Extended Mastery Perks
This article is about the Main Character's Extended Mastery Perks. For recruitable characters' Extended Mastery Perks, see Character Extended Mastery Perks.
About classes | Class list | Skill list | Extended Mastery | Master Level | Ultimate Mastery
Once a class reaches level 20, its Extended Mastery is unlocked, offering a variety of bonuses through perks. The bonuses are acquired by spending Extended Mastery Points (EMP) to add stars to the perks. The total number of stars you can apply to each class at once is based on your current rank.
- See Character Extended Mastery Perks for the perks accessible to characters who are not the MC.
Obtaining EMP
- You gain 1 EMP per 36,000 EXP acquired on a Level 20 class.
CP ×50 or
Gem ×20 can be converted to 1 EMP without limit.
- No resources are refunded when removing stars.
Important Points
- EMP are shared between classes; gaining EMP on one class does not restrict where you spend it.
- On the other hand: Stars/Bonuses are not shared between classes (eg. buying the ATK perk on Fighter will not affect ATK on Berserker)
- You will need at least 100, and up to 200-400 EMP in the long run for each Row IV class you unlock, so do not spend too many on Row III classes.
- Never spend EMP on Row I or Row II classes as they see very little use compared to Row III and IV.
- EMP has an upper limit of 99,999 for how much you can hold free at once. Once you reach this upper limit, you won't gain any EXP until you spend EMP, thus allowing you to earn EMP once again.
Perk list
- Unlike other characters' Extended Mastery Perks, the third star for each perk is usually the most efficient for the Main Character.
- Thus, it is usually worth investing three stars anywhere you're willing to invest one star.
- For general use, the highest priority perks are ATK, Double Attack, Debuff Success (if relevant) and HP.
Icon | Name | Rank | ☆1 | ☆2 | ☆3 | Prio | Notes |
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ATK Bonus | - | 500 | 1500 | 3000 | ★★★★ |
Free 3000 base ATK with no strings attached. Should always be your first purchase. |
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DEF Bonus | - | 1% | 3% | 5% | ★★ |
A solid perk combined with the HP perk. |
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HP Bonus | - | 300 | 600 | 1000 | ★★★ |
Quite a large amount of health, great to keep MC alive. |
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Heal Bonus | - | 1% | 3% | 5% | ★★ |
Limited usefulness since most classes don't use heals. |
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Skill DMG Bonus | - | 1% | 3% | 5% | ★ |
Low priority. |
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Overdrive Curbed Bonus | - | 1% | 3% | 5% | ★ |
Low priority. |
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Debuff Resistance Bonus | - | 1% | 3% | 5% | ★ |
Low priority since |
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Debuff Success Bonus | - | 1% | 3% | 5% | ★★★★ |
High priority on classes where you cast debuffs. |
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Elemental ATK Bonus | - | 1% | 3% | 5% | ★★ |
Elemental ATK Bonus is situational as it only works for the specific element. The more elements a class is used with, the lower the priority of this bonus. |
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Elemental Resistance Bonus | - | 1% | 3% | 5% | ★ |
Arguably the worst EMP perk set, Elemental DMG Cut Bonus is an investment that only works when MC has Hostility Up as it only applies to MC. However, assuming it stacks additively, means that those unfortunate enough to not have Carbuncles can live without an 3★ summon - but the rest of their team will still die. |
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C.A. DMG Bonus | - | 1% | 3% | 5% | ★★★ |
Recommended when you want to hit CA cap in HL raids with high boss DEF. Especially useful in fights without debuff like Ultimate Bahamut (Raid). |
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Specialty WPN 1 DMG Bonus | - | 1% | 3% | 5% | ★★ |
All Specialty WPN DMG Bonuses can be extremely powerful or borderline useless, depending on the grid used. Very powerful when used with |
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Specialty WPN 2 DMG Bonus | - | 1% | 3% | 5% | ★★ |
All Specialty WPN DMG Bonuses can be extremely powerful or borderline useless, depending on the grid used. Very powerful when used with |
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Double Attack Bonus |
- | 1% | 3% | 5% | ★★★★ |
Multiattack boosts on the MC are valuable to keep their charge bar ahead of the party or to keep up with characters who have boosts to their own multiattack rate, enabling chain bursts sooner. Especially useful for classes with skills that consume some of their charge bar. |
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Energy Bonus | - | 1 | 2 | 3 | ★★ |
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Bullet Casting Bonus | - | Lvl 2 | Lvl 3 | Lvl 4 | ★★★★ |
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Bullet Casting Bonus | - | Lvl 2 | Lvl 3 | Lvl 4 | ★★★★ |
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Critical Hit Bonus | 151 | 1% | 3% | 5% | ★ |
Unlike the character perk version which is very powerful, this only adds 5% damage bonus with a 5% chance to occur which is terrible. |
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Total Party HP Bonus | 155 | 300 | 600 | 1000 | ★★★★ |
A direct upgrade to the HP Perk. Always useful. |
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DEF Bonus II | 155 | 1% | 3% | 5% | ★★ |
Extra DEF. Always a safe choice for HL raids. |
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Specialty WPN 1 DMG Bonus II | 160 | 1% | 3% | 5% | ★★ |
See Specialty WPN 1 DMG Bonus. |
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Specialty WPN 2 DMG Bonus II | 160 | 1% | 3% | 5% | ★★ |
See Specialty WPN 2 DMG Bonus. |
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Skill DMG Bonus II | 160 | 1% | 3% | 5% | ★ |
By the time users have access to this, they will already be hitting skill damage cap with prior EMP bonuses. |
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Double Attack Bonus II |
165 | 1% | 3% | 5% | ★★★★ |
Increased charge bar gain is always useful. |
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Triple Attack Bonus |
165 | 1% | 3% | 5% | ★★★★ |
Increased charge bar gain is always useful. |
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C.A. DMG Bonus II | 170 | 1% | 3% | 5% | ★★★ |
Priority increases to ★★★★ for classes that focus on maximizing CA damage, or any class intended for one-turn-kill (OTK) while keeping skill usage minimum. |
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DMG Cap Bonus | 170 | 3% | 6% | 10% | ★★★★ |
Increases the maximum amount of damage that the MC can do by 10%. Extremely powerful. |
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Chain Burst DMG Bonus | 175 | 1% | 3% | 5% | ★ |
Chain Bursts often hit damage cap with finished grids. |
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Dodge | 176 | 1% | 2% | 3% | ★ |
3% Dodge rate can be powerful, but it's too inconsistent to be recommended. |
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Critical Hit Bonus II | 180 | 1% | 3% | 5% | ★ |
Extra crit. It stacks directly with Critical Hit Bonus I, bringing total bonus to 10% chance to deal 10% additional damage. |
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Total Party HP Bonus II | 185 | 300 | 600 | 1000 | ★★★★ |
Even more HP. |
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C.A. DMG Bonus III | 190 | 1% | 3% | 5% | ★★★ |
See C.A. DMG Bonus II. |
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DMG Cap Bonus II | 195 | 1% | 3% | 5% | ★★★★ |
Not as useful as DMG Cap Bonus, it's still a solid pick as it's 5% increased damage cap. |
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Specialty WPN 1 DMG Bonus III | 200 | 1% | 3% | 5% | ★★ |
See Specialty WPN 1 DMG Bonus. |
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Specialty WPN 2 DMG Bonus III | 200 | 1% | 3% | 5% | ★★ |
See Specialty WPN 2 DMG Bonus. |
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Elemental ATK Bonus II | 205 | 1% | 3% | 5% | ★★ |
See Elemental ATK Bonus. |
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Total Party HP Bonus III | 210 | 300 | 600 | 1000 | ★★★★ |
Even more HP. |
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Chain Burst DMG Bonus II | 215 | 1% | 3% | 5% | ★ |
Chain Bursts often hit damage cap with finished grids. |
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Elemental Resistance Bonus II | 220 | 1% | 3% | 5% | ★ |
See Elemental Resistance Bonus. |
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DEF Bonus III | 225 | 1% | 3% | 5% | ★★ |
Extra DEF. Always a safe choice for HL raids. |
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Skill DMG Cap Bonus | 230 | 3% | 5% | 10% | ★★★★ |
As damage cap for skill damages is also often hit with finished grids, it is a solid upgrade. |
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Chain Burst DMG Cap Bonus | 240 | 1% | 3% | 5% | ★★★★ |
Chain Bursts often hit damage cap, it is very useful. |
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Specialty WPN (1 and 2) DMG Bonus | 250 | 1% | 3% | 5% | ★★ |
See Specialty WPN 1 DMG Bonus. |
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EXP and RP Bonus | 255 | 1% | 3% | 5% | ★★★★ |
Permanent boost to EXP and RP gain is always welcomed, particularly for classes that will be used regularly. |
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Triple Attack Bonus II |
265 | 1% | 3% | 5% | ★★★★ |
Increased charge bar gain is always useful. |
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Skill DMG Cap Bonus II | 275 | 1% | 3% | 5% | ★★★★ |
Another solid upgrade. |
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Heal Bonus II | 280 | 5% | 10% | 15% | ★★ |
See Heal Bonus. |
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C.A. DMG Bonus IV | 290 | 2% | 4% | 8% | ★★★ |
See C.A. DMG Bonus II. |
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Debuff Success Bonus II | 300 | 2% | 4% | 8% | ★★★★ |
High priority on classes where you cast debuffs. |
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Specialty WPN (1 and 2) DMG Bonus II | 305 | 1% | 3% | 5% | ★★ | See Specialty WPN 1 DMG Bonus. |
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DEF Bonus IV | 315 | 1% | 3% | 5% | ★★ | Extra DEF. Always a safe choice for HL raids. |
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Critical Hit Bonus III | 325 | 1% | 3% | 5% | ★ | |
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EXP and RP II Bonus | 330 | 1% | 3% | 5% | ★★★★ | Permanent boost to EXP and RP gain is always welcomed, particularly for classes that will be used regularly. |
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Heal III Bonus | 340 | 5% | 10% | 15% | ★★ | See Heal Bonus. |
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Double Attack III Bonus | 350 | 1% | 3% | 5% | ★★★★ | Increased charge bar gain is always useful. |
Star Cap
The total number of stars that can be added to each class at a time is determined by Extended Mastery Level, which is a function of your Rank.
EM Lvl | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rank | - | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 | 105 | 110 | 115 | 120 | 125 | 130 | 135 | 140 | 145 | 150 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Star cap | 1 | 2 | 3 | 4 | 6 | 8 | 10 | 12 | 14 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
EM Lvl | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Rank | 155 | 160 | 165 | 170 | 175 | 180 | 185 | 190 | 195 | 200 | 205 | 210 | 215 | 220 | 225 | 230 | 235 | 240 | 245 | 250 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Star cap | 31 | 32 | 33 | 34 | 36 | 37 | 38 | 39 | 40 | 42 | 43 | 44 | 45 | 46 | 48 | 49 | 50 | 51 | 52 | 54 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
EM Lvl | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Rank | 255 | 260 | 265 | 270 | 275 | 280 | 285 | 290 | 295 | 300 | 305 | 310 | 315 | 320 | 325 | 330 | 335 | 340 | 345 | 350 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Star cap | 55 | 56 | 57 | 58 | 60 | 61 | 62 | 63 | 64 | 66 | 67 | 68 | 69 | 70 | 72 | 73 | 74 | 75 | 76 | 78 |
Star Cost
Each star added to a perk increases the cost of additional stars, eg.
- The first star you add costs 1 EMP; the second and third each cost 2 EMP; 26 through 30 each cost 11 EMP
- Removing stars will similarly reduce the cost, making it more efficient to remove multiple stars at a time before replacing them
- Check the table below for the cost of a given star
Star | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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EMP cost | 1 | 2 | 2 | 3 | 3 | 4 | 4 | 5 | 5 | 5 | 6 | 6 | 6 | 7 | 7 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Gem cost | 20 | 40 | 40 | 60 | 60 | 80 | 80 | 100 | 100 | 100 | 120 | 120 | 120 | 140 | 140 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
EMP total | 1 | 3 | 5 | 8 | 11 | 15 | 19 | 24 | 29 | 34 | 40 | 46 | 52 | 59 | 66 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Gem total | 20 | 60 | 100 | 160 | 220 | 300 | 380 | 480 | 580 | 680 | 800 | 920 | 1040 | 1180 | 1320 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Star | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
EMP cost | 7 | 8 | 8 | 8 | 9 | 9 | 9 | 10 | 10 | 10 | 10 | 11 | 11 | 11 | 11 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Gem cost | 140 | 160 | 160 | 160 | 180 | 180 | 180 | 200 | 200 | 200 | 200 | 220 | 220 | 220 | 220 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
EMP total | 73 | 81 | 89 | 97 | 106 | 115 | 124 | 134 | 144 | 154 | 164 | 175 | 186 | 197 | 208 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Gem total | 1460 | 1620 | 1780 | 1940 | 2120 | 2300 | 2480 | 2680 | 2880 | 3080 | 3280 | 3500 | 3720 | 3940 | 4160 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Star | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
EMP cost | 12 | 12 | 12 | 12 | 13 | 13 | 13 | 13 | 14 | 14 | 14 | 14 | 15 | 15 | 15 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Gem cost | 240 | 240 | 240 | 240 | 260 | 260 | 260 | 260 | 280 | 280 | 280 | 280 | 300 | 300 | 300 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
EMP total | 220 | 232 | 244 | 256 | 269 | 282 | 295 | 308 | 322 | 336 | 350 | 364 | 379 | 394 | 409 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Gem total | 4400 | 4640 | 4880 | 5120 | 5380 | 5640 | 5900 | 6160 | 6440 | 6720 | 7000 | 7280 | 7580 | 7880 | 8180 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Star | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 54 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
EMP cost | 15 | 16 | 16 | 16 | 16 | 17 | 17 | 17 | 17 | 18 | 18 | 18 | 18 | 19 | 19 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Gem cost | 300 | 320 | 320 | 320 | 320 | 340 | 340 | 340 | 340 | 360 | 360 | 360 | 360 | 380 | 380 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
EMP total | 424 | 440 | 456 | 472 | 488 | 505 | 522 | 539 | 556 | 574 | 592 | 610 | 628 | 647 | 666 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Gem total | 8480 | 8800 | 9120 | 9440 | 9760 | 10100 | 10440 | 10780 | 11120 | 11480 | 11840 | 12200 | 12560 | 12940 | 13320 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Star | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | 75 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
EMP cost | 19 | 19 | 20 | 20 | 20 | 20 | 21 | 21 | 21 | 21 | 22 | 22 | 22 | 22 | 23 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Gem cost | 380 | 380 | 400 | 400 | 400 | 400 | 420 | 420 | 420 | 420 | 440 | 440 | 440 | 440 | 460 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
EMP total | 685 | 704 | 724 | 744 | 764 | 784 | 805 | 826 | 847 | 868 | 890 | 912 | 934 | 956 | 979 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Gem total | 13700 | 14080 | 14480 | 14880 | 15280 | 15680 | 16100 | 16520 | 16940 | 17360 | 17800 | 18240 | 18680 | 19120 | 19580 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Star | 76 | 77 | 78 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
EMP cost | 23 | 23 | 23 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Gem cost | 460 | 460 | 460 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
EMP total | 1002 | 1025 | 1048 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Gem total | 20040 | 20500 | 20960 |