|Class line||Alchemist ⇢ Doctor|
|Description||Distill alchemical potions and rejuvenate allies.|
- host and clear the co-op quest EX1-4: Claw-Carved Path.
|Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.||
|Master Bonuses||Healing +5%|
|Release date||?||Other sites|
|Alchemical Expertise||Boost to green and blue potions' effects.|
|Inspired Knowledge||5% boost to.|
|Base Multiattack Rates|
|Base DA RateIncluding Support Skills/Level Bonuses||4%||Base TA RateIncluding Support Skills/Level Bonuses||1%|
|Recommended Extended Mastery Perks|
|Icon||Skill Name||Effect||C/DCooldown in Turns||DurDuration in Turns or Seconds||SubSubskill usable on other classes||LVLClass level required||Notes|
|Alchemize Green Potion||Create one green potion.||7T||-||No||1|
|Just the Cure||Restore 25% of all allies' HP (Healing cap: 1500).||7T||-||Yes||5|
|A Little Pick-Me-Up||All parties gain.||10T||-||Yes||15|
Extended Mastery Skills
|Icon||Skill Name||Effect||C/DCooldown||DurDuration||EMPCost in EMP||Notes|
|Fury Capsule||Gain: After 3 turns all allies gain .||6T||3T||10|
Allows you to be a healer without a staff or spear mainhand.
Gives the only all-allies direct heal subskill in game.
: Lets you start hoarding potions from turn 1. Which work even under .
: The only subskill party heal in the game. Allows you heal as any class. Synergizes well with Dark Fencer's and Chaos Ruler's passive 1 turn cooldown reduction.
: Could be useful for specific 1st turn C.A. setups when you just need an additional party-wide . Mechanic, Berserker, Apsaras, and certain summon calls like 's outperform it.
: Gives 20% more attack than but has a longer cooldown and requires you to plan 3 turns ahead.