Luchador

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About Classes | Class List | Class Skills | Extended Mastery | Master Level | Ultimate Mastery


Row 4 Class
Luchador
 

 
 
 
 
 

ID 160301
NameJP レスラー
Release Date 2016-11-28
Other Sites gbf-wiki
(Japanese wiki)
GameWith
Rumble in the ring with a tag-team finish that'll force foes to tap out!
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon Name Effect Obtained
False Finish 5% boost to ATKNormal modifier.[1]
Starts battle with Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: Indefinite
.
Lvl 1
War God's Wrath 30% boost to  PandemoniumGain 70% Charge Bar Gain UpCharge bar gain is boosted
Strength: 70%Duration: 3 turns
.
.
 PandemoniumGain 70% Charge Bar Gain UpCharge bar gain is boosted
Strength: 70%Duration: 3 turns
.
's cooldown reduced by 2 turns.
Lvl 1
Seriously Buff Buffs can't be removed. Master Lvl 20
Base Skills
Icon Name Effect Cooldown Duration SubSubskill usable on other classes Obtained

Knifehand Strike Gain Tank-and-Counter (3 times)Counters upon taking DMG
Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit.
, 30% DEF UpDEF is boosted
Strength: 30%Duration: 2 turns
, and Hostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
.
At level 30:
Hostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
upgraded to Full Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
.[2]
Also gain JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 2 turns
.[3]
5T 2T No Lvl 1
Extended Mastery Skills
Icon Name Effect Cooldown Duration EMPCost in EMP
Ring Ruler Gain Ring RulerHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4)
Duration: Indefinite
. (Ends upon taking damage.)
8T - 5
Mic Hype All parties gain 10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 3 turns
.
8T 3T 25
Tag Team All allies instantly perform a normal attack without using up a turn. 15T - 40
Ultimate Mastery Skills
Icon Name Effect Cooldown Duration MaterialsMaterials consumed to learn
Lucha de Parejas Caster and ally in the next position gain TagCharge bar is boosted on every turn / Boost to C.A. specs (Stackable) at end of turn / Instant C.A. standby and C.A. Reactivation every 5 turns (Can't be removed)
Duration: Indefinite
.
(Can only tag one ally at a time. Team splits up upon recast.)
Cast:
1T
Recast:
0T
-
Fight Song Gain Fight SongTriple attack rate is boosted / Exciting Match lvl rises by 1 upon triple attacks /
When lvl 7 at end of turn: Ends cooldown for damage skills / Resets Exciting Match lvl / ATK is sharply boosted (Can't be removed)
Duration: Indefinite
.
(Can't be recast.)
- -
Vez de Rudo Take on the role of the rudo.
(Gain RudoUses charge attack when charge bar is full even if set to Hold / Counters upon taking DMG / 3-hit elemental DMG to a foe and hit to ATK and DEF (Stackable) after normal attacks /
Elemental DMG to a foe / Bonus Elemental DMG effect to caster upon using charge attack /
When a foe uses a special attack: 2-hit elemental DMG to the foe / Toxicosis lvl rises by 1 / Blind effect (Can't be removed)
Duration: Indefinite
.
Self-inflict Skill SealedCan't use skills (Can't be removed)
Duration: Indefinite
.
[Activates at battle start. Can't be recast.])
- -
Level Bonuses
Lvl 1 ATK +1000
Lvl 5 HP +150
Lvl 10 ATK +1000
Lvl 15 HP +150
Lvl 20 DA +20% TA +10%
Total Stat Bonuses These bonuses only apply to this class. Completion Bonuses Unlocked at level 20.
These bonuses are applied while as any class.
ATK +2000
HP +300
DA +20%
TA +10%
ATK +1% and HP +1%
Master Level Bonuses Requirements to unlock Master Levels
Lvl 1 - Lvl 16 DA +3%
Lvl 2 DA +3% Lvl 17 TA +2%
Lvl 3 ATK +500 Lvl 18 DA +3%
Lvl 4 DA +3% Lvl 19 ATK +500
Lvl 5 HP +100 Lvl 20 New Support Skill
Ogre alternate color class outfits
Lvl 6 DA +3% Lvl 21 ATK +500
Lvl 7 ATK +500 Lvl 22 HP +100
Lvl 8 DA +3% Lvl 23 ATK +500
Lvl 9 HP +100 Lvl 24 HP +100
Lvl 10 DA +3%
Grappler alternate color class outfits
Lvl 25 TA +2%
Lvl 11 ATK +500 Lvl 26 ATK +500
Lvl 12 TA +2% Lvl 27 DA +3%
Lvl 13 HP +100 Lvl 28 HP +100
Lvl 14 DA +3% Lvl 29 DA +3%
Lvl 15 ATK +500
Kung Fu Artist alternate color class outfits
Lvl 30 Upgrade Knifehand Strike
Luchador alternate color class outfits
Total Stat Bonuses These bonuses only apply to this class. Skill Bonuses
ATK +4000
HP +600
DA +30%
TA +6%
New Support Skill: Seriously Buff
Skill Upgrade:  Knifehand StrikeGain Tank-and-Counter (3 times)Counters upon taking DMG
Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit.
, 30% DEF UpDEF is boosted
Strength: 30%Duration: 2 turns
, and Hostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
.
At level 30:
Hostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
upgraded to Full Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
.
Also gain JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 2 turns
.

Alternate color class outfits
Ultimate Mastery Level Bonuses These bonuses only apply to this class.
Requirements to unlock Ultimate Mastery
Lvl 1 ATK +3500 Lvl 4 C.A. DMG +7%
Lvl 2 HP +1500 Lvl 5 Chain Burst DMG Cap +7%
Lvl 3 Debuff success rate +7% Lvl 6 C.A. DMG Cap +5%

Gameplay Notes

Ring Ruler

  • Gain 1 stack of HypeATK is boosted
    every turn.
  • In-battle, this skill is known as Standing Ovation.

Lucha de Parejas

  • TagCharge bar is boosted on every turn / Boost to C.A. specs (Stackable) at end of turn / Instant C.A. standby and C.A. Reactivation every 5 turns (Can't be removed)
    grants the following effects:[3]

Fight Song

  • Fight SongTriple attack rate is boosted / Exciting Match lvl rises by 1 upon triple attacks /
    When lvl 7 at end of turn: Ends cooldown for damage skills / Resets Exciting Match lvl / ATK is sharply boosted (Can't be removed)
    grants the following effects:[3]
    • 50% TA Up.
    • Exciting MatchThe crowd is going wild (Can't be removed)
      Duration: Indefinite
      lvl rises by 1 upon triple attacks.
    • When Exciting MatchThe crowd is going wild (Can't be removed)
      is lvl 7 at end of turn: Resets Exciting MatchThe crowd is going wild (Can't be removed)
      lvl, ends cooldown for damage skills, and gain 50% Sharp ATK UpATK is sharply boosted
      Strength: 50%Multiplier: AssassinDuration: 1 turn
      .

Vez de Rudo

  • RudoUses charge attack when charge bar is full even if set to Hold / Counters upon taking DMG / 3-hit elemental DMG to a foe and hit to ATK and DEF (Stackable) after normal attacks /
    Elemental DMG to a foe / Bonus Elemental DMG effect to caster upon using charge attack /
    When a foe uses a special attack: 2-hit elemental DMG to the foe / Toxicosis lvl rises by 1 / Blind effect (Can't be removed)
    grants the following effects:[3]
    • Uses charge attack when charge bar is full even if set to Hold.
    • CounterStrength: 100% upon taking damage (1 time per turn).
    • After normal attacks: 3-hit, 100% elemental damage to a foe (Damage cap: ~185,000 per hit). Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
      Strength: 10% (Max: 40%)Duration: 180 seconds
      and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
      Strength: 10% (Max: 40%)Duration: 180 seconds
      .
    • Upon using charge attack: 400% elemental damage to a foe (Damage cap: ~450,000). Gain 30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
      Strength: 30%Duration: 4.5 turnsApplied during the attack phase.
      On the next turn, it'll have 4 turns remaining.
      .
    • Once per turn when a foe uses a special attack: 2-hit, 150% elemental damage to a foe (Damage cap: ~265,000 per hit). Raise foe's ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
      Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
      lvl by 1 (Max: 10). Inflict BlindedAttacks have a slight chance to miss
      Strength: 60%Duration: 4.5 turnsLocal status effectApplied during the attack phase.
      On the next turn, it'll have 4 turns remaining.
      .
  • Foes afflicted with ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    take turn-based damage every turn.
  • ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    is guaranteed to land if the foe does not have 100% debuff resistance.
  • ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    lvl can also be raised by other parties in a raid.
Lvl Status Turn-based DMG
1 ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
10,000
2 ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
20,000
3 ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
30,000
4 ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
40,000
5 ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
50,000
6 ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
60,000
7 ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
70,000
8 ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
80,000
9 ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
90,000
10 ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
100,000

Facsimile Compatibility

Icon Skill Copyable?
Knifehand Strike Yes
Ring Ruler No
Mic Hype Yes
Tag Team No
Lucha de Parejas No
Fight Song No
Vez de Rudo No

Resources

Assessment

This section contains subjective remarks about this class.
Relevancy of information and recommended weapons can quickly change over time.
Use substantial discretion before heavily investing resources.

Overview

Luchador is an offensive class focused on boosting normal attack setups. It is a powerful option for burst rotations and certain specialized end game setups, even without Ultimate Mastery. While the class offers skills oriented towards charge attacks and charge bar generation, other classes tend to perform better in this particular role.

With Ultimate Mastery, Luchador gains abilities that help it in Full Auto and further amplify its effectiveness in normal attack burst setups.

Skill Overview

Class Skill

Skill Priority Comments
 
Knifehand StrikeGain Tank-and-Counter (3 times)Counters upon taking DMG
Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit.
, 30% DEF UpDEF is boosted
Strength: 30%Duration: 2 turns
, and Hostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
.
At level 30:
Hostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
upgraded to Full Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
.
Also gain JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 2 turns
.
Default
  • Can redirect incoming attacks to Luchador when needed.
  •  False Finish5% boost to ATKNormal modifier.
    Starts battle with Lethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: Indefinite
    .
    will help MC survive.

Extended Mastery

Skill Priority Comments
 
Ring RulerGain Ring RulerHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4)
Duration: Indefinite
. (Ends upon taking damage.)
Low
  • Provides a mediocre buff that ends when MC takes damage.
 
Mic HypeAll parties gain 10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 3 turns
.
Low
  • 10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 3 turns
    is seldom useful in normal attack setups.
  • Can be used to manipulate charge bar however faces tough competition from Luchador's other class skills.
 
Tag TeamAll allies instantly perform a normal attack without using up a turn.
High
  • Luchador's defining skill. The core of many Luchador setups.
  • Often used alongside powerful Assassin (Buff) skills to further increase damage.
  • Its cooldown is reset when Exciting MatchThe crowd is going wild (Can't be removed)
    from  Fight SongGain Fight SongTriple attack rate is boosted / Exciting Match lvl rises by 1 upon triple attacks /
    When lvl 7 at end of turn: Ends cooldown for damage skills / Resets Exciting Match lvl / ATK is sharply boosted (Can't be removed)
    Duration: Indefinite
    .
    (Can't be recast.)
    reaches lvl 7. This skill also provides 50% Sharp ATK UpATK is sharply boosted
    Strength: 50%Multiplier: AssassinDuration: 1 turn
    which synergizes well with Tag Team.

Ultimate Mastery

Skill Priority Comments
 
Lucha de ParejasCaster and ally in the next position gain TagCharge bar is boosted on every turn / Boost to C.A. specs (Stackable) at end of turn / Instant C.A. standby and C.A. Reactivation every 5 turns (Can't be removed)
Duration: Indefinite
.
(Can only tag one ally at a time. Team splits up upon recast.)
Low
  • Provides powerful C.A. buffs to one ally of your choosing.
  • Running a C.A. focused class is often more desirable than running this skill.
 
Fight SongGain Fight SongTriple attack rate is boosted / Exciting Match lvl rises by 1 upon triple attacks /
When lvl 7 at end of turn: Ends cooldown for damage skills / Resets Exciting Match lvl / ATK is sharply boosted (Can't be removed)
Duration: Indefinite
.
(Can't be recast.)
Medium
  • A powerful skill that tends to be used for longer Luchador rotations.
  • Its main strength is being able to reset  Tag TeamAll allies instantly perform a normal attack without using up a turn.'s cooldown as well as providing MC with 50% Sharp ATK UpATK is sharply boosted
    Strength: 50%Multiplier: AssassinDuration: 1 turn
    .
  • Characters that provide Double StrikeAttacks twice each turn
    are often used to increase Exciting MatchThe crowd is going wild (Can't be removed)
    lvl more quickly.
 
Vez de RudoTake on the role of the rudo.
(Gain RudoUses charge attack when charge bar is full even if set to Hold / Counters upon taking DMG / 3-hit elemental DMG to a foe and hit to ATK and DEF (Stackable) after normal attacks /
Elemental DMG to a foe / Bonus Elemental DMG effect to caster upon using charge attack /
When a foe uses a special attack: 2-hit elemental DMG to the foe / Toxicosis lvl rises by 1 / Blind effect (Can't be removed)
Duration: Indefinite
.
Self-inflict Skill SealedCan't use skills (Can't be removed)
Duration: Indefinite
.
[Activates at battle start. Can't be recast.])
Medium
  • A strong skill for Full Auto or low button setups.
  • Disables MC from using any other skill.


Notable Main Weapon Options

Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.

Feel free to explore and experiment with weapons available to you.

For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.

Keep in mind...
Luchador does not charge attack very frequently due to how the class is most commonly used. Therefore, main weapon choice is less significant compared to other classes. Weapons in the following list will often have a weapon skill that boosts normal attacks in some way.

Class Champion Weapon Overview

Weapon Info Comments

Championship Belt
 Ready to RumbleMassive Dark damage to a foe.
Gain Tank-and-Counter (3 times)Counters upon taking DMG
Strength: 350%Duration: ??TCounter attacks grant 5% charge bar per hit.
and ??% DEF UpDEF is boosted
Strength: ??%Duration: ??T
.
Championship Belt is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option. Better alternatives are listed below.
Reigning Champ's NatureWhen main weapon: Enhance  Knifehand StrikeGain Tank-and-Counter (3 times)Counters upon taking DMG
Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit.
, 30% DEF UpDEF is boosted
Strength: 30%Duration: 2 turns
, and Hostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
.
At level 30:
Hostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
upgraded to Full Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
.
Also gain JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 2 turns
.
's effect / Gain SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
upon using  Knifehand StrikeGain Tank-and-Counter (3 times)Counters upon taking DMG
Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit.
, 30% DEF UpDEF is boosted
Strength: 30%Duration: 2 turns
, and Hostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
.
At level 30:
Hostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
upgraded to Full Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
.
Also gain JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 2 turns
.
Reigning Champ's HumanityWhen main weapon: 10% boost to one-foe attack DMG cap (MC only)
Reigning Champ's DivinityWhen main weapon: Speed up allies' charge bars upon using  Mic HypeAll parties gain 10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 3 turns
.
Reigning Champ's DevilryWhen main weapon: Caster gains 1-hit DMG immunity upon using  Ring RulerGain Ring RulerHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4)
Duration: Indefinite
. (Ends upon taking damage.)

Farmable Options

Weapon Element Source Charge Attack Comments

Kiss of The Devil
Treasure Trade:
New World Foundation Weapons
 
HellfireMassive Fire damage to a foe.
Gain 50% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
Strength: 50%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
and 200% Skill DMG UpSkill DMG is boosted
Strength: 200%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
After 4★:
Effect increased to 60% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
Strength: 60%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
and 250% Skill DMG UpSkill DMG is boosted
Strength: 250%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
After 5★:
Effect increased to 70% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
Strength: 70%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
and 300% Skill DMG UpSkill DMG is boosted
Strength: 300%Duration: 1.5 turnsApplied during the attack phase.
On the next turn, it'll have 1 turn remaining.
.
  • The supplemental damage supplied by the weapon stacks with other commonly used sources up to a shared cap, which can make this weapon awkward to use. See Supplemental Damage for more info.

Xuanwu Shellfists
Event:
Rise of the Beasts
 
ShellshockMassive Water damage to a foe.
Gain 30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks
Strength: 30%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
  • Provides additional Bonus Damage to the fourth party member.
  • Does not stack with Chain of Falsehood for the fourth party member.

Gauntlet of Proudearth
Weapon Series:
Seraphic Weapons
 
Uriel BomberMassive Earth damage to a foe.
All allies gain 20% Earth ATK UpEarth ATK is boosted
Strength: 20%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 20% Water DMG LoweredWater DMG is lowered
Strength: 20%Duration: 3.5 turnsWater DEF Up. Not a Damage Cut.
Reduces Water damage taken on a multiplier
separate from Damage Cuts.Applied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
  • An accessible option if lacking other better weapons.

Exo Aristarchus
Event:
Exo Corow Crucible
 
Heliacal BlazeMassive Light damage to a foe.
Gain Lethal Attack Dodged (25% HP / 1 time)Can withstand lethal DMG if HP is 25% or higher (Leaves 1 HP)
Duration: Indefinite
.
After 4★:
1-turn cut to MC's damage skill cooldowns.
  • Attack Awakening is preferred for main weapon purposes due to its strong stat boosts and passive buffs.

Claws of Terror
Treasure Trade:
Astral Weapons
 
Catastrophic RayMassive Dark damage to a foe.
All Dark allies gain Tank-and-Counter (3 times)Counters upon taking DMG
Strength: 200%Duration: 2.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 4★:
All Dark allies also gain 100% / 15% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 15% less damage.Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
  • At 4★, provides additional normal attack damage cap when equipped as a main weapon.
  • This normal attack damage cap does not stack with α Pendulum or Gauph Key α.

Zwei Schaedel
Event:
Proving Grounds
 
SeltsamMassive Dark damage to a foe.
Gain Supplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 10,000)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 15% TA UpTriple attack rate is boosted
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
.
After 4★:
Supplemental DMGDMG dealt is supplemented
Strength: 1% of foe's max HP (Damage cap: 10,000)Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
and 15% TA UpTriple attack rate is boosted
Strength: 15%Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining.
now affects all allies.
  • Provides additional Bonus DMG to triple attacks however does not stack with Chain of Falsehood.

Premium Draw Options

WARNING!
Players should not uncap weapons in this list using Damascus Ingots, Gold Bricks or duplicates until they reach a point in their progression to fully understand their value.
Weapon Element Source Charge Attack Comments

Creepy Claws
Seasonal Draw:
Halloween Premium Draw
 
Tricky Moon StrikeMassive Wind damage to a foe.
All allies gain 35% DA UpDouble attack rate is boosted
Strength: 35%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
and 35% TA UpTriple attack rate is boosted
Strength: 35%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.
After 4★:
All allies also gain 15% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks
Strength: 15%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining.
.

Gold Moon Options

WARNING!
Weapons in this section require a significant Gold Moon investment.
The player should be absolutely positive before making the purchase.
Weapon Element Source Charge Attack Comments

Golden Fists of Ura
Trade Moons:
Gold Moon ×150
 
Ura's WardUnworldly Light damage to a foe (Damage cap: ~2,550,000).
Gain SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
Verification needed.
until end of turn.
After 4★:
Also gain ?% / 80% ArmoredChance of lowering DMG taken
Strength: ?% chance of taking 80% less damage.Duration: 0.5 turnsApplied during the attack phase.
On the next turn, it'll have 0 turns remaining.
.
  • Provides a significant damage increase in Luchador setups as it provides the team with amplified normal attack damage.
  •  Knifehand StrikeGain Tank-and-Counter (3 times)Counters upon taking DMG
    Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit.
    , 30% DEF UpDEF is boosted
    Strength: 30%Duration: 2 turns
    , and Hostility UpMore likely to be attacked
    Strength: 20Duration: 2 turns
    .
    At level 30:
    Hostility UpMore likely to be attacked
    Strength: 20Duration: 2 turns
    upgraded to Full Hostility100% chance to be targeted by one-ally attacks
    Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
    .
    Also gain JammedATK is greatly boosted based on how low HP is
    Strength: 30%-90%Duration: 2 turns
    .
    can be used to activate the full force counter effect more frequently.
  • Can be used alongside  Vez de RudoTake on the role of the rudo.
    (Gain RudoUses charge attack when charge bar is full even if set to Hold / Counters upon taking DMG / 3-hit elemental DMG to a foe and hit to ATK and DEF (Stackable) after normal attacks /
    Elemental DMG to a foe / Bonus Elemental DMG effect to caster upon using charge attack /
    When a foe uses a special attack: 2-hit elemental DMG to the foe / Toxicosis lvl rises by 1 / Blind effect (Can't be removed)
    Duration: Indefinite
    .
    Self-inflict Skill SealedCan't use skills (Can't be removed)
    Duration: Indefinite
    .
    [Activates at battle start. Can't be recast.])
    in low button setups for longer raids.

References