration: Indefinite, and . 4★: All Fire allies gain Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", Duration: Indefinite, and . |
0★: 80% boost to Fire Elemental ATK. 3★: 100% boost to Fire Elemental ATK. 4★: 110% boost to Fire Elemental ATK. |
2020-06-30 | ||
| Bastet (Summer) | 0★: Massive Wind damage to all foes. Wind allies in first and second positions gain Duration: 1 turn . 4★: Massive Wind damage to all foes. Wind allies in first, second, and third positions gain Duration: 1 turn . |
0★: Main: 80% boost to Wind Elemental ATK. Sub: Wind allies start battle with Duration: Indefinite. 3★: Main: 100% boost to Wind Elemental ATK. Sub: Wind allies start battle with Duration: Indefinite and Strength: 15%-5%Duration: 3 turns. 4★: Main: 110% boost to Wind Elemental ATK. Sub: Wind allies start battle with Duration: Indefinite and Strength: 30%-10%Duration: 3 turns. |
2025-07-15 | ||
| Beelzebub (Summer) | 0★: 1500% Elemental damage to all foes. Inflict Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. 3★: 2000% Elemental damage to all foes (Damage cap: ~2,400,000). Inflict Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. 4★: 2000% Elemental damage to all foes (Damage cap: ~2,400,000). Inflict Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds and Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 5 turnsLocal status effect. |
0★: 80% boost to all Elemental ATK. 3★: 90% boost to all Elemental ATK. 4★: Main: 100% boost to all Elemental ATK. Duration: 3 turns to MC at battle start and when MC uses a charge attack. Sub: Duration: 3 turns to MC at battle start. |
2024-07-31 | ||
| Belial (Summer) | 0★: 300% Elemental damage to all foes (Damage cap: ~1,120,000). All allies gain 2 random buffs. MC gains Duration: 3 turns. (Inflict Duration: 3 turns, Strength: 70%Duration: 3 turns, and Strength: 100%Duration: 3 turns on all allies when duration ends.) 3★: 400% Elemental damage to all foes (Damage cap: ~1,120,000). All allies gain 3 random buffs. MC gains Duration: 3 turns. (Inflict Duration: 3 turns, Strength: 70%Duration: 3 turns, and Strength: 100%Duration: 3 turns on all allies when duration ends.) 4★: 500% Elemental damage to all foes (Damage cap: ~1,120,000). All allies gain 4 random buffs. MC gains Duration: 3 turns. (Inflict Duration: 3 turns, Strength: 70%Duration: 3 turns, and Strength: 100%Duration: 3 turns on all allies when duration ends.) |
0★: Main: 100% boost to Fire ATK. Cap Fire allies' max HP at 20,000. Sub: All allies start battle with Strength: 300%Duration: 3 turnsCounter attacks grant 5% charge bar per hit. and Strength: 2000Duration: 3 turns. 3★: Main: 120% boost to Fire ATK. Cap Fire allies' max HP at 20,000. Sub: All allies start battle with Strength: 300%Duration: 3 turnsCounter attacks grant 5% charge bar per hit. and Strength: 1000Duration: 3 turns. 4★: Main: 130% boost to Fire ATK Cap Fire allies' max HP at 20,000. Cap Fire allies' damage taken at 5,000 per hit. Sub: All allies start battle with Strength: 300%Duration: 3 turnsCounter attacks grant 5% charge bar per hit. and Strength: 500Duration: 3 turns. |
2022-07-31 | ||
| Cerberus (Summer) | 0★: 3-hit Fire damage to random foes. All Fire allies gain Duration: 3 turns. (Consumes 25% of each Fire ally's current HP.) 4★: 3-hit Fire damage to random foes. All Fire allies gain Strength: 5%-15%Duration: 3 turns and Strength: 20%Duration: 3 turns. (Consumes 25% of each Fire ally's current HP.) |
0★: Main: 80% boost to Fire Elemental ATK. Sub: Fire allies start battle with Duration: Indefinite. 3★: Main: 100% boost to Fire Elemental ATK. Sub: Fire allies start battle with Duration: Indefinite. 4★: Main: 110% boost to Fire Elemental ATK. Boost to main allies' triple attack rate based on how low their HP is. Sub: Fire allies start battle with Duration: Indefinite and Strength: 10%-20%Duration: 3 turns. |
2023-07-31 | ||
| Freyr (Yukata) | 0★: Inflict Strength: 50%Duration: 6 turnsLocal status effect, Strength: 100%Duration: 6 turnsLocal status effect, Strength: 100%Duration: 6 turnsLocal status effect, and Strength: 20%Duration: 6 turnsLocal status effect on all foes. 3★: Inflict Strength: 50%Duration: 6 turnsLocal status effect, Strength: 100%Duration: 6 turnsLocal status effect, Strength: 100%Duration: 6 turnsLocal status effect, and Strength: 20%Duration: 6 turnsLocal status effect on all foes. Remove 1 buff. 4★: Inflict Strength: 50%Duration: 6 turnsLocal status effect, Strength: 100%Duration: 6 turnsLocal status effect, Strength: 100%Duration: 6 turnsLocal status effect, Strength: 20%Duration: 6 turnsLocal status effect, and Duration: 6 turnsLocal status effect on all foes. Remove 1 buff. |
0★: 80% boost to Earth Elemental ATK. 3★: 100% boost to Earth Elemental ATK. 4★: 110% boost to Earth Elemental ATK. |
2020-07-31 | ||
| Kaguya (Summer) | 0★: All Light allies gain Strength: 30%. 3★: All Light allies gain Strength: 30%. Chance to revive an ally. 4★: All Light allies gain Strength: 30%. Revive an ally with 25% HP. |
0★: 80% boost to Light Elemental ATK. 3★: 100% boost to Light Elemental ATK. 4★: 110% boost to Light Elemental ATK. |
2020-08-09 | ||
| Macula Marius (Summer) | 0★: Massive Water damage to all foes. Inflict Base Accuracy: 100%Duration: 1-2 turnsLocal status effect on all Fire foes for 1 to 2 turns. 3★: Massive Water damage to all foes. Inflict Base Accuracy: 100%Duration: 1-2 turnsLocal status effect on all Fire foes for 1 to 2 turns. All allies gain Strength: 10%. 4★: Massive Water damage to all foes. Inflict Base Accuracy: 100%Duration: 1-2 turnsLocal status effect on all Fire foes for 1 to 2 turns. All allies gain Strength: 30%. |
0★: 60% boost to Water Elemental ATK. 3★: 80% boost to Water Elemental ATK. 4★: 90% boost to Water Elemental ATK. |
2018-07-31 | ||
| Mandrake (Summer) | 0★: Massive Earth damage to all foes. Inflict Strength: 20000Duration: 180 seconds, Strength: 20000Duration: 180 seconds, Duration: 2 turnsTakes 25% more damage Local status effect, and Duration: 180 seconds. 3★: Massive Earth damage to all foes. Inflict Strength: 20000Duration: 180 seconds, Strength: 20000Duration: 180 seconds, Duration: 2 turnsTakes 25% more damage Local status effect, Duration: 180 seconds, and Duration: 180 seconds. 4★: Massive Earth damage to all foes. Inflict Strength: 20000Duration: 180 seconds, Strength: 20000Duration: 180 seconds, Duration: 2 turnsTakes 25% more damage Local status effect, Duration: 180 seconds, Strength: 10% (Max: 30%)Duration: 180 seconds, Strength: 10% (Max: 30%)Duration: 180 seconds, and Strength: 10% (Max: 30%)Duration: 180 seconds. |
0★: Main: 70% boost to Earth Elemental ATK. 20% boost to Earth allies' HP. Sub: Earth allies start battle with Duration: Indefinite. 3★: Main: 90% boost to Earth Elemental ATK. 20% boost to Earth allies' HP. Sub: Earth allies start battle with Duration: Indefinite and Duration: 3 turns. 4★: Main: 100% boost to Earth Elemental ATK. 20% boost to Earth allies' HP. Sub: Earth allies start battle with Duration: Indefinite and Strength: 30%-10%Duration: 3 turns. |
2021-08-16 | ||
| Mars (Summer) | 0★: Massive Light damage to all foes. All Light allies gain Strength: 50,000Duration: 3 turns. 3★: Massive Light damage to all foes. All Light allies gain Strength: 50,000Duration: 3 turns. 4★: Massive Light damage to all foes. All Light allies gain Strength: 50,000Duration: 3 turns and Strength: 20%Duration: 3 turns. |
0★: Main: 80% boost to Light Elemental ATK. Sub: Light allies start battle with Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". 3★: Main: 100% boost to Light Elemental ATK. Sub: Light allies start battle with Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". 4★: Main: 110% boost to Light Elemental ATK. Sub: Light allies start battle with Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and Strength: 100% chance of dealing 20% more damage.Duration: 3 turns. |
2024-07-16 | ||
| Ms. Tart Man (Summer) | 0★: 300% Earth damage to all foes. Earth allies gain Duration: 1 turn and Duration: 1 turn Water DEF Up. Not a Damage Cut. Reduces Water damage taken on a multiplier separate from Damage Cuts.. 3★: 400% Earth damage to all foes. Earth allies gain Duration: 1 turn and Duration: 1 turn Water DEF Up. Not a Damage Cut. Reduces Water damage taken on a multiplier separate from Damage Cuts.. 4★: 500% Earth damage to all foes. Earth allies gain Strength: Healing cap: 5000 HPDuration: 1 turn and Strength: 50%Duration: 1 turn Water DEF Up. Not a Damage Cut. Reduces Water damage taken on a multiplier separate from Damage Cuts.. Earth MC gains Duration: Indefinite. |
0★: Main: 80% boost to Earth Elemental ATK. Sub: 15% boost to Earth allies' HP. 3★: Main: 100% boost to Earth Elemental ATK. Sub: 25% boost to Earth allies' HP. 4★: Main: 110% boost to Earth Elemental ATK. Duration: Indefinite to Earth MC at battle start. Sub: 30% boost to Earth allies' HP. Duration: Indefinite to Earth MC at battle start. |
2026-08-16 | ||
| Rose Queen (Summer) | 0★: All Wind allies gain Duration: 2 turnsEquivalent to Strength: 1% of foe's max HP (Damage cap: 10,000) and Strength: 20%Multiplier: Unique.. 3★: All Wind allies gain Duration: 2 turnsEquivalent to Strength: 1% of foe's max HP (Damage cap: 20,000) and Strength: 30%Multiplier: Unique.. 4★: All Wind allies gain Duration: 2 turnsEquivalent to Strength: 1% of foe's max HP (Damage cap: 20,000) and Strength: 30%Multiplier: Unique. and Strength: 20%Duration: 2 turns. |
0★: 80% boost to Wind Elemental ATK. 3★: 100% boost to Wind Elemental ATK. 4★: 110% boost to Wind Elemental ATK. |
2019-08-15 | ||
| Satyr (Summer) | 0★: All Fire allies gain Duration: 3 turnsWind Damage Cut.. MC gains Strength: 20% of all allies' HP (Healing cap: 2500)Duration: 3 turns. 3★: All Fire allies gain Duration: 3 turnsWind Damage Cut.. MC gains Strength: 20% of all allies' HP (Healing cap: 3000)Duration: 3 turns. 4★: All Fire allies gain Duration: 3 turnsWind Damage Cut.. MC gains Strength: 20% of all allies' HP (Healing cap: 3000)Duration: 3 turns. |
0★: 80% boost to Fire ATK 3★: 100% boost to Fire ATK 4★: 110% boost to Fire ATK |
2019-07-31 | ||
| Sleepyhead (Summer) | 0★: Massive Dark damage to all foes. All allies gain Strength: 3000Duration: 1 turn . 3★: Massive Dark damage to all foes. All allies gain Strength: 5000Duration: 1 turn . 4★: Massive Dark damage to all foes. All allies gain Strength: 10,000Duration: 1 turn and Strength: Healing cap: 1000Duration: 3 turns. |
0★: Main: 80% boost to Dark Elemental ATK. 10% boost to Dark allies' charge bars at battle start. Sub: Dark allies start battle with Strength: 100% chance of taking 30% less damage.Duration: 3 turns. 3★: 100% boost to Dark Elemental ATK. 10% boost to Dark allies' charge bars at battle start. 4★: Main: 110% boost to Dark Elemental ATK. 10% boost to Dark allies' charge bars at battle start. Sub: Dark allies start battle with Strength: 100% chance of taking 50% less damage.Duration: 3 turns and Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
2022-08-17 | ||
| Tiamat (Summer) | 0★: Massive Wind damage to all foes. Inflict Strength: 20%Duration: 180 seconds. 3★: Massive Wind damage to all foes. Inflict Strength: 25%Duration: 180 seconds. 4★: Massive Wind damage to all foes. Inflict Strength: 25%Base Accuracy: 100%Duration: 180 seconds and Base Accuracy: 100%. |
0★: Main: 80% boost to Wind Elemental ATK. Sub: Wind allies start battle with Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". 3★: Main: 100% boost to Wind Elemental ATK. Sub: Wind allies start battle with Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and boost to multiattack rate for 1 turn. 4★: Main: 110% boost to Wind Elemental ATK. Sub: Wind allies start battle with Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and Duration: 1 turn . |
2021-07-16 | ||
| Tyrannosaurus (Summer) | 0★: Massive Water damage to all foes. All Water allies gain Duration: 3 turns and Strength: 10%Duration: 3 turns. 4★: Massive Water damage to all foes. All Water allies gain Strength: 30%Multiplier: NormalDuration: 3 turns, Strength: 10%Duration: 3 turns, and Strength: 1,000,000Duration: Indefinite. |
0★: Main: 100% boost to Water Elemental ATK. 30% boost to Water allies' charge bars at battle start. Sub: Water allies start battle with Strength: 30%Duration: Indefinite. 3★: Main: 120% boost to Water Elemental ATK. 30% boost to Water allies' charge bars at battle start. Sub: Water allies start battle with Strength: 30%Duration: Indefinite and Strength: 15%Duration: Indefinite. 4★: Main: 130% boost to Water Elemental ATK. 30% boost to Water allies' charge bars at battle start. Sub: Water allies start battle with Strength: 30%Duration: Indefinite and Strength: 15%Duration: Indefinite. Water MC also starts battle with Duration: Indefinite. |
2023-08-16 | ||
| Yggdrasil (Summer) | 0★: All Earth allies gain Strength: 1500Duration: 4 turns and Strength: ?% of max HP (Healing cap: 500) or 10% charge barDuration: 4 turns. 4★: All Earth allies gain Strength: 3000Duration: 4 turns, Strength: ?% of max HP (Healing cap: 500) or 10% charge barDuration: 4 turns, and Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
0★: 80% boost to Earth ATK. 3★: 100% boost to Earth ATK. 4★: 110% boost to Earth ATK. |
2019-06-30 |
Holiday
| Icon | Name | Element | Call | Aura | Release Date |
|---|---|---|---|---|---|
| Sariel (Holiday) | 0★: Massive Dark damage to all foes. Inflict Strength: 20,000Duration: 180 seconds, Strength: 20,000Duration: 180 seconds, Strength: 20,000Duration: 180 seconds, and Duration: 2 turnsTakes 25% more damage Local status effect. 3★: Massive Dark damage to all foes. Inflict Strength: 20,000Duration: 180 seconds, Strength: 20,000Duration: 180 seconds, Strength: 20,000Duration: 180 seconds, Duration: 2 turnsTakes 25% more damage Local status effect, and Strength: 10% (Max: 30%)Duration: 180 seconds. 4★: Massive Dark damage to all foes. Inflict Strength: 20,000Duration: 180 seconds, Strength: 20,000Duration: 180 seconds, Strength: 20,000Duration: 180 seconds, Duration: 2 turnsTakes 25% more damage Local status effect, Strength: 10% (Max: 30%)Duration: 180 seconds, Strength: 10% (Max: 30%)Duration: 180 seconds, and Strength: 10% (Max: 30%)Duration: 180 seconds. |
0★: 80% boost to Dark Elemental ATK. 3★: 100% boost to Dark Elemental ATK. 4★: 110% boost to Dark Elemental ATK. |
2020-11-30 |
Omega Summons
These summons are obtained from Omega Raids.
| Icon | Name | Element | Call | Aura | Release Date |
|---|---|---|---|---|---|
| Celeste Omega | 0★: Massive Dark damage to all foes. Inflict Strength: 50%Duration: 180 seconds. 4★: Massive Dark damage to all foes. Inflict Strength: 50%Duration: 180 seconds and Duration: 180 seconds. 5★: Massive Dark damage to all foes. Inflict Strength: 50%Duration: 180 seconds, Strength: 30%Duration: 180 seconds, and Strength: 30%Duration: 3 turnsLocal status effect. |
0★: 50% boost to Mistfall's weapon skills. 3★: 100% boost to Mistfall's weapon skills. 4★: 120% boost to Mistfall's weapon skills. 5★: 140% boost to Mistfall's weapon skills. |
2014-12-22 | ||
| Colossus Omega | 0★: Massive Fire damage to all foes. Inflict Strength: 15%Duration: 180 seconds. 4★: Massive Fire damage to all foes. Inflict Strength: 15%Duration: 180 seconds. All allies gain Strength: 1500Duration: 3 turns. 5★: Massive Fire damage to all foes. Inflict Strength: 20%Duration: 180 seconds. All allies gain Strength: 2000Duration: Indefinite. |
0★: 50% boost to Ironflame's weapon skills. 3★: 100% boost to Ironflame's weapon skills. 4★: 120% boost to Ironflame's weapon skills. 5★: 140% boost to Ironflame's weapon skills. |
2014-10-08 | ||
| Leviathan Omega | 0★: Massive Water damage to all foes. Inflict Strength: 15%Duration: 180 seconds. 4★: Massive Water damage to all foes. Inflict Strength: 15%Duration: 180 seconds. All allies gain Strength: 20%Duration: 3 turns. 5★: Massive Water damage to all foes. Inflict Strength: 20%Duration: 180 seconds. All allies gain Strength: 30%Duration: 3 turns. |
0★: 50% boost to Oceansoul's weapon skills. 3★: 100% boost to Oceansoul's weapon skills. 4★: 120% boost to Oceansoul's weapon skills. 5★: 140% boost to Oceansoul's weapon skills. |
2014-09-08 | ||
| Luminiera Omega | 0★: Massive Light damage to all foes. Slight chance to remove 1 buff. 4★: Massive Light damage to all foes. Slight chance to remove 1 buff. All allies gain Strength: 20%Duration: 3 turns. 5★: Massive Light damage to all foes. Remove 1 buff. All allies gain Strength: 30%Duration: 3 turns. |
0★: 50% boost to Knightcode's weapon skills. 3★: 100% boost to Knightcode's weapon skills. 4★: 120% boost to Knightcode's weapon skills. 5★: 140% boost to Knightcode's weapon skills. |
2014-11-27 | ||
| Tiamat Omega | 0★: Massive Wind damage to all foes. Inflict Strength: 15%Duration: 180 seconds. 4★: Massive Wind damage to all foes. Inflict Strength: 15%Duration: 180 seconds. All allies gain (Effect removed on next all-foe all-ally attack) Duration: 3 turns. 5★: Massive Wind damage to all foes. Inflict Strength: 20%Duration: 180 seconds. All allies gain (Effect removed on next all-foe all-ally attack) Duration: Indefinite. |
0★: 50% boost to Stormwyrm's weapon skills. 3★: 100% boost to Stormwyrm's weapon skills. 4★: 120% boost to Stormwyrm's weapon skills. 5★: 140% boost to Stormwyrm's weapon skills. |
2014-07-16 | ||
| Yggdrasil Omega | 0★: Massive Earth damage to all foes. All allies gain Strength: 10%Duration: 3 turns and Strength: 10%Duration: 3 turns. 4★: Massive Earth damage to all foes. All allies gain Strength: 10%Duration: 3 turns, Strength: 10%Duration: 3 turns, and 1 random buff. 5★: Massive Earth damage to all foes. All allies gain Strength: 10%Duration: 3 turns, Strength: 10%Duration: 3 turns, and 2 random buffs. |
0★: 50% boost to Lifetree's weapon skills. 3★: 100% boost to Lifetree's weapon skills. 4★: 120% boost to Lifetree's weapon skills. 5★: 140% boost to Lifetree's weapon skills. |
2014-08-28 |
Odious Summons
These summons are obtained from Odious Raids.
| Icon | Name | Element | Call | Aura | Release Date |
|---|---|---|---|---|---|
| Belmervolk | 0★: Massive Fire damage to all foes. Inflict Duration: 180 seconds and Duration: 180 seconds. 4★: Massive Fire damage to all foes. Remove 1 buff. Inflict Duration: 180 seconds and Duration: 180 seconds. 5★: Massive Fire damage to all foes. Remove 1 buff. Inflict Duration: 180 seconds and Duration: 180 seconds. All Fire allies gain Strength: 10%. |
0★: 40% boost to Taboo Doomfire's weapon skills. (Boost to specs based on equipped Fire Odious weapons' exorcision lvl [Max: 60%].) 3★: 80% boost to Taboo Doomfire's weapon skills. (Boost to specs based on equipped Fire Odious weapons' exorcision lvl [Max: 120%].) 4★: 100% boost to Taboo Doomfire's weapon skills. (Boost to specs based on equipped Fire Odious weapons' exorcision lvl [Max: 150%].) 5★: 120% boost to Taboo Doomfire's weapon skills. (Boost to specs based on equipped Fire Odious weapons' exorcision lvl [Max: 180%].) |
2025-12-27 | ||
| Macutanmacar | 0★: Massive Wind damage to all foes. Inflict Duration: 180 seconds and Duration: 180 seconds. 4★: Massive Wind damage to all foes. Inflict Duration: 180 seconds, Duration: 180 seconds, and Strength: 30,000Duration: 3 turnsLocal status effect. |
0★: 40% boost to Taboo Dreadwind's weapon skills. (Boost to specs based on equipped Wind Odious weapons' exorcision lvl [Max: 60%].) 3★: 80% boost to Taboo Dreadwind's weapon skills. (Boost to specs based on equipped Wind Odious weapons' exorcision lvl [Max: 120%].) 4★: 100% boost to Taboo Dreadwind's weapon skills. (Boost to specs based on equipped Wind Odious weapons' exorcision lvl [Max: 150%].) |
2026-02-24 | ||
| Narophirmidas | 0★: Massive Earth damage to all foes. Remove 1 buff. 4★: Massive Earth damage to all foes. Remove 1 buff. Inflict Duration: 180 seconds. |
0★: 40% boost to Taboo Famishgold's weapon skills. (Boost to specs based on equipped Earth Odious weapons' exorcision lvl [Max: 60%].) 3★: 80% boost to Taboo Famishgold's weapon skills. (Boost to specs based on equipped Earth Odious weapons' exorcision lvl [Max: 120%].) 4★: 100% boost to Taboo Famishgold's weapon skills. (Boost to specs based on equipped Earth Odious weapons' exorcision lvl [Max: 150%].) |
2026-02-24 | ||
| Nihuyvintae | 0★: Massive Water damage to all foes. Inflict Strength: 20%Duration: 180 seconds on a foe. 4★: Massive Water damage to all foes. Inflict Strength: 20%Duration: 180 seconds and 2 random debuffs on a foe. 5★: Massive Water damage to all foes. Plain damage to all foes based on 5% of current HP (Damage cap: 999,999). Inflict Strength: 20%Duration: 180 seconds and 2 random debuffs on a foe. |
0★: 40% boost to Taboo Allowater's weapon skills. (Boost to specs based on equipped Water Odious weapons' exorcision lvl [Max: 60%].) 3★: 80% boost to Taboo Allowater's weapon skills. (Boost to specs based on equipped Water Odious weapons' exorcision lvl [Max: 120%].) 4★: 100% boost to Taboo Allowater's weapon skills. (Boost to specs based on equipped Water Odious weapons' exorcision lvl [Max: 150%].) 5★: 120% boost to Taboo Allowater's weapon skills. (Boost to specs based on equipped Water Odious weapons' exorcision lvl [Max: 180%].) |
2025-12-27 | ||
| Papahlukruva | 0★: Massive Light damage to all foes. Inflict Duration: 180 seconds. 4★: Massive Light damage to all foes. Inflict Duration: 180 seconds and Duration: 180 seconds. |
0★: 40% boost to Taboo Banelight's weapon skills. (Boost to specs based on equipped light Odious weapons' exorcision lvl [Max: 60%]) 3★: 80% boost to Taboo Banelight's weapon skills. (Boost to specs based on equipped light Odious weapons' exorcision lvl [Max: 120%]) 4★: 100% boost to Taboo Banelight's weapon skills. (Boost to specs based on equipped light Odious weapons' exorcision lvl [Max: 150%]) |
2026-04-23 | ||
| Zamalvoch | 0★: Massive Dark damage to all foes. Inflict Duration: 180 seconds and Duration: 180 seconds. 4★: Massive Dark damage to all foes. Inflict Duration: 180 seconds and Duration: 180 seconds. All Dark allies gain Strength: 2000Duration: Indefinite. |
0★: 40% boost to Taboo Netherfell's weapon skills. (Boost to specs based on equipped dark Odious weapons' exorcision lvl [Max: 60%]) 3★: 80% boost to Taboo Netherfell's weapon skills. (Boost to specs based on equipped dark Odious weapons' exorcision lvl [Max: 120]) 4★: 100% boost to Taboo Netherfell's weapon skills. (Boost to specs based on equipped dark Odious weapons' exorcision lvl [Max: 150%]) |
2026-04-23 |
Normal Showdown Summons
These summons are obtained from their respective Normal Showdowns and Clash Event.
| Icon | Name | Element | Call | Aura | Release Date |
|---|---|---|---|---|---|
| Cocytus | 0★: Massive Water damage to all foes. All allies gain Strength: 15%Duration: 4 turns. |
0★: 40% boost to Water Elemental ATK. 3★: 50% boost to Water Elemental ATK. 4★: 60% boost to Water Elemental ATK. |
2014-04-24 | ||
| Corow | 0★: Massive Light damage to all foes. Inflict Strength: 50%Duration: 180 seconds. |
0★: 30% boost to Light allies' Normal ATK. 10% boost to Light allies' HP. 3★: 40% boost to Light allies' Normal ATK. 15% boost to Light allies' HP. 4★: 50% boost to Light allies' Normal ATK. 20% boost to Light allies' HP. |
2014-11-07 | ||
| Diablo | 0★: Massive Dark damage to all foes. Inflict Strength: 10%Duration: 180 seconds and Strength: 10%Duration: 180 seconds. |
0★: 30% boost to Dark allies' Normal ATK. 10% boost to Dark HP. 3★: 40% boost to Dark allies' Normal ATK. 15% boost to Dark HP. 4★: 50% boost to Dark allies' Normal ATK. 20% boost to Dark HP. |
2015-02-07 | ||
| Ifrit | 0★: Massive Fire damage to all foes. All allies gain Strength: 15%Duration: 4 turns. |
0★: 40% boost to Fire Elemental ATK. 3★: 50% boost to Fire Elemental ATK. 4★: 60% boost to Fire Elemental ATK. |
2014-06-17 | ||
| Sagittarius | 0★: Massive Wind damage to all foes. All allies gain Strength: 15%Duration: 4 turns for 4 turns. |
0★: 40% boost to Wind Elemental ATK. 3★: 50% boost to Wind Elemental ATK. 4★: 60% boost to Wind Elemental ATK. |
2014-08-25 | ||
| Vohu Manah | 0★: Massive Earth damage to all foes. Inflict Duration: 180 seconds. |
0★: 40% boost to Earth Elemental ATK. 3★: 50% boost to Earth Elemental ATK. 4★: 60% boost to Earth Elemental ATK. |
2014-05-15 |
Xeno Summons
These summons are obtained from their respective Clash Event.
| Icon | Name | Element | Call | Aura | Release Date |
|---|---|---|---|---|---|
| Xeno Cocytus | 0★: 300% Water damage to all foes (Damage cap: ~1,100,000). All allies gain Strength: 20%Duration: 3 turns. 3★: 400% Water damage to all foes (Damage cap: ~1,100,000). All allies gain Strength: 30%Duration: 3 turns. 4★: 500% Water damage to all foes (Damage cap: ~1,100,000). All allies gain Strength: 30%Duration: 3 turns. |
0★: Boost to Water Elemental ATK based on number of Water weapons equipped (Up to 80%). 3★: Boost to Water Elemental ATK based on number of Water weapons equipped (Up to 100%). 4★: Boost to Water Elemental ATK based on number of Water weapons equipped (Up to 120%). |
2021-03-16 | ||
| Xeno Corow | 0★: 300% Light damage to all foes (Damage cap: ~1,100,000). All allies gain Strength: 20%Duration: 3 turns. 3★: 400% Light damage to all foes (Damage cap: ~1,100,000). All allies gain Strength: 30%Duration: 3 turns. 4★: 500% Light damage to all foes (Damage cap: ~1,100,000). All allies gain Strength: 30%Duration: 3 turns. |
0★: Boost to Light Elemental ATK based on number of Light weapons equipped (Up to 80%). 3★: Boost to Light Elemental ATK based on number of Light weapons equipped (Up to 100%). 4★: Boost to Light Elemental ATK based on number of Light weapons equipped (Up to 120%). |
2020-12-19 | ||
| Xeno Diablo | 0★: 300% Dark damage to all foes (Damage cap: ~1,100,000). All allies gain Strength: 20%Duration: 3 turns. 3★: 400% Dark damage to all foes (Damage cap: ~1,100,000). All allies gain Strength: 30%Duration: 3 turns. 4★: 500% Dark damage to all foes (Damage cap: ~1,100,000). All allies gain Strength: 30%Duration: 3 turns. |
0★: Boost to Dark Elemental ATK based on number of Dark weapons equipped (Up to 80%). 3★: Boost to Dark Elemental ATK based on number of Dark weapons equipped (Up to 100%). 4★: Boost to Dark Elemental ATK based on number of Dark weapons equipped (Up to 120%). |
2021-05-08 | ||
| Xeno Ifrit | 0★: 300% Fire damage to all foes (Damage cap: ~1,100,000). All allies gain Strength: 20%Duration: 3 turns. 3★: 400% Fire damage to all foes (Damage cap: ~1,100,000). All allies gain Strength: 30%Duration: 3 turns. 4★: 500% Fire damage to all foes (Damage cap: ~1,100,000). All allies gain Strength: 30%Duration: 3 turns. |
0★: Boost to Fire Elemental ATK based on number of Fire weapons equipped (Up to 80%). 3★: Boost to Fire Elemental ATK based on number of Fire weapons equipped (Up to 100%). 4★: Boost to Fire Elemental ATK based on number of Fire weapons equipped (Up to 120%). |
2020-06-13 | ||
| Xeno Sagittarius | 0★: 300% Wind damage to all foes (Damage cap: ~1,100,000). All allies gain Strength: 20%Duration: 3 turns. 3★: 400% Wind damage to all foes (Damage cap: ~1,100,000). All allies gain Strength: 30%Duration: 3 turns. 4★: 500% Wind damage to all foes (Damage cap: ~1,100,000). All allies gain Strength: 30%Duration: 3 turns. |
0★: Boost to Wind Elemental ATK based on number of Wind weapons equipped (Up to 80%). 3★: Boost to Wind Elemental ATK based on number of Wind weapons equipped (Up to 100%). 4★: Boost to Wind Elemental ATK based on number of Wind weapons equipped (Up to 120%). |
2020-09-08 | ||
| Xeno Vohu Manah | 0★: 300% Earth damage to all foes (Damage cap: ~1,100,000). All allies gain Strength: 20%Duration: 3 turns. 3★: 400% Earth damage to all foes (Damage cap: ~1,100,000). All allies gain Strength: 30%Duration: 3 turns. 4★: 500% Earth damage to all foes (Damage cap: ~1,100,000). All allies gain Strength: 30%Duration: 3 turns. |
0★: Boost to Earth Elemental ATK based on number of Earth weapons equipped (Up to 80%). 3★: Boost to Earth Elemental ATK based on number of Earth weapons equipped (Up to 100%). 4★: Boost to Earth Elemental ATK based on number of Earth weapons equipped (Up to 120%). |
2020-07-07 |
| Icon | Name | Element | Call | Aura | Release Date |
|---|---|---|---|---|---|
| Anat | 0★: Massive Wind damage to all foes. All allies gain Strength: 20%Duration: 4 turns. |
0★: 50% boost to Wind Elemental ATK. 3★: 80% boost to Wind Elemental ATK. |
2014-09-27 |
Free Quest Summons
These summons are obtained through single player Free Quests.
| Icon | Name | Element | Call | Aura | Release Date |
|---|---|---|---|---|---|
| Mithra | 0★: Variable Wind damage to all foes based on the number of debuffs. | 0★: 20% boost to Wind Normal ATK. 20% boost to debuff success rate to all Wind allies. 3★: 25% boost to Wind Normal ATK. 25% boost to debuff success rate to all Wind allies. |
2014-09-12 |
Side Story Summons
These summons are obtainable through their respective Side Story.
| Icon | Name | Element | Call | Aura | Release Date |
|---|---|---|---|---|---|
| Albacore | 0★: Massive Dark damage to all foes. Inflict . |
0★: 20% boost to Dark allies' Normal ATK and HP. 3★: 25% boost to Dark allies' Normal ATK and HP. |
2014-07-31 | ||
| Automagod Triumvirate | 0★: 6-hit, 150% Dark damage to a foe (Damage cap: ~60,000 per hit~360,000 total). Random buff to all allies. 3★: 6-hit, 150% Dark damage to a foe (Damage cap: ~105,000 per hit~630,000 total). Random buff to all allies. |
0★: 40% boost to Dark allies' ATK. 20% boost to Dark allies' C.A. DMG. 3★: 50% boost to Dark allies' ATK. 20% boost to Dark allies' C.A. DMG. |
2021-02-26 | ||
| Avaritia | 0★: Massive Earth damage to all foes. Inflict Strength: 15%Duration: 180 seconds. |
0★: 30% boost to Earth allies' Normal ATK. 1-turn cut to Earth allies' debuff durations. 3★: 40% boost to Earth allies' Normal ATK. 1-turn cut to Earth allies' debuff durations. |
2015-04-30 | ||
| Bellringer Angel | 0★: Ward. (All allies gain Last Words: Can reuse a random summon. Strength: 1200Duration: Indefinite.) 3★: Ward. (All allies gain Last Words: Can reuse a random summon. Strength: 1200Duration: Indefinite.) All allies gain Duration: Indefinite. Last Words: Can reuse a random summon. |
0★: 20% boost to Light allies' HP. 3★: 30% boost to Light allies' HP. |
2017-02-22 | ||
| Blessed Wedding | 0★: All allies gain Strength: 10% (Max: 20%)Multiplier: Unique StackableDuration: IndefiniteStacking: Teamwide and Strength: 10% (Max: 20%)Duration: IndefiniteStacking: Teamwide. Hidden Effect: RomeoAny version and JulietAny version gain Duration: 3 turns and Duration: 3 turns. 3★: All allies gain Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: IndefiniteStacking: Teamwide and Strength: 10% (Max: 30%)Duration: IndefiniteStacking: Teamwide. Hidden Effect: RomeoAny version and JulietAny version gain Strength: 30%Duration: 3 turns and Strength: 20%Duration: 3 turns. |
0★: 40% boost to Water Elemental ATK. 10% boost to Water allies' double attack rate. 3★: 50% boost to Water Elemental ATK. 15% boost to Water allies' double attack rate. |
2020-08-29 | ||
| Blue Orbit | 0★: All allies gain Strength: 20%Duration: 3 turns and Strength: 10%. 3★: All allies gain Strength: 30%Duration: 3 turns and Strength: 20%. |
0★: 100% boost to chain burst damage. 3★: 150% boost to chain burst damage. |
2016-12-31 | ||
| Branwen | 0★: Massive Water damage to all foes and inflict Duration: 180 seconds. |
0★: 30% boost to Water allies' Normal ATK. 1-turn cut to debuffs. 3★: 40% boost to Water allies' Normal ATK. 1-turn cut to debuffs. |
2015-01-31 | ||
| C.C. | 0★: Massive Dark damage to all foes. All allies gain Duration: 3 turns and Strength: 1000Duration: 3 turns. 3★: Massive Dark damage to all foes. All allies gain Strength: 30%Duration: 3 turns and Strength: 1000Duration: 3 turns. Hidden Effect: Lelouch gains Duration: 3 turns and Duration: 3 turns. 4★: Massive Dark damage to all foes. All allies gain Strength: 50%Duration: 3 turns, Strength: 2000Duration: 3 turns, and Strength: 20%. Hidden Effect: Lelouch gains Strength: 30%Multiplier: NormalDuration: 3 turns and Strength: 30%Duration: 3 turns. 5★: Massive Dark damage to all foes. All allies gain Strength: 50%Duration: 3 turns, Strength: 20%Duration: 3 turns, Strength: 2000Duration: 3 turns, and Strength: 20%. Hidden Effect: Lelouch gains Strength: 30%Multiplier: NormalDuration: 3 turns and Strength: 30%Duration: 3 turns. |
0★: 20% boost to all allies' ATK and HP. 3★: All allies start battle with Duration: Indefinite. 20% boost to all allies' ATK and HP. 5★: All allies start battle with Duration: Indefinite. 30% boost to all allies' ATK and HP. |
2019-06-14 | ||
| Cat Parade | 0★: Massive Earth damage to all foes. Inflict Local status effect. Restore all allies' HP (Healing cap: 500). Hidden Effect: SenAny version, DanteAny version, and Young Cat (Event) gain Strength: 20% |
0★: 60% boost to Earth ATK. (Boost lowers based on turns passed [Down to: 20%].) 3★: 70% boost to Earth ATK. (Boost lowers based on turns passed [Down to: 30%].) |
2019-01-31 | ||
| Colossal Hermit | 0★: 3-hit, 150% Light damage to a foe (Damage cap: ~100,000 per hit~300,000 total). All allies gain Strength: 30%Duration: 3 turns. 3★: 3-hit, 150% Light damage to a foe (Damage cap: ~100,000 per hit~300,000 total). All allies gain Strength: 60%Duration: 3 turns. |
0★: 20% boost to Light ATK. 20% boost to Light allies' HP and DEF. 3★: 30% boost to Light ATK. 30% boost to Light allies' HP and DEF. |
2020-07-29 | ||
| Crimson Spear, Ebony Scythe | 0★: Massive Fire damage to all foes. Inflict Strength: 15%Duration: 180 seconds. Hidden Effect: ZetaAny version and VaseragaAny version gain Strength: 20%. 3★: Massive Fire damage to all foes. Inflict Strength: 15%Duration: 180 seconds. All allies gain Strength: 30% chance of dealing 30% more damage.Duration: 3 turns. Hidden Effect: ZetaAny version and VaseragaAny version gain Strength: 20%. |
0★: 40% boost to Fire and Dark Elemental ATK. 3★: 40% boost to Fire and Dark Elemental ATK. 15% boost to Fire and Dark HP. |
2017-12-31 | ||
| Custos Citrullus | 0★: Massive Earth damage to all foes. All allies gain Strength: 15%. |
0★: 40% boost to Earth Normal ATK. 5% hit to Earth HP. 3★: 40% boost to Earth Normal ATK. 15% boost to Earth HP. |
2016-07-31 | ||
| Cutest Golden Statue in the Skies | 0★: Massive Earth damage to all foes. All Earth allies gain Strength: 70% chance of dealing 30% more damage.Duration: 2 turns for 2 turns. 3★: Massive Earth damage to all foes. All Earth allies gain Strength: 70% chance of dealing 30% more damage.Duration: 3 turns for 3 turns. |
0★: 50% boost to Earth ATK. 10% boost to Earth allies' DEF. 3★: 50% boost to Earth ATK. 20% boost to Earth allies' DEF. |
2020-10-28 | ||
| Dancing Man | 0★: A passionate dance of love both charms and gives courage to those who lay their eyes on it. (Random effect.) |
0★: 40% boost to Fire ATK. 3★: 40% boost to Fire ATK. / 20% boost to Fire allies' HP. |
2019-08-28 | ||
| Dark Flame Scion | 0★: Massive dark damage to all foes. All allies gain Strength: (Damage cap: 3000)Duration: 3 turns. Hidden Effect: Reset the cooldown of one of Lyria (Event)'s skills. 3★: Massive dark damage to all foes. All allies gain Strength: (Damage cap: 3500)Duration: 3 turns. Hidden Effect: Reset the cooldown of one of Lyria (Event)'s skills. |
0★: 30% boost to all Elemental ATK. 3★: 40% boost to all Elemental ATK. |
2017-03-01 | ||
| Deepflight Oyster | 0★: 3-hit, 150% Water damage to random foes (Damage cap: ~30,000 per hit~90,000 total). All allies gain Strength: 30%Duration: 3 turns. 3★: 3-hit, 150% Water damage to random foes (Damage cap: ~30,000 per hit~90,000 total). All allies gain Strength: 60%Duration: 3 turns. |
0★: 20% boost to Water ATK. 20% boost to Water allies' HP and DEF. 3★: 30% boost to Water ATK. 30% boost to Water allies' HP and DEF. |
2020-06-28 | ||
| Deirdre | 0★: Massive Wind damage to all foes. Inflict . |
0★: 50% boost to Wind Elemental ATK. 30% hit to charge bar gain. 3★: 50% boost to Wind Elemental ATK. |
2015-09-30 | ||
| Delinquent Spirit | 0★: Big Wind damage to all foes. Inflict Duration: 3 turnsLocal status effect. |
0★: 50% boost to Wind ATK. 3★: 60% boost to Wind ATK. 20% boost to Wind allies' debuff resistance. |
2019-03-31 | ||
| Demi Agni | 0★: Massive Fire damage to all foes. Inflict . |
0★: 70% boost to Fire's, Hellfire's, and Inferno's weapon skills. 3★: 110% boost to Fire's, Hellfire's, and Inferno's weapon skills. 4★: 130% boost to Fire's, Hellfire's, and Inferno's weapon skills. |
2018-02-28 | ||
| Demi Hades | 0★: Massive Dark damage to all foes. Inflict Takes 25% more damage. |
0★: 70% boost to Dark's, Hatred's, and Oblivion's weapon skills. 3★: 110% boost to Dark's, Hatred's, and Oblivion's weapon skills. 4★: 130% boost to Dark's, Hatred's, and Oblivion's weapon skills. |
2018-02-28 | ||
| Demi Titan | 0★: Massive Earth damage to all foes. All allies gain Also called "Lethal Attack Dodged". |
0★: 70% boost to Earth's, Mountain's, and Terra's weapon skills. 3★: 110% boost to Earth's, Mountain's, and Terra's weapon skills. 4★: 130% boost to Earth's, Mountain's, and Terra's weapon skills. |
2018-02-28 | ||
| Demi Varuna | 0★: Massive Water damage to all foes. Inflict . |
0★: 70% boost to Water's, Tsunami's, and Hoarfrost's weapon skills. 3★: 110% boost to Water's, Tsunami's, and Hoarfrost's weapon skills. 4★: 130% boost to Water's, Tsunami's, and Hoarfrost's weapon skills. |
2018-02-28 | ||
| Demi Zephyrus | 0★: Massive Wind damage to all foes and remove 1 buff. | 0★: 70% boost to Wind's, Whirlwind's, and Ventosus's weapon skills. 3★: 110% boost to Wind's, Whirlwind's, and Ventosus's weapon skills. 4★: 130% boost to Wind's, Whirlwind's, and Ventosus's weapon skills. |
2018-02-28 | ||
| Demi Zeus | 0★: Massive Light damage to all foes. All allies gain . |
0★: 70% boost to Light's, Thunder's, and Zion's weapon skills. 3★: 110% boost to Light's, Thunder's, and Zion's weapon skills. 4★: 130% boost to Light's, Thunder's, and Zion's weapon skills. |
2018-02-28 | ||
| Destiny Nocturnes | 0★: Massive Earth damage to all foes. Inflict Strength: Medium. 3★: Massive Earth damage to all foes. Inflict Strength: Medium, Duration: 180 seconds, and Duration: 180 seconds. |
0★: 40% boost to Earth Elemental ATK. 20% boost to Earth allies' C.A. damage. 3★: 50% boost to Earth Elemental ATK. 20% boost to Earth allies' C.A. damage. |
2021-05-28 | ||
| Dragon Knights | 0★: All allies gain a random effect based on the Dragon Knight that appears. 3★: All allies gain a random effect based on the Dragon Knight that appears. 4★: All allies gain Strength: 100% chance of taking 30% less damage.Duration: 3 turns and a random effect based on the Dragon Knight that appears. |
0★: 10% boost to all allies' DEF 3★: 20% boost to all allies' DEF 4★: 30% boost to all allies' DEF / Debuff immunity at start of battle (1 time) |
2016-11-30 | ||
| Dragon's Rage | 0★: 10-hit Dark damage (Damage cap: ~200,000 total). All allies gain Strength: 15%Multiplier: NormalDuration: 3 turns, Strength: 15%Duration: 3 turns, and Strength: 10%. |
0★: 40% boost to all Elemental ATK. 3★: 50% boost to all Elemental ATK. 10% boost to all allies' HP. |
2019-02-28 | ||
| Druj | 0★: Massive Light damage to all foes. All allies gain Strength: 10%. |
0★: 50% boost to Light Elemental ATK. 10% hit to DEF. 3★: 50% boost to Light Elemental ATK. |
2016-05-02 | ||
| Dynamic Merc Duo | 0★: Massive Earth damage to all foes. Inflict Strength: 20%Duration: 3 turnsLocal status effect and Strength: 20%Duration: 3 turnsLocal status effect. 3★: Massive Earth damage to all foes. Inflict Strength: 25%Duration: 3 turnsLocal status effect and Strength: 25%Duration: 3 turnsLocal status effect. |
0★: 40% boost to Earth ATK. 10% boost to rupies earned. 3★: 50% boost to Earth ATK. 15% boost to rupies earned. |
2020-03-28 | ||
| Ebisu | 0★: Massive Water damage to all foes. Inflict Strength: 10%Duration: 180 seconds. |
0★: 50% boost to Water Elemental ATK, penalty to Double Attack Rate. 3★: 50% boost to Water Elemental ATK. |
2015-07-31 | ||
| Electric Eal | 0★: Massive Light damage to all foes. Inflict to all foes. (Effect activates when a foe uses special attack. Inflicts Duration: 1.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 1 turn remaining. for 1 turn upon activation.) |
0★: 60% boost to Light ATK (Boost lowers based on turns passed [Down to: 20%]) 3★: 70% boost to Light ATK (Boost lowers based on turns passed [Down to: 30%]) |
2018-07-31 | ||
| Fafnir | 0★: Massive Fire damage to all foes. Inflict Strength: 10%Duration: 180 seconds. |
0★: 50% boost to Fire Elemental ATK. Hit to DEF. 3★: 50% boost to Fire Elemental ATK. |
2015-11-30 | ||
| Flamek Pact | 0★: Massive Dark damage to all foes. Inflict Local status effect. 3★: Massive Dark damage to all foes. Inflict Local status effect. EustaceAny version gains Strength: 30%. |
0★: 40% boost to Dark ATK. 30% / 30% Boost to critical hit rate for Dark attacks30% chance of dealing 30% more damage.. 3★: 50% boost to Dark ATK. 30% / 30% Boost to critical hit rate for Dark attacks30% chance of dealing 30% more damage.. |
2018-12-31 | ||
| Forest Ranger | 0★: Inflict Duration: 180 seconds on all foes. All allies gain Duration: 3 turns. |
0★: 30% boost to Earth Normal ATK. Immunity to . 3★: 40% boost to Earth Normal ATK. Immunity to . |
2017-06-30 | ||
| From Ladiva with Love | 0★: 3-hit Light damage to random foes. Inflict Duration: 2 turnsLocal status effect on all foes. |
0★: 40% boost to Light ATK. 3★: 40% boost to Light ATK. 20% boost to Light allies' C.A. DMG. |
2019-05-27 | ||
| Frost Lord's Army | 0★: Massive Water damage to all foes. All Water allies gain Strength: 10%Duration: 2 turns for 2 turns. 3★: Massive Water damage to all foes. All Water allies gain Strength: 10%Duration: 3 turns for 3 turns. |
0★: 40% boost to Water Elemental ATK. 20% boost to Water allies' C.A. DMG. 3★: 50% boost to Water Elemental ATK. 20% boost to Water allies' C.A. DMG. |
2020-09-27 | ||
| Gearcycle | 0★: 250% Wind damage to all foes (Damage cap: ~400,000). Slight chance to inflict Local status effect. All allies gain Strength: 30%Duration: 3 turns. |
0★: 40% boost to Wind Elemental ATK. 3★: 50% boost to Wind Elemental ATK. Boost to critical hit rate for Wind attacks. |
2018-08-31 | ||
| Gigante Blazer | 0★: Massive Light damage to all foes. Inflict Strength: 18%Duration: 180 seconds. 3★: Massive Light damage to all foes. Inflict Strength: 18%Duration: 180 seconds. All allies gain Strength: 15%. |
0★: 40% boost to Light ATK. 10% boost to Light allies' C.A. DMG. 3★: 50% boost to Light ATK. 15% boost to Light allies' C.A. DMG. |
2018-03-31 | ||
| God Albacore | 0★: Massive Water damage to all foes. Caster gains Hype lvl increases each turn (Max hype lvl 4) / Double attack rate is boosted (Ends upon taking DMG) Duration: 2 turns. 3★: Massive Water damage to all foes. Caster gains Hype lvl increases each turn (Max hype lvl 4) / Double attack rate is boosted (Ends upon taking DMG) Duration: 2 turns. |
0★: 40% boost to Water ATK. 3★: 40% boost to Water ATK. 20% boost to Water allies' HP. |
2019-07-26 | ||
| Goregrinders | 0★: Massive Wind damage to all foes. All allies gain Duration: 1 turn . Inflict Strength: 10%Duration: 1 turn on all allies. 3★: Massive Wind damage to all foes. Inflict Duration: 1 turn Local status effect. All allies gain Duration: 1 turn . Inflict Strength: 10%Duration: 1 turn on all allies. |
0★: 50% boost to Wind Elemental ATK. 10% hit to DEF. 3★: 60% boost to Wind Elemental ATK. 10% hit to DEF. |
2020-05-29 | ||
| Gorgon Sisters | 0★: Massive Earth damage to all foes. Inflict a random debuff. 3★: Massive Earth damage to all foes. Inflict a random debuff. |
0★: 50% boost to Earth ATK. 3★: 50% boost to Earth ATK. 1 turn cut to debuffs durations. |
2019-04-30 | ||
| Grueler | 0★: Massive Fire damage to all foes. All allies gain Strength: SmallDuration: 4 turns. |
0★: 40% boost to Fire Elemental ATK. 3★: 40% boost to Fire Elemental ATK. Boost to double attack rate. |
2016-11-01 | ||
| Guardian Ku-Keoloewa | 0★: Massive Wind damage to all foes. All allies gain Strength: 30%Duration: 3 turns. 3★: Massive Wind damage to all foes. All allies gain Strength: 60%Duration: 3 turns. |
0★: 20% boost to Wind Elemental ATK. 20% boost to Wind allies' HP and DEF. 3★: 30% boost to Wind Elemental ATK. 30% boost to Wind allies' HP and DEF. |
2020-11-29 | ||
| H.D. Mining Excavator | 0★: MC gains Duration: 1 turn : 5-hit Earth damage to a foe and inflict Strength: 5% (Max: 15%)Duration: 180 seconds at the end of the turn. Next turn MC gains Duration: 1 turn : 5-hit Earth damage to a foe and inflict Strength: 5% (Max: 15%)Duration: 180 seconds at the end of the turn. |
0★: 25% boost to Earth Elemental ATK (Boost rises based on turns passed [Up to 50%]). 3★: 30% boost to Earth Elemental ATK (Boost rises based on turns passed [Up to 60%]). |
2018-09-30 | ||
| H.P.A. | 0★: All allies gettin' a boost and feelin' the jive! Jeah, jeah, jeah! (Random effect to all allies.) Hidden Effect: Katalina also gains Strength: 100%Duration: 1 turn . Vira also gains Strength: 50%Duration: 1 turn . |
0★: 10% boost to all allies' ATK. 3★: 20% boost to all allies' ATK. |
2017-04-01 | ||
| Harvest Myconid | 0★: Massive Earth damage to all foes. Restore 10% of all allies' HP (Healing cap: 500). |
0★: 50% boost to Earth Elemental ATK. 50% lowered debuff resistance. 3★: 50% boost to Earth Elemental ATK. |
2015-10-31 | ||
| Hekatonkheir | 0★: Massive Light damage to all foes. All allies gain Strength: 30%Duration: 3 turnsDark Damage Cut.. |
0★: 20% boost to Light Normal ATK and HP. 3★: 25% boost to Light Normal ATK and HP. |
2014-08-31 | ||
| Idle Sparkle | 0★: Massive Earth damage to all foes. Inflict one random debuff. 3★: Massive Earth damage to all foes. Inflict two random debuffs. |
0★: 40% boost to Earth allies' DEF. 20% boost to Earth allies' HP. 3★: 50% boost to Earth allies' DEF. 30% boost to Earth allies' HP. |
2021-01-29 | ||
| Ikelos | 0★: Massive Water damage to all foes and deal bonus Water damage. | 0★: 40% boost to Water Normal attack. Lowers Water allies' HP by 5%. 3★: 40% boost to Water Normal attack. 15% boost to Water allies' HP. |
2016-05-31 | ||
| Joya | 0★: Massive Wind damage to all foes. Inflict a random debuff. |
0★: 40% boost to Wind Elemental ATK. 3★: 40% boost to Wind Elemental ATK. 10% boost to allies' DEF. |
2018-01-31 | ||
| King Krustacea | 0★: Massive Dark damage to all foes. All allies gain Strength: 15%Duration: 4 turns. |
0★: 40% boost to Dark Elemental attack. Lowers double attack rate. 3★: 40% boost to Dark Elemental attack. 10% boost to Defense. |
2016-01-31 | ||
| Knight of Knights | 0★: Massive Wind damage to all foes. All allies gain Strength: 10%. Hidden effect: LancelotAny version, VaneAny version, PercivalAny version, SiegfriedAny version, and ArthurAny version instead gain Strength: 20%. |
0★: 40% boost to Wind Elemental ATK. 3★: 40% boost to Wind Elemental ATK, 10% boost to charge attack damage. |
2017-09-30 | ||
| Krelkulkil | 0★: Massive Dark damage to all foes. All allies gain Strength: MediumDuration: 3 turns and Strength: 300 HPDuration: 3 turns. |
0★: 50% boost to Dark Elemental ATK, but reduces DEF. 3★: 50% boost to Dark Elemental ATK. Boost to critical hit rate for Dark attacks. |
2018-11-30 | ||
| Lady Katapillar | 0★: Massive Fire damage to all foes and inflict . |
0★: 50% boost to Fire Elemental ATK. Slow down charge bar. 3★: 50% boost to Fire Elemental ATK. |
2016-03-31 | ||
| Levin Sisters | 0★: Random effect to all allies or all foes based on the Levin Sister that appears. 3★: Random effect to all allies or all foes based on the Levin Sister that appears. |
0★: 10% boost to all allies' DEF. 3★: 20% boost to all allies' DEF. |
2017-01-31 | ||
| Lonesome Dragoness | 0★: Massive Fire damage to all foes. Remove a buff from all foes and allies. |
0★: 40% boost to Fire Elemental ATK. Hit to DEF. 3★: 40% boost to Fire Elemental ATK. Boost to double attack rate. |
2017-08-31 | ||
| Lumiel Gourmet | 0★: All allies gain a random buff. | 0★: 10% boost to all allies' DEF. Taste the glory of the Lumiel Order! (40% boost to Lumiel Order characters' ATK.) 3★: 20% boost to all allies' DEF. Taste the glory of the Lumiel Order! (60% boost to Lumiel Order characters' ATK.) |
2017-05-31 | ||
| Lunalu | 0★: Massive dark DMG to all foes / Hit to light ATK | 0★: 40% boost to Dark Elemental ATK. 3★: 50% boost to Dark Elemental ATK. |
2018-05-31 | ||
| Magus | 0★: Massive Light damage to all foes. All allies gain Strength: Small. |
0★: 25% boost to Light allies' Normal ATK. Boost to charge bar gain. 3★: 30% boost to Light allies' Normal ATK. 20% boost to charge bar gain. |
2015-02-28 | ||
| Mammon | 0★: Massive Wind damage to all foes. Inflict . |
0★: 20% boost to Wind allies' Normal ATK and HP. 3★: 25% boost to Wind allies' Normal ATK and HP. |
2015-03-31 | ||
| Manawydan | 0★: Massive Water damage to all foes. Inflict Strength: 15%Duration: 180 seconds. |
0★: 20% boost to Water allies' Normal ATK and HP. 3★: 25% boost to Water allies' Normal ATK and HP. |
2014-05-31 | ||
| Marduk | 0★: Massive Earth damage to all foes. Bonus Fire and Light damage. 4★: Massive Earth damage to all foes. Bonus Fire and Light damage. All allies gain Strength: 20%Duration: 3 turns. |
0★: 20% boost to Earth allies' Normal ATK. 10% boost to charge bar gain. 3★: 25% boost to Earth allies' Normal ATK. 20% boost to charge bar gain. 4★: 50% boost to Earth allies' Normal ATK. 20% boost to charge bar gain. |
2014-10-31 | ||
| Midgardsormr | 0★: Massive Earth damage to all foes. Inflict Strength: 15%. |
0★: 20% boost to Earth allies' Normal ATK and HP. 3★: 25% boost to Earth allies' Normal ATK and HP. |
2014-06-30 | ||
| Narita | 0★: All allies gain Strength: 30%Duration: 3 turns. Random debuffs to all foes. 3★: All allies gain Strength: 50%Duration: 3 turns. Random debuffs to all foes. 4★: All allies gain Strength: 60%Duration: 3 turns, Strength: 30%Duration: 3 turns, and Strength: 20%Duration: 3 turns. Random debuff to all foes. |
0★: Boost to Dark Elemental ATK based on number of dark summons equipped (Up to 60%) 3★: Boost to Dark Elemental ATK based on number of dark summons equipped (Up to 70%) 4★: Boost to dark ATK based on number of dark summons equipped (Up to 70%). 10% boost to dark allies' HP |
2018-06-30 | ||
| Nephthys | 0★: Massive Wind damage to all foes. All allies gain Strength: small. |
0★: 40% boost to Wind Elemental ATK. 3★: 50% boost to Wind Elemental ATK. |
2014-04-30 | ||
| Nobiyo | 3★: Restore all allies' HP (Healing cap: 1000). All allies gain Strength: 20%, Strength: 30%Duration: 3 turns, and Strength: 800Duration: 3 turns. Hidden Effect: All Harp-specialty allies gain Strength: 20%Multiplier: NormalDuration: 3 turns and Strength: 20%Duration: 3 turns. 4★: Restore all allies' HP (Healing cap: 1000). All allies gain Strength: 20%, Strength: 30%Duration: 3 turns, Strength: 1000Duration: 3 turns, and Strength: 500 HPDuration: 3 turns. Hidden Effect: All Harp-specialty allies gain Strength: 20%Multiplier: NormalDuration: 3 turns and Strength: 20%Duration: 3 turns. |
3★: 20% boost to all allies' ATK and HP / 10% boost to item drop rate and EXP 4★: 20% boost to all allies' ATK and HP / 15% boost to item drop rate and EXP |
2018-06-30 | ||
| Odajumoki Gang | 0★: Massive Water damage to all foes. All allies gain . Inflict on all allies. |
0★: 50% boost to Water Elemental ATK. Hit to DEF. 3★: 50% boost to Water Elemental ATK. |
2015-12-31 | ||
| Oxymoron | 0★: Massive Fire damage to all foes. Bonus Water damage. |
0★: 25% boost to Fire and Water ATK. 3★: 40% boost to Fire and Water ATK. |
2015-05-31 | ||
| Phoenix | 0★: Massive Fire damage to all foes. Restore all allies' HP (Healing cap: 500). |
0★: 40% boost to Fire Elemental ATK. 3★: 50% boost to Fire Elemental ATK. |
2014-03-31 | ||
| Pierre | 0★: Massive Light damage to all foes. All allies gain Strength: 5%. 3★: Massive Light damage to all foes. All allies gain Strength: 10%. |
0★: All allies gain 5% Refresh (Healing cap: 100). 3★: All allies gain Refresh (Healing cap: 150). |
2015-10-07 | ||
| Poseidon | 0★: Massive Water damage to all foes. All allies gain Strength: 10%Duration: 3 turns and Strength: 10%Duration: 3 turns . 4★: Massive Water damage to all foes. Inflict Strength: 10%Duration: 180 seconds and Strength: 10%Duration: 180 seconds. All allies gain Strength: 10%Duration: 3 turns and Strength: 10%Duration: 3 turns. |
0★: 20% boost to Water allies' Normal ATK. 20% boost to healing. 3★: 25% boost to Water allies' Normal ATK. 25% boost to healing. 4★: 40% boost to Water allies' Normal ATK. 25% boost to healing. |
2014-09-30 | ||
| Princess Knight | 0★: All allies gain Duration: 3 turns and Strength: 10% ( Strength: 20% for female allies). 3★: All allies gain Strength: 20%Duration: 3 turns and Strength: 20% ( Strength: 30%Duration: 3 turns and Strength: 30% for female allies). |
0★: 30% boost to Light and Wind ATK. / 10% boost to Light and Wind allies' C.A. DMG. 3★: 50% boost to Light and Wind ATK. / 20% boost to Light and Wind allies' C.A. DMG. |
2018-12-09 | ||
| Proto-Joya | 0★: Drain a foe's charge diamond. If successful, all allies gain Strength: 10%Unaffected by charge bar gain effects. All allies gain Strength: 15%Duration: 3 turns and Strength: 15%Duration: 3 turns. 3★: Drain a foe's charge diamond. If successful, all allies gain Strength: 20%Unaffected by charge bar gain effects. All allies gain Strength: 15%Duration: 3 turns and Strength: 15%Duration: 3 turns. |
0★: 50% boost to Wind ATK. 3★: 50% boost to Wind ATK and 10% boost to Wind allies' HP. |
2019-12-28 | ||
| Rainy Day | 0★: Massive Dark damage to all foes. Inflict Duration: 1 turn Rainy Day will deal 495,000 Plain damage at the end of a turn.Local status effect on one foe or Duration: 2 turns on caster. |
0★: 40% boost to Dark ATK. 10% boost to Dark allies' DEF. 3★: 50% boost to Dark ATK. 20% boost to Dark allies' DEF. |
2019-06-27 | ||
| Robomi Rocket | 0★: Massive Light damage to all foes, remove one buff from all allies and foes. | 0★: 40% boost to Light Elemental ATK. 3★: 50% boost to Light Elemental ATK. |
2015-06-30 | ||
| Sandalphon | 0★: Massive Light damage to all foes. Restore 20% of all allies' HP (Healing cap: 1000). All allies gain Strength: 15%Duration: 3 turns. Hidden Effect: LucioAny version and SandalphonAny version gain Duration: 3 turnsDark Damage Cut.. |
0★: Main: 50% boost to Light Elemental ATK. Sub: 5% boost to Light allies' HP. 3★: Main: 70% boost to Light Elemental ATK. Sub: 10% boost to Light allies' HP. |
2018-02-28 | ||
| Sapphire Dance: Gentiana | 0★: All allies gain Duration: 3 turns. Hidden Effect: YuelAny version and SocietteAny version gain Duration: 3 turns. |
0★: 25% boost to Fire and Water ATK. 3★: 40% boost to Fire and Water ATK. |
2017-10-31 | ||
| Sapphire Dance: Habotan | 0★: Inflict Strength: 50,000Duration: 3 turnsLocal status effect on all foes. All allies gain a 500-damage Strength: 500Duration: 3 turns and Duration: 3 turns for 3 turns. 3★: Inflict Strength: 50,000Duration: 3 turnsLocal status effect on all foes. All allies gain a 1000-damage Strength: 1000Duration: 3 turns and Duration: 3 turns for 3 turns. |
0★: 10% boost to all allies' DEF / 5% boost to double attack rate 3★: 20% boost to all allies' DEF / 10% boost to double attack rate |
2019-10-28 | ||
| Sharom | 0★: Massive Dark damage to all foes. Inflict Strength: 5%Duration: 180 seconds. |
0★: 30% boost to Dark allies' ATK. Immunity to for Dark allies. 3★: 40% boost to Dark allies' ATK. Immunity to for Dark allies. |
2017-09-30 | ||
| Silver Salvation | 0★: All allies gain Duration: 3 turns and multiattack rate. (Boost to effects based on number of main Water allies.) |
0★: 40% boost to Water ATK. 10% boost to Water allies' HP and DEF. 3★: 50% boost to Water ATK. 10% boost to Water allies' HP and DEF. |
2020-04-29 | ||
| Sky Carriage SS Pew Pew | 0★: I get to sterilize the baddies while keeping my master happy! (Fire damage to all foes. Remove 1 debuff from Main Character. Main Character gains Strength: 30%Multiplier: NormalDuration: 3 turns and Duration: 3 turns.) 3★: I get to sterilize the baddies while keeping my master happy! (Fire damage to all foes. Remove 1 debuff from Main Character. Main Character gains Strength: 30%Multiplier: NormalDuration: 3 turns, Duration: 3 turns, and Strength: 20%Duration: 3 turns.) |
0★: 40% boost to Fire Elemental ATK. Refresh effect to Main Character (Healing cap: 150). 3★: 50% boost to Fire Elemental ATK. Refresh effect to Main Character (Healing cap: 300). |
2019-11-28 | ||
| Snapshot of Divinity | 0★: All allies gain 2 random buffs. 3★: All allies gain 3 random buffs. |
0★: 40% boost to Water Elemental ATK. 20% boost to Water allies' C.A. DMG. 10% boost to Divine Generals'Any version charge bars at battle start. 3★: 50% boost to Water Elemental ATK. 20% boost to Water allies' C.A. DMG. 10% boost to Divine Generals'Any version charge bars at battle start. |
2021-03-29 | ||
| Super Cute Genius Alchemist | 0★: Massive dark DMG to all foes. All allies gain small Duration: 3 turns Duration: 3 turns Duration: 3 turns and Duration: 3 turns Hidden Effect: Remove all debuffs from CagliostroAny version. 3★: Massive dark DMG to all foes. All allies gain medium Duration: 3 turns and Duration: 3 turns and small Duration: 3 turns and Duration: 3 turns Hidden Effect: Remove all debuffs from CagliostroAny version. |
0★: 20% boost to dark allies' ATK and healing skills 3★: 25% boost to dark allies' ATK and healing skills |
2017-04-30 | ||
| Super Robo Gigantes | 0★: Vanquish Evil! (Massive Light damage to all foes. Inflict Strength: 5%.) 3★: Vanquish Evil, Banish Darkness! (Massive Light damage to all foes. Inflict Strength: 5%. Chance to inflict .) |
0★: 40% boost to Light Elemental ATK. 3★: 40% boost to Light Elemental ATK. 10% Dark DMG reduction. |
2016-06-30 | ||
| Swinger of the Ebony Scythe | 0★: 500% Dark damage to all foes (Damage cap: ~500,000). Inflict Strength: 15%Duration: 180 seconds. 3★: 600% Dark damage to all foes (Damage cap: ~500,000). Inflict Strength: 15%Duration: 180 seconds. All allies gain Strength: 30%Duration: 3 turns. |
0★: 50% boost to Dark Elemental ATK. 3★: 50% boost to Dark Elemental ATK. 20% boost to Dark allies' DEF. |
2020-01-28 | ||
| Sylph | 0★: Massive Fire damage to all foes. Inflict Strength: 15%Duration: 180 seconds. |
0★: 20% boost to Fire allies' Normal ATK. 20% boost to healing. 3★: 25% boost to Fire allies' Normal ATK. 25% boost to healing. |
2014-11-30 | ||
| Team Chickadee | 0★: 3-hit Wind damage to a foe. All allies gain Strength: 20%. 3★: 3-hit Wind damage to a foe. All allies gain Strength: 30%. |
0★: 40% boost to Wind Elemental ATK. 20% boost to Wind allies' double attack rate. 3★: 50% boost to Wind Elemental ATK. 30% boost to Wind allies' double attack rate. |
2019-09-27 | ||
| The Eternal Defenders | 0★: Inflict Base Accuracy: 30%Duration: 1 turn Local status effect, Base Accuracy: 50%Duration: 1 turn Local status effect, Base Accuracy: 20%, Base Accuracy: 80%Duration: 180 seconds, and on all foes. All allies gain Strength: 10%Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!, Duration: 1 turn , Strength: 3%Duration: 1 turn , Strength: 1% of max HP (Healing cap: 150)Duration: 1 turn , and Duration: Indefinite. 3★: Inflict Base Accuracy: 40%Duration: 1 turn Local status effect, Base Accuracy: 60%Duration: 1 turn Local status effect, Base Accuracy: 30%, Base Accuracy: 90%Duration: 180 seconds, and on all foes. All allies gain Strength: 20%Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!, Duration: 1 turn , Strength: 5%Duration: 1 turn , Strength: 1% of max HP (Healing cap: 300)Duration: 1 turn , and Duration: Indefinite. |
0★: 50% boost to Wind and Dark ATK. Boost to Wind and Dark allies' C.A. DMG based on number of weapon types equipped (Up to 10%). 3★: 70% boost to Wind and Dark ATK. Boost to Wind and Dark allies' C.A. DMG based on number of weapon types equipped (Up to 20%). |
2020-02-26 | ||
| Ti Icniuhtli Xolotl | 3★: All allies gain Duration: 1 turn . |
3★: 10% boost to all allies' HP | 2016-02-29 | ||
| Treant | 0★: Massive Wind damage to all foes. / Blow Away. | 0★: 40% boost to Wind Elemental Attack. 3★: 40% boost to Wind Elemental Attack. / 10% boost to Debuff Resistance. |
2016-08-31 | ||
| Ultra Robo Grand God Kaiser | 0★: 500% Light damage to all foes. All allies gain Strength: 20% and Strength: 20%Duration: 3 turnsDark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts.. 3★: 600% Light damage to all foes. All allies gain Strength: 30% and Strength: 30%Duration: 3 turnsDark DEF Up. Not a Damage Cut. Reduces Dark damage taken on a multiplier separate from Damage Cuts.. |
0★: 25% boost to Light ATK (Boost rises based on turns passed [Up to 50%]). 10% boost to Light allies' DEF. 3★: 30% boost to Light ATK (Boost rises based on turns passed [Up to 60%]). 15% boost to Light allies' DEF. |
2020-12-28 | ||
| Unrivaled Fighter | 0★: Massive Fire damage to all foes. All Fire allies gain Strength: 10%Duration: 3 turns. Hidden Effect: All Melee-specialty allies gain Strength: 20%. |
0★: 40% boost to Fire ATK. 3★: 50% boost to Fire ATK. 50% boost to charge bar gain for single attacks. |
2018-04-30 | ||
| Urkin | 0★: Massive Fire damage to all enemies. Plain damage to all allies equal to 10% of current health. 3★: Massive Fire damage to all enemies. Plain damage to all allies equal to 10% of current health. All allies gain Strength: 10% of max HP (Healing cap: 500) or 10% charge barDuration: 4 turns. |
0★: 40% boost to Fire Elemental ATK. 10% boost to DEF. 3★: 40% boost to Fire Elemental ATK. 20% boost to DEF. |
2017-07-31 | ||
| Vane's Cooking | 0★: All allies gain a random effect based on the meal that appears. 3★: All allies gain a random effect based on the meal that appears. |
0★: 10% boost to all allies' DEF. 3★: 20% boost to all allies' DEF. |
2018-10-31 | ||
| Verona Heart | 0★: All allies gain . Shield endurance is randomly assigned from 1000, 1500, or 2000. |
0★: 40% boost to Water Elemental ATK. 3★: 40% boost to Water Elemental ATK. 10% boost to Water allies' Defense. 10% boost to Water allies' charge bars at battle start. |
2016-09-30 | ||
| Veselago | 0★: Massive Light damage to all foes. Inflict Strength: 10%Duration: 180 seconds. |
0★: 40% boost to Light ATK. 10% hit to DEF. 3★: 40% boost to Light ATK. Boost to double attack rate. |
2015-08-31 | ||
| Wind God and Thunder God | 0★: Massive Wind damage to all foes. Bonus Light damage. |
0★: 25% boost to Wind and Light ATK. 3★: 40% boost to Wind and Light ATK. |
2014-12-31 |
Rise of the Beasts
These summons are obtained through raids that require materials from Rise of the Beasts events. One copy of each is also available in the treasure trade section of the shop.
| Icon | Name | Element | Call | Aura | Release Date |
|---|---|---|---|---|---|
| Baihu | 0★: Massive Earth damage to all foes. All Earth allies gain Duration: Indefinite. 3★: Massive Earth damage to all foes. All Earth allies gain Strength: 20%Duration: Indefinite. Slight chance for all Earth allies to gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. 4★: Massive Earth damage to all foes. All Earth allies gain Strength: 30%Duration: Indefinite. Slight chance for all Earth allies to gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. 5★: Massive Earth damage to all foes. All Earth allies gain Strength: 50%Duration: Indefinite and Strength: 20%Duration: Indefinite. Slight chance for all Earth allies to gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. |
0★: 40% boost to Earth Elemental ATK. 3★: 50% boost to Earth Elemental ATK. 4★: 50% boost to Earth Elemental ATK. MC starts battle with Duration: IndefiniteUnofficial name. (On 1st call: All of Baihu's call effects activate.) 5★: Main: 50% boost to Earth Elemental ATK. 30% less damage taken from Water. MC starts battle with Duration: IndefiniteUnofficial name. (On 1st call: All of Baihu's call effects activate.) Sub: 20% boost to Earth allies' Earth ATK. 30% boost to ATKMultiplier: Perpetuity and 30% boost to DEF for Shushuku. Amplify Shushuku's damage dealt by 10%. (Activates only when Shushuku is in the party.) |
2020-08-15 | ||
| Huanglong | 0★: Massive Light damage to all foes. 3★: Massive Light damage to all foes. All allies gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. |
0★: 40% boost to all Elemental ATK. All allies start battle with +20% charge bar. 3★: 50% boost to all Elemental ATK. All allies start battle with +30% charge bar. 30% boost to Charge Attack damage. |
2016-06-23 | ||
| Qilin | 0★: Massive Dark damage to all foes. 3★: Massive Dark damage to all foes. End all allies' skill cooldowns. |
0★: 40% boost to all Elemental ATK. 50% boost to skill damage. 3★: 50% boost to all Elemental ATK. 50% boost to skill damage. 25% boost to skill damage cap. |
2016-06-23 | ||
| Qinglong | 0★: Massive Wind damage to all foes. All Wind allies gain Duration: Indefinite. 3★: Massive Wind damage to all foes. All Wind allies gain Strength: 20%Duration: Indefinite. Slight chance for all Wind allies to gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. 4★: Massive Wind damage to all foes. All Wind allies gain Strength: 30%Duration: Indefinite. Slight chance for all Wind allies to gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. 5★: Massive Wind damage to all foes. All Wind allies gain Strength: 50%Duration: Indefinite and Strength: 20%Duration: Indefinite. Slight chance for all Wind allies to gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. |
0★: 40% boost to Wind Elemental ATK. 3★: 50% boost to Wind Elemental ATK. 4★: 50% boost to Wind Elemental ATK. MC starts battle with Duration: IndefiniteUnofficial name. (On 1st call: All of Qinglong's call effects activate.) 5★: Main: 50% boost to Wind Elemental ATK. 30% less damage taken from Earth. MC starts battle with Duration: IndefiniteUnofficial name. (On 1st call: All of Qinglong's call effects activate.) Sub: 20% boost to Wind allies' Wind ATK. 30% boost to ATKMultiplier: Perpetuity and 30% boost to DEF for Ami. Amplify Ami's damage dealt by 10%. (Activates only when Ami is in the party.) |
2020-08-15 | ||
| Stygian Qilin | 0★: Massive Dark damage to all foes. All Dark allies gain Duration: 3 turns. 3★: Massive Dark damage to all foes. All Dark allies gain Strength: 5%Duration: 3 turns. Slight chance for all Dark allies to gain Strength: 20%Duration: 1 turn . 5★: Massive Dark damage to all foes. All Dark allies gain Strength: 10%Duration: 3 turns. Slight chance for all Dark allies to gain Strength: 30%Duration: 1 turn . |
0★: 40% boost to Dark Elemental ATK. 3★: 50% boost to Dark Elemental ATK. 4★: 50% boost to Dark Elemental ATK. MC starts battle with Duration: IndefiniteUnofficial name. (On 1st call: All of Stygian Qilin's call effects activate.) 5★: Main: 50% boost to Dark Elemental ATK. 30% less damage taken from Light. MC starts battle with Duration: IndefiniteUnofficial name. (On 1st call: All of Stygian Qilin's call effects activate.) Sub: 20% boost to Dark allies' Dark ATK. 30% boost to ATKMultiplier: Perpetuity and 30% boost to DEF for Koku. Amplify Koku's damage dealt by 10%. (Activates only when Koku is in the party.) |
2026-01-07 | ||
| Virtuous Huanglong | 0★: Massive Light damage to all foes. All Light allies gain Duration: 3 turns. 3★: Massive Light damage to all foes. All Light allies gain Strength: 5%Duration: 3 turns. Slight chance for all Light allies to gain Strength: 20%Duration: 1 turn . 5★: Massive Light damage to all foes. All Light allies gain Strength: 10%Duration: 3 turns. Slight chance for all Light allies to gain Strength: 30%Duration: 1 turn . |
0★: 40% boost to Light Elemental ATK. 3★: 50% boost to Light Elemental ATK. 4★: 50% boost to Light Elemental ATK. MC starts battle with Duration: IndefiniteUnofficial name. (On 1st call: All of Virtuous Huanglong's call effects activate.) 5★: Main: 50% boost to Light Elemental ATK. 30% less damage taken from Dark. MC starts battle with Duration: IndefiniteUnofficial name. (On 1st call: All of Virtuous Huanglong's call effects activate.) Sub: 20% boost to Light allies' Light ATK. 30% boost to ATKMultiplier: Perpetuity and 30% boost to DEF for Pijiu. Amplify Pijiu's damage dealt by 10%. (Activates only when Pijiu is in the party.) |
2026-01-07 | ||
| Xuanwu | 0★: Massive Water damage to all foes. All Water allies gain Duration: Indefinite. 3★: Massive Water damage to all foes. All Water allies gain Strength: 20%Duration: Indefinite. Slight chance for all Water allies to gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. 4★: Massive Water damage to all foes. All Water allies gain Strength: 30%Duration: Indefinite. Slight chance for all Water allies to gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. 5★: Massive Water damage to all foes. All Water allies gain Strength: 50%Duration: Indefinite and Strength: 20%Duration: Indefinite. Slight chance for all Water allies to gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. |
0★: 40% boost to Water Elemental ATK. 3★: 50% boost to Water Elemental ATK. 4★: 50% boost to Water Elemental ATK. MC starts battle with Duration: IndefiniteUnofficial name. (On 1st call: All of Xuanwu's call effects activate.) 5★: Main: 50% boost to Water Elemental ATK. 30% less damage taken from Fire. MC starts battle with Duration: IndefiniteUnofficial name. (On 1st call: All of Xuanwu's call effects activate.) Sub: 20% boost to Water allies' Water ATK. 30% boost to ATKMultiplier: Perpetuity and 30% boost to DEF for Uruki. Amplify Uruki's damage dealt by 10%. (Activates only when Uruki is in the party.) |
2020-08-15 | ||
| Zhuque | 0★: Massive Fire damage to all foes. All Fire allies gain Duration: Indefinite. 3★: Massive Fire damage to all foes. All Fire allies gain Strength: 20%Duration: Indefinite. Slight chance for all Fire allies to gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. 4★: Massive Fire damage to all foes. All Fire allies gain Strength: 30%Duration: Indefinite. Slight chance for all Fire allies to gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. 5★: Massive Fire damage to all foes. All Fire allies gain Strength: 50%Duration: Indefinite and Strength: 20%Duration: Indefinite. Slight chance for all Fire allies to gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. |
0★: 40% boost to Fire Elemental ATK. 3★: 50% boost to Fire Elemental ATK. 4★: 50% boost to Fire Elemental ATK. MC starts battle with Duration: IndefiniteUnofficial name. (On 1st call: All of Zhuque's call effects activate.) 5★: Main: 50% boost to Fire Elemental ATK. 30% less damage taken from Wind. MC starts battle with Duration: IndefiniteUnofficial name. (On 1st call: All of Zhuque's call effects activate.) Sub: 20% boost to Fire allies' Fire ATK. 30% boost to ATKMultiplier: Perpetuity and 30% boost to DEF for Chichiri. Amplify Chichiri's damage dealt by 10%. (Activates only when Chichiri is in the party.) |
2020-08-15 |
These summons are obtained through Unite and Fight events of their respective element with the exception of the Jack-o'-Lantern which drops during the Halloween-themed version.
| Icon | Name | Element | Call | Aura | Release Date |
|---|---|---|---|---|---|
| Allosaurus | 0★: Massive Earth damage to all foes. All allies gain Strength: 20%Duration: 3 turns. |
0★: Enmity effectBoost to ATK based on how low HP is to Earth allies. Slight chance to take a lethal hit without being knocked out when HP is 30% or above (Leaves 1 HP). 3★: Enmity effectBoost to ATK based on how low HP is to Earth allies. Slight chance to take a lethal hit without being knocked out when HP is 30% or above (Leaves 1 HP). |
2014-09-19 | ||
| Audumbla | 0★: Massive Water damage to all foes. All allies gain Strength: 20%Duration: 3 turns. |
0★: 120% boost to Water chain burst damage. 3★: 150% boost to Water chain burst damage. |
2014-11-21 | ||
| Behemoth | 0★: Massive Dark damage to all foes. All allies gain Strength: 20%Duration: 3 turns. |
0★: 120% boost to Dark chain burst damage. 3★: 150% boost to Dark chain burst damage. |
2014-06-23 | ||
| Grendel | 0★: Massive Fire damage to all foes. All allies gain Strength: 20%Duration: 3 turns. |
0★: 20% boost to Fire allies' HP. Slight chance to take a lethal hit without being knocked out when HP is 30% or above (Leaves 1 HP). 3★: 25% boost to Fire allies' HP. Slight chance to take a lethal hit without being knocked out when HP is 30% or above (Leaves 1 HP). |
2014-07-23 | ||
| Gugalanna | 0★: Massive Wind damage to all foes. All allies gain Strength: 20%Duration: 3 turns. |
0★: 120% boost to Wind chain burst damage. 3★: 150% boost to Wind chain burst damage. |
2014-08-20 | ||
| Jack-o'-Lantern | 0★: Massive Dark damage to all foes. Inflict . |
0★: 10% boost to Dark Elemental ATK. Gain an additional blue potion. 3★: 20% boost to Dark Elemental ATK. Gain an additional blue potion. |
2014-10-24 | ||
| Mahisha | 0★: Massive Light damage to all foes. All allies gain Strength: 20%Duration: 3 turns. |
0★: 20% boost to Light allies' HP. Slight chance to take a lethal hit without being knocked out when HP is 30% or above (Leaves 1 HP). 3★: 25% boost to Light allies' HP. Slight chance to take a lethal hit without being knocked out when HP is 30% or above (Leaves 1 HP). |
2014-11-21 |
Showdown Event
These summons are obtained through their respective Showdown Event.
| Icon | Name | Element | Call | Aura | Release Date |
|---|---|---|---|---|---|
| Cerberus | 0★: Massive Dark damage to all foes. All allies gain small Duration: 4 turns. |
0★: 25% boost to Dark and Fire Elemental ATK. 3★: 40% boost to Dark and Fire Elemental ATK. 4★: 40% boost to Dark and Fire Elemental ATK. Dark and Fire allies gain 3% increased triple attack rate. |
2014-09-12 | ||
| Fenrir | 0★: Massive Water damage to all foes. All allies gain Strength: 15%Duration: 4 turns. |
0★: 20% boost to Water Normal ATK. 10% boost to charge bar speed. 3★: 25% boost to Water Normal ATK. 20% boost to charge bar speed. 4★: 40% boost to Water Normal ATK. 20% boost to charge bar speed. |
2014-12-16 |
Collaboration-exclusive
These summons are generally from other game or media franchises and only obtainable through collaboration events or items obtained from collaboration events.
| Icon | Name | Element | Call | Aura | Release Date |
|---|---|---|---|---|---|
| All Might | 0★: 1500% Light damage to all foes. 3★: 2000% Light damage to all foes. 4★: 2000% Light damage to all foes (Damage cap: ~2,430,000). All allies gain Strength: 30%. |
0★: Main: 40% boost to all allies' ATK. 20% boost to C.A. damage. Sub: Izuku Midoriya and Katsuki Bakugo start battle with Strength: 30%-10%Duration: 3 turns. 3★: Main: 50% boost to all allies' ATK. 20% boost to C.A. damage. Sub: Izuku Midoriya and Katsuki Bakugo start battle with Strength: 30%-10%Duration: 3 turns. 4★: Main: 50% boost to all allies' ATK. 20% boost to C.A. damage. 20% boost to chain burst damage. Sub: Izuku Midoriya and Katsuki Bakugo start battle with Strength: 30%-10%Duration: 3 turns and Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
2024-01-12 | ||
| Alphonse Elric | 3★: 200% Earth damage to all foes Inflict and . 4★: 300% Earth damage to all foes. Inflict , , and Strength: 30%Local status effect. |
3★: Main: 40% boost to all allies' ATK. 10% boost to skill DMG. Allies start battle with Duration: 3 turns. Sub: Supplement Edward Elric's skill DMG by up to 10,000 per hit 4★: Main: 50% boost to all allies' ATK. 20% boost to skill DMG. Allies start battle with Strength: 100% chance of taking 20% less damage.Duration: 3 turns. Sub: Supplement Edward Elric's skill DMG by up to 10,000 per hit |
2026-05-15 | ||
| Aoi Todo | 0★: All allies gain Strength: 10%Duration: 3 turns. 3★: All allies gain Strength: 10%Duration: 3 turns and Strength: 30%Duration: Indefinite. 4★: All allies gain Strength: 10%Duration: 3 turns, Strength: 30%Duration: Indefinite, and Strength: 10%Duration: Indefinite. Hidden Effect: Yuji Itadori and Megumi Fushiguro gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. |
0★: 40% boost to all allies' ATK. 20% boost to C.A. DMG. 3★: Main: 50% boost to all allies' ATK. 20% boost to C.A. DMG. 10% boost to charge bars at battle start. Sub: Yuji Itadori and Megumi Fushiguro start battle with Strength: 10% of max HP (Healing cap: 300) or 10% charge barDuration: 3 turns and Strength: 30%-10%Duration: 3 turns. 4★: Main: 50% boost to all allies' ATK. 30% boost to C.A. DMG. 20% boost to charge bars at battle start. Sub: Yuji Itadori and Megumi Fushiguro start battle with Strength: 10% of max HP (Healing cap: 300) or 10% charge barDuration: 3 turns, Strength: 30%-10%Duration: 3 turns, and Duration: 1 turn . |
2023-08-05 | ||
| Asuna Kagurazaka | 0★: 200% Light damage to all foes. Remove 1 buff. 3★: 300% Light damage to all foes. Remove 1 buff. 4★: 300% Light damage to all foes (Damage cap: ~400,000). Plain damage based on 5% of current HP (Damage cap: 999,999). Remove 1 buff. |
0★: 40% boost to all allies' ATK. 20% boost to charge bars at battle start. 3★: 40% boost to all allies' ATK. 20% boost to C.A. damage. 20% boost to charge bars at battle start. 4★: 50% boost to all allies' ATK. 30% boost to C.A. damage. 20% boost to charge bars at battle start. |
2025-02-04 | ||
| Brunnhilde | 0★: Massive Dark damage to all foes. Bonus Fire and Water damage. |
0★: Boost to superior element's critical hit rate. 3★: Boost to superior element's critical hit rate. |
2014-10-14 | ||
| Byakuya Kuchiki, Kenpachi Zaraki, and Mayuri Kurotsuchi | 0★: Byakuya Kuchiki, Kenpachi Zaraki, or Mayuri Kurotsuchi is on the way to help! (Random effect based on captain that appears.) |
0★: 50% boost to all allies' ATK / 10% boost to chain burst DMG / 10% boost to charge bars at battle start 3★: 50% boost to all allies' ATK / 20% boost to chain burst DMG / 10% boost to charge bars at battle start 4★: 50% boost to all allies' ATK / 20% boost to chain burst DMG / 20% boost to charge bars at battle start |
2026-07-22 | ||
| C.C. | 0★: Massive Dark damage to all foes. All allies gain Duration: 3 turns and Strength: 1000Duration: 3 turns. 3★: Massive Dark damage to all foes. All allies gain Strength: 30%Duration: 3 turns and Strength: 1000Duration: 3 turns. Hidden Effect: Lelouch gains Duration: 3 turns and Duration: 3 turns. 4★: Massive Dark damage to all foes. All allies gain Strength: 50%Duration: 3 turns, Strength: 2000Duration: 3 turns, and Strength: 20%. Hidden Effect: Lelouch gains Strength: 30%Multiplier: NormalDuration: 3 turns and Strength: 30%Duration: 3 turns. 5★: Massive Dark damage to all foes. All allies gain Strength: 50%Duration: 3 turns, Strength: 20%Duration: 3 turns, Strength: 2000Duration: 3 turns, and Strength: 20%. Hidden Effect: Lelouch gains Strength: 30%Multiplier: NormalDuration: 3 turns and Strength: 30%Duration: 3 turns. |
0★: 20% boost to all allies' ATK and HP. 3★: All allies start battle with Duration: Indefinite. 20% boost to all allies' ATK and HP. 5★: All allies start battle with Duration: Indefinite. 30% boost to all allies' ATK and HP. |
2019-06-14 | ||
| Eren | 0★: Massive fire DMG to all foes / Medium hit to DEF / Small boost to all allies' ATK / Mikasa and Levi gain Strength: 30%. |
0★: 40% boost to fire and wind ATK 3★: 40% boost to fire and wind ATK / 15% boost to fire and wind allies' HP |
2017-12-08 | ||
| Giyu Tomioka | 0★: All allies gain Duration: 1 turn Fire Damage Cut.. 3★: All allies gain Duration: 1 turn Fire Damage Cut. and Duration: 1 turn . 4★: All allies gain Duration: 1 turn Fire Damage Cut. and Strength: 100%Duration: 1 turn . Remove 1 buff from all foes. Hidden Effect: Tanjiro, Nezuko, Zenitsu, and Inosuke gain Strength: 30%Duration: 5 turns, Strength: 30%Duration: 5 turns, and Duration: 1 turn . |
0★: 40% boost to all allies' ATK. 3★: 40% boost to all allies' ATK. 10% boost to all allies' HP. 4★: 40% boost to all allies' ATK. 10% boost to all allies' HP. All allies start battle with Duration: Indefinite. |
2020-12-08 | ||
| God Rabbit Gigamax | 0★: Massive Light damage to all foes. Inflict Duration: 180 seconds. Chance to raise lvl by 1. 3★: Massive Light damage to all foes. Inflict Duration: 180 seconds. Raise lvl by 1. |
0★: Main: 20% boost to Light Elemental ATK. 15% boost to item drop rate and EXP. Sub: 3% boost to item drop rate. 3★: 20% boost to Light Elemental ATK. 20% boost to item drop rate and EXP. |
2024-11-20 | ||
| Gold Ship and Mejiro McQueen | 0★: Restore all allies' HP. All allies gain . 3★: Restore 25% all allies' HP (Healing cap: 1500). All allies gain Duration: 3 turns. Hidden Effect: Special Week, Silence Suzuka, and Tokai Teio gain Strength: 100%. 4★: Restore 25% all allies' HP (Healing cap: 1500). All allies gain Duration: 3 turns, Strength: 50%, and Strength: 20%. Hidden Effect: Special Week, Silence Suzuka, and Tokai Teio gain Strength: 100%. |
0★: 60% boost to Earth allies' ATK. 10% boost to Earth allies' chain burst. 3★: 60% boost to Earth allies' ATK. 10% boost to Earth allies' HP. 10% boost to Earth allies' chain burst. 4★: 60% boost to Earth allies' ATK. 20% boost to Earth allies' HP. 20% boost to Earth allies' chain burst. |
2022-02-08 | ||
| Golden Piña | 0★: Massive Light damage to all foes. All allies gain Strength: 10%-20%. Hidden Effect: Cinderella Girls characters gain Duration: 2 turns. 4★: Massive Light damage to all foes. All allies gain Strength: 10%-30% and Strength: 30%Duration: Indefinite. Hidden Effect: Cinderella Girls characters gain Duration: 2 turns. |
0★: Main: 30% boost to Wind and Light ATK. 10% boost to Wind and Light allies' DEF. Sub: 10% boost to Cinderella girls' ATK. 3★: Main: 40% boost to Wind and Light ATK. 15% boost to Wind and Light allies' DEF. Sub: 15% boost to Cinderella girls' ATK. 4★: Main: 50% boost to Wind and Light ATK. 20% boost to Wind and Light allies' DEF. All allies start battle with Duration: Indefinite. Sub: 20% boost to Cinderella girls' ATK. |
2020-05-15 | ||
| Hisoka | 0★: 13-hit Water damage to random foes. Inflict Duration: 3 turnsLocal status effect on all foes. All allies gain Strength: 35,000Duration: 1 turn . 3★: 13-hit Water damage to random foes. Inflict Duration: 3 turnsLocal status effect on all foes. All allies gain Strength: 35,000Duration: 1 turn . Hidden Effect: Gon gains Duration: 3 turns and Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". 4★: 13-hit, 150% Water damage to random foes (Damage cap: ~90,000 per hit). Inflict Strength: 25%Duration: 3 turnsLocal status effect on all foes. All allies gain Strength: 50,000Duration: 1 turn . Hidden Effect: Gon gains Duration: 3 turns and Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". |
0★: 40% boost to all allies' ATK. 10% boost to skill damage. All allies start battle with Duration: Indefinite. 3★: 40% boost to all allies' ATK. 10% boost to skill damage. All allies start battle with Strength: 2000Duration: Indefinite. 4★: 50% boost to all allies' ATK. 20% boost to skill damage. 10% boost to skill damage cap. All allies start battle with Strength: 3000Duration: Indefinite. |
2025-08-12 | ||
| Ignis Dragon | 0★: 300% Fire damage to all foes (Damage cap: ~1,100.000). 300% Fire damage at end of turn (Damage cap: ~420,000). 3★: 400% Fire damage to all foes (Damage cap: ~1,100,000). 300% Fire damage at end of turn (Damage cap: ~420,000). 4★: 500% Fire damage to all foes (Damage cap: ~1,100,000). 300% Fire damage at end of turn (Damage cap: ~420,000). |
0★: 30% boost to Fire Elemental ATK. 30% boost to Fire allies' C.A. damage. 3★: 50% boost to Fire Elemental ATK. 30% boost to Fire allies' C.A. damage. 4★: 50% boost to Fire Elemental ATK. 30% boost to Fire allies' C.A. damage. 10% boost to Fire allies' charge bars at battle start. |
2020-09-14 | ||
| JEHUTY | 3★: 7-hit Light damage to random foes. All allies gain Strength: 15%Duration: 3 turns and Strength: 5%Duration: 3 turns. |
3★: 40% boost to all Elemental ATK. 10% boost to max HP. 10% boost to double attack rate. |
2018-08-24 | ||
| Kero-chan | 0★: All allies gain Strength: 15% and Dark Damage Cut.. 3★: All allies gain Strength: 30%Duration: 3 turns and Duration: 3 turnsDark Damage Cut.. Hidden Effect: End cooldown for one of Sakura Kinomoto's skills. 4★: All allies gain Strength: 50%Duration: 3 turns and Duration: 3 turnsDark Damage Cut.. Hidden Effect: End cooldown for one of Sakura Kinomoto's skills. 5★: All allies gain Strength: 50%Duration: 3 turns and Duration: 3 turnsDark Damage Cut.. Hidden Effect: End cooldown for one of Sakura Kinomoto's skills. |
0★: 10% boost to all allies' ATK 3★: 20% boost to all allies' ATK 4★: 60% boost to all allies' ATK 5★: 60% boost to all allies' ATK / 30% boost to HP |
2017-10-10 | ||
| Kirari | 0★: Massive Earth damage to all foes. Increase the endurance of any active on allies. |
0★: 15% boost to HP. 10% boost to Defense. 3★: 20% boost to HP. 15% boost to Defense. |
2015-05-03 | ||
| Kirari Moroboshi | 0★: Massive Earth damage to all foes, bonus damage to all foes and allies. | 0★: 15% boost to HP. 3★: 20% boost to HP. |
2015-01-16 | ||
| Kotaro Katsura and Elizabeth | 0★: 300% Wind damage to all foes. Inflict Local status effect. 3★: 400% Wind damage to all foes. Inflict Duration: 3 turnsLocal status effect. 4★: 400% Wind damage to all foes (Damage cap: ~400,000). Inflict Strength: 20%Duration: 3 turnsLocal status effect. All allies gain Strength: 50%Duration: Indefinite and Strength: 20%Duration: Indefinite. |
0★: Main: 50% boost to all allies' ATK. 10% boost to C.A. DMG. 20% boost to HP. Sub: Yorozuya starts battle with Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". 3★: Main: 50% boost to all allies' ATK. 20% boost to C.A. DMG. 20% boost to HP. Sub: Yorozuya starts battle with Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and Duration: 5 turns. 4★: Main: 50% boost to all allies' ATK. 30% boost to C.A. DMG. 20% boost to HP Sub: Yorozuya starts battle with Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", Strength: 30%Duration: 5 turns, and Duration: 1 turn . |
2021-10-20 | ||
| Mari and Unit 08 | 0★: 3-hit Wind damage to random foes. Inflict Duration: 3 turnsLocal status effect and Duration: 3 turnsLocal status effect on all foes. 3★: 3-hit Wind damage to random foes. Inflict Duration: 3 turnsLocal status effect and Duration: 3 turnsLocal status effect on all foes. Hidden Effect: Raise Shinji, Rei, and Asuka's Synchronization Rate by 10%. 4★: 3-hit Wind damage to random foes. Inflict Duration: 3 turnsLocal status effect and Duration: 3 turnsLocal status effect on all foes. Remove 1 buff from all foes. Hidden Effect: Raise Shinji, Rei, and Asuka's Synchronization Rate by 10%. |
0★: 50% boost to all allies' ATK. 20% boost to skill damage. 3★: 50% boost to all allies' ATK. 30% boost to skill damage. 4★: 50% boost to all allies' ATK. 30% boost to skill damage. MC and each Evangelion Duration: Indefinite. |
2025-11-05 | ||
| Mepple and Mipple | 0★: Medium boost to all allies' ATK and DEF / Remove 1 debuff from Pretty Cure 3★: Big boost to all allies' ATK and DEF / Remove 1 debuff from Pretty Cure 4★: Big boost to all allies' ATK and DEF / Medium boost to all allies' triple attack rate / Remove 1 debuff from Pretty Cure |
0★: 40% boost to Light Elemental ATK 3★: 50% boost to Light Elemental ATK / 10% boost to Light allies' HP 4★: 50% boost to Light Elemental ATK / 20% boost to Light allies' HP / 25% boost to Debuff Resistance |
2018-10-14 | ||
| Milia | 0★: Massive Dark damage to all foes / Big boost to Dark allies' Attack. | 0★: 40% boost to Dark Attack. 3★: 50% boost to Dark Attack. Dark allies gain 10% charge bar at the start of battle |
2016-09-01 | ||
| Milim Nava | 0★: 1500% Dark damage to all foes. 3★: 2000% Dark damage to all foes. 4★: 2000% Dark damage to all foes (Damage cap: ~2,430,000). Inflict Strength: 15%Duration: 180 seconds. Raise foes' Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). |
0★: 40% boost to all allies' ATK. 20% boost to skill damage. 3★: 50% boost to all allies' ATK. 20% boost to skill damage. 4★: 50% boost to all allies' ATK. 30% boost to skill damage. 15% boost to skill damage cap. |
2024-11-20 | ||
| Morgana Car | 0★: Massive Dark damage to all foes. Inflict Strength: 15%Duration: 180 seconds. Restore 10% of all allies' HP (Healing cap: 500). 3★: Massive Dark damage to all foes. Inflict Strength: 15%Duration: 180 seconds. Restore 10% of all allies' HP (Healing cap: 500). Hidden Effect: Joker gains Strength: 30%Duration: 3 turns. 4★: Massive Dark damage to all foes. Inflict Strength: 15%Duration: 180 seconds. Restore 20% of all allies' HP (Healing cap: 1000). Hidden Effect: Joker gains Strength: 30%Duration: 3 turns. 5★: Massive Dark damage to all foes. Inflict Strength: 25%Duration: 180 seconds. Restore 20% of all allies' HP (Healing cap: 2000). Hidden Effect: Joker gains Strength: 30%Duration: 3 turns. |
0★: 40% boost to Dark ATK. 10% boost to Dark allies' HP. 3★: 50% boost to Dark ATK. 10% boost to Dark allies' HP. 4★: 60% boost to Dark ATK. 10% boost to Dark allies' HP. 10% boost to C.A. DMG. 5★: 100% boost to Dark ATK. 10% boost to Dark allies' HP. 10% boost to C.A. DMG. |
2018-06-18 | ||
| Mukku | 0★: All allies gain Strength: 10%Multiplier: NormalDuration: 4 turns, Strength: 10%Duration: 4 turns, and Strength: 10%. 3★: All allies gain Strength: 15%Multiplier: NormalDuration: 4 turns, Strength: 15%Duration: 4 turns, and Strength: 20%. 4★: All allies gain Strength: 20%Multiplier: NormalDuration: 4 turns, Strength: 20%Duration: 4 turns, Strength: (Healing cap: 300)Duration: 4 turns, and Strength: 20%. Gachapin also gains 7 . |
0★: Main: 30% boost to Fire and Wind ATK. 10% boost to Fire and Wind allies' HP. Sub: 20% boost to Gachapin's ATKNormal Modifier. 3★: Main: 40% boost to Fire and Wind ATK. 15% boost to Fire and Wind allies' HP. Sub: 30% boost to Gachapin's ATKNormal Modifier. 4★: Main: 50% boost to Fire and Wind ATK. 20% boost to Fire and Wind allies' HP. Boost to multiattack rate. Sub: 40% boost to Gachapin's ATKNormal Modifier. |
2019-12-07 | ||
| Princess Knight | 0★: All allies gain Duration: 3 turns and Strength: 10% ( Strength: 20% for female allies). 3★: All allies gain Strength: 20%Duration: 3 turns and Strength: 20% ( Strength: 30%Duration: 3 turns and Strength: 30% for female allies). |
0★: 30% boost to Light and Wind ATK. / 10% boost to Light and Wind allies' C.A. DMG. 3★: 50% boost to Light and Wind ATK. / 20% boost to Light and Wind allies' C.A. DMG. |
2018-12-09 | ||
| Ranko Kanzaki | 0★: Massive Dark damage to all foes. Bonus Fire and Water damage. | 0★: 30% boost to all elemental ATK. 3★: 50% boost to all elemental ATK. 4★: 66% boost to all elemental ATK. Revel at the unbridled power of my cohorts!6% boost to iDOLM@STER characters' ATK. |
2015-01-16 | ||
| Sanrio Characters | 0★: Restore all friends' HP / Revitalize effect 3★: All friends gain Strength: (Healing cap: 500) or 10% charge barDuration: 3 turns. Restore all friends' HP (Healing cap: 2000). Hidden Effect: MC and Cinnamoroll and Pompompurin also gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. when they are both main allies. 4★: All friends gain Strength: 10% (Max: 30%)Multiplier: Unique StackableDuration: Indefinite, Strength: 10% (Max: 30%)Duration: Indefinite, and Strength: (Healing cap: 500) or 10% charge barDuration: 3 turns. Restore all friends' HP (Healing cap: 2000). Hidden Effect: MC and Cinnamoroll and Pompompurin also gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. when they are both main allies. |
0★: 50% boost to all allies' ATK 10% boost to chain burst All allies start battle with +10% charge bar. 3★: 50% boost to all allies' ATK 20% boost to chain burst All allies start battle with +10% charge bar. 4★: 50% boost to all allies' ATK 20% boost to chain burst All allies start battle with +20% charge bar. |
2023-04-01 | ||
| Satoru Gojo | 0★: Domain Expansion: Duration: 1 turn Field effect Local status effect. (Satoru Gojo's domain takes control of the battle. Ends any local field effects.) 3★: Domain Expansion: Duration: 1 turn Field effect Local status effect. (Satoru Gojo's domain takes control of the battle. Ends any local field effects.) |
0★: 60% boost to Dark Elemental ATK. 3★: 70% boost to Dark Elemental ATK. 4★: 80% boost to Dark Elemental ATK. |
2023-08-11 | ||
| Shantotto II | 0★: 300% Dark damage to all foes. Inflict . 3★: 400% Dark damage to all foes. Inflict Strength: 20%Duration: 180 seconds. 4★: 500% Dark damage to all foes (Damage cap: ~1,120,000). Inflict Strength: 20%Duration: 180 seconds. |
0★: 50% boost to all allies' ATK. 10% boost to C.A. damage. 10% boost to chain burst damage. 3★: 50% boost to all allies' ATK. 20% boost to C.A. damage. 10% boost to chain burst damage. 4★: 50% boost to all allies' ATK. 20% boost to C.A. damage. 20% boost to chain burst damage. |
2022-05-09 | ||
| Shizuka, Gian, and Suneo | 0★: Shizuka, Gian, or Suneo is on the way to save the day! 3★: Shizuka, Gian, or Suneo is on the way to save the day! 4★: Shizuka, Gian, or Suneo is on the way to save the day! Shizuka: All allies gain Duration: 3 turns, Strength: 10%Duration: 3 turns, and Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". Gian: 1000% Light damage to all foes (Damage cap: ~830,000). Inflict Strength: 25%Duration: 3 turnsLocal status effect, Strength: 50-60%Duration: 3 turnsLocal status effect, Strength: 50-60%Duration: 3 turnsLocal status effect, and Strength: 20%Duration: 3 turnsLocal status effect. Suneo: 300% Light damage to all foes (Damage cap: ~280,000). All allies gain Duration: 3 turns and Duration: 1 turn . |
0★: 60% boost to Light allies' ATK. Refresh effect. 3★: 60% boost to Light allies' ATK. 10% boost to Light allies' HP. Refresh effect. 4★: 60% boost to Light allies' ATK. 20% boost to Light allies' HP. Refresh effect (Healing cap: 600). |
2021-12-08 | ||
| Usopp, Chopper, Franky, Brook, and Jimbei | 0★: Usopp, Chopper, Franky, Brook, or Jimbei is on the way to save the day! 3★: Usopp, Chopper, Franky, Brook, or Jimbei is on the way to save the day! (Random effect based on crewmate that appears.) 4★: Usopp, Chopper, Franky, Brook, or Jimbei is on the way to save the day! (Random effect based on crewmate that appears.) Hidden Effect: Luffy, Nami and Robin, and Zoro and Sanji also gain Strength: 30%Multiplier: NormalDuration: 5 turns, Strength: 30%Duration: 5 turns, and Duration: 1 turn . |
0★: 40% boost to all allies' ATK. 20% boost to C.A. damage. 3★: 50% boost to all allies' ATK. 30% boost to C.A. damage. All allies start battle with +10% charge bar. 4★: 50% boost to all allies' ATK. 30% boost to C.A. damage. All allies start battle with +20% charge bar. |
2022-09-14 | ||
| Uta | 0★: 300% Light damage to all foes. Inflict Duration: 2 turnsTakes 25% more damage Local status effect. All allies gain Strength: 10%. 3★: 400% Light damage to all foes. Inflict Duration: 2 turnsTakes 25% more damage Local status effect. All allies gain Strength: 10% and Duration: 3 turns. Hidden Effect: Luffy also gains Strength: 100%, Strength: 50%Duration: Indefinite, and Strength: 20%Duration: Indefinite. 4★: 500% Light damage to all foes. Inflict Duration: 2 turnsTakes 25% more damage Local status effect. All allies gain Strength: 20% and Duration: 3 turns. Hidden Effect: Luffy also gains Strength: 100%, Strength: 50%Duration: Indefinite, and Strength: 20%Duration: Indefinite. |
0★: 50% boost to all allies' ATK. 10% boost to HP. 10% boost to DEF. 3★: 50% boost to all allies' ATK. 20% boost to HP. 10% boost to DEF. 4★: 50% boost to all allies' ATK. 20% boost to HP. 20% boost to DEF. |
2022-09-14 |
| Icon | Name | Element | Call | Aura | Release Date |
|---|---|---|---|---|---|
| Alex Louis Armstrong | 0★: 1500% Water damage to all foes. All Water allies gain Strength: 5,000Duration: Indefinite. (Consumes 50% of each Water ally's current HP.) 3★: 2000% Water damage to all foes. All Water allies gain Strength: 10,000Duration: Indefinite. (Consumes 50% of each Water ally's current HP.) 4★: 2000% Water damage to all foes. All Water allies gain Strength: 10,000Duration: Indefinite and Strength: 35%Duration: 1 turn . (Consumes 50% of each Water ally's current HP.) |
0★: Main: 80% boost to Water Elemental ATK. 10% boost to Water allies' DEF. Sub: Water allies start battle with . 3★: Main: 90% boost to Water Elemental ATK. 10% boost to Water allies' DEF. Sub: Water allies start battle with . 4★: Main: 100% boost to Water Elemental ATK. 10% boost to Water allies' DEF. Sub: Water allies start battle with Strength: 10%-20%Duration: 3 turns and Duration: Indefinite. |
2026-05-15 | ||
| Kisuke Urahara | 0★: 1500% light DMG to all foes / Revitalize effect to light allies (Can't re-summon) 3★: 2000% light DMG to all foes / Revitalize effect to light allies (Can't re-summon) 4★: 2000% light DMG to all foes / Revitalize effect to light allies / Supplement C.A. DMG (1 time) (Can't re-summon) |
0★: Main: 100% boost to light ATK / Boost to light allies' C.A. DMG at battle start (1 time) / 30% boost to charge bars Sub: Boost to light allies' C.A. DMG at battle start (1 time) 3★: Main: 120% boost to light ATK / Boost to light allies' C.A. specs at battle start (1 time) / 30% boost to charge bars Sub: Boost to light allies' C.A. specs at battle start (1 time) 4★: Main: 120% boost to light ATK / Boost to light allies' C.A. specs at battle start (1 time) / 30% boost to charge bars / Urahara's Shop effect to light MC (Instant C.A. standby to light allies after 3 turns) Sub: Boost to light allies' C.A. specs at battle start (1 time) / Urahara's Shop effect to light MC (Instant C.A. standby to light allies after 3 turns) |
2026-07-22 | ||
| Nobunaga, Feitan, Machi, and Uvogin | 0★: Nobunaga, Feitan, Machi, or Uvogin will lend a helping hand! Nobunaga: Plain damage to all foes based on current HP (Damage cap: 999,999). Raise lvl by 1 on all foes. All Dark allies gain Duration: 3 turnsCounter attacks grant 5% charge bar per hit. and Duration: 3 turns. Feitan: 4-hit Dark damage to random foes. Inflict Strength: 30,000Duration: 3 turnsLocal status effect on all foes. Raise lvl by 1 on all foes. Machi: All Dark allies gain Duration: 3 turns, Duration: 3 turns, and Strength: 1000Duration: Indefinite. Raise lvl by 1 on all foes. Uvogin: 1000% Dark damage to all foes. Inflict Duration: 1 turn Local status effect. Raise lvl by 1 on all foes. 4★: Nobunaga, Feitan, Machi, or Uvogin will lend a helping hand! Nobunaga: Plain damage to all foes based on current HP (Damage cap: 1,200,000). Raise lvl by 3 on all foes. All Dark allies gain Duration: 3 turnsCounter attacks grant 5% charge bar per hit., Strength: 100% chance of dealing 30% more damage.Duration: 3 turns, and Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns. Feitan: 4-hit Dark damage to random foes. Inflict Strength: 30,000Duration: 3 turnsLocal status effect on all foes. Raise lvl by 3 on all foes. All Dark allies gain Strength: 30%-90%Duration: 3 turns. Machi: All Dark allies gain Strength: 20%-10%Duration: 3 turns, Strength: (Healing cap: 1000) or 10% charge barDuration: 3 turns, Strength: 3000Duration: Indefinite, and Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". Raise lvl by 3 on all foes. Uvogin: 2000% Dark damage to all foes (Damage cap: ~2,500,000). Inflict Strength: 50%Duration: 1 turn Local status effect and Strength: 30%Duration: 1 turn Local status effect. Raise lvl by 3 on all foes. |
0★: Main: 80% boost to Dark Elemental ATK. 10% boost to item drop rate. Sub: Dark allies start battle with Duration: Indefinite. 3★: 90% boost to Dark Elemental ATK. 15% boost to item drop rate. 4★: Main: 100% boost to Dark Elemental ATK. 20% boost to item drop rate. Sub: Dark allies start battle with Duration: Indefinite and Duration: 1 turn . |
2025-08-07 | ||
| Trigger of Awakening: Shinji and Rei | 0★: 1500% Water damage to all foes. Inflict Duration: 180 seconds and Strength: 30%Duration: 3 turnsLocal status effect. 3★: 2000% Water damage to all foes (Damage cap: ~2,400,000). Inflict Duration: 180 seconds and Strength: 30%Duration: 3 turnsLocal status effect. 4★: 2000% Water damage to all foes (Damage cap: ~2,400,000). Inflict Duration: 180 seconds, Strength: 30%Duration: 3 turnsLocal status effect, and Strength: 30,000Duration: 3 turnsLocal status effect. |
0★: Main: 80% boost to Water Elemental ATK. Refresh effect (Healing cap: 400). Sub: Water allies start battle with Duration: 3 turns. 3★: 90% boost to Water Elemental ATK. Refresh effect (Healing cap: 400). 4★: Main: 100% boost to Water Elemental ATK. Refresh effect (Healing cap: 400). Sub: Water allies start battle with Strength: 30%-10%Duration: 3 turns and Strength: 30%Duration: 3 turnsStacking: Summon. |
2025-11-05 |
Festival Event
These summons are obtained through special events.
| Icon | Name | Element | Call | Aura | Release Date |
|---|---|---|---|---|---|
| Wedges of the Sky | 0★: 300% Elemental damage to all foes. All allies gain Strength: 1% of foe's max HP (Damage cap: 35,000)Duration: 1 turn . 3★: 400% Elemental damage to all foes. All allies gain Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 1 turn . 4★: 500% Elemental damage to all foes. All allies gain Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 1 turn and Strength: 2,000Duration: Indefinite. |
0★: 100% boost to all Elemental ATK and 10,000 boost to all allies' max HP. 3★: Main: 120% boost to all Elemental ATK and 20,000 boost to all allies' max HP. Sub: 20% boost to Ironflame's, Oceansoul's, Lifetree's, Stormwyrm's, Knightcode's, and Mistfall's weapon skills. 4★: Main: 140% boost to all Elemental ATK and 25,000 boost to all allies' max HP. Sub: 30% boost to Ironflame's, Oceansoul's, Lifetree's, Stormwyrm's, Knightcode's, and Mistfall's weapon skills. |
2024-08-09 |
Story Event
These summons were obtainable through their respective Story Event. They cannot be obtained again until the respective event is rerun or added to Side Stories.
| Icon | Name | Element | Call | Aura | Release Date |
|---|---|---|---|---|---|
| Arbiter of Lies | 0★: Massive Light damage to all foes. All Light allies gain Strength: 60% chance of dealing 30% more damage.Duration: 2 turns. 3★: Massive Light damage to all foes. All Light allies gain Strength: 60% chance of dealing 30% more damage.Duration: 3 turns. |
0★: 40% boost to Light ATK. 20% / 30% boost to Light attack critical hit rate20% chance of dealing 30% more damage.. 3★: 50% boost to Light ATK. 20% / 30% boost to Light attack critical hit rate20% chance of dealing 30% more damage.. |
2021-04-29 | ||
| Tuna and Salmun | 0★: Massive Fire damage to all foes. Debuffs based on the golem summoned: Tuna Golem: Inflict Strength: 25%Duration: 180 seconds and remove 1 buff. Salmun Golem: Inflict Strength: 25%Duration: 180 seconds and . |
0★: 80% boost to fire ATK 3★: 80% boost to fire ATK |
2023-12-29 |
Defense Order
These summons were obtainable through the Defense Order Shop. Defense Orders were suspended indefinitely on September 21, 2016, so these are currently unobtainable until the system is reintroduced in some form.
| Icon | Name | Element | Call | Aura | Release Date |
|---|---|---|---|---|---|
| Bahamut Unchained | 0★: Massive Dark damage to all foes. | 0★: 20% boost to ATK. During Defense Order: 50% boost to ATK and 10% boost to HP for all allies. 3★: 40% boost to ATK. During Defense Order: 80% boost to ATK and 20% boost to HP for all allies. |
2016-06-09 | ||
| Illuyanka | 0★: Massive Water damage to all foes. All allies gain and . |
0★: 40% boost to Water Elemental ATK. During Defense Order, 60% boost to ATK and 15% boost to HP for Water allies. 3★: 60% boost to Water Elemental ATK. During Defense Order, 100% boost to ATK and 30% boost to HP for Water allies. |
2016-06-09 | ||
| Queen Bee | 0★: Massive Wind damage to all foes. Restore all allies' HP. All allies gain Strength: MediumDuration: 4 turns. |
0★: 40% boost to Wind Elemental ATK. During Defense Order: 60% boost to ATK and 15% boost to HP for Wind allies. 3★: 60% boost to Wind Elemental ATK. During Defense Order: 100% boost to ATK and 30% boost to HP for Wind allies. |
2016-06-09 |
Promotional
These summons are only obtainable through special promotions, usually by methods outside of the game.
| Icon | Name | Element | Call | Aura | Release Date |
|---|---|---|---|---|---|
| Cait Sith | 0★: Inflict 1 stack on a foe. 3★: Inflict 2 stacks on a foe. |
0★: 20% boost to EXP. 3★: 30% boost to EXP. |
2016-06-30 | ||
| Inchoate World | 0★: Massive Dark damage to all foes, additional plain damage (up to 10000). | 0★: Varies by day of the week. 3★: Varies by day of the week. Monday: 10% boost to Dark Elemental Attack. 150% boost to Dark chain burst damage. Boosts Dark critical hit rate. Tuesday: 10% boost to Fire Elemental Attack. 150% boost to Fire chain burst damage. Boosts Fire critical hit rate. Wednesday: 10% boost to Water Elemental Attack. 150% boost to Water chain burst damage. Boosts Water critical hit rate. Thursday: 10% boost to Wind Elemental Attack. 150% boost to Wind chain burst damage. Boosts Wind critical hit rate. Friday: 15% boost to EXP. Saturday: 10% boost to Earth Elemental Attack. 150% boost to Earth chain burst damage. Boosts Earth critical hit rate. Sunday: 10% boost to Light Elemental Attack. 150% boost to Light chain burst damage. Boosts Light critical hit rate. |
2015-09-17 | ||
| The Supreme Conqueror | 0★: 1500% Elemental damage to all foes. Inflict Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds and Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. 3★: 2000% Elemental damage to all foes (Damage cap: ~2,430,000). Inflict Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 secondsStacking: Summon and Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. 4★: 2000% Elemental damage to all foes (Damage cap: ~2,430,000). Inflict Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 secondsStacking: Summon and Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. Additional effects based on MC's lvl. |
0★: Main: 80% boost to all Elemental ATK. Sub: When MC uses a charge attack: Raise MC's Duration: Indefinite lvl by 1 (Max: 3). (Boost to multiattack rate based on lvl.) 3★: 90% boost to all Elemental ATK. 4★: Main: 100% boost to all Elemental ATK. Sharp boost to MC's stats. Raise MC's Duration: Indefinite lvl by 3 at battle start (Max: 3). Sub: When MC uses a charge attack: Raise MC's Duration: Indefinite lvl by 1 (Max: 3). (Boost to multiattack rate based on lvl. Sharp boost to stats at lvl 3.) |
2026-07-09 |
| Icon | Name | Element | Call | Aura | Release Date |
|---|---|---|---|---|---|
| Death (SSR) | 3★: 400% Dark damage to all foes. Knock out a dark ally in fourth position (MC or Lyria won't be knocked out). Dark allies gain Duration: 3 turns for 3 turns. 4★: 400% Dark damage to all foes. Knock out a dark ally in fourth position (MC or Lyria won't be knocked out). Dark allies gain Duration: 4 turns for 4 turns. 5★: 500% Dark damage to all foes. Knock out a dark ally in fourth position (MC or Lyria won't be knocked out). Dark allies gain Duration: 4 turns for 4 turns. |
3★: Main: 120% boost to Dark allies' Normal ATK. 30% hit to HP. Sub: 7% boost to Dark allies' damage dealt against Light foes. 4★: Main: 130% boost to Dark allies' Normal ATK. 30% hit to HP. Sub: 10% boost to Dark allies' damage dealt against Light foes. 5★: Main: 140% boost to Dark allies' Normal ATK. Sub: 10% boost to Dark allies' damage dealt against Light foes. |
2017-11-29 | ||
| Judgement (SSR) | 3★: 400% Wind damage to all foes. Revive one Wind ally at random. Revived ally is Duration: 3 turns for 3 turns. 4★: 400% Wind damage to all foes. Revive one Wind ally at random. Revived ally is Duration: 4 turns for 4 turns. 5★: 500% Wind damage to all foes. Revive one Wind ally at random. Revived ally is Duration: 4 turns for 4 turns. |
3★: Main: 100% boost to Wind allies' Normal ATK. 10% boost to DEF. Sub: 7% boost to Wind allies' damage dealt against Earth foes. 4★: Main: 110% boost to Wind allies' Normal ATK. 10% boost to DEF. Sub: 10% boost to Wind allies' damage dealt against Earth foes. 5★: Main: 130% boost to Wind allies' Normal ATK. 10% boost to DEF. Sub: 10% boost to Wind allies' damage dealt against Earth foes. |
2017-11-29 | ||
| Justice (SSR) | 3★: 400% Water damage to all foes. Balance all allies' HP. Restore Water allies' HP (Healing cap: 1250). 4★: 400% Water damage to all foes. Balance all allies' HP. Restore Water allies' HP (Healing cap: 1500). 5★: 500% Water damage to all foes. Balance all allies' HP. Restore Water allies' HP (Healing cap: 1500). |
3★: Main: 100% boost to Water allies' Normal ATK. 10% boost to DEF. Sub: 20% boost to Water allies' HP 4★: Main: 110% boost to Water allies' Normal ATK. 10% boost to DEF. Sub: 30% boost to Water allies' HP 5★: Main: 130% boost to Water allies' Normal ATK. 10% boost to DEF. Sub: 30% boost to Water allies' HP |
2017-11-29 | ||
| Temperance (SSR) | 3★: 400% Wind damage to all foes. Inflict Duration: 1 turn on Earth foes. Inflict on two allies. 4★: 400% Wind damage to all foes. Inflict Duration: 1 turn on Earth foes. 5★: 500% Wind damage to all foes. Inflict Duration: 1 turn on Earth foes. |
3★: Main: Boost to Wind allies' ATK as total party HP nears 50% (Up to 120%) Sub: 20% boost to Wind allies' HP 4★: Main: Boost to Wind allies' ATK as total party HP nears 50% (Up to 130%) Sub: 30% boost to Wind allies' HP 5★: Main: Boost to Wind allies' ATK as total party HP nears 50% (Up to 140%) Sub: 30% boost to Wind allies' HP |
2017-11-29 | ||
| The Devil (SSR) | 3★: 400% Fire damage to all foes. Inflict Strength: Turn 1: 9999 Turn 2: 50000 Turn 3: 99999Duration: 3 turns. Inflict Strength: 25%Duration: 180 seconds and Strength: 25%Duration: 180 seconds on all Wind foes. 4★: 400% Fire damage to all foes (Damage cap: ~860,000). Inflict Strength: Turn 1: 9999 Turn 2: 50000 Turn 3: 99999Duration: 3 turns. Inflict Strength: 25%Duration: 180 seconds and Strength: 25%Duration: 180 seconds on all Wind foes. 5★: 500% Fire damage to all foes (Damage cap: ~1,120,000). Inflict Strength: Turn 1: 9999 Turn 2: 50000 Turn 3+: 99999Duration: 3 turns. Inflict Strength: 25%Duration: 180 seconds and Strength: 25%Duration: 180 seconds on all Wind foes. |
3★: Main: 100% boost to Fire allies' Normal ATK. 10% boost to DEF. Sub: 20% boost to Fire allies' HP. 4★: Main: 110% boost to Fire allies' Normal ATK. 10% boost to DEF. Sub: 30% boost to Fire allies' HP. 5★: Main: 130% boost to Fire allies' Normal ATK. 10% boost to DEF. Sub: 30% boost to Fire allies' HP. |
2017-11-29 | ||
| The Hanged Man (SSR) | 3★: 400% Earth damage to all foes. Remove 1 debuff from all allies. Earth allies gain a random buff effect. 4★: 400% Earth damage to all foes. Remove 1 debuff from all allies. Earth allies gain a random buff effect. 5★: 500% Earth damage to all foes. Remove 1 debuff from all allies. Earth allies gain a random buff effect. |
3★: Main: 100% boost to Earth allies' Normal ATK. 10% boost to DEF. Sub: 7% boost to Earth allies' damage dealt against Water foes. 4★: Main: 110% boost to Earth allies' Normal ATK. 10% boost to DEF. Sub: 10% boost to Earth allies' damage dealt against Water foes. 5★: Main: 130% boost to Earth allies' Normal ATK. 10% boost to DEF. Sub: 10% boost to Earth allies' damage dealt against Water foes. |
2017-11-29 | ||
| The Moon (SSR) | 3★: 400% Water damage to all foes. Water allies gain Multiplier: Normal, gradually boosting ATKMultiplier: Normal and DEF over 5 turns. 5★: 500% Water damage to all foes. Water allies gain Multiplier: Normal, gradually boosting ATKMultiplier: Normal and DEF over 5 turns. |
3★: Main: Up to 110% boost to Water Elemental ATK based on the number of turns passed. (Starts at 70%, gains 4% per turn.) Sub: 7% boost to Water allies' damage against Fire foes. 4★: Main: Up to 120% boost to Water Elemental ATK based on the number of turns passed. (Starts at 80%, gains 4% per turn.) Sub: 10% boost to Water allies' damage against Fire foes. 5★: Main: Up to 140% boost to Water Elemental ATK based on the number of turns passed. (Starts at 100%, gains ?% per turn.) Sub: 10% boost to Water allies' damage against Fire foes. |
2017-11-29 | ||
| The Star (SSR) | 3★: 400% Light damage to all foes. Light allies gain Strength: 50% TA Up / 20% DMG Taken BoostedDuration: 3 turns. 5★: 500% Light damage to all foes. Light allies gain Strength: 50% TA Up / 20% DMG Taken BoostedDuration: 3 turns. |
3★: Main: Boost to Light allies' multiattack rate (Boost rises based on turns passed) Sub: 7% boost to Light allies' damage against Dark foes 4★: Main: Boost to Light allies' multiattack rate (Boost rises based on turns passed) Sub: 10% boost to Light allies' damage against Dark foes 5★: Main: Boost to Light allies' multiattack rate (Boost rises based on turns passed) Sub: 10% boost to Light allies' damage against Dark foes |
2017-11-29 | ||
| The Sun (SSR) | 3★: 400% Fire damage to all foes. Fire allies in first and second positions gain Duration: 1 turn . 4★: 400% Fire damage to all foes (Damage cap: ~860,000). Fire allies in first, second, and third positions gain Duration: 1 turn . 5★: 500% Fire damage to all foes (Damage cap: ~1,120,000). Fire allies in first, second, and third positions gain Duration: 1 turn . |
3★: Main: Boost to Fire allies' multiattack rate (Boost rises based on turns passed). Sub: 7% boost to Fire allies' damage dealt against Wind foes. 4★: Main: Boost to Fire allies' multiattack rate (Boost rises based on turns passed). Sub: 10% boost to Fire allies' damage dealt against Wind foes. 5★: Main: Boost to Fire allies' multiattack rate (Boost rises based on turns passed)30% TA + 50% DA at max stacks. Sub: 10% boost to Fire allies' damage dealt against Wind foes. |
2017-11-29 | ||
| The Tower (SSR) | 3★: Summoner gains Duration: 9 turnsEffect activates every 3 turns for 9 turns |
3★: Main: 70% boost to Earth ATK (Boost rises based on turns passed [Up to 110%]) Sub: 20% boost to Earth allies' HP 4★: Main: 80% boost to Earth ATK (Boost rises based on turns passed [Up to 120%]) Sub: 30% boost to Earth allies' HP 5★: Main: 100% boost to Earth ATK (Boost rises based on turns passed [Up to 140%]) Sub: 30% boost to Earth allies' HP |
2017-11-29 |
Angel
These summons are mainly used for upgrading summons and provide more EXP than other summons of the same rarity.
| Icon | Name | Element | Call | Aura | Release Date |
|---|---|---|---|---|---|
| Seraphim Cradle | 0★: Massive light DMG to all foes | 0★: 15% less DMG taken from light 3★: 20% less DMG taken from light |
2017-03-10 |







































































































































































































































































































































































































































































































































































