[Young Demon Slayers]This title is an unofficial, amateur translation.
Tanjiro, Nezuko, Zenitsu, and Inosuke
MAX HP
15604★: 1560
MAX ATK
82004★: 8200
BASE DA/TAThis character's base double attack rate and triple attack rate.Characters with support skills that grant guaranteed multiattacks may have very high values.
7% DA / 3% TA
Element
02
RaceOfficially called "Type" in-game.
01
Style
01
SpecialtyThis character gains 20% more ATK from weapons of this type in your grid.
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Even in another world, these young Demon Slayers continue to swing their mighty blades—for the things they wish to protect, as well as the obstacles they seek to overcome. An unrelenting spirit burns within their eyes, never dying out.
450%Massive Water damage to a foe. Raise Tanjiro's KaguraDMG is supplemented and attack specs are boosted based on Kagura lvl (Max: 5 / Can't be removed) Duration: Indefinite lvl by 1 (Max: 5). (When consuming 5 KaguraDMG is supplemented and attack specs are boosted based on Kagura lvl (Max: 5 / Can't be removed) lvls: Bonus 999,999 plain damage to foe.)[1]
Skills
Icon
Name
Cooldown
Duration
Obtained
Effect
First Form: Water Surface Slash
Linked Skill:Certain characters have skills where the cooldown is linked with that of the character's other skills. When such a skill is cast, all other skills linked to it will share the same cooldown. As a result, only one linked skill can be cast during the same turn. 3 turns
-
Lvl 1 ⇧ Lvl 55This skill is enhanced at level 55.
500% Water damage to all foes. Gain 15% Water ATK Up (Stackable / Max: 60%)Water ATK is boosted (Stackable) Strength: 15% (Max: 60%)Duration: Indefinite.[1] Raise KaguraDMG is supplemented and attack specs are boosted based on Kagura lvl (Max: 5 / Can't be removed) Duration: Indefinite lvl by 1.
Third Fang: Devour
Linked Skill:Certain characters have skills where the cooldown is linked with that of the character's other skills. When such a skill is cast, all other skills linked to it will share the same cooldown. As a result, only one linked skill can be cast during the same turn. 3 turns
-
Lvl 1 ⇧ Lvl 75This skill is enhanced at level 75.
Plain damage to a foe based on 10% of its current HP (Damage cap: 1,000,000) and remove 1 buff.[1]
Seventh Form: Drop Ripple Thrust-Curve
6 turns
3 turns
Lvl 45
400% Water damage to a foe (Damage cap: ~630,000). Gain Tank-and-Counter (3 times)Counters upon taking DMG Strength: 150%Duration: 3 turnsCounter attacks grant 5% charge bar per hit..[1]
Support SkillsDoes not work from the backline unless explicitly stated.
Icon
Name
Obtained
Effect
Hinokami Kagura
Lvl 1
Supplemental DMG and boost to attack specs based on KaguraDMG is supplemented and attack specs are boosted based on Kagura lvl (Max: 5 / Can't be removed) lvl. Raise KaguraDMG is supplemented and attack specs are boosted based on Kagura lvl (Max: 5 / Can't be removed) Duration: Indefinite lvl by 2 upon using skills. Starts battle with Guts (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Also called "Lethal Attack Dodged".
First Form: Thunderclap and Flash
Lvl 1
When below 25% HP: 40% boost to dodge rate. Sleeping Zenitsu deals 600% superior elemental damage to a foe at end of turn (Damage cap: ~1,160,000).[1]
Grants Supplemental Damage and increases attack specs based on KaguraDMG is supplemented and attack specs are boosted based on Kagura lvl (Max: 5 / Can't be removed) lvl.[1]
Lvl
Status
Supplemental DMG
ATK UpUnique modifier
DA Up
TA Up
1
KaguraDMG is supplemented and attack specs are boosted based on Kagura lvl (Max: 5 / Can't be removed)
4,000
10%
20%
10%
2
KaguraDMG is supplemented and attack specs are boosted based on Kagura lvl (Max: 5 / Can't be removed)
8,000
20%
40%
20%
3
KaguraDMG is supplemented and attack specs are boosted based on Kagura lvl (Max: 5 / Can't be removed)
12,000
30%
60%
30%
4
KaguraDMG is supplemented and attack specs are boosted based on Kagura lvl (Max: 5 / Can't be removed)
16,000
40%
80%
40%
5
KaguraDMG is supplemented and attack specs are boosted based on Kagura lvl (Max: 5 / Can't be removed)
Each star increases the chance to withstand lethal damage.[1]
This includes enemy special attacks and triggers, including plain damage.
HP must be above 25% to withstand a lethal attack.
Activates on a per hit basis, similar to Guts (25% HP)Can withstand lethal DMG if HP is 25% or higher (Leaves 1 HP) Also called "Lethal Attack Dodged".