High damage output from KaguraDMG is supplemented and attack specs are boosted based on Kagura lvl (Max: 5 / Can't be removed) and 15% Water ATK Up (Stackable / Max: 60%)Water ATK is boosted (Stackable) Strength: 15% (Max: 60%)Duration: Indefinite.
Dispel on an extremely short 3-turn cooldown, though locked in a linked skill.
Fits various situations with little maintenance required.
Easy to use for beginners.
Site
RatingThe character's overall rating out of 10.
GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade:SS KG Max Grade:SS
Full AutoThe character's general performance in Full Auto parties. GW Max Grade:SS KG Max Grade:SS
High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade:SS KG Max Grade:SS
This group of young demon slayers are a great unit that gets stronger based on their KaguraDMG is supplemented and attack specs are boosted based on Kagura lvl (Max: 5 / Can't be removed) stacks. They're one of few Water units who have an extremely short 3-turn Dispel on top of a plain damage skill, making their kit valuable in many situations and very beginner-friendly.
Strengths
Have an extremely short 3-turn Dispel in form of Third Fang: DevourPlain damage to a foe based on 10% of its current HP (Damage cap: 1,000,000) and remove 1 buff.. The skill also deals up to 1,000,000 Plain damage, bypassing foe's elemental resistance, defense and damage cut.
KaguraDMG is supplemented and attack specs are boosted based on Kagura lvl (Max: 5 / Can't be removed) greatly improves their offensive capability. It can be quickly generated by casting First Form: Water Surface Slash500% Water damage to all foes. Gain 15% Water ATK Up (Stackable / Max: 60%)Water ATK is boosted (Stackable) Strength: 15% (Max: 60%)Duration: Indefinite. Raise KaguraDMG is supplemented and attack specs are boosted based on Kagura lvl (Max: 5 / Can't be removed) Duration: Indefinite lvl by 1.. The skill also grants them Water ATK Up (Stackable)Water ATK is boosted (Stackable) that lasts until it's dispelled.
Consuming 5 KaguraDMG is supplemented and attack specs are boosted based on Kagura lvl (Max: 5 / Can't be removed) stacks while dealing charge attack also deals 999,999 Plain damage, which is very appreciated as additional damage source.
When their HP bar turns redi.e below 25% HP, First Form: Thunderclap and FlashWhen below 25% HP: 40% boost to dodge rate. Sleeping Zenitsu deals 600% superior elemental damage to a foe at end of turn (Damage cap: ~1,160,000). gives them ability to deal superior elemental damage to foes at the end of each turn, in conjunction of high dodge rate to keep them alive.
They start the battle with Guts (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Also called "Lethal Attack Dodged", ensuring them to survive any lethal hit once in the battle.
Weaknesses
Both First Form: Water Surface Slash500% Water damage to all foes. Gain 15% Water ATK Up (Stackable / Max: 60%)Water ATK is boosted (Stackable) Strength: 15% (Max: 60%)Duration: Indefinite. Raise KaguraDMG is supplemented and attack specs are boosted based on Kagura lvl (Max: 5 / Can't be removed) Duration: Indefinite lvl by 1. and Third Fang: DevourPlain damage to a foe based on 10% of its current HP (Damage cap: 1,000,000) and remove 1 buff. are linked skills; these skills can't be cast at the same time without any form of skill cooldown reset (e.g Qilin 3★ call).
Third Fang: DevourPlain damage to a foe based on 10% of its current HP (Damage cap: 1,000,000) and remove 1 buff. scales against foe's current HP; once the foe's HP falls below 10 million, the plain damage decays in strength.
Trading off KaguraDMG is supplemented and attack specs are boosted based on Kagura lvl (Max: 5 / Can't be removed) stacks for plain damage on charge attack will result in temporary loss of their offensive capability.
How to Play
Their skills are easy to use and very straightforward.
Depending on linked skill, you can:
Cast First Form: Water Surface Slash500% Water damage to all foes. Gain 15% Water ATK Up (Stackable / Max: 60%)Water ATK is boosted (Stackable) Strength: 15% (Max: 60%)Duration: Indefinite. Raise KaguraDMG is supplemented and attack specs are boosted based on Kagura lvl (Max: 5 / Can't be removed) Duration: Indefinite lvl by 1. to quickly raise KaguraDMG is supplemented and attack specs are boosted based on Kagura lvl (Max: 5 / Can't be removed) and Water ATK Up (Stackable)Water ATK is boosted (Stackable) stacks.
Cast Third Fang: DevourPlain damage to a foe based on 10% of its current HP (Damage cap: 1,000,000) and remove 1 buff. to remove a buff from one foe and deal high plain damage.
Maria Theresa:Third Fang: DevourPlain damage to a foe based on 10% of its current HP (Damage cap: 1,000,000) and remove 1 buff. will always activate either Aurum SwordWhen an ally casts a buff-removing skill: 300% Water damage to all foes (Damage cap: ~480,000). Inflict UnrighteousnessATK and DEF are lowered Strength: 10% ATK Down / 10% DEF DownBase Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect. or Justice ReversedWhen Sub Ally: When an ally casts a buff-removing skill: 300% Water damage to all foes (Damage cap: ~480,000). Inflict 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable) Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable) Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds. At level 95: Damage increased to 500%. Damage cap increased to ~720,000. Also inflict 10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable) Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds. At level 110: Skill upgrades to: When Sub Ally: Amplifies Water allies' skill damage by 10%. When an ally casts a buff-removing skill: 1000% Water damage to all foes (Damage cap: ~1,160,000). Inflict 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable) Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds, 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable) Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds, and 10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable) Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds. All Water allies gain Supp. DMG (Stackable / Max: 30,000)DMG dealt is supplemented (Stackable) Strength: 10,000 (Max: 30,000)Duration: Indefinite. (When a foe doesn't have removable buffs: Hit number doubles.), depending on Maria's position in the party. Debuffs offered by both of Maria's support skills will improve team's survivability while also making it easier to cap DEF Down.
Lucio (Summer):Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs and Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks from Without YouGrant a Water ally 90% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 90%Duration: 2 turns, Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 2 turns, 70% Fire CutFire DMG is cut 70% Duration: 2 turnsFire Damage Cut., and 100% Debuff Res. UpDebuff resistance is boosted Strength: 100%Duration: 2 turns. pair very well with supplemental damage from KaguraDMG is supplemented and attack specs are boosted based on Kagura lvl (Max: 5 / Can't be removed) .
Slight chance to withstand lethal damage (Leaves 1 HP).
★★★
★★★
★★★
★★★
☆☆☆
Last update: 2020-12-14
Gamewith's recommended EMP build for Tanjiro, Nezuko, Zenitsu, and Inosuke.
Priorities
Take two 3★ of Critical Hit first, followed by 3★ of C.A. DMG and 3★ of C.A. DMG Cap, following this simple rule: pick C.A. DMG if their charge attack doesn't reach the cap, and take C.A. DMG Cap when they start reacing the cap. After that, take 3★ of Hostility Up to make better use of Seventh Form: Drop Ripple Thrust-Curve400% Water damage to a foe (Damage cap: ~630,000). Gain Tank-and-Counter (3 times)Counters upon taking DMG Strength: 150%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.., as well as speeding up their HP loss rate to activate First Form: Thunderclap and FlashWhen below 25% HP: 40% boost to dodge rate. Sleeping Zenitsu deals 600% superior elemental damage to a foe at end of turn (Damage cap: ~1,160,000)..
Avoid taking Double Attack since it's already covered by KaguraDMG is supplemented and attack specs are boosted based on Kagura lvl (Max: 5 / Can't be removed) .
To increase their chance of surviving, consider take 3★ on their EMP Support Skill as it is works similarly as Guts (25% HP)Can withstand lethal DMG if HP is 25% or higher (Leaves 1 HP) Also called "Lethal Attack Dodged". Even though the chance for EMP Support Skill to trigger is only 30% at 3★, it's an additional countermeasure when in emergency.