Field effects are special statuses that affect all allies and all foes simultaneously. During raid battles, field effects apply to all parties.
About Field Effects
No more than two global field effects can be active at once. When two global field effects are already active, at least one must end before another field effect can be deployed. Existing effects cannot be overwritten by stronger effects or extended by the same effects. If a quest has multiple waves, field effects do not carry over to subsequent waves. Icons appear in the upper left corner of the screen when field effects are active in battle. Tap the icons to see more information.
Local field effects, such as , only affect the caster's battle while active. Local field effects can be deployed even when two global field effects are already active. Only one local field effect can be active at a time. Attempting to deploy a second while one is already active has no effect. Local field effects usually also change the battle background while active, though this is purely cosmetic.
List of Field Effects
|Allies can deal critical hits regardless of element. ATK & DEF buffs are ineffective. Ally is knocked out if HP is at 5% or lower.||Demon God Astaroth|
|Prevents use of all charge attacks.||Event Challenge Joya|
|Increases the damage cap for allies and enemies based on the level indicated by the number on the icon, up to 20%.||Clarisse (Christmas)|
|HP is restored at end of turn for foes and allies.||Lu Woh (Raid)|
|ATK is increased over time.||Izmir (Summer), Xeno Cocytus Clash|
|Debuff resistance and foe special attack damage are modified over time.||Chaos Ruler|
|Allies can deal critical hits regardless of element. ATK & DEF buffs are ineffective. Ally is knocked out if HP is at 5% or lower.||Ultimate Bahamut|
|Double attacks cannot be performed. Buffs or debuffs that affect double attack rates have no effect.||Luminiera Omega, Raphael|
|Can't deal multiattacks. Buffs that affect multiattack rates have no effect.
Overrides character's support skills.
|Ally is knocked out if HP is at 5% or lower.||Kikuri (Proud+)|
|DMG is amplified based on number of main allies' elements.||Grand Order (Impossible)|
|All allies and foes take Fire damage after each turn.||Event Boss Grueler|
|ATK is increased over time.||Zahlhamelina, Qilin (Raid), The Sun (all difficulties)|
|2-3 battle turns progress per turn.||Lucilius (Hard)|
|Allies can deal critical hits regardless of element. ATK & DEF buffs are ineffective. Ally is knocked out if HP is at 5% or lower.||Grimnir (Raid)|
|Allies can deal critical hits regardless of element.||Ultimate Bahamut|
|ATK is boosted. Healing amount is lowered.||Shiva (Raid)|
|HP is lowered at end of turn for foes and allies.||Fediel (Raid)|
|HP is lowered at end of turn and can't be restored for foes and allies.|
|Allies can deal critical hits regardless of element.||Magus|
|50% hit to charge bar gain. 2-turn cut to skill cooldowns.||Primal Dominator|
|50% boost to charge bar gain. 3-turn extension to skill cooldowns.|
|2-3 battle turns progress per turn.|
|Multiattack rates are increased over time.||Zooey (Promo), Huanglong (Raid)|
|Space-time has been distorted, causing 1-3 battle turns to progress per turn.||Akasha (Raid)|
|When superior element, damage is boosted for Fire, Water, Earth and Wind attacks.||Nighthound|
|All foes' and allies' multiattack rate is boosted. Allies deal bonus elemental DMG for normal attacks.||Masquerade|
|Foes' ATK and fire allies' skill DMG cap are boosted.||Hekate|
|Foes and allies can deal critical hits regardless of element. DMG is supplemented.||Grimnir (Valentine)|
|All foes and allies can deal critical hits regardless of element. ATK is boosted.
DEF is lowered.
|All foes' and allies' DEF is lowered. Take DMG every turn.||Fediel|
|At end of turn: Foes' charge diamonds fill by 1 if a charge attack has been used.
40% boost to all allies' charge bars if a special attack has been used.
|Can deal critical hits regardless of element. ATK is boosted. DEF is lowered.||Alanaan|
|Foes' ATK is boosted. All allies' hype is boosted before attacking.||Vikala|
|All foes' and allies' ATK is boosted. Allies deal bonus DMG for one-foe attacks.||Nier|
Most iterations of the Proving Grounds event have their own special Field Effect permanently active in all battles. Unlike most field effects, these effects only apply to the allies. Characters whose skills can take advantage of the respective boost are marked in the character selection screen and favored for auto-selection.