Shiny Slime Search!

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Shiny Slime Search.pngShiny Slime Search 2.png

Seems like these Slime creatures make their homes in pots they find layin' around. Some of 'em settle down in pretty fancy jars and start takin' a shine to, well, shiny things. You know, like rupies.

Shiny Slime Search! is a Special Quest that is notable for its high RP/EXP yield. It is available every day and has boosted spawn rates for King Slimes on Saturday and Sunday.


  • King Slimes do not appear in the Normal difficulty and are not affected by effects that boost rare foe encounters, such as Belle Sylphid's aura.
  • The Very Hard quest consists of two waves:
    • The first wave is three random normal, Silver, or Goldslimes. Normal Slimes are the most common.
    • The second wave can be a King Goldslime, a King Silverslime, a Slime Swarm, or three random Silver or Goldslimes.
  • RP/EXP gain can be maximized by combining crew buffs, journey drop buffs, and summon auras with boosted RP/EXP events.
  • Silver and Goldslimes have extremely high defense. Plain damage, summon calls, charge attacks, and chain bursts can be used to effectively deal damage.
  • The Slime Swarm does not have any increased defense, but has significantly higher HP than other Slimes have. It should be taken into consideration when arranging a party.
    • Threo's Ability Ground Zero.png 
      Ground ZeroUses 99% of caster's current HP to deal plain damage to all foes. Damage dealt is based on HP used. Gain a 3000-damage
      Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount

      Strength: Up to 3000 damage.
      Duration: Indefinite
      . (Damage cap: ~820,000)
      At level 95:
      Also inflict
      Status EarthResDown.png25% Earth DEF DownDEF is lowered for earth DMG

      Strength: 25%
      Duration: 180 seconds
      . Plain damage cap increased to ~1,230,000.
      can deal enough plain damage to defeat the Slime Swarm as well, making her an efficient choice to quickly clear the second wave.
    • The Slime Swarm is also vulnerable to
      Status Death.pngLethal HitInstant death for the victim.

Reward Table[edit]

Name Element HP EXP RP Rupies Notes
Slime Water 32,000 115 105 100 Nothing special.
Silverslime Dark 500 1000 850 100 High defense. Use plain damage, summon calls, charge attacks, or chain bursts.
Goldslime Light 600 500 350 500 High defense. Use plain damage, summon calls, charge attacks, or chain bursts.
Slime Swarm Water 800,000 3000 1000 0 High health but no increased defense. Drops Flawless and Rainbow Prisms, and has a chance to drop a Half Elixir.
King Silverslime Dark 5,000 10000 3000 1000 High defense. Use plain damage, summon calls, charge attacks, or chain bursts.
King Goldslime Light 5,000 5000 1200 10000 High defense. One of its charge attacks, "This is for Drew", deals 9,000,000 Light damage to all allies and reduces its own HP to 1.


King Goldslime's unique Charge Attack is called "This is for Drew" in reference to Drowsy Drew, the big slime in the co-op Hard stage 3-1: In a Dusk Dream. Drowsy Drew is commonly hunted by players for fast EXP so the reference is likely a declaration of vengeance for the continued beatings Drew is subjected to every day.

Special Quest Navigation
Daily Trials
Scarlet TrialCerulean TrialViolet TrialSix-Dragon Trial
Rotating Extreme Trials
The Hellfire TrialThe Deluge TrialThe Wasteland TrialThe Typhoon TrialThe Aurora TrialThe Oblivion Trial
Rotating Showdowns
Ifrit ShowdownCocytus ShowdownVohu Manah ShowdownSagittarius ShowdownCorow ShowdownDiablo Showdown
Angel HaloShiny Slime Search!Primarch Trials