Gladiator

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About Classes | Class List | Class Skills | Extended Mastery | Master Level | Ultimate Mastery


Row 3 Class
Gladiator

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Style Attack
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid. Sabre Katana
CCWClass Champion Weapon Weapon s 1040017300.jpg Proximo
Unlock Requirements
CP square.jpg CP ×3,000
Lvl 20 Weapon Master and Sword Master

ID 300201
NameJP グラディエーター
Release Date ?
Other Sites

Take command of the battlefield as an accomplished dual-sword warrior.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon Name Effect Obtained
Icon Support Skill.png Two-Sword Style When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped:
Boost to stats.
Second charge attack activated in the same turn switches to the auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section's charge attack.
Lvl 1
Base Skills
Icon Name Effect Cooldown Duration SubSubskill usable on other classes Obtained
Ability Blade Swap.png Blade Swap Gain Status Blade Swap.pngBlade SwapNext charge attack switches to the auxiliary weapon's charge attack (Can't be removed)
Duration: 1 turn
and Status C.A. DMG Boosted (1 time).pngC.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: 1 turn
.
(Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.)
5T 1T No Lvl 1
Ability Twin Coil.png Twin Coil 2-hit, 200% elemental damage to all foes (Damage cap: ~415,000 per hit). 6T - Yes 5
Ability Decimate.png Decimate 5-hit, 100% superior elemental damage to a foe (Damage cap: ~81,000 per hit).[1]
When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10.
6T - Yes 15
Extended Mastery Skills
Icon Name Effect Cooldown Duration EMPCost in EMP
Ability Phalanx.png Cross Guard All allies gain Status Dmg Cut 40.png40% DMG CutTaking 40% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
.
When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Caster also gains Status Armored.png100% / 60% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 60% less damage.Duration: 1 turn
.[2]
5T 1T 35
Ability m 64 3.png Chase Blade Gain Status TripleUp.png100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 2 turns
and Status DmgUp.pngSupplemental DMGDMG dealt is supplemented
Strength: Up to 20,000 damageDuration: 3 turns
.[2]
(Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.)
7T 2T / 3T 30
Level Bonuses
Lvl 1Icon Bonus Attack.png ATK +400 Icon Bonus Defense.png DEF +2% Icon Bonus Double Attack.png DA +5%
Lvl 5Icon Bonus Attack.png ATK +400 Icon Bonus Defense.png DEF +2%
Lvl 10Icon Bonus Attack.png ATK +400 Icon Bonus Defense.png DEF +2% Icon Bonus Double Attack.png DA +5%
Lvl 15Icon Bonus Attack.png ATK +400 Icon Bonus Defense.png DEF +2%
Lvl 20Icon Bonus Attack.png ATK +400 Icon Bonus Defense.png DEF +2% Icon Bonus Double Attack.png DA +5%
Total Stat Bonuses These bonuses only apply to this class. Completion Bonuses Unlocked at level 20.
These bonuses are applied while as any class.
Icon Bonus Attack.png ATK +2000
Icon Bonus Defense.png DEF +10%
Icon Bonus Double Attack.png DA +15%
Icon Bonus Double Attack.png Double attack rate +2%

Gameplay Notes

  • Gladiator's normal attacks count as one damage instance despite appearing as two instances; the visual effect is purely cosmetic.
  • Alternate sprite colors are unlocked at Icon job 300301.pngChrysaor: Master Level 20

Auxiliary Weapon

The top-left slot of the grid is used as an auxiliary weapon for some classes.

Auxiliary weaponsA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section are a mechanic unique to classes where the top-left slot of the sub weapon section gains a different border than usual and defines how related passive and active skills will behave. See Auxiliary Weapon Affected Skills for a list of skills affected by auxiliary weapons.

An auxiliary weapon must match the weapon specialty of the current class as well as the main weapon's element to qualify as an auxiliary weapon.

Auxiliary weapons are displayed in battle along with the mainhand, but do not qualify as a mainhand for weapon skill requirements.

Since they are not equipped in the main weapon slot, Class Champion Weapons of other classes can be used as an auxiliary weapon.

Status Sketching.pngFacsimile Compatibility

Icon Skill Copyable? Notes
Ability Blade Swap.png Blade Swap No
Ability Twin Coil.png Twin Coil Yes
Ability Decimate.png Decimate Yes Auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section effect will activate if the Main Character met the requirements.
Ability Phalanx.png Cross Guard Yes
Ability m 64 3.png Chase Blade Yes

Assessment

Gladiator is a strong offensive class with a high double attack rate and powerful skills. Unique to the class is its ability to equip an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section, which boosts certain skills, including damaging skills that could rival the Hermit and Sidewinder.

The following skills are assessed below:

  • Ability Blade Swap.png Blade SwapGain Status Blade Swap.pngBlade SwapNext charge attack switches to the auxiliary weapon's charge attack (Can't be removed)
    Duration: 1 turn
    and Status C.A. DMG Boosted (1 time).pngC.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Duration: 1 turn
    .
    (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.)
    : Perhaps the most situational class skill in the game, due to its requirements and lasting only for a single turn. Its main purpose is the ability to use the auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section's charge attack, which can potentially bring a different set of utility for the party.
  • Ability Twin Coil.png Twin Coil2-hit, 200% elemental damage to all foes (Damage cap: ~415,000 per hit).: A fairly straightforward nuke. It has one of the highest damage cap among class skills, but its low base damage requires players to have an advanced weapon grid and a specific setup to reach it.
  • Ability Decimate.png Decimate5-hit, 100% superior elemental damage to a foe (Damage cap: ~81,000 per hit).
    When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10.
    : Another fairly straightforward nuke which is prized for its ability to always hit foes with superior element. It becomes even more powerful with an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section. Useful to bring against multiple enemies with different elements. However, note that by changing its element, it may not be affected by certain weapon skills or summon auras that affect only a particular element, such as Seraphic Weapons. Very useful for certain fights that require you to hit the enemy a certain amount of times in a single turn, and provides great value with Supplemental Damage.
  • Ability Phalanx.png Cross GuardAll allies gain Status Dmg Cut 40.png40% DMG CutTaking 40% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    .
    When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Caster also gains Status Armored.png100% / 60% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 60% less damage.Duration: 1 turn
    .
    : Basically a weaker PhalanxAll parties gain Status Dmg Cut 50.png50% DMG CutTaking 50% less DMG
    Duration: 1 turn Damage Cut reducing damage taken for all elements.
    Warning! Does not work for Plain Damage!
    .
    . Still, it provides an alternate defensive utility without sacrificing too much offensive ability. Chrysaor can pair it with SubstituteGain Status 1075.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 1 turn
    .
    to make use of its Status Armored.png100% / 60% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 60% less damage.Duration: 1 turn
    effect with an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section equipped.
  • Ability m 64 3.png Chase BladeGain Status TripleUp.png100% TA UpTriple attack rate is boosted
    Strength: 100%Duration: 2 turns
    and Status DmgUp.pngSupplemental DMGDMG dealt is supplemented
    Strength: Up to 20,000 damageDuration: 3 turns
    .
    (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.)
    : Effectively Double Trouble IIIGain Status TripleUp.pngGuaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
    Duration: 1 turn
    .
    Spear: All parties gain Status DoubleUp.png10% DA UpDouble attack rate is boosted
    Strength: 10%Duration: 3 turnsWithout other buffs
    and Status TripleUp.png5~10% TA UpTriple attack rate is boosted
    Strength: 5~10%Duration: 3 turnsMaximum effect at 3 buffs.
    .
    Axe: Inflict Status DoubleDown.pngDA DownDouble attack rate is lowered
    and Status TripleDown.pngTA DownTriple attack rate is lowered
    on one enemy.
    with a longer cooldown but also lasts longer. It also has Status DmgUp.pngSupplemental DMGDMG dealt is supplemented
    Strength: Up to 20,000 damageDuration: 3 turns
    which also boosts Twin Coil2-hit, 200% elemental damage to all foes (Damage cap: ~415,000 per hit). and, especially, Decimate5-hit, 100% superior elemental damage to a foe (Damage cap: ~81,000 per hit).
    When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10.
    , in addition to the triple attacks.

References