BASE DA/TAThis class's base double attack rate and triple attack rate.Classes with support skills that grant guaranteed multiattacks may have very high values.
50% DA / 10% TA
Style
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid.
SaluteWhen your party is completely knocked out, you may salute other parties in the raid to grant them a boost to stats. The boost is based on the class of the MC.Salute values are unknown and is considered to not make a significant difference in most cases.
Gain Tank-and-Counter (3 times)Counters upon taking DMG Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., 30% DEF UpDEF is boosted Strength: 30%Duration: 2 turns, and Hostility UpMore likely to be attacked Strength: 20Duration: 2 turns. At level 30: Hostility UpMore likely to be attacked Strength: 20Duration: 2 turns upgraded to Full Hostility100% chance to be targeted by one-ally attacks Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute.[2] Also gain JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 2 turns.[3]
5T
2T
No
Lvl 1
Extended Mastery Skills
Icon
Name
Effect
Cooldown
Duration
EMPCost in EMP
Ring Ruler ファイティングスピリット
Gain Ring RulerHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4) Duration: Indefinite. (Ends upon taking damage.)
8T
-
5
Mic Hype マイクパフォーマンス
All parties gain 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 3 turns.
8T
3T
25
Tag Team ツープラトン
All allies instantly perform a normal attack without using up a turn.
15T
-
40
Ultimate Mastery Skills
Icon
Name
Effect
Cooldown
Duration
MaterialsMaterials consumed to learn
Lucha de Parejas タッグチーム
Caster and ally in the next position gain TagCharge bar is boosted on every turn / Boost to C.A. specs (Stackable) at end of turn / Instant C.A. standby and C.A. Reactivation every 5 turns (Can't be removed) Duration: Indefinite. (Can only tag one ally at a time. Team splits up upon recast.)
Gain Fight SongTriple attack rate is boosted / Exciting Match lvl rises by 1 upon triple attacks / When lvl 7 at end of turn: Ends cooldown for damage skills / Resets Exciting Match lvl / ATK is sharply boosted (Can't be removed) Duration: Indefinite. (Can't be recast.)
Take on the role of the rudo. (Gain RudoUses charge attack when charge bar is full even if set to Hold / Counters upon taking DMG / 3-hit elemental DMG to a foe and hit to ATK and DEF (Stackable) after normal attacks / Elemental DMG to a foe / Bonus Elemental DMG effect to caster upon using charge attack / When a foe uses a special attack: 2-hit elemental DMG to the foe / Toxicosis lvl rises by 1 / Blind effect (Can't be removed) Duration: Indefinite. Self-inflict Skill SealedCan't use skills (Can't be removed) Duration: Indefinite. [Activates at battle start. Can't be recast.])
Upgrade Knifehand Strike Luchador alternate color class outfits
Total Stat Bonuses These bonuses only apply to this class.
Skill Bonuses
ATK +4000 HP +600 DA +30% TA +6%
New Support Skill: Seriously Buff Skill Upgrade:Knifehand StrikeGain Tank-and-Counter (3 times)Counters upon taking DMG Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., 30% DEF UpDEF is boosted Strength: 30%Duration: 2 turns, and Hostility UpMore likely to be attacked Strength: 20Duration: 2 turns. At level 30: Hostility UpMore likely to be attacked Strength: 20Duration: 2 turns upgraded to Full Hostility100% chance to be targeted by one-ally attacks Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 2 turns. Alternate color class outfits
Ultimate Mastery Level Bonuses These bonuses only apply to this class. Requirements to unlock Ultimate Mastery
In-battle, this skill is known as Standing Ovation.
Lucha de Parejas
TagCharge bar is boosted on every turn / Boost to C.A. specs (Stackable) at end of turn / Instant C.A. standby and C.A. Reactivation every 5 turns (Can't be removed) grants the following effects:[3]
Gain Instant ChargeInstantly sets Charge Bar to 100% Unaffected by Charge Bar Gain status effects. No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%. and C.A. Reactivation (1 time)Charge attack reactivates (1 time) Duration: Indefinite every 5 turns.
Fight Song
Fight SongTriple attack rate is boosted / Exciting Match lvl rises by 1 upon triple attacks / When lvl 7 at end of turn: Ends cooldown for damage skills / Resets Exciting Match lvl / ATK is sharply boosted (Can't be removed) grants the following effects:[3]
50% TA Up.
Exciting MatchThe crowd is going wild (Can't be removed) Duration: Indefinite lvl rises by 1 upon triple attacks.
When Exciting MatchThe crowd is going wild (Can't be removed) is lvl 7 at end of turn: Resets Exciting MatchThe crowd is going wild (Can't be removed) lvl, ends cooldown for damage skills, and gain 50% Sharp ATK UpATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1 turn .
Vez de Rudo
RudoUses charge attack when charge bar is full even if set to Hold / Counters upon taking DMG / 3-hit elemental DMG to a foe and hit to ATK and DEF (Stackable) after normal attacks / Elemental DMG to a foe / Bonus Elemental DMG effect to caster upon using charge attack / When a foe uses a special attack: 2-hit elemental DMG to the foe / Toxicosis lvl rises by 1 / Blind effect (Can't be removed) grants the following effects:[3]
Uses charge attack when charge bar is full even if set to Hold.
CounterStrength: 100% upon taking damage (1 time per turn).
After normal attacks: 3-hit, 100% elemental damage to a foe (Damage cap: ~185,000 per hit). Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable) Strength: 10% (Max: 40%)Duration: 180 seconds.
Upon using charge attack: 400% elemental damage to a foe (Damage cap: ~450,000). Gain 30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks Strength: 30%Duration: 4.5 turnsApplied during the attack phase. On the next turn, it'll have 4 turns remaining..
Once per turn when a foe uses a special attack: 2-hit, 150% elemental damage to a foe (Damage cap: ~265,000 per hit). Raise foe's ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl by 1 (Max: 10). Inflict 60% BlindedAttacks have a slight chance to miss Strength: 60%Duration: 4.5 turnsLocal status effectApplied during the attack phase. On the next turn, it'll have 4 turns remaining..
Foes afflicted with ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds take turn-based damage every turn.
ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds is guaranteed to land if the foe does not have 100% debuff resistance.
ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed) Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds lvl can also be raised by other parties in a raid.
Lvl
Status
Turn-based DMG
1
ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
10,000
2
ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
20,000
3
ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
30,000
4
ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
40,000
5
ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
50,000
6
ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
60,000
7
ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
70,000
8
ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
80,000
9
ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
90,000
10
ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources.
Overview
Luchador is an offensive class mainly used in normal attack burst rotations for its signature ability, Tag TeamAll allies instantly perform a normal attack without using up a turn.. While the class offers skills oriented towards charge attacks and charge bar generation, other classes tend to perform better in this particular role.
Luchador is not fully reliant on its Ultimate Mastery, however it does gain some skills that can help its Full Auto and burst capabilities.
Skill Overview
Class Skill
Skill
Priority
Comments
Knifehand StrikeGain Tank-and-Counter (3 times)Counters upon taking DMG Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., 30% DEF UpDEF is boosted Strength: 30%Duration: 2 turns, and Hostility UpMore likely to be attacked Strength: 20Duration: 2 turns. At level 30: Hostility UpMore likely to be attacked Strength: 20Duration: 2 turns upgraded to Full Hostility100% chance to be targeted by one-ally attacks Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 2 turns.
Default
Can redirect incoming attacks to Luchador when needed.
False Finish5% boost to ATKNormal modifier. Starts battle with Guts (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed) Duration: IndefiniteAlso called "Lethal Attack Dodged". will help MC survive.
Extended Mastery
Skill
Priority
Comments
Ring RulerGain Ring RulerHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4) Duration: Indefinite. (Ends upon taking damage.)
Low
Provides a mediocre buff that ends when MC takes damage.
Mic HypeAll parties gain 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 3 turns.
Low
10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 3 turns is seldom useful in normal attack setups.
Can be used to manipulate charge bar however faces tough competition from Luchador's other class skills.
Tag TeamAll allies instantly perform a normal attack without using up a turn.
High
Luchador's defining skill. Often the sole reason to use Luchador.
The cooldown can be reset when combined with Fight SongGain Fight SongTriple attack rate is boosted / Exciting Match lvl rises by 1 upon triple attacks / When lvl 7 at end of turn: Ends cooldown for damage skills / Resets Exciting Match lvl / ATK is sharply boosted (Can't be removed) Duration: Indefinite. (Can't be recast.).
Ultimate Mastery
Skill
Priority
Comments
Lucha de ParejasCaster and ally in the next position gain TagCharge bar is boosted on every turn / Boost to C.A. specs (Stackable) at end of turn / Instant C.A. standby and C.A. Reactivation every 5 turns (Can't be removed) Duration: Indefinite. (Can only tag one ally at a time. Team splits up upon recast.)
Low
Provides powerful C.A. buffs to one ally of your choosing.
Running a C.A. focused class is often more desirable than running this skill.
Fight SongGain Fight SongTriple attack rate is boosted / Exciting Match lvl rises by 1 upon triple attacks / When lvl 7 at end of turn: Ends cooldown for damage skills / Resets Exciting Match lvl / ATK is sharply boosted (Can't be removed) Duration: Indefinite. (Can't be recast.)
Medium
A powerful skill that tends to be used for longer Luchador rotations.
Its main strength is being able to reset Tag TeamAll allies instantly perform a normal attack without using up a turn.'s cooldown as well as providing MC with 50% Sharp ATK UpATK is sharply boosted Strength: 50%Multiplier: AssassinDuration: 1 turn .
Characters that provide Double StrikeAttacks twice each turn are often used to increase Exciting MatchThe crowd is going wild (Can't be removed) lvl more quickly.
Vez de RudoTake on the role of the rudo. (Gain RudoUses charge attack when charge bar is full even if set to Hold / Counters upon taking DMG / 3-hit elemental DMG to a foe and hit to ATK and DEF (Stackable) after normal attacks / Elemental DMG to a foe / Bonus Elemental DMG effect to caster upon using charge attack / When a foe uses a special attack: 2-hit elemental DMG to the foe / Toxicosis lvl rises by 1 / Blind effect (Can't be removed) Duration: Indefinite. Self-inflict Skill SealedCan't use skills (Can't be removed) Duration: Indefinite. [Activates at battle start. Can't be recast.])
Medium
A strong skill for Full Auto or low button setups.
Ready to RumbleMassive Elemental damage to a foe. Gain Tank-and-Counter (3 times)Counters upon taking DMG Strength: 350%Duration: ??TCounter attacks grant 5% charge bar per hit. and ??% DEF UpDEF is boosted Strength: ??%Duration: ??T.
Championship Belt is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option.
Reigning Champ's NatureWhen main weapon: Enhance Knifehand StrikeGain Tank-and-Counter (3 times)Counters upon taking DMG Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., 30% DEF UpDEF is boosted Strength: 30%Duration: 2 turns, and Hostility UpMore likely to be attacked Strength: 20Duration: 2 turns. At level 30: Hostility UpMore likely to be attacked Strength: 20Duration: 2 turns upgraded to Full Hostility100% chance to be targeted by one-ally attacks Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 2 turns.'s effect / Gain SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) upon using Knifehand StrikeGain Tank-and-Counter (3 times)Counters upon taking DMG Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., 30% DEF UpDEF is boosted Strength: 30%Duration: 2 turns, and Hostility UpMore likely to be attacked Strength: 20Duration: 2 turns. At level 30: Hostility UpMore likely to be attacked Strength: 20Duration: 2 turns upgraded to Full Hostility100% chance to be targeted by one-ally attacks Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute. Also gain JammedATK is greatly boosted based on how low HP is Strength: 30%-90%Duration: 2 turns.
Reigning Champ's HumanityWhen main weapon: 10% boost to one-foe attack DMG cap (MC only)
Reigning Champ's DivinityWhen main weapon: Speed up allies' charge bars upon using Mic HypeAll parties gain 10% UpliftedCharge bar is boosted on every turn Strength: 10%Duration: 3 turns.
Reigning Champ's DevilryWhen main weapon: Caster gains 1-hit DMG immunity upon using Ring RulerGain Ring RulerHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4) Duration: Indefinite. (Ends upon taking damage.)