Bonus C.A. Damage
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Attack Types: Normal Attack | Charge Attack
Other Damage: Plain Damage | Destruction Damage | Bonus Damage | Critical Damage | Supplemental Damage | DMG Taken Amplified
Damage Formula: Basic Concepts | Detailed Formula | Damage Cap
About Status Effects
Glossary | Quick Navigation | Field Effects | Overeffects

Bonus C.A. Damage is an effect which adds an additional damage instance to a Charge Attack. The extra damage is multiplied by a percentage depending on the effect strength.
- The bonus damage is treated as charge attack damage.
- Damage for the bonus damage is computed independently from the base hit, and is affected by
Supplemental DMGDMG dealt is supplemented
with reduced effectiveness based on the percentage of the effect. - The second hit of multi-element charge attacks like Nezha (Yukata) is not affected.
Sources
Characters
| Icon | Name | Element | Source | Targets | Strength | Duration | Cooldown | Notes |
|---|---|---|---|---|---|---|---|---|
| Meg and Mari (Formal) | Blessharked WeddingAll Wind allies gain Duration: 1 turn and Strength: 30%Duration: 1 turn . (When lvl is 5: Also inflict Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 1 turn Local status effect on all foes.) |
Wind allies | 30% | 1 turn | 24 turns | |||
| Seox (Summer) | Gate of TempestsGain Strength: 100% chance of dealing 30% more damage.Duration: 4 turns, Strength: 20%Duration: 4 turns, and Strength: 50%Duration: Indefinite. (While is in effect: Also gain Duration: 4 turns.) |
Self | 50% | Indefinite (1 time) |
6 turns | Resets cooldown upon charge attack. |
Weapons
| Icon | Name | Element | Support Skill | Targets | Strength | Duration | Notes |
|---|---|---|---|---|---|---|---|
| Doombringer Sword | Rebirth's Godshield I20% boost to Fire MC's max HP. 5% Bonus Destruction C.A. DMG effect. |
Main Character Lvl 150: Fire allies |
5% Lvl 200: 10% |
Indefinite | Deals Destruction Damage. | ||
| Higurashi | Transience of Life IIWhen main weapon (MC only): When a Fire chain burst activates: Add 2 to the number of chains. All Fire allies gain Strength: 100%Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining., Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining., and Strength: 10%. (If 5 or more chains: Also deal 10-hit, 100% Fire damage to all foes [Damage cap: ~170,000 per hit]. All Fire allies gain Strength: 20%Duration: Indefinite.) |
Fire allies | 20% | Indefinite (1 time) |
Must be used as a main weapon. Requires level 210 (6★). | ||
| Doombringer Edge | Rebirth's Godshield I20% boost to Water MC's max HP. 5% Bonus Destruction C.A. DMG effect. |
Main Character Lvl 150: Water allies |
5% Lvl 200: 10% |
Indefinite | Deals Destruction Damage. | ||
| Ebony Retribution | Hoarfrost's OnslaughtBig Bonus Water C.A. DMG effect to water allies |
Water allies | 2% at SL15 | Indefinite | |||
| Shishio | Nue's Omen IIWhen main weapon (MC only): Upon using first-slot skill: Consume 10% of current HP to gain Strength: 100%, Duration: Indefinite, and Strength: 30%Duration: 1 turn . |
Self | 20% | 1 turn | Must be used as a main weapon. Requires level 210 (6★). | ||
| Doombringer Trident | Rebirth's Godshield I20% boost to Earth MC's max HP. 5% Bonus Destruction C.A. DMG effect. |
Main Character Lvl 150: Earth allies |
5% Lvl 200: 10% |
Indefinite | Deals Destruction Damage. | ||
| Staff of the Medicinal Master | Terra's OnslaughtBig Bonus Earth C.A. DMG effect to earth allies |
Earth allies | 2% at SL15 | Indefinite | |||
| Andromeda | Galactic Halo IIWhen main weapon (MC only): Upon activating a Fated Chain: Raise Duration: Indefinite lvl by 1 (Max: 3) When Duration: Indefinite reaches 3: Consume all Duration: Indefinites. Earth ally in the next position gains Strength: 100%, Duration: Indefinite, and Strength: 30%Duration: 1 turn . |
Earth ally in the next position | 30% | 1 turn | Must be used as a main weapon. Requires level 250 (6★). | ||
| Doombringer Gauntlet | Rebirth's Godshield I20% boost to Wind MC's max HP. 5% Bonus Destruction C.A. DMG effect. |
Main Character Lvl 150: Wind allies |
5% Lvl 200: 10% |
Indefinite | Deals Destruction Damage. | ||
| Doombringer Bow | Rebirth's Godshield I20% boost to Light MC's max HP. 5% Bonus Destruction C.A. DMG effect. |
Main Character Lvl 150: Light allies |
5% Lvl 200: 10% |
Indefinite | Deals Destruction Damage. | ||
| Doombringer Lyre | Rebirth's Godshield I20% boost to Dark MC's max HP. 5% Bonus Destruction C.A. DMG effect. |
Main Character Lvl 150: Dark allies |
5% Lvl 200: 10% |
Indefinite | Deals Destruction Damage. |
Similar Effects
These are older effects that are instead treated as Other damage. They are also calculated as a fixed percentage of the main charge attack rather then a separate hit.
| Icon | Name | Element | Source | Targets | Cooldown | Duration | Notes |
|---|---|---|---|---|---|---|---|
| Silva | Dead SpecimenGain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. At level 90: Also gain Strength: 20%Duration: 1 turn . |
Self | 7 turns | 1 turn | Requires level 90 (5★). | ||
| Zeta (Dark) | Arvess InvolAgainst foes: 20% Bonus Dark DMG effect. Charge attack deals 25% Bonus Dark damage. |
Self | Against foes afflicted with . |










































