JammedATK is greatly boosted based on how low HP is is a unique ATK buff that stacks multiplicatively with all other ATK buffs such as ATK UpATK is boosted , HypeATK is boosted , etc. Single target Jammed will stack with teamwide Jammed; two effects of the same stacking side will replace each other based on strength, regardless of source. Regardless of its side, Jammed stacks additively with Enmity from Character Extended Mastery Perks and Over Mastery Bonuses.
Sources
Element
Stacking Side
Single Target
Teamwide
01
AgielbaTurn the Tables300%-800% Fire damage to a foe based on how low Agielba's HP is (Damage cap: ~665,000). Gain JammedATK is greatly boosted based on how low HP is Strength: 26.6%-80%Multiplier: UniqueDuration: 3 turns. At level 100: Now always deals 800% Fire damage to a foe (Damage cap: ~810,000). Also gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20% and Guaranteed TA (1 time)Guaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: Indefinite. Beatrix (Summer)Rising StarsGain JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 8 turns, 50% Bonus Fire DMGDeals bonus fire DMG for one-foe one-ally attacks Strength: 50%Duration: 1 turn , and Double StrikeAttacks twice each turn Duration: 1 turn . (Consumes 40% of max HP.) RagazzoSe Non Ora QuandoSacrifice 99% of caster's HP to gain TrascendenzaCan withstand lethal DMG / ATK is greatly boosted based on how low HP is / Skills' additional effects activate without consuming Energia / Ends cooldown for all skills except Se Non Ora Quando at end of turn (Can't be removed) Duration: 2 turns and Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.. (Will be knocked out when effect ends.) Vaseraga (Fire)No PainGain JammedATK is greatly boosted based on how low HP is Strength: 45%-90%Duration: 8 turns, 100% DEF UpDEF is boosted Strength: 100%Duration: 3 turns, Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn , and Guts (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: 1 turn Also called "Lethal Attack Dodged". (Consumes 25% of max HP.) Yuisis (Fire)Skyblade Shadowstitch450%Massive Fire damage to a foe. Gain JammedATK is greatly boosted based on how low HP is Strength: 26.6%-79.8%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. (When below 25% HP: Also gain Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: Indefinite.) Beatrix (Halloween)Soaring StarGain JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 8 turns. (Consumes 40% of max HP.)
Black Dragon's MawBlazing Black Fang450%Massive Fire damage to a foe. Gain JammedATK is greatly boosted based on how low HP is Strength: 15%-45%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Additional effect at 4★: Damage increased to 550%. JammedATK is greatly boosted based on how low HP is Strength: 20%-60%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. strength increased. Also gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. Gangsta KnifeSay Your PrayersMassive Fire damage to a foe. Gain JammedATK is greatly boosted based on how low HP is Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Additional effect at 4★: Also gain Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. (When MC is below 25% HP:JammedATK is greatly boosted based on how low HP is Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. affect all allies.)
Scathacha (Valentine)Tathlum Flambe450%Massive Fire damage to a foe. All allies gain JammedATK is greatly boosted based on how low HP is Strength: 10%-20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. End cooldown for Mellow QuestUp to 2400% Fire damage to a foe based on number of SprinklesConsume 2 Sprinkles to activate Deirdre's Benevolence when a foe uses a special attack (Max: 5 / Can't be removed) and remove 1 buff..
Gangsta KnifeSay Your PrayersMassive Fire damage to a foe. Gain JammedATK is greatly boosted based on how low HP is Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. Additional effect at 4★: Also gain Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. (When MC is below 25% HP:JammedATK is greatly boosted based on how low HP is Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and Shield (2000)Next ATK received will be ineffective for a fixed amount Strength: 2000Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. affect all allies.) (4★ / Below 25% HP)
AgniFlames of Judgment400% Fire damage to all foes (Damage cap: ~840,000). Inflict Burned (5000)HP is lowered on every turn Strength: 5000Base Accuracy: 100%Duration: 180 seconds. All allies gain JammedATK is greatly boosted based on how low HP is Strength: 4%-10%Duration: 3 turns. (4★) Cerberus (Summer)Dog Days Triad3-hit Fire damage to random foes. All Fire allies gain JammedATK is greatly boosted based on how low HP is Duration: 3 turns. (Consumes 25% of each Fire ally's current HP.) Cerberus (Summer)Sub AuraFire allies start battle with Dispel Cancel (1 time)Buffs can't be removed or shortened (1 time) Duration: Indefinite and JammedATK is greatly boosted based on how low HP is Strength: 10%-20%Duration: 3 turns.
02
Kolulu (Summer)Brilliant ShineGain 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 5 turns and Unchallenged (2 times)Next DMG received will be ineffective Duration: Indefinite. (When below 25% HP: Also gain Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: Indefinite and JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 5 turnsStacking: Single Target.) Siegfried (Summer)Zwei Harpunieren2-hit, 400% Water damage to random foes (Damage cap: ~420,000 per hit). Gain JammedATK is greatly boosted based on how low HP is Strength: 15%-45%Duration: 3 turns. Vane (SSR)BreakthroughGain JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 8 turns and Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed) Duration: 8 turns. (Consumes 40% of max HP.) At level 100: No longer gain Hostility Up (Stackable)More likely to be attacked (Stackable / Can't be removed) Duration: 8 turns. Also gain 100% DEF UpDEF is boosted Strength: 100%Duration: 1 turn , Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn , and Guts (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: 1 turn Also called "Lethal Attack Dodged".
MeteoraRomeo DelightMassive Water damage to a foe. Gain Charge Bar +20%Instantly boosts Charge Bar by 20% Strength: 20%. Additional effect at 4★: Gain JammedATK is greatly boosted based on how low HP is Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. (4★)
Jeanne d'Arc (Water Summer)ConfrontSacrifice 80% of caster's current HP. All Water allies gain JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 5 turns. (Based on DesireBased on lvl: Bonus Water DMG effect / DMG and DMG cap for normal attacks and counterattacks are boosted (Max: Lvl 5 / Can't be removed) lvl: All Water allies also gain Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Duration: 3 turns and Water ATK UpWater ATK is boosted Duration: 3 turns.) Kolulu (Summer)Tallyho!Tallyho!: 6-hit, 100% Water damage to a foe (Damage cap: ~130,000 per hit~800,000 total). Inflict BlindedAttacks have a slight chance to miss Base Accuracy: 90%Duration: 180 seconds and 20% DEF DownDEF is lowered Strength: 20%Base Accuracy: 90%Duration: 180 secondsStacking: Single. (Changes to Tallyho, Auguste! when Kolulu's Deluge CrestWater magic is amplified (Max: 5 / Can't be removed) is 3 or more.) Tallyho, Auguste!: 12-hit, 100% Water damage to a foe (Damage cap: ~130,000 per hit~1,600,000 total). Inflict BlindedAttacks have a slight chance to miss Base Accuracy: 90%Duration: 180 seconds and 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Single. All allies gain JammedATK is greatly boosted based on how low HP is Strength: 10%-20%Duration: 3 turnsStacking: Teamwide.
DayspringMorning GleamMassive Water damage to a foe. All allies gain Water ATK UpWater ATK is boosted Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Additional effect at 4★: All allies also gain JammedATK is greatly boosted based on how low HP is . (4★)
03
AyerGuilty BreakGain Guilty BreakATK is greatly boosted based on how low HP is Strength: 40%-120%Duration: 8 turns. (Consumes 25% of max HP.) Beatrix (Earth)Rising NovaGain JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 8 turns, 50% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 50%Duration: 1 turn , and Double StrikeAttacks twice each turn Duration: 1 turn . (Consumes 40% of max HP.) GonJa Jan Ken: Rock800% Earth damage to a foe (Damage cap: ~800,000). Gain JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 3 turns and TA Up (1 time)Triple attack rate is boosted (1 time) Duration: Indefinite. (Consumes 20% of caster's max HP.) Kolulu (Earth)Blossom Stroll450%Massive Earth damage to a foe. Gain JammedATK is greatly boosted based on how low HP is Strength: 26.6%-79.8%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. End cooldown for Tallyho Style5-hit, 100% Earth damage to all foes (Damage cap: ~92,000 per hit). Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds. (Consumes 40% of caster's max HP to end cooldown. When 5 Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) are granted: Activates twice.) and Golly Cute!Gain 1 Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite, 100% DEF UpDEF is boosted Strength: 100%Duration: 3 turns, and Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: 3 turns. Remove 1 debuff. MaleagantBlutopferSacrifice 40% of caster's current HP to gain Substitute (All-Ally)Receives all attacks in place of allies (Includes all-ally attacks) Duration: 1 turn , JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 3 turns, Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 3 turns, 100% Debuff Res. UpDebuff resistance is boosted Strength: 100%Duration: 3 turns, Dispel CancelBuffs can't be removed or shortened Duration: 3 turns, and Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: 3 turns. ShushukuTectonic Slash4-hit, 150% Earth damage to all foes (Damage cap: ~148,000 per hit). Gain 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 5 turns. After clearing 5th Fate Episode at Rushou's Yupei level 9: (When HP is 50% or above: Also gain Supplemental C.A. DMGC.A. DMG dealt is supplemented Strength: 300,000Duration: 1 turn .) (When HP is below 50%: Also gain JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 3 turns.) SiegfriedManiganceSacrifice 50% of caster's current HP to gain JammedATK is greatly boosted based on how low HP is Duration: 8 turns. At level 100: No longer gain JammedATK is greatly boosted based on how low HP is Duration: 8 turns. Gain ManiganceATK is greatly boosted based on how low HP is / Maximum amount of DMG that can be dealt per hit is boosted / Double attack rate is boosted / Triple attack rate is boosted / Chance of lowering DMG taken (Can't be removed) Duration: 8 turns and Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) . Skull and BalurgaCrazy StarSacrifice 80% of caster's current HP to gain UnchallengedNext DMG received will be ineffective Duration: 2 turns and JammedATK is greatly boosted based on how low HP is Strength: 40%-120%Duration: 8 turns. (When below 25% HP: Also gain Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: Indefinite.) ThreoVorpal Rage350%-400% Earth damage to a foe (Damage cap: ~630,000). Gain JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 3 turns, 30% DMG AmplifiedDMG for normal attacks and counterattacks is amplified Strength: 30%Duration: 3 turns, and DrainNormal attack and C.A. DMG dealt is partially absorbed to HP Strength: (Healing cap: 3333)Duration: 1 turn . Ayer (Summer)Blazing BreakGain Blazing BreakATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 5 turns. (Consumes 40% of max HP.) At level 45: Effect enhanced. Beatrix (SR)Recurrent DriveEarth damage to a foe (Damage cap: ~290,000). Gain 50% Earth ATK UpEarth ATK is boosted Strength: 50%Duration: 3 turns. (From 2nd cast onward: Also gain 20% Bonus Earth DMGDeals bonus earth DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns.) (From 3rd cast onward: Also gain JammedATK is greatly boosted based on how low HP is Duration: 3 turns.) Paris (Event)Becco di FalcoGain JammedATK is greatly boosted based on how low HP is Duration: 3 turns. At level 65: Also gain Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Duration: 3 turns.
True GritGritty ImpactMassive Earth damage to a foe. / Gain JammedATK is greatly boosted based on how low HP is Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining..
04
GawainRebellion1000% Wind damage to all foes (Damage cap: ~1,160,000). Gain JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 8 turns. (Consumes 30% of max HP.) Izuku MidoriyaSmash!450%Massive Wind damage to a foe. Gain JammedATK is greatly boosted based on how low HP is Strength: 26.6%-79.8%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. NoireAbyssal SurgeSacrifice 40% of caster's current HP to gain JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 3 turns, 100% / 20% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 20% more damage.Duration: 3 turns, KeenSupplemental DMG to critical hits Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns, 30% DMG AmplifiedDMG for normal attacks and counterattacks is amplified Strength: 30%Duration: 3 turns, and Double StrikeAttacks twice each turn Duration: 2 turns. ScathachaPower Seeker200%-900% Wind damage to a foe based on how low Scathacha's HP is (Damage cap: ~720,000). When Dragon's FuryNext Power Seeker's DMG and DMG cap is boosted (Can't be removed) is consumed: Damage increased to 300%-1400% and damage cap increased to ~1,440,000. At level 100: Also gain JammedATK is greatly boosted based on how low HP is Strength: 26.6%-80%Duration: 3 turns and Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs Duration: 1 turn . ShoFull ThrottleSacrifice 80% of caster's current HP to gain UnchallengedNext DMG received will be ineffective Duration: 2 turns and JammedATK is greatly boosted based on how low HP is Strength: 40%-120%Duration: 8 turns. (When below 25% HP: Also gain Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: Indefinite.) Siegfried (Yukata)Messager1000% Wind damage to all foes (Damage cap: ~1,160,000). Gain JammedATK is greatly boosted based on how low HP is Strength: 90%-30%Duration: 8 turns and Tank-and-Counter (3 times)Counters upon taking DMG Strength: 200%Duration: 3 turnsCounter attacks grant 5% charge bar per hit.. (When below 25% HP: Also gain Double StrikeAttacks twice each turn Duration: 1 turn .) Suzaku KururugiWhite Knight500% Wind damage to a foe (Damage cap: 580,000). Gain JammedATK is greatly boosted based on how low HP is Strength: 20%-60%Duration: 3 turns. (Consumes 30% of max HP.) Yuisis (Yukata)Skyblade EleganzaBig Wind damage to a foe. Various effects based on ChivalryChivalry lvl increases upon taking DMG (After charge attack, gain various effects on based on Chivalry lvl) lvl. (Consumes all ChivalryChivalry lvl increases upon taking DMG (After charge attack, gain various effects on based on Chivalry lvl) .)(possible effect)Gains Jammed effect when ChivalryChivalry lvl increases upon taking DMG (After charge attack, gain various effects on based on Chivalry lvl) lvl is 5.
Destiny KnucklesLet's DanceMassive Wind damage to a foe. Gain 30% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Additional effect at 4★: Also gain JammedATK is greatly boosted based on how low HP is Strength: 20%-60%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. (4★) HatsoiiłhałSchwarzer NebelMassive Wind damage to a foe. Gain JammedATK is greatly boosted based on how low HP is Strength: 10%-20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Additional effect at 4★: JammedATK is greatly boosted based on how low HP is Strength: 10%-20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. now affects all allies. (pre-4★)
HatsoiiłhałSchwarzer NebelMassive Wind damage to a foe. Gain JammedATK is greatly boosted based on how low HP is Strength: 10%-20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Additional effect at 4★: JammedATK is greatly boosted based on how low HP is Strength: 10%-20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. now affects all allies. (4★)
DemonbreamFlaming LeapMassive Wind damage to all foes. All Wind allies gain JammedATK is greatly boosted based on how low HP is Strength: 5%-15%Duration: 2 turns. (Consumes 25% of each Wind ally's current HP.) The Eternal DefendersEternals AssembleInflict ParalyzedCan't attack Base Accuracy: 30%Duration: 1 turn Local status effect, PetrifiedCharge diamonds don't fill up Base Accuracy: 50%Duration: 1 turn Local status effect, Lethal HitInstant death for the victim. Base Accuracy: 20%, TuneHP is lowered on every turn based on Tune lvl (Max: 10 / Can't be removed) Base Accuracy: 80%Duration: 180 seconds, and Bounty lvl 1Item drop rate is boosted on all foes. All allies gain 10% DMG CutTaking 10% less DMG Strength: 10%Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!, JammedATK is greatly boosted based on how low HP is Duration: 1 turn , 3% Debuff Success BoostedDebuff success rate is boosted Strength: 3%Duration: 1 turn , RefreshHP is restored on every turn Strength: 1% of max HP (Healing cap: 150)Duration: 1 turn , and C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Duration: Indefinite.
05
Gawain (Light)OnslaughtGain JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 8 turns, 50% Bonus Light DMGDeals bonus light DMG for one-foe one-ally attacks Strength: 50%Duration: 1 turn , and Double StrikeAttacks twice each turn Duration: 1 turn . (Consumes 40% of max HP.) GeisenborgerI'll Bet My SoulGain Impregnable FortressDebuffs will be nullified / Jammed effect / Can withstand lethal DMG (Leaves 1 HP) (Can't be removed) (Effect duration extends upon being targeted by a light ally's healing skill or buff skill) Strength: 40%-120%Duration: 5 turns. (Will be knocked out when effect ends.) (Effect duration extends upon being targeted by a Light ally's healing skill or buff skill.) Rosamia (SSR)Immovable Talisman IIIGain UnchallengedNext DMG received will be ineffective Duration: 2 turns. Fall under the Curse of the Mask. (Self-inflict Curse of the MaskCan't be healed (Can't be removed) Duration: 4 turns.) (Consumes 25% of max HP.) After 5★: No longer self-inflicts Curse of the MaskCan't be healed (Can't be removed) and gains Power of the MaskCan't be healed (Can't be removed) Duration: 4 turns instead. At level 90: Also gain JammedATK is greatly boosted based on how low HP is Strength: 40%-120%Duration: 4 turns. Now only consumes 15% of max HP. YorozuyaBy My Own RulesGain SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) Duration: 1 turn and 80% DEF UpDEF is boosted Strength: 80%Duration: 2 turns. (Gain additional buffs based on Gin TamaAttack specs are boosted based on Gin Tama's radiance / Gin Tama slowly shines brighter when cooperating with or fighting for the sake of allies (Max: 3 stages / Can't be removed) 's radiance.)(possible effect)Gains JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 3 turns when Yorozuya has Gin TamaAttack specs are boosted based on Gin Tama's radiance / Gin Tama slowly shines brighter when cooperating with or fighting for the sake of allies (Max: 3 stages / Can't be removed) .
Meteor's LightPhoton RayMassive Light damage to a foe. Gain JammedATK is greatly boosted based on how low HP is Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining..
06
BeatrixRising StarsGain JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 8 turns, 80% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks Strength: 80%Duration: 1 turn , and Double StrikeAttacks twice each turn Duration: 1 turn . (Consumes 40% of current HP.) Fiorito (Holiday)Tri-Wish Smash150% Dark damage to a foe (Damage cap: ~190,000). Random buff effect to caster. (Boost to damage specs and additional buffs based on how many melee weapons are equipped.)(possible effect)Randomly gains JammedATK is greatly boosted based on how low HP is Strength: 40%-120%Duration: 1 turn . When at least 5 melee weapons are equipped, all effects are granted. Lowain (SSR)One Order of Champeri Shower!450%Massive Dark damage to a foe. Gain Shield (5000)Next ATK received will be ineffective for a fixed amount Strength: 5000Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and JammedATK is greatly boosted based on how low HP is Strength: 26.6%-79.8%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. (While Champeri TowerDark allies' C.A. specs are boosted / C.A. DMG dealt is supplemented / Charge bar is boosted every turn (Can't be removed) is in effect: All Dark allies gain HypeATK is boosted Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining..) MordredClarents Gabe400% Dark damage to all foes (Damage cap: ~630,000). Gain JammedATK is greatly boosted based on how low HP is Strength: 26.6%-80%Duration: 3 turns, Shield (5000)Next ATK received will be ineffective for a fixed amount Strength: 5000Duration: Indefinite, and Supplemental Skill DMGSkill DMG dealt is supplemented Strength: 50,000Duration: 1 turn . Predator (SSR)Creeping ShadowGain JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 8 turns, 50% Bonus Dark DMGDeals bonus dark DMG for one-foe one-ally attacks Strength: 50%Duration: 1 turn , and Double StrikeAttacks twice each turn Duration: 1 turn . (Consumes 40% of max HP.) Sarunan (Dark)Dissonant DesireMassive Dark damage to a foe. Gain JammedATK is greatly boosted based on how low HP is Strength: 25%-80%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. Tikoh (Halloween)Strana DolceSacrifice 40% of Dark allies' current HP to gain Stimolante (3 uses)Consumes 1 Stimolante use and 20% of current HP to gain buffs at end of turn (Can't be removed) Duration: Indefinite, 30% ATK UpATK is boosted (Can't be removed) Strength: 30%Multiplier: PerpetuityDuration: 1 turn , and 50% TA UpTriple attack rate is boosted (Can't be removed) Strength: 50%Duration: 1 turn . (At end of turn if more than 1 StimolanteConsumes 1 Stimolante use and 20% of current HP to gain buffs at end of turn (Can't be removed) use remains: Consume 1 use and 20% of current HP to gain buffs. If only 1 StimolanteConsumes 1 Stimolante use and 20% of current HP to gain buffs at end of turn (Can't be removed) use remains: Consume 1 use and restore HP instead [Healing cap: 20,000].) VaseragaInstinction500% Dark damage to a foe (Damage cap: ~800,000). At level 75: Damage increased to 550%. At level 90: Damage increased to 800%. Now hits all foes. Also gain JammedATK is greatly boosted based on how low HP is Strength: 26.6%-79.8%Duration: 3 turns. (When Aubade GrynothSkill DMG specs are boosted (Can't be removed) is in effect: Auto-activates upon being targeted by a foe.) Zooey (Grand)Resolution300%-1600% superior element damage to a foe (Damage cap: ~700,000). (Boost to damage based on how low Zooey's HP is.) Gain JammedATK is greatly boosted based on how low HP is Strength: 25%-80%Duration: 3 turns. At level 55: Effect enhanced. Jamil (Dark)Golge AdimGain JammedATK is greatly boosted based on how low HP is Strength: 20% - 60%Duration: 5 turns and Mode Bar Cut BoostedCut to overdrive gauge is boosted Duration: 5 turns. (Consumes 30% of max HP.)
GramSaga of the VolsungsMassive Dark damage to a foe. Inflict DelayReduce a foe's filled charge diamonds by 1 . Additional effect at 4★: Gain JammedATK is greatly boosted based on how low HP is . (4★)
Clapotis DouleurDestruction et BonheurMassive Dark damage to a foe. All Dark allies gain Dark ATK UpDark ATK is boosted Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and 1 Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed) Duration: Indefinite. Additional effect at 4★: All Dark allies also gain JammedATK is greatly boosted based on how low HP is . (4★) Goriki-maru RevisedOgre GuillotineMassive Dark damage to a foe. All Dark allies gain Dark ATK UpDark ATK is boosted . Additional effect at 4★: All Dark allies also gain JammedATK is greatly boosted based on how low HP is .
Nobunaga, Feitan, Machi, and UvoginWe're Taking EverythingNobunaga, Feitan, Machi, or Uvogin will lend a helping hand! Nobunaga: Plain damage to all foes based on current HP (Damage cap: 1,200,000). Raise BountyItem drop rate is boosted lvl by 3 on all foes. All Dark allies gain Dodge/Tank-and-Counter (2 times)Counters upon dodging one-ally attacks or taking DMG Duration: 3 turnsCounter attacks grant 5% charge bar per hit., 100% / 30% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 100% chance of dealing 30% more damage.Duration: 3 turns, and KeenSupplemental DMG to critical hits Strength: 1% of foe's max HP (Damage cap: 50,000)Duration: 3 turns. Feitan: 4-hit Dark damage to random foes. Inflict Supplemental DMG (30,000)DMG taken is supplemented Strength: 30,000Duration: 3 turnsLocal status effect on all foes. Raise BountyItem drop rate is boosted lvl by 3 on all foes. All Dark allies gain JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 3 turns. Machi: All Dark allies gain StrengthATK is greatly boosted based on how high HP is Strength: 20%-10%Duration: 3 turns, RevitalizeRecover HP each turn. Boost to charge bar if HP is full. Strength: (Healing cap: 1000) or 10% charge barDuration: 3 turns, Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: Indefinite, and Veil (1 time)Debuffs will be nullified (1 time) Duration: Indefinite"Veil" is an unofficial name used by the wiki for this status effect. Its actual in-game name is "Immune.". Raise BountyItem drop rate is boosted lvl by 3 on all foes. Uvogin: 2000% Dark damage to all foes (Damage cap: ~2,500,000). Inflict 50% DEF DownDEF is lowered Strength: 50%Duration: 1 turn Local status effect and 30% DMG Taken Amplified (6 times)DMG taken is amplified (Can't be removed / Can't be extended) Strength: 30%Duration: 1 turn Local status effect. Raise BountyItem drop rate is boosted lvl by 3 on all foes.(possible effect at 4★)Randomly grants Dark allies JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 3 turns. Rainy DaySqualene SquallMassive Dark damage to all foes. Inflict Emergency AlertAttacks have a chance to miss / Shark is coming on the next turn Duration: 1 turn Rainy Day will deal 495,000 Plain damage at the end of a turn.Local status effect on one foe or Emergency AlertAn ally other than MC or Lyria will be knocked out after 2 turns / Will gain Jammed effect when the ally is knocked out Duration: 2 turns on caster.
00
Malinda (Event)Growing PainsForms into adult. Gain 30% ATK UpATK is boosted according to form Strength: 30%Multiplier: NormalDuration: 9 turns, JammedATK is greatly boosted based on how low HP is Strength: 10%-30%Duration: 9 turns and 15% DEF UpDEF is boosted according to form Strength: 15%Duration: 9 turns. (Consumes 50% of charge bar.)
Knifehand StrikeGain Tank-and-Counter (3 times)Counters upon taking DMG Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., 30% DEF UpDEF is boosted Strength: 30%Duration: 2 turns, and Hostility UpMore likely to be attacked Strength: 20Duration: 2 turns. At level 30: Hostility UpMore likely to be attacked Strength: 20Duration: 2 turns upgraded to Full Hostility100% chance to be targeted by one-ally attacks Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 2 turns. In the Face of AdversityGain JammedATK is greatly boosted based on how low HP is Strength: 40%-120%Duration: 3 turns, 20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified Strength: 20%Multiplier: SeraphicDuration: 3 turns, and 20% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 20%Duration: 3 turns. (Consumes 25% of max HP.) Engage AugmentsGain 5 Machine CellConsumed upon normal attacks and using skills (Can't be removed / Max: 5) Duration: Indefinite (Max: 5) and restore HP (Healing cap: 2000). (When HP is 50% or above: Also gain StrengthATK is greatly boosted based on how high HP is Strength: 45%-15%Duration: 3 turns.) At level 30: (When HP is below 50%: Also gain JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 3 turns.) FortitudeGain 10% DMG AmplifiedDMG for normal attacks and counterattacks is amplified Strength: 10%Multiplier: SeraphicDuration: 5 turns, JammedATK is greatly boosted based on how low HP is Strength: 7%-20%Duration: 5 turns, and 70% / 50% Critical Hit Rate UpAttacks made with elemental superiority have a chance to deal boosted DMG Strength: 70% chance of dealing 50% more damage.Duration: 5 turns.
Molon LabeAll allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 20%Duration: 3 turns, JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 8 turns, Guts (1 time)Can withstand lethal DMG (Leaves 1 HP) Duration: IndefiniteAlso called "Lethal Attack Dodged", and Shield (3000)Next ATK received will be ineffective for a fixed amount Strength: 3000Duration: Indefinite. (Consumes 40% of each ally's current HP.) Crestfallen FlowerGain 50% Debuff Res. UpDebuff resistance is boosted Strength: 50%Duration: 3 turns. Spear: All allies gain StrengthATK is greatly boosted based on how high HP is Strength: 20%-10%Duration: 3 turns20% when above 50% HP Below 50% HP, strength decreases linearly until 10% minimum. Axe: All allies gain JammedATK is greatly boosted based on how low HP is Strength: 10%-20%Duration: 3 turns20% when below 50% HP Above 50%, strength decreases linearly until 10% at 100% HP.
Sources of Jammed (Party)
Element
Stacking Side
Unknown
01
KarvaAdversityGain Jammed (Party)ATK is greatly boosted based on how low total party HP is Duration: 3 turns.
Character Support Skills
Some characters have support skills which boost their ATK as their HP decreases. How such support skills stack with Enmity weapon skills is currently unverified. NoteStamina from support skills stack additively with Stamina weapon skills but are not boosted by summon auras.Japanese GBF wikis list these support skills as unique multipliers instead.
Element
Affects
All Allies
Self
01
Yuisis (Fire)Seventh AnniversaryStarts battle with Guts (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: IndefiniteAlso called "Lethal Attack Dodged". Big boost to all allies' ATKUnique modifier based on how low Yuisis's HP is. ZahlhamelinaSun WorshipBoost to Fire allies' ATKMultiplier: Unique and DEF based on how low Zahlhamelina's HP is. At level 95: Starts battle with Sun Worship (1 time)At end of turn in which HP hits 50% or below: Instant C.A. standby to caster / C.A. Reactivation effect (1 time) / DMG cap is boosted (Can't be removed) Duration: Indefinite. When HP is 50% or below at end of turn: Gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%., C.A. Reactivation (1 time)Charge attack reactivates (1 time) Duration: Indefinite, and 10% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted Strength: 10%Duration: 8 turns. (Consumes Sun Worship (1 time)At end of turn in which HP hits 50% or below: Instant C.A. standby to caster / C.A. Reactivation effect (1 time) / DMG cap is boosted (Can't be removed) .)
Beatrix (Earth)Embrasque Resonance20% hit to charge bar gain. Guaranteed double attacks and 50% boost to triple attack rate. Big boost to Earth allies' ATK based on how low Beatrix's HP is.
FioritoDevoting My Entire BeingBoost to ATK and DEF based on how low HP is. Trilok SmashEarth damage to a foe based on how many Melee weapons are equipped. Inflict 25% DEF DownDEF is lowered Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Single, 10% DA Down (Stackable / Max: 40%)Double attack rate is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds, and 10% TA Down (Stackable / Max: 40%)Triple attack rate is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds. activates at end of turn when below 25% HP. Take a lethal hit without being knocked out (Consumes 1 Rosa PackConsumes 1 Rosa Pack to withstand lethal DMG (Leaves 1 HP) (Max: 6 / Can't be removed) / Leaves 1 HP). SaraGraphos's KindnessBoost to ATKMultiplier: Normal Enmity based on how low HP is.
04
NoireFallen Angel's LossBig boost to Wind allies' ATKMultiplier: Unique based on how low Noire's HP is. ScathachaClaw of the DragonBig boost to all allies' ATKMultiplier: Unique based on how low Scathacha's HP is.
05
Gawain (Light)Knight's ResolutionStarts battle with Guts (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: IndefiniteAlso called "Lethal Attack Dodged". Big boost to all allies' ATKUnique modifier based on how low Gawain's HP is.
CherineMystic Crystal's Impulse15% hit to max HP. Boost to Cherine's ATKMultiplier: Unique based on how low HP is (Max: 45%). Supplement damage dealt by third hit of triple attacks (Damage cap: 100,000). Danua (Light)NotlageBoost to Danua's ATK based on how low HP is. Withstand lethal turn-based damage (Leaves 1 HP).
06
Danua (SSR)SehnsuchtStarts battle with Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: Indefinite. Big boost to Dark allies' ATKMultiplier: Unique based on how low Danua's HP is (Max: 30%). Predator (SSR)Skulking Black TearsBig boost to all allies' ATKUnique modifier based on how low Predator's HP is.
Black KnightSword of DespairIgnore Fire, Water, Earth, and Wind elemental resistance. Deal superior elemental damage regardless of foe element. Boost to Black Knight's ATK and DEF based on how low HP is. Jeanne d'Arc (Dark)La Pucelle d'ArcStarts battle with Undying (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: Indefinite. Boost to ATK based on how low HP is. KarylAbsolute SecrecyBoost to ATKUnique modifier based on how low Karyl's HP is. (Min: 0% - Max: 15%) KoluluReason to LiveBoost to Kolulu's ATKPerpetuity modifier and DEF based on how low HP is. Starts battle with Guts (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: IndefiniteAlso called "Lethal Attack Dodged". Tallyho6-hit, 100% Dark damage to a foe (Damage cap: ~135,000 per hit). Inflict 10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable) Strength: 10% (Max: 30%)Base Accuracy: 90%Duration: 180 seconds and BlindedAttacks have a slight chance to miss Base Accuracy: 90%Duration: 3 turnsLocal status effect. activates at end of turn when HP is at 25% or below.
DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Fire ATK UpFire ATK is boosted Water ATK UpWater ATK is boosted Earth ATK UpEarth ATK is boosted Wind ATK UpWind ATK is boosted Light ATK UpLight ATK is boosted Dark ATK UpDark ATK is boosted
Fire SwitchElemental DMG from foes turns into fire DMG Water SwitchElemental DMG from foes turns into water DMG Earth SwitchElemental DMG from foes turns into earth DMG Wind SwitchElemental DMG from foes turns into wind DMG Light SwitchElemental DMG from foes turns into light DMG Dark SwitchElemental DMG from foes turns into dark DMG
Charged +Instantly boosts Charge Bar by Unaffected by charge bar gain effects
Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
Fire ATK DownFire ATK is lowered Water ATK DownWater ATK is lowered Earth ATK DownEarth ATK is lowered Wind ATK DownWind ATK is lowered Light ATK DownLight ATK is lowered Dark ATK DownDark ATK is lowered
Fire DEF DownDEF is lowered for fire DMG Water DEF DownDEF is lowered for water DMG Earth DEF DownDEF is lowered for earth DMG Wind DEF DownDEF is lowered for wind DMG Light DEF DownDEF is lowered for light DMG Dark DEF DownDEF is lowered for dark DMG
Fated ChainFoe's DMG taken is amplified (Can't be removed / Ends after 30 hits) Local status effectFated ChainFoe's DMG taken is amplified (Can't be removed / Ends after 30 hits) Local status effectFated ChainFoe's DMG taken is amplified (Can't be removed / Ends after 30 hits) Local status effectFated ChainFoe's DMG taken is amplified (Can't be removed / Ends after 30 hits) Local status effectFated ChainFoe's DMG taken is amplified (Can't be removed / Ends after 30 hits) Local status effectFated ChainFoe's DMG taken is amplified (Can't be removed / Ends after 30 hits) Local status effect
Elemental ConversionOriginal element has been lost and another element has been gained instead / Deals elemental DMG (Excludes plain DMG / Can't be removed) Local status effect
MoshAt end of turn: Foes' charge diamonds fill by 1 if a charge attack has been used / 40% boost to all allies' charge bars if a special attack has been used Field effect Local status effect