Revive
Jump to navigation
Jump to search
Healing | Clear | Debuff Resistance | Revive
About | Healing Cap
Related: Autorevive | Death's Grace | Drain | Refresh | Revitalize | Veil

Revive an ally.
Sources
Main Character


The Bishop class' skill ReviveRevive an ally with 25% HP. allows any class to bring revive as a subskill.
Character Skills
| Icon | Name | Element | Source | Amount | Targets | Cooldown | Notes |
|---|---|---|---|---|---|---|---|
| Joel (SR) | CPRRevive a Water ally. (Boost to HP restored based on lvl.) |
Varies (Up to 50%) |
One Water ally | 16 turns | HP restored varies based on Joel's lvl. See character page for details. | ||
| Tikoh (Summer) | PrescrizioneRevive an ally with 50% HP. |
50% | One ally | 18 turns Lvl 75: 16 turns |
|||
| Lennah | Forget Me NotRevive an ally with 100% HP. |
100% | One ally | 16 turns | Requires level 100 (5★). | ||
| Fif | Five-Soul's CharityRevive Light allies with 100% HP. Fully restore Light allies' HP. All non-revived Light allies gain Duration: IndefiniteAlso called "Lethal Attack Dodged". (Can't recast.) At level 150: Can now be recast. |
100% | Light allies | Ready in 10 turns10-turn cooldown at start of battle. / 10 turns10-turn cooldown upon use. |
Requires level 100 (5★). Can't recast before Transcendence Stage 5. | ||
| Sophia | MetanoiaRevive a Light ally with 100% HP. |
100% | One Light ally | 16 turns | |||
| Erica Fontaine | Grasse au SuieruChance to revive an ally. If revive fails, Grasse au Suieru cooldown is set to 2 turns. (Only useable when in Koubu.) |
1 HP | One ally | 15 turns | Requires Koubu mode. Not guaranteed. | ||
| Elize Lutus | ResurrectionChance to revive an ally. If successful, ally revives with 1 HP. If revive fails, Resurrection's cooldown is set to 2 turns. |
1 HP | One ally | 15 turns | Not guaranteed. |
Summon Calls
| Icon | Name | Element | Call | Amount | Targets | Cooldown | Notes |
|---|---|---|---|---|---|---|---|
| Europa | Taurus BlightTaurus BlightMassive Water damage to all foes. Revive two random allies with 50% HP. |
50% | Two allies | 3 turns | Can only be called once per battle. Revives two random allies. | ||
| Oceanus | Deep Calls to DeepDeep Calls to DeepMassive Water damage to all foes. Chance to revive an ally with 25% HP. | 25% | One ally | 9 turns | Guaranteed revive at 4★. | ||
| Judgement (SSR) | Verdict SphereVerdict Sphere400% Wind damage to all foes. Revive one Wind ally at random. Revived ally is Duration: 3 turns for 3 turns. |
?Verification needed. | Wind ally | At 3★: 5 turnsInitial cooldown at battle start. / 9 turnsCooldown on call. At 4-5★: 3 turnsInitial cooldown at battle start. / 9 turnsCooldown on call. |
Revived ally will be knocked out again after 3-4 turns. See summon page for details. | ||
| Judgement (SR) | Verdict SphereVerdict Sphere400% Wind damage to all foes. Revive one Wind ally at random. Revived ally is Duration: 2 turns for 2 turns. |
50% | Wind ally | At 0-2★: 9 turnsInitial cooldown at battle start. / 13 turnsCooldown on call. At 3★: 6 turnsInitial cooldown at battle start. / 10 turnsCooldown on call. |
Revived ally will be knocked out again after 2 turns. See summon page for details. | ||
| Kaguya (Summer) | Miraculous SerendipityMiraculous SerendipityAll Light allies gain Strength: 30%. Chance to revive an ally. |
25% | One ally | 3 turnsInitial cooldown at start of battle / 9 turnsCooldown after call | Slight chance at 3★. Guaranteed after 4★. |
Interactions with Revive
| Icon | Name | Element | Source | Targets | Notes |
|---|---|---|---|---|---|
| Europa (Summer) | Twilight MiracleWhen another ally is revived: End cooldown for Europa's skills. (Doesn't activate if revived with an item.) |
Self | Allies revived by also activate this support skill. |





























































































































































































