Plain Damage
Attack Types: Normal Attack | Charge Attack
Other Damage: Plain Damage | Bonus Damage | Critical Damage | Supplemental Damage
Damage Formula: Basic Concepts | Detailed Formula | Damage Cap | Examples and Guidelines
Plain damage is non-elemental damage that ignores defense (including Damage cuts). Its damage pop-up appears in a plain white color. It is useful against enemies with very high defense. It is sometimes called true damage, white damage, or non-attribute damage by the international GBF community, but these are unofficial terms.
Most sources of Plain damage don't follow normal damage calculations, either dealing a fixed amount of damage, a percentage of the target's max or current HP (up to an individual damage cap), or depend on a specific condition such as the users current HP. As plain damage falls outside of the elemental system, they are generally unaffected by weaponskills or buffs, though some universal Damage Cap effects (like Ultima Weapon skills) still work.
All forms of turn-based damage are Plain damage, regardless of the source.
Reflected damage (i.e. Repel) is also handled as plain damage, regardless of the element of the original damage. The same goes for any self-inflicted damage from skills. If a characters maximum HP is lowered below their current HP, they will take plain damage to adjust the latter accordingly.
Plain damage is unaffected by effects that change elemental damage types (such as Elemental Switch). Outside of Death's Grace converting turn-based damage into healing, there are no ways of negating or changing instances of this damage type occurring.
Contents
Sources of Plain Damage
Status Effects
BurnedHP is lowered on every turn
- turn-based damageConfusedAllies can be targeted (Substitute and Counter are ineffective)
- randomly to foe or party memberCorrosionDebuff resistance is lowered / HP is lowered on every turn
- turn-based damageDorrieTrap springs when the foe uses a special attack (Plain DMG to all foes / Caught effect) (Can't be removed)
Local status effect - upon a foe using a special attackEverbaneBoost to DMG taken / HP is lowered on every turn (Can't be removed)
Local status effect - turn-based damageHoly SpikeHP is lowered on every turn
- turn-based damageImpending MiracleActivates when a foe uses a special attack (Various effects to all foes and allies upon activation) (Can't be removed)
Local status effect - upon a foe using a special attackMizaruHP is lowered on every turn / ATK is lowered (Effect increases upon each Multi-Decree cast [Max: 3 times] / Can't be removed)
Local status effect - turn-based damagePoisonedHP is lowered on every turn
- turn-based damagePutrefiedHP is lowered on every turn
- turn-based damageRepelTaking less DMG and reflects attacks
Damage Cut reducing damage taken and reflecting attacks.
Warning! Does not work for Plain Damage! - upon taking damageSingedHP is lowered on every turn based on Singed lvl (Can't be removed)
- turn-based damageToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
- turn-based damageTuningHP is lowered on every turn based on Tuning lvl (Max: 10 / Can't be removed)
- turn-based damageType-3 Aerial MineActivates when a foe uses special attack (Plain DMG and Paralyze effect to all foes upon activation) (Can't be removed)
Local status effect - upon a foe using a special attackZombifiedReceives DMG if healed
- upon being healed
Main character skills
Bandit Tycoon
The Bandit Tycoon's extended mastery skill Rupie FlipPlain damage to one enemy. deals 1000, 3000, or 10000 plain damage depending on the amount of rupies chose to be spent.
Mechanic
The Mechanic's skill Customized ActionEffects change based on what Action Parts are equipped. deals 200% ×
Power CellsCells that power your companion.
Will be used up every turn while companion is active.
Companion will shut down when none are left.
plain damage to all foes (Damage cap: ~500,000) when equipped with the Bomb Maneuver action part.
Sword Master
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The Sword Master and Glorybringer skills, Awakening BladeCall forth the main weapon's hidden power.
(Casts mainhand's Awaken skill.
Gain maximum EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
stacks.) and Glory ArtsCall forth the main weapon's hidden power.
(Casts mainhand's Awaken skill.
Gain maximum EnergizedWeapon skills are expanded from Awakening Blade. These skills can be uses from Resonating Blade skill or DEF effects for ATK and DMG cuts.
stacks.) respectively, have various effects depending on the weapon used as main hand, including dealing plain damage with the following weapons:
Icon | Name | Rarity | Element | Awakening Effect | Obtain |
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Aluminum Bat | ![]() |
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Expend 30% of current HP to deal 18× current HP as Plain DMG to all foes. | The Other Side of the Sky |
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Cinder Fang | ![]() |
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Expend 30% of current HP to deal 9× current HP as Plain DMG to all foes. | Kou and the Hollow Existence |
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Disparia | ![]() |
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Expend 30% of current HP to deal 30× current HP as Plain DMG to all foes. (Damage increased to 45× current HP at 4★.) |
Premium Draw Recruits ![]() |
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Extinction Blade | ![]() |
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Expend 30% of current HP to deal 30× current HP as Plain damage to all foes. | Mugen (Impossible) |
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Honebami Toushirou | ![]() |
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Expend 30% of current HP to deal 9x current HP as Plain DMG to all foes. | Katsugeki Touken Ranbu: Fate Horizon |
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Nodachi | ![]() |
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Expend 10% of current HP to deal 1× current HP as Plain DMG to all foes. | Premium Draw Rupie Draw |
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Purity Blade | ![]() |
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Expend 30% of current HP to deal 9x current HP as Plain DMG to all foes. | Premium Draw Recruits ![]() |
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Rise of Justice | ![]() |
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Expend 30% of current HP to deal 30x current HP as Plain DMG to all foes. | Replicard Sandbox |
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Seilenos | ![]() |
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Expend 30% of current HP to deal 30× current HP as Plain damage to all foes. | Premium Draw Recruits ![]() |
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Sephira Emerald Blade | ![]() |
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Expend 30% of current HP to deal 9x current HP as Plain DMG to all foes. | Arcarum: The World Beyond |
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Sephira Emerald Sword | ![]() |
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Expend 30% of current HP to deal 9x current HP as Plain DMG to all foes. | Arcarum: The World Beyond |
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Spiked Baseball Bat | ![]() |
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Expend 30% of current HP to deal 9x current HP as Plain DMG to all foes. | Gripping FreedomSide Story as of 2018-12-12; is unlocked after clearing Chapter 73 of the Main Quest |
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Watcher's Adze | ![]() |
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Expend 30% of current HP to deal 9x current HP as Plain DMG to all foes. | What Makes the Sky Blue III: 000 |
Weapon Charge Attacks
Some weapons have bonus plain damage on their Charge Attacks:
Icon | Name | Rarity | Element | Charge Attack |
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Brionac | ![]() |
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![]() Bonus Plain damage. After 4★: Cut to overdrive. |
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Gridarvor | ![]() |
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![]() Bonus plain DMG |
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Hauteclaire | ![]() |
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![]() 5% Bonus Plain damage. |
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Vlisragna | ![]() |
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![]() Bonus Plain damage. After 4★: Gain ![]() Strength: 20%. |
Character skills
Icon | Name | Rarity | Element | Skill | Cooldown | Note |
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Aletheia | ![]() |
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![]() Discord150%-250% Earth damage to all foes (Damage cap: ~630,000). At level 75: Damage increased to 250%-350%. At level 95: Damage increased to 700%. Also deals 999,999 Plain damage to all foes. |
6 turns | Requires level 95 (5★). |
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Alistair | ![]() |
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![]() DebateChange damage based on the last digit of main allies' total HP. |
7 turns | Deals 1000% Plain Damage when the last digit is 7 (Damage cap 77,777). |
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Andira | ![]() |
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![]() Multi-Decree500% Wind damage to all foes (Damage cap: ~630,000). Inflict ![]() Strength: 2016 damage per turn / 5% (Max: 15%)Base Accuracy: 100%Duration: IndefiniteStacking: PermanentLocal status effect, ![]() Strength: 5% (Max: 15%)Base Accuracy: 100%Duration: IndefiniteStacking: PermanentLocal status effect, ![]() Strength: 15% C.A. DMG Up (Max: 45%) / 10% C.A. DMG Cap Up (Max: 30%)Base Accuracy: 100%Duration: IndefiniteLocal status effect. (Boost to debuff specs based on number of casts [Max: 3].) |
5 turns | ![]() Local status effect deals 2016 damage per turn. |
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Baal | ![]() |
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![]() Rock Out3-hit, 150% Earth damage to random foes (Damage cap: ~155,000 per hit). Remove 1 buff from all foes. Raise ![]() Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). (When ![]() lvl is 5: Activates twice.) |
7 turns | ![]() deals 9999 damage per turn. |
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Cagliostro (Grand) | ![]() |
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![]() You Just Plain Can't Beat Cagliostro!When a Light ally casts a buff-removing skill: 888,888 Plain damage to a foe. Inflict ![]() Base Accuracy: 100%. Raise ![]() Duration: Indefinite lvl by 1 (Max: 8). |
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Camieux | ![]() |
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![]() DischargerPlain damage to a foe. |
6 turns | |
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Camieux (Earth) | ![]() |
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![]() DischargerPlain damage to a foe. |
6 turns | |
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Camieux (Summer) | ![]() |
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![]() Volleying Shot3-hit plain damage to random foes. At level 65: Damage increased. |
6 turns | |
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Chat Noir | ![]() |
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![]() A Spectacular HeistBedazzles with one of three stunts. (Effects differ based on stunt selected.) |
6 turns | |
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Clarisse | ![]() |
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![]() Eclipse20%-25% Plain damage to a foe. Inflict 25% Mode Bar CutCut to foe's mode bar Strength: 25%. At level 75: Effect increased to 33% Mode Bar CutCut to foe's mode bar Strength: 33%. |
6 turns | |
![]() Atomic ResolutionPlain damage to a foe based on 1%-5% of its current HP (Damage cap: ~700,000) and remove 1 buff. |
6 turns | |||||
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Clarisse (Holiday) | ![]() |
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![]() Atomic AnnihilationPlain damage to a foe based on 1%-5% of its current HP (Damage cap: ~700,000) and remove 1 buff. Inflict ![]() Base Accuracy: 75%Duration: 180 seconds. At level 55: Effect enhanced. |
12 turns | |
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Clarisse (Light) | ![]() |
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![]() Atomic ResolutionPlain damage to a foe based on 1%-5% of its current HP (Damage cap: ~700,000) and remove 1 buff. (When caster has 2 or more ![]() : Consumes 1 to end cooldown.) |
6 turns | |
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Clarisse (Summer) | ![]() |
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![]() Atomic Condensation888,888 Plain damage to all foes. Inflict ![]() Base Accuracy: 200%Duration: 5 turnsLocal status effect and ![]() Base Accuracy: 100%Duration: 180 seconds. |
8 turns | |
![]() Cute Girl SummerWhen a Water ally casts a buff-removing skill: 888,888 Plain damage to a foe. Inflict ![]() . Clarisse gains ![]() Duration: Indefinite. |
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Clarisse (Valentine) | ![]() |
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![]() Atomic AccelerationPlain damage to a foe based on number of turns passed multiplied by 100,000 (Damage cap: 1,000,000) and remove 1 buff. Inflict ![]() Base Accuracy: 100%Duration: 180 seconds. From 10th turn onward: Activates twice. |
7 turns | |
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Erika | ![]() |
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![]() On n'a Rien sans RienWhen another Water ally performs a normal attack without using up a turn: Provide backup fire to the ally. (Deal 900,000 Plain damage to a foe.) |
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Ferry (Grand) | ![]() |
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![]() Blau GespenstRemove 1 buff from a foe. Inflict ![]() Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single, ![]() Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single, and ![]() Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteLocal status effect. (When the foe uses a special attack: Ghost Cage is removed. 999,999 Plain damage to all foes.) |
7 turns Lvl 55: 6 turns |
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Galleon | ![]() |
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![]() Bedrock Rain6-hit Plain damage to random foes based on 10% of foe's current HP (Damage cap: 666,666 per hit). Remove a buff from all foes. Inflict ![]() Base Accuracy: 100% on all foes. (When ![]() Multiplier: PerpetuityDuration: Indefinite is in effect: Activates every 4 turns.) |
9 turns Lvl 75: 8 turns |
![]() auto-activates the skill every 4th turn. |
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Halluel and Malluel | ![]() |
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![]() Stella Repentina8-hit Plain damage to a foe based on 10% of foe's current HP (Damage cap: 222,222 per hit). Remove buffs based on number of foe's debuffs (Max: 5). Inflict ![]() Strength: 20% / 1% of Max HPBase Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteDamage cap: 30,000 / 100,000Local status effect. |
10 turns | When a foe has 5 or more buffs: Activates this skill at end of turn. |
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Halluel and Malluel (Summer) | ![]() |
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![]() EternoPlain damage to a foe based on 10% of its current HP (Damage cap: 1,000,000). Restore 10% of all allies' HP (Healing cap: 1000). Healing cap increases by 200 for each ![]() on caster. (When ![]() is in effect: Activates twice.) |
8 turns Lvl 55: 7 turns |
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Ilsa | ![]() |
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![]() Sacred HellPlain damage to a foe based on 5% of its current HP (Damage cap: ~1,160,000). Inflict ![]() Base Accuracy: 90%Duration: 3 turnsLocal status effect. (Consumes 2 ![]() .) |
8 turns Lvl 55: 7 turns |
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Ilsa (Summer) | ![]() |
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![]() Hellfire ClubMount a ![]() Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteLocal status effect to a foe. (When a foe uses a special attack: Type-3 Aerial Mine detonates. 999,999 Plain damage to all foes and inflict ![]() Base Accuracy: 150% (Unaffected by debuff success rate buffs.)Duration: 2 turnsLocal status effect.) |
10 turns | |
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Karteira | ![]() |
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![]() The PunchlinePlain damage to a foe. Inflict ![]() Duration: Indefinite"Sales Talk" in Karteira's skill descriptions. |
6 turns | |
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Karteira (SR) | ![]() |
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![]() The PunchlinePlain damage to a foe. Inflict ![]() Duration: Indefinite"Sales Talk" in Karteira's skill descriptions. |
6 turns | |
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Lelouch Lamperouge | ![]() |
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![]() Black ChessmasterAll allies gain ![]() Strength: 50%Duration: 3 turns. Inflict ![]() Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteLocal status effect on a foe whose charge diamonds are filled. (Impending Miracle activates when the foe uses a special attack.) At level 100: All allies also gain ![]() Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. ![]() Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteLocal status effect upgraded to ![]() Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteLocal status effect. |
9 turns | |
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Lina | ![]() |
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![]() Elmekia LancePlain damage to a foe. Inflict ![]() Duration: 180 seconds and ![]() Duration: 180 seconds. At level 45: Effect enhanced. |
7 turns | |
![]() Mega BrandFire and Plain damage to all foes. (Big boost to damage based on number of foes.) |
6 turns | |||||
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Michael | ![]() |
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![]() Fotia DynataPlain damage to all foes based on 10% of their current HP (Damage cap: 999,999). Remove 1 buff. Inflict ![]() Base Accuracy: 100%. |
6 turns | At end of turn: Consume 3 ![]() to activate this skill. |
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Naga | ![]() |
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![]() Deranged EtchingsBonus plain damage based on how deranged the golem etching from her charge attack is. |
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Niyon | ![]() |
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![]() DefenduRaise all foes' ![]() Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). All allies gain ![]() Strength: 30% chance of dealing 30% more damage.Duration: 3 turns. At level 85: All allies also gain ![]() Strength: 2000Duration: 3 turns. At level 130: Buff increased to ![]() Strength: 100% chance of dealing 30% more damage.Duration: 3 turns. Shield endurance increased to ![]() Strength: 3000Duration: 3 turns. All allies also gain ![]() Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns and ![]() Strength: 10%Multiplier: SeraphicDuration: 3 turns. |
5 turns | ![]() deals 9999 damage per turn. |
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Pengy | ![]() |
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![]() Oh My Bahamut!Random plain damage to a foe based on its max HP (Damage cap: 9,999,999). If attack fails, Pengy takes plain damage. |
8 turns | |
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Rackam (Holiday) | ![]() |
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![]() Collateral DamagePlain damage to all foes upon expending HP. |
9 turns | |
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Shinobu Kocho | ![]() |
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![]() Six Stings6-hit, 150% Wind damage to a foe (Damage cap: ~100,000 per hit). Inflict ![]() Strength: 10,000Duration: 180 seconds and ![]() Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteLocal status effect. (Boost to ![]() specs based on ![]() lvl. Also inflict ![]() Duration: 1-2 turnsLocal status effect at lvl 5.) |
6 turns Lvl 55: 5 turns |
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Threo | ![]() |
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![]() Ground ZeroSacrifice 99% of caster's current HP to deal plain damage to all foes (Damage cap: ~820,000). Damage dealt is based on HP consumed. Gain ![]() Strength: 3000Duration: Indefinite. At level 95: Also inflict ![]() Strength: 25%Base Accuracy: ≥100%Duration: 180 seconds. Damage cap increased to ~1,230,000. At level 130: Damage increased and damage cap increased to ~2,040,000. When HP is below 25%: Also gain ![]() Duration: 1 turn . |
8 turns Lvl 95: 7 turns |
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Vikala | ![]() |
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![]() Ring the Dormouse5-hit, 100% Dark damage to a foe (Damage cap: ~110,000 per hit~550,000 total). Sic ![]() Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteLocal status effect on a foe. (When the foe uses a special attack: The trap is sprung. 999,999 Plain damage to all foes and inflict ![]() Base Accuracy: 120%Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining..) |
11 turns Lvl 55: 10 turns |
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Yodarha (SSR) | ![]() |
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![]() Serene Sinker3-hit, 1600% Water damage to a foe (Damage cap: ~1,900,000 per hit). Gain ![]() Duration: 5 turns. (1-turn cut to skill standby and cooldown upon triple attacks.) |
Ready in 10 turns10-turn cooldown at start of battle. / 14 turns14-turn cooldown upon use. |
Deals Plain Damage on normal attacks. |
![]() Twin BladesWhen Yodarha has 1 or more ![]() Skills do not consume Triple Shroud after level 90: 30% boost to ATKMultiplier: Perpetuity, guaranteed triple attacks, and 40% boost to dodge rate. (Upon dodging: 999,999 Plain damage to all foes and remove 1 buff.) |
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Zeta | ![]() |
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![]() Rain of FuryPlain damage to a foe based on 10% of its current HP (Damage cap: 1,000,000). Inflict ![]() Base Accuracy: 100%. |
6 turns |
Character Charge Attacks
Icon | Name | Rarity | Element | Charge Attack | Note |
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Mary (Summer) | ![]() |
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Rita | ![]() |
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![]() Schrecken FistMassive Dark damage to a foe. Deal 300,000 bonus plain damage for each ally and foe with ![]() (Max: 6). |
After 5★. |
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Clarisse (Valentine) | ![]() |
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![]() Alkahest Sphere450%Massive Dark damage to a foe. Inflict ![]() Base Accuracy: 100%. From 10th turn onward: Also deal 999,999 plain damage. |
From 10th turn onward. |
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Gwynne | ![]() |
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![]() Lunatic Lashings450%Massive Water damage to a foe. Bonus Plain damage based on Gwynne's HP (Damage cap: 400,000 per hit / Max: 3 hits). |
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Tanjiro, Nezuko, Zenitsu, and Inosuke | ![]() |
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![]() Hinokami Kagura Dance450%Massive Water damage to a foe. Raise Tanjiro's ![]() Duration: Indefinite lvl by 1 (Max: 5). (When consuming 5 ![]() lvls: Bonus 999,999 plain damage to foe.) |
Requires and consumes 5 ![]() . |
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Threo | ![]() |
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![]() Meteor Thrust450%Massive Earth damage to a foe. Deal 999,999 bonus plain damage. Swap to Axe form. |
In Sword form. |
![]() Annihilation Nova500%Massive Earth damage to a foe (Damage cap: ~2,020,000). Deal 1,999,9982 hits of 999,999 bonus plain damage. Swap to Axe form. |
After 5★, in Sword form. | ||||
![]() Regression to Zero550%Massive Earth damage to a foe (Damage cap: ~2,300,000). Deal 2,999,9973 hits of 999,999 bonus plain damage. Swap to Axe form. |
After 6★, in Sword form. | ||||
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Yodarha (SSR) | ![]() |
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![]() Ultimate Flash450%Massive Water damage to a foe. Consumes all ![]() Skills do not consume Triple Shroud after level 90. Deal 333,333 Bonus Plain damage for each Triple Shroud consumed (Max: 999,999). |
Yodarha starts the battle with 3 ![]() Skills do not consume Triple Shroud after level 90. |
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Yuel (Summer) | ![]() |
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![]() Crimson Dance: Hanaarashi450%Massive Wind damage to a foe. Inflict ![]() Strength: 30% chance to miss, 1% of max HP (Damage cap: 50,000)Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. All allies gain ![]() Strength: 10%Duration: 3.5 turnsStacking: AApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. (When a foe has ![]() Local status effect: Deal 999,999 bonus Plain damage. Yuel gains ![]() Duration: Indefinite.) |
Deal 999,999 Plain damage to a foe with Status ![]() Local status effect |
Summons
Icon | Name | Rarity | Element | Call | Cooldown | Note |
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Beelzebub | ![]() |
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2000% Elemental damage to all foes (Damage cap: ~2,400,000). Inflict ![]() Strength: 40%Duration: 180 secondsStacking: Summon and ![]() Strength: 20%Duration: 180 seconds. Additional effects based on MC's ![]() lvl. |
3T3-turn cooldown at the start of battle./12T12-turn cooldown upon call. | Requires 4★ and when MC's ![]() lvl is 2 or more. Deals 3,000,000 plain DMG to all foes. |
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Halluel and Malluel (Summon) | ![]() |
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Massive Light DMG to all foes. Inflict ![]() Strength: 15%Duration: 180 seconds, ![]() Strength: 15%Duration: 180 seconds, and ![]() Strength: 20% / 1% of Max HPDuration: IndefiniteDamage cap: 10,000 / 100,000Local status effect on all foes. |
3 turnsCan only be summoned once per battle. | |
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Inchoate World | ![]() |
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Massive Dark damage to all foes, additional plain damage (up to 10000). | 9 turns | |
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Kirari Moroboshi | ![]() |
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Massive Earth damage to all foes, bonus damage to all foes and allies. | 9 turns | |
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Michael (Summon) | ![]() |
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Plain damage to all foes based on 3% of their current HP (Damage cap: 500,000), remove 1 buff and inflict ![]() . |
12 turns | Increase to 5% of their current HP (Damage cap: 999,999) at 3★. |
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The Devil (SR) | ![]() |
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300% Fire damage to all foes and inflict ![]() Strength: Turn 1: 9999 Turn 2: 50000 Turn 3: 99999Duration: 3 turns. Inflict ![]() Duration: 180 seconds and ![]() Strength: 20%Duration: 180 seconds on all Wind foes. |
0★This is the basic call for this summon. Its level does not influence the call.: 9T9-turn cooldown at the start of battle. Reduced by 1 turn for each uncap./13T13-turn cooldown upon call. 3★This is the basic call for this summon. Its level does not influence the call.: 6T6-turn cooldown at the start of battle./10T10-turn cooldown upon call. |
![]() Strength: Turn 1: 9999 Turn 2: 50000 Turn 3: 99999Duration: 3 turns inflicts plain damage at the end of each turn stacking up to 159,998. |
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The Devil (SSR) | ![]() |
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400% Fire damage to all foes and inflict ![]() Strength: Turn 1: 9999 Turn 2: 50000 Turn 3: 99999Duration: 3 turns. Inflict massive ![]() Strength: MassiveDuration: 180 seconds and ![]() Strength: 25%Duration: 180 seconds on all Wind foes. |
9 turns | ![]() Strength: Turn 1: 9999 Turn 2: 50000 Turn 3: 99999Duration: 3 turns inflicts plain damage at the end of each turn stacking up to 159,998. |
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Usopp, Chopper, Franky, Brook, and Jimbei | ![]() |
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Usopp, Chopper, Franky, Brook, or Jimbei is on the way to save the day! (Random effect based on crewmate that appears.) |
3★: 9T 4★: 3T3-turn cooldown at the start of battle./8T8-turn cooldown upon call. |
Random effect based on the crewmate that appears. |
Plain damage vs. Shield effects
- Plain damage generally ignores
ShieldNext ATK received will be ineffective for a fixed amount
effects, but there are some exceptions - Turn-based plain damage from effects such as
PoisonedHP is lowered on every turn
andBurnedHP is lowered on every turn
are absorbed by Shield effects.