Holy Saber
About Classes | Class List | Class Skills | Extended Mastery | Master Level | Ultimate Mastery
Absorb damage and reflect foes' attacks. |
Support SkillsDoes not work as a sub ally unless explicitly stated. | |||
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Icon | Name | Effect | Obtained |
Mighty Shield | Chance of 50% all elemental DMG cut. | Lvl 1 |
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Aegis Boon | Gain 50% DMG Cut effect if SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) is in effect. Gain Enchanted: Aegis BoonATK is boosted Duration: 1 turn Unique ATK Buff upon using Phalanx IIAll parties gain 70% DMG CutTaking 70% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!.. |
Lvl 1 |
Base Skills | ||||||
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Icon | Name | Effect | Cooldown | Duration | SubSubskill usable on other classes | Obtained |
Phalanx II | All parties gain 70% DMG CutTaking 70% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. |
5T | 1T | No | Lvl 1 | |
Overdrive Surge III | 500% elemental damage to a foe in Overdrive. (200% otherwise). | 6T | - | Yes | 5 | |
Substitute | Gain SubstituteReceives foe attack in place of an ally (Excludes all-foe all-ally attacks) Duration: 1 turn . |
6T | 1T | Yes | 15 |
Extended Mastery Skills | |||||
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Icon | Name | Effect | Cooldown | Duration | EMPCost in EMP |
Reflection | Gain 3-hit 25% RepelReflects DMG Strength: 25%Duration: 1 turn or 3 hitsDamage Cut reducing damage taken and reflecting attacks. Warning! Does not work for Plain Damage!. |
6T | 1T | 3 | |
Testudo | Gain DEF Up (Stackable)DEF is boosted while active (Stackable) Duration: 5 turns. |
2T | 5T | 10 |
Level Bonuses | |||||||||||||
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Total Stat Bonuses These bonuses only apply to this class. | Completion Bonuses Unlocked at level 20. These bonuses are applied while as any class. | ||
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DEF +20% | DEF +3% |
Gameplay Notes
- Alternate sprite colors are unlocked at Spartan: Master Level 20
Facsimile Compatibility
Icon | Skill | Copyable? |
---|---|---|
Phalanx II | Yes | |
Overdrive Surge III | Yes | |
Substitute | Yes | |
Reflection | Yes | |
Testudo | Yes |
Assessment
Holy Saber provides defensive utility, opening many solo options and allowing even the least-developed players to contribute meaningfully in multiplayer content.
- Phalanx IIAll parties gain 70% DMG CutTaking 70% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!. is the main draw of the class. On its own it can trivialize many otherwise lethal attacks, but it can also be stacked with several other sources of damage cut (such as the Carbuncles or Athena) to defend against damage completely. The attack boost provided by Holy Saber's passive is also a bonus. - Overdrive Surge III500% elemental damage to a foe in Overdrive. (200% otherwise). is less influential, especially in multiplayer. However, since Holy Saber is often brought to battles where foe charge attacks are a major threat, a tool to break foes out of overdrive is not entirely unwelcome.
- SubstituteGain SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn . protects other party members and provides 50% damage cut to the MC, making it excellent for intercepting foe attacks in emergencies or simply for reducing damage taken over a long fight. Because the damage cut is provided through a passive, it can stack with Phalanx IIAll parties gain 70% DMG CutTaking 70% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!. to completely negate attacks. - Holy Saber's spear proficiency makes Double Trouble IIIGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn .
Spear: All parties gain 10% DA UpDouble attack rate is boosted
Strength: 10%Duration: 3 turnsWithout other buffs and 5~10% TA UpTriple attack rate is boosted
Strength: 5~10%Duration: 3 turnsMaximum effect at 3 buffs..
Axe: Inflict DA DownDouble attack rate is lowered
and TA DownTriple attack rate is lowered
on one enemy. a staple subskill provided debuffs are available from other sources. The damage and charge bar generation provided by the raid-wide DA/TA Up is tremendous, and the guaranteed triple attack pairs well with Phalanx IIAll parties gain 70% DMG CutTaking 70% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!.. - Holy Saber is always sought after in multiplayer, where both PhalanxAll parties gain 50% DMG CutTaking 50% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!. and Double Trouble IIIGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn .
Spear: All parties gain 10% DA UpDouble attack rate is boosted
Strength: 10%Duration: 3 turnsWithout other buffs and 5~10% TA UpTriple attack rate is boosted
Strength: 5~10%Duration: 3 turnsMaximum effect at 3 buffs..
Axe: Inflict DA DownDouble attack rate is lowered
and TA DownTriple attack rate is lowered
on one enemy. are appreciated. Raid-wide skills also generate considerable contribution, allowing even new or weak players to farm Event Honors or Pendants efficiently.
Overall, Holy Saber is probably the most powerful Row III class in the game. The only reason it is not the top priority for new players is that the more consistent mitigation provided by Dark Fencer is often more important than negating a limited number of devastating attacks. That being said, Holy Saber makes an excellent second unlock because one of its prerequisites is taken care of when unlocking Dark Fencer, and because it makes as good of a use of Miserable MistInflict 25% ATK DownATK is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual and 25% DEF DownDEF is lowered
Strength: 25%Base Accuracy: 80%Duration: 180 secondsStacking: Dual on all foes. as any other class.
- Neither Extended Mastery Skill is worth buying, as damage reflection is rarely useful and Holy Saber is already incredibly resilient, making defensive utility that benefits the party such as GraceAll parties gain 15% DEF UpDEF is boosted
Strength: 15%Stacking: Single. or ClarityRemove 1 debuff from all parties. much more efficient.