Luchador
About classes | Class list | Skill list | Extended Mastery | Master Level | Ultimate Mastery
|
|||||||||||||||
Class Data | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Class line | ![]() ![]() ![]() ![]() |
||||||||||||||
Description | Rumble in the ring with a tag-team finish that'll force foes to tap out! | ||||||||||||||
Style | ![]() |
Specialty | ![]() ![]() |
||||||||||||
Prerequisites | ![]() ![]() ![]() ![]() | ||||||||||||||
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20. |
|
||||||||||||||
Completion Bonuses | ![]() ![]() |
||||||||||||||
Class Weapon | ![]() |
||||||||||||||
Release date | 2016-11-28 | Other sites | ![]() |
||||||||||||
Support Skills | |||||||||||||||
False Finish | 5% boost to ATKNormal modifier.[1] Starts battle with ![]() Duration: Indefinite. |
||||||||||||||
War God's Wrath | 30% boost to ![]() ![]() Strength: 70%Duration: 3 turns.. ![]() ![]() Strength: 70%Duration: 3 turns.'s cooldown reduced by 2 turns. |
||||||||||||||
Seriously Buff | Unlocks at Master Level 20: Buffs can't be removed. |
Master Level BonusesRequirements to unlock Master Levels
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Total Master Level Bonuses | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() ![]() ![]() ![]() |
New Support Skill: Seriously Buff Skill Upgrade: Knifehand Strike Alternate color class outfits |
Contents
Skills
Icon | Skill Name | Effect | C/DCooldown in Turns | DurDuration in Turns or Seconds | SubSubskill usable on other classes | LVLClass level required | Notes |
---|---|---|---|---|---|---|---|
![]() ![]() |
Knifehand Strike | Gain ![]() Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., ![]() Strength: 30%Duration: 2 turns, and ![]() Strength: 20Duration: 2 turns. At level 30: ![]() Strength: 20Duration: 2 turns upgraded to ![]() Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute.[2] Also gain ![]() Strength: 30%-90%Duration: 2 turns.[3] |
5T | 2T | No | 1 |
Extended Mastery Skills
Icon | Skill Name | Effect | C/DCooldown | DurDuration | EMPCost in EMP | Notes |
---|---|---|---|---|---|---|
![]() |
Ring Ruler | Gain ![]() Duration: Indefinite. (Ends upon taking damage.) |
8T | - | 5 | |
![]() |
Mic Hype | All parties gain ![]() Strength: 10%Duration: 3 turns. |
8T | 3T | 25 | |
![]() |
Tag Team | All allies instantly perform a normal attack without using up a turn. | 15T | - | 40 | Allies will not use Charge Attacks. Buffs such as ![]() Duration: 1 turn will not take effect. |
Gameplay Notes
Ring Ruler
- Gain 1 stack of
HypeATK is boosted
every turn. - In-battle, this skill is known as Standing Ovation.
Assessment
![]() |
This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources. |
Luchador is a class that can be played one of two main ways - as a selfish attacking class with growing power from Ring RulerGain
Ring RulerHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4)
Duration: Indefinite. (Ends upon taking damage.) that requires lots of support and tanking from other characters, or as an enabler for burst damage using Tag TeamAll allies instantly perform a normal attack without using up a turn..
Selfish Attacker
This strategy revolves around using Ring RulerGain
Ring RulerHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4)
Duration: Indefinite. (Ends upon taking damage.) to gain Hype for damage and using various methods to protect the Hype stacks.
To protect the MC, bring other characters with Substitute or Hostility Up, or use summons or skills to apply Mirror Image or Dodge All to the MC. This will enable you to keep Hype on for as long as possible. Some weapons provide protection to the MC on Charge Attack - consider bringing PandemoniumGain
70% Charge Bar Gain UpCharge bar gain is boosted
Strength: 70%Duration: 3 turns. and/or Splitting SpiritConvert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar.
(Consumes up to 50% of current HP.) to keep up the protection these weapons provide.)
Consider bringing characters that synergize with or generate Hype along as part of your team.
When using this strategy, you may not ever want to use Knifehand StrikeGain
Tank-and-Counter (3 times)Counters upon taking DMG
Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., 30% DEF UpDEF is boosted
Strength: 30%Duration: 2 turns, and Hostility UpMore likely to be attacked
Strength: 20Duration: 2 turns.
At level 30:Hostility UpMore likely to be attacked
Strength: 20Duration: 2 turns upgraded to Full Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute.
Also gain JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 2 turns. in order to avoid the Hostility Up.
Burst Enabler
For this strategy, equip Tag TeamAll allies instantly perform a normal attack without using up a turn., and combine as many buffs as possible on a single turn before using
Tag TeamAll allies instantly perform a normal attack without using up a turn. to attack twice. The more multiattack you can bring for this strategy, the better - the best being if you can guarantee triple attacks. Bonus Damage, Supplemental Damage, ATK Up buffs and DEF Down Stacking on the enemy will all help too.
Consider bringing characters that can guarantee triple attack for the party for the burst turns.
In addition to this, consider bringing ways to reset skills. Tag TeamAll allies instantly perform a normal attack without using up a turn. has a very long cooldown, and any way to cut that will help. If you bring
Qilin you can use
Tag TeamAll allies instantly perform a normal attack without using up a turn. immediately after it has been cast, and thus still have your party affected by whatever multiattack and damage buffs you were using.
Off-Tank
Luchador can also be played as an off-tank class through the use of Knifehand StrikeGain
Tank-and-Counter (3 times)Counters upon taking DMG
Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., 30% DEF UpDEF is boosted
Strength: 30%Duration: 2 turns, and Hostility UpMore likely to be attacked
Strength: 20Duration: 2 turns.
At level 30:Hostility UpMore likely to be attacked
Strength: 20Duration: 2 turns upgraded to Full Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute.
Also gain JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 2 turns.. Though not a fully defensive class like Spartan, Luchador's increased hostility and DEF through this move allows it to take some hits for the team.
This strategy becomes significantly more viable with Master Level upgrades. "Seriously Buff" means that enemy charge attacks that strip buffs leave the MC unaffected, and the upgrade of Knifehand StrikeGain
Tank-and-Counter (3 times)Counters upon taking DMG
Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit., 30% DEF UpDEF is boosted
Strength: 30%Duration: 2 turns, and Hostility UpMore likely to be attacked
Strength: 20Duration: 2 turns.
At level 30:Hostility UpMore likely to be attacked
Strength: 20Duration: 2 turns upgraded to Full Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute.
Also gain JammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 2 turns. to Full Hostility100% chance to be targeted by one-ally attacks
Full hostility has the same properties as Substitute, but has lower targeting priority than Substitute makes protecting the team much easier.
Notable Main Weapons
If playing with the Selfish Attacker strategy, any melee weapon that provides ShieldNext ATK received will be ineffective for a fixed amount
, Mirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
, UnchallengedNext DMG received will be ineffective
, Dodge-and-CounterDodge and counter one-ally attacks
Counter attacks grant 5% charge bar per hit. or other protective effects to the MC is highly preferred.
If playing with the Burst Attacker strategy, any melee weapon the buffs the team's attack power is OK to use. Consider what buffs your team members and summons can provide, and pick a weapon that fills a gap in that capacity.
Championship Belt - The Luchador CCW increases the chance of
Knifehand StrikeGain
Tank-and-Counter (3 times)Counters upon taking DMG
Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit.,30% DEF UpDEF is boosted
Strength: 30%Duration: 2 turns, andHostility UpMore likely to be attacked
Strength: 20Duration: 2 turns.
At level 30:Hostility UpMore likely to be attacked
Strength: 20Duration: 2 turns upgraded toFull Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute.
Also gainJammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 2 turns. intercepting enemy single-target attacks from 'likely' to 'guaranteed'. This effect is only of use if you intend to play Luchador as an off-tank class. Given the presence of better tanking classes like SpearCavalier, and Luchador's strengths lying in damage rather than defense, this weapon can be safely skipped almost all the time. Improves in utility after
Knifehand StrikeGain
Tank-and-Counter (3 times)Counters upon taking DMG
Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit.,30% DEF UpDEF is boosted
Strength: 30%Duration: 2 turns, andHostility UpMore likely to be attacked
Strength: 20Duration: 2 turns.
At level 30:Hostility UpMore likely to be attacked
Strength: 20Duration: 2 turns upgraded toFull Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute.
Also gainJammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 2 turns. is upgraded at Master Level 30, as theChampionship Belt helps to reliably activate the
JammedATK is greatly boosted based on how low HP is
buff on the MC.- Reigning Champ's Humanity - A boost to damage cap is always welcome, but keep in mind this only affects the MC.
- Reigning Champ's Divinity - The addition of increased charge bar gain to
Mic HypeAll parties gain
10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 3 turns. is a significant improvement to the skill. - Reigning Champ's Devilry - The one-hit immunity on use of
Ring RulerGain
Ring RulerHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4)
Duration: Indefinite. (Ends upon taking damage.) is OK, but if you were going to try the Selfish Attacker strategy you would just use another main weapon that provides better protection.
Wilnas's Finger - provides the MC
ShieldNext ATK received will be ineffective for a fixed amount
on charge attackAuberon /
Ancient Auberon - both Auberons provide the MC
Mirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining. on charge attack.Baihu Claw - provides the MC with
Mirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
on charge Attack. Uncapping it to 4★ makes it provideMirror Image (2 times)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
instead.Baihu Claw Pontus - a variant of
Baihu Claw which increases the MC's attack each turn they are not hit, which will combine well with the Hype that should be stacking at the same time with
Ring RulerGain
Ring RulerHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4)
Duration: Indefinite. (Ends upon taking damage.).
Arkab Prior - gives all allies
Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn after a chain burst activation of 4 or more chains. Best used in Strike Time to have immediate access to a 4-chain burst, which you can then use to create a very damaging turn withTag TeamAll allies instantly perform a normal attack without using up a turn.. The charge attack also grants the whole team
20% Charge Bar Gain UpCharge bar gain is boosted
Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining., which will combine with the guaranteed triple attacks to quickly gain meter to get another 4-chain burst. The charge attack also cuts the MC's skill cooldowns, which will help withTag TeamAll allies instantly perform a normal attack without using up a turn.'s very long cooldown time.
Phantom Fangs - provides
Supplemental DMGDMG dealt is supplemented
Duration: 3.5 turnsApplied during the attack phase.
On the next turn, it'll have 3 turns remaining. andMirror Image (1 time)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
Duration: Indefinite to the whole team on charge attackSix-Ruin Fist Sterling ⚠️This weapon requires use of a Gold Brick to uncap to its full potential. Make sure this weapon is the best possible use you can get out of your
Gold Brick before choosing to get it. - provides the team
Dodge-and-Counter (3 times)Dodge and counter one-ally attacks
Duration: 1.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase.
On the next turn, it'll have 1 turn remaining. on charge attackHonoikazuchi-no-Okami - provides the MC
Mirror Image (2 times)Next one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
on charge attack as well as a stacking boost to multiattack every turn the MC is not hit, well suited to a Selfish Attacker strategy.Brahma Gauntlet - provides the MC
Mirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
on charge attack, well suited to a Selfish Attacker strategy.Claws of Terror - provides
Tank-and-Counter (3 times)Counters upon taking DMG
Duration: 2.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase.
On the next turn, it'll have 2 turns remaining. to the whole team on charge attack. Uncapping it to 4 ★ makes it also provide100% / 15% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 15% less damage.Duration: 2.5 turnsApplied during the attack phase.
On the next turn, it'll have 2 turns remaining. to the whole team on charge attack.Wilhelm Militis - all allies gain
ShieldNext ATK received will be ineffective for a fixed amount
on charge attack.Golden Fists of Ura🛑This weapon requires many Gold Moons to acquire, and may also require the use of several Damascus Ingots to uncap to its full potential. Think very carefully before making the heavy commitment to acquiring this weapon! - an excellent fit for the Off-Tank strategy. Counters now trigger skill damage, and getting hit at any point now triggers counters. Great combo with
Knifehand StrikeGain
Tank-and-Counter (3 times)Counters upon taking DMG
Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit.,30% DEF UpDEF is boosted
Strength: 30%Duration: 2 turns, andHostility UpMore likely to be attacked
Strength: 20Duration: 2 turns.
At level 30:Hostility UpMore likely to be attacked
Strength: 20Duration: 2 turns upgraded toFull Hostility100% chance to be targeted by one-ally attacks
Duration: 2 turnsFull hostility has the same properties as Substitute, but has lower targeting priority than Substitute.
Also gainJammedATK is greatly boosted based on how low HP is
Strength: 30%-90%Duration: 2 turns.
Resources
- Reddit Class Discussion (2019-09-27)
- Reddit Class Discussion (2022-10-19) (post-Master Level Update)
Alternate Colors
Obtained from Luchador: Master Level 30
References
- ↑ Hecate_mk2, https://twitter.com/Hecate_mk2/status/803197324679737344
- ↑ mizak0, Luchador https://twitter.com/mizak0/status/1477302981406175238
- ↑ GameWith, Luchador. https://グランブルーファンタジー.gamewith.jp/article/show/45784