Consume HP

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About Status Effects
Glossary | Quick Navigation | Field Effects


Ability Convert.png Consume or Sacrifice HP is an effect that lowers an ally's HP by a percentage of their max or current HP value.

About Consume/Sacrifice HP

Consume and Sacrifice HP skills are commonly seen either as an additional cost to skills or as a way to take advantage of Enmity related effects.

There are two main ways HP is consumed:

  • A set percentage based on an ally's max HP, usually worded as consumes caster's max HP. Skills with this effect usually cannot be used unless the caster has the required amount of HP needed.
  • A set percentage based on an ally's current HP, usually worded as sacrifice caster's current hp. Skills with this effect can be used regardless of the caster's HP. If the skill is used while the caster has 1 HP, it will consume 0 HP.

Filter Tables

Sources

Flat HP Consumption

Icon Name Element Source Cooldown Targets Amount Notes
Class 250201 wa square.jpg Mystic Label Element Any.png Ability Convert.png 
Splitting SpiritConvert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar.
(Consumes up to 50% of current HP.)
8 turns Self Up to 50% of current HP Converts 3% charge bar for every 250 HP consumed, up to 100% charge bar.
Can be used by any class as a subskill.
Npc m 3040092000 01.jpg
Zooey (Grand) Label Element Dark.png Ability Conjunction.png
 ConjunctionReduce all allies' HP to 1.
All allies gain Status Repel.pngUnchallengedNext DMG received will be ineffective
Duration: 1 turn
and Status Drain.pngDrainNormal attack and C.A. DMG dealt is partially absorbed to HP (Can't be removed)
Strength: 100% of damage dealt (Healing cap: 15% of max HP)Duration: 4 turns
.
16 turns
Lvl 75:
14 turns
All allies - Reduces all allies' HP to 1.

Consume Max HP

Icon Name Element Source Cooldown Targets Amount Notes
Npc m 3040110000 01.jpg
Beatrix (Summer) Label Element Fire.png Ability m 1837 3.png
 Rising StarsGain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 8 turns
, Status 1383.png50% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 50%Duration: 1 turn
, and Status Routine Step.pngDouble StrikeAttacks twice each turn
Duration: 1 turn
.
(Consumes 40% of max HP.)
4 turns Self 40%
Npc m 3040235000 01.jpg
Colossus Label Element Fire.png Ability Flashpoint.png
 Flashpoint500% Fire damage to a foe (Damage cap: ~820,000).
Gain Status Uplift.pngCharge Bar +200%Instantly boosts Charge Bar by 200%
Strength: 200%
.
(Consumes 30% of max HP.)
2 turns
Lvl 55:
1 turn
Self 30%
Npc m 3040161000 01.jpg
Fraux Label Element Fire.png Ability m 2120 3.png
 SplendorConsume 50% of max HP.
Gain Status Shield.pngShield (15,000)Next ATK received will be ineffective for a fixed amount
Strength: 15,000Duration: Indefinite
and Status 7625.pngSplendorIndominus activates upon normal attacks (Can't be removed / Can't be extended)
Duration: 3 turns
.
(Can only be used after Strength Upright activates.)
6 turns Self 50%
Npc m 3040354000 01.jpg
Naoise (Fire) Label Element Fire.png Ability m 8 3.png
 Drachen Ritter ShieldAll allies gain Status Dmg Cut 50.png50% DMG CutTaking 50% less DMG
Duration: 2 turnsDamage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
and Status Wind Cut 20.png20% Wind CutWind DMG is cut 20%
Duration: 2 turnsWind Damage Cut.
.
(Consumes 20% of caster's max HP.)
7 turns
Lvl 55:
6 turns
Self 20%
Npc m 3040260000 01.jpg
Scathacha (Valentine) Label Element Fire.png Ability m 1113 3.png
 Follow Your HeartAll allies gain Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
Strength: 25% of their max HP (Max: 5000)Duration: Indefinite
worth 25% of their max HP (Max: 5000).
(Consumes 25% of each ally's max HP.)
6 turns
Lvl 55:
5 turns
All allies 25% Cannot be used if any main ally's HP is below 25%.
Npc m 3040324000 01.jpg
Vaseraga (Fire) Label Element Fire.png Ability m 1400 3.png
 No PainGain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Strength: 45%-90%Duration: 8 turns
, Status DefenseUp.png100% DEF UpDEF is boosted
Strength: 100%Duration: 3 turns
, Status Substitute.pngSubstitute (All-Ally)Receives all attacks in place of allies
(Includes all-ally attacks)
Duration: 1 turn
, and Status Lethal Attack Dodged.pngLethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: 1 turn
.
(Consumes 25% of max HP.)
8 turns
Lvl 75:
7 turns
Self 25%
Npc m 3040117000 01.jpg
Vane (SSR) Label Element Water.png Ability Steroid.png
 BreakthroughGain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 8 turns
and Status AggroUpArrow.pngHostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
Duration: 8 turns
.
(Consumes 40% of max HP)
At level 100:
No longer gain Status AggroUpArrow.pngHostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed)
Duration: 8 turns
.
Also gain Status DefenseUp.png100% DEF UpDEF is boosted
Strength: 100%Duration: 1 turn
, Status Substitute.pngSubstitute (All-Ally)Receives all attacks in place of allies
(Includes all-ally attacks)
Duration: 1 turn
, and Status Lethal Attack Dodged.pngLethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: 1 turn
.
4 turns
Lvl 75:
3 turns
Self 40%
Npc m 3040323000 01.jpg
Zeta (Water) Label Element Water.png Skill charge attack.png 
Sirius Nova: Last Dive1250%Unworldly Water damage to a foe (Damage cap: ~2,420,000).
Gain Status Uplift.pngCharge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%Before Arvess Resonance is taken into account
.
Activate Spear of Arvess.
(Consumes 15% of max HP.)
- Self 15% Cannot charge attack if HP is below 15%.
Npc m 3040472000 01.jpg
Fediel (Summer) Label Element Water.png Ability m 2088 3.png
 Brain-Freezing ShroudAll Water allies gain Status Shield.pngShield (10,000)Next ATK received will be ineffective for a fixed amount
Strength: 10,000Duration: Indefinite
and Status 7602.pngThe Black's ChillCharge bar gain is boosted / Takes DMG every turn / Deals bonus DMG to foe upon charge attack (Can't be removed)
Duration: 5 turns
.
(Consume 25% of caster's max HP.)
18 turns
Lvl 55:
16 turns
Self 25%
Npc m 3040084000 01.jpg
Ayer Label Element Earth.png 229 3.png
 Guilty BreakGain Status Jammed.pngGuilty BreakATK is greatly boosted based on how low HP is
Strength: 40%-120%Duration: 8 turns
.
(Consumes 25% of max HP.)
0 turns Self 25%
Npc m 3040328000 01.jpg
Beatrix (Earth) Label Element Earth.png Ability m 1425 3.png
 Rising NovaGain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 8 turns
, Status 1383.png50% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks
Strength: 50%Duration: 1 turn
, and Status Routine Step.pngDouble StrikeAttacks twice each turn
Duration: 1 turn
.
(Consumes 40% of max HP.)
4 turns Self 40%
Npc m 3040408000 01.jpg
Vikala (Summer) Label Element Earth.png Ability m 1788 3.png
 Rats AwayAll Earth allies gain Status Dodge 1.pngDodge All (1 time)Takes no DMG or debuffs while in effect for a set period
Duration: Indefinite
through the power of stuffed rats.
(Consumes 25% of caster's max HP.)
12 turns
Lvl 55:
10 turns
Self 25%
Npc m 3040000000 01.jpg
Gawain Label Element Wind.png Ability m 1192 1.png
 Rebellion1000% Wind damage to all foes (Damage cap: ~1,160,000).
Gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 8 turns
.
(Consumes 30% of max HP.)
7 turns
Lvl 75:
6 turns
Self 30%
Npc m 3040122000 01.jpg
Scathacha Label Element Wind.png Ability Dragon's Heart.png
 Dragon's HeartAll allies gain Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
Strength: 25% of their max HP (Max: 5,000)Duration: Indefinite
worth 25% of their max HP (Max: 5,000).
(Consumes 25% of their max HP.)
5 turns All allies 25% Cannot be used if any main ally's HP is below 25%.
Npc m 3040220000 01.jpg
Suzaku Kururugi Label Element Wind.png Ability White Knight.png
 White Knight500% Wind damage to a foe (Damage cap: ~580,000).
Gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Strength: 20%-60%Duration: 3 turns
.
(Consumes 30% of max HP)
8 turns Self 30%
Npc m 3040433000 01.jpg
Therese (Wind) Label Element Wind.png Ability m 1884 3.png
 Lamina IndicamGain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 2 turns
and Status 1383.png80% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
Strength: 80%Duration: 2 turns
.
(Consumes 25% of max HP.)
6 turns
Lvl 75:
5 turns
Self 25%
Npc m 3040105000 01.jpg
Yuisis Label Element Wind.png Ability m 1771 3.png
 Ardent BladeGain Status Ardent Blade.pngArdent Blade (1 time)ATK is boosted by Ardent Blade (1 time / Can't be removed)
Strength:
150% ATK Up, 80% C.A. DMG Cap Up
At level 95:
200% ATK Up, 100% C.A. DMG Cap UpMultiplier: AssassinDuration: 1 turn
and Status Uplift.pngCharge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
(Consumes 20% of max HP.)
At level 95:
No longer consumes HP.
No longer gain Status Uplift.pngCharge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
Status Ardent Blade.pngArdent Blade (1 time)ATK is boosted by Ardent Blade (1 time / Can't be removed)
Strength:
150% ATK Up, 80% C.A. DMG Cap Up
At level 95:
200% ATK Up, 100% C.A. DMG Cap UpMultiplier: AssassinDuration: 1 turn
effect specs increased.
Also gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
and Status CA DMG Cap.png50% Special C.A. DMG Cap UpMaximum amount of DMG that can be dealt per C.A. to foes who cap C.A. DMG is boosted
Strength: 50%Duration: 1 turn
.
6 turns
Lvl 75:
5 turns
Self 20% Does not consume HP after lvl 95 upgrade.
Npc m 3040429000 01.jpg
Florence (Halloween) Label Element Light.png Ability m 1869 3.png
 MascheraGrant a Light ally Status 7464.pngMascheraATK is sharply boosted by Maschera
Strength: 50%Multiplier: AssassinDuration: 1 turn
.
(Consumes 40% of that ally's max HP.)
5 turns
Lvl 55:
4 turns
One Light ally 40%
Npc m 3040298000 01.jpg
Gawain (Light) Label Element Light.png Ability m 1282 3.png
 OnslaughtGain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 8 turns
, Status 1383.png50% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks
Strength: 50%Duration: 1 turn
, and Status Routine Step.pngDouble StrikeAttacks twice each turn
Duration: 1 turn
.
(Consumes 40% of max HP.)
5 turns
Lvl 75:
4 turns
Self 40%
Npc m 3040087000 01.jpg
Rosamia (SSR) Label Element Light.png 248 3.png
 Immovable Talisman IIIGain Status Repel.pngUnchallengedNext DMG received will be ineffective
Duration: 2 turns
.
Fall under the Curse of the Mask.
(Self-inflict Status CursedMask.pngCurse of the MaskCan't be healed (Can't be removed)
Duration: 4 turns
.)
(Consumes 25% of max HP.)
6 turns
Lvl 55:
5 turns
Self 25%
Npc m 3040070000 01.jpg
Beatrix Label Element Dark.png Ability m 1837 3.png
 Soaring StarGain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 8 turns
.
(Consumes 40% of max HP.)
1 turn Self 40%
Npc m 3040222000 01.jpg
Kolulu Label Element Dark.png Ability Still Alive.png
 Still AliveGain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
and reset cooldowns for Kolulu's other skills (Consumes 30% of max HP).
9 turns Self 30%
Npc m 3040278000 01.jpg
Predator (SSR) Label Element Dark.png Ability m 1163 3.png
 Creeping ShadowGain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 8 turns
, Status 1383.png50% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks
Strength: 50%Duration: 1 turn
, and Status Routine Step.pngDouble StrikeAttacks twice each turn
Duration: 1 turn
.
(Consumes 40% of max HP.)
5 turns
Lvl 75:
4 turns
Self 40%
Npc m 3040029000 01.jpg
Vaseraga Label Element Dark.png Ability m 1088 3.png
 Forgotten TalesGain Status AttackUp.png50% ATK UpATK is boosted
Strength: 50%Multiplier: UniqueDuration: 3 turns
, Status DefenseUp.png50% DEF UpDEF is boosted
Strength: 50%Duration: 3 turns
, and Status AggroUpArrow.pngHostility UpMore likely to be attacked
Strength: +50Duration: 3 turns
.
(Consumes 25% of max HP.)
At level 100:
Buffs' duration increased to 5 turns.
Also gain Status DamageCapUp.png20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 20%Duration: 5 turns
and Status AttackUp.pngAttack AllAttacks each foe
Duration: 5 turns
.
7 turns
Lvl 100:
6 turns
Self 25%
Npc m 3040417000 01.jpg
Zoro and Sanji Label Element Dark.png Skill charge attack.png 
Trichiliocosm & Concasse1250%Unworldly Dark damage to a foe (Damage cap: ~2,420,000).
Gain Status Uplift.pngCharge Bar +30%Instantly boosts Charge Bar by 30%
Strength: 30%
.
(Consumes 15% of max HP.)
- Self 15% Cannot not charge attack if HP is below 15%.

Sacrifice Current HP

Icon Name Element Source Cooldown Targets Amount Notes
Class 110301 sw square.jpg Spartan Label Element Any.png Ability m 2078 3.png 
Molon LabeAll allies gain Status 1383.png20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
, Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 8 turns
, Status Lethal Attack Dodged.pngLethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP)
Duration: Indefinite
, and Status Shield.pngShield (3000)Next ATK received will be ineffective for a fixed amount
Strength: 3000Duration: Indefinite
.
(Consumes 40% of each ally's current HP.)
10 turns All allies 40% Must be unlocked after attaining Ultimate Mastery lvl 6.
Npc m 3040481000 01.jpg
Ragazzo Label Element Fire.png Ability m 2127 3.png
 Se Non Ora QuandoSacrifice 99% of caster's HP to gain Status 7633.pngTrascendenzaCan withstand lethal DMG / ATK is greatly boosted based on how low HP is / Skills' additional effects activate without consuming Energia / Ends cooldown for all skills except Se Non Ora Quando at end of turn (Can't be removed)
Duration: 2 turns
and Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted by Shorted debuffs or when Charge Bar is above 100%.
.
(Will be knocked out when effect ends.)
10 turns Self 99%
Npc m 3040253000 01.jpg
Yuisis (Fire) Label Element Fire.png Ability A Mafiosa Scorned.png
 A Mafiosa ScornedSacrifice 80% of caster's current HP to deal 800% Fire damage to a foe (Damage cap: ~1,160,000).
Gain Status Repel.pngUnchallengedNext DMG received will be ineffective
Duration: 2 turns
.
(When below 25% HP: Also end cooldown for other skills.)
10 turns
Lvl 55:
9 turns
Self 80%
Npc m 3040420000 01.jpg
Jeanne d'Arc (Water Summer) Label Element Water.png Ability m 1825 3.png
 ConfrontSacrifice 80% of caster's current HP.
All Water allies gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 5 turns
.
(Based on Status 7436 1.pngDesireBased on lvl: Bonus Water DMG effect / DMG and DMG cap for normal attacks and counterattacks are boosted (Max: Lvl 5 / Can't be removed)
lvl:
All Water allies also gain Status 1383.pngBonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Duration: 3 turns
and Status WaterAtkUp.pngWater ATK UpWater ATK is boosted
Duration: 3 turns
.)
9 turns
Lvl 55:
8 turns
Self 80%
Npc m 3040283000 01.jpg
Kolulu (Summer) Label Element Water.png Ability m 1212 3.png
 SunburnSacrifice 80% of caster's current HP.
All Water allies gain Status 6916.pngSunburnATK is boosted / DEF is boosted / Double attack rate is boosted / Triple attack rate is boosted (Can't be removed)
Multiplier: NormalDuration: 5 turnsStacking: Special Buff
and Status Deluge Crest 1.pngDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
.
9 turns
Lvl 55:
8 turns
Self 80%
Npc m 3040344000 01.jpg
Siegfried (Summer) Label Element Water.png Ability m 1515 3.png
 Loin d'IciSacrifice 60% of caster's current HP to gain Status Shield.pngShield (10000)Next ATK received will be ineffective for a fixed amount
Strength: 10000Duration: Indefinite
and Status 1383.png80% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks (Ends upon taking DMG)
Strength: 80%Duration: Indefinite
.
(Bonus Water DMG effect ends upon taking damage.)
7 turns Self 60%
Npc m 3040305000 01.jpg
Fiorito Label Element Earth.png Ability m 1312 3.png
 Bulk UpSacrifice 80% of caster's current HP to gain Status Routine Step.pngDouble StrikeAttacks twice each turn
Duration: 1 turn
.
6 turns
Lvl 75:
5 turns
Self 80%
Npc m 3030048000 01.jpg
Rackam (Holiday) Label Element Earth.png Ability Collateral Damage.png
 Collateral DamagePlain damage to all foes upon expending HP.
9 turns Self 99%
Npc m 3040025000 01.jpg
Siegfried Label Element Earth.png Ability Manigance.png
 ManiganceSacrifice 50% of caster's current HP to gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Duration: 8 turns
.
At level 100:
No longer gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Duration: 8 turns
.
Gain Status Manigance.pngManiganceATK is greatly boosted based on how low HP is / Maximum amount of DMG that can be dealt per hit is boosted / Double attack rate is boosted / Triple attack rate is boosted / Chance of lowering DMG taken
(Can't be removed)
Duration: 8 turns
and Status Lethal Attack Dodged.pngUndying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
.
8 turns
Lvl 75:
7 turns
Self 50%
Npc m 3040032000 01.jpg
Threo Label Element Earth.png Ability Ground Zero.png
 Ground ZeroSacrifice 99% of caster's current HP to deal plain damage to all foes (Damage cap: ~820,000).
Damage dealt is based on HP consumed.
Gain Status Shield.pngShield (3000)Next ATK received will be ineffective for a fixed amount
Strength: 3000Duration: Indefinite
.
At level 95:
Also inflict Status EarthResDown.png25% Earth DEF DownDEF is lowered for earth DMG
Strength: 25%Base Accuracy: ≥100%Duration: 180 seconds
.
Damage cap increased to ~1,230,000.
At level 130:
Damage increased and damage cap increased to ~2,040,000.
When HP is below 25%: Also gain Status Routine Step.pngTriple StrikeAttacks 3 times each turn
Duration: 1 turn
.
8 turns
Lvl 95:
7 turns
Lvl 130:
6 turns
Self 99%
Npc m 3040338000 01.jpg
Sho Label Element Wind.png Ability m 1476 3.png
 Full ThrottleSacrifice 80% of caster's current HP to gain Status Repel.pngUnchallengedNext DMG received will be ineffective
Duration: 2 turns
and Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Strength: 40%-120%Duration: 8 turns
.
(When below 25% HP: Also gain Status Lethal Attack Dodged.pngUndying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: Indefinite
.)
10 turns
Lvl 55:
9 turns
Self 80%
Npc m 3040128000 01.jpg
Siegfried (Yukata) Label Element Wind.png Ability L'Ombre d'Hier.png
 L'Ombre d'HierSacrifice 80% of caster's current HP to gain Status 6577.pngBlack Dragon ScaleDEF is boosted / More likely to be attacked / Normal attack and C.A. DMG dealt is partially absorbed to HP / Maximum amount of DMG that can be dealt per hit is boosted / Cap earth DMG taken at 5,000 per hit (Can't be removed)
Duration: 5 turns
.
6 turns Self 80%
Npc m 3040435000 01.jpg
Fiorito (Holiday) Label Element Dark.png Ability m 1312 3.png
 Bulk UpSacrifice 80% of caster's current HP to gain Status Routine Step.pngDouble StrikeAttacks twice each turn
Duration: 1 turn
.
6 turns
Lvl 75:
5 turns
Self 80%
Npc m 3040487000 01.jpg
Tikoh (Halloween) Label Element Dark.png Ability m 2169 3.png
 Strana DolceSacrifice 40% of Dark allies' current HP to gain Status 76993.pngStimolante (3 uses)Consumes 1 Stimolante use and 20% of current HP to gain buffs at end of turn (Can't be removed)
Duration: Indefinite
, Status 7699.png30% ATK UpATK is boosted (Can't be removed)
Strength: 30%Multiplier: PerpetuityDuration: 1 turn
, and Status 7699.png50% TA UpTriple attack rate is boosted (Can't be removed)
Strength: 50%Duration: 1 turn
.
(At end of turn if more than 1 Status 7699.pngStimolanteConsumes 1 Stimolante use and 20% of current HP to gain buffs at end of turn (Can't be removed)
use remains:

Consume 1 use and 20% of current HP to gain buffs.
If only 1 Status 7699.pngStimolanteConsumes 1 Stimolante use and 20% of current HP to gain buffs at end of turn (Can't be removed)
use remains:

Consume 1 use and restore HP instead [Healing cap: 20,000].)
12 turns Dark allies 40%

Weapons

Icon Name Element Type Source Targets Strength Notes
Weapon m 1040911400.jpg
Black Dragon's Maw Label Element Fire.png Label Weapon Katana.png Ws skill tyrant 1.png 
Inferno's BloodshedBig boost to fire allies' ATK / Take DMG worth 20% of max HP at battle start
Fire allies 20% Requires 4★.
Stacks additively up to 40% when equipping multiple copies of weapons with similar effects.
Weapon m 1040023500.jpg
Extinction Blade Label Element Fire.png Label Weapon Sabre.png Skill charge attack.png 
Extinction ImpactUnworldly Fire damage to a foe (Damage cap: ~2,550,000).
Plain damage to MC based on 30% of current HP.
After 4★:
Also gain Status Repel.pngUnchallenged (2 times)Next DMG received will be ineffective
.
Self 30%
Weapon m 1040216300.jpg
Atlantis Label Element Water.png Label Weapon Spear.png Skill charge attack.png 
TimaeusUnworldly Water damage to a foe.
Self-damage MC for 30% of current HP.
After 4★:
Also gain Status Repel.pngUnchallenged (2 times)Next DMG received will be ineffective
.
Self 30%
Weapon m 1040306900.jpg
Blossom Axe Label Element Water.png Label Weapon Axe.png Ws skill tyrant 2.png 
Hoarfrost's BloodshedBig boost to water allies' ATK / Take DMG worth 20% of max HP at battle start
Water allies 20% Requires 4★.
Stacks additively up to 40% when equipping multiple copies of weapons with similar effects.
Weapon m 1040217800.jpg
Mystique Label Element Water.png Label Weapon Spear.png Ws skill tyrant 2.png 
Hoarfrost's BloodshedBig boost to water allies' ATK / Take DMG worth 20% of max HP at battle start
Water allies 20% Stacks additively up to 40% when equipping multiple copies of weapons with similar effects.
Weapon m 1040020800.jpg
Rise of Justice Label Element Water.png Label Weapon Sabre.png Skill charge attack.png 
Sentencing SwordUnworldly Water damage to a foe (Damage cap: 2,550,000).
Consume 60% of MC's current HP.
All allies gain Status Shield.pngShield (3000)Next ATK received will be ineffective for a fixed amount
Strength: 3000Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
Effect increased to Status Shield.pngShield (4000)Next ATK received will be ineffective for a fixed amount
Strength: 4000Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 5★:
Effect increased to Status Shield.pngShield (5000)Next ATK received will be ineffective for a fixed amount
Strength: 5000Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
Self 60%
Weapon m 1040813600.jpg
Heart of a Songbird Label Element Earth.png Label Weapon Harp.png Skill charge attack.png 
A Nun's RomanceUnworldly Earth damage to a foe (Damage cap: ~2,370,000).
Plain damage to MC based on 30% of current HP.
After 4★:
Also gain Status Heal.pngRefreshHP is restored on every turn
.
Self 30%
Weapon m 1040116000.jpg
Jackknife Label Element Earth.png Label Weapon Dagger.png Ws skill tyrant 3.png 
Terra's BloodshedBig boost to earth allies' ATK / Take DMG worth 20% of max HP at battle start
Earth allies 20% Stacks additively up to 40% when equipping multiple copies of weapons with similar effects.
Weapon m 1040614800.jpg
Destiny Knuckles Label Element Wind.png Label Weapon Melee.png Ws skill tyrant 4.png 
Ventosus's BloodshedBig boost to wind allies' ATK / Take DMG worth 20% of max HP at battle start
Wind allies 20% Stacks additively up to 40% when equipping multiple copies of weapons with similar effects.
Weapon m 1040616300.jpg
Golden Fists of Ura Label Element Light.png Label Weapon Melee.png Ws skill job weapon.png 
Eternal AnimosityWhen main weapon:
Amplify Light allies' normal attack DMG by 30%. Take DMG worth 40% of max HP at battle start.
Light allies 40% Does not stack with other weapons with similar effects.
Weapon m 1040421300.jpg
Forbidden Agastia Label Element Dark.png Label Weapon Staff.png Ws skill tyrant m 6 3.png 
Mistfall's Bloodshed IIIBig boost to dark allies' ATK / Take DMG worth 20% of max HP at battle start
Dark allies 20% Stacks additively up to 40% when equipping multiple copies of weapons with similar effects.
Weapon m 1040615400.jpg
Tahar Masala Label Element Dark.png Label Weapon Melee.png Ws skill tyrant 6.png 
Oblivion's BloodshedBig boost to dark allies' ATK / Take DMG worth 20% of max HP at battle start
Dark allies 20% Requires 4★.
Stacks additively up to 40% when equipping multiple copies of weapons with similar effects.

Summons

Icon Name Element Source Targets Strength Notes
Summon m 2040420000.jpg
Cerberus (Summer) Label Element Fire.png Call3-hit Fire damage to random foes.
All Fire allies gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Duration: 3 turns
.
(Consumes 25% of each Fire ally's current HP.)
Fire allies 25% Also provides Status 1383.png20% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
at 4★.
Summon m 2040326000.jpg
Demonbream Label Element Wind.png CallMassive Wind damage to all foes.
All Wind allies gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Strength: 5%-15%Duration: 2 turns
. (Consumes 25% of each Wind ally's current HP.)
Wind allies 25% Also provides Status 1383.png20% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
at 4★.

Interactions with Consume/Sacrifice HP

Icon Name Element Source Notes
Npc m 3040354000 01.jpg
Naoise (Fire) Label Element Fire.png Icon Support Skill.png 
Dragonian DutyRaise Status 7227.pngDragonianDMG and DMG cap for normal attacks and counterattacks are boosted based on Dragonian lvl / Can withstand lethal DMG by consuming 1 lvl (Leaves 1 HP) (Max: 5 / Can't be removed)
Duration: Indefinite
lvl by 1 when an ally uses a skill that consumes HP or max HP (Max: 5).
(AmplifySeraphic modifier normal attack damage based on lvl.
Take a lethal hit without being knocked out [Consumes 1 lvl / Leaves 1 HP].)
Npc m 3040420000 01.jpg
Jeanne d'Arc (Water Summer) Label Element Water.png Icon Support Skill.png 
Furtive MindRaise Status 7436 1.pngDesireBased on lvl: Bonus Water DMG effect / DMG and DMG cap for normal attacks and counterattacks are boosted (Max: Lvl 5 / Can't be removed)
Duration: Indefinite
lvl by 1 when an ally uses a skill that consumes HP or max HP (Max: 5).
(Based on Status 7436 1.pngDesireBased on lvl: Bonus Water DMG effect / DMG and DMG cap for normal attacks and counterattacks are boosted (Max: Lvl 5 / Can't be removed)
lvl:
Bonus Water DMG effect and amplifySeraphic modifier normal attack damage.)
Npc m 3040435000 01.jpg
Fiorito (Holiday) Label Element Dark.png Icon Support Skill.png 
Personal TrainerWhen a Dark ally uses a skill that consumes HP or max HP:
Raise their Status 74891.pngBulkDark allies' ATK, DEF, and DMG cap are boosted based on Bulk lvl (Max: 5 / Can't be removed)
Multiplier: NormalDuration: Indefinite
lvl by 1 (Max: 5).
(Takes effect even when Fiorito is a sub ally.)
Takes effect even when Fiorito is a sub ally.