Shiny Slime Search!

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Shiny Slime Search.pngShiny Slime Search 2.png

Seems like these Slime creatures make their homes in pots they find layin' around. Some of 'em settle down in pretty fancy jars and start takin' a shine to, well, shiny things. You know, like rupies.

Shiny Slime Search! is a Special Quest that is notable for its high RP/EXP yield. It is available every day and has boosted spawn rates for King Slimes on Saturday and Sunday.


  • King Slimes do not appear in the Normal difficulty and are not affected by effects that boost rare foe encounters, such as Belle Sylphid's aura.
  • The Very Hard quest consists of two waves:
    • The first wave is three random normal, Silver, or Goldslimes. Normal Slimes are the most common.
    • The second wave can be a King Goldslime, a King Silverslime, a Slime Swarm, or three random Silver or Goldslimes.
  • RP/EXP gain can be maximized by combining crew buffs, journey drop buffs, and summon auras with boosted RP/EXP events.
  • Silver and Goldslimes have extremely high defense. Plain damage, summon calls, charge attacks, and chain bursts can be used to effectively deal damage.
  • The Slime Swarm does not have any increased defense, but has significantly higher HP than other Slimes have. It should be taken into consideration when arranging a party.
    • Threo's Ability Ground Zero.png Ground ZeroConsumes 99% of caster's current HP to deal plain damage to all foes (Damage cap: ~820,000).
      Damage dealt is based on HP consumed.
      Gain Status Shield.pngShield (3000)Next ATK received will be ineffective for a fixed amount
      Strength: 3000Duration: Indefinite
      At level 95:
      Also inflict Status EarthResDown.png25% Earth DEF DownDEF is lowered for earth DMG
      Strength: 25%Base Accuracy: ≥100%Duration: 180 seconds
      Damage cap increased to ~1,230,000.
      At level 130:
      Damage increased and damage cap increased to ~2,040,000.
      When HP is below 25%: Also gain Status Routine Step.pngTriple StrikeAttacks 3 times each turn
      Duration: 1 turn
      can deal enough plain damage to defeat the Slime Swarm as well, making her an efficient choice to quickly clear the second wave.
    • The Slime Swarm is also vulnerable to Status Death.pngLethal HitInstant death for the victim.

Reward Table

Name Element HP EXP RP Rupies Notes
Slime Label Element Water.png 32,000 115 105 100 Nothing special.
Silverslime Label Element Dark.png 500 1000 850 100 High defense against regular attacks and skill damage. Recommended to use plain damage, summon callsExcept for ones that deal skill damage, charge attacks, or chain bursts.
Goldslime Label Element Light.png 600 500 350 500 Same as Silverslime.
Slime Swarm Label Element Water.png 800,000 3000 1000 0 High health but no increased defense. Drops Flawless and Rainbow Prisms, and has a chance to drop a Half Elixir.
King Silverslime Label Element Dark.png 5,000 10000 3000 1000 Same as Silverslime.
King Goldslime Label Element Light.png 5,000 5000 1200 10000 Same as Silverslime.
One of its charge attacks, "This is for Drew", deals 9,000,000 Light damage to all allies and reduces its own HP to 1.


King Goldslime's unique Charge Attack is called "This is for Drew" in reference to Drowsy Drew, the big slime in the co-op Hard stage 3-1: In a Dusk Dream. Drowsy Drew is commonly hunted by players for fast EXP so the reference is likely a declaration of vengeance for the continued beatings Drew is subjected to every day.

Special Quest Navigation
Basic Treasure Quests
Scarlet TrialCerulean TrialViolet TrialSix-Dragon Trial
Elemental Treasure Quests
The Hellfire TrialThe Deluge TrialThe Wasteland TrialThe Typhoon TrialThe Aurora TrialThe Oblivion Trial
Normal Showdowns
Ifrit ShowdownCocytus ShowdownVohu Manah ShowdownSagittarius ShowdownCorow ShowdownDiablo Showdown
Angel HaloShiny Slime Search!Primarch Trials