Gladiator
Main Character
About Classes | Class List | Class Skills
Player Growth Systems: Rank | EXP | Extended Mastery | Master Level | Ultimate Mastery
Style | |
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SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid. | |
SystemsSpecial systems and Class-Specific Equipment utilized by this class. | Auxiliary Weapon |
CCWClass Champion Weapon | Proximo |
Unlock Requirements |
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CP ×3,000 Lvl 20 Weapon Master and Sword Master |
ID | 300201 |
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NameJP | グラディエーター |
Release Date | 2019-03-22 |
Other Sites | gbf-wiki (Japanese wiki) |
Take command of the battlefield as an accomplished dual-sword warrior. |
Support SkillsDoes not work as a sub ally unless explicitly stated. | |||
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Icon | Name | Effect | Obtained |
Two-Sword Style | When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Boost to stats. Second charge attack activated in the same turn switches to the auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section's charge attack. |
Lvl 1 |
Base Skills | ||||||
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Icon | Name | Effect | Cooldown | Duration | SubSubskill usable on other classes | Obtained |
Blade Swap | Gain Blade SwapNext charge attack switches to the auxiliary weapon's charge attack (Can't be removed) Duration: 1 turn and C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Duration: 1 turn . (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) |
5T | 1T | No | Lvl 1 | |
Twin Coil | 2-hit, 200% elemental damage to all foes (Damage cap: ~415,000 per hit). | 6T | - | Yes | 5 | |
Decimate | 5-hit, 100% superior elemental damage to a foe (Damage cap: ~81,000 per hit).[1] When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10. |
6T | - | Yes | 15 |
Extended Mastery Skills | |||||
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Icon | Name | Effect | Cooldown | Duration | EMPCost in EMP |
Cross Guard | All allies gain 40% DMG CutTaking 40% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Caster also gains 100% / 60% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 60% less damage.Duration: 1 turn .[2] |
5T | 1T | 35 | |
Chase Blade | Gain 100% TA UpTriple attack rate is boosted Strength: 100%Duration: 2 turns and Supplemental DMGDMG dealt is supplemented Strength: Up to 20,000 damageDuration: 3 turns.[2] (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) |
7T | 2T / 3T | 30 |
Level Bonuses | |||||||||||||
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Total Stat Bonuses These bonuses only apply to this class. | Completion Bonuses Unlocked at level 20. These bonuses are applied while as any class. | ||
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ATK +2000 DEF +10% DA +15% |
Double attack rate +2% |
Gameplay Notes
- Gladiator's normal attacks count as one damage instance despite appearing as two instances; the visual effect is purely cosmetic.
- Alternate sprite colors are unlocked at Chrysaor: Master Level 20
Auxiliary Weapon
Auxiliary weaponsA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section are a mechanic unique to classes where the top-left slot of the sub weapon section gains a different border than usual and defines how related passive and active skills will behave. See Auxiliary Weapon Affected Skills for a list of skills affected by auxiliary weapons.
An auxiliary weapon must match the weapon specialty of the current class as well as the main weapon's element to qualify as an auxiliary weapon.
Auxiliary weapons are displayed in battle along with the mainhand, but do not qualify as a mainhand for weapon skill requirements.
Since they are not equipped in the main weapon slot, Class Champion Weapons of other classes can be used as an auxiliary weapon.
Facsimile Compatibility
Icon | Skill | Copyable? | Notes |
---|---|---|---|
Blade Swap | No | ||
Twin Coil | Yes | ||
Decimate | Yes | Auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section effect will activate if the Main Character met the requirements. | |
Cross Guard | Yes | ||
Chase Blade | Yes |
Assessment
Row III classes are merely a means to gain subskills and completion bonuses for future classes; none are viable long-term. The following is a list of notable skills.
- Required to unlock Chrysaor.
Base Skills
These skills can be equipped by any class.
Skill | Future Usage | Comments |
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Twin Coil2-hit, 200% elemental damage to all foes (Damage cap: ~415,000 per hit). |
Medium |
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Decimate5-hit, 100% superior elemental damage to a foe (Damage cap: ~81,000 per hit). When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10. |
Medium |
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Extended Mastery Skills
None of these skills are used.
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References
- ↑ jpokiehl Decimate https://twitter.com/jpokiehl/status/1150721926815350784
- ↑ 2.0 2.1 Granblue_GW, https://twitter.com/Granblue_GW/status/1109058287272521734