Luchador

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About classes | Class list | Skill list | Extended Mastery | Master Level | Ultimate Mastery


Luchador gran sprite.png

Luchador gran icon.jpg

Luchador gran.png

Luchador djeeta icon.jpg

Luchador djeeta.png
Luchador djeeta sprite.png
Class Data
Class line Class 160001 me icon.pngGrapplerClass 160101 me icon.pngKung Fu ArtistClass 160201 me icon.pngOgreClass 160301 me icon.pngLuchador
Description Rumble in the ring with a tag-team finish that'll force foes to tap out!
Style Label Type Attack.png Specialty Label Weapon Melee.png Label Weapon Melee.png
Prerequisites CP square.jpg CP ×2,500
Combatant Distinction square.jpg Combatant Distinction ×20
Trophy Gold square.png Superior Martial ArtistRewards
Crystal square.jpg Crystal ×50
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1Icon Bonus Attack.png ATK +1000   Total:
Icon Bonus Attack.png ATK +2000
Icon Bonus HP.png HP +300
Icon Bonus Double Attack.png DA +20%
Icon Bonus Triple Attack.png TA +10%
Lvl 5Icon Bonus HP.png HP +150
Lvl 10 Icon Bonus Attack.png ATK +1000
Lvl 15Icon Bonus HP.png HP +150
Lvl 20Icon Bonus Double Attack.png DA +20% Icon Bonus Triple Attack.png TA +10%
Completion Bonuses Icon Bonus Attack.png ATK +1% and Icon Bonus HP.png HP +1%
Class Weapon Weapon s 1040609100 note.jpg Championship Belt
Release date 2016-11-28 Other sites Icon Gamewith.pngGamewith
Support Skills
False Finish 5% boost to ATKNormal modifier.[1]
Starts battle with Status Lethal Attack Dodged.pngLethal Attack Dodged (1 time)Can withstand lethal DMG (Leaves 1 HP / Can't be removed)
Duration: Indefinite
.
War God's Wrath 30% boost to Ability Ougi.png PandemoniumGain Status Uplift.png70% Charge Bar Gain UpCharge bar gain is boosted
Strength: 70%Duration: 3 turns
.
.
Ability Ougi.png PandemoniumGain Status Uplift.png70% Charge Bar Gain UpCharge bar gain is boosted
Strength: 70%Duration: 3 turns
.
's cooldown reduced by 2 turns.
Seriously Buff Unlocks at Master Level 20:
Buffs can't be removed.
Master Level BonusesRequirements to unlock Master Levels
Lvl 1 - Lvl 16 Icon Bonus Double Attack.png DA +3%
Lvl 2 Icon Bonus Double Attack.png DA +3% Lvl 17 Icon Bonus Triple Attack.png TA +2%
Lvl 3 Icon Bonus Attack.png ATK +500 Lvl 18 Icon Bonus Double Attack.png DA +3%
Lvl 4 Icon Bonus Double Attack.png DA +3% Lvl 19 Icon Bonus Attack.png ATK +500
Lvl 5 Icon Bonus HP.png HP +100 Lvl 20 New Support Skill
Ogre alternate color class outfits
Lvl 6 Icon Bonus Double Attack.png DA +3% Lvl 21 Icon Bonus Attack.png ATK +500
Lvl 7 Icon Bonus Attack.png ATK +500 Lvl 22 Icon Bonus HP.png HP +100
Lvl 8 Icon Bonus Double Attack.png DA +3% Lvl 23 Icon Bonus Attack.png ATK +500
Lvl 9 Icon Bonus HP.png HP +100 Lvl 24 Icon Bonus HP.png HP +100
Lvl 10 Icon Bonus Double Attack.png DA +3%
Grappler alternate color class outfits
Lvl 25 Icon Bonus Triple Attack.png TA +2%
Lvl 11 Icon Bonus Attack.png ATK +500 Lvl 26 Icon Bonus Attack.png ATK +500
Lvl 12 Icon Bonus Triple Attack.png TA +2% Lvl 27 Icon Bonus Double Attack.png DA +3%
Lvl 13 Icon Bonus HP.png HP +100 Lvl 28 Icon Bonus HP.png HP +100
Lvl 14 Icon Bonus Double Attack.png DA +3% Lvl 29 Icon Bonus Double Attack.png DA +3%
Lvl 15 Icon Bonus Attack.png ATK +500
Kung Fu Artist alternate color class outfits
Lvl 30 Upgrade Knifehand Strike
Luchador alternate color class outfits
Total Master Level Bonuses
Icon Bonus Attack.png ATK +4000
Icon Bonus HP.png HP +600
Icon Bonus Double Attack.png DA +30%
Icon Bonus Triple Attack.png TA +6%
New Support Skill: Seriously Buff
Skill Upgrade: Knifehand Strike
Alternate color class outfits

Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Ability Counter.png
Ability m 1591 1.png
Knifehand Strike Gain Status Counter.pngTank-and-Counter (3 times)Counters upon taking DMG
Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit.
, Status DefenseUp.png30% DEF UpDEF is boosted
Strength: 30%Duration: 2 turns
, and Status AggroUpArrow.pngHostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
.
At level 30:
Status AggroUpArrow.pngHostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
upgraded to Status AggroUpArrow.pngFull Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
.[2]
Also gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 2 turns
.[3]
5T 2T No 1

Extended Mastery Skills

Icon Skill Name Effect C/DCooldown DurDuration EMPCost in EMP Notes
Ability Steroid.png Ring Ruler Gain Status HypeUp.pngRing RulerHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4)
Duration: Indefinite
. (Ends upon taking damage.)
8T - 5
Ability Mic Hype.png Mic Hype All parties gain Status Uplift.png10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 3 turns
.
8T 3T 25
Ability Tag Team.png Tag Team All allies instantly perform a normal attack without using up a turn. 15T - 40 Allies will not use Charge Attacks.
Buffs such as Status Routine Step.pngDouble StrikeAttacks twice each turn
Duration: 1 turn
will not take effect.

Gameplay Notes

Ring Ruler

  • Gain 1 stack of Status 1502.pngHypeATK is boosted
    every turn.
  • In-battle, this skill is known as Standing Ovation.

Assessment

Stamp18.png This section contains subjective remarks about this class.
Relevancy of information and recommended weapons can quickly change over time.
Use substantial discretion before heavily investing resources.

Luchador is a class that can be played one of two main ways - as a selfish attacking class with growing power from Ability Steroid.png Ring RulerGain Status HypeUp.pngRing RulerHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4)
Duration: Indefinite
. (Ends upon taking damage.)
that requires lots of support and tanking from other characters, or as an enabler for burst damage using Ability Tag Team.png Tag TeamAll allies instantly perform a normal attack without using up a turn..

Selfish Attacker

This strategy revolves around using Ability Steroid.png Ring RulerGain Status HypeUp.pngRing RulerHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4)
Duration: Indefinite
. (Ends upon taking damage.)
to gain Hype for damage and using various methods to protect the Hype stacks.

To protect the MC, bring other characters with Substitute or Hostility Up, or use summons or skills to apply Mirror Image or Dodge All to the MC. This will enable you to keep Hype on for as long as possible. Some weapons provide protection to the MC on Charge Attack - consider bringing Ability Ougi.png PandemoniumGain Status Uplift.png70% Charge Bar Gain UpCharge bar gain is boosted
Strength: 70%Duration: 3 turns
.
and/or Ability Convert.png Splitting SpiritConvert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar.
(Consumes up to 50% of current HP.)
to keep up the protection these weapons provide.)

Consider bringing characters that synergize with or generate Hype along as part of your team. When using this strategy, you may not ever want to use Ability Counter.png Knifehand StrikeGain Status Counter.pngTank-and-Counter (3 times)Counters upon taking DMG
Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit.
, Status DefenseUp.png30% DEF UpDEF is boosted
Strength: 30%Duration: 2 turns
, and Status AggroUpArrow.pngHostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
.
At level 30:
Status AggroUpArrow.pngHostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
upgraded to Status AggroUpArrow.pngFull Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
.
Also gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 2 turns
.
in order to avoid the Hostility Up.

Burst Enabler

For this strategy, equip Ability Tag Team.png Tag TeamAll allies instantly perform a normal attack without using up a turn., and combine as many buffs as possible on a single turn before using Ability Tag Team.png Tag TeamAll allies instantly perform a normal attack without using up a turn. to attack twice. The more multiattack you can bring for this strategy, the better - the best being if you can guarantee triple attacks. Bonus Damage, Supplemental Damage, ATK Up buffs and DEF Down Stacking on the enemy will all help too.

Consider bringing characters that can guarantee triple attack for the party for the burst turns.

In addition to this, consider bringing ways to reset skills. Ability Tag Team.png Tag TeamAll allies instantly perform a normal attack without using up a turn. has a very long cooldown, and any way to cut that will help. If you bring Summon s 2040158000.jpg Qilin you can use Ability Tag Team.png Tag TeamAll allies instantly perform a normal attack without using up a turn. immediately after it has been cast, and thus still have your party affected by whatever multiattack and damage buffs you were using.

Off-Tank

Luchador can also be played as an off-tank class through the use of Ability Counter.png Knifehand StrikeGain Status Counter.pngTank-and-Counter (3 times)Counters upon taking DMG
Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit.
, Status DefenseUp.png30% DEF UpDEF is boosted
Strength: 30%Duration: 2 turns
, and Status AggroUpArrow.pngHostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
.
At level 30:
Status AggroUpArrow.pngHostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
upgraded to Status AggroUpArrow.pngFull Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
.
Also gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 2 turns
.
. Though not a fully defensive class like Class 110301 sw square.jpg Spartan, Luchador's increased hostility and DEF through this move allows it to take some hits for the team.

This strategy becomes significantly more viable with Master Level upgrades. "Seriously Buff" means that enemy charge attacks that strip buffs leave the MC unaffected, and the upgrade of Ability Counter.png Knifehand StrikeGain Status Counter.pngTank-and-Counter (3 times)Counters upon taking DMG
Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit.
, Status DefenseUp.png30% DEF UpDEF is boosted
Strength: 30%Duration: 2 turns
, and Status AggroUpArrow.pngHostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
.
At level 30:
Status AggroUpArrow.pngHostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
upgraded to Status AggroUpArrow.pngFull Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
.
Also gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 2 turns
.
to Status AggroUpArrow.pngFull Hostility100% chance to be targeted by one-ally attacks
Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute
makes protecting the team much easier.


Notable Main Weapons

If playing with the Selfish Attacker strategy, any melee weapon that provides Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
, Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
, Status Repel.pngUnchallengedNext DMG received will be ineffective
, Status Counter.pngDodge-and-CounterDodge and counter one-ally attacks
Counter attacks grant 5% charge bar per hit.
or other protective effects to the MC is highly preferred.

If playing with the Burst Attacker strategy, any melee weapon the buffs the team's attack power is OK to use. Consider what buffs your team members and summons can provide, and pick a weapon that fills a gap in that capacity.

  • Weapon s 1040609100 note.jpg Championship Belt - The Luchador CCW increases the chance of Ability Counter.png Knifehand StrikeGain Status Counter.pngTank-and-Counter (3 times)Counters upon taking DMG
    Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit.
    , Status DefenseUp.png30% DEF UpDEF is boosted
    Strength: 30%Duration: 2 turns
    , and Status AggroUpArrow.pngHostility UpMore likely to be attacked
    Strength: 20Duration: 2 turns
    .
    At level 30:
    Status AggroUpArrow.pngHostility UpMore likely to be attacked
    Strength: 20Duration: 2 turns
    upgraded to Status AggroUpArrow.pngFull Hostility100% chance to be targeted by one-ally attacks
    Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
    .
    Also gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
    Strength: 30%-90%Duration: 2 turns
    .
    intercepting enemy single-target attacks from 'likely' to 'guaranteed'. This effect is only of use if you intend to play Luchador as an off-tank class. Given the presence of better tanking classes like Spear Class 420301 sp square.jpg Cavalier, and Luchador's strengths lying in damage rather than defense, this weapon can be safely skipped almost all the time. Improves in utility after Ability Counter.png Knifehand StrikeGain Status Counter.pngTank-and-Counter (3 times)Counters upon taking DMG
    Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit.
    , Status DefenseUp.png30% DEF UpDEF is boosted
    Strength: 30%Duration: 2 turns
    , and Status AggroUpArrow.pngHostility UpMore likely to be attacked
    Strength: 20Duration: 2 turns
    .
    At level 30:
    Status AggroUpArrow.pngHostility UpMore likely to be attacked
    Strength: 20Duration: 2 turns
    upgraded to Status AggroUpArrow.pngFull Hostility100% chance to be targeted by one-ally attacks
    Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
    .
    Also gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
    Strength: 30%-90%Duration: 2 turns
    .
    is upgraded at Master Level 30, as the Weapon s 1040609100 note.jpg Championship Belt helps to reliably activate the Status Jammed.pngJammedATK is greatly boosted based on how low HP is
    buff on the MC.
    • Reigning Champ's Humanity - A boost to damage cap is always welcome, but keep in mind this only affects the MC.
    • Reigning Champ's Divinity - The addition of increased charge bar gain to Ability Mic Hype.png Mic HypeAll parties gain Status Uplift.png10% UpliftedCharge bar is boosted on every turn
      Strength: 10%Duration: 3 turns
      .
      is a significant improvement to the skill.
    • Reigning Champ's Devilry - The one-hit immunity on use of Ability Steroid.png Ring RulerGain Status HypeUp.pngRing RulerHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4)
      Duration: Indefinite
      . (Ends upon taking damage.)
      is OK, but if you were going to try the Selfish Attacker strategy you would just use another main weapon that provides better protection.
  • Weapon s 1040613800.jpg Wilnas's Finger - provides the MC Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    on charge attack
  • Weapon s 1040604100.jpg Auberon / Weapon s 1040604100.jpg Ancient Auberon - both Auberons provide the MC Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    on charge attack.
  • Weapon s 1040603000.jpg Baihu Claw - provides the MC with Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    on charge Attack. Uncapping it to 4★ makes it provide Status Mirror Image.pngMirror Image (2 times)Next one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    instead.
    • Weapon s 1040606900.jpg Baihu Claw Pontus - a variant of Weapon s 1040603000.jpg Baihu Claw which increases the MC's attack each turn they are not hit, which will combine well with the Hype that should be stacking at the same time with Ability Steroid.png Ring RulerGain Status HypeUp.pngRing RulerHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4)
      Duration: Indefinite
      . (Ends upon taking damage.)
      .
  • Weapon s 1040611100.jpg Arkab Prior - gives all allies Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    after a chain burst activation of 4 or more chains. Best used in Strike Time to have immediate access to a 4-chain burst, which you can then use to create a very damaging turn with Ability Tag Team.png Tag TeamAll allies instantly perform a normal attack without using up a turn.. The charge attack also grants the whole team Status Uplift.png20% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    , which will combine with the guaranteed triple attacks to quickly gain meter to get another 4-chain burst. The charge attack also cuts the MC's skill cooldowns, which will help with Ability Tag Team.png Tag TeamAll allies instantly perform a normal attack without using up a turn.'s very long cooldown time.
  • Weapon s 1040614500.jpg Phantom Fangs - provides Status DmgUp.pngSupplemental DMGDMG dealt is supplemented
    Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    and Status Mirror Image.pngMirror Image (1 time)Next one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    Duration: Indefinite
    to the whole team on charge attack
  • Six-Ruin Fist Sterling square.jpg Six-Ruin Fist Sterling ⚠️This weapon requires use of a Gold Brick to uncap to its full potential. Make sure this weapon is the best possible use you can get out of your Gold Brick square.jpg Gold Brick before choosing to get it. - provides the team Status Counter.pngDodge-and-Counter (3 times)Dodge and counter one-ally attacks
    Duration: 1.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase.
    On the next turn, it'll have 1 turn remaining.
    on charge attack
  • Weapon s 1040612600.jpg Honoikazuchi-no-Okami - provides the MC Status Mirror Image.pngMirror Image (2 times)Next one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    on charge attack as well as a stacking boost to multiattack every turn the MC is not hit, well suited to a Selfish Attacker strategy.
  • Weapon s 1040602900.jpg Brahma Gauntlet - provides the MC Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    on charge attack, well suited to a Selfish Attacker strategy.
  • Weapon s 1040612500.jpg Claws of Terror - provides Status Counter.pngTank-and-Counter (3 times)Counters upon taking DMG
    Duration: 2.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    to the whole team on charge attack. Uncapping it to 4 ★ makes it also provide Status Armored.png100% / 15% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 15% less damage.Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    to the whole team on charge attack.
  • Weapon s 1040615700.jpg Wilhelm Militis - all allies gain Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    on charge attack.
  • Weapon s 1040616300.jpg Golden Fists of Ura🛑This weapon requires many Gold Moons to acquire, and may also require the use of several Damascus Ingots to uncap to its full potential. Think very carefully before making the heavy commitment to acquiring this weapon! - an excellent fit for the Off-Tank strategy. Counters now trigger skill damage, and getting hit at any point now triggers counters. Great combo with Ability Counter.png Knifehand StrikeGain Status Counter.pngTank-and-Counter (3 times)Counters upon taking DMG
    Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit.
    , Status DefenseUp.png30% DEF UpDEF is boosted
    Strength: 30%Duration: 2 turns
    , and Status AggroUpArrow.pngHostility UpMore likely to be attacked
    Strength: 20Duration: 2 turns
    .
    At level 30:
    Status AggroUpArrow.pngHostility UpMore likely to be attacked
    Strength: 20Duration: 2 turns
    upgraded to Status AggroUpArrow.pngFull Hostility100% chance to be targeted by one-ally attacks
    Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute
    .
    Also gain Status Jammed.pngJammedATK is greatly boosted based on how low HP is
    Strength: 30%-90%Duration: 2 turns
    .

Resources

Alternate Colors

Obtained from Class 160301 me icon.pngLuchador: Master Level 30

References