Field Effects
About Status Effects
Glossary | Quick Navigation | Field Effects | Overeffects
Field effects are special statuses that affect all allies and all foes simultaneously. During raid battles, field effects apply to all parties.
About Field Effects
Global
No more than two global field effects can be active at once. When two global field effects are already active, at least one must end before another field effect can be deployed. Existing effects cannot be overwritten by stronger effects or extended by the same effects. If a quest has multiple waves, field effects do not carry over to subsequent waves. Icons appear in the upper left corner of the screen when field effects are active in battle. Tap the icons to see more information.
Local
Local field effects, such as Sun-Touched ParadiseCan deal critical hits regardless of element / ATK is boosted / DEF is lowered
Field effect
Local status effect, only affect the caster's battle while active. Local field effects can be deployed even when two global field effects are already active. Only one local field effect can be active at a time. Attempting to deploy a second while one is already active has no effect. Local field effects usually also change the battle background while active, though this is purely cosmetic.
Currently, Satoru Gojo's call is the only way to immediately remove an active local field effect.
List of Field Effects
Global
Status | Effect | Source |
---|---|---|
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Allies can deal critical hits regardless of element. ATK & DEF buffs are ineffective. Ally is knocked out if HP is at 5% or lower. | Demon God Astaroth |
![]() Field effect |
Prevents use of all charge attacks. | Event Challenge Joya |
![]() Field effect Unofficial status name |
Skill cooldowns are cut by 1 turn (Skill cooldown can't be lower than 1 turn). Buff durations are cut by 1 turn (Buffs with an initial duration of 1 turn won't be applied at all). | Agastia (Raid) |
![]() Field effect |
Increases the damage cap for allies and enemies based on the level indicated by the number on the icon, up to 20%. | Clarisse (Christmas) |
![]() Field effect |
HP is restored at end of turn for foes and allies. | Lu Woh (Raid) |
![]() Field effect |
ATK is increased over time. | Izmir (Summer), Xeno Cocytus Clash |
![]() Field effect |
Debuff resistance and foe special attack damage are modified over time. | Chaos Ruler |
![]() Field effect |
Allies can deal critical hits regardless of element. ATK & DEF buffs are ineffective. Ally is knocked out if HP is at 5% or lower. | Ultimate Bahamut |
![]() Field effect |
Double attack rate is lowered. | Luminiera Omega, Raphael |
![]() Field effect |
Can't deal multiattacks. Buffs that affect multiattack rates have no effect. Overrides character's support skills. |
Luminiera Malice |
![]() Field effect |
Ally is knocked out if HP is at 5% or lower. | Kikuri (Proud+) |
![]() Field effect |
Damage taken by foes and allies is reduced by a fixed amount. | Exo Diablo |
![]() Unofficial name Field effect |
DMG is amplified based on number of main allies' elements. | Grand Order (Impossible) |
![]() Field effect |
All allies and foes take Fire damage after each turn. | Event Boss Grueler |
![]() Field effect |
ATK is increased over time. | Zahlhamelina, Qilin (Raid), The Sun (all difficulties) |
![]() Field effect |
2-3 battle turns progress per turn. | Lucilius (Hard) |
![]() Field effect |
Allies can deal critical hits regardless of element. ATK & DEF buffs are ineffective. Ally is knocked out if HP is at 5% or lower. | Grimnir (Raid) |
![]() Field effect |
Allies can deal critical hits regardless of element. | Ultimate Bahamut |
![]() Field effect |
ATK is boosted. Healing amount is lowered. | Shiva (Raid) |
![]() Field effect Unofficial status name |
Foe's elemental DMG taken is reduced from the 20th hit of each turn. 50% boost to allies' charge bar gain. | Legion Void (Raid) |
![]() Field effect |
HP is lowered at end of turn for foes and allies. | Fediel (Raid) |
![]() Field effect |
HP is lowered at end of turn and can't be restored for foes and allies. | |
![]() Field effect |
Moonlight Melody lvl rises by 1 upon Bastet's normal attacks and lowers by 1 upon special attacks. | Bastet |
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Allies can deal critical hits regardless of element. | Magus |
![]() Field effect |
50% hit to charge bar gain. 2-turn cut to skill cooldowns. | Primal Dominator |
![]() Field effect |
50% boost to charge bar gain. 3-turn extension to skill cooldowns. | |
![]() Field effect |
2-3 battle turns progress per turn. | |
![]() Field effect |
Multiattack rates are increased over time. | Zooey (Promo), Huanglong (Raid) |
![]() Field effect |
Space-time has been distorted, causing 1-3 battle turns to progress per turn. | Akasha (Raid) |
![]() Field effect |
When superior element, damage is boosted for Fire, Water, Earth and Wind attacks. | Nighthound |
Local
Status | Effect | Source |
---|---|---|
![]() Field effect Local status effect |
Foes' ATK is boosted. Light allies' HP is restored every turn. | Lu Woh |
![]() Field effect Local status effect |
All foes' and allies' multiattack rate is boosted. Allies deal bonus elemental DMG for normal attacks. | Masquerade |
![]() Field effect Local status effect |
Foes' ATK and fire allies' skill DMG cap are boosted. | Hekate (Summon) |
![]() Field effect Local status effect |
Foes and allies can deal critical hits regardless of element. DMG is supplemented. | Grimnir (Valentine) |
![]() Field effect Local status effect |
All foes and allies can deal critical hits regardless of element. ATK is boosted. DEF is lowered. |
Zahlhamelina (Yukata) |
![]() Field effect Local status effect |
All foes' and allies' DEF is lowered. Take DMG every turn. | Fediel |
![]() Field effect Local status effect |
At end of turn: Foes' charge diamonds fill by 1 if a charge attack has been used. 40% boost to all allies' charge bars if a special attack has been used. |
Rising Force |
![]() Field effect Local status effect |
Foes' ATK is boosted. Water allies' dodge rate is boosted. | Vikala (Halloween) |
![]() Field effect Local status effect |
Can deal critical hits regardless of element. ATK is boosted. DEF is lowered. | Alanaan |
![]() Field effect Local status effect |
Elemental DMG dealt by foes is reduced to 0. Allies' attacks won't miss against mirror-imaged or dodging foes. | Satoru Gojo |
![]() Field effect Local status effect |
Foes' ATK is boosted. All allies' hype is boosted before attacking. | Vikala |
![]() Field effect Local status effect |
All foes' and allies' ATK is boosted. Allies deal bonus DMG for one-foe attacks. | Nier |
Proving Grounds
Most iterations of the Proving Grounds event have their own special Field Effect permanently active in all battles. Unlike most field effects, these effects only apply to the allies. Characters whose skills can take advantage of the respective boost are marked in the character selection screen and favored for auto-selection.