Warlock

From Granblue Fantasy Wiki
Jump to: navigation, search
Warlock gran sprite.png Warlock gran icon.jpg Warlock djeeta icon.jpg Warlock djeeta sprite.png
Class Data
Class line WizardSorcererHermitWarlock
Description Approach the limits of mortal knowledge and obtain world-rattling powers of destruction.
Style Label Type Attack.png Specialty Label Weapon Staff.png Label Weapon Dagger.png
Prerequisites CP square.jpg CP ×2500, Mage Distinction square.jpg Mage Distinction ×20 and Superior Mage Trophy
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Skill DMG +8% and ATK +1000, total +24% and +2000
Master Bonuses ATK +1% and Skill DMG +2%
Support Skills
Arcane Master
20% boostAdditive modifier
to Skill DMG.[1]
Boost to Laser Focus' effectiveness and reduces its cooldown.
Metaphysics Boost to Skill DMG cap.
Recommended Extended Mastery Perks
Attack, Debuff Success (vital for landing Dark Haze), Double Attack Up
Recommended Subskills

Extended Mastery Skills:

Ability DarkHaze.png 
Dark HazeInflict
Status AttackDown.png25% ATK DownATK is lowered

Strength: 25%
Base Accuracy: 90%
Duration: 180 seconds
,
Status DefenseDown.png25% DEF DownDEF is lowered

Strength: 25%
Base Accuracy: 90%
Duration: 180 seconds
,
Status Blind.pngBlindedAttacks have a slight chance to miss

Duration: 180 seconds
and
Status Poison.pngPoisonedHP is lowered on every turn

Duration: 180 seconds
on all enemies.
: Effectively
Miserable MistInflict
Status AttackDown.png25% ATK DownATK is lowered

Strength: 25%
Base Accuracy: 80%
Duration: 180 seconds
Dual-sided
and
Status DefenseDown.png25% DEF DownDEF is lowered

Strength: 25%
Base Accuracy: 80%
Duration: 180 seconds
Dual-sided
on all enemies.
,
BlindInflict
Status Blind.pngBlindedAttacks have a slight chance to miss

Duration: 180 seconds
on one enemy.
, and
Venom200%-250% Elemental DMG to one enemy (Damage cap: ~420,000) and inflict
Status Poison.pngPoisonedHP is lowered on every turn

Strength: 4000
Duration: 180 seconds
.
in one skill.
Ability Choke.png 
ChaserAll allies gain
Status Bonus Damage.png20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks

Strength: 20%
Duration: 3 turns
.
: Team-wide
Status Bonus Damage.pngBonus DMGDeals bonus DMG for one-foe one-ally attacks
can be extremely powerful.
Ability Choke.png 
ChokeAll allies gain
Status AttackUp.pngAttack AllAttacks each foe

Duration: 3 turns
One-target attacks now hit all foes
.
: Useful in battles against multiple enemies, especially when MVP racing.

Subskills:

Ability Arrow.png 
Rain of Arrows III300% Elemental DMG to all enemies and inflict
Status AttackDown.png25% ATK DownATK is lowered

Strength: 25%
Duration: 180 seconds
.
: Fully reaches ATK Down cap with Dark Haze.
Ability ArmorBreak.png 
Defense BreachElemental DMG to one enemy and inflict
Status DefenseDown.png20% DEF DownDEF is lowered

Strength: 20%
Base Accuracy: 80%
Duration: 180 seconds
Single-sided
.
: Nearly reaches DEF Down cap with Dark Haze.
Ability Convert.png 
Splitting SpiritSacrifice 50% of current HP to increase charge bar by 3% for every 250 HP lost.
: Quickly generate charge bar for powerful charge attacks (namely Four-Sky Blade Sterling square.jpg Four-Sky Blade Sterling's DA/TA buff).

Skills

Icon Skill Name Effect
C/DCooldown in Turns
DurDuration in Turns or Seconds
SubSubskill usable on other classes
LVLClass level required
Notes
Ability Elemental.png Aether Blast III 400%-500% Elemental damage to all enemies. 5T - No 1
-

Extended Mastery Skills

Icon Skill Name Effect
C/DCooldown
DurDuration
EMPCost in EMP
Notes
Ability DarkHaze.png Dark Haze Inflict
Status AttackDown.png25% ATK DownATK is lowered

Strength: 25%
Base Accuracy: 90%
Duration: 180 seconds
,
Status DefenseDown.png25% DEF DownDEF is lowered

Strength: 25%
Base Accuracy: 90%
Duration: 180 seconds
,
Status Blind.pngBlindedAttacks have a slight chance to miss

Duration: 180 seconds
and
Status Poison.pngPoisonedHP is lowered on every turn

Duration: 180 seconds
on all enemies.
5T 180s 30 Highest-level direct
Status Blind.pngBlindedAttacks have a slight chance to miss
(see status page for details).
Ability AetherBane.png Aether Bane Inflict
Status Aether Bane 1.pngAether Bane Lvl1Takes big DMG from Aether Blast (Effect boosted with every Aether Bane)
on one enemy.
5T - 10 Increases damage done by Aether Blast.
Status Aether Bane 1.pngAether BaneTakes big DMG from Aether Blast (Effect boosted with every Aether Bane)
level increases for every Aether Blast cast. (Max lvl: 20)
Ability Choke.png Chaser All allies gain
Status Bonus Damage.png20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks

Strength: 20%
Duration: 3 turns
.
7T 3T 25

Assessment

Warlock is an alternative to Chaos Ruler, primarily for players seeking a source of
Status Blind.pngBlindedAttacks have a slight chance to miss
or who can effectively utilize Chaser.
  • Aether Blast deals more (and all-enemy) damage compared to Ability Slow.png 
    Stall IIIElemental damage to one enemy. Inflict
    Status Gravity.pngDelayReduces foe Charge Diamonds by 1
    .
    , but does not apply Delay.
  • Dark Haze consistently applies a strong
    Status Blind.pngBlindedAttacks have a slight chance to miss
    compared to Ability Pilfer.png 
    UnpredictableInflict
    Status AttackDown.png25% ATK DownATK is lowered

    Strength: 25%
    Base Accuracy: 100%
    Duration: 180 seconds
    Dual-sided
    ,
    Status DefenseDown.png25% DEF DownDEF is lowered

    Strength: 25%
    Base Accuracy: 100%
    Duration: 180 seconds
    Dual-sided
    and 1 random debuff on all enemies.
    's random (but potentially very powerful) debuffs. Note also that because Warlock lacks Chaos Ruler's Debuff Success level bonuses, Dark Haze is more likely to Miss.
  • Chaser can indirectly raise the normal attack damage cap and capitalize on damage bursts (such as Assassin skills) by providing the team with
    Status Bonus Damage.pngBonus DMGDeals bonus DMG for one-foe one-ally attacks
    . It is the primary reason to use Warlock over Chaos Ruler, but usually requires a team to already be operating near the damage cap, as well as considerable DA/TA to fully optimize.
  • Choke is rarely optimal for difficult content, but is excellent for accumulating honors when MVP racing by attacking multiple enemies at a time, such as in Grand Order or Luminiera Omega Impossible.
  • Aether Bane is terrible as the damage increase is not significant and Aether Blast will usually hit its damage cap regardless.

For most players, Warlock should be a lower priority than Chaos Ruler because of the importance of landing ATK/DEF Down and the value of Delay in many fights, but Warlock can be the better choice for players who can use both Chaser and Dark Haze, or for providing both a direct Blind and backup ATK/DEF Down in HL content where a Chaos Ruler is already present.

Class Navigation
I FighterKnightPriestWizardThiefEnhancerGrapplerRangerHarpistLancer
II WarriorSentinelClericSorcererRaiderArcana DuelerKung Fu ArtistArcherBardDragoon
III Weapon MasterHoly SaberBishopHermitHawkeyeDark FencerOgreSidewinderSuperstarValkyrie
IV BerserkerSpartanSageWarlockBandit TycoonChaos RulerLuchadorNighthoundElysianApsaras
EX AlchemistNinjaSamuraiSword MasterGunslingerMysticAssassinDrum MasterDancerMechanic

References[edit]

  1. zekasyuz https://twitter.com/zekasyuz/status/946586899719659521