Warlock

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Warlock gran icon.jpgWarlock djeeta icon.jpg
Class Data
Description Approach the limits of mortal knowledge and obtain world-rattling powers of destruction.
Style Label Type Attack.png Specialty Label Weapon Staff.png Label Weapon Dagger.png
Prerequisites 2500 CP, 20 Mage Distinctions and Superior Mage Trophy
Level Bonuses Skill DMG +8% and ATK +1000, total +24% and +2000
Master Bonuses ATK +1% and Skill DMG +2%
Support Skills
Arcane Master Boost to Skill DMG.

Boost to Laser Focus' effectiveness and reduces its cooldown.

Metaphysics Boost to Skill DMG cap.
Recommended Extended Mastery Perks
Attack, Debuff Success (vital for landing Dark Haze), Double Attack Up
Recommended Subskills

Extended Mastery Skills:

Ability DarkHaze.png 
Dark HazeInflict
Status AttackDown.png25% ATK DownATK is lowered

Strength: 25%
Duration: 180 seconds
,
Status DefenseDown.png25% DEF DownDEF is lowered

Strength: 25%
Duration: 180 seconds
,
Status Blind.pngBlindedAttacks have a slight chance to miss

Duration: 180 seconds
and
Status Poison.pngPoisonedHP is lowered on every turn

Duration: 180 seconds
on all enemies.
: The reason you want to get Warlock. Incredibly useful upgrade to Miserable Mist, albeit at a lower accuracy.
Ability Choke.png 
ChaserAll allies gain 20%
Status Bonus Damage.pngBonus DMGDeals bonus DMG for one-foe one-ally attacks

Strength: 20%
Duration: 3 turns
.
: Second reason you want to get Warlock. Boost your team's DPS greatly especially if you have DA/TA support.
Ability Choke.png 
ChokeAll allies gain
Status AttackUp.pngAttack AllAttacks each foe

Duration: 3 turns
One-target attacks now hit all foes
.
: Good when you are up against multiple targets bosses like Agni, or a good tool to race honor in Grand Order raids.

Subskills:

Ability Arrow.png 
Rain of Arrows III300% Elemental DMG to all enemies and inflict
Status AttackDown.png25% ATK DownATK is lowered

Strength: 25%
Duration: 180 seconds
.
: Fully reaches ATK Down cap with Dark Haze. Got a damage boost from Warlock's bonus as well.
Ability ArmorBreak.png 
Defense BreachElemental DMG to one enemy and inflict
Status DefenseDown.png20% DEF DownDEF is lowered

Strength: 20%
Duration: 180 seconds
.
: Nearly reaches DEF Down cap with Dark Haze.
Ability Convert.png 
Splitting SpiritSacrifice 50% of current HP to increase charge bar by 3% for every 250 HP lost.
: Instant 70% charge bar with 11669 HP or above, taking advantage of Four-Sky Blade Sterling square.jpg Four-Sky Blade Sterling and its upgrade's DA/TA boost.

Skills

Icon Skill Name Effect
C/DCooldown in Turns
DurDuration in Turns or Seconds
SubSubskill usable on other classes
LVLClass level required
Notes
Ability Elemental.png Aether Blast III 400%-500% Elemental damage to all enemies. 5T - No 1
-

Extended Mastery Skills

Icon Skill Name Effect
C/DCooldown
DurDuration
EMPCost in EMP
Notes
Ability DarkHaze.png Dark Haze Inflict
Status AttackDown.png25% ATK DownATK is lowered

Strength: 25%
Duration: 180 seconds
,
Status DefenseDown.png25% DEF DownDEF is lowered

Strength: 25%
Duration: 180 seconds
,
Status Blind.pngBlindedAttacks have a slight chance to miss

Duration: 180 seconds
and
Status Poison.pngPoisonedHP is lowered on every turn

Duration: 180 seconds
on all enemies.
5T 180s 30
Status Blind.pngBlindedAttacks have a slight chance to miss
is of the highest level (on par with Sorcerer's Ability Blind.png 
BlindInflict
Status Blind.pngBlindedAttacks have a slight chance to miss

Duration: 180 seconds
on one enemy.
).
Ability AetherBane.png Aether Bane Inflict Aether Bane on one enemy. 5T - 10 Increases damage done by Aether Blast.
Ability Choke.png Chaser All allies gain 20%
Status Bonus Damage.pngBonus DMGDeals bonus DMG for one-foe one-ally attacks

Strength: 20%
Duration: 3 turns
.
7T 3T 25

Assessment

One of the recommended choices for first Row IV class. Combining
ChaserAll allies gain 20%
Status Bonus Damage.pngBonus DMGDeals bonus DMG for one-foe one-ally attacks

Strength: 20%
Duration: 3 turns
.
and DA/TA buffs your party's DPS greatly, while
Aether Blast III400%-500% Elemental damage to all enemies.
also provide more damage to push enemy into or out of Overdrive.
Dark HazeInflict
Status AttackDown.png25% ATK DownATK is lowered

Strength: 25%
Duration: 180 seconds
,
Status DefenseDown.png25% DEF DownDEF is lowered

Strength: 25%
Duration: 180 seconds
,
Status Blind.pngBlindedAttacks have a slight chance to miss

Duration: 180 seconds
and
Status Poison.pngPoisonedHP is lowered on every turn

Duration: 180 seconds
on all enemies.
is an upgraded version of
Miserable MistInflict
Status AttackDown.png25% ATK DownATK is lowered

Strength: 25%
Duration: 180 seconds
and
Status DefenseDown.png25% DEF DownDEF is lowered

Strength: 25%
Duration: 180 seconds
on all enemies.
, which makes it immensely useful, but don't expect the accuracy of Dark Fencer.
Aether BaneInflict Aether Bane on one enemy.
doesn't improve Aether Blast all that much as you are most likely to hit cap with a decent grid anyway, and should be spared for more utility or a different damaging skill if you really want to nuke.

Choke is one useful tool that you can get from Hermit if you are farming or fighting multiple targets.