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|Combo Call Name|
|First HalfUsed when this summon is called first in the combo.||Flaming|
|Second HalfUsed when this summon is called second in the combo.||Leap|
|A fish so fierce when hooked that few dare to cast their lines where it swims. But as suggested by the famous proverb, "it takes a prawn to hook a demonbream," this rare fish is uncommonly delicious. It is more easily found in spring, but connoisseurs know the demonbream is most delectable in the autumn, when it has put on a layer of fat for the coming winter.|
|Aura - Demonbream's Aura|
|Up to 100% boost to Wind Elemental ATK based on number of Wind summons equipped.|
|Up to 120% boost to Wind Elemental ATK based on number of Wind summons equipped.|
|Call - Flaming Leap||Initial Cooldown||Cooldown on Call|
|Massive Wind damage to all foes.
effect to Wind allies (Consumes 25% of each Wind ally's current HP).
|3T3-turn cooldown at the start of battle.||9T9-turn cooldown upon call.|
Gameplay Notes[edit | edit source]
Aura - Demonbream's Aura[edit | edit source]
|Wind Summon Count||0-2★ Wind Elemental Attack||3★ Wind Elemental ATK|
|0This implies 0 Wind Summons with a friend Demonbream.||10%||15%|
- For the maximum effect you need 5 Wind summons equipped.
- Your support summon does not count, even if the support summon is Demonbream.
Call - Flaming Leap[edit | edit source]
- When comboing your own summon with another player's Demonbream, your party will gain the Jammed effect, but will not lose health.
Resources[edit | edit source]