Luchador

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About classes | Class list | Skill list | Extended Mastery | Master Level | Ultimate Mastery


Row 4 Class
Luchador

Jobs 1138x1138 160301 0.png
 
Jobs 1138x1138 160301 1.png

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Leader sd 160303 me 0 01.png
 
Leader sd 160303 me 1 01.png

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Leader sd 160304 me 1 01.png

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Leader m 160301 01.jpgLeader sd m 160301 01.jpgLeader s 160301 01.jpgLeader s 160301 me 0 01.jpgLeader s 160301 me 1 01.jpgLeader raid normal 160301 me 0 01.jpgLeader raid normal 160301 me 1 01.jpgLeader jobm 160301 me 0 01.jpgLeader jobm 160301 me 1 01.jpgLeader quest 160301 me 0 01.jpgLeader quest 160301 me 1 01.jpgLeader t 160301 me 0 01.pngLeader t 160301 me 1 01.pngLeader jlon 160301 me 0 01.pngLeader jlon 160301 me 1 01.pngJob name 160301.png

Style Attack
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid. Melee Melee
CCWClass Champion Weapon Weapon s 1040609100 note.jpg Championship Belt
Unlock Requirements
CP square.jpg CP ×2,500
Combatant Distinction square.jpg Combatant Distinction ×20
Trophy Gold square.png Superior Martial ArtistRewards
Crystal square.jpg Crystal ×50

ID 160301
NameJP レスラー
Release Date 2016-11-28
Other Sites Icon Gamewith.pngGameWith

Rumble in the ring with a tag-team finish that'll force foes to tap out!
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon Name Effect Obtained
Icon Support Skill.png False Finish 5% boost to ATKNormal modifier.[1]
Starts battle with Status Lethal Attack Dodged.pngLethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: Indefinite
.
Lvl 1
Icon Support Skill.png War God's Wrath 30% boost to Ability m 57 3.png PandemoniumGain Status Uplift.png70% Charge Bar Gain UpCharge bar gain is boosted
Strength: 70%Duration: 3 turns
.
.
Ability m 57 3.png PandemoniumGain Status Uplift.png70% Charge Bar Gain UpCharge bar gain is boosted
Strength: 70%Duration: 3 turns
.
's cooldown reduced by 2 turns.
Lvl 1
Icon Support Skill.png Seriously Buff Buffs can't be removed. Master Lvl 20
Base Skills
Icon Name Effect Cooldown Duration SubSubskill usable on other classes Obtained
Ability Counter.png
Ability m 1591 1.png
Knifehand Strike Gain Status Counter.pngTank-and-Counter (3 times)Counters upon taking DMG
Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit.
, Status DefenseUp.png30% DEF UpDEF is boosted
Strength: 30%Duration: 2 turns
, and Status AggroUpArrow.pngHostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
.
At level 30:
Status AggroUpArrow.pngHostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
upgraded to Status AggroUpArrow.pngFull Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
.[2]
Also gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 2 turns
.[3]
5T 2T No Lvl 1
Extended Mastery Skills
Icon Name Effect Cooldown Duration EMPCost in EMP
Ability Steroid.png Ring Ruler Gain Status HypeUp.pngRing RulerHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4)
Duration: Indefinite
. (Ends upon taking damage.)
8T - 5
Ability Mic Hype.png Mic Hype All parties gain Status Uplift.png10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 3 turns
.
8T 3T 25
Ability Tag Team.png Tag Team All allies instantly perform a normal attack without using up a turn. 15T - 40
Ultimate Mastery Skills
Icon Name Effect Cooldown Duration MaterialsMaterials consumed to learn
Ability m 1234 3.png Lucha de Parejas Caster and ally in the next position gain Status 6268 3.pngTagCharge bar is boosted on every turn / Boost to C.A. specs (Stackable) at end of turn / Instant C.A. standby and C.A. Reactivation every 5 turns (Can't be removed)
Duration: Indefinite
.
(Can only tag one ally at a time. Team splits up upon recast.)
Cast:
1T
Recast:
0T
-
Ability m 2074 3.png Fight Song Gain Status 7590.pngFight SongTriple attack rate is boosted / Exciting Match lvl rises by 1 upon triple attacks /
When lvl 7 at end of turn: Ends cooldown for damage skills / Resets Exciting Match lvl / ATK is sharply boosted (Can't be removed)
Duration: Indefinite
.
(Can't be recast.)
- -
Ability m 2075 3.png Vez de Rudo Take on the role of the rudo.
(Gain Status 7592.pngRudoUses charge attack when charge bar is full even if set to Hold / Counters upon taking DMG / 3-hit elemental DMG to a foe and hit to ATK and DEF (Stackable) after normal attacks /
Elemental DMG to a foe / Bonus Elemental DMG effect to caster upon using charge attack /
When a foe uses a special attack: 2-hit elemental DMG to the foe / Toxicosis lvl rises by 1 / Blind effect (Can't be removed)
Duration: Indefinite
.
Self-inflict Status SkillSeal.pngSkill SealedCan't use skills (Can't be removed)
Duration: Indefinite
.
[Activates at battle start. Can't be recast.])
- -
Level Bonuses
Lvl 1Icon Bonus Attack.png ATK +1000
Lvl 5Icon Bonus HP.png HP +150
Lvl 10Icon Bonus Attack.png ATK +1000
Lvl 15Icon Bonus HP.png HP +150
Lvl 20Icon Bonus Double Attack.png DA +20% Icon Bonus Triple Attack.png TA +10%
Total Stat Bonuses These bonuses only apply to this class. Completion Bonuses Unlocked at level 20.
These bonuses are applied while as any class.
Icon Bonus Attack.png ATK +2000
Icon Bonus HP.png HP +300
Icon Bonus Double Attack.png DA +20%
Icon Bonus Triple Attack.png TA +10%
Icon Bonus Attack.png ATK +1% and Icon Bonus HP.png HP +1%
Master Level Bonuses Requirements to unlock Master Levels
Lvl 1 - Lvl 16 Icon Bonus Double Attack.png DA +3%
Lvl 2 Icon Bonus Double Attack.png DA +3% Lvl 17 Icon Bonus Triple Attack.png TA +2%
Lvl 3 Icon Bonus Attack.png ATK +500 Lvl 18 Icon Bonus Double Attack.png DA +3%
Lvl 4 Icon Bonus Double Attack.png DA +3% Lvl 19 Icon Bonus Attack.png ATK +500
Lvl 5 Icon Bonus HP.png HP +100 Lvl 20 New Support Skill
Ogre alternate color class outfits
Lvl 6 Icon Bonus Double Attack.png DA +3% Lvl 21 Icon Bonus Attack.png ATK +500
Lvl 7 Icon Bonus Attack.png ATK +500 Lvl 22 Icon Bonus HP.png HP +100
Lvl 8 Icon Bonus Double Attack.png DA +3% Lvl 23 Icon Bonus Attack.png ATK +500
Lvl 9 Icon Bonus HP.png HP +100 Lvl 24 Icon Bonus HP.png HP +100
Lvl 10 Icon Bonus Double Attack.png DA +3%
Grappler alternate color class outfits
Lvl 25 Icon Bonus Triple Attack.png TA +2%
Lvl 11 Icon Bonus Attack.png ATK +500 Lvl 26 Icon Bonus Attack.png ATK +500
Lvl 12 Icon Bonus Triple Attack.png TA +2% Lvl 27 Icon Bonus Double Attack.png DA +3%
Lvl 13 Icon Bonus HP.png HP +100 Lvl 28 Icon Bonus HP.png HP +100
Lvl 14 Icon Bonus Double Attack.png DA +3% Lvl 29 Icon Bonus Double Attack.png DA +3%
Lvl 15 Icon Bonus Attack.png ATK +500
Kung Fu Artist alternate color class outfits
Lvl 30 Upgrade Knifehand Strike
Luchador alternate color class outfits
Total Stat Bonuses These bonuses only apply to this class. Skill Bonuses
Icon Bonus Attack.png ATK +4000
Icon Bonus HP.png HP +600
Icon Bonus Double Attack.png DA +30%
Icon Bonus Triple Attack.png TA +6%
New Support Skill: Seriously Buff
Skill Upgrade: Ability Counter.png Knifehand StrikeGain Status Counter.pngTank-and-Counter (3 times)Counters upon taking DMG
Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit.
, Status DefenseUp.png30% DEF UpDEF is boosted
Strength: 30%Duration: 2 turns
, and Status AggroUpArrow.pngHostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
.
At level 30:
Status AggroUpArrow.pngHostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
upgraded to Status AggroUpArrow.pngFull Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
.
Also gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 2 turns
.

Alternate color class outfits
Ultimate Mastery Level Bonuses These bonuses only apply to this class.
Requirements to unlock Ultimate Mastery
Lvl 1 Icon Bonus Attack.png ATK +3500 Lvl 4 Icon Bonus CA DMG.png C.A. DMG +7%
Lvl 2 Icon Bonus HP.png HP +1500 Lvl 5 Icon Bonus Attack.png Chain Burst DMG Cap +7%
Lvl 3 Icon Bonus Debuff Success.png Debuff success rate +7% Lvl 6 Icon Bonus CA DMG.png C.A. DMG Cap +5%

Gameplay Notes

Ring Ruler

  • Gain 1 stack of Status 1502.pngHypeATK is boosted
    every turn.
  • In-battle, this skill is known as Standing Ovation.

Lucha de Parejas

  • Status 6268 3.pngTagCharge bar is boosted on every turn / Boost to C.A. specs (Stackable) at end of turn / Instant C.A. standby and C.A. Reactivation every 5 turns (Can't be removed)
    grants the following effects:[3]

Fight Song

  • Status 7590.pngFight SongTriple attack rate is boosted / Exciting Match lvl rises by 1 upon triple attacks /
    When lvl 7 at end of turn: Ends cooldown for damage skills / Resets Exciting Match lvl / ATK is sharply boosted (Can't be removed)
    grants the following effects:[3]
    • 50% TA Up.
    • Status 7591 1.pngExciting MatchThe crowd is going wild (Can't be removed)
      Duration: Indefinite
      lvl rises by 1 upon triple attacks.
    • When Status 7591 7.pngExciting MatchThe crowd is going wild (Can't be removed)
      is lvl 7 at end of turn: Resets Status 7591 1.pngExciting MatchThe crowd is going wild (Can't be removed)
      lvl, ends cooldown for damage skills, and gain Status 1457.png50% Sharp ATK UpATK is sharply boosted
      Strength: 50%Multiplier: AssassinDuration: 1 turn
      .

Vez de Rudo

  • Status 7592.pngRudoUses charge attack when charge bar is full even if set to Hold / Counters upon taking DMG / 3-hit elemental DMG to a foe and hit to ATK and DEF (Stackable) after normal attacks /
    Elemental DMG to a foe / Bonus Elemental DMG effect to caster upon using charge attack /
    When a foe uses a special attack: 2-hit elemental DMG to the foe / Toxicosis lvl rises by 1 / Blind effect (Can't be removed)
    grants the following effects:[3]
    • Uses charge attack when charge bar is full even if set to Hold.
    • CounterStrength: 100% upon taking damage (1 time per turn).
    • After normal attacks: 3-hit, 100% elemental damage to a foe (Damage cap: ~185,000 per hit). Inflict Status AttackDownStack.png10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
      Strength: 10% (Max: 40%)Duration: 180 seconds
      and Status DefenseDownStack.png10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
      Strength: 10% (Max: 40%)Duration: 180 seconds
      .
    • Upon using charge attack: 400% elemental damage to a foe (Damage cap: ~450,000). Gain Status 1383.png30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
      Strength: 30%Duration: 4.5 turnsApplied during the attack phase.
      On the next turn, it'll have 4 turns remaining.
      .
    • Once per turn when a foe uses a special attack: 2-hit, 150% elemental damage to a foe (Damage cap: ~265,000 per hit). Raise foe's Status 7435.pngToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
      Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
      lvl by 1 (Max: 10). Inflict Status Blind 4.pngBlindedAttacks have a slight chance to miss
      Strength: 60%Duration: 4.5 turnsLocal status effectApplied during the attack phase.
      On the next turn, it'll have 4 turns remaining.
      .
  • Foes afflicted with Status 7435.pngToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    take turn-based damage every turn.
  • Status 7435.pngToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    is guaranteed to land if the foe does not have 100% debuff resistance.
  • Status 7435.pngToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    lvl can also be raised by other parties in a raid.
Lvl Status Turn-based DMG
1 Status 7435 1.pngToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
10,000
2 Status 7435 2.pngToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
20,000
3 Status 7435 3.pngToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
30,000
4 Status 7435 4.pngToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
40,000
5 Status 7435 5.pngToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
50,000
6 Status 7435 6.pngToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
60,000
7 Status 7435 7.pngToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
70,000
8 Status 7435 8.pngToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
80,000
9 Status 7435 9.pngToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
90,000
10 Status 7435 10.pngToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
100,000

Status Sketching.pngFacsimile Compatibility

Icon Skill Copyable?
Ability Counter.png Knifehand Strike Yes
Ability Steroid.png Ring Ruler No
Ability Mic Hype.png Mic Hype Yes
Ability Tag Team.png Tag Team No
Ability m 1234 3.png Lucha de Parejas No
Ability m 2074 3.png Fight Song No
Ability m 2075 3.png Vez de Rudo No

Resources

Assessment

Class Assessment banner.png

Whats This.png This section contains subjective remarks about this class.
Relevancy of information and recommended weapons can quickly change over time.
Use substantial discretion before heavily investing resources.

Overview

Luchador is an offensive class focused on boosting normal attack setups. It is a powerful option for burst rotations and certain specialized end game setups. While the class offers skills oriented towards charge attacks and charge bar generation, other classes tend to perform better in this particular role. With Ultimate Mastery, Luchador gains abilities that help it in Full Auto and further amplify its effectiveness in normal attack burst setups.

Skill Overview

Class Skill

Skill Priority Comments
Ability Counter.png 
Knifehand StrikeGain Status Counter.pngTank-and-Counter (3 times)Counters upon taking DMG
Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit.
, Status DefenseUp.png30% DEF UpDEF is boosted
Strength: 30%Duration: 2 turns
, and Status AggroUpArrow.pngHostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
.
At level 30:
Status AggroUpArrow.pngHostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
upgraded to Status AggroUpArrow.pngFull Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
.
Also gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 2 turns
.
Default
  • Can redirect incoming attacks to Luchador when needed.
  • Icon Support Skill.png False Finish5% boost to ATKNormal modifier.
    Starts battle with Status Lethal Attack Dodged.pngLethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: Indefinite
    .
    will help MC survive.

Extended Mastery

Skill Priority Comments
Ability Steroid.png 
Ring RulerGain Status HypeUp.pngRing RulerHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4)
Duration: Indefinite
. (Ends upon taking damage.)
Low
  • Provides a mediocre buff that ends when MC takes damage.
Ability Mic Hype.png 
Mic HypeAll parties gain Status Uplift.png10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 3 turns
.
Low
  • Status Uplift.png10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 3 turns
    is seldom useful in normal attack setups.
  • Can be used to manipulate charge bar however faces tough competition from Luchador's other class skills.
Ability Tag Team.png 
Tag TeamAll allies instantly perform a normal attack without using up a turn.
High
  • Luchador's defining skill. The core of many Luchador setups.
  • Often used alongside powerful Assassin (Buff) skills to further increase damage.
  • Its cooldown is reset when Status 7591 1.pngExciting MatchThe crowd is going wild (Can't be removed)
    from Ability m 2074 3.png Fight SongGain Status 7590.pngFight SongTriple attack rate is boosted / Exciting Match lvl rises by 1 upon triple attacks /
    When lvl 7 at end of turn: Ends cooldown for damage skills / Resets Exciting Match lvl / ATK is sharply boosted (Can't be removed)
    Duration: Indefinite
    .
    (Can't be recast.)
    reaches lvl 7. This skill also provides Status 1457.png50% Sharp ATK UpATK is sharply boosted
    Strength: 50%Multiplier: AssassinDuration: 1 turn
    which synergizes well with Tag Team.

Ultimate Mastery

Skill Priority Comments
Ability m 1234 3.png 
Lucha de ParejasCaster and ally in the next position gain Status 6268 3.pngTagCharge bar is boosted on every turn / Boost to C.A. specs (Stackable) at end of turn / Instant C.A. standby and C.A. Reactivation every 5 turns (Can't be removed)
Duration: Indefinite
.
(Can only tag one ally at a time. Team splits up upon recast.)
Low
  • Provides powerful C.A. buffs to one ally of your choosing.
  • Running a C.A. focused class is often more desirable than running this skill.
Ability m 2074 3.png 
Fight SongGain Status 7590.pngFight SongTriple attack rate is boosted / Exciting Match lvl rises by 1 upon triple attacks /
When lvl 7 at end of turn: Ends cooldown for damage skills / Resets Exciting Match lvl / ATK is sharply boosted (Can't be removed)
Duration: Indefinite
.
(Can't be recast.)
Medium
  • A powerful skill that tends to be used for longer Luchador rotations.
  • Its main strength is being able to reset Ability Tag Team.png Tag TeamAll allies instantly perform a normal attack without using up a turn.'s cooldown as well as providing MC with Status 1457.png50% Sharp ATK UpATK is sharply boosted
    Strength: 50%Multiplier: AssassinDuration: 1 turn
    .
  • Characters that provide Status Routine Step.pngDouble StrikeAttacks twice each turn
    are often used to increase Status 7591 1.pngExciting MatchThe crowd is going wild (Can't be removed)
    lvl more quickly.
Ability m 2075 3.png 
Vez de RudoTake on the role of the rudo.
(Gain Status 7592.pngRudoUses charge attack when charge bar is full even if set to Hold / Counters upon taking DMG / 3-hit elemental DMG to a foe and hit to ATK and DEF (Stackable) after normal attacks /
Elemental DMG to a foe / Bonus Elemental DMG effect to caster upon using charge attack /
When a foe uses a special attack: 2-hit elemental DMG to the foe / Toxicosis lvl rises by 1 / Blind effect (Can't be removed)
Duration: Indefinite
.
Self-inflict Status SkillSeal.pngSkill SealedCan't use skills (Can't be removed)
Duration: Indefinite
.
[Activates at battle start. Can't be recast.])
Medium
  • A strong skill for Full Auto or low button setups.
  • Disables MC from using any other skill.


Notable Main Weapon Options

Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.

Feel free to explore and experiment with weapons available to you.

For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.

Djeeta think chibi.png Keep in mind...
Luchador does not charge attack very frequently due to how the class is most commonly used. Therefore, main weapon choice is less significant compared to other classes. Weapons in the following list will often have a weapon skill that boosts normal attacks in some way.

Class Champion Weapon Overview

Weapon Info Comments
Weapon s 1040609100 note.jpg
Championship Belt
Skill charge attack.png Ready to RumbleMassive Dark damage to a foe.
Gain Status Counter.pngTank-and-Counter (3 times)Counters upon taking DMG
Strength: 350%Duration: ??TCounter attacks grant 5% charge bar per hit.
and Status DefenseUp.png??% DEF UpDEF is boosted
Strength: ??%Duration: ??T
.
Championship Belt is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option. Better alternatives are listed below.
Ws skill job weapon.png Reigning Champ's NatureWhen main weapon: Enhance Ability Counter.png Knifehand StrikeGain Status Counter.pngTank-and-Counter (3 times)Counters upon taking DMG
Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit.
, Status DefenseUp.png30% DEF UpDEF is boosted
Strength: 30%Duration: 2 turns
, and Status AggroUpArrow.pngHostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
.
At level 30:
Status AggroUpArrow.pngHostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
upgraded to Status AggroUpArrow.pngFull Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
.
Also gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 2 turns
.
's effect / Gain Status 1075.pngSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
upon using Ability Counter.png Knifehand StrikeGain Status Counter.pngTank-and-Counter (3 times)Counters upon taking DMG
Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit.
, Status DefenseUp.png30% DEF UpDEF is boosted
Strength: 30%Duration: 2 turns
, and Status AggroUpArrow.pngHostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
.
At level 30:
Status AggroUpArrow.pngHostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
upgraded to Status AggroUpArrow.pngFull Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
.
Also gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 2 turns
.
Emblem of Humanity square.jpg Reigning Champ's HumanityWhen main weapon: 10% boost to one-foe attack DMG cap (MC only)
Emblem of Divinity square.jpg Reigning Champ's DivinityWhen main weapon: Speed up allies' charge bars upon using Ability Mic Hype.png Mic HypeAll parties gain Status Uplift.png10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 3 turns
.
Emblem of Devilry square.jpg Reigning Champ's DevilryWhen main weapon: Caster gains 1-hit DMG immunity upon using Ability Steroid.png Ring RulerGain Status HypeUp.pngRing RulerHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4)
Duration: Indefinite
. (Ends upon taking damage.)

Farmable Options

Weapon Element Source Charge Attack Comments
Weapon m 1040614300.jpg
Kiss of The Devil
Label Element Fire.png Treasure Trade:
New World Foundation Weapons
Skill charge attack.png 
HellfireMassive Fire damage to a foe.
Gain Status 1561.png50% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
Strength: 50%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
and Status AttackUp.png200% Skill DMG UpSkill DMG is boosted
Strength: 200%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
After 4★:
Effect increased to Status 1561.png60% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
Strength: 60%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
and Status AttackUp.png250% Skill DMG UpSkill DMG is boosted
Strength: 250%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
After 5★:
Effect increased to Status 1561.png70% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
Strength: 70%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
and Status AttackUp.png300% Skill DMG UpSkill DMG is boosted
Strength: 300%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
  • The supplemental damage supplied by the weapon stacks with other commonly used sources up to a shared cap, which can make this weapon awkward to use. See Supplemental Damage for more info.
Weapon m 1040605800.jpg
Xuanwu Shellfists
Label Element Water.png Event:
Rise of the Beasts
Skill charge attack.png 
ShellshockMassive Water damage to a foe.
Gain Status 1383.png30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
  • Provides additional Bonus Damage to the fourth party member.
  • Does not stack with Chain of Falsehood square.jpg Chain of Falsehood for the fourth party member.
Weapon m 1040611300.jpg
Gauntlet of Proudearth
Label Element Earth.png Weapon Series:
Seraphic Weapons
Skill charge attack.png 
Uriel BomberMassive Earth damage to a foe.
All allies gain Status EarthAtkUp.png20% Earth ATK UpEarth ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status WaterResUp.png20% Water DMG LoweredWater DMG is lowered
Strength: 20%Duration: 3.5 turnsWater DEF Up. Not a Damage Cut.
Reduces Water damage taken on a multiplier
separate from Damage Cuts.Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
  • An accessible option if lacking other better weapons.
Weapon m 1040612500.jpg
Claws of Terror
Label Element Dark.png Treasure Trade:
Astral Weapons
Skill charge attack.png 
Catastrophic RayMassive Dark damage to a foe.
All Dark allies gain Status Counter.pngTank-and-Counter (3 times)Counters upon taking DMG
Strength: 200%Duration: 2.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 4★:
All Dark allies also gain Status Armored.png100% / 15% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 15% less damage.Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
  • At 4★, provides additional normal attack damage cap when equipped as a main weapon.
  • This normal attack damage cap does not stack with Α Pendulum square.jpg α Pendulum or Gauph Key α square.jpg Gauph Key α.
Weapon m 1040612200.jpg
Zwei Schaedel
Label Element Dark.png Event:
Proving Grounds
Skill charge attack.png 
SeltsamMassive Dark damage to a foe.
Gain Status DmgUp.pngSupplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 10,000)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status TripleUp.png15% TA UpTriple attack rate is boosted
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
Status DmgUp.pngSupplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 10,000)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and Status TripleUp.png15% TA UpTriple attack rate is boosted
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
now affects all allies.
  • Provides additional Bonus DMG to triple attacks however does not stack with Chain of Falsehood square.jpg Chain of Falsehood.

Premium Draw Options

Stamp129.png WARNING!
Players should not uncap weapons in this list using Damascus Ingot square.jpg Damascus Ingots, Gold Brick square.jpg Gold Bricks or duplicates until they reach a point in their progression to fully understand their value.
Weapon Element Source Charge Attack Comments
Weapon m 1040615500.jpg
Creepy Claws
Label Element Wind.png Seasonal Draw:
Halloween Premium Draw
Skill charge attack.png 
Tricky Moon StrikeMassive Wind damage to a foe.
All allies gain Status DoubleUp.png35% DA UpDouble attack rate is boosted
Strength: 35%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and Status TripleUp.png35% TA UpTriple attack rate is boosted
Strength: 35%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 4★:
All allies also gain Status 1383.png15% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
Strength: 15%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.

Gold Moon Options

Stamp329.png WARNING!
Weapons in this section require a significant Gold Moon square.jpg Gold Moon investment.
The player should be absolutely positive before making the purchase.
Weapon Element Source Charge Attack Comments
Weapon m 1040616300.jpg
Golden Fists of Ura
Label Element Light.png Trade Moons:
Gold Moon square.jpg Gold Moon ×150
Skill charge attack.png 
Ura's WardUnworldly Light damage to a foe (Damage cap: ~2,550,000).
Gain Status 1075.pngSubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
Verification needed.
until end of turn.
After 4★:
Also gain Status Armored.png?% / 80% ArmoredChance of lowering DMG taken
Strength: ?% chance of taking 80% less damage.Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
.
  • Provides a significant damage increase in Luchador setups as it provides the team with amplified normal attack damage.
  • Ability Counter.png Knifehand StrikeGain Status Counter.pngTank-and-Counter (3 times)Counters upon taking DMG
    Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit.
    , Status DefenseUp.png30% DEF UpDEF is boosted
    Strength: 30%Duration: 2 turns
    , and Status AggroUpArrow.pngHostility UpMore likely to be attacked
    Strength: 20Duration: 2 turns
    .
    At level 30:
    Status AggroUpArrow.pngHostility UpMore likely to be attacked
    Strength: 20Duration: 2 turns
    upgraded to Status AggroUpArrow.pngFull Hostility100% chance to be targeted by one-ally attacks
    Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
    .
    Also gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
    Strength: 30%-90%Duration: 2 turns
    .
    can be used to activate the full force counter effect more frequently.
  • Can be used alongside Ability m 2075 3.png Vez de RudoTake on the role of the rudo.
    (Gain Status 7592.pngRudoUses charge attack when charge bar is full even if set to Hold / Counters upon taking DMG / 3-hit elemental DMG to a foe and hit to ATK and DEF (Stackable) after normal attacks /
    Elemental DMG to a foe / Bonus Elemental DMG effect to caster upon using charge attack /
    When a foe uses a special attack: 2-hit elemental DMG to the foe / Toxicosis lvl rises by 1 / Blind effect (Can't be removed)
    Duration: Indefinite
    .
    Self-inflict Status SkillSeal.pngSkill SealedCan't use skills (Can't be removed)
    Duration: Indefinite
    .
    [Activates at battle start. Can't be recast.])
    in low button setups for longer raids.

References