Pride of the Ascendant
Pride of the Ascendant is a series of challenging free quests with two difficulties, Proud and Proud+. They are unlocked after clearing Chapter 110 Story: Protector of Truth and require rank 151 or above to access. They reward Azure Accolade (Proud) and
Cloud Commendation (Proud+) upon first completion, which can be used to purchase rewards in the Pride of the Ascendant Shop.
Contents
Season 2 Battle Data
Cherub
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Disclaimer: Battle data is still being gathered. Special attacks, triggers, drops, and notes may not be accurate or complete. |
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Lvl 200 Cherub |
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Cost to Host: 0 AP | Unlock: Clear Pride of the Ascendant (Nalhe Great Wall) - Proud+ |
Location: Chapter 109 (110): Starke Island - Ruins of Treylant |
Wave | Name | Lvl | HP | Charge | Mode |
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First Phase | Cherub | ![]() |
400,000,000 | ◇ | No |
Special Attacks | Triggers and Notes | ||||
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Second Phase | Avatar Cherub | ![]() |
200,000,000 (50%) | ◇ | No |
Special Attacks | Triggers and Notes | ||||
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Third Phase | Avatar Cherub | ![]() |
40,000,000 (10%) | ◇ | No |
Special Attacks | Triggers and Notes | ||||
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N - Normal, OD - Overdrive, TR - Trigger |
Rewards | ||
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First clear: ![]() ![]() |
Wooden | Silver | Gold |
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- | - | - |
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Disclaimer: Battle data is still being gathered. Special attacks, triggers, drops, and notes may not be accurate or complete. |
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Lvl 250 Cherub |
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Cost to Host: 0 AP | Unlock: Clear Pride of the Ascendant (Cherub) - Proud |
Location: Chapter 109 (110): Starke Island - Ruins of Treylant |
Wave | Name | Lvl | HP | Charge | Mode |
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First Phase | Cherub | ![]() |
600,000,000 | ◇ | No |
Special Attacks | Triggers and Notes | ||||
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Second Phase | Avatar Cherub | ![]() |
300,000,000 (50%) | ◇ | No |
Special Attacks | Triggers and Notes | ||||
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Third Phase | Avatar Cherub | ![]() |
60,000,000 (10%) | ◇ | No |
Special Attacks | Triggers and Notes | ||||
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N - Normal, OD - Overdrive, TR - Trigger |
Rewards | ||
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First clear: ![]() ![]() |
Wooden | Silver | Gold |
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- | - | - |
Kikuri
Lvl 200 Kikuri |
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Cost to Host: 0 AP | Unlock: Clear Pride of the Ascendant (Echidna) - Proud+ |
Location: Chapter 69: Dydroit Belt - South Cliff, Dydroit Belt |
Wave | Name | Lvl | HP | Charge | Mode |
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First Phase | Kikuri | ![]() |
400,000,000 | No | |
Special Attacks | Triggers and Notes | ||||
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N - Normal, OD - Overdrive, TR - Trigger |
Rewards | ||
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First clear: ![]() ![]() |
Wooden | Silver | Gold |
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- | - | - |
Lvl 250 Kikuri |
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Cost to Host: 0 AP | Unlock: Clear Pride of the Ascendant (Kikuri) - Proud |
Location: Chapter 69: Dydroit Belt - South Cliff, Dydroit Belt |
Wave | Name | Lvl | HP | Charge | Mode |
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First Phase | Kikuri | ![]() |
600,000,000 | No | |
Special Attacks | Triggers and Notes | ||||
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N - Normal, OD - Overdrive, TR - Trigger |
Rewards | ||
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First clear: ![]() ![]() |
Wooden | Silver | Gold |
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- | - | - |
Zwei
Lvl 200 Zwei |
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Cost to Host: 0 AP | Unlock: Clear Pride of the Ascendant (Golden Knight) - Proud+ |
Location: Chapter 34 (71/120): Former Capital Mephorash - City of Mephorash |
Wave | Name | Lvl | HP | Charge | Mode |
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First Phase | Zwei | ![]() |
400,000,000 (100%) | ◇◇ | No |
? DEF ![]() Not immune〇 ![]() Not immune〇 ![]() Immunity unknown? ![]() Immune✕ ![]() Not immune〇 ![]() Immune✕ ![]() Not immune〇 ![]() Not immune〇 ![]() Not immune〇 ![]() Not immune〇 ![]() Immune✕ ![]() Immunity unknown? ![]() Immunity unknownTakes 25% more damage? ![]() Immunity unknown? ![]() Immunity unknown? ![]() Immunity unknown? ![]() Not immuneLocal status effect〇 | |||||
Special Attacks | Triggers and Notes | ||||
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Second Phase | Zwei | ![]() |
300,000,000 (75%) | ◇◇ | No |
? DEF ![]() Not immune〇 ![]() Not immune〇 ![]() Immunity unknown? ![]() Immune✕ ![]() Not immune〇 ![]() Immune✕ ![]() Not immune〇 ![]() Not immune〇 ![]() Not immune〇 ![]() Not immune〇 ![]() Immune✕ ![]() Immunity unknown? ![]() Immunity unknownTakes 25% more damage? ![]() Immunity unknown? ![]() Immunity unknown? ![]() Immunity unknown? ![]() Not immuneLocal status effect〇 | |||||
Special Attacks | Triggers and Notes | ||||
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N - Normal, OD - Overdrive, TR - Trigger |
Rewards | ||
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First clear: ![]() ![]() |
Wooden | Silver | Gold |
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- | - | - |
Lvl 250 Zwei |
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Cost to Host: 0 AP | Unlock: Clear Pride of the Ascendant (Zwei) - Proud |
Location: Chapter 34 (71/120): Former Capital Mephorash - City of Mephorash |
Wave | Name | Lvl | HP | Charge | Mode |
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First Phase | Zwei | ![]() |
600,000,000 (100%) | ◇◇ | No |
Special Attacks | Triggers and Notes | ||||
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Second Phase | Zwei | ![]() |
300,000,000 (50%) | ◇ | No |
Special Attacks | Triggers and Notes | ||||
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Third Phase | Zwei | ![]() |
60,000,000 (10%) | ◇◇◇ | No |
Special Attacks | Triggers and Notes | ||||
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N - Normal, OD - Overdrive, TR - Trigger |
Rewards | ||
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First clear: ![]() ![]() |
Wooden | Silver | Gold |
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- | - | - |
Season 1 Battle Data
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Good luck! This solo content is intended as a challenge for experienced players. It may be impractical to clear without specific characters, summons, or advanced weapons. Please see the Strategy section for tips and suggestions! |
Echidna
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Disclaimer: Battle data is still being gathered. Special attacks, triggers, drops, and notes may not be accurate or complete. |
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Lvl 150 Echidna |
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Cost to Host: 0 AP | Unlock: Rank 151+; Clear Chapter 129 Story: Defying the World |
Location: Chapter 90 (129): Bestia Island - Lost Shore |
Wave | Name | Lvl | HP | Charge | Mode |
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First Phase | Echidna | ![]() |
256,000,000 | ◇◇ | Yes |
Special Attacks | Triggers and Notes | ||||
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Second Phase | Echidna | ![]() |
179,200,000 (70%) | ◇◇ | Yes |
Special Attacks | Triggers and Notes | ||||
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Third Phase | Echidna | ![]() |
64,000,000 (25%) | ◇◇ | Yes |
Special Attacks | Triggers and Notes | ||||
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N - Normal, OD - Overdrive, TR - Trigger |
Rewards | ||
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First clear: ![]() ![]() |
Wooden | Silver | Gold |
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- | - | - |
![]() |
Disclaimer: Battle data is still being gathered. Special attacks, triggers, drops, and notes may not be accurate or complete. |
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Lvl 200 Echidna |
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Cost to Host: 0 AP | Unlock: Clear Pride of the Ascendant (Echidna) - Proud |
Location: Chapter 90 (129): Bestia Island - Lost Shore |
Wave | Name | Lvl | HP | Charge | Mode |
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First Phase | Echidna | ![]() |
320,000,000 | ◇◇ | Yes |
Special Attacks | Triggers and Notes | ||||
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Second Phase | Echidna | ![]() |
224,000,000 (70%) | ◇◇ | Yes |
Special Attacks | Triggers and Notes | ||||
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Third Phase | Echidna | ![]() |
80,000,000 (25%) | ◇◇ | Yes |
Special Attacks | Triggers and Notes | ||||
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N - Normal, OD - Overdrive, TR - Trigger |
Rewards | ||
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First clear: ![]() ![]() |
Wooden | Silver | Gold |
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- | - | - |
Gilbert
Lvl 150 Gilbert |
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Cost to Host: 0 AP | Unlock: Rank 151+; Clear Chapter 110 Story: Protector of Truth |
Location: Chapter 109 (110): Starke Island - Ruins of Treylant |
Wave | Name | Lvl | HP | Charge | Mode |
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First Phase | Gilbert | ![]() |
180,000,000 | No | |
Special Attacks | Triggers and Notes | ||||
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Second Phase | Gilbert | ![]() |
90,000,000 (50%) | No | |
Special Attacks | Triggers and Notes | ||||
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N - Normal, OD - Overdrive, TR - Trigger |
Rewards | ||
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First clear: ![]() ![]() |
Wooden | Silver | Gold |
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- | - | - |
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Disclaimer This section is still being written; it may be wildly inaccurate or missing significant data. If you can help please feel free to edit it but please write edit summaries, preferably with sources. |
Lvl 200 Gilbert |
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Cost to Host: 0 AP | Unlock: Clear Pride of the Ascendant (Gilbert) - Proud |
Location: Chapter 109 (110): Starke Island - Ruins of Treylant |
Wave | Name | Lvl | HP | Charge | Mode |
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First Phase | Gilbert | ![]() |
300,000,000 | No | |
Special Attacks | Triggers and Notes | ||||
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Second Phase | Gilbert | ![]() |
210,000,000 (70%) | No | |
Special Attacks | Triggers and Notes | ||||
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Third Phase | Gilbert | ![]() |
90,000,000 (30%) | No | |
Special Attacks | Triggers and Notes | ||||
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N - Normal, OD - Overdrive, TR - Trigger |
Rewards | ||
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First clear: ![]() ![]() |
Wooden | Silver | Gold |
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- | - | - |
Strategy
The key to defeating Gilbert is compensating for his mechanical gimmicks. His damage and health is not exceptionally difficult to endure otherwise.
As a result, it does not require an exceptional grid, but demands very specific character/summon utilities.
The major gimmicks with suggested counters are as follows:
- All Phases - Gilbert periodically gains powerful local buffs
- What you Need - Lots of Dispels (
True Big Bang500%Massive Light damage to a foe (Damage cap: ~2,020,000) and remove 1 buff.
Inflict30% Dark ATK DownDark ATK is lowered
Strength: 30%Base Accuracy: 100%Duration: 180 seconds,100% DA DownDouble attack rate is lowered
Strength: 100%Base Accuracy: 100%Duration: 180 seconds, and20% TA DownTriple attack rate is lowered
Strength: 20%Base Accuracy: 100%Duration: 180 seconds.,HamsaWings of Light Massive Wind damage to all foes and remove 1 buff.
Inflict50% ATK DownATK is lowered
Strength: 50%Duration: 3 turnsLocal status effect and50% DEF DownDEF is lowered
Strength: 50%Duration: 3 turnsLocal status effect for 3 turns.,ThorMjolnir Massive Light damage to all foes.
Inflict40% ATK DownATK is lowered
Strength: 40%Duration: 180 seconds,40% DEF DownDEF is lowered
Strength: 40%Duration: 180 seconds,DA DownDouble attack rate is lowered
Duration: 180 seconds,TA DownTriple attack rate is lowered
Duration: 180 seconds and20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Duration: 180 seconds.
Remove 1 buff effect.,DispelRemoves 1 buff from a foe.,
Dispel DelugeRemove 1 buff from all foes.)
- What you Need - Lots of Dispels (
- All Phases - Gilbert casts a very punishing trigger (Theatre of Pain) if he has less than 6 (7 in Phase 3) debuffs at the end of each turn
- What you Need - A large variety of Debuffs (eg.
True Big Bang500%Massive Light damage to a foe (Damage cap: ~2,020,000) and remove 1 buff.
Inflict30% Dark ATK DownDark ATK is lowered
Strength: 30%Base Accuracy: 100%Duration: 180 seconds,100% DA DownDouble attack rate is lowered
Strength: 100%Base Accuracy: 100%Duration: 180 seconds, and20% TA DownTriple attack rate is lowered
Strength: 20%Base Accuracy: 100%Duration: 180 seconds.,DepravityInflict
10% Debuff Res. DownDebuff resistance is lowered
Strength: 10%Base Accuracy: 100%Duration: 180 seconds,PoisonedHP is lowered on every turn
Strength: 22,222 HPBase Accuracy: 90%Duration: 180 seconds,BurnedHP is lowered on every turn
Strength: 22,222 HPBase Accuracy: 90%Duration: 180 seconds,PutrefiedHP is lowered on every turn
Strength: 22,222 HPBase Accuracy: 90%Duration: 180 seconds,BlindedAttacks have a slight chance to miss
Strength: 30%Base Accuracy: 50%Duration: 180 seconds,CharmedAttacks are slightly limited
Strength: 20%Base Accuracy: 30%Duration: 180 seconds,ZombifiedReceives DMG if healed
Base Accuracy: 30%Duration: 180 seconds,SleepCan't attack and takes big DMG (Ends upon taking DMG)
Base Accuracy: 20%Duration: 3 turnsTakes 25% more damage
Local status effect,ParalyzedCan't attack
Base Accuracy: 20%Duration: 3 turnsLocal status effect,25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single,25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single,50% DA DownDouble attack rate is lowered
Strength: 50%Base Accuracy: 65%Duration: 180 seconds,50% TA DownTriple attack rate is lowered
Strength: 50%Base Accuracy: 65%Duration: 180 seconds, andLethal HitInstant death for the victim.
Base Accuracy: 65% on all foes.,ThorMjolnir Massive Light damage to all foes.
Inflict40% ATK DownATK is lowered
Strength: 40%Duration: 180 seconds,40% DEF DownDEF is lowered
Strength: 40%Duration: 180 seconds,DA DownDouble attack rate is lowered
Duration: 180 seconds,TA DownTriple attack rate is lowered
Duration: 180 seconds and20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Duration: 180 seconds.,UnpredictableInflict
25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual,25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, and a random debuff on all foes.)
- What you Need - A large variety of Debuffs (eg.
- Phase Changes (70%, 30%) - Gilbert removes all debuffs on himself
- What you Need - All of the above plus careful timing and
QilinDelta Massive Dark damage to all foes. End all allies' skill cooldowns. for emergencies
- What you Need - All of the above plus careful timing and
- Phase 1 - Gilbert randomly applies
TargetMore likely to be attacked
, following with a dangerous trigger if it is not removed- What you Need - Debuff removal (eg.
ClarityRemove 1 debuff from all parties.,
Peace of MindRemove 1 debuff from all allies.
All allies gainShield (500)Next ATK received will be ineffective for a fixed amount
Strength: 500Duration: 3 turns.,Blessing of LightRemove all debuffs from all allies.
At level 85:
All allies also gain100% Debuff Res. UpDebuff resistance is boosted
Strength: 100%Duration: 3 turns.
At level 130:
All allies also gainDispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
Duration: Indefinite.). Additionally, ways to reduce how oftenTargetMore likely to be attacked
is applied, such asBlindedAttacks have a slight chance to miss
,CharmedAttacks are slightly limited
, andMirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
- Gilbert's attacks must land in order to apply the debuff.
- What you Need - Debuff removal (eg.
- Phase 2 - Gilbert gains
Desire for RevengeLands 2 random buffs on Gilbert when an ally uses a buff skill (Can't be removed)
, viciously punishing the use of Buff (Yellow-bordered) skills- What you Need - Non-buff skills/characters (eg. Chaos Ruler, Sage, Fif, Tweyen, Zooey, Levin Sisters)
- Phase 3 - Gilbert will cast Theatre of Pain II at the end of the turn if any allies are below 50% HP
- What you Need - Healing or Shields to remain healthy (eg.
Sail OnMassive Light damage to a foe.
All allies gain20% ATK UpATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining..
After 4★:
Buff increased to25% ATK UpATK is boosted
Strength: 25%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining..
All allies also gainShield (1500)Next ATK received will be ineffective for a fixed amount
Strength: 1500.,SunshineRestore 200 + 20% of all allies' HP (Healing cap: 3000).
All allies gainRefreshHP is restored on every turn
Strength: 300 HPDuration: 3 turns.
At level 55:
Effect enhanced.
At level 95:
Healing cap increased to 4000.
RefreshHP is restored on every turn
Strength: 300 HPDuration: 3 turns upgraded toRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turns.
All allies also gainStrengthATK is greatly boosted based on how high HP is
Strength: 20% when HP is 50% or above, 10% when at 1 HPDuration: 3 turnsStacking: Teamwide.,ZeusOlympian Punishment 400% Light damage to all foes (Damage cap: ~860,000).
All allies gainShield (3000)Next ATK received will be ineffective for a fixed amount
Strength: 3000.), but remember: no Buff skills
- What you Need - Healing or Shields to remain healthy (eg.
- Phase 3 - Gilbert gains
Vengeful InnocenceRestores Gilbert's HP and removes 1 debuff from him when an ally uses a healing skill (Can't be removed)
, slightly punishing the use of Healing (Green-bordered) skills- What you Need - Because the effect is much less punishing than using a Buff skill or enduring Theatre of Pain II, some Healing skills can still be used (usually Fif's, due to the generally enormous value of her skills) provided debuffs can quickly be reapplied to Gilbert. Still, it is wise not to over-invest in Healing skills, and to bring immediate debuff sources such as
ThorMjolnir Massive Light damage to all foes.
Inflict40% ATK DownATK is lowered
Strength: 40%Duration: 180 seconds,40% DEF DownDEF is lowered
Strength: 40%Duration: 180 seconds,DA DownDouble attack rate is lowered
Duration: 180 seconds,TA DownTriple attack rate is lowered
Duration: 180 seconds and20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Duration: 180 seconds. and/orQilinDelta Massive Dark damage to all foes. End all allies' skill cooldowns..
- What you Need - Because the effect is much less punishing than using a Buff skill or enduring Theatre of Pain II, some Healing skills can still be used (usually Fif's, due to the generally enormous value of her skills) provided debuffs can quickly be reapplied to Gilbert. Still, it is wise not to over-invest in Healing skills, and to bring immediate debuff sources such as
- Phase 3 - At 30% and then every 6 turns, Gilbert will deal 99999 Plain damage to your highest HP character
- This cannot be survived with
AutoreviveRecovers once from a knockout while in effect
as it appliesDeath IneluctableCan't be revived (Can't be removed)
- This can be survived with
Lethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP)
, but will trigger Theatre of Pain II (which may kill them anyway) - What you Need - There are three viable solutions:
- a)
Lethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP)
AND a way to survive Theatre of Pain II (eg.AutoreviveRecovers once from a knockout while in effect
orShieldNext ATK received will be ineffective for a fixed amount
);Five-Soul's CharityRevive all allies with full HP.
All non-revived allies gainLethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: Indefinite.
(Can't recast.) is the obvious solve - b) Geisenborger with
I'll Bet My SoulGain
Impregnable FortressDebuffs will be nullified / Jammed effect / Can withstand lethal DMG (Leaves 1 HP) (Can't be removed) (Effect duration extends upon being targeted by a light ally's healing skill or buff skill)
Strength: 40%-120%Duration: 5 turns.
(Will be knocked out when effect ends.)
(Effect duration extends upon being targeted by a Light ally's healing skill or buff skill.) active - c) Simply allow your characters to die to Hyperdrive and try to kill Gilbert before he kills you (the benefit of this is he will not cast Theatre of Pain II)
- a)
- This cannot be survived with
- That's it! - Be sure to read Gilbert's battle data for details on his buffs and how his normal attacks change, but ultimately you should be fine if you can handle his triggers and strict composition requirements.
Composition
So, now that you know what to do. Who should you bring?
Ideal
5★ Fif is a great asset in the fight. Every aspect of her kit counters Gilbert in some way.
True Big Bang500%Massive Light damage to a foe (Damage cap: ~2,020,000) and remove 1 buff.
Inflict30% Dark ATK DownDark ATK is lowered
Strength: 30%Base Accuracy: 100%Duration: 180 seconds,100% DA DownDouble attack rate is lowered
Strength: 100%Base Accuracy: 100%Duration: 180 seconds, and20% TA DownTriple attack rate is lowered
Strength: 20%Base Accuracy: 100%Duration: 180 seconds. both Dispels and applies three DebuffsSunshineRestore 200 + 20% of all allies' HP (Healing cap: 3000).
All allies gainRefreshHP is restored on every turn
Strength: 300 HPDuration: 3 turns.
At level 55:
Effect enhanced.
At level 95:
Healing cap increased to 4000.
RefreshHP is restored on every turn
Strength: 300 HPDuration: 3 turns upgraded toRevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turns.
All allies also gainStrengthATK is greatly boosted based on how high HP is
Strength: 20% when HP is 50% or above, 10% when at 1 HPDuration: 3 turnsStacking: Teamwide. provides enormous healing (andStrengthATK is greatly boosted based on how high HP is
on Healing/Green skill)Blessing of LightRemove all debuffs from all allies.
At level 85:
All allies also gain100% Debuff Res. UpDebuff resistance is boosted
Strength: 100%Duration: 3 turns.
At level 130:
All allies also gainDispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
Duration: Indefinite. removesTargetMore likely to be attacked
(and everything else)ReincarnationGrant an ally
Magic TorrentRecovers once from a knockout while in effect /
ATK is boosted /
DEF is boosted /
Double attack rate is boosted /
Triple attack rate is boosted
(Can't be removed)
Strength: 50% HP Revive / 20% ATK / 20% DEF / 15% DA / 5% TAMultiplier: PerpetuityDuration: 15 turns. can save a character from Hyperdrive if combined withLethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP)
Five-Soul's CharityRevive all allies with full HP.
All non-revived allies gainLethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: Indefinite.
(Can't recast.) is the best solution to Hyperdrive / Phase 3 by far
Other team members have somewhat reasonable substitutes. 5★ Fif does not. It is strongly recommended to acquire her before attempting to clear Proud+, and clearing it without her can be considered an even greater challenge/achievement!
DepravityInflict
10% Debuff Res. DownDebuff resistance is lowered
Strength: 10%Base Accuracy: 100%Duration: 180 seconds,PoisonedHP is lowered on every turn
Strength: 22,222 HPBase Accuracy: 90%Duration: 180 seconds,BurnedHP is lowered on every turn
Strength: 22,222 HPBase Accuracy: 90%Duration: 180 seconds,PutrefiedHP is lowered on every turn
Strength: 22,222 HPBase Accuracy: 90%Duration: 180 seconds,BlindedAttacks have a slight chance to miss
Strength: 30%Base Accuracy: 50%Duration: 180 seconds,CharmedAttacks are slightly limited
Strength: 20%Base Accuracy: 30%Duration: 180 seconds,ZombifiedReceives DMG if healed
Base Accuracy: 30%Duration: 180 seconds,SleepCan't attack and takes big DMG (Ends upon taking DMG)
Base Accuracy: 20%Duration: 3 turnsTakes 25% more damage
Local status effect,ParalyzedCan't attack
Base Accuracy: 20%Duration: 3 turnsLocal status effect,25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single,25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single,50% DA DownDouble attack rate is lowered
Strength: 50%Base Accuracy: 65%Duration: 180 seconds,50% TA DownTriple attack rate is lowered
Strength: 50%Base Accuracy: 65%Duration: 180 seconds, andLethal HitInstant death for the victim.
Base Accuracy: 65% on all foes. is one of the simplest solutions to Gilbert's 6/7 debuff requirement- 5★ is recommended, but not mandatory as she brings
DepravityInflict
10% Debuff Res. DownDebuff resistance is lowered
Strength: 10%Base Accuracy: 100%Duration: 180 seconds,PoisonedHP is lowered on every turn
Strength: 22,222 HPBase Accuracy: 90%Duration: 180 seconds,BurnedHP is lowered on every turn
Strength: 22,222 HPBase Accuracy: 90%Duration: 180 seconds,PutrefiedHP is lowered on every turn
Strength: 22,222 HPBase Accuracy: 90%Duration: 180 seconds,BlindedAttacks have a slight chance to miss
Strength: 30%Base Accuracy: 50%Duration: 180 seconds,CharmedAttacks are slightly limited
Strength: 20%Base Accuracy: 30%Duration: 180 seconds,ZombifiedReceives DMG if healed
Base Accuracy: 30%Duration: 180 seconds,SleepCan't attack and takes big DMG (Ends upon taking DMG)
Base Accuracy: 20%Duration: 3 turnsTakes 25% more damage
Local status effect,ParalyzedCan't attack
Base Accuracy: 20%Duration: 3 turnsLocal status effect,25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single,25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single,50% DA DownDouble attack rate is lowered
Strength: 50%Base Accuracy: 65%Duration: 180 seconds,50% TA DownTriple attack rate is lowered
Strength: 50%Base Accuracy: 65%Duration: 180 seconds, andLethal HitInstant death for the victim.
Base Accuracy: 65% on all foes. regardless - The rest of her kit is mostly irrelevant, although extending
ThorMjolnir Massive Light damage to all foes.
Inflict40% ATK DownATK is lowered
Strength: 40%Duration: 180 seconds,40% DEF DownDEF is lowered
Strength: 40%Duration: 180 seconds,DA DownDouble attack rate is lowered
Duration: 180 seconds,TA DownTriple attack rate is lowered
Duration: 180 seconds and20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Duration: 180 seconds. withTwo-Crown's StrifeExtend time-based debuff effects on all foes by 90 seconds.Base Accuracy: 100%
Multi-hit, 200% Light damage to all foes based on foes' number of debuffs (Damage cap: ~160,000 per hit / Max: 10 hits).
(Can't recast.) is useful in Phase 3 - Keep an eye on debuff timers and Gilbert's HP; wasting
DepravityInflict
10% Debuff Res. DownDebuff resistance is lowered
Strength: 10%Base Accuracy: 100%Duration: 180 seconds,PoisonedHP is lowered on every turn
Strength: 22,222 HPBase Accuracy: 90%Duration: 180 seconds,BurnedHP is lowered on every turn
Strength: 22,222 HPBase Accuracy: 90%Duration: 180 seconds,PutrefiedHP is lowered on every turn
Strength: 22,222 HPBase Accuracy: 90%Duration: 180 seconds,BlindedAttacks have a slight chance to miss
Strength: 30%Base Accuracy: 50%Duration: 180 seconds,CharmedAttacks are slightly limited
Strength: 20%Base Accuracy: 30%Duration: 180 seconds,ZombifiedReceives DMG if healed
Base Accuracy: 30%Duration: 180 seconds,SleepCan't attack and takes big DMG (Ends upon taking DMG)
Base Accuracy: 20%Duration: 3 turnsTakes 25% more damage
Local status effect,ParalyzedCan't attack
Base Accuracy: 20%Duration: 3 turnsLocal status effect,25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single,25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single,50% DA DownDouble attack rate is lowered
Strength: 50%Base Accuracy: 65%Duration: 180 seconds,50% TA DownTriple attack rate is lowered
Strength: 50%Base Accuracy: 65%Duration: 180 seconds, andLethal HitInstant death for the victim.
Base Accuracy: 65% on all foes. before his self-clear at 70%/30% can be devastating QilinDelta Massive Dark damage to all foes. is recommended for another chance at
DepravityInflict
10% Debuff Res. DownDebuff resistance is lowered
Strength: 10%Base Accuracy: 100%Duration: 180 seconds,PoisonedHP is lowered on every turn
Strength: 22,222 HPBase Accuracy: 90%Duration: 180 seconds,BurnedHP is lowered on every turn
Strength: 22,222 HPBase Accuracy: 90%Duration: 180 seconds,PutrefiedHP is lowered on every turn
Strength: 22,222 HPBase Accuracy: 90%Duration: 180 seconds,BlindedAttacks have a slight chance to miss
Strength: 30%Base Accuracy: 50%Duration: 180 seconds,CharmedAttacks are slightly limited
Strength: 20%Base Accuracy: 30%Duration: 180 seconds,ZombifiedReceives DMG if healed
Base Accuracy: 30%Duration: 180 seconds,SleepCan't attack and takes big DMG (Ends upon taking DMG)
Base Accuracy: 20%Duration: 3 turnsTakes 25% more damage
Local status effect,ParalyzedCan't attack
Base Accuracy: 20%Duration: 3 turnsLocal status effect,25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single,25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single,50% DA DownDouble attack rate is lowered
Strength: 50%Base Accuracy: 65%Duration: 180 seconds,50% TA DownTriple attack rate is lowered
Strength: 50%Base Accuracy: 65%Duration: 180 seconds, andLethal HitInstant death for the victim.
Base Accuracy: 65% on all foes. in emergencies (bad RNG, poorly timed self-clear, etc.)
The Last Wish1000% Light damage to a foe (Damage cap: ~1,600,000).
All Light allies gainSign of ZooeyNormal attack and C.A. DMG dealt is partially absorbed to HP /
ATK is boosted /
DEF is boosted /
(Can't be removed)
Strength: 5% of max HP (Healing cap: 1000) / 100% ATK Up / 100% DEF UpMultiplier: NormalDuration: 5 turnsStacking: Special Buff. provides enormous buffs and healing on a non-buff/healing skill- Fif + Zooey has always been a strong HL/Survival combination
- Zooey's three Attack/Red skills give her additional value against Gilbert
Sign of ZooeyNormal attack and C.A. DMG dealt is partially absorbed to HP /
ATK is boosted /
DEF is boosted /
(Can't be removed)
's enormous DEF buff counters most of Gilbert's damage- Her hostility boost and ability to dodge attacks help prevent Gilbert from applying
TargetMore likely to be attacked
in the first phase - Additional
QilinDelta Massive Dark damage to all foes. value
Alternatives
Ars GloriaAll Light allies gain
Eternal OuroborosDouble attack rate is boosted /
Triple attack rate is boosted /
Charge attack DMG is boosted /
C.A. DMG cap is boosted
Maximum amount of DMG that can be dealt per C.A. to foes who cap C.A. DMG is boosted /
Charge bar gain is lowered /
(Can't be removed)
Duration: Indefinite.
(Can't recast.) provides strong buffs that persist for whole fight after being safely used in Phase 1.Pinnacle of GeometryInflict
Can't ActCan't attack (Can't be removed / Can't be extended)
Base Accuracy: GuaranteedDuration: 1 turn Local status effect,100% DA DownDouble attack rate is lowered
Strength: 100%Base Accuracy: 200%Duration: 6 turnsLocal status effect,100% TA DownTriple attack rate is lowered
Strength: 100%Base Accuracy: 200%Duration: 6 turnsLocal status effect, and30% Accuracy LoweredAttacks and special attacks have a chance to miss
Strength: 30%Base Accuracy: 200%Duration: 6 turnsLocal status effect on all foes. provides multiple strong defensive debuffs and allows you to delay Hyperdrive.- Her second passive turns all dispel skills that are frequently used in the fight into powerful plain damage (888,888) nukes.
Jolly Jingle300% Light damage to a foe (Damage cap: ~400,000).
InflictHenpeckedATK is lowered / For every 12,240,000 light skill DMG dealt to this foe: Bonus plain DMG / Remove 1 buff (Can't be removed)
Strength: 10% ATK DownBase Accuracy: 200%Duration: IndefiniteStacking: Permanent.
(Hit number increases upon each cast [Max: 5 hits].) appliesHenpeckedATK is lowered / For every 12,240,000 light skill DMG dealt to this foe: Bonus plain DMG / Remove 1 buff (Can't be removed)
Strength: 10% ATK DownBase Accuracy: 200%Duration: IndefiniteStacking: Permanent which counts as 2 separate, undispellable buffs, as well as provides additional source of dispel.No Spring Chicken300% Light damage to all foes (Damage cap: ~400,000).
Inflict15% Dark ATK DownDark ATK is lowered
Strength: 15%Base Accuracy: 100%Duration: 180 seconds and25% Light DEF DownDEF is lowered for light DMG
Strength: 25%Base Accuracy: 100%Duration: 180 seconds.
(From 2nd cast onward:
Also inflict50% DA DownDouble attack rate is lowered
Strength: 50%Base Accuracy: 100%Duration: 180 seconds and50% TA DownTriple attack rate is lowered
Strength: 50%Base Accuracy: 100%Duration: 180 seconds.
From 3rd cast onward:
Also inflictDelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 100%.) from 2nd cast onwards applies four different debuffs.Fly the NestGrant a Light ally
Mother Hen's BeatsLight ATK is boosted / DEF is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Chance to nullify DMG and debuffs / 4-hit light DMG to a foe upon dodging (Can't be removed)
Duration: Indefinite.
(WhenMother Hen's BeatsLight ATK is boosted / DEF is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Chance to nullify DMG and debuffs / 4-hit light DMG to a foe upon dodging (Can't be removed)
Duration: Indefinite is already granted:
Restore target's HP [Healing cap: 10,000] and remove all debuffs.) applies strong, permament buff that helps with sustain in later parts of the fight.Come Home to Roost450%Massive Light damage to a foe.
All allies gainStrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase.
On the next turn, it'll have 3 turns remaining. andShield (1000)Next ATK received will be ineffective for a fixed amount
Strength: 1000Duration: Indefinite.
(400% Bonus Light damage to a foe withHenpeckedATK is lowered / For every 12,240,000 light skill DMG dealt to this foe: Bonus plain DMG / Remove 1 buff (Can't be removed)
[Damage cap: ~635,000].) provides small form of sustain that isn't punished even in the Phase 3.
Tranquil Crescent8-hit, 100% Light damage to a foe (Damage cap: ~67,500 per hit).
Remove 1 buff.
(Auto-activates when a foe uses a special attack.) provides dispel on reasonable cooldown. It also auto-activates when Gilbert casts Battlefield or Hyperdrive, immediately dispelling one of his buffs.Sakura SerenadeCaster and Light MC gain
C.A. Reactivation (1 time)Charge attack reactivates (1 time)
Duration: Indefinite. might be worth activating in Phase 3 to quickly finish the fight.
Radiation Bolt IIRemove 1 buff from a foe.
InflictPassage of PeaceDEF is lowered /
Debuff resistance is lowered (Can't be removed)
Strength: 10% DEF Down / 10% Debuff Resistance DownBase Accuracy: 200%Duration: IndefiniteStacking: PermanentLocal status effect. provides dispel on short cooldown, also applies 2 unique, undispellable debuffs in the form ofPassage of PeaceDEF is lowered /
Debuff resistance is lowered (Can't be removed)
Strength: 10% DEF Down / 10% Debuff Resistance DownBase Accuracy: 200%Duration: IndefiniteStacking: PermanentLocal status effectSacred Shield250% Light damage to all foes (Damage cap: ~630,000).
All allies gainUnchallenged (1 time)Next DMG received will be ineffective
Duration: Indefinite andDispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
Duration: Indefinite. is a strong defensive option against Battlefield while also applyingDispel Cancel (1 time)Effects that remove buffs will be nullified (1 time)
Duration: Indefinite
ClearRemove 1 debuff from all allies. provides debuff removal on extremely short cooldown.
- Provides amazing sustain thanks to
MedicamentRestore an ally's HP (Healing cap: 3000). Fully restore target's HP if target is below 25% HP. and
LebensstrahlRestore 10% of all allies' HP (Healing cap: 2500).
All allies gain25% Light ATK UpLight ATK is boosted
Strength: 25%Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.,20% Dark DMG LoweredDark DMG is lowered
Strength: 20%Duration: 4.5 turnsDark DEF Up. Not a Damage Cut.
Reduces Dark damage taken on a multiplier
separate from Damage Cuts.Applied during the attack phase.
On the next turn, it'll have 4 turns remaining., and10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining..
Healing EvolutionRestore 20% of all allies' HP (Healing cap: 1500) and remove 1 debuff. is excellent for
TargetMore likely to be attacked
and has decent healing throughput throughout the battleAqua Blade500% Light damage to all foes (Damage cap: ~595,000).
Inflict10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 90%Duration: 180 seconds.
Gain60% Light ATK UpLight ATK is boosted
Strength: 60%Duration: 3 turns.
(When a foe'sThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
lvl is 5 or above:
Activates twice.) applies a unique debuff and can be used without penalty in all phases- Their passive Dark damage reduction is generally nifty
- Dispel via
Blade of Light800% Light damage to all foes (Damage cap: ~700,000) and remove 1 buff.
At level 90:
From 2nd cast onward: Also deal 400% Bonus Light damage (Damage cap: ~380,000 per hit).
From 3rd cast onward: Bonus Light damage increased to 2 hits. Aegis MergeRemove all debuffs from caster.
GainAegis MergeAegis Merge is active (Ends when there are no Bits or after 3 turns / Can't be removed / Can't be extended)
Duration: Up to 3 turns.
(Consumes 1BitHas the displayed number of Bits (Max: 6 / Can't be removed)
every turn.
Ends when there are noBitHas the displayed number of Bits (Max: 6 / Can't be removed)
or after 3 turns.) andDivine WeaponGain
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn ,20% Charge Bar Gain UpCharge bar gain is boosted
Strength: 20%Duration: 1 turn and50% Light ATK UpLight ATK is boosted
Strength: 50%Duration: 1 turn Stacking: Special Buff.
(When Vira hasAegis MergeAegis Merge is active (Ends when there are no Bits or after 3 turns / Can't be removed / Can't be extended)
: Affects all allies.) can be used freely in Phase 1, trivializing itAegis MergeRemove all debuffs from caster.
GainAegis MergeAegis Merge is active (Ends when there are no Bits or after 3 turns / Can't be removed / Can't be extended)
Duration: Up to 3 turns.
(Consumes 1BitHas the displayed number of Bits (Max: 6 / Can't be removed)
every turn.
Ends when there are noBitHas the displayed number of Bits (Max: 6 / Can't be removed)
or after 3 turns.) is one of the few buffs potentially strong enough to justify the penalty in Phase 2+- She can draw Hyperdrive or other triggers to herself if you want to bring in someone from the backline
- Requires careful play to not be overwhelmed with Gilbert's buffs, but viable if you have enough dispels
- Extending
I'll Bet My SoulGain
Impregnable FortressDebuffs will be nullified / Jammed effect / Can withstand lethal DMG (Leaves 1 HP) (Can't be removed) (Effect duration extends upon being targeted by a light ally's healing skill or buff skill)
Strength: 40%-120%Duration: 5 turns.
(Will be knocked out when effect ends.)
(Effect duration extends upon being targeted by a Light ally's healing skill or buff skill.) is an effective cheese-strategy in most HL content, including this - Note that
Gate to the OtherworldThe special attack Black Album will activate when lvl reaches 5 (Can't be removed / Lvl rises when Gilbert has less than 7 debuffs at end of turn)
is still a factor - As Evokers have high opportunity-cost and are impossible to get on short notice, this may not be a practical solution
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- Stacking debuffs that can't be dispelled with skills like
Multi-Decree500% Wind damage to all foes (Damage cap: ~630,000).
InflictMizaruHP is lowered on every turn / ATK is lowered (Effect increases upon each Multi-Decree cast [Max: 3 times] / Can't be removed)
Strength: 2016 damage per turn / 5% (Max: 15%)Base Accuracy: 100%Duration: IndefiniteStacking: PermanentLocal status effect,IwazaruDEF is lowered (Effect increases upon each Multi-Decree cast [Max: 3 times] / Can't be removed)
Strength: 5% (Max: 15%)Base Accuracy: 100%Duration: IndefiniteStacking: PermanentLocal status effect,KikazaruAndira's C.A. DMG and DMG cap are boosted (Effect increases upon each Multi-Decree cast [Max: 3 times] / Can't be removed)
Strength: 15% C.A. DMG Up (Max: 45%) / 10% C.A. DMG Cap Up (Max: 30%)Base Accuracy: 100%Duration: IndefiniteLocal status effect.
(Boost to debuff specs based on number of casts [Max: 3].) andTrishula800% Fire damage to a foe (Damage cap: ~1,160,000).
InflictPurifying FlameHP is lowered on every turn / ATK is lowered / DEF is lowered (Can't be removed)
Strength: 5% of Max HP (Damage cap: 50,000) / 10% ATK Down / 10% DEF DownBase Accuracy: 200%Duration: Indefinite. is another way to meet the debuff requirement - This is typically used with the Geisenborger cheese so you can safely stack turns on him without the rest of your party dying to Theatre of Pain
- Some form of debuff resistance reduction like
Soul SoloistHarp: Inflict
30% Debuff Res. DownDebuff resistance is lowered
Strength: 30%Base Accuracy: 200% on all foes.
All allies gain30% Debuff Res. UpDebuff resistance is boosted
Strength: 30%Base Accuracy: 200%Duration: 3 turns.
Fonic Rod: Inflict
20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Base Accuracy: 200% on all foes.
All allies gain20% Debuff Res. UpDebuff resistance is boosted
Strength: 20%Base Accuracy: 200%Duration: 3 turns.
Other weapons: Inflict5% Debuff Res. DownDebuff resistance is lowered
Strength: 5%Base Accuracy: 90% on all foes.
All allies gain5% Debuff Res. UpDebuff resistance is boosted
Strength: 5%Base Accuracy: 90%Duration: 3 turns. is strongly recommended to help the debuffs land - The Hostility Up effect from Andira's
Sage of EternityGrant an ally
Shield (2500)Next ATK received will be ineffective for a fixed amount
Strength: 2500Duration: 3 turns andFull Hostility100% chance to be targeted by one-ally attacks (Can't be removed)
Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute.
At level 75:
Shield endurance increased toShield (3500)Next ATK received will be ineffective for a fixed amount
Strength: 3500Duration: 3 turns.
At level 90:
Shield endurance further increased toShield (4000)Next ATK received will be ineffective for a fixed amount
Strength: 4000Duration: Indefinite and now has indefinite duration.
Also grants30% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks (Ends upon taking DMG)
Strength: 30%Duration: Until hit.
(Bonus Wind DMG ends upon taking damage). can be used to redirect Hyperdrive to her if she's still alive, giving you full control over your front row and 1-6 turns of breathing room.
Summons
Any summons which provide debuffs, dispels, or healing/sustain are likely to be useful. The following are especially potent:
ThorMjolnir Massive Light damage to all foes.
Inflict40% ATK DownATK is lowered
Strength: 40%Duration: 180 seconds,40% DEF DownDEF is lowered
Strength: 40%Duration: 180 seconds,DA DownDouble attack rate is lowered
Duration: 180 seconds,TA DownTriple attack rate is lowered
Duration: 180 seconds and20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Duration: 180 seconds. is extremely valuable for the Phase 3 transition at 30%. Not only are Gilbert's debuffs cleared, but his debuff resistance is increased. Thor both reapplies some debuffs and helps additional debuffs land. If you are using Tweyen, try to extend Thor'sDebuff Res. DownDebuff resistance is lowered
withTwo-Crown's StrifeExtend time-based debuff effects on all foes by 90 seconds.Base Accuracy: 100%
Multi-hit, 200% Light damage to all foes based on foes' number of debuffs (Damage cap: ~160,000 per hit / Max: 10 hits).
(Can't recast.) if possible.HamsaWings of Light Massive Wind damage to all foes and remove 1 buff.
Inflict50% ATK DownATK is lowered
Strength: 50%Duration: 3 turnsLocal status effect and50% DEF DownDEF is lowered
Strength: 50%Duration: 3 turnsLocal status effect for 3 turns. both Dispels and provides two unique (albeit temporary) debuffs. FLB is recommended to keep the cooldown low enough to be useful.ZeusOlympian Punishment Massive Light damage to all foes.
All allies gainShield (1000)Next ATK received will be ineffective for a fixed amount
Strength: 1000. andLuciferParadise Lost Massive Light damage to all foes.
All allies gain20% ATK UpATK is boosted
Strength: 20%Multiplier: NormalDuration: 4 turns. both offer moderate healing/sustain and can be safely used on cooldown in most cases.ZeusOlympian Punishment Massive Light damage to all foes.
All allies gainShield (1000)Next ATK received will be ineffective for a fixed amount
Strength: 1000. can potentially save characters from the Theatre of Pain II following Hyperdrive if they hadLethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP)
but noAutoreviveRecovers once from a knockout while in effect
.QilinDelta Massive Dark damage to all foes. provides absolutely enormous value both in emergencies or simply to increase your turn efficiency in Phase 3, which is essentially a race. If you are having no trouble in Phase 1 or 2, bringing multiple copies and burning them all in Phase 3 can be viable.
Halluel and Malluel (Summon)Pain Eternal Massive Light damage to all foes.
Inflict15% ATK DownATK is lowered
Strength: 15%Duration: 180 seconds,15% DEF DownDEF is lowered
Strength: 15%Duration: 180 seconds, andEverbaneBoost to DMG taken / HP is lowered on every turn (Can't be removed)
Strength: 20% / 1% of Max HPDuration: IndefiniteDamage cap: 10,000 / 100,000Local status effect. go hand in hand with stacking debuffs that can't be removed, asEverbaneBoost to DMG taken / HP is lowered on every turn (Can't be removed)
Local status effect counts as two debuffs.BeelzebubChaos Legion 1500% Elemental damage to all foes.
Inflict40% DEF DownDEF is lowered
Strength: 40%Duration: 180 seconds andDebuff Res. DownDebuff resistance is lowered
Duration: 180 seconds. is capable of removing 3 debuffs at once, while applying40% DEF DownDEF is lowered
Strength: 40%Duration: 180 secondsStacking: Summon and20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Duration: 180 seconds
MC Class
The MC class should fill holes in the composition or hedge your bets in general. Some suggesitons are below:
- Chaos Ruler can help flood debuffs with
UnpredictableInflict
25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual,25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, and a random debuff on all foes. and hold theTrue Purity Sunblade, which as a decent charge attack. Although Gilbert has no charge diamonds,
Stall IIIElemental damage to a foe.
InflictDelayReduce a foe's filled charge diamonds by 1
.
At level 30:
Also inflict10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds and10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds. can still be used for free damage. - Sage can bring two dispels and/or two clears (
DispelRemoves 1 buff from a foe.,
Dispel DelugeRemove 1 buff from all foes.,
ClarityRemove 1 debuff from all parties.,
Peace of MindRemove 1 debuff from all allies.
All allies gainShield (500)Next ATK received will be ineffective for a fixed amount
Strength: 500Duration: 3 turns.), utilizePanacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]).
At level 30:
Healing cap increased to 5000 (1500 for other parties)Verification needed. .
Adds 2-turn cut to all allies' debuff durations. for most of the battle without issue, and hold decent mainhands such asHuanglong Spear and
Eden.
- Rising Force has respectable mainhand options such as
Nine-Realm Harp Sterling and
Harp of the Teachers (SSR). The indirect
Lethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP)
provided byFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
can also have some applications. WhileRising ForceAll allies gain
30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30% and15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 15%.
MC also gains70% C.B. DMG Cap Up (1 time)Chain Burst DMG Cap Boosted (1 time)
Strength: 70%.
At level 30:
All allies also gainHypeATK is boosted
Duration: 3 turns. is unlikely to be used after Phase 1,Unleash the FuryElemental damage to a foe. Consume all
FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
on all allies.
(Boost to DMG specs and charge bar based on the number ofFeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
consumed.) can be very useful both for burst and to access secondary charge effect attacks. - Kengo with an
Unsigned Kaneshige (Light) can similarly fuel a charge-attack team, which is excellent for characters like Fif, Zooey, and Vira (Grand).
- Soldier's bullets can apply debuffs and other utility without using skills. Can also combine with
Qilin for insanely explosive turns. Downside is that farming bullets can be onerous.
- Doctor allows stockpiling green potions during the first two phases to be able heal in the final phase without using a healing skill. Can use
Flamma Orbis as a mainhand to boost the party's skill damage and aids survivability with its
Mirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
charge attack. Additionally, itsSolar FlareDeals light DMG to all foes at end of turn when no DMG has been taken (Can't be removed)
can occasionally remove Gilbert'sMirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: 8 turns buffs as soon as he gains them. Furthermore,Maddening VitalityGrant another ally
HypeATK is boosted
Duration: 4 turns,70% Debuff Res. UpDebuff resistance is boosted
Strength: 70%Duration: 4 turns, andTank-and-Counter (5 times)Counters upon taking DMG
Strength: 300%Duration: 4 turnsCounter attacks grant 5% charge bar per hit..
Inflict10% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed)
Strength: 10% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP on target ally. can be used to control party max HP, and therefore more easily choose who Gilbert targets with Hyperdrive.
References
Golden Knight
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Disclaimer: Battle data is still being gathered. Special attacks, triggers, drops, and notes may not be accurate or complete. |
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Lvl 150 Golden Knight |
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Cost to Host: 0 AP | Unlock: Rank 151+; Clear Chapter 105 Story: Round Two |
Location: Chapter 105 (107/127/128): Reiche Island - Shrine of Prosperity |
Wave | Name | Lvl | HP | Charge | Mode |
---|---|---|---|---|---|
First Phase | ![]() |
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240,000,000 | ◇◇ | Yes |
Special Attacks | Triggers and Notes | ||||
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Second Phase | ![]() |
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168,000,000 (70%) | ◇◇ | Yes |
Special Attacks | Triggers and Notes | ||||
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Third Phase | ![]() |
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96,000,000 (40%) | ◇◇ | Yes |
Special Attacks | Triggers and Notes | ||||
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Fourth Phase | ![]() |
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48,000,000 (20%) | ◇◇ | Yes |
Special Attacks | Triggers and Notes | ||||
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N - Normal, OD - Overdrive, TR - Trigger |
Rewards | ||
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First clear: ![]() ![]() |
Wooden | Silver | Gold |
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- | - | - |
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Disclaimer: Battle data is still being gathered. Special attacks, triggers, drops, and notes may not be accurate or complete. |
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Lvl 200 Golden Knight |
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Cost to Host: 0 AP | Unlock: Clear Pride of the Ascendant (Golden Knight) - Proud |
Location: Chapter 105 (107/127/128): Reiche Island - Shrine of Prosperity |
Wave | Name | Lvl | HP | Charge | Mode |
---|---|---|---|---|---|
First Phase | Golden Knight | ![]() |
300,000,000 | ◇◇ | Yes |
Special Attacks | Triggers and Notes | ||||
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Second Phase | Golden Knight | ![]() |
210,000,000 (70%) | ◇◇ | Yes |
Special Attacks | Triggers and Notes | ||||
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Third Phase | Golden Knight | ![]() |
120,000,000 (40%) | ◇◇ | Yes |
Special Attacks | Triggers and Notes | ||||
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Third Phase | Golden Knight | ![]() |
60,000,000 (20%) | ◇◇ | Yes |
Special Attacks | Triggers and Notes | ||||
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N - Normal, OD - Overdrive, TR - Trigger |
Rewards | ||
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First clear: ![]() ![]() |
Wooden | Silver | Gold |
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- | - | - |
Nalhe Great Wall
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Disclaimer: Battle data is still being gathered. Special attacks, triggers, drops, and notes may not be accurate or complete. |
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Lvl 150 Nalhe Great Wall |
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Cost to Host: 0 AP | Unlock: Rank 151+; Clear Chapter 110 Story: Protector of Truth |
Location: Chapter 109 (110): Starke Island - Ruins of Treylant |
Wave | Name | Lvl | HP | Charge | Mode |
---|---|---|---|---|---|
First Phase | Nalhe Great Wall | ![]() |
240,000,000 | ◇ | No |
Special Attacks | Triggers and Notes | ||||
While in
While in
While in
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Second Phase | Nalhe Great Wall | ![]() |
158,400,000 (66%) | ◇ | No |
Special Attacks | Triggers and Notes | ||||
While in
While in
While in
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Third Phase | Nalhe Great Wall | ![]() |
79,200,000 (33%) | ◇ | No |
Special Attacks | Triggers and Notes | ||||
While in
While in
While in
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N - Normal, OD - Overdrive, TR - Trigger |
Rewards | ||
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First clear: ![]() ![]() |
Wooden | Silver | Gold |
---|---|---|
- | - | - |
![]() |
Disclaimer: Battle data is still being gathered. Special attacks, triggers, drops, and notes may not be accurate or complete. |
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Lvl 200 Nalhe Great Wall |
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---|---|
Cost to Host: 0 AP | Unlock: Clear Pride of the Ascendant (Nalhe Great Wall) - Proud |
Location: Chapter 109 (110): Starke Island - Ruins of Treylant |
Wave | Name | Lvl | HP | Charge | Mode |
---|---|---|---|---|---|
First Phase | Nalhe Great Wall | ![]() |
320,000,000 | ◇ | No |
Special Attacks | Triggers and Notes | ||||
While in
While in
While in
|
| ||||
Second Phase | Nalhe Great Wall | ![]() |
211,200,000 (66%) | ◇ | No |
Special Attacks | Triggers and Notes | ||||
While in
While in
While in
|
| ||||
Third Phase | Nalhe Great Wall | ![]() |
105,600,000 (33%) | ◇ | No |
Special Attacks | Triggers and Notes | ||||
While in
While in
While in
|
| ||||
N - Normal, OD - Overdrive, TR - Trigger |
Rewards | ||
---|---|---|
First clear: ![]() ![]() |
Wooden | Silver | Gold |
---|---|---|
- | - | - |
Violet Knight
Lvl 150 Violet Knight |
|
---|---|
Cost to Host: 0 AP | Unlock: Rank 151+; Clear Chapter 130 Story: Behind the Scenes |
Location: Chapter 91 (98/130): Bestia Island - Primal Thicket |
Wave | Name | Lvl | HP | Charge | Mode |
---|---|---|---|---|---|
First Phase | Violet Knight | ![]() |
195,000,000 | ◇◇ | Yes |
Special Attacks | Triggers and Notes | ||||
|
| ||||
Second Phase | Violet Knight | ![]() |
97,500,000 (50%) | ◇◇ | Yes |
Special Attacks | Triggers and Notes | ||||
|
| ||||
Third Phase | Violet Knight | ![]() |
29,250,000 (15%) | ◇◇ | Yes |
Special Attacks | Triggers and Notes | ||||
|
| ||||
N - Normal, OD - Overdrive, TR - Trigger |
Rewards | ||
---|---|---|
First clear: ![]() ![]() |
Wooden | Silver | Gold |
---|---|---|
- | - | - |
![]() |
Disclaimer: Battle data is still being gathered. Special attacks, triggers, drops, and notes may not be accurate or complete. |
---|
Lvl 200 Violet Knight |
|
---|---|
Cost to Host: 0 AP | Unlock: Clear Pride of the Ascendant (Violet Knight) - Proud |
Location: Chapter 91 (98/130): Bestia Island - Primal Thicket |
Wave | Name | Lvl | HP | Charge | Mode |
---|---|---|---|---|---|
First Phase | Violet Knight | ![]() |
280,000,000 | ◇◇ | Yes |
Special Attacks | Triggers and Notes | ||||
|
| ||||
Second Phase | Violet Knight | ![]() |
196,000,000 (70%) | ◇◇ | Yes |
Special Attacks | Triggers and Notes | ||||
|
| ||||
Third Phase | Violet Knight | ![]() |
112,000,000 (40%) | ◇◇ | Yes |
Special Attacks | Triggers and Notes | ||||
|
| ||||
Fourth Phase | Violet Knight | ![]() |
42,000,000 (15%) | ◇◇ | Yes |
Special Attacks | Triggers and Notes | ||||
|
| ||||
N - Normal, OD - Overdrive, TR - Trigger |
Rewards | ||
---|---|---|
First clear: ![]() ![]() |
Wooden | Silver | Gold |
---|---|---|
- | - | - |
White Knight
Lvl 150 White Knight |
|
---|---|
Cost to Host: 0 AP | Unlock: Rank 151+; Clear Chapter 148 Story: A Tale of Two Souls |
Location: Chapter 143 (144/147/148): Libertaria Island - Storia Zone |
Wave | Name | Lvl | HP | Charge | Mode |
---|---|---|---|---|---|
Wave 1 | White Knight | ![]() |
240,000,000 | ◇◇ | Yes |
Special Attacks | Triggers and Notes | ||||
|
| ||||
N - Normal, OD - Overdrive, TR - Trigger |
Rewards | ||
---|---|---|
First clear: ![]() ![]() |
Wooden | Silver | Gold |
---|---|---|
- | - | - |
Lvl 200 White Knight |
|
---|---|
Cost to Host: 0 AP | Unlock: Clear Pride of the Ascendant (White Knight) - Proud |
Location: Chapter 143 (144/147/148): Libertaria Island - Storia Zone |
Wave | Name | Lvl | HP | Charge | Mode |
---|---|---|---|---|---|
Phase 1 | White Knight | ![]() |
320,000,000 (100%) | ◇◇ | Yes |
Special Attacks | Triggers and Notes | ||||
|
| ||||
Phase 2 | White Knight | ![]() |
256,000,000 (80%) | ◇◇ | Yes |
Special Attacks | Triggers and Notes | ||||
|
| ||||
Phase 3 | White Knight | ![]() |
192,000,000 (60%) | ◇◇ | Yes |
Special Attacks | Triggers and Notes | ||||
|
| ||||
Phase 4 | White Knight | ![]() |
128,000,000 (40%) | ◇◇ | Yes |
Special Attacks | Triggers and Notes | ||||
|
| ||||
N - Normal, OD - Overdrive, TR - Trigger |
Rewards | ||
---|---|---|
First clear: ![]() ![]() |
Wooden | Silver | Gold |
---|---|---|
- | - | - |
Resources
Reddit Discussions
Date Posted | Raid |
---|---|
2019-12-19 | Gilbert (Proud) |
2020-01-04 | Gilbert (Proud+) |
2020-09-19 | Violet Knight (Proud+) |
2021-01-23 | Nalhe Great Wall (Proud) |
2021-02-06 | Violet Knight (Proud) |
2021-05-08 | Nalhe Great Wall Proud+ |
2021-06-05 | Echidna (Proud) |
2021-06-26 | Echidna (Proud+) |
2021-07-24 | Golden Knight (Proud+) |
2021-08-07 | Golden Knight (Proud) |
2022-04-01 | White Knight (Proud) |
2022-04-22 | White Knight (Proud+) |
Date Posted | Raid |
---|---|
2023-01-13 | Cherub (Proud) |
2023-01-27 | Cherub (Proud+) |
2023-02-10 | Kikuri (Proud) |
2023-02-24 | Kikuri (Proud+) |
References
- ↑ Gamewith, Echidna (Proud) https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/233839
- ↑ Gamewith, Echidna (Proud+) https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/234370
- ↑ Gamewith, Golden Knight (Proud) https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/270517
- ↑ Gamewith, Golden Knight (Proud+) https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/272052
- ↑ Gamewith, Nalhe Great Wall (Proud) https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/186008
- ↑ Gamewith, Nalhe Great Wall (Proud+) https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/186114