Grappler

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Main Character
About Classes | Class List | Class Skills
Player Growth Systems: Rank | EXP | Extended Mastery | Master Level | Ultimate Mastery


Row 1 Class
Grappler
BASE DA/TAThis class's base double attack rate and triple attack rate.Classes with support skills that grant guaranteed multiattacks may have very high values. 10% DA / 5% TA
Style
SpecialtyThe MC gains 20% more ATK from weapons of this type in your grid.
SaluteWhen your party is completely knocked out, you may salute other parties in the raid to grant them a boost to stats. The boost is based on the class of the MC.
Salute values are unknown and is considered to not make a significant difference in most cases.
Charge Bar Speed Up
Unlock Requirements
CP ×100
ID 160001
NameJP グラップラー
Release Date 2014-03-10
Other Sites gbf-wiki
(Japanese wiki)
Huiji Wiki
(Chinese wiki)
GBF Asset LookupGBF Animation Player
Enlist your fists for quick and powerful counterattacks.
Support SkillsDoes not work as a sub ally unless explicitly stated.
Icon Name Effect Obtained
Tigerstrike Solace
虎襲の構え
5% boost to ATKNormal modifier. Lvl 1
Base Skills
Icon Name Effect Cooldown Duration SubSubskill usable on other classes Obtained
Counter
カウンター
Gain Dodge-and-Counter (3 times)Dodges and counters normal attacks
Duration: 2 turnsCounter attacks grant 5% charge bar per hit.
and ATK UpATK is boosted
Duration: 2 turns
.
5T 2T No Lvl 1
Taking Chances
捨身の型
Gain ATK UpATK is boosted
Duration: 5 turns
.
Self-inflict DEF DownDEF is lowered
Duration: 5 turnsCan't be removed
.
6T 5T Yes Lvl 10



Level Bonuses
Lvl 1 ATK +200 HP +20
Lvl 5 ATK +200 HP +20
Lvl 10 ATK +200 HP +20
Lvl 15 ATK +200 HP +20
Lvl 20 ATK +200 HP +20
Total Stat Bonuses These bonuses only apply to this class. Completion Bonuses Unlocked upon reaching the class's max level.
These bonuses are applied while as any class.
ATK +1000 HP +100 HP +1%

Grid Suggestions

Gameplay Notes

Facsimile Compatibility

Icon Skill Copyable?
Counter Yes
Taking Chances Yes

Assessment

Row I classes are merely stepping stones to Row II and Row III classes; none are viable long-term.