Priest
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About classes | Class list | Skill list | Extended Mastery | Master Level | Ultimate Mastery
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Class Data | |||||||||||||||
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Class line | ![]() ![]() ![]() ![]() ![]() |
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Description | Comfort wounded allies and defend the party. | ||||||||||||||
Style | ![]() |
Specialty | ![]() ![]() |
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Prerequisites | Initial Class | ||||||||||||||
Level BonusesLevel bonuses are earned with levels 1, 5, 10, 15, and 20. |
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Completion Bonuses | ![]() |
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Release date | ? | Other sites | |||||||||||||
Support Skills | |||||||||||||||
Compassion | 5% boost to healing. 20% boost to healing cap. |
Skills
Icon | Skill Name | Effect | C/DCooldown in Turns | DurDuration in Turns or Seconds | SubSubskill usable on other classes | LVLClass level required | Notes |
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Panacea | Restores 100 HP + 20% maximum HP to all parties (Healing cap: 1500 [750 to other parties]). | 5T | - | No | 1 | Effective healing cap is 1800 including Compassion. |
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Grace | All parties gain ![]() Strength: 15%Stacking: Single. |
5T | 3T | Yes | 10 |
Assessment
Priest should be unlocked and mastered as quickly as possible to access Sentinel and eventually Dark Fencer.
Row I classes are merely stepping stones to Row II and Row III classes; none are viable long-term.
- Required to unlock Cleric and Sentinel.
- Indirectly required to unlock Bishop, Holy Saber, Dark Fencer and Valkyrie.
Alternate Colors
Obtained from Sage: Master Level 10