From Granblue Fantasy Wiki
Jump to: navigation, search
Sentinel gran icon.jpgSentinel djeeta icon.jpg
Class Data
Description Guard all party members from damage.
Style Label Type Defense.png Specialty Label Weapon Sabre.png Label Weapon Spear.png
Prerequisites CP square.jpg CP ×200, Lvl 20 Knight and Priest
Level Bonuses DEF +3%, total +15%
Master Bonuses DEF +2%
Support Skills
Mighty Shield 50% DMG cut
Recommended Extended Mastery Perks
Do not invest EMP in Row I or Row II classes.
Recommended Subskills


Icon Skill Name Effect
C/DCooldown in Turns
DurDuration in Turns or Seconds
SubSubskill usable on other classes
LVLClass level required
Ability Phalanx.png Phalanx All parties gain
Status Dmg Cut 50.png50% DMG CutTaking 50% less DMG

Duration: 1 turns
Damage Cut reducing damage taken.
Warning! Does not work for Plain Damage!
5T 1T No 1 Affects all players.
Ability Drive.png Overdrive Surge II 400% elemental DMG to one enemy in Overdrive. 6T - Yes 5
Ability Invincible.png Centurion Gain
Status Repel.pngUnchallengedNext DMG received will be ineffective

Duration: 3 turns
for up to 1 hit and
Status AttackDown.pngATK DownATK is lowered

Duration: 1 turns
8T 3T Yes 15


Sentinel should be unlocked and mastered as quickly as possible to access Dark Fencer, but has no long-term viability.