Gladiator
About Classes | Class List | Class Skills | Extended Mastery | Master Level | Ultimate Mastery
Style | |
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SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid. | |
CCWClass Champion Weapon | Proximo |
Unlock Requirements |
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CP ×3,000 Lvl 20 Weapon Master and Sword Master |
ID | 300201 |
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NameJP | グラディエーター |
Release Date | ? |
Other Sites |
Take command of the battlefield as an accomplished dual-sword warrior. |
Support SkillsDoes not work as a sub ally unless explicitly stated. | |||
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Icon | Name | Effect | Obtained |
Two-Sword Style | When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Boost to stats. Second charge attack activated in the same turn switches to the auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section's charge attack. |
Lvl 1 |
Base Skills | ||||||
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Icon | Name | Effect | Cooldown | Duration | SubSubskill usable on other classes | Obtained |
Blade Swap | Gain Blade SwapNext charge attack switches to the auxiliary weapon's charge attack (Can't be removed) Duration: 1 turn and C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time) Duration: 1 turn . (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) |
5T | 1T | No | Lvl 1 | |
Twin Coil | 2-hit, 200% elemental damage to all foes (Damage cap: ~415,000 per hit). | 6T | - | Yes | 5 | |
Decimate | 5-hit, 100% superior elemental damage to a foe (Damage cap: ~81,000 per hit).[1] When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10. |
6T | - | Yes | 15 |
Extended Mastery Skills | |||||
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Icon | Name | Effect | Cooldown | Duration | EMPCost in EMP |
Cross Guard | All allies gain 40% DMG CutTaking 40% less DMG Duration: 1 turn Damage Cut reducing damage taken for all elements. Warning! Does not work for Plain Damage!. When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Caster also gains 100% / 60% ArmoredChance of lowering DMG taken Strength: 100% chance of taking 60% less damage.Duration: 1 turn .[2] |
5T | 1T | 35 | |
Chase Blade | Gain 100% TA UpTriple attack rate is boosted Strength: 100%Duration: 2 turns and Supplemental DMGDMG dealt is supplemented Strength: Up to 20,000 damageDuration: 3 turns.[2] (Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.) |
7T | 2T / 3T | 30 |
Level Bonuses | |||||||||||||
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Total Stat Bonuses These bonuses only apply to this class. | Completion Bonuses Unlocked at level 20. These bonuses are applied while as any class. | ||
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ATK +2000 DEF +10% DA +15% |
Double attack rate +2% |
Gameplay Notes
- Gladiator's normal attacks count as one damage instance despite appearing as two instances; the visual effect is purely cosmetic.
- Alternate sprite colors are unlocked at Chrysaor: Master Level 20
Auxiliary Weapon
Auxiliary weaponsA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section are a mechanic unique to classes where the top-left slot of the sub weapon section gains a different border than usual and defines how related passive and active skills will behave. See Auxiliary Weapon Affected Skills for a list of skills affected by auxiliary weapons.
An auxiliary weapon must match the weapon specialty of the current class as well as the main weapon's element to qualify as an auxiliary weapon.
Auxiliary weapons are displayed in battle along with the mainhand, but do not qualify as a mainhand for weapon skill requirements.
Since they are not equipped in the main weapon slot, Class Champion Weapons of other classes can be used as an auxiliary weapon.
Facsimile Compatibility
Icon | Skill | Copyable? | Notes |
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Blade Swap | No | ||
Twin Coil | Yes | ||
Decimate | Yes | Auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section effect will activate if the Main Character met the requirements. | |
Cross Guard | Yes | ||
Chase Blade | Yes |
Assessment
Gladiator is a strong offensive class with a high double attack rate and powerful skills. Unique to the class is its ability to equip an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section, which boosts certain skills, including damaging skills that could rival the Hermit and Sidewinder.
The following skills are assessed below:
- Blade SwapGain Blade SwapNext charge attack switches to the auxiliary weapon's charge attack (Can't be removed)
Duration: 1 turn and C.A. DMG Up (1 time)Charge attack DMG is boosted (1 time)
Duration: 1 turn .
(Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.): Perhaps the most situational class skill in the game, due to its requirements and lasting only for a single turn. Its main purpose is the ability to use the auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section's charge attack, which can potentially bring a different set of utility for the party. - Twin Coil2-hit, 200% elemental damage to all foes (Damage cap: ~415,000 per hit).: A fairly straightforward nuke. It has one of the highest damage cap among class skills, but its low base damage requires players to have an advanced weapon grid and a specific setup to reach it.
- Decimate5-hit, 100% superior elemental damage to a foe (Damage cap: ~81,000 per hit).
When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10.: Another fairly straightforward nuke which is prized for its ability to always hit foes with superior element. It becomes even more powerful with an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section. Useful to bring against multiple enemies with different elements. However, note that by changing its element, it may not be affected by certain weapon skills or summon auras that affect only a particular element, such as Seraphic Weapons. Very useful for certain fights that require you to hit the enemy a certain amount of times in a single turn, and provides great value with Supplemental Damage. - Cross GuardAll allies gain 40% DMG CutTaking 40% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!.
When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Caster also gains 100% / 60% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 60% less damage.Duration: 1 turn .: Basically a weaker PhalanxAll parties gain 50% DMG CutTaking 50% less DMG
Duration: 1 turn Damage Cut reducing damage taken for all elements.
Warning! Does not work for Plain Damage!.. Still, it provides an alternate defensive utility without sacrificing too much offensive ability. Chrysaor can pair it with SubstituteGain SubstituteReceives foe attack in place of an ally
(Excludes all-foe all-ally attacks)
Duration: 1 turn . to make use of its 100% / 60% ArmoredChance of lowering DMG taken
Strength: 100% chance of taking 60% less damage.Duration: 1 turn effect with an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section equipped. - Chase BladeGain 100% TA UpTriple attack rate is boosted
Strength: 100%Duration: 2 turns and Supplemental DMGDMG dealt is supplemented
Strength: Up to 20,000 damageDuration: 3 turns.
(Can only be used when an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped.): Effectively Double Trouble IIIGain Guaranteed TAGuaranteed triple attack regardless of Triple Attack Lowered debuffs
Duration: 1 turn .
Spear: All parties gain 10% DA UpDouble attack rate is boosted
Strength: 10%Duration: 3 turnsWithout other buffs and 5~10% TA UpTriple attack rate is boosted
Strength: 5~10%Duration: 3 turnsMaximum effect at 3 buffs..
Axe: Inflict DA DownDouble attack rate is lowered
and TA DownTriple attack rate is lowered
on one enemy. with a longer cooldown but also lasts longer. It also has Supplemental DMGDMG dealt is supplemented
Strength: Up to 20,000 damageDuration: 3 turns which also boosts Twin Coil2-hit, 200% elemental damage to all foes (Damage cap: ~415,000 per hit). and, especially, Decimate5-hit, 100% superior elemental damage to a foe (Damage cap: ~81,000 per hit).
When an auxiliary weaponA class specialty weapon of the same element as the main weapon, equipped in the top-left slot of the sub weapon section is equipped: Number of hits doubles to 10., in addition to the triple attacks.
References
- ↑ jpokiehl Decimate https://twitter.com/jpokiehl/status/1150721926815350784
- ↑ 2.0 2.1 Granblue_GW, https://twitter.com/Granblue_GW/status/1109058287272521734