Luchador

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Main Character
About Classes | Class List | Class Skills
Player Growth Systems: Rank | EXP | Extended Mastery | Master Level | Ultimate Mastery


Row 4 Class
Luchador
BASE DA/TAThis class's base double attack rate and triple attack rate.Classes with support skills that grant guaranteed multiattacks may have very high values. 50% DA / 10% TA
Style
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid.
SaluteWhen your party is completely knocked out, you may salute other parties in the raid to grant them a boost to stats. The boost is based on the class of the MC.
Salute values are unknown and is considered to not make a significant difference in most cases.
Charge Bar Speed Up
CCWClass Champion Weapon Championship Belt
Unlock Requirements
CP ×2,500
Combatant Distinction ×20
Superior Martial ArtistRewards
Crystal ×50
ID 160301
NameJP レスラー
Release Date 2016-11-28
Other Sites gbf-wiki
(Japanese wiki)
GameWithHuiji Wiki
(Chinese wiki)
GBF Asset LookupGBF Animation Player
Rumble in the ring with a tag-team finish that'll force foes to tap out!
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon Name Effect Obtained
False Finish
受けの美学
5% boost to ATKNormal modifier.[1]
Starts battle with Guts (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: IndefiniteAlso called "Lethal Attack Dodged"
.
Lvl 1
War God's Wrath
武神の極意
30% boost to  PandemoniumGain 70% Charge Bar Gain UpCharge bar gain is boosted
Strength: 70%Duration: 3 turns
.
.
 PandemoniumGain 70% Charge Bar Gain UpCharge bar gain is boosted
Strength: 70%Duration: 3 turns
.
's cooldown reduced by 2 turns.
Lvl 1
Seriously Buff
ストロングスタイル
Buffs can't be removed. Master Lvl 20
Base Skills
Icon Name Effect Cooldown Duration SubSubskill usable on other classes Obtained

Knifehand Strike
ナイフハンド・ストライク
Gain Tank-and-Counter (3 times)Counters upon taking DMG
Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit.
, 30% DEF UpDEF is boosted
Strength: 30%Duration: 2 turns
, and Hostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
.
At level 30:
Hostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
upgraded to Full Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
.[2]
Also gain JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 2 turns
.[3]
5T 2T No Lvl 1
Extended Mastery Skills
Icon Name Effect Cooldown Duration EMPCost in EMP
Ring Ruler
ファイティングスピリット
Gain Ring RulerHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4)
Duration: Indefinite
. (Ends upon taking damage.)
8T - 5
Mic Hype
マイクパフォーマンス
All parties gain 10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 3 turns
.
8T 3T 25
Tag Team
ツープラトン
All allies instantly perform a normal attack without using up a turn. 15T - 40
Ultimate Mastery Skills
Icon Name Effect Cooldown Duration MaterialsMaterials consumed to learn
Lucha de Parejas
タッグチーム
Caster and ally in the next position gain TagCharge bar is boosted on every turn / Boost to C.A. specs (Stackable) at end of turn / Instant C.A. standby and C.A. Reactivation every 5 turns (Can't be removed)
Duration: Indefinite
.
(Can only tag one ally at a time. Team splits up upon recast.)
Cast:
1T
Recast:
0T
-
Fight Song
ファイティングソング
Gain Fight SongTriple attack rate is boosted / Exciting Match lvl rises by 1 upon triple attacks /
When lvl 7 at end of turn: Ends cooldown for damage skills / Resets Exciting Match lvl / ATK is sharply boosted (Can't be removed)
Duration: Indefinite
.
(Can't be recast.)
- -
Vez de Rudo
ヒール・タイム
Take on the role of the rudo.
(Gain RudoUses charge attack when charge bar is full even if set to Hold / Counters upon taking DMG / 3-hit elemental DMG to a foe and hit to ATK and DEF (Stackable) after normal attacks /
Elemental DMG to a foe / Bonus Elemental DMG effect to caster upon using charge attack /
When a foe uses a special attack: 2-hit elemental DMG to the foe / Toxicosis lvl rises by 1 / Blind effect (Can't be removed)
Duration: Indefinite
.
Self-inflict Skill SealedCan't use skills (Can't be removed)
Duration: Indefinite
.
[Activates at battle start. Can't be recast.])
- -
Level Bonuses
Lvl 1 ATK +1000
Lvl 5 HP +150
Lvl 10 ATK +1000
Lvl 15 HP +150
Lvl 20 DA +20% TA +10%
Total Stat Bonuses These bonuses only apply to this class. Completion Bonuses Unlocked upon reaching the class's max level.
These bonuses are applied while as any class.
ATK +2000
HP +300
DA +20%
TA +10%
ATK +1% and HP +1%
Master Level Bonuses Requirements to unlock Master Levels
Lvl 1 - Lvl 16 DA +3%
Lvl 2 DA +3% Lvl 17 TA +2%
Lvl 3 ATK +500 Lvl 18 DA +3%
Lvl 4 DA +3% Lvl 19 ATK +500
Lvl 5 HP +100 Lvl 20 New Support Skill
Ogre alternate color class outfits
Lvl 6 DA +3% Lvl 21 ATK +500
Lvl 7 ATK +500 Lvl 22 HP +100
Lvl 8 DA +3% Lvl 23 ATK +500
Lvl 9 HP +100 Lvl 24 HP +100
Lvl 10 DA +3%
Grappler alternate color class outfits
Lvl 25 TA +2%
Lvl 11 ATK +500 Lvl 26 ATK +500
Lvl 12 TA +2% Lvl 27 DA +3%
Lvl 13 HP +100 Lvl 28 HP +100
Lvl 14 DA +3% Lvl 29 DA +3%
Lvl 15 ATK +500
Kung Fu Artist alternate color class outfits
Lvl 30 Upgrade Knifehand Strike
Luchador alternate color class outfits
Total Stat Bonuses These bonuses only apply to this class. Skill Bonuses
ATK +4000
HP +600
DA +30%
TA +6%
New Support Skill: Seriously Buff
Skill Upgrade:  Knifehand StrikeGain Tank-and-Counter (3 times)Counters upon taking DMG
Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit.
, 30% DEF UpDEF is boosted
Strength: 30%Duration: 2 turns
, and Hostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
.
At level 30:
Hostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
upgraded to Full Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
.
Also gain JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 2 turns
.

Alternate color class outfits
Ultimate Mastery Level Bonuses These bonuses only apply to this class.
Requirements to unlock Ultimate Mastery
Lvl 1 ATK +3500 Lvl 4 C.A. DMG +7%
Lvl 2 HP +1500 Lvl 5 Chain Burst DMG Cap +7%
Lvl 3 Debuff success rate +7% Lvl 6 C.A. DMG Cap +5%

Grid Suggestions

Gameplay Notes

Ring Ruler

  • Gain 1 stack of HypeATK is boosted
    every turn.
  • In-battle, this skill is known as Standing Ovation.

Lucha de Parejas

  • TagCharge bar is boosted on every turn / Boost to C.A. specs (Stackable) at end of turn / Instant C.A. standby and C.A. Reactivation every 5 turns (Can't be removed)
    grants the following effects:[3]

Fight Song

  • Fight SongTriple attack rate is boosted / Exciting Match lvl rises by 1 upon triple attacks /
    When lvl 7 at end of turn: Ends cooldown for damage skills / Resets Exciting Match lvl / ATK is sharply boosted (Can't be removed)
    grants the following effects:[3]
    • 50% TA Up.
    • Exciting MatchThe crowd is going wild (Can't be removed)
      Duration: Indefinite
      lvl rises by 1 upon triple attacks.
    • When Exciting MatchThe crowd is going wild (Can't be removed)
      is lvl 7 at end of turn: Resets Exciting MatchThe crowd is going wild (Can't be removed)
      lvl, ends cooldown for damage skills, and gain 50% Sharp ATK UpATK is sharply boosted
      Strength: 50%Multiplier: AssassinDuration: 1 turn
      .

Vez de Rudo

  • RudoUses charge attack when charge bar is full even if set to Hold / Counters upon taking DMG / 3-hit elemental DMG to a foe and hit to ATK and DEF (Stackable) after normal attacks /
    Elemental DMG to a foe / Bonus Elemental DMG effect to caster upon using charge attack /
    When a foe uses a special attack: 2-hit elemental DMG to the foe / Toxicosis lvl rises by 1 / Blind effect (Can't be removed)
    grants the following effects:[3]
    • Uses charge attack when charge bar is full even if set to Hold.
    • CounterStrength: 100% upon taking damage (1 time per turn).
    • After normal attacks: 3-hit, 100% elemental damage to a foe (Damage cap: ~185,000 per hit). Inflict 10% ATK Down (Stackable / Max: 40%)ATK is lowered (Stackable)
      Strength: 10% (Max: 40%)Duration: 180 seconds
      and 10% DEF Down (Stackable / Max: 40%)DEF is lowered (Stackable)
      Strength: 10% (Max: 40%)Duration: 180 seconds
      .
    • Upon using charge attack: 400% elemental damage to a foe (Damage cap: ~450,000). Gain 30% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
      Strength: 30%Duration: 4.5 turnsApplied during the attack phase.
      On the next turn, it'll have 4 turns remaining.
      .
    • Once per turn when a foe uses a special attack: 2-hit, 150% elemental damage to a foe (Damage cap: ~265,000 per hit). Raise foe's ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
      Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
      lvl by 1 (Max: 10). Inflict 60% BlindedAttacks have a slight chance to miss
      Strength: 60%Duration: 4.5 turnsLocal status effectApplied during the attack phase.
      On the next turn, it'll have 4 turns remaining.
      .
  • Foes afflicted with ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    take turn-based damage every turn.
  • ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    is guaranteed to land if the foe does not have 100% debuff resistance.
  • ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
    Base Accuracy: Guaranteed to land if the foe does not have 100% debuff resistance (10,000% base accuracy)Duration: 180 seconds
    lvl can also be raised by other parties in a raid.
Lvl Status Turn-based DMG
1 ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
10,000
2 ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
20,000
3 ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
30,000
4 ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
40,000
5 ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
50,000
6 ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
60,000
7 ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
70,000
8 ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
80,000
9 ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
90,000
10 ToxicosisHP is lowered on every turn based on Toxicosis lvl (Max: 10 / Can't be removed)
100,000

Facsimile Compatibility

Icon Skill Copyable?
Knifehand Strike Yes
Ring Ruler No
Mic Hype Yes
Tag Team No
Lucha de Parejas No
Fight Song No
Vez de Rudo No

Assessment

This section contains subjective remarks about this class.
Relevancy of information and recommended weapons can quickly change over time.
Use substantial discretion before heavily investing resources.

Overview

Luchador is an offensive class mainly used in normal attack burst rotations for its signature ability,  Tag TeamAll allies instantly perform a normal attack without using up a turn.. While the class offers skills oriented towards charge attacks and charge bar generation, other classes tend to perform better in this particular role.

Luchador is not fully reliant on its Ultimate Mastery, however it does gain some skills that can help its Full Auto and burst capabilities.

Skill Overview

Class Skill

Skill Priority Comments

 Knifehand StrikeGain Tank-and-Counter (3 times)Counters upon taking DMG
Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit.
, 30% DEF UpDEF is boosted
Strength: 30%Duration: 2 turns
, and Hostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
.
At level 30:
Hostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
upgraded to Full Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
.
Also gain JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 2 turns
.
Default
  • Can redirect incoming attacks to Luchador when needed.
  •  False Finish5% boost to ATKNormal modifier.
    Starts battle with Guts (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
    Duration: IndefiniteAlso called "Lethal Attack Dodged"
    .
    will help MC survive.

Extended Mastery

Skill Priority Comments

 Ring RulerGain Ring RulerHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4)
Duration: Indefinite
. (Ends upon taking damage.)
Low
  • Provides a mediocre buff that ends when MC takes damage.

 Mic HypeAll parties gain 10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 3 turns
.
Low
  • 10% UpliftedCharge bar is boosted on every turn
    Strength: 10%Duration: 3 turns
    is seldom useful in normal attack setups.
  • Can be used to manipulate charge bar however faces tough competition from Luchador's other class skills.

 Tag TeamAll allies instantly perform a normal attack without using up a turn.
High
  • Luchador's defining skill. Often the sole reason to use Luchador.
  • The cooldown can be reset when combined with  Fight SongGain Fight SongTriple attack rate is boosted / Exciting Match lvl rises by 1 upon triple attacks /
    When lvl 7 at end of turn: Ends cooldown for damage skills / Resets Exciting Match lvl / ATK is sharply boosted (Can't be removed)
    Duration: Indefinite
    .
    (Can't be recast.)
    .

Ultimate Mastery

Skill Priority Comments

 Lucha de ParejasCaster and ally in the next position gain TagCharge bar is boosted on every turn / Boost to C.A. specs (Stackable) at end of turn / Instant C.A. standby and C.A. Reactivation every 5 turns (Can't be removed)
Duration: Indefinite
.
(Can only tag one ally at a time. Team splits up upon recast.)
Low
  • Provides powerful C.A. buffs to one ally of your choosing.
  • Running a C.A. focused class is often more desirable than running this skill.

 Fight SongGain Fight SongTriple attack rate is boosted / Exciting Match lvl rises by 1 upon triple attacks /
When lvl 7 at end of turn: Ends cooldown for damage skills / Resets Exciting Match lvl / ATK is sharply boosted (Can't be removed)
Duration: Indefinite
.
(Can't be recast.)
Medium
  • A powerful skill that tends to be used for longer Luchador rotations.
  • Its main strength is being able to reset  Tag TeamAll allies instantly perform a normal attack without using up a turn.'s cooldown as well as providing MC with 50% Sharp ATK UpATK is sharply boosted
    Strength: 50%Multiplier: AssassinDuration: 1 turn
    .
  • Characters that provide Double StrikeAttacks twice each turn
    are often used to increase Exciting MatchThe crowd is going wild (Can't be removed)
    lvl more quickly.

 Vez de RudoTake on the role of the rudo.
(Gain RudoUses charge attack when charge bar is full even if set to Hold / Counters upon taking DMG / 3-hit elemental DMG to a foe and hit to ATK and DEF (Stackable) after normal attacks /
Elemental DMG to a foe / Bonus Elemental DMG effect to caster upon using charge attack /
When a foe uses a special attack: 2-hit elemental DMG to the foe / Toxicosis lvl rises by 1 / Blind effect (Can't be removed)
Duration: Indefinite
.
Self-inflict Skill SealedCan't use skills (Can't be removed)
Duration: Indefinite
.
[Activates at battle start. Can't be recast.])
Medium
  • A strong skill for Full Auto or low button setups.
  • Disables MC from using any other skill.

Class Champion Weapon Overview

Weapon Info Comments

Championship Belt
 Ready to RumbleMassive Elemental damage to a foe.
Gain Tank-and-Counter (3 times)Counters upon taking DMG
Strength: 350%Duration: ??TCounter attacks grant 5% charge bar per hit.
and ??% DEF UpDEF is boosted
Strength: ??%Duration: ??T
.
Championship Belt is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option.
Reigning Champ's NatureWhen main weapon: Enhance  Knifehand StrikeGain Tank-and-Counter (3 times)Counters upon taking DMG
Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit.
, 30% DEF UpDEF is boosted
Strength: 30%Duration: 2 turns
, and Hostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
.
At level 30:
Hostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
upgraded to Full Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
.
Also gain JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 2 turns
.
's effect / Gain SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
upon using  Knifehand StrikeGain Tank-and-Counter (3 times)Counters upon taking DMG
Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit.
, 30% DEF UpDEF is boosted
Strength: 30%Duration: 2 turns
, and Hostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
.
At level 30:
Hostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
upgraded to Full Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
.
Also gain JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 2 turns
.
Reigning Champ's HumanityWhen main weapon: 10% boost to one-foe attack DMG cap (MC only)
Reigning Champ's DivinityWhen main weapon: Speed up allies' charge bars upon using  Mic HypeAll parties gain 10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 3 turns
.
Reigning Champ's DevilryWhen main weapon: Caster gains 1-hit DMG immunity upon using  Ring RulerGain Ring RulerHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4)
Duration: Indefinite
. (Ends upon taking damage.)

Resources

References