Luchador
Main Character
About Classes | Class List | Class Skills
Player Growth Systems: Rank | EXP | Extended Mastery | Master Level | Ultimate Mastery
BASE DA/TAThis class's base double attack rate and triple attack rate.Classes with support skills that grant guaranteed multiattacks may have very high values.Due to a game update, base DA/TA values are no longer obtainable from in-game data files. Exact values for classes released after 2023-10-10 are currently inaccessible. | 50% DA / 10% TA |
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Style | |
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid. | |
CCWClass Champion Weapon | Championship Belt |
Unlock Requirements |
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CP ×2,500 Combatant Distinction ×20 Superior Martial ArtistRewards Crystal ×50 |
ID | 160301 |
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NameJP | レスラー |
Release Date | 2016-11-28 |
Other Sites | gbf-wiki (Japanese wiki)GameWith |
Rumble in the ring with a tag-team finish that'll force foes to tap out! |
Support SkillsDoes not work as a sub ally unless explicitly stated. | |||
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Icon | Name | Effect | Obtained |
False Finish | 5% boost to ATKNormal modifier.[1] Starts battle with Guts (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: IndefiniteAlso called "Lethal Attack Dodged". |
Lvl 1 |
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War God's Wrath | 30% boost to PandemoniumGain 70% Charge Bar Gain UpCharge bar gain is boosted Strength: 70%Duration: 3 turns.. PandemoniumGain 70% Charge Bar Gain UpCharge bar gain is boosted Strength: 70%Duration: 3 turns.'s cooldown reduced by 2 turns. |
Lvl 1 |
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Seriously Buff | Buffs can't be removed. | Master Lvl 20 |
Base Skills | ||||||
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Icon | Name | Effect | Cooldown | Duration | SubSubskill usable on other classes | Obtained |
Knifehand Strike | Gain Tank-and-Counter (3 times)Counters upon taking DMG Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., 30% DEF UpDEF is boosted Strength: 30%Duration: 2 turns, and Hostility UpMore likely to be attacked Strength: 20Duration: 2 turns. At level 30: Hostility UpMore likely to be attacked Strength: 20Duration: 2 turns upgraded to Full Hostility100% chance to be targeted by one-ally attacks Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute.[2] Also gain JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 2 turns.[3] |
5T | 2T | No | Lvl 1 |
Extended Mastery Skills | |||||
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Icon | Name | Effect | Cooldown | Duration | EMPCost in EMP |
Ring Ruler | Gain Ring RulerHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4) Duration: Indefinite. (Ends upon taking damage.) |
8T | - | 5 | |
Mic Hype | All parties gain 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 3 turns. |
8T | 3T | 25 | |
Tag Team | All allies instantly perform a normal attack without using up a turn. | 15T | - | 40 |
Ultimate Mastery Skills | |||||
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Icon | Name | Effect | Cooldown | Duration | MaterialsMaterials consumed to learn |
Lucha de Parejas | Caster and ally in the next position gain TagCharge bar is boosted on every turn / Boost to C.A. specs (Stackable) at end of turn / Instant C.A. standby and C.A. Reactivation every 5 turns (Can't be removed) Duration: Indefinite. (Can only tag one ally at a time. Team splits up upon recast.) |
Cast: 1T Recast: 0T |
- | ||
Fight Song | Gain Fight SongTriple attack rate is boosted / Exciting Match lvl rises by 1 upon triple attacks / When lvl 7 at end of turn: Ends cooldown for damage skills / Resets Exciting Match lvl / ATK is sharply boosted (Can't be removed) Duration: Indefinite. (Can't be recast.) |
- | - | ||
Vez de Rudo | Take on the role of the rudo. (Gain RudoUses charge attack when charge bar is full even if set to Hold / Counters upon taking DMG / 3-hit elemental DMG to a foe and hit to ATK and DEF (Stackable) after normal attacks / Elemental DMG to a foe / Bonus Elemental DMG effect to caster upon using charge attack / When a foe uses a special attack: 2-hit elemental DMG to the foe / Toxicosis lvl rises by 1 / Blind effect (Can't be removed) Duration: Indefinite. Self-inflict Skill SealedCan't use skills (Can't be removed) Duration: Indefinite. [Activates at battle start. Can't be recast.]) |
- | - |
Level Bonuses | |||||||||||||
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Total Stat Bonuses These bonuses only apply to this class. | Completion Bonuses Unlocked at level 20. These bonuses are applied while as any class. | ||
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ATK +2000 HP +300 DA +20% TA +10% |
ATK +1% and HP +1% |
Master Level Bonuses Requirements to unlock Master Levels
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Total Stat Bonuses These bonuses only apply to this class. | Skill Bonuses | ||
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ATK +4000 HP +600 DA +30% TA +6% |
New Support Skill: Seriously Buff Skill Upgrade: Knifehand StrikeGain Tank-and-Counter (3 times)Counters upon taking DMG Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., 30% DEF UpDEF is boosted Strength: 30%Duration: 2 turns, and Hostility UpMore likely to be attacked Strength: 20Duration: 2 turns. At level 30: Hostility UpMore likely to be attacked Strength: 20Duration: 2 turns upgraded to Full Hostility100% chance to be targeted by one-ally attacks Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 2 turns. Alternate color class outfits |
Ultimate Mastery Level Bonuses These bonuses only apply to this class. Requirements to unlock Ultimate Mastery
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Gameplay Notes
- Alternate sprite colors are unlocked at Luchador: Master Level 30
Ring Ruler
- Gain 1 stack of HypeATK is boosted
every turn. - In-battle, this skill is known as Standing Ovation.
Lucha de Parejas
- TagCharge bar is boosted on every turn / Boost to C.A. specs (Stackable) at end of turn / Instant C.A. standby and C.A. Reactivation every 5 turns (Can't be removed)
grants the following effects:[3]- Gain Charge Bar +15%Instantly boosts Charge Bar by 15%
Strength: 15%, 10% C.A. DMG Up (Stackable / Max: 100%)Charge attack DMG is boosted (Stackable / Can't be removed)
Strength: 10% (Max: 100%)Duration: Indefinite, and 5% C.A. DMG Cap Up (Stackable / Max: 50%)Charge attack DMG cap is boosted (Stackable / Can't be removed)
Strength: 5% (Max: 50%)Duration: Indefinite at end of turn. - Gain Instant ChargeInstantly sets Charge Bar to 100%
Unaffected by Charge Bar Gain status effects.
No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. and C.A. Reactivation (1 time)Charge attack reactivates (1 time)
Duration: Indefinite every 5 turns.
- Gain Charge Bar +15%Instantly boosts Charge Bar by 15%
Fight Song
- Fight SongTriple attack rate is boosted / Exciting Match lvl rises by 1 upon triple attacks /
When lvl 7 at end of turn: Ends cooldown for damage skills / Resets Exciting Match lvl / ATK is sharply boosted (Can't be removed)
grants the following effects:[3]- 50% TA Up.
- Exciting MatchThe crowd is going wild (Can't be removed)
Duration: Indefinite lvl rises by 1 upon triple attacks. - When Exciting MatchThe crowd is going wild (Can't be removed)
is lvl 7 at end of turn: Resets Exciting MatchThe crowd is going wild (Can't be removed)
lvl, ends cooldown for damage skills, and gain 50% Sharp ATK UpATK is sharply boosted
Strength: 50%Multiplier: AssassinDuration: 1 turn .
Vez de Rudo
- RudoUses charge attack when charge bar is full even if set to Hold / Counters upon taking DMG / 3-hit elemental DMG to a foe and hit to ATK and DEF (Stackable) after normal attacks /
Elemental DMG to a foe / Bonus Elemental DMG effect to caster upon using charge attack /
When a foe uses a special attack: 2-hit elemental DMG to the foe / Toxicosis lvl rises by 1 / Blind effect (Can't be removed)
grants the following effects:[3]- Uses charge attack when charge bar is full even if set to Hold.
- CounterStrength: 100% upon taking damage (1 time per turn).
- After normal attacks: 3-hit, 100% elemental damage to a foe (Damage cap: ~185,000 per hit). Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
Strength: 10% (Max: 40%)Duration: 180 seconds. - Upon using charge attack: 400% elemental damage to a foe (Damage cap: ~450,000). Gain 30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 30%Duration: 4.5 turnsApplied during the attack phase.
On the next turn, it'll have 4 turns remaining.. - Once per turn when a foe uses a special attack: 2-hit, 150% elemental damage to a foe (Damage cap: ~265,000 per hit). Raise foe's ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). Inflict BlindedAttacks have a slight chance to miss
Strength: 60%Duration: 4.5 turnsLocal status effectApplied during the attack phase.
On the next turn, it'll have 4 turns remaining..
- Foes afflicted with ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds take turn-based damage every turn. - ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds is guaranteed to land if the foe does not have 100% debuff resistance. - ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl can also be raised by other parties in a raid.
Facsimile Compatibility
Icon | Skill | Copyable? |
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Knifehand Strike | Yes | |
Ring Ruler | No | |
Mic Hype | Yes | |
Tag Team | No | |
Lucha de Parejas | No | |
Fight Song | No | |
Vez de Rudo | No |
Resources
- Reddit Class Discussion (2019-09-27)
- Reddit Class Discussion (2022-10-19) (post-Master Level Update)
- Reddit Class Discussion (2023-08-23) (post-Ultimate Mastery Update)
Assessment
This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources. |
Overview
Luchador is an offensive class focused on boosting normal attack setups. It is a powerful option for burst rotations and certain specialized end game setups, even without Ultimate Mastery. While the class offers skills oriented towards charge attacks and charge bar generation, other classes tend to perform better in this particular role.
With Ultimate Mastery, Luchador gains abilities that help it in Full Auto and further amplify its effectiveness in normal attack burst setups.
Skill Overview
Class Skill
Skill | Priority | Comments |
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Knifehand StrikeGain Tank-and-Counter (3 times)Counters upon taking DMG Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., 30% DEF UpDEF is boosted Strength: 30%Duration: 2 turns, and Hostility UpMore likely to be attacked Strength: 20Duration: 2 turns. At level 30: Hostility UpMore likely to be attacked Strength: 20Duration: 2 turns upgraded to Full Hostility100% chance to be targeted by one-ally attacks Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 2 turns. |
Default |
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Extended Mastery
Skill | Priority | Comments |
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Ring RulerGain Ring RulerHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4) Duration: Indefinite. (Ends upon taking damage.) |
Low |
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Mic HypeAll parties gain 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 3 turns. |
Low |
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Tag TeamAll allies instantly perform a normal attack without using up a turn. |
High |
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Ultimate Mastery
Skill | Priority | Comments |
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Lucha de ParejasCaster and ally in the next position gain TagCharge bar is boosted on every turn / Boost to C.A. specs (Stackable) at end of turn / Instant C.A. standby and C.A. Reactivation every 5 turns (Can't be removed) Duration: Indefinite. (Can only tag one ally at a time. Team splits up upon recast.) |
Low |
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Fight SongGain Fight SongTriple attack rate is boosted / Exciting Match lvl rises by 1 upon triple attacks / When lvl 7 at end of turn: Ends cooldown for damage skills / Resets Exciting Match lvl / ATK is sharply boosted (Can't be removed) Duration: Indefinite. (Can't be recast.) |
Medium |
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Vez de RudoTake on the role of the rudo. (Gain RudoUses charge attack when charge bar is full even if set to Hold / Counters upon taking DMG / 3-hit elemental DMG to a foe and hit to ATK and DEF (Stackable) after normal attacks / Elemental DMG to a foe / Bonus Elemental DMG effect to caster upon using charge attack / When a foe uses a special attack: 2-hit elemental DMG to the foe / Toxicosis lvl rises by 1 / Blind effect (Can't be removed) Duration: Indefinite. Self-inflict Skill SealedCan't use skills (Can't be removed) Duration: Indefinite. [Activates at battle start. Can't be recast.]) |
Medium |
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Notable Main Weapon Options
Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.
Feel free to explore and experiment with weapons available to you.
For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.
Keep in mind... Luchador does not charge attack very frequently due to how the class is most commonly used. Therefore, main weapon choice is less significant compared to other classes. Weapons in the following list will often have a weapon skill that boosts normal attacks in some way. |
Class Champion Weapon Overview
Weapon | Info | Comments |
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Championship Belt |
Ready to RumbleMassive Dark damage to a foe. Gain Tank-and-Counter (3 times)Counters upon taking DMG Strength: 350%Duration: ??TCounter attacks grant 5% charge bar per hit. and ??% DEF UpDEF is boosted Strength: ??%Duration: ??T. |
Championship Belt is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option. Better alternatives are listed below. |
Reigning Champ's NatureWhen main weapon: Enhance Knifehand StrikeGain Tank-and-Counter (3 times)Counters upon taking DMG Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., 30% DEF UpDEF is boosted Strength: 30%Duration: 2 turns, and Hostility UpMore likely to be attacked Strength: 20Duration: 2 turns. At level 30: Hostility UpMore likely to be attacked Strength: 20Duration: 2 turns upgraded to Full Hostility100% chance to be targeted by one-ally attacks Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 2 turns.'s effect / Gain SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) upon using Knifehand StrikeGain Tank-and-Counter (3 times)Counters upon taking DMG Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., 30% DEF UpDEF is boosted Strength: 30%Duration: 2 turns, and Hostility UpMore likely to be attacked Strength: 20Duration: 2 turns. At level 30: Hostility UpMore likely to be attacked Strength: 20Duration: 2 turns upgraded to Full Hostility100% chance to be targeted by one-ally attacks Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 2 turns. | ||
Reigning Champ's HumanityWhen main weapon: 10% boost to one-foe attack DMG cap (MC only) | ||
Reigning Champ's DivinityWhen main weapon: Speed up allies' charge bars upon using Mic HypeAll parties gain 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 3 turns. | ||
Reigning Champ's DevilryWhen main weapon: Caster gains 1-hit DMG immunity upon using Ring RulerGain Ring RulerHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4) Duration: Indefinite. (Ends upon taking damage.) |
Farmable Options
Weapon | Element | Source | Charge Attack | Comments |
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Kiss of The Devil |
Treasure Trade: New World Foundation Weapons |
HellfireMassive Fire damage to a foe. Gain 50% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted Strength: 50%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. and 200% Skill DMG UpSkill DMG is boosted Strength: 200%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. After 4★: Effect increased to 60% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted Strength: 60%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. and 250% Skill DMG UpSkill DMG is boosted Strength: 250%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. After 5★: Effect increased to 70% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted Strength: 70%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining. and 300% Skill DMG UpSkill DMG is boosted Strength: 300%Duration: 1.5 turnsApplied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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Xuanwu Shellfists |
Event: Rise of the Beasts |
ShellshockMassive Water damage to a foe. Gain 30% Bonus Water DMGDeals bonus water DMG for one-foe one-ally attacks Strength: 30%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Gauntlet of Proudearth |
Weapon Series: Seraphic Weapons |
Uriel BomberMassive Earth damage to a foe. All allies gain 20% Earth ATK UpEarth ATK is boosted Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and 20% Water DMG LoweredWater DMG is lowered Strength: 20%Duration: 3.5 turnsWater DEF Up. Not a Damage Cut. Reduces Water damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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Exo Aristarchus |
Event: Exo Corow Crucible |
Heliacal BlazeMassive Light damage to a foe. Gain Guts (25% HP / 1 time)Can withstand lethal DMG if HP is 25% or higher (Leaves 1 HP) Duration: IndefiniteAlso called "Lethal Attack Dodged". After 4★: 1-turn cut to MC's damage skill cooldowns. |
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Claws of Terror |
Treasure Trade: Astral Weapons |
Catastrophic RayMassive Dark damage to a foe. All Dark allies gain Tank-and-Counter (3 times)Counters upon taking DMG Strength: 200%Duration: 2.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 4★: All Dark allies also gain 100% / 15% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 15% less damage.Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Zwei Schaedel |
Event: Proving Grounds |
SeltsamMassive Dark damage to a foe. Gain Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 10,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and 15% TA UpTriple attack rate is boosted Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: Supplemental DMGDMG dealt is supplemented Strength: 1% of foe's max HP (Damage cap: 10,000)Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and 15% TA UpTriple attack rate is boosted Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. now affects all allies. |
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Premium Draw Options
WARNING! Players should not uncap weapons in this list using Damascus Ingots, Gold Bricks or duplicates until they reach a point in their progression to fully understand their value. |
Weapon | Element | Source | Charge Attack | Comments |
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Creepy Claws |
Seasonal Draw: Halloween Premium Draw |
Tricky Moon StrikeMassive Wind damage to a foe. All allies gain 35% DA UpDouble attack rate is boosted Strength: 35%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and 35% TA UpTriple attack rate is boosted Strength: 35%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 4★: All allies also gain 15% Bonus Wind DMGDeals bonus wind DMG for one-foe one-ally attacks Strength: 15%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Gold Moon Options
WARNING! Weapons in this section require a significant Gold Moon investment. The player should be absolutely positive before making the purchase. |
Weapon | Element | Source | Charge Attack | Comments |
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Golden Fists of Ura |
Trade Moons: Gold Moon ×150 |
Ura's WardUnworldly Light damage to a foe (Damage cap: ~2,550,000). Gain SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining.Verification needed. until end of turn. After 4★: Also gain ?% / 80% ArmoredChance of lowering DMG taken Strength: ?% chance of taking 80% less damage.Duration: 0.5 turnsApplied during the attack phase. On the next turn, it'll have 0 turns remaining.. |
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References
- ↑ Hecate_mk2, https://twitter.com/Hecate_mk2/status/803197324679737344
- ↑ mizak0, Luchador https://twitter.com/mizak0/status/1477302981406175238
- ↑ 3.0 3.1 3.2 3.3 GameWith, Luchador. https://グランブルーファンタジー.gamewith.jp/article/show/45784