BASE DA/TAThis class's base double attack rate and triple attack rate.Classes with support skills that grant guaranteed multiattacks may have very high values.
7% DA / 3% TA
Style
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid.
SaluteWhen your party is completely knocked out, you may salute other parties in the raid to grant them a boost to stats. The boost is based on the class of the MC.Salute values are unknown and is considered to not make a significant difference in most cases.
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Take command of the battlefield as an accomplished dual-sword warrior.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon
Name
Effect
Obtained
Two-Sword Style 二刀流
When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: 10% boost to ATKMultiplier: Normal, 20% boost to DEF, 20% boost to double attack rate, and 20% boost to ATKMultiplier: Unique to third hit of a normal attack.[1] Second charge attack activated in the same turn switches to the auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section's charge attack.
Lvl 1
Base Skills
Icon
Name
Effect
Cooldown
Duration
SubSubskill usable on other classes
Obtained
Blade Swap アナザーブレード
Gain Blade SwapNext charge attack switches to the auxiliary weapon's charge attack (Can't be removed) Duration: 1 turn and C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Duration: 1 turn . (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.)
5T
1T
No
Lvl 1
Twin Coil ツインサーキュラー
2-hit, 200% elemental damage to all foes (Damage cap: 405,000 per hit).
6T
-
Yes
Lvl 5
Decimate ディストリーム
5-hit, 100% superior elemental damage to a foe (Damage cap: 81,000 per hit).[2] When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10.
6T
-
Yes
Lvl 15
Extended Mastery Skills
Icon
Name
Effect
Cooldown
Duration
EMPCost in EMP
Cross Guard クロスガード
All allies gain 40% DMG CutTaking 40% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Caster also gains 100% / 60% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 60% less damage.Duration: 1 turn .[3]
5T
1T
35
Chase Blade チェイスブレード
Gain 100% TA UpTriple attack rate is boosted Strength: 100%Duration: 2 turns and Supplemental DMGDMG dealt is supplemented Strength: Up to 20,000 damageDuration: 3 turns.[3] (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.)
7T
2T / 3T
30
Level Bonuses
Lvl 1
ATK +400 DEF +2% DA +5%
Lvl 5
ATK +400 DEF +2%
Lvl 10
ATK +400 DEF +2% DA +5%
Lvl 15
ATK +400 DEF +2%
Lvl 20
ATK +400 DEF +2% DA +5%
Total Stat Bonuses These bonuses only apply to this class.
Completion Bonuses Unlocked upon reaching the class's max level. These bonuses are applied while as any class.
Auxiliary weaponsA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section are a mechanic unique to classes where the top-left slot of the sub weapon section gains a different border than usual and defines how related passive and active skills will behave. See Auxiliary Weapon Affected Skills for a list of skills affected by auxiliary weapons.
An auxiliary weapon must match the weapon specialty of the current class as well as the main weapon's element to qualify as an auxiliary weapon.
Auxiliary weapons are displayed in battle along with the main weapon, but do not qualify as a main weapon for weapon skill requirements.
Since they are not equipped in the main weapon slot, Class Champion Weapons of other classes can be used as an auxiliary weapon.
Blade Swap
Switches all charge attacks to the auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section's while Blade SwapNext charge attack switches to the auxiliary weapon's charge attack (Can't be removed) Duration: 1 turn is in effect. Applies for all charge attacks in a turn, unlike Blade Swap IIGain Blade Swap (1 time)Next charge attack switches to the auxiliary weapon's charge attack (1 time / Can't be removed) Duration: Indefinite, 20% C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Strength: 20%Duration: Indefinite, and 10% C.A. DMG Cap Up (1 time)Charge attack DMG cap is boosted (1 time) Strength: 10%Duration: Indefinite. (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) At level 30: Also gain Charge Bar +30%Instantly boosts Charge Bar by 30% Strength: 30%..
Auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section effect will activate if the Main Character met the requirements.
Cross Guard
Yes
Chase Blade
Yes
Assessment
Row III classes are merely a means to gain subskills and completion bonuses for future classes; none are viable long-term. The following is a list of notable skills.
Twin Coil2-hit, 200% elemental damage to all foes (Damage cap: 405,000 per hit).
Medium
A high damaging skill. Deals more damage than Decimate5-hit, 100% superior elemental damage to a foe (Damage cap: 81,000 per hit). When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10. if there are no sources of supplemental skill damage in the grid.
Decimate5-hit, 100% superior elemental damage to a foe (Damage cap: 81,000 per hit). When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10.
Medium
A high damaging skill. Deals more damage than Twin Coil2-hit, 200% elemental damage to all foes (Damage cap: 405,000 per hit). if there are sources of supplemental skill damage in the grid.