Attack Count is a buff that allows characters to take additional attack actions in a single turn. This is similar to Multistrike effects, however, Attack Count will add further actions to existing Multistrike buffs. Below are some examples:
Attack Count +1Increase number of attacks by 1 every turn Stacks with Multistrike effects will be functionally the same as Double StrikeAttacks twice each turn .
Similar to Multistrike, Attack Count only takes effect during the Attack phase of the turn (i.e., when the Attack button is pressed). Instant Attack effects will not be affected by Attack Count buffs.
Beastsoul DynamisBeastsoul Mantle: Fully restore caster's HP. Gain Beastsoul MantleTakes DMG every turn / ATK is boosted / DEF is sharply boosted / Buffs can't be removed / Attacks twice each turn (Can't be removed) Multiplier: PerpetuityDuration: Indefinite. (Skill changes to Beastsoul Dynamis.) Beastsoul Dynamis: Consume 20% of caster's max HP. Gain 50% Sharp ATK UpATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1 turn , Attack Count +1Increase number of attacks by 1 every turn Duration: 1 turn Stacks with Multistrike effects, Dodge AllTakes no DMG or debuffs while in effect Duration: 1 turn , and Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn .
Self
13 turns Lvl 75: 12 turns
1 turn
Skill changes from Beastsoul MantleBeastsoul Mantle: Fully restore caster's HP. Gain Beastsoul MantleTakes DMG every turn / ATK is boosted / DEF is sharply boosted / Buffs can't be removed / Attacks twice each turn (Can't be removed) Multiplier: PerpetuityDuration: Indefinite. (Skill changes to Beastsoul Dynamis.) Beastsoul Dynamis: Consume 20% of caster's max HP. Gain 50% Sharp ATK UpATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1 turn , Attack Count +1Increase number of attacks by 1 every turn Duration: 1 turn Stacks with Multistrike effects, Dodge AllTakes no DMG or debuffs while in effect Duration: 1 turn , and Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn . which has a standby of 10 turns at battle start.Radiant Fists of Blazing ArdorAt end of each turn Mikaboshi lost HP: Gain BlazebloomFire ATK is boosted / Activates Skyscream Blazebloom upon normal attacks (Can't be removed) Duration: 1 turn . 1-turn cut to skill standby and cooldowns. (While BlazebloomFire ATK is boosted / Activates Skyscream Blazebloom upon normal attacks (Can't be removed) is in effect: 50% boost to Fire ATK. Activate Skyscream Blazebloom800% Fire damage to a foe (Damage cap: ~830,000). Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds. Remove 1 buff. (While Beastsoul MantleTakes DMG every turn / ATK is boosted / DEF is sharply boosted / Buffs can't be removed / Attacks twice each turn (Can't be removed) Multiplier: Perpetuity is in effect: Damage increases to 1000% and damage cap increases to ~1,205,000.) upon normal attacks.) cuts standby and cooldown by 1 turn.
Blade of YoreGain Blade of YoreNumber of attacks is increased by 1 / Consumes 50% charge bar before each attack to deal 2-hit DMG to random foes and 2-hit bonus fire DMG to a foe for the next normal attack (Can't be removed) Duration: 5 turns and Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. (Can only be used when Impetuous BladeBased on lvl: ATK, DEF, and multiattack rate are boosted / At lvl 5: Attacks made with elemental superiority deal boosted DMG (Max: 5 / Can't be removed) lvl and Deft BladeBased on lvl: Skill DMG and skill DMG cap are boosted / Skill DMG dealt is supplemented / At lvl 5: Chance to dodge DMG and debuffs (Max: 5 / Can't be removed) lvl are 5.)
Self
15 turns
5 turns
Can only be used when Impetuous BladeBased on lvl: ATK, DEF, and multiattack rate are boosted (Max: 5 / Can't be removed) and Deft BladeBased on lvl: Skill DMG and skill DMG cap are boosted / Skill DMG dealt is supplemented (Max: 5 / Can't be removed) are both lvl 5.
Breezy EmbraceCaster and Water MC gain Attack Count +1Increase number of attacks by 1 every turn (Can't be extended) Duration: 4 turnsStacks with Multistrike effects, 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 30% more damage.Duration: 4 turns, and 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 15%Duration: 4 turns. Caster gains Breezy EmbraceCharge attack can be used / Uses charge attack when charge bar is full even if set to Hold (Consumed upon charge attack / Can't be removed) Duration: Indefinite. (Can only be used when Entwined BondAlliah and water MC gain effects in order based on lvl: Boost to ATK and DEF / Boost to triple attack rate / Amplify normal attack DMG / Debuff immunity / Buffs can't be removed (Max: 5 / Can't be removed) lvl is 5.)
Self and Water MC
12 turns
4 turns
Can only be used when Entwined BondAlliah and water MC gain effects in order based on lvl: Boost to ATK and DEF / Boost to triple attack rate / Amplify normal attack DMG / Debuff immunity / Buffs can't be removed (Max: 5 / Can't be removed) is lvl 5.
Candy ShowerAll Light allies gain Attack Count +1Increase number of attacks by 1 every turn Duration: 1 turn Stacks with Multistrike effects, Supplemental DMG (50,000)DMG dealt is supplemented Strength: 50,000Duration: 5 turns, and 50% Dodge Rate UpChance to dodge DMG and debuffs Strength: 50%Duration: 5 turns. End caster's cooldown for other skills. (Can only be used with 5 Sugar RushGains effects in order based on number of Sugar Rushes: Boost to ATK / Boost to DEF / Normal attack DMG is supplemented / Debuff immunity / Buffs can't be removed (Max: 5 / Can't be removed) .)
Light allies
15 turns
1 turn
Can only be used when Sugar RushGains effects in order based on number of Sugar Rushes: Boost to ATK / Boost to DEF / Normal attack DMG is supplemented / Debuff immunity / Buffs can't be removed (Max: 5 / Can't be removed) is lvl 5.
DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Fire ATK UpFire ATK is boosted Water ATK UpWater ATK is boosted Earth ATK UpEarth ATK is boosted Wind ATK UpWind ATK is boosted Light ATK UpLight ATK is boosted Dark ATK UpDark ATK is boosted
Fire SwitchElemental DMG from foes turns into fire DMG Water SwitchElemental DMG from foes turns into water DMG Earth SwitchElemental DMG from foes turns into earth DMG Wind SwitchElemental DMG from foes turns into wind DMG Light SwitchElemental DMG from foes turns into light DMG Dark SwitchElemental DMG from foes turns into dark DMG
Charged +Instantly boosts Charge Bar by Unaffected by charge bar gain effects
Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
Fire ATK DownFire ATK is lowered Water ATK DownWater ATK is lowered Earth ATK DownEarth ATK is lowered Wind ATK DownWind ATK is lowered Light ATK DownLight ATK is lowered Dark ATK DownDark ATK is lowered
Fire DEF DownDEF is lowered for fire DMG Water DEF DownDEF is lowered for water DMG Earth DEF DownDEF is lowered for earth DMG Wind DEF DownDEF is lowered for wind DMG Light DEF DownDEF is lowered for light DMG Dark DEF DownDEF is lowered for dark DMG
Fated ChainFoe's DMG taken is amplified (Can't be removed / Ends after 30 hits) Local status effectFated ChainFoe's DMG taken is amplified (Can't be removed / Ends after 30 hits) Local status effectFated ChainFoe's DMG taken is amplified (Can't be removed / Ends after 30 hits) Local status effectFated ChainFoe's DMG taken is amplified (Can't be removed / Ends after 30 hits) Local status effectFated ChainFoe's DMG taken is amplified (Can't be removed / Ends after 30 hits) Local status effectFated ChainFoe's DMG taken is amplified (Can't be removed / Ends after 30 hits) Local status effect
Elemental ConversionOriginal element has been lost and another element has been gained instead / Deals elemental DMG (Excludes plain DMG / Can't be removed) Local status effect
MoshAt end of turn: Foes' charge diamonds fill by 1 if a charge attack has been used / 40% boost to all allies' charge bars if a special attack has been used Field effect Local status effect