Category:Superlative Weapons
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End-game specialist weapons purchased for 100 Gold Moons at the Shop.
Will also require the use of 3 Damascus Ingots or similar uncapping items for regular use.
Icon | Name | R | El | Type | ATK | HP | Skills | |
---|---|---|---|---|---|---|---|---|
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Ameno Habakiri | ![]() |
Any | ![]() |
4036 | 287 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Medium Normal Celere: Medium boost to weapon elementi.e., the same element as the weapon. allies' ATK and critical hit rate Slaysnake's Myth II: When main weapon (MC only): Gain ![]() Strength: 10% (Max: 100%) and ![]() Strength: 1% (Max: 10%) upon dealing multiattacks. Medium Normal Trium: Medium boost to weapon elementi.e., the same element as the weapon. allies' multiattack rate ![]() Gain ![]() Strength: 5,000. 4★: ~20% chance to also gain ![]() Strength: Guaranteed TA UpDuration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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Caduceus | ![]() |
Any | ![]() |
3259 | 435 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Small Normal Majesty: Small boost to weapon elementi.e., the same element as the weapon. allies' ATK and max HP Saving Grace II: When main weapon (MC only): Cut to skill cooldowns every turn when HP is 75% or below at end of turn. Medium Normal Garrison: Medium boost to weapon elementi.e., the same element as the weapon. allies' DEF based on how low HP is ![]() 2-turn cut to MC's skill cooldowns. 4★: 20%Verification needed. chance to end MC's skill cooldowns. |
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Damascus Knife | ![]() |
Any | ![]() |
3728 | 640 | ![]() ![]() ![]() ![]() |
Shady Business II: When main weapon: 10% boost to item drop rate / Boost Bounty Hunter success rate / Increase the Bounty lvl cap to ![]() . Elemental Arts: Boost to weapon elementi.e., the same element as the weapon. allies' skill damage cap. Elemental Hunt: 10% Bonus elemental DMG effect to weapon elementi.e., the same element as the weapon. allies against foes with ![]() . ![]() Chance to deal massive Bonus elemental damage up to 2 times. 4★: 2-hit, 450% Bonus elemental damage is now guaranteed (Damage cap: ~720,000 per hit). Raise ![]() by 2. |
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Excalibur | ![]() |
Any | ![]() |
3792 | 316 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Big Normal Garrison: Big boost to weapon elementi.e., the same element as the weapon. allies' DEF based on how low HP is Rightway Pathfinder II: When main weapon (MC only): Based on how high HP is: BoostUp to 120% to C.A. damage / Supplement C.A. damage / 30% boost to C.A. damage cap. Medium Normal Stamina: Medium boost to weapon elementi.e., the same element as the weapon. allies' ATK based on how high HP is ![]() Gain ![]() Strength: 30%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. 4★: Effect increased to ![]() Strength: 50%Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining.. Restore 100% of MC's HP (Healing cap: 5000). |
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Freikugel | ![]() |
Any | ![]() |
4069 | 277 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Big Normal Tyranny: Big boost to weapon elementi.e., the same element as the weapon. allies' ATK / 10% cut to weapon elementi.e., the same element as the weapon. allies' max HP Golden Advent II: When main weapon (MC only): GuaranteedUnaffected by Hit to triple attack rate debuffs triple attacks against foes in Break. Supplemental damage dealt equal to 2% of the foe's Max HP (Damage cap: 100,000) to foes in Break. Medium Normal Trium: Medium boost to weapon elementi.e., the same element as the weapon. allies' multiattack rate ![]() Inflict ![]() Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Damage increased to 1200%Unworldly (Damage cap: ~2,359,000). 5★: Damage increased to 1250%Unworldly. |
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Gae Bulg | ![]() |
Any | ![]() |
3496 | 391 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Big Normal Progression: Big boost to weapon elementi.e., the same element as the weapon. allies' weapon elementi.e., the same element as the weapon. ATK based on number of turns passed One Sting, One Kill II: When main weapon (MC only): Every superior elemental attack will be a critical hit. 20% boost to all allies' critical hit damage cap. Medium Normal Verity: Medium boost to weapon elementi.e., the same element as the weapon. allies' critical hit rate ![]() Gain ![]() . 4★: ![]() now affects all allies. |
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Hercules | ![]() |
Any | ![]() |
3806 | 345 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Medium Normal Restraint: Medium boost to weapon elementi.e., the same element as the weapon. allies' double attack rate and critical hit rate Slayer of Immortals II: When main weapon (MC only): Damage skills activate twice. 40% boost to skill damage and 20% boost to skill damage cap. Small Normal Celere: Small boost to weapon elementi.e., the same element as the weapon. allies' ATK and critical hit rate ![]() 1-turn cut to MC's skill cooldowns. 4★: Damage increased to 900%Unworldly (Damage cap: ~2,010,000). 5★: Damage increased to 950%Unworldly. |
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Mjolnir | ![]() |
Any | ![]() |
3977 | 283 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Medium Normal Fandango: Medium boost to weapon elementi.e., the same element as the weapon. allies' ATK / Medium boost to triple attack rate. War God's Swing II: When main weapon (MC only): 80% normal attack accuracy. Every successful normal attack will be a 100% / 700% critical hit100% chance of dealing 700% more damage.. 20% boost to all allies' critical hit damage cap. Small Normal Celere: Small boost to weapon elementi.e., the same element as the weapon. allies' ATK and critical hit rate ![]() Gain ![]() Strength: 50%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: Damage increased to 900%Unworldly and damage cap increased to ~2,010,000. No longer gain ![]() Strength: 50%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. All allies gain ![]() Strength: 35%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 35%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 5★: Damage increased to 950%Unworldly. |
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Sky Piercer | ![]() |
Any | ![]() |
3562 | 382 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Big Normal Enmity: Big boost to weapon elementi.e., the same element as the weapon. allies' ATK based on how low HP is Apocalyptic Power II: When main weapon (MC only): Guaranteed triple attacks. Take 5% damageBased on max HP every turn. Starts battle with ![]() Strength: 30%Duration: Indefinite. Elemental Blow: 20% Bonus weapon elementi.e., the same element as the weapon. DMG effect to third hit of elemental allies' triple attacks. ![]() Gain ![]() Strength: (Damage cap: 10,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. 4★: ![]() Strength: (Damage cap: 40,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. cap raised to 40,000. |
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Ullikummi | ![]() |
Any | ![]() |
3371 | 349 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Big Normal Heed: Small boost to weapon elementi.e., the same element as the weapon. allies' double attack rate / Slight chance to dodge and counter (Big DMG) Vogue Hymn II: When main weapon (MC only): 1-turn cooldown cut to all skills with over 5-turn cooldown. All allies gain ![]() Strength: 30%Duration: 3 turns and a random buff when using first ability. Small Normal Majesty: Small boost to weapon elementi.e., the same element as the weapon. allies' ATK and max HP ![]() All allies gain ![]() Strength: 5% (Max: 30%)Multiplier: UniqueDuration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and ![]() Strength: 5% (Max: 30%)Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. 4★: Restore 10% of all allies' HP (Healing cap: 3000). All allies also gain ![]() Strength: 20%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
Pages in category "Superlative Weapons"
The following 70 pages are in this category, out of 70 total.