Luchador

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About classes | Class list | Skill list | Extended Mastery


Luchador gran sprite.png

Luchador gran icon.jpg

Luchador gran.png

Luchador djeeta icon.jpg

Luchador djeeta.png
Luchador djeeta sprite.png
Class Data
Class line Class 160001 me icon.pngGrapplerClass 160101 me icon.pngKung Fu ArtistClass 160201 me icon.pngOgreClass 160301 me icon.pngLuchador
Description Rumble in the ring with a tag-team finish that'll force foes to tap out!
Style Label Type Attack.png Specialty Label Weapon Melee.png Label Weapon Melee.png
Prerequisites CP square.jpg CP ×2,500
Combatant Distinction square.jpg Combatant Distinction ×20
Trophy Gold square.png Superior Martial ArtistRewards
Crystal square.jpg Crystal ×50
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1Icon Bonus Attack.png ATK +1000   Total:
Icon Bonus Attack.png ATK +2000
Icon Bonus HP.png HP +300
Icon Bonus Attack.png DA +20%
Icon Bonus Attack.png TA +10%
Lvl 5Icon Bonus HP.png HP +150
Lvl 10 Icon Bonus Attack.png ATK +1000
Lvl 15Icon Bonus HP.png HP +150
Lvl 20Icon Bonus Attack.png DA +20% Icon Bonus Attack.png TA +10%
Master Bonuses Icon Bonus Attack.png ATK +1% and Icon Bonus HP.png HP +1%
Class Weapon Championship Belt square.jpg Championship Belt
Release date 2016-11-28 Other sites Icon Gamewith.pngGamewith
Support Skills
False Finish 5% boost to Normal ATK.[1]
Starts battle with Status Lethal Attack Dodged.pngLethal Attack DodgedCan withstand lethal DMG (Leaves 1 HP)
.
War God's Wrath 30% boost to Ability Ougi.png PandemoniumGain Status Uplift.png70% Charge Bar Gain UpCharge bar gain is boosted
Strength: 70%Duration: 3 turns
.
.
Ability Ougi.png PandemoniumGain Status Uplift.png70% Charge Bar Gain UpCharge bar gain is boosted
Strength: 70%Duration: 3 turns
.
's cooldown reduced by 2 turns.
Base Multiattack Rates
Base DA RateIncluding Support Skills/Level Bonuses 70%[2] Base TA RateIncluding Support Skills/Level Bonuses 20%[2]
Recommended Extended Mastery Perks
-
Recommended Subskills
Ability Ougi.png PandemoniumGain Status Uplift.png70% Charge Bar Gain UpCharge bar gain is boosted
Strength: 70%Duration: 3 turns
.
: In conjunction with the Support Skill provides extremely high charge bar generation for unleashing charge attacks.

Ability Convert.png Splitting SpiritSacrifice 50% of current HP to increase charge bar by 3% for every 250 HP lost.: Allows for instant charge bar generation to use charge attacks sooner. The HP loss can be managed with Six-Ruin Fist.

Ability Piercing.png Double Trouble IIIGain Status TripleUp.png100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 1 turn
.
Spear: All parties gain Status DoubleUp.png10% DA UpDouble attack rate is boosted
Strength: 10%Duration: 3 turnsWithout other buffs
and Status TripleUp.png5~10% TA UpTriple attack rate is boosted
Strength: 5~10%Duration: 3 turnsMaximum effect at 3 buffs.
.
Axe: Inflict Status DoubleDown.pngDA DownDouble attack rate is lowered
and Status TripleDown.pngTA DownTriple attack rate is lowered
on one enemy.
: Combined with Ability Tag Team.png Tag TeamAll allies attack without using up a turn., allows 2 triple attacks on the first turn for damage and earlier charge attacks.

Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Ability Counter.png Knifehand Strike Gain Status Counter.pngCounters on DMG (3 times)Counters upon taking DMG
Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit.
, Status DefenseUp.png30% DEF UpDEF is boosted
Strength: 30%Duration: 2 turns
, and Status AggroUpArrow.pngHostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
.
5T 2T No 1

Extended Mastery Skills

Icon Skill Name Effect C/DCooldown DurDuration EMPCost in EMP Notes
Ability Steroid.png Ring Ruler Gain Status HypeUp.pngRing RulerHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4)
.
8T Varies 5
Ability Mic Hype.png Mic Hype All parties gain Status Uplift.png10% UpliftedCharge bar is boosted on every turn
Strength: 10%Duration: 3 turns
.
8T 3T 25
Ability Tag Team.png Tag Team All allies attack without using up a turn. 15T - 40 Allies will not use Charge Attacks.
Buffs such as Status Routine Step.pngDouble StrikeAttacks twice each turn
Duration: 1 turn
will not take effect.

Gameplay Notes

Ring Ruler

  • Gain 1 stack of Status Hype1.pngHypeATK is boosted
    every turn. Effect ends upon taking damage.
  • In-battle, this skill is known as Standing Ovation.

Assessment

Luchador is a class that can be played one of two main ways - as a selfish attacking class with growing power from Ability Steroid.png Ring RulerGain Status HypeUp.pngRing RulerHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4)
.
that requires lots of support and tanking from other characters, or as an enabler for burst damage using Ability Tag Team.png Tag TeamAll allies attack without using up a turn..

Selfish Attacker

This strategy revolves around using Ability Steroid.png Ring RulerGain Status HypeUp.pngRing RulerHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4)
.
to gain Hype for damage and using various methods to protect the Hype stacks.

To protect the MC, bring other characters with Substitute or Hostility Up, or use summons or skills to apply Mirror Image or Dodge All to the MC. This will enable you to keep Hype on for as long as possible. Some weapons provide protection to the MC on Charge Attack - consider bringing Ability Ougi.png PandemoniumGain Status Uplift.png70% Charge Bar Gain UpCharge bar gain is boosted
Strength: 70%Duration: 3 turns
.
and/or Ability Convert.png Splitting SpiritSacrifice 50% of current HP to increase charge bar by 3% for every 250 HP lost. to keep up the protection these weapons provide.)

Consider bringing characters that synergize with or generate Hype along as part of your team. When using this strategy, you may not ever want to use Ability Counter.png Knifehand StrikeGain Status Counter.pngCounters on DMG (3 times)Counters upon taking DMG
Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit.
, Status DefenseUp.png30% DEF UpDEF is boosted
Strength: 30%Duration: 2 turns
, and Status AggroUpArrow.pngHostility UpMore likely to be attacked
Strength: 20Duration: 2 turns
.
in order to avoid the Hostility Up.

Burst Enabler

For this strategy, equip Ability Tag Team.png Tag TeamAll allies attack without using up a turn., and combine as many buffs as possible on a single turn before using Ability Tag Team.png Tag TeamAll allies attack without using up a turn. to attack twice. The more multiattack you can bring for this strategy, the better - the best being if you can guarantee triple attacks. Bonus Damage, Supplemental Damage, ATK Up buffs and DEF Down Stacking on the enemy will all help too.

Consider bringing characters that can guarantee triple attack for the party for the burst turns.

In addition to this, consider bringing ways to reset skills. Ability Tag Team.png Tag TeamAll allies attack without using up a turn. has a very long cooldown, and any way to cut that will help. If you bring Summon s 2040158000.jpg Qilin you can use Ability Tag Team.png Tag TeamAll allies attack without using up a turn. immediately after it has been cast, and thus still have your party affected by whatever multiattack and damage buffs you were using.

Notable Main Weapons

If playing with the Selfish Attacker strategy, any melee weapon that provides Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
, Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
(Effect removed on next all-foe all-ally attack)
, Status Repel.pngUnchallengedNext DMG received will be ineffective
, Status Counter.pngCounters on DodgeDodge and counter one-ally attacks
Counter attacks grant 5% charge bar per hit.
or other protective effects to the MC is highly preferred.

If playing with the Burst Attacker strategy, any melee weapon the buffs the team's attack power is OK to use. Consider what buffs your team members and summons can provide, and pick a weapon that fills a gap in that capacity.

  • Championship Belt square.jpg Championship Belt - The Luchador CCW increases the chance of Ability Counter.png Knifehand StrikeGain Status Counter.pngCounters on DMG (3 times)Counters upon taking DMG
    Strength: 350% DMGDuration: 2 turnsCounter attacks grant 5% charge bar per hit.
    , Status DefenseUp.png30% DEF UpDEF is boosted
    Strength: 30%Duration: 2 turns
    , and Status AggroUpArrow.pngHostility UpMore likely to be attacked
    Strength: 20Duration: 2 turns
    .
    intercepting enemy single-target attacks from 'likely' to 'guaranteed'. This effect is only of use if you intend to play Luchador as an off-tank class. Given the presence of better tanking classes like Spear Class 420301 sp square.jpg Cavalier, and Luchador's strengths lying in damage rather than defense, this weapon can be safely skipped almost all the time.
    • Reigning Champ's Humanity - A boost to damage cap is always welcome, but keep in mind this only affects the MC.
    • Reigning Champ's Divinity - The addition of increased charge bar gain to Ability Mic Hype.png Mic HypeAll parties gain Status Uplift.png10% UpliftedCharge bar is boosted on every turn
      Strength: 10%Duration: 3 turns
      .
      is a significant improvement to the skill.
    • Reigning Champ's Devilry - The one-hit immunity on use of Ability Steroid.png Ring RulerGain Status HypeUp.pngRing RulerHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4)
      .
      is OK, but if you were going to try the Selfish Attacker strategy you would just use another main weapon that provides better protection.
  • Weapon s 1040613800.jpg Wilnas's Finger - provides the MC Status Shield.pngShieldNext ATK received will be ineffective for a fixed amount
    on charge attack
  • Auberon square.jpg Auberon / Ancient Auberon square.jpg Ancient Auberon - both Auberons provide the MC Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    on charge attack.
  • Baihu Claw square.jpg Baihu Claw - provides the MC with Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    on charge Attack. Uncapping it to 4★ makes it provide Status Mirror Image.pngMirror Image (2 times)Next one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    instead.
    • Baihu Claw Pontus square.jpg Baihu Claw Pontus - a variant of Baihu Claw square.jpg Baihu Claw which increases the MC's attack each turn they are not hit, which will combine well with the Hype that should be stacking at the same time with Ability Steroid.png Ring RulerGain Status HypeUp.pngRing RulerHype lvl increases each turn / Ends upon taking DMG (Max hype lvl 4)
      .
      .
  • Weapon s 1040611100.jpg Arkab Prior - gives all allies Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    after a chain burst activation of 4 or more chains. Best used in Strike Time to have immediate access to a 4-chain burst, which you can then use to create a very damaging turn with Ability Tag Team.png Tag TeamAll allies attack without using up a turn.. The charge attack also grants the whole team Status Uplift.png20% Charge Bar Gain UpCharge bar gain is boosted
    Strength: 20%Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    , which will combine with the guaranteed triple attacks to quickly gain meter to get another 4-chain burst. The charge attack also cuts the MC's skill cooldowns, which will help with Ability Tag Team.png Tag TeamAll allies attack without using up a turn.'s very long cooldown time.
  • Weapon s 1040614500.jpg Phantom Fangs - provides Status DmgUp.pngSupplemental DMGDMG dealt is supplemented
    Duration: 3.5 turnsApplied during the attack phase.
    On the next turn, it'll have 3 turns remaining.
    and Status Mirror Image.pngMirror Image (1 time)Next one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    Duration: Indefinite
    to the whole team on charge attack
  • Six-Ruin Fist Sterling square.jpg Six-Ruin Fist Sterling ⚠️Gold Brick square.jpg⚠️This weapon requires use of a Gold Brick to uncap to its full potential. Make sure this weapon is the best possible use you can get out of your Gold Brick square.jpg Gold Brick before choosing to get it. - provides the team Status Counter.pngCounters on Dodge (3 times)Dodge and counter one-ally attacks
    Duration: 1.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase.
    On the next turn, it'll have 1 turn remaining.
    on charge attack
  • Weapon s 1040612600.jpg Honoikazuchi-no-Okami - provides the MC Status Mirror Image.pngMirror Image (2 times)Next one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    on charge attack as well as a stacking boost to multiattack every turn the MC is not hit.
  • Weapon s 1040612500.jpg Claws of Terror - provides all allies Status Counter.pngCounters on DMG (3 times)Counters upon taking DMG
    Strength: 200%Duration: 2.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    and Status Armored.png100% / 15% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 15% less damage.Duration: 2.5 turnsApplied during the attack phase.
    On the next turn, it'll have 2 turns remaining.
    on charge attack as well as 10% boost to damage cap on multiattacks.
  • Weapon s 1040602900.jpg Brahma Gauntlet - provides the MC Status Mirror Image.pngMirror ImageNext one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    on charge attack.
  • Weapon s 1040611600.jpg Midnight Radiance - Provides the MC Status Mirror Image.pngMirror Image (2 times)Next one-to-one attack received will be ineffective
    (Effect removed on next all-foe all-ally attack)
    on charge attack.

Resources

References