Alchemist

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Alchemist gran sprite.png Alchemist gran icon.jpg Alchemist djeeta icon.jpg Alchemist djeeta sprite.png
Class Data
Class line AlchemistDoctor
Description Distill alchemical potions and rejuvenate allies.
Style Label Type Heal.png Specialty Label Weapon Dagger.png Label Weapon Gun.png
Prerequisites CP square.jpg CP ×500
Mage Creed square.jpg Mage Creed ×1
Trophy Silver square.png Unmasking the MysteryRewards
Crystal square.jpg Crystal ×30
- host and clear the Co-op Quests Claw-Carved Path.
Claw-carved path.jpg
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1Icon Bonus HP.png HP +20 Icon Bonus Healing.png Healing +2%   Total:
Icon Bonus HP.png HP +100
Icon Bonus Healing.png Healing +10%
Lvl 5Icon Bonus HP.png HP +20 Icon Bonus Healing.png Healing +2%
Lvl 10 Icon Bonus HP.png HP +20 Icon Bonus Healing.png Healing +2%
Lvl 15Icon Bonus HP.png HP +20 Icon Bonus Healing.png Healing +2%
Lvl 20Icon Bonus HP.png HP +20 Icon Bonus Healing.png Healing +2%
Master Bonuses Icon Bonus Healing.png Healing +5%
Class Weapon Faust square.jpg Faust
Support Skills
Alchemical Expertise Boost to green and blue potion effects.
Inspired Knowledge Boost to A Little Pick-Me-Up.
Base Multiattack Rates
Base DA RateIncluding Support Skills/Level Bonuses 4%[1] Base TA RateIncluding Support Skills/Level Bonuses 1%[1]
Recommended Extended Mastery Perks
-
Recommended Subskills
-

Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Ability Potion.png Alchemize Green Potion Create one green potion. 7T - No 1
Ability HealAll.png Just the Cure Restore 25% HP to all allies (Healing cap: 1500 HP). 7T - Yes 5
Ability Morale.png A Little Pick-Me-Up All parties gain Status Uplift.png5% Charge BoostInstantly boosts Charge Bar 5%

Strength: 5%
.
10T - Yes 15 Buff increases to Status Uplift.png10% Charge BoostInstantly boosts Charge Bar 10%

Strength: 10%
with Inspired Knowledge.
Affects all players.

Extended Mastery Skills

Icon Skill Name Effect C/DCooldown DurDuration EMPCost in EMP Notes
Ability Steroid.png Fury Capsule Gain Status AttackUp Timer.pngReadying Skill (ATK Up)Skill will take effect after 3 turns

Duration: 3 turns
. After 3 turns all allies gain Status AttackUp.png50% ATK UpATK is boosted

Strength: 50%
Duration: 3 turns
.
6T 3T 10

Assessment

Horrible class to main, but good bonuses to unlock.

+5% heal is Good. (if your MC heals, that is)

Allows you to be a healer without staff/spear main hand. Gives the only sub-skill direct party heal in game (this doesn't count Bard Song, as it gives Refresh).

Alchemize Green Potion - Lets you start hoarding potions from turn 1, and they help to heal even if you are skill sealed... But green potions heal only one person, you can already have some for free if you have the corresponding crew skill, and the cooldown is bad. Theoretically if you have a post-game grid that gives you upwards 10k HP on characters, a potion will be better than Panacea's 3k... But it will still heal only one person, and the cooldown will still be bad, plus with this kind of grid you typically don't need to heal.

Just the Cure - The only sub skill party heal that you can get on MC. Very good, even if terribly weak. Allows you to have heals to use in any class needed, with any weapon, and any team, and not die from chip damage. Especially good on Dark Fencer / Chaos ruller, because -1 turn cooldown. Becomes obsolete later in the game, when 1500 hp is nothing.

A Little Pick-Me-Up - terrible. Could be conceivable useful only for strange 1st turn C.A. setups, when you just need an additional last 5% charge. 99% of the people use Mechanic, Berserker or very specific summons for this type of setup, with better results.

Fury Capsule (EMP) - Tecnically not that bad, as it gives +30% more attack than Rage II, but it has a longer cooldown and requires you to plan 3 turns ahead. It is easier to use Rage or Taking Chances, if you need it, or even different a sub skill all together. Has the potential to be good if alchemist line ever gets to next class row.

Class Navigation
I FighterKnightPriestWizardThiefEnhancerGrapplerRangerHarpistLancer
II WarriorSentinelClericSorcererRaiderArcana DuelerKung Fu ArtistArcherBardDragoon
III Weapon MasterHoly SaberBishopHermitHawkeyeDark FencerOgreSidewinderSuperstarValkyrieGladiator
IV BerserkerSpartanSageWarlockBandit TycoonChaos RulerLuchadorNighthoundElysianApsarasChrysaor
EX I AlchemistNinjaSamuraiSword MasterGunslingerMysticAssassinDrum MasterDancerMechanic
EX II DoctorRuneslayerKengoGlorybringerNekomancer
  1. 1.0 1.1 hiroXgbf http://hiroxgbf.blog.fc2.com/blog-entry-7.html