Alchemist
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Main Character
About Classes | Class List | Class Skills
Player Growth Systems: Rank | EXP | Extended Mastery | Master Level | Ultimate Mastery
Style | |
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SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid. | |
CCWClass Champion Weapon | Faust |
Unlock Requirements |
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CP ×500 Mage Creed ×1 Unmasking the MysteryRewards Crystal ×30 - host and clear the co-op quest EX1-4: Claw-Carved Path. |
ID | 200201 |
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NameJP | アルケミスト |
Release Date | 2014-11-27 |
Other Sites | gbf-wiki (Japanese wiki)GameWith |
Distill alchemical potions and rejuvenate allies. |
Support SkillsDoes not work as a sub ally unless explicitly stated. | |||
---|---|---|---|
Icon | Name | Effect | Obtained |
Alchemical Expertise | Boost to green and blue potions' effects. | Lvl 1 |
|
Inspired Knowledge | 5% boost to A Little Pick-Me-UpAll parties gain Charge Bar +5%Instantly boosts Charge Bar by 5% Strength: 5%.. |
Lvl 1 |
Base Skills | ||||||
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Icon | Name | Effect | Cooldown | Duration | SubSubskill usable on other classes | Obtained |
Alchemize Green Potion | Create one green potion. | 7T | - | No | Lvl 1 | |
Just the Cure | Restore 25% of all allies' HP (Healing cap: 1500). | 7T | - | Yes | 5 | |
A Little Pick-Me-Up | All parties gain Charge Bar +5%Instantly boosts Charge Bar by 5% Strength: 5%. |
10T | - | Yes | 15 |
Extended Mastery Skills | |||||
---|---|---|---|---|---|
Icon | Name | Effect | Cooldown | Duration | EMPCost in EMP |
Fury Capsule | Gain Readying Skill (ATK Up)Skill will take effect after 3 turns Duration: 3 turns: After 3 turns all allies gain 50% ATK UpATK is boosted Strength: 50%Duration: 3 turns. |
6T | 3T | 10 |
Level Bonuses | |||||||||||||
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Total Stat Bonuses These bonuses only apply to this class. | Completion Bonuses Unlocked at level 20. These bonuses are applied while as any class. | ||
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HP +100 Healing +10% |
Healing +5% |
Facsimile Compatibility
Icon | Skill | Copyable? |
---|---|---|
Alchemize Green Potion | Yes | |
Just the Cure | Yes | |
A Little Pick-Me-Up | Yes | |
Fury Capsule | Yes |
Assessment
EX I classes are merely a means to gain subskills and completion bonuses for future classes; none are viable long-term. The following is a list of notable skills.
Base Skills
These skills can be equipped by any class.
Skill | Future Usage | Comments |
---|---|---|
A Little Pick-Me-UpAll parties gain Charge Bar +5%Instantly boosts Charge Bar by 5% Strength: 5%. |
Very Low |
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Extended Mastery Skills
None of these skills are viable in the long-term.
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