Category:Superlative Weapons

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Icon Name R El Type ATK HP Skills
Ameno Habakiri (Dark) icon.jpg Ameno Habakiri Label Rarity SSR.png Icon Element Dark.png Label Weapon Katana.png 3530 250
Ws skill moment 6.png
Ws skill self 2.png
Ws skill self 2.png
Hatred's Celere: Medium boost to Dark allies' ATK and critical hit rate
Slaysnake's Myth II: When main weapon (MC only): Boost to ATK upon dealing multiattacks (Stackable) / Boost to DMG cap (Stackable)
Skill charge attack.png Orochi no Aramasa: Massive Dark damage to a foe.
Gain
Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount

Strength: 7,000
.
4★:
Slight chance~20%
to also gain
Status Lord-Sword.pngLord-SwordTriple attack rate is boosted / Attacks 3 times each turn (Can't be removed)

Strength: Guaranteed TA Up
Duration: 1.5 turns
Applied during the attack phase.
On the next turn, it'll have 1 turns remaining.
(Next one-foe attack is a 9-hit attack).
Ameno Habakiri (Earth) icon.jpg Ameno Habakiri Label Rarity SSR.png Icon Element Earth.png Label Weapon Katana.png 3530 250
Ws skill moment 3.png
Ws skill self 2.png
Ws skill self 2.png
Mountain's Celere: Medium boost to Earth allies' ATK and critical hit rate
Slaysnake's Myth II: When main weapon (MC only): Boost to ATK upon dealing multiattacks (Stackable) / Boost to DMG cap (Stackable)
Skill charge attack.png Orochi no Aramasa: Massive Earth damage to a foe.
Gain
Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount

Strength: 7,000
.
4★:
Slight chance~20%
to also gain
Status Lord-Sword.pngLord-SwordTriple attack rate is boosted / Attacks 3 times each turn (Can't be removed)

Strength: Guaranteed TA Up
Duration: 1.5 turns
Applied during the attack phase.
On the next turn, it'll have 1 turns remaining.
(Next one-foe attack is a 9-hit attack).
Ameno Habakiri (Fire) icon.jpg Ameno Habakiri Label Rarity SSR.png Icon Element Fire.png Label Weapon Katana.png 3530 250
Ws skill moment 1.png
Ws skill self 2.png
Ws skill self 2.png
Hellfire's Celere: Medium boost to Fire allies' ATK and critical hit rate
Slaysnake's Myth II: When main weapon (MC only): Boost to ATK upon dealing multiattacks (Stackable) / Boost to DMG cap (Stackable)
Skill charge attack.png Orochi no Aramasa: Massive Fire damage to a foe.
Gain
Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount

Strength: 7,000
.
4★:
Slight chance~20%
to also gain
Status Lord-Sword.pngLord-SwordTriple attack rate is boosted / Attacks 3 times each turn (Can't be removed)

Strength: Guaranteed TA Up
Duration: 1.5 turns
Applied during the attack phase.
On the next turn, it'll have 1 turns remaining.
(Next one-foe attack is a 9-hit attack).
Ameno Habakiri (Light) icon.jpg Ameno Habakiri Label Rarity SSR.png Icon Element Light.png Label Weapon Katana.png 3530 250
Ws skill moment 5.png
Ws skill self 2.png
Ws skill self 2.png
Thunder's Celere: Medium boost to Light allies' ATK and critical hit rate
Slaysnake's Myth II: When main weapon (MC only): Boost to ATK upon dealing multiattacks (Stackable) / Boost to DMG cap (Stackable)
Skill charge attack.png Orochi no Aramasa: Massive Light damage to a foe.
Gain
Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount

Strength: 7,000
.
4★:
Slight chance~20%
to also gain
Status Lord-Sword.pngLord-SwordTriple attack rate is boosted / Attacks 3 times each turn (Can't be removed)

Strength: Guaranteed TA Up
Duration: 1.5 turns
Applied during the attack phase.
On the next turn, it'll have 1 turns remaining.
(Next one-foe attack is a 9-hit attack).
Ameno Habakiri (Water) icon.jpg Ameno Habakiri Label Rarity SSR.png Icon Element Water.png Label Weapon Katana.png 3530 250
Ws skill moment 2.png
Ws skill self 2.png
Ws skill self 2.png
Tsunami's Celere: Medium boost to Water allies' ATK and critical hit rate
Slaysnake's Myth II: When main weapon (MC only): Boost to ATK upon dealing multiattacks (Stackable) / Boost to DMG cap (Stackable)
Skill charge attack.png Orochi no Aramasa: Massive Water damage to a foe.
Gain
Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount

Strength: 7,000
.
4★:
Slight chance~20%
to also gain
Status Lord-Sword.pngLord-SwordTriple attack rate is boosted / Attacks 3 times each turn (Can't be removed)

Strength: Guaranteed TA Up
Duration: 1.5 turns
Applied during the attack phase.
On the next turn, it'll have 1 turns remaining.
(Next one-foe attack is a 9-hit attack).
Ameno Habakiri (Wind) icon.jpg Ameno Habakiri Label Rarity SSR.png Icon Element Wind.png Label Weapon Katana.png 3530 250
Ws skill moment 4.png
Ws skill self 2.png
Ws skill self 2.png
Whirlwind's Celere: Medium boost to Wind allies' ATK and critical hit rate
Slaysnake's Myth II: When main weapon (MC only): Boost to ATK upon dealing multiattacks (Stackable) / Boost to DMG cap (Stackable)
Skill charge attack.png Orochi no Aramasa: Massive Wind damage to a foe.
Gain
Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount

Strength: 7,000
.
4★:
Slight chance~20%
to also gain
Status Lord-Sword.pngLord-SwordTriple attack rate is boosted / Attacks 3 times each turn (Can't be removed)

Strength: Guaranteed TA Up
Duration: 1.5 turns
Applied during the attack phase.
On the next turn, it'll have 1 turns remaining.
(Next one-foe attack is a 9-hit attack).
Caduceus (Dark) icon.jpg Caduceus Label Rarity SSR.png Icon Element Dark.png Label Weapon Staff.png 2850 380
Ws skill god 6.png
Ws skill self 1.png
Ws skill self 1.png
Dark's Majesty: Small boost to Dark allies' ATK and max HP
Saving Grace II: When main weapon (MC only): Cut to skill cooldown every turn when HP is 75% or below
Skill charge attack.png Staff of Grace: Massive Dark damage to a foe / 2-turn cut to skill cooldown
4★:
20%Verification needed.
Chance to reset all skill cooldowns (MC only).
Caduceus (Earth) icon.jpg Caduceus Label Rarity SSR.png Icon Element Earth.png Label Weapon Staff.png 2850 380
Ws skill god 3.png
Ws skill self 1.png
Ws skill self 1.png
Earth's Majesty: Small boost to Earth allies' ATK and max HP
Saving Grace II: When main weapon (MC only): Cut to skill cooldown every turn when HP is 75% or below
Skill charge attack.png Staff of Grace: Massive Earth damage to a foe / 2-turn cut to skill cooldown
4★:
20%Verification needed.
Chance to reset all skill cooldowns (MC only).
Caduceus (Fire) icon.jpg Caduceus Label Rarity SSR.png Icon Element Fire.png Label Weapon Staff.png 2850 380
Ws skill god 1.png
Ws skill self 1.png
Ws skill self 1.png
Fire's Majesty: Small boost to Fire allies' ATK and max HP
Saving Grace II: When main weapon (MC only): Cut to skill cooldown every turn when HP is 75% or below
Skill charge attack.png Staff of Grace: Massive Fire damage to a foe / 2-turn cut to skill cooldown
4★:
20%Verification needed.
Chance to reset all skill cooldowns (MC only).
Caduceus (Light) icon.jpg Caduceus Label Rarity SSR.png Icon Element Light.png Label Weapon Staff.png 2850 380
Ws skill god 5.png
Ws skill self 1.png
Ws skill self 1.png
Light's Majesty: Small boost to Light allies' ATK and max HP
Saving Grace II: When main weapon (MC only): Cut to skill cooldown every turn when HP is 75% or below
Skill charge attack.png Staff of Grace: Massive Light damage to a foe / 2-turn cut to skill cooldown
4★:
20%Verification needed.
Chance to reset all skill cooldowns (MC only).
Caduceus (Water) icon.jpg Caduceus Label Rarity SSR.png Icon Element Water.png Label Weapon Staff.png 2850 380
Ws skill god 2.png
Ws skill self 1.png
Ws skill self 1.png
Water's Majesty: Small boost to Water allies' ATK and max HP
Saving Grace II: When main weapon (MC only): Cut to skill cooldown every turn when HP is 75% or below
Skill charge attack.png Staff of Grace: Massive Water damage to a foe / 2-turn cut to skill cooldown
4★:
20%Verification needed.
Chance to reset all skill cooldowns (MC only).
Caduceus (Wind) icon.jpg Caduceus Label Rarity SSR.png Icon Element Wind.png Label Weapon Staff.png 2850 380
Ws skill god 4.png
Ws skill self 1.png
Ws skill self 1.png
Wind's Majesty: Small boost to Wind allies' ATK and max HP
Saving Grace II: When main weapon (MC only): Cut to skill cooldown every turn when HP is 75% or below
Skill charge attack.png Staff of Grace: Massive Wind damage to a foe / 2-turn cut to skill cooldown
4★:
20%Verification needed.
Chance to reset all skill cooldowns (MC only).
Damascus Knife (Dark) icon.jpg Damascus Knife Label Rarity SSR.png Icon Element Dark.png Label Weapon Dagger.png 3230 560
Ws skill self 4.png
Ws skill self 4.png
Ws skill self 5.png
Shady Business II: When main weapon: Boost to item drop rate / Boost Bounty success rate / Increase the limit of Bounty lvl to
Status Treasure10.pngBounty lvl 10Item drop rate is boosted

Release's Insight: When main weapon (MC only): Chance of DMG cut
Skill charge attack.png Blade of Lost Legend: Massive Dark damage to a foe / Chance to deal massive bonus DMG up to 2 times
4★: May now deal massive bonus DMG up to 3 times
Damascus Knife (Earth) icon.jpg Damascus Knife Label Rarity SSR.png Icon Element Earth.png Label Weapon Dagger.png 3230 560
Ws skill self 4.png
Ws skill self 4.png
Ws skill self 5.png
Shady Business II: When main weapon: Boost to item drop rate / Boost Bounty success rate / Increase the limit of Bounty lvl to
Status Treasure10.pngBounty lvl 10Item drop rate is boosted

Release's Insight: When main weapon (MC only): Chance of DMG cut
Skill charge attack.png Blade of Lost Legend: Massive Earth damage to a foe / Chance to deal massive bonus DMG up to 2 times
4★: May now deal massive bonus DMG up to 3 times
Damascus Knife (Fire) icon.jpg Damascus Knife Label Rarity SSR.png Icon Element Fire.png Label Weapon Dagger.png 3230 560
Ws skill self 4.png
Ws skill self 4.png
Ws skill self 5.png
Shady Business II: When main weapon: Boost to item drop rate / Boost Bounty success rate / Increase the limit of Bounty lvl to
Status Treasure10.pngBounty lvl 10Item drop rate is boosted

Release's Insight: When main weapon (MC only): Chance of DMG cut
Skill charge attack.png Blade of Lost Legend: Massive Fire damage to a foe / Chance to deal massive bonus DMG up to 2 times
4★: May now deal massive bonus DMG up to 3 times
Damascus Knife (Light) icon.jpg Damascus Knife Label Rarity SSR.png Icon Element Light.png Label Weapon Dagger.png 3230 560
Ws skill self 4.png
Ws skill self 4.png
Ws skill self 5.png
Shady Business II: When main weapon: Boost to item drop rate / Boost Bounty success rate / Increase the limit of Bounty lvl to
Status Treasure10.pngBounty lvl 10Item drop rate is boosted

Release's Insight: When main weapon (MC only): Chance of DMG cut
Skill charge attack.png Blade of Lost Legend: Massive Light damage to a foe / Chance to deal massive bonus DMG up to 2 times
4★: May now deal massive bonus DMG up to 3 times
Damascus Knife (Water) icon.jpg Damascus Knife Label Rarity SSR.png Icon Element Water.png Label Weapon Dagger.png 3230 560
Ws skill self 4.png
Ws skill self 4.png
Ws skill self 5.png
Shady Business II: When main weapon: Boost to item drop rate / Boost Bounty success rate / Increase the limit of Bounty lvl to
Status Treasure10.pngBounty lvl 10Item drop rate is boosted

Release's Insight: When main weapon (MC only): Chance of DMG cut
Skill charge attack.png Blade of Lost Legend: Massive Water damage to a foe / Chance to deal massive bonus DMG up to 2 times
4★: May now deal massive bonus DMG up to 3 times
Damascus Knife (Wind) icon.jpg Damascus Knife Label Rarity SSR.png Icon Element Wind.png Label Weapon Dagger.png 3230 560
Ws skill self 4.png
Ws skill self 4.png
Ws skill self 5.png
Shady Business II: When main weapon: Boost to item drop rate / Boost Bounty success rate / Increase the limit of Bounty lvl to
Status Treasure10.pngBounty lvl 10Item drop rate is boosted

Release's Insight: When main weapon (MC only): Chance of DMG cut
Skill charge attack.png Blade of Lost Legend: Massive Wind damage to a foe / Chance to deal massive bonus DMG up to 2 times
4★: May now deal massive bonus DMG up to 3 times
Excalibur (Dark) icon.jpg Excalibur Label Rarity SSR.png Icon Element Dark.png Label Weapon Sabre.png 3320 280
Ws skill guard 6 3.png
Ws skill self 1.png
Ws skill self 1.png
Oblivion's Garrison: Big boost to DEF as Dark allies' HP decreases
Rightway Pathfinder II: When main weapon (MC only): Boost to C.A. DMG based on how high HP is and 30% Boost to C.A. DMG Cap
Skill charge attack.png King's Sword: Massive Dark damage to a foe.
Gain
Status Bonus Damage.png30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks

Strength: 30%
Duration: 5.5 turns
Applied during the attack phase.
On the next turn, it'll have 5 turns remaining.
.
4★: Buff increased to
Status Bonus Damage.png50% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks

Strength: 50%
Duration: 5.5 turns
Applied during the attack phase.
On the next turn, it'll have 5 turns remaining.
.
Heal MC up to 5000 HP.
Excalibur (Earth) icon.jpg Excalibur Label Rarity SSR.png Icon Element Earth.png Label Weapon Sabre.png 3320 280
Ws skill guard 3 3.png
Ws skill self 1.png
Ws skill self 1.png
Terra's Garrison: Big boost to DEF as Earth allies' HP decreases
Rightway Pathfinder II: When main weapon (MC only): Boost to C.A. DMG based on how high HP is and 30% Boost to C.A. DMG Cap
Skill charge attack.png King's Sword: Massive Earth damage to a foe.
Gain
Status Bonus Damage.png30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks

Strength: 30%
Duration: 5.5 turns
Applied during the attack phase.
On the next turn, it'll have 5 turns remaining.
.
4★: Buff increased to
Status Bonus Damage.png50% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks

Strength: 50%
Duration: 5.5 turns
Applied during the attack phase.
On the next turn, it'll have 5 turns remaining.
.
Heal MC up to 5000 HP.
Excalibur (Fire) icon.jpg Excalibur Label Rarity SSR.png Icon Element Fire.png Label Weapon Sabre.png 3320 280
Ws skill guard 1 3.png
Ws skill self 1.png
Ws skill self 1.png
Inferno's Garrison: Big boost to DEF as Fire allies' HP decreases
Rightway Pathfinder II: When main weapon (MC only): Boost to C.A. DMG based on how high HP is and 30% Boost to C.A. DMG Cap
Skill charge attack.png King's Sword: Massive Fire damage to a foe.
Gain
Status Bonus Damage.png30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks

Strength: 30%
Duration: 5.5 turns
Applied during the attack phase.
On the next turn, it'll have 5 turns remaining.
.
4★: Buff increased to
Status Bonus Damage.png50% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks

Strength: 50%
Duration: 5.5 turns
Applied during the attack phase.
On the next turn, it'll have 5 turns remaining.
.
Heal MC up to 5000 HP.
Excalibur (Light) icon.jpg Excalibur Label Rarity SSR.png Icon Element Light.png Label Weapon Sabre.png 3320 280
Ws skill guard 5 3.png
Ws skill self 1.png
Ws skill self 1.png
Zion's Garrison: Big boost to DEF as Light allies' HP decreases
Rightway Pathfinder II: When main weapon (MC only): Boost to C.A. DMG based on how high HP is and 30% Boost to C.A. DMG Cap
Skill charge attack.png King's Sword: Massive Light damage to a foe.
Gain
Status Bonus Damage.png30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks

Strength: 30%
Duration: 5.5 turns
Applied during the attack phase.
On the next turn, it'll have 5 turns remaining.
.
4★: Buff increased to
Status Bonus Damage.png50% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks

Strength: 50%
Duration: 5.5 turns
Applied during the attack phase.
On the next turn, it'll have 5 turns remaining.
.
Heal MC up to 5000 HP.
Excalibur (Water) icon.jpg Excalibur Label Rarity SSR.png Icon Element Water.png Label Weapon Sabre.png 3320 280
Ws skill guard 2 3.png
Ws skill self 1.png
Ws skill self 1.png
Hoarfrost's Garrison: Big boost to DEF as Water allies' HP decreases
Rightway Pathfinder II: When main weapon (MC only): Boost to C.A. DMG based on how high HP is and 30% Boost to C.A. DMG Cap
Skill charge attack.png King's Sword: Massive Water damage to a foe.
Gain
Status Bonus Damage.png30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks

Strength: 30%
Duration: 5.5 turns
Applied during the attack phase.
On the next turn, it'll have 5 turns remaining.
.
4★: Buff increased to
Status Bonus Damage.png50% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks

Strength: 50%
Duration: 5.5 turns
Applied during the attack phase.
On the next turn, it'll have 5 turns remaining.
.
Heal MC up to 5000 HP.
Excalibur (Wind) icon.jpg Excalibur Label Rarity SSR.png Icon Element Wind.png Label Weapon Sabre.png 3320 280
Ws skill guard 4 3.png
Ws skill self 1.png
Ws skill self 1.png
Ventosus's Garrison: Big boost to DEF as Wind allies' HP decreases
Rightway Pathfinder II: When main weapon (MC only): Boost to C.A. DMG based on how high HP is and 30% Boost to C.A. DMG Cap
Skill charge attack.png King's Sword: Massive Wind damage to a foe.
Gain
Status Bonus Damage.png30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks

Strength: 30%
Duration: 5.5 turns
Applied during the attack phase.
On the next turn, it'll have 5 turns remaining.
.
4★: Buff increased to
Status Bonus Damage.png50% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks

Strength: 50%
Duration: 5.5 turns
Applied during the attack phase.
On the next turn, it'll have 5 turns remaining.
.
Heal MC up to 5000 HP.
Freikugel (Dark) icon.jpg Freikugel Label Rarity SSR.png Icon Element Dark.png Label Weapon Gun.png 3560 240
Ws skill tyrant 6.png
Ws skill self 3.png
Ws skill self 3.png
Oblivion's Tyranny: Big boost to Dark allies' ATK / 10% cut to Dark allies' max HP
Golden Advent II: When main weapon (MC only): Guaranteed triple attacks against foes in break. Gain Bonus Elemental damage equal to 2% of the foe's Max HP (Damage cap: ~100,000) to foes in break.
Skill charge attack.png Soul Stealer: Massive Dark damage to a foe
Gain
Status CriticalUp.png~50% / 50% Critical Hit Rate UpDMG is slightly boosted for critical hits

Strength: ~50% chance of dealing 50% more damage.
Duration: 3.5 turns
Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: Unworldly damage (1200%) multiplier (Damage cap: ~2,359,000).
Gain
Status DoubleUp.pngDA UpDouble attack rate is boosted

Duration: 3.5 turns
Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and
Status TripleUp.pngTA UpTriple attack rate is boosted

Duration: 3.5 turns
Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Freikugel (Earth) icon.jpg Freikugel Label Rarity SSR.png Icon Element Earth.png Label Weapon Gun.png 3560 240
Ws skill tyrant 3.png
Ws skill self 3.png
Ws skill self 3.png
Terra's Tyranny: Big boost to Earth allies' ATK / 10% cut to Earth allies' max HP
Golden Advent II: When main weapon (MC only): Guaranteed triple attacks against foes in break. Gain Bonus Elemental damage equal to 2% of the foe's Max HP (Damage cap: ~100,000) to foes in break.
Skill charge attack.png Soul Stealer: Massive Earth damage to a foe
Gain
Status CriticalUp.png~50% / 50% Critical Hit Rate UpDMG is slightly boosted for critical hits

Strength: ~50% chance of dealing 50% more damage.
Duration: 3.5 turns
Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: Unworldly damage (1200%) multiplier (Damage cap: ~2,359,000).
Gain
Status DoubleUp.pngDA UpDouble attack rate is boosted

Duration: 3.5 turns
Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and
Status TripleUp.pngTA UpTriple attack rate is boosted

Duration: 3.5 turns
Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Freikugel (Fire) icon.jpg Freikugel Label Rarity SSR.png Icon Element Fire.png Label Weapon Gun.png 3560 240
Ws skill tyrant 1.png
Ws skill self 3.png
Ws skill self 3.png
Inferno's Tyranny: Big boost to Fire allies' ATK / 10% cut to Fire allies' max HP
Golden Advent II: When main weapon (MC only): Guaranteed triple attacks against foes in break. Gain Bonus Elemental damage equal to 2% of the foe's Max HP (Damage cap: ~100,000) to foes in break.
Skill charge attack.png Soul Stealer: Massive Fire damage to a foe
Gain
Status CriticalUp.png~50% / 50% Critical Hit Rate UpDMG is slightly boosted for critical hits

Strength: ~50% chance of dealing 50% more damage.
Duration: 3.5 turns
Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: Unworldly damage (1200%) multiplier (Damage cap: ~2,359,000).
Gain
Status DoubleUp.pngDA UpDouble attack rate is boosted

Duration: 3.5 turns
Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and
Status TripleUp.pngTA UpTriple attack rate is boosted

Duration: 3.5 turns
Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Freikugel (Light) icon.jpg Freikugel Label Rarity SSR.png Icon Element Light.png Label Weapon Gun.png 3560 240
Ws skill tyrant 5.png
Ws skill self 3.png
Ws skill self 3.png
Zion's Tyranny: Big boost to Light allies' ATK / 10% cut to Light allies' max HP
Golden Advent II: When main weapon (MC only): Guaranteed triple attacks against foes in break. Gain Bonus Elemental damage equal to 2% of the foe's Max HP (Damage cap: ~100,000) to foes in break.
Skill charge attack.png Soul Stealer: Massive Light damage to a foe
Gain
Status CriticalUp.png~50% / 50% Critical Hit Rate UpDMG is slightly boosted for critical hits

Strength: ~50% chance of dealing 50% more damage.
Duration: 3.5 turns
Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: Unworldly damage (1200%) multiplier (Damage cap: ~2,359,000).
Gain
Status DoubleUp.pngDA UpDouble attack rate is boosted

Duration: 3.5 turns
Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and
Status TripleUp.pngTA UpTriple attack rate is boosted

Duration: 3.5 turns
Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Freikugel (Water) icon.jpg Freikugel Label Rarity SSR.png Icon Element Water.png Label Weapon Gun.png 3560 240
Ws skill tyrant 2.png
Ws skill self 3.png
Ws skill self 3.png
Hoarfrost's Tyranny: Big boost to Water allies' ATK / 10% cut to Water allies' max HP
Golden Advent II: When main weapon (MC only): Guaranteed triple attacks against foes in break. Gain Bonus Elemental damage equal to 2% of the foe's Max HP (Damage cap: ~100,000) to foes in break.
Skill charge attack.png Soul Stealer: Massive Water damage to a foe
Gain
Status CriticalUp.png~50% / 50% Critical Hit Rate UpDMG is slightly boosted for critical hits

Strength: ~50% chance of dealing 50% more damage.
Duration: 3.5 turns
Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: Unworldly damage (1200%) multiplier (Damage cap: ~2,359,000).
Gain
Status DoubleUp.pngDA UpDouble attack rate is boosted

Duration: 3.5 turns
Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and
Status TripleUp.pngTA UpTriple attack rate is boosted

Duration: 3.5 turns
Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Freikugel (Wind) icon.jpg Freikugel Label Rarity SSR.png Icon Element Wind.png Label Weapon Gun.png 3560 240
Ws skill tyrant 4.png
Ws skill self 3.png
Ws skill self 3.png
Ventosus's Tyranny: Big boost to Wind allies' ATK / 10% cut to Wind allies' max HP
Golden Advent II: When main weapon (MC only): Guaranteed triple attacks against foes in break. Gain Bonus Elemental damage equal to 2% of the foe's Max HP (Damage cap: ~100,000) to foes in break.
Skill charge attack.png Soul Stealer: Massive Wind damage to a foe
Gain
Status CriticalUp.png~50% / 50% Critical Hit Rate UpDMG is slightly boosted for critical hits

Strength: ~50% chance of dealing 50% more damage.
Duration: 3.5 turns
Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: Unworldly damage (1200%) multiplier (Damage cap: ~2,359,000).
Gain
Status DoubleUp.pngDA UpDouble attack rate is boosted

Duration: 3.5 turns
Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and
Status TripleUp.pngTA UpTriple attack rate is boosted

Duration: 3.5 turns
Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Gae Bulg (Dark) icon.jpg Gae Bulg Label Rarity SSR.png Icon Element Dark.png Label Weapon Spear.png 3060 340
Ws skill self 2.png
Ws skill job weapon.png
Ws skill job weapon.png
Victory's Promise: When main weapon, 10% boost to your
ATKUnique modifier
for each turn that has passed (Max: 200%).
One Sting, One Kill II: When main weapon (MC only):
Slight chance to deal massive DMG critical hits5% chance of dealing 900% more damage
.
30% Boost to critical hit DMG cap.
Skill charge attack.png Burst Spear: Massive Dark damage to a foe. Gain
Status CriticalUp.png60% / 900% Critical Hit Rate UpDMG is slightly boosted for critical hits

Strength: 60% chance of dealing 900% more damage.
Duration: 3.5 turns
Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: Dark allies gain
Status CriticalUp.png60% / 30% Critical Hit Rate UpDMG is slightly boosted for critical hits

Strength: 60% chance of dealing 30% more damage.
Duration: 3.5 turns
Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Gae Bulg (Earth) icon.jpg Gae Bulg Label Rarity SSR.png Icon Element Earth.png Label Weapon Spear.png 3060 340
Ws skill self 2.png
Ws skill job weapon.png
Ws skill job weapon.png
Victory's Promise: When main weapon, 10% boost to your
ATKUnique modifier
for each turn that has passed (Max: 200%).
One Sting, One Kill II: When main weapon (MC only):
Slight chance to deal massive DMG critical hits5% chance of dealing 900% more damage
.
30% Boost to critical hit DMG cap.
Skill charge attack.png Burst Spear: Massive Earth damage to a foe. Gain
Status CriticalUp.png60% / 900% Critical Hit Rate UpDMG is slightly boosted for critical hits

Strength: 60% chance of dealing 900% more damage.
Duration: 3.5 turns
Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: Earth allies gain
Status CriticalUp.png60% / 30% Critical Hit Rate UpDMG is slightly boosted for critical hits

Strength: 60% chance of dealing 30% more damage.
Duration: 3.5 turns
Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Gae Bulg (Fire) icon.jpg Gae Bulg Label Rarity SSR.png Icon Element Fire.png Label Weapon Spear.png 3060 340
Ws skill self 2.png
Ws skill job weapon.png
Ws skill job weapon.png
Victory's Promise: When main weapon, 10% boost to your
ATKUnique modifier
for each turn that has passed (Max: 200%).
One Sting, One Kill II: When main weapon (MC only):
Slight chance to deal massive DMG critical hits5% chance of dealing 900% more damage
.
30% Boost to critical hit DMG cap.
Skill charge attack.png Burst Spear: Massive Fire damage to a foe. Gain
Status CriticalUp.png60% / 900% Critical Hit Rate UpDMG is slightly boosted for critical hits

Strength: 60% chance of dealing 900% more damage.
Duration: 3.5 turns
Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: Fire allies gain
Status CriticalUp.png60% / 30% Critical Hit Rate UpDMG is slightly boosted for critical hits

Strength: 60% chance of dealing 30% more damage.
Duration: 3.5 turns
Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Gae Bulg (Light) icon.jpg Gae Bulg Label Rarity SSR.png Icon Element Light.png Label Weapon Spear.png 3060 340
Ws skill self 2.png
Ws skill job weapon.png
Ws skill job weapon.png
Victory's Promise: When main weapon, 10% boost to your
ATKUnique modifier
for each turn that has passed (Max: 200%).
One Sting, One Kill II: When main weapon (MC only):
Slight chance to deal massive DMG critical hits5% chance of dealing 900% more damage
.
30% Boost to critical hit DMG cap.
Skill charge attack.png Burst Spear: Massive Light damage to a foe. Gain
Status CriticalUp.png60% / 900% Critical Hit Rate UpDMG is slightly boosted for critical hits

Strength: 60% chance of dealing 900% more damage.
Duration: 3.5 turns
Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: Light allies gain
Status CriticalUp.png60% / 30% Critical Hit Rate UpDMG is slightly boosted for critical hits

Strength: 60% chance of dealing 30% more damage.
Duration: 3.5 turns
Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Gae Bulg (Water) icon.jpg Gae Bulg Label Rarity SSR.png Icon Element Water.png Label Weapon Spear.png 3060 340
Ws skill self 2.png
Ws skill job weapon.png
Ws skill job weapon.png
Victory's Promise: When main weapon, 10% boost to your
ATKUnique modifier
for each turn that has passed (Max: 200%).
One Sting, One Kill II: When main weapon (MC only):
Slight chance to deal massive DMG critical hits5% chance of dealing 900% more damage
.
30% Boost to critical hit DMG cap.
Skill charge attack.png Burst Spear: Massive Water damage to a foe. Gain
Status CriticalUp.png60% / 900% Critical Hit Rate UpDMG is slightly boosted for critical hits

Strength: 60% chance of dealing 900% more damage.
Duration: 3.5 turns
Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: Water allies gain
Status CriticalUp.png60% / 30% Critical Hit Rate UpDMG is slightly boosted for critical hits

Strength: 60% chance of dealing 30% more damage.
Duration: 3.5 turns
Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Gae Bulg (Wind) icon.jpg Gae Bulg Label Rarity SSR.png Icon Element Wind.png Label Weapon Spear.png 3060 340
Ws skill self 2.png
Ws skill job weapon.png
Ws skill job weapon.png
Victory's Promise: When main weapon, 10% boost to your
ATKUnique modifier
for each turn that has passed (Max: 200%).
One Sting, One Kill II: When main weapon (MC only):
Slight chance to deal massive DMG critical hits5% chance of dealing 900% more damage
.
30% Boost to critical hit DMG cap.
Skill charge attack.png Burst Spear: Massive Wind damage to a foe. Gain
Status CriticalUp.png60% / 900% Critical Hit Rate UpDMG is slightly boosted for critical hits

Strength: 60% chance of dealing 900% more damage.
Duration: 3.5 turns
Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★: Wind allies gain
Status CriticalUp.png60% / 30% Critical Hit Rate UpDMG is slightly boosted for critical hits

Strength: 60% chance of dealing 30% more damage.
Duration: 3.5 turns
Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Hercules (Dark) icon.jpg Hercules Label Rarity SSR.png Icon Element Dark.png Label Weapon Bow.png 3330 300
Ws skill coki 6.png
Ws skill self 1.png
Ws skill self 1.png
Hatred's Restraint: Medium boost to Dark allies' double attack rate and critical hit rate
Slayer of Immortals II: When main weapon (MC only): Damage skills activate twice. 40% boost to skill DMG and 20% boost to skill DMG cap.
Skill charge attack.png Wondrous Flames: Massive Dark damage to a foe / 1-turn cut to skill cooldown
4★: Unworldly (900%) damage multiplier (Damage cap: ~2,010,000).
Hercules (Earth) icon.jpg Hercules Label Rarity SSR.png Icon Element Earth.png Label Weapon Bow.png 3330 300
Ws skill coki 3.png
Ws skill self 1.png
Ws skill self 1.png
Mountain's Restraint: Medium boost to Earth allies' double attack rate and critical hit rate
Slayer of Immortals II: When main weapon (MC only): Damage skills activate twice. 40% boost to skill DMG and 20% boost to skill DMG cap.
Skill charge attack.png Wondrous Flames: Massive Earth damage to a foe / 1-turn cut to skill cooldown
4★: Unworldly (900%) damage multiplier (Damage cap: ~2,010,000).
Hercules (Fire) icon.jpg Hercules Label Rarity SSR.png Icon Element Fire.png Label Weapon Bow.png 3330 300
Ws skill coki 1.png
Ws skill self 1.png
Ws skill self 1.png
Hellfire's Restraint: Medium boost to Fire allies' double attack rate and critical hit rate
Slayer of Immortals II: When main weapon (MC only): Damage skills activate twice. 40% boost to skill DMG and 20% boost to skill DMG cap.
Skill charge attack.png Wondrous Flames: Massive Fire damage to a foe / 1-turn cut to skill cooldown
4★: Unworldly (900%) damage multiplier (Damage cap: ~2,010,000).
Hercules (Light) icon.jpg Hercules Label Rarity SSR.png Icon Element Light.png Label Weapon Bow.png 3330 300
Ws skill coki 5.png
Ws skill self 1.png
Ws skill self 1.png
Thunder's Restraint: Medium boost to Light allies' double attack rate and critical hit rate
Slayer of Immortals II: When main weapon (MC only): Damage skills activate twice. 40% boost to skill DMG and 20% boost to skill DMG cap.
Skill charge attack.png Wondrous Flames: Massive Light damage to a foe / 1-turn cut to skill cooldown
4★: Unworldly (900%) damage multiplier (Damage cap: ~2,010,000).
Hercules (Water) icon.jpg Hercules Label Rarity SSR.png Icon Element Water.png Label Weapon Bow.png 3330 300
Ws skill coki 2.png
Ws skill self 1.png
Ws skill self 1.png
Tsunami's Restraint: Medium boost to Water allies' double attack rate and critical hit rate
Slayer of Immortals II: When main weapon (MC only): Damage skills activate twice. 40% boost to skill DMG and 20% boost to skill DMG cap.
Skill charge attack.png Wondrous Flames: Massive Water damage to a foe / 1-turn cut to skill cooldown
4★: Unworldly (900%) damage multiplier (Damage cap: ~2,010,000).
Hercules (Wind) icon.jpg Hercules Label Rarity SSR.png Icon Element Wind.png Label Weapon Bow.png 3330 300
Ws skill coki 4.png
Ws skill self 1.png
Ws skill self 1.png
Whirlwind's Restraint: Medium boost to Wind allies' double attack rate and critical hit rate
Slayer of Immortals II: When main weapon (MC only): Damage skills activate twice. 40% boost to skill DMG and 20% boost to skill DMG cap.
Skill charge attack.png Wondrous Flames: Massive Wind damage to a foe / 1-turn cut to skill cooldown
4★: Unworldly (900%) damage multiplier (Damage cap: ~2,010,000).
Mjolnir (Dark) icon.jpg Mjolnir Label Rarity SSR.png Icon Element Dark.png Label Weapon Axe.png 3480 250
Ws skill atk 6 3.png
Ws skill job weapon.png
Ws skill job weapon.png
Oblivion's Might: Big boost to Dark allies' ATK
God of War II: When main weapon (MC only): Hit to one-foe attack success rate / Every successful attack will be a critical hit /
30%Verification needed.
boost to critical hit DMG Cap
Skill charge attack.png Thunderstorm Clobbering: Massive Dark damage to a foe / Boost to double attack rate
4★: All Allies gain
Status DoubleUp.pngDA UpDouble attack rate is boosted
and
Status TripleUp.pngTA UpTriple attack rate is boosted
.
Mjolnir (Earth) icon.jpg Mjolnir Label Rarity SSR.png Icon Element Earth.png Label Weapon Axe.png 3480 250
Ws skill atk 3 3.png
Ws skill job weapon.png
Ws skill job weapon.png
Terra's Might: Big boost to Earth allies' ATK
God of War II: When main weapon (MC only): Hit to one-foe attack success rate / Every successful attack will be a critical hit /
30%Verification needed.
boost to critical hit DMG Cap
Skill charge attack.png Thunderstorm Clobbering: Massive Earth damage to a foe / Boost to double attack rate
4★: All Allies gain
Status DoubleUp.pngDA UpDouble attack rate is boosted
and
Status TripleUp.pngTA UpTriple attack rate is boosted
.
Mjolnir (Fire) icon.jpg Mjolnir Label Rarity SSR.png Icon Element Fire.png Label Weapon Axe.png 3480 250
Ws skill atk 1 3.png
Ws skill job weapon.png
Ws skill job weapon.png
Inferno's Might: Big boost to Fire allies' ATK
God of War II: When main weapon (MC only): Hit to one-foe attack success rate / Every successful attack will be a critical hit /
30%Verification needed.
boost to critical hit DMG Cap
Skill charge attack.png Thunderstorm Clobbering: Massive Fire damage to a foe / Boost to double attack rate
4★: All Allies gain
Status DoubleUp.pngDA UpDouble attack rate is boosted
and
Status TripleUp.pngTA UpTriple attack rate is boosted
.
Mjolnir (Light) icon.jpg Mjolnir Label Rarity SSR.png Icon Element Light.png Label Weapon Axe.png 3480 250
Ws skill atk 5 3.png
Ws skill job weapon.png
Ws skill job weapon.png
Zion's Might: Big boost to Light allies' ATK
God of War II: When main weapon (MC only): Hit to one-foe attack success rate / Every successful attack will be a critical hit /
30%Verification needed.
boost to critical hit DMG Cap
Skill charge attack.png Thunderstorm Clobbering: Massive Light damage to a foe / Boost to double attack rate
4★: All Allies gain
Status DoubleUp.pngDA UpDouble attack rate is boosted
and
Status TripleUp.pngTA UpTriple attack rate is boosted
.
Mjolnir (Water) icon.jpg Mjolnir Label Rarity SSR.png Icon Element Water.png Label Weapon Axe.png 3480 250
Ws skill atk 2 3.png
Ws skill job weapon.png
Ws skill job weapon.png
Hoarfrost's Might: Big boost to Water allies' ATK
God of War II: When main weapon (MC only): Hit to one-foe attack success rate / Every successful attack will be a critical hit /
30%Verification needed.
boost to critical hit DMG Cap
Skill charge attack.png Thunderstorm Clobbering: Massive Water damage to a foe / Boost to double attack rate
4★: All Allies gain
Status DoubleUp.pngDA UpDouble attack rate is boosted
and
Status TripleUp.pngTA UpTriple attack rate is boosted
.
Mjolnir (Wind) icon.jpg Mjolnir Label Rarity SSR.png Icon Element Wind.png Label Weapon Axe.png 3480 250
Ws skill atk 4 3.png
Ws skill job weapon.png
Ws skill job weapon.png
Ventosus's Might: Big boost to Wind allies' ATK
God of War II: When main weapon (MC only): Hit to one-foe attack success rate / Every successful attack will be a critical hit /
30%Verification needed.
boost to critical hit DMG Cap
Skill charge attack.png Thunderstorm Clobbering: Massive Wind damage to a foe / Boost to double attack rate
4★: All Allies gain
Status DoubleUp.pngDA UpDouble attack rate is boosted
and
Status TripleUp.pngTA UpTriple attack rate is boosted
.
Sky Piercer (Dark) icon.jpg Sky Piercer Label Rarity SSR.png Icon Element Dark.png Label Weapon Melee.png 3120 330
Ws skill self 6.png
Ws skill self 7.png
Ws skill self 7.png
Power's Pain: When main weapon (MC only): Take
5% damageBased on max HP
every turn.
Apocalyptic Power II: When main weapon (MC only): Deal triple attacks / 30% Bonus Elemental damage
Skill charge attack.png Lunar Fang: Massive Dark damage to a foe.
Gain
Status DmgUp.pngDMG BoostedDMG dealt is boosted

Strength: (Damage cap: 5,000)
Duration: 3.5 turns
Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★:
Status DmgUp.pngDMG BoostedDMG dealt is boosted

Strength: (Damage cap: 40,000)
Duration: 3.5 turns
Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
cap raised to 40,000.
Sky Piercer (Earth) icon.jpg Sky Piercer Label Rarity SSR.png Icon Element Earth.png Label Weapon Melee.png 3120 330
Ws skill self 6.png
Ws skill self 7.png
Ws skill self 7.png
Power's Pain: When main weapon (MC only): Take
5% damageBased on max HP
every turn.
Apocalyptic Power II: When main weapon (MC only): Deal triple attacks / 30% Bonus Elemental damage
Skill charge attack.png Lunar Fang: Massive Earth damage to a foe.
Gain
Status DmgUp.pngDMG BoostedDMG dealt is boosted

Strength: (Damage cap: 5,000)
Duration: 3.5 turns
Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★:
Status DmgUp.pngDMG BoostedDMG dealt is boosted

Strength: (Damage cap: 40,000)
Duration: 3.5 turns
Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
cap raised to 40,000.
Sky Piercer (Fire) icon.jpg Sky Piercer Label Rarity SSR.png Icon Element Fire.png Label Weapon Melee.png 3120 330
Ws skill self 6.png
Ws skill self 7.png
Ws skill self 7.png
Power's Pain: When main weapon (MC only): Take
5% damageBased on max HP
every turn.
Apocalyptic Power II: When main weapon (MC only): Deal triple attacks / 30% Bonus Elemental damage
Skill charge attack.png Lunar Fang: Massive Fire damage to a foe.
Gain
Status DmgUp.pngDMG BoostedDMG dealt is boosted

Strength: (Damage cap: 5,000)
Duration: 3.5 turns
Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★:
Status DmgUp.pngDMG BoostedDMG dealt is boosted

Strength: (Damage cap: 40,000)
Duration: 3.5 turns
Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
cap raised to 40,000.
Sky Piercer (Light) icon.jpg Sky Piercer Label Rarity SSR.png Icon Element Light.png Label Weapon Melee.png 3120 330
Ws skill self 6.png
Ws skill self 7.png
Ws skill self 7.png
Power's Pain: When main weapon (MC only): Take
5% damageBased on max HP
every turn.
Apocalyptic Power II: When main weapon (MC only): Deal triple attacks / 30% Bonus Elemental damage
Skill charge attack.png Lunar Fang: Massive Light damage to a foe.
Gain
Status DmgUp.pngDMG BoostedDMG dealt is boosted

Strength: (Damage cap: 5,000)
Duration: 3.5 turns
Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★:
Status DmgUp.pngDMG BoostedDMG dealt is boosted

Strength: (Damage cap: 40,000)
Duration: 3.5 turns
Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
cap raised to 40,000.
Sky Piercer (Water) icon.jpg Sky Piercer Label Rarity SSR.png Icon Element Water.png Label Weapon Melee.png 3120 330
Ws skill self 6.png
Ws skill self 7.png
Ws skill self 7.png
Power's Pain: When main weapon (MC only): Take
5% damageBased on max HP
every turn.
Apocalyptic Power II: When main weapon (MC only): Deal triple attacks / 30% Bonus Elemental damage
Skill charge attack.png Lunar Fang: Massive Water damage to a foe.
Gain
Status DmgUp.pngDMG BoostedDMG dealt is boosted

Strength: (Damage cap: 5,000)
Duration: 3.5 turns
Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★:
Status DmgUp.pngDMG BoostedDMG dealt is boosted

Strength: (Damage cap: 40,000)
Duration: 3.5 turns
Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
cap raised to 40,000.
Sky Piercer (Wind) icon.jpg Sky Piercer Label Rarity SSR.png Icon Element Wind.png Label Weapon Melee.png 3120 330
Ws skill self 6.png
Ws skill self 7.png
Ws skill self 7.png
Power's Pain: When main weapon (MC only): Take
5% damageBased on max HP
every turn.
Apocalyptic Power II: When main weapon (MC only): Deal triple attacks / 30% Bonus Elemental damage
Skill charge attack.png Lunar Fang: Massive Wind damage to a foe.
Gain
Status DmgUp.pngDMG BoostedDMG dealt is boosted

Strength: (Damage cap: 5,000)
Duration: 3.5 turns
Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
4★:
Status DmgUp.pngDMG BoostedDMG dealt is boosted

Strength: (Damage cap: 40,000)
Duration: 3.5 turns
Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
cap raised to 40,000.
Ullikummi (Dark) icon.jpg Ullikummi Label Rarity SSR.png Icon Element Dark.png Label Weapon Harp.png 2950 310
Ws skill eye 6.png
Ws skill self 1.png
Ws skill self 1.png
Oblivion's Heed: Small boost to Dark allies' double attack rate / Slight chance to dodge and counter (Big DMG)
Vouge Hymn II: When main weapon (MC only): Cooldown cut to all skills with over 5-turn cooldown / All allies gain
Status Bonus Damage.png30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks

Strength: 30%
Duration: 3 turns
and a random buff when using Overture or Concludere
Skill charge attack.png Titan's Song: Massive Dark damage to a foe / Activate High Voltage
4★: Heal all allies / Boost to debuff success rate
Ullikummi (Earth) icon.jpg Ullikummi Label Rarity SSR.png Icon Element Earth.png Label Weapon Harp.png 2950 310
Ws skill eye 3.png
Ws skill self 1.png
Ws skill self 1.png
Terra's Heed: Small boost to Earth allies' double attack rate / Slight chance to dodge and counter (Big DMG)
Vouge Hymn II: When main weapon (MC only): Cooldown cut to all skills with over 5-turn cooldown / All allies gain
Status Bonus Damage.png30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks

Strength: 30%
Duration: 3 turns
and a random buff when using Overture or Concludere
Skill charge attack.png Titan's Song: Massive Earth damage to a foe / Activate High Voltage
4★: Heal all allies / Boost to debuff success rate
Ullikummi (Fire) icon.jpg Ullikummi Label Rarity SSR.png Icon Element Fire.png Label Weapon Harp.png 2950 310
Ws skill eye 1.png
Ws skill self 1.png
Ws skill self 1.png
Inferno's Heed: Small boost to Fire allies' double attack rate / Slight chance to dodge and counter (Big DMG)
Vouge Hymn II: When main weapon (MC only): Cooldown cut to all skills with over 5-turn cooldown / All allies gain
Status Bonus Damage.png30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks

Strength: 30%
Duration: 3 turns
and a random buff when using Overture or Concludere
Skill charge attack.png Titan's Song: Massive Fire damage to a foe / Activate High Voltage
4★: Heal all allies / Boost to debuff success rate
Ullikummi (Light) icon.jpg Ullikummi Label Rarity SSR.png Icon Element Light.png Label Weapon Harp.png 2950 310
Ws skill eye 5.png
Ws skill self 1.png
Ws skill self 1.png
Zion's Heed: Small boost to Light allies' double attack rate / Slight chance to dodge and counter (Big DMG)
Vouge Hymn II: When main weapon (MC only): Cooldown cut to all skills with over 5-turn cooldown / All allies gain
Status Bonus Damage.png30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks

Strength: 30%
Duration: 3 turns
and a random buff when using Overture or Concludere
Skill charge attack.png Titan's Song: Massive Light damage to a foe / Activate High Voltage
4★: Heal all allies / Boost to debuff success rate
Ullikummi (Water) icon.jpg Ullikummi Label Rarity SSR.png Icon Element Water.png Label Weapon Harp.png 2950 310
Ws skill eye 2.png
Ws skill self 1.png
Ws skill self 1.png
Hoarfrost's Heed: Small boost to Water allies' double attack rate / Slight chance to dodge and counter (Big DMG)
Vouge Hymn II: When main weapon (MC only): Cooldown cut to all skills with over 5-turn cooldown / All allies gain
Status Bonus Damage.png30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks

Strength: 30%
Duration: 3 turns
and a random buff when using Overture or Concludere
Skill charge attack.png Titan's Song: Massive Water damage to a foe / Activate High Voltage
4★: Heal all allies / Boost to debuff success rate
Ullikummi (Wind) icon.jpg Ullikummi Label Rarity SSR.png Icon Element Wind.png Label Weapon Harp.png 2950 310
Ws skill eye 4.png
Ws skill self 1.png
Ws skill self 1.png
Ventosus's Heed: Small boost to Wind allies' double attack rate / Slight chance to dodge and counter (Big DMG)
Vouge Hymn II: When main weapon (MC only): Cooldown cut to all skills with over 5-turn cooldown / All allies gain
Status Bonus Damage.png30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks

Strength: 30%
Duration: 3 turns
and a random buff when using Overture or Concludere
Skill charge attack.png Titan's Song: Massive Wind damage to a foe / Activate High Voltage
4★: Heal all allies / Boost to debuff success rate