Plain Damage
Attack Types: Normal Attack | Charge Attack
Other Damage: Plain Damage | Destruction Damage | Bonus Damage | Critical Damage | Supplemental Damage | DMG Taken Amplified
Damage Formula: Basic Concepts | Detailed Formula | Damage Cap
Plain damage is non-elemental damage that ignores defense (including Damage cuts). Its damage pop-up appears in a plain white color. It is useful against enemies with very high defense. It is sometimes called true damage, white damage, or non-attribute damage by the international GBF community, but these are unofficial terms.
Most sources of Plain damage don't follow normal damage calculations, either dealing a fixed amount of damage, a percentage of the target's max or current HP (up to an individual damage cap), or depend on a specific condition such as the users current HP. As plain damage falls outside of the elemental system, they are generally unaffected by weapon skills or buffs, though some universal Damage Cap effects (like Ultima Weapon skills) still work.
All forms of turn-based damage are Plain damage, regardless of the source.
Reflected damage (i.e. Repel) is also handled as plain damage, regardless of the element of the original damage. The same goes for any self-inflicted damage from skills. If a characters maximum HP is lowered below their current HP, they will take plain damage to adjust the latter accordingly.
Plain damage is unaffected by effects that change elemental damage types (such as Elemental Switch). Outside of Death's Grace converting turn-based damage into healing, there are no ways of negating or changing instances of this damage type occurring.
Sources of Plain Damage
Status Effects
BurnedHP is lowered on every turn
- turn-based damage ConfusedMay attack an ally (Substitute and Counter won't take effect)
- randomly to foe or party member CorrosionDebuff resistance is lowered / HP is lowered on every turn
- turn-based damage DorrieTrap springs when the foe uses a special attack (Plain DMG to all foes / Caught effect) (Can't be removed)
Local status effect - upon a foe using a special attack EverbaneBoost to DMG taken / HP is lowered on every turn (Can't be removed)
Local status effect - turn-based damage Holy SpikeHP is lowered on every turn
- turn-based damage Impending MiracleActivates when a foe uses a special attack (Various effects to all foes and allies upon activation) (Can't be removed)
Local status effect - upon a foe using a special attack MizaruHP is lowered on every turn / ATK is lowered (Effect increases upon each Multi-Decree cast [Max: 3 times] / Can't be removed)
Local status effect - turn-based damage PoisonedHP is lowered on every turn
- turn-based damage PutrefiedHP is lowered on every turn
- turn-based damage RepelTaking less DMG and reflects attacks
Damage Cut reducing damage taken and reflecting attacks.
Warning! Does not work for Plain Damage! - upon taking damage SingedHP is lowered on every turn based on Singed lvl (Max: 10 / Can't be removed)
- turn-based damage ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
- turn-based damage TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed)
- turn-based damage Type-3 Aerial MineActivates when a foe uses special attack (Plain DMG and Paralyze effect to all foes upon activation) (Can't be removed)
Local status effect - upon a foe using a special attack ZombifiedReceives DMG if healed
- upon being healed
Main Character
| Icon | Name | Source | Cooldown | Targets | Notes |
|---|---|---|---|---|---|
| Lancer Origin | Spiral Impaler10-hit Elemental damage to a foe (Damage cap: ~70,000 per hit). Inflict Duration: 5 turnsLocal status effect. |
8 turns | One Foe | Requires dealing 80 hits of damage to a foe with Local status effect | |
| Bandit Tycoon | Rupie FlipPlain damage to a foe. (Uses rupies.) |
0 turns | One Foe | Deals 1000, 3000, or 10000 plain damage depending on the amount of rupies chose to be spent. Up to 100000 Rupies can be used per battle. | |
Heart of ChivalryGain Duration: 5 turns. |
10 turns | One Foe | Deals 555,555 plain damage upon triple attacks. | ||
| Nighthound | Homing BeaconInflict Duration: IndefiniteLocal status effect on a foe. (Can't recast.) |
- | One Foe | Deals plain damage every 3 turns. | |
| Mechanic | Customized ActionEffects change based on what Action Parts are equipped. |
4 turns | All Foes | Requires equipping the | |
| Soldier | Expert Model: Genesis NovaATK: 300 Surpasses DMG cap / 999,999 Plain DMG to all foes / Consume all bullets |
- | All Foes | ||
Expert Model: Anti VasileiaATK: 400 Surpasses DMG cap / 2-hit, 6,666,666 Plain DMG to a foe |
- | One Foe | |||
| Tormentor | LeiomanoPlain DMG to a foe based on 5% of its current HP (Damage cap: 1,000,000). |
1 turn | One Foe | Up to 10 | |
Agastia Crystal5-hit plain DMG to random foes based on 10% of their current HP (Damage cap: 999,999 per hit) and remove 5 buffs from all foes. |
1 turn | Random Foes | Only 1 |
Sword Master Skills
The Sword Master and Glorybringer skills, 
(Casts main weapon's Awaken skill.
Gain maximum 
stacks.) and 
(Casts main weapon's Awaken skill.
Gain maximum 
stacks.) respectively, have various effects depending on the weapon used as main hand, including dealing plain damage with the following weapons:
| Icon | Name | Rarity | Element | Awakening Effect | Obtain |
|---|---|---|---|---|---|
| Aluminum Bat | Expend 30% of current HP to deal 18× current HP as Plain DMG to all foes. | The Other Side of the Sky | |||
| Cinder Fang | Expend 30% of current HP to deal 9× current HP as Plain DMG to all foes. | Kou and the Hollow Existence | |||
| Disparia | Expend 30% of current HP to deal 30× current HP as Plain DMG to all foes. (Damage increased to 45× current HP at 4★.) |
Premium Draw Recruits | |||
| Extinction Blade | Expend 30% of current HP to deal 30× current HP as Plain damage to all foes. | Mugen (Impossible) | |||
| Extinction Blade Mk II | Expend 30% of current HP to deal 30× current HP as Plain damage to all foes. | Mugen (Impossible) | |||
| Honebami Toushirou | Expend 30% of current HP to deal 9x current HP as Plain DMG to all foes. | Katsugeki Touken Ranbu: Fate Horizon | |||
| Nodachi | Expend 10% of current HP to deal 1× current HP as Plain DMG to all foes. | Premium Draw Rupie Draw | |||
| Purity Blade | Expend 30% of current HP to deal 9x current HP as Plain DMG to all foes. | Premium Draw Recruits | |||
| Rise of Justice | Expend 30% of current HP to deal 30x current HP as Plain DMG to all foes. | Replicard Sandbox | |||
| Seilenos | Expend 30% of current HP to deal 30× current HP as Plain damage to all foes. | Premium Draw Recruits | |||
| Sephira Emerald Blade | Expend 30% of current HP to deal 9x current HP as Plain DMG to all foes. | Arcarum: The World Beyond | |||
| Sephira Emerald Sword | Expend 30% of current HP to deal 9x current HP as Plain DMG to all foes. | Arcarum: The World Beyond | |||
| Spiked Baseball Bat | Expend 30% of current HP to deal 9x current HP as Plain DMG to all foes. | Gripping FreedomSide Story as of 2018-12-12; is unlocked after clearing Chapter 73 of the Main Quest | |||
| Watcher's Adze | Expend 30% of current HP to deal 9x current HP as Plain DMG to all foes. | What Makes the Sky Blue III: 000 |
Weapons
| Icon | Name | Element | Source | Notes |
|---|---|---|---|---|
| Brionac | TathlumMassive Fire damage to a foe. Bonus Plain damage. Additional effect at 4★: Cut to overdrive. |
|||
| Dark Opus Weapons | Wicked ConductPlain DMG to all foes at end of turn when HP is 50% or below / Take DMG every turn. |
Activates when HP is 50% or below. | ||
| Gridarvor | Supernal BlastMassive Dark damage to a foe. Bonus plain DMG |
|||
| Hauteclaire | RoncevauxMassive Light damage to a foe. 5% Bonus Plain damage. |
|||
| Murcielago | Robar TiempoWhen main weapon (MC only): When a Wind ally drains a foe's charge diamond with Ignores Delay immunity on most foes Unofficial status name: 6-hit Plain damage to the foe based on 10% of its current HP (Damage cap: 444,444 per hit). Remove 1 buff. Inflict a random debuff. |
Must be used as a main weapon. | ||
| Vlisragna | Dead-EndMassive Water damage to a foe. Bonus Plain damage. Additional effect at 4★: Gain Strength: 20%. |
Characters
| Icon | Name | Element | Source | Cooldown | Targets | Damage Cap | Notes |
|---|---|---|---|---|---|---|---|
| Camieux | DischargerPlain damage to a foe. |
6 turns | One foe | - | |||
| Clarisse | EclipsePlain damage to a foe (Damage cap: ~270,000). Inflict 25% Mode Bar CutCut to foe's mode bar Strength: 25%. At level 75: Effect increased to 33% Mode Bar CutCut to foe's mode bar Strength: 33%. At level 90: Now targets all foes. Plain damage cap increased to 999,999. Also deal 300% Fire damage (Damage cap: ~420,000). Also inflict and Duration: 180 seconds. (Auto-activates when a Fire ally removes a foe's buff.) |
6 turns | All foes | 999,999 | Requires level 90 to affect all foes. | ||
Atomic ResolutionPlain damage to a foe based on 1%-5% of its current HP (Damage cap: ~700,000). Remove 1 buff. At level 95: Plain damage cap increased to 1,200,000. Also inflict Duration: 180 seconds. |
6 turns | One foe | 1,200,000 | ||||
| Ilsa (Summer) | Hellfire ClubMount a Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteLocal status effect to a foe. (When a foe uses a special attack: Type-3 Aerial Mine detonates. 999,999 Plain damage to all foes and inflict Base Accuracy: 150% (Unaffected by debuff success rate buffs.)Duration: 2 turnsLocal status effect.) |
10 turns | All foes | 999,999 | |||
| Lina | Elmekia LancePlain damage to a foe. Inflict Duration: 180 seconds and Duration: 180 seconds. At level 45: Effect enhanced. |
7 turns | One foe | - | |||
Mega BrandFire and Plain damage to all foes. (Big boost to damage based on number of foes.) |
6 turns | All foes | - | ||||
| Mary (Summer) | Extended Mastery Support SkillSlight chance to deal Plain damage to all foes upon charge attack. |
- | All foes | - | |||
| Michael | Fotia DynataPlain damage to all foes based on 10% of their current HP (Damage cap: 999,999). Remove 1 buff. Inflict Base Accuracy: 100%. |
6 turns | All foes | 999,999 | At end of turn: Consume 3 to activate this skill. | ||
| Zeta | Rain of FuryPlain damage to a foe based on 10% of its current HP (Damage cap: 1,000,000). Inflict Base Accuracy: 100%. |
6 turns | One foe | 1,000,000 | |||
| Alistair | DebateChange damage based on the last digit of main allies' total HP. |
7 turns | One foe | 77,777 | Requires the last digit of the current HP sum to be 7. | ||
| Camieux (Summer) | Volleying Shot3-hit plain damage to random foes. At level 65: Damage increased. |
6 turns | Random foes | - | |||
| Chat Noir | A Spectacular HeistPlain damage based on 10% of foe's current HP (Damage cap: 777,777). Inflict a random debuff and remove 1 buff. (Activates twice against foes with Stacking: PermanentLocal status effect.) |
6 turns | One foe | 777,777 | Activates twice against foes with Stacking: PermanentLocal status effect. | ||
| Clarisse (Summer) | Atomic Condensation888,888 Plain damage to all foes. Inflict Base Accuracy: 200%Duration: 5 turnsLocal status effect and Base Accuracy: 100%Duration: 180 seconds. |
8 turns | All foes | 888,888 | |||
Cute Girl SummerWhen a Water ally casts a buff-removing skill: 888,888 Plain damage to a foe. Inflict . Clarisse gains 1 Duration: Indefinite. |
- | One foe | 888,888 | ||||
| Darydara | Massive Rain450%Massive Water damage to a foe. Deal Bonus Plain damage (Damage cap: 1,000,000). 1-turn cut to Strength: 30%Duration: 1 turn . Instantly perform a normal attack without using up a turn. (When lvl is 10: Also gain Multiplier: AssassinDuration: 1 turn .)'s cooldown. (When lvl is 10: Activate Remove 1 buff. Inflict Strength: 20%Base Accuracy: 100%Duration: 180 seconds. Restore caster's HP based on 20% of damage dealt (Healing cap: 2000)..) |
- | One foe | 1,000,000 | |||
| Erika | On n'a Rien sans RienWhen another Water ally performs a normal attack without using up a turn: Provide backup fire to the ally. (Deal 900,000 Plain damage to a foe.) |
- | One foe | 900,000 | |||
| Gwynne | Lunatic Lashings450%Massive Water damage to a foe. Bonus Plain damage based on Gwynne's HP (Damage cap: 400,000 per hit / Max: 3 hits). |
- | One foe | 400,000 | |||
| Naga | Deranged EtchingsBonus plain damage based on how deranged the golem etching from her charge attack is. |
- | One foe | - | |||
| Pengy | Oh My Bahamut!Random plain damage to a foe based on its max HP (Damage cap: 9,999,999). If attack fails, Pengy takes plain damage. |
8 turns | One foe | 9,999,999 | |||
| Tanjiro, Nezuko, Zenitsu, and Inosuke | Hinokami Kagura Dance450%Massive Water damage to a foe. Raise Tanjiro's Duration: Indefinite lvl by 1 (Max: 5). (When consuming 5 lvls: Bonus 999,999 plain damage to foe.) |
- | One foe | 999,999 | Requires and consumes 5 . | ||
| Yodarha (SSR) | Ultimate Flash450%Massive Water damage to a foe. Consumes all Skills do not consume Triple Shroud after level 90. Deal 333,333 Bonus Plain damage for each Triple Shroud consumed (Max: 999,999). |
- | One foe | 333,333 | Yodarha starts the battle with 3 Skills do not consume Triple Shroud after level 90. | ||
Serene Sinker3-hit, 1600% Water damage to a foe (Damage cap: ~1,900,000 per hit). Gain Duration: 5 turns. (1-turn cut to skill standby and cooldown upon triple attacks.) |
Ready in 10 turns10-turn cooldown at start of battle. / 14 turns14-turn cooldown upon use. |
One foe | 333,333 | Deals Plain Damage on normal attacks. | |||
Twin BladesWhen Yodarha has 1 or more Skills do not consume Triple Shroud after level 90: 30% boost to ATKMultiplier: Perpetuity, guaranteed triple attacks, and 40% boost to dodge rate. (Upon dodging: 999,999 Plain damage to all foes and remove 1 buff.) |
- | All foes | 999,999 | ||||
| Aletheia | Discord150%-250% Earth damage to all foes (Damage cap: 635,000). At level 75: Damage increased to 250%-350%. At level 95: Damage increased to 700%. Also deals 999,999 Plain damage to all foes. |
6 turns | All foes | 999,999 | Requires level 95. | ||
| Bennu (Holiday) | For the Birds and the TreesWhen Bennu attacks using a Multistrike effect: Inflict Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining. on a foe. (While in effect: Boost Earth critical hit damage taken by 20%. At end of turn if at least 40 hits of critical damage have been taken while in effect: Remove Local status effect. Deal 3,000,000 Plain damage to foe. Inflict Strength: 30%Duration: 1 turn Local status effect.) |
- | One foe | 3,000,000 | Requires dealing 40 hits of critical damage to a foe with Local status effect. | ||
| Camieux (Earth) | DischargerPlain damage to a foe. |
6 turns | One foe | - | |||
| Clarisse (Holiday) | Atomic AnnihilationPlain damage to a foe based on 1%-5% of its current HP (Damage cap: ~700,000) and remove 1 buff. Inflict Base Accuracy: 75%Duration: 180 seconds. |
12 turns | One foe | 700,000 | |||
| Galleon | Bedrock Rain6-hit Plain damage to random foes based on 10% of foe's current HP (Damage cap: 666,666 per hit). Remove a buff from all foes. Inflict Base Accuracy: 100% on all foes. (When Multiplier: PerpetuityDuration: Indefinite is in effect: Activates every 4 turns.) |
9 turns Lvl 75: 8 turns |
Random foes | 666,666 | auto-activates the skill every 4th turn. | ||
| Ilsa | Sacred HellPlain damage to a foe based on 5% of its current HP (Damage cap: ~1,160,000). Inflict Base Accuracy: 90%Duration: 3 turnsLocal status effect. (Consumes 2 .) |
8 turns Lvl 55: 7 turns |
One foe | 1,160,000 | |||
| Nobara Kugisaki and Maki Zen'in | Playful Cloud & Hairpin450%Massive Earth damage to a foe. Deal 199,998 Bonus Plain damage based on number of (Max: 5 hits). 1-turn cooldown cut to Nobara Kugisaki and Maki Zen'in's skill cooldowns. |
- | One foe | 199,998 | |||
| Rackam (Holiday) | Collateral DamagePlain damage to all foes upon expending HP. |
9 turns | All foes | - | |||
| Threo | Meteor Thrust450%Massive Earth damage to a foe. Bonus Plain damage (Damage cap: 999,999). Swap to Axe form. |
- | One foe | 999,999 | In Sword form. | ||
Annihilation Nova500%Massive Earth damage to a foe (Damage cap: ~2,020,000). 2-hit Bonus Plain damage (Damage cap: 999,999 per hit1,999,998 total). Swap to Axe form. |
- | One foe | 999,999 | After 5★, in Sword form. | |||
Regression to Zero550%Massive Earth damage to a foe (Damage cap: ~2,305,000). 3-hit Bonus Plain damage (Damage cap: 999,999 per hit2,999,997 total). Swap to Axe form. |
- | One foe | 999,999 | After 6★, in Sword form. | |||
Ground ZeroSacrifice 99% of caster's current HP to deal plain damage to all foes (Damage cap: ~820,000). Damage dealt is based on HP consumed. Gain Strength: 3000Duration: Indefinite. At level 95: Damage cap increased to ~1,230,000. Also inflict Strength: 25%Base Accuracy: ≥100%Duration: 180 seconds. At level 130: Damage increased and damage cap increased to ~2,040,000. Shield endurance increased to Strength: 15,000Duration: Indefinite. (When HP is below 25%: Also gain Duration: 1 turn .) |
8 turns Lvl 95: 7 turns |
All foes | 2,040,000 | ||||
| Cagliostro and Clarisse | Quintessence of AlchemyWhen a Wind ally removes a foe's buff: Plain damage to a foe based on its current HP (Damage cap: 3,000,000). Raise foe's Duration: IndefiniteLocal status effect lvl by 1 (Max: 10). 1-turn cut to third-slot skill's cooldown. (Based on Local status effect lvl: Hit to foe's multiattack rate and supplement skill damage taken.) |
- | One foe | 3,000,000 | |||
| Karteira (SR) | The Punchline150%-200% Plain damage to a foe (Damage cap: ~275,000). Start Sales Talk. (Inflict Duration: Indefinite"Sales Talk" in Karteira's skill descriptions.) At level 65: Damage increased to 250%-300%. |
6 turns | One foe | 275,000 | |||
| Karteira | The PunchlinePlain damage to a foe. Inflict Duration: Indefinite"Sales Talk" in Karteira's skill descriptions. |
6 turns | One foe | - | |||
| Shinobu Kocho | Six Stings6-hit, 150% Wind damage to a foe (Damage cap: ~100,000 per hit). Inflict Strength: 10,000Duration: 180 seconds and Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteLocal status effect. (Boost to specs based on lvl. Also inflict Duration: 1-2 turnsLocal status effect at lvl 5.) |
6 turns Lvl 55: 5 turns |
All foes | 999,999 | |||
| Yuel (Summer) | Crimson Dance: Hanaarashi450%Massive Wind damage to a foe. Inflict Strength: 30% chance to miss, 1% of max HP (Damage cap: 50,000)Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. All allies gain Strength: 10%Duration: 3.5 turnsStacking: AApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. (When a foe has Local status effect: Deal 999,999 bonus Plain damage. Yuel gains Duration: Indefinite.) |
- | One foe | 999,999 | Requires Local status effect. | ||
| Cagliostro (Grand) | You Just Plain Can't Beat Cagliostro!When a Light ally casts a buff-removing skill: 888,888 Plain damage to a foe. Inflict Base Accuracy: 100%. Raise Duration: Indefinite lvl by 1 (Max: 8). |
- | One foe | 888,888 | |||
| Clarisse (Light) | Atomic ResolutionPlain damage to a foe based on 1%-5% of its current HP (Damage cap: ~700,000) and remove 1 buff. (When caster has 2 or more : Consumes 1 to end cooldown.) |
6 turns | One foe | 700,000 | |||
| Halluel and Malluel (Summer) | EternoPlain damage to a foe based on 10% of its current HP (Damage cap: 1,000,000). Restore 10% of all allies' HP (Healing cap: 1000). Healing cap increases by 200 for each on caster. (When is in effect: Activates twice.) |
8 turns Lvl 55: 7 turns |
One foe | 1,000,000 | |||
| Lu Woh | Flashpoint Trajectory450%Massive Light damage to a foe. (When Field effect Local status effect is in effect: 3,000,000 Bonus Plain damage.) |
- | One foe | 3,000,000 | Requires Field effect Local status effect to be in effect. | ||
| Mahira (Holiday) | Jolly Jingle300% Light damage to a foe (Damage cap: ~400,000). Inflict Strength: 10% ATK DownBase Accuracy: 200%Duration: IndefiniteStacking: Permanent. (Hit number increases upon each cast [Max: 5 hits].) |
6 turns Lvl 55: 5 turns |
One foe | 1,224,000 | Requires dealing 12,240,000 Light skill damage to a foe with Strength: 10% ATK DownBase Accuracy: 200%Duration: IndefiniteStacking: Permanent. | ||
| Narmaya (Yukata) | Scenic SeclusionWhen Light MC uses a charge attack: Plain damage to a foe (Damage cap: 555,555). MC gains Strength: 10%. (Takes effect even when Narmaya is a sub ally.) |
- | One foe | 555,555 | |||
Butterfly Effect Alter: Reverie450%Massive Light damage to a foe. Deal Bonus Plain damage (Damage cap: 555,555). 1-turn cut to Narmaya's damage skill cooldowns. |
- | One foe | 555,555 | ||||
| Vikala (Yukata) | Spinning Sparklers10-hit, 100% Light damage to all foes (Damage cap: ~135,000 per hit). Dorrie enjoys the festivities. (Inflict Base Accuracy: 100%Duration: IndefiniteLocal status effect on all foes.) (When Vikala is not a main ally: Dorrie leaves with Vikala. [Remove Local status effect from all foes.]) |
7 turns Lvl 55: 6 turns |
All foes | 2,020,000 | Requires dealing 60 hits to a foe with Local status effect. Local status effect ends when Vikala is not a main ally. | ||
| Clarisse (Valentine) | Atomic AccelerationPlain damage to a foe based on number of turns passed multiplied by 100,000 (Damage cap: 1,000,000) and remove 1 buff. Inflict Base Accuracy: 100%Duration: 180 seconds. From 10th turn onward: Activates twice. |
7 turns | One foe | 1,000,000 | Activates twice from 10th turn onward. | ||
Alkahest Sphere450%Massive Dark damage to a foe. Inflict Base Accuracy: 100%. From 10th turn onward: Also deal 999,999 plain damage. |
- | One foe | 999,999 | From 10th turn onward. | |||
| Ferry (Grand) | Blau GespenstRemove 1 buff from a foe. Inflict Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single, Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single, and Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteLocal status effect. (When the foe uses a special attack: Ghost Cage shatters and deals 999,999 Plain damage to all foes.) |
7 turns Lvl 55: 6 turns |
All foes | 999,999 | |||
| Halluel and Malluel | Stella Repentina8-hit Plain damage to a foe based on 10% of foe's current HP (Damage cap: 222,222 per hit). Remove buffs based on number of foe's debuffs (Max: 5). Inflict Strength: 20% / 1% of Max HPBase Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteDamage cap: 30,000 / 100,000Local status effect. |
10 turns | One foe | 222,222 | When a foe has 5 or more buffs: Activates this skill at end of turn. | ||
| Lelouch Lamperouge | Black ChessmasterAll allies gain Strength: 50%Duration: 3 turns. Inflict Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteLocal status effect on a foe whose charge diamonds are filled. (Impending Miracle activates when the foe uses a special attack.) At level 100: All allies also gain Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteLocal status effect upgraded to Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteLocal status effect. |
9 turns | All foes | 999,999 | |||
| Rita | Schrecken FistMassive Dark damage to a foe. Deal 300,000 bonus plain damage for each ally and foe with (Max: 6). |
- | One foe | 300,000 | Requires 5★. | ||
| Satyr (Halloween) | Trick Doll Party200% Dark damage to a foe (Damage cap: ~330,000). Inflict Strength: 10% (Max: 40%)Duration: 180 seconds, Strength: 10% (Max: 40%)Duration: 180 seconds, and Duration: IndefiniteLocal status effect. (Based on number of Primal allies in party: Increase number of hits [Max: 6]. When Satyr is not a main ally: Local status effect ends.) |
7 turns Lvl 55: 6 turns |
One foe | 1,500,000 | Requires dealing 15,000,000 Dark skill damage to a foe with Local status effect. Local status effect ends when Satyr is not a main ally. | ||
| Shao (SSR) | Absolute Paroxysm4-hit, 200% Dark damage to a foe (Damage cap: ~147,500 per hit). Inflict Strength: 4,000 per debuff (Damage cap: 40,000)Duration: 5 turnsLocal status effect. (When a foe's lvl is 7 or above: Hit count doubles.) |
7 turns Lvl 55: 6 turns |
One foe | 444,444 | Foes afflicted with Strength: 4,000 per debuff (Damage cap: 40,000)Local status effect take 1 hit of 444,444 Plain damage per debuff, up to 10 hits when under the effect of 10 debuffs or more. | ||
| Shion (Collab) | Master Chef999,999 Plain damage to a foe. Inflict Strength: 50%Base Accuracy: 200%Duration: 1 turn Local status effect and Strength: 30,000Base Accuracy: 200%Duration: 1 turn Local status effect. |
8 turns Lvl 55: 7 turns |
One foe | 999,999 | |||
| Tyra | Mighty Dinosaur's Meteoric Rush450%Massive Dark damage to a foe. 1-turn cut to Tyra's skill cooldowns. (When Duration: Indefinite is in effect: Also deal 999,999 Bonus Plain damage.) |
- | One foe | 999,999 | Requires . | ||
| Vikala | Ring the Dormouse5-hit, 100% Dark damage to a foe (Damage cap: ~110,000 per hit~550,000 total). Sic Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteLocal status effect on a foe. (When the foe uses a special attack: The trap is sprung. 999,999 Plain damage to all foes and inflict Base Accuracy: 120%Duration: 2.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 2 turns remaining..) |
11 turns Lvl 55: 10 turns |
All foes | 999,999 | |||
| Wamdus (Valentine) | Draining TreatPlain damage to a foe based on 10% of its current HP (Damage cap: 999,999). Remove 1 buff. Gain Strength: 20%Only takes effect in Battle System 2.0. (When lvl is 10: Activates twice.) |
6 turns | One foe | 999,999 | Activates twice when lvl is 10. | ||
| Wulf and Renie | RufenPlain damage to a foe based on its current HP (Damage cap: 1,500,000). Remove 1 buff. Gain Strength: 2% (Max: 10%)Duration: Indefinite, Strength: 80%Duration: Indefinite, and Strength: 20%Duration: Indefinite. |
6 turns | One foe | 1,500,000 |
Summon Calls
| Icon | Name | Rarity | Element | Call | Cooldown | Notes |
|---|---|---|---|---|---|---|
| Beelzebub | Chaos LegionChaos Legion2000% Elemental damage to all foes (Damage cap: ~2,430,000). Inflict Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 secondsStacking: Summon and Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. Additional effects based on MC's lvl. |
3T3-turn cooldown at the start of battle./12T12-turn cooldown upon call. | Requires 4★ and MC's lvl to be 2 or more. Deals 3,000,000 plain DMG to all foes. | |||
| Beelzebub (Summer) | Chaos JailChaos Jail2000% Elemental damage to all foes (Damage cap: ~2,400,000). Inflict Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds and Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 5 turnsLocal status effect. |
0 turnsCan only be summoned once per battle. | Requires 4★. Deals 2,000,000 plain DMG when a foe uses a special attack. | |||
| Halluel and Malluel (Summon) | Pain EternalPain EternalMassive Light damage to all foes. Inflict Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, Strength: 30%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, and Strength: 20% / 1% of Max HPBase Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteDamage cap: 30,000 / 100,000Local status effect. |
3 turnsCan only be summoned once per battle. | ||||
| Inchoate World | Proto-White WorldProto-White WorldMassive Dark damage to all foes, additional plain damage (up to 10000). | 9 turns | ||||
| Kirari Moroboshi | Kirari Drop!Kirari Drop!Massive Earth damage to all foes, bonus damage to all foes and allies. | 9 turns | ||||
| Michael (Summon) | Ignis IudiciumIgnis IudiciumPlain damage to all foes based on 5% of current HP (Damage cap: 1,500,000) and remove 1 buff. Inflict . All allies gain Strength: 20%Duration: 3 turns. |
12 turns | Increase to 5% of their current HP (Damage cap: 999,999) at 3★. | |||
| The Devil (SR) | Power PlantPower Plant300% Fire damage to all foes and inflict Strength: Turn 1: 9999 Turn 2: 50000 Turn 3: 99999Duration: 3 turns. Inflict Duration: 180 seconds and Strength: 20%Duration: 180 seconds on all Wind foes. |
0★This is the basic call for this summon. Its level does not influence the call.: 9T9-turn cooldown at the start of battle. Reduced by 1 turn for each uncap./13T13-turn cooldown upon call. 3★This is the basic call for this summon. Its level does not influence the call.: 6T6-turn cooldown at the start of battle./10T10-turn cooldown upon call. |
Strength: Turn 1: 9,999 Turn 2: 50,000 Turn 3: 99,999Duration: 3 turns inflicts plain damage at the end of each turn stacking up to 159,998. | |||
| The Devil (SSR) | Power PlantPower Plant400% Fire damage to all foes. Inflict Strength: Turn 1: 9999 Turn 2: 50000 Turn 3: 99999Duration: 3 turns. Inflict Strength: 25%Duration: 180 seconds and Strength: 25%Duration: 180 seconds on all Wind foes. |
9 turns | Strength: Turn 1: 9,999 Turn 2: 50,000 Turn 3: 99,999Duration: 3 turns inflicts plain damage at the end of each turn stacking up to 159,998. | |||
| Treant | SnoreSnoreMassive Wind damage to all foes. / Blow Away. | 9 turns | Blow Away has a chance to deal 10,000 Plain damage, inflict Delay, or Mode Bar Cut. | |||
| Usopp, Chopper, Franky, Brook, and Jimbei | C'mon, Gang! Let's Go!C'mon, Gang! Let's Go!Usopp, Chopper, Franky, Brook, or Jimbei is on the way to save the day! (Random effect based on crewmate that appears.) Hidden Effect: Luffy, Nami and Robin, and Zoro and Sanji also gain Strength: 30%Multiplier: NormalDuration: 5 turns, Strength: 30%Duration: 5 turns, and Duration: 1 turn . |
3★: 9T 4★: 3T3-turn cooldown at the start of battle./8T8-turn cooldown upon call. |
Random effect based on the crewmate that appears. |
Summon Auras
| Icon | Name | Rarity | Element | Aura | Notes |
|---|---|---|---|---|---|
| Beelzebub (Summer) | Beelzebub (Summer)Main Aura100% boost to all Elemental ATK. Duration: 3 turns to MC at battle start and when MC uses a charge attack. |
Requires 4★. |
Summon Sub Auras
| Icon | Name | Rarity | Element | Aura | Notes |
|---|---|---|---|---|---|
| Beelzebub (Summer) | Beelzebub (Summer)Sub Aura Duration: 3 turns to MC at battle start. |
Requires 4★. |
Plain damage vs. Shield effects
- Plain damage generally ignores
ShieldNext ATK received will be ineffective for a fixed amount
effects, but there are some exceptions - Turn-based plain damage from effects such as
PoisonedHP is lowered on every turn
and BurnedHP is lowered on every turn
are absorbed by Shield effects.
Dynamic Plain Damage
Some rare instances of Plain Damage scale with foe's attack. This type of damage has the following properties:
- Special attacks are not affected by the 5% variance of usual damage, buff based damage is.
Qilin,
Grand Order and
Lindwurm are unaffected.
Galleon's
BuriedDeals 6-hit plain DMG to an ally each turn
and Lucilius's
Twelfth LaborDeals plain DMG to a random ally 3 times every turn (Can only be removed by overcoming all other Labors)
is affected
- Unaffected by defense.Unlike
Ignore DEF BoostDMG dealt ignores boosts to the target's DEF (Can't be removed)
Local status effect, if the ally's DEF is lower than 10, it is still treated as being 10. - Unaffected by
DMG CutTaking less DMG
Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!, ArmoredChance of lowering DMG taken
, DMG MitigationDMG taken is lowered by a fixed amount
, etc. - Affected by modification of the foe's attack, such as
Special Attack DMG LoweredFoe's special attack DMG is lowered
Local status effect, ATK UpATK is boosted
and ATK DownATK is lowered
. It is however unaffected by Elemental Attack Boosts such as Elemental Advantage.
In normal circonstance this damage can be calculated with the following formula
DMG = SP_ATK_MODIFIER * BASE_ATK / 10 * (1-ATK_DOWN)




























































































































































































































