Warlock
About classes | Class list | Skill list | Extended Mastery | Master Level | Ultimate Mastery
|
|||||||||||||||
Class Data | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Class line | ![]() ![]() ![]() ![]() ![]() |
||||||||||||||
Description | Approach the limits of mortal knowledge and obtain world-rattling powers of destruction. | ||||||||||||||
Style | ![]() |
Specialty | ![]() ![]() |
||||||||||||
Prerequisites | ![]() ![]() ![]() ![]() | ||||||||||||||
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20. |
|
||||||||||||||
Completion Bonuses | ![]() ![]() |
||||||||||||||
Class Weapon | ![]() |
||||||||||||||
Release date | 2016-06-28 | Other sites | ![]() |
||||||||||||
Support Skills | |||||||||||||||
Arcane Master | 20% boost to skill damage.[1] 30% boost to ![]() ![]() Strength: 80% (Max: 300%)Duration: Until usedMultiplicative modifier. Self-inflict ![]() Strength: 10%Duration: 1 turn .. ![]() ![]() Strength: 80% (Max: 300%)Duration: Until usedMultiplicative modifier. Self-inflict ![]() Strength: 10%Duration: 1 turn .'s cooldown reduced by 1 turn. |
||||||||||||||
Metaphysics | 30% boost to skill damage cap. | ||||||||||||||
Quick Cast | Unlocks at Master Level 20: 1-turn cut to damage skill cooldowns. |
Master Level BonusesRequirements to unlock Master Levels
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Total Master Level Bonuses | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() ![]() ![]() |
New Support Skill: Quick Cast Skill Upgrade: Aether Blast III Alternate color class outfits |
Contents
Skills
Icon | Skill Name | Effect | C/DCooldown in Turns | DurDuration in Turns or Seconds | SubSubskill usable on other classes | LVLClass level required | Notes |
---|---|---|---|---|---|---|---|
![]() ![]() |
Aether Blast III | 400%-500% elemental damage to all foes (Damage cap: ~450,000). At level 30: Damage increased to 600%. All allies also gain 1 Elemental Crest ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite ![]() Duration: Indefinite (Crest gained based on caster's element). |
5T | - | No | 1 |
Extended Mastery Skills
Icon | Skill Name | Effect | C/DCooldown | DurDuration | EMPCost in EMP | Notes |
---|---|---|---|---|---|---|
![]() |
Dark Haze | Inflict ![]() Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual, ![]() Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual, ![]() Duration: 180 seconds, and ![]() Strength: 9999Duration: 180 seconds on all foes. |
5T | 180s | 30 | |
![]() |
Aether Bane | Inflict ![]() (Maximum level: 20) on a foe. |
5T | - | 10 | |
![]() |
Chaser | All allies gain ![]() Strength: 20%Duration: 3 turns. |
7T | 3T | 25 | |
![]() |
Resounding Chant | 300% elemental damage to all foes (Damage cap: ~400,000). All allies gain ![]() Strength: 20%.[2] (Boost to damage, damage cap, and charge bar effect based on number of staff-specialty allies.) |
Ready in 3 turns3-turn cooldown at start of battle. / 12 turns12-turn cooldown upon use. |
- | 50 | See Gameplay Notes. |
Gameplay Notes
Resounding Chant
- Elemental damage and charge bar boost are based on the total number of Staff-specialty allies in the party, including sub allies.[2]
Staff Allies | Elemental DMG | ![]() |
---|---|---|
1 | 300% (Damage cap: ~400,000) | 20% |
2 | 600% (Damage cap: ~800,000) | 40% |
3 | 900% (Damage cap: ~1,200,000) | 60% |
4 | 1200% (Damage cap: ~1,600,000) | 80% |
5 | 1500% (Damage cap: ~2,000,000) | 100% |
6 | 1800% (Damage cap: ~2,400,000) | 120% |
Aether Bane
- Increases damage cap of
Aether Blast III400%-500% elemental damage to all foes (Damage cap: ~450,000).
At level 30:
Damage increased to 600%.
All allies also gain 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: IndefiniteDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: IndefiniteWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: IndefiniteTyphoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: IndefiniteAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: IndefiniteOblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite (Crest gained based on caster's element). at rate of 100,000 per level up to 2,000,000 at level 20. - Level is increased by usage of both Aether Blast and Aether Bane. Debuff duration is not reset.
Level | 01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Duration | 180s | 180s | 180s | 160s | 160s | 160s | 140s | 140s | 140s | 100s | 90s | 80s | 70s | 50s | 50s | 30s | 30s | 20s | 20s | 15s |
Assessment
![]() |
This section contains subjective remarks about this class. Relevancy of information and recommended weapons can quickly change over time. Use substantial discretion before heavily investing resources. |
Warlock is an alternative to Chaos Ruler, primarily for players seeking a source of BlindedAttacks have a slight chance to miss
or who can effectively utilize Chaser.
Aether Blast III400%-500% elemental damage to all foes (Damage cap: ~450,000).
At level 30:
Damage increased to 600%.
All allies also gain 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: IndefiniteDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: IndefiniteWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: IndefiniteTyphoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: IndefiniteAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: IndefiniteOblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite (Crest gained based on caster's element). deals more damage compared toStall IIIElemental damage to a foe.
InflictDelayReduce a foe's filled charge diamonds by 1
.
At level 30:
Also inflict10% ATK Down (Stackable / Max: 30%)ATK is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds and10% DEF Down (Stackable / Max: 30%)DEF is lowered (Stackable)
Strength: 10% (Max: 30%)Duration: 180 seconds., but does not apply Delay.Dark HazeInflict
25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual,25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 90%Duration: 180 secondsStacking: Dual,BlindedAttacks have a slight chance to miss
Duration: 180 seconds, andPoisoned (9999)HP is lowered on every turn
Strength: 9999Duration: 180 seconds on all foes. consistently applies a strongBlindedAttacks have a slight chance to miss
compared toUnpredictableInflict
25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual,25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 100%Duration: 180 secondsStacking: Dual, and a random debuff on all foes.'s random (but potentially very powerful) debuffs. Note also that because Warlock lacks Chaos Ruler's Debuff Success level bonuses, Dark Haze is more likely to Miss.ChaserAll allies gain
20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns. can indirectly raise the normal attack damage cap and capitalize on damage bursts (such as Assassin skills) by providing the team withBonus DMGDeals bonus DMG for one-foe one-ally attacks
. It is the primary reason to use Warlock over Chaos Ruler, but usually requires a team to already be operating near the damage cap, as well as considerable DA/TA to fully optimize.ChokeAll allies gain
Attack AllAttacks each foe
Duration: 3 turns. is rarely optimal for difficult content, but is excellent for accumulating honors when MVP racing by attacking multiple foes at a time, such as in Tiamat Omega Impossible or Grand Order.Aether BaneInflict
Aether Bane Lvl1Takes big DMG from Aether Blast (Effect boosted with every Aether Bane)
(Maximum level: 20) on a foe. is terrible as the damage increase is not significant and Aether Blast will usually hit its damage cap regardless.Resounding Chant300% elemental damage to all foes (Damage cap: ~400,000).
All allies gainCharge Bar +20%Instantly boosts Charge Bar by 20%
Strength: 20%.
(Boost to damage, damage cap, and charge bar effect based on number of staff-specialty allies.) is an excellent option forUltima Staff teams.
For most players, Warlock should be a lower priority than Chaos Ruler because of the importance of landing ATK/DEF Down and the value of Delay in many fights, but Warlock can be the better choice for players who can use both Chaser and Dark Haze, or for providing both a direct Blind and backup ATK/DEF Down in HL content where a Chaos Ruler is already present.
Notable Main Weapons
Warlock does not have any real main weapon dependence, and can take whatever weapon suits the fight and team.
Demonic Longstaff improves Warlock's damage skill performance, but faces extremely strong competition for the mainhand weapon slot. Its ability to raise the skill cap for the whole team may make it worth considering in certain skill-damage heavy teams.
- Arcanist's Humanity - Increasing the skill damage cap for the MC only is merely OK as an effect. This emblem increases in value after Master Level 20, as the decreased damage skill cooldown for the MC means the emblem will be utilised much more.
- Arcanist's Divinity - Turns
BounceGreat elemental damage to a foe based on the number of buffs and debuffs the foe has (Damage cap: ~580,000). into the DEF Down equivalent of
Rain of Arrows150-300% elemental damage to all foes.. OK as a choice, but locks you into the use of
BounceGreat elemental damage to a foe based on the number of buffs and debuffs the foe has (Damage cap: ~580,000)..
- Arcanist's Devilry - Significantly increases the effect time of
ChaserAll allies gain
20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
Strength: 20%Duration: 3 turns.. The Demonic Longstaff's best emblem in most cases.
- Daggers and staves that deal conditional skill damage or bonus damage on charge attack will be enhanced by Warlock's raised skill cap.
- Daggers and staves with bonus damage on charge attack include, but are not limited to
Staff of Renunciation/
Staff of Repudiation with the β Revelation skill
Damascus Knife🛑This weapon requires many Gold Moons to acquire, and may also require the use of several Damascus Ingots to uncap to its full potential. Think very carefully before making the heavy commitment to acquiring this weapon!
Sephira Emerald Dagger
Heaven's Cloud⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead.
Yggdrasil Dagger Omega
Tenth Crest of the Clutch⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead.
Yggdrasil Dewbranch Omega
Sephira Emerald Staff
- Compatible weapons with conditional damage activation include
Tenth Crest of the Clutch⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead.
- Daggers and staves with bonus damage on charge attack include, but are not limited to
- Once Master Level 30 is reached, weapons that grant Crests can be combined with use of
Aether Blast III400%-500% elemental damage to all foes (Damage cap: ~450,000).
At level 30:
Damage increased to 600%.
All allies also gain 1 Elemental CrestHellfire CrestFire magic is amplified (Max: 5 / Can't be removed)
Duration: IndefiniteDeluge CrestWater magic is amplified (Max: 5 / Can't be removed)
Duration: IndefiniteWasteland CrestEarth magic is amplified (Max: 5 / Can't be removed)
Duration: IndefiniteTyphoon CrestWind magic is amplified (Max: 5 / Can't be removed)
Duration: IndefiniteAurora CrestLight magic is amplified (Max: 5 / Can't be removed)
Duration: IndefiniteOblivion CrestDark magic is amplified (Max: 5 / Can't be removed)
Duration: Indefinite (Crest gained based on caster's element). to very quickly raise Crest count for the whole team. This includesTropical Fairy⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead.,
Only for a Cutie⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead.,
Staff of Renunciation, and
Staff of Repudiation.
Tropical Fairy's ⚠️This weapon is acquired from the Premium Draw. It will require the use of duplicate copies or Damascus Ingots to uncap to its full potential. It may be difficult to get this weapon in the first place, and will be expensive to bring to its full power. Consider whether you can use a farmable replacement instead. healing ability at max Crest stacks will also kick in much quicker than usual.
Zosimos🛑This weapon requires many Gold Moons to acquire, and may also require the use of several Damascus Ingots to uncap to its full potential. Think very carefully before making the heavy commitment to acquiring this weapon! both provides Crests and gains significant power the more there are.
- Every three skill usages by the MC will give the team a Crest and buffs. The more crests the MC has, the more buffs.
- Every Chain Burst provides Crests and healing to the team.
- Bonus damage on charge attack that increases with the number of Crests.
- When the MC has Crests, normal attacks trigger skill damage. This doubles at max Crests.
Resources
- Reddit Class Discussion (2019-09-20)
- Reddit Class Discussion (2020-04-16) (post-March 2020 EMP Update)
- Reddit Class Discussion (2022-12-07) (post-Master Level Update)
Alternate Colors
Obtained from Warlock: Master Level 30
References
- ↑ zekasyuz, https://twitter.com/zekasyuz/status/946586899719659521
- ↑ 2.0 2.1 GameWith, Warlock. https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/article/show/33949