OnslaughtTakes effects that activate against foes in break Local status effect treats foes as if they were in Break mode and can activate any allies' skills, support skills, and weapon skills that require Break mode.
Sources
Element
Character
Weapon/Chara C.A.
01
Feower (Holiday)Four-Sky's FrostGain 300% Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode Strength: 300%Multiplier: AssassinDuration: 1 turn . Inflict OnslaughtTakes effects that activate against foes in break Duration: 3 turnsLocal status effect on all foes. (When a foe is in Break: All Fire allies also gain 20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified Strength: 20%Duration: 1 turn .) TienThe Final OrderGain 180% Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode Strength: 180%Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack and 20% ATK UpATK is boosted Strength: 20%Multiplier: NormalDuration: 1 turn . At level 75: Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode Multiplier: AssassinDuration: 1 turn 2/3 effectiveness when used with Charge Attack increased to 280%. At level 85: Also inflict OnslaughtTakes effects that activate against foes in break Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect, Break Boosted (Time)Break mode time is extended , and Break Boosted (DMG)DMG needed to switch to normal mode is boosted on a foe. TienTen-Wolf's TriumphAll Fire allies gain 30% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 30%Duration: 2 turns, Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 2 turns, 280% Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode Strength: 280%Multiplier: AssassinDuration: 1 turn , and 20% ATK UpATK is boosted Strength: 20%Duration: 1 turn . Inflict OnslaughtTakes effects that activate against foes in break Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect on all foes. (Can't recast.) At level 150: Can now be recast.
NectarDemon Slayer700% Wind damage to a foe (Damage cap: ~730,000). Inflict 30% DEF DownDEF is lowered Strength: 30%Duration: 4 turnsLocal status effect. (During Mana FlowDeals triple attacks / Bonus Wind DMG effect / Uplift effect / Hostility is boosted (Can't be removed) : Also inflict OnslaughtTakes effects that activate against foes in break Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect.)
05
UtsusemiConsort's ProcessionGain 300% Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode Strength: 300%Multiplier: AssassinDuration: 1 turn . Inflict OnslaughtTakes effects that activate against foes in break Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect on a foe. (From 2nd cast: Also gain Double StrikeAttacks twice each turn Duration: 1 turn From 3rd cast: Also gain Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes Duration: 1 turn .)
06
Predator (SSR)Assault Blow8-hit, 80% Dark damage to a foe (Damage cap: ~45,000 per hit~360,000 total). Inflict BlindedAttacks have a slight chance to miss Base Accuracy: 100%Duration: 3 turnsLocal status effect and OnslaughtTakes effects that activate against foes in break Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3 turnsLocal status effect. Will (SSR)Retribution4-hit, 200% Dark damage to a foe (Damage cap: ~110,000 per hit). Inflict 10% DA Down (Stackable / Max: 40%)Double attack rate is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds, 10% TA Down (Stackable / Max: 40%)Triple attack rate is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds, and DelayReduce a foe's filled charge diamonds by 1 . (While PardoningDeals triple attacks / 8-hit dark DMG to a foe after normal attacks / Removes 1 buff (Can't be removed) is in effect: Also inflict OnslaughtTakes effects that activate against foes in break Duration: 3 turnsLocal status effect. Gain 300% Assassin's Aim (Break) (1 time)ATK is boosted against a foe in break mode Strength: 300%Multiplier: AssassinDuration: 1 turn .)
00
Spring's GateInflict OnslaughtTakes effects that activate against foes in break Base Accuracy: 100%Duration: 3 turnsLocal status effect on all foes. All allies gain Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 15% + 5% per BountyItem drop rate is boosted level (Max: 60%)Duration: 1 turn based on BountyItem drop rate is boosted lvl (Max: 60%). AperitifGain BanquetIn 2 turn(s): Onslaught effect to a foe / Sharp boost to MC's ATK (During break mode only / 1 hit) / End cooldown for damage skills (Can't be removed) Duration: 2 turns and 30% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks Strength: 30%Duration: 3 turns. Raise a foe's BountyItem drop rate is boosted lvl by 3. (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.)1Inflicts OnslaughtTakes effects that activate against foes in break Duration: 2 turnsLocal status effect on a foe after 2 turns.
FreikugelSoul Stealer450%Massive Elemental damage to a foe Inflict OnslaughtTakes effects that activate against foes in break Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Additional effect at 4★: Damage increased to 1200%Unworldly (Damage cap: ~2,359,000). Additional effect at 5★: Damage increased to 1250%Unworldly.
DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Fire ATK UpFire ATK is boosted Water ATK UpWater ATK is boosted Earth ATK UpEarth ATK is boosted Wind ATK UpWind ATK is boosted Light ATK UpLight ATK is boosted Dark ATK UpDark ATK is boosted
Fire SwitchElemental DMG from foes turns into fire DMG Water SwitchElemental DMG from foes turns into water DMG Earth SwitchElemental DMG from foes turns into earth DMG Wind SwitchElemental DMG from foes turns into wind DMG Light SwitchElemental DMG from foes turns into light DMG Dark SwitchElemental DMG from foes turns into dark DMG
Charged +Instantly boosts Charge Bar by Unaffected by charge bar gain effects
Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
Fire ATK DownFire ATK is lowered Water ATK DownWater ATK is lowered Earth ATK DownEarth ATK is lowered Wind ATK DownWind ATK is lowered Light ATK DownLight ATK is lowered Dark ATK DownDark ATK is lowered
Fire DEF DownDEF is lowered for fire DMG Water DEF DownDEF is lowered for water DMG Earth DEF DownDEF is lowered for earth DMG Wind DEF DownDEF is lowered for wind DMG Light DEF DownDEF is lowered for light DMG Dark DEF DownDEF is lowered for dark DMG
Fated ChainFoe's DMG taken is amplified (Can't be removed / Ends after 30 hits) Local status effectFated ChainFoe's DMG taken is amplified (Can't be removed / Ends after 30 hits) Local status effectFated ChainFoe's DMG taken is amplified (Can't be removed / Ends after 30 hits) Local status effectFated ChainFoe's DMG taken is amplified (Can't be removed / Ends after 30 hits) Local status effectFated ChainFoe's DMG taken is amplified (Can't be removed / Ends after 30 hits) Local status effectFated ChainFoe's DMG taken is amplified (Can't be removed / Ends after 30 hits) Local status effect
Elemental ConversionOriginal element has been lost and another element has been gained instead / Deals elemental DMG (Excludes plain DMG / Can't be removed) Local status effect
MoshAt end of turn: Foes' charge diamonds fill by 1 if a charge attack has been used / 40% boost to all allies' charge bars if a special attack has been used Field effect Local status effect