Field Effects

From Granblue Fantasy Wiki
Jump to navigation Jump to search

About Status Effects
Glossary | Quick Navigation | Field Effects


Field effects are special statuses that affect all allies and all foes simultaneously. During raid battles, field effects apply to all parties.

About Field Effects

Global

No more than two global field effects can be active at once. When two global field effects are already active, at least one must end before another field effect can be deployed. Existing effects cannot be overwritten by stronger effects or extended by the same effects. If a quest has multiple waves, field effects do not carry over to subsequent waves. Icons appear in the upper left corner of the screen when field effects are active in battle. Tap the icons to see more information.

Local

Local field effects, such as Status Sun-Touched Paradise.pngSun-Touched ParadiseCan deal critical hits regardless of element / ATK is boosted / DEF is lowered
Field effect
Local status effect
, only affect the caster's battle while active. Local field effects can be deployed even when two global field effects are already active. Only one local field effect can be active at a time. Attempting to deploy a second while one is already active has no effect. Local field effects usually also change the battle background while active, though this is purely cosmetic.

Currently, Summon s 2040421000.jpg Satoru Gojo's call is the only way to immediately remove an active local field effect.

List of Field Effects

Global

Status Effect Source
Status Dark Hour.pngAbyssal DepthsAllies can deal critical hits regardless of element / ATK & DEF buffs are ineffective / Ally is knocked out if HP is at 5% or lower
Allies can deal critical hits regardless of element. ATK & DEF buffs are ineffective. Ally is knocked out if HP is at 5% or lower. Demon God Astaroth
Status 5010.pngAccumulate DesiresAllies can't use charge attacks
Field effect
Prevents use of all charge attacks. Event Challenge Joya
Status 5052.pngAgastia FieldSkill cooldowns are cut by 1 turn (Skill cooldown can't be lower than 1 turn) / Buff durations are cut by 1 turn (Buffs with an initial duration of 1 turn won't be applied at all)
Field effect
Unofficial status name
Skill cooldowns are cut by 1 turn (Skill cooldown can't be lower than 1 turn). Buff durations are cut by 1 turn (Buffs with an initial duration of 1 turn won't be applied at all). Agastia (Raid)
Status Atomic Collapse 1.pngAtomic CollapseMaximum amount of DMG that can be dealt per hit is boosted
Field effect
Increases the damage cap for allies and enemies based on the level indicated by the number on the icon, up to 20%. Clarisse (Christmas)
Status 5033 1.pngAureoleHP is restored at end of turn for foes and allies
Field effect
HP is restored at end of turn for foes and allies. Lu Woh (Raid)
Status Blizzard.pngBlizzardATK is modified by number of turns passed
Field effect
ATK is increased over time. Izmir (Summer), Xeno Cocytus Clash
Status Chaos.pngChaosAllies' and foes' debuff resistance and foes' special attack DMG are modified as time passes
Field effect
Debuff resistance and foe special attack damage are modified over time. Chaos Ruler
Status Dark Hour.pngDark HourAllies can deal critical hits regardless of element / ATK & DEF buffs are ineffective / Ally is knocked out if HP is at 5% or lower
Field effect
Allies can deal critical hits regardless of element. ATK & DEF buffs are ineffective. Ally is knocked out if HP is at 5% or lower. Ultimate Bahamut
Status Deadlocked.pngDeadlockedCan't double attack
Field effect
Double attacks cannot be performed. Buffs or debuffs that affect double attack rates have no effect. Luminiera Omega, Raphael
Status Deadlocked.pngDeadlockedCan't multiattack (Ends upon defeating Striker Bit and Disrupter Bit)
Field effect
Can't deal multiattacks. Buffs that affect multiattack rates have no effect.
Overrides character's support skills.
Luminiera Malice
Status 5011 4.pngDestined MortalityAlly is knocked out if HP is at 5% or lower
Field effect
Ally is knocked out if HP is at 5% or lower. Kikuri (Proud+)
Status Field of Mediation.pngField of MediationDMG is amplified based on number of main allies' elements
Unofficial name
Field effect
DMG is amplified based on number of main allies' elements. Grand Order (Impossible)
Status 5008.pngFirestormFire DMG to all foes and allies every turn
Field effect
All allies and foes take Fire damage after each turn. Event Boss Grueler
Status Flare.pngFlareATK is modified by number of turns passed
Field effect
ATK is increased over time. Zahlhamelina, Qilin (Raid), The Sun (all difficulties)
Status Heaven's Floodgates.pngHeaven's Floodgates2-3 battle turns progress per turn
Field effect
2-3 battle turns progress per turn. Lucilius (Hard)
Status Holy Ray of Purification.pngHoly Ray of PurificationAllies can deal critical hits regardless of element / ATK & DEF buffs are ineffective / Ally is knocked out if HP is at 5% or lower
Field effect
Allies can deal critical hits regardless of element. ATK & DEF buffs are ineffective. Ally is knocked out if HP is at 5% or lower. Grimnir (Raid)
Status Hour of Ruin.pngHour of RuinAllies can deal critical hits regardless of element
Field effect
Allies can deal critical hits regardless of element. Ultimate Bahamut
Status Kailash.pngKailashATK is boosted / Healing amount is lowered
Field effect
ATK is boosted. Healing amount is lowered. Shiva (Raid)
Status 5054.pngLegion Void FieldFoe's elemental DMG taken is reduced from the 20th hit of each turn / 50% boost to allies' charge bar gain
Field effect
Unofficial status name
Foe's elemental DMG taken is reduced from the 20th hit of each turn. 50% boost to allies' charge bar gain. Legion Void (Raid)
Status 5034 1.pngMaliceHP is lowered at end of turn for foes and allies
Field effect
HP is lowered at end of turn for foes and allies. Fediel (Raid)
Status 5034 2.pngMaliceHP is lowered at end of turn and can't be restored for foes and allies
Field effect
HP is lowered at end of turn and can't be restored for foes and allies.
Status Hour of Ruin.pngNightmare's RiseAllies can deal critical hits regardless of element
Allies can deal critical hits regardless of element. Magus
Status 7381.pngRealm of Domination (Phase 1)50% hit to charge bar gain / 2-turn cut to skill cooldowns
Field effect
50% hit to charge bar gain. 2-turn cut to skill cooldowns. Primal Dominator
Status 7381.pngRealm of Domination (Phase 2)50% boost to charge bar gain / 3-turn extension to skill cooldowns
Field effect
50% boost to charge bar gain. 3-turn extension to skill cooldowns.
Status 7381.pngRealm of Domination (Phase 3)2-3 battle turns progress per turn
Field effect
2-3 battle turns progress per turn.
Status Spacial Rupture.pngSpacial RuptureMultiattack rate is modified by number of turns passed
Field effect
Multiattack rates are increased over time. Zooey (Promo), Huanglong (Raid)
Status Time Warp.pngTime WarpSpace-time has been distorted, causing 1-3 battle turns to progress per turn
Field effect
Space-time has been distorted, causing 1-3 battle turns to progress per turn. Akasha (Raid)
Status Twilight Zone.pngTwilight ZoneWhen superior element, DMG is boosted for fire, water, earth and wind attacks
Field effect
When superior element, damage is boosted for Fire, Water, Earth and Wind attacks. Nighthound

Local

Status Effect Source
Status 5053.pngAureole of LifeFoes' ATK is boosted / Light allies' HP is restored every turn
Field effect
Local status effect
Foes' ATK is boosted. Light allies' HP is restored every turn. Lu Woh
Status 5037.pngBallroomAll foes' and allies' multiattack rate is boosted / Allies deal bonus elemental DMG for normal attacks
Field effect
Local status effect
All foes' and allies' multiattack rate is boosted. Allies deal bonus elemental DMG for normal attacks. Masquerade
Status 7451.pngFlames of the UnderworldFoes' ATK and fire allies' skill DMG cap are boosted
Field effect
Local status effect
Foes' ATK and fire allies' skill DMG cap are boosted. Hekate (Summon)
Status 5031.pngHoly Rays of PurgationFoes and allies can deal critical hits regardless of element / DMG is supplemented
Field effect
Local status effect
Foes and allies can deal critical hits regardless of element. DMG is supplemented. Grimnir (Valentine)
Status 5043.pngIliofaneiaAll foes and allies can deal critical hits regardless of element / ATK is boosted / DEF is lowered
Field effect
Local status effect
All foes and allies can deal critical hits regardless of element. ATK is boosted.
DEF is lowered.
Zahlhamelina (Yukata)
Status 5045.pngMalice of DespairAll foes' and allies' DEF is lowered / Take DMG every turn
Field effect
Local status effect
All foes' and allies' DEF is lowered. Take DMG every turn. Fediel
Status Mosh.pngMoshAt end of turn: Foes' charge diamonds fill by 1 if a charge attack has been used / 40% boost to all allies' charge bars if a special attack has been used
Field effect
Local status effect
At end of turn: Foes' charge diamonds fill by 1 if a charge attack has been used.
40% boost to all allies' charge bars if a special attack has been used.
Rising Force
Status 5056.pngSpooky UtopiaFoes' ATK is boosted / Water allies' dodge rate is boosted
Field effect
Local status effect
Foes' ATK is boosted. Water allies' dodge rate is boosted. Vikala (Halloween)
Status Sun-Touched Paradise.pngSun-Touched ParadiseCan deal critical hits regardless of element / ATK is boosted / DEF is lowered
Field effect
Local status effect
Can deal critical hits regardless of element. ATK is boosted. DEF is lowered. Alanaan
Status 5055.pngUnlimited VoidElemental DMG dealt by foes is reduced to 0 / Allies' attacks won't miss against mirror-imaged or dodging foes
Field effect
Local status effect
Elemental DMG dealt by foes is reduced to 0. Allies' attacks won't miss against mirror-imaged or dodging foes. Satoru Gojo
Status Utopia.pngUtopiaFoes' ATK is boosted / All allies' hype is boosted before attacking
Field effect
Local status effect
Foes' ATK is boosted. All allies' hype is boosted before attacking. Vikala
Status World of Death and Love.pngWorld of Death and LoveAll foes' and allies' ATK is boosted / Allies deal bonus DMG for one-foe attacks.
Field effect
Local status effect
All foes' and allies' ATK is boosted. Allies deal bonus DMG for one-foe attacks. Nier

Proving Grounds

Most iterations of the Proving Grounds event have their own special Field Effect permanently active in all battles. Unlike most field effects, these effects only apply to the allies. Characters whose skills can take advantage of the respective boost are marked in the character selection screen and favored for auto-selection.