Pride of the Ascendant is a series of challenging free quests with two difficulties, Proud and Proud+. They are unlocked after clearing Chapter 110 Story: Protector of Truth and require rank 151 or above to access. They reward
Azure Accolade (Proud) and
Cloud Commendation (Proud+) upon first completion, which can be used to purchase rewards in the Pride of the Ascendant Shop.
Season 2 Battle Data
Cherub
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Disclaimer: Battle data is still being gathered. Special attacks, triggers, drops, and notes may not be accurate or complete.
|
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
First Phase | Cherub |
200 |
400,000,000 |
◇ |
No |
Special Attacks |
Triggers and Notes |
Kuribu Incanted Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. N TR 75%
- 20-hit Fire damage to random allies (2000% damage total).
- Inflicts
BurnedHP is lowered on every turn Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and PetrifiedStops enemy's charge diamonds from filling. Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. (Debuffs only inflicted on allies that take damage).
- Cuts all buff durations by 1 turn for each successful hit.
- CANCELThis Omen can be cancelled when the following condition is met before the foe's next action. N Deal 8,000,000 skill damage.
- CANCELThis Omen can be cancelled when the following condition is met before the foe's next action. TR Use a buff-removing effect twice or Glaciate.
Marienbad Incanted Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. N TR
- 10-hit Fire damage to random allies (2000% damage total).
- Gains
DA UpDouble attack rate is boosted Local status effect, TA UpTriple attack rate is boosted Local status effect and ATK Up (Stackable)ATK is boosted (Stackable / Can't be removed) .
- CANCELThis Omen can be cancelled when the following condition is met before the foe's next action. N Deal 8,000,000 charge attack damage.
- If
Aberrational WhitewingRequirements to cancel certain Omens change based on Aberrational Whitewing lvl / ATK is boosted after transformation (Can't be removed / Lvl reduced by canceling a specific Omen) level is greater than Aberrational BlackwingRequirements to cancel certain Omens change based on Aberrational Blackwing lvl / Multiattack rate is boosted after transformation (Can't be removed / Lvl reduced by canceling a specific Omen) :
- CANCELThis Omen can be cancelled when the following condition is met before the foe's next action. TR Activate a charge attack 4 times.
- If
Aberrational WhitewingRequirements to cancel certain Omens change based on Aberrational Whitewing lvl / ATK is boosted after transformation (Can't be removed / Lvl reduced by canceling a specific Omen) level is less than or equal to Aberrational BlackwingRequirements to cancel certain Omens change based on Aberrational Blackwing lvl / Multiattack rate is boosted after transformation (Can't be removed / Lvl reduced by canceling a specific Omen) :
- CANCELThis Omen can be cancelled when the following condition is met before the foe's next action. TR Land 8 debuffs.
Cherubikon Incanted Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. TR
- 600% Fire damage to all allies.
- Inflicts
10% Max HP Lowered (Stackable)Max HP is lowered (Stackable) Strength: 10%Duration: IndefiniteAt 100%, leaves 1 max HP and DefenselessGuard can't be used (Can't be removed) Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining..
- If
Aberrational WhitewingRequirements to cancel certain Omens change based on Aberrational Whitewing lvl / ATK is boosted after transformation (Can't be removed / Lvl reduced by canceling a specific Omen) level is greater than Aberrational BlackwingRequirements to cancel certain Omens change based on Aberrational Blackwing lvl / Multiattack rate is boosted after transformation (Can't be removed / Lvl reduced by canceling a specific Omen) :
- CANCELThis Omen can be cancelled when the following condition is met before the foe's next action. Deal 12 million skill damage.
- If
Aberrational WhitewingRequirements to cancel certain Omens change based on Aberrational Whitewing lvl / ATK is boosted after transformation (Can't be removed / Lvl reduced by canceling a specific Omen) level is less than or equal to Aberrational BlackwingRequirements to cancel certain Omens change based on Aberrational Blackwing lvl / Multiattack rate is boosted after transformation (Can't be removed / Lvl reduced by canceling a specific Omen) :
- CANCELThis Omen can be cancelled when the following condition is met before the foe's next action. Deal 12 million charge attack damage.
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Full Elixir cannot be used in this quest.
- This quest has a time limit of 30 minutes.
- Starts battle with
Aberrational BlackwingRequirements to cancel certain Omens change based on Aberrational Blackwing lvl / Multiattack rate is boosted after transformation (Can't be removed / Lvl reduced by canceling a specific Omen) , Aberrational WhitewingRequirements to cancel certain Omens change based on Aberrational Whitewing lvl / ATK is boosted after transformation (Can't be removed / Lvl reduced by canceling a specific Omen) , and Unchallenged (10%)HP won't lower below 10% (Can't be removed) Local status effect.
- Normal attacks hit all allies.
- When Kuribu N is cancelled
Aberrational WhitewingRequirements to cancel certain Omens change based on Aberrational Whitewing lvl / ATK is boosted after transformation (Can't be removed / Lvl reduced by canceling a specific Omen) lowers by 1.
- When Marienbad N is cancelled
Aberrational BlackwingRequirements to cancel certain Omens change based on Aberrational Blackwing lvl / Multiattack rate is boosted after transformation (Can't be removed / Lvl reduced by canceling a specific Omen) lowers by 1.
- Readies Kuribu.
- Readies Marienbad.
- Readies Cherubikon.
|
Second Phase | Avatar Cherub |
200 |
200,000,000 (50%) |
◇ |
No |
Special Attacks |
Triggers and Notes |
Cherubic Hymn Incanted Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. N TR 30%
- 600% Fire damage to all allies.
- Inflicts
Strong ArmedCan't be healed Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining..
- Inflicts
Skill SealedCan't use skills Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. on 2 allies.
- Inflicts
C.A. SealedCan't use charge attack Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. on 2 allies.
- CANCELThis Omen can be cancelled when the following condition is met before the foe's next action. N Deal 10,000,000 skill damage.
- CANCELThis Omen can be cancelled when the following condition is met before the foe's next action. TR Use a buff-removing effect twice or Glaciate.
Avatar Flare Incanted Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. N TR
- 600% Fire damage to all allies.
- Inflicts
DefenselessGuard can't be used (Can't be removed) Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining..
- Gains
Supplemental DMGDMG dealt is supplemented Local status effect, Superior Elemental DMGDeals elemental DMG superior to each target's element Local status effect and ATK Up (Stackable)ATK is boosted (Stackable / Can't be removed) .
- CANCELThis Omen can be cancelled when the following condition is met before the foe's next action. N Deal 10,000,000 charge attack damage.
- If
Aberrational WhitewingRequirements to cancel certain Omens change based on Aberrational Whitewing lvl / ATK is boosted after transformation (Can't be removed / Lvl reduced by canceling a specific Omen) level is greater than Aberrational BlackwingRequirements to cancel certain Omens change based on Aberrational Blackwing lvl / Multiattack rate is boosted after transformation (Can't be removed / Lvl reduced by canceling a specific Omen) :
- CANCELThis Omen can be cancelled when the following condition is met before the foe's next action. TR Activate a charge attack 4 times.
- If
Aberrational WhitewingRequirements to cancel certain Omens change based on Aberrational Whitewing lvl / ATK is boosted after transformation (Can't be removed / Lvl reduced by canceling a specific Omen) level is less than or equal to Aberrational BlackwingRequirements to cancel certain Omens change based on Aberrational Blackwing lvl / Multiattack rate is boosted after transformation (Can't be removed / Lvl reduced by canceling a specific Omen) :
- CANCELThis Omen can be cancelled when the following condition is met before the foe's next action. TR Debuff 8 times.
Ripidion Incanted Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. TR
- 99,999 static Fire damage to 4 allies (damage reduced with fewer targets).
- If
Aberrational WhitewingRequirements to cancel certain Omens change based on Aberrational Whitewing lvl / ATK is boosted after transformation (Can't be removed / Lvl reduced by canceling a specific Omen) level is greater than Aberrational BlackwingRequirements to cancel certain Omens change based on Aberrational Blackwing lvl / Multiattack rate is boosted after transformation (Can't be removed / Lvl reduced by canceling a specific Omen) :
- CANCELThis Omen can be cancelled when the following condition is met before the foe's next action. Deal 15 million skill damage.
- If
Aberrational WhitewingRequirements to cancel certain Omens change based on Aberrational Whitewing lvl / ATK is boosted after transformation (Can't be removed / Lvl reduced by canceling a specific Omen) level is less than or equal to Aberrational BlackwingRequirements to cancel certain Omens change based on Aberrational Blackwing lvl / Multiattack rate is boosted after transformation (Can't be removed / Lvl reduced by canceling a specific Omen) :
- CANCELThis Omen can be cancelled when the following condition is met before the foe's next action. Deal 15 million charge attack damage.
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- Unleashes True Power.
- Removes all debuffs.
- Normal attacks now deal random-target, multi-hit damage.
- When Cherubic Hymn N is cancelled
Aberrational WhitewingRequirements to cancel certain Omens change based on Aberrational Whitewing lvl / ATK is boosted after transformation (Can't be removed / Lvl reduced by canceling a specific Omen) lowers by 1.
- When Avatar Flare N is cancelled
Aberrational BlackwingRequirements to cancel certain Omens change based on Aberrational Blackwing lvl / Multiattack rate is boosted after transformation (Can't be removed / Lvl reduced by canceling a specific Omen) lowers by 1.
- Readies Cherubic Hymn.
- Turn after Cherubic Hymn TR
- Readies Avatar Flare.
- Turn after Avatar Flare TR
- Readies Ripidion.
|
Third Phase | Avatar Cherub |
200 |
40,000,000 (10%) |
◇ |
No |
Special Attacks |
Triggers and Notes |
Ripidion Incanted Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. N TR 10%
- 99,999 static Fire damage to 4 allies (Damage reduced with fewer targets).
- TR 10%
- Removes
Unchallenged (10%)HP won't lower below 10% (Can't be removed) Local status effect.
|
- Removes all debuffs.
- Readies Ripidion.
|
N - Normal, OD - Overdrive, TR - Trigger |
|
Disclaimer: Battle data is still being gathered. Special attacks, triggers, drops, and notes may not be accurate or complete.
|
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
First Phase | Cherub |
250 |
600,000,000 |
◇ |
No |
Special Attacks |
Triggers and Notes |
Kuribu Incanted Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. N TR 75%
- 20-hit Fire damage to random allies (2000% damage total).
- Inflicts
BurnedHP is lowered on every turn Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and PetrifiedStops enemy's charge diamonds from filling. Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. (Debuffs only inflicted on allies that take damage).
- Cuts all buff durations by 1 turn for each successful hit.
- CANCELThis Omen can be cancelled when the following condition is met before the foe's next action. N Deal 10,000,000 skill damage.
- CANCELThis Omen can be cancelled when the following condition is met before the foe's next action. TR Use a buff-removing effect 3 times or
GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed) .
Marienbad Incanted Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. N TR
- 10-hit Fire damage to random allies (2000% damage total).
- Gains
DA UpDouble attack rate is boosted Local status effect, TA UpTriple attack rate is boosted Local status effect and ATK Up (Stackable)ATK is boosted (Stackable / Can't be removed) .
- CANCELThis Omen can be cancelled when the following condition is met before the foe's next action. N Deal 10,000,000 charge attack damage.
- If
Aberrational WhitewingRequirements to cancel certain Omens change based on Aberrational Whitewing lvl / ATK is boosted after transformation (Can't be removed / Lvl reduced by canceling a specific Omen) level is greater than Aberrational BlackwingRequirements to cancel certain Omens change based on Aberrational Blackwing lvl / Multiattack rate is boosted after transformation (Can't be removed / Lvl reduced by canceling a specific Omen) :
- CANCELThis Omen can be cancelled when the following condition is met before the foe's next action. TR Activate a charge attack 4 times.
- If
Aberrational WhitewingRequirements to cancel certain Omens change based on Aberrational Whitewing lvl / ATK is boosted after transformation (Can't be removed / Lvl reduced by canceling a specific Omen) level is less than or equal to Aberrational BlackwingRequirements to cancel certain Omens change based on Aberrational Blackwing lvl / Multiattack rate is boosted after transformation (Can't be removed / Lvl reduced by canceling a specific Omen) :
- CANCELThis Omen can be cancelled when the following condition is met before the foe's next action. TR Land 8 debuffs.
Cherubikon Incanted Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. TR
- 600% Fire damage to all allies.
- Inflicts
10% Max HP Lowered (Stackable)Max HP is lowered (Stackable) Strength: 10%Duration: IndefiniteAt 100%, leaves 1 max HP and DefenselessGuard can't be used (Can't be removed) Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining..
- If
Aberrational WhitewingRequirements to cancel certain Omens change based on Aberrational Whitewing lvl / ATK is boosted after transformation (Can't be removed / Lvl reduced by canceling a specific Omen) level is greater than Aberrational BlackwingRequirements to cancel certain Omens change based on Aberrational Blackwing lvl / Multiattack rate is boosted after transformation (Can't be removed / Lvl reduced by canceling a specific Omen) :
- CANCELThis Omen can be cancelled when the following condition is met before the foe's next action. TR (1st) Deal 15 million skill damage.
- CANCELThis Omen can be cancelled when the following condition is met before the foe's next action. TR (2nd) Hit the foe 30 times.
- If
Aberrational WhitewingRequirements to cancel certain Omens change based on Aberrational Whitewing lvl / ATK is boosted after transformation (Can't be removed / Lvl reduced by canceling a specific Omen) level is less than or equal to Aberrational BlackwingRequirements to cancel certain Omens change based on Aberrational Blackwing lvl / Multiattack rate is boosted after transformation (Can't be removed / Lvl reduced by canceling a specific Omen) :
- CANCELThis Omen can be cancelled when the following condition is met before the foe's next action. TR (1st) Deal 15 million charge attack damage.
- CANCELThis Omen can be cancelled when the following condition is met before the foe's next action. TR (2nd) Land an 'Increase max charge diamonds effect' or a 'Hit to Accuracy' effect.
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Full Elixir cannot be used in this quest.
- This quest has a time limit of 30 minutes.
- Starts battle with
Aberrational BlackwingRequirements to cancel certain Omens change based on Aberrational Blackwing lvl / Multiattack rate is boosted after transformation (Can't be removed / Lvl reduced by canceling a specific Omen) , Aberrational WhitewingRequirements to cancel certain Omens change based on Aberrational Whitewing lvl / ATK is boosted after transformation (Can't be removed / Lvl reduced by canceling a specific Omen) , and Unchallenged (51%)HP won't lower below 51% (Can't be removed) Local status effect.
- Normal attacks hit all allies.
- When Kuribu N is cancelled
Aberrational WhitewingRequirements to cancel certain Omens change based on Aberrational Whitewing lvl / ATK is boosted after transformation (Can't be removed / Lvl reduced by canceling a specific Omen) lowers by 1.
- When Marienbad N is cancelled
Aberrational BlackwingRequirements to cancel certain Omens change based on Aberrational Blackwing lvl / Multiattack rate is boosted after transformation (Can't be removed / Lvl reduced by canceling a specific Omen) lowers by 1.
- Gains
Dark Motives (Cherub)Transformation buff changes based on Dark Motives lvl (Can't be removed / Lvl reduced by cancelling a specific Omen) .
Dark Motives (Cherub)Transformation buff changes based on Dark Motives lvl (Can't be removed / Lvl reduced by cancelling a specific Omen) lowers by one upon cancelling Kuribu TR , Marienbad TR or Cherubikon TR .
- Readies Kuribu.
- Readies Marienbad.
- Readies Cherubikon.
- Readies Cherubikon.
Unchallenged (51%)HP won't lower below 51% (Can't be removed) Local status effect is removed after this trigger is activated or cancelled.
|
Second Phase | Avatar Cherub |
250 |
300,000,000 (50%) |
◇ |
No |
Special Attacks |
Triggers and Notes |
Cherubic Hymn Incanted Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. N TR 30%
- 600% Fire damage to all allies.
- Inflicts
Strong ArmedCan't be healed Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining..
- Inflicts
Skill SealedCan't use skills Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. on 2 allies.
- Inflicts
C.A. SealedCan't use charge attack Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. on 2 allies.
- CANCELThis Omen can be cancelled when the following condition is met before the foe's next action. N Deal 15,000,000 skill damage.
- CANCELThis Omen can be cancelled when the following condition is met before the foe's next action. TR Use a buff-removing effect 3 times or
GlaciateMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed) .
Avatar Flare Incanted Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. N TR
- 600% Fire damage to all allies.
- Inflicts
DefenselessGuard can't be used (Can't be removed) Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining..
- Gains
Supplemental DMGDMG dealt is supplemented Local status effect, Superior Elemental DMGDeals elemental DMG superior to each target's element Local status effect and ATK Up (Stackable)ATK is boosted (Stackable / Can't be removed) .
- CANCELThis Omen can be cancelled when the following condition is met before the foe's next action. N Deal 15,000,000 charge attack damage.
- If
Aberrational WhitewingRequirements to cancel certain Omens change based on Aberrational Whitewing lvl / ATK is boosted after transformation (Can't be removed / Lvl reduced by canceling a specific Omen) level is greater than Aberrational BlackwingRequirements to cancel certain Omens change based on Aberrational Blackwing lvl / Multiattack rate is boosted after transformation (Can't be removed / Lvl reduced by canceling a specific Omen) :
- CANCELThis Omen can be cancelled when the following condition is met before the foe's next action. TR (1st) Activate a charge attack 5 times.
- CANCELThis Omen can be cancelled when the following condition is met before the foe's next action. TR (2nd) Hit the foe 35 more times.
- If
Aberrational WhitewingRequirements to cancel certain Omens change based on Aberrational Whitewing lvl / ATK is boosted after transformation (Can't be removed / Lvl reduced by canceling a specific Omen) level is less than or equal to Aberrational BlackwingRequirements to cancel certain Omens change based on Aberrational Blackwing lvl / Multiattack rate is boosted after transformation (Can't be removed / Lvl reduced by canceling a specific Omen) :
- CANCELThis Omen can be cancelled when the following condition is met before the foe's next action. TR (1st) Land 10 debuffs.
- CANCELThis Omen can be cancelled when the following condition is met before the foe's next action. TR (2nd) Land an 'Increase max charge diamonds effect' or a 'Hit to Accuracy' effect 2 times.
Ripidion Incanted Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. TR
- 99,999 static Fire damage to 4 allies (damage reduced with fewer targets).
- If
Aberrational WhitewingRequirements to cancel certain Omens change based on Aberrational Whitewing lvl / ATK is boosted after transformation (Can't be removed / Lvl reduced by canceling a specific Omen) level is greater than Aberrational BlackwingRequirements to cancel certain Omens change based on Aberrational Blackwing lvl / Multiattack rate is boosted after transformation (Can't be removed / Lvl reduced by canceling a specific Omen) :
- CANCELThis Omen can be cancelled when the following condition is met before the foe's next action. TR Deal 20 million skill damage.
- If
Aberrational WhitewingRequirements to cancel certain Omens change based on Aberrational Whitewing lvl / ATK is boosted after transformation (Can't be removed / Lvl reduced by canceling a specific Omen) level is less than or equal to Aberrational BlackwingRequirements to cancel certain Omens change based on Aberrational Blackwing lvl / Multiattack rate is boosted after transformation (Can't be removed / Lvl reduced by canceling a specific Omen) :
- CANCELThis Omen can be cancelled when the following condition is met before the foe's next action. TR Deal 20 million charge attack damage.
|
- Unleashes True Power.
- Removes all debuffs.
- Gains buffs depending on
Dark Motives (Cherub)Transformation buff changes based on Dark Motives lvl (Can't be removed / Lvl reduced by cancelling a specific Omen) level:
Dark Motives (Cherub)Transformation buff changes based on Dark Motives lvl (Can't be removed / Lvl reduced by cancelling a specific Omen) : Normal attacks may inflict Skill SealedCan't use skills Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining..
Dark Motives (Cherub)Transformation buff changes based on Dark Motives lvl (Can't be removed / Lvl reduced by cancelling a specific Omen) : Also gains GodsightAttacks and debuffs don't miss (Regardless of debuffs or buffs like Blind, hit to accuracy, Mirror Image, debuff resistance, and debuff immunity / Can't be removed) Local status effect..
Dark Motives (Cherub)Transformation buff changes based on Dark Motives lvl (Can't be removed / Lvl reduced by cancelling a specific Omen) : Also gains Supplemental DMGDMG dealt is supplemented (Can't be removed) .
Dark Motives (Cherub)Transformation buff changes based on Dark Motives lvl (Can't be removed / Lvl reduced by cancelling a specific Omen) : Also gains RepelReflects DMG (Can't be removed) Strength: 1000Local status effect.
- Removes
Dark Motives (Cherub)Transformation buff changes based on Dark Motives lvl (Can't be removed / Lvl reduced by cancelling a specific Omen) .
- Gains
Unchallenged (10%)HP won't lower below 10% (Can't be removed) Local status effect
- Normal attacks now deal random-target, multi-hit damage.
- When Cherubic Hymn N is cancelled
Aberrational WhitewingRequirements to cancel certain Omens change based on Aberrational Whitewing lvl / ATK is boosted after transformation (Can't be removed / Lvl reduced by canceling a specific Omen) lowers by 1.
- When Avatar Flare N is cancelled
Aberrational BlackwingRequirements to cancel certain Omens change based on Aberrational Blackwing lvl / Multiattack rate is boosted after transformation (Can't be removed / Lvl reduced by canceling a specific Omen) lowers by 1.
- Gains
Dark Motives (Avatar Cherub)Special attack changes based on Dark Motives lvl .
Dark Motives (Avatar Cherub)Special attack changes based on Dark Motives lvl lowers by one upon cancelling Cherubic Hymn TR , Avatar Flare TR or Ripidion TR .
- Readies Cherubic Hymn.
- Turn after Cherubic Hymn TR
- Readies Avatar Flare.
- Turn after Avatar Flare TR
- Readies Ripidion.
- Readies Avatar Flare.
|
Third Phase | Avatar Cherub |
250 |
60,000,000 (10%) |
◇ |
No |
Special Attacks |
Triggers and Notes |
Ripidion Incanted Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full. TR 10%
- 99,999 static Fire damage to 4 allies (damage reduced with fewer targets).
- Boost to effect based on
Dark Motives (Avatar Cherub)Special attack changes based on Dark Motives lvl level.
- TR 10%
- Removes
Unchallenged (10%)HP won't lower below 10% (Can't be removed) Local status effect.
|
- Removes all debuffs.
- Readies Ripidion.
|
N - Normal, OD - Overdrive, TR - Trigger |
Kikuri
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
First Phase | Kikuri |
200 |
400,000,000 |
|
No |
Special Attacks |
Triggers and Notes |
Fate Endowed Stance Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full.
- Kikuri gains
Fate EndowedEnds upon taking DMG more than 200 times, and Forever Separated activates on following turn (Can't be removed / 200 time[s] left) Duration: Indefinite, GodsightAttacks and debuffs don't miss (Regardless of debuffs or buffs like Blind, hit to accuracy, Mirror Image, debuff resistance, and debuff immunity / Can't be removed) Duration: IndefiniteLocal status effect, RefreshHP is restored on every turn Strength: 700,000 HPDuration: 5.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 5 turns remaining. and Debuff Res. UpDebuff resistance is boosted Duration: 5.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 5 turns remaining..
Shackled Fate Stance Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full.
- Deals 30,000 static Wind DMG and inflicts
Destiny PledgeFoe's fire resistance is nullified (Can't be removed / When fire ally: ATK is sharply boosted) Duration: Indefinite to the ally with the lowest current HP.
- Inflicts
Lethal HitInstant death for the victim. if the ally already had Destiny PledgeFoe's fire resistance is nullified (Can't be removed / When fire ally: ATK is sharply boosted) .
- Inflicts
Death IneluctableCan't be revived (Can't be removed) on allies knocked out by this attack.
- CANCELThis Omen can be cancelled when the following condition is met before the foe's next action. Hit 24 times.
Shattered Fate Incanted Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full.
- Deals 7,000 static Wind DMG to all allies and inflicts
Destiny DisconnectHP is lowered every turn based on number of turns passed (Can't be removed) Duration: Indefinite.
Forever Separated Incanted Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full.
- Deals 20,000 static Wind DMG to all allies and removes
Destiny PledgeFoe's fire resistance is nullified (Can't be removed / When fire ally: ATK is sharply boosted) .
|
Full Elixir cannot be used in this quest.
- This quest has a time limit of 30 minutes.
- Starts the battle with
Support SkillFire resistance is sharply boosted (Can't be removed / DMG dealt by fire allies with Destiny Pledge ignores fire resistance) Duration: Indefinite.
- Does not normal attack.
- At battle start
- Casts Fate Endowed.
- Every second turnOther triggers take higher priority and will delay Shackled Fate
- Readies Shackled Fate.
- When Shackled Fate is canceled
- Readies Shattered Fate.
- When
Fate EndowedEnds upon taking DMG more than 200 times, and Forever Separated activates on following turn (Can't be removed / 200 time[s] left) ends
- Readies Forever Separated.
- After using Forever Separated
- Readies Fate Endowed.
|
N - Normal, OD - Overdrive, TR - Trigger |
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
First Phase | Kikuri |
250 |
600,000,000 |
|
No |
Special Attacks |
Triggers and Notes |
Fate Endowed Stance Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full.
- Kikuri gains
Fate EndowedEnds upon taking DMG more than 200 times, and Forever Separated activates on following turn (Can't be removed / 200 time[s] left) Duration: Indefinite, GodsightAttacks and debuffs don't miss (Regardless of debuffs or buffs like Blind, hit to accuracy, Mirror Image, debuff resistance, and debuff immunity / Can't be removed) Duration: IndefiniteLocal status effect, RefreshHP is restored on every turn Strength: 990,000 HPDuration: 5.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 5 turns remaining. and Debuff Res. UpDebuff resistance is boosted Duration: 5.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 5 turns remaining..
Shackled Fate Stance Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full.
- Deals 40,000 static Wind DMG and inflicts
Destiny PledgeFoe's fire resistance is nullified (Can't be removed / When fire ally: ATK is sharply boosted) Duration: Indefinite to the ally with the lowest current HP.
- Inflicts
Lethal HitInstant death for the victim. if the ally already had Destiny PledgeFoe's fire resistance is nullified (Can't be removed / When fire ally: ATK is sharply boosted) .
- Inflicts
Death IneluctableCan't be revived (Can't be removed) on allies knocked out by this attack.
- CANCELThis Omen can be cancelled when the following condition is met before the foe's next action. Hit 24 times.
Shattered Fate Incanted Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full.
- Deals 10,000 static Wind DMG to all allies and inflicts
Destiny DisconnectHP is lowered every turn based on number of turns passed (Can't be removed) Duration: Indefinite.
Forever Separated Incanted Attack If an incoming special attack is due to the foe's charge diamonds being full, the charge diamonds will flash white. If it is instead due to an HP trigger or some other special condition, the charge diamonds will not flash, even if they are full.
- Deals 30,000 static Wind DMG to all allies and removes
Destiny PledgeFoe's fire resistance is nullified (Can't be removed / When fire ally: ATK is sharply boosted) .
|
Full Elixir cannot be used in this quest.
- This quest has a time limit of 30 minutes.
- Starts the battle with
Support SkillFire resistance is sharply boosted (Can't be removed / DMG dealt by fire allies with Destiny Pledge ignores fire resistance) Duration: Indefinite and the field effect Destined MortalityAlly is knocked out if HP is at 5% or lower Duration: IndefiniteField effect.
- Does not normal attack.
- At battle start
- Casts Fate Endowed.
- Every second turnOther triggers take higher priority and will delay Shackled Fate
- Readies Shackled Fate.
- When Shackled Fate is canceled
- Readies Shattered Fate.
- When
Fate EndowedEnds upon taking DMG more than 200 times, and Forever Separated activates on following turn (Can't be removed / 200 time[s] left) ends
- Readies Forever Separated.
- After using Forever Separated
- Readies Fate Endowed.
|
N - Normal, OD - Overdrive, TR - Trigger |
Season 1 Battle Data
|
Good luck! This solo content is intended as a challenge for experienced players. It may be impractical to clear without specific characters, summons, or advanced weapons. Please see the Strategy section for tips and suggestions!
|
Echidna
|
Disclaimer: Battle data is still being gathered. Special attacks, triggers, drops, and notes may not be accurate or complete.
|
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
First Phase | Echidna |
150 |
256,000,000 |
◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- 400 plain damage multiplied by current turn number to all allies.
- Inflicts
Contorted LoveDMG dealt is absorbed by wind foes, but wind DMG taken is reduced to 0 / Attacks are slightly limited / 1-turn cut to effect duration upon being targeted by an ally's buff or healing skill / Restores HP upon being targeted by Sadness (Can't be removed) Duration: 6.5 turnsApplied during the attack phase. On the next turn, it'll have 6 turns remaining. on one ally.
- 10-hit large Wind damage to random allies.
- Increases debuff and damage skill cooldowns by 2 turns and reduces buff and healing skill cooldowns by 3 turns for one ally.
- Massive Wind damage to all allies.
- Remove 3 buffs from all allies.
|
Full Elixir cannot be used in this quest.
- This quest has a time limit of 30 minutes.
- For all phases, Echidna is immune to
PoisonedHP is lowered on every turn , PutrefiedHP is lowered on every turn , CharmedAttacks are slightly limited , ZombifiedReceives DMG if healed , SleepCan't attack and takes big DMG (Ends upon taking DMG) Takes 25% more damage, and ParalysisCan't attack .
- Echidna's
Contorted LoveDMG dealt is absorbed by wind foes, but wind DMG taken is reduced to 0 / Attacks are slightly limited / 1-turn cut to effect duration upon being targeted by an ally's buff or healing skill / Restores HP upon being targeted by Sadness (Can't be removed) ignores VeilDebuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and 100% Debuff Res. UpDebuff resistance is boosted Strength: 100%. Its duration can only be reduced when an ally with the debuff receives a buffYellow-bordered skills or healingGreen-bordered skills skill effect from another ally.
- Echidna's charge diamonds are not reset after using a special attack when passing a HP threshold.
- Echidna will not reuse a special attack that was previously triggered from a HP threshold if she is healed above that threshold again.
- Echidna's normal attacks hit up to three allies.
- 90% Trigger
- Casts Dearest Mother.
- Casts Damnation.
- Unleashes True Power.
- Moves to Second Phase.
|
Second Phase | Echidna |
150 |
179,200,000 (70%) |
◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Dearest Mother TR 70% 60% 50% 40%
- 400 plain damage multiplied by current turn number to all allies.
- Inflicts
Contorted LoveDMG dealt is absorbed by wind foes, but wind DMG taken is reduced to 0 / Attacks are slightly limited / 1-turn cut to effect duration upon being targeted by an ally's buff or healing skill / Restores HP upon being targeted by Sadness (Can't be removed) Duration: 6.5 turnsApplied during the attack phase. On the next turn, it'll have 6 turns remaining., Burned (5000)HP is lowered on every turn Strength: 5000Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining., and ParalysisCan't attack Duration: 1.5-2.5 turns on one ally.
- 10-hit large Wind damage to random allies.
- Increases debuff and damage skill cooldowns by 2 turns and reduces buff and healing skill cooldowns by 3 turns for one ally.
- Massive Wind damage to all allies.
- Remove 3 buffs from all allies.
|
- Echidna is additionally immune to
GravitySpecial attack max charge turn is extended .
- 70% Trigger
- Casts Dearest Mother.
- Casts Dearest Mother.
- Casts Dearest Mother.
- Casts Dearest Mother.
- Unleashes True Power +.
- Moves to Third Phase.
|
Third Phase | Echidna |
150 |
64,000,000 (25%) |
◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- 400 plain damage multiplied by current turn number to all allies.
- Inflicts
Contorted LoveDMG dealt is absorbed by wind foes, but wind DMG taken is reduced to 0 / Attacks are slightly limited / 1-turn cut to effect duration upon being targeted by an ally's buff or healing skill / Restores HP upon being targeted by Sadness (Can't be removed) Duration: 6.5 turnsApplied during the attack phase. On the next turn, it'll have 6 turns remaining., Burned (5000)HP is lowered on every turn Strength: 5000Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining., and ParalysisCan't attack Duration: 1.5-2.5 turns on two allies.
- 10-hit large Wind damage to random allies.
- Increases debuff and damage skill cooldowns by 2 turns and reduces buff and healing skill cooldowns by 3 turns for one ally.
- Massive Wind damage to all allies.
- Remove 3 buffs from all allies.
|
- Echidna's normal attacks now hit all allies.
- 25% Trigger
- Casts Dearest Mother.
- Casts Damnation.
|
N - Normal, OD - Overdrive, TR - Trigger |
Raid information referenced from GameWith.
[1]
|
Disclaimer: Battle data is still being gathered. Special attacks, triggers, drops, and notes may not be accurate or complete.
|
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
First Phase | Echidna |
200 |
320,000,000 |
◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- 600 plain damage multiplied by current turn number to all allies.
- Inflicts
Contorted LoveDMG dealt is absorbed by wind foes, but wind DMG taken is reduced to 0 / Attacks are slightly limited / 1-turn cut to effect duration upon being targeted by an ally's buff or healing skill / Restores HP upon being targeted by Sadness (Can't be removed) Duration: 9.5 turnsApplied during the attack phase. On the next turn, it'll have 9 turns remaining. on one ally.
- 10-hit large Wind damage to random allies.
- Increases debuff and damage skill cooldowns by 2 turns and reduces buff and healing skill cooldowns by 3 turns for one ally.
- Massive Wind damage to all allies.
- Remove 3 buffs from all allies.
|
Full Elixir cannot be used in this quest.
- This quest has a time limit of 30 minutes.
- For all phases, Echidna is immune to
PoisonedHP is lowered on every turn , PutrefiedHP is lowered on every turn , CharmedAttacks are slightly limited , ZombifiedReceives DMG if healed , SleepCan't attack and takes big DMG (Ends upon taking DMG) Takes 25% more damage, and ParalysisCan't attack .
- Echidna's
Contorted LoveDMG dealt is absorbed by wind foes, but wind DMG taken is reduced to 0 / Attacks are slightly limited / 1-turn cut to effect duration upon being targeted by an ally's buff or healing skill / Restores HP upon being targeted by Sadness (Can't be removed) ignores VeilDebuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune." and 100% Debuff Res. UpDebuff resistance is boosted Strength: 100%. Its duration can only be reduced when an ally with the debuff receives a buffYellow-bordered skills or healingGreen-bordered skills skill effects from another ally.
- Echidna's charge diamonds are not reset after using a special attack when passing a HP threshold.
- Echidna will not reuse a special attack that was previously triggered from a HP threshold if she is healed above that threshold again.
- Echidna's normal attacks hit up to three allies.
- 90% Trigger
- Casts Dearest Mother.
- Casts Damnation.
- Unleashes True Power.
- Moves to Second Phase.
|
Second Phase | Echidna |
200 |
224,000,000 (70%) |
◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Dearest Mother TR 70% 60% 50% 40%
- 600 plain damage multiplied by current turn number to all allies.
- Inflicts
Contorted LoveDMG dealt is absorbed by wind foes, but wind DMG taken is reduced to 0 / Attacks are slightly limited / 1-turn cut to effect duration upon being targeted by an ally's buff or healing skill / Restores HP upon being targeted by Sadness (Can't be removed) Duration: 9.5 turnsApplied during the attack phase. On the next turn, it'll have 9 turns remaining., Burned (5000)HP is lowered on every turn Strength: 5000Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining., and ParalysisCan't attack Duration: 1.5-2.5 turns on one ally.
- 10-hit large Wind damage to random allies.
- Increases debuff and damage skill cooldowns by 2 turns and reduces buff and healing skill cooldowns by 3 turns for one ally.
- Massive Wind damage to all allies.
- Remove 3 buffs from all allies.
|
- Echidna is additionally immune to
GravitySpecial attack max charge turn is extended .
- 70% Trigger
- Casts Dearest Mother.
- Casts Dearest Mother.
- Casts Dearest Mother.
- Casts Dearest Mother.
- Unleashes True Power +.
- Moves to Third Phase.
|
Third Phase | Echidna |
200 |
80,000,000 (25%) |
◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- 600 plain damage multiplied by current turn number to all allies.
- Inflicts
Contorted LoveDMG dealt is absorbed by wind foes, but wind DMG taken is reduced to 0 / Attacks are slightly limited / 1-turn cut to effect duration upon being targeted by an ally's buff or healing skill / Restores HP upon being targeted by Sadness (Can't be removed) Duration: 6.5 turnsApplied during the attack phase. On the next turn, it'll have 6 turns remaining., Burned (5000)HP is lowered on every turn Strength: 5000Duration: 5.5 turnsApplied during the attack phase. On the next turn, it'll have 5 turns remaining., and ParalysisCan't attack Duration: 1.5-2.5 turns on all allies.
- Echidna gains
Otherworldly HazeDeals elemental DMG superior to each target's element (Can't be removed) .
- 10-hit large Wind damage to random allies.
- Increases debuff and damage skill cooldowns by 2 turns and reduces buff and healing skill cooldowns by 3 turns for one ally.
- Massive Wind damage to all allies.
- Remove 3 buffs from all allies.
|
- Echidna's normal attacks now hit all allies.
- Echidna's normal and special attacks deal Water damage to Fire allies after she gains
Otherworldly HazeDeals elemental DMG superior to each target's element (Can't be removed) , but can still be converted to Wind damage using Wind SwitchElemental DMG from foes turns into wind DMG .
- 25% Trigger
- Casts Dearest Mother.
- Casts Damnation.
|
N - Normal, OD - Overdrive, TR - Trigger |
Raid information referenced from GameWith.
[2]
Gilbert
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
First Phase | Gilbert |
150 |
180,000,000 |
|
No |
Special Attacks |
Triggers and Notes |
- Gilbert gains two random buffs from the following list:
- Multi-hit Water damage to random allies.
- Inflicts
GlaciateATK, DEF, and multiattack rate is lowered / HP is lowered on every turn (Same effect will be spread to an ally when the character uses a skill / Spread effect ignores debuff immunity) Duration: 2 turns on one ally.
- Dark damage to all allies.
- Removes one buff from all allies.
- Gilbert gains one random buff:
TA UpTriple attack rate is boosted Duration: 4 turnsLocal status effect
C.A. DMG CutTaking 50% less DMG from charge attacks Duration: 4 turns
Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks Strength: 30%Duration: 4 turns
Mirror ImageNext one-to-one attack received will be ineffective (Effect removed on next all-foe all-ally attack) Duration: 4 turns
- Small Dark damage to all allies.
- Gilbert gains
TA UpTriple attack rate is boosted Duration: 3 turnsLocal status effect, ATK UpATK is boosted Duration: 3 turnsLocal status effect, and DEF UpDEF is boosted Duration: 3 turnsLocal status effect.
- Inflicts
TA DownTriple attack rate is lowered Duration: 3 turns, ATK DownATK is lowered Duration: 3 turns, and DEF DownDEF is lowered Duration: 3 turns on all allies.
|
Full Elixir cannot be used in this quest.
- This quest has a time limit of 30 minutes.
- For all phases, triggers activate even if Gilbert has
SleepCan't attack and takes big DMG (Ends upon taking DMG) Takes 25% more damage.
- For all phases, Gilbert is immune to
ParalyzedCan't attack , ZombifiedReceives DMG if healed , and Lethal HitInstant death for the victim. .
- Normal attacks have a chance to inflict
TargetMore likely to be attacked Duration: 2 turns.
- When an ally has
TargetMore likely to be attacked
- Casts Ice Avalanche.
- At end of turn when Gilbert has less than 6 debuffs
- Casts Theatre of Pain.
- At end of every sixth turn
- Casts Bright Eyes.
- Casts Soul Forger.
- Moves to Second Phase.
|
Second Phase | Gilbert |
150 |
90,000,000 (50%) |
|
No |
Special Attacks |
Triggers and Notes |
- Battlefield TR 50% TR 30%
- 10,000 static Dark damage to all allies.
- Gains 2 random buffs:
- Gilbert gains two random buffs.
- Dark damage to all allies.
- Gilbert gains one random buff.
- Large multi-hit random-element damage to the ally with the lowest HP. Moves to next ally with the lowest HP if target is knocked out.
- TR 10% only: Removes all buffs from all allies.
|
- Normal attacks hit all allies.
- At start of phase, Gilbert removes all debuffs from self and gains
Desire for RevengeLands 2 random buffs on Gilbert when an ally uses a buff skill (Can't be removed) Duration: Indefinite.
- When Gilbert has at least threeIncluding
Desire for RevengeLands 2 random buffs on Gilbert when an ally uses a buff skill (Can't be removed) buffs
- Casts Divergent Holy.
- At end of turn when Gilbert has less than 6 debuffs
- Casts Theatre of Pain.
- At end of every sixth turn
- Casts Bright Eyes.
- Casts Battlefield.
- Casts Battlefield.
- Casts Divergent Holy.
|
N - Normal, OD - Overdrive, TR - Trigger |
|
Disclaimer This section is still being written, it may be wildly inaccurate or missing significant data. If you can help please feel free to edit it but please write edit summaries, preferably with sources.
|
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
First Phase | Gilbert |
200 |
300,000,000 |
|
No |
Special Attacks |
Triggers and Notes |
- Inflicts
Max HP Capped (20000)Max HP is capped (Can't be removed) Strength: 20,000Duration: Indefinite on all allies. (Bypasses VeilDebuffs will be nullified (1 time) "Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.", ImmuneDebuffs will be nullified , and debuff resistance effects.)
- Gilbert gains two random buffs:
- Dark damage to all allies.
- Removes one buff from all allies.
- Gilbert gains one random buff.
- 30-hitVerification needed. Water damage to random allies.
- Inflicts
GlaciateATK, DEF, and multiattack rate is lowered / HP is lowered on every turn (Same effect will be spread to an ally when the character uses a skill / Spread effect ignores debuff immunity) Strength: 3% of max HPDuration: 2 turns on one ally.
|
Full Elixir cannot be used in this quest.
- This quest has a time limit of 30 minutes.
- For all phases, triggers activate even if Gilbert has
SleepCan't attack and takes big DMG (Ends upon taking DMG) Takes 25% more damage.
- For all phases, Gilbert is immune to
ParalyzedCan't attack , ZombifiedReceives DMG if healed , and Lethal HitInstant death for the victim. .
- Normal attacks have a chance to inflict
TargetMore likely to be attacked Duration: 2 turns.
- Upon entering the battle
- Casts Soul Forger.
- At the end of every sixth turn
- Casts Bright Eyes.
- At end of turn when Gilbert has less than 6 debuffs
- Casts Theatre of Pain.
- When an ally has
TargetMore likely to be attacked
- Casts Ice Avalanche.
- Moves to Second Phase.
|
Second Phase | Gilbert |
200 |
210,000,000 (70%) |
|
No |
Special Attacks |
Triggers and Notes |
- Gilbert gains two random buffs.
- Dark damage to all allies.
- Gilbert gains twoVerification needed. random buffs.
- Dark damage to all allies.
- Removes one buff from all allies.
- Gilbert gains one random buff.
- Heavy multi-hit random-elemental damage to the ally with the lowest HP. Moves to next ally with the lowest HP if target dies.
- Dispels all buffs from all allies.
|
- At the beginning of phase, removes all debuffs on Gilbert and gains
Desire for RevengeLands 2 random buffs on Gilbert when an ally uses a buff skill (Can't be removed) Duration: Indefinite.
- Normal attacks hit all allies and remove one buff. If his attack misses all party members, dispel doesn't happen; if he hits at least one party member, removes one buff from all party members.
- At the end of every sixth turn
- Casts Bright Eyes.
- At end of turn when Gilbert has less than 6 debuffs
- Casts Theatre of Pain.
- When Gilbert has three or moreIncluding
Desire for RevengeLands 2 random buffs on Gilbert when an ally uses a buff skill (Can't be removed) . buffs
- Casts Divergent Holy.
- Casts Battlefield.
- Casts Battlefield.
- Moves to Third Phase.
|
Third Phase | Gilbert |
200 |
90,000,000 (30%) |
|
No |
Special Attacks |
Triggers and Notes |
- 99,999 Plain Damage to the ally with the highest HPIf multiple allies are tied for the highest HP, targets the one in the earlier position (e.g., if second and fourth position are tied, it targets second)..
- If the target is knocked out, inflicts
Death IneluctableCan't be revived (Can't be removed) .
- Dark damage to all allies.
- Removes two buffs from all allies.Verification needed.
- Gilbert gains two random buffs.
- Knocks out all allies.
- Also hits backline allies and ignores
AutoreviveRecovers once from a knockout while in effect .
|
- At beginning of phase, removes all debuffs from Gilbert and gains
Vengeful InnocenceRestores Gilbert's HP and removes 1 debuff from him when an ally uses a healing skill (Can't be removed) Strength: 1,000,000 HPDuration: Indefinite.
- Normal attacks hit 5Verification needed. times.
- Every sixth turn
- Casts Hyperdrive.
- At end of turn when Gilbert has less than 7 debuffs
- Gains 1 lvl of
Gate to the OtherworldThe special attack Black Album will activate when lvl reaches 5 (Can't be removed / Lvl rises when Gilbert has less than 7 debuffs at end of turn) Duration: Indefinite.
- When
Gate to the OtherworldThe special attack Black Album will activate when lvl reaches 5 (Can't be removed / Lvl rises when Gilbert has less than 7 debuffs at end of turn) lvl is at 5
- Casts Black Album.
- At end of turn when any ally is below 50% HP
- Casts Theatre of Pain II.
- Casts Hyperdrive.
|
N - Normal, OD - Overdrive, TR - Trigger |
Strategy
The key to defeating Gilbert is compensating for his mechanical gimmicks. His damage and health is not exceptionally difficult to endure otherwise.
As a result, it does not require an exceptional grid, but demands very specific character/summon utilities.
The major gimmicks with suggested counters are as follows:
- All Phases - Gilbert periodically gains powerful local buffs
- What you Need - Lots of Dispels (
True Big Bang500%Massive Light damage to a foe (Damage cap: ~2,020,000) and remove 1 buff.
Inflict
30% Dark ATK DownDark ATK is lowered
Strength: 30%Base Accuracy: 100%Duration: 180 seconds,
100% DA DownDouble attack rate is lowered
Strength: 100%Base Accuracy: 100%Duration: 180 seconds, and
20% TA DownTriple attack rate is lowered
Strength: 20%Base Accuracy: 100%Duration: 180 seconds.,
HamsaWings of Light Massive Wind damage to all foes and remove 1 buff. Inflict
50% ATK DownATK is lowered
Strength: 50%Duration: 3 turnsLocal status effect and
50% DEF DownDEF is lowered
Strength: 50%Duration: 3 turnsLocal status effect for 3 turns.,
ThorMjolnir Massive Light damage to all foes.
Inflict
40% ATK DownATK is lowered
Strength: 40%Duration: 180 seconds,
40% DEF DownDEF is lowered
Strength: 40%Duration: 180 seconds,
DA DownDouble attack rate is lowered
Duration: 180 seconds,
TA DownTriple attack rate is lowered
Duration: 180 seconds and
20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Duration: 180 seconds.
Remove 1 buff effect.,
DispelRemoves 1 buff from a foe.,
Dispel DelugeRemove 1 buff from all foes.)
- All Phases - Gilbert casts a very punishing trigger (Theatre of Pain) if he has less than 6 (7 in Phase 3) debuffs at the end of each turn
- What you Need - A large variety of Debuffs (eg.
True Big Bang500%Massive Light damage to a foe (Damage cap: ~2,020,000) and remove 1 buff.
Inflict
30% Dark ATK DownDark ATK is lowered
Strength: 30%Base Accuracy: 100%Duration: 180 seconds,
100% DA DownDouble attack rate is lowered
Strength: 100%Base Accuracy: 100%Duration: 180 seconds, and
20% TA DownTriple attack rate is lowered
Strength: 20%Base Accuracy: 100%Duration: 180 seconds.,
DepravityInflict
10% Debuff Res. DownDebuff resistance is lowered
Strength: 10%Base Accuracy: 100%Duration: 180 seconds,
PoisonedHP is lowered on every turn
Strength: 22,222 HPBase Accuracy: 90%Duration: 180 seconds,
BurnedHP is lowered on every turn
Strength: 22,222 HPBase Accuracy: 90%Duration: 180 seconds,
PutrefiedHP is lowered on every turn
Strength: 22,222 HPBase Accuracy: 90%Duration: 180 seconds,
BlindedAttacks have a slight chance to miss
Base Accuracy: 50%Duration: 180 seconds,
CharmedAttacks are slightly limited
Base Accuracy: 30%Duration: 180 seconds,
ZombifiedReceives DMG if healed
Base Accuracy: 30%Duration: 180 seconds,
SleepCan't attack and takes big DMG (Ends upon taking DMG)
Base Accuracy: 20%Duration: 3 turnsTakes 25% more damage
Local status effect,
ParalyzedCan't attack
Base Accuracy: 20%Duration: 3 turnsLocal status effect,
25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single,
25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single,
DA DownDouble attack rate is lowered
Base Accuracy: 65%Duration: 180 seconds,
TA DownTriple attack rate is lowered
Base Accuracy: 65%Duration: 180 seconds, and
Lethal HitInstant death for the victim.
Base Accuracy: 65% on all foes.,
ThorMjolnir Massive Light damage to all foes.
Inflict
40% ATK DownATK is lowered
Strength: 40%Duration: 180 seconds,
40% DEF DownDEF is lowered
Strength: 40%Duration: 180 seconds,
DA DownDouble attack rate is lowered
Duration: 180 seconds,
TA DownTriple attack rate is lowered
Duration: 180 seconds and
20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Duration: 180 seconds.,
UnpredictableInflict
25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual,
25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, and a random debuff on all foes.)
- Phase Changes (70%, 30%) - Gilbert removes all debuffs on himself
- What you Need - All of the above plus careful timing and
QilinDelta Massive Dark damage to all foes. End all allies' skill cooldowns. for emergencies
- Phase 1 - Gilbert randomly applies
TargetMore likely to be attacked
, following with a dangerous trigger if it is not removed
- What you Need - Debuff removal (eg.
ClarityRemove 1 debuff from all parties.,
Peace of MindRemove 1 debuff from all allies.
All allies gain
Shield (500)Next ATK received will be ineffective for a fixed amount
Strength: 500Duration: 3 turns.,
Blessing of LightRemove all debuffs from all allies.
At level 85:
All allies also gain
100% Debuff Res. UpDebuff resistance is boosted
Strength: 100%Duration: 3 turns.
At level 130:
All allies also gain
Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
Duration: Indefinite.). Additionally, ways to reduce how often
TargetMore likely to be attacked
is applied, such as
BlindedAttacks have a slight chance to miss
,
CharmedAttacks are slightly limited
, and
Mirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
- Gilbert's attacks must land in order to apply the debuff.
- Phase 2 - Gilbert gains
Desire for RevengeLands 2 random buffs on Gilbert when an ally uses a buff skill (Can't be removed)
, viciously punishing the use of Buff (Yellow-bordered) skills
- Phase 3 - Gilbert will cast Theatre of Pain II at the end of the turn if any allies are below 50% HP
- What you Need - Healing or Shields to remain healthy (eg.
Sail OnMassive Light damage to a foe.
All allies gain
20% ATK UpATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining..
After 4★:
Buff increased to
25% ATK UpATK is boosted
Strength: 25%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining..
All allies also gain
Shield (1500)Next ATK received will be ineffective for a fixed amount
Strength: 1500.,
SunshineRestore 200 + 20% of all allies' HP (Healing cap: 3000).
All allies gain
RefreshHP is restored on every turn
Strength: 300 HPDuration: 3 turns.
At level 55:
Effect enhanced.
At level 95:
Healing cap increased to 4000.
RefreshHP is restored on every turn
Strength: 300 HPDuration: 3 turns upgraded to
RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turns.
All allies also gain
StrengthATK is greatly boosted based on how high HP is
Strength: 20% when HP is 50% or above, 10% when at 1 HPDuration: 3 turnsStacking: Teamwide.,
ZeusOlympian Punishment 400% Light damage to all foes (Damage cap: ~860,000).
All allies gain
Shield (3000)Next ATK received will be ineffective for a fixed amount
Strength: 3000.), but remember: no Buff skills
- Phase 3 - Gilbert gains
Vengeful InnocenceRestores Gilbert's HP and removes 1 debuff from him when an ally uses a healing skill (Can't be removed)
, slightly punishing the use of Healing (Green-bordered) skills
- What you Need - Because the effect is much less punishing than using a Buff skill or enduring Theatre of Pain II, some Healing skills can still be used (usually Fif's, due to the generally enormous value of her skills) provided debuffs can quickly be reapplied to Gilbert. Still, it is wise not to over-invest in Healing skills, and to bring immediate debuff sources such as
ThorMjolnir Massive Light damage to all foes.
Inflict
40% ATK DownATK is lowered
Strength: 40%Duration: 180 seconds,
40% DEF DownDEF is lowered
Strength: 40%Duration: 180 seconds,
DA DownDouble attack rate is lowered
Duration: 180 seconds,
TA DownTriple attack rate is lowered
Duration: 180 seconds and
20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Duration: 180 seconds. and/or
QilinDelta Massive Dark damage to all foes. End all allies' skill cooldowns..
- Phase 3 - At 30% and then every 6 turns, Gilbert will deal 99999 Plain damage to your highest HP character
- This cannot be survived with
AutoreviveRecovers once from a knockout while in effect
as it applies
Death IneluctableCan't be revived (Can't be removed)
- This can be survived with
Lethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP)
, but will trigger Theatre of Pain II (which may kill them anyway)
- What you Need - There are three viable solutions:
- a)
Lethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP)
AND a way to survive Theatre of Pain II (eg.
AutoreviveRecovers once from a knockout while in effect
or
ShieldNext ATK received will be ineffective for a fixed amount
);
Five-Soul's CharityRevive all allies with full HP.
All non-revived allies gain
Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: Indefinite.
(Can't recast.) is the obvious solve
- b) Geisenborger with
I'll Bet My SoulGain
Impregnable FortressDebuffs will be nullified / Jammed effect / Can withstand lethal DMG (Leaves 1 HP) (Can't be removed) (Effect duration extends upon being targeted by a light ally's healing skill or buff skill)
Strength: 40%-120%Duration: 5 turns.
(Will be knocked out when effect ends.)
(Effect duration extends upon being targeted by a Light ally's healing skill or buff skill.) active
- c) Simply allow your characters to die to Hyperdrive and try to kill Gilbert before he kills you (the benefit of this is he will not cast Theatre of Pain II)
- That's it! - Be sure to read Gilbert's battle data for details on his buffs and how his normal attacks change, but ultimately you should be fine if you can handle his triggers and strict composition requirements.
Composition
So, now that you know what to do. Who should you bring?
Ideal
5★ Fif is a great asset in the fight. Every aspect of her kit counters Gilbert in some way.
True Big Bang500%Massive Light damage to a foe (Damage cap: ~2,020,000) and remove 1 buff.
Inflict
30% Dark ATK DownDark ATK is lowered
Strength: 30%Base Accuracy: 100%Duration: 180 seconds,
100% DA DownDouble attack rate is lowered
Strength: 100%Base Accuracy: 100%Duration: 180 seconds, and
20% TA DownTriple attack rate is lowered
Strength: 20%Base Accuracy: 100%Duration: 180 seconds. both Dispels and applies three Debuffs
SunshineRestore 200 + 20% of all allies' HP (Healing cap: 3000).
All allies gain
RefreshHP is restored on every turn
Strength: 300 HPDuration: 3 turns.
At level 55:
Effect enhanced.
At level 95:
Healing cap increased to 4000.
RefreshHP is restored on every turn
Strength: 300 HPDuration: 3 turns upgraded to
RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turns.
All allies also gain
StrengthATK is greatly boosted based on how high HP is
Strength: 20% when HP is 50% or above, 10% when at 1 HPDuration: 3 turnsStacking: Teamwide. provides enormous healing (and
StrengthATK is greatly boosted based on how high HP is
on Healing/Green skill)
Blessing of LightRemove all debuffs from all allies.
At level 85:
All allies also gain
100% Debuff Res. UpDebuff resistance is boosted
Strength: 100%Duration: 3 turns.
At level 130:
All allies also gain
Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
Duration: Indefinite. removes
TargetMore likely to be attacked
(and everything else)
ReincarnationGrant an ally
Magic TorrentRecovers once from a knockout while in effect /
ATK is boosted /
DEF is boosted /
Double attack rate is boosted /
Triple attack rate is boosted
(Can't be removed)
Strength: 50% HP Revive / 20% ATK / 20% DEF / 15% DA / 5% TAMultiplier: PerpetuityDuration: 15 turns. can save a character from Hyperdrive if combined with
Lethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP)
Five-Soul's CharityRevive all allies with full HP.
All non-revived allies gain
Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: Indefinite.
(Can't recast.) is the best solution to Hyperdrive / Phase 3 by far
Other team members have somewhat reasonable substitutes. 5★ Fif does not. It is strongly recommended to acquire her before attempting to clear Proud+, and clearing it without her can be considered an even greater challenge/achievement!
DepravityInflict
10% Debuff Res. DownDebuff resistance is lowered
Strength: 10%Base Accuracy: 100%Duration: 180 seconds,
PoisonedHP is lowered on every turn
Strength: 22,222 HPBase Accuracy: 90%Duration: 180 seconds,
BurnedHP is lowered on every turn
Strength: 22,222 HPBase Accuracy: 90%Duration: 180 seconds,
PutrefiedHP is lowered on every turn
Strength: 22,222 HPBase Accuracy: 90%Duration: 180 seconds,
BlindedAttacks have a slight chance to miss
Base Accuracy: 50%Duration: 180 seconds,
CharmedAttacks are slightly limited
Base Accuracy: 30%Duration: 180 seconds,
ZombifiedReceives DMG if healed
Base Accuracy: 30%Duration: 180 seconds,
SleepCan't attack and takes big DMG (Ends upon taking DMG)
Base Accuracy: 20%Duration: 3 turnsTakes 25% more damage
Local status effect,
ParalyzedCan't attack
Base Accuracy: 20%Duration: 3 turnsLocal status effect,
25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single,
25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single,
DA DownDouble attack rate is lowered
Base Accuracy: 65%Duration: 180 seconds,
TA DownTriple attack rate is lowered
Base Accuracy: 65%Duration: 180 seconds, and
Lethal HitInstant death for the victim.
Base Accuracy: 65% on all foes. is one of the simplest solutions to Gilbert's 6/7 debuff requirement
- 5★ is recommended, but not mandatory as she brings
DepravityInflict
10% Debuff Res. DownDebuff resistance is lowered
Strength: 10%Base Accuracy: 100%Duration: 180 seconds,
PoisonedHP is lowered on every turn
Strength: 22,222 HPBase Accuracy: 90%Duration: 180 seconds,
BurnedHP is lowered on every turn
Strength: 22,222 HPBase Accuracy: 90%Duration: 180 seconds,
PutrefiedHP is lowered on every turn
Strength: 22,222 HPBase Accuracy: 90%Duration: 180 seconds,
BlindedAttacks have a slight chance to miss
Base Accuracy: 50%Duration: 180 seconds,
CharmedAttacks are slightly limited
Base Accuracy: 30%Duration: 180 seconds,
ZombifiedReceives DMG if healed
Base Accuracy: 30%Duration: 180 seconds,
SleepCan't attack and takes big DMG (Ends upon taking DMG)
Base Accuracy: 20%Duration: 3 turnsTakes 25% more damage
Local status effect,
ParalyzedCan't attack
Base Accuracy: 20%Duration: 3 turnsLocal status effect,
25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single,
25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single,
DA DownDouble attack rate is lowered
Base Accuracy: 65%Duration: 180 seconds,
TA DownTriple attack rate is lowered
Base Accuracy: 65%Duration: 180 seconds, and
Lethal HitInstant death for the victim.
Base Accuracy: 65% on all foes. regardless
- The rest of her kit is mostly irrelevant, although extending
ThorMjolnir Massive Light damage to all foes.
Inflict
40% ATK DownATK is lowered
Strength: 40%Duration: 180 seconds,
40% DEF DownDEF is lowered
Strength: 40%Duration: 180 seconds,
DA DownDouble attack rate is lowered
Duration: 180 seconds,
TA DownTriple attack rate is lowered
Duration: 180 seconds and
20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Duration: 180 seconds. with
Two-Crown's StrifeExtend time-based debuff effects on all foes by 90 seconds.Base Accuracy: 100%
Multi-hit, 200% Light damage to all foes based on foes' number of debuffs (Damage cap: ~160,000 per hit / Max: 10 hits).
(Can't recast.) is useful in Phase 3
- Keep an eye on debuff timers and Gilbert's HP; wasting
DepravityInflict
10% Debuff Res. DownDebuff resistance is lowered
Strength: 10%Base Accuracy: 100%Duration: 180 seconds,
PoisonedHP is lowered on every turn
Strength: 22,222 HPBase Accuracy: 90%Duration: 180 seconds,
BurnedHP is lowered on every turn
Strength: 22,222 HPBase Accuracy: 90%Duration: 180 seconds,
PutrefiedHP is lowered on every turn
Strength: 22,222 HPBase Accuracy: 90%Duration: 180 seconds,
BlindedAttacks have a slight chance to miss
Base Accuracy: 50%Duration: 180 seconds,
CharmedAttacks are slightly limited
Base Accuracy: 30%Duration: 180 seconds,
ZombifiedReceives DMG if healed
Base Accuracy: 30%Duration: 180 seconds,
SleepCan't attack and takes big DMG (Ends upon taking DMG)
Base Accuracy: 20%Duration: 3 turnsTakes 25% more damage
Local status effect,
ParalyzedCan't attack
Base Accuracy: 20%Duration: 3 turnsLocal status effect,
25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single,
25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single,
DA DownDouble attack rate is lowered
Base Accuracy: 65%Duration: 180 seconds,
TA DownTriple attack rate is lowered
Base Accuracy: 65%Duration: 180 seconds, and
Lethal HitInstant death for the victim.
Base Accuracy: 65% on all foes. before his self-clear at 70%/30% can be devastating
QilinDelta Massive Dark damage to all foes. is recommended for another chance at
DepravityInflict
10% Debuff Res. DownDebuff resistance is lowered
Strength: 10%Base Accuracy: 100%Duration: 180 seconds,
PoisonedHP is lowered on every turn
Strength: 22,222 HPBase Accuracy: 90%Duration: 180 seconds,
BurnedHP is lowered on every turn
Strength: 22,222 HPBase Accuracy: 90%Duration: 180 seconds,
PutrefiedHP is lowered on every turn
Strength: 22,222 HPBase Accuracy: 90%Duration: 180 seconds,
BlindedAttacks have a slight chance to miss
Base Accuracy: 50%Duration: 180 seconds,
CharmedAttacks are slightly limited
Base Accuracy: 30%Duration: 180 seconds,
ZombifiedReceives DMG if healed
Base Accuracy: 30%Duration: 180 seconds,
SleepCan't attack and takes big DMG (Ends upon taking DMG)
Base Accuracy: 20%Duration: 3 turnsTakes 25% more damage
Local status effect,
ParalyzedCan't attack
Base Accuracy: 20%Duration: 3 turnsLocal status effect,
25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single,
25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single,
DA DownDouble attack rate is lowered
Base Accuracy: 65%Duration: 180 seconds,
TA DownTriple attack rate is lowered
Base Accuracy: 65%Duration: 180 seconds, and
Lethal HitInstant death for the victim.
Base Accuracy: 65% on all foes. in emergencies (bad RNG, poorly timed self-clear, etc.)

The Last Wish1000% Light damage to a foe (Damage cap: ~1,600,000).
All Light allies gain
Sign of ZooeyNormal attack and C.A. DMG dealt is partially absorbed to HP /
ATK is boosted /
DEF is boosted /
(Can't be removed)
Strength: 5% of max HP (Healing cap: 1000) / 100% ATK Up / 100% DEF UpMultiplier: NormalDuration: 5 turnsStacking: Special Buff. provides enormous buffs and healing on a non-buff/healing skill
- Fif + Zooey has always been a strong HL/Survival combination
- Zooey's three Attack/Red skills give her additional value against Gilbert
Sign of ZooeyNormal attack and C.A. DMG dealt is partially absorbed to HP /
ATK is boosted /
DEF is boosted /
(Can't be removed)
's enormous DEF buff counters most of Gilbert's damage
- Her hostility boost and ability to dodge attacks help prevent Gilbert from applying
TargetMore likely to be attacked
in the first phase
- Additional
QilinDelta Massive Dark damage to all foes. value
Alternatives

Ars GloriaAll Light allies gain
Eternal OuroborosDouble attack rate is boosted /
Triple attack rate is boosted /
Charge attack DMG is boosted /
C.A. DMG cap is boosted
Maximum amount of DMG that can be dealt per C.A. to foes who cap C.A. DMG is boosted /
Charge bar gain is lowered /
(Can't be removed)
Duration: Indefinite.
(Can't recast.) provides strong buffs that persist for whole fight after being safely used in Phase 1.
Pinnacle of GeometryInflict
Can't ActCan't attack (Can't be removed / Can't be extended)
Base Accuracy: GuaranteedDuration: 1 turn Local status effect,
100% DA DownDouble attack rate is lowered
Strength: 100%Base Accuracy: 200%Duration: 6 turnsLocal status effect,
100% TA DownTriple attack rate is lowered
Strength: 100%Base Accuracy: 200%Duration: 6 turnsLocal status effect, and
Accuracy LoweredAttacks and special attacks have a chance to miss
Strength: 30%Base Accuracy: 200%Duration: 6 turnsLocal status effect on all foes. provides multiple strong defensive debuffs and allows you to delay Hyperdrive.
- Her second passive turns all dispel skills that are frequently used in the fight into powerful plain damage (888,888) nukes.

Jolly Jingle300% Light damage to a foe (Damage cap: ~400,000).
Inflict
HenpeckedATK is lowered / For every 12,240,000 light skill DMG dealt to this foe: Bonus plain DMG / Remove 1 buff (Can't be removed)
Strength: 10% ATK DownBase Accuracy: 200%Duration: IndefiniteStacking: Permanent.
(Hit number increases upon each cast [Max: 5 hits].) applies
HenpeckedATK is lowered / For every 12,240,000 light skill DMG dealt to this foe: Bonus plain DMG / Remove 1 buff (Can't be removed)
Strength: 10% ATK DownBase Accuracy: 200%Duration: IndefiniteStacking: Permanent which counts as 2 separate, undispellable buffs, as well as provides additional source of dispel.
No Spring Chicken300% Light damage to all foes (Damage cap: ~400,000).
Inflict
15% Dark ATK DownDark ATK is lowered
Strength: 15%Base Accuracy: 100%Duration: 180 seconds and
25% Light DEF DownDEF is lowered for light DMG
Strength: 25%Base Accuracy: 100%Duration: 180 seconds.
(From 2nd cast onward:
Also inflict
50% DA DownDouble attack rate is lowered
Strength: 50%Base Accuracy: 100%Duration: 180 seconds and
50% TA DownTriple attack rate is lowered
Strength: 50%Base Accuracy: 100%Duration: 180 seconds.
From 3rd cast onward:
Also inflict
DelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 100%.) from 2nd cast onwards applies four different debuffs.
Fly the NestGrant a Light ally
Mother Hen's BeatsLight ATK is boosted / DEF is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Chance to nullify DMG and debuffs / 4-hit light DMG to a foe upon dodging (Can't be removed)
Duration: Indefinite.
(When
Mother Hen's BeatsLight ATK is boosted / DEF is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Chance to nullify DMG and debuffs / 4-hit light DMG to a foe upon dodging (Can't be removed)
Duration: Indefinite is already granted:
Restore target's HP [Healing cap: 10,000] and remove all debuffs.) applies strong, permament buff that helps with sustain in later parts of the fight.
Come Home to Roost450%Massive Light damage to a foe.
All allies gain
StrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase.
On the next turn, it'll have 3 turns remaining. and
Shield (1000)Next ATK received will be ineffective for a fixed amount
Strength: 1000Duration: Indefinite.
(400% Bonus Light damage to a foe with
HenpeckedATK is lowered / For every 12,240,000 light skill DMG dealt to this foe: Bonus plain DMG / Remove 1 buff (Can't be removed)
[Damage cap: ~635,000].) provides small form of sustain that isn't punished even in the Phase 3.

Tranquil Crescent8-hit, 100% Light damage to a foe (Damage cap: ~67,500 per hit).
Remove 1 buff.
(Auto-activates when a foe uses a special attack.) provides dispel on reasonable cooldown. It also auto-activates when Gilbert casts Battlefield or Hyperdrive, immediately dispelling one of his buffs.
Sakura SerenadeCaster and Light MC gain
C.A. Reactivation (1 time)Charge attack reactivates (1 time)
Duration: Indefinite. might be worth activating in Phase 3 to quickly finish the fight.

Radiation Bolt IIRemove 1 buff from a foe.
Inflict
Passage of PeaceDEF is lowered /
Debuff resistance is lowered (Can't be removed)
Strength: 10% DEF Down / 10% Debuff Resistance DownBase Accuracy: 200%Duration: IndefiniteStacking: PermanentLocal status effect. provides dispel on short cooldown, also applies 2 unique, undispellable debuffs in the form of
Passage of PeaceDEF is lowered /
Debuff resistance is lowered (Can't be removed)
Strength: 10% DEF Down / 10% Debuff Resistance DownBase Accuracy: 200%Duration: IndefiniteStacking: PermanentLocal status effect
Sacred Shield250% Light damage to all foes (Damage cap: ~630,000).
All allies gain
Unchallenged (1 time)Next DMG received will be ineffective
Duration: Indefinite and
Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
Duration: Indefinite. is a strong defensive option against Battlefield while also applying
Dispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
Duration: Indefinite


Healing EvolutionRestore 20% of all allies' HP (Healing cap: 1500) and remove 1 debuff. is excellent for
TargetMore likely to be attacked
and has decent healing throughput throughout the battle
Aqua Blade500% Light damage to all foes (Damage cap: ~590,000).
Inflict
10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 90%Duration: 180 seconds.
Gain
60% Light ATK UpLight ATK is boosted
Strength: 60%Duration: 3 turns.
At level 55:
Effect enhanced. applies a unique debuff and can be used without penalty in all phases
- Their passive Dark damage reduction is generally nifty

- Dispel via
Blade of Light800% Light damage to all foes (Damage cap: ~700,000) and remove 1 buff.
At level 90:
From 2nd cast onward: Also deal 400% Bonus Light damage (Damage cap: ~380,000 per hit).
From 3rd cast onward: Bonus Light damage increased to 2 hits.
Aegis MergeRemove all debuffs from caster.
Gain
Aegis MergeAegis Merge is active (Ends when there are no Bits or after 3 turns / Can't be removed / Can't be extended)
Duration: Up to 3 turns.
(Consumes 1
BitHas the displayed number of Bits (Max: 6 / Can't be removed)
every turn.
Ends when there are no
BitHas the displayed number of Bits (Max: 6 / Can't be removed)
or after 3 turns.) and
Divine WeaponGain
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn ,
20% Charge Bar Gain UpCharge bar gain is boosted
Strength: 20%Duration: 1 turn and
50% Light ATK UpLight ATK is boosted
Strength: 50%Duration: 1 turn Stacking: Special Buff.
(When Vira has
Aegis MergeAegis Merge is active (Ends when there are no Bits or after 3 turns / Can't be removed / Can't be extended)
: Affects all allies.) can be used freely in Phase 1, trivializing it
Aegis MergeRemove all debuffs from caster.
Gain
Aegis MergeAegis Merge is active (Ends when there are no Bits or after 3 turns / Can't be removed / Can't be extended)
Duration: Up to 3 turns.
(Consumes 1
BitHas the displayed number of Bits (Max: 6 / Can't be removed)
every turn.
Ends when there are no
BitHas the displayed number of Bits (Max: 6 / Can't be removed)
or after 3 turns.) is one of the few buffs potentially strong enough to justify the penalty in Phase 2+
- She can draw Hyperdrive or other triggers to herself if you want to bring in someone from the backline
- Requires careful play to not be overwhelmed with Gilbert's buffs, but viable if you have enough dispels

- Extending
I'll Bet My SoulGain
Impregnable FortressDebuffs will be nullified / Jammed effect / Can withstand lethal DMG (Leaves 1 HP) (Can't be removed) (Effect duration extends upon being targeted by a light ally's healing skill or buff skill)
Strength: 40%-120%Duration: 5 turns.
(Will be knocked out when effect ends.)
(Effect duration extends upon being targeted by a Light ally's healing skill or buff skill.) is an effective cheese-strategy in most HL content, including this
- Note that
Gate to the OtherworldThe special attack Black Album will activate when lvl reaches 5 (Can't be removed / Lvl rises when Gilbert has less than 7 debuffs at end of turn)
is still a factor
- As Evokers have high opportunity-cost and are impossible to get on short notice, this may not be a practical solution

| 
|
- Stacking debuffs that can't be dispelled with skills like
Multi-Decree500% Wind damage to all foes (Damage cap: ~630,000).
Inflict
MizaruHP is lowered on every turn / ATK is lowered (Effect increases upon each Multi-Decree cast [Max: 3 times] / Can't be removed)
Strength: 2016 damage per turn / 5% (Max: 15%)Base Accuracy: 100%Duration: IndefiniteStacking: PermanentLocal status effect,
IwazaruDEF is lowered (Effect increases upon each Multi-Decree cast [Max: 3 times] / Can't be removed)
Strength: 5% (Max: 15%)Base Accuracy: 100%Duration: IndefiniteStacking: PermanentLocal status effect,
KikazaruAndira's C.A. DMG and DMG cap are boosted (Effect increases upon each Multi-Decree cast [Max: 3 times] / Can't be removed)
Strength: 15% C.A. DMG Up (Max: 45%) / 10% C.A. DMG Cap Up (Max: 30%)Base Accuracy: 100%Duration: IndefiniteLocal status effect.
(Boost to debuff specs based on number of casts [Max: 3].) and
Trishula800% Fire damage to a foe (Damage cap: ~1,160,000).
Inflict
Purifying FlameHP is lowered on every turn / ATK is lowered / DEF is lowered (Can't be removed)
Strength: 5% of Max HP (Damage cap: 50,000) / 10% ATK Down / 10% DEF DownBase Accuracy: 200%Duration: Indefinite. is another way to meet the debuff requirement
- This is typically used with the Geisenborger cheese so you can safely stack turns on him without the rest of your party dying to Theatre of Pain
- Some form of debuff resistance reduction like
Soul SoloistHarp: Inflict
30% Debuff Res. DownDebuff resistance is lowered
Strength: 30%Base Accuracy: 200% on all foes.
All allies gain
30% Debuff Res. UpDebuff resistance is boosted
Strength: 30%Base Accuracy: 200%Duration: 3 turns.
Fonic Rod: Inflict
20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Base Accuracy: 200% on all foes.
All allies gain
20% Debuff Res. UpDebuff resistance is boosted
Strength: 20%Base Accuracy: 200%Duration: 3 turns.
Other weapons: Inflict
5% Debuff Res. DownDebuff resistance is lowered
Strength: 5%Base Accuracy: 90% on all foes.
All allies gain
5% Debuff Res. UpDebuff resistance is boosted
Strength: 5%Base Accuracy: 90%Duration: 3 turns. is strongly recommended to help the debuffs land
- The Hostility Up effect from Andira's
Sage of EternityGrant an ally
Shield (2500)Next ATK received will be ineffective for a fixed amount
Strength: 2500Duration: 3 turns and
Full Hostility100% chance to be targeted by one-ally attacks (Can't be removed)
Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute.
At level 75:
Shield endurance increased to
Shield (3500)Next ATK received will be ineffective for a fixed amount
Strength: 3500Duration: 3 turns.
At level 90:
Shield endurance further increased to
Shield (4000)Next ATK received will be ineffective for a fixed amount
Strength: 4000Duration: Indefinite and now has indefinite duration.
Also grants
30% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks (Ends upon taking DMG)
Strength: 30%Duration: Until hit.
(Bonus Wind DMG ends upon taking damage). can be used to redirect Hyperdrive to her if she's still alive, giving you full control over your front row and 1-6 turns of breathing room.
Summons
Any summons which provide debuffs, dispels, or healing/sustain are likely to be useful. The following are especially potent:
ThorMjolnir Massive Light damage to all foes.
Inflict
40% ATK DownATK is lowered
Strength: 40%Duration: 180 seconds,
40% DEF DownDEF is lowered
Strength: 40%Duration: 180 seconds,
DA DownDouble attack rate is lowered
Duration: 180 seconds,
TA DownTriple attack rate is lowered
Duration: 180 seconds and
20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Duration: 180 seconds. is extremely valuable for the Phase 3 transition at 30%. Not only are Gilbert's debuffs cleared, but his debuff resistance is increased. Thor both reapplies some debuffs and helps additional debuffs land. If you are using Tweyen, try to extend Thor's
Debuff Res. DownDebuff resistance is lowered
with
Two-Crown's StrifeExtend time-based debuff effects on all foes by 90 seconds.Base Accuracy: 100%
Multi-hit, 200% Light damage to all foes based on foes' number of debuffs (Damage cap: ~160,000 per hit / Max: 10 hits).
(Can't recast.) if possible.
HamsaWings of Light Massive Wind damage to all foes and remove 1 buff. Inflict
50% ATK DownATK is lowered
Strength: 50%Duration: 3 turnsLocal status effect and
50% DEF DownDEF is lowered
Strength: 50%Duration: 3 turnsLocal status effect for 3 turns. both Dispels and provides two unique (albeit temporary) debuffs. FLB is recommended to keep the cooldown low enough to be useful.
ZeusOlympian Punishment Massive Light damage to all foes.
All allies gain
Shield (1000)Next ATK received will be ineffective for a fixed amount
Strength: 1000. and
LuciferParadise Lost Massive Light damage to all foes.
All allies gain
20% ATK UpATK is boosted
Strength: 20%Multiplier: NormalDuration: 4 turns. both offer moderate healing/sustain and can be safely used on cooldown in most cases.
ZeusOlympian Punishment Massive Light damage to all foes.
All allies gain
Shield (1000)Next ATK received will be ineffective for a fixed amount
Strength: 1000. can potentially save characters from the Theatre of Pain II following Hyperdrive if they had
Lethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP)
but no
AutoreviveRecovers once from a knockout while in effect
.
QilinDelta Massive Dark damage to all foes. provides absolutely enormous value both in emergencies or simply to increase your turn efficiency in Phase 3, which is essentially a race. If you are having no trouble in Phase 1 or 2, bringing multiple copies and burning them all in Phase 3 can be viable.
Halluel and Malluel (Summon)Pain Eternal Massive Light damage to all foes.
Inflict
15% ATK DownATK is lowered
Strength: 15%Duration: 180 seconds,
15% DEF DownDEF is lowered
Strength: 15%Duration: 180 seconds, and
EverbaneBoost to DMG taken / HP is lowered on every turn (Can't be removed)
Strength: 20% / 1% of Max HPDuration: IndefiniteDamage cap: 10,000 / 100,000Local status effect. go hand in hand with stacking debuffs that can't be removed, as
EverbaneBoost to DMG taken / HP is lowered on every turn (Can't be removed)
Local status effect counts as two debuffs.
BeelzebubChaos Legion 1500% Elemental damage to all foes.
Inflict
40% DEF DownDEF is lowered
Strength: 40%Duration: 180 seconds and
Debuff Res. DownDebuff resistance is lowered
Duration: 180 seconds. is capable of removing 3 debuffs at once, while applying
40% DEF DownDEF is lowered
Strength: 40%Duration: 180 secondsStacking: Summon and
20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Duration: 180 seconds
MC Class
The MC class should fill holes in the composition or hedge your bets in general. Some suggesitons are below:
- Chaos Ruler can help flood debuffs with
UnpredictableInflict
25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual,
25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, and a random debuff on all foes. and hold the
True Purity Sunblade, which as a decent charge attack. Although Gilbert has no charge diamonds,
Stall IIIElemental damage to a foe.
Inflict
DelayReduce a foe's filled charge diamonds by 1
.
At level 30:
Also inflict
10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds and
10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds. can still be used for free damage.
- Sage can bring two dispels and/or two clears (
DispelRemoves 1 buff from a foe.,
Dispel DelugeRemove 1 buff from all foes.,
ClarityRemove 1 debuff from all parties.,
Peace of MindRemove 1 debuff from all allies.
All allies gain
Shield (500)Next ATK received will be ineffective for a fixed amount
Strength: 500Duration: 3 turns.), utilize
Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]).
At level 30:
Healing cap increased to 5000 (1500 for other parties)Verification needed. .
Adds 2-turn cut to all allies' debuff durations. for most of the battle without issue, and hold decent mainhands such as
Huanglong Spear and
Eden.
- Rising Force has respectable mainhand options such as
Nine-Realm Harp Sterling and
Harp of the Teachers (SSR). The indirect
Lethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP)
provided by
FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
can also have some applications. While
Rising ForceAll allies gain
30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30% and
15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 15%.
MC also gains
70% C.B. DMG Cap Up (1 time)Chain Burst DMG Cap Boosted (1 time)
Strength: 70%.
At level 30:
All allies also gain
HypeATK is boosted
Duration: 3 turns. is unlikely to be used after Phase 1,
Unleash the FuryElemental damage to a foe. Consume all
FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
on all allies.
(Boost to DMG specs and charge bar based on the number of
FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
consumed.) can be very useful both for burst and to access secondary charge effect attacks.
- Kengo with an
Unsigned Kaneshige (Light) can similarly fuel a charge-attack team, which is excellent for characters like Fif, Zooey, and Vira (Grand).
- Soldier's bullets can apply debuffs and other utility without using skills. Can also combine with
Qilin for insanely explosive turns. Downside is that farming bullets can be onerous.
- Doctor allows stockpiling green potions during the first two phases to be able heal in the final phase without using a healing skill. Can use
Flamma Orbis as a mainhand to boost the party's skill damage and aids survivability with its
Mirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
charge attack. Additionally, its
Solar FlareDeals light DMG to all foes at end of turn when no DMG has been taken (Can't be removed)
can occasionally remove Gilbert's
Mirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: 8 turns buffs as soon as he gains them. Furthermore,
Maddening VitalityGrant another ally
HypeATK is boosted
Duration: 4 turns,
70% Debuff Res. UpDebuff resistance is boosted
Strength: 70%Duration: 4 turns, and
Tank-and-Counter (5 times)Counters upon taking DMG
Strength: 300%Duration: 4 turnsCounter attacks grant 5% charge bar per hit..
Inflict
10% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed)
Strength: 10% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP on target ally. can be used to control party max HP, and therefore more easily choose who Gilbert targets with Hyperdrive.
References
Golden Knight
|
Disclaimer: Battle data is still being gathered. Special attacks, triggers, drops, and notes may not be accurate or complete.
|
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
First Phase | Golden Knight |
150 |
240,000,000 |
◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Starless Twilight Slash N OD
- 16-hit Earth damage to an ally with the lowest current HP.
- If an ally dies before receiving the full damage, any remaining hits target the next ally with lowest current HP.
- Extends local buffs on Golden Knight by 4 turns.
- Local buffs on Golden Knight can be extended up to a maximum of 8 turns.
- Large Earth damage to all allies.
- Golden Knight gains
ATK UpATK is boosted Local status effect, 50% DEF UpDEF is boosted Strength: 50%Local status effect, RefreshHP is restored on every turn Strength: 500,000 HPLocal status effect, TA UpTriple attack rate is boosted Local status effect, DMG Cut NullifiedNullifies 'all elemental DMG cut' (Can't be removed) Local status effect, and C.A. DMG CutTaking 50% less DMG from charge attacks .
- Remove all buffs on all allies.
- Golden Knight removes
Golden Armor (3m Skill DMG)HP won't lower below 20% / 1 charge diamond is reset for every 3,000,000 skill DMG taken in 1 turn (Can't be removed) .
- Golden Knight gains
Golden Armor (Chain Burst)HP won't lower below 20% / 1 charge diamond is reset upon activating a chain burst (Can't be removed) .
|
Full Elixir cannot be used in this quest.
- This quest has a time limit of 30 minutes.
- For all phases, Golden Knight is immune to
GravitySpecial attack max charge turn is extended , DelayReduce a foe's filled charge diamonds by 1 , PoisonedHP is lowered on every turn , PutrefiedHP is lowered on every turn , CharmedAttacks are slightly limited , ZombifiedReceives DMG if healed , SleepCan't attack and takes big DMG (Ends upon taking DMG) Takes 25% more damage, and ParalysisCan't attack , and PetrifiedStops enemy's charge diamonds from filling. .
- Golden Knight's normal attacks deal two damage instances.
- Golden Knight has a base DEF of 15.
- All buffs on Golden Knight cannot be removed.
- At start of battle
- Golden Knight starts battle with
Golden Armor (3m Skill DMG)HP won't lower below 20% / 1 charge diamond is reset for every 3,000,000 skill DMG taken in 1 turn (Can't be removed) , ATK UpATK is boosted Local status effect, 50% DEF UpDEF is boosted Strength: 50%Local status effect, RefreshHP is restored on every turn Strength: 500,000 HPLocal status effect, TA UpTriple attack rate is boosted Local status effect, DMG Cut NullifiedNullifies 'all elemental DMG cut' (Can't be removed) Local status effect, and C.A. DMG CutTaking 50% less DMG from charge attacks .
Golden Armor (3m Skill DMG)HP won't lower below 20% / 1 charge diamond is reset for every 3,000,000 skill DMG taken in 1 turn (Can't be removed)
- Golden Knight self-inflicts
DelayReduce a foe's filled charge diamonds by 1 when receiving 3,000,000 or more skill damage in one turn.
- Multiple charge diamonds can be removed in one turn.
- When Golden Knight has local buffs and at maximum charge diamonds
- Casts Starless Twilight Slash next turn.
- When Golden Knight has no local buffs and at maximum charge diamonds
- Casts Great Horizon next turn.
- Golden Knight fills all charge diamonds.
- Casts Gilded Purpose.
- Unleashes True Power.
- Golden Knight follows up with a normal attack or special attack after casting Gilded Purpose.
- Moves to Phase 2.
- Golden Knight self-inflicts
DelayReduce a foe's filled charge diamonds by 1 when allies trigger a chain burst.
|
Second Phase | Golden Knight |
150 |
168,000,000 (70%) |
◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Starless Twilight Slash N OD
- 16-hit Earth damage to an ally with the lowest current HP.
- If an ally dies before receiving the full damage, any remaining hits target the next ally with lowest current HP.
- Extends local buffs on Golden Knight by 4 turns.
- Local buffs on Golden Knight can be extended up to a maximum of 8 turns.
- Large Earth damage to all allies.
- Golden Knight gains
ATK UpATK is boosted Local status effect, 50% DEF UpDEF is boosted Strength: 50%Local status effect, RefreshHP is restored on every turn Strength: 500,000 HPLocal status effect, TA UpTriple attack rate is boosted Local status effect, DMG Cut NullifiedNullifies 'all elemental DMG cut' (Can't be removed) Local status effect, and C.A. DMG CutTaking 50% less DMG from charge attacks .
- Removes all buffs on all allies.
- Massive Earth damage to all allies.
- Inflicts
100% Charge CutInstantly reduces Charge Bar by 100% Strength: 100% on all allies.
- Increase all allies' skill cooldowns by 2 turns.
- Golden Knight removes
Golden Armor (Chain Burst)HP won't lower below 20% / 1 charge diamond is reset upon activating a chain burst (Can't be removed) .
- Golden Knight gains
Golden Armor (25 hits)HP won't lower below 20% / 1 charge diamond is reset upon taking DMG 25 or more times in 1 turn (Can't be removed) .
|
- When Golden Knight has local buffs and at maximum charge diamonds
- Casts Starless Twilight Slash next turn.
- When Golden Knight has no local buffs and at maximum charge diamonds
- Casts Great Horizon next turn.
- Golden Knight fills all charge diamonds.
- Casts Helio Drain.
- Casts Gilded Purpose.
- Unleashes True Power +.
- Golden Knight follows up with a normal attack or special attack after casting Gilded Purpose.
- Moves to Phase 3.
Golden Armor (25 hits)HP won't lower below 20% / 1 charge diamond is reset upon taking DMG 25 or more times in 1 turn (Can't be removed)
- Golden Knight self-inflicts
DelayReduce a foe's filled charge diamonds by 1 when allies deal 25 or more damage hits in one turn.
|
Third Phase | Golden Knight |
150 |
96,000,000 (40%) |
◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Starless Twilight Slash N OD
- 16-hit Earth damage to an ally with the lowest current HP.
- If an ally dies before receiving the full damage, any remaining hits target the next ally with lowest current HP.
- Extends local buffs on Golden Knight by 4 turns.
- Local buffs on Golden Knight can be extended up to a maximum of 8 turns.
- Large Earth damage to all allies.
- Golden Knight gains
ATK UpATK is boosted Local status effect, 50% DEF UpDEF is boosted Strength: 50%Local status effect, RefreshHP is restored on every turn Strength: 500,000 HPLocal status effect, TA UpTriple attack rate is boosted Local status effect, DMG Cut NullifiedNullifies 'all elemental DMG cut' (Can't be removed) Local status effect, and C.A. DMG CutTaking 50% less DMG from charge attacks .
- Removes all buffs on all allies.
- Massive Earth damage to all allies.
- Inflicts
100% Charge CutInstantly reduces Charge Bar by 100% Strength: 100% on all allies.
- Increase all allies' skill cooldowns by 2 turns.
- Golden Knight removes
Golden Armor (25 hits)HP won't lower below 20% / 1 charge diamond is reset upon taking DMG 25 or more times in 1 turn (Can't be removed) .
- Golden Knight gains
Golden Armor (Reduced Elemental DMG / 25 hits)Elemental DMG taken per hit is reduced / 1 charge diamond is reset upon taking DMG 25 or more times in 1 turn (Can't be removed) and UpliftedCharge diamonds fill more quickly (Can't be removed) Local status effect.
|
- When Golden Knight has local buffs and at maximum charge diamonds
- Casts Starless Twilight Slash next turn.
- When Golden Knight has no local buffs and at maximum charge diamonds
- Casts Great Horizon next turn.
- Casts Helio Drain.
- Golden Knight fills all charge diamonds.
- Casts Gilded Purpose.
- Unleashes True Power ++.
- Golden Knight follows up with a normal attack or special attack after casting Gilded Purpose.
- Moves to Phase 4.
- Caps damage received by Golden Knight to 2,000,000 per hit.
- Golden Knight self-inflicts
DelayReduce a foe's filled charge diamonds by 1 when allies deal 25 or more damage hits in one turn.
|
Fourth Phase | Golden Knight |
150 |
48,000,000 (20%) |
◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Starless Twilight Slash N OD
- 16-hit Earth damage to an ally with the lowest current HP.
- If an ally dies before receiving the full damage, any remaining hits target the next ally with lowest current HP.
- Extends local buffs on Golden Knight by 4 turns.
- Local buffs on Golden Knight can be extended up to a maximum of 8 turns.
- Large Earth damage to all allies.
- Golden Knight gains
ATK UpATK is boosted Local status effect, 50% DEF UpDEF is boosted Strength: 50%Local status effect, RefreshHP is restored on every turn Strength: 500,000 HPLocal status effect, TA UpTriple attack rate is boosted Local status effect, DMG Cut NullifiedNullifies 'all elemental DMG cut' (Can't be removed) Local status effect, and C.A. DMG CutTaking 50% less DMG from charge attacks .
- Removes all buffs on all allies.
- Massive Earth damage to all allies.
- Inflicts
100% Charge CutInstantly reduces Charge Bar by 100% Strength: 100% on all allies.
- Increase all allies' skill cooldowns by 2 turns.
|
- Golden Knight's normal attacks now deal 4 damage instances.
- When Golden Knight has local buffs and at maximum charge diamonds
- Casts Starless Twilight Slash next turn.
- When Golden Knight has no local buffs and at maximum charge diamonds
- Casts Great Horizon next turn.
- Casts Helio Drain.
|
N - Normal, OD - Overdrive, TR - Trigger |
Raid information referenced from GameWith.
[3]
|
Disclaimer: Battle data is still being gathered. Special attacks, triggers, drops, and notes may not be accurate or complete.
|
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
First Phase | Golden Knight |
200 |
300,000,000 |
◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Starless Twilight Slash N OD
- 16-hit Earth damage to an ally with the lowest current HP.
- If an ally dies before receiving the full damage, any remaining hits target the next ally with lowest current HP.
- Extends local buffs on Golden Knight by 4 turns.
- Local buffs on Golden Knight can be extended up to a maximum of 8 turns.
- Large Earth damage to all allies.
- Golden Knight gains
ATK UpATK is boosted Local status effect, 100% DEF UpDEF is boosted Strength: 100%Local status effect, RefreshHP is restored on every turn Strength: 1,000,000 HPLocal status effect, TA UpTriple attack rate is boosted Local status effect, 50% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 50%Local status effect, DMG Cut NullifiedNullifies 'all elemental DMG cut' (Can't be removed) Local status effect, and C.A. DMG CutTaking 50% less DMG from charge attacks .
- Remove all buffs on all allies.
- Golden Knight removes
Golden Armor (5m Skill DMG)HP won't lower below 20% / 1 charge diamond is reset for every 5,000,000 skill DMG taken in 1 turn (Can't be removed) .
- Golden Knight gains
Golden Armor (Chain Burst)HP won't lower below 20% / 1 charge diamond is reset upon activating a chain burst (Can't be removed) .
|
Full Elixir cannot be used in this quest.
- This quest has a time limit of 30 minutes.
- For all phases, Golden Knight is immune to
GravitySpecial attack max charge turn is extended , DelayReduce a foe's filled charge diamonds by 1 , PoisonedHP is lowered on every turn , PutrefiedHP is lowered on every turn , CharmedAttacks are slightly limited , ZombifiedReceives DMG if healed , SleepCan't attack and takes big DMG (Ends upon taking DMG) Takes 25% more damage, and ParalysisCan't attack , and PetrifiedStops enemy's charge diamonds from filling. .
- Golden Knight's normal attacks deal two damage instances.
- Golden Knight has a base DEF of 15.
- All buffs on Golden Knight cannot be removed.
- At start of battle
- Golden Knight starts battle with
Golden Armor (5m Skill DMG)HP won't lower below 20% / 1 charge diamond is reset for every 5,000,000 skill DMG taken in 1 turn (Can't be removed) , ATK UpATK is boosted Local status effect, 100% DEF UpDEF is boosted Strength: 100%Local status effect, RefreshHP is restored on every turn Strength: 1,000,000 HPLocal status effect, TA UpTriple attack rate is boosted Local status effect, 50% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 50%Local status effect, DMG Cut NullifiedNullifies 'all elemental DMG cut' (Can't be removed) Local status effect, and C.A. DMG CutTaking 50% less DMG from charge attacks .
Golden Armor (5m Skill DMG)HP won't lower below 20% / 1 charge diamond is reset for every 5,000,000 skill DMG taken in 1 turn (Can't be removed)
- Golden Knight self-inflicts
DelayReduce a foe's filled charge diamonds by 1 when receiving 5,000,000 or more skill damage in one turn.
- Multiple charge diamonds can be removed in one turn.
- When Golden Knight has local buffs and at maximum charge diamonds
- Casts Starless Twilight Slash next turn.
- When Golden Knight has no local buffs and at maximum charge diamonds
- Casts Great Horizon next turn.
- Golden Knight fills all charge diamonds.
- Casts Gilded Purpose.
- Unleashes True Power.
- Golden Knight follows up with a normal attack or special attack after casting Gilded Purpose.
- Moves to Phase 2.
- Golden Knight self-inflicts
DelayReduce a foe's filled charge diamonds by 1 when allies trigger a chain burst.
|
Second Phase | Golden Knight |
200 |
210,000,000 (70%) |
◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Starless Twilight Slash N OD
- 16-hit Earth damage to an ally with the lowest current HP.
- If an ally dies before receiving the full damage, any remaining hits target the next ally with lowest current HP.
- Extends local buffs on Golden Knight by 4 turns.
- Local buffs on Golden Knight can be extended up to a maximum of 8 turns.
- Large Earth damage to all allies.
- Golden Knight gains
ATK UpATK is boosted Local status effect, 100% DEF UpDEF is boosted Strength: 100%Local status effect, RefreshHP is restored on every turn Strength: 1,000,000 HPLocal status effect, TA UpTriple attack rate is boosted Local status effect, 50% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 50%Local status effect, DMG Cut NullifiedNullifies 'all elemental DMG cut' (Can't be removed) Local status effect, and C.A. DMG CutTaking 50% less DMG from charge attacks .
- Removes all buffs on all allies.
- Removes 1 buff from all allies.
- Inflicts
30% Charge CutInstantly reduces Charge Bar by 30% Strength: 30% on all allies.
- Golden Knight fills one charge diamond.
- Massive Earth damage to all allies.
- Inflicts
100% Charge CutInstantly reduces Charge Bar by 100% Strength: 100% on all allies.
- Increase all allies' skill cooldowns by 2 to 3 turns.
- Golden Knight removes
Golden Armor (Chain Burst)HP won't lower below 20% / 1 charge diamond is reset upon activating a chain burst (Can't be removed) .
- Golden Knight gains
Golden Armor (30 hits)HP won't lower below 20% / 1 charge diamond is reset upon taking DMG 30 or more times in 1 turn (Can't be removed) .
|
- When an ally is in critical HP at end of turn
- Casts Force of Will.
- When Golden Knight has local buffs and at maximum charge diamonds
- Casts Starless Twilight Slash next turn.
- When Golden Knight has no local buffs and at maximum charge diamonds
- Casts Great Horizon next turn.
- Golden Knight fills all charge diamonds.
- Casts Helio Drain.
- Casts Gilded Purpose.
- Unleashes True Power +.
- Golden Knight follows up with a normal attack or special attack after casting Gilded Purpose.
- Moves to Phase 3.
Golden Armor (30 hits)HP won't lower below 20% / 1 charge diamond is reset upon taking DMG 30 or more times in 1 turn (Can't be removed)
- Golden Knight self-inflicts
DelayReduce a foe's filled charge diamonds by 1 when allies deal 30 or more damage hits in one turn.
|
Third Phase | Golden Knight |
200 |
120,000,000 (40%) |
◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Starless Twilight Slash N OD
- 16-hit Earth damage to an ally with the lowest current HP.
- If an ally dies before receiving the full damage, any remaining hits target the next ally with lowest current HP.
- Extends local buffs on Golden Knight by 4 turns.
- Local buffs on Golden Knight can be extended up to a maximum of 8 turns.
- Large Earth damage to all allies.
- Golden Knight gains
ATK UpATK is boosted Local status effect, 100% DEF UpDEF is boosted Strength: 100%Local status effect, RefreshHP is restored on every turn Strength: 1,000,000 HPLocal status effect, TA UpTriple attack rate is boosted Local status effect, 50% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 50%Local status effect, DMG Cut NullifiedNullifies 'all elemental DMG cut' (Can't be removed) Local status effect, and C.A. DMG CutTaking 50% less DMG from charge attacks .
- Removes all buffs on all allies.
- Removes 1 buff from all allies.
- Inflicts
30% Charge CutInstantly reduces Charge Bar by 30% Strength: 30% on all allies.
- Golden Knight fills one charge diamond.
- Golden Knight gains
Sword in FluxAn effect activates when an ally uses a skill (Once per turn / Effect changes based on the type of skill used / Can't be removed) .
- Triggers an effect based on the color of the next skill used by an ally:
- Yellow: Golden Knight gains
RepelReflects DMG (Can't be removed) Strength: 2000Up to 5 hitsLocal status effect.
- Red: Earth damage to all allies.
- Green: Removes one debuff from Golden Knight.
- Blue: Increases all allies' skill cooldowns by 3 turns.
Sword in FluxAn effect activates when an ally uses a skill (Once per turn / Effect changes based on the type of skill used / Can't be removed) is removed when an effect is triggered.
- Massive Earth damage to all allies.
- Inflicts
100% Charge CutInstantly reduces Charge Bar by 100% Strength: 100% on all allies.
- Increase all allies' skill cooldowns by 2 to 3 turns.
- Golden Knight removes
Golden Armor (30 hits)HP won't lower below 20% / 1 charge diamond is reset upon taking DMG 30 or more times in 1 turn (Can't be removed) .
- Golden Knight gains
Golden Armor (Reduced Elemental DMG / 30 hits)Elemental DMG taken per hit is reduced / 1 charge diamond is reset upon taking DMG 30 or more times in 1 turn (Can't be removed) and UpliftedCharge diamonds fill more quickly (Can't be removed) Local status effect.
|
- Golden Knight's normal attacks now deal 4 damage instances.
- When an ally is in critical HP at end of turn
- Casts Force of Will.
- At end of turn when
Sword in FluxAn effect activates when an ally uses a skill (Once per turn / Effect changes based on the type of skill used / Can't be removed) is not active on Golden Knight
- Casts Sword in Flux.
- When Golden Knight has local buffs and at maximum charge diamonds
- Casts Starless Twilight Slash next turn.
- When Golden Knight has no local buffs and at maximum charge diamonds
- Casts Great Horizon next turn.
- Casts Helio Drain.
- Casts Gilded Purpose.
- Unleashes True Power ++.
- Golden Knight follows up with a normal attack or special attack after casting Gilded Purpose.
- Moves to Phase 4.
- Caps damage taken by Golden Knight to 1,000,000 per hit.
- Golden Knight self-inflicts
DelayReduce a foe's filled charge diamonds by 1 when allies deal 30 or more damage hits in one turn.
|
Third Phase | Golden Knight |
200 |
60,000,000 (20%) |
◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Starless Twilight Slash N OD
- 16-hit Earth damage to an ally with the lowest current HP.
- If an ally dies before receiving the full damage, any remaining hits target the next ally with lowest current HP.
- Extends local buffs on Golden Knight by 4 turns.
- Local buffs on Golden Knight can be extended up to a maximum of 8 turns.
- Large Earth damage to all allies.
- Golden Knight gains
ATK UpATK is boosted Local status effect, 100% DEF UpDEF is boosted Strength: 100%Local status effect, RefreshHP is restored on every turn Strength: 1,000,000 HPLocal status effect, TA UpTriple attack rate is boosted Local status effect, 50% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 50%Local status effect, DMG Cut NullifiedNullifies 'all elemental DMG cut' (Can't be removed) Local status effect, and C.A. DMG CutTaking 50% less DMG from charge attacks .
- Removes all buffs on all allies.
- Removes 1 buff from all allies.
- Inflicts
30% Charge CutInstantly reduces Charge Bar by 30% Strength: 30% on all allies.
- Golden Knight fills one charge diamond.
- Golden Knight gains
Sword in FluxAn effect activates when an ally uses a skill (Once per turn / Effect changes based on the type of skill used / Can't be removed) .
- Triggers an effect based on the color of the next skill used by an ally:
- Yellow: Golden Knight gains
RepelReflects DMG (Can't be removed) Strength: 2000Up to 5 hitsLocal status effect.
- Red: Earth damage to all allies.
- Green: Removes one debuff from Golden Knight.
- Blue: Increases all allies' skill cooldowns by 3 turns.
Sword in FluxAn effect activates when an ally uses a skill (Once per turn / Effect changes based on the type of skill used / Can't be removed) is removed when an effect is triggered.
- Massive Earth damage to all allies.
- Inflicts
100% Charge CutInstantly reduces Charge Bar by 100% Strength: 100% on all allies.
- Increase all allies' skill cooldowns by 2 to 3 turns.
|
- When an ally is in critical HP at end of turn
- Casts Force of Will.
- At end of turn when
Sword in FluxAn effect activates when an ally uses a skill (Once per turn / Effect changes based on the type of skill used / Can't be removed) is not active on Golden Knight
- Casts Sword in Flux.
- When Golden Knight has local buffs and at maximum charge diamonds
- Casts Starless Twilight Slash next turn.
- When Golden Knight has no local buffs and at maximum charge diamonds
- Casts Great Horizon next turn.
- Casts Helio Drain.
|
N - Normal, OD - Overdrive, TR - Trigger |
Raid information referenced from GameWith.
[4]
Nalhe Great Wall
|
Disclaimer: Battle data is still being gathered. Special attacks, triggers, drops, and notes may not be accurate or complete.
|
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
First Phase | Nalhe Great Wall |
150 |
240,000,000 |
◇ |
No |
Special Attacks |
Triggers and Notes |
- Changes Nalhe Great Wall's mode.
- Mode change is sequential from
VacuumDefense specs are boosted (Can't be removed) Local status effect to FormlessAttack specs are boosted (Can't be removed) Local status effect to Non-ExistentialismTakes special actions in place of one-ally attacks (Can't be removed) Local status effect and back to VacuumDefense specs are boosted (Can't be removed) Local status effect.
- Removes 1 debuff from Nalhe Great Wall.
While in VacuumDefense specs are boosted (Can't be removed) Local status effect mode:
- 500% Fire damage to all allies.
- Inflicts
ATK DownATK is lowered Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. on all allies.
- 4-hit 300% Fire damage to random allies.
- Inflicts
DA DownDouble attack rate is lowered Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and TA DownTriple attack rate is lowered Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. on all allies.
While in FormlessAttack specs are boosted (Can't be removed) Local status effect mode:
- 2-hit 300% Fire damage to random allies.
- Inflicts
DEF DownDEF is lowered Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. on all allies.
- 20-hit 35% Fire damage to random allies.
- Inflicts
ZombifiedReceives DMG if healed Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. on all allies.
While in Non-ExistentialismTakes special actions in place of one-ally attacks (Can't be removed) Local status effect mode:
- 300% random elemental damage to all allies.
- Removes 1 buff from all allies.
- Removes 1 debuff from Nalhe Great Wall.
- Inversion Dream (Enhanced)
- 300% elemental damage to all allies.
- Removes all buffs from all allies.
- Removes 1 debuff from Nalhe Great Wall.
- Inflicts
StoneCan't attack and receives big DMG Duration: 2.5 turnsTakes 200% more damageApplied during the attack phase. On the next turn, it'll have 2 turns remaining. on all allies.
- 1500% superior elemental damage to all allies.
|
Full Elixir cannot be used in this quest.
- This quest has a time limit of 30 minutes.
- For all phases, Nalhe Great Wall is immune to
CharmedAttacks are slightly limited , ZombifiedReceives DMG if healed , ParalysisCan't attack , SleepCan't attack and takes big DMG (Ends upon taking DMG) Takes 25% more damage, PetrifiedStops enemy's charge diamonds from filling. , and ColdcageCan't attack Local status effect.
- For all phases, Nalhe Great Wall has has
Cycle of VanityTransforms at end of turn when a summon is called or a set number of turns pass (Can't be removed) Local status effect Unofficial status name.
- Nalhe Great Wall begins battle in
VacuumDefense specs are boosted (Can't be removed) Local status effect mode.
- At the end of every 3 turns or when a summon call is used:
- Casts Material is Vanity.
- Sets base DEF to 20.
- Normal attacks hit all allies for ~3,000 damage.
- Sets base DEF to 10.
- Normal attacks hit one ally for ~22,000 damage and remove 1 buff.
- Sets base DEF to 13.
- Nalhe Great Wall activates its special attack every turn instead of performing normal attacks.
- When Nalhe Great Wall has less than 6 debuffs:
- Casts Inversion Dream (Enhanced).
- When an ally has
StoneCan't attack and receives big DMG :
- Casts Extinguish All Suffering.
- Moves to Second Phase.
|
Second Phase | Nalhe Great Wall |
150 |
158,400,000 (66%) |
◇ |
No |
Special Attacks |
Triggers and Notes |
While in VacuumDefense specs are boosted (Can't be removed) Local status effect mode:
- 500% Fire damage to all allies.
- Inflicts
ATK DownATK is lowered Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. on all allies.
- Nalhe Great Wall gains
DMG CutTaking less DMG Can't be removedLocal status effect.
- 4-hit 300% Fire damage to random allies.
- Inflicts
DA DownDouble attack rate is lowered Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and TA DownTriple attack rate is lowered Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. on all allies.
- Nalhe Great Wall gains
RefreshHP is restored on every turn Strength: 500,000Can't be removedLocal status effect.
While in FormlessAttack specs are boosted (Can't be removed) Local status effect mode:
- 2-hit 300% Fire damage to random allies.
- Inflicts
DEF DownDEF is lowered Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. on all allies.
- Nalhe Great Wall gains
Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Can't be removed.
- 20-hit 35% Fire damage to random allies.
- Inflicts
ZombifiedReceives DMG if healed Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. on all allies.
- Nalhe Great Wall gains
DA UpDouble attack rate is boosted Can't be removedLocal status effect and TA UpTriple attack rate is boosted Can't be removedLocal status effect.
While in Non-ExistentialismTakes special actions in place of one-ally attacks (Can't be removed) Local status effect mode:
- 300% random elemental damage to all allies.
- Removes 1 buff from all allies.
- Removes 1 debuff from Nalhe Great Wall.
- Inversion Dream (Enhanced)
- 300% random elemental damage to all allies.
- Removes all buffs from all allies.
- Removes 1 debuff from Nalhe Great Wall.
- Inflicts
StoneCan't attack and receives big DMG Duration: 2.5 turnsTakes 200% more damageApplied during the attack phase. On the next turn, it'll have 2 turns remaining. on all allies.
- 1500% superior elemental damage to all allies.
|
- All buffs gained by Nalhe Great Wall cannot be removed.
- 33% Trigger
- Moves to Third Phase.
|
Third Phase | Nalhe Great Wall |
150 |
79,200,000 (33%) |
◇ |
No |
Special Attacks |
Triggers and Notes |
While in VacuumDefense specs are boosted (Can't be removed) Local status effect mode:
- 500% Fire damage to all allies.
- Inflicts
ATK DownATK is lowered Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. on all allies.
- Increases damaging skill cooldowns by 2 turns for all allies.
- Nalhe Great Wall gains
DMG CutTaking less DMG Can't be removedLocal status effect.
- 4-hit 300% Fire damage to random allies.
- Inflicts
DA DownDouble attack rate is lowered Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and TA DownTriple attack rate is lowered Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. on all allies.
- Increases damaging skill cooldowns by 2 turns for all allies.
- Nalhe Great Wall gains
RefreshHP is restored on every turn Strength: 500,000Can't be removedLocal status effect.
While in FormlessAttack specs are boosted (Can't be removed) Local status effect mode:
- 2-hit 300% Fire damage to random allies.
- Inflicts
DEF DownDEF is lowered Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. on all allies.
- Increases healing skill cooldowns by 2 turns for all allies.
- Nalhe Great Wall gains
Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Can't be removed.
- 20-hit 35% Fire damage to random allies.
- Inflicts
ZombifiedReceives DMG if healed Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. on all allies.
- Increases healing skill cooldowns by 2 turns for all allies.
- Nalhe Great Wall gains
DA UpDouble attack rate is boosted Can't be removedLocal status effect and TA UpTriple attack rate is boosted Can't be removedLocal status effect.
While in Non-ExistentialismTakes special actions in place of one-ally attacks (Can't be removed) Local status effect mode:
- 300% random elemental damage to all allies.
- Removes 1 buff from all allies.
- Increases buff skill cooldowns by 1 turn for all allies.
- Removes 1 debuff from Nalhe Great Wall.
- Inversion Dream (Enhanced)
- 300% random elemental damage to all allies.
- Removes all buffs from all allies.
- Increases buff skill cooldowns by 1 turn for all allies.
- Removes 1 debuff from Nalhe Great Wall.
- Inflicts
StoneCan't attack and receives big DMG Duration: 2.5 turnsTakes 200% more damageApplied during the attack phase. On the next turn, it'll have 2 turns remaining. on all allies.
- 1500% superior elemental damage to all allies.
|
|
N - Normal, OD - Overdrive, TR - Trigger |
Raid information referenced from GameWith.
[5]
|
Disclaimer: Battle data is still being gathered. Special attacks, triggers, drops, and notes may not be accurate or complete.
|
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
First Phase | Nalhe Great Wall |
200 |
320,000,000 |
◇ |
No |
Special Attacks |
Triggers and Notes |
- Changes Nalhe Great Wall's mode.
- Mode change is sequential from
VacuumDefense specs are boosted (Can't be removed) Local status effect to FormlessAttack specs are boosted (Can't be removed) Local status effect to Non-ExistentialismTakes special actions in place of one-ally attacks (Can't be removed) Local status effect and back to VacuumDefense specs are boosted (Can't be removed) Local status effect.
- Removes 1 debuff from Nalhe Great Wall.
While in VacuumDefense specs are boosted (Can't be removed) Local status effect mode:
- 500% Fire damage to all allies.
- Inflicts
ATK DownATK is lowered Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. on all allies.
- Nalhe Great Wall gains
DMG CutTaking less DMG Duration: 4 turnsCan't be removedLocal status effect.
- 4-hit 300% Fire damage to random allies.
- Inflicts
DA DownDouble attack rate is lowered Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and TA DownTriple attack rate is lowered Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. on all allies.
- Nalhe Great Wall gains
RefreshHP is restored on every turn Strength: 500,000Duration: 4 turnsCan't be removedLocal status effect.
While in FormlessAttack specs are boosted (Can't be removed) Local status effect mode:
- 2-hit 300% Fire damage to random allies.
- Inflicts
DEF DownDEF is lowered Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. on all allies.
- Nalhe Great Wall gains
Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Duration: 4 turnsCan't be removed.
- 20-hit 35% Fire damage to random allies.
- Inflicts
ZombifiedReceives DMG if healed Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. on all allies.
- Nalhe Great Wall gains
DA UpDouble attack rate is boosted Duration: 4 turnsCan't be removedLocal status effect and TA UpTriple attack rate is boosted Duration: 4 turnsCan't be removedLocal status effect.
While in Non-ExistentialismTakes special actions in place of one-ally attacks (Can't be removed) Local status effect mode:
- 300% random elemental damage to all allies.
- Removes 1 buff from all allies.
- Removes 1 debuff from Nalhe Great Wall.
- Inversion Dream (Enhanced)
- 300% random elemental damage to all allies.
- Removes all buffs from all allies.
- Removes 1 debuff from Nalhe Great Wall.
- Inflicts
StoneCan't attack and receives big DMG Duration: 2.5 turnsTakes 200% more damageApplied during the attack phase. On the next turn, it'll have 2 turns remaining. on all allies.
- 1500% superior elemental damage to all allies.
|
Full Elixir cannot be used in this quest.
- This quest has a time limit of 30 minutes.
- For all phases, Nalhe Great Wall is immune to
CharmedAttacks are slightly limited , ZombifiedReceives DMG if healed , ParalysisCan't attack , SleepCan't attack and takes big DMG (Ends upon taking DMG) Takes 25% more damage, PetrifiedStops enemy's charge diamonds from filling. , GravitySpecial attack max charge turn is extended , and ColdcageCan't attack Local status effect.
- For all phases, Nalhe Great Wall has
Cycle of VanityTransforms at end of turn when a summon is called or a set number of turns pass (Can't be removed) Local status effect Unofficial status name.
- Nalhe Great Wall begins battle in
VacuumDefense specs are boosted (Can't be removed) Local status effect mode.
- All buffs gained by Nalhe Great Wall cannot be removed.
- At the end of every 3 turns or when a summon call is used:
- Casts Material is Vanity.
- Sets base DEF to 25.
- Normal attacks hit all allies for ~4,000 damage.
- Sets base DEF to 12.
- Normal attacks hit one ally for ~30,000 damage and remove 2 buffs.
- Special attacks ignore
All-Elemental DMG CutRefers to Damage Cuts reducing damage taken for all elements, such as 10% DMG CutTaking 10% less DMG Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage! and RepelTaking less DMG and reflects attacks Damage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage! as opposed to 10% Fire CutFire DMG is cut 10% Fire Damage Cut. which is element specific. The percentage cut is indicated by the number displayed on the effect icon. Plain Damage and some bosses can ignore All-Elemental Damage Cuts. effects.
- Sets base DEF to 15.
- Nalhe Great Wall activates its special attack every turn instead of performing normal attacks.
- When Nalhe Great Wall has less than 6 debuffs:
- Casts Inversion Dream (Enhanced).
- When an ally has
StoneCan't attack and receives big DMG :
- Casts Extinguish All Suffering.
- Removes all buffs on Nalhe Great Wall.
- Moves to Second Phase.
|
Second Phase | Nalhe Great Wall |
200 |
211,200,000 (66%) |
◇ |
No |
Special Attacks |
Triggers and Notes |
While in VacuumDefense specs are boosted (Can't be removed) Local status effect mode:
- 500% Fire damage to all allies.
- Inflicts
ATK DownATK is lowered Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. on all allies.
- Increases damaging skill cooldowns by 2 turns for all allies.
- Nalhe Great Wall gains
DMG CutTaking less DMG Duration: 4 turnsCan't be removedLocal status effect.
- 4-hit 300% Fire damage to random allies.
- Inflicts
DA DownDouble attack rate is lowered Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and TA DownTriple attack rate is lowered Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining..
- Increases damaging skill cooldowns by 2 turns for all allies.
- Nalhe Great Wall gains
RefreshHP is restored on every turn Strength: 500,000Duration: 4 turnsCan't be removedLocal status effect.
While in FormlessAttack specs are boosted (Can't be removed) Local status effect mode:
- 2-hit 300% Fire damage to random allies.
- Inflicts
DEF DownDEF is lowered Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. on all allies.
- Increases healing skill cooldowns by 2 turns for all allies.
- Nalhe Great Wall gains
Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Duration: 4 turnsCan't be removed.
- 20-hit 35% Fire damage to random allies.
- Inflicts
ZombifiedReceives DMG if healed Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. on all allies.
- Increases healing skill cooldowns by 2 turns for all allies.
- Nalhe Great Wall gains
DA UpDouble attack rate is boosted Duration: 4 turnsCan't be removedLocal status effect and TA UpTriple attack rate is boosted Duration: 4 turnsCan't be removedLocal status effect.
While in Non-ExistentialismTakes special actions in place of one-ally attacks (Can't be removed) Local status effect mode:
- 300% random elemental damage to all allies.
- Removes 1 buff from all allies.
- Increases buff skill cooldowns by 1 turn for all allies.
- Removes 1 debuff from Nalhe Great Wall.
- Inversion Dream (Enhanced)
- 300% random elemental damage to all allies.
- Removes all buffs from all allies.
- Increases buff skill cooldowns by 1 turn for all allies.
- Removes 1 debuff from Nalhe Great Wall.
- Inflicts
StoneCan't attack and receives big DMG Duration: 2.5 turnsTakes 200% more damageApplied during the attack phase. On the next turn, it'll have 2 turns remaining. on all allies.
- 1500% superior elemental damage to all allies.
|
- Moves to Third Phase.
|
Third Phase | Nalhe Great Wall |
200 |
105,600,000 (33%) |
◇ |
No |
Special Attacks |
Triggers and Notes |
While in VacuumDefense specs are boosted (Can't be removed) Local status effect mode:
- 500% Fire damage to all allies.
- Inflicts
ATK DownATK is lowered Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. on all allies.
- Increases damaging skill cooldowns by 2 turns for all allies.
- Nalhe Great Wall gains
DMG CutTaking less DMG Duration: 7 turnsCan't be removedLocal status effect.
- 4-hit 300% Fire damage to random allies.
- Inflicts
DA DownDouble attack rate is lowered Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and TA DownTriple attack rate is lowered Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. on all allies.
- Increases damaging skill cooldowns by 2 turns for all allies.
- Nalhe Great Wall gains
RefreshHP is restored on every turn Strength: 500,000Duration: 7 turnsCan't be removedLocal status effect.
While in FormlessAttack specs are boosted (Can't be removed) Local status effect mode:
- 2-hit 300% Fire damage to random allies.
- Inflicts
DEF DownDEF is lowered Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. on all allies.
- Increases healing skill cooldowns by 2 turns for all allies.
- Nalhe Great Wall gains
Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Duration: 7 turnsCan't be removed.
- 20-hit 35% Fire damage to random allies.
- Inflicts
ZombifiedReceives DMG if healed Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. on all allies.
- Increases healing skill cooldowns by 2 turns for all allies.
- Nalhe Great Wall gains
DA UpDouble attack rate is boosted Duration: 7 turnsCan't be removedLocal status effect and TA UpTriple attack rate is boosted Duration: 7 turnsCan't be removedLocal status effect.
While in Non-ExistentialismTakes special actions in place of one-ally attacks (Can't be removed) Local status effect mode:
- 300% random elemental damage to all allies.
- Removes 1 buff from all allies.
- Increases buff skill cooldowns by 1 turn for all allies.
- Removes 1 debuff from Nalhe Great Wall.
- Inversion Dream (Enhanced)
- 300% random elemental damage to all allies.
- Removes all buffs from all allies.
- Increases buff skill cooldowns by 1 turn for all allies.
- Removes 1 debuff from Nalhe Great Wall.
- Inflicts
StoneCan't attack and receives big DMG Duration: 2.5 turnsTakes 200% more damageApplied during the attack phase. On the next turn, it'll have 2 turns remaining. on all allies.
- 1500% superior elemental damage to all allies.
- Inflicts
Lethal HitInstant death for the victim. on all allies.
|
- Nalhe Great Wall also gains
DEF Up (Stackable)DEF is boosted (Stackable / Can't be removed) at the end of every turn.
- Nalhe Great Wall also gains
ATK Up (Stackable)ATK is boosted (Stackable / Can't be removed) at the end of every turn.
- Nalhe Great Wall also gains
Debuff Res. Up (Stackable)Debuff resistance is boosted (Stackable / Can't be removed) at the end of every turn.
|
N - Normal, OD - Overdrive, TR - Trigger |
Raid information referenced from GameWith.
[6]
Violet Knight
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
First Phase | Violet Knight |
150 |
195,000,000 |
◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Inflicts
Skill RestraintSkills can be used only 9 times (Can't be removed) Duration: Indefinite on all allies, including sub allies.
- Violet Knight gains
Violet ArmorHP won't lower below 15% / Effect changes at 15% (Can't be removed) Duration: IndefiniteLocal status effect.
- Multi-hit Water damage to random allies.
- Inflicts
DEF DownDEF is lowered Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. on one ally.
- TR 70% only:
- Inflicts
Supplemental DMGDMG taken is supplemented Duration: Indefinite on all allies.
- Does not inflict
DEF DownDEF is lowered .
- Multi-hit Water damage to random allies.
- Violet Knight gains
DA UpDouble attack rate is boosted Duration: 3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining..
- Recovery Steps TR 80% 60%
- Removes 3 debuffs from Violet Knight.
- Violet Knight gains
RefreshHP is restored on every turn Strength: 3,000,000Duration: 4.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 4 turns remaining..
|
Full Elixir cannot be used in this quest.
- This quest has a time limit of 30 minutes.
- Immune to
PoisonedHP is lowered on every turn , PutrefiedHP is lowered on every turn , CharmedAttacks are slightly limited , ZombifiedReceives DMG if healed , SleepCan't attack and takes big DMG (Ends upon taking DMG) Takes 25% more damage, ParalyzedCan't attack , and PetrifiedStops enemy's charge diamonds from filling. .
- Normal attacks hit 3 times.
- Exits Break mode extremely quickly.
Skill RestraintSkills can be used only 9 times (Can't be removed)
- Each time a character uses a skill, the counter decreases by 1.
- Upon reaching 0, it is replaced by
Skill SealedCan't use skills (Can't be removed) Duration: Indefinite.
- Auto-activating skills does not decrease the counter.
- Persists through death - if a character dies and is revived, their Skill Restraint counter will be the same as it was when they died.
- Casts Imperatorial Violet.
- Casts Recovery Steps.
- Casts No Return.
- Casts Recovery Steps.
- Unleashes True Power.
- Moves to Second Phase.
|
Second Phase | Violet Knight |
150 |
97,500,000 (50%) |
◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Violet Knight gains
ATK Up (Stackable)ATK is boosted (Stackable / Can't be removed) Duration: Indefinite and DEF Up (Stackable)DEF is boosted (Stackable / Can't be removed) Duration: Indefinite.
- Removes all debuffs from Violet Knight.
- Violet Knight gains
RefreshHP is restored on every turn Strength: 3,000,000Duration: 4.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 4 turns remaining..
- Multi-hit Water damage to random allies.
- Inflicts
DEF DownDEF is lowered Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. on one ally.
- Multi-hit Water damage to random allies.
- Violet Knight gains
DA UpDouble attack rate is boosted Duration: 3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining..
- TR 25% only:
- Violet Knight also gains
TA UpTriple attack rate is boosted Duration: 3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining..
|
- Gains immunity to
GravitySpecial attack max charge turn is extended .
- Gains
OrdealRelease Force will activate at end of turn (Can only be removed by dealing enough DMG within 1 turn) Duration: 1 turn Local status effect at the end of every turn for the first five turns of this phase.
- Ordeal can be removed by dealing enough damage each turn.
- The amount of damage required starts at 2,400,000 and increases by an additional 2,400,000 each turn, for a maximum of 12,000,000 on the fifth turn.
- If Violet Knight has
OrdealRelease Force will activate at end of turn (Can only be removed by dealing enough DMG within 1 turn) Local status effect at end of turn
- Casts Release Force.
- Casts Recovery Steps.
- Casts Hard Rain.
- Moves to Third Phase.
|
Third Phase | Violet Knight |
150 |
29,250,000 (15%) |
◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Multi-hit Water damage to random allies.
- Inflicts
DEF DownDEF is lowered Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. on one ally.
- Multi-hit Water damage to random allies.
- Violet Knight gains
DA UpDouble attack rate is boosted Duration: 3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining..
- TR 5% only:
- Violet Knight also gains
TA UpTriple attack rate is boosted Duration: 3.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 3 turns remaining..
|
- Elemental damage dealt to Violet Knight is limited to a maximum of 200,000 damage per instance for the first 15 hits each turn.
- After 15 hits in a turn have reached the 200,000 damage cap, damage is dealt normally.
- Charge Attacks are always considered one damage instance, regardless of animation.
- Plain Damage is unaffected by this buff.
- Casts Hard Rain.
|
N - Normal, OD - Overdrive, TR - Trigger |
|
Disclaimer: Battle data is still being gathered. Special attacks, triggers, drops, and notes may not be accurate or complete.
|
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
First Phase | Violet Knight |
200 |
280,000,000 |
◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Inflicts
Skill RestraintSkills can be used only 9 times (Can't be removed) Duration: Indefinite on all allies, including sub allies.
- Violet Knight gains
Violet ArmorHP won't lower below 15% / Effect changes at 15% (Can't be removed) Duration: IndefiniteLocal status effect.
- 23 hits of Water damage to random allies.
- Inflicts
DEF DownDEF is lowered Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining. on one ally.
- 13 hits of Water damage to random allies.
- Inflicts
Max HP Lowered (Stackable)Max HP is lowered (Stackable) Duration: IndefiniteAt 100%, leaves 1 max HP on all allies.
|
Full Elixir cannot be used in this quest.
- This quest has a time limit of 30 minutes.
- Normal attacks hit three times.
Skill RestraintSkills can be used only 9 times (Can't be removed)
- Each time a character uses a skill, the counter decreases by 1.
- Upon reaching 0, it is replaced by
Skill SealedCan't use skills (Can't be removed) Duration: Indefinite.
- Auto-activating skills does not decrease the counter.
- Persists through death - if a character dies and is revived, their Skill Restraint counter will be the same as it was when they died.
- Casts Hard Rain.
- Casts No Return.
|
Second Phase | Violet Knight |
200 |
196,000,000 (70%) |
◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Violet Knight gains
Barbed SpearATK is boosted (Can't be removed) .
- 23 hits of Water damage to random allies.
- Inflicts
Hostility UpMore likely to be attacked on one ally.
- 13 hits of Water damage to random allies.
- Inflicts
Max HP Lowered (Stackable)Max HP is lowered (Stackable) Duration: IndefiniteAt 100%, leaves 1 max HP on all allies.
|
- Normal attacks now hit four times.
- Gains
OrdealRelease Force will activate at end of turn (Can only be removed by dealing enough DMG within 1 turn) Duration: 1 turn Local status effect at the end of every turn for the first five turns of this phase.
- The amount of damage required starts at 3,600,000 and increases by an additional 3,600,000 each turn, for a maximum of 18,000,000 on the fifth turn.
- If Violet Knight has
OrdealRelease Force will activate at end of turn (Can only be removed by dealing enough DMG within 1 turn) Local status effect at end of turn:
- Casts Release Force.
Barbed SpearATK is boosted (Can't be removed) increases Violet Knight's attack strength with each level, and grants Violet Knight additional effects depending on its level. The current level also includes the effects of weaker levels.
Barbed SpearATK is boosted (Can't be removed) : Attacks deal more damage.
Barbed SpearATK is boosted (Can't be removed) : Defense increased.
Barbed SpearATK is boosted (Can't be removed) : Violet Knight recovers 1,800,000 HP at the end of each turn.
Barbed SpearATK is boosted (Can't be removed) : Defense increased. Violet Knight recovers 2,000,000 HP at the end of each turn.
Barbed SpearATK is boosted (Can't be removed) : Damage dealt becomes superior-element damage.
|
Third Phase | Violet Knight |
200 |
112,000,000 (40%) |
◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Removes all debuffs from Violet Knight.
- Violet Knight gains
Debuff Res. UpDebuff resistance is boosted Duration: 8 turnsLocal status effect.
- 23 hits of Water damage to random allies.
- Inflicts
Supplemental DMGDMG taken is supplemented on all allies.
- 13 hits of Water damage to random allies.
- Inflicts
Max HP Lowered (Stackable)Max HP is lowered (Stackable) Duration: IndefiniteAt 100%, leaves 1 max HP on all allies.
|
- Normal attacks now hit five times.
- 40% Trigger:
- Casts Recovery Steps.
- Casts Hard Rain.
- Casts No Return.
|
Fourth Phase | Violet Knight |
200 |
42,000,000 (15%) |
◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Imperatorial Violet TR 15%
- Violet Knight gains
Violet Armor (15%)Elemental DMG taken is reduced for the first 25 hits each turn (Can't be removed) Duration: IndefiniteLocal status effect.
- 23 hits of Water damage to random allies.
- Inflicts
Hostility UpMore likely to be attacked on one ally.
- 13 hits of Water damage to random allies.
- Inflicts
Max HP Lowered (Stackable)Max HP is lowered (Stackable) Duration: IndefiniteAt 100%, leaves 1 max HP on all allies.
|
- Normal attacks now hit six times.
- Elemental damage dealt to Violet Knight is limited to a maximum of 100,000 damage per instance for the first 25 hits each turn.
- After 25 hits in a turn have reached the 100,000 damage cap, damage is dealt normally.
- Charge Attacks are always considered one damage instance, regardless of animation.
- Plain Damage and Supplemental Damage are unaffected by this buff.
- Casts Hard Rain.
|
N - Normal, OD - Overdrive, TR - Trigger |
White Knight
Wave |
Name |
Lvl |
HP |
Charge |
Mode |
Phase 1 | White Knight |
200 |
320,000,000 (100%) |
◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Effect: 5 Debuff Effects Removed /
RefreshHP is restored on every turn Strength: 1,000,000 HPLocal status effect (Self)
- Targets: Random allies
Deals: Light DMG (8-hit) Effect: 5 Buff Effects Removed / BlindedAttacks have a slight chance to miss Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. (All allies) / DEF UpDEF is boosted Local status effect (Self)
- Refulgent Resolution TR 80%
- Effect:
ATK UpATK is boosted (Can't be removed) / Supplemental DMGDMG dealt is supplemented (Can't be removed) / All Debuff Effects Removed (Self)
- White Phoenix Blade Amaterasu N OD
- Targets: All allies
Deals: Light DMG (200%) Effect: ATK DownATK is lowered Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. / Charge Bar Gain UpCharge bar gain is boosted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. / Skill Interval ChangedSkill cooldown increased Strength: +2 turns (All allies)
|
- Casts Hymn of Purity.
- When allies have a total of 21 or more dispellable buffs
- Casts Swift Gash.
- Fills all charge diamonds.
- Casts Refulgent Resolution.
- Moves to Phase 2.
|
Phase 2 | White Knight |
200 |
256,000,000 (80%) |
◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Effect: 5 Debuff Effects Removed /
RefreshHP is restored on every turn Strength: 1,000,000 HPLocal status effect (Self)
- Targets: Random allies
Deals: Light DMG (8-hit) Effect: 5 Buff Effects Removed / BlindedAttacks have a slight chance to miss Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. (All allies) / DEF UpDEF is boosted Local status effect (Self)
- White Phoenix Blade Amaterasu N OD
- Targets: All allies
Deals: Light DMG (350%) Skill Interval ChangedSkill cooldown increased Strength: +2 turns / 40% Charge CutInstantly reduces Charge Bar by 40% Strength: 40% (All allies) / Flash of MercyDeals plain DMG to all allies at end of turn (Can't be removed) Strength: 5000Local status effect (Self)
|
- When White Knight has 7 or more dispellable debuffs
- Casts Hymn of Purity.
- When allies have a total of 21 or more dispellable buffs
- Casts Swift Gash.
- Removes
White Armor (Normal Attack DMG)Normal attack DMG taken is sharply reduced (Can't be removed) Local status effect.
- Removes
White Armor (Elemental DMG)Elemental DMG taken is reduced from the 15th hit of each turn (Can't be removed) Local status effect.
- Fills all charge diamonds.
- Moves to Phase 3.
|
Phase 3 | White Knight |
200 |
192,000,000 (60%) |
◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Effect: 5 Debuff Effects Removed /
RefreshHP is restored on every turn Strength: 1,000,000 HPLocal status effect (Self)
- Targets: Random allies
Deals: Light DMG (8-hit) Effect: 5 Buff Effects Removed / BlindedAttacks have a slight chance to miss Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. (All allies) / DEF UpDEF is boosted Local status effect (Self)
- Refulgent Resolution TR 40%
- Effect:
ATK UpATK is boosted (Can't be removed) / Supplemental DMGDMG dealt is supplemented (Can't be removed) / All Debuff Effects Removed (Self)
- White Phoenix Blade Amaterasu N OD TR 50%
- Targets: All allies
Deals: Light DMG (200%) Effect: ATK DownATK is lowered Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. / Charge Bar Gain UpCharge bar gain is boosted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. / Skill Interval ChangedSkill cooldown increased Strength: +2 turns (All allies)
|
- When White Knight has 7 or more dispellable debuffs
- Casts Hymn of Purity.
- When allies have a total of 21 or more dispellable buffs
- Casts Swift Gash.
- Removes
ATK UpATK is boosted (Can't be removed) and Supplemental DMGDMG dealt is supplemented (Can't be removed) .
- Gains
White Armor (Normal Attack DMG)Normal attack DMG taken is sharply reduced (Can't be removed) Local status effect.
- Gains
White Armor (Elemental DMG)Elemental DMG taken is reduced from the 15th hit of each turn (Can't be removed) Local status effect.
- Casts White Phoenix Blade Amaterasu.
- Casts Refulgent Resolution.
- Moves to Phase 4.
|
Phase 4 | White Knight |
200 |
128,000,000 (40%) |
◇◇ |
Yes |
Special Attacks |
Triggers and Notes |
- Effect: 5 Debuff Effects Removed /
RefreshHP is restored on every turn Strength: 1,000,000 HPLocal status effect (Self)
- Targets: Random allies
Deals: Light DMG (8-hit) Effect: 5 Buff Effects Removed / BlindedAttacks have a slight chance to miss Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. (All allies) / DEF UpDEF is boosted Local status effect (Self)
- Refulgent Resolution TR 20%
- Effect:
ATK UpATK is boosted (Can't be removed) / Supplemental DMGDMG dealt is supplemented (Can't be removed) / All Debuff Effects Removed / UpliftedCharge diamonds fill more quickly Local status effect (Self)
- White Phoenix Blade Amaterasu N OD TR 7%
- Targets: All allies
Deals: Light DMG (350%) Skill Interval ChangedSkill cooldown increased Strength: +2 turns / 40% Charge CutInstantly reduces Charge Bar by 40% Strength: 40% (All allies) / Flash of MercyDeals plain DMG to all allies at end of turn (Can't be removed) Strength: 5000Local status effect
|
- When White Knight has 7 or more dispellable debuffs
- Casts Hymn of Purity.
- When allies have a total of 21 or more dispellable buffs
- Casts Swift Gash.
- Removes
White Armor (Normal Attack DMG)Normal attack DMG taken is sharply reduced (Can't be removed) Local status effect.
- Removes
White Armor (Elemental DMG)Elemental DMG taken is reduced from the 15th hit of each turn (Can't be removed) Local status effect.
- Casts Refulgent Resolution.
- Removes
Unchallenged (20%)HP won't lower below 20% (Can't be removed) Local status effect.
- Gains
White Armor (Normal Attack DMG)Normal attack DMG taken is sharply reduced (Can't be removed) Local status effect.
- Gains
White Armor (Elemental DMG from 7th hit)Elemental DMG taken is reduced from the 7th hit of each turn (Can't be removed) .
- Casts White Phoenix Blade Amaterasu.
|
N - Normal, OD - Overdrive, TR - Trigger |
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