Warlock
About classes | Class list | Skill list | Extended Mastery | Master Level | Ultimate Mastery
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Class Data | |||||||||||||||
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Class line | ![]() ![]() ![]() ![]() ![]() |
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Description | Approach the limits of mortal knowledge and obtain world-rattling powers of destruction. | ||||||||||||||
Style | ![]() |
Specialty | ![]() ![]() |
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Prerequisites | ![]() ![]() ![]() ![]() | ||||||||||||||
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20. |
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Completion Bonuses | ![]() ![]() |
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Class Weapon | ![]() |
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Release date | 2016-06-28 | Other sites | ![]() |
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Support Skills | |||||||||||||||
Arcane Master | 20% boost to skill damage.[1] 30% boost to ![]() ![]() Strength: 80% (Max: 300%)Duration: Until usedMultiplicative modifier. Self-inflict ![]() Strength: 10%Duration: 1 turn .. ![]() ![]() Strength: 80% (Max: 300%)Duration: Until usedMultiplicative modifier. Self-inflict ![]() Strength: 10%Duration: 1 turn .'s cooldown reduced by 1 turn. |
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Metaphysics | 30% boost to skill damage cap. | ||||||||||||||
Quick Cast | Unlocks at Master Level 20: 1-turn cut to damage skill cooldowns. |
Master Level BonusesRequirements to unlock Master Levels
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Total Master Level Bonuses | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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New Support Skill: Quick Cast Skill Upgrade: Aether Blast III Alternate color class outfits |
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Contents
Skills
Icon | Skill Name | Effect | C/DCooldown in Turns | DurDuration in Turns or Seconds | SubSubskill usable on other classes | LVLClass level required | Notes |
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Aether Blast III | 400%-500% elemental damage to all foes (Damage cap: ~450,000). At level 30: Damage increased to 600%. All allies also gain 1 Elemental Crest ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite (Crest gained based on caster's element). |
5T | - | No | 1 |
Extended Mastery Skills
Icon | Skill Name | Effect | C/DCooldown | DurDuration | EMPCost in EMP | Notes |
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Dark Haze | Inflict ![]() Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual, ![]() Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual, ![]() Duration: 180 seconds, and ![]() Strength: 9999Duration: 180 seconds on all foes. |
5T | 180s | 30 | |
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Aether Bane | Inflict ![]() (Maximum level: 20) on a foe. |
5T | - | 10 | |
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Chaser | All allies gain ![]() Strength: 20%Duration: 3 turns. |
7T | 3T | 25 | |
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Resounding Chant | 300% elemental damage to all foes (Damage cap: ~400,000). All allies gain ![]() Strength: 20%.[2] (Boost to damage, damage cap, and charge bar effect based on number of staff-specialty allies.) |
Ready in 3 turns3-turn cooldown at start of battle. / 12 turns12-turn cooldown upon use. |
- | 50 | See Gameplay Notes. |
Ultimate Mastery Skills
- Requires Ultimate Mastery Lvl 6.
Icon | Skill Name | Effect | C/DCooldown | DurDuration | MaterialsMaterials consumed to learn | Notes |
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Demonic Flare | 1000% elemental damage to all foes (Damage cap: ~1,120,000) and remove 1 buff. Inflict ![]() Strength: 40%Duration: 6 turnsLocal status effect, ![]() Strength: 40%Duration: 6 turnsLocal status effect, ![]() Strength: 50%Duration: 6 turnsLocal status effect, ![]() Strength: 50%Duration: 6 turnsLocal status effect, and ![]() Duration: 6 turns.[2] |
Ready in 3 turns3-turn cooldown at start of battle. / 15 turns15-turn cooldown upon use. |
6T |
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Arcane Field | Gain ![]() Multiplier: PerpetuityDuration: Indefinite. (Effect ends when ![]() Multiplier: Perpetuity lvl is 7 or charge bar is insufficient at end of turn.) |
10T | - |
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Crest Discharge | All allies gain ![]() Duration: 1 turn , ![]() Strength: 20%Duration: 3 turns, ![]() Strength: 15%Duration: 3 turns, and ![]() Strength: 20%Duration: 3 turns.[2] (Can only be used when caster has 5 Crests of their element.) |
7T | 1T / 3T |
Gameplay Notes
Aether Bane
- Increases damage cap of
Aether Blast III400%-500% elemental damage to all foes (Damage cap: ~450,000).
At level 30:
Damage increased to 600%.
All allies also gain 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: IndefiniteDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: IndefiniteWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: IndefiniteTyphoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: IndefiniteAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: IndefiniteOblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite (Crest gained based on caster's element). at rate of 100,000 per level up to 2,000,000 at level 20. - Level is increased by usage of both Aether Blast and Aether Bane. Debuff duration is not reset.
Level | 01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
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Duration | 180s | 180s | 180s | 160s | 160s | 160s | 140s | 140s | 140s | 100s | 90s | 80s | 70s | 50s | 50s | 30s | 30s | 20s | 20s | 15s |
Resounding Chant
- Elemental damage and charge bar boost are based on the total number of Staff-specialty allies in the party, including sub allies.[2]
Staff Allies | Elemental DMG | ![]() |
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1 | 300% (Damage cap: ~400,000) | 20% |
2 | 600% (Damage cap: ~800,000) | 40% |
3 | 900% (Damage cap: ~1,200,000) | 60% |
4 | 1200% (Damage cap: ~1,600,000) | 80% |
5 | 1500% (Damage cap: ~2,000,000) | 100% |
6 | 1800% (Damage cap: ~2,400,000) | 120% |
Arcane Field
Arcane FieldAll allies' ATK, DEF, multiattack rate, critical hit rate, and debuff resistance are boosted / Deals multi-hit elemental DMG to all foes based on lvl at end of turn / When lvl is 7 or charge bar is insufficient: Effect ends and deals elemental DMG to all foes based on lvl (Can't be removed)
Multiplier: PerpetuityDuration: Indefinite grants the following effects:[2]- For all allies:
- 30% ATKMultiplier: Perpetuity Up
- 100% DEF Up
- Guaranteed DA
- 50% TA Up
- 100% / 20% Critical Up100% chance of dealing 20% more damage.
- 50% Debuff Resistance Up
- At end of turn based on
Arcane FieldAll allies' ATK, DEF, multiattack rate, critical hit rate, and debuff resistance are boosted / Deals multi-hit elemental DMG to all foes based on lvl at end of turn / When lvl is 7 or charge bar is insufficient: Effect ends and deals elemental DMG to all foes based on lvl (Can't be removed)
Multiplier: Perpetuity lvl: Deal multi-hit, 100% elemental damage to all foes (Damage cap: ~100,000 per hit / Max: 12 hits). Consume charge bar. RaiseArcane FieldAll allies' ATK, DEF, multiattack rate, critical hit rate, and debuff resistance are boosted / Deals multi-hit elemental DMG to all foes based on lvl at end of turn / When lvl is 7 or charge bar is insufficient: Effect ends and deals elemental DMG to all foes based on lvl (Can't be removed)
Multiplier: PerpetuityDuration: Indefinite lvl by 1 (Max: 7).
- For all allies:
Arcane FieldAll allies' ATK, DEF, multiattack rate, critical hit rate, and debuff resistance are boosted / Deals multi-hit elemental DMG to all foes based on lvl at end of turn / When lvl is 7 or charge bar is insufficient: Effect ends and deals elemental DMG to all foes based on lvl (Can't be removed)
Multiplier: PerpetuityDuration: Indefinite ends when lvl is 7 or charge bar is insufficient at end of turn.Arcane FieldGain
Arcane FieldAll allies' ATK, DEF, multiattack rate, critical hit rate, and debuff resistance are boosted / Deals multi-hit elemental DMG to all foes based on lvl at end of turn / When lvl is 7 or charge bar is insufficient: Effect ends and deals elemental DMG to all foes based on lvl (Can't be removed)
Multiplier: PerpetuityDuration: Indefinite.
(Effect ends whenArcane FieldAll allies' ATK, DEF, multiattack rate, critical hit rate, and debuff resistance are boosted / Deals multi-hit elemental DMG to all foes based on lvl at end of turn / When lvl is 7 or charge bar is insufficient: Effect ends and deals elemental DMG to all foes based on lvl (Can't be removed)
Multiplier: Perpetuity lvl is 7 or charge bar is insufficient at end of turn.) can't be cast whileArcane FieldAll allies' ATK, DEF, multiattack rate, critical hit rate, and debuff resistance are boosted / Deals multi-hit elemental DMG to all foes based on lvl at end of turn / When lvl is 7 or charge bar is insufficient: Effect ends and deals elemental DMG to all foes based on lvl (Can't be removed)
Multiplier: Perpetuity is in effect.
Resources
- Reddit Class Discussion (2019-09-20)
- Reddit Class Discussion (2020-04-16) (post-March 2020 EMP Update)
- Reddit Class Discussion (2022-12-07) (post-Master Level Update)
- Reddit Class Discussion (2023-09-27) (post-Ultimate Mastery Update)
Alternate Colors
Obtained from Warlock: Master Level 30
Assessment
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This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources. |
Overview
Warlock is a class emphasizing both normal attacks and skill damage. Prior to Ultimate Mastery, it finds itself overshadowed by its row V counterpart, Manadiver. With Ultimate Mastery, the class gains specific utility and buff skills that distinguish it. Nevertheless, in many forms of content, it still falls somewhat short in comparison.
Skill Overview
Class Skill
Skill | Priority | Comments |
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![]() Aether Blast III400%-500% elemental damage to all foes (Damage cap: ~450,000). At level 30: Damage increased to 600%. All allies also gain 1 Elemental Crest ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite (Crest gained based on caster's element). |
Default |
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Extended Mastery
Skill | Priority | Comments |
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![]() Dark HazeInflict ![]() Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual, ![]() Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual, ![]() Duration: 180 seconds, and ![]() Strength: 9999Duration: 180 seconds on all foes. |
Medium |
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![]() Aether BaneInflict ![]() (Maximum level: 20) on a foe. |
Low |
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![]() ChaserAll allies gain ![]() Strength: 20%Duration: 3 turns. |
Medium |
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![]() Resounding Chant300% elemental damage to all foes (Damage cap: ~400,000). All allies gain ![]() Strength: 20%. (Boost to damage, damage cap, and charge bar effect based on number of staff-specialty allies.) |
Low |
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Ultimate Mastery
Skill | Priority | Comments |
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![]() Demonic Flare1000% elemental damage to all foes (Damage cap: ~1,120,000) and remove 1 buff. Inflict ![]() Strength: 40%Duration: 6 turnsLocal status effect, ![]() Strength: 40%Duration: 6 turnsLocal status effect, ![]() Strength: 50%Duration: 6 turnsLocal status effect, ![]() Strength: 50%Duration: 6 turnsLocal status effect, and ![]() Duration: 6 turns. |
Medium |
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![]() Arcane FieldGain ![]() Multiplier: PerpetuityDuration: Indefinite. (Effect ends when ![]() Multiplier: Perpetuity lvl is 7 or charge bar is insufficient at end of turn.) |
Medium |
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![]() Crest DischargeAll allies gain ![]() Duration: 1 turn , ![]() Strength: 20%Duration: 3 turns, ![]() Strength: 15%Duration: 3 turns, and ![]() Strength: 20%Duration: 3 turns. (Can only be used when caster has 5 Crests of their element.) |
High |
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Notable Main Weapon Options
Below is a curated list of weapons which work well as main weapons. This list is not exhaustive and does not include every useful option, instead specifically including weapons that have a charge attack effect or main weapon exclusive skills that synergize with how the class tends to be utilized.
Feel free to explore and experiment with weapons available to you.
For practical examples, refer to the Basic Grids or Advanced Grids pages, which showcase these weapons and others in action.
Class Champion Weapon Overview
Weapon | Info | Comments |
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![]() Demonic Longstaff |
![]() All allies gain ![]() Strength: ??%Duration: 4 turns and ![]() Strength: 10%Duration: 4 turnsStacking: Charge Attack |
Demonic Longstaff is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option. Better alternatives are listed below. |
![]() ![]() At level 30: Damage increased to 600%. All allies also gain 1 Elemental Crest ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite (Crest gained based on caster's element).'s effect. MC gains ![]() Strength: 20%Duration: 3 turns upon using ![]() At level 30: Damage increased to 600%. All allies also gain 1 Elemental Crest ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite (Crest gained based on caster's element). | ||
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![]() ![]() Strength: 25% upon using ![]() | ||
![]() ![]() ![]() Strength: 20%Duration: 3 turns. duration from 3 turns to 5 turns |
Farmable Options
Weapon | Element | Source | Charge Attack | Comments |
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Dark Opus (Water) |
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![]() Dark Opus Weapons |
![]() Apocalyptic GlacierMassive Water damage to a foe. / All allies gain ![]() Duration: Indefinite. Additional effect based on the pendulum. |
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![]() Wand of Charmtide |
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![]() Seraphic Weapons |
![]() Tide's EmbraceMassive Water damage to a foe. All allies gain ![]() Strength: 20%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. and ![]() Strength: 20%Duration: 3.5 turnsFire DEF Up. Not a Damage Cut. Reduces Fire damage taken on a multiplier separate from Damage Cuts.Applied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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![]() Yggdrasil's Bough |
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![]() Astral Weapons |
![]() Axis GardenMassive Earth damage to a foe. All allies gain ![]() Strength: 2000Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 4★: All allies also gain ![]() Strength: 30%-10%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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![]() Forbidden Agastia |
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![]() Agastia (Impossible) |
![]() All-Range HellMassive Dark damage to a foe. All allies gain ![]() Strength: 10%Multiplier: SeraphicDuration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. After 4★: All allies also gain ![]() Strength: 100%Duration: 1.5 turnsCounter attacks grant 5% charge bar per hit.Applied during the attack phase. On the next turn, it'll have 1 turn remaining.. |
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Premium Draw Options
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WARNING! Players should not uncap weapons in this list using ![]() ![]() |
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Weapon | Element | Source | Charge Attack | Comments |
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![]() Ivory Ark |
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![]() Covenant of LightMassive Light damage to a foe. All allies gain ![]() Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: All allies also gain ![]() Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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![]() Parazonium |
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![]() Resolute SoulMassive Dark damage to a foe. Gain ![]() Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. After 4★: ![]() Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining. now affects all allies. All allies also gain ![]() Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining. and ![]() Strength: 30%Duration: 2.5 turnsApplied during the attack phase. On the next turn, it'll have 2 turns remaining.. |
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Gold Moon Options
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WARNING! Weapons in this section require a significant ![]() The player should be absolutely positive before making the purchase. |
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Weapon | Element | Source | Charge Attack | Comments |
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![]() Futsunomitama |
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![]() Fulmination BladeUnworldly Light damage to a foe. Raise all foes' ![]() lvl by 2 (Max: 10). After 4★: All allies gain ![]() Strength: 15%Duration: 3.5 turnsApplied during the attack phase. On the next turn, it'll have 3 turns remaining.. |
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![]() Zosimos |
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![]() Visions of ZosimosUnworldly Dark damage to a foe. 1-turn cut to MC's skill cooldowns. After 4★: Deal Bonus Dark damage based on number of ![]() (Max: 5 hits). |
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References
- ↑ zekasyuz, https://twitter.com/zekasyuz/status/946586899719659521
- ↑ 2.0 2.1 2.2 2.3 2.4 GameWith, Warlock. https://グランブルーファンタジー.gamewith.jp/article/show/33949