Alchemist

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Main Character
About Classes | Class List | Class Skills
Player Growth Systems: Rank | EXP | Extended Mastery | Master Level | Ultimate Mastery


EX 1 Class
Alchemist
BASE DA/TAThis class's base double attack rate and triple attack rate.Classes with support skills that grant guaranteed multiattacks may have very high values. 4% DA / 1% TA
Style
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid.
SaluteWhen your party is completely knocked out, you may salute other parties in the raid to grant them a boost to stats. The boost is based on the class of the MC.
Salute values are unknown and is considered to not make a significant difference in most cases.
Healing Up
CCWClass Champion Weapon Faust
Unlock Requirements
CP ×500
Mage Creed ×1
Unmasking the MysteryRewards
Crystal ×30
- host and clear the co-op quest EX1-4: Claw-Carved Path.
ID 200201
NameJP アルケミスト
Release Date 2014-11-27
Other Sites gbf-wiki
(Japanese wiki)
GameWithHuiji Wiki
(Chinese wiki)
GBF Asset LookupGBF Animation Player
Distill alchemical potions and rejuvenate allies.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon Name Effect Obtained
Alchemical Expertise
錬金術の知見
Boost to green and blue potions' effects. Lvl 1
Inspired Knowledge
鼓舞の心得
5% boost to  A Little Pick-Me-UpAll parties gain Charge Bar +5%Instantly boosts Charge Bar by 5%
Strength: 5%
.
.
Lvl 1
Base Skills
Icon Name Effect Cooldown Duration SubSubskill usable on other classes Obtained
Alchemize Green Potion
錬成:キュアポーション
Create one green potion. 7T - No Lvl 1
Just the Cure
メディク
Restore 25% of all allies' HP (Healing cap: 1500). 7T - Yes Lvl 5
A Little Pick-Me-Up
士気向上
All parties gain Charge Bar +5%Instantly boosts Charge Bar by 5%
Strength: 5%
.
10T - Yes Lvl 15
Extended Mastery Skills
Icon Name Effect Cooldown Duration EMPCost in EMP
Fury Capsule
鬼神の丸薬
Gain Readying Skill (ATK Up)Skill will take effect after 3 turns
Duration: 3 turns
: After 3 turns all allies gain 50% ATK UpATK is boosted
Strength: 50%Duration: 3 turns
.
6T 3T 10


Level Bonuses
Lvl 1 HP +20 Healing +2%
Lvl 5 HP +20 Healing +2%
Lvl 10 HP +20 Healing +2%
Lvl 15 HP +20 Healing +2%
Lvl 20 HP +20 Healing +2%
Total Stat Bonuses These bonuses only apply to this class. Completion Bonuses Unlocked upon reaching the class's max level.
These bonuses are applied while as any class.
HP +100
Healing +10%
Healing +5%

Grid Suggestions

Facsimile Compatibility

Icon Skill Copyable?
Alchemize Green Potion Yes
Just the Cure Yes
A Little Pick-Me-Up Yes
Fury Capsule Yes

Assessment

EX I classes are merely a means to gain subskills and completion bonuses for future classes; none are viable long-term. The following is a list of notable skills.

Base Skills

These skills can be equipped by any class.

Skill Future Usage Comments

 A Little Pick-Me-UpAll parties gain Charge Bar +5%Instantly boosts Charge Bar by 5%
Strength: 5%
.
Very Low
  • Used infrequently to boost all allies' charge bar.

Extended Mastery Skills

None of these skills are viable in the long-term.

References