Warlock

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Main Character
About Classes | Class List | Class Skills
Player Growth Systems: Rank | EXP | Extended Mastery | Master Level | Ultimate Mastery


Row 4 Class
Warlock
BASE DA/TAThis class's base double attack rate and triple attack rate.Classes with support skills that grant guaranteed multiattacks may have very high values. 7% DA / 3% TA
Style
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid.
SaluteWhen your party is completely knocked out, you may salute other parties in the raid to grant them a boost to stats. The boost is based on the class of the MC.
Salute values are unknown and is considered to not make a significant difference in most cases.
ATK Up
CCWClass Champion Weapon Demonic Longstaff
Unlock Requirements
CP ×2,500
Mage Distinction ×20
Superior MageRewards
Crystal ×50
ID 130301
NameJP ウォーロック
Release Date 2016-06-28
Other Sites gbf-wiki
(Japanese wiki)
GameWithHuiji Wiki
(Chinese wiki)
GBF Asset LookupGBF Animation Player
Approach the limits of mortal knowledge and obtain world-rattling powers of destruction.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon Name Effect Obtained
Arcane Master
魔導の達士
20% boost to skill damage.[1]
30% boost to  Laser FocusGain 80% Skill DMG Up (Stackable / Max: 300%) (1 time)Skill DMG is boosted (Stackable)
Strength: 80% (Max: 300%)Duration: IndefiniteMultiplicative modifier
.
Self-inflict 10% DEF DownDEF is lowered (Can't be removed)
Strength: 10%Duration: 1 turn
.
.
 Laser FocusGain 80% Skill DMG Up (Stackable / Max: 300%) (1 time)Skill DMG is boosted (Stackable)
Strength: 80% (Max: 300%)Duration: IndefiniteMultiplicative modifier
.
Self-inflict 10% DEF DownDEF is lowered (Can't be removed)
Strength: 10%Duration: 1 turn
.
's cooldown reduced by 1 turn.
Lvl 1
Metaphysics
摂理の彼方
30% boost to skill damage cap. Lvl 1
Quick Cast
クイックキャスト
1-turn reduction to damage skill cooldowns. Master Lvl 20
Base Skills
Icon Name Effect Cooldown Duration SubSubskill usable on other classes Obtained

Aether Blast III
エーテルブラストIII
400%-500% elemental damage to all foes (Damage cap: ~450,000).
At level 30:
Damage increased to 600%.
All allies also gain 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
(Crest gained based on caster's element).
5T - No Lvl 1
Extended Mastery Skills
Icon Name Effect Cooldown Duration EMPCost in EMP
Dark Haze
ブラックヘイズ
Inflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
, 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
, BlindedAttacks have a slight chance to miss
Duration: 180 seconds
, and Poisoned (9999)HP is lowered on every turn
Strength: 9999Duration: 180 seconds
on all foes.
5T 180s 30
Aether Bane
エーテルフラップ
Inflict Aether Bane Lvl1Takes big DMG from Aether Blast (Effect boosted with every Aether Bane)
Duration: 180 seconds(Maximum level: 20)
on a foe.
5T 180s 10
Chaser
チェイサー
All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
.
7T 3T 25
Resounding Chant
レプリケーションキャスト
300% elemental damage to all foes (Damage cap: ~400,000).
All allies gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.[2]
(Boost to damage, damage cap, and charge bar effect based on number of Staff-specialty allies.)
Ready in
3 turns
3-turn cooldown at start of battle.
/
12 turns12-turn cooldown upon use.
- 50
Ultimate Mastery Skills
Icon Name Effect Cooldown Duration MaterialsMaterials consumed to learn
Demonic Flare
デモンズフレア
1000% elemental damage to all foes (Damage cap: ~1,120,000) and remove 1 buff.
Inflict 40% ATK DownATK is lowered
Strength: 40%Duration: 6 turnsLocal status effect
, 40% DEF DownDEF is lowered
Strength: 40%Duration: 6 turnsLocal status effect
, 50% DA DownDouble attack rate is lowered
Strength: 50%Duration: 6 turnsLocal status effect
, 50% TA DownTriple attack rate is lowered
Strength: 50%Duration: 6 turnsLocal status effect
, and Debuff Res. DownDebuff resistance is lowered
Duration: 6 turns
.[2]
Ready in
3 turns
3-turn cooldown at start of battle.
/
15 turns15-turn cooldown upon use.
6T
Arcane Field
魔術結界
Gain Arcane FieldAll allies' ATK, DEF, multiattack rate, critical hit rate, and debuff resistance are boosted / Deals multi-hit elemental DMG to all foes based on lvl at end of turn / When lvl is 7 or charge bar is insufficient: Effect ends and deals elemental DMG to all foes based on lvl (Can't be removed)
Multiplier: PerpetuityDuration: Indefinite
.
(Effect ends when Arcane FieldAll allies' ATK, DEF, multiattack rate, critical hit rate, and debuff resistance are boosted / Deals multi-hit elemental DMG to all foes based on lvl at end of turn / When lvl is 7 or charge bar is insufficient: Effect ends and deals elemental DMG to all foes based on lvl (Can't be removed)
Multiplier: Perpetuity
lvl is 7 or charge bar is insufficient at end of turn.)
10T -
Crest Discharge
魔紋解放
All allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
, 20% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
, 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 15%Duration: 3 turns
, and 20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
Strength: 20%Duration: 3 turns
.[2]
(Can only be used when caster has 5 or more Crests of their element.)
7T 1T /
3T
Level Bonuses
Lvl 1 Skill DMG +8%
Lvl 5 ATK +1000
Lvl 10 Skill DMG +8%
Lvl 15 ATK +1000
Lvl 20 Skill DMG +8%
Total Stat Bonuses These bonuses only apply to this class. Completion Bonuses Unlocked upon reaching the class's max level.
These bonuses are applied while as any class.
ATK +2000
Skill DMG +24%
ATK +1% and Skill DMG +2%
Master Level Bonuses Requirements to unlock Master Levels
Lvl 1 - Lvl 16 Skill DMG Cap +2%
Lvl 2 ATK +400 Lvl 17 ATK +400
Lvl 3 Skill DMG +2% Lvl 18 Skill DMG Cap +2%
Lvl 4 ATK +400 Lvl 19 ATK +400
Lvl 5 Skill DMG Cap +2% Lvl 20 New Support Skill
Hermit alternate color class outfits
Lvl 6 ATK +400 Lvl 21 ATK +400
Lvl 7 Skill DMG Cap +2% Lvl 22 Skill DMG Cap +2%
Lvl 8 ATK +400 Lvl 23 ATK +400
Lvl 9 Skill DMG +2% Lvl 24 Skill DMG Cap +2%
Lvl 10 Skill DMG Cap +2%
Wizard alternate color class outfits
Lvl 25 Skill DMG +2%
Lvl 11 ATK +400 Lvl 26 Skill DMG Cap +2%
Lvl 12 Skill DMG +2% Lvl 27 Skill DMG +2%
Lvl 13 Skill DMG Cap +2% Lvl 28 Skill DMG Cap +2%
Lvl 14 ATK +400 Lvl 29 ATK +400
Lvl 15 Skill DMG +2%
Sorcerer alternate color class outfits
Lvl 30 Upgrade Aether Blast III
Warlock alternate color class outfits
Total Stat Bonuses These bonuses only apply to this class. Skill Bonuses
ATK +4400
Skill DMG +12%
Skill DMG Cap +20%
New Support Skill: Quick Cast
Skill Upgrade:  Aether Blast III400%-500% elemental damage to all foes (Damage cap: ~450,000).
At level 30:
Damage increased to 600%.
All allies also gain 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
(Crest gained based on caster's element).

Alternate color class outfits
Ultimate Mastery Level Bonuses These bonuses only apply to this class.
Requirements to unlock Ultimate Mastery
Lvl 1 HP +2500 Lvl 4 TA +7%
Lvl 2 ATK +2500 Lvl 5 Skill DMG +12%
Lvl 3 Debuff Success Rate +7% Lvl 6 Skill DMG Cap +5%

Grid Suggestions

Gameplay Notes

Aether Bane

  • Increases damage cap of  Aether Blast III400%-500% elemental damage to all foes (Damage cap: ~450,000).
    At level 30:
    Damage increased to 600%.
    All allies also gain 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    (Crest gained based on caster's element).
    at rate of 100,000 per level up to 2,000,000 at level 20.
  • Level is increased by usage of both Aether Blast and Aether Bane. Debuff duration is not reset.
Level 01 - 03 04 - 06 07 - 09 10 11 12 13 14 - 15 16 - 17 18 - 19 20
Duration 180s 160s 140s 100s 90s 80s 70s 50s 30s 20s 15s

Resounding Chant

  • Elemental damage and charge bar boost are based on the total number of Staff-specialty allies in the party, including sub allies.[2]
Staff Allies Elemental DMG Charge Bar +Instantly boosts Charge Bar by
1 300% (Damage cap: ~400,000) 20%
2 600% (Damage cap: ~800,000) 40%
3 900% (Damage cap: ~1,200,000) 60%
4 1200% (Damage cap: ~1,600,000) 80%
5 1500% (Damage cap: ~2,000,000) 100%
6 1800% (Damage cap: ~2,400,000) 120%

Arcane Field

  • Arcane FieldAll allies' ATK, DEF, multiattack rate, critical hit rate, and debuff resistance are boosted / Deals multi-hit elemental DMG to all foes based on lvl at end of turn / When lvl is 7 or charge bar is insufficient: Effect ends and deals elemental DMG to all foes based on lvl (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    grants the following effects:[2]
    • For all allies:
      • 30% ATKMultiplier: Perpetuity Up
      • 100% DEF Up
      • Guaranteed DA
      • 20% TA Up
      • 100% / 20% Critical Up100% chance of dealing 20% more damage.
      • 50% Debuff Resistance Up
    • At end of turn based on Arcane FieldAll allies' ATK, DEF, multiattack rate, critical hit rate, and debuff resistance are boosted / Deals multi-hit elemental DMG to all foes based on lvl at end of turn / When lvl is 7 or charge bar is insufficient: Effect ends and deals elemental DMG to all foes based on lvl (Can't be removed)
      Multiplier: Perpetuity
      lvl:
      Deal multi-hit, 100% elemental damage to all foes (Damage cap: ~100,000 per hit / Max: 12 hits). Consume charge bar. Raise Arcane FieldAll allies' ATK, DEF, multiattack rate, critical hit rate, and debuff resistance are boosted / Deals multi-hit elemental DMG to all foes based on lvl at end of turn / When lvl is 7 or charge bar is insufficient: Effect ends and deals elemental DMG to all foes based on lvl (Can't be removed)
      Multiplier: PerpetuityDuration: Indefinite
      lvl by 1 (Max: 7).
Lvl Status Charge Bar Consumed
1 Arcane FieldAll allies' ATK, DEF, multiattack rate, critical hit rate, and debuff resistance are boosted / Deals multi-hit elemental DMG to all foes based on lvl at end of turn / When lvl is 7 or charge bar is insufficient: Effect ends and deals elemental DMG to all foes based on lvl (Can't be removed)
Multiplier: Perpetuity
40%
2 Arcane FieldAll allies' ATK, DEF, multiattack rate, critical hit rate, and debuff resistance are boosted / Deals multi-hit elemental DMG to all foes based on lvl at end of turn / When lvl is 7 or charge bar is insufficient: Effect ends and deals elemental DMG to all foes based on lvl (Can't be removed)
Multiplier: Perpetuity
50%
3 Arcane FieldAll allies' ATK, DEF, multiattack rate, critical hit rate, and debuff resistance are boosted / Deals multi-hit elemental DMG to all foes based on lvl at end of turn / When lvl is 7 or charge bar is insufficient: Effect ends and deals elemental DMG to all foes based on lvl (Can't be removed)
Multiplier: Perpetuity
60%
4 Arcane FieldAll allies' ATK, DEF, multiattack rate, critical hit rate, and debuff resistance are boosted / Deals multi-hit elemental DMG to all foes based on lvl at end of turn / When lvl is 7 or charge bar is insufficient: Effect ends and deals elemental DMG to all foes based on lvl (Can't be removed)
Multiplier: Perpetuity
70%
5 Arcane FieldAll allies' ATK, DEF, multiattack rate, critical hit rate, and debuff resistance are boosted / Deals multi-hit elemental DMG to all foes based on lvl at end of turn / When lvl is 7 or charge bar is insufficient: Effect ends and deals elemental DMG to all foes based on lvl (Can't be removed)
Multiplier: Perpetuity
80%
6 Arcane FieldAll allies' ATK, DEF, multiattack rate, critical hit rate, and debuff resistance are boosted / Deals multi-hit elemental DMG to all foes based on lvl at end of turn / When lvl is 7 or charge bar is insufficient: Effect ends and deals elemental DMG to all foes based on lvl (Can't be removed)
Multiplier: Perpetuity
90%
7 Arcane FieldAll allies' ATK, DEF, multiattack rate, critical hit rate, and debuff resistance are boosted / Deals multi-hit elemental DMG to all foes based on lvl at end of turn / When lvl is 7 or charge bar is insufficient: Effect ends and deals elemental DMG to all foes based on lvl (Can't be removed)
Multiplier: Perpetuity
100%
  • Arcane FieldAll allies' ATK, DEF, multiattack rate, critical hit rate, and debuff resistance are boosted / Deals multi-hit elemental DMG to all foes based on lvl at end of turn / When lvl is 7 or charge bar is insufficient: Effect ends and deals elemental DMG to all foes based on lvl (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    ends when lvl is 7 or charge bar is insufficient at end of turn.
  •  Arcane FieldGain Arcane FieldAll allies' ATK, DEF, multiattack rate, critical hit rate, and debuff resistance are boosted / Deals multi-hit elemental DMG to all foes based on lvl at end of turn / When lvl is 7 or charge bar is insufficient: Effect ends and deals elemental DMG to all foes based on lvl (Can't be removed)
    Multiplier: PerpetuityDuration: Indefinite
    .
    (Effect ends when Arcane FieldAll allies' ATK, DEF, multiattack rate, critical hit rate, and debuff resistance are boosted / Deals multi-hit elemental DMG to all foes based on lvl at end of turn / When lvl is 7 or charge bar is insufficient: Effect ends and deals elemental DMG to all foes based on lvl (Can't be removed)
    Multiplier: Perpetuity
    lvl is 7 or charge bar is insufficient at end of turn.)
    can't be cast while Arcane FieldAll allies' ATK, DEF, multiattack rate, critical hit rate, and debuff resistance are boosted / Deals multi-hit elemental DMG to all foes based on lvl at end of turn / When lvl is 7 or charge bar is insufficient: Effect ends and deals elemental DMG to all foes based on lvl (Can't be removed)
    Multiplier: Perpetuity
    is in effect.

Facsimile Compatibility

Icon Skill Copyable?
Aether Blast III Yes
Dark Haze Yes
Aether Bane Yes
Chaser Yes
Resounding Chant No
Demonic Flare No
Arcane Field No
Crest Discharge No

Assessment

This section contains subjective remarks about this class.
Relevancy of information and recommended weapons can quickly change over time.
Use substantial discretion before heavily investing resources.

Overview

Warlock is a class that finds itself overshadowed by its Row V and Origin counterparts Manadiver and Wizard Origin. It rarely sees play but its Ultimate Mastery skills are commonly used for Wizard Origin.

Skill Overview

Class Skill

Skill Priority Comments

 Aether Blast III400%-500% elemental damage to all foes (Damage cap: ~450,000).
At level 30:
Damage increased to 600%.
All allies also gain 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
(Crest gained based on caster's element).
Default
  • A mediocre damage skill that can be situationally useful for the Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    it provides.

Extended Mastery

Skill Priority Comments

 Dark HazeInflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
, 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual
, BlindedAttacks have a slight chance to miss
Duration: 180 seconds
, and Poisoned (9999)HP is lowered on every turn
Strength: 9999Duration: 180 seconds
on all foes.
Low
  • A strict upgrade over  Miserable MistInflict 25% ATK DownATK is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    and 25% DEF DownDEF is lowered
    Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual
    on all foes.
    however due to subskill restrictions, it is often tough to find room for this skill.

 Aether BaneInflict Aether Bane Lvl1Takes big DMG from Aether Blast (Effect boosted with every Aether Bane)
Duration: 180 seconds(Maximum level: 20)
on a foe.
Very Low
  • It is much more preferable to bring skills that provide an immediate benefit.

 ChaserAll allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
.
Medium
  • Provides a source of Bonus DMG to the party that does not conflict with most other sources in the game. (See Bonus Damage for more details.)
  • Does NOT stack with  Secret TriadFill 3 charge diamonds on all foes.
    All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    , Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    , and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    (Crest gained based on caster's element.)
    which may be preferred due to the other benefits the skill provides.

 Resounding Chant300% elemental damage to all foes (Damage cap: ~400,000).
All allies gain Charge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%
.
(Boost to damage, damage cap, and charge bar effect based on number of Staff-specialty allies.)
Low
  • A situationally useful skill that can provide charge bar to the party.

Ultimate Mastery

Skill Priority Comments

 Demonic Flare1000% elemental damage to all foes (Damage cap: ~1,120,000) and remove 1 buff.
Inflict 40% ATK DownATK is lowered
Strength: 40%Duration: 6 turnsLocal status effect
, 40% DEF DownDEF is lowered
Strength: 40%Duration: 6 turnsLocal status effect
, 50% DA DownDouble attack rate is lowered
Strength: 50%Duration: 6 turnsLocal status effect
, 50% TA DownTriple attack rate is lowered
Strength: 50%Duration: 6 turnsLocal status effect
, and Debuff Res. DownDebuff resistance is lowered
Duration: 6 turns
.
Low
  • Situationally useful if debuff skills are lacking in the party, however the 3T lockout lowers its usability.

 Arcane FieldGain Arcane FieldAll allies' ATK, DEF, multiattack rate, critical hit rate, and debuff resistance are boosted / Deals multi-hit elemental DMG to all foes based on lvl at end of turn / When lvl is 7 or charge bar is insufficient: Effect ends and deals elemental DMG to all foes based on lvl (Can't be removed)
Multiplier: PerpetuityDuration: Indefinite
.
(Effect ends when Arcane FieldAll allies' ATK, DEF, multiattack rate, critical hit rate, and debuff resistance are boosted / Deals multi-hit elemental DMG to all foes based on lvl at end of turn / When lvl is 7 or charge bar is insufficient: Effect ends and deals elemental DMG to all foes based on lvl (Can't be removed)
Multiplier: Perpetuity
lvl is 7 or charge bar is insufficient at end of turn.)
Medium
  • Provides a powerful buff to the team and a strong autonuke at the cost of charge bar every turn.
  • It can be difficult to maintain its cost unless paired with  OvertranceGain OvertranceCharge bar isn't consumed when using charge attack or skills (Can't be removed / Can't be extended)
    Duration: 6 turns
    and Instant ChargeInstantly sets Charge Bar to 100%
    Unaffected by Charge Bar Gain status effects.
    No effect when afflicted with Shorted debuffs or when Charge Bar is above 100%.
    . (Can't recast.)
    .
  • Can be useful in 1T burst strategies.

 Crest DischargeAll allies gain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn
, 20% Bonus Superior Elemental DMGDeals bonus superior element DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
, 15% DMG Cap UpMaximum amount of DMG that can be dealt per hit is boosted
Strength: 15%Duration: 3 turns
, and 20% DMG AmplifiedDMG for normal attacks and counterattacks is amplified
Strength: 20%Duration: 3 turns
.
(Can only be used when caster has 5 or more Crests of their element.)
High
  • Provides a potent buff to the team when 5 Elemental CrestsHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    are available.
  • The Bonus DMG from this skill stacks with  Secret TriadFill 3 charge diamonds on all foes.
    All allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    , Charge Bar +30%Instantly boosts Charge Bar by 30%
    Strength: 30%
    , and 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite

    Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
    Duration: Indefinite
    .
    (Crest gained based on caster's element.)
    /  ChaserAll allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 3 turns
    .
    . (See Bonus Damage for more details.)
  • Generally not used due to the difficulty in reaching 5 Crests quickly.
  • A strong Wizard Origin subskill due to its higher crest generation.

Class Champion Weapon Overview

Weapon Info Comments

Demonic Longstaff
 Invoke CalamityMassive elemental DMG to a foe.
All allies gain ??% Skill DMG UpSkill DMG is boosted
Strength: ??%Duration: 4 turns
and 10% Skill DMG Cap UpMaximum amount of skill DMG that can be dealt per hit is boosted
Strength: 10%Duration: 4 turnsStacking: Charge Attack
Demonic Longstaff is not recommended as a main weapon. The weapon skills it provides are not enough for it to be a competitive option.
Arcanist's NatureWhen main weapon: Enhance  Aether Blast III400%-500% elemental damage to all foes (Damage cap: ~450,000).
At level 30:
Damage increased to 600%.
All allies also gain 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
(Crest gained based on caster's element).
's effect. MC gains 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
upon using  Aether Blast III400%-500% elemental damage to all foes (Damage cap: ~450,000).
At level 30:
Damage increased to 600%.
All allies also gain 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Deluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Wasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Typhoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Aurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite

Oblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite
(Crest gained based on caster's element).
Arcanist's HumanityWhen main weapon: 20% boost to skill DMG cap (MC Only)
Arcanist's DivinityWhen main weapon: Also inflicts 25% DEF DownDEF is lowered
Strength: 25%
upon using  BounceBig elemental damage to a foe based on number of foe's buffs and debuffs (Damage cap: ~580,000).
Arcanist's DevilryWhen main weapon: Extend  ChaserAll allies gain 20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns
.
duration from 3 turns to 5 turns

Resources

References