Gladiator

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About classes | Class list | Skill list | Extended Mastery


Gladiator gran sprite.png Gladiator gran icon.jpg Gladiator djeeta icon.jpg Gladiator djeeta sprite.png
Class Data
Class line Class 300201 sw icon.pngGladiatorClass 300301 sw icon.pngChrysaor
Description Take command of the battlefield as an accomplished dual-sword warrior.
Style Label Type Attack.png Specialty Label Weapon Sabre.png Label Weapon Katana.png
Prerequisites CP square.jpg CP ×3,000
Lvl 20 Weapon Master and Sword Master
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20.
Lvl 1Icon Bonus Attack.png ATK +400 Icon Bonus Defense.png DEF +2% Icon Bonus Attack.png DA +5%   Total:
Icon Bonus Attack.png ATK +2000
Icon Bonus Defense.png DEF +10%
Icon Bonus Attack.png DA +15%
Lvl 5Icon Bonus Attack.png ATK +400 Icon Bonus Defense.png DEF +2%
Lvl 10 Icon Bonus Attack.png ATK +400 Icon Bonus Defense.png DEF +2% Icon Bonus Attack.png DA +5%
Lvl 15Icon Bonus Attack.png ATK +400 Icon Bonus Defense.png DEF +2%
Lvl 20Icon Bonus Attack.png ATK +400 Icon Bonus Defense.png DEF +2% Icon Bonus Attack.png DA +5%
Master Bonuses Icon Bonus Attack.png Double attack rate +2%
Class Weapon Weapon s 1040017300.jpg Proximo
Support Skills
Two-Sword Style When an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped:
Boost to stats.
Second charge attack activated in the same turn switches to the auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section's charge attack.
Base Multiattack Rates
Base DA RateIncluding Support Skills/Level Bonuses Base TA RateIncluding Support Skills/Level Bonuses
Recommended Extended Mastery Perks
Attack, Double Attack, Skill Damage, Charge Attack Damage
Recommended Subskills

Skills

Icon Skill Name Effect C/DCooldown in Turns DurDuration in Turns or Seconds SubSubskill usable on other classes LVLClass level required Notes
Ability Blade Swap.png Blade Swap Gain Status Blade Swap.pngBlade SwapNext charge attack switches to the auxiliary weapon's charge attack (Can't be removed)
Duration: 1 turn
and Status C.A. DMG Boosted (1 time).pngC.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: 1 turn
.
(Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.)
5T 1T No 1 Switches all charge attacks to the auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section's while Status Blade Swap.pngBlade SwapNext charge attack switches to the auxiliary weapon's charge attack (Can't be removed)
Duration: 1 turn
is in effect.
Ability Twin Coil.png Twin Coil 2-hit, 200% elemental damage to all foes. (Damage cap: ~415,000 per hit.) 6T - Yes 5
Ability Decimate.png Decimate 5-hit, 100% superior elemental damage to a foe. (Damage cap: ~81,000 per hit.)[1]
When an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10.
6T - Yes 15 Uses the main hand's element if the target is non-elemental.

Extended Mastery Skills

Icon Skill Name Effect C/DCooldown DurDuration EMPCost in EMP Notes
Ability Phalanx.png Cross Guard All allies gain Status Dmg Cut 40.png40% DMG CutTaking 40% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!
.
When an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped: Caster also gains Status Armored.png100% / 60% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 60% less damage.Duration: 1 turn
.[2]
5T 1T 35
Ability Piercing.png Chase Blade Gain Status TripleUp.png100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 2 turns
and Status DmgUp.pngDMG SupplementedDMG dealt is supplemented
Strength: Up to 20,000 damageDuration: 3 turns
.[2]
(Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.)
7T 2T / 3T 30

Assessment

Gladiator is a strong offensive class with a high double attack rate and powerful skills. Unique to the class is its ability to equip an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section, which boosts certain skills, including damaging skills that could rival the Hermit and Sidewinder.

The following skills are assessed below:

  • Ability Blade Swap.png Blade SwapGain Status Blade Swap.pngBlade SwapNext charge attack switches to the auxiliary weapon's charge attack (Can't be removed)
    Duration: 1 turn
    and Status C.A. DMG Boosted (1 time).png C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Duration: 1 turn
    .
    (Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.)
    : Perhaps the most situational class skill in the game, due to its requirements and lasting only for a single turn. Its main purpose is the ability to use the auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section's charge attack, which can potentially bring a different set of utility for the party.
  • Ability Twin Coil.png Twin Coil2-hit, 200% elemental damage to all foes. (Damage cap: ~415,000 per hit.): A fairly straightforward nuke. It has one of the highest damage cap among class skills, but its low base damage requires players to have an advanced weapon grid and a specific setup to reach it.
  • Ability Decimate.png Decimate5-hit, 100% superior elemental damage to a foe. (Damage cap: ~81,000 per hit.)
    When an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10.
    : Another fairly straightforward nuke which is prized for its ability to always hit foes with superior element. It becomes even more powerful with an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section. Useful to bring against multiple enemies with different elements. However, note that by changing its element, it may not be affected by certain weapon skills or summon auras that affect only a particular element, such as Seraphic Weapons.
  • Ability Phalanx.png Cross GuardAll allies gain Status Dmg Cut 40.png40% DMG CutTaking 40% less DMG
    Duration: 1 turn Damage Cut reducing damage taken.
    Warning! Does not work for Plain Damage!
    .
    When an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped: Caster also gains Status Armored.png100% / 60% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 60% less damage.Duration: 1 turn
    .
    : Basically a weaker PhalanxAll parties gain Status Dmg Cut 50.png50% DMG CutTaking 50% less DMG
    Duration: 1 turn Damage Cut reducing damage taken.
    Warning! Does not work for Plain Damage!
    .
    . Still, it provides an alternate defensive utility without sacrificing too much offensive ability. Chrysaor can pair it with SubstituteGain Status Substitute.pngSubstituteReceives foe attack in place of an ally
    (Excludes all-foe all-ally attacks)
    Duration: 1 turn
    .
    to make use of its Status Armored.png100% / 60% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 60% less damage.Duration: 1 turn
    effect with an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section equipped.
  • Ability Piercing.png Chase BladeGain Status TripleUp.png100% TA UpTriple attack rate is boosted
    Strength: 100%Duration: 2 turns
    and Status DmgUp.pngDMG BoostedDMG dealt is boosted
    Strength: Up to 20,000 damageDuration: 3 turns
    .
    (Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.)
    : Effectively Double Trouble IIIGain Status TripleUp.png100% TA UpTriple attack rate is boosted
    Strength: 100%Duration: 1 turn
    .
    Spear: All parties gain Status DoubleUp.png10% DA UpDouble attack rate is boosted
    Strength: 10%Duration: 3 turnsWithout other buffs
    and Status TripleUp.png5~10% TA UpTriple attack rate is boosted
    Strength: 5~10%Duration: 3 turnsMaximum effect at 3 buffs.
    .
    Axe: Inflict Status DoubleDown.pngDA DownDouble attack rate is lowered
    and Status TripleDown.pngTA DownTriple attack rate is lowered
    on one enemy.
    with a longer cooldown but also lasts longer. It also has Status DmgUp.pngDMG SupplementedDMG dealt is supplemented
    Strength: Up to 20,000 damageDuration: 3 turns
    which also boosts Twin Coil2-hit, 200% elemental damage to all foes. (Damage cap: ~415,000 per hit.) and, especially, Decimate5-hit, 100% superior elemental damage to a foe. (Damage cap: ~81,000 per hit.)
    When an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10.
    , in addition to the triple attacks.

Gameplay Notes[edit | edit source]

  • Gladiator's normal attacks count as one damage instance despite appearing as two instances; the visual effect is purely cosmetic.
  • If Ability Decimate.png Decimate5-hit, 100% superior elemental damage to a foe. (Damage cap: ~81,000 per hit.)
    When an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10.
    is copied by Facsimile, it will deal 10 hits if there is an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section, just like the MC’s.

Auxiliary Weapon[edit | edit source]

Auxiliary weaponsA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section are a unique mechanic to Gladiator and Chrysaor. These are regular weapons that can be set up in the weapon grid, and are used to activate or improve certain skills. Not having an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section does not prevent players from using the class. However, they may not be played in their fullest potential.

To equip an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section, there are three simple requirements:

  • The weapon must be set at the top-leftmost corner of the weapon grid
  • The weapon must be a sword or katana
  • The weapon must have the same element as the main hand weapon

Other than these requirements, the auxiliary can be any weapon, including Class Champion Weapons of other classes. However, because they are part of the grid instead of the main hand weapon, these weapons do not make use of their main hand skills, if any.

The following skills require the use of an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section:

  • Ability Blade Swap.png Blade SwapGain Status Blade Swap.pngBlade SwapNext charge attack switches to the auxiliary weapon's charge attack (Can't be removed)
    Duration: 1 turn
    and Status C.A. DMG Boosted (1 time).png C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Duration: 1 turn
    .
    (Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.)
  • Ability Blade Swap.png Blade Swap IIGain Status Blade Swap.pngBlade SwapNext charge attack switches to the auxiliary weapon's charge attack (Can't be removed)
    Duration: 1 turn
    , Status C.A. DMG Boosted (1 time).png20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
    Strength: 20%Duration: Until used
    , and Status CA DMG Cap.png10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time)
    Strength: 10%Duration: Until used
    .
    (Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.)
  • Ability Piercing.png Chase BladeGain Status TripleUp.png100% TA UpTriple attack rate is boosted
    Strength: 100%Duration: 2 turns
    and Status DmgUp.pngDMG BoostedDMG dealt is boosted
    Strength: Up to 20,000 damageDuration: 3 turns
    .
    (Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.)
  • Ability Dual Arts.png Dual ArtsGain Status C.A. Reactivation.pngC.A. ReactivationCharge attack reactivates
    Duration: 2 turns
    .
    (Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.)
  • Ability Diptych.png DiptychGain Status Routine Step.pngDouble StrikeAttacks twice each turn
    Duration: 2 turns
    and Status Bonus Damage.png20% Bonus DMGDeals bonus DMG for one-foe one-ally attacks
    Strength: 20%Duration: 2 turns
    . (Uses 20% of charge bar.)
    (Can only be used when an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped.)
  • Two-Sword Style support
  • Dual Blades' Authority support
  • Mailbreaker support

The following skills are improved upon the use of an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section:

  • Ability Decimate.png Decimate5-hit, 100% superior elemental damage to a foe. (Damage cap: ~81,000 per hit.)
    When an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10.
  • Ability Phalanx.png Cross GuardAll allies gain Status Dmg Cut 40.png40% DMG CutTaking 40% less DMG
    Duration: 1 turn Damage Cut reducing damage taken.
    Warning! Does not work for Plain Damage!
    .
    When an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped: Caster also gains Status Armored.png100% / 60% ArmoredChance of lowering DMG taken
    Strength: 100% chance of taking 60% less damage.Duration: 1 turn
    .
  • Ability Aurum Flow.png Aurum Flow300% elemental damage to a foe. (Damage cap: ~630,000.)
    Gain Status Uplift.pngCharge Bar +20%Instantly boosts Charge Bar by 20%
    Strength: 20%
    .
    When an auxiliary weaponA sabre or katana of the same element as the main weapon equipped in the top-left slot of the sub weapon section is equipped: Activates twice.
Class Navigation
I FighterKnightPriestWizardThiefEnhancerGrapplerRangerHarpistLancer
II WarriorSentinelClericSorcererRaiderArcana DuelerKung Fu ArtistArcherBardDragoon
III Weapon MasterHoly SaberBishopHermitHawkeyeDark FencerOgreSidewinderSuperstarValkyrieGladiator
IV BerserkerSpartanSageWarlockBandit TycoonChaos RulerLuchadorNighthoundElysianApsarasChrysaor
EX I AlchemistNinjaSamuraiSword MasterGunslingerMysticAssassinDrum MasterDancerMechanic
EX II DoctorRuneslayerKengoGlorybringerSoldierNekomancerTormentorRising Force


References[edit | edit source]