Extended Mastery Perks

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This article is about Class Perks. For Character Perks, see Character Extended Mastery Perks.

Once a class reaches level 20 it can be further enhanced via Extended Mastery.
Extended Mastery skills and perks are bought using Extended Mastery Points (EMP).
The total number of perks you can buy per class is based on your current rank.

How to obtain Extended Mastery Points (EMP)

  • Every time you gain 36000 EXP on a Lvl 20 class you'll receive 1 EMP.
  • You can convert CP square.jpg CP ×50 to 1 EMP.
  • You can convert 20 Gems bought with MobaCoins or Crystals to 1 EMP.

If you buy the wrong perk you can lower the level of any perk one step at a time at no cost, but no EMP or Gems will be refunded.
(Extended Mastery Skills can't be reset.)

Important points

  • EMP are shared between classes. It doesn't matter which class gets the points, they can be used on all.
  • Perks on the other hand only affects the class they're bought on. ATK Bonus on Fighter will not affect ATK on Berserker.
  • You need a staggering amount of EMP for T4 classes. Save about 100 EMP for each T4 class you want to play on unlock.
  • Only spend EMP on classes you play a lot, for example Dark Fencer.
    Even then only get the most useful perks until you have your important T4 class skills unlocked.

Perk list[edit]

Icon Name ☆1 ☆2 ☆3 Prio Notes
ZenithAtk.png ATK Bonus 500 1500 3000 ★★★

Very high ATK value. Top priority!

ZenithDef.png DEF Bonus 1% 3% 5% ★★

A solid perk combined with the HP perk.
Recommended for classes you bring to challenging content and HL.

ZenithHP.png HP Bonus 300 600 1000 ★★

Quite a large amount of health, great to keep MC alive.
High priority when using Splitting Spirit or together with the Def Bonus perk.
Not recommended for Sword Master since it'll mess with slime blasting.

ZenithHeal.png Heal Bonus 1% 3% 5%

Limited usefulness since most classes don't use heals.
Most useful for party heals so Bishop, Sage and Superstar with Nine-Realm Harp may want to consider obtaining this perk.

ZenithSkillDmg.png Skill DMG Bonus 1% 3% 5%

Low priority.
Most useful for Sidewinder and Hermit until near the damage cap. Will allow reaching damage cap with less debuffs on your foes.

ZenithModeBar.png Overdrive Curbed Bonus 1% 3% 5%

Low priority.
Mode bar will increase less in normal mode and decrease more in overdrive mode.

ZenithDebuffRes.png Debuff Resistance Bonus 1% 3% 5%

Low priority since Veil and Clarity exists.
Can be useful for Superstar when combined with a Harp, Soul Soloist, FLB Medusa and this perk which can reach over 80% debuff resistance total.

ZenithDebuffAcc.png Debuff Success Bonus 1% 3% 5% ★★★

High priority on classes where you cast debuffs.
Excellent from Omega battles and onward. As the debuff resistance of bosses keeps increasing this perk becomes more and more valuable. Even if 5% sounds small it can be the difference between winning and losing.
Performs even better when combined with Status DebuffResDown.pngDebuff Resistance Down.

ZenithFireAtk.png Fire ATK Bonus 1% 3% 5%  ?
ZenithWaterAtk.png Water ATK Bonus 1% 3% 5%
ZenithEarthAtk.png Earth ATK Bonus 1% 3% 5%
ZenithWindAtk.png Wind ATK Bonus 1% 3% 5%
ZenithLightAtk.png Light ATK Bonus 1% 3% 5%
ZenithDarkAtk.png Dark ATK Bonus 1% 3% 5%
ZenithFireRes.png Fire ATK Bonus 1% 3% 5%  ?
ZenithWaterRes.png Water Resistance Bonus 1% 3% 5%
ZenithEarthRes.png Earth Resistance Bonus 1% 3% 5%
ZenithWindRes.png Wind Resistance Bonus 1% 3% 5%
ZenithLightRes.png Light Resistance Bonus 1% 3% 5%
ZenithDarkRes.png Dark Resistance Bonus 1% 3% 5%
ZenithCADmg.png C.A. DMG Bonus 1% 3% 5%  ?
ZenithSpecWpnDmg1.png Specialty WPN 1 DMG Bonus 1% 3% 5%  ?
ZenithSpecWpnDmg2.png Specialty WPN 2 DMG Bonus 1% 3% 5%  ?
ZenithDA.png Double Attack Bonus
1% 3% 5% ★★★

Multiattack boosts on the MC are valuable to keep his charge bar ahead of the party or to keep up with characters who have boosts to their own multiattack rate, enabling chain bursts sooner. Especially useful for classes that use some of their charge bar for some of their abilities.

ZenithEnergy.png Energy Bonus 1 2 3  ?

Sword Master only.

ZenithBulletCasting.png Bullet Casting Bonus Lvl 2 Lvl 3 Lvl 4 -

Gunslinger only.

ZenithCritHit.png Critical Hit Bonus 1% 3% 5%  ?

Unlocked upon reaching rank 151.

ZenithTotalHP.png Total Party HP Bonus 300 600 1000  ?

Unlocked upon reaching rank 155.

ZenithDef2.png DEF Bonus II 1% 3% 5%  ?

Unlocked upon reaching rank 155.

ZenithSpecWpnDmg12.png Specialty WPN 1 DMG Bonus II 1% 3% 5%  ?

Unlocked upon reaching rank 160.

ZenithSpecWpnDmg22.png Specialty WPN 2 DMG Bonus II 1% 3% 5%  ?

Unlocked upon reaching rank 160.

ZenithSkillDmg2.png Skill DMG Bonus II 1% 3% 5%  ?

Unlocked upon reaching rank 160.

ZenithDA2.png Double Attack Bonus II
1% 3% 5%  ?

Unlocked upon reaching rank 165.

ZenithTA.png Triple Attack Bonus
1% 3% 5%  ?

Unlocked upon reaching rank 165.

ZenithCADmg2.png C.A. DMG Bonus II 1% 3% 5%  ?

Unlocked upon reaching rank 170.

ZenithDmgCap.png DMG Cap Bonus 3% 6% 10%  ?

Unlocked upon reaching rank 170.

ZenithBurstDmg.png Chain Burst DMG Bonus 1% 3% 5%  ?

Unlocked upon reaching rank 175.

Perk cap[edit]

Step 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Rank - 20 30 40 50 60 70 80 90 100 105 110 115 120 125
Perk cap 1 2 3 4 6 8 10 12 14 20 21 22 23 24 25
Step 16 17 18 19 20 21 22 23 24 25
Rank 130 135 140 145 150 155 160 165 170 175
Perk cap 26 27 28 29 30 31 32 33 34 36

Perk cost[edit]

The point cost for each perk level increases based on the total number of perks obtained.

For example:

  • If you have no perks and wish to increase Attack Bonus to 1★ it'll cost 1 EMP.
    If you then try to upgrade DEF Bonus to 1★ it'll cost 2 EMP.
  • If you have 3★ ATK Bonus, 3★ HP Bonus and 3★ DEF Bonus then you have a total of 9 perk levels.
    Upgrading another perk to 1★ then costs 5 EMP.
Perks 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
EMP cost 1 2 2 3 3 4 4 5 5 5 6 6 6 7 7
Gem cost 20 40 40 60 60 80 80 100 100 100 120 120 120 140 140
EMP total 1 3 5 8 11 15 19 24 29 34 40 46 52 59 66
Gem total 20 60 100 160 220 300 380 480 580 680 800 920 1040 1180 1320
Perks 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
EMP cost 7 8 8 8 9 9 9 10 10 10 11 11 11 11 11
Gem cost 140 160 160 160 180 180 180 200 200 200 220 220 220 220 220
EMP total 73 81 89 97 106 115 124 134 144 154 165 176 187 198 209
Gem total 1460 1620 1780 1940 2120 2300 2480 2680 2880 3080 3300 3520 3740 3960 4180
Perks 31 32 33 34 35 36
EMP cost 12 12 12 12 13 13
Gem cost 240 240 240 240 260 260
EMP total 221 233 245 257 270 283
Gem total 4420 4660 4900 5140 5400 5660