Ratings
Tanjiro, Nezuko, Zenitsu, and Inosuke
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- Role: Attacker
- High damage output from KaguraDMG is supplemented and attack specs are boosted based on Kagura lvl (Max: 5 / Can't be removed)
and 15% Water ATK Up (Stackable / Max: 60%)Water ATK is boosted (Stackable) Strength: 15% (Max: 60%)Duration: Indefinite.
- Dispel on an extremely short 3-turn cooldown, though locked in a linked skill.
- Fits various situations with little maintenance required.
- Easy to use for beginners.
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Site
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RatingThe character's overall rating out of 10.
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GrindingThe character's general efficiency in repeatedly clearing menial content with an emphasis on real-time speed. GW Max Grade: SS KG Max Grade: SS
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Full AutoThe character's general performance in Full Auto parties. GW Max Grade: SS KG Max Grade: SS
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High DifficultyThe character's capability relative to the game's most difficult content. GW Max Grade: SS KG Max Grade: SS
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Last Update
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GameWith
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9.3
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A
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B
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B
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2021-04-14
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Kamigame
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8.0
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C
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C
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C
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2022-09-15
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Overview
This group of young demon slayers are a great unit that gets stronger based on their KaguraDMG is supplemented and attack specs are boosted based on Kagura lvl (Max: 5 / Can't be removed)
stacks. They're one of few Water units who have an extremely short 3-turn Dispel on top of a plain damage skill, making their kit valuable in many situations and very beginner-friendly.
Strengths
- Have an extremely short 3-turn Dispel in form of Third Fang: DevourPlain damage to a foe based on 10% of its current HP (Damage cap: 1,000,000) and remove 1 buff.. The skill also deals up to 1,000,000 Plain damage, bypassing foe's elemental resistance, defense and damage cut.
- KaguraDMG is supplemented and attack specs are boosted based on Kagura lvl (Max: 5 / Can't be removed)
greatly improves their offensive capability. It can be quickly generated by casting First Form: Water Surface Slash500% Water damage to all foes.
Gain 15% Water ATK Up (Stackable / Max: 60%)Water ATK is boosted (Stackable)
Strength: 15% (Max: 60%)Duration: Indefinite.
Raise KaguraDMG is supplemented and attack specs are boosted based on Kagura lvl (Max: 5 / Can't be removed)
Duration: Indefinite lvl by 1.. The skill also grants them Water ATK Up (Stackable)Water ATK is boosted (Stackable)
that lasts until it's dispelled.
- Consuming 5 KaguraDMG is supplemented and attack specs are boosted based on Kagura lvl (Max: 5 / Can't be removed)
stacks while dealing charge attack also deals 999,999 Plain damage, which is very appreciated as additional damage source.
- When their HP bar turns redi.e below 25% HP, First Form: Thunderclap and FlashWhen below 25% HP:
40% boost to dodge rate.
Sleeping Zenitsu deals 600% superior elemental damage to a foe at end of turn (Damage cap: ~1,160,000). gives them ability to deal superior elemental damage to foes at the end of each turn, in conjunction of high dodge rate to keep them alive.
- They start the battle with Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
, ensuring them to survive any lethal hit once in the battle.
Weaknesses
- Both First Form: Water Surface Slash500% Water damage to all foes.
Gain 15% Water ATK Up (Stackable / Max: 60%)Water ATK is boosted (Stackable)
Strength: 15% (Max: 60%)Duration: Indefinite.
Raise KaguraDMG is supplemented and attack specs are boosted based on Kagura lvl (Max: 5 / Can't be removed)
Duration: Indefinite lvl by 1. and Third Fang: DevourPlain damage to a foe based on 10% of its current HP (Damage cap: 1,000,000) and remove 1 buff. are linked skills; these skills can't be cast at the same time without any form of skill cooldown reset (e.g Qilin 3★ call).
- Third Fang: DevourPlain damage to a foe based on 10% of its current HP (Damage cap: 1,000,000) and remove 1 buff. scales against foe's current HP; once the foe's HP falls below 10 million, the plain damage decays in strength.
- Trading off KaguraDMG is supplemented and attack specs are boosted based on Kagura lvl (Max: 5 / Can't be removed)
stacks for plain damage on charge attack will result in temporary loss of their offensive capability.
How to Play
Their skills are easy to use and very straightforward.
- Depending on linked skill, you can:
- Cast First Form: Water Surface Slash500% Water damage to all foes.
Gain 15% Water ATK Up (Stackable / Max: 60%)Water ATK is boosted (Stackable)
Strength: 15% (Max: 60%)Duration: Indefinite.
Raise KaguraDMG is supplemented and attack specs are boosted based on Kagura lvl (Max: 5 / Can't be removed)
Duration: Indefinite lvl by 1. to quickly raise KaguraDMG is supplemented and attack specs are boosted based on Kagura lvl (Max: 5 / Can't be removed)
and Water ATK Up (Stackable)Water ATK is boosted (Stackable)
stacks.
- Cast Third Fang: DevourPlain damage to a foe based on 10% of its current HP (Damage cap: 1,000,000) and remove 1 buff. to remove a buff from one foe and deal high plain damage.
- Cast Seventh Form: Drop Ripple Thrust-Curve400% Water damage to a foe (Damage cap: ~630,000).
Gain Tank-and-Counter (3 times)Counters upon taking DMG
Strength: 150%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.. whenever it's off cooldown.
Synergy
Main Character
Characters
- List of Water characters with Katana proficiency for Atma Blade synergy.
- Maria Theresa: Third Fang: DevourPlain damage to a foe based on 10% of its current HP (Damage cap: 1,000,000) and remove 1 buff. will always activate either Aurum SwordWhen an ally casts a buff-removing skill:
300% Water damage to all foes (Damage cap: ~480,000).
Inflict UnrighteousnessATK and DEF are lowered
Strength: 10% ATK Down / 10% DEF DownBase Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect. or Justice ReversedWhen Sub Ally:
300% Water damage to all foes when a Water ally casts a buff-removing skill (Damage cap: ~480,000).
Inflict 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds.
At level 95:
Damage increased to 500%. Damage cap increased to ~720,000.
Also inflict 10% Debuff Res. Down (Stackable / Max: 30%)Debuff resistance is lowered (Stackable)
Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds., depending on Maria's position in the party. Debuffs offered by both of Maria's support skills will improve team's survivability while also making it easier to cap DEF Down.
- Lucio (Summer): Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
and Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
from Without YouGrant a Water ally 90% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 90%Duration: 2 turns, Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns, 70% Fire CutFire DMG is cut 70%
Duration: 2 turnsFire Damage Cut., and 100% Debuff Res. UpDebuff resistance is boosted
Strength: 100%Duration: 2 turns. pair very well with supplemental damage from KaguraDMG is supplemented and attack specs are boosted based on Kagura lvl (Max: 5 / Can't be removed)
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Extended Mastery Perks
Tanjiro, Nezuko, Zenitsu, and Inosuke |
Stars: 15 |
EMP: 120 |
ATK
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DEF
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HP
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Double Attack Rate
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Debuff Resistance
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☆☆☆ |
☆☆☆ |
☆☆☆ |
☆☆☆ |
☆☆☆ |
ATK
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DEF
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HP
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Double Attack Rate
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Critical Hit
★☆☆ | ★★☆ | ★★★ |
12% chance for 12% more DMG | 20% chance for 20% more DMG | 25% chance for 25% more DMG |
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☆☆☆ |
☆☆☆ |
☆☆☆ |
☆☆☆ |
★★★ |
Critical Hit
★☆☆ | ★★☆ | ★★★ |
12% chance for 12% more DMG | 20% chance for 20% more DMG | 25% chance for 25% more DMG |
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Charge Attack Damage
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Charge Attack Damage Cap
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Hostility Up
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Slight chance to withstand lethal DMG (Leaves 1 HP). |
★★★ |
★★★ |
★★★ |
★★★ |
☆☆☆ |
Last update: 2020-12-14 |
Gamewith's recommended EMP build for Tanjiro, Nezuko, Zenitsu, and Inosuke.
Priorities
Take two 3★ of Critical Hit first, followed by 3★ of C.A. DMG and 3★ of C.A. DMG Cap, following this simple rule: pick C.A. DMG if their charge attack doesn't reach the cap, and take C.A. DMG Cap when they start reacing the cap. After that, take 3★ of Hostility Up to make better use of Seventh Form: Drop Ripple Thrust-Curve400% Water damage to a foe (Damage cap: ~630,000).
Gain Tank-and-Counter (3 times)Counters upon taking DMG
Strength: 150%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.., as well as speeding up their HP loss rate to activate First Form: Thunderclap and FlashWhen below 25% HP:
40% boost to dodge rate.
Sleeping Zenitsu deals 600% superior elemental damage to a foe at end of turn (Damage cap: ~1,160,000)..
Avoid taking Double Attack since it's already covered by KaguraDMG is supplemented and attack specs are boosted based on Kagura lvl (Max: 5 / Can't be removed)
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To increase their chance of surviving, consider take 3★ on their EMP Support Skill as it is works similarly as Lethal Attack Dodged (25% HP)Can withstand lethal DMG if HP is 25% or higher (Leaves 1 HP)
. Even though the chance for EMP Support Skill to trigger is only 30% at 3★, it's an additional countermeasure when in emergency.
Resources