Consume HP

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About Status Effects
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Consume or Sacrifice HP is an effect that lowers an ally's HP by a percentage of their max or current HP value.

About Consume/Sacrifice HP

Consume and Sacrifice HP skills are commonly seen either as an additional cost to skills or as a way to take advantage of Enmity related effects.

There are two main ways HP is consumed:

  • A set percentage based on an ally's max HP, usually worded as consumes caster's max HP. Skills with this effect usually cannot be used unless the caster has the required amount of HP needed.
  • A set percentage based on an ally's current HP, usually worded as sacrifice caster's current hp. Skills with this effect can be used regardless of the caster's HP. If the skill is used while the caster has 1 HP, it will consume 0 HP.

Filter Tables

Sources

Flat HP Consumption

Icon Name Element Source Cooldown Targets Amount Notes
Mystic
 Splitting SpiritConvert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar.
(Consumes up to 50% of current HP.)
8 turns Self Up to 50% of current HP Converts 3% charge bar for every 250 HP consumed, up to 100% charge bar.
Can be used by any class as a subskill.

Zooey (Grand)
ConjunctionReduce all allies' HP to 1.
All allies gain UnchallengedNext DMG received will be ineffective
Duration: 1 turn
and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
Strength: 100% of damage dealt (Healing cap: 15% of max HP)Duration: 4 turns
.
16 turns
Lvl 75:
14 turns
All allies - Reduces all allies' HP to 1.

Consume % of Max HP

Icon Name Element Source Cooldown Targets Amount Notes
Boogeyman
 Blood OathConsume 10% max HP from caster and an ally of the same element as caster to swear a blood oath. (Caster and ally gain OathmarkedWhile in effect: Hit to DEF / Boost to triple attack rate and skill specs / Charge attacks deal bonus elemental DMG (Can't be removed / Ends if MC is not a main ally)
Duration: Indefinite
.)
When in a blood oath with two or more other allies at end of turn:
Remove OathmarkedWhile in effect: Hit to DEF / Boost to triple attack rate and skill specs / Charge attacks deal bonus elemental DMG (Can't be removed / Ends if MC is not a main ally)
from all allies.
Caster takes Plain damage worth 50% of current HP.
6 turns Self and One Same Element ally 10%
Sumaibito
 In the Face of AdversityGain JammedATK is greatly boosted based on how low HP is
Strength: 40%-120%Duration: 3 turns
, 20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
Strength: 20%Multiplier: SeraphicDuration: 3 turns
, and 20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 20%Duration: 3 turns
.
(Consumes 25% of max HP.)
7 turns Self 25%

Beatrix (Summer)
Rising StarsGain JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 8 turns
, 50% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 50%Duration: 1 turn
, and Double StrikeAttacks twice each turn
Duration: 1 turn
.
(Consumes 40% of max HP.)
4 turns Self 40%

Colossus
Flashpoint500% Fire damage to a foe (Damage cap: ~820,000).
Gain Charge Bar +200%Instantly boosts Charge Bar by 200%
Strength: 200%
.
(Consumes 30% of max HP.)
2 turns
Lvl 55:
1 turn
Self 30%

Fenie
Shararah Haraarah1250%Unworldly Fire damage to a foe (Damage cap: ~2,900,000).
All Fire allies gain 10% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 10%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Consume 20% of Fenie's max HP (Knocked out if this reduces HP to 0).
(When Enigma AblazeDeals bonus fire DMG for normal attacks /
HP recovery amounts of skills and effects that heal are boosted /
HP recovery caps of skills and effects that heal are boosted /
DEF is boosted /
Every 5 turns: Removes all debuffs / Fully restores HP / Instant C.A. standby (Can't be removed)
is in effect:

No HP is consumed.
Also deal 600% Bonus Fire damage to foe [Damage cap: ~1,200,000].)
- Self 20% Can charge attack even if HP is below 20%.
Knocked out in the process.

Mikaboshi
Beastsoul Dynamis Beastsoul Mantle:
Fully restore caster's HP.
Gain Beastsoul MantleTakes DMG every turn / ATK is boosted / DEF is sharply boosted / Buffs can't be removed / Attacks twice each turn (Can't be removed)
Multiplier: PerpetuityDuration: Indefinite
.
(Skill changes to Beastsoul Dynamis.)
Beastsoul Dynamis:
Consume 20% of caster's max HP.
Gain 50% Sharp ATK UpATK is sharply boosted
Strength: 50%Multiplier: AssassinDuration: 1 turn
, Attack Count +1Increase number of attacks by 1 every turn
Duration: 1 turn Stacks with Multistrike effects
, Dodge AllTakes no DMG or debuffs while in effect
Duration: 1 turn
, and Substitute (All-Ally)Receives all attacks in place of allies
(Includes all-ally attacks)
Duration: 1 turn
.
13 turns
Lvl 75:
12 turns
Self 20%

Naoise (Fire)
Drachen Ritter ShieldAll allies gain 50% DMG CutTaking 50% less DMG
Duration: 2 turnsDamage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
and 20% Wind CutWind DMG is cut 20%
Duration: 2 turnsWind Damage Cut.
.
(Consumes 20% of caster's max HP.)
7 turns
Lvl 55:
6 turns
Self 20%

Nehan (Valentine)
Sweet TreatmentGrant another Fire ally Sweet TreatmentDouble attack rate is boosted / Wind DMG is lowered / Normal attack DMG is amplified / Attacks made with elemental superiority deal boosted DMG / Normal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
Duration: 8 turns
.
(Consumes 25% of caster's max HP.)
18 turns
Lvl 55:
16 turns
Self 25%

NourishmentGrant another Fire ally NourishmentCharge bar will be boosted after charge attack / C.A. Reactivation effect at end of effect (1 time) (Can't be removed / Can't be extended)
Duration: 2 turns
and Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
.
(Consumes 30% of caster's max HP.)
16 turns
Lvl 75:
14 turns
Self 30%

ElysiumAll Fire allies gain Shield (10,000)Next ATK received will be ineffective for a fixed amount
Strength: 10,000Duration: Indefinite
, 200% Debuff Res. UpDebuff resistance is boosted
Strength: 200%Duration: 5 turns
, and Dispel CancelBuffs can't be removed or shortened
Duration: 5 turns
.
(Consumes 25% of caster's max HP.)
14 turns Self 25%

Scathacha (Valentine)
Follow Your HeartAll allies gain ShieldNext ATK received will be ineffective for a fixed amount
Strength: 25% of their max HP (Max: 5000)Duration: Indefinite
worth 25% of their max HP (Max: 5000).
(Consumes 25% of each ally's max HP.)
6 turns
Lvl 55:
5 turns
All allies 25% Cannot be used if any main ally's HP is below 25%.

Vaseraga (Fire)
No PainGain JammedATK is greatly boosted based on how low HP is
Strength: 45%-90%Duration: 8 turns
, 100% DEF UpDEF is boosted
Strength: 100%Duration: 3 turns
, Substitute (All-Ally)Receives all attacks in place of allies
(Includes all-ally attacks)
Duration: 1 turn
, and Guts (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: 1 turn Also called "Lethal Attack Dodged"
.
(Consumes 25% of max HP.)
8 turns
Lvl 75:
7 turns
Self 25%

Fediel (Summer)
Brain-Freezing ShroudAll Water allies gain Shield (10,000)Next ATK received will be ineffective for a fixed amount
Strength: 10,000Duration: Indefinite
and The Black's ChillCharge bar gain is boosted / Takes DMG every turn / Deals bonus DMG to foe upon charge attack (Can't be removed)
Duration: 5 turns
.
(Consume 25% of caster's max HP.)
18 turns
Lvl 55:
16 turns
Self 25%

Vane (SSR)
BreakthroughGain JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 8 turns
and Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
Duration: 8 turns
.
(Consumes 40% of max HP.)
At level 100:
No longer gain Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
Duration: 8 turns
.
Also gain 100% DEF UpDEF is boosted
Strength: 100%Duration: 1 turn
, Substitute (All-Ally)Receives all attacks in place of allies
(Includes all-ally attacks)
Duration: 1 turn
, and Guts (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: 1 turn Also called "Lethal Attack Dodged"
.
4 turns
Lvl 75:
3 turns
Self 40%

You (Summer)
Void Dance: Karyou1250%Unworldly Water damage to a foe (Damage cap: ~2,900,000).
Gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite
.
Activate Hotakami's Flame3-hit, 100% Water damage to a foe (Damage cap: ~185,000).
Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds
, 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds
and FoxflameSlight chance for attacks to miss / HP is lowered on every turn
Local status effect
.
(When a foe has FoxflameSlight chance for attacks to miss / HP is lowered on every turn
Local status effect
:
Hit number doubles.)
.
(Consume 15% of max HP).
- Self 15% Cannot charge attack if HP is below 15%.

Zeta (Water)
Sirius Nova: Last Dive1250%Unworldly Water damage to a foe (Damage cap: ~2,420,000).
Gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%Before Arvess Resonance is taken into account
.
Activate Spear of Arvess300% Water damage to a foe (Damage cap: ~280,000).
Inflict 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 4 turnsLocal status effect
and Arvess FermareTargeted by a skill
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 4 turnsLocal status effect
.
(When any foe has Arvess FermareTargeted by a skill
Local status effect
:
Also gain 100% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 100%Duration: 3 turns
.)
.
(Consumes 15% of max HP.)
- Self 15% Cannot charge attack if HP is below 15%.

Ayer
Guilty BreakGain Guilty BreakATK is greatly boosted based on how low HP is
Strength: 40%-120%Duration: 8 turns
.
(Consumes 25% of max HP.)
0 turns Self 25%

Beatrix (Earth)
Rising NovaGain JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 8 turns
, 50% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 50%Duration: 1 turn
, and Double StrikeAttacks twice each turn
Duration: 1 turn
.
(Consumes 40% of max HP.)
4 turns Self 40%

Gon
Ja Jan Ken: Rock800% Earth damage to a foe (Damage cap: ~800,000).
Gain JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 3 turns
and TA Up (1 time)Triple attack rate is boosted (1 time)
Duration: Indefinite
.
(Consumes 20% of caster's max HP.)
6 turns
Lvl 55:
5 turns
Self 20% Auto-activates without consuming HP when attacking while below 25% HP.
Does not consume HP when Chasing After HimCan withstand lethal DMG (Leaves 1 HP) / Ja Jan Ken doesn't consume HP (Can't be removed / Can't be extended)
is active.

Ja Jan Ken: Scissors500% Earth damage to a foe (Damage cap: ~600,000).
Gain Dodge/Tank-and-Counter (3 times)Counters upon dodging one-ally attacks or taking DMG
Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
, 10% Skill DMG Up (Stackable / Max: 30%)Skill DMG is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
, and 10% Skill DMG Cap Up (Stackable / Max: 30%)Maximum amount of skill DMG that can be dealt per hit is boosted (Stackable)
Strength: 10% (Max: 30%)Duration: Indefinite
.
(Consumes 10% of caster's max HP.)
6 turns
Lvl 75:
5 turns
Self 10% Does not consume HP when Chasing After HimCan withstand lethal DMG (Leaves 1 HP) / Ja Jan Ken doesn't consume HP (Can't be removed / Can't be extended)
is active.

Ja Jan Ken: Paper300% Earth damage to all foes (Damage cap: ~480,000).
Inflict 30% DEF DownDEF is lowered
Strength: 30%Duration: 3 turnsLocal status effect
.
Remove 1 buff.
(Consumes 10% of caster's max HP.)
5 turns Self 10%

Kolulu (Earth)
Tallyho Style5-hit, 100% Earth damage to all foes (Damage cap: ~92,000 per hit).
Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds
and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds
.
(Consumes 40% of caster's max HP to end cooldown.
When 5 Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
are granted:

Activates twice.)
7 turns
Lvl 75:
6 turns
Self 40%

Vikala (Summer)
Rats AwayAll Earth allies gain Dodge All (1 time)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite
through the power of stuffed rats.
(Consumes 25% of caster's max HP.)
12 turns
Lvl 55:
10 turns
Self 25%

Gawain
Rebellion1000% Wind damage to all foes (Damage cap: ~1,160,000).
Gain JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 8 turns
.
(Consumes 30% of max HP.)
7 turns
Lvl 75:
6 turns
Self 30%

Scathacha
Dragon's HeartAll allies gain ShieldNext ATK received will be ineffective for a fixed amount
Strength: 25% of their max HP (Max: 5,000)Duration: Indefinite
worth 25% of their max HP (Max: 5,000).
(Consumes 25% of their max HP.)
5 turns All allies 25% Cannot be used if any main ally's HP is below 25%.

Suzaku Kururugi
White Knight500% Wind damage to a foe (Damage cap: 580,000).
Gain JammedATK is greatly boosted based on how low HP is
Strength: 20%-60%Duration: 3 turns
.
(Consumes 30% of max HP.)
8 turns Self 30%

Therese (Wind)
Lamina IndicamGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns
and 80% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
Strength: 80%Duration: 2 turns
.
(Consumes 25% of max HP.)
6 turns
Lvl 75:
5 turns
Self 25%

Yuisis
Ardent BladeGain Ardent Blade (1 time)ATK is boosted by Ardent Blade (1 time / Can't be removed)
Strength:
150% ATK Up, 80% C.A. DMG Cap Up
At level 95:
200% ATK Up, 100% C.A. DMG Cap UpMultiplier: AssassinDuration: 1 turn
and Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
(Consumes 20% of max HP.)
At level 95:
No longer consumes HP.
No longer gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
Ardent Blade (1 time)ATK is boosted by Ardent Blade (1 time / Can't be removed)
Strength:
150% ATK Up, 80% C.A. DMG Cap Up
At level 95:
200% ATK Up, 100% C.A. DMG Cap UpMultiplier: AssassinDuration: 1 turn
effect specs increased.
Also gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
and 50% Special C.A. DMG Cap UpMaximum amount of DMG that can be dealt per C.A. to foes who cap C.A. DMG is boosted
Strength: 50%Duration: 1 turn
.
6 turns
Lvl 75:
5 turns
Self 20% Does not consume HP after lvl 95 upgrade.

Cherine
Compulsive ChargeGain 100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 1 turn
, 50% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 50%Duration: 1 turn
, and Flurry (3-hit)Normal attacks deal 3-hit DMG to random foes
Duration: 1 turn
.
Raise caster's BloodthirstUpon taking DMG or before attacking: Lvl rises by 1 / When lvl is 10 at end of turn: Can't attack or use skills / Receives debuff (Can't be removed)
Duration: Indefinite
lvl by 1.
(Consumes 20% of caster's max HP.)
1 turn Self 20%

Florence (Halloween)
MascheraGrant a Light ally MascheraATK is sharply boosted by Maschera
Strength: 50%Multiplier: AssassinDuration: 1 turn
.
(Consumes 40% of that ally's max HP.)
5 turns
Lvl 55:
4 turns
One Light ally 40%

Gawain (Light)
OnslaughtGain JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 8 turns
, 50% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 50%Duration: 1 turn
, and Double StrikeAttacks twice each turn
Duration: 1 turn
.
(Consumes 40% of max HP.)
5 turns
Lvl 75:
4 turns
Self 40%

Rosamia (SSR)
Immovable Talisman IIIGain UnchallengedNext DMG received will be ineffective
Duration: 2 turns
.
Fall under the Curse of the Mask.
(Self-inflict Curse of the MaskCan't be healed (Can't be removed)
Duration: 4 turns
.)
(Consumes 25% of max HP.)
After 5★:
No longer self-inflicts Curse of the MaskCan't be healed (Can't be removed)
and gains Power of the MaskCan't be healed (Can't be removed)
Duration: 4 turns
instead.
At level 90:
Also gain JammedATK is greatly boosted based on how low HP is
Strength: 40%-120%Duration: 4 turns
.
Now only consumes 15% of max HP.
6 turns
Lvl 55:
5 turns
Self 25% Lowers to 15% consumed at level 95.

Kolulu
Still AliveGain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
.
End cooldowns for Kolulu's other skills.
(Consumes 30% of max HP.)
9 turns Self 30%

Predator (SSR)
Creeping ShadowGain JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 8 turns
, 50% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
Strength: 50%Duration: 1 turn
, and Double StrikeAttacks twice each turn
Duration: 1 turn
.
(Consumes 40% of max HP.)
5 turns
Lvl 75:
4 turns
Self 40%

Shion (Collab)
Brutal Ogre Blade1250%Unworldly Dark damage to a foe (Damage cap: ~2,420,000).
Deal 600% Bonus Dark damage (Damage cap: ~800,000).
Gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
(Consumes 15% of Shion's max HP.)
- Self 15% Cannot charge attack if HP is below 15%.

Vaseraga
Forgotten TalesGain 50% ATK UpATK is boosted
Strength: 50%Multiplier: UniqueDuration: 3 turns
, 50% DEF UpDEF is boosted
Strength: 50%Duration: 3 turns
, and Hostility UpMore likely to be attacked
Strength: +50Duration: 3 turns
.
(Consumes 25% of max HP.)
At level 100:
Buffs' duration increased to 5 turns.
Also gain 20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 20%Duration: 5 turns
and Attack AllAttacks each foe
Duration: 5 turns
.
7 turns
Lvl 100:
6 turns
Self 25%

Zoro and Sanji
Trichiliocosm & Concasse1250%Unworldly Dark damage to a foe (Damage cap: ~2,420,000).
Gain Charge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
(Consumes 15% of max HP.)
- Self 15% Cannot charge attack if HP is below 15%.

Sacrifice Current HP

Icon Name Element Source Cooldown Targets Amount Notes
Spartan
 Molon LabeAll allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
, JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 8 turns
, Guts (1 time)Can withstand lethal DMG (Leaves 1 HP)
Duration: IndefiniteAlso called "Lethal Attack Dodged"
, and Shield (3000)Next ATK received will be ineffective for a fixed amount
Strength: 3000Duration: Indefinite
.
(Consumes 40% of each ally's current HP.)
10 turns All allies 40% Must be unlocked after attaining Ultimate Mastery lvl 6.

Ragazzo
Se Non Ora QuandoSacrifice 99% of caster's HP to gain TrascendenzaCan withstand lethal DMG / ATK is greatly boosted based on how low HP is / Skills' additional effects activate without consuming Energia / Ends cooldown for all skills except Se Non Ora Quando at end of turn (Can't be removed)
Duration: 2 turns
and Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
.
(Will be knocked out when effect ends.)
10 turns Self 99%

Yuisis (Fire)
A Mafiosa ScornedSacrifice 80% of caster's current HP to deal 800% Fire damage to a foe (Damage cap: ~1,160,000).
Gain UnchallengedNext DMG received will be ineffective
Duration: 2 turns
.
(When below 25% HP: Also end cooldown for other skills.)
10 turns
Lvl 55:
9 turns
Self 80%

Jeanne d'Arc (Water Summer)
ConfrontSacrifice 80% of caster's current HP.
All Water allies gain JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 5 turns
.
(Based on DesireBased on lvl: Bonus Water DMG effect / DMG and DMG cap for normal attacks and counterattacks are boosted (Max: Lvl 5 / Can't be removed)
lvl:
All Water allies also gain Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Duration: 3 turns
and Water ATK UpWater ATK is boosted
Duration: 3 turns
.)
9 turns
Lvl 55:
8 turns
Self 80%

Kolulu (Summer)
SunburnSacrifice 80% of caster's current HP.
All Water allies gain SunburnATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed)
Multiplier: NormalDuration: 5 turnsStacking: Special Buff
and 1 Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
.
9 turns
Lvl 55:
8 turns
Self 80%

Olivier Mira Armstrong
National SafeguardAll Water allies gain 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 30% more damage.Duration: 5 turns
, JammedATK is greatly boosted based on how low HP is
Strength: 20%-60%Duration: 5 turns
, and National Safeguard (1 time)Can withstand lethal DMG (1 time / Leaves 1 HP) / Upon withstanding lethal DMG: ATK is sharply boosted (1 time) (Can't be removed)
Duration: Indefinite
.
Consume 40% of Water allies' current HP.
(For Water allies below 25% HP:
Those Water allies also gain Double StrikeAttacks twice each turn
Duration: 1 turn
.)
15 turns Water allies 40%

Siegfried (Summer)
Loin d'IciSacrifice 60% of caster's current HP to gain Shield (10000)Next ATK received will be ineffective for a fixed amount
Strength: 10000Duration: Indefinite
and 80% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks (Ends upon taking DMG)
Strength: 80%Duration: Indefinite
.
(Bonus Water DMG effect ends upon taking damage.)
7 turns Self 60%

You (Summer)
I'll Turn You into Briny-Bites!Consume 60% of current HP to deal 1000% Water damage to a foe (Damage cap: ~1,215,000).
Gain JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 5 turns
, 30% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
Strength: 30%Duration: 5 turns
, and Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: Indefinite
.
11 turns
Lvl 55:
10 turns
Self 60%

Fiorito
Bulk UpSacrifice 80% of caster's current HP to gain Double StrikeAttacks twice each turn
Duration: 1 turn
.
(When 5 or more Melee weapons are equipped:
Extend Double StrikeAttacks twice each turn
Duration: 2 turns
's duration to 2 turns.)
6 turns
Lvl 75:
5 turns
Self 80%

Maleagant
BlutopferSacrifice 40% of caster's current HP to gain Substitute (All-Ally)Receives all attacks in place of allies
(Includes all-ally attacks)
Duration: 1 turn
, JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 3 turns
, Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 3 turns
, 100% Debuff Res. UpDebuff resistance is boosted
Strength: 100%Duration: 3 turns
, Dispel CancelBuffs can't be removed or shortened
Duration: 3 turns
, and Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: 3 turns
.
9 turns Self 40%

Rackam (Holiday)
Collateral DamagePlain damage to all foes upon expending HP.
9 turns Self 99%

Shushuku
Instant GratificationSacrifice 80% of caster's current HP to deal 800% Earth damage to a foe (Damage cap: ~730,000).
Inflict 25% DEF DownDEF is lowered
Strength: 25%Duration: 180 secondsStacking: Single
.
Gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
.
After clearing 6th Fate Episode at Rushou's Yupei level 10:
End cooldown for other skills.
10 turns Self 80%

Siegfried
ManiganceSacrifice 50% of caster's current HP to gain JammedATK is greatly boosted based on how low HP is
Duration: 8 turns
.
At level 100:
No longer gain JammedATK is greatly boosted based on how low HP is
Duration: 8 turns
.
Gain ManiganceATK is greatly boosted based on how low HP is / Maximum amount of DMG that can be dealt per hit is boosted / Double attack rate is boosted / Triple attack rate is boosted / Chance of lowering DMG taken
(Can't be removed)
Duration: 8 turns
and Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
.
8 turns
Lvl 75:
7 turns
Self 50%

Skull and Balurga
Crazy StarSacrifice 80% of caster's current HP to gain UnchallengedNext DMG received will be ineffective
Duration: 2 turns
and JammedATK is greatly boosted based on how low HP is
Strength: 40%-120%Duration: 8 turns
.
(When below 25% HP: Also gain Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: Indefinite
.)
10 turns
Lvl 55:
9 turns
Self 80%

Threo
Ground ZeroSacrifice 99% of caster's current HP to deal plain damage to all foes (Damage cap: ~820,000).
Damage dealt is based on HP consumed.
Gain Shield (3000)Next ATK received will be ineffective for a fixed amount
Strength: 3000Duration: Indefinite
.
At level 95:
Damage cap increased to ~1,230,000.
Also inflict 25% Earth DEF DownDEF is lowered for earth DMG
Strength: 25%Base Accuracy: ≥100%Duration: 180 seconds
.
At level 130:
Damage increased and damage cap increased to ~2,040,000.
Shield endurance increased to Shield (15,000)Next ATK received will be ineffective for a fixed amount
Strength: 15,000Duration: Indefinite
.
(When HP is below 25%: Also gain Triple StrikeAttacks 3 times each turn
Duration: 1 turn
.)
8 turns
Lvl 95:
7 turns
Lvl 130:
6 turns
Self 99%

Noire
Abyssal SurgeSacrifice 40% of caster's current HP to gain JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 3 turns
, 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 20% more damage.Duration: 3 turns
, KeenSupplemental DMG to critical hits
Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
, 30% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
Strength: 30%Duration: 3 turns
, and Double StrikeAttacks twice each turn
Duration: 2 turns
.
6 turns Self 40%

Sho
Full ThrottleSacrifice 80% of caster's current HP to gain UnchallengedNext DMG received will be ineffective
Duration: 2 turns
and JammedATK is greatly boosted based on how low HP is
Strength: 40%-120%Duration: 8 turns
.
(When below 25% HP: Also gain Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: Indefinite
.)
10 turns
Lvl 55:
9 turns
Self 80%

Siegfried (Yukata)
L'Ombre d'HierSacrifice 80% of caster's current HP to gain Black Dragon ScaleDEF is boosted / More likely to be attacked / Normal attack and C.A. DMG dealt is partially absorbed to HP / Maximum amount of DMG that can be dealt per hit is boosted / Cap earth DMG taken at 5,000 per hit (Can't be removed)
Duration: 5 turns
.
6 turns Self 80%

Beatrix
Embrasque Sword1000% Dark damage to a foe (Damage cap: ~1,160,000).
Gain 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG
Strength: 100% chance of dealing 20% more damage.Duration: 3 turns
and KeenSupplemental DMG to critical hits
Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns
.
(Consumes 40% of current HP.)
At level 90:
Also gain 50% Sharp ATK Up (1 time)ATK is sharply boosted
Strength: 50%Multiplier: AssassinDuration: 1 turn
.
7 turns
Lvl 55:
6 turns
Self 40%

Rising StarsGain JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 8 turns
, 80% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
Strength: 80%Duration: 1 turn
, and Double StrikeAttacks twice each turn
Duration: 1 turn
.
(Consumes 40% of current HP.)
4 turns Self 40%

Fiorito (Holiday)
Bulk UpSacrifice 80% of caster's current HP to gain Double StrikeAttacks twice each turn
Duration: 1 turn
.
6 turns
Lvl 75:
5 turns
Self 80%

Himiko Toga
Blood LoverGain 50% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
Strength: 50%Duration: 1 turn
, Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
, and Double StrikeAttacks twice each turn
Duration: 1 turn
.
(Consumes 20% of other allies' current HP.)
4 turns Other allies 20%

Tikoh (Halloween)
Strana DolceSacrifice 40% of Dark allies' current HP to gain Stimolante (3 uses)Consumes 1 Stimolante use and 20% of current HP to gain buffs at end of turn (Can't be removed)
Duration: Indefinite
, 30% ATK UpATK is boosted (Can't be removed)
Strength: 30%Multiplier: PerpetuityDuration: 1 turn
, and 50% TA UpTriple attack rate is boosted (Can't be removed)
Strength: 50%Duration: 1 turn
.
(At end of turn if more than 1 StimolanteConsumes 1 Stimolante use and 20% of current HP to gain buffs at end of turn (Can't be removed)
use remains:

Consume 1 use and 20% of current HP to gain buffs.
If only 1 StimolanteConsumes 1 Stimolante use and 20% of current HP to gain buffs at end of turn (Can't be removed)
use remains:

Consume 1 use and restore HP instead [Healing cap: 20,000].)
12 turns Dark allies 40%

Weapons

Icon Name Element Type Source Targets Strength Notes

Black Dragon's Maw  
Inferno's BloodshedBig boost to fire allies' ATK / Take DMG worth 20% of max HP at battle start
Fire allies 20% Requires 4★.
Stacks additively up to 40% when equipping multiple copies of weapons with similar effects.

Extinction Blade
Extinction ImpactUnworldly Fire damage to a foe (Damage cap: 2,527,500).
Plain damage to MC based on 30% of current HP.
Additional effect at 4★:
Also gain Unchallenged (2 times)Next DMG received will be ineffective
.
Self 30%

Atlantis
TimaeusUnworldly Water damage to a foe (Damage cap: 2,527,500).
Self-damage MC for 30% of current HP.
Additional effect at 4★:
Also gain Unchallenged (2 times)Next DMG received will be ineffective
.
Self 30%

Blossom Axe  
Hoarfrost's BloodshedBig boost to water allies' ATK / Take DMG worth 20% of max HP at battle start
Water allies 20% Requires 4★.
Stacks additively up to 40% when equipping multiple copies of weapons with similar effects.

Mystique  
Hoarfrost's BloodshedBig boost to water allies' ATK / Take DMG worth 20% of max HP at battle start
Water allies 20% Stacks additively up to 40% when equipping multiple copies of weapons with similar effects.

Rise of Justice
Sentencing SwordUnworldly Water damage to a foe (Damage cap: 2,527,500).
Consume 60% of MC's current HP.
All allies gain Shield (3000)Next ATK received will be ineffective for a fixed amount
Strength: 3000Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Additional effect at 4★:
Effect increased to Shield (4000)Next ATK received will be ineffective for a fixed amount
Strength: 4000Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Additional effect at 5★:
Effect increased to Shield (5000)Next ATK received will be ineffective for a fixed amount
Strength: 5000Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Self 60%

Fugaku Vista Bow  
Terra's BloodshedBig boost to earth allies' ATK / Take DMG worth 20% of max HP at battle start
Earth allies 20% Stacks additively up to 40% when equipping multiple copies of weapons with similar effects.

Heart of a Songbird
A Nun's RomanceUnworldly Earth damage to a foe (Damage cap: 2,370,000).
Plain damage to MC based on 30% of current HP.
Additional effect at 4★:
Also gain RefreshHP is restored on every turn
.
Self 30%

Jackknife  
Terra's BloodshedBig boost to earth allies' ATK / Take DMG worth 20% of max HP at battle start
Earth allies 20% Stacks additively up to 40% when equipping multiple copies of weapons with similar effects.

Destiny Knuckles  
Ventosus's BloodshedBig boost to wind allies' ATK / Take DMG worth 20% of max HP at battle start
Wind allies 20% Stacks additively up to 40% when equipping multiple copies of weapons with similar effects.

Incomplete Polarsector  
Ventosus's BloodshedBig boost to wind allies' ATK / Take DMG worth 20% of max HP at battle start
Wind allies 20% Stacks additively up to 40% when equipping multiple copies of weapons with similar effects.

Tiamat Arc Aura  
Stormwyrm's Bloodshed IIIBig boost to wind allies' ATK / Take DMG worth 20% of max HP at battle start
Wind allies 20% Stacks additively up to 40% when equipping multiple copies of weapons with similar effects.

Golden Fists of Ura  
Eternal AnimosityWhen main weapon:
Amplify Light allies' normal attack DMG by 30%. Take DMG worth 40% of max HP at battle start.
Light allies 40% Does not stack with other weapons with similar effects.

Lourde et Courte  
Zion's BloodshedBig boost to light allies' ATK / Take DMG worth 20% of max HP at battle start
Light allies 20% Stacks additively up to 40% when equipping multiple copies of weapons with similar effects.

Clapotis Douleur  
Oblivion's BloodshedBig boost to dark allies' ATK / Take DMG worth 20% of max HP at battle start
Dark allies 20% Stacks additively up to 40% when equipping multiple copies of weapons with similar effects.

Forbidden Agastia  
Mistfall's Bloodshed IIIBig boost to dark allies' ATK / Take DMG worth 20% of max HP at battle start
Dark allies 20% Stacks additively up to 40% when equipping multiple copies of weapons with similar effects.

Tahar Masala  
Oblivion's BloodshedBig boost to dark allies' ATK / Take DMG worth 20% of max HP at battle start
Dark allies 20% Requires 4★.
Stacks additively up to 40% when equipping multiple copies of weapons with similar effects.

Summons

Icon Name Element Source Targets Strength Notes

Cerberus (Summer) Dog Days TriadDog Days Triad3-hit Fire damage to random foes.
All Fire allies gain JammedATK is greatly boosted based on how low HP is
Strength: 5%-15%Duration: 3 turns
and 20% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
.
(Consumes 25% of each Fire ally's current HP.)
Fire allies 25% Also provides 20% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
at 4★.

Alex Louis Armstrong Perfect Physical SpecimenPerfect Physical Specimen2000% Water damage to all foes.
All Water allies gain Shield (10,000)Next ATK received will be ineffective for a fixed amount
Strength: 10,000Duration: Indefinite
and 35% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 35%Duration: 1 turn
. (Consumes 50% of each Water ally's current HP.)
Water allies 40% Also provides 35% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 35%
at 4★.

Demonbream Flaming LeapFlaming LeapMassive Wind damage to all foes.
All Wind allies gain JammedATK is greatly boosted based on how low HP is
Strength: 5%-15%Duration: 3 turns
and 20% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
. (Consumes 25% of each Wind ally's current HP.)
Wind allies 25% Also provides 20% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
at 4★.

Interactions with Consume/Sacrifice HP

Icon Name Element Source Notes

Naoise (Fire)
Dragonian DutyRaise DragonianDMG and DMG cap for normal attacks and counterattacks are boosted based on Dragonian lvl / Can withstand lethal DMG by consuming 1 lvl (Leaves 1 HP) (Max: 5 / Can't be removed)
Duration: Indefinite
lvl by 1 when an ally uses a skill that consumes HP or max HP (Max: 5).
(AmplifySeraphic modifier normal attack damage based on lvl.
Take a lethal hit without being knocked out [Consumes 1 lvl / Leaves 1 HP].)

Jeanne d'Arc (Water Summer)
Furtive MindRaise DesireBased on lvl: Bonus Water DMG effect / DMG and DMG cap for normal attacks and counterattacks are boosted (Max: Lvl 5 / Can't be removed)
Duration: Indefinite
lvl by 1 when an ally uses a skill that consumes HP or max HP (Max: 5).
(Based on DesireBased on lvl: Bonus Water DMG effect / DMG and DMG cap for normal attacks and counterattacks are boosted (Max: Lvl 5 / Can't be removed)
lvl:
Bonus Water DMG effect and amplifySeraphic modifier normal attack damage.)

Fiorito (Holiday)
Personal TrainerWhen a Dark ally uses a skill that consumes HP or max HP:
Raise their BulkDark allies' ATK, DEF, and DMG cap are boosted based on Bulk lvl (Max: 5 / Can't be removed)
Multiplier: NormalDuration: Indefinite
lvl by 1 (Max: 5).
(Takes effect even when Fiorito is a sub ally.)
Takes effect even when Fiorito is a sub ally.