Alchemist
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About Classes | Class List | Class Skills | Extended Mastery | Master Level | Ultimate Mastery
Style | |
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SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid. | |
CCWClass Champion Weapon | Faust |
Unlock Requirements |
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CP ×500 Mage Creed ×1 Unmasking the MysteryRewards Crystal ×30 - host and clear the co-op quest EX1-4: Claw-Carved Path. |
Distill alchemical potions and rejuvenate allies. |
Support SkillsDoes not work as a sub ally unless explicitly stated. | |||
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Icon | Name | Effect | Obtained |
Alchemical Expertise | Boost to green and blue potions' effects. | Lvl 1 |
|
Inspired Knowledge | 5% boost to A Little Pick-Me-UpAll parties gain Charge Bar +5%Instantly boosts Charge Bar by 5% Strength: 5%.. |
Lvl 1 |
Base Skills | ||||||
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Icon | Name | Effect | Cooldown | Duration | SubSubskill usable on other classes | Obtained |
Alchemize Green Potion | Create one green potion. | 7T | - | No | Lvl 1 | |
Just the Cure | Restore 25% of all allies' HP (Healing cap: 1500). | 7T | - | Yes | 5 | |
A Little Pick-Me-Up | All parties gain Charge Bar +5%Instantly boosts Charge Bar by 5% Strength: 5%. |
10T | - | Yes | 15 |
Extended Mastery Skills | |||||
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Icon | Name | Effect | Cooldown | Duration | EMPCost in EMP |
Fury Capsule | Gain Readying Skill (ATK Up)Skill will take effect after 3 turns Duration: 3 turns: After 3 turns all allies gain 50% ATK UpATK is boosted Strength: 50%Duration: 3 turns. |
6T | 3T | 10 |
Level Bonuses | |||||||||||||
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Total Stat Bonuses These bonuses only apply to this class. | Completion Bonuses Unlocked at level 20. These bonuses are applied while as any class. | ||
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HP +100 Healing +10% |
Healing +5% |
Facsimile Compatibility
Icon | Skill | Copyable? |
---|---|---|
Alchemize Green Potion | Yes | |
Just the Cure | Yes | |
A Little Pick-Me-Up | Yes | |
Fury Capsule | Yes |
Assessment
- Allows you to be a healer without a staff or spear mainhand.
- Gives the only all-allies direct heal subskill in game.
- Alchemize Green PotionCreate one green potion.: Lets you start hoarding potions from turn 1. Which work even under Skill SealedCan't use skills
. - Just the CureRestore 25% of all allies' HP (Healing cap: 1500).: The only subskill party heal in the game. Allows you heal as any class. Synergizes well with Dark Fencer's and Chaos Ruler's passive 1 turn cooldown reduction.
- A Little Pick-Me-UpAll parties gain Charge Bar +5%Instantly boosts Charge Bar by 5%
Strength: 5%.: Could be useful for specific 1st turn C.A. setups when you just need an additional party-wide Charge Bar +Instantly boosts Charge Bar by
.
Mechanic, Berserker, Apsaras, Splitting SpiritConvert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar.
(Consumes up to 50% of current HP.) and certain summon calls like Bonito's outperform it.
- Fury CapsuleGain Readying Skill (ATK Up)Skill will take effect after 3 turns
Duration: 3 turns: After 3 turns all allies gain 50% ATK UpATK is boosted
Strength: 50%Duration: 3 turns.: Gives 20% more attack than Rage IIIAll parties gain 30% ATK UpATK is boosted
Strength: 30%Duration: 3 turns. but has a longer cooldown and requires you to plan 3 turns ahead.