Alchemist
About classes | Class list | Skill list | Extended Mastery | Master Level | Ultimate Mastery
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Class Data | |||||||||||||||
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Class line | ![]() ![]() |
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Description | Distill alchemical potions and rejuvenate allies. | ||||||||||||||
Style | ![]() |
Specialty | ![]() ![]() |
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Prerequisites | ![]() ![]() ![]() ![]() ![]() | ||||||||||||||
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20. |
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Completion Bonuses | ![]() |
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Class Weapon | ![]() |
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Release date | ? | Other sites | ![]() |
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Support Skills | |||||||||||||||
Alchemical Expertise | Boost to green and blue potions' effects. | ||||||||||||||
Inspired Knowledge | 5% boost to ![]() ![]() Strength: 5%.. |
Skills
Icon | Skill Name | Effect | C/DCooldown in Turns | DurDuration in Turns or Seconds | SubSubskill usable on other classes | LVLClass level required | Notes |
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Alchemize Green Potion | Create one green potion. | 7T | - | No | 1 | |
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Just the Cure | Restore 25% of all allies' HP (Healing cap: 1500). | 7T | - | Yes | 5 | |
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A Little Pick-Me-Up | All parties gain ![]() Strength: 5%. |
10T | - | Yes | 15 |
Extended Mastery Skills
Icon | Skill Name | Effect | C/DCooldown | DurDuration | EMPCost in EMP | Notes |
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Fury Capsule | Gain ![]() Duration: 3 turns: After 3 turns all allies gain ![]() Strength: 50%Duration: 3 turns. |
6T | 3T | 10 |
Assessment
Allows you to be a healer without a staff or spear mainhand.
Gives the only all-allies direct heal subskill in game.
Alchemize Green PotionCreate one green potion.: Lets you start hoarding potions from turn 1. Which work even under
Skill SealedCan't use skills
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Just the CureRestore 25% of all allies' HP (Healing cap: 1500).: The only subskill party heal in the game. Allows you heal as any class. Synergizes well with Dark Fencer's and Chaos Ruler's passive 1 turn cooldown reduction.
A Little Pick-Me-UpAll parties gain
Charge Bar +5%Instantly boosts Charge Bar by 5%
Strength: 5%.: Could be useful for specific 1st turn C.A. setups when you just need an additional party-wide Charge Bar +Instantly boosts Charge Bar by
.
Mechanic, Berserker, Apsaras, Splitting SpiritConvert caster's HP to charge bar3% charge bar for every 250 HP consumed, up to 100% charge bar.
(Consumes up to 50% of current HP.) and certain summon calls like Bonito's outperform it.
Fury CapsuleGain
Readying Skill (ATK Up)Skill will take effect after 3 turns
Duration: 3 turns: After 3 turns all allies gain 50% ATK UpATK is boosted
Strength: 50%Duration: 3 turns.: Gives 20% more attack than Rage IIIAll parties gain
30% ATK UpATK is boosted
Strength: 30%Duration: 3 turns. but has a longer cooldown and requires you to plan 3 turns ahead.