Shiny Slime Search!

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Seems like these Slime creatures make their homes in pots they find layin' around. Some of 'em settle down in pretty fancy jars and start takin' a shine to, well, shiny things. You know, like rupies.

Shiny Slime Search! is a Special Quest that is notable for its high RP/EXP yield. It is available every day and has boosted spawn rates for King Slimes on Saturday and Sunday.


  • King Slimes do not appear in the Normal difficulty and are not affected by effects that boost rare foe encounters, such as Belle Sylphid's aura.
  • The Very Hard quest consists of two waves:
    • The first wave is three random normal, Silver, or Goldslimes. Normal Slimes are the most common.
    • The second wave can be a King Goldslime, a King Silverslime, a Slime Swarm, or three random Silver or Goldslimes.
  • RP/EXP gain can be maximized by combining crew buffs, journey drop buffs, and summon auras with boosted RP/EXP events.
  • Silver and Goldslimes have extremely high DEF. Plain damage, summon calls, charge attacks, and chain bursts can be used to effectively deal damage, as they are less affected by DEF or completely ignore it.
  • The Slime Swarm does not have any increased DEF, but has significantly higher HP than other Slimes have. It should be taken into consideration when arranging a party.
    • Any attack that can deal 800,000 or more plain damage to all foes is an efficient choice to quickly clear the second wave, as it will one-shot the wave in one click no matter which enemy appears.
      • Threo's  Ground ZeroSacrifice 99% of caster's current HP to deal plain damage to all foes (Damage cap: ~820,000).
        Damage dealt is based on HP consumed.
        Gain Shield (3000)Next ATK received will be ineffective for a fixed amount
        Strength: 3000Duration: Indefinite
        At level 95:
        Also inflict 25% Earth DEF DownDEF is lowered for earth DMG
        Strength: 25%Base Accuracy: ≥100%Duration: 180 seconds
        Damage cap increased to ~1,230,000.
        At level 130:
        Damage increased and damage cap increased to ~2,040,000.
        When HP is below 25%: Also gain Triple StrikeAttacks 3 times each turn
        Duration: 1 turn
        can deal up to 820,000 damage based on her max HP.
      • Aletheia (5★)'s  Discord150%-250% Earth damage to all foes (Damage cap: ~630,000).
        At level 75:
        Damage increased to 250%-350%.
        At level 95:
        Damage increased to 700%.
        Also deals 999,999 Plain damage to all foes.
        can deal 999,999 damage.
      • Clarisse (Summer)'s  Atomic Condensation888,888 Plain damage to all foes.
        Inflict Elemental CondensationOriginal element has been lost and fire element has been gained instead / Deals fire DMG (Excludes plain DMG / Can't be removed)
        Base Accuracy: 200%Duration: 5 turnsLocal status effect
        and GravitySpecial attack max charge turn is extended
        Base Accuracy: 100%Duration: 180 seconds
        can deal 888,888 damage.
      • Beelzebub (4★)'s call,  Chaos Legion2000% Elemental damage to all foes (Damage cap: ~2,400,000).
        Inflict 40% DEF DownDEF is lowered
        Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 secondsStacking: Summon
        and 20% Debuff Res. DownDebuff resistance is lowered
        Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
        Additional effects based on MC's TranceAdditional effects based on lvl (Max: 3 / Can't be removed)
        , can deal 3,000,000 damage when used as a main summon to begin with 3 TranceAdditional effects based on lvl (Max: 3 / Can't be removed)
        Duration: Indefinite
      • Swordmaster or Glorybringer can enough plain damage with certain weapons (mentioned above) as well.
    • The Slime Swarm is also vulnerable to Lethal HitInstant death for the victim.

Reward Table

Name Element HP EXP RP Rupies Notes
Slime 32,000 115 105 100 Nothing special.
Silverslime 500 1000 850 100 High defense against regular attacks and skill damage. Recommended to use plain damage, summon callsExcept for ones that deal skill damage, charge attacks, or chain bursts.
Goldslime 600 500 350 500 Same as Silverslime.
Slime Swarm 800,000 3000 1000 0 High health but no increased defense. Drops Flawless and Rainbow Prisms, and has a chance to drop a Half Elixir.
King Silverslime 5,000 10000 3000 1000 Same as Silverslime.
King Goldslime 5,000 5000 1200 10000 Same as Silverslime.
One of its charge attacks, "This is for Drew", deals 9,000,000 Light damage to all allies and reduces its own HP to 1.


King Goldslime's unique Charge Attack is called "This is for Drew" in reference to Drowsy Drew, the big slime in the co-op Hard stage 3-1: In a Dusk Dream. Drowsy Drew is commonly hunted by players for fast EXP so the reference is likely a declaration of vengeance for the continued beatings Drew is subjected to every day.