Starke Island
An island buried by a plot to consolidate power.
Even bearing such great loss, people must move
forward.
Starke Island is the location for chapters 108-110 of the main quest.
< Reiche Island | Starke Island | The Edgelands >
Lore
Overview[1]
Key Features
- This island was once the capital of the now-defunct unified nation, the Torhid Kingdom, whose royal family has been of the Draph bloodline for generations, and its history dates back even further than The War, to before the arrival of the Astrals. It was a long-lasting kingdom, but due to the progression of serious political corruption and an incident known as the “Divine Retribution,” it effectively collapsed about five years ago. In the aftermath, Starke Island was reduced to little more than ruins, left abandoned and unclaimed as no nation has sought to annex it as its own territory.
Climates and Environment
- Originally, it was a scenic island; however, the construction of the Great Wall blocked out the sun. Depending on the season, there are times of day when the island becomes dimly lit due to its enormous shadow. It seems the islanders of old would venture out with lanterns hanging from their waists whenever this season arrived. On present-day Starke Island, which has been largely gouged out into a crescent shape by the divine retribution, the wind blowing along the edge of the inner arc creates a gentle updraft, and a low, intermittent sound like the sobbing of the dead can be heard.
Main Inhabitants
- In days gone by, this place flourished for a long time as one of the premier metropolises of the skydom, a gathering place for a wise king who held the lofty ambition of ushering in an era of peace across Nalhegrande, and for the subjects who shared his ideals. However, roughly ten years ago, the city had become overrun with corruption and banditry, and all traces of its former glory had long since vanished. After the divine retribution, people fled the island, and now only monsters and bandits roam the desolate streets.
Local Specialties and Renown Goods
- In its heyday, this old city was as bustling as Groz Island, a renowned commercial center. Because it was the heart of the country, a large amount of precious metals circulated there, and historically, metalworking techniques were exceptional. Items made of metal, such as coins, accessories, and lanterns, are often adorned with intricate decorations. Now that the island has been reduced to ruin by the divine retribution, artifacts dating back to the era of the Torhid Kingdom command market prices far exceeding their original value.
Town
Remains of the Kingdom
- Remains of the once prosperous Torhid Kingdom. The people of the kingdom suffered great losses at the force of the divine retribution, causing them to flee Starke Island in droves. Outlaws, unafraid of a second divine retribution, now occupy the abandoned homes.
Divine Retribution's Scar
- The ruins caused from the attack that destroyed the Torhid Kingdom. A pillar of light descended from the heavens, sending person, kingdom, and island alike to the bottom of the skies. It is said that the voices of those who died in the attack can still be heard crying out in resentment.
Tower of Hope
- An observatory that stood through the rise and fall of the Torhid Kingdom. It miraculously survived through the impressive destruction of the divine retribution. Named the Tower of Hope to symbolize the eventual rebirth of the kingdom, it lost its significance after the Nalhegrande Skydom was embroiled in war.
Heavenly Radiance
- A giant pillar of light cast from the heavens was the deathblow for the rotten Torhid Kingdom. People, unsure of the cause, thought it an act of god and thus dubbed the event "divine retribution." However, there are accounts of those who say they saw the Great Wall momentarily wrapped in light after the divine retribution was over.
Locations
Nameless Ruins
- Ruins that were abandoned to time. Regret is now the only thing that prowls the empty vestiges of a lost country.
Chapter 108: Gathering Will - Episode 1 has no battle and costs 0 AP to clear. It is unlocked after clearing Chapter 107 Story: Mutating Darkness.
Chapter 108: Gathering Will - Episode 2 has no battle and costs 0 AP to clear.
Chapter 108: Gathering Will - Episode 3 |
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| Cost to Host: 23 AP | Unlock: Clear Chapter 108 Story: Gathering Will - Episode 2 |
| Location: Chapter 108: Starke Island - Nameless Ruins | Start QuestNetwork Errors will appear if the hosting conditions are not met. (AP, Host Materials, Daily Limit) |
| Stage strategy | |||||
|---|---|---|---|---|---|
| First time only: |
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| Wave | Name | Lvl | HP | Charge | Mode |
| Boss | 480,000 | ◇◇ | No | ||
| 510,000 | ◇◇◇ | No | |||
| Rewards | ||
|---|---|---|
| First clear: |
| Wooden | Silver | Gold |
|---|---|---|
|
Chapter 108: Gathering Will - Episode 4 has no battle and costs 0 AP to clear. You will receive 
Free Quests
Once Lost, Once Found |
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| Cost to Host: 40 AP | Unlock: Clear Chapter 110 Story: Protector of Truth and Chapter 1 (115) Quest: Siero's RequestVerification needed. |
| Location: Chapter 108: Starke Island - Nameless Ruins | Start QuestNetwork Errors will appear if the hosting conditions are not met. (AP, Host Materials, Daily Limit) |
| Stage strategy | |||||
|---|---|---|---|---|---|
| Guaranteed 1 |
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| Wave | Name | Lvl | HP | Charge | Mode |
| Boss | 29,800,000 | ◇ | Yes | ||
| Special Attacks | Triggers and Notes | ||||
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| N - Normal, OD - Overdrive, TR - Trigger | |||||
| Rewards | ||
|---|---|---|
| First clear: |
| Wooden | Silver | Gold |
|---|---|---|
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Six-Dragon Advent: Vermillion |
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| Cost to Host: 80 AP | Unlock: Rank 151+, Clear Lindwurm (Raid). |
| Location: Chapter 108: Starke Island - Nameless Ruins | Start QuestNetwork Errors will appear if the hosting conditions are not met. (AP, Host Materials, Daily Limit) |
| Stage strategy | |||||
|---|---|---|---|---|---|
This quest has a time limit of 30 minutes. |
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| Wave | Name | Lvl | HP | Charge | Mode |
| Phase 1 | Wilnas | 165,000,000 (100%) | ◇ | No | |
15 DEFEstimated damage dealt to a 15 DEF foe?%All fire damage taken reduced by ?%.0%All water damage taken reduced by 0%.?%All earth damage taken reduced by ?%.?%All wind damage taken reduced by ?%.?%All light damage taken reduced by ?%.?%All dark damage taken reduced by ?%.0%All plain damage taken reduced by 0%. Not immune〇 Not immune〇 Not immune〇 Not immune〇 Not immune〇 Immunity unknown? Not immune〇 Immune✕ Immunity unknown? Immunity unknown? Immune✕ Immunity unknown? Immune✕ ImmuneTakes 25% more damage✕ Immune✕ Immunity unknown? Immunity unknownTakes 120% more damage? Immunity unknown? Immunity unknownLocal status effect? Immunity unknownTakes 10% more damage Local status effect? | |||||
| Special Attacks | Triggers and Notes | ||||
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| Phase 2 | Wilnas | 66,000,000 (40%) | ◇ | No | |
15 DEFEstimated damage dealt to a 15 DEF foe?%All fire damage taken reduced by ?%.0%All water damage taken reduced by 0%.?%All earth damage taken reduced by ?%.?%All wind damage taken reduced by ?%.?%All light damage taken reduced by ?%.?%All dark damage taken reduced by ?%.0%All plain damage taken reduced by 0%. Not immune〇 Not immune〇 Immune✕ Not immune〇 Not immune〇 Immunity unknown? Not immune〇 Immune✕ Immunity unknown? Immunity unknown? Immune✕ Immunity unknown? Immune✕ ImmuneTakes 25% more damage✕ Immune✕ Immune✕ Immunity unknownTakes 120% more damage? Immunity unknown? Immunity unknownLocal status effect? Immunity unknownTakes 10% more damage Local status effect? | |||||
| Special Attacks | Triggers and Notes | ||||
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| N - Normal, OD - Overdrive, TR - Trigger | |||||
| Rewards | ||
|---|---|---|
| First clear: Rewards |
| Chest 1 | Chest 2 | Chest 3 | Chest 4 |
|---|---|---|---|
| 50%Inferior to 51.4%. The highest Drop Rate Boost reported with no drop is 1.944 ( , Journey Drops boost during Magnafest and Weather Vane).[3] |
? | 100% | 100% |
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| Chest 5 | Chest 6 | - | - |
| 100% | 100% | - | - |
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- | - | |
| Source Drop table last updated: 2024-09-18, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff. |
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Six-Dragon Advent: Emerald |
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| Cost to Host: 80 AP | Unlock: Rank 151+, Clear Lindwurm (Raid). |
| Location: Chapter 108: Starke Island - Nameless Ruins | Start QuestNetwork Errors will appear if the hosting conditions are not met. (AP, Host Materials, Daily Limit) |
| Stage strategy | |||||
|---|---|---|---|---|---|
This quest has a time limit of 30 minutes. |
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| Wave | Name | Lvl | HP | Charge | Mode |
| Phase 1 | Ewiyar | 180,000,000 | ◇ | No | |
| Special Attacks | Triggers and Notes | ||||
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| Phase 2 | Ewiyar | 72,000,000 (40%) | ◇ | No | |
| Special Attacks | Triggers and Notes | ||||
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| N - Normal, OD - Overdrive, TR - Trigger | |||||
| Rewards | ||
|---|---|---|
| First clear: Rewards |
| Chest 1 | Chest 2 | Chest 3 | Chest 4 |
|---|---|---|---|
| 50%Inferior to 51.4%. The highest Drop Rate Boost reported with no drop is 1.944 ( , Journey Drops boost during Magnafest and Weather Vane).[3] |
? | 100% | 100% |
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| Chest 5 | Chest 6 | - | - |
| 100% | 100% | - | - |
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- | - | |
| Source Drop table last updated: 2024-09-18, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff. |
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Six-Dragon Advent: Azure |
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| Cost to Host: 80 AP | Unlock: Rank 151+, Clear Lindwurm (Raid). |
| Location: Chapter 108: Starke Island - Nameless Ruins | Start QuestNetwork Errors will appear if the hosting conditions are not met. (AP, Host Materials, Daily Limit) |
| Stage strategy | |||||
|---|---|---|---|---|---|
This quest has a time limit of 30 minutes. |
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| Wave | Name | Lvl | HP | Charge | Mode |
| Phase 1 | Wamdus | 182,222,222 | ◇ | No | |
| Special Attacks | Triggers and Notes | ||||
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| Phase 2 | Wamdus | 72,888,888 (40%) | ◇ | No | |
| Special Attacks | Triggers and Notes | ||||
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| N - Normal, OD - Overdrive, TR - Trigger | |||||
| Rewards | ||
|---|---|---|
| First clear: Rewards |
| Chest 1 | Chest 2 | Chest 3 | Chest 4 |
|---|---|---|---|
| 50%Inferior to 51.4%. The highest Drop Rate Boost reported with no drop is 1.944 ( , Journey Drops boost during Magnafest and Weather Vane).[3] |
? | 100% | 100% |
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| Chest 5 | Chest 6 | - | - |
| 100% | 100% | - | - |
|
- | - | |
| Source Drop table last updated: 2024-09-18, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff. |
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Six-Dragon Advent: Gold |
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|---|---|
| Cost to Host: 80 AP | Unlock: Rank 151+, Clear Lindwurm (Raid). |
| Location: Chapter 108: Starke Island - Nameless Ruins | Start QuestNetwork Errors will appear if the hosting conditions are not met. (AP, Host Materials, Daily Limit) |
| Stage strategy | |||||
|---|---|---|---|---|---|
This quest has a time limit of 30 minutes. |
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| Wave | Name | Lvl | HP | Charge | Mode |
| Phase 1 | Galleon | 196,000,000 | ◇◇ | No | |
| Special Attacks | Triggers and Notes | ||||
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| Phase 2 | Galleon | 78,400,000 (40%) | ◇◇ | No | |
| Special Attacks | Triggers and Notes | ||||
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| N - Normal, OD - Overdrive, TR - Trigger | |||||
| Rewards | ||
|---|---|---|
| First clear: Rewards |
| Chest 1 | Chest 2 | Chest 3 | Chest 4 |
|---|---|---|---|
| 50%Inferior to 51.4%. The highest Drop Rate Boost reported with no drop is 1.944 ( , Journey Drops boost during Magnafest and Weather Vane).[3] |
? | 100% | 100% |
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||
| Chest 5 | Chest 6 | - | - |
| 100% | 100% | - | - |
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- | - | |
| Source Drop table last updated: 2024-09-18, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff. |
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Ruins of Treylant
- The imperial capital, once shrouded in secrets. Within its once great halls lurks an entombed truth and the stairs to reach it..
Chapter 109: Those Who Fight Back - Episode 1 has no battle and costs 0 AP to clear. It is unlocked after clearing Chapter 108 Story: Gathering Will.
Chapter 109: Those Who Fight Back - Episode 2 |
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|---|---|
| Cost to Host: 23 AP | Unlock: Clear Chapter 109 Story: Those Who Fight Back - Episode 1 |
| Location: Chapter 109 (110): Starke Island - Ruins of Treylant | Start QuestNetwork Errors will appear if the hosting conditions are not met. (AP, Host Materials, Daily Limit) |
| Stage strategy | |||||
|---|---|---|---|---|---|
| First time only: |
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| Wave | Name | Lvl | HP | Charge | Mode |
| Boss | 2,500,000 | ◇◇ | Yes | ||
| Special Attacks | Triggers and Notes | ||||
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| N - Normal, OD - Overdrive, TR - Trigger | |||||
| Rewards | ||
|---|---|---|
| First clear: |
| Wooden | Silver | Gold |
|---|---|---|
Chapter 109: Those Who Fight Back - Episode 3 |
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|---|---|
| Cost to Host: 23 AP | Unlock: Clear Chapter 109 Story: Those Who Fight Back - Episode 2 |
| Location: Chapter 109 (110): Starke Island - Ruins of Treylant | Start QuestNetwork Errors will appear if the hosting conditions are not met. (AP, Host Materials, Daily Limit) |
| Stage strategy | |||||
|---|---|---|---|---|---|
| First time only: |
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| Wave | Name | Lvl | HP | Charge | Mode |
| Boss | 16,000,000 | ◇◇ | Yes | ||
| Special Attacks | Triggers and Notes | ||||
|
| ||||
| N - Normal, OD - Overdrive, TR - Trigger | |||||
| Rewards | ||
|---|---|---|
| First clear: |
| Wooden | Silver | Gold |
|---|---|---|
Chapter 109: Those Who Fight Back - Episode 4 |
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|---|---|
| Cost to Host: 23 AP | Unlock: Clear Chapter 109 Story: Those Who Fight Back - Episode 3 |
| Location: Chapter 109 (110): Starke Island - Ruins of Treylant | Start QuestNetwork Errors will appear if the hosting conditions are not met. (AP, Host Materials, Daily Limit) |
| Stage strategy | |||||
|---|---|---|---|---|---|
| First time only: |
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| Wave | Name | Lvl | HP | Charge | Mode |
| Boss | 20,000,000 | ◇◇ | Yes | ||
| Special Attacks | Triggers and Notes | ||||
|
| ||||
| N - Normal, OD - Overdrive, TR - Trigger | |||||
| Rewards | ||
|---|---|---|
| First clear: |
| Wooden | Silver | Gold |
|---|---|---|
Chapter 110: Protector of Truth |
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|---|---|
| Cost to Host: 28 AP | Unlock: Clear Chapter 109 Story: Those Who Fight Back |
| Location: Chapter 109 (110): Starke Island - Ruins of Treylant | Start QuestNetwork Errors will appear if the hosting conditions are not met. (AP, Host Materials, Daily Limit) |
| Stage strategy | |||||
|---|---|---|---|---|---|
| First time only: |
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| Wave | Name | Lvl | HP | Charge | Mode |
| Boss | 26,000,000 | ◇ | No | ||
| Special Attacks | Triggers and Notes | ||||
While in
While in
|
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| N - Normal, OD - Overdrive, TR - Trigger | |||||
| Rewards | ||
|---|---|---|
| First clear: |
| Wooden | Silver | Gold |
|---|---|---|
Free Quests
Six-Dragon Advent: White |
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|---|---|
| Cost to Host: 80 AP | Unlock: Rank 151+, Clear Lindwurm (Raid). |
| Location: Chapter 109 (110): Starke Island - Ruins of Treylant | Start QuestNetwork Errors will appear if the hosting conditions are not met. (AP, Host Materials, Daily Limit) |
| Stage strategy | |||||
|---|---|---|---|---|---|
This quest has a time limit of 30 minutes. |
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| Wave | Name | Lvl | HP | Charge | Mode |
| Phase 1 | Lu Woh | 192,000,000 | ◇◇ | No | |
| Special Attacks | Triggers and Notes | ||||
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| Phase 2 | Lu Woh | 76,800,000 (40%) | ◇◇◇◇◇ | No | |
| Special Attacks | Triggers and Notes | ||||
|
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| N - Normal, OD - Overdrive, TR - Trigger | |||||
| Rewards | ||
|---|---|---|
| First clear: Rewards |
| Chest 1 | Chest 2 | Chest 3 | Chest 4 |
|---|---|---|---|
| 50%Inferior to 51.4%. The highest Drop Rate Boost reported with no drop is 1.944 ( , Journey Drops boost during Magnafest and Weather Vane).[3] |
? | 100% | 100% |
|
|||
| Chest 5 | Chest 6 | - | - |
| 100% | 100% | - | - |
|
- | - | |
| Source Drop table last updated: 2024-09-18, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff. |
|||
Six-Dragon Advent: Black |
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|---|---|
| Cost to Host: 80 AP | Unlock: Rank 151+, Clear Lindwurm (Raid). |
| Location: Chapter 109 (110): Starke Island - Ruins of Treylant | Start QuestNetwork Errors will appear if the hosting conditions are not met. (AP, Host Materials, Daily Limit) |
| Stage strategy | |||||
|---|---|---|---|---|---|
This quest has a time limit of 30 minutes. |
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| Wave | Name | Lvl | HP | Charge | Mode |
| Phase 1 | Fediel | 188,000,000 | ◇◇◇ | No | |
8.5 DEFEstimated damage dealt to a 8.5 DEF foe0%All light damage taken reduced by 0%.0%All plain damage taken reduced by 0%.
| |||||
| Special Attacks | Triggers and Notes | ||||
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| Phase 2 | Fediel | 75,200,000 (40%) | ◇◇ | No | |
| Special Attacks | Triggers and Notes | ||||
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| ||||
| N - Normal, OD - Overdrive, TR - Trigger | |||||
| Rewards | ||
|---|---|---|
| First clear: Rewards |
| Chest 1 | Chest 2 | Chest 3 | Chest 4 |
|---|---|---|---|
| 50%Inferior to 51.4%. The highest Drop Rate Boost reported with no drop is 1.944 ( , Journey Drops boost during Magnafest and Weather Vane).[3] |
? | 100% | 100% |
|
|
||
| Chest 5 | Chest 6 | - | - |
| 100% | 100% | - | - |
|
- | - | |
| Source Drop table last updated: 2024-09-18, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff. |
|||
Lvl 150 Gilbert |
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|---|---|
| Cost to Host: 0 AP | Unlock: Rank 151+; Clear Chapter 110 Story: Protector of Truth |
| Location: Chapter 109 (110): Starke Island - Ruins of Treylant | |
| Wave | Name | Lvl | HP | Charge | Mode |
|---|---|---|---|---|---|
| First Phase | Gilbert | 180,000,000 | No | ||
| Special Attacks | Triggers and Notes | ||||
|
| ||||
| Second Phase | Gilbert | 90,000,000 (50%) | No | ||
| Special Attacks | Triggers and Notes | ||||
|
| ||||
| N - Normal, OD - Overdrive, TR - Trigger | |||||
| Rewards | ||
|---|---|---|
| First clear: |
| Wooden | Silver | Gold |
|---|---|---|
| - | - | - |
Lvl 200 Gilbert |
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|---|---|
| Cost to Host: 0 AP | Unlock: Clear Pride of the Ascendant (Gilbert) - Proud |
| Location: Chapter 109 (110): Starke Island - Ruins of Treylant | |
| Wave | Name | Lvl | HP | Charge | Mode |
|---|---|---|---|---|---|
| First Phase | Gilbert | 300,000,000 | No | ||
| Special Attacks | Triggers and Notes | ||||
|
| ||||
| Second Phase | Gilbert | 210,000,000 (70%) | No | ||
| Special Attacks | Triggers and Notes | ||||
|
| ||||
| Third Phase | Gilbert | 90,000,000 (30%) | No | ||
| Special Attacks | Triggers and Notes | ||||
|
| ||||
| N - Normal, OD - Overdrive, TR - Trigger | |||||
| Rewards | ||
|---|---|---|
| First clear: |
| Wooden | Silver | Gold |
|---|---|---|
| - | - | - |
Strategy
The key to defeating Gilbert is compensating for his mechanical gimmicks. His damage and health is not exceptionally difficult to endure otherwise.
As a result, it does not require an exceptional grid, but demands very specific character/summon utilities.
The major gimmicks with suggested counters are as follows:
- All Phases - Gilbert periodically gains powerful local buffs
- What you Need - Lots of Dispels (
True Big Bang500%Massive Light damage to a foe (Damage cap: ~2,020,000) and remove 1 buff.
Inflict 30% Dark ATK DownDark ATK is lowered
Strength: 30%Base Accuracy: 100%Duration: 180 seconds, 100% DA DownDouble attack rate is lowered
Strength: 100%Base Accuracy: 100%Duration: 180 seconds, and 20% TA DownTriple attack rate is lowered
Strength: 20%Base Accuracy: 100%Duration: 180 seconds., HamsaWings of LightMassive Wind damage to all foes and remove 1 buff.
Inflict 50% ATK DownATK is lowered
Strength: 50%Duration: 3 turnsLocal status effect and 50% DEF DownDEF is lowered
Strength: 50%Duration: 3 turnsLocal status effect for 3 turns., ThorMjolnirMassive Light damage to all foes.
Inflict 40% ATK DownATK is lowered
Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, 40% DEF DownDEF is lowered
Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, DA DownDouble attack rate is lowered
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, TA DownTriple attack rate is lowered
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds and 20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds.
Remove 1 buff effect., DispelRemoves 1 buff from a foe.,
Dispel DelugeRemove 1 buff from all foes.)
- What you Need - Lots of Dispels (
- All Phases - Gilbert casts a very punishing trigger (Theatre of Pain) if he has less than 6 (7 in Phase 3) debuffs at the end of each turn
- What you Need - A large variety of Debuffs (eg.
True Big Bang500%Massive Light damage to a foe (Damage cap: ~2,020,000) and remove 1 buff.
Inflict 30% Dark ATK DownDark ATK is lowered
Strength: 30%Base Accuracy: 100%Duration: 180 seconds, 100% DA DownDouble attack rate is lowered
Strength: 100%Base Accuracy: 100%Duration: 180 seconds, and 20% TA DownTriple attack rate is lowered
Strength: 20%Base Accuracy: 100%Duration: 180 seconds., DepravityInflict
10% Debuff Res. DownDebuff resistance is lowered
Strength: 10%Base Accuracy: 100%Duration: 180 seconds, Poisoned (22,222)HP is lowered on every turn
Strength: 22,222Base Accuracy: 100%Duration: 180 seconds, Burned (22,222)HP is lowered on every turn
Strength: 22,222Base Accuracy: 100%Duration: 180 seconds, Putrefied (22,222)HP is lowered on every turn
Strength: 22,222Base Accuracy: 100%Duration: 180 seconds, 30% BlindedAttacks have a slight chance to miss
Strength: 30%Base Accuracy: 100%Duration: 180 seconds, CharmedAttacks are slightly limited
Strength: 20%Base Accuracy: 100%Duration: 180 seconds, ZombifiedReceives DMG if healed
Base Accuracy: 30%Duration: 180 seconds, SleepCan't attack and takes big DMG (Ends upon taking DMG)
Base Accuracy: 100%Duration: 3 turnsTakes 25% more damage
Local status effect, ParalyzedCan't attack
Base Accuracy: 100%Duration: 3 turnsLocal status effect, 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single, 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single, 50% DA DownDouble attack rate is lowered
Strength: 50%Base Accuracy: 100%Duration: 180 seconds, 50% TA DownTriple attack rate is lowered
Strength: 50%Base Accuracy: 100%Duration: 180 seconds, and Lethal HitInstant death for the victim.
Base Accuracy: 65% on all foes., ThorMjolnirMassive Light damage to all foes.
Inflict 40% ATK DownATK is lowered
Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, 40% DEF DownDEF is lowered
Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, DA DownDouble attack rate is lowered
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, TA DownTriple attack rate is lowered
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds and 20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds., UnpredictableInflict
25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, and a random debuff on all foes.)
- What you Need - A large variety of Debuffs (eg.
- Phase Changes (70%, 30%) - Gilbert removes all debuffs on himself
- What you Need - All of the above plus careful timing and
QilinDeltaMassive Dark damage to all foes. End all allies' skill cooldowns. for emergencies
- What you Need - All of the above plus careful timing and
- Phase 1 - Gilbert randomly applies
TargetMore likely to be attacked
, following with a dangerous trigger if it is not removed- What you Need - Debuff removal (eg.
ClarityRemove 1 debuff from all parties.,
Peace of MindRemove 1 debuff from all allies.
All allies gain Shield (500)Next ATK received will be ineffective for a fixed amount
Strength: 500Duration: 3 turns., Blessing of LightRemove all debuffs from Light allies.
At level 85:
All Light allies also gain 100% Debuff Res. UpDebuff resistance is boosted
Strength: 100%Duration: 3 turns.
At level 130:
5-turn cut to Light allies' debuff durations.
All Light allies also gain Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
Duration: Indefinite.). Additionally, ways to reduce how often TargetMore likely to be attacked
is applied, such as BlindedAttacks have a slight chance to miss
, CharmedAttacks are slightly limited
, and Mirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
- Gilbert's attacks must land in order to apply the debuff.
- What you Need - Debuff removal (eg.
- Phase 2 - Gilbert gains
Desire for RevengeLands 2 random buffs on Gilbert when an ally uses a buff skill (Can't be removed)
, viciously punishing the use of Buff (Yellow-bordered) skills- What you Need - Non-buff skills/characters (eg. Chaos Ruler, Sage, Fif, Tweyen, Zooey, Levin Sisters)
- Phase 3 - Gilbert will cast Theatre of Pain II at the end of the turn if any allies are below 50% HP
- What you Need - Healing or Shields to remain healthy (eg.
Sail OnMassive Light damage to a foe.
All allies gain 20% ATK UpATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining..
Additional effect at 4★:
Buff increased to 25% ATK UpATK is boosted
Strength: 25%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining..
All allies also gain Shield (1500)Next ATK received will be ineffective for a fixed amount
Strength: 1500Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.., SunshineRestore 200 + 20% of Light allies' HP (Healing cap: 3000).
All Light allies gain RefreshHP is restored on every turn
Strength: 300 HPDuration: 3 turns.
At level 95:
Healing increased to 300 + 20% of Light allies' HP.
Healing cap increased to 4000.
RefreshHP is restored on every turn
Strength: 300 HPDuration: 3 turns upgraded to RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turns.
All Light allies also gain StrengthATK is greatly boosted based on how high HP is
Strength: 20% when HP is 50% or above, 10% when at 1 HPDuration: 3 turnsStacking: Teamwide., ZeusOlympian Punishment400% Light damage to all foes (Damage cap: ~860,000).
All allies gain Shield (3000)Next ATK received will be ineffective for a fixed amount
Strength: 3000Duration: Indefinite.), but remember: no Buff skills
- What you Need - Healing or Shields to remain healthy (eg.
- Phase 3 - Gilbert gains
Vengeful InnocenceRestores Gilbert's HP and removes 1 debuff from him when an ally uses a healing skill (Can't be removed)
, slightly punishing the use of Healing (Green-bordered) skills- What you Need - Because the effect is much less punishing than using a Buff skill or enduring Theatre of Pain II, some Healing skills can still be used (usually Fif's, due to the generally enormous value of her skills) provided debuffs can quickly be reapplied to Gilbert. Still, it is wise not to over-invest in Healing skills, and to bring immediate debuff sources such as
ThorMjolnirMassive Light damage to all foes.
Inflict 40% ATK DownATK is lowered
Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, 40% DEF DownDEF is lowered
Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, DA DownDouble attack rate is lowered
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, TA DownTriple attack rate is lowered
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds and 20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. and/or QilinDeltaMassive Dark damage to all foes. End all allies' skill cooldowns..
- What you Need - Because the effect is much less punishing than using a Buff skill or enduring Theatre of Pain II, some Healing skills can still be used (usually Fif's, due to the generally enormous value of her skills) provided debuffs can quickly be reapplied to Gilbert. Still, it is wise not to over-invest in Healing skills, and to bring immediate debuff sources such as
- Phase 3 - At 30% and then every 6 turns, Gilbert will deal 99999 Plain damage to your highest HP character
- This cannot be survived with
AutoreviveRecovers once from a knockout while in effect
as it applies Death IneluctableCan't be revived (Can't be removed)
- This can be survived with
GutsCan withstand lethal DMG (Leaves 1 HP)
Also called "Lethal Attack Dodged", but will trigger Theatre of Pain II (which may kill them anyway) - What you Need - There are three viable solutions:
- a)
GutsCan withstand lethal DMG (Leaves 1 HP)
Also called "Lethal Attack Dodged" AND a way to survive Theatre of Pain II (eg. AutoreviveRecovers once from a knockout while in effect
or ShieldNext ATK received will be ineffective for a fixed amount
); Five-Soul's CharityRevive Light allies with 100% HP.
Fully restore Light allies' HP.
All non-revived Light allies gain Guts (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: IndefiniteAlso called "Lethal Attack Dodged".
(Can't recast.)
At level 150:
Can now be recast. is the obvious solve - b) Geisenborger with
I'll Bet My SoulGain
Impregnable FortressDebuffs will be nullified / Jammed effect / Can withstand lethal DMG (Leaves 1 HP) (Can't be removed) (Effect duration extends upon being targeted by a light ally's healing skill or buff skill)
Strength: 40%-120%Duration: 5 turns.
(Will be knocked out when effect ends.)
(Effect duration extends upon being targeted by a Light ally's healing skill or buff skill.) active - c) Simply allow your characters to die to Hyperdrive and try to kill Gilbert before he kills you (the benefit of this is he will not cast Theatre of Pain II)
- a)
- This cannot be survived with
- That's it! - Be sure to read Gilbert's battle data for details on his buffs and how his normal attacks change, but ultimately you should be fine if you can handle his triggers and strict composition requirements.
Composition
So, now that you know what to do. Who should you bring?
Ideal
5★ Fif is a great asset in the fight. Every aspect of her kit counters Gilbert in some way.
True Big Bang500%Massive Light damage to a foe (Damage cap: ~2,020,000) and remove 1 buff.
Inflict 30% Dark ATK DownDark ATK is lowered
Strength: 30%Base Accuracy: 100%Duration: 180 seconds, 100% DA DownDouble attack rate is lowered
Strength: 100%Base Accuracy: 100%Duration: 180 seconds, and 20% TA DownTriple attack rate is lowered
Strength: 20%Base Accuracy: 100%Duration: 180 seconds. both Dispels and applies three Debuffs SunshineRestore 200 + 20% of Light allies' HP (Healing cap: 3000).
All Light allies gain RefreshHP is restored on every turn
Strength: 300 HPDuration: 3 turns.
At level 95:
Healing increased to 300 + 20% of Light allies' HP.
Healing cap increased to 4000.
RefreshHP is restored on every turn
Strength: 300 HPDuration: 3 turns upgraded to RevitalizeRecover HP each turn. Boost to charge bar if HP is full.
Strength: 500 HP or 10% charge barDuration: 3 turns.
All Light allies also gain StrengthATK is greatly boosted based on how high HP is
Strength: 20% when HP is 50% or above, 10% when at 1 HPDuration: 3 turnsStacking: Teamwide. provides enormous healing (and StrengthATK is greatly boosted based on how high HP is
on Healing/Green skill) Blessing of LightRemove all debuffs from Light allies.
At level 85:
All Light allies also gain 100% Debuff Res. UpDebuff resistance is boosted
Strength: 100%Duration: 3 turns.
At level 130:
5-turn cut to Light allies' debuff durations.
All Light allies also gain Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
Duration: Indefinite. removes TargetMore likely to be attacked
(and everything else) ReincarnationGrant a Light ally
Magic RebirthWhile in effect: Recovers from a knockout without losing buffs (1 time / Can't be removed)
Duration: 15 turns and Magic TorrentATK is boosted /
DEF is boosted /
Double attack rate is boosted /
Triple attack rate is boosted
Deals bonus light DMG for one-foe one-ally attacks
Charge bar is boosted on every turn
(Can't be removed)
Multiplier: PerpetuityDuration: 15 turns. can save a character from Hyperdrive if combined with GutsCan withstand lethal DMG (Leaves 1 HP)
Also called "Lethal Attack Dodged" Five-Soul's CharityRevive Light allies with 100% HP.
Fully restore Light allies' HP.
All non-revived Light allies gain Guts (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: IndefiniteAlso called "Lethal Attack Dodged".
(Can't recast.)
At level 150:
Can now be recast. is the best solution to Hyperdrive / Phase 3 by far
Other team members have somewhat reasonable substitutes. 5★ Fif does not. It is strongly recommended to acquire her before attempting to clear Proud+, and clearing it without her can be considered an even greater challenge/achievement!
DepravityInflict
10% Debuff Res. DownDebuff resistance is lowered
Strength: 10%Base Accuracy: 100%Duration: 180 seconds, Poisoned (22,222)HP is lowered on every turn
Strength: 22,222Base Accuracy: 100%Duration: 180 seconds, Burned (22,222)HP is lowered on every turn
Strength: 22,222Base Accuracy: 100%Duration: 180 seconds, Putrefied (22,222)HP is lowered on every turn
Strength: 22,222Base Accuracy: 100%Duration: 180 seconds, 30% BlindedAttacks have a slight chance to miss
Strength: 30%Base Accuracy: 100%Duration: 180 seconds, CharmedAttacks are slightly limited
Strength: 20%Base Accuracy: 100%Duration: 180 seconds, ZombifiedReceives DMG if healed
Base Accuracy: 30%Duration: 180 seconds, SleepCan't attack and takes big DMG (Ends upon taking DMG)
Base Accuracy: 100%Duration: 3 turnsTakes 25% more damage
Local status effect, ParalyzedCan't attack
Base Accuracy: 100%Duration: 3 turnsLocal status effect, 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single, 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single, 50% DA DownDouble attack rate is lowered
Strength: 50%Base Accuracy: 100%Duration: 180 seconds, 50% TA DownTriple attack rate is lowered
Strength: 50%Base Accuracy: 100%Duration: 180 seconds, and Lethal HitInstant death for the victim.
Base Accuracy: 65% on all foes. is one of the simplest solutions to Gilbert's 6/7 debuff requirement- 5★ is recommended, but not mandatory as she brings
DepravityInflict
10% Debuff Res. DownDebuff resistance is lowered
Strength: 10%Base Accuracy: 100%Duration: 180 seconds, Poisoned (22,222)HP is lowered on every turn
Strength: 22,222Base Accuracy: 100%Duration: 180 seconds, Burned (22,222)HP is lowered on every turn
Strength: 22,222Base Accuracy: 100%Duration: 180 seconds, Putrefied (22,222)HP is lowered on every turn
Strength: 22,222Base Accuracy: 100%Duration: 180 seconds, 30% BlindedAttacks have a slight chance to miss
Strength: 30%Base Accuracy: 100%Duration: 180 seconds, CharmedAttacks are slightly limited
Strength: 20%Base Accuracy: 100%Duration: 180 seconds, ZombifiedReceives DMG if healed
Base Accuracy: 30%Duration: 180 seconds, SleepCan't attack and takes big DMG (Ends upon taking DMG)
Base Accuracy: 100%Duration: 3 turnsTakes 25% more damage
Local status effect, ParalyzedCan't attack
Base Accuracy: 100%Duration: 3 turnsLocal status effect, 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single, 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single, 50% DA DownDouble attack rate is lowered
Strength: 50%Base Accuracy: 100%Duration: 180 seconds, 50% TA DownTriple attack rate is lowered
Strength: 50%Base Accuracy: 100%Duration: 180 seconds, and Lethal HitInstant death for the victim.
Base Accuracy: 65% on all foes. regardless - The rest of her kit is mostly irrelevant, although extending
ThorMjolnirMassive Light damage to all foes.
Inflict 40% ATK DownATK is lowered
Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, 40% DEF DownDEF is lowered
Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, DA DownDouble attack rate is lowered
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, TA DownTriple attack rate is lowered
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds and 20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. with Two-Crown's Strife20-hit, 200% Light damage to all foes (Damage cap: ~200,000 per hit).
Extend time-based debuff effects on all foes by 90 seconds.
(For turn-based debuffs: Extend by 3 turns.)Base Accuracy: 100%
(Can't recast.)
At level 150:
Can now be recast. is useful in Phase 3 - Keep an eye on debuff timers and Gilbert's HP; wasting
DepravityInflict
10% Debuff Res. DownDebuff resistance is lowered
Strength: 10%Base Accuracy: 100%Duration: 180 seconds, Poisoned (22,222)HP is lowered on every turn
Strength: 22,222Base Accuracy: 100%Duration: 180 seconds, Burned (22,222)HP is lowered on every turn
Strength: 22,222Base Accuracy: 100%Duration: 180 seconds, Putrefied (22,222)HP is lowered on every turn
Strength: 22,222Base Accuracy: 100%Duration: 180 seconds, 30% BlindedAttacks have a slight chance to miss
Strength: 30%Base Accuracy: 100%Duration: 180 seconds, CharmedAttacks are slightly limited
Strength: 20%Base Accuracy: 100%Duration: 180 seconds, ZombifiedReceives DMG if healed
Base Accuracy: 30%Duration: 180 seconds, SleepCan't attack and takes big DMG (Ends upon taking DMG)
Base Accuracy: 100%Duration: 3 turnsTakes 25% more damage
Local status effect, ParalyzedCan't attack
Base Accuracy: 100%Duration: 3 turnsLocal status effect, 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single, 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single, 50% DA DownDouble attack rate is lowered
Strength: 50%Base Accuracy: 100%Duration: 180 seconds, 50% TA DownTriple attack rate is lowered
Strength: 50%Base Accuracy: 100%Duration: 180 seconds, and Lethal HitInstant death for the victim.
Base Accuracy: 65% on all foes. before his self-clear at 70%/30% can be devastating QilinDeltaMassive Dark damage to all foes. is recommended for another chance at
DepravityInflict
10% Debuff Res. DownDebuff resistance is lowered
Strength: 10%Base Accuracy: 100%Duration: 180 seconds, Poisoned (22,222)HP is lowered on every turn
Strength: 22,222Base Accuracy: 100%Duration: 180 seconds, Burned (22,222)HP is lowered on every turn
Strength: 22,222Base Accuracy: 100%Duration: 180 seconds, Putrefied (22,222)HP is lowered on every turn
Strength: 22,222Base Accuracy: 100%Duration: 180 seconds, 30% BlindedAttacks have a slight chance to miss
Strength: 30%Base Accuracy: 100%Duration: 180 seconds, CharmedAttacks are slightly limited
Strength: 20%Base Accuracy: 100%Duration: 180 seconds, ZombifiedReceives DMG if healed
Base Accuracy: 30%Duration: 180 seconds, SleepCan't attack and takes big DMG (Ends upon taking DMG)
Base Accuracy: 100%Duration: 3 turnsTakes 25% more damage
Local status effect, ParalyzedCan't attack
Base Accuracy: 100%Duration: 3 turnsLocal status effect, 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single, 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single, 50% DA DownDouble attack rate is lowered
Strength: 50%Base Accuracy: 100%Duration: 180 seconds, 50% TA DownTriple attack rate is lowered
Strength: 50%Base Accuracy: 100%Duration: 180 seconds, and Lethal HitInstant death for the victim.
Base Accuracy: 65% on all foes. in emergencies (bad RNG, poorly timed self-clear, etc.)
The Last Wish1000% Light damage to a foe (Damage cap: ~1,600,000).
All Light allies gain Sign of ZooeyNormal attack and C.A. DMG dealt is partially absorbed to HP /
ATK is boosted /
DEF is boosted /
(Can't be removed)
Strength: 5% of max HP (Healing cap: 1000) / 100% ATK Up / 100% DEF UpMultiplier: NormalDuration: 5 turnsStacking: Special Buff. provides enormous buffs and healing on a non-buff/healing skill- Fif + Zooey has always been a strong HL/Survival combination
- Zooey's three Attack/Red skills give her additional value against Gilbert
Sign of ZooeyNormal attack and C.A. DMG dealt is partially absorbed to HP /
ATK is boosted /
DEF is boosted /
(Can't be removed)
's enormous DEF buff counters most of Gilbert's damage- Her hostility boost and ability to dodge attacks help prevent Gilbert from applying
TargetMore likely to be attacked
in the first phase - Additional
QilinDeltaMassive Dark damage to all foes. value
Alternatives
Ars GloriaAll Light allies gain
Eternal OuroborosDouble attack rate is boosted /
Triple attack rate is boosted /
Charge attack DMG is boosted /
C.A. DMG cap is boosted
Maximum amount of DMG that can be dealt per C.A. to foes who cap C.A. DMG is boosted /
Charge bar gain is lowered /
(Can't be removed)
Duration: Indefinite.
(Can't recast.) provides strong buffs that persist for whole fight after being safely used in Phase 1. Pinnacle of GeometryInflict
Can't ActCan't attack (Can't be removed / Can't be extended)
Base Accuracy: GuaranteedDuration: 1 turn Local status effect, 100% DA DownDouble attack rate is lowered
Strength: 100%Base Accuracy: 200%Duration: 6 turnsLocal status effect, 100% TA DownTriple attack rate is lowered
Strength: 100%Base Accuracy: 200%Duration: 6 turnsLocal status effect, and 30% Accuracy LoweredAttacks and special attacks have a chance to miss
Strength: 30%Base Accuracy: 200%Duration: 6 turnsLocal status effect on all foes. provides multiple strong defensive debuffs and allows you to delay Hyperdrive.- Her second passive turns all dispel skills that are frequently used in the fight into powerful plain damage (888,888) nukes.
Jolly Jingle300% Light damage to a foe (Damage cap: ~400,000).
Inflict HenpeckedATK is lowered / For every 12,240,000 light skill DMG dealt to this foe: Bonus plain DMG / Remove 1 buff (Can't be removed)
Strength: 10% ATK DownBase Accuracy: 200%Duration: IndefiniteStacking: Permanent.
(Hit number increases upon each cast [Max: 5 hits].) applies HenpeckedATK is lowered / For every 12,240,000 light skill DMG dealt to this foe: Bonus plain DMG / Remove 1 buff (Can't be removed)
Strength: 10% ATK DownBase Accuracy: 200%Duration: IndefiniteStacking: Permanent which counts as 2 separate, undispellable buffs, as well as provides additional source of dispel. No Spring Chicken300% Light damage to all foes (Damage cap: ~400,000).
Inflict 15% Dark ATK DownDark ATK is lowered
Strength: 15%Base Accuracy: 100%Duration: 180 seconds and 25% Light DEF DownDEF is lowered for light DMG
Strength: 25%Base Accuracy: 100%Duration: 180 seconds.
(From 2nd cast onward:
Also inflict 50% DA DownDouble attack rate is lowered
Strength: 50%Base Accuracy: 100%Duration: 180 seconds and 50% TA DownTriple attack rate is lowered
Strength: 50%Base Accuracy: 100%Duration: 180 seconds.
From 3rd cast onward:
Also inflict DelayReduce a foe's filled charge diamonds by 1
Base Accuracy: 100%.) from 2nd cast onwards applies four different debuffs. Fly the NestGrant a Light ally
Mother Hen's BeatsLight ATK is boosted / DEF is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Chance to nullify DMG and debuffs / 4-hit light DMG to a foe upon dodging (Can't be removed)
Duration: Indefinite.
(When Mother Hen's BeatsLight ATK is boosted / DEF is boosted / Maximum amount of DMG that can be dealt per hit is boosted / Chance to nullify DMG and debuffs / 4-hit light DMG to a foe upon dodging (Can't be removed)
Duration: Indefinite is already granted:
Restore target's HP [Healing cap: 10,000] and remove all debuffs.) applies strong, permament buff that helps with sustain in later parts of the fight. Come Home to Roost450%Massive Light damage to a foe.
All allies gain StrengthATK is greatly boosted based on how high HP is
Strength: 30%-10%Duration: 3.5 turnsStacking: TeamwideApplied during the attack phase.
On the next turn, it'll have 3 turns remaining. and Shield (1000)Next ATK received will be ineffective for a fixed amount
Strength: 1000Duration: Indefinite.
(400% Bonus Light damage to a foe with HenpeckedATK is lowered / For every 12,240,000 light skill DMG dealt to this foe: Bonus plain DMG / Remove 1 buff (Can't be removed)
[Damage cap: ~635,000].) provides small form of sustain that isn't punished even in the Phase 3.
Tranquil Crescent8-hit, 100% Light damage to a foe (Damage cap: ~67,500 per hit).
Remove 1 buff.
(Auto-activates when a foe uses a special attack.) provides dispel on reasonable cooldown. It also auto-activates when Gilbert casts Battlefield or Hyperdrive, immediately dispelling one of his buffs. Sakura SerenadeCaster and Light MC gain
Charge Bar +100%Instantly boosts Charge Bar by 100%
Strength: 100% and C.A. Reactivation (1 time)Charge attack reactivates (1 time)
Duration: Indefinite. might be worth activating in Phase 3 to quickly finish the fight.
Radiation Bolt IIRemove 1 buff from a foe.
Inflict Passage of PeaceDEF is lowered /
Debuff resistance is lowered (Can't be removed)
Strength: 10% DEF Down / 10% Debuff Resistance DownBase Accuracy: 200%Duration: IndefiniteStacking: PermanentLocal status effect. provides dispel on short cooldown, also applies 2 unique, undispellable debuffs in the form of Passage of PeaceDEF is lowered /
Debuff resistance is lowered (Can't be removed)
Strength: 10% DEF Down / 10% Debuff Resistance DownBase Accuracy: 200%Duration: IndefiniteStacking: PermanentLocal status effect Sacred Shield250% Light damage to all foes (Damage cap: ~630,000).
All allies gain Unchallenged (1 time)Next DMG received will be ineffective
Duration: Indefinite and Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
Duration: Indefinite. is a strong defensive option against Battlefield while also applying Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time)
Duration: Indefinite
Siegel der Ketten3-hit, 150% Light damage to all foes (Damage cap: ~170,000 per hit).
Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 100%Duration: 180 seconds and 6% S.A. DMG Down (Stackable / Max: 30%)Foe's special attack DMG is lowered (Stackable)
Strength: 6% (Max: 30%)Base Accuracy: 100%Duration: 180 seconds.
Remove 1 buff. provides debuff removal on extremely short cooldown.- Provides amazing sustain thanks to
MedicamentRestore a Light ally's HP (Healing cap: 3000).
(Fully restore target's HP if target is below 25% HP.) and LebensstrahlRestore 10% of Light allies' HP (Healing cap: 2500).
All Light allies gain 25% Light ATK UpLight ATK is boosted
Strength: 25%Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining., 20% Dark DMG LoweredDark DMG is lowered
Strength: 20%Duration: 4.5 turnsDark DEF Up. Not a Damage Cut.
Reduces Dark damage taken on a multiplier
separate from Damage Cuts.Applied during the attack phase.
On the next turn, it'll have 4 turns remaining., and 10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining..
Healing EvolutionRestore 20% of all allies' HP (Healing cap: 1500) and remove 1 debuff. is excellent for
TargetMore likely to be attacked
and has decent healing throughput throughout the battle Aqua Blade500% Light damage to all foes (Damage cap: ~595,000).
Inflict 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Base Accuracy: 90%Duration: 180 seconds.
Gain 60% Light ATK UpLight ATK is boosted
Strength: 60%Duration: 3 turns.
(When a foe's ThunderstruckMultiattack rate is lowered based on lvl (Max: 10 / Can't be removed)
lvl is 5 or above:
Activates twice.) applies a unique debuff and can be used without penalty in all phases- Their passive Dark damage reduction is generally nifty
- Dispel via
Blade of Light800% Light damage to all foes (Damage cap: ~700,000) and remove 1 buff.
At level 90:
From 2nd cast onward: Also deal 400% Bonus Light damage (Damage cap: ~380,000 per hit).
From 3rd cast onward: Bonus Light damage increased to 2 hits. Aegis MergeRemove all debuffs from caster.
Gain Aegis MergeAegis Merge is active (Ends when there are no Bits or after 3 turns / Can't be removed / Can't be extended)
Duration: Up to 3 turns.
(Consumes 1 BitHas the displayed number of Bits (Max: 6 / Can't be removed)
every turn.
Ends when there are no BitHas the displayed number of Bits (Max: 6 / Can't be removed)
or after 3 turns.) and Divine WeaponGain
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn , 20% Charge Bar Gain UpCharge bar gain is boosted
Strength: 20%Duration: 1 turn and 50% Light ATK UpLight ATK is boosted
Strength: 50%Duration: 1 turn Stacking: Special Buff.
(When Vira has Aegis MergeAegis Merge is active (Ends when there are no Bits or after 3 turns / Can't be removed / Can't be extended)
: Affects all allies.) can be used freely in Phase 1, trivializing it Aegis MergeRemove all debuffs from caster.
Gain Aegis MergeAegis Merge is active (Ends when there are no Bits or after 3 turns / Can't be removed / Can't be extended)
Duration: Up to 3 turns.
(Consumes 1 BitHas the displayed number of Bits (Max: 6 / Can't be removed)
every turn.
Ends when there are no BitHas the displayed number of Bits (Max: 6 / Can't be removed)
or after 3 turns.) is one of the few buffs potentially strong enough to justify the penalty in Phase 2+- She can draw Hyperdrive or other triggers to herself if you want to bring in someone from the backline
- Requires careful play to not be overwhelmed with Gilbert's buffs, but viable if you have enough dispels
- Extending
I'll Bet My SoulGain
Impregnable FortressDebuffs will be nullified / Jammed effect / Can withstand lethal DMG (Leaves 1 HP) (Can't be removed) (Effect duration extends upon being targeted by a light ally's healing skill or buff skill)
Strength: 40%-120%Duration: 5 turns.
(Will be knocked out when effect ends.)
(Effect duration extends upon being targeted by a Light ally's healing skill or buff skill.) is an effective cheese-strategy in most HL content, including this - Note that
Gate to the OtherworldThe special attack Black Album will activate when lvl reaches 5 (Can't be removed / Lvl rises when Gilbert has less than 7 debuffs at end of turn)
is still a factor - As Evokers have high opportunity-cost and are impossible to get on short notice, this may not be a practical solution
- Stacking debuffs that can't be dispelled with skills like
Multi-Decree500% Wind damage to all foes (Damage cap: ~630,000).
Inflict MizaruHP is lowered on every turn / ATK is lowered (Effect increases upon each Multi-Decree cast [Max: 3 times] / Can't be removed)
Strength: 2016 damage per turn / 5% (Max: 15%)Base Accuracy: 100%Duration: IndefiniteStacking: PermanentLocal status effect, IwazaruDEF is lowered (Effect increases upon each Multi-Decree cast [Max: 3 times] / Can't be removed)
Strength: 5% (Max: 15%)Base Accuracy: 100%Duration: IndefiniteStacking: PermanentLocal status effect, KikazaruAndira's C.A. DMG and DMG cap are boosted (Effect increases upon each Multi-Decree cast [Max: 3 times] / Can't be removed)
Strength: 15% C.A. DMG Up (Max: 45%) / 10% C.A. DMG Cap Up (Max: 30%)Base Accuracy: 100%Duration: IndefiniteLocal status effect.
(Boost to debuff specs based on number of casts [Max: 3].) and Trishula800% Fire damage to a foe (Damage cap: ~1,160,000).
Inflict Purifying FlameHP is lowered on every turn / ATK is lowered / DEF is lowered (Can't be removed)
Strength: 5% of Max HP (Damage cap: 50,000) / 10% ATK Down / 10% DEF DownBase Accuracy: 200%Duration: Indefinite.
Raise foe's SingedHP is lowered on every turn based on Singed lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10).
(While ChandraDeals bonus fire DMG upon normal attacks / Charge bar is boosted every turn / Skill cooldowns are reduced by 3 turns (Can't be removed / Skill cooldown can't be lower than 1 turn)
is in effect:
Number of hits increases to 2.) is another way to meet the debuff requirement - This is typically used with the Geisenborger cheese so you can safely stack turns on him without the rest of your party dying to Theatre of Pain
- Some form of debuff resistance reduction like
Soul SoloistHarp: Inflict
30% Debuff Res. DownDebuff resistance is lowered
Strength: 30%Base Accuracy: 200% on all foes.
All allies gain 30% Debuff Res. UpDebuff resistance is boosted
Strength: 30%Base Accuracy: 200%Duration: 3 turns.
Fonic Rod: Inflict
20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Base Accuracy: 200% on all foes.
All allies gain 20% Debuff Res. UpDebuff resistance is boosted
Strength: 20%Base Accuracy: 200%Duration: 3 turns.
Other weapons: Inflict 5% Debuff Res. DownDebuff resistance is lowered
Strength: 5%Base Accuracy: 90% on all foes.
All allies gain 5% Debuff Res. UpDebuff resistance is boosted
Strength: 5%Base Accuracy: 90%Duration: 3 turns. is strongly recommended to help the debuffs land - The Hostility Up effect from Andira's
Sage of EternityGrant an ally
Shield (2500)Next ATK received will be ineffective for a fixed amount
Strength: 2500Duration: 3 turns and Full Hostility100% chance to be targeted by one-ally attacks (Can't be removed)
Duration: 1 turn Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute.
At level 75:
Shield endurance increased to Shield (3500)Next ATK received will be ineffective for a fixed amount
Strength: 3500Duration: 3 turns.
At level 90:
Shield endurance further increased to Shield (4000)Next ATK received will be ineffective for a fixed amount
Strength: 4000Duration: Indefinite and now has indefinite duration.
Also grants 30% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks (Ends upon taking DMG)
Strength: 30%Duration: Indefinite.
(Bonus Wind DMG ends upon taking damage.) can be used to redirect Hyperdrive to her if she's still alive, giving you full control over your front row and 1-6 turns of breathing room.
Summons
Any summons which provide debuffs, dispels, or healing/sustain are likely to be useful. The following are especially potent:
ThorMjolnirMassive Light damage to all foes.
Inflict 40% ATK DownATK is lowered
Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, 40% DEF DownDEF is lowered
Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, DA DownDouble attack rate is lowered
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, TA DownTriple attack rate is lowered
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds and 20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. is extremely valuable for the Phase 3 transition at 30%. Not only are Gilbert's debuffs cleared, but his debuff resistance is increased. Thor both reapplies some debuffs and helps additional debuffs land. If you are using Tweyen, try to extend Thor's Debuff Res. DownDebuff resistance is lowered
with Two-Crown's Strife20-hit, 200% Light damage to all foes (Damage cap: ~200,000 per hit).
Extend time-based debuff effects on all foes by 90 seconds.
(For turn-based debuffs: Extend by 3 turns.)Base Accuracy: 100%
(Can't recast.)
At level 150:
Can now be recast. if possible. HamsaWings of LightMassive Wind damage to all foes and remove 1 buff.
Inflict 50% ATK DownATK is lowered
Strength: 50%Duration: 3 turnsLocal status effect and 50% DEF DownDEF is lowered
Strength: 50%Duration: 3 turnsLocal status effect for 3 turns. both Dispels and provides two unique (albeit temporary) debuffs. 4★ is recommended to keep the cooldown low enough to be useful. ZeusOlympian PunishmentMassive Light damage to all foes.
All allies gain Shield (1000)Next ATK received will be ineffective for a fixed amount
Strength: 1000Duration: 3 turns. and LuciferParadise LostMassive Light damage to all foes.
All allies gain 20% ATK UpATK is boosted
Strength: 20%Multiplier: NormalDuration: 4 turns. both offer moderate healing/sustain and can be safely used on cooldown in most cases. ZeusOlympian PunishmentMassive Light damage to all foes.
All allies gain Shield (1000)Next ATK received will be ineffective for a fixed amount
Strength: 1000Duration: 3 turns. can potentially save characters from the Theatre of Pain II following Hyperdrive if they had GutsCan withstand lethal DMG (Leaves 1 HP)
Also called "Lethal Attack Dodged" but no AutoreviveRecovers once from a knockout while in effect
. QilinDeltaMassive Dark damage to all foes. provides absolutely enormous value both in emergencies or simply to increase your turn efficiency in Phase 3, which is essentially a race.
Halluel and Malluel (Summon)Pain EternalMassive Light damage to all foes.
Inflict 15% ATK DownATK is lowered
Strength: 15%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, 15% DEF DownDEF is lowered
Strength: 15%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds, and EverbaneBoost to DMG taken / HP is lowered on every turn (Can't be removed)
Strength: 20% / 1% of Max HPBase Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: IndefiniteDamage cap: 10,000 / 100,000Local status effect. go hand in hand with stacking debuffs that can't be removed, as EverbaneBoost to DMG taken / HP is lowered on every turn (Can't be removed)
Local status effect counts as two debuffs. BeelzebubChaos Legion1500% Elemental damage to all foes.
Inflict 40% DEF DownDEF is lowered
Strength: 40%Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds and Debuff Res. DownDebuff resistance is lowered
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds. is capable of removing 3 debuffs at once, while applying 40% DEF DownDEF is lowered
Strength: 40%Duration: 180 secondsStacking: Summon and 20% Debuff Res. DownDebuff resistance is lowered
Strength: 20%Duration: 180 seconds
MC Class
The MC class should fill holes in the composition or hedge your bets in general. Some suggesitons are below:
- Chaos Ruler can help flood debuffs with
UnpredictableInflict
25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, and a random debuff on all foes. and hold the True Purity Sunblade, which as a decent charge attack. Although Gilbert has no charge diamonds,
Stall IIIElemental damage to a foe.
Inflict DelayReduce a foe's filled charge diamonds by 1
.
At level 30:
Also inflict 10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds and 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds. can still be used for free damage. - Sage can bring two dispels and/or two clears (
DispelRemoves 1 buff from a foe.,
Dispel DelugeRemove 1 buff from all foes.,
ClarityRemove 1 debuff from all parties.,
Peace of MindRemove 1 debuff from all allies.
All allies gain Shield (500)Next ATK received will be ineffective for a fixed amount
Strength: 500Duration: 3 turns.), utilize Panacea IIIRestore HP to all parties (Healing cap: 3000 [1500 for other parties]).
At level 30:
Healing cap increased to 5000 (1500 for other parties)Verification needed. .
2-turn cut to all allies' debuff durations. for most of the battle without issue, and hold decent mainhands such as Huanglong Spear and
Eden.
- Rising Force has respectable mainhand options such as
Nine-Realm Harp Sterling and
Harp of the Teachers (SSR). The indirect
GutsCan withstand lethal DMG (Leaves 1 HP)
Also called "Lethal Attack Dodged" provided by FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
can also have some applications. While Rising ForceAll allies gain
30% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Strength: 30% and 15% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
Strength: 15%.
MC also gains 70% C.B. DMG Cap Up (1 time)Chain Burst DMG Cap Boosted (1 time)
Strength: 70%.
At level 30:
All allies also gain HypeATK is boosted
Duration: 3 turns. is unlikely to be used after Phase 1, Unleash the FuryElemental damage to a foe. Consume all
FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
on all allies.
(Boost to damage specs and charge bar based on number of FeedbackMultiattack rate is boosted based on number of Feedback / Can withstand lethal DMG by consuming 3 Feedback when HP is 25% or above (Max: 3 / Leaves 1 HP / Can't be removed)
consumed.) can be very useful both for burst and to access secondary charge effect attacks. - Kengo with an
Unsigned Kaneshige (Light) can similarly fuel a charge-attack team, which is excellent for characters like Fif, Zooey, and Vira (Grand).
- Soldier's bullets can apply debuffs and other utility without using skills. Can also combine with
Qilin for insanely explosive turns. Downside is that farming bullets can be onerous.
- Doctor allows stockpiling green potions during the first two phases to be able heal in the final phase without using a healing skill. Can use
Flamma Orbis as a mainhand to boost the party's skill damage and aids survivability with its
Mirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
charge attack. Additionally, its Solar FlareDeals light DMG to all foes at end of turn when no DMG has been taken (Can't be removed)
can occasionally remove Gilbert's Mirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: 8 turns buffs as soon as he gains them. Furthermore, Maddening VitalityGrant another ally
HypeATK is boosted
Duration: 4 turns, 70% Debuff Res. UpDebuff resistance is boosted
Strength: 70%Duration: 4 turns, and Tank-and-Counter (5 times)Counters upon taking DMG
Strength: 300%Duration: 4 turnsCounter attacks grant 5% charge bar per hit..
Inflict 10% Max HP Lowered (Stackable / Max: 90%)Max HP is lowered (Stackable / Can't be removed)
Strength: 10% (Max: 90%)Duration: IndefiniteAt 100%, leaves 1 max HP on target ally. can be used to control party max HP, and therefore more easily choose who Gilbert targets with Hyperdrive.
References
| Disclaimer: Battle data is still being gathered. Special attacks, triggers, drops, and notes may not be accurate or complete. |
Lvl 150 Nalhe Great Wall |
|
|---|---|
| Cost to Host: 0 AP | Unlock: Rank 151+; Clear Chapter 110 Story: Protector of Truth |
| Location: Chapter 109 (110): Starke Island - Ruins of Treylant | |
| Wave | Name | Lvl | HP | Charge | Mode |
|---|---|---|---|---|---|
| First Phase | Nalhe Great Wall | 240,000,000 | ◇ | No | |
| Special Attacks | Triggers and Notes | ||||
While in
While in
While in
|
| ||||
| Second Phase | Nalhe Great Wall | 158,400,000 (66%) | ◇ | No | |
| Special Attacks | Triggers and Notes | ||||
|
While in
While in
While in
|
| ||||
| Third Phase | Nalhe Great Wall | 79,200,000 (33%) | ◇ | No | |
| Special Attacks | Triggers and Notes | ||||
|
While in
While in
While in
|
|||||
| N - Normal, OD - Overdrive, TR - Trigger | |||||
| Rewards | ||
|---|---|---|
| First clear: |
| Wooden | Silver | Gold |
|---|---|---|
| - | - | - |
Raid information referenced from GameWith.[6]
| Disclaimer: Battle data is still being gathered. Special attacks, triggers, drops, and notes may not be accurate or complete. |
Lvl 200 Nalhe Great Wall |
|
|---|---|
| Cost to Host: 0 AP | Unlock: Clear Pride of the Ascendant (Nalhe Great Wall) - Proud |
| Location: Chapter 109 (110): Starke Island - Ruins of Treylant | |
| Wave | Name | Lvl | HP | Charge | Mode |
|---|---|---|---|---|---|
| First Phase | Nalhe Great Wall | 320,000,000 | ◇ | No | |
| Special Attacks | Triggers and Notes | ||||
While in
While in
While in
|
| ||||
| Second Phase | Nalhe Great Wall | 211,200,000 (66%) | ◇ | No | |
| Special Attacks | Triggers and Notes | ||||
|
While in
While in
While in
|
| ||||
| Third Phase | Nalhe Great Wall | 105,600,000 (33%) | ◇ | No | |
| Special Attacks | Triggers and Notes | ||||
|
While in
While in
While in
|
| ||||
| N - Normal, OD - Overdrive, TR - Trigger | |||||
| Rewards | ||
|---|---|---|
| First clear: |
| Wooden | Silver | Gold |
|---|---|---|
| - | - | - |
Raid information referenced from GameWith.[7]
| Disclaimer: Battle data is still being gathered. Special attacks, triggers, drops, and notes may not be accurate or complete. |
Lvl 200 Cherub |
|
|---|---|
| Cost to Host: 0 AP | Unlock: Clear Pride of the Ascendant (Nalhe Great Wall) - Proud+ |
| Location: Chapter 109 (110): Starke Island - Ruins of Treylant | |
| Wave | Name | Lvl | HP | Charge | Mode | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| First Phase | Cherub | 400,000,000 | ◇ | No | ||||||||||||||||
20 DEFEstimated damage dealt to a 20 DEF foe
| ||||||||||||||||||||
| Special Attacks | Triggers and Notes | |||||||||||||||||||
|
|
| |||||||||||||||||||
| Second Phase | Avatar Cherub | 200,000,000 (50%) | ◇ | No | ||||||||||||||||
| Special Attacks | Triggers and Notes | |||||||||||||||||||
|
|
| |||||||||||||||||||
| Third Phase | Avatar Cherub | 40,000,000 (10%) | ◇ | No | ||||||||||||||||
| Special Attacks | Triggers and Notes | |||||||||||||||||||
|
|
| |||||||||||||||||||
| N - Normal, OD - Overdrive, TR - Trigger | ||||||||||||||||||||
| Rewards | ||
|---|---|---|
| First clear: |
| Wooden | Silver | Gold |
|---|---|---|
| - | - | - |
| Disclaimer: Battle data is still being gathered. Special attacks, triggers, drops, and notes may not be accurate or complete. |
Lvl 250 Cherub |
|
|---|---|
| Cost to Host: 0 AP | Unlock: Clear Pride of the Ascendant (Cherub) - Proud |
| Location: Chapter 109 (110): Starke Island - Ruins of Treylant | |
| Wave | Name | Lvl | HP | Charge | Mode | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| First Phase | Cherub | 600,000,000 | ◇ | No | ||||||||||||||||
20 DEFEstimated damage dealt to a 20 DEF foe
| ||||||||||||||||||||
| Special Attacks | Triggers and Notes | |||||||||||||||||||
|
|
| |||||||||||||||||||
| Second Phase | Avatar Cherub | 300,000,000 (50%) | ◇ | No | ||||||||||||||||
| Special Attacks | Triggers and Notes | |||||||||||||||||||
|
|
| |||||||||||||||||||
| Third Phase | Avatar Cherub | 60,000,000 (10%) | ◇ | No | ||||||||||||||||
| Special Attacks | Triggers and Notes | |||||||||||||||||||
|
|
| |||||||||||||||||||
| N - Normal, OD - Overdrive, TR - Trigger | ||||||||||||||||||||
| Rewards | ||
|---|---|---|
| First clear: |
| Wooden | Silver | Gold |
|---|---|---|
| - | - | - |
Raids
| Heads up! Leeching this raid is disrespectful unless otherwise specified. If you don't have time to contribute, please don't join. |
Diaspora (Impossible) |
||
|---|---|---|
| Cost to Host: 100 AP, |
Cost to Join: Rank 200+, 5 EP | Unlock: Rank 200+, Unlock Party Set Extra, Host & Clear Dark Rapture (Hard), Clear Chapter 110 Story: Protector of Truth |
| Participants: 6 Vice: 2nd-3rd | Elixirs: 1 | Strike Time: NoStrike Time does not apply for this raid. |
| Location: Chapter 109 (110): Starke Island - Ruins of Treylant | Start QuestNetwork Errors will appear if the hosting conditions are not met. (AP, Host Materials, Daily Limit) |
|
Lvl 275 Diaspora Lv275 ディアスポラ | ||
| Phase | Name | Lvl | HP | Charge | Mode | |||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Phase 1: Analysis | Diaspora | 2,000,000,000 (100%) | ◇◇ | No | ||||||||||||||||
20 DEFEstimated damage dealt to a 20 DEF foe
Not immune〇 Not immune〇 Immune✕ Immune✕ Not immune〇 Immune✕ Not immune〇 Not immune〇 Not immune〇 Not immune〇 Immunity unknown? Immunity unknown? ImmuneTakes 25% more damage✕ Immune✕ Immune✕ Immunity unknown? Not immuneLocal status effect〇 | ||||||||||||||||||||
| Special Attacks | Triggers and Notes | |||||||||||||||||||
|
| |||||||||||||||||||
| Phase 2: Repair | Diaspora | - | ◇◇ | No | ||||||||||||||||
| Special Attacks | Triggers and Notes | |||||||||||||||||||
|
|
| |||||||||||||||||||
| N - Normal, OD - Overdrive, TR - Trigger | ||||||||||||||||||||
| Rewards | |||
|---|---|---|---|
| First clear: |
|||
| Host: |
Join: |
Crew: |
|
| Chest 1 | Chest 2 | Chest 3 | Chest 4 |
|---|---|---|---|
| ? | ? | ? | ? |
| Chest 5 | |||
| ? | - | - | 20% (~4,000,000)20% of total honor is required to guarantee a blue chest. Typically 4,000,000 honor should be enough to guarantee a blue chest under normal circumstances. |
|
|
||
| Based on @otokuro2 drop reports Source. Drop table last updated: 2024-09-18, all stated drop rates are estimates. The game changes over time. If the drop tables become incorrect please notify the wiki staff. |
|||
Treasure
- Bottom left (Remains of the Kingdom)
- Bottom right (Divine Retribution's Scar)
- Middle right (Tower of Hope)
- Top right (Heavenly Radiance)
- Middle right (Tower of Hope)
- Top right (Heavenly Radiance)
Reward: 
Trivia
- Its name translates to 'Strong Island'
References
- ↑ This is an amateur translation of the overview from Sky Compass.
- ↑ GameWith, Wilnas https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/189869
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 Comment on chest 1 drop from source,
トレハン7 雫20 の1.944倍 で4箱報告あり。トレハン3雫14最終エッセル の1.866倍 で4箱確認。50%?
- ↑ zekasyuz, Azure https://twitter.com/zekasyuz/status/1247928859707596802
- ↑ crom_evil_eye, Azure https://twitter.com/crom_evil_eye/status/1247549342690332673
- ↑ Gamewith, Nalhe Great Wall (Proud) https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/186008
- ↑ Gamewith, Nalhe Great Wall (Proud+) https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/186114
- ↑ GameWith, Diaspora Raid. https://グランブルーファンタジー.gamewith.jp/article/show/322609
- ↑ Umikin, Diaspora Opener Behavior. https://twitter.com/Lysts_Sin/status/1537575382983090176
- ↑ Umikin, Diaspora Clear Diamonds. https://twitter.com/Lysts_Sin/status/1541876204344582148


















































































































































































































































